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vdr1981
03-26-17, 05:31 AM
Thank you very much for your detailed response Blitz. That made things quite clear...:yep:


The user is asked to "activate" the patcher by providing the path to the game root folder as you call it.
And put that data into GenericPatcher.cfg.
Note: Can this not be automated by the way?

Probably it can. I always wished that correctly configured GenericPatcher.cfg file can be created automatically after the app is started. It's just that something like that would require some serious code editing, which is beyond me I'm afraid...


The bug is that the patcher uses that path, but the code of "TDW New UIs" ignores that same information and takes that path from an entire different place.
=> That is inconsistant.
Of course...TDW Generic Patcher was always a "standalone" application and it has nothing to do with rest of the mods. It can be used form anywhere (even form desktop ect) as long as correct path(s) are precised in its cfg file...


The background is that I am used to making backups and to use multiple installations in particular. Momentarily I have 17 (!) installations with varying mod-combinations on my SH3-partition. Likewise, I installed SH5 and made a number backup-copies to try things out without interference (MultiSH5) - here is the crucial point: For such backup-copy one obviously CHANGES THE DIRECTORY PATH NAME.

The bug is that the patcher uses the path that the user enters in GenericPatcher.cfg, but the code of "TDW New UIs" ignores that same information and takes that path from an entire different place: The registry. And the registry shows the ORIGINAL location of the FIRST INSTALL. So consequently the 8 files were NOT written into my test-install and the missing 8 files cause the problem that my screenshot shows: The black chart boxes.
I understand now... Quite expected behavior with most applications I would say. I'm not sure that heavily modded SH5 can easily be converted to "portable" application...:hmmm:


Yes. TDW New UIs should use that same path provided in the GenericPatcher.cfg (which it clearly does NOT!), so the 8 files are not written elsewhere than needed.
That would make thing easier for some, but note again that the Patcher is originally developed as a completely standalone app ...

My question to you: Can you fix which path TDW New UIs uses?
OK, this one is easy...No...:D

Perry Reinhart
03-26-17, 11:11 AM
Hi PR
Check this out as the original version no longer works correctly.
Go over these installation instructions and see what went wrong.
Post #161 TDW’s Generic File Patcher Steam Installation Instructions By sirrawsrsalot > Updated Version (http://www.subsim.com/radioroom/showpost.php?p=2266214&postcount=161)
Peter

thanks for reply still getting message i am a little confused with step 12 do i have to have this sh5.exe in the main directory with the patched.exe and steam.exe?

YoshiroNatsume
03-27-17, 05:57 AM
I downloaded this mod and applied it but after I installed the mod, for some reason the game just started crashing and stopped working when the loading screen in campaign was done, it says "Silent Hunter 5 has stopped working" and i return to my desktop,

please someone help?

THEBERBSTER
03-27-17, 06:15 AM
A Warm Welcome To The Subsim Community > YoshiroNatsume
Subsim <> How To Donate <> See The Benefits <> Support The Community:salute: (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
Please don't discuss in this thread any potential issues caused by your own custom modlists and unsupported mods. (http://www.subsim.com/radioroom/showpost.php?p=2165721&postcount=2)
Also, make sure to pay special attention to FAQ and Tips section and feel free to ask in this thread for any additional elucidation.

Post #74 Run Both SH5.exe And Ubisoft Game Launcher Application's As Administrator's (http://www.subsim.com/radioroom/showpost.php?p=2204598&postcount=74)

gezahu
03-28-17, 01:42 AM
Hello Sailors!
I am sorry if it has already been discussed, but I am not able to find it. I find WOS a great game changer. I have some questions:
2. Is there any possibility to go over 64 time compression when somebody is around?
3. I would definatelly like real navigation but nt the way it is, I think it is unuseable (or I am lame). When I order navigator to fix position via celestial he doesnt do it. I understand that there is a weather problem, but he never says he cant. Is there any workaround to be faster?

gezahu
03-28-17, 02:29 AM
Well I found how to find grid. I also learned that for the navigator it takes 1-2 hours to fix celestial position (however I dont understand why, I am not an expert but given the thread about sextant usage it shouldnt take more than 30 mins).

But still I cant change interface. I want to play with SH3 interface but have no idea how to change it.....

Aktungbby
03-28-17, 02:54 AM
gezahu!:Kaleun_Salute:After a long silent run! & YoshiroNatsume!:Kaleun_Salute:

gezahu
03-28-17, 03:01 AM
gezahu!:Kaleun_Salute:After a long silent run! & YoshiroNatsume!:Kaleun_Salute:

Ye..
I re-discovered SH with WoS. At the time when I played there were no good mega mods, no RAOBF disc (I love it), the game was unstable etc.. WoS mod is great, both visually and gameplay-wise. Now I have lots of time I can go hunting...

THEBERBSTER
03-28-17, 04:56 AM
A Warm Welcome To The Subsim Community > gezahu
Subsim <> How To Donate <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
Please don't discuss in this thread any potential issues caused by your own custom modlists and unsupported mods. (http://www.subsim.com/radioroom/showpost.php?p=2165721&postcount=2)
Also, make sure to pay special attention to FAQ and Tips section and feel free to ask in this thread for any additional elucidation.

Use the Real Navigation Tab in TDW's Options File Editor Viewer to change how long it takes the Navigator to plot.
https://s4.postimg.org/7lnjcrril/Real_Nav_Tab_OFEV.jpg

vdr1981
03-29-17, 12:44 PM
Ye..
I re-discovered SH with WoS. At the time when I played there were no good mega mods, no RAOBF disc (I love it), the game was unstable etc.. WoS mod is great, both visually and gameplay-wise. Now I have lots of time I can go hunting...

Welcome on board gezahu. Have fun and happy hunting! :salute:

vdr1981
03-30-17, 11:43 AM
Is TDW not anymore around?




I don't think so...He is probably done with modding.

gap
03-30-17, 01:28 PM
My little mix of environmental mods with few tweaks of mine looks quite good indeed...:hmm2: Almost photo realistic at certain moments...

Amazing work :up:

He is probably done with modding.

Maybe someone or something pissed him off, he is busy with RL or he got married. I remember him complaining at times that he had to stop works on SH5 due to a date with his girlfriend, only to pop up a few hours later with a modding idea he had while he was off with her. His lady might have taken a revenge :haha:

Anyway it is not the first time he disappears for months or years from the subsim scene, and I wouldn't be surprised if at some moment he turned up again :03:

fire-fox
03-30-17, 03:03 PM
Hi guys, been off the site for a few years but gotten back in and all I can say is having a blast with TWoS again - though most are duds and DC's :D

running TWoS 1.6 + update 11 + realnav + enigma

but seem to be getting some odd issue with the search scripts for in shipping lane and patrol area scripts

they will run through for the first 1 - 2 course changes then send me charging off in a seaming random heading at flank...

sometimes only to spot it at the next Navigation Fix.

zuff
03-30-17, 03:09 PM
Hi guys, been off the site for a few years but gotten back in and all I can say is having a blast with TWoS again - though most are duds and DC's :D

running TWoS 1.6 + update 11 + realnav + enigma

but seem to be getting some odd issue with the search scripts for in shipping lane and patrol area scripts

they will run through for the first 1 - 2 course changes then send me charging off in a seaming random heading at flank...

sometimes only to spot it at the next Navigation Fix.

Noticed this yesterday. The Shipping Lane script runs your sub at flank speed when on the surface at 128 TC! Quick way to lose your fuel and be stranded in the Atlantic.

hauangua
03-31-17, 01:46 AM
Hi mate
I have 2 questions about real navigation sail from Memel for example at 16.10 ...and set real nav automation 16h-20h...It must remain so for all mission days .. right? I do not change when they get 21h ... right? second question when I save and then reloading carrier the game automation of real navy disappears ... I will reset .. is this normal? or is it a problem in my installation?
Thanks :salute:

fire-fox
03-31-17, 02:02 AM
From my experience it's supposed to be started like you say then left.

And for your second question yes it gets reset when you reload the game as I'd not part of the original game. So you have to start the macro running again.

hauangua
03-31-17, 03:01 AM
From my experience it's supposed to be started like you say then left.

And for your second question yes it gets reset when you reload the game as I'd not part of the original game. So you have to start the macro running again.

Thanks fire-fox

and so following the above example when reloading a career imposed a16h-20h automation regardless of the time where I am ... right?

redline202
03-31-17, 07:50 AM
This is how i play TWOS: no update on real navigation, no navigator help, no crew at all, empty sub...in other words I have to take care of everything.
And I play with 1TC max :salute:

fire-fox
03-31-17, 08:39 AM
Thanks fire-fox

and so following the above example when reloading a career imposed a16h-20h automation regardless of the time where I am ... right?

Yes. That's what I used to do, change the script when ever the time changed.

But forgot once and noticed that ran better.

So now just start whitch ever one fits for the time at that point and leave it running

wolfbaron
03-31-17, 09:05 AM
i am back to SH5 damnnn awesome ....

ooh my god i just wish this game had more submarine types.... ubisof should pushed a broken DLC to allow our awesome modders to work on more subs

ThaineFurrows
03-31-17, 09:26 AM
I really enjoy this mod. Big thanks to all the creators.

But there's one thing. I think the smoke from burning ships doesn't rise enough. It really stays close to the surface instead of building a column. Is there any way to change this. Or do I get something wrong and this is depended on wind?

hauangua
03-31-17, 11:36 AM
Yes. That's what I used to do, change the script when ever the time changed.

But forgot once and noticed that ran better.

So now just start whitch ever one fits for the time at that point and leave it running
Thank again fire-fox

I keep in mind your advice and try that .. but it's strange that I have not found no one asked this before ..how to set real navigation automatism then reload carrier? original departure time? or the current time?

fire-fox
03-31-17, 02:59 PM
Thank again fire-fox

I keep in mind your advice and try that .. but it's strange that I have not found no one asked this before ..how to set real navigation automatism then reload carrier? original departure time? or the current time?

I go with local as that is what is used for the message logs. So none GMT

vdr1981
03-31-17, 06:38 PM
I really enjoy this mod. Big thanks to all the creators.

But there's one thing. I think the smoke from burning ships doesn't rise enough. It really stays close to the surface instead of building a column. Is there any way to change this. Or do I get something wrong and this is depended on wind?

Hey ThaineFurrows!:salute: It's from a mod called "Sober's Smokescreen" and compared to some historical WWII videos it looks very realistic...:yep:

redline202
04-01-17, 08:54 AM
So i was thinking the most hardest way to play Twos:
1.No help from crew.
2.NO help any help at all.
3.No saving games.
check this out
4.When you start a patrol all keyboard/windows keys are disabled for exiting out, you have to stay on patrol and keep your pc on for as long as it take to end patrol. :salute:

THEBERBSTER
04-01-17, 10:44 AM
Hi redline
No thank you.
I started patrol 8 on the January 21st 2017
I am currently at May 17th 1940 May 31st 2017
I think my nerves would be shattered and my wife would leave home, lol.
Peter

redline202
04-01-17, 11:38 AM
Dear Peter looks like you are on your patrol than most of us :03:

palmic
04-02-17, 05:53 AM
Story:

Boooh! Granville (http://uboat.net/allies/merchants/2784.html) in North Western approach on my way with spy near of Liverpool.

night, no fog, 13m/s
His course 8. My approach to him from west - course 10, waiting to get him on my bearing +-140 to reach for about 30AOB which means if i would stay there, his distance would be 1/2 when he got 90AOB.
This way i was just slowly turning to the right, still closing to my wanted 30AOB while slowly closing to him - ideal approach.

I reach for more than wanted position - +-12AOB, +- 6km away.
So now if ill stay here, he will be +- 6km * sin(12) = 6km * 0.2 = +-1100-1200m with 90AOB - perfect firing sollution even in 13m/s sure hit.
Waiting till hell get there, finding he has nearly different course than i expected - nothing serius, just waiting for optical 90AOB, getting his speed with stopwatch and RAOBF - +-6.2kts, ok.....

Perfect time, fire one electric with 4m depth, impact pistol and waiting..
Boom, topedo fasaga...

Ok, next, steam-one, fast, 4m, loss!!!!
Time was ticking, everyone catch a breath...
Perfect time for hit now, topedo fasaga... :o

So at least i had perfect sollution, the second just didn't explode...
Frustration factor of simulation 100% :yeah:

gezahu
04-02-17, 01:50 PM
I searched the thread but no one was able to answer the question of how to make night brighter. I am playing on a laptop and my eyes are almost half a century old so a little brightness is not a cheat it just would make me 20 years old like a crewmember....

vdr1981
04-02-17, 02:23 PM
I searched the thread but no one was able to answer the question of how to make night brighter. I am playing on a laptop and my eyes are almost half a century old so a little brightness is not a cheat it just would make me 20 years old like a crewmember....

Just like in any other game...Adjust your gamma settings...

ThaineFurrows
04-02-17, 02:32 PM
Hey ThaineFurrows!:salute: It's from a mod called "Sober's Smokescreen" and compared to some historical WWII videos it looks very realistic...:yep:

Oh thanks. In that case I keep quiet and keep on with this awesome mod. I'm still on 1.05; but since I want to keep my savegame, I'll continue with this version until I die.

fire-fox
04-02-17, 04:12 PM
Hey ThaineFurrows!:salute: It's from a mod called "Sober's Smokescreen" and compared to some historical WWII videos it looks very realistic...:yep:

No Problem, tuck me ages to figure out - I was changing the macro each time it when tout side the stop start times for each.

joshkosen
04-03-17, 04:38 AM
I just started playing this game after my brother bought it 2 years ago, it has been lying in my family's' storeroom for quite a while. I have been playing vanilla for sometime before I installed this mod so I have a few questions to ask.

1) Is the travel mode still working? because every time when I increase the TC it always went back to 1, I know it is due to ships coming near you or a radio message is being received but are there an alternative ways that makes travel mode working as same as the vanilla?

2)what happened to the little dash behind the ship mark on the map which shows the direction of the ships heading? Honestly I rely heavily on this feature but on TWOS mod it only shows a square without a dash behind. I know is about realism but since I am newbie(realism 10% no shame), are there any settings to change it back like in the vanilla does?

3)torpedoes seems to dud more often with this mode even though I check dud torpedoes off in the game settings, any suggestion for this newbie?

4)cannot find the minimap option in the game.

that's all, keep up the good work! was really surprised when you can actually broadcast the Tipperary Song inside the sub. What a great mod.:up:

gezahu
04-03-17, 08:45 AM
An other mod question.
I see two separate command for deck crew and flak crew on deck. Is it possible to have the simultaneously as rendered in game, because I do not see the watch crew dissapear after flak is manned as in stock...

Aktungbby
04-03-17, 09:34 AM
joshkosen!:Kaleun_Salute:

THEBERBSTER
04-03-17, 09:41 AM
A Warm Welcome To The Subsim Community > joshkosen
Subsim <> How To Donate <> See The Benefits <> Support The Community:salute: (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
Please don't discuss in this thread any potential issues caused by your own custom modlists and unsupported mods. (http://www.subsim.com/radioroom/showpost.php?p=2165721&postcount=2)
Also, make sure to pay special attention to FAQ and Tips section and feel free to ask in this thread for any additional elucidation.

LCQ_SH
04-03-17, 11:45 AM
I've been order to go to almost down to Cape Town as a Winston's special 'mission. Date is May 1941 but if I go all the way south, I won't be able to come back as Las Palmas resupply ship is not still there. What I have read is that that tanker should have been avaiable since March but if I zoom in in the map, she is still not there.

Any ideas?? :ping:

elder_gutknecht
04-03-17, 01:44 PM
Minimap, a little button on top of depth bar

joshkosen
04-03-17, 02:01 PM
Minimap, a little button on top of depth bar

yessss I found it! thx :Kaleun_Thumbs_Up:

palmic
04-03-17, 04:47 PM
yessss I found it! thx :Kaleun_Thumbs_Up:

I think "tab" should also toggle minimap..

hauangua
04-04-17, 09:27 AM
Hi Kaleuns

I Have a question... some of you uses four bearing method with real navigation? with 100%realism..
If in real navigation I can not be sure of my position ...still remains a useful method? you as you do if you have a contact hydrophone?
alternative?
Thanks

I think it is useful to use it for target approximation...then go often to periscope depth and search target...wrong?

ghickey
04-04-17, 05:15 PM
Hello!

I just started a new campaign from scratch with silentotto for Turning Point. You get assisgned a UFLAK boat...which is great, but how would I switch out the UFLAK for the normal sub?

I started the first 2 missions, but did not see any options to switch out the conning tower to the normal conning tower when talking to the upgrades guy. I'm concerned that I will never get the option and will be stuck with the UFLAK for the remaining Turning Point missions. As the missions progress, do I need to wait it out before getting a normal sub or do I need to manually switch out the sub in the data files somewhere?


Thanks very much for making this awesome Sim BTW - it sure is great what you modders do around here.

palmic
04-05-17, 03:53 AM
Hi Kaleuns

I Have a question... some of you uses four bearing method with real navigation? with 100%realism..
If in real navigation I can not be sure of my position ...still remains a useful method? you as you do if you have a contact hydrophone?
alternative?
Thanks

I think it is useful to use it for target approximation...then go often to periscope depth and search target...wrong?

Hi,
The point of 4bearing method is your absolute position at map is irelevant.
Only relevant thing is your relevant position to target, its track and eventually its speed if you want to do it hard-way.

Check this (http://subsim.com/radioroom/showthread.php?t=224368) if you want to know how to calculate it in hand without using map.

hauangua
04-05-17, 05:55 AM
Hi,
The point of 4bearing method is your absolute position at map is irelevant.
Only relevant thing is your relevant position to target, its track and eventually its speed if you want to do it hard-way.

Check this (http://subsim.com/radioroom/showthread.php?t=224368) if you want to know how to calculate it in hand without using map.
very interesting your way .... I have some questions for you ... but come on your thread... I not understand one step..

palmic
04-05-17, 10:33 AM
very interesting your way .... I have some questions for you ... but come on your thread... I not understand one step..

Responded. Sorry to others for this of toppic, but i recongnize real navigation as most of immersivity of TWOS ;)

The point of target motion analysis is not to trying to get exact values with precision of 0.1 degrees in bearing.

The point is to calculate roughly, youll get used to it and youll be very quick to find solutions without any map in one week if youll get into it..

The point here is to find out their course with precision about +-3 degrees.
That way you can easily calculate even your ideal bearing at waiting position to fire torpedo at their ideal AoB90 as their course+90 so when he will have course 20, your bearing at waiting position will be 120 and you cant miss..
Or you can easily detect their speed by binoculars - keep the same course and watch the bearing which you have the target at, try to manage to keep target at the same bearing for about 2-5 minutes - now they have exactly same speed as you - You have complete firing solution from 10km away until they spot you!

-----
When i found this solution i started with absolute precise calculating with calculator.
I calculated even 4.th bearing with spiess line to get its distance and speed..

Then i found the speed is always about 8-10kts, so just find out how to recognize rough distance by differences between bearings at hydrophone in periods.
There's no universal rules for it, you have to start and find your own shortcuts - this is ultimately part of the fun and evidence TWOS is world for its own based on real navy situation (if you dont brake it by lowering your difficulty).
- Build your own unique kaleun approaches!

Then i started to round values to 1 decimal point (1.9) and start to calculate equations at paper.
Then i started to convert sine by rules from head (sine of every 6 degrees means 0.1 - so sine(6)=0.1, sine(12)=0.2, sine(30)=0.5) and so.
Then i started to use this sine and triangle rules even in target approach - When you know their rough course is 8, your from west of them is 10, you know, your tracks connects under angle of 2 degrees.
If you see them at your bearing 140, you know second angle of triangle=140.
If you remember from school, every triangle's inner angles sum is 180.
So his current angle on bow agains you is 180-(140+2)=38 degrees.
Now you can simply calculate how distant he will be if youll wait for him to come to you here if you know his current distance.
It will be his current distance * sin(his angle on bow - 38)=his current distance * sin(38) = his current distance * 0.6.
Thats cool huh, and that was just from head like if i would multiply something by 10...
Thats rule of sine.

Your brain just start to use this shortcuts on its own and one day, you find out, you can build solution just like that in head like kaleuns in movies or documentaries.

Now dont think i am some super-kapitan which kills everything around just by snap his fingers, i constantly make mistakes and miss my eels, but most often when i find ideal position from about 1km in 90AoB of my target i hit...
And my eels dont explode many times even in those situations :)
I am just hungry for submarines theories to enhance my immersion while i play sims..

Sorry Vecko, i just love it! :)

Skarmy
04-05-17, 08:35 PM
Can someone help me? I can't use TC past 64x if my watch crew spots a ship- even if it is friendly or neutral. Is there any way I can circumvent this issue?

THEBERBSTER
04-06-17, 04:25 AM
Hi Skarmy
I adjust the Travel Mode settings to suit my game play.
Got to C:\Documents\SH5\data\cfg\main cfg file
Time Compression
Adding a , comma or changing the figure after it is useful for bringing Travel Mode into your game at certain times.
If using real navigation near coastal areas with Travel Mode on then be careful as you could crash your boat.
Peter

Skarmy
04-06-17, 06:42 AM
Hi Skarmy
I adjust the Travel Mode settings to suit my game play.
Got to C:\Documents\SH5\data\cfg\main cfg file
Time Compression
Adding a , comma or changing the figure after it is useful for bringing Travel Mode into your game at certain times.
If using real navigation near coastal areas with Travel Mode on then be careful as you could crash your boat.
Peter


This is the current setting, I'm not seeing what is limiting me:
[TIME COMPRESSION]
; The first value is the default one, the second value is used when 'travel mode' is activated.
; The two values should be separated by a comma.
; If only one value is specified, that value is used for both default and travel mode.
TimeStop=0
RealTime=1
LandProximity=8,8192
CriticalDamage=1,1024
CrewEfficiency=128
AirEnemyDetected=1,8
SoundEffects=2
CharacterAnim=32
FriendDetected=32,8192
EnemyDetected=8,1024
RadioReport=32,8192
Particles=32
PrayState=8,32
HunterState=8,32
3DRender=32
Maximum=8192

gezahu
04-06-17, 08:12 AM
Can someone help me? I can't use TC past 64x if my watch crew spots a ship- even if it is friendly or neutral. Is there any way I can circumvent this issue?

I was having the same issue. The WoS works differently it is not done in cfg it is done in OptionFileEditor viewer. Open TimeCompression tab choose first item (TC level at wich at TcX at constant distance bla..bla) and set it to a TC one higher you want to allow yourself (want to be able 256 when contact then set 512)

I have not found a way to increase 512 max however.... 1024 would be nice.

THEBERBSTER
04-06-17, 09:26 AM
Hi gezahu
Sounds like you are working off the old 512 TWOS TC settings.
Just change the maximum TC from 512 to 1024 or 2048.
It is recommended IIRC that 512 TC should be the maximum.
Remember the higher the setting the shorter your response time will be.
It is your game, your choice.
Peter

Skarmy
04-06-17, 10:14 AM
I was having the same issue. The WoS works differently it is not done in cfg it is done in OptionFileEditor viewer. Open TimeCompression tab choose first item (TC level at wich at TcX at constant distance bla..bla) and set it to a TC one higher you want to allow yourself (want to be able 256 when contact then set 512)

I have not found a way to increase 512 max however.... 1024 would be nice.

I set the value to 256, but still can't go past 64x

palmic
04-06-17, 11:19 AM
I set 128, higher values lags too much which is exploit. It lags always if you have something around which you can hear at hydro..

gezahu
04-06-17, 11:21 AM
I set the value to 256, but still can't go past 64x

The mistery of WoS :( For me it worked like charm.
Living with WoS is not an easy thing. I have restarted my career about 3 times. Last time I could not move from the deck before that my boat just tilted about 30 degrees aside before that 30 degrees backwards.

Being honest the original game was not a fine polished product on its own, interrestingly enough WoS probably made it more stable...

vdr1981
04-06-17, 12:08 PM
Hello!
I just started a new campaign from scratch with silentotto for Turning Point. You get assisgned a UFLAK boat...which is great, but how would I switch out the UFLAK for the normal sub?


[CareerOptions 10]
ID= TurningPoint43
[CareerOptions 10.Flotilla 1]
ID= C10Flotilla1
NameDisplayable= 9. Unterseebootsflottille
IDLinkFlotilla= 9thFlotilla
IDLinkUserPlayerUnits= F6VIIC41F, 1, F6VIIC, 10 ; delete "F" letter, save and restart TP campaign.
FlotillaBriefingText=
FlotillaCommonality= 1



Can someone help me? I can't use TC past 64x if my watch crew spots a ship- even if it is friendly or neutral. Is there any way I can circumvent this issue?

I was having the same issue. The WoS works differently it is not done in cfg it is done in OptionFileEditor viewer. Open TimeCompression tab choose first item (TC level at wich at TcX at constant distance bla..bla) and set it to a TC one higher you want to allow yourself (want to be able 256 when contact then set 512)
That would be correct...


I have not found a way to increase 512 max however.... 1024 would be nice.
Increase 512 values to 1024 or more in main.cfg file (my documents/SH5/cfg).


This is the current setting, I'm not seeing what is limiting me:
[TIME COMPRESSION]
; The first value is the default one, the second value is used when 'travel mode' is activated.
; The two values should be separated by a comma.
; If only one value is specified, that value is used for both default and travel mode.
TimeStop=0
RealTime=1
LandProximity=8,8192
CriticalDamage=1,1024
CrewEfficiency=128
AirEnemyDetected=1,8
SoundEffects=2
CharacterAnim=32
FriendDetected=32,8192
EnemyDetected=8,1024
RadioReport=32,8192
Particles=32
PrayState=8,32
HunterState=8,32
3DRender=32
Maximum=8192
Those are stock settings, check install instructions again (step 4).


Living with WoS is not an easy thing. I have restarted my career about 3 times. Last time I could not move from the deck before that my boat just tilted about 30 degrees aside before that 30 degrees backwards.

That is not TWoS issue for sure...It's your custom modlist or bad installation.

Skarmy
04-06-17, 12:41 PM
Those are stock settings, check install instructions again (step 4).



Step 4:
Go to "C:\Users\[Your username]\Documents\SH5\data\cfg" and delete main.cfg file. New and correctly configured file will be automatically created on next game launch.

Got it :Kaleun_Salute:

EDIT: But I still can't TC past 64 with entities detected

mikaelanderlund
04-07-17, 07:56 AM
[QUOTE=vdr1981;2477182][CareerOptions 10]
ID= TurningPoint43
[CareerOptions 10.Flotilla 1]
ID= C10Flotilla1
NameDisplayable= 9. Unterseebootsflottille
IDLinkFlotilla= 9thFlotilla
IDLinkUserPlayerUnits= F6VIIC41F, 1, F6VIIC, 10 ; delete "F" letter, save and restart TP campaign.
FlotillaBriefingText=
FlotillaCommonality= 1

Maybe a stupid question but what file and where can I find it?

:salute:

vdr1981
04-07-17, 08:33 AM
[QUOTE=vdr1981;2477182][CareerOptions 10]
ID= TurningPoint43
[CareerOptions 10.Flotilla 1]
ID= C10Flotilla1
NameDisplayable= 9. Unterseebootsflottille
IDLinkFlotilla= 9thFlotilla
IDLinkUserPlayerUnits= F6VIIC41F, 1, F6VIIC, 10 ; delete "F" letter, save and restart TP campaign.
FlotillaBriefingText=
FlotillaCommonality= 1

Maybe a stupid question but what file and where can I find it?

:salute:
Ah sorry... "Silent Hunter 5\data\UPCDataGE\UPCCampaignData\CareerOptions.upc"

gezahu
04-07-17, 09:59 AM
That is not TWoS issue for sure...It's your custom modlist or bad installation.[/QUOTE]

No other mods. Perhaps I messed with Option File editor viewer (I gave snorkel). I red somewhere that you have to disable TWoS before changeing values, well I could not do that as Optionfile editor viewer dissapears when TWoS is disabled.

vdr1981
04-07-17, 11:08 AM
I have uploaded new megamod version (v2.0) which will basically consolidate all changes from v1.06.00 to v1.06.12 (the updates were getting too large and very hard to manipulate with.)
New TWoS 2.0 should be savegame compatible with v 1.06 although some changes won't be visible until next fresh career start (this depends largely of your TWoS version at the moment of your career start ) ...
Cheers...:salute:

Hobomaniac
04-07-17, 11:21 AM
Hello,
I've installed the megamod. And I have two simple questions.

1) I've launched a new campaign. But I remember playing vanilla, there was an intro mission (with some cinematics, dialogs). At the beginning the game asked you if you want to play the tutorial. I was a cool way to begin the game, with elements of story.
But now I just start in a bunker somewhere in Memel and the mission is gone. Is it normal? Is there a way to re-enable this first mission?

2) I talk to the mission officer in the bunker, request mission "baltic operation" then I try to check my equipment, change insignia, etc..but I can't. The equipment officer's dialog options are greyed out. And I can't access the quipment screen. Is this a normal behaviour?

Thank you for your answers.

alber99
04-07-17, 11:25 AM
I have uploaded new megamod version (v2.0) which will basically consolidate all changes from v1.06.00 to v1.06.12 (the updates were getting too large and very hard to manipulate with.)
New TWoS 2.0 should be savegame compatible with v 1.06 although some changes won't be visible until next fresh career start (this depends largely of your TWoS version at the moment of your career start ) ...
Cheers...:salute:

Vecko, thank you once again for your awesome work. Greetings :salute:

ironcold
04-07-17, 12:07 PM
New TWoS 2.0 should be savegame compatible with v 1.06 although some changes won't be visible until next fresh career start (this depends largely of your TWoS version at the moment of your career start ) ...
Cheers...:salute:

Thank you so much for this Update.
One Question :I make a new Game install and start a new Career with Twos 1.06.05 or so- did I realy need a new Install of the Game again?

palmic
04-07-17, 12:23 PM
I have uploaded new megamod version (v2.0) which will basically consolidate all changes from v1.06.00 to v1.06.12 (the updates were getting too large and very hard to manipulate with.)
New TWoS 2.0 should be savegame compatible with v 1.06 although some changes won't be visible until next fresh career start (this depends largely of your TWoS version at the moment of your career start ) ...
Cheers...:salute:

:Kaleun_Applaud:

:salute:

wolfbaron
04-07-17, 01:20 PM
@vdr1981 i cannot do anything but salute you :Kaleun_Salute::Kaleun_Applaud:

alber99
04-07-17, 01:21 PM
Hi again

I have noticed that Wind & Smoke addon is missing in the new update.

Anyway, I'm using the latest version included in 1.06 update 12.

Cheers :salute:

THEBERBSTER
04-07-17, 01:48 PM
A Warm Welcome To The Subsim Community > Hobomaniac
Subsim <> How To Donate <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)

Make a manual game save when the game loads to the bunker, load it and you will find you can then make the changes you want to.

vdr1981
04-07-17, 01:55 PM
Hi again

I have noticed that Wind & Smoke addon is missing in the new update.

Anyway, I'm using the latest version included in 1.06 update 12.

Cheers :salute:

W&S has been transferred to additional optional mods linked in the first post (Now it called "TWoS UI cmd_Auto Target Recognition")...

mikaelanderlund
04-07-17, 02:14 PM
[QUOTE=vdr1981;2477182][CareerOptions 10]
ID= TurningPoint43
[CareerOptions 10.Flotilla 1]
ID= C10Flotilla1
NameDisplayable= 9. Unterseebootsflottille
IDLinkFlotilla= 9thFlotilla
IDLinkUserPlayerUnits= F6VIIC41F, 1, F6VIIC, 10 ; delete "F" letter, save and restart TP campaign.
FlotillaBriefingText=
FlotillaCommonality= 1

Maybe a stupid question but what file and where can I find it?

:salute:

Thanks for the information! Uflak was only active for a short period during the war. Is this simulated in the campaign, or am I stuck with Uflak entire TP? Uflak is a great part of the game!

:salute: Mikael

zuff
04-07-17, 02:54 PM
Is it normal for "ghost ships" to show up on the map without receiving any sort of radio contact about them?

I'm not getting anything telling me their direction, speed, etc.

alber99
04-07-17, 03:04 PM
W&S has been transferred to additional optional mods linked in the first post (Now it called "TWoS UI cmd_Auto Target Recognition")...

Great, thanks! :up:

Hobomaniac
04-07-17, 03:39 PM
A Warm Welcome To The Subsim Community > Hobomaniac
Subsim <> How To Donate <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)

Make a manual game save when the game loads to the bunker, load it and you will find you can then make the changes you want to.


Thank you THEBERBSTER.
And what about the introduction mission? I remember starting the vanilla game with a mission with cutsecenes, dialogs, where you had to sink two merchant ship and you were given your first U-boat.. It was a kind of tutorial. I found it was a cool beginning.
I don't know or maybe i'm mistaken. Maybe it was in SH4. And now you start right in the bunker.

Tonci87
04-07-17, 03:39 PM
Hello,
I've installed the megamod. And I have two simple questions.

1) I've launched a new campaign. But I remember playing vanilla, there was an intro mission (with some cinematics, dialogs). At the beginning the game asked you if you want to play the tutorial. I was a cool way to begin the game, with elements of story.
But now I just start in a bunker somewhere in Memel and the mission is gone. Is it normal? Is there a way to re-enable this first mission?

2) I talk to the mission officer in the bunker, request mission "baltic operation" then I try to check my equipment, change insignia, etc..but I can't. The equipment officer's dialog options are greyed out. And I can't access the quipment screen. Is this a normal behaviour?

Thank you for your answers.

1) The Tutorial mission was removed, because apart from the cinematic, it didnīt offer anything worthwhile. Your new start from Memel is a much better introduction to the war because you start the game before the war actually begins. Your first mission is also much more interesting than sinking two merchants. You can work in unison with Luftwaffe and Kriegsmarine Units to hunt down two destroyers :)

2) That was already answered

Hobomaniac
04-07-17, 03:42 PM
1) The Tutorial mission was removed, because apart from the cinematic, it didnīt offer anything worthwhile. Your new start from Memel is a much better introduction to the war because you start the game before the war actually begins.

2) I can not answer this. It used to be that you can access the equipment selection, but it might have been disabled for the campaign start since then...

Thank you.
It's ok. So I have no bugs for now and can start the campaign. I'm really excited to play that cool game.

palmic
04-07-17, 03:49 PM
Thank you.
It's ok. So I have no bugs for now and can start the campaign. I'm really excited to play that cool game.

Welcome on board Kaleun! :salute:

palmic
04-07-17, 04:50 PM
Ok... New campaign again :salute:

wolfbaron
04-07-17, 05:05 PM
guys just a small problem..after i name my avatar i still see captain name oskar something and during/after first patrol BDU radio is referring to me with that nae and boat is called U-XX....what can be wrong here ?

palmic
04-07-17, 05:26 PM
guys just a small problem..after i name my avatar i still see captain name oskar something and during/after first patrol BDU radio is referring to me with that nae and boat is called U-XX....what can be wrong here ?

Based on my SH5 folder d:\games\Silent Hunter 5:

run d:\games\Silent Hunter 5\data\Applications\OptionsFileEditorViewer\Option sFileEditorViewer.exe
file -> set sh5 install path to d:\games\Silent Hunter 5
file -> set path to menu.txt d:\games\Silent Hunter 5\Data\Menu\menu.txt
file -> open -> d:\games\Silent Hunter 5\data\Scripts\Menu\TheDarkWraithUserOptions.py
scroll right to ship journal tab
set your ship sign (for example to u-96) and your kaleun name
file -> save
close app and play

wolfbaron
04-07-17, 06:12 PM
Based on my SH5 folder d:\games\Silent Hunter 5:

run d:\games\Silent Hunter 5\data\Applications\OptionsFileEditorViewer\Option sFileEditorViewer.exe
file -> set sh5 install path to d:\games\Silent Hunter 5
file -> set path to menu.txt d:\games\Silent Hunter 5\Data\Menu\menu.txt
file -> open -> d:\games\Silent Hunter 5\data\Scripts\Menu\TheDarkWraithUserOptions.py
scroll right to ship journal tab
set your ship sign (for example to u-96) and your kaleun name
file -> save
close app and play





Thank you sir

palmic
04-07-17, 06:33 PM
:salute:

elder_gutknecht
04-08-17, 03:43 AM
Zuff
It's normal for ghost ships, but you can guess its route, although usually it's a wasting time and a long travel to intercept

hauangua
04-08-17, 03:47 AM
I have uploaded new megamod version (v2.0) which will basically consolidate all changes from v1.06.00 to v1.06.12 (the updates were getting too large and very hard to manipulate with.)
New TWoS 2.0 should be savegame compatible with v 1.06 although some changes won't be visible until next fresh career start (this depends largely of your TWoS version at the moment of your career start ) ...
Cheers...:salute:

Hi Vecko
TWoS2 is same TWoS 1.6+12update
right?

THEBERBSTER
04-08-17, 04:02 AM
Hi Vecko
New TWoS 2.0 should be savegame compatible with v 1.06 although some changes won't be visible until next fresh career start (this depends largely of your TWoS version at the moment of your career start ) ...Are you saying if you have v1.06 and update 12 you will see the changes without starting a new career?

If you have v1.06 and older updates then you will need to start a new career to see all the v2.0 changes?

Just like to say once again thank you for all your hard work.
Peter

vdr1981
04-08-17, 10:32 AM
Hi Vecko
TWoS2 is same TWoS 1.6+12update
right?

Basically yes... with couple of more tweaks and fixes...

hauangua
04-08-17, 11:46 AM
Basically yes... with couple of more tweaks and fixes...

better reinstall TWoS and restart Carrier :salute:

Able72
04-08-17, 03:19 PM
Ok, small thing really, but since I am just getting back into Sub Sim's (been something like 6 or 7 years?) I'm running through the tutorials provided in the Wolves of Steel modpack. Big thumbs up on the improvements by the way. I was one of those poor suckers that pre-ordered it and played it fresh out of the box, broken and all.

Anyway, back to the point at hand.

IF you load and play through one tutorial, then exit to main menu, then try to load up to play through a second tutorial, it will CTD. Has happened to me 3 times in a row now. *UPDATE* You have to manually "Escape" out of the mission and exit back to the main menu for this to happen. If the mission ends and exits on its own, then this CTD does not happen.

Thank you again for the Wolves of Steel mod. I love it. Makes a truly pretty sub sim actually playable. I think Ubisoft ought to hire your team if they ever decide to build SH6. At the very least they should offer your team a small commission on every sale of the game since you first released your modpack. I would imagine there are many sales they made that that is the only reason it was purchased. Thank you again for all your work.

wolfbaron
04-08-17, 06:32 PM
guys during convoy encounters , i have some inquiries
1- how to actually have other wolves attacking with you , any one experienced it ?
2- i always send contact report and shadow last ship in convoy for hours but BDU say nothing exciting , sometimes they say nothing .
3- is there a way to trigger the wolfpack or participate .


Side note : i love the latest update so far except this bug where name do not change and uboat is U-XX

Regards
Wolf

Tonci87
04-08-17, 08:09 PM
guys during convoy encounters , i have some inquiries
1- how to actually have other wolves attacking with you , any one experienced it ?
2- i always send contact report and shadow last ship in convoy for hours but BDU say nothing exciting , sometimes they say nothing .
3- is there a way to trigger the wolfpack or participate .


Side note : i love the latest update so far except this bug where name do not change and uboat is U-XX

Regards
Wolf

I discovered that it is advantageous to shadow a convoy from in front when you ask for reinforcements.
If those actually spawn, they will do so in your vicinity. If you are behind the convoy, they will be unable to catch up.

In any case, the submarine AI is unfortunately very limited. donīt expect too much from them. You can be glad if they manage to draw away an escort or two....

vdr1981
04-09-17, 04:17 AM
Side note : i love the latest update so far except this bug where name do not change and uboat is U-XX


There is no bug... You're supposed to use Options File Editor in order to match your Ship's Journal captain name and U-boat number with those visible in your Cpt Log (Ship's Journal tab).

palmic
04-09-17, 07:00 AM
It is not bug of this update, but Coastal freighter has invalid length set in shipping manual or visible model.
(I met him for the first time)

i Have 16x10 display (1920x1200) and i am using 8x5 mod.

When i am trying to getting the solution via RAOBF i see him as 11x3 (WxH)
At RAOBF 3 means about 3100m distant, the problem now is, that He should be max 10 width now (it will be 10 if he would have 90AoB which means max visible width). 11 is effectively behind 90.
I am approaching him for more than 30 minutes and it is this way from first time i got him into RAOBF...

(UPDATE) - Hmmmm .... At closer distance it became valid, he got now about 85AoB which is valid...
Maybe some fog or sea illness :)

palmic
04-09-17, 07:20 AM
2 late Torpedoes, both successfull :yeah:

second hit (http://imgur.com/rQZniRP)
outstanding merchant (http://imgur.com/UpAbAK0)

:arrgh!:

palmic
04-09-17, 08:51 AM
We cannot use celestial fix In bad weather at all now- great!! :salute:

wolfbaron
04-09-17, 10:28 AM
I discovered that it is advantageous to shadow a convoy from in front when you ask for reinforcements.
If those actually spawn, they will do so in your vicinity. If you are behind the convoy, they will be unable to catch up.

In any case, the submarine AI is unfortunately very limited. donīt expect too much from them. You can be glad if they manage to draw away an escort or two....

when you say "when you ask for reinforcements. " you mean send contact report or something else ?

thank you

wolfbaron
04-09-17, 10:32 AM
There is no bug... You're supposed to use Options File Editor in order to match your Ship's Journal captain name and U-boat number with those visible in your Cpt Log (Ship's Journal tab).

thank you . but last version 1.06 i received auto random uboat hull number for example u-28 i did not need to edit

anyway i did edit my captain name an hull number

vdr1981
04-09-17, 12:31 PM
thank you . but last version 1.06 i received auto random uboat hull number for example u-28 i did not need to edit

anyway i did edit my captain name an hull number

You could also be assigned with designations U-27, U-29, U-30, U-33, U-34 ect (all type VIIA) ...Do you see now why it's better to edit Ship's Journal U-boat number for your self?

palmic
04-09-17, 12:52 PM
I like my 494 as it was never number of any ubote at service, just one new kaleun extending history :salute:

palmic
04-09-17, 03:36 PM
hmmm after some play of TWOS 2.0 i can tell i believe nobody will ever make as good ubote sim as this.
I was thinking about what if somebody would try to create a new one in some very new engine and so...
BUT - there is so much goodies in this which came up as modes fixed vanilla SH5...
The radio where you can hear so authentic speeches based on history in that date (i believe i heard even Goebels sometimes later???) The radio messages about sunken ships.. escorts AI which could obviously be better, but it had to be a lot of work to make the AI even so...

And now it even looks fantastic, sounds fantastic, it has all appearance and labels which couldn't be authentically released commercially...

I think this is it. The best sim of german WWII ubote :yep:
:Kaleun_Applaud:

mikaelanderlund
04-09-17, 04:00 PM
I agree :Kaleun_Applaud:. Does anyone know how to increase the chance of a wolf pack after reporting contact:06:?

:salute: Mikael

palmic
04-09-17, 04:07 PM
I agree :Kaleun_Applaud:. Does anyone know how to increase the chance of a wolf pack after reporting contact:06:?

:salute: Mikael

I believe its just random subs spawn..
Its known you can use them just to sidetrack escorts and have a lot of time to attack...
Its just some simple mod, SH5 never had such feature..

wolfbaron
04-09-17, 04:16 PM
hmmm after some play of TWOS 2.0 i can tell i believe nobody will ever make as good ubote sim as this.
I was thinking about what if somebody would try to create a new one in some very new engine and so...
BUT - there is so much goodies in this which came up as modes fixed vanilla SH5...
The radio where you can hear so authentic speeches based on history in that date (i believe i heard even Goebels sometimes later???) The radio messages about sunken ships.. escorts AI which could obviously be better, but it had to be a lot of work to make the AI even so...

And now it even looks fantastic, sounds fantastic, it has all appearance and labels which couldn't be authentically released commercially...

I think this is it. The best sim of german WWII ubote :yep:
:Kaleun_Applaud:

Well said ,, Love the mod !

renard60
04-09-17, 04:44 PM
Hello
I do not find Wind & Smoke addon
In the The Wolves of Steel 2.0 SH5 Expansion Pack
thank you

palmic
04-09-17, 04:52 PM
Extra download with new name, look for something like, firing solution finder

palmic
04-09-17, 05:07 PM
Omg omg omg, vecko made battery recharging working in storm :)

gezahu
04-10-17, 05:17 AM
I give up. I am confused.
Do you have to disable TWoS if you make changes in OptionFile EditorViewer?
How do you give snorkel? My OFEV when TWoS is disabled only shows "snorkel" but cant make changes.

vdr1981
04-10-17, 06:26 AM
I give up. I am confused.
Do you have to disable TWoS if you make changes in OptionFile EditorViewer?
How do you give snorkel? My OFEV when TWoS is disabled only shows "snorkel" but cant make changes.

http://www.subsim.com/radioroom/showpost.php?p=2340662&postcount=2521

palmic
04-10-17, 07:29 AM
Hi Vecko i found hydrophone works different now.
Sometimes i would say i can suddenly hear ships which spawn in the middle of my range in hydro (i cannot see if they wasn't there, but i haven't heard them)
Only thing i can say, that i was going from periscope depth to +-40m.

Does hydrophone now works different in different depths?

gezahu
04-10-17, 10:12 AM
http://www.subsim.com/radioroom/showpost.php?p=2340662&postcount=2521

Thanks but I did my homework. Check this out:
http://www.subsim.com/radioroom/showpost.php?p=2182966&postcount=6

It is different, which one is true?

palmic
04-10-17, 11:25 AM
Is it able to remove tdc hover labels? I mean the tooltip at distance knob.
It's not really very important, but it would make my game more immersive :)

wolfbaron
04-11-17, 12:53 PM
My orders are to recon the base , however if i lock any ship and order officer from officer GUI tabs to take screenshot immediate CTD happens...i tried also using this screenshot feature with any open sea encounter result is CTD ,

should i recon in a different way ? 0.o i will head back to my home base but without mission success : ( and i guess i ll miss out on april 10-11 actual attack...which i did in version 1.06 and sank 50k+tons

vdr1981
04-11-17, 02:39 PM
My orders are to recon the base , however if i lock any ship and order officer from officer GUI tabs to take screenshot immediate CTD happens...i tried also using this screenshot feature with any open sea encounter result is CTD ,

should i recon in a different way ? 0.o i will head back to my home base but without mission success : ( and i guess i ll miss out on april 10-11 actual attack...which i did in version 1.06 and sank 50k+tons

It has been reported before but only on some systems. I ,for example, don't have such issues. Check my sig on how to report an issue... Secondary missions are not that important after all...

palmic
04-11-17, 03:08 PM
Freeze after destroying polish Hog Island near of English eastern coast by deck gun..

vdr1981
04-11-17, 03:27 PM
Freeze after destroying polish Hog Island near of English eastern coast by deck gun..

Date?

wolfbaron
04-11-17, 05:42 PM
@vdr1981 thank you for the reply... i did not focus on that screenshot issue .. dont like such task anyway.

I do have one outstanding issue if anyone can help i would appreciate it so much

Simply getting range/distance of any ship while using attack periscope/stadimeter is false.... i idenify ship correctly align the mast...but range is always too short , any one face that ?

if i face a merchant i can manually adjust range...but yesterday encountering a high speed task force..my torpedoes were off by way too much ...it is frustrating
i got my speed the angle , but distance is always short...no matter how i try to aligh periscope .. any recommendations ?

this is a game killer for me ... besides i can do manual range estimation...but periscope and stadimeter is what i love

Thank you vdr1981 and everyone
Regards

vdr1981
04-11-17, 06:50 PM
@vdr1981 thank you for the reply... i did not focus on that screenshot issue .. dont like such task anyway.

I do have one outstanding issue if anyone can help i would appreciate it so much

Simply getting range/distance of any ship while using attack periscope/stadimeter is false.... i idenify ship correctly align the mast...but range is always too short , any one face that ?

if i face a merchant i can manually adjust range...but yesterday encountering a high speed task force..my torpedoes were off by way too much ...it is frustrating
i got my speed the angle , but distance is always short...no matter how i try to aligh periscope .. any recommendations ?

this is a game killer for me ... besides i can do manual range estimation...but periscope and stadimeter is what i love

Thank you vdr1981 and everyone
Regards

Check your optics resolution patches...

wolfbaron
04-11-17, 07:09 PM
so i am sorry if it sounds silly which documentation i should follow to choose correct patch ? @vdr1981

palmic
04-12-17, 03:35 AM
so i am sorry if it sounds silly which documentation i should follow to choose correct patch ? @vdr1981

After TWOS 2.0 activation in JSGME activate proper resolution mod for your display (for instance i need "8x5 resolution patch" mod because i have 1920x1600).
Without it i cannot use optical measurement..

wolfbaron
04-12-17, 05:08 AM
After TWOS 2.0 activation in JSGME activate proper resolution mod for your display (for instance i need "8x5 resolution patch" mod because i have 1920x1600).
Without it i cannot use optical measurement..


oh my bad , it mentiones right there in the patches the relevant aspect ratio ,

. i think i need the 8:5 as well


NOTE : cn we somehow have a patch for 16:9 ? or is the 16:10 close enough ?

Vivid1963
04-12-17, 10:04 AM
I am having the same problem but it ALWAYS CTD, is there a way around this?

It has been reported before but only on some systems. I ,for example, don't have such issues. Check my sig on how to report an issue... Secondary missions are not that important after all...

My orders are to recon the base , however if i lock any ship and order officer from officer GUI tabs to take screenshot immediate CTD happens...i tried also using this screenshot feature with any open sea encounter result is CTD ,

should i recon in a different way ? 0.o i will head back to my home base but without mission success : ( and i guess i ll miss out on april 10-11 actual attack...which i did in version 1.06 and sank 50k+tons

vdr1981
04-12-17, 10:12 AM
oh my bad , it mentiones right there in the patches the relevant aspect ratio ,

. i think i need the 8:5 as well


NOTE : cn we somehow have a patch for 16:9 ? or is the 16:10 close enough ?
http://www.mediafire.com/file/1rqt42b1k92hvo7/Install+Instructions+TWoS+2.0.pdf

wolfbaron
04-12-17, 10:56 AM
VDR always here for support as usual : )

ok i am downloading the link to do some proper reaading ,

wanted to add to points ,
1- my resolution aspect ratio is close to 16:19 , however hunting increased in an awesome way with 16:10 (8:5 patch ) as well now i get 99% accurate distance to target
2- i got a mission in 1940 July 14th to intercept task force ( this made my day )
i go there find 3 Blue whales ( orhumbacks ) singing beautiful songs :D:D ,,,is BDU in the mood at that month ...

anyway while returning back i found one massive convoy...took a shot at 4 big merchants and a destroyer ...all hits tho i have no visual confirmation :D


PS > i read this document before my aspect ratio is close to 16:9 and document says TWOS stock is 16:9...however i get accurate readings on stadimeter with 16:10 patch0.o

wolfbaron
04-12-17, 12:37 PM
to clraify
i currently have laptop 1366x768 , do i need the 8:5 patch or should i set game resolution to exactly 1366x768 Since the document says TWOS stock ratio is 16:9 ?

+ 1366x768 is close to 16:9 correct ?

palmic
04-12-17, 01:20 PM
Date?

27.10.1939 - My bad, they are really marked as Allies at map, i really didn't expected it..

vdr1981
04-12-17, 02:28 PM
to clraify
i currently have laptop 1366x768 , do i need the 8:5 patch or should i set game resolution to exactly 1366x768 Since the document says TWOS stock ratio is 16:9 ?

+ 1366x768 is close to 16:9 correct ?

If you do some math you'll see that the most apropriate resolution patch for you would be 16x9 (stock in twos)...

1366/768 = 1.778

16/10 or (8/5)= 1.6
16/9 = 1.777

wolfbaron
04-12-17, 02:56 PM
thank you will try again after removing 8:5 patch

fitzcarraldo
04-13-17, 11:47 AM
Playing TWoS 2 without problems, Med campaign.

Many thanks for the new version!

Fitzcarraldo :Kaleun_Salute:

palmic
04-13-17, 01:29 PM
I found that alt-tab to windows now could brake co2 clearing when you emerge. You have to restart game than to fix it.
No workaround available which is sad if you would like to put your PC to sleep when you have unfinished patrol mission.

To be short, your crew will suffocate even emerged now if you alt-tab submerged

fitzcarraldo
04-13-17, 05:33 PM
I found that alt-tab to windows now could brake co2 clearing when you emerge. You have to restart game than to fix it.
No workaround available which is sad if you would like to put your PC to sleep when you have unfinished patrol mission.

To be short, your crew will suffocate even emerged now if you alt-tab submerged

I will check it. Recently did a test of time submerged, surfaced and I donīt remember that. I continued to navigate for four hours and crew enjoy the trip.

Frequently I go to desktop while playing SH5 (with "window" key), in W10.

Regards,

Fitzcarraldo :Kaleun_Salute:

Nemo_Nautius
04-14-17, 03:03 AM
I found a bug with the modification. The crew on deck takes too long to enter the sub before it submerges. Am i right? For example the order to dive has been given, the submarine is fully submerged and about 10 meters (periscope depth) you can see the crew entering the sub

alber99
04-14-17, 04:21 AM
Hi Vecko i found hydrophone works different now.
Sometimes i would say i can suddenly hear ships which spawn in the middle of my range in hydro (i cannot see if they wasn't there, but i haven't heard them)
Only thing i can say, that i was going from periscope depth to +-40m.

Does hydrophone now works different in different depths?

I can confirm this. It happened to me twice.

vdr1981
04-14-17, 04:40 AM
Hi Vecko i found hydrophone works different now.
Sometimes i would say i can suddenly hear ships which spawn in the middle of my range in hydro (i cannot see if they wasn't there, but i haven't heard them)
Only thing i can say, that i was going from periscope depth to +-40m.

Does hydrophone now works different in different depths?

I can confirm this. It happened to me twice.

Nothing has changed in v 2.0 but hydro detection capabilities in twos are influenced by surface noise from long time ago. 30 m and bellow will give the best sensitivity and longer hydro range...

palmic
04-14-17, 06:03 AM
Nothing has changed in v 2.0 but hydro detection capabilities in twos are influenced by surface noise from long time ago. 30 m and bellow will give the best sensitivity and longer hydro range...

I found this to be truth just for Beno.
I can hear the same at every depths, but this what i was talking about really happend, but it was not obviously influenced by depth.
That ships just appeared very close from the void at hydrophone.
I was submerged at 100% realism, so i couldn't see.

It happend just once...

fitzcarraldo
04-14-17, 09:55 AM
I made some tests about the CO2 issue, no problems in my installation.

I have W10, I go to desktop via "window" key, no pause in the game, see some things in Chrome (SUBSIM.com, Facebook), then maximize SH5, ever submerged, then surfaced, CO2 recovered to normal. No suffocation in surface navigation.

I will test this thing about hydros.

Best regards,

Fitzcarraldo :Kaleun_Salute:

vdr1981
04-14-17, 11:08 AM
I found this to be truth just for Beno.
I can hear the same at every depths, but this what i was talking about really happend, but it was not obviously influenced by depth.
That ships just appeared very close from the void at hydrophone.
I was submerged at 100% realism, so i couldn't see.

It happend just once...

Maybe I'll understand what is going on when I encounter similar scenario although I'm not sailing/modding much these days...
So, that "phantom" ship/contact just appeared out of nowhere close to your location? Did you try to intercept it?
Could this be caused by "sticky destroyers" stock bug maybe?
What was your location when this oddity happen?

palmic
04-14-17, 04:28 PM
Maybe I'll understand what is going on when I encounter similar scenario although I'm not sailing/modding much these days...
So, that "phantom" ship/contact just appeared out of nowhere close to your location? Did you try to intercept it?
Could this be caused by "sticky destroyers" stock bug maybe?
What was your location when this oddity happen?

Sorry i cant tell as i dont play in "debug mode", only thing i remember they were all merchant and everywhere around, it was not strange because i was at one of the best locations at eastern coast.
I remember i attacked one of them successfully, so i believe they were real.
No-one of them was escort definitely.

Unkki
04-14-17, 07:14 PM
Guys, noob question here. How do I move/edit an already plotted line in the navigation map?

So far I can only delete but it's much easier if I can adjust / move them... :Kaleun_Cheers:

LesBaker
04-15-17, 04:54 AM
Guys, noob question here. How do I move/edit an already plotted line in the navigation map?

So far I can only delete but it's much easier if I can adjust / move them... :Kaleun_Cheers:

Hi Unkki,

reselect the tool you used for your plotted line and place the cursor on the end of the line ( the plotted line should change colour ), now move the line how you want. remember you must have the game running to do this, it will not work with the game paused.

Good Hunting
Les

Unkki
04-15-17, 07:46 AM
Hi Unkki,

reselect the tool you used for your plotted line and place the cursor on the end of the line ( the plotted line should change colour ), now move the line how you want. remember you must have the game running to do this, it will not work with the game paused.

Good Hunting
Les

Thank you sir!!!! :Kaleun_Salute::Kaleun_Salute::Kaleun_Salute:

Brett Sinclair
04-15-17, 12:26 PM
I bought SH5 yesterday and installed "Wolves of Steel" today; it improves the game tremendously. Thank you!
Just some questions concerning the difficulty level: How can I turn on the torpedo solution (the lead numbers 1,2,3), contacts and my own position on the map?
I tried different difficulty settings in historic missions, but nothing changed. I saw corresponding options in the map menu (the buttom on the bottom right of the map) but nothing changed.
Torpedo loading times are much longer, but that's more realistic, I suppose.
Thank you.

Best,
Brett

ps:
When turning off WoS via mod manager, why do most of my torps just run in circles?

palmic
04-15-17, 01:50 PM
Welcome on board, Brett :salute:

You have 2 options.
You can learn how to navigate (it's very easy if you start script for periodical position map fix in top right menu - those 2 gear circles second from bottom of the menu, then real navigation, position on patrol, then one of the options based at your current in-game time.

Navigator will
Then take care about your position at map.
Please be advised, this position fix are not perfect, they includes small mistake, that's ok, until you'll be very near of land, you don't need to have perfect position in map.

All the targeting against ships needs just perfect relative positioning against them, not absolute against land.
This is very realistic and i believe it was not implemented In any other simulator.

Your second option is to disable real navigation part of twos in jsgme (that application where you activated mods in)

palmic
04-15-17, 01:55 PM
Machine stop is too quick for me, best would be between 5-10s.

finchOU
04-16-17, 03:03 AM
Spoilers.....up to April 1940



Currently doing the NW approaches mission in the CW campaign. I receive a Coded message saying to RTB to rearm then proceed to Norway at best speed. Can I just refit and proceed there without actually going through the whole process of ending a patrol and choosing the next mission in the CW campaign?

Seems to me that my "days in bunker" will make me miss the actual mission if I end a patrol. I guess what I'm saying is if I don't "choose" the mission as it populates on the map.....can I still get credit for it if I actually go there and do stuff?

Like right now in early march of 1940 there are two missions populated...can I technically do both the Northwestern approaches and South Western approaches at the same time? :hmmm:

palmic
04-16-17, 03:30 AM
Yes you have to.
If you dock, your task will be gone.
Get out to Norway now! :salute:

Brett Sinclair
04-16-17, 07:29 AM
Thank you for your reply.
I practised realistic navigation and targeting now, and I managed to score a few hits.
But there is no way to turn the realistic option off at all (even with unrealistic settings in-game and realistic navigation disabled in mod manager I have to calculate more things manually)? It may be a heretical question to you, but I'd prefer it this way to start my career.

Best,
Brett

Examiner2
04-16-17, 09:10 AM
I can't download the 2.0 version from mediafire, is anyone hosting a torrent of it, or are there any alternative mirrors?

palmic
04-16-17, 10:32 AM
Hi Brett, if you managed few hits you are about to be very good Kaleun, in reality, most captains had very bad efficiency of few percents of hits..

Unfortunately i dont know what you should do to bring back old waypoints to the game.
It should be somewhere here (http://www.subsim.com/radioroom/showpost.php?p=2298459&postcount=1)

Brett Sinclair
04-16-17, 12:44 PM
Thanks, I'll try.
Just reinstalled the vanilla game, trying to get rid of the circling torpedoes.

Best,
Brett

THEBERBSTER
04-16-17, 01:59 PM
Hi BS
Waypoints will only be seen when real navigation is disabled.
Nav and TAI header tabs in TDW's Options File Editor Viewer (OFEV) if installed, have waypoint settings that can be set permanently either enabled or disabled.
On your boat you have Nav and TAI Map buttons which you can use to override the permanent settings in the OFEV just for the gaming period you are in.
The OFEV settings are mirrored in both the Nav and TAI map buttons on your boat so is easy to see how the OFEV is set up.

Post #31 Stop Those Circling Torpedoes (http://www.subsim.com/radioroom/showpost.php?p=2188233&postcount=31)
Peter

fitzcarraldo
04-16-17, 04:59 PM
I can't download the 2.0 version from mediafire, is anyone hosting a torrent of it, or are there any alternative mirrors?

Patience.....MF works. Try and try....

Best regards.

Fitzcarraldo :Kaleun_Salute:

Brett Sinclair
04-16-17, 06:30 PM
Thanks, I'll into those.
Circling torpedos are fine in the vanilla game now; I sunk the Warspite this evening :D I suppose they may return with mods, so thank you very much for the fix.

Best,
Brett

redline202
04-17-17, 07:15 AM
Just an idea...
There is a great mod for SH3 that doesn't allow player to go on flank speed for a very long time otherwise it can damage diesel engine. I think it's highly unrealistic that you can go on flank speed for 24h. It would be great if something like that can be implemented in TWOS.

palmic
04-17-17, 08:51 AM
Just an idea...
There is a great mod for SH3 that doesn't allow player to go on flank speed for a very long time otherwise it can damage diesel engine. I think it's highly unrealistic that you can go on flank speed for 24h. It would be great if something like that can be implemented in TWOS.

Agree, this would be another piece of awesomeness here.
I never use flank speed until i am in real danger :salute:

Tonci87
04-17-17, 09:04 AM
And then maybe make it possible that the safe flank speed operating time is extended by your officers skill level :)

redline202
04-17-17, 12:27 PM
And then maybe make it possible that the safe flank speed operating time is extended by your officers skill level :)

Good idea :salute:

finchOU
04-17-17, 03:23 PM
Yes you have to.
If you dock, your task will be gone.
Get out to Norway now! :salute:

:06: have to what? Select the mission ( which I can't do unless I dock)? Or just go there without selecting it? :06:

If I dock (end patrol) I probably won't be able to do the mission due to days in port.

Can I chose the mission if I just "refit"? Full disclosure.... I've never used the refit option. Always just ended the patrol.

The message specifically told me to rearm at the nearest port (Helgoland in my case) and proceed to Norway.

Saintaw
04-17-17, 07:30 PM
Hello, back to SH5 after a few years, this is a great mod, thanks!

I have a quick question regarding the 'IO_StrategicMap_7_5_0_for_TDWv750 Grid Req Fix' mod implemented, the screenshot attached in the documentation shows a detailed grid system, and some options for said grid in the bottom right (see the actual screenshot here: http://imgur.com/80YkuLk

How do I get these to appear? I have been given coordinates AN5588, I figured it would be somewhere around the mid bottom tier of AN55, but it would be nice to have the detailed grid nonetheless, how do I get this to appear? Thanks.

hauangua
04-18-17, 01:45 AM
Hello, back to SH5 after a few years, this is a great mod, thanks!

I have a quick question regarding the 'IO_StrategicMap_7_5_0_for_TDWv750 Grid Req Fix' mod implemented, the screenshot attached in the documentation shows a detailed grid system, and some options for said grid in the bottom right (see the actual screenshot here: http://imgur.com/80YkuLk

How do I get these to appear? I have been given coordinates AN5588, I figured it would be somewhere around the mid bottom tier of AN55, but it would be nice to have the detailed grid nonetheless, how do I get this to appear? Thanks.

Hi saintaw
press "e" key but better you read here :

http://www.subsim.com/radioroom/showpost.php?p=2267181&postcount=169

Saintaw
04-18-17, 02:04 AM
Perfect, thank you!

THEBERBSTER
04-18-17, 04:22 AM
A Warm Welcome Back To The Subsim Community > Saintaw
Subsim <> How To Donate <> See The Benefits <> Support The Community:salute: (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
Please don't discuss in this thread any potential issues caused by your own custom modlists and unsupported mods. (http://www.subsim.com/radioroom/showpost.php?p=2165721&postcount=2)
Also, make sure to pay special attention to FAQ and Tips section and feel free to ask in this thread for any additional elucidation.

Shibby
04-18-17, 06:05 AM
Hi All,

I followed the installation instructions and the mod seems to work albeit with some framerate drops but I had a couple of questions.

I had two SH5 folders. One in a Ubisoft folder and one in a Uplay folder, game launcher, SH5 etc etc. I originally installed the mod to the standalone ubisoft folder but that did nothing.

So I deleted the standalone ubisoft folder and installed the mod to the Uplay directory. It works fine now however the manual patcher installation did nothing at all. I followed the notepad instructions, copied and pasted the directory and then ran the patcher and pressed enter about 20 times but there were no files which came up for me to back up and restore. What does this mean? Was that supposed to happen?

As I say the mod seems to be working. If I wanted to uninstall everything and start from scratch, how could I make sure all downloaded and modified files were completely gone?

Thanks

vdr1981
04-18-17, 06:43 AM
I had two SH5 folders. One in a Ubisoft folder and one in a Uplay folder, game launcher, SH5 etc etc. I originally installed the mod to the standalone ubisoft folder but that did nothing.

So I deleted the standalone ubisoft folder and installed the mod to the Uplay directory.


For a successful mod installation you should at least know where is your game installed...:yep: Do you know what is your main game installation folder path? Check Generic Patcher's install instructions once again http://www.subsim.com/radioroom/showpost.php?p=2311571&postcount=1649

Saintaw
04-18-17, 07:11 AM
A Warm Welcome Back To The Subsim Community > Saintaw


Thanks a lot, appreciated!
I have been here for awhile now (on & off depending on RL) I've had the game since release, but I don't think I ever went further than Jan 40, I tend to start a new campaign whenever I reinstall the game or a mod :)

I intend to try this time, I might need a few tweaks (tinkered in the generic patcher and haven't broken a thing yet).

I seem to be missing the chart mentioned above with the stock mod, I will have a look in the compatible mods.

One thing I would like to tweak is the map: I have a poor eyesight, am partly colourblind...so all the gray-lines-only is a bit of a mess for me. If only I could remove the dirt on the map itself, that would be great too.

Anyhow...like I said, I am otherwise very much enjoying this!

Edit, looks like I found a path: http://www.subsim.com/radioroom/showpost.php?p=2190351&postcount=41

palmic
04-18-17, 09:50 AM
You'll have a hard time to pass a lot furter as Vecko is releasing very tasty updates once for a while and sometimes you have to restart career :D

But only sometimes....

Once you'll be ok with some workarounds (for instance not alt-tab from game, or not to destroy friendly vessel), youll be very excited with TWOS, i believe its really best sim of U-boat (and vanilla SH5 is very worst of all time of course).

Enjoy :salute:

skin-nl
04-18-17, 11:46 AM
Hello finchOU

Just refit if you have not enough diesel or torpedo's.
You don't have to select the mission :up:

Michael


:06: have to what? Select the mission ( which I can't do unless I dock)? Or just go there without selecting it? :06:

If I dock (end patrol) I probably won't be able to do the mission due to days in port.

Can I chose the mission if I just "refit"? Full disclosure.... I've never used the refit option. Always just ended the patrol.

The message specifically told me to rearm at the nearest port (Helgoland in my case) and proceed to Norway.

THEBERBSTER
04-18-17, 01:09 PM
Hi Saintaw
Check this out 100% compatible.
Not sure what colors you will see?
My favorite is version 3.
High Contrast Nav Map With Inverse Shallow Colour By Nisgeis (http://www.subsim.com/radioroom/showpost.php?p=1441457&postcount=1) > Enable JSGME
Peter

THEBERBSTER
04-18-17, 01:39 PM
A Warm Welcome To The Subsim Community > Shibby
Subsim <> How To Donate <> See The Benefits <> Support The Community:salute: (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)

wolfbaron
04-18-17, 02:49 PM
what are the promising adventure here based on your experience as i always followed the atlantic Career , should i consider Mediterranean career ?

i like that is available never did it before in SH4 , but should i consider it or stick with atlantic adventure ?

Thank you

Saintaw
04-18-17, 04:12 PM
Hi Saintaw
Check this out 100% compatible.
Not sure what colors you will see?
My favorite is version 3.


A godsend, thank you!

Aktungbby
04-18-17, 07:43 PM
Shibby!:Kaleun_Salute:

fitzcarraldo
04-18-17, 09:18 PM
Welcome aboard Shibby! Enjoy SUBSIM!

Regards.

Fitzcarraldo :Kaleun_Salute:

fitzcarraldo
04-18-17, 09:27 PM
Hi saintaw
press "e" key but better you read here :

http://www.subsim.com/radioroom/showpost.php?p=2267181&postcount=169

I didn't use Real Navigation yet.

When I press E key I have the list of maps and chart tables etc but not a MAP option for tick. I play navigating the assigned area with only 2 numbers (I navigate all the area example AN 55; because I don't have the option for the mini table with four numbers. Is it needed some option active in OFEV or Real Navigation active for access this?

Many thanks and regards.

Fitzcarraldo :Kaleun_Salute:

Shibby
04-18-17, 11:29 PM
Hi again,

Further to my last post yesterday. I have uninstalled SH5 and deleted all associated folders. I am now doing a full reinstall to the following directory:

C:/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/games/Silent Hunter 5/

So I know I'm supposed to install the mod to this directory however heres the difficulties I had last time.

When activating the TDW generic patcher, I copied and pasted the above directory into the appropriate genericpatcher.cfg lines. When pressing enter to create backup files nothing happened. There were no files to backup and no way to "restore snapshot".

What does this mean? As I say the mod appeared to work fine anyway. I am a bit worried about what is actually happening when I'm pressing enter to all the windows which appear to be warnings.

Lastly, I experienced a marked reduction in performance when using the mod. Momentary large drops in framerate. Is this normal? I have a modern PC greatly exceeding the recommended requirements for SH5.

Thanks

Shibby
04-19-17, 03:57 AM
Sorry one other thing. After all this process of uninstalling and deleting folders. I reinstalled SH5 fresh and found that it returned to the vanilla version with one exception.

It retained the time compression rules of the mod, I couldn't get it to go above 512x.

Why is that, how can I completely uninstall all mod, mod enabler and patcher files so as to start with a completely clean install of SH5?

Thanks

Saintaw
04-19-17, 04:06 AM
I didn't use Real Navigation yet.

When I press E key I have the list of maps and chart tables etc but not a MAP option for tick. I play navigating the assigned area with only 2 numbers (I navigate all the area example AN 55; because I don't have the option for the mini table with four numbers. Is it needed some option active in OFEV or Real Navigation active for access this?

Many thanks and regards.

Fitzcarraldo :Kaleun_Salute:

Had a 'Duh' moment this morning, I thought I didn't have this bit of map (Didn't show when I pressed E, it only went so far as the starmaps). That list is scrollable, the zone map is below the default scroll line. Is this your issue?

Saintaw
04-19-17, 04:09 AM
Sorry one other thing. After all this process of uninstalling and deleting folders. I reinstalled SH5 fresh and found that it returned to the vanilla version with one exception.

It retained the time compression rules of the mod, I couldn't get it to go above 512x.

Why is that, how can I completely uninstall all mod, mod enabler and patcher files so as to start with a completely clean install of SH5?

Thanks

IIRC (It's been awhile), but the TC config isn't in the games folder itself, but in the My Documents/Games/SH5 folder. I don't think this gets removed when you uninstall.

vdr1981
04-19-17, 08:38 AM
So I know I'm supposed to install the mod to this directory however heres the difficulties I had last time.

When activating the TDW generic patcher, I copied and pasted the above directory into the appropriate genericpatcher.cfg lines. When pressing enter to create backup files nothing happened. There were no files to backup and no way to "restore snapshot".

What does this mean? As I say the mod appeared to work fine anyway. I am a bit worried about what is actually happening when I'm pressing enter to all the windows which appear to be warnings.



https://youtu.be/l32mvmuhDME?t=10m21s

https://youtu.be/rD11F5ZDMuo?t=16m32s

fitzcarraldo
04-19-17, 08:51 AM
Had a 'Duh' moment this morning, I thought I didn't have this bit of map (Didn't show when I pressed E, it only went so far as the starmaps). That list is scrollable, the zone map is below the default scroll line. Is this your issue?

I will check that this night. Now living in Real World...

Many thanks!

Fitzcarraldo :salute:

Jimbuna
04-19-17, 10:05 AM
Welcome to SubSim Shibby :Kaleun_Salute:

wolfbaron
04-19-17, 02:12 PM
sorry for the silly question but what are the full list of playable u-boats
so far in campaign i used VII-A VII-B VII-C

And why is it that hard to Model more playable ones ?
ex , modelling , integration ....etc ?

Thank you


PS : i will go on for a mediterranean career ...just for funzzies 0.o

vdr1981
04-19-17, 03:37 PM
sorry for the silly question but what are the full list of playable u-boats
so far in campaign i used VII-A VII-B VII-C

add type VIIC/41 and U-FlAK (added by TWoS)...

And why is it that hard to Model more playable ones ?
ex , modelling , integration ....etc ?

Thank you

Search the forum a bit, at least this is common question...:yep:

wolfbaron
04-19-17, 04:40 PM
Thanks @vdr1981

fitzcarraldo
04-19-17, 09:13 PM
Had a 'Duh' moment this morning, I thought I didn't have this bit of map (Didn't show when I pressed E, it only went so far as the starmaps). That list is scrollable, the zone map is below the default scroll line. Is this your issue?

I check this. I donīt have the option "Maps". My list of optional maps and charts/tables using TWoS 2 is different. No scrolling bars in the lateral.

I did the test with and without the SH5 Enhanced GUI. Usually I use SH3 UI.

This is how looks the charts menu in my TWoS 2 (with and without Real Nav). Observe is different as seen in your screenie.

http://i.imgur.com/kw3UI0E.jpg

Any comment on this? Other user with the same problem?

Many thanks and best regards.

Fitzcarraldo :Kaleun_Salute:

mikaelanderlund
04-20-17, 12:40 AM
Same problem here. It disappeared in connection with WoS update a long time ago. It was several months ago. I do not remember exactly when it happened.

Mikael :salute:

schlecker
04-20-17, 06:54 AM
Try to scroll down the list.

Examiner2
04-20-17, 07:21 AM
I'm still unable to download from mediafire, is anybody hosting a torrent of this or another hosting site that's being used?

vdr1981
04-20-17, 09:16 AM
I'm still unable to download from mediafire, is anybody hosting a torrent of this or another hosting site that's being used?

Not that I am aware of...What is the problem? Is mediafire blocked in your country?

fitzcarraldo
04-20-17, 09:37 AM
Try to scroll down the list.

Nothing to scroll down. No lateral bars. You see in the image all I have, only installed TWoS 2. Observe the right lateral donīt have any bar for scroll. Also each of the entries, nothing to scroll.

Regards.

Fitzcarraldo :Kaleun_Salute:

hauangua
04-20-17, 09:44 AM
Nothing to scroll down. No lateral bars. You see in the image all I have, only installed TWoS 2. Observe the right lateral donīt have any bar for scroll. Also each of the entries, nothing to scroll.

Regards.

Fitzcarraldo :Kaleun_Salute:

Hi Fitzcarraldo
You must scroll with Mouse wheel

vdr1981
04-20-17, 09:45 AM
Nothing to scroll down. No lateral bars. You see in the image all I have, only installed TWoS 2. Observe the right lateral donīt have any bar for scroll. Also each of the entries, nothing to scroll.

Regards.

Fitzcarraldo :Kaleun_Salute:

Forget the bars and just scroll it...:rolleyes:

wolfbaron
04-20-17, 11:56 AM
Not that I am aware of...What is the problem? Is mediafire blocked in your country?

we can take this further by capturing the traffic , using free software called wireshark ...just to understand what is happening on his side

but i guess we will need a seperate post .. : )

fitzcarraldo
04-20-17, 01:44 PM
Hi Fitzcarraldo
You must scroll with Mouse wheel

Many thanks. I will check it this night.

Best regards.

Fitzcarraldo

fitzcarraldo
04-20-17, 05:45 PM
Many thanks. I will check it this night.

Best regards.

Fitzcarraldo


Checked:

OK, It works with the mouse wheel, but it was needed to configure my mouse in control panel. Why? I donīt know. In others programs the wheel works well.

Many thanks for the help!!!

Best regards.

Fitzcarraldo :Kaleun_Salute:

hauangua
04-20-17, 10:50 PM
Checked:

OK, It works with the mouse wheel, but it was needed to configure my mouse in control panel. Why? I donīt know. In others programs the wheel works well.

Many thanks for the help!!!

Best regards.

Fitzcarraldo :Kaleun_Salute:

:Kaleun_Salute:

MILLANDSON
04-21-17, 04:33 AM
Has anyone else had issues with the Enigma mod? I'm just asking because I'm following tutorials to the letter, but I'm getting messages at the beginning of the war that use schemes other than Hydra, which I'm unable to decode due to the mod not allowing access to non-Hydra info until that point of the war, but then those messages shouldn't be using a non-Hydra scheme to begin with.

chris draper
04-21-17, 04:38 AM
Hi All, Im new to this game. After installing the WoS mod last night the crew only speak in German. How can I change it back to english so I can understand what they are saying. your help would be really appreciated.

Just to add: this is the uplay version of the game. When I played it vanilla it was in english. Now when I go into the documents for the game, ......Data:sounds:speech all the files are in german ???

cheers

hauangua
04-21-17, 04:40 AM
Has anyone else had issues with the Enigma mod? I'm just asking because I'm following tutorials to the letter, but I'm getting messages at the beginning of the war that use schemes other than Hydra, which I'm unable to decode due to the mod not allowing access to non-Hydra info until that point of the war, but then those messages shouldn't be using a non-Hydra scheme to begin with.

Hi Millandson
What message do you Talk?..the first?or other..
first message date Is 31/08/39 not 01/09
and/or maybe you confuse O with Q... similar

palmic
04-21-17, 07:10 AM
Has anyone else had issues with the Enigma mod? I'm just asking because I'm following tutorials to the letter, but I'm getting messages at the beginning of the war that use schemes other than Hydra, which I'm unable to decode due to the mod not allowing access to non-Hydra info until that point of the war, but then those messages shouldn't be using a non-Hydra scheme to begin with.

You have some mistake in your decoding, everything needs to be Hydra.
My first mistake was i used encoded message date as valid date for decoding.
You ALWAYS have to use date from message text, not incomming radio trasmission date!

3catcircus
04-21-17, 12:37 PM
You have some mistake in your decoding, everything needs to be Hydra.
My first mistake was i used encoded message date as valid date for decoding.
You ALWAYS have to use date from message text, not incomming radio trasmission date!

There are a few things you could be doing incorrectly.

1. Are you selecting the right month to get the decode of the 1st 2 groups in the message?
2. Are you remembering to vertically stack the first two groups to get the group and starting letters?
3. Are you selecting the right code plugs and start location for the month and day.
4. Remembering to type in the decoded group to adjust the start location before decoding the message.

vdr1981
04-21-17, 12:40 PM
Has anyone else had issues with the Enigma mod? I'm just asking because I'm following tutorials to the letter, but I'm getting messages at the beginning of the war that use schemes other than Hydra, which I'm unable to decode due to the mod not allowing access to non-Hydra info until that point of the war, but then those messages shouldn't be using a non-Hydra scheme to begin with.

Two main reasons behind problems with enigma messages:
- Player uses wrong encryption date
- Q and O letters similarity

homienik
04-21-17, 01:47 PM
Hello people,
I'm having issues starting the game, whenever I start the game I'll hear the music but no picture, the whole pictures stays black... Did work with 1.06 yesterday though... Very Strange. Can somebody help?

Vanilla Game does boot and shows picture however.. reinstalled twice today :(

EDIT:
When reporting a problem/bug/CTD, please make sure to provide answers to following questions:

- System spec ? ------------> FX8320E OC'd 16gb 2133 DDR3 + RX480 8GB ; Game installed on a mx200 ssd
- Confirm that the game is patched to official v1.2.0 version. ----> yes
- What is your version of the game ? (DVD, Uplay download, Steam) ----> DVD + Patch from the internet
- Did you check provided install instructions, FAQ and tips and did you find them understandable enough? ---> yes ofc
- Specify mods you're using and state your mod order (do not type it manually, use "Export activated mods list to" JSGME function).
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

The Wolves of Steel 2.0.0
TWoS Real Navigation
TWoS Campaign Advance Verifier Testing
TWoS UI cmd_Auto Ship Recognition
TWoS UI cmd_Radio Reports_A.S.R
TWoS Zones_Reduc. Fires and Expl

- If you use any unsupported mods, remove them, reinstall the game according to install instruction/start new campaign and make sure that the issue still persist. --> nope
- Make sure to provide as much details as possible when describing the situation when problem/bug/CTD can be observed. What should we do in order to reproduce this issue?
- A number of screenshots can be very useful too.
Screenshot made in silent hunter 5 where the screen stays black via WINDOWS PRINT:
https://qizkia.bn1301.livefilestore.com/y4mWena9GHoQ9BAGzg15cIqbHkQrqwr3LpAU4D2mydCII7ITnQ Webj7SdX4mqx2pYjx5XoWJTK3G0-h3YhmJQvoWkIstlvi-CTKblNT1LdahxuxWPRBb3kkrXgDvndrOtCwbwyviORzb2Q1-zSKa-07npqwEdAXL3dQBY6-KPQpMkTLzFCN1oo7utVMFlw2UB8BMe6aYaNLJ5jGMIOqi93ESA ?width=1920&height=1080&cropmode=none



EDIT 2: I eventually got it to work again after patching and patching with the generic patcher over and over again, apparently UPLAY hindered the patching process.

vdr1981
04-21-17, 02:40 PM
apparently UPLAY hindered the patching process.

This is also stated in Generic Patcher install instructions as well...
I'm glad you've managed to solve your issue by your self...:up:

vdr1981
04-21-17, 03:54 PM
This would be current list of available optional addons for TWoS 2.0 and if you have any suggestions for some additional extra mod , let me know and I'll see what I can do...:yep:

https://s6.postimg.org/sr7an6gkx/Untitled.png

THEBERBSTER
04-21-17, 05:37 PM
Hi Vecko
My mod list 100% stable.
1. The Wolves of Steel 1.06
2. The Wolves of Steel 1.06 - Update 12
3. The Wolves of Steel 1.06 - Real Navigation
4. The Wolves of Steel 1.06 - Encrypted BdU Orders
Chart Colour Scheme 3
DeckGun Friendly Waves_for TWoS 1.06
DeckKannon
one ship, one torpedo v1.00
Reduced Ships Fires and Explosions_Incr. Flooding via Zones_for TWoS 1.06
TWoS DeckGun Friendly Waves
TWOS Binoculars with bearing by Torpedo v1
TWOS restore captain's icon by Torpedo
Unscratched Optics with Graduation marks for Large Optics for TDW UI
Church's SHV 1.01 Keyboard Commands v1.1

Church's keyboard commands replaces the W-A-S-D movement with arrow commands the same as you find when moving in the maps.
Z key shows the contacts hydrophone bearing in the message box.

For those players playing at lower levels it would be useful for them to be able to see the ship colors and shapes as an optional mod.
Peter

vdr1981
04-22-17, 08:47 AM
My mod list 100% stable.
Just note that "100 % stable" doesn't always mean that the mods are actually compatible and that some of the functionality is not broken or lost...:yep:

For those players playing at lower levels it would be useful for them to be able to see the ship colors and shapes as an optional mod.
Peter

It's already there...

THEBERBSTER
04-22-17, 09:58 AM
Hi Vecko
Just note that "100 % stable" doesn't always mean that the mods are actually compatible and that some of the functionality is not broken or lost... I would not know what that functionality is in the first place.
Like you say when adding an update somethings in the update may not work just by enabling it.
1. When I add a mod to TWOS I want to know is it going to do what I want it to do?
2. Can I also see what I expect to happen will happen.
3. By adding the mod is it going to affect the games stability or cause a ctd.

It's already there... That is good to know that it now available again.
Peter

wolfbaron
04-22-17, 11:27 AM
1- @THEBERBSTER
TWOS Binoculars with bearing by Torpedo v1
this mods sounds very interesting , can you share a link please ?
2- Anyone aware of clothing Mods to the crew , for me crew at times are unrealistically clothed, example standing on bridge in rainy weather with no coats .. ? any suggestions...not priority tho coz i know its only cosmetic and will not affect any morale
Regards

THEBERBSTER
04-22-17, 02:15 PM
Hi w
All in my tutorial downloads.
Peter

vdr1981
04-22-17, 03:49 PM
Hi Vecko
I would not know what that functionality is in the first place.
Like you say when adding an update somethings in the update may not work just by enabling it.
1. When I add a mod to TWOS I want to know is it going to do what I want it to do?
2. Can I also see what I expect to happen will happen.
3. By adding the mod is it going to affect the games stability or cause a ctd.



No problems, I was just saying...:up:

Torpedo
04-22-17, 04:02 PM
1- @THEBERBSTER
TWOS Binoculars with bearing by Torpedo v1
this mods sounds very interesting , can you share a link please ?


Hi wolfbaron!
The link for TWOS Binoculars with bearing by Torpedo v1 is:

http://www.mediafire.com/file/xjl8qdvc1cth4hn/TWOS_Binoculars_with_bearing_by_Torpedo_v1.zip

http://i728.photobucket.com/albums/ww281/Torpedo_01/Binoculars_zpsuugjvg1r.jpg (http://s728.photobucket.com/user/Torpedo_01/media/Binoculars_zpsuugjvg1r.jpg.html)

Torpedo

vdr1981
04-22-17, 04:34 PM
Hi wolfbaron!
The link for TWOS Binoculars with bearing by Torpedo v1 is:

http://www.mediafire.com/file/xjl8qdvc1cth4hn/TWOS_Binoculars_with_bearing_by_Torpedo_v1.zip

Torpedo

Ahoy Torp! :salute:

wolfbaron
04-22-17, 05:26 PM
Thanks Torpedo

:Kaleun_Salute:

Edit , About clothing rain gear....also Crew beards ,,,, is that mighty fine crew tuning ? or there is some kind of compatible mod that has new clothing , beard effect ?

Shibby
04-22-17, 10:08 PM
Hey I'm sorry to keep pestering you guys about this its just i'm new to modifying my games and have frequently got installations wrong. So anyway, this time it looks like its gone exactly as per the instructions except for one thing. The TDW Generic patcher.

I got all the correct files and backed them up. However when I did step 5 and restored the snapshot. I didn't have any option to double click
TWoS 2.0_Snapshot.gps. It just never came up and I couldn't see it anywhere.

Does this matter?
Should I do anything about this?

Thanks in advance

THEBERBSTER
04-23-17, 03:01 AM
Hi Shibby
Did you follow all of Vecko's instructions?

1. 1. Open "GenericPatcher.cfg" file with notepad, found in this folder (Silent Hunter 5/TDW_GenericPatcher_v_1_0_168_0)

2. If necessary, edit lines marked in red to match your SH5 installation path (eg. "D:\Games\Silent Hunter 5")...
Code:
ClientAreaWidth=1184 ClientAreaHeight=765 CameraManager.act=C:\Ubisoft\Silent Hunter 5 EnvSim.act=C:\Ubisoft\Silent Hunter 5 kernel.dll=C:\Ubisoft\Silent Hunter 5 sh5.exe=C:\Ubisoft\Silent Hunter 5 SHCollisions.act=C:\Ubisoft\Silent Hunter 5 SHSim.act=C:\Ubisoft\Silent Hunter 5 SHSound.act=C:\Ubisoft\Silent Hunter 5 SH_NClient.dll=C:\Ubisoft\Silent Hunter 5 SimData.dll=C:\Ubisoft\Silent Hunter 5
3. When done, start GenericPatcher.exe found in the same folder and select desired language.
Then, click "File" then "Open" and start hitting "Enter" key like crazy until you see this picture (http://s6.postimg.org/nhowwhb3l/Capture.jpg) (20 times or so)...

4. Click "File" - "Backup" and backup all offered files ...

5. Now, click "File" - "Restore snapshot" and double click TWoS 2.0_Snapshot.gps file...

6. Done...

*Make sure that SH5 and Uplay are OFF while activating generic Patcher. In case of unsuccessful patching, restart your PC and repeat the whole procedure.
Make sure that the game is updated to official v1.2.0 (not v1.0.5). This step is crucial for SH5.

When you see the snapshot gps file by double clicking on it automatically loads the patches in the file to the patcher.

Maybe this might be useful?
Go to tutorial 3
Post #62 TDW’s Generic File Patcher > Taking A Snapshot > Disabling Patches > Restoring A Snapshot (http://www.subsim.com/radioroom/showpost.php?p=2201055&postcount=62)
Peter

vdr1981
04-23-17, 07:01 AM
Hey I'm sorry to keep pestering you guys about this its just i'm new to modifying my games and have frequently got installations wrong. So anyway, this time it looks like its gone exactly as per the instructions except for one thing. The TDW Generic patcher.

I got all the correct files and backed them up. However when I did step 5 and restored the snapshot. I didn't have any option to double click
TWoS 2.0_Snapshot.gps. It just never came up and I couldn't see it anywhere.

Does this matter?
Should I do anything about this?

Thanks in advance

Of course it does matter...
You'll find new video tutorial in the first post...If that can't help, then maybe you should better try your luck in some other SH titles...:yep:

wolfbaron
04-23-17, 10:40 AM
Of course it does matter...
You'll find new video tutorial in the first post...If that can't help, then maybe you should better try your luck in some other SH titles...:yep:

@vdr1981 , What exactly is meant by " it matters" what would happen ?

vdr1981
04-23-17, 10:48 AM
@vdr1981 , What exactly is meant by " it matters" what would happen ?

It means that without it, your game will stay pretty much broken despite all the mods you have...http://www.subsim.com/radioroom/showthread.php?t=181433

wolfbaron
04-23-17, 11:12 AM
thank you for the link , i remember the first time i installed SH5 TWOS i did not do that step....however i never experienced any problem ...

my current installation is correct tho , and i am enjoying my self in Mid atlantic 1942

Thanks to you and all efforts from other Modders

Perry Reinhart
04-23-17, 11:35 AM
i am using the steam version for installation and when i activate the generic patcher i keep getting sh5.exe does not exist from the install path i set in the notepad this is really frustrating now as sh5.exe is in the folder i followed the advanced workaround for steam users

hauangua
04-23-17, 11:51 AM
i am using the steam version for installation and when i activate the generic patcher i keep getting sh5.exe does not exist from the install path i set in the notepad this is really frustrating now as sh5.exe is in the folder i followed the advanced workaround for steam users

Hi mate
personal opinion... steam no good with TDW patch... Some people say it works good .... but many many people have difficulties....I do not recommend steam

Perry Reinhart
04-23-17, 11:55 AM
Hi mate
personal opinion... steam no good with TDW patch... Some people say it works good .... but many many people have difficulties....I do not recommend steam

so there is no way to get around this?

3catcircus
04-23-17, 12:07 PM
so there is no way to get around this?

You can buy a copy on Amazon. $9.95 for SH5 Gold download without Steam.

hauangua
04-23-17, 12:08 PM
so there is no way to get around this?

Download no steam version... I think best solution...

Perry Reinhart
04-23-17, 12:38 PM
Download no steam version... I think best solution...

so SH5 gold edition on amazon it says that is till needs Uplay to work is that ok?

hauangua
04-23-17, 01:14 PM
so SH5 gold edition on amazon it says that is till needs Uplay to work is that ok?
yes it's ok ... then is you need help... write... here many people can help you

Perry Reinhart
04-23-17, 01:17 PM
yes it's ok ... then is you need help... write... here many people can help you

many thanks gonna get now and sort it all out :Kaleun_Salute:

THEBERBSTER
04-23-17, 01:42 PM
Hi PR
Steam Conversion Installation Instructions for SH5 Updated Version (http://www.subsim.com/radioroom/showpost.php?p=2266214&postcount=161)

Peter

vdr1981
04-24-17, 11:39 AM
Siegfried Wagner. All Information. 4/29/1941http://il2cg.il2sturmovik.net/KSDService/Site/Images/Captains/534.jpg (http://il2cg.il2sturmovik.net/KSDService/site/default.aspx)
-------------------------------------------------------
Rank: Korwettenkapitan
Awards: Eisernes Kreuz 2. Klasse, U-Boot-Kriegsabzeichen, Eisernes Kreuz 1. Klasse, Ritterkreuz des Eisernen Kreuzes mit Eichenlaub, U-Boot-Kriegsabzeichen mit Brillanten
Commanded: U-28(VIIA), U-49(VIIB), U-69(VIIC)
Current Location: 2ndFlotilla, 6thFlotilla
Home Base: Memel, Kiel, Wilhelmshaven, Lorient, Kiel, StNazaire
Merit: 10280
Raiting: 5
Sinking tonnage: 300,993
Sunk merchant ships : 38
Sunk warships: 1
Torpedoes launched: 75
Impact: 38
Missed: 32
No exact data: 5
Number of patrols: 14
Total time at sea: 284 days
Current status: is based on StNazaire from 4/29/1941
-------------------------------------------------------
Difficulty level: 100 %
-------------------------------------------------------
Last update: 12/26/2016 12:27:11 PM
-------------------------------------------------------
Mods:
-------------------------------------------------------
The Wolves of Steel 2.0.0
TWoS 8x5 Resolution Patch
TWoS Real Navigation
TWoS Encr. BdU Orders
TWoS Zones_Reduc. Fires and Expl
-------------------------------------------------------
8/31/1939 Appointment 2ndFlotilla
8/31/1939 Appointment to the base Memel
8/31/1939 Appointment commander U-28 type VIIA
-------------------------------------------------------
Patrol #1
-------------------------------------------------------
Mission Task:
-------------------------------------------------------
Now it starts...Our orders are clear. Block/Intercept trafic in Danzing bay.
-------------------------------------------------------
8/31/1939 3:00:00 PM Out on patrol from the base Memel
9/2/1939 Appointment to the base Kiel
9/1/1939 Objective achieved Intercept/report the Polish taskforce
9/1/1939 Objective achieved Attack orders
9/1/1939 2:15:00 PM Destroyed N3SA1 Small Merchant, 1855 tons, Long 18° 50' E, Lat 54° 35' N
9/2/1939 8:30:00 AM Destroyed Old Medium Split Freighter II, 5231 tons, Long 18° 26' E, Lat 55° 06' N
9/4/1939 4:16:12 AM Completion of a patrol in the base Kiel
Torpedoes launched: 5
Impact: 1
Missed: 4
Sinking tonnage: 7,086
Merit: 290
Patrol time: 4 days
-------------------------------------------------------
Patrol #2
-------------------------------------------------------
Mission Task:
-------------------------------------------------------
Heading for eastern British coast. The hunting has started...
-------------------------------------------------------
Mission Debriefing:
-------------------------------------------------------
Very good patrol. Almost colided with german destroyer while passing near Heligoland in dense fog...
-------------------------------------------------------
9/28/1939 5:16:12 PM Out on patrol from the base Kiel
10/1/1939 Appointment to the base Wilhelmshaven
10/3/1939 2:08:00 AM Destroyed Granville-Type Medium Freighter, 4205 tons, Long 0° 42' E, Lat 53° 33' N
10/3/1939 2:09:00 AM Destroyed Medium Composite Freighter (War Supplies), 4128 tons, Long 0° 42' E, Lat 53° 33' N
10/3/1939 Objective achieved Patrol area assigned. Reach AN5977 and start operations. Attack any enemy contact
10/3/1939 3:04:00 PM Destroyed Old Medium Split Freighter, 5162 tons, Long 1° 17' E, Lat 54° 00' N
10/6/1939 3:04:00 AM Destroyed Hog Island Type A Freighter, 4285 tons, Long 0° 51' W, Lat 55° 45' N
10/6/1939 Objective achieved New orders 1
10/9/1939 8:41:00 PM Destroyed Steam Passenger Ship, 7031 tons, Long 1° 43' W, Lat 56° 30' N
10/9/1939 8:46:00 PM Destroyed Steam Passenger Ship, 7031 tons, Long 1° 43' W, Lat 56° 30' N
10/10/1939 Objective achieved New orders 2
10/12/1939 11:33:00 PM Destroyed Small Passenger Type Merchant, 1954 tons, Long 1° 50' W, Lat 57° 49' N
10/15/1939 2:56:40 AM Completion of a patrol in the base Wilhelmshaven
Torpedoes launched: 8
Impact: 4
Missed: 2
No exact data: 2
Sinking tonnage: 33,796
Merit: 1440
Raiting increased by 1
Patrol time: 17 days
-------------------------------------------------------
10/15/1939 The new award is Eisernes Kreuz 2. Klasse
10/15/1939 The new award is U-Boot-Kriegsabzeichen
-------------------------------------------------------
Patrol #3
-------------------------------------------------------
11/8/1939 4:56:40 PM Out on patrol from the base Wilhelmshaven
11/16/1939 Objective achieved Patrol area assigned. Reach the area AE9911 and start operations. Attack any enemy contact
11/17/1939 10:55:00 PM Destroyed Intermediate Tanker, 4935 tons, Long 5° 24' W, Lat 61° 09' N
11/25/1939 4:11:00 PM Destroyed Tribal Destroyer, 1850 tons, Long 0° 01' E, Lat 58° 41' N
11/25/1939 4:25:00 PM Destroyed Large Ore Transport Freighter, 7920 tons, Long 0° 00' E, Lat 58° 38' N
11/28/1939 2:51:52 AM Completion of a patrol in the base Wilhelmshaven
Torpedoes launched: 6
Impact: 3
Missed: 1
No exact data: 2
Sinking tonnage: 14,705
Merit: 710
Patrol time: 20 days
-------------------------------------------------------
Patrol #4
-------------------------------------------------------
1/2/1940 1:51:52 AM Out on patrol from the base Wilhelmshaven
1/7/1940 3:46:00 PM Destroyed Ranger Medium Tanker, 3430 tons, Long 5° 41' W, Lat 60° 43' N
1/7/1940 4:02:00 PM Destroyed Small NP Tanker, 2582 tons, Long 5° 39' W, Lat 60° 42' N
1/8/1940 Objective achieved Patrol area assigned. Reach the area AE9982 and start operations. Attack any enemy contact
1/12/1940 Objective achieved New orders 1
1/12/1940 7:34:00 AM Destroyed Small Old Split Merchant, 2436 tons, Long 9° 12' W, Lat 56° 07' N
1/12/1940 9:50:00 AM Destroyed Small Composite Merchant, 1911 tons, Long 9° 08' W, Lat 55° 50' N
1/17/1940 Objective achieved New orders 2
1/17/1940 4:50:00 PM Destroyed Medium Troopship, 17427 tons, Long 6° 31' W, Lat 61° 06' N
1/22/1940 6:23:03 AM Completion of a patrol in the base Wilhelmshaven
Torpedoes launched: 8
Impact: 2
Missed: 6
Sinking tonnage: 27,786
Merit: 1100
Raiting increased by 1
Patrol time: 20 days
-------------------------------------------------------
1/22/1940 The new award is Eisernes Kreuz 1. Klasse
-------------------------------------------------------
Patrol #5
-------------------------------------------------------
Mission Debriefing:
-------------------------------------------------------
Huge Euro Liner converted as a troop transport for more then 80.000 tons in single attack.
-------------------------------------------------------
2/20/1940 3:23:03 AM Out on patrol from the base Wilhelmshaven
2/27/1940 8:44:00 AM Destroyed Huge European Liner, 81237 tons, Long 11° 05' W, Lat 50° 33' N
2/29/1940 Objective achieved Patrol area assigned. Reach the area BF1629 and start operations. Attack any enemy contact
3/3/1940 Objective achieved New orders 1
3/6/1940 Objective achieved New orders 2
3/20/1940 4:26:27 PM Completion of a patrol in the base Wilhelmshaven
Torpedoes launched: 4
Impact: 2
Missed: 2
Sinking tonnage: 81,237
Merit: 1010
Raiting increased by 1
Patrol time: 30 days
-------------------------------------------------------
3/20/1940 Nominated to the command boat type VIIA
-------------------------------------------------------
Patrol #6
-------------------------------------------------------
Mission Task:
-------------------------------------------------------
Invasion of Norway, Operation Weserbung.
-------------------------------------------------------
3/25/1940 5:26:27 PM Out on patrol from the base Wilhelmshaven
3/27/1940 1:25:00 PM Destroyed Medium Composite Freighter, 4054 tons, Long 4° 13' E, Lat 59° 55' N
3/29/1940 Objective achieved Recon Trondheim naval base
4/11/1940 10:58:00 PM Destroyed T2 Tanker, 10069 tons, Long 4° 04' E, Lat 59° 45' N
4/13/1940 5:25:21 PM Completion of a patrol in the base Wilhelmshaven
Torpedoes launched: 3
Impact: 2
Missed: 1
Sinking tonnage: 14,123
Merit: 650
Patrol time: 20 days
-------------------------------------------------------
4/13/1940 The new rank is Kapitanleutnant
4/13/1940 The new award is Ritterkreuz des Eisernen Kreuzes
-------------------------------------------------------
Patrol #7
-------------------------------------------------------
5/12/1940 5:25:21 PM Out on patrol from the base Wilhelmshaven
5/22/1940 Objective achieved Patrol area assigned. Reach the area BF2113 and start operations. Attack any enemy contact
5/22/1940 9:06:00 PM Destroyed Medium Steam Freighter, 5204 tons, Long 8° 06' W, Lat 51° 07' N
5/31/1940 11:58:51 PM Completion of a patrol in the base Wilhelmshaven
Torpedoes launched: 0
Sinking tonnage: 5,204
Merit: 230
Patrol time: 20 days
-------------------------------------------------------
5/31/1940 Nominated to the command boat type VIIA
5/31/1940 Appointment commander U-49 type VIIB
Patrol #8
-------------------------------------------------------
6/15/1940 3:00:00 PM Out on patrol from the base Wilhelmshaven
7/1/1940 Appointment to the base Lorient
6/28/1940 Objective achieved Patrol area assigned. Reach the area AL4878 and start operations. Attack any enemy contact
7/9/1940 Objective achieved New orders 1
7/11/1940 Objective achieved New orders 2
7/18/1940 7:06:00 AM Destroyed Small Composite Merchant, 1986 tons, Long 6° 30' W, Lat 51° 34' N
7/19/1940 6:57:21 PM Completion of a patrol in the base Lorient
Torpedoes launched: 2
Impact: 1
Missed: 1
Sinking tonnage: 1,986
Merit: 110
Patrol time: 35 days
-------------------------------------------------------
Patrol #9
-------------------------------------------------------
8/22/1940 5:57:21 PM Out on patrol from the base Lorient
8/27/1940 10:32:00 AM Destroyed Small SV Tanker, 2847 tons, Long 16° 21' W, Lat 49° 52' N
8/27/1940 10:32:00 AM Destroyed Granville-Type Medium Freighter, 4201 tons, Long 16° 21' W, Lat 49° 52' N
8/27/1940 11:47:00 AM Destroyed European Ocean Liner, 19000 tons, Long 16° 27' W, Lat 49° 50' N
9/1/1940 Objective achieved Patrol area assigned. Reach the area AL5742 and start operations. Attack any enemy contact
9/6/1940 Objective achieved New orders 1
9/13/1940 Objective achieved New orders 2
9/18/1940 5:37:00 AM Destroyed Large Bulk Cargo Carrier, 8084 tons, Long 5° 41' W, Lat 48° 42' N
9/18/1940 5:37:00 AM Destroyed Standard N-Type Freighter, 6534 tons, Long 5° 41' W, Lat 48° 43' N
9/18/1940 10:42:31 PM Completion of a patrol in the base Lorient
Torpedoes launched: 12
Impact: 8
Missed: 3
No exact data: 1
Sinking tonnage: 40,666
Merit: 1740
Raiting increased by 1
Patrol time: 28 days
-------------------------------------------------------
Patrol #10
-------------------------------------------------------
10/22/1940 5:42:31 PM Out on patrol from the base Lorient
10/26/1940 1:33:00 PM Destroyed Steam Passenger Ship, 7030 tons, Long 9° 14' W, Lat 55° 58' N
10/26/1940 2:17:00 PM Destroyed Medium Composite Freighter, 3996 tons, Long 9° 12' W, Lat 55° 59' N
10/27/1940 Objective achieved Infiltrate a spy near Londonderry
10/30/1940 8:07:00 PM Destroyed Small Composite Merchant, 1984 tons, Long 15° 48' W, Lat 50° 38' N
11/2/1940 8:41:46 AM Completion of a patrol in the base Lorient
Torpedoes launched: 10
Impact: 3
Missed: 7
Sinking tonnage: 13,010
Merit: 590
Patrol time: 11 days
-------------------------------------------------------
Patrol #11
-------------------------------------------------------
12/1/1940 5:41:46 PM Out on patrol from the base Lorient
12/6/1940 9:09:00 AM Destroyed T3 Tanker, 11336 tons, Long 14° 44' W, Lat 54° 42' N
12/6/1940 9:25:00 AM Destroyed Medium Steam Merchant, 5206 tons, Long 14° 44' W, Lat 54° 43' N
12/8/1940 Objective achieved Patrol area assigned. Reach the area AM7171 and start operations. Attack any enemy contact
12/13/1940 11:31:43 PM Completion of a patrol in the base Lorient
Torpedoes launched: 5
Impact: 3
Missed: 2
Sinking tonnage: 16,542
Merit: 510
Patrol time: 13 days
-------------------------------------------------------
Patrol #12
-------------------------------------------------------
1/16/1941 5:31:43 PM Out on patrol from the base Lorient
1/24/1941 Objective achieved Patrol area assigned. Reach the area AL5742 and start operations. Attack any enemy contact
2/4/1941 Objective achieved New orders 1
2/6/1941 Objective achieved New orders 2
2/22/1941 12:29:00 AM Destroyed Coastal Freighter, 1977 tons, Long 8° 01' W, Lat 56° 17' N
3/1/1941 12:00:15 AM Completion of a patrol in the base Lorient
Torpedoes launched: 2
Impact: 1
Missed: 1
Sinking tonnage: 1,977
Merit: 300
Patrol time: 44 days
-------------------------------------------------------
3/1/1941 Nominated to the command boat type VIIB
3/1/1941 Appointment commander U-69 type VIIC
3/20/1941 Appointment 6thFlotilla
3/20/1941 Appointment to the base Kiel
-------------------------------------------------------
Patrol #13
-------------------------------------------------------
3/20/1941 3:00:00 PM Out on patrol from the base Kiel
3/20/1941 Objective achieved Training Drills
3/20/1941 6:52:00 PM Destroyed Hog Island Type A Freighter, 4185 tons, Long 10° 08' E, Lat 54° 56' N
3/20/1941 Objective achieved New orders
3/20/1941 10:31:33 PM Completion of a patrol in the base Kiel
Torpedoes launched: 0
Sinking tonnage: 4,185
Merit: 180
Patrol time: 1 days
-------------------------------------------------------
Patrol #14
-------------------------------------------------------
Mission Debriefing:
-------------------------------------------------------
Very good patrol and huge succsess!
Encoutered two large slow moving convoys in north Atlantic, used salvos of five torpedos in both attacks with very good hit/miss/dud ratio. One of the intercepted covoys was unescorted. Both groups were intercepted using radio contact reports provided by BdU. Suffered ligh damage. Relocating to St.Nazaire...
-------------------------------------------------------
4/9/1941 5:31:33 PM Out on patrol from the base Kiel
4/15/1941 Appointment to the base StNazaire
4/22/1941 10:40:00 AM Destroyed Large Merchant Ship, 7837 tons, Long 20° 54' W, Lat 55° 52' N
4/22/1941 10:42:00 AM Destroyed T3 Tanker, 11337 tons, Long 20° 54' W, Lat 55° 53' N
4/26/1941 3:02:00 AM Destroyed Medium Old Split Freighter II, 5093 tons, Long 17° 35' W, Lat 48° 16' N
4/26/1941 3:14:00 AM Destroyed T2 Tanker, 10048 tons, Long 17° 34' W, Lat 48° 16' N
4/26/1941 3:35:00 AM Destroyed Hog Island Medium Freighter (War supplies), 4375 tons, Long 17° 33' W, Lat 48° 15' N
4/29/1941 10:57:19 AM Completion of a patrol in the base StNazaire
Torpedoes launched: 10
Impact: 8
Missed: 2
Sinking tonnage: 38,690
Merit: 1420
Raiting increased by 1
Patrol time: 20 days
-------------------------------------------------------
4/29/1941 The new rank is Korwettenkapitan
4/29/1941 The new award is Ritterkreuz des Eisernen Kreuzes mit Eichenlaub
4/29/1941 The new award is U-Boot-Kriegsabzeichen mit Brillanten



https://s6.postimg.org/w2n7xiesx/SH5_Img_2017-04-24_18.32.20.jpg

U-69 during departure from St.Nazaire for central Atlantic...

https://s6.postimg.org/8pp6ezypd/Capture.jpg

:salute:

palmic
04-25-17, 02:48 AM
:up:

Justaparps
04-25-17, 01:35 PM
everything seems fine aside one problem...

WOS adds those black hovering GUI elements(whit tick boxes) and for some reason, either due to a missing font or idk reason, text is not visible(only things visible are yellow/golden tickboxes and black GUI background.

I have attatched a pic of what i am talking about and how i can recreate the problem!

Imgur (http://imgur.com/a/xcnJa)

I followed installation guide, have pc that has no problem running it on max settings,running on windows 10 under admin privilege and under win7 compapility(i5-4670, 750ti, 16gb ram):k_confused:

Aktungbby
04-25-17, 01:49 PM
Justaparps!:Kaleun_Salute:

gezahu
04-25-17, 01:59 PM
Well. I payed a couple of weeks with this mod. First I hae to admit it is the work of very knowledgable people. To make all the tweaks probablymust have been harder than the original coding.
This mod is a new and lightyears better game than the original.
However I noticed a couple of things:
Now you are up against super humans who dont make mistakes. Nobody has any reaction time or lag in attention every enemy is performing at 150% all the way trough the crossing the atlantic ocean. I torpedoed two ships simultaneously and as I missed the second both started to evade simultaneously (which I partly liked as in the the original SH every skipper was a dumb) it is very unrealistic as they have to radio to eachother and so on. For me the behaviour of the boat is also suspicious I cant believe that it takes a minute or more for the electric engine to drop to O RPM and it takes 5-6 minutes to stop from 5-6 knots. Yes the vanilla SH was written by people who skipped phisics in school but this is totally on the other extreeme.
So far I like it very much and thanks for the work.

redline202
04-25-17, 02:40 PM
This is a little bit off-topic question, I'm experimenting some stuff...
Does anyone have any idea how to move a deck gun without a crew help? What controllers are responsible for that?
vdr do you any suggestion?
Thanks.

THEBERBSTER
04-25-17, 05:37 PM
A Warm Welcome To The Subsim Community > Justaparps
Subsim <> How To Donate <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)

You have a Direct X problem!
Make sure your SH5 installation also installed Direct X.
DirectX 9.0C (http://filehippo.com/download_directx/)
Also check that your GPU is set up correctly.
Post #239 Changing The Nvidia GPU Settings (http://www.subsim.com/radioroom/showpost.php?p=2330173&postcount=239)
Post #240 Changing AMD Radeon GPU Settings (http://www.subsim.com/radioroom/showpost.php?p=2330175&postcount=240)

3catcircus
04-25-17, 08:10 PM
So - I just finished sinking a capital ship in Scapa Flow, finishing the Breaking the Fortress mission.

On my way out of the area, turning to port while at PD with Ahead Slow rung up. After a few minutes, I get a CTD. Repeatable multiple times - at various TCs (1 - 64), at the nav map and the attack scope view, with travel mode on and off.

MODS List as follows:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

The Wolves of Steel 2.0.0
TWoS Campaign Advance Verifier Testing
TWoS DeckGun Friendly Waves
TWoS Encr. BdU Orders
TWoS Map Contact Colors
TWoS UI cmd_Auto Ship Recognition
TWoS UI cmd_Radio Reports_A.S.R
TWoS Zones_Incr. Flooding via Zones 2
TWoS Zones_Reduc. Fires and Expl._Incr. Flooding via Zones 2

Anyone else experienced this? Is there a way to teleport back to base like in SH3 with the end patrol and return to base option?

Able72
04-25-17, 10:00 PM
While we are running a different set of optional mods, I did run into the same thing after sinking a battle ship in Scapa Flow. I finally gave up on it, and started another campaign. Didn't do Scapa Flow this time. If you find a fix I'd love to hear about it.

On another note, it looks like you have a redundent set of mods enabled. I think that

TWoS Zones_Incr. Flooding via Zones 2
TWoS Zones_Reduc. Fires and Expl._Incr. Flooding via Zones 2

Are two variations on the same thing and effect the same sets of file in different ways. So that effectively only the last one enabled is doing anything.

Capt. Morgan
04-25-17, 11:43 PM
Hi!
I am not a German speaker, so I installed SH5 with English speech. WoSv2.0 changed that choice to German speech. How can I restore English speech to WoS 2.0?

BTW, I did do a search on this 500+page thread for "english" and only got one response - unanswered. thanks

MCM
04-26-17, 12:47 AM
german uboot, german voices :Kaleun_Cheers:

Capt. Morgan
04-26-17, 01:30 AM
Yeah, thanks for your reply MCM, but it doesn't answer the question I asked. Does anyone else know how to do this?

MCM
04-26-17, 02:19 AM
I know but as I have understand VDR right, that is what he was saying. Sorry for that :D But the text right down shows you the english translation.

THEBERBSTER
04-26-17, 04:16 AM
Hi3c
The optional TWOS mods does not mean that they are all enabled at the same time,
These are optional choices.
You choose one or the other not both.
TWoS UI cmd_Auto Ship Recognition < Auto Ship Recognition
TWoS UI cmd_Radio Reports_A.S.R < Auto Ship Recognition

TWoS Zones_Incr. Flooding via Zones 2 < increased
TWoS Zones_Reduc. Fires and Expl._Incr. Flooding via Zones 2 < reduced
Peter

kevinsue
04-26-17, 07:40 AM
Yeah, thanks for your reply MCM, but it doesn't answer the question I asked. Does anyone else know how to do this?

You can download the English voices folder from my Mediafire account. Just rename your voices folder at C:\Ubisoft\Silent Hunter 5\data\Sound\Speech and replace with English voices. Just make sure that the folder structure is the same as the original and it should replace most of the german language with English. :up:

Mediafire Link dead, SUBSIM Link updated (https://www.subsim.com/radioroom/downloads.php?do=file&id=6256)

vdr1981
04-26-17, 08:32 AM
So - I just finished sinking a capital ship in Scapa Flow, finishing the Breaking the Fortress mission.

On my way out of the area, turning to port while at PD with Ahead Slow rung up. After a few minutes, I get a CTD. Repeatable multiple times - at various TCs (1 - 64), at the nav map and the attack scope view, with travel mode on and off.

MODS List as follows:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

The Wolves of Steel 2.0.0
TWoS Campaign Advance Verifier Testing
TWoS DeckGun Friendly Waves
TWoS Encr. BdU Orders
TWoS Map Contact Colors
TWoS UI cmd_Auto Ship Recognition
TWoS UI cmd_Radio Reports_A.S.R
TWoS Zones_Incr. Flooding via Zones 2
TWoS Zones_Reduc. Fires and Expl._Incr. Flooding via Zones 2

Anyone else experienced this? Is there a way to teleport back to base like in SH3 with the end patrol and return to base option?
Upload two of your last gamesaves (Documents/SH5/data/cfg/SaveGames/000000**) so that I can try to reproduce your CTD...Did you have uboat flags enabled when game crashed?

Capt. Morgan
04-26-17, 08:42 AM
@MCM :Kaleun_Cheers: I know, there's the translation, but for me that can be awkward when a lot of notifications are happening at once. WoS 1.05 (the last version I played) honoured the players choice of language.

@kevinsue :up: Thanks, your English Voices patch set me on the right path. I just disabled WoS, then removed the data\Sound\Speech folder from the mod

Justaparps
04-26-17, 09:18 AM
A Warm Welcome To The Subsim Community > Justaparps
Subsim <> How To Donate <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)

You have a Direct X problem!
Make sure your SH5 installation also installed Direct X.
DirectX 9.0C (http://filehippo.com/download_directx/)
Also check that your GPU is set up correctly.
Post #239 Changing The Nvidia GPU Settings (http://www.subsim.com/radioroom/showpost.php?p=2330173&postcount=239)
Post #240 Changing AMD Radeon GPU Settings (http://www.subsim.com/radioroom/showpost.php?p=2330175&postcount=240)



I fixed it!

How?

Redownloaded directx from link provided and let it run as admin, also used gpu settings showed in the link above(i had nvidia card so i used nvidia link).

Unloaded WOS mod from JGSME, after that reloaded WOS mod, and repeated install Step 4: and Step 5:

After that bug went away... :k_confused: :Kaleun_Thumbs_Up:

My guess is that something went frong in step 4 TDW? patching process...

vdr1981
04-26-17, 09:23 AM
I fixed it!

How?

Redownloaded directx from link provided and let it run as admin, also used gpu settings showed in the link above(i had nvidia card so i used nvidia link).

Unloaded WOS mod from JGSME, after that reloaded WOS mod, and repeated install Step 4: and Step 5:

After that bug went away... :k_confused: :Kaleun_Thumbs_Up:

My guess is that something went frong in step 4 TDW? patching process...
Thanks for a feedback!:up:

diggzakk
04-26-17, 02:29 PM
is BRT full compatible with Twos?

vdr1981
04-27-17, 05:06 AM
is BRT full compatible with Twos?

Never heard for "BRT"...

THEBERBSTER
04-27-17, 05:44 AM
I think he may mean BRF = BARF and if so is not compatible with TWOS
Peter

vdr1981
04-27-17, 08:08 AM
While we are running a different set of optional mods, I did run into the same thing after sinking a battle ship in Scapa Flow. I finally gave up on it, and started another campaign. Didn't do Scapa Flow this time. If you find a fix I'd love to hear about it.

Could be hidden and hard to reproduce damaged group leader scripts bug introduced by Inteligent Random AI mod. If this is true I'll bypass the issue when I find some time to test Scapa mission...:yep:

On another note, it looks like you have a redundent set of mods enabled. I think that

TWoS Zones_Incr. Flooding via Zones 2
TWoS Zones_Reduc. Fires and Expl._Incr. Flooding via Zones 2

Are two variations on the same thing and effect the same sets of file in different ways. So that effectively only the last one enabled is doing anything.

Exactly...:up:

wolfbaron
04-27-17, 09:39 AM
Scapa flow CTD

Quote:
Originally Posted by Able72 View Post
While we are running a different set of optional mods, I did run into the same thing after sinking a battle ship in Scapa Flow. I finally gave up on it, and started another campaign. Didn't do Scapa Flow this time. If you find a fix I'd love to hear about it.


Had the same , if you install the directx9c shared previously , you will not run into to that....just install it and try one more time

vdr1981
04-27-17, 10:41 AM
Had the same , if you install the directx9c shared previously , you will not run into to that....just install it and try one more time

That could be merely a coincidence...
Did you receive "ship sunk" in your cpt log prior your Skapa CTD?

3catcircus
04-27-17, 09:12 PM
Upload two of your last gamesaves (Documents/SH5/data/cfg/SaveGames/000000**) so that I can try to reproduce your CTD...Did you have uboat flags enabled when game crashed?

I managed to reload an earlier save and went from there. Unofrtunately, I deleted / overwrote the last 2 saves in the process of doing so, before seeing your post.

Assuming they are part of the stock TWoS 2.0.0 install, then yes, uboat flags are enabled.