View Full Version : [REL]The Wolves of Steel - SH5 Megamod
fire-fox
12-28-17, 11:14 AM
only user teleport when ''i'' clip through something and the unstick key dose not work. +1 to anti-fish barrel patch. :subsim:
:Kaleun_Cheers:
EDIT: did I miss something seeing this on the patch site ( but nothing mentioned in above patch notes for 2.1.1 )
v2.1.1
- Disabled "Units_visual_sensor_available_light" patch.
*Disable all patches and restore snapshot again to activate changes (Generic Patcher).
vdr1981
12-28-17, 11:53 AM
EDIT: did I miss something seeing this on the patch site ( but nothing mentioned in above patch notes for 2.1.1 )
It is mentioned...:hmm2:
Cyborg322
12-28-17, 12:15 PM
Improved units dusk/night time visual sensors (re-enable the snapshot via Generic Patcher to activate the change). line 9
fire-fox
12-28-17, 12:15 PM
so it is, my bad did realise was for ''- Improved units dusk/night time visual sensors (re-enable the snapshot via Generic Patcher to activate the change)''
Muckenberg
12-28-17, 01:32 PM
Hello
thank you for the new update, even if I do not attack enemy ports. I'm afraid: D Are you planning to add more escort warships or have you finished with new ships? So if it goes without the collapse of the game, I think other escorted warships would revive the game. I am sorry for my English
Bojanpopovic
12-28-17, 04:02 PM
Hi. I am playing 2.1.0 mods, its september 1943, and somewhere in the middle atlantic attacking convoy. Evervthing its ok, except escorts skill when chasing me... I have prepare attack well...dived, runing silent mode, rarely rise periscope...Than launched 4 torps, when escorts started moving faster, i have dived to 200 m, run silent(with one propeller) or stop engines, did everything to minimize noise...but every time escorts hit me with dept charges(sooner or later)...it does not make sence...i mean they didnt see me, and perhaps didnt hear me... how they always find me? Is this normal for 1943 that escorts have that INSANE skill of killing subs? Its annoying because i cant survive succesfuly attacked merchants for expl... Any tutorial for this, if i making mistakes when run my sub? Tnx
vdr1981
12-28-17, 04:39 PM
Hello
thank you for the new update, even if I do not attack enemy ports. I'm afraid: D Are you planning to add more escort warships or have you finished with new ships? So if it goes without the collapse of the game, I think other escorted warships would revive the game. I am sorry for my English
I may add few more escort types in following updates but don't ask me when exactly. Still having a headache from the last set of imported units...:salute:
Hi. I am playing 2.1.0 mods, its september 1943, and somewhere in the middle atlantic attacking convoy. Evervthing its ok, except escorts skill when chasing me... I have prepare attack well...dived, runing silent mode, rarely rise periscope...Than launched 4 torps, when escorts started moving faster, i have dived to 200 m, run silent(with one propeller) or stop engines, did everything to minimize noise...but every time escorts hit me with dept charges(sooner or later)...it does not make sence...i mean they didnt see me, and perhaps didnt hear me... how they always find me? Is this normal for 1943 that escorts have that INSANE skill of killing subs? Its annoying because i cant survive succesfuly attacked merchants for expl... Any tutorial for this, if i making mistakes when run my sub? Tnx
Did you try to launch salvos into the convoy from 3-4 km away?
Bojanpopovic
12-28-17, 04:56 PM
I did, if is that realistic, than im happy enough...Is there any dept which is most safe for NOT be heard?
vdr1981
12-28-17, 05:04 PM
I did, if is that realistic, than im happy enough...Is there any dept which is most safe for NOT be heard?
In 1943? Hardly...
Anyway, even if you are not heard, escorts active sonar will probably track you down if close enough.
Yes, things were very "grim" for German submariners after mid 1943...:yep:
Bojanpopovic
12-28-17, 05:15 PM
Ok, thanks vdr!
I love the game when is realistic. Let it be as it was :)
XenonSurf
12-29-17, 02:31 PM
I have only scratched the surface in contemplating all of the wonderful work done to improve SH5, TWoS will keep me busy for a looong time to come :)
Thank you, and I wish vdr1981 and all fans of the game a happy new year...and sink them all...
:Kaleun_Cheers:
THEBERBSTER
12-29-17, 02:51 PM
Hi Vecko
I am sure I can speak for all of us who play TWOS to offer our congratulations on your very deserved award.:Kaleun_Applaud:
Peter
Muckenberg
12-29-17, 05:07 PM
:Kaleun_Salute::Kaleun_Salute::Kaleun_Salute::Kale un_Salute::Kaleun_Salute::Kaleun_Salute:
well deserved award vecko, congrats mate :Kaleun_Cheers:
Hi. I am playing 2.1.0 mods, its september 1943, and somewhere in the middle atlantic attacking convoy. Evervthing its ok, except escorts skill when chasing me... I have prepare attack well...dived, runing silent mode, rarely rise periscope...Than launched 4 torps, when escorts started moving faster, i have dived to 200 m, run silent(with one propeller) or stop engines, did everything to minimize noise...but every time escorts hit me with dept charges(sooner or later)...it does not make sence...i mean they didnt see me, and perhaps didnt hear me... how they always find me? Is this normal for 1943 that escorts have that INSANE skill of killing subs? Its annoying because i cant survive succesfuly attacked merchants for expl... Any tutorial for this, if i making mistakes when run my sub? Tnx
I could say i have great experience with TWOS escorts and they are way buggy, but not even less in way to hit a target without reason. They are buggy in following you. Sometimes, they are buggy to lurk around you in your vicinity without reason. They are lurking for you in point where was your last point of getting them know ....
But, if they are not hearing you, they are not going to hunt you without reason. You had to let them know somehow..
At first, you have to master hydrophone... Its very easy..
I am sometimes tracking even 3-4 escorts at the moment around me..
Well, most of the times i am killed ;) but thats the part of the simulation, if they dont get me into circle, im mostly fine....
What award are you guys talking about? Did TWOS finaly got best mod out there award? :)
Tonci87
12-29-17, 08:41 PM
What award are you guys talking about? Did TWOS finaly got best mod out there award? :)
He received the best of Subsim 2017 award.
Reason for the Award: Modder of the Year
Congrats VDR. Itīs deserved :Kaleun_Applaud:
Great, TWOS is last man standing for all the remaining years. In my oppinion, there will not be any other to get th throne.
Uboat looks good enough to be succesfull game, but not even close enough to be best sub sim...
GWX looks best in my oppinion, the interior looks very best, but real navigation put everything else to the pocket i though :)
I could never ever play anything else without it. In my oppinion TWOS is best ever and i would like to be mistaken :Kaleun_Wink:
Vecko deserves everything for it, i absolutelly agree with this...
... And i would be very welcome and supportive to anyhing else here...
I just want to say now, thanks for the hundreds of hours which i spend in TWOS back all those years (and i blamed it a lot :D ) Vecko and all those guys behind the mods...
And i hope you are not right now tunning the next version and spending your lifetime the other way...
Merry christmas And Happy new Year! :subsim:
vdr1981
12-30-17, 03:12 AM
He received the best of Subsim 2017 award.
Reason for the Award: Modder of the Year
Congrats VDR. Itīs deserved :Kaleun_Applaud:
I wasn't aware I was nominated in the first place...:o
Congratulations to other winners as well! :Kaleun_Applaud:
Muckenberg
12-30-17, 05:22 AM
Great and frank congratulations to your appreciation Vecko. You definitely deserve it. :Kaleun_Applaud::Kaleun_Applaud::Kaleun_Thumbs_Up: :Kaleun_Salute:
THEBERBSTER
12-30-17, 07:38 AM
Hi Vecko
Some of us proposed you so you would not be overlooked this year.
Producing outstanding work has to be rewarded not just by giving a donation but for all to see.
Peter
Not only thanks for keeping this very old sim alive, but of course every mod is built on the inspiration and previous work of all the contibutors, to thanks to them all and the community for 2017!
Is there a version of SH5 Speech that works with WoS?
Cyborg322
12-30-17, 10:58 AM
Is there a version of SH5 Speech that works with WoS?
Check post by TheBerbster
http://www.subsim.com/radioroom/showthread.php?t=230971
Simon
Check post by TheBerbster
http://www.subsim.com/radioroom/showthread.php?t=230971
Simon
Thank you for the link, but I was refering to the mod that allows you to use voice commands to control the boat :).
Or would doing that allow me to use SH5 speech?
THEBERBSTER
12-30-17, 04:09 PM
Hi bdd
Speech Recognition for SH5 By Skwasjer > Enable JSGME (http://www.subsim.com/radioroom/showpost.php?p=1316060&postcount=1)
For anything you cannot find it will probably be in my Tutorials or Download section.
Peter
Lasstmichdurch
12-31-17, 11:58 AM
Congrats Vecko for the well deserved award and also a very happy new year!:up:
fitzcarraldo
01-01-18, 09:59 AM
Second!
Happy New Year! :Kaleun_Cheers::Kaleun_Cheers::Kaleun_Cheers:
Fitzcarraldo :Kaleun_Salute:
fitzcarraldo
01-01-18, 10:01 AM
I wasn't aware I was nominated in the first place...:o
Congratulations to other winners as well! :Kaleun_Applaud:
Congrats Vecko! Well deserved!
Fitzcarraldo :Kaleun_Salute:
Всех с наступившим Новым годом!
Кому интересно, вот ссылка на русификатор к этой сборке.
Русифицировано всё, тексты и картинки.
РУСИФИКАТОР (https://silent-hunter.ru/viewtopic.php?f=6&t=197)
http://i.playground.ru/i/30/74/62/00/blog/icon.230x130.jpg?v5
:Kaleun_Salute:
excel4004
01-03-18, 03:24 AM
I wasn't aware I was nominated in the first place...:o
And the winner is... Yes, Vecko! Well deserved, yes!! :yeah::salute:
Cyborg322
01-03-18, 11:23 AM
Всех с наступившим Новым годом!
Кому интересно, вот ссылка на русификатор к этой сборке.
Русифицировано всё, тексты и картинки.
РУСИФИКАТОР (https://silent-hunter.ru/viewtopic.php?f=6&t=197)
http://i.playground.ru/i/30/74/62/00/blog/icon.230x130.jpg?v5
:Kaleun_Salute:
Здравствуй Dobryi
спасибо за ссылку
Hi and thanks for your hard work,
I have the steam version, BUT can run it indenpendenly from you Uplay thingy and I would really love to get my hands on a nice modpack...
But I got lost in all the posts in here and in all the treads, so can you please help a NoOb to for-fill his dream of a nice mod?
Is there wolfpacks in campaign for wolves of steel?
I have had subs show up to my contact reports, not always, but sometimes.
cjslax6
01-04-18, 12:58 AM
All,
I'm having some weird issues with this mod. Running the steam version and did all the work arounds. Game loads up and I can click through menus and even load into the campaign but I've got prompt screens up at all times that I can't get rid of.
I can click checkmarks and the like but the Yes No buttons don't do anything.
Pop ups say:
OK
Save New Journal Entries etc. Yes No Cancel at bottom
There is one behind that I can't click either
When I load in I have different ones with a similar problem. Anyone else seen this?
When I get into the campaign the pop up says ok everywhere and the top left corner of the screen is black. Whenever I walk and try and talk to anyone It says they are injured and there are no prompts. I will say that on install Windows Defender quarantined a dll in TOWS that was infected with a trojan. I believe it was Trojan:Win32/Peals.E!c
Cyborg322
01-04-18, 01:31 AM
All,
I'm having some weird issues with this mod. Running the steam version and did all the work arounds. Game loads up and I can click through menus and even load into the campaign but I've got prompt screens up at all times that I can't get rid of.
I can click checkmarks and the like but the Yes No buttons don't do anything.
Pop ups say:
OK
Save New Journal Entries etc. Yes No Cancel at bottom
There is one behind that I can't click either
When I load in I have different ones with a similar problem. Anyone else seen this?
When I get into the campaign the pop up says ok everywhere and the top left corner of the screen is black. Whenever I walk and try and talk to anyone It says they are injured and there are no prompts. I will say that on install Windows Defender quarantined a dll in TOWS that was infected with a trojan. I believe it was Trojan:Win32/Peals.E!c
There are no Trojans Viruses or Malware in WOS try disable defender then add to exceptions in Defender scan run all installs as Admin
cjslax6
01-04-18, 03:20 AM
There are no Trojans Viruses or Malware in WOS try disable defender then add to exceptions in Defender scan run all installs as Admin
Sounds like MS updated it definitions within the past few days which is creating false positives for this one. Found it a few other places online.
Would a fresh reinstall of the mod fix my issue?
Whats the best way to uninstall the mod and reinstall it?
THEBERBSTER
01-04-18, 04:09 AM
A Warm Welcome To The Subsim Community > roa
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
A Warm Welcome Back To The Subsim Community > cjslax6
Tutorials And Other Information Links In My Signature Below
cjslax6
01-04-18, 01:55 PM
I'm all set. Reinstalled the mods and reinstalled old DX9. Up and running!
Aktungbby
01-05-18, 12:12 AM
cjslax6!:Kaleun_Salute: AFTER A SIX YEAR SILENT RUN! & WELCOME ABOARD TO ROA! IN Northern Jytland, DENMARK!:Kaleun_Salute:
Will the game proced to the next chapter of the campaign with Wolves of Steel automaticaly or is it necessary to do anything manualy?
THEBERBSTER
01-07-18, 11:12 AM
A Warm Welcome To The Subsim Community > Nico91
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
Tutorials And Other Information Links In My Signature Below
All in the FAQ#s on post #1
LoL I read the FAQ over and over again and didn't find the red marked line... I just thought the FAQ start's with the Enigma question...
Oh hey apropos Enigma... I think I have a bug on my Enigma.... I did the first steps of decoding till the point where I have to change the codeword from HYDRA to another codeword. But if I klick on the arrows next to "HYDRA" nothing happens. Can't change from hydra to the codeword which I need :( Any help for this?
THEBERBSTER
01-07-18, 06:38 PM
Hi Niko
There is no bug.
Read the tutorial carefully and all will become clearer what to do.
Peter
I know what to do... still can't change the codeword Hydra by klicking on the arrows.... I wanna change from Hydra to Potsdam. But can't change it.
I'd show you what I mean but can't find where the screenshot saves are.
Here's the video of what I mean:
https://youtu.be/A7pKiJnytuo
Cyborg322
01-08-18, 11:35 PM
Here's the video of what I mean:
Video Not available for some reason ?
Sorry! Video should be visible now!
THEBERBSTER
01-09-18, 03:48 AM
Hey Niko
Your are in January 1939 which is Hydra why are you looking for Potsdam
You match the BDU message date to your Enigma machine.
Potsdam does not start until June 1941 in the Black Sea.
Peter
Ok Peter, seems like I need some more training in decoding this... I'll try it again. I'll report here about my progress :ping:
CaesarCzech
01-09-18, 06:19 AM
So Can i actually impact the course of war ? even if germany loses can Kriegsmarine do more damage than historically ? i mean i actually want atleast flavor mentioning if not change course of war.
Furthermore i doubt i can handle this scale of simulation SH 5 Vanilla "Simulation" yep but this ?
Ok, I was able to decode all messages. Thanks for your help.
I messed up the date. I used the date when the message was incoming and not the date which stands directly (date message was send?) in front of the message. With the correct date I got everything done correctly.
@CaesarCzech I think you can lower the rate of realism before you start a new campaign e.g. navigation.
skin-nl
01-09-18, 01:47 PM
Is there wolfpacks in campaign for wolves of steel?
In the Black Pit campaign there is, but dont't expect to much :up:
THEBERBSTER
01-09-18, 01:47 PM
A Warm Welcome To The Subsim Community >
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
Tutorials And Other Information Links In My Signature Below
Furthermore i doubt i can handle this scale of simulation SH 5 Vanilla "Simulation" yep but this ? If you are saying you are finding the game too hard then you need to adjust the game play settings so you can customize your game to the level you wish to play whether this Auto TDC, Manual TDC or a combination of both.
TDW's Option File Editor Viewer (OFEV) is another tool you can use to fine tune your game and customize to suit your game play.
The beauty of having a mega mod like TWOS is you can play at 0% or 100% difficulty something for everyone and 100% reliable as well, what more could anyone ask for?
So Can i actually impact the course of war
I dont think so, you as ubote Kaleun are just piece of machine.
However with TWOS you can manage to raise your name in KSD top Kaleunen chart :)
XenonSurf
01-10-18, 10:39 AM
There are a lot of 'testing' missions added in the 'Historical missions' part. When I load some I don't see the units in the description and will be in a empty world. For example the 'wreckage' mission, but also some missions where you have to navigate and find the enemy, nothing is in sight and my hydrophone sensors remain mute also when changing position.
I wonder if some of these missions can only be played if you set all gameplay options to full realism, manual TDC etc. everything checked except the action camera.
Thanks to clarify, and sorry if it has been asked already.
vdr1981
01-10-18, 04:29 PM
There are a lot of 'testing' missions added in the 'Historical missions' part. When I load some I don't see the units in the description and will be in a empty world. For example the 'wreckage' mission, but also some missions where you have to navigate and find the enemy, nothing is in sight and my hydrophone sensors remain mute also when changing position.
I wonder if some of these missions can only be played if you set all gameplay options to full realism, manual TDC etc. everything checked except the action camera.
Thanks to clarify, and sorry if it has been asked already.
No...Those are just simple test missions to demonstrate some new TWoS features and most of them don't have traffic at all...
XenonSurf
01-10-18, 04:48 PM
No...Those are just simple test missions to demonstrate some new TWoS features and most of them don't have traffic at all...
Ah, thanks Vecko to clarify.
If you don't mind, I have just another question about TWoS (it's a pain that the forum search does not display single pages of a threat, I resigned to search here in the 600 pages...):
There is the very interesting KSD Commander, similar to SH3 Commander. But KSD crashes if i want to use and fill-in the 'edit' windows, or chose a photo for my ego. I'm using it offline only for my saved career, is this possible and does the program work for randomizing the days in bunker or set a specific duration of days?
I found only 1 threat about KSD from its author Warham in 2015 and without any replies (?!)
vdr1981
01-10-18, 04:56 PM
There is the very interesting KSD Commander, similar to SH3 Commander. But KSD crashes if i want to use and fill-in the 'edit' windows, or chose a photo for my ego. I'm using it offline only for my saved career,
You have to log in if you want to edit your info or to add the picture...You can also check KSD documentation and KSD main thread here at subsim...http://www.subsim.com/radioroom/showthread.php?t=224584
is this possible and does the program work for randomizing the days in bunker or set a specific duration of days?
Yes, it does...
XenonSurf
01-10-18, 06:07 PM
Thanks very much, Vecko. The random or set days is the most useful for me anyway.
Cheers,
:Kaleun_Salute:
finchOU
01-11-18, 11:58 AM
Maybe I've been doing this wrong the whole time (as I re read the FAQs), but my normal Campaign Transfer usually works whether Im out to sea or in port. I always get the transition to happy times by getting a new base assignment to which I go...then get new orders.
Then something weird happened (at least to me). I'm returning to port on June 5th 1940, about 3 days still left out at sea, and I save the game but reload via the Main Menu (vs exiting the game and reloading like i've ALWAYS done). Anyway I reload from the main menu just to try it and it loads just fine. But a minute or so after the game loads (at sea) I come back from the kitchen and the screen is on the Campaign transfer screen (which I've never since since the start of the new career). I'm like "okay" and I choose happy times and hit continue. The next thing I know I'm transported to the bunker. Well this kind of freaks me out so I exit out of the game to read the FAQs to see if I missed something.
So long story short longer......My KSD Commander shows the Date is 6/15/40 with Transfer orders to France on 7/2/40 and shows current status as out on patrol (6/15/40) for a new patrol. :06:
So some questions:
1. Is all of this normal?
2. If I reload the last save and when the Campaign Transfer screen comes up can I hit "exit" instead of "continue" so I can sail into port yet still get the transfer to work?
3. Do I just lose 10 days to make the transfer happen?
4. Why is KSD showing transfer orders to France before I would know about them....or before they are sent to me?
5. In my haste to figure out wtf was going on with the Campaign Transfer....I forgot to make a manual save in the bunker. Are Bunker Autosaves reliable?
6. Should I reload an earlier Manual save (6/5/40) before the Campaign Transfer initiated and try it again or will this screw the game up since it already initiated?
GorkanCzech
01-12-18, 03:37 PM
I returned to silent hunter after long Absence and Downloaded Wolwes of steel mod. the problem is SH V with mod will launch load and then blackscreen. I hear music play but screen stays black and it in task manager it says that it is unresponsive. Normal Silent Hunter V works. Any ideas for solution ?
Tonci87
01-12-18, 07:11 PM
I returned to silent hunter after long Absence and Downloaded Wolwes of steel mod. the problem is SH V with mod will launch load and then blackscreen. I hear music play but screen stays black and it in task manager it says that it is unresponsive. Normal Silent Hunter V works. Any ideas for solution ?
Waiting might help. Seriously, the game will take a few minutes to load up. It might appear unresponsive, but donīt worry
@CaesarCzech I think you can lower the rate of realism before you start a new campaign e.g. navigation.
.. or learn real nav, its simple and its core of what makes TWOS better than mods for older versions...
https://www.youtube.com/watch?v=UJ8pHSRxCl8
https://www.youtube.com/watch?v=33sXTKl4Qt8
GorkanCzech
01-14-18, 03:29 AM
Guys another problem, missions work well but when i start campaign i get
Blackscreen in top left and Something with Options
Accept,Cancel Clear.
I tried to make screen but i cant screenshot it because any attempt to do screen results in this screen
The black portion of screen is just above the depth and is the upper right quarter of the screen
https://imgur.com/a/L9IMk
anyone has any idea ?
THEBERBSTER
01-14-18, 04:33 AM
Hi GC
Normal Silent Hunter V works. That is in 4.3 aspect ratio.
TWOS is 16.9.
Match your monitor resolution, aspect ratio, and hz to the in game graphics settings.
Try with and without Vertical Sync.
https://s10.postimg.org/9saus4q2x/SH5_Img_2017-05-03_11.13.57.png
Also check that your gpu is setup correctly for SH5.
Post #239 Changing The Nvidia GPU Settings (http://www.subsim.com/radioroom/showpost.php?p=2330173&postcount=239)
Another option worth a try.
Post #412 Override High DPI Scaling Behavior (http://www.subsim.com/radioroom/showpost.php?p=2515223&postcount=412)
Post #74 Run Both SH5.exe And Ubisoft Game Launcher Application's As Administrator's (http://www.subsim.com/radioroom/showpost.php?p=2204598&postcount=74)
As your game is running the stock game it is not a Direct X problem.
Peter
GorkanCzech
01-14-18, 06:55 AM
Nothing i tried workseven tried to use the 4:3 compatibility. It doesnt work
I tried windowed mode setting up resolution to 16:9.
i only got that black screen in campaigns the historical missions are safe.
THEBERBSTER
01-14-18, 04:18 PM
Hi GC
Do not jump between Historical Missions,Campaigns and the Museum.
Please post your mod list.
Post #9 JSGME How To Export Your Mod List To A Subsim Post (http://www.subsim.com/radioroom/showpost.php?p=2182975&postcount=9)
Peter
.. or learn real nav, its simple and its core of what makes TWOS better than mods for older versions...
Dude not everyone need/want that degree of realism. It's a matter of time. I have a maximum of 4 hours a week for playing SH V. If I'd use real navigation, I'd make almost 0 progress. With real nav I need about 2 hours from finding a enemy ship with sonar until beeing in firing range. That means that I could only sink 2 ships (if not convoys) a week! No thank you. No time for this.
Then leave us alone and play stock SH5!!!
hauangua
01-16-18, 02:37 AM
Dude not everyone need/want that degree of realism. It's a matter of time. I have a maximum of 4 hours a week for playing SH V. If I'd use real navigation, I'd make almost 0 progress. With real nav I need about 2 hours from finding a enemy ship with sonar until beeing in firing range. That means that I could only sink 2 ships (if not convoys) a week! No thank you. No time for this.
ONLY sink 2 ships a week!!!!
In real life UBoat commander "would crawl through the glass" for sink 2 ships every week!!!
SH is not a shooter game!
THEBERBSTER
01-16-18, 03:20 AM
Hi Guys
Let's take it easy and calm down.
It not down to any player to say how TWOS should be played.
TWOS can be played at any difficulty level from 0 to 100% which means the stock game does not need to be used with all it's problems.
It's the players prerogative as to how he/she plays there game no one else's.
While I commend someone like Palmic who wants to make his game as hard as possible I do not look down on the player who wants to use the 3 circles method if that suit them.
Peter
Bill-Taylor
01-16-18, 05:08 AM
Hi everyone!
Firstly I just want to say thanks again for all the hard work put into making TWOS, it's come a long way since I last installed (a single .exe wow!).
I just have a quick question. Since I last played I now have a 16:10 monitor and am uncertain what (if any) resolution patch I should enable via JSME. I'm going to go ahead with native at the moment, but obviously this isn't idea in the long run.
Thanks so much in advance, I'm really looking forward to diving back into this game.
Dude not everyone need/want that degree of realism. It's a matter of time. I have a maximum of 4 hours a week for playing SH V. If I'd use real navigation, I'd make almost 0 progress. With real nav I need about 2 hours from finding a enemy ship with sonar until beeing in firing range. That means that I could only sink 2 ships (if not convoys) a week! No thank you. No time for this.
Its not game for you mate, easy as that..
I would never ever put one % down from TWOS max difficulty.
In fact, i even make it harder by removing textual information about sound at hydrophone etc... :salute:
THEBERBSTER
01-16-18, 07:00 AM
A Warm Welcome To The Subsim Community > Bill-Taylor
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
Tutorials And Other Information Links In My Signature Below
I now have a 16:10 monitor and am uncertain what (if any) resolution patch I should enable via JSME. 16.10 resolution would be 8 x 5 Aspect ratio.
Bill-Taylor
01-16-18, 07:18 AM
16.10 resolution would be 8 x 5 Aspect ratio.
That's fantastic, I had a suspicion that was the case but I didn't want to act on it before I got confirmation.
Also dude thank you massively for your collection of FAQs and tips, they're exceptionally helpful.
Once I get to grips with the game again I hope to do a brief LP (inspired by emptycup's content) of the game and I'll be sure to thank you in that as well.
Edit: I just saw that it even mentions it being for 16:10 in the description, boy do I ever feel like a tit now haha. Thanks all the same though dude.
Hi Guys
Let's take it easy and calm down.
It not down to any player to say how TWOS should be played.
TWOS can be played at any difficulty level from 0 to 100% which means the stock game does not need to be used with all it's problems.
It's the players prerogative as to how he/she plays there game no one else's.
While I commend someone like Palmic who wants to make his game as hard as possible I do not look down on the player who wants to use the 3 circles method if that suit them.
Peter
Wise words. It is a naval simulation. So it is impossible to play at a 100% reality level. (in those days there was no internet and there was no TheBerbster tutorial). And I really hope there are no real casualties at any level of difficulty.
Have to go. Real life job, you know. Salute and respect to all that play TWOS
Have a nice day.
Aniuk
Its not game for you mate, easy as that..
I would never ever put one % down from TWOS max difficulty.
In fact, i even make it harder by removing textual information about sound at hydrophone etc... :salute:
As THEBERBSTER said please quit bitching. It's a game and I keep it as a game and I decide how I play it! Feel free to play on "100%" realism. I won't do it.
So yesterday appeared a new problem. If I hit O for the clock, the clock appears and instantly disappears. Can't open the clock again, won't appear anymore. Any fix for this? Corrupted game save?
THEBERBSTER
01-17-18, 07:44 AM
Niko
The clock can also be loaded from the officer icons.
you can customize to set your clock to appear by making a change in the OFEV.
In the picture for example if you TC4 as soon as TC8 or higher is reached the clock will appear on the screen.
https://s10.postimg.org/ds63s2prd/Clock.jpg
Peter
XenonSurf
01-17-18, 08:13 AM
Dude not everyone need/want that degree of realism. It's a matter of time. I have a maximum of 4 hours a week for playing SH V. If I'd use real navigation, I'd make almost 0 progress. With real nav I need about 2 hours from finding a enemy ship with sonar until beeing in firing range. That means that I could only sink 2 ships (if not convoys) a week! No thank you. No time for this.
To speed things up when you play, go and take a look at my new GUIDE here:
http://www.subsim.com/radioroom/showthread.php?t=236272
Once in the bunker you can set your Gameplay Options, you can switch off Manual targetting, and disable most realistic options. There is no need to consider TWoS as a hyper realistic thing. Even without realism TWoS plays much better than the stock game.
But just know that if you put everything to 100 or 90+ (I would at least keep the outside camera on, also for checking my deck gun which doesn't always reposition well), then be aware that TWoS is close to perfect realism. You can set it like that, but fortunately you don't have to.
Also to speed things up (that's what you want, right?) , make use of the various *Automation* scripts in the game, e.g. when leaving harbours so you don't have to plot the courses, for some defensive manoeuvres that will be done automatically etc. Take a look at it.
To speed things up when you play, go and take a look at my new GUIDE here:
http://www.subsim.com/radioroom/showthread.php?t=236272
Once in the bunker you can set your Gameplay Options, you can switch off Manual targetting, and disable most realistic options. There is no need to consider TWoS as a hyper realistic thing. Even without realism TWoS plays much better than the stock game.
But just know that if you put everything to 100 or 90+ (I would at least keep the outside camera on, also for checking my deck gun which doesn't always reposition well), then be aware that TWoS is close to perfect realism. You can set it like that, but fortunately you don't have to.
Also to speed things up (that's what you want, right?) , make use of the various *Automation* scripts in the game, e.g. when leaving harbours so you don't have to plot the courses, for some defensive manoeuvres that will be done automatically etc. Take a look at it.
Hi, I have a problem with the observation periscope and also with the attack one. When I'm with one of them, they come out in their position higher up. And then they will not let me down and they have almost no route. I have the mod The wolfes of steel v.2.1.2
THEBERBSTER
01-17-18, 01:48 PM
Hi jorca
Periscopes can be changed in the OFEV Automatics Tab.
https://s10.postimg.org/78vcflyex/Automatics.jpg
Peter
XenonSurf
01-17-18, 02:18 PM
Hi, I have a problem with the observation periscope and also with the attack one. When I'm with one of them, they come out in their position higher up. And then they will not let me down and they have almost no route. I have the mod The wolfes of steel v.2.1.2
I'm still playing at 2.1.0 so I may not see this. Veco can answer this for sure.
Do you use keyboards or the mouse for the periscopes? When using keyboards (PGUp/PGDown; Ins/Del) then you must keep pressing.
When using the mouse, the one arrow (upper left, last arrow upside) is for raising the scopes completly. Similarly, the same arrow more below is for retracting completly. The other arrows are for step-raising or step-retracting. And all this doesn't work?
Hi jorca
Periscopes can be changed in the OFEV Automatics Tab.
https://s10.postimg.org/78vcflyex/Automatics.jpg
Peter
Thanks for the answers. I'll try to modify the OFEV automatics tab. I hope that it is that and can raise and lower the periscope to the desired height.
THEBERBSTER
01-18-18, 03:52 AM
Hi jorca
I hope that it is that and can raise and lower the periscope to the desired height. No that is not possible.
Automatics will fully raise, lower or ignore them.
Only you can set the viewing height by using the Ins and Del and PgUp and PgDn keys.
Peter
Hi jorca
No that is not possible.
Automatics will fully raise, lower or ignore them.
Only you can set the viewing height by using the Ins and Del and PgUp and PgDn keys.
Peter
Ok, thanks then i have a problem because the assigned Keys make the noise to work but the periscope moves little Up and down but not all its way
XenonSurf
01-18-18, 08:10 AM
@jorca,
when you click on the observation scope it will raise by an amount, you see this grafically when it goes up, or you teleport to it, then it will be over the water already if you are at periscope depth. From there on you can set it higher but not lower.
Not so with the attack scope: it will always be at the lowest state when you go to it. (unless you leave it up when quitting, don't forget to lower it once you are finished with it.)
All this is not like in SH3!
vdr1981
01-18-18, 02:51 PM
Hey guys!
If you haven't already notice, Twos v2.1.2 update and standalone package with few tuning are available for download. Make sure to check them out.:salute: You can find more info in my signature
Cheers!
fitzcarraldo
01-18-18, 06:54 PM
Hey guys!
If you haven't already notice, Twos v2.1.2 update and standalone package with few tuning are available for download. Make sure to check them out.:salute: You can find more info in my signature
Cheers!
Hi, Vecko! Many thanks for the new update.
Is it necessary to redownload the addon mods? I use the oldies VII start, the verifier and the flags remove (when I'm far of the port).
Best regards.
Fitzcarraldo :salute:
vdr1981
01-19-18, 10:22 AM
Hi, Vecko! Many thanks for the new update.
Is it necessary to redownload the addon mods? I use the oldies VII start, the verifier and the flags remove (when I'm far of the port).
Best regards.
Fitzcarraldo :salute:
Not necessary but recommended ...:salute:
Pultti10
01-19-18, 05:54 PM
When reporting a problem/bug/CTD, please make sure to provide answers to following questions:
- Operating System, System spec ?
- Confirm that the game is patched to official v1.2.0 version.
- What is your version of the game ? (DVD, Uplay download, Steam)
- Confirm that you have checked for solution in provided install instructions, FAQ and tips?
- Specify mods you're using and state your mod order (do not type it manually, use "Export activated mods list to" JSGME function).
- If you use any unsupported mods, remove them, reinstall your game according to install instruction/start new campaign and make sure that the issue still persist.
- Make sure to provide as much details as possible when describing the situation when problem/bug/CTD can be observed. What should we do in order to reproduce this issue?
- Upload several screenshots and gamesaves where problem can be observed.
Any report with less details or report like "HELP MY GAME CTD RANDOMLY ALL THE TIME :/\\!!:timeout::down::hmph: !!!" is not helpful at all and it will only cause confusion.
Be thorough in your bug reports so we can diagnose, fix or discard the issue with less time consuming efforts, otherwise we wont see much use of it and I wont bother to answer...
Hi
My game crashes after I make first shot or torpedohit and it scores against convoy. Torpedo can be dud or live, no matter. Repeatedly... I have tried many many times and always same result.
I have tried with saving the game before incident and not saving. i'am stuck.
Against single vessels I have no problem, I can sink them and game goes on as it should.
I have tried to find similar problems solved from the threads and faqs but no luck.
Here info you required:
Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Silent Hunter 5\MODS]
The Wolves of Steel 2.0.0
The Wolves of Steel 2.1.1 Update
TWoS Encrypted BdU Orders
TWoS Real Navigation
Win 7 Ultimate, service pack 1, 64 bit
AMD Phenom(tm) X6 1055T Prosessor 2,81 GHz
RAM 8 Gt
NVIDIA GeForce GTX 560 Ti
Samsung SSD 850 EVO 250GB ATA Device
Game is installed as instructed as mods too. It's uPlay game and it's that 1.2.0 patched by uPlay.
Sorry I can't attache SAVE-file in to this post, don't know how.
Jukka
XenonSurf
01-19-18, 07:53 PM
I think this is one of the rare unresolved bugs in TWoS and applies for convoys only. As a workaround, don't shoot first at the leading ship in the convoy, but go for other ones first and then only hit the leading ship. OR: Deactivate manual TDC when shooting at first ship in convoy, and re-activate manual TDC from there on.
Veco has more details on this, I hope that he can crush this bug someday, also because it surely limits the convoy creation edition. But I must say although I know about it , it has never crashed my game.
vdr1981
01-20-18, 02:47 AM
I think this is one of the rare unresolved bugs in TWoS and applies for convoys only. As a workaround, don't shoot first at the leading ship in the convoy, but go for other ones first and then only hit the leading ship. OR: Deactivate manual TDC when shooting at first ship in convoy, and re-activate manual TDC from there on.
Veco has more details on this, I hope that he can crush this bug someday, also because it surely limits the convoy creation edition. But I must say although I know about it , it has never crashed my game.
Nope, it doesn't sound like irai damaged convoy leader bug or like anything I have encountered before...:hmmm:
I would suggest clean game installation and fresh campaign start...:yep:
skin-nl
01-20-18, 05:23 AM
@Pultti10
Install your game outside your program files (x86) folder!!!!
Mod enabler doesn't like that
Michael
@jorca,
when you click on the observation scope it will raise by an amount, you see this grafically when it goes up, or you teleport to it, then it will be over the water already if you are at periscope depth. From there on you can set it higher but not lower.
Not so with the attack scope: it will always be at the lowest state when you go to it. (unless you leave it up when quitting, don't forget to lower it once you are finished with it.)
All this is not like in SH3!
I think I understand what you say. and you are right, the use of the observation periscope and above all the attack periscope for its correct operation should be used under water, and under water and be able to regulate it. I hope I do not have problems with the periscope route and that I can upload and download it as needed. Thanks guys!!
XenonSurf
01-20-18, 05:49 AM
Nope, it doesn't sound like irai damaged convoy leader bug or like anything I have encountered before...:hmmm:
I would suggest clean game installation and fresh campaign start...:yep:
Sorry Veco, I must then confound it with WAC in SH3... Good to know.
I'm back in SH5 thanks to news about the mod I encountered near the UBOOT boardgame videos:) I have some question and issues:
1. KSDCommander crashes on start (Win10). How can I change captain name and boat designation manually?
2. Is it possible to remove ships siluettes on max map zoom? Or show them only in e.g. 2500m range?
3. Is it possible to have torpedo solution (track) to show on the map? [Got it (map/TAI options checkist)]
4. On the first mission I noticed lots of smoke rendering problem. Going with TCx4 smoke often disappears and start to generate from the beginning. Like it was done in cycles.
5. Perhaps most important - is there a mod for bigger /clearer font on the map? I have problem reading range/angle on 1920x1080.
Thank you for working still on the game:)
fitzcarraldo
01-21-18, 09:11 AM
All the saint days my W10 tried to actualize automatically to Fall Creator......I need to restart the PC to stop de process.
I have two questions, mainly for Berbster:
1-How can I stop these damned automatic updates of W10?
2- What is the Nvidia driver for GT series working with Creator and SH5? The three latest drivers don't work with SH5.exe.
Many thanks for all the help!
Fitzcarraldo :salute:
Weasel665
01-21-18, 10:25 AM
@fitz
I have Steam version of SH5 modded with WOS and it is working fine with my specs below.
SH5 with WOS 2.1.1
SH5 installed in E:/steam/steamapps/common/
PC Specs
WIN 10 Home v 1709
i5-4570 @3.2ghz
GTX 970-Driver 390.65
16 GB RAM
http://www.mediafire.com/file/zk66btvnj2yaika/Silent_Hunter%C3%82%C2%AE__Battle_of_the_Atlantic_ Gold_Edition2018-1-20-19-43-48.jpg
fitzcarraldo
01-21-18, 10:50 AM
Nice! With 1709 and the latest driver 390.65 SH5.exe donīt start. I have the DVD version.
Many thanks!
Fitzcarraldo :Kaleun_Salute:
Nice! With 1709 and the latest driver 390.65 SH5.exe donīt start. I have the DVD version.
Many thanks!
Fitzcarraldo :Kaleun_Salute:
Perhaps a clean install of the NVidia Driver. I have 390.65 and all the latest updates of W10. No problems here running WOS 2.1.1
kind regards
Aniuk
THEBERBSTER
01-21-18, 11:31 AM
Hi fitz
I recently had a Windows 10 Creator Fall update version1709 without any problems even updating the driver to 388.13 from my previously rolled back one.
If you were never to connect to the internet then you would not need Windows updates.
Windows updates whether we like them or not are essential when they are security ones that keep our systems safer.
I would suggest you take a look at these fixes.
I would suggest you try fix 1 first,
Total Black Screen > Sound No Picture > Picture No Sound Fixes < Windows 10 Creator Version 1703 Fixes (http://www.subsim.com/radioroom/showpost.php?p=2408009&postcount=17)
Peter
fitzcarraldo
01-21-18, 12:23 PM
Many thanks!:Kaleun_Applaud:
I will try with an old version of the driver. 388.xx...
Best regards.
Fitzcarraldo :Kaleun_Salute:
Hello, guys)) Sorry for may be stupid question, but where i can find on my map a marks of supplies ships in the sea? For example in Winston Special campaign. In options i have swithed this settings, but nothing in the map.:k_confused:
I had been sent into South Atlantic, there is no a friendly ports, wich could be used for resupplied, and what i shoult to do? I have no more fuel finally...That's a problem. Please, help.
fitzcarraldo
01-21-18, 06:20 PM
Hello, guys)) Sorry for may be stupid question, but where i can find on my map a marks of supplies ships in the sea? For example in Winston Special campaign. In options i have swithed this settings, but nothing in the map.:k_confused:
I had been sent into South Atlantic, there is no a friendly ports, wich could be used for resupplied, and what i shoult to do? I have no more fuel finally...That's a problem. Please, help.
Did you use Options File Edit Viewer - OFEV - for the visible marks in the map?
Best regards.
Fitzcarraldo :salute:
Have your radioman call for resupply, if approved, you should then be given coordinates to a resupply ship, and there should be a red X there.
Did you use Options File Edit Viewer - OFEV - for the visible marks in the map?
Best regards.
Fitzcarraldo :salute:
Yes, i have used that, everythin where it possible, i have switched the option which show the mark of supply ships. But it's nothing in my map. It's doesn't appeared no one time. :k_confused:
I tried to ask through the radioman about supply request. But them denieded my requests each time. Besides, i tried it in different period of campaign, and everything is same.
vdr1981
01-22-18, 03:33 AM
Yes, i have used that, everythin where it possible, i have switched the option which show the mark of supply ships. But it's nothing in my map. It's doesn't appeared no one time. :k_confused:
I tried to ask through the radioman about supply request. But them denieded my requests each time. Besides, i tried it in different period of campaign, and everything is same.
In that case, you should head for Spain, or even Canary islands if available...:yep:
In that case, you should head for Spain, or even Canary islands if available...:yep:
Ok, thank you. From Сapetown to nearest friendly base is over 3000 km. To heading there will be some difficult, especially if you have half tank of fuel, because other fuel you spent on way there)):Kaleun_Salute:
Tell me one moment in add, is there any cases when the command chiefs approved request in supply and sent it for you?
... And you can ask your navigator, how far you are able to get with current fuel at current speed...
fitzcarraldo
01-22-18, 11:19 AM
Ok, thank you. From Сapetown to nearest friendly base is over 3000 km. To heading there will be some difficult, especially if you have half tank of fuel, because other fuel you spent on way there)):Kaleun_Salute:
Tell me one moment in add, is there any cases when the command chiefs approved request in supply and sent it for you?
Because in SH5 you have only a Type VII Uboat, ever you have short-medium range fuel. Then, you need to refuel in your way for far missions, donīt wait for a low fuel level. When you are 30% fuel start to request refueling; if there is some supply ship near, it appears in the map. Also you can use batteries in surface, but not recommended...
Best regards and good luck!
Fitzcarraldo :Kaleun_Salute:
fitzcarraldo
01-22-18, 11:24 AM
I find the problem with W10 Fall Creator 1709 update and SH5.
You need (if you use it) the antilag dll file from your main SH5 directory.
I ever use antilag, and it works fine with previous versions of W10, but with Creator there is some problem, making them not compatible.
Then, if you actualize to W10 1709 and have the latest Nvidia drivers, there is no problem. My TWoS works OK now. I delete the antilag dll and the antilag.cfg files.
Now, I have some lags, but I need to live with it.
Resolved!
Many thanks for all the help.
Fitzcarraldo :Kaleun_Salute:
Because in SH5 you have only a Type VII Uboat, ever you have short-medium range fuel. Then, you need to refuel in your way for far missions, donīt wait for a low fuel level. When you are 30% fuel start to request refueling; if there is some supply ship near, it appears in the map. Also you can use batteries in surface, but not recommended...
Best regards and good luck!
Fitzcarraldo :Kaleun_Salute:
Thank you. I'll try to do it:Kaleun_Salute:
THEBERBSTER
01-22-18, 03:40 PM
Hi fitz
Does the Antilag application not give you the option to run it as an administrator?
Peter
fitzcarraldo
01-22-18, 06:37 PM
Hi fitz
Does the Antilag application not give you the option to run it as an administrator?
Peter
It is a dll, not and exe. An special direct3-9 dll.
Regards.
Fitzcarraldo :salute:
Hello there))
Can somebody tell me how can i make an auto recognition of the ships? I have switched on auto targeting system but i can't see in my book of the ships (type, tonnage, etc.) a highlighted ship.
fitzcarraldo
01-25-18, 05:50 PM
Hello there))
Can somebody tell me how can i make an auto recognition of the ships? I have switched on auto targeting system but i can't see in my book of the ships (type, tonnage, etc.) a highlighted ship.
Do you use the Auto ID UI addon mod?
Search it in the Vecko MF page, post 1 of this thread. You have diverse addon mods for TWoS.
https://m.mediafire.com/folder/6xdh6g4691e3o/TWoS_2.1_Compatible_Aditional_Mods_and_Addons
Regards
Fitzcarraldo :salute:
Do you use the Auto ID UI addon mod?
Search it in the Vecko MF page, post 1 of this thread. You have diverse addon mods for TWoS.
https://m.mediafire.com/folder/6xdh6g4691e3o/TWoS_2.1_Compatible_Aditional_Mods_and_Addons
Regards
Fitzcarraldo :salute:
Thank you a lot. I didn't know about that earlier.:Kaleun_Salute:
I don;t know if this was discussed already but anyway to increase tc past 64 its really anoying getting out of ports.
XenonSurf
01-29-18, 08:56 AM
I don;t know if this was discussed already but anyway to increase tc past 64 its really anoying getting out of ports.
It's capped for stability I think. I know the stock game crashes easily whith high TC and objects or traffic nearby. Also for that reason you cannot go to 1024 like in stock.
But when using Automation for port traffic, you can increase the sub speed to middle/full speed, it won't confuse the script and you go out of port pretty fast with TC 64.
I can choose more than 512x tc is it normal?
XenonSurf
01-29-18, 09:52 AM
I can choose more than 512x tc is it normal?
No, I was not clear enough, in the *stock game* you can go to TC 1024, but at your own risk... In TWoS the default max is 512.
THEBERBSTER
01-29-18, 11:57 AM
High Guys
In TWoS the default max is 512. Add a , and 1024 and you can use Travel Mode to increase your TC at your own risk of course.
Peter
finchOU
01-30-18, 02:53 PM
I still have a question about the Ship's Journal and Destroyed marks.
A. Is there a difference between activating your Ships Journal via the Main Menu before loading your game ....
or
B. just leaving the Main Menu Journal to none and loading the Journal once the game starts?
I find that if I load the Journal AFTER I load the game (option B) the time it takes to load is a lot less.
Also, if I did Option A I would STILL have to load the journal once the game starts to get my Nav and Supermarks. Only difference is I would have to Uncheck "Read Journal Entries" because those were already loaded.
Also when I leave the game...if I'm using option B....I can just Save the Journal manually.....before Manually saving game and and exit to Windows if I want to.
So my question is ....is there a right and wrong way to use the Journal? Is there anything wrong with Manually loading and saving it?
Lastly, ever since starting to use the Journal....Destroyed marks haven't appeared at all. The only caveat being that i've only suck 4 ships from 2 different convoys in the game and NO marks appeared when they were sunk. After researching a little bit...it seems Destroyed marks are buggy to say the least...as there are known issues of them loading at 0 N, 0 W or not appearing at all. Half the reason I wanted to use the Journal was to make a journal specificly to track my destroyed marks through a career. I guess this just isn't possible.
fitzcarraldo
01-30-18, 07:49 PM
I still have a question about the Ship's Journal and Destroyed marks.
A. Is there a difference between activating your Ships Journal via the Main Menu before loading your game ....
or
B. just leaving the Main Menu Journal to none and loading the Journal once the game starts?
I find that if I load the Journal AFTER I load the game (option B) the time it takes to load is a lot less.
Also, if I did Option A I would STILL have to load the journal once the game starts to get my Nav and Supermarks. Only difference is I would have to Uncheck "Read Journal Entries" because those were already loaded.
Also when I leave the game...if I'm using option B....I can just Save the Journal manually.....before Manually saving game and and exit to Windows if I want to.
So my question is ....is there a right and wrong way to use the Journal? Is there anything wrong with Manually loading and saving it?
Lastly, ever since starting to use the Journal....Destroyed marks haven't appeared at all. The only caveat being that i've only suck 4 ships from 2 different convoys in the game and NO marks appeared when they were sunk. After researching a little bit...it seems Destroyed marks are buggy to say the least...as there are known issues of them loading at 0 N, 0 W or not appearing at all. Half the reason I wanted to use the Journal was to make a journal specificly to track my destroyed marks through a career. I guess this just isn't possible.
B for me. I have all the entries and supermarks, and destroyed marks. I donīt remember to use your A option any time.
Regards and good hunt! :Kaleun_Cheers:
Fitzcarraldo :Kaleun_Salute:
XenonSurf
01-30-18, 11:32 PM
Hi guys,
I want to re-open the questions about the bad position of the deck gun once the crew is leaving it. I have read the sticky tutorial post and usually I make all the right steps to unman the deckgun, problem is: this time I used the Trevally script for zig-zaging and using the deck gun automatically. After deactivating the script, the deck gun is in bad position (don't know if this matters for sub operation, I guess yes.)
I have redone all steps to re-man the deck gun and unman it, but it vain. What I did:
1. Tell WO to man the deck gun
2. Go to Battlestations Level 2
3. The other deck gun icons are already in right position (man deck gun; stop firing)
I then exactly revert the steps above, still the deckgun is not aligned. Any idea?
Thanks!
THEBERBSTER
01-31-18, 06:30 AM
Hi XS
The deck gun position is an easy one to answer.
You must always go to Battle Stations before using the deck gun from the Watch Officer icon Battle Stations which will turn yellow.
When you have finished with the deck gun click on the icon again and the deck gun will correctly go back to the forward position.
I have 2 tutorials which show the difference with and without the icon.
Peter
Sauroketh
01-31-18, 09:31 AM
...
Download The Wolves of Steel v2.1.2_SH5 Expansion Pack_Full (http://www.subsim.com/radioroom/downloads.php?do=file&id=4861)
...
Check her for more TWoS 2.1.x compatible optional mods and addons (https://www.mediafire.com/folder/6xdh6g4691e3o/TWoS_2.1_Compatible_Aditional_Mods_and_Addons)[/CENTER]
.
Lord be praised!
Our Lord Poseidon, I mean.
XenonSurf
01-31-18, 10:43 AM
Hi XS
The deck gun position is an easy one to answer.
You must always go to Battle Stations before using the deck gun from the Watch Officer icon Battle Stations which will turn yellow.
When you have finished with the deck gun click on the icon again and the deck gun will correctly go back to the forward position.
I have 2 tutorials which show the difference with and without the icon.
Peter
Thanks Peter, I will try to figure out what you say in a training single mission and take note.
vdr1981
01-31-18, 11:47 AM
I still have a question about the Ship's Journal and Destroyed marks.
A. Is there a difference between activating your Ships Journal via the Main Menu before loading your game ....
or
B. just leaving the Main Menu Journal to none and loading the Journal once the game starts?
I find that if I load the Journal AFTER I load the game (option B) the time it takes to load is a lot less.
Also, if I did Option A I would STILL have to load the journal once the game starts to get my Nav and Supermarks. Only difference is I would have to Uncheck "Read Journal Entries" because those were already loaded.
Also when I leave the game...if I'm using option B....I can just Save the Journal manually.....before Manually saving game and and exit to Windows if I want to.
So my question is ....is there a right and wrong way to use the Journal? Is there anything wrong with Manually loading and saving it?
Lastly, ever since starting to use the Journal....Destroyed marks haven't appeared at all. The only caveat being that i've only suck 4 ships from 2 different convoys in the game and NO marks appeared when they were sunk. After researching a little bit...it seems Destroyed marks are buggy to say the least...as there are known issues of them loading at 0 N, 0 W or not appearing at all. Half the reason I wanted to use the Journal was to make a journal specificly to track my destroyed marks through a career. I guess this just isn't possible.
I think that both ways are OK although I always use B...:yep:
If you want to reduce journal loading time drastically than do not save all journal entries. Save only essential entries, nav points, supermarks ect...:yep:
Destroyed marks are somewhat glitchy, that is correct...
Does anybody know a way to change stock faces im Wolves of Steel with alternative ones with beards? I like them more (especially Dieter without cap kills immersion for me).
I tried to do that by simply loading alternative faces in JGMSE from MC mod after Wolves and Wolves update.
It worked, crew faces changed. But it messed some scritps for crew members (give depth under keel, and weather report for navigator stopped working, no "alarm tauchen" and "tiefer verdamt" callouts, battery loading command and so on.)
Thx for reply in advance.
Cyborg322
02-01-18, 08:42 AM
I thought beards were in main mod from v 2.09e
" - TWoS crew finally crew beard (except Beno of course, he still doesn't have it). Added Kevinsue's Bearded Crew TWoS addon permanently. "
What is the difference with MFC Visually ? that mod changes other things not just images such as " INIT strategies to handle starting conditions" and "changes to script files"
A Lot of non recommended mods don't work properly with WOS
I think I get what you are trying to achieve the stock faces are pretty ugly it was discussed in this thread http://www.subsim.com/radioroom/showthread.php?t=163591 by The Beast
Simon
All i want is having alternative faces from MCMod (Mod that is already included in Twos, but with stock faces version only) instead of stock faces. Nothing more. I am able to achieve that by loading "alternative faces" with JGMSE but this way messes something up with crew commands and voices. Which shouldnt, as i recognise this as the same mod but with different crew models.
AirShark
02-01-18, 03:29 PM
after playing for a while im getting white textures :o :doh:
edit: i fixed it by removing the antilag Huray ! :D
vdr1981
02-02-18, 06:18 PM
after playing for a while im getting white textures :o :doh:
edit: i fixed it by removing the antilag Huray ! :D
:salute:
fitzcarraldo
02-03-18, 10:56 AM
after playing for a while im getting white textures :o :doh:
edit: i fixed it by removing the antilag Huray ! :D
Antilag dll causes problems with the last Windows 10 update, the Fall Creator.
I use Nvidia Inspector for fix the frames to 40, now.
Regards.
Fitzcarraldo :Kaleun_Salute:
Rosco74
02-04-18, 06:04 PM
Hello everyone !
I have WoS 2.0.9 and I would like to know if I need to uninstall it before launching the .exe of the last update (2.1.2) ?
What is the best way to update ?
Thanks a lot
fitzcarraldo
02-04-18, 06:43 PM
Hello everyone !
I have WoS 2.0.9 and I would like to know if I need to uninstall it before launching the .exe of the last update (2.1.2) ?
What is the best way to update ?
Thanks a lot
Uninstall the update via JSGME and engage the new 2.1.2 with JSGME.
The exe put 2.1.2 in your Mods folder.
Regards.
Fitzcarraldo :salute:
Rosco74
02-04-18, 07:02 PM
Thanks !
All done. Great work. I did read the patch notes, can someone explain me this line :
Improved units dusk/night time visual sensors (re-enable the snapshot via Generic Patcher to activate the change).
Do i need to change something manually ?
Thanks!
vdr1981
02-04-18, 08:22 PM
Do i need to change something manually ?
Thanks!
Restore the snapshot via Generic File Patcher...
Rosco74
02-04-18, 08:43 PM
That doesn't help me a lot, I am not a pro modder sorry :-/
But thanks I ll leave it like that then
fitzcarraldo
02-04-18, 08:52 PM
Is there some way to change the rate of good/bad weather days in campaign? I am cruising to my patrol area, August 1940, HT, and after 17 days, I have ever the same weather: 5 mts waves, clouds partial, no fog. I'm writing about weather observed and in game, not (bad) weather reports.
I play with low TC. No more than 128.
Many thanks in advance.
Fitzcarraldo :salute:
vdr1981
02-04-18, 09:08 PM
That doesn't help me a lot, I am not a pro modder sorry :-/
But thanks I ll leave it like that then
Pro modder? You did activated Generic Patcher and andrestored the snapshot when you were installing TWoS for the first time, right?:hmmm: Step 3 from instal instructions?
Is there some way to change the rate of good/bad weather days in campaign? I am cruising to my patrol area, August 1940, HT, and after 17 days, I have ever the same weather: 5 mts waves, clouds partial, no fog. I'm writing about weather observed and in game, not (bad) weather reports.
I play with low TC. No more than 128.
Many thanks in advance.
Fitzcarraldo :salute:
Save/reload ?
In my game weather changes aren't longer than 3-4, max 5 days...
leeszaj
02-05-18, 06:31 AM
Hello
Is it possible to add a night filter to the lighting? Because it is too bright now. Using oryg Dyn.Environment v2.9 main mod and adding Enhaced Visibility (medium) I get a much darker night than when I add the same filter to TSWoS. I really care about that because it's too bright at night.
The second thing. My torpedoes are notoriously explode prematurely at high wavelengths. Is this supposed to be?
Third thing. I often teleport me outside the ship when I leave the observation periscope.
vdr1981
02-05-18, 10:00 AM
Hello
Is it possible to add a night filter to the lighting? Because it is too bright now. Using oryg Dyn.Environment v2.9 main mod and adding Enhaced Visibility (medium) I get a much darker night than when I add the same filter to TSWoS. I really care about that because it's too bright at night.
In-game gamma adjustment?
The second thing. My torpedoes are notoriously explode prematurely at high wavelengths. Is this supposed to be?
Yes...Run them deeper and don't use magnetic detonators in bad weather
Third thing. I often teleport me outside the ship when I leave the observation periscope.
Use "unstuck" key command (Shift+U)...
:salute:
leeszaj
02-05-18, 10:45 AM
In-game gamma adjustment?
Yes...Run them deeper and don't use magnetic detonators in bead weather
Use "unstuck" key command (Shift+U)...
:salute:
I only need a darker night and more dark water because the sky is dark enough. At daytime it is ok.Submods DynEnv 2.9 give the opportunity to correct visibility at night and the wave.
Thanks for this information, I often fired a magnetic fuse.
AirShark
02-05-18, 12:46 PM
i have a little problem here the game is freezing for about 5-10 seconds when i look around or use the periscope or doing other things is this natural because i checked my FPS it looks good enough to handle the game and the loading time is little bit longer :hmmm:
vdr1981
02-05-18, 01:43 PM
i have a little problem here the game is freezing for about 5-10 seconds when i look around or use the periscope or doing other things is this natural because i checked my FPS it looks good enough to handle the game and the loading time is little bit longer :hmmm:
System Spec? Exported modlist? Anything? :hmm2:
For reduced loading times disable ingame V-sync...
AirShark
02-05-18, 01:55 PM
System Spec? Exported modlist? Anything? :hmm2:
For reduced loading times disable ingame V-sync...
i never use Vsync in any game
mods: wolves of steel nothing else :D
spec: i have bad spec but im getting 20-30FPS
2GB ram, intel pentium 2020G 2.90GHZ, intel HD graphics XD
i know its an old pctato but i can play most new video games
hmmm my mind is telling me that its Ram problem :hmmm: but it could be Vram too. or mybe my hard drive ??
vdr1981
02-05-18, 02:12 PM
i never use Vsync in any game
mods: wolves of steel nothing else :D
spec: i have bad spec but im getting 20-30FPS
2GB ram, intel pentium 2020G 2.90GHZ, intel HD graphics XD
i know its an old pctato but i can play most new video games
hmmm my mind is telling me that its Ram problem :hmmm: but it could be Vram too. or mybe my hard drive ??
I'm afraid that modded SH5 with TWoS needs at least 4 GB of system RAM and a "real" graphics card with at least 512 MB of v-RAM...
leeszaj
02-06-18, 05:28 AM
I meant the differences between::
http://proxy.ge.tt/thumbnail/89rNQSo2/0/user-VAhs2IkpUW5FC6CJQOrtcEyUjoOQt78O1VlPK-/0x675.png?ofn=Silent%20Hunter%C2%AE%20%20Battle%20 of%20the%20Atlantic%20Gold%20Edition2018-2-6-10-57-4.png&referrer=user-VAhs2IkpUW5FC6CJQOrtcEyUjoOQt78O1VlPK-
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TWoS
http://ge.tt/9BAXQSo2http://ge.tt/9BAXQSo2http://ge.tt/8CvQUSo2http://ge.tt/5E6ZWSo2
Oryg Dyn Env2.9 whit Enhanced Visibility(medium)
The difference in brightness is quite large. Unfortunately, the origin is not stable. Can you add a stable filter to the TWoS? Of course, as an optional.
I also noticed that the waves in the origin. they have more "snowmen" at the top of the waves. In the day it is nicer but not quite at night.
AirShark
02-06-18, 05:43 AM
I'm afraid that modded SH5 with TWoS needs at least 4 GB of system RAM and a "real" graphics card with at least 512 MB of v-RAM...
yes its the Ram, i have more than 512Mb of Vram i think its 800Mb but at least playable, anyway you need to put the minimum spec in the main page so people will know before they will download it you are the author right ?
2gb or more ram, nvidia 8800, or ati hd2600 were the minimum specs to run the stock game,
and as we all know minimum specs don`t usually allow for all the bells and whistles,
so if the on board graphics are equivalent to those cards you just make minimum specs for the stock game.
AirShark
02-06-18, 01:18 PM
2gb or more ram, nvidia 8800, or ati hd2600 were the minimum specs to run the stock game,
and as we all know minimum specs don`t usually allow for all the bells and whistles,
so if the on board graphics are equivalent to those cards you just make minimum specs for the stock game.
exactly, i thought that WOS requires the same spec as the stock game
well with the mod list involved, extra ships, gameplay alterations graphical upgrades, its hardly comparable to the stock game, its all extra overhead on top of the stock game, so minimum spec just aint gonna do,
Cyborg322
02-06-18, 08:41 PM
Ubisoft Support Ref : REFERENCE ID: 000012701
In order to play Silent Hunter 5: Battle of the Atlantic properly, your PC MUST meet or exceed these system requirements:
Supported OS: Windows XP (SP3) / Windows Vista (SP2) / Windows 7
Processor: 2 GHz Intel Core2 Duo E4400 or 2.1 GHz AMD Athlon 64 X2 4000+ (2.4 GHz Intel Core 2 Quad Q6600 or 2.6 GHz AMD Athlon 64 X2 5200+ or higher recommended)
RAM: 1 GB Windows XP / 2 GB Windows Vista, Windows 7 (2 GB / 4 GB recommended)
Video Card: 512 MB DirectX 9.0c–compliant video card (1 GB recommended) (see supported list*)
Sound Card: DirectX 9.0c–compliant sound card
DirectX Version: DirectX 9.0c
DVD-ROM: 4x Dual-layer DVD-ROM drive
Hard Drive Space: 6 GB (10 GB recommended)
Without a dedicated Graphics card most modern games are unplayable old systems can be uneconomic to upgrade ( if you can get hold of bits )
With intel 3rd Generation HD graphics you won't have 800 mb vram and will be using system memory instead. A dedicated, or discrete, GPU has its own independent source of video memory, leaving the RAM your system uses untouched. So even your normal Ram is being " robbed"of resources with integrated graphics Vram is also much faster than Ram
Even a Low spec GPU will be a big help but putting a new Card into an old system may be problematic it would need a bit of research . I have run the stock game on a lower spec CPU than a intel 2020 2 core ( just about ) so its more about having reasonable GPU with AMD Radeon onboard graphics it was hopeless.
Investing on a dedicated graphics card would not be wasted in any eventuality
there are probably others threads on this topic with actual users specs/performance . I would be very surprised if WOS needed a really significantly higher spec PC to run over Stock game
AirShark
02-07-18, 05:46 AM
Ubisoft Support Ref : REFERENCE ID: 000012701
In order to play Silent Hunter 5: Battle of the Atlantic properly, your PC MUST meet or exceed these system requirements:
Supported OS: Windows XP (SP3) / Windows Vista (SP2) / Windows 7
Processor: 2 GHz Intel Core2 Duo E4400 or 2.1 GHz AMD Athlon 64 X2 4000+ (2.4 GHz Intel Core 2 Quad Q6600 or 2.6 GHz AMD Athlon 64 X2 5200+ or higher recommended)
RAM: 1 GB Windows XP / 2 GB Windows Vista, Windows 7 (2 GB / 4 GB recommended)
Video Card: 512 MB DirectX 9.0c–compliant video card (1 GB recommended) (see supported list*)
Sound Card: DirectX 9.0c–compliant sound card
DirectX Version: DirectX 9.0c
DVD-ROM: 4x Dual-layer DVD-ROM drive
Hard Drive Space: 6 GB (10 GB recommended)
Without a dedicated Graphics card most modern games are unplayable old systems can be uneconomic to upgrade ( if you can get hold of bits )
With intel 3rd Generation HD graphics you won't have 800 mb vram and will be using system memory instead. A dedicated, or discrete, GPU has its own independent source of video memory, leaving the RAM your system uses untouched. So even your normal Ram is being " robbed"of resources with integrated graphics Vram is also much faster than Ram
Even a Low spec GPU will be a big help but putting a new Card into an old system may be problematic it would need a bit of research . I have run the stock game on a lower spec CPU than a intel 2020 2 core ( just about ) so its more about having reasonable GPU with AMD Radeon onboard graphics it was hopeless.
Investing on a dedicated graphics card would not be wasted in any eventuality
there are probably others threads on this topic with actual users specs/performance . I would be very surprised if WOS needed a really significantly higher spec PC to run over Stock game
thanks, very helpful, so i need to buy a real graphics card instead of ram, integrated graphics card sucks.
vdr1981
02-07-18, 08:35 AM
thanks, very helpful, so i need to buy a real graphics card instead of ram, integrated graphics card sucks.
2 more GB of system RAM wouldn't hurt also...
AirShark
02-07-18, 02:05 PM
2 more GB of system RAM wouldn't hurt also...
i don't have enough money i can buy ram or Graphics card i'm studying not working :)
Cyborg322
02-07-18, 02:30 PM
i don't have enough money i can buy ram or Graphics card i'm studying not working :)
I totally understand
Getting hold of an old scrap PC may be an option for your ram. Second hand Ram are often silly inflated prices due to obsolescence. New are not too expensive and most cost effective way of upgrading ( Your PC can't be too old I think its a 1155 CPU Socket board )
Even a Super cheap graphics card compared motherboard based graphics would help but there is 1/2 other free options .
Restarting/saving game more often will help and complete reboots of PC will free up ram. The problem is when all the ram is used up your system will start to use Hard drive instead which is cripplingly slow and the operating system is taking a big chunk before you get going
Shutting down any unnecessary programs/applications may help a little too
Good Luck with your studies
Simon
vdr1981
02-07-18, 06:24 PM
Does KSD Commander work for you guys? It appears that the main server is down for several days?:hmmm:
Cyborg322
02-07-18, 07:47 PM
appears so
sylwesterp
02-08-18, 02:12 AM
Hi I noticed an upgrade chart can I play the type IIA in the beginning of the game as well other subs in the chart and if so where do I choose the boat I'm in the 1940 now have sun 80,000 can I pick another boat?
KSD Commander server down here as well.
fitzcarraldo
02-08-18, 07:53 AM
Hi I noticed an upgrade chart can I play the type IIA in the beginning of the game as well other subs in the chart and if so where do I choose the boat I'm in the 1940 now have sun 80,000 can I pick another boat?
No. Only you can play with VIIA VIIB VIIC VIIC/41 and VIIC Uflak.
There is an addon mod for start campaign with VIIB.
Regards.
Fitzcarraldo :salute:
fitzcarraldo
02-08-18, 07:57 AM
KSD server down here, too.
Fitzcarraldo :salute:
hauangua
02-08-18, 11:00 AM
KSD server down here, too.
Fitzcarraldo :salute:
Server down here too
vdr1981
02-08-18, 11:16 AM
Thanks guys...
Any Steam owner out there who is willing to test a new TWoS installer with
Sputterfish's automatic Steam conversion tool?
https://s6.postimg.org/6m17df3p9/Untitled1.png (https://postimg.org/image/6m17df3p9/) https://s6.postimg.org/8du68burx/Untitled2.png (https://postimg.org/image/8du68burx/) https://s6.postimg.org/mx1b9qvml/Untitled3.png (https://postimg.org/image/mx1b9qvml/)
http://www.mediafire.com/file/2z330hkesr4any9/The+Wolves+of+Steel+v2.2.0_SH5+Expansion+Pack_Full _SC_Test.exe
http://www.mediafire.com/file/5cx86h28oisn9fn/The_Wolves_of_Steel_2_2_Install_instructions+NEW.p df
Installer worked like a charm. Did the normal installers and updates afterwards and it all runs fine. Great job, makes running the steam version much easier.
vdr1981
02-08-18, 04:48 PM
Installer worked like a charm. Did the normal installers and updates afterwards and it all runs fine. Great job, makes running the steam version much easier.
Very nice ! :up: Note that this is only the concept of the upcoming full installer which will be released soon...
Waiting for more feedbacks...:yep:
leeszaj
02-09-18, 05:53 AM
Why, after using the stadiometer, the distance and angle clocks are zeroed.
I apologize for the English translator.
Cyborg322
02-09-18, 11:29 AM
Why, after using the stadiometer, the distance and angle clocks are zeroed.
I apologize for the English translator.
Very easy to get wrong can be a little confusing .I think you may not be entering the data correctly using the red button between speed and range . This is a good clear video on how to do it https://www.youtube.com/watch?v=sMYz1Oxg6rY&t=243s
leeszaj
02-09-18, 12:35 PM
Ok, I watched the movie and nothing changes it. Everything was fine until the last update.I enter the speed, angle and do the last distance correction (every time I use the right button between speed and distance) after pressing the button in red the settings reset to zero. Previously TDC stored data, now resets to zero. Maybe need to set something in OptionFileEditor or in Generic Patcher
Ok, I watched the movie and nothing changes it. Everything was fine until the last update.I enter the speed, angle and do the last distance correction (every time I use the right button between speed and distance) after pressing the button in red the settings reset to zero. Previously TDC stored data, now resets to zero. Maybe need to set something in OptionFileEditor or in Generic Patcher
That sounds like the behaviour when the TDC is still set to manual input.
Make sure the manual input [ on/off ] button is RED before using the stadimeter.
EG: Set manual input [ on/off ] button to Unlock (button grey), set AOB and speed, then set manual input [ on/off ] button to Lock (now red) and then use stadimeter.
Edit to add: for additional distance checks just leave manual input [ on/off ] button to Lock (red) unless you need to change the AOB and speed.
leeszaj
02-10-18, 03:04 AM
That sounds like the behaviour when the TDC is still set to manual input.
Make sure the manual input [ on/off ] button is RED before using the stadimeter.
EG: Set manual input [ on/off ] button to Unlock (button grey), set AOB and speed, then set manual input [ on/off ] button to Lock (now red) and then use stadimeter.
Edit to add: for additional distance checks just leave manual input [ on/off ] button to Lock (red) unless you need to change the AOB and speed.
I tried with the button turned on in red and still the settings are reset. I need to remember the data and re-enter it after setting the distance. I will uninstall the TWoS and reinstall it.
Unfortunately, the reinstallation did not help.
leeszaj
02-10-18, 05:21 AM
It worked
I uninstalled TWoS
I only downloaded patch 2.1.2
I have activated the Generic Patcher again
Now the stadimetr works well
Cyborg322
02-10-18, 10:38 AM
It worked
I uninstalled TWoS
I only downloaded patch 2.1.2
I have activated the Generic Patcher again
Now the stadimetr works well
:up: Good to know
Simon
SnipersHunter
02-10-18, 04:46 PM
Hello everyone,
I recently installed Wolves of Steel again with my CD version. I did everything according to the installation instructions but when I am in the bunker at the begining I have interface windows all over my screen.
What have I done wrong?
It looks like this:
https://i.gyazo.com/f67d8f334eceb4e435e896033c00c2bc.jpg
vdr1981
02-10-18, 05:04 PM
Hello everyone,
I recently installed Wolves of Steel again with my CD version. I did everything according to the installation instructions but when I am in the bunker at the begining I have interface windows all over my screen.
What have I done wrong?
It looks like this:
https://i.gyazo.com/f67d8f334eceb4e435e896033c00c2bc.jpg
Hey SnipersHunter :salute:
Did you move your installed SH5 around by copy/pasting it?
Do you run your game as an administrator?
SnipersHunter
02-10-18, 05:10 PM
Hey SnipersHunter :salute:
Did you move your installed SH5 around by copy/pasting it?
Do you run your game as an administrator?
Hey Vecko,
I did not move my SH5 directory after the installation. I also have it installed in a different directory than ProgramFiles and ProgramFiles(x86).
I just tried to launch the game as administrator but unfortantly that did not help, I still get the same issue.
Thank you, your help is really appreciated. :salute:
vdr1981
02-10-18, 05:12 PM
Hey Vecko,
I did not move my SH5 directory after the installation. I also have it installed in a different directory than ProgramFiles and ProgramFiles(x86).
I just tried to launch the game as administrator but unfortantly that did not help, I still get the same issue.
Thank you, your help is really appreciated. :salute:
Do you have bunch of "***_Draggables.TDW" files inside your main SH5 install folder?
SnipersHunter
02-10-18, 05:15 PM
Do you have bunch of "***_Draggables.TDW" files inside your main SH5 install folder?
No, I only have this one:
https://i.gyazo.com/e7a6c472a7ce04c7b1ce74f759e73154.png
vdr1981
02-10-18, 05:22 PM
No, I only have this one:
https://i.gyazo.com/e7a6c472a7ce04c7b1ce74f759e73154.png
And that is your problem...Something from your Win10 is preventing SH5 to create those files inside your main install folder and that's why your windows are messsed up.
The problem is quite common for WIn10 user and the real cause is still not clear to me because most of them will just selfishly flee away after they solve the problem.
Check this thread...http://www.subsim.com/radioroom/showthread.php?t=231312&page=3
SnipersHunter
02-10-18, 05:25 PM
And that is your problem...Something from your Win10 is preventing SH5 to create those files inside your main install folder and that's why your windows are messsed up.
The problem is quite common for WIn10 user and the real cause is still not clear to me because most of them will just selfishly flee away after they solve the problem.
Check this thread...http://www.subsim.com/radioroom/showthread.php?t=231312&page=3
This is weird because I started the installer as administrator aswell, so it should have acess.
Anyways I will just uninstall the game, delete all folders and clean my registry and then try to do a clean installation again. I will report back if the issue is fixed.
Thanks for your help.
EDIT:
So I cleaned everything up in reinstalled. Same issue.
But I made an interesting finding. Some ***DRAGABLES.TDW are in the root folder of the HDD where the game is installed. In my case its E:\
https://i.gyazo.com/3989ebdb20ee0dc3a5154ed77205742b.png
Can you tell me when these files are being generated? Because they dont seem to be there after the installation. Are they created when I start the game for the first time or when I load in a new career for the first time?
vdr1981
02-10-18, 06:15 PM
This is weird because I started the installer as administrator aswell, so it should have acess.
Anyways I will just uninstall the game, delete all folders and clean my registry and then try to do a clean installation again. I will report back if the issue is fixed.
Thanks for your help.
EDIT:
So I cleaned everything up in reinstalled. Same issue.
But I made an interesting finding. Some ***DRAGABLES.TDW are in the root folder of the HDD where the game is installed. In my case its E:\
https://i.gyazo.com/3989ebdb20ee0dc3a5154ed77205742b.png
Can you tell me when these files are being generated? Because they dont seem to be there after the installation. Are they created when I start the game for the first time or when I load in a new career for the first time?
They should be created in your main SH5 folder when you launch your modded game for the first time...I'd say you are dealing with some kind of freaky Win10 user protection or locked folders or what ever...
Have you tried to apply permanent administration privileges in SH5.exe/Compatibilty tab?
SnipersHunter
02-10-18, 06:54 PM
They should be created in your main SH5 folder when you launch your modded game for the first time...I'd say you are dealing with some kind of freaky Win10 user protection or locked folders or what ever...
Have you tried to apply permanent administration privileges in SH5.exe/Compatibilty tab?
Yes I tried that and it did not help.
I also reinstalled the game and made that the game folder has no spaces in the name this time. This did not help aswell. Same issue over and over again. I am slowly running out of ideas. I will keep trying to find a solution tomorrow.
The files get created when I load in the actual modded game the first time so not the main menu but the career. Maybe this information is of interest.
Have a good night and thanks for you help! :salute:
vdr1981
02-10-18, 06:59 PM
The files get created when I load in the actual modded game the first time so not the main menu but the career. Maybe this information is of interest.
They are created gradually, but that's not the issue here. It's Win10 and it's "blockade" of your SH5...
Could be user account control but I'm not sure...
Cyborg322
02-10-18, 07:25 PM
HI Vecko
Using Windows 10 not had to do anything other than stuff I'd do with Windows 7
vdr1981
02-10-18, 07:31 PM
HI Vecko
Using Windows 10 not had to do anything other than stuff I'd do with Windows 7
I know but still, this problem is quite frequent for (some) Win10 users...:hmmm:
Scottvdken
02-10-18, 11:13 PM
For some reason, when I activate the harbor pilot out of kiel (first mission) he proceeds to drive the submarine right into the wall.....? Any idea why that could be? I first tried it in the bunker, and then after the "incident" tried it after I had just exited the bunker and he proceeded to drive into the first pier....
EDIT: Haha. ignore me.... obviously Kiel is the WRONG port to select for the first mission!
Hi Vecko, I use Windows 10 and have not had the problem SnipersHunter is having. It also is not a Windows UAC problem as that only affects the Program Files and Program File x86 files on the C:/ Drive. Since SnipersHunter is using his E:/ Drive, the UAC should be a non issue.
THEBERBSTER
02-11-18, 04:13 AM
Hi SH
I just wonder if it is an anti-virus problem or firewall problem.
Since Vecko has used Windows Installer I can download TWOS but cannot install it without turning the a-v off, otherwise I have to wait a couple of hours for AVG to check it out.
Where downloads contain exe's this can be a problem and you might find not all of TWOS gets installed.
For example the HSIE patch in SH3, you can install it but you cannot run it without making the exe an exception as it thinks it is a virus.
Peter
SnipersHunter
02-11-18, 10:07 AM
Hello Peter,
I turned off my virus protection at installation and while running the game but i still get the problem.
The installer itself seems to work 100% correctly because it puts all the files in the SH5 folder only the files which get create within the game itself at runnig time seem to have this problem.
Unfortantly I dont know what else I could do now after i tried so much differnt things.
I never had this problem with TWOS before.
Thank you very much.
vdr1981
02-11-18, 10:17 AM
Hello Peter,
I turned off my virus protection at installation and while running the game but i still get the problem.
The installer itself seems to work 100% correctly because it puts all the files in the SH5 folder only the files which get create within the game itself at runnig time seem to have this problem.
Unfortantly I dont know what else I could do now after i tried so much differnt things.
I never had this problem with TWOS before.
Thank you very much.
Must be that your install location has some user/owner limitations. How about to reinstall the game to a different location on your HDD, C maybe?:hmmm:
@SnipersHunter
Do you have a Uplay account with the game bound to it?
I just recently upgraded my PC and now have Windows 10 for the first time. Thought I would try to install SH5 along with the WOS yesterday. I downloaded and installed Uplay to the PC, logged into it and downloaded SH5 from there as it's bound to my account even though I do have the disk version. I didn't use the default location though, switched the install to a second SSD I have. I then ran the WOS installer as per Vecko's instructions on the first post and it works like a charm. I have the initial log-in to Uplay set as administrator and I launch the game from there.
SnipersHunter
02-11-18, 10:32 AM
Must be that your install location has some user/owner limitations. How about to reinstall the game to different location on your HDD, C maybe?:hmmm:
I doubt it I am the only user. And this user of course has administrative priveleges. I will try to install it to my C: Drive maybe this works.
@bart
Yes the game (DVD version) is linked to UPlay.
Maybe this will work.
vdr1981
02-11-18, 10:37 AM
I doubt it I am the only user. And this user of course has administrative priveleges. I will try to install it to my C: Drive maybe this works.
@bart
Yes the game (DVD version) is linked to UPlay.
Maybe this will work.
I searched yesterday win10 forums a bit in order to find out what could cause similar application behavior but I haven't found anything concrete...
There were some talks about folder "ownership" and UAC settings but I couldn't draw any conclusions...:hmmm:
vdr1981
02-11-18, 10:40 AM
By the way, here is the preliminary changelog for the ucoming TWoS v2.2.0.
If you have any more ideas , shout them out. :salute:
v2.2.0
Re organised main TWoS installer:
- Added to the main installer Sputterfish's automatic steam conversion tool which should finally make TWoS fully compatible with the (v1.2.0) Steam version of the game.
- Added Sputterfish's automatic config file generators for Generic File Patcher and Options File Editor/Viewer. It is not necessary anymore to manually edit any config files during the mod installation.
- Buit in JSGME application will from now contain only optional TWoS mods/add-ons while the main TWoS files will be extracted directly into "data" folder, reducing significantly possibility of user mistake and the duration of mod installation.
- Added set of optional mods and addons to the main TWoS installer, removed some of the less significant (I'll upload them per user request if neceserry).
- Resolution Patches are now named "Aspect Ratio Fix *x*" for better understanding and to keep them on top of the available optional mod list.
- Max time compression is now increased to x1024 due to proven megamod's stability.
- Windowed mod and V-sync options automatically disabled after the mod installation (significantly quicker loading times, enable the options in the in-game options menu if you wish).
- Stock OFEV settings cen be restored by runing "Restore Stock OFEV settings.bat" found in TWoS Documentation
folder.
- Yellow exclamation "new orders/objective" mark replaced with less intrusive black "message log" icon.
- Less intrusive/adjusted in-game rain effects.
- Various "under the hull" campaign layers and other file fixes and improvements.
- Updated pdf install instructions to reflect recent changes.
- Updated TWoS credits page. Latest outstanding TWoS supporter/donor: Andrew Widdicombe - Thank You very much Captain!
XenonSurf
02-11-18, 03:09 PM
Hi Vecko, I use Windows 10 and have not had the problem SnipersHunter is having. It also is not a Windows UAC problem as that only affects the Program Files and Program File x86 files on the C:/ Drive. Since SnipersHunter is using his E:/ Drive, the UAC should be a non issue.
I remember another post with this problem, I asked to check wether the drive (E:\ in this case) was protected. If its' protected, you select all files, go in properties and see if all files and folders are write-protected.
You need then to change this by unticking the protection.
But this may not be the cause here. Something in the install program maybe?
THEBERBSTER
02-11-18, 06:05 PM
Hi bart
As you havea dvd and download have you tried a second installation on a different drive?
Run Uplay offline.
Peter
Kumando
02-12-18, 09:09 AM
i have an issue im in 39 Baltic Operations mission and im using the enigma machine option, and when i open it to decipher the message the enigma its set to 1943 which makes it impossible to decipher it, any ideas?
Cyborg322
02-12-18, 09:53 AM
i have an issue im in 39 Baltic Operations mission and im using the enigma machine option, and when i open it to decipher the message the enigma its set to 1943 which makes it impossible to decipher it, any ideas?
Hi Kumando :Kaleun_Salute:
This point has come up before there are posts by Vdr1981 ( Vecko ) and The Berbster which should be helpful to you
http://www.subsim.com/radioroom/showthread.php?t=229433
Simon
Scottvdken
02-12-18, 10:49 AM
I see this was asked way back in 2014, but I can't tell if the answer is positive (seems not), so figured I would ask. Is it possible to add the Mighty Fine Crew with beards mod to this, or will I break something? Looks like WoS only adds the stock faces, correct?
Bungo_Pete
02-12-18, 12:26 PM
I'm hung up on step three of installation...."GenericPatcher.exe"
after I choose language I get an file error..."patch file ...etc...kernel doesn't exist"
what gives? this starts when I hit enter for the first time.
vdr1981
02-12-18, 01:53 PM
I'm hung up on step three of installation...."GenericPatcher.exe"
after I choose language I get an file error..."patch file ...etc...kernel doesn't exist"
what gives? this starts when I hit enter for the first time.
Did you update your stock game to v1.2.0?
Try new v2.2 test installer. It should be piece of cake even for complete SH newby...http://www.subsim.com/radioroom/showthread.php?t=236582
Bungo_Pete
02-12-18, 02:16 PM
yes
THEBERBSTER
02-12-18, 02:57 PM
Hi K
When your Enigma machine shows a different year to your radio message just use your mouse scroll wheel over the year showing and then you can change the year..
Peter
vdr1981
02-12-18, 03:37 PM
Hi K
When your Enigma machine shows a different year to your radio message just use your mouse scroll wheel over the year showing and then you can change the year..
Peter
By the way Peter, I tested new TWoS installer with AVG and while the AV will actually check all the extracted files and activated sript commands during the installation of the mod, it will certainly not insist on uploading of the entire installer for the analysis...:yep:
vdr1981
02-13-18, 10:00 AM
https://s6.postimg.org/iwumgryxd/U-_Fla_K2.jpg
https://s6.postimg.org/3o4p30koh/SH5_Img_2016-03-16_14.51.52.jpghttps://s6.postimg.org/jmdet8ucx/SH5_Img_2016-10-19_00.42.44.jpghttps://s6.postimg.org/l1ezhynq9/SH5_Img_2016-12-26_22.42.48.jpg
https://s6.postimg.org/h51nlwxkx/SH5_Img_2017-10-29_01.20.40_resize.jpghttps://s6.postimg.org/iwumgubsx/SH5_Img_2015-12-18_20.54.32.jpghttps://s6.postimg.org/qctw2n781/SH5_Img_2015-09-22_01.09.38.jpg
https://s6.postimg.org/tjofm89nl/SH5_Img_2017-08-18_20.54.22.pnghttps://s6.postimg.org/ulym4sfm9/SH5_Img_2015-02-05_20.00.53.jpghttps://s6.postimg.org/tjofm81xt/SH5_Img_2017-03-10_17.24.05.jpg
https://s6.postimg.org/mt7ycurnl/SH5_Img_2016-04-08_22.37.35.jpghttps://s6.postimg.org/g2rh3gmi9/SH5_Img_2017-05-30_20.21.41.pnghttps://s6.postimg.org/c6e57fbsh/SH5_Img_2016-02-21_18.45.57.jpg
Preivious v2.0.0 to v2.1.2 changelogs:
The Wolves of Steel v2.0.0
v2.0.1
- Few small fixes in fishing boats, common and "Royal Oak" campaign layers.
- "scrollable" inscription in user charts box, for less insightive captains.
- AI nightime visual sensor tweaks/adjustments.
- Lowered water reflections in order to reduce reflections flickering when looking at distant (dat, imported) objects.
- Names.cfg, few ship class/names tweaks.
- Small Replenishment Oiler (Small Oiler's upgraded twin/clone) present in TF with capital ships (required for realistic AI TF behavior).
- Currently installed TWoS version visible in main menu.
- Disabled AI escorts ability to detect surfaced targets with their hydrophone up until late 1942/early 1943 at which point most of in-game escorts will be equipped with on board radar anyway. This should make early war night surface engagements somewhat easier and more realistic ("TWoS Escorts_No Hyd on Surface_Testing" optional addon is not needed anymore).
- Added hydrodynamic drag to submarines conning towers adjusted per towers size, shape and number of AA guns (affects submerged range and speed).
- Dynamic Environment 2.9 realistic colors and env config files.
- TDW tweaks for water reflections intensity determent by available light.
- Free crew spec. abilities active by default.
- Adjusted/revised crew passive and spec. abilities, costs and bonuses. (*requires campaign restart)
- New realistic battery discharging/recharging times set per Gezahu's recent findings (~ 160km at 4kn with ~ 10h recharge). (*requires campaign restart)
v2.0.2
- New, more realistic and cool looking (Conus00) GUI dials.
- Removed misleading coalitions dates from flags chart.
- New map gradient, continental parts.
- Few map names location fixes.
- Sim.cfg, Airstrike.cfg, Specabilities bonuses.
- U-flak, corected NSS_Uboat7C41F_shp.dds file.
v2.0.3
- Radio Navigation: Added non directional radio beacons in axis ports which should help real nav captains to find their home ports in rough weather conditions (fog, night time ect). Request bearings from your radioman if you find your self "lost in the fog". Radio beacons will be active several hours per day once the port is captured by axis forces and their location can be seen in your nav map. (will became visible in your next campaign chapter)
- Various menu.txt tweaks in order to explain better the function of certain GUI commands.
- Various campaign fixes: Adjusted spawn cool-down days to more realistic values for sea traffic, task forces, U-boats, wolfpacks, ocean liners and other naval traffic.
- Adjusted traffic lines in orders to avoid some illogicality like allied ships traveling to ports under axis jurisdiction.
- Fixed several traffic nodes problems which could sometimes cause ships to spawn over dry land.
- New fishing boats traffic layers in Artic Convoys and Final Years campaigns.
- Adjusted misplaced and added new airplanes threat zones according to historical criteria. Occasional dogfights over Norths Sea or English Canal are now more possible.
- Automatically created desktop shortcuts for contained JSGME, Options File Editor, KSD Commander applications and a donations link for any people of good will out there.
- New icon file for TWoS installers featuring letter "W" (stands for "Wolves").
- Few more minor tweaks and fixes.
v2.0.4
- Several secondary missions patrol locations fixes for both encrypted and un-encrypted BdU orders.
- Adjusted/increased crew passive ability bonuses for different crew states (battle stations, silent running ect).
- Slightly decresed sub flags flapping sounds volume.
- Adjusted Enemy Air Strike Probability Increase on Radio Messages Sent values.
- Adjusted radioman's passive ability to lower the chances of being DF-end and getting an aircraft popping on you when sending messages.
v2.0.5
- Clouds visible underwater fix.
- Added back previously removed FXU gun shells explosion debris particles.
v2.0.6
- Added TDW's bridge crew for AI submarines.
- AI Sub crew "anti-CTD" fixes and TWoS compatibility tweaks.
- Chief engineer, Watch officer and Hydrophone operator dialog menus enhanced with more dialog and command lines taken from very nice archer9's expansion of old MCCD mod. Now it is possible to control your U-Boat only trough interactions with your crew.
- New dialog commands optimized for the use with TWoS megamod, removed some of the unrealistic and redundant commands.
- Several tooltips tweaks which should enhance players GUI functionality awareness.
- If dive command is issued while player is still on the bridge, message will inform him that he needs to first enter the sub.
- Underwater HDR effects adjusted for slightly "colder" appearance.
v2.0.7
- Navigation map, edited campaign name font and background colors for better spotting.
- Campaign selection screen, campaign name title fix.
- Few optimization tweaks in Menu.txt file.
- Completely disabled incomplete and redundant stock rec. manual visible in XO's dialog menu when auto target ID is used ([#SHIP#] => #SHIP#).
- Names.cfg, adjusted ship class designations.
- Fixed XO's message box respond when asked to identify target trough added interaction dialog commands.
- New main menu background movie with authentic historical footage.
- Adjusted main menu logo position and size.
v2.0.8
- Removed EMCCD v0.3.2 by archer9 extended dialog menu commands until I manage to track down source of game instability caused by interaction with the crew in some situations.
v2.0.9
- Fixed missing type VIIB surfacing sounds.
- Fixed problematic simmilarity betewen "Q" and "O" letters in radiomesages and captain's log pages.
- Fixed incorectly placed Independent engine ctr buttons, switched positions (Port-left, Stb-right).
- Added "Start new campaign" informational tooltip which will inform player (once again) to make SAVE/RELOAD uppon first bunker visit.
- Adjusted campaign title font in campaign selection page.
- Adjusted credits logo size and position.
- Ingame credits page updated with a list of outstanding TWoS supporters! Thanks Captains!
v2.0.9a
- KDB receivers fix , syb systems page. KDB receivers visible only if KDB is upgraded in bunker.
- Tarnmatte Imp. availability date adjusted per Andrey's suggestion.
- Removed some OHII land env objects due game instability (Ch.Church, Asian village).
- Wellington bomber visible in museum, fixed files/controllers.
- tugBoat, removed from museum and campaign, still visible in rec manual though.
- Added more then 40 imported SH3, GWX and SH4 environmental sea and land units, including some variations of already existing ship types. All added units represent a lot of work from various subsim modders even from SH3/GWX era. Appropriate documentation and credits are added to TWoS documentation. New warship types will follow in the upcoming TWoS updates.
- Large number of various files/controller fixes for all imported units.
- Performed extended game stability stress-testing in various test scenarios.
- Added new and edited existing campaign layers in order to support addition of new units.
- Added new historically authentic shipping lines.
- Added illuminated ships for neutral nations. Permanently neutral nations (Sweden, Argentina, Ireland, Portugal and Spain) will exclusively use these type of ships.
- Rearranged nations roster.
- Added large number of port units in order to make harbors more live and immersive (various tug boats, tenders, coastal vessels, light ships, coastal fortifications, floating docks ect...). (*requires advancement to the next campaign chapter or campaign restart)
- Updated credits page: Added names of latest outstanding TWoS supporters (thank You very much Captains!)
v2.0.9b
- Increased water reflection
- Stock waterPS.fx
- Museum.cfg, hidden duplicated ship variations
- Various file and campaign layers fine tuning tweaks.
- Updated credits page: Added names of latest outstanding TWoS supporters (thank You very much Captains!)
v2.0.9c
- Adjusted start and ending dates of newly added campaign traffic layers in all campaigns in order to avoid appearance of enemy merchants in axis ports in late war years.
- Added new traffic campaign layer to Turning Point campaign as well, fixed TP campaign start CTD problem previously detected in this campaign chapter in v2.0.9a.
- Added three more new merchant ship types.
- Added Strasbourg battleship.
- Completely removed unused OHII "Z" ships from campaign layers and nations roster.
- Iluminated ships multy paint variations for permanently neutral nations, "Hap" medium TT variation 2-iluminated.
- Various file, nations roster and campaign layers fine tuning tweaks.
v2.0.9d
- New destroyer type (Chacal, France)
- Important zon file fixes for two imported ship types (damaged unit texture glitch).
- Various file, nations roster and campaign layers fixes and fine tuning tweaks.
- TWoS credits updated with the names of latest outstanding TWoS supporters: Mark "mkiii" Keen, thank You very much Captain!
v2.0.9e
- New warships type: Gorizia Heavy Cruiser, Italian
- New warships type: London Heavy Cruiser, British
- New warships type: Bourrasque Destroyer, France
- Distance between units/ships in large convoys generally reduced by 100m approximately.
- Improved appearance of RAOBF colored graticules, more precise markings and cleaner look.
- Fixed misplaced traffic in few axis ports.
- Temporally neutral nations will from now utilize both darkened and illuminated merchant vessels. Once joined one of the opposed coalitions, the nation will use darkened ships only (except American illuminated coastal traffic which appearance has been extended to early 1942 in order to simulate conditions encountered by U-boat captains on eastern American coast during the opening stages of "2nd Happy Times" and Operation "Drumbeat").
- Added support for ultra wide triple screen (21:9) in game/display resolutions.
- Added support for two new optional TWoS 2.x.x addons (Harbors Chimney Smoke and Neutrals Exclusively Illuminated until [Date])
- AM1544 to AN1544, patrol grid fix.
- Museum.cfg, hidden few new duplicated ship variations.
- TWoS crew finally crew beard (except Beno of course, he still doesn't have it). Added Kevinsue's Bearded Crew TWoS addon permanently.
- Japanese warships museum and campaign CTD fix (*Ship.cfg, MaxSpeed).
- Various file, nations roster and campaign layers fixes and fine tuning tweaks.
- Updated TWoS credits page. Latest outstanding TWoS supporters/donors: Thomas "excel4004" Pentenrieder and Fernando "Fitzcarraldo" De Cicco - Thank You very much Captains!
v2.1.0
- Adjusted convoys and other traffic lines in Mediterranean campaigns in order to avoid occasional odd situations where allied convoys would get too close to axis controlled ports.
- Adjusted U-Boats patrol lines for AI submarines in Mediterranean campaigns.
- Adjusted port traffic lines in few Mediterranean ports.
- Fixed few problems discovered in campaign files regarding assigned convoy leaders.
- Reduced in game appearance frequency of stock "Large steamer" (Liberty clone). Adjusted availability date in order to avoid too early in game appearance of these ships.
- Various "under the hull" campaign layers and other file fixes and improvements.
- Updated and rearranged "TWoS - Documentation" folder for better transparency.
- Updated install instructions. Manual deletion of main.cfg file from documents folder ( Step 4 ) is not required anymore since it will be done automatically by TWoS main installer.
- Updated TWoS credits page. Latest outstanding TWoS supporters/donors: Clement "Siege00" DeLarge and David "HW3" Stevens - Thank You very much Captains!
v2.1.1
- Added water reflections for coastal artillery installations.
- Repositioned/adjusted coastal artillery 3D model bones.
- V-shaped coastal artillery platform replaced with smaller rounded one which should prevent occasional inoperative coastal guns and also fit better into the SH environment.
- Revised and re-positioned coastal artillery installations in order to cover exposed approaches of allied and axis harbors.
- Added destroyable radio room damage zones to coastal artillery installations.
- Revised/repositioned minefield locations. Added new dense minefields to the most likely attack directions near enemy harbors.
- Reduced spacing between individual mines in minefields from 300m to 120-130m which will significantly increase possibility of mine struck when operating in shallow waters near enemy harbors.
- Revised anti submarine nets locations. Still looking for solution for "nets sticking out of the water" issue.
- Improved units dusk/night time visual sensors (re-enable the snapshot via Generic Patcher to activate the change).
- Various "under the hull" campaign layers and other file fixes and improvements.
- Updated TWoS credits page. Special thanks to the latest TWoS supporters/donors: Peter "TheBerbster" Scott, Volker "Lasstmichdurch" Dannenberg, Vasiliy Horbachenko, Thomas "excel4004" Pentenrieder and Brian Imwold - Thank You very much Captains!
v2.1.2
- Zones.cfg, fooding times decreased by aproximatelly 60%.
- New flooding times added to optional TWoS FX addons.
- Added more and revised positions of already existing in-game minefields.
- Adjusted coastal defenses placing positions.
- Updated TWoS credits page. Latest outstanding TWoS supporters/donors: Markus "Tintenfassaffe86" Hübner and Chris Grimes - Thank You very much Captains!
v2.2.0 change log
Re organised main TWoS installer:
- Added to the main installer Sputterfish's automatic steam conversion tool which should finally make TWoS fully compatible with the (v1.2.0) Steam version of the game.
- Added Sputterfish's automatic config file generators for Generic File Patcher and Options File Editor/Viewer. It is not necessary anymore to manually edit any config files during the mod installation.
- Buit in JSGME application will from now contain only optional TWoS mods/add-ons while the main TWoS files will be extracted directly into "data" folder, reducing significantly possibility of user mistake and the duration of mod installation.
- Added set of optional mods and addons to the main TWoS installer, removed some of the less significant (I'll upload them per user request if neceserry).
- Resolution Patches are now named "Aspect Ratio Fix *x*" for better understanding and to keep them on top of the available optional mod list.
- Max time compression is now increased to x1024 due to proven megamod's stability.
- Windowed mod and V-sync options automatically disabled after the mod installation (significantly quicker loading times, enable the options in the in-game options menu if you wish).
- Stock OFEV settings cen be restored by runing "Restore Stock OFEV settings.bat" found in TWoS Documentation
folder.
- Yellow exclamation "new orders/objective" mark replaced with less intrusive black "message log" icon.
- Less intrusive/adjusted in-game rain effects.
- Various "under the hull" campaign layers and other file fixes and improvements.
- Updated pdf install instructions to reflect recent changes.
- Updated TWoS credits page. Latest outstanding TWoS supporters/donors: Andrew Widdicombe, Peter "bart" Simpson and Manuel Jesus Lagares Calvo - Thank You very much Captains!
DOWNLOAD PDF Install instructions (http://www.mediafire.com/file/763e5kfjju5f3x2/The+Wolves+of+Steel+v2.2_Install+instructions.pdf)
DOWNLOAD The Wolves of Steel v2.2.0 (http://www.subsim.com/radioroom/downloads.php?do=file&id=4861)
:Kaleun_Salute::Kaleun_Salute::Kaleun_Salute:
fitzcarraldo
02-13-18, 10:26 AM
@Vecko:
Is this the same as the 2.2.0 "test"? I installed the test version yesterday and I donīt want to uninstall/reinstall SH5 if this is the same.
Many thanks for all the support and work.
Fitzcarraldo :Kaleun_Salute:
vdr1981
02-13-18, 10:50 AM
@Vecko:
Is this the same as the 2.2.0 "test"? I installed the test version yesterday and I donīt want to uninstall/reinstall SH5 if this is the same.
Many thanks for all the support and work.
Fitzcarraldo :Kaleun_Salute:
Yes, the installers are identical, only renamed...You're good to go...:yep:
fitzcarraldo
02-13-18, 11:27 AM
Yes, the installers are identical, only renamed...You're good to go...:yep:
Great. Itīs easy to reinstall SH5 with TWoS, and my savegames are in the UBI cloud, but it is tedious to configure OFEV with my own settings. Continuing now HT, August 1940, all OK.
Many thanks!
Fitzcarraldo :Kaleun_Salute:
leeszaj
02-13-18, 12:53 PM
vdr1981
Thanks, Can I count on additional optional mod's?
For a moment after uploading the mod,night was really dark, and then in a minute it became clear as in December day. Can you darken the night to make it more realistic?:Kaleun_Cheers::salute:
vdr1981
02-13-18, 01:00 PM
vdr1981
Thanks, Can I count on additional optional mod's?
For a moment after uploading the mod,night was really dark, and then in a minute it became clear as in December day. Can you darken the night to make it more realistic?:Kaleun_Cheers::salute:
Are you sure? Most of the time people complains that the nights are too dark. :hmmm: What do you mean by "and then in a minute it became clear as in December day". Screenshot?
vdr1981
02-13-18, 01:16 PM
but it is tedious to configure OFEV with my own settings.
Why don't you use Options Migrater tool found in data/Applications folder?:hmm2:
You can restore your own setting within a seconds...:yep:
leeszaj
02-13-18, 01:18 PM
Yes, I'm sure.
Probably most of them are playing in a highly exposed environment. Before that, I mentioned the possibility of darkening the night in original mod dyn.env2.9. The nights are realistically dark. I realize that this makes it difficult to detect and identify, but it is life.
http://ge.tt/5Z45IZo2
vdr1981
02-13-18, 01:22 PM
Yes, I'm sure.
Probably most of them are playing in a highly exposed environment. Before that, I mentioned the possibility of darkening the night in original mod dyn.env2.9. The nights are realistically dark. I realize that this makes it difficult to detect and identify, but it is life.
If you like, you can use optional DynEnv2.9 mod for darker nights, it should be compatible.
leeszaj
02-13-18, 01:32 PM
I tried but it is not stable. It threw me to the desktop
That's why I am asking for an additional stable mod. It's difficult to play honestly when you see an enemy from many kilometers and he does not.
vdr1981
02-13-18, 02:00 PM
I tried but it is not stable. It threw me to the desktop
That's why I am asking for an additional stable mod. It's difficult to play honestly when you see an enemy from many kilometers and he does not.
I just check the files and TWoS actually contains env files from "DynEnv v2.9 - 5.a Ambient Settings - Darker Nights" addon.
You are confusing me mate? :)
You say that your nights are realistic with this addon but it crashes your game from some reason, right?
On the other hand, the very same files are stock in TWoS?
Are you running clean TWoS installation?:hmmm:
leeszaj
02-13-18, 02:11 PM
I just check the files and TWoS actually contains env files from "DynEnv v2.9 - 5.a Ambient Settings - Darker Nights" addon.
You are confusing me mate? :)
You say that your nights are realistic with this addon but it crashes your game from some reason, right?
On the other hand, the very same files are stock in TWoS?
Are you running clean TWoS installation?:hmmm:
I'm not complaining.
I just tried different versions of this mod and threw me into the desktop.
Will try with the new version of your mod, maybe it will be stable.
I just want to suggest that the environment should be realistic.
However, thank you for all the corrections and keep it that way.
Kumando
02-13-18, 02:46 PM
Hi K
When your Enigma machine shows a different year to your radio message just use your mouse scroll wheel over the year showing and then you can change the year..
Peter
Thanks mate.:Kaleun_Cheers:
Lestart44
02-13-18, 07:34 PM
first i want to thank Vecko and all the supporters for him this super mod :)
when i update the game from 2.1.2. to 2.2.0 can i continue my old campaign ?
AirShark
02-14-18, 11:20 AM
the game always crash when i get close to Kiel (compaigne) :k_confused:
fitzcarraldo
02-14-18, 12:13 PM
first i want to thank Vecko and all the supporters for him this super mod :)
when i update the game from 2.1.2. to 2.2.0 can i continue my old campaign ?
I'm continuing my old campaign without problems.
My campaigns are saved in Ubi Cloud.
Probably you will not have the latest updates until finish the old campaign and depart for the next from the bunker. But the old campaign savegames load OK.
Regards.
Fitzcarraldo :salute:
vdr1981
02-14-18, 12:55 PM
the game always crash when i get close to Kiel (compaigne) :k_confused:
http://www.subsim.com/radioroom/showpost.php?p=2345885&postcount=2657
skin-nl
02-14-18, 01:05 PM
Hi Vecko
First of all i want to thank you for making TWOS better and better :Kaleun_Thumbs_Up:
Is the 2.2.0 update only a full update or is there also a normal update for the 2.0.0 users?
Gr Michael
fitzcarraldo
02-14-18, 01:08 PM
Hi Vecko
First of all i want to thank you for making TWOS better and better :Kaleun_Thumbs_Up:
Is the 2.2.0 update only a full update or is there also a normal update for the 2.0.0 users?
Gr Michael
Full installation. You need to uninstall and reinstall SH5 1.2. Then, run the TWoS 2.2 installer. Read the PDF instructions carefully.
Good hunt!
Fitzcarraldo :salute:
fire-fox
02-14-18, 02:02 PM
ok to continue old campaign saves though ? - after starting / saving / loading a new one to create config file
vdr1981
02-14-18, 06:40 PM
I'll block TWoS download temporarily because I think I have discovered a glitch which can cause CTD in certain situations when AI units are engaged against each other (in Danzing for example).
I'm working on it and the fix will follow ASAP...:yep:
AirShark
02-15-18, 04:27 AM
i have WOS 2.2.0 no other mods runing
windows 7 and i think i already gived you my pc spec i dident bought graphics card yet maybe i will buy GT730 .
game is patched to 1.2.0 DVD version
i dont think that im the only one who had this problem
vdr1981
02-15-18, 07:31 AM
i have WOS 2.2.0 no other mods runing
windows 7 and i think i already gived you my pc spec i dident bought graphics card yet maybe i will buy GT730 .
game is patched to 1.2.0 DVD version
i dont think that im the only one who had this problem
Upload your last campaign gamesave...
AirShark
02-15-18, 08:51 AM
link:
https://mega.nz/#!vxUETaBQ!QWC81djYh6JvY55Vch99JDfVoVg9OIjbMX8yS0j G4ww
when the game crashed i deleted the special.txt before to remove corrupt things in the save game as you said in the other thread.
vdr1981
02-15-18, 09:40 AM
link:
https://mega.nz/#!vxUETaBQ!QWC81djYh6JvY55Vch99JDfVoVg9OIjbMX8yS0j G4ww
when the game crashed i deleted the special.txt before to remove corrupt things in the save game as you said in the other thread.
I was able to reach and dock in Kiel without any problems...
https://s6.postimg.org/sem3rz8tt/SH5_Img_2018-02-15_15.31.18.png
Chose the lowest possible graphical settings, enable "TWoS Remove Sub Flags" and "TWoS SV Interior QR1 QR2 Rooms" addons and try few more times...
vdr1981
02-15-18, 04:02 PM
I'll block TWoS download temporarily because I think I have discovered a glitch which can cause CTD in certain situations when AI units are engaged against each other (in Danzing for example).
I'm working on it and the fix will follow ASAP...:yep:
OK, I think I have managed to solve the issue. Check my signature for v2.2.1 Update and follow installers instructions...:salute:
It seems that those FXU deck gun debris particles can cause occasional CTDs after all...:hmmm: Hopefully, it's fixed now.:yep:
P.S.
New TWoS v2.2.1_Full installer won't be ready until tomorrow morning (sorry guys, slow upload).
fitzcarraldo
02-15-18, 07:59 PM
OK, I think I have managed to solve the issue. Check my signature for v2.2.1 Update and follow installers instructions...:salute:
It seems that those FXU deck gun debris particles can cause occasional CTDs after all...:hmmm: Hopefully, it's fixed now.:yep:
P.S.
New TWoS v2.2.1_Full installer won't be ready until tomorrow morning (sorry guys, slow upload).
Many thanks! I go for the update,
Best regards.
Fitzcarraldo :Kaleun_Salute:
AirShark
02-16-18, 02:29 AM
I was able to reach and dock in Kiel without any problems...
https://s6.postimg.org/sem3rz8tt/SH5_Img_2018-02-15_15.31.18.png
Chose the lowest possible graphical settings, enable "TWoS Remove Sub Flags" and "TWoS SV Interior QR1 QR2 Rooms" addons and try few more times...
Thanks !!! :Kaleun_Applaud:
fireblade274
02-16-18, 03:14 AM
Hi. So I followed all instructions to the letter. installed game to SH5 main directory (I have steam version) followed installation prompts, followed PDF guide, got the command prompt with the design saying SH5 steam conversion thing whatever successful.
It automatically brought up JSGME and i chose to activate one mod, the automatic ship identification thing. Played game, got to bunker, saved game, restarted game.... it does not look like the mod is activated, before or after I got to the bunker. I go to JSGME again, this time not automatically brought up by installer, i clicked on the shortcut myself, and no mods are brought up in the left screen that I can activate. Dont really care about the extra ones I can activate, i just want the TWOS to work. I dont think it is because my UI is all vanilla, which Im guessing means something is wrong.
My specs:
i5 4690k oc
2x HD6950s crossfired
480gb SSD
8gb RAM
750w
win 10 64 bit
Just re-installed most recent drivers for cards before install, was fresh install of SH5
Any help appreciated. Maybe im just missing something
Ashikaga
02-16-18, 04:31 AM
Vecko is there any way to get rid of the environmental sounds like rain and wind(storm) when going inside the sub? At the moment no matter what depth I am at I keep hearing these sounds and it interferes with my hydrophone management apart from being annoying.
So basically my question is if there is any way to cut the environment weather sounds when entering the sub from the bridge.
vdr1981
02-16-18, 07:16 AM
Hi. So I followed all instructions to the letter. installed game to SH5 main directory (I have steam version) followed installation prompts, followed PDF guide, got the command prompt with the design saying SH5 steam conversion thing whatever successful.
It automatically brought up JSGME and i chose to activate one mod, the automatic ship identification thing. Played game, got to bunker, saved game, restarted game.... it does not look like the mod is activated, before or after I got to the bunker. I go to JSGME again, this time not automatically brought up by installer, i clicked on the shortcut myself, and no mods are brought up in the left screen that I can activate. Dont really care about the extra ones I can activate, i just want the TWOS to work. I dont think it is because my UI is all vanilla, which Im guessing means something is wrong.
My specs:
i5 4690k oc
2x HD6950s crossfired
480gb SSD
8gb RAM
750w
win 10 64 bit
Just re-installed most recent drivers for cards before install, was fresh install of SH5
Any help appreciated. Maybe im just missing something
Generic File Patcher activated properly?
Show us a screenshot of your main SH5 install folder and it's content...I think you've missed it.
Vecko is there any way to get rid of the environmental sounds like rain and wind(storm) when going inside the sub? At the moment no matter what depth I am at I keep hearing these sounds and it interferes with my hydrophone management apart from being annoying.
So basically my question is if there is any way to cut the environment weather sounds when entering the sub from the bridge.
Yes...Disable time compression when entering the sub.
Ashikaga
02-16-18, 07:28 AM
Hey Vecko,
I do not understand really what you mean by that. I do not use time compression since I play in realtime.
(that is why I only just yesterday discovered that "problem" with the enigma message :03: )
So to be short, I would not know how to disable time compression since it always is on 1 in my game.
Whenever I go into the sub at the moment I keep hearing the rain.
I cannot restart the game since I am on a 48 hr patrol, sorry.
(Might it have something to do with pausing the game and alt-tab to windows ? )
http://img.photobucket.com/albums/v247/IMPERIALCOMMAND/compression_zpsdk7qmooz.jpg (http://smg.photobucket.com/user/IMPERIALCOMMAND/media/compression_zpsdk7qmooz.jpg.html)
.
vdr1981
02-16-18, 07:40 AM
(Might it have something to do with pausing the game and alt-tab to windows ?
Absolutely...:yep:
Ashikaga
02-16-18, 08:07 AM
Another annoyance of today. Accidentally lowered the hydro follow contact max range setting to periscope depth and it will not go back up. Is this a known bug?
vdr1981
02-16-18, 09:31 AM
Accidentally lowered the hydro follow contact max range setting to periscope depth...
I don't get you ? What did you do exactly?
Cyborg322
02-16-18, 12:07 PM
Another annoyance of today. Accidentally lowered the hydro follow contact max range setting to periscope depth and it will not go back up. Is this a known bug?
Yes . If you change value too far it will not go back . I'm not sure what you mean about setting to periscope depth to tho , its distance and angles. The other point with sound in sub can be worked around by switching cameras or workstations as far as I remember
vdr1981
02-16-18, 01:06 PM
Yes . If you change value too far it will not go back . I'm not sure what you mean about setting to periscope depth to tho , its distance and angles. The other point with sound in sub can be worked around by switching cameras or workstations as far as I remember
This?
https://s6.postimg.org/nlg4saygx/SH5_Img_2018-02-16_18.47.28.png
vdr1981
02-16-18, 01:15 PM
American spy??? :D
https://s6.postimg.org/wggz2wna9/SH5_Img_2018-02-16_17.31.36.png http://www.indiewire.com/wp-content/uploads/2017/06/ed-harris-as-man-in-black-credit-john-p-johnson-hbo.jpg?w=780
Ashikaga
02-16-18, 01:24 PM
Or a German sniper who was put on U-boot duty...........
https://vignette.wikia.nocookie.net/villains/images/c/c5/Erwin_Konig.jpg/revision/latest?cb=20140222220759
Anyway, about that Hydrophone :
http://img.photobucket.com/albums/v247/IMPERIALCOMMAND/hehehehe_zpsajsjam5s.jpg (http://smg.photobucket.com/user/IMPERIALCOMMAND/media/hehehehe_zpsajsjam5s.jpg.html)
:har:
.
vdr1981
02-16-18, 01:28 PM
Or a German sniper who was put on U-boot duty...........
https://vignette.wikia.nocookie.net/villains/images/c/c5/Erwin_Konig.jpg/revision/latest?cb=20140222220759
LoL...:D
Anyway, about that Hydrophone :
http://img.photobucket.com/albums/v247/IMPERIALCOMMAND/hehehehe_zpsajsjam5s.jpg (http://smg.photobucket.com/user/IMPERIALCOMMAND/media/hehehehe_zpsajsjam5s.jpg.html)
:har:
Yeah, it's a script issue which can happen sometime. it will probably fix it's self after you reload the save...
No need to mess up with that option anyway...
.
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