View Full Version : Identifying contacts...
So, as some of you know, im super new to the sim....
Im wondering about when/how my autocrew identifys what it is im chasing or listening to. Is it a matter of time? distance?
I've been playing the game for about 7months and I still can't tell when and why the AutoCrew assigns the contacts it does. Most of the time they are wrong btw, don't trust them. Its always better to do your own classification.
Also note that even after you've classified a contact yourself, the autocrew will go back and override your original classification sometimes, which is very annoying and something I've been meaning to ask SCS to fix in the patch suggestions thread.
Hmm. thats odd, being that in modern subs, as far as I undertstand it, the sound is run thru a computer which immedietly spits out the closest match from its library of sound...especially for Russain Subs....:hmm:
TLAM Strike
05-31-06, 07:41 PM
Hmm. thats odd, being that in modern subs, as far as I undertstand it, the sound is run thru a computer which immedietly spits out the closest match from its library of sound...especially for Russain Subs....:hmm: ...... pffffhhhh WHAHAHAHAHAHA Maybe if your aboard the seaQuest! :rotfl: :rotfl: :rotfl: :rotfl:
Well, technically that's what the autocrew does and also what manual classification is about too. Problem is that when you only have a very faint signal its usually not enough to tell what the contact type is... just that theirs something there.
For example, the lowest frequency is usually detected before the other sound frequencies (because low frequencies travel further in water)... in the game its usually the 50 or 60Hz signal. However, just about every ship in the game has either a 50 or 60 Hz signal as its lowest frequency (its related to the electric power frequencies used on the ship...) so this signal in and of itself is not enough to tell the ship type and you'll need to get more frequencies to classify the unique frequency pattern of a specific type.
To see what I mean try Heinrich Liebe's stellar and generous Sonar Profile Utility
http://www.subsim.com/radioroom/showthread.php?t=82476
(note: I think the Oscar II frequencies are wrong in the database.
Thanks for the informative and mature response, Loblo. Maybe you can teach T-Lam about how thats done. :yep:
Don't mind TLAM he's just a little cocky since he's gotten the whole "Navy Seals" titile and all... "Look at meeee, I'm a Navy Seal, blah blah blah" j/k
btw, iirc, though I may be wrong, some of the guides on SubGuru's site discuss a little about sonar operations i think though I can't remember which one's http://www.subguru.com/downloads.html
on a side note..
...... pffffhhhh WHAHAHAHAHAHA Maybe if your aboard the seaQuest! :rotfl: :rotfl: :rotfl: :rotfl:
Hey TLAM, isn't your name going to be obsolete in a few years... you'll have to change it to "HyStrike" :|\\
TLAM Strike
05-31-06, 08:15 PM
Thanks for the informative and mature response, Loblo. Maybe you can teach T-Lam about how thats done. :yep:
http://www.subsim.com/radioroom/showthread.php?t=88747 Pay attention to Sonar732 he a former sonar operator on a boomer.
TLAM Strike
05-31-06, 08:24 PM
Don't mind TLAM he's just a little cocky since he's gotten the whole "Navy Seals" titile and all... "Look at meeee, I'm a Navy Seal, blah blah blah" j/k Just gotten a little cocky? Your new right? :p :lol:
Hey TLAM, isn't your name going to be obsolete in a few years... you'll have to change it to "HyStrike" :|\\ Why not someone already suggested I change it to "Seahawk Strike" after I took out 3 SSNs and 1 SSBN in a MP game in a Seahawk. :D
Hmm. thats odd, being that in modern subs, as far as I undertstand it, the sound is run thru a computer which immedietly spits out the closest match from its library of sound...especially for Russain Subs....:hmm: We wish that were true. STS's spend years learning intel and profiles. There is a reason. Just as a recent report intoned, 'Automatic TMA algorithms are still consistently outperformed by human operators,' nothing will ever replace a human STS analyzing data.
This isnt where I got the idea that that was the case, but im reminded of Hunt for Red October....The soundman picked up a typhoon, and the computer spit out a print out that told them which boat it was based on its sound profile...im sure thats all hollywood. :cool:
I was sure I had read that that was how it was done....but I guess im mistaken...:huh: Shocker! :roll:
Actually, it's not far off from the truth. We just prefer that our people know more than the machines.
Just gotten a little cocky? Your new right? :p :lol:
hehe, yeah, guess I'm still fairly new... actually I've been around since last fall, but I've changed by name with the new forums...new forum, new name :)
Actually, it's not far off from the truth. We just prefer that our people know more than the machines.
no doubt, heck I'll take my skillz with the sonar profile database above over the autocrew anyday.
LuftWolf
06-01-06, 03:03 AM
The only autocrews you should consider using after your first 5 hours playing the game are the Active Intercept Autocrew and Radar Autocrew (which there is really no reason to ever turn off), and the autoTMA autocrew, which is something some players always use and some players never use, but it's really alright to play the game one way or another in terms of the aTMA in 1.03.
As far as the sonar autocrew, it does a poor job, and it really is something the player should be doing himself, since it's a basic part of the game (and the autocrew is bad at it).
FERdeBOER
06-01-06, 04:42 AM
I my opinion, the only way to use sonar autocrew is with TMA auto also, because the AI marks EVERYTHING (sometimes even things that you are unable to see), and if you make manual TMA with sonar autocrew you will become cracy merging and dropping contacts.
And worst of it: that ship classified by the AI as a freighter... sudently is a submarine! general quarters, general quarters!! all hands... wait... no, is a fishing boat... no, an Oscar!!... no... a torpedo??...
I agree with LuftWolf about using autocrew only on active intercept and radar. :ping:
Kurushio
06-01-06, 06:56 AM
I've never used aurocrew...ever. :-? Though sometimes I find it overwhelming (especially on short missions) trying to drive the boat and classify contacts. Anyone know if there's a way to set waypoint on the NavMap? So far, I haven't found it...though I saw a screenshot with someone who set waypoints (or looks like it anyway, unless he drew the lines in afterwards).
And yes...I've never used autocrew and I've been pwned11!! many times...:oops:
In the NAV map - right click on your vessel, from there choose the nav option - the top option in that sub-sub menu is ENTER NAV POINTS.
there is also a keyboard shortcut but i dont remember it right now.
you can also draw range circles and marks.
On the autocrew issue - i use the active intercept (its so easy to operate so there is no challenge loss, but there are more important things to do then switching fast to the AA display every mow and then) and sometimes the fire-control if i dont want to be bothered with presets.
Ill never use auto TMA or SONAR, nothing more satisfaying then picking that weak weak signal in broadband or seeing your TMA ruler-tik sitting nicely on top of the newest LOS without changing a thing.
FERdeBOER
06-01-06, 09:06 AM
Take a look at the manual but, on the nav map, right click on your ship -->navigation--> oh, well, I don't remember well that way, just press "insert" key and you will able to place waypoints. :up:
Kurushio
06-01-06, 09:45 AM
Thanks guys...that's a great help. I think the NavMap options are very weak in this game. For example...why couldn't they just put a ruler so I can measure who far away something is...the range circle is a poor substitute...also I can't find any way to cancel my markings done on the map...but maybe this exists and I haven't found it.
My manual is written very tiny because I printed 4 pages per printer sheet...so I miss some stuff..sometimes. :yep:
LuftWolf
06-01-06, 12:53 PM
The problem with the DW Nav Map is that players don't use the tools that are already in the game, so I'm not sure how adding more tools would help.
To measure the distance between ownship and a contact, use the range circle command, and look at the length of the radius of the circle when you drag the cursor from ownship to the target.
Compared to SHIII, there are fewer tools at the DW Nav Map, but the method by which the Nav Map presents and organized sensor data is light-years ahead of SHIII.
Cheers,
David
I think too that the tools on NAVMAP are insufficent.
At least the ability to draw a line should be given.
sonar732
06-02-06, 06:16 AM
sonar autocrew???...
We don't need no stinkin' autocrew! :rock::D
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