View Full Version : Transient Noises
hachiman
05-09-06, 05:39 PM
Hi
Are transient noises such as Tubes flooding and Torpedo Tube doors opening detectable ?
Thanx
Wim Libaers
05-09-06, 05:45 PM
Of course, all noises are detectable. If they are detectable at useful ranges is the more interesting variant on the question, but I suspect that's mostly classified.
Molon Labe
05-09-06, 05:52 PM
Hi
Are transient noises such as Tubes flooding and Torpedo Tube doors opening detectable ?
Thanx
I'm sure that a weapon launch briefly increases the sub's NL. There might also be a very minute increas in NL for flooding/equalizing/opening, but if it is modeled it is only detectable at extrordinarily close range.
Vasilly
05-09-06, 06:17 PM
Now that is very interesting. I used to play 688i way back when, (single player) and I'd be creeping up on an AI sub, apparently undetected, but as soon as I opened my doors, I'd get a TIW with about 3 miles to run !!
Have things changed ? ('cause i've not used a sub-sim since 688), or was I rubbish to start with :roll: ?
Molon Labe
05-09-06, 06:26 PM
You're not going to get within 3 miles of most subs in SC or DW without being counterdetected. Against something sucky like a Victor you might be able to, but in most cases you'll want to hit him from far enough out that he has no chance of returning fire accurately.
I think it was Ramius who captured screenshots of BB traces showing signal increases representing tube doors opening. I'd defer to his opinions if he disagrees with anything I say on this subject, but I can say with confidence that getting a BB trace on a sub in DW is very rare, and I've never noticed a transient at NB for anything less than a weapon launch.
Vasilly
05-09-06, 07:13 PM
Thanks for that, I'm learning a lot in a very little time :|\
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