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View Full Version : Slight Realism Question (Navmap)


Momar69
05-08-06, 10:05 PM
During a campaign mission I am tasked with providing forward ASW support for an Indian Carrier group that has a Tico and Sprunence along with it. Now when you look on the Navmap you do not see them, only after you track them with your sensors can you pick them up on the nav. Now my question is wouldnt it be much more realistic if you could actually see them on your navmap in real time? I mean the Tico and Sprunence and your Perry would obviously be in contact with each other, no one is going to send a ship forward to do ASW and have them be on their own with no Link info on the Convoy they are supposed to be protecting? Or am I missing something?

Deadeye313
05-09-06, 09:44 AM
make sure that show allies is on, otherwise, yeah, you'll have to find them.

Momar69
05-09-06, 11:47 AM
...you are wise beyond your years :D

Molon Labe
05-09-06, 01:36 PM
Nothing should be shown on the nav map in real time. It is, after all, a nav map, so unless you are using a cheat (show truth, show allies, etc.) all you get are representations of sensor solutions.

All ships assigned to the same side are on the link. The scenario designer in this campaign mission did not assign the escorts to the same side, so you're stuck with sensor data unless you want to take the easy way out.

Momar69
05-09-06, 05:15 PM
Nothing should be shown on the nav map in real time. It is, after all, a nav map, so unless you are using a cheat (show truth, show allies, etc.) all you get are representations of sensor solutions.

All ships assigned to the same side are on the link. The scenario designer in this campaign mission did not assign the escorts to the same side, so you're stuck with sensor data unless you want to take the easy way out.

What Navy would put out an advanced ASW patrol and not let them have any communication what so ever with the group they are supposed to be protecting? Especially when 2 boats in that group are from the same country as you? It is much more realistic in this mission to have show allies on, because in real life you would know where those ships were in real time, there is no possible way you would be out on your own in a situation like that without some sort of communication on the location of your group.

LuftWolf
05-09-06, 05:18 PM
That's the mission designers decision.

Go PM him. ;)

Momar69
05-09-06, 05:35 PM
oh I know that, and he will receive a Nasty PM ;) lol But in this situation I do not see how this would be a cheat if it would happen in Real Life.

Molon Labe
05-09-06, 05:37 PM
That's the mission designers decision.

Go PM him. ;)

You took the words right out of my mouth.

LuftWolf
05-09-06, 05:45 PM
oh I know that, and he will receive a Nasty PM ;) lol But in this situation I do not see how this would be a cheat if it would happen in Real Life.

Well its not... someone just didn't design their mission right.

Enigma65
09-10-08, 08:27 AM
Thanks Gents. I've recently come back to DW and have been working on a mission but had come across what I thought was a bug. It appears not after having read this particular thread.

My mission involves a NATO contingent taking on a Russian contingent off coast of Norway. With respect to the NATO contingent, I have three separate sides. US SAG, UK SAG and a French SAG. When I had opened up the "show link" command, nothing showed up but the US SAG side which is the playable side. I then thought I must have to hit the "show allies" command in order to see allies on "the link."

When you do this, you see everthing then, including subs down under in the deep obviously out of communication depth. I thought, "damn, this is a significant bug! Why can't I get those "allies" on the link?":o :hmm:

Now I know. As I read this thread, I am to understand that the only way the player can get any friendlies "on the link" is if they are on the same side as set in the mission editor. The "show allies" command in the nav menu section is actually a cheat. So, if I want to have everyone on the link, forget the "alliance settings" and put everyone on the same side in the mission editor. Am I thinking about this the correct way now? :yep:

goldorak
09-10-08, 09:40 AM
Yes, you must put the units on the same side to be able to use the link.

Enigma65
09-10-08, 10:53 AM
Thank you. I now know I'm not going crazy.:up:

Molon Labe
09-10-08, 03:21 PM
Now I know. As I read this thread, I am to understand that the only way the player can get any friendlies "on the link" is if they are on the same side as set in the mission editor. The "show allies" command in the nav menu section is actually a cheat. So, if I want to have everyone on the link, forget the "alliance settings" and put everyone on the same side in the mission editor. Am I thinking about this the correct way now? :yep:

Yeah, you got it exactly right. "Show Allies" is a partial Truth setting, it does not put anything "on the link." And the link shares positional data between platforms on the same Side, but not with the same Alliance. Thus, DW allows mission designers to choose between having platforms working on the same "side" (lowercase) which have Link capability, and those that do not.

And by the way, thank you for doing a search first so that the relevant discussion stayed together for someone to follow instead of spreading it all over the place and making the forum a mess. Subsim needs more like you. :up:

Enigma65
09-11-08, 08:33 AM
And by the way, thank you for doing a search first so that the relevant discussion stayed together for someone to follow instead of spreading it all over the place and making the forum a mess. Subsim needs more like you. :up:

LOL. You are welcome. I'm just happy I actually found this thread which did indeed answer my concerns with the particular problem as I saw it. I now have "peace of mind" while in the mission editor. ;)

Dr.Sid
09-11-08, 09:24 AM
There are treasures hidden here :rock:

Frame57
09-13-08, 12:20 PM
During a campaign mission I am tasked with providing forward ASW support for an Indian Carrier group that has a Tico and Sprunence along with it. Now when you look on the Navmap you do not see them, only after you track them with your sensors can you pick them up on the nav. Now my question is wouldnt it be much more realistic if you could actually see them on your navmap in real time? I mean the Tico and Sprunence and your Perry would obviously be in contact with each other, no one is going to send a ship forward to do ASW and have them be on their own with no Link info on the Convoy they are supposed to be protecting? Or am I missing something?In real life you would know where they were from the get go. At some point you would rendezvous with the group. You would be included in the operational briefing as well. Rarely on the Archerfish we participated in war games with our surface fleet. We also used what is called an underwater telephone (not kidding) to communicate with them and we also would get a fix on them at PD with the esm mast.

Molon Labe
09-13-08, 05:08 PM
That's what mission briefings and intel messages are for.