View Full Version : [REL]The Wolves of Steel - SH5 Megamod
Hjalfnar
08-06-18, 05:09 PM
Well, as they have an end date I am pretty sure they will disappear. I think the term vdr1981 (http://www.subsim.com/radioroom/member.php?u=263063) used was Flotilla Objectives.
For the enigma orders, I have received two unreadable messages during my Danzig operation in some code, I assume those are the Enigma transmissions. Now I have to figure out how to decode them. Interestingly vdr1981 (http://www.subsim.com/radioroom/member.php?u=263063) doid not state at any point in his WoS campaign description that you will receive orders via enigma, so this is news for me. xD
Alright, I will now just wait some time in front of the harbor of Kiel and hopefully the Scapa Flow flotilla objective will show up when I dock.
Edit: Yupp, Flotilla Objective "Breaking the fortress" disappeared after I redocked and picked it up...at undocking one month had past and I lost my objective. -.-
THEBERBSTER
08-07-18, 05:26 AM
A Warm Welcome To The Subsim Community > jaraya
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
SH3 – 4 - 5 Tutorials And Other Information Links In My Signature Below
vdr1981
08-07-18, 09:22 AM
Well, as they have an end date I am pretty sure they will disappear. I think the term vdr1981 (http://www.subsim.com/radioroom/member.php?u=263063) used was Flotilla Objectives.
For the enigma orders, I have received two unreadable messages during my Danzig operation in some code, I assume those are the Enigma transmissions. Now I have to figure out how to decode them. Interestingly vdr1981 (http://www.subsim.com/radioroom/member.php?u=263063) doid not state at any point in his WoS campaign description that you will receive orders via enigma, so this is news for me. xD
Alright, I will now just wait some time in front of the harbor of Kiel and hopefully the Scapa Flow flotilla objective will show up when I dock.
Edit: Yupp, Flotilla Objective "Breaking the fortress" disappeared after I redocked and picked it up...at undocking one month had past and I lost my objective. -.-
Never mind...Prien did it for you! :)
Check documentation and learn how to tweak your days spent in bunker.
Cheers.
vdr1981
08-07-18, 09:29 AM
Hello
Those sharpsmen served on a NKSMM type ship.
I'll deal with this in the next update...:yep:
:Kaleun_Salute:Do you think you could add the classical smoke of the damaged ships from the base game as an optional mod?
Not in the main package but I could attach it here if you like. I'll have to explore first which files are responsible for smoke effects and see If I could replace them without problems. This may be a bit more complicated than it sounds.:hmm2:
vdr1981
08-07-18, 09:32 AM
Just installed SH5 and TWoS - fantastic mod!
I have a problem that I am not seeing the mission descriptions on the map. When I get to choose the mission I get a "ref.object" text in the mission description box and text. Can someone suggest a fix?
Remove "read only" attributes from your main install folder and ensure full administration rights.
Cheers and welcome to Subsim!:salute:
Captain_AJ
08-07-18, 03:12 PM
Hello All
Having played SH5 before with a huge MOD soup, I will say that TWOS has been the best thing that ever happened to SH5 hands down!! :Kaleun_Applaud:
However. it is frustrating for me that A lot people, have problems with simple install technique. I wish that I could be more of help in solving your issue's. At once before I had the same issues of pop-ups and CTD's . and in the earlier versions of SH5 the huge mod soups caused all of this, There have been many times . with a frustration factor, were I removed - re-installed and got the same problem's before .. so then I quit Sh5 and put it on the shelf and started playing SH4 FOTRS -- Now that was on my earlier computer . I now have a new rig and did the exact to the T install of the instruction's -- I have had no problems. In my mind, I am thinking that a lot of problems are because of how your computer is set-up. I have found that turning off things like windows recovery, doing things to optimize your memory and cleaning the comp of duplicate files can help in the problem solving of issues I don't know for sure .. but I have had success in getting things done. I certain that other programmes can interfere with the loading of your game, which will cause the pop-ups and CTD's. I now use a program that shuts off everything that runs in the back round and there are many of these programs that are similar -- I use this to cleanly start my game -- it is called Razor cortex
https://www.razer.com/cortex
Another thing that can be done is use this advice for setting up your comp for gaming. it applies to FSX flight simulator but it gets those files that are un-necessary to never be started.it can configure your comp to run efficiently I am using win7 and I hate win 10 LOL. It can be applied for SH5
this is the address to that information
https://www.simforums.com/forums/the-fsx-computer-system-the-bible-by-nickn_topic46211.html
Some of us Veteran SH5 simmers.K now a way to get rid of U play altogether. Pm me and I'll tell you how ( hope I don't get banned). this is all in the breath of helping ..
I have seen where all seem to start their campaign's in polish water's. I have never done that campaign but use "silenotto" to skip campaigns .. Now doing op drumbeat with 17 kills and the goal is 20 before going back to the bunker
Anyways all I wish I was more of a comp wiz when it comes to your issues -- VDR must have his hands full with the same similar question's :Kaleun_Salute:
Couldn't seem to find any information on what these new buttons do.
They are respectively a radio tower and two unclear maps that do not have a tool tip.
So what exactly do they do?
Sorry if this has been answered somewhere else.
Aktungbby
08-07-18, 07:42 PM
Urzhad!:Kaleun_Salute:
THEBERBSTER
08-08-18, 03:42 AM
A Warm Welcome To The Subsim Community > Urzhad
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
SH3 – 4 - 5 Tutorials And Other Information Links In My Signature Below
Greenwich
08-08-18, 05:36 AM
Hi everyone!
I've been reading this forum for quite a long time. I mainly play SH3 as SH5 was plauged by an awful lot of bugs that made the gameplay way too frustrating.
I read the first post and the features/bugfixes list and I'm not asking you to repeat it again, yet I would like to know if this mod offers a somewhat "vanilla" game experience without the bugs or alters it as the Grey Wolves mod did with SH3.
Right now I would like to enjoy the original game: mods is something I usually play later on...
Hjalfnar
08-08-18, 05:57 AM
@vdr1981 thank you, found the mention of the option to change the docking time and used it. Now it is the 15th September and I have the mission to break into Scapa Flow. Nice! Will do so on a veeeery long stream on Friday evening.^^
One last question: I can't find any specific date when the bulk of the Home Fleet left Scapa Flow, before Prien with U-47 attacked. First, do you guys know when Sir Forbes gave the order to disperse the Home Fleet...and second, are there probably more ships in Scapa Flow before that date ingame?
skin-nl
08-08-18, 07:29 AM
Right now I would like to enjoy the original game: mods is something I usually play later on...
Hi Greenwich :salute:
SHV with the wolves of steel mod is what you need.
It's like the Original game should have been when it came out.
You won't regret it :up:
Michael
Hi everyone!
I've been reading this forum for quite a long time. I mainly play SH3 as SH5 was plauged by an awful lot of bugs that made the gameplay way too frustrating.
I read the first post and the features/bugfixes list and I'm not asking you to repeat it again, yet I would like to know if this mod offers a somewhat "vanilla" game experience without the bugs or alters it as the Grey Wolves mod did with SH3.
Right now I would like to enjoy the original game: mods is something I usually play later on...
There are not that much bugs in TWOS sh5 if installed correctly.
In fact, i can mention only 2...
First one is the speed telegraph (only when submerged) that is always showing one speed down in regard of what i ordered. As soon as i run on diesel surface, telegraph is fine.
So i suspect an electric engine bug with telegraph.
That from sh5 day one release!
Second and biggest one, is the fog bug on save game.
Very annoying issue for me. But others could not care about it though.
Also day one bug that no modder can break through.
Global weather is not very changing too. You can have fog for days as well as bad weather.
But all in all, that’s about it.
THEBERBSTER
08-08-18, 04:27 PM
A Warm Welcome To The Subsim Community > Greenwich
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
SH3 – 4 - 5 Tutorials And Other Information Links In My Signature Below
Captain_AJ
08-08-18, 05:22 PM
There are not that much bugs in TWOS sh5 if installed correctly.
In fact, i can mention only 2...
First one is the speed telegraph (only when submerged) that is always showing one speed down in regard of what i ordered. As soon as i run on diesel surface, telegraph is fine.
So i suspect an electric engine bug with telegraph.
That from sh5 day one release!
Second and biggest one, is the fog bug on save game.
Very annoying issue for me. But others could not care about it though.
Also day one bug that no modder can break through.
Global weather is not very changing too. You can have fog for days as well as bad weather.
But all in all, that’s about it.
Than FiFi you can hydro hunt for days...... I am all about hydro hunting -- not an easy task but has gotten me my last 3 kills :) :)
Captain_AJ
08-08-18, 05:27 PM
Is anyone interested in an online wolfpack using team and connecting to a Ip address? and use team speaks for a coordinated effort?
Captain_AJ
08-08-18, 11:47 PM
Now my fourth supply actually I was getting tired of hunting and have 20 kills I sent a message to bdu .. BDU denied my request to come back to port now thinking that this is a suicide mission .. Kill the enemy and don't worry about rewards ----------- what you all have to look forward too endless supply and stay on station in operation drumbeat
vdr1981
08-09-18, 05:52 AM
Couldn't seem to find any information on what these new buttons do.
They are respectively a radio tower
It's a simulated NDB navigation which was also used during the WW2.
"Radio tower" command will give you a bearing to your nearest (active) stationary radio beacon/transmission. The beacons are marked on your nav map. It can also pick up other radio transmissions from enemy and friendly ports but . The feature is quite useful when trying to find to your way to port in foggy weather with real navigation. :yep:
and two unclear maps that do not have a tool tip.
So what exactly do they do?
Sorry if this has been answered somewhere else.
Screenshot?
Does it even work without the steam version?
Aktungbby
08-09-18, 01:15 PM
tegula!:Kaleun_Salute:& GREEWICH! :Kaleun_Salute:
THEBERBSTER
08-09-18, 02:27 PM
A Warm Welcome To The Subsim Community > tegula
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
SH3 – 4 - 5 Tutorials And Other Information Links In My Signature Below
Hjalfnar
08-09-18, 02:43 PM
Thanks for pointing out there was a way to change the waiting time between patrols. Just saying, the lowest you can get is 7 days, with still a max of 28 days. So it will be somewhere between these two.
Probably the last question before I am going to stream tomorrow: Does Scapa Flow have realistic docking dates for the ships there? As I got lucky I will be able to attack Scapa Flow still in September, so the Iron Duke, the Nelson, the Royal Oak, the Norfolk and several other ships could be there. This would be pretty cool of course.
Anyway, a huge THANK YOU for your patience.^^ Should have read the guide more thoroughly.
Hello, Kammeraden.
I atempted to install the mod my first time and I fallowed the instruction precisely.
But in JSGME dosent apear the main mod data just "remove sub flag, real navigation...etc."
I installed over Ubisoft.
Can anyone help me please.
Hjalfnar
08-09-18, 10:32 PM
Hi tegula. JSGME files are only for additional mods that change parts of the main mod. The main mod is already installed completely and you only need to start the game. ;)
It's a simulated NDB navigation which was also used during the WW2.
"Radio tower" command will give you a bearing to your nearest (active) stationary radio beacon/transmission. The beacons are marked on your nav map. It can also pick up other radio transmissions from enemy and friendly ports but . The feature is quite useful when trying to find to your way to port in foggy weather with real navigation. :yep:
Screenshot?
Sure. The ones i am wondering about are these marked with red along with the number.
http://i.imgur.com/96q6fyE.png
I also have this weird screen on my map, im guessing is also something to do with real nav?
http://i.imgur.com/Ik8NQrE.png
vdr1981
08-10-18, 04:57 AM
Sure. The ones i am wondering about are these marked with red along with the number.
I also have this weird screen on my map, im guessing is also something to do with real nav?
That doesn't look right mate. Try to remove "read only" attributes from your main SH5 install folder and run the game with full administration rights.
Christian Knudsen
08-10-18, 05:11 AM
Hi folks!
I am getting back into the SH experience, and re-learning all I knew back in SH3, but with SH5 and TWoS. Part of this is the 4-bearing method, and getting ship data from hydrophone readings.
The method used to be that you measured the distance between 1st and 2nd bearing on a bisecting line with the compass, then dragged the circle over to find exact sme distance from the 2nd bearing line to a point on which you drew a line parallel to the 1st bearing.
But I can't for the life of me get my compass circles to drag! Am I missing something? Can you still do this?
Thanks
Chris
vdr1981
08-10-18, 05:36 AM
Hi folks!
I am getting back into the SH experience, and re-learning all I knew back in SH3, but with SH5 and TWoS. Part of this is the 4-bearing method, and getting ship data from hydrophone readings.
The method used to be that you measured the distance between 1st and 2nd bearing on a bisecting line with the compass, then dragged the circle over to find exact sme distance from the 2nd bearing line to a point on which you drew a line parallel to the 1st bearing.
But I can't for the life of me get my compass circles to drag! Am I missing something? Can you still do this?
Thanks
Chris
Hi Christian, :salute:
Maybe this video can help? :hmm2:
https://www.youtube.com/watch?v=xN8_q0G6qmw
That doesn't look right mate. Try to remove "read only" attributes from your main SH5 install folder and run the game with full administration rights.
Yeah that is what i thought. Already tried read only and full administration rights. Going to attempt a complete reinstall. There were multiple places were i felt like text was missing, so im guessing it was/is some sort of language file not being read correctly from the mod. I will write if the reinstall changes anything.
vdr1981
08-10-18, 10:22 AM
Yeah that is what i thought. Already tried read only and full administration rights. Going to attempt a complete reinstall. There were multiple places were i felt like text was missing, so im guessing it was/is some sort of language file not being read correctly from the mod. I will write if the reinstall changes anything.
What is your install location by the way? I guess you use win10?
Christian Knudsen
08-10-18, 10:31 AM
Hi Christian, :salute:
Maybe this video can help? :hmm2:
Aha! I discovered that for some reason you can't drag things in the nav/TAI maps while the game is paused. Unpause and it works again. Is this a mod thing or a game feature?
What is your install location by the way? I guess you use win10?
Alright editing my comment. I have solved the problem. During both installations there was apparently a problem with overriding files, despite me running the installer as administrator. menu.txt was for example not up to date.
I solved the problem by extracting the installer with 7-zip to a folder and then manually overriding the whole install dir, then rerunning patcher and JSGME. Everything seems to be working and i now have tool tips for knowing what the buttons do. Also solved a long range of other issues i hadn't even realized were an actual problem. Also have german sound now so it should be in perfect condition.
vdr1981
08-10-18, 04:40 PM
Alright editing my comment. I have solved the problem. During both installations there was apparently a problem with overriding files, despite me running the installer as administrator. menu.txt was for example not up to date.
That's really strange and it shouldn't be happening. :hmmm: If you find out the real cause of your problem please let me know...:yep: People reported this problem before but usually they can not explain anything because they don't understand a thing about computers and their OS. It seem that this is not the case here...:yep:
Did you have any abnormal messages during the mod installation BTW? How did you find out that menu.txt wasn't replaced by the installer?
I solved the problem by extracting the installer with 7-zip to a folder and then manually overriding the whole install dir, then rerunning patcher and JSGME. Everything seems to be working and i now have tool tips for knowing what the buttons do. Also solved a long range of other issues i hadn't even realized were an actual problem. Also have german sound now so it should be in perfect condition.
An example of quick thinking and fast "problem solved" report! :up::yep:
That's really strange and it shouldn't be happening. :hmmm: If you find out the real cause of your problem please let me know...:yep: People reported this problem before but usually they can not explain anything because they don't understand a thing about computers and their OS. It seem that this is not the case here...:yep:
Did you have any abnormal messages during the mod installation BTW? How did you find out that menu.txt wasn't replaced by the installer?
An example of quick thinking and fast "problem solved" report! :up::yep:
No abnormal messages at all. I have literally no idea what caused it.
I figured it out because i had tried something similar with a Rimworld modding once, where a Russian language file was making specific strings of text Russian, while the rest remained normal and this seemed very similar except with text simply missing.
Menu.txt was simply the first file i found when looking for somewhere that might contain tooltips/menu text and when i crosschecked it with the extracted file, TheDarkWraith's signature was missing from the top.
vdr1981
08-11-18, 04:52 AM
No abnormal messages at all. I have literally no idea what caused it.
I figured it out because i had tried something similar with a Rimworld modding once, where a Russian language file was making specific strings of text Russian, while the rest remained normal and this seemed very similar except with text simply missing.
Menu.txt was simply the first file i found when looking for somewhere that might contain tooltips/menu text and when i crosschecked it with the extracted file, TheDarkWraith's signature was missing from the top.
That's interesting. :hmmm: What system language do you use ? English?
What about menu.txt from Real navigation add-on? Is it there at all?
Hjalfnar
08-11-18, 05:26 AM
Could it be that the installation needed to be done with admin rights?
Oh, and thank you for this awesome moment on yesterdays stream, this mod is really gorgeous!
https://clips.twitch.tv/TenuousSpeedyAlmondTwitchRaid
It was done with admin rights both times.
System language is a weird one. I use mixed English Danish with both 'Danish language + Danish Keyboard' and 'English language + Danish Keyboard' being installed. I switch between them regularly so i can't rule out it can have had an effect.
The currently used menu.txt is not identical to the one from real nav parts. Different size.
Hemicuda426
08-11-18, 11:32 PM
Hello everyone.
Been a big fan of the SH series as well as the forums here on subsim, they have helped me a lot in sticky situations.
I'm writing because I have a weird problem.
I start a new campaign (with TWOS installed) and after I finish Baltic operation an return to Kiel, I get my next orders for Eastern British Coastal Waters starting on 4-sep-39. When I accept and start the mission, after the game loads back up the date has jumped to either 28-sep or sometime in Oct.
Have tried 3 different installs (2 clean, 1 overwrite, and including installing OH2 separately) and it still hasn't fixed the problem. I've dug around in videos and on the forums an came up with nothing.
Any help will be appreciated.
Thank you,
A.
Aktungbby
08-12-18, 12:24 AM
Hemicuda426!:Kaleun_Salute:
Hjalfnar
08-12-18, 05:57 AM
Hello everyone.
Been a big fan of the SH series as well as the forums here on subsim, they have helped me a lot in sticky situations.
I'm writing because I have a weird problem.
I start a new campaign (with TWOS installed) and after I finish Baltic operation an return to Kiel, I get my next orders for Eastern British Coastal Waters starting on 4-sep-39. When I accept and start the mission, after the game loads back up the date has jumped to either 28-sep or sometime in Oct.
Have tried 3 different installs (2 clean, 1 overwrite, and including installing OH2 separately) and it still hasn't fixed the problem. I've dug around in videos and on the forums an came up with nothing.
Any help will be appreciated.
Thank you,
A.I had the same "problem", it is actually intended. Your crew needs some rest, though I think flat 28 days is too long after a 4 day trip. Launch TWoS-KSDCommander. go to settings and change "Days spent in the bunker" from "28 day to 28 day" to "7 days to 28 days". That should help. And welcome to Subsim!
THEBERBSTER
08-12-18, 06:11 AM
A Warm Welcome To The Subsim Community > Hemicuda426
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
SH3 – 4 - 5 Tutorials And Other Information Links In My Signature Below
Jimbuna
08-12-18, 09:24 AM
Welcome to SubSim Hemicuda426 :Kaleun_Salute:
Hemicuda426
08-12-18, 02:04 PM
I had the same "problem", it is actually intended. Your crew needs some rest, though I think flat 28 days is too long after a 4 day trip. Launch TWoS-KSDCommander. go to settings and change "Days spent in the bunker" from "28 day to 28 day" to "7 days to 28 days". That should help. And welcome to Subsim!
Hahaha 😂😂 well I'm an idiot. On that note is there a KSDC tutorial video for dummies? Again thank you for helping. An thank you everyone for the warm welcomes.
Hjalfnar
08-13-18, 12:40 AM
You don't really have a lot of options there, so no need for a tutorial. Though there is a PDF file. Simply rightclick on the KSDCommander shortcut on your desktop, choose "open file path", scroll up and open the folder "The Wolves of Steel - Documentation". There are all the PDF instructions for the various mods part of the WoS megamod.
Shibbyland
08-13-18, 04:26 AM
I have just done a fresh install of SH5 and TWoS. On this install I was prompted to install dotnetfx40_full_x86_x64. I have never been prompted to do this before when installing this mod (or anything else).
Why was I prompted to do this?
I also note on this occasion my AV didn't detect a problem with the steam compatibility part of the mod whereas it did a month ago. Has this file been changed recently?
vdr1981
08-13-18, 05:53 AM
I have just done a fresh install of SH5 and TWoS. On this install I was prompted to install dotnetfx40_full_x86_x64. I have never been prompted to do this before when installing this mod (or anything else).
Why was I prompted to do this?
You mean this?
https://s6.postimg.cc/k7gaea981/Capture.jpg
just proceed with the installation and if you already have newer version of NET framework installed, you'll be noted and installation will be canceled...
I also note on this occasion my AV didn't detect a problem with the steam compatibility part of the mod whereas it did a month ago. Has this file been changed recently?
No, the file is same. Don't worry, your almighty NOD is not "broken". I submitted large number of false positive reports to various AV vendors and one of them is ESET. They have probably update their database now. :yep:
stavka5
08-14-18, 11:53 AM
the download link should be updated, it still says to 2.2.6 and not 2.2.7 :03:
Thank You!!!
Rysgame
08-14-18, 01:05 PM
Having an issue with the main navigation map. The border of the map is blocking out the Lat/Lon marks and generally getting into the way. Is there a way to alter the map at all?
XenonSurf
08-14-18, 02:31 PM
Having an issue with the main navigation map. The border of the map is blocking out the Lat/Lon marks and generally getting into the way. Is there a way to alter the map at all?
In order to see everything and use any tool on the map you must enter it with the M key.
However, I don't know if this also resolves the long/lat problem.
Changes for the map can be made permanently in the OFEV in the NavMap tab, or in-game for your current session only by opening the map options (one of the icons on the upper left on the map).
Rysgame
08-14-18, 02:44 PM
@Xenonsurf
Tried all those things, I think it is just the texture they are using for the map. Other than not being able to see the Lat/Long It is fine. Just frusterating for finding locations
vdr1981
08-14-18, 04:39 PM
@Xenonsurf
Tried all those things, I think it is just the texture they are using for the map. Other than not being able to see the Lat/Long It is fine. Just frusterating for finding locations
Not sure what are talking because nav map lat/long lines and numbers are clearly visible...
https://s6.postimg.cc/avcyf6s19/SH5_Img_2017-03-20_18.55.16.jpg (https://postimg.cc/image/avcyf6s19/)
vdr1981
08-14-18, 05:05 PM
New update for Wolves with several tweaks and fixes is now ready for download. :salute:
The Wolves of Steel v2.2.7 changelog:
- Added back classic SH style binoculars and UZO apereance with bearing marks, for more enjoyable gameplay.
- Removed dripped effects from nav map plastic cover for cleaner look.
- Reduced ability for all in-game guns to perfectly track targets in vertical axis in order to achieve more realistic hit/miss ratio and to simulate traditionally inaccurate WW2 naval gunnery.
- Added recognition manual aditional info entries for several more ship types.
- I also submitted large number of false positive reports to various AV vendors in order to reduce number of unjustified detections.
- Updated install documentation.
- Several more minor tweaks and fixes.
- Special credits to the Captains who have supported my work during the last two months trough the available TWoS PayPal link: Philippe "RealMadDad" Kogler, Eric MacLuchlan, Noel Bennett, Patrick Cremona, Elvin Vega, Sebastian "Nixis" Walter and Andrey Surzhykov-Tsarykevich! You guys are truly awesome!
Download The Wolves of Steel v2.2.7_SH5 Expansion Pack_Full (http://www.subsim.com/radioroom/downloads.php?do=file&id=4861)
Download The Wolves of Steel v2.2.x to v2.2.7 - Update (http://www.subsim.com/radioroom/downloads.php?do=file&id=5035)
:Kaleun_Salute::Kaleun_Salute::Kaleun_Salute:
Rysgame
08-14-18, 06:50 PM
Not sure what are talking because nav map lat/long lines and numbers are clearly visible...
https://s6.postimg.cc/avcyf6s19/SH5_Img_2017-03-20_18.55.16.jpg (https://postimg.cc/image/avcyf6s19/)
Yea, those are the numbers in which I refer, the blue/white line is covering the marks. I will get a screencap
Rysgame
08-14-18, 06:57 PM
https://imgur.com/a/NcgGruv
Kumando
08-14-18, 08:32 PM
New update for Wolves with several tweaks and fixes is now ready for download. :salute:
The Wolves of Steel v2.2.7 changelog:
Download The Wolves of Steel v2.2.7_SH5 Expansion Pack_Full (http://www.subsim.com/radioroom/downloads.php?do=file&id=4861)
Download The Wolves of Steel v2.2.x to v2.2.7 - Update (http://www.subsim.com/radioroom/downloads.php?do=file&id=5035)
:Kaleun_Salute::Kaleun_Salute::Kaleun_Salute:
How can i keep the realistic binoculars and UZO?I like them realistic.
Hjalfnar
08-15-18, 12:01 AM
New update for Wolves with several tweaks and fixes is now ready for download. :salute:
The Wolves of Steel v2.2.7 changelog:
Download The Wolves of Steel v2.2.7_SH5 Expansion Pack_Full (http://www.subsim.com/radioroom/downloads.php?do=file&id=4861)
Download The Wolves of Steel v2.2.x to v2.2.7 - Update (http://www.subsim.com/radioroom/downloads.php?do=file&id=5035)
:Kaleun_Salute::Kaleun_Salute::Kaleun_Salute:
Great news! Is the patch savegame compatible?
New update for Wolves with several tweaks and fixes is now ready for download. :salute:
The Wolves of Steel v2.2.7 changelog:
Download The Wolves of Steel v2.2.7_SH5 Expansion Pack_Full (http://www.subsim.com/radioroom/downloads.php?do=file&id=4861)
Download The Wolves of Steel v2.2.x to v2.2.7 - Update (http://www.subsim.com/radioroom/downloads.php?do=file&id=5035)
:Kaleun_Salute::Kaleun_Salute::Kaleun_Salute:
Any improvement of a silent hunter is always good news! :Kaleun_Applaud:
Removing the nav map plastic cover is a good idea indeed.
Thanks for this update Vecko :up:
Great news! [emoji4]
It's great Vecko is getting some love back for his enormous work with this pile of **** from ubi [emoji4]
I'm looking forward for long dark evenings at fall and winter to start again, since i had real problem to play at summer days because of light and had no time to spend a nite playing...
Cheers! :salute:
@ Vecko:
Only 2 major improvement needed here remaining to make SH5 perfect.
- the fog bug on loading save game
- the telegraph bug on electric running submerged
Hope one day you’ll solve it :up:
hauangua
08-15-18, 05:30 AM
Hi Vecko
i have just a question (maybe stupid question)
i have open Recognition manual for "Audacity Escort Carrier"and i saw 2 different specify for this carrier:
in left side(new)
lenght 152 Draft 8.2
in Right side
lenght 149.4 Draft 8
Then searching in "Navypedia" http://www.navypedia.org/ships/uk/brit_cv_audacity.htm
i find:
lenght 142.4 Draft 6.58
there is a lot of difference in the measurements,specifically for draft value.
So i ask you, this difference is a "necessary error" for a correct gameplay?
Forgive my English Vecko
:Kaleun_Salute:
vdr1981
08-15-18, 10:25 AM
Yea, those are the numbers in which I refer, the blue/white line is covering the marks. I will get a screencap
Could be resolution problem. SH games aren't really optimized for new wide-wide screen resolutions.
How can i keep the realistic binoculars and UZO?I like them realistic.
Open the update with winrar and delete TBT_1024.dds, TBT_1024_backup.dds, Binocular.dds, Page binocular.ini and Page UZO.ini files. Then install the update...
Great news! Is the patch savegame compatible?
Yes...:yep:
Any improvement of a silent hunter is always good news! :Kaleun_Applaud:
Removing the nav map plastic cover is a good idea indeed.
Thanks for this update Vecko :up:
The plastic cover is still there but now navigator has swept it few times with wet rag...:)
@ Vecko:
Only 2 major improvement needed here remaining to make SH5 perfect.
- the fog bug on loading save game
- the telegraph bug on electric running submerged
Hope one day you’ll solve it :up:
I bet you use some custom "Fogdistances.cfg" file because I really can not see excessive medium fog bug in my game anymore. I implemented one trick to baypass the issue long time ago and IMO it works very well.
Telegraph bug can be "fixed" if you disable the patches (TDW Gen.Patcher) for electric engines but in that case your RPM outputs wont be historically accurate. :yep:
there is a lot of difference in the measurements,specifically for draft value.
So i ask you, this difference is a "necessary error" for a correct gameplay?
Forgive my English Vecko
:Kaleun_Salute:
I think that you are correct about this one. Many 3D models and their proportions and dimensions aren't 100% match to their real life counterparts. Anyway, if measured in percents, the "errors" will have very low values so their impact on gameplay is quite minimal IMO...:yep:
hauangua
08-15-18, 10:55 AM
Thanks Vecko
:salute:
Hjalfnar
08-15-18, 11:55 AM
Great news, thank you! :Kaleun_Salute:
I bet you use some custom "Fogdistances.cfg" file because I really can not see excessive medium fog bug in my game anymore. I implemented one trick to baypass the issue long time ago and IMO it works very well.
Telegraph bug can be "fixed" if you disable the patches (TDW Gen.Patcher) for electric engines but in that case your RPM outputs wont be historically accurate. :yep:
Nope, i don’t use any mod except clean TWOS.
What i call the fog bug on save game is when i make a save by clean weather (no fog), 9 times on 10 when i reload the save i get fog weather.
This from day one i played SH5...
I don’t recall having the inverse though. Always fog on my save, very often.
But have to say it’s not always heavy fog... many times it can be light fog too.
Quite annoying :yep:
Thanks for the electric tip!
excel4004
08-15-18, 01:01 PM
New update for Wolves with several tweaks and fixes is now ready for download. :salute:
The Wolves of Steel v2.2.7 changelog:
Download The Wolves of Steel v2.2.7_SH5 Expansion Pack_Full (http://www.subsim.com/radioroom/downloads.php?do=file&id=4861)
Download The Wolves of Steel v2.2.x to v2.2.7 - Update (http://www.subsim.com/radioroom/downloads.php?do=file&id=5035)
:Kaleun_Salute::Kaleun_Salute::Kaleun_Salute:
A nice summer update, much appreciated Vecko! :salute::up:
..sound all very good. Iam enjoying reading the ships details while on a long journey - like at the moment. Its great to read to have now again more of them, gives the game IMO so much more game depth.
In the future i will give you a feedback about the "new"/"old" binoculars after reaching port and installing the update.
Again many thanks, and happy summer hunting all Kaleuns! :gulp:
Tonci87
08-15-18, 03:13 PM
@ vdr
I wish these two bugs could be solved someday:
Stuck destroyers that follow you endlessly (I know that you might not be able to fix this)
Smoke from fires and smokestacks disappearing, or lets say resetting every half a minute or so.
Is there anything you can say about those two bugs?
excel4004
08-15-18, 03:16 PM
Nope, i don’t use any mod except clean TWOS.
What i call the fog bug on save game is when i make a save by clean weather (no fog), 9 times on 10 when i reload the save i get fog weather.
This from day one i played SH5...
I don’t recall having the inverse though. Always fog on my save, very often.
But have to say it’s not always heavy fog... many times it can be light fog too.
Quite annoying :yep:
Thanks for the electric tip!
Really? I will have an eye on this, i cant remember that this happend to my saves. Does not mean that you are wrong, maybe i didnt noticed this in the past at all. Like i said i will have an eye on this too.
BTW i just load my last save which in i had a situation of two days of medium fog and now i have "None Fog", also weather developed into a heavy storm. Starts with 3 meters per second and raise to 15 meters in some minutes.
What i noticed is that in 9 of 10 times i lost my 15 meters per second weather with my saves but iam dont losing my fog values. So per example, SH still indicate me 15 meters in chatbar after loading a saved game but sea and waves indicate 2 meters per second. Was the weather clear, its still clear and so on and on. Then, after a while when weater is changing values from chatbar are indicateing the right waves situations too.
excel4004
08-15-18, 03:21 PM
@Vecko
My english is not so good and translations didnt solved my problem here to understand what does this exactly mean!?
I also submitted large number of false positive reports to various AV vendors in order to reduce number of unjustified detections.
What are AV vendors and so on??
Thx. :salute:
vdr1981
08-15-18, 04:14 PM
@Vecko
My english is not so good and translations didnt solved my problem here to understand what does this exactly mean!?
What are AV vendors and so on??
Thx. :salute:
AV- antivirus :yep:
THEBERBSTER
08-15-18, 05:38 PM
Hi Vecko
Some nice tweaks, especially like the revised map now the overlay has been removed..
Peter
Rysgame
08-15-18, 07:52 PM
Are the borderline godmode escorts just a part of life? I was tailing a convoy, and was spotted, at night, from 15km, I was decks awash, little to no illum.
Question 2. Is the best method of finding convoys just to endlessly sail the convoy lanes hoping to stumble upon one?
Are the borderline godmode escorts just a part of life? I was tailing a convoy, and was spotted, at night, from 15km, I was decks awash, little to no illum.
Question 2. Is the best method of finding convoys just to endlessly sail the convoy lanes hoping to stumble upon one?
2) I think that combining it with good exp of radio guy is your best shot to find a Convoy. Higher level of radio man means higher possibility he catch some convoy report in ether.
vdr1981
08-16-18, 04:34 AM
I was tailing a convoy, and was spotted, at night, from 15km, I was decks awash, little to no illum.
Which year? 1944? :hmm2:
XenonSurf
08-16-18, 11:47 AM
Are the borderline godmode escorts just a part of life? I was tailing a convoy, and was spotted, at night, from 15km, I was decks awash, little to no illum.
Question 2. Is the best method of finding convoys just to endlessly sail the convoy lanes hoping to stumble upon one?
If any ship is suddenly following you wherever you go, enemy ships staying passive, it's an unresolved bug, just save and reload.
From 1943 and beyond I think there is the possibility that patrolling planes detect you with radar and they will alert patrol and escort ships that will be heading to your position. I'm not sure yet how this is modelled in TWoS, radars are modelled for sure, so that could be the reason for you being detected.
many many many thanksssssssssssssssss:subsim:
Rysgame
08-16-18, 12:15 PM
The 15km detection was in fall 1941
Hi, your WofS mod is incredible, but i just want to know wich specific mod makes the water looks like this, that dirt-gray color
https://i.imgur.com/WUQmgdB.jpg
I think it depends of day time, cloud cover, and perhaps sea depth...
Correct me if i’m Wrong, but the environment mod of TWOS is OHII :salute:
Aktungbby
08-16-18, 05:05 PM
Ezzio!:Kaleun_Salute: but i just want to know wich specific mod makes the water looks like this, that dirt-gray color
Sometimes there ain't no mod about it!:shucks: http://www.subsim.com/radioroom/picture.php?albumid=815&pictureid=8420
THEBERBSTER
08-16-18, 05:36 PM
A Warm Welcome To The Subsim Community > Ezzio
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
SH3 – 4 - 5 Tutorials And Other Information Links In My Signature Below
Thanks everyone!, i appreciate your replies.
And yes, the mod was Open Horizons :Kaleun_Wink:
vdr1981
08-17-18, 09:37 AM
Thanks everyone!, i appreciate your replies.
And yes, the mod was Open Horizons :Kaleun_Wink:
I'm not sure about that...:hmm2: TWoS eviroment is combination of several environment mods and my tweaks but most of the colors in the mod comes from Gap's Dynamic Environment 2.9.
Of course you’re right! My bad, i always mix up those 2 mods... was talking about Dynamic Environment instead of Open Horizon (wich is mainly about the campaign i think)
@ Vecko:
On 5 different loading saves during Dantzig campaign, i got only one with medium fog instead of clear weather (when i was heading for new port, Kiel)
Seems better than before, where i got so many fog saves.
I keep an eye on this during the Eastern approach, and report back if necessary :salute:
Yes, true, i didnt know i had both, and didnt know wich one of them was the responsable for the fog.
BTW thanks again!
Toniausmuc
08-17-18, 03:01 PM
Hello Wolfsrudel, :Kaleun_Salivating:
two years ago I installed sucessfuly Wolves of Steel (an earlier version of 2015 or so).
So I decided to revisit the depths of the ocean and renew this good mod.
My Dates:
Windows 7-64
Game in U-Play
downloaded the new full mod version
downloaded the update.exe
My steps:
I uninstalled SH5 from Uplay
Restarted PC
I installed SH5 from Uplay
I went into the game once and left
I clicked the full-mod.exe and installed it (proceeding as descripted)
I clicked the update.exe and installed it
Going into the game
-> Wolves of Steel loading screen with this bar is working
-> than the next black screen appears and game is not starting,
instead I hear all 4 seconds a loop of the first second of the main menu theme sound, obviously its trying to start but just wont
I tab out for the task manager, where it shows me that its "not running"
Off course I tried out different variants of the installation, with JGSME and without, with NET4.0 and without, with Direct X9 and without.....
.....its just not starting.
Please, has someone an idea? I need help :Kaleun_Binocular:
vdr1981
08-17-18, 03:23 PM
Please, has someone an idea? I need help :Kaleun_Binocular:
Just wait 3-4 minutes...The game will start.:yep: and re-read last part of TWoS install instructions PDF...:salute:
BTW, you don't need the v2.2.7 Update if you have already downloaded v2.2.7 full standalone installer (the big one, 2GB). You didn't "brake" anything even if you did so of course...:yep:
fitzcarraldo
08-17-18, 06:44 PM
Many thanks for the update , Vecko!
Nice to see restored the binos and UZO.
Best regards.
Fitzcarraldo :salute:
I have played Silent Hunter since SH3 through SH4 and I really love these games.
I have to admit I was disappointed and frustrated like many I believe over SH5. But I have to say after installing the final Expansion pack full I'm amazed by the changes it made to the game.
So.. I want to pay my respect for the good work, and say a LOUD thank you so much to Vecko and whoever has been involved with this fantastic mod/patch. Very well done!
Keep on hunting.
Best regards
Baker
Jimbuna
08-18-18, 09:32 AM
Welcome aboard baker :Kaleun_Salute:
THEBERBSTER
08-18-18, 09:33 AM
A Warm Welcome To The Subsim Community > baker
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
SH3 – 4 - 5 Tutorials And Other Information Links In My Signature Below
Aktungbby
08-18-18, 10:33 AM
baker!:Kaleun_Salute:
vdr1981
08-18-18, 03:27 PM
I have played Silent Hunter since SH3 through SH4 and I really love these games.
I have to admit I was disappointed and frustrated like many I believe over SH5. But I have to say after installing the final Expansion pack full I'm amazed by the changes it made to the game.
So.. I want to pay my respect for the good work, and say a LOUD thank you so much to Vecko and whoever has been involved with this fantastic mod/patch. Very well done!
Keep on hunting.
Best regards
Baker
:salute::salute::salute:
Toniausmuc
08-18-18, 04:57 PM
@vdr1981
Thank you, after waiting five or six minutes it was loading. Patience is not my strength sometimes.
Regarding the new mod version, I am having some questions.
In the earlier mod version it was, that I had down on bottom screen
some of my officers (navigation dude, engine dude ect.)
I could click on them and let make them some tasks for me, as doing the math on possible range/current speed for example.
Where is this gone?
I also dont hear those nice noises anymore, from the famous movie "The Boat" "Das Boot". :hmmm:
Hjalfnar
08-18-18, 06:19 PM
They are still there, just hover your mouse over the area and they pop up. For the "Das Boot" sounds and music, it is still in, I at least had it today. Though I miss the "ALAAAARM, FLUUUUTEEEEEN" when you order a crash dive. xD
Toniausmuc
08-19-18, 04:51 AM
................ For the "Das Boot" sounds and music, it is still in, I at least had it today. Though I miss the "ALAAAARM, FLUUUUTEEEEEN" when you order a crash dive. xD
To be honest, I find the vanilla sound and voices incredible boring.
I dont know, why the WoS version from 3 years ago had all the sounds and voices from the movie "Das Boot" in, and the newst version not....
....dont get it.
Is there a stable and reliable sub-mod maybe?
Thx for warm welcome.
I should have been participating on this forum for a long time, but now I finally got my periscope up.
I'm looking forward to discuss and have fun with you all.
Thank you.
Best Regards
Baker
:Kaleun_Periskop:
XenonSurf
08-19-18, 07:28 AM
Is there a stable and reliable sub-mod maybe?
Download Stormy's DBSM 1.3 + beta6, then take away everything but the sound files and the crew scripts, and take away all sh.sdl files. That will make it compatible with TWoS, the crew appearance will be like the one in 'Das Boot' and you will enjoy far better sounds and crew speeches in German :yep:
Toniausmuc
08-19-18, 07:34 AM
Download Stormy's DBSM 1.3 + beta6, then take away everything but the sound files and the crew scripts, and take away all sh.sdl files. That will make it compatible with TWoS, the crew appearance will be like the one in 'Das Boot' and you will enjoy far better sounds and crew speeches in German :yep:
Hey, thanks for your answer. :salute:
First question = is this compatible with an already started game?
(if not, would not that bad, I am just in the bay of Danzig)
Second question = I have absolutly no clue and idea about what and where I should which kind of files put.
Maybe you could help me (TS also possible if you have time and mood) ?
XenonSurf
08-19-18, 08:59 AM
Hey, thanks for your answer. :salute:
First question = is this compatible with an already started game?
(if not, would not that bad, I am just in the bay of Danzig)
Second question = I have absolutly no clue and idea about what and where I should which kind of files put.
Maybe you could help me (TS also possible if you have time and mood) ?
Well, you should have some idea about how mods are working and how to install them otherwise you will always read more than play...It's as I said above, here more details:
Download the 1.3 Stormy's DBSM, unzip the basemod;
navigate inside data folder and delete all but scripts and sound folder;
in the sound folder, delete sh.sdl
Download xxxx_beta6 add-on, unzip
same procedure as above, delete all but scripts and sound folder;
in the sound folder, delete sh.sdl
Re-zip both basemod and xxxx_beta6, call it TWoS_ADJUSTED_Stormys_DBSM.rar, store it for future use.
Unzip the changed mods into JSGME and activate them in last position, first the basemod then beta6.
You should be fine loading your last save.
Toniausmuc
08-19-18, 09:13 AM
Thank you very much.
But I dont find this mod for downloading.
May I ask you for some links?
(sorry for babysitting)
So I delete in those 2 downloaded mod folder everything, except the /scripts and /sound......and in /sound only the sh.sdl ?
"Unzip the changed mods into JSGME and activate them in last position..."
What do you mean by that?
I activate JSGME and pull them on the right side, yes?
Sorry, I have no clue about SH5's files and mod files so far.
THEBERBSTER
08-19-18, 11:10 AM
Hi T
But I dont find this mod for downloading. All in my SH5 signature and much more.
Peter
XenonSurf
08-19-18, 06:48 PM
So I delete in those 2 downloaded mod folder everything, except the /scripts and /sound......and in /sound only the sh.sdl ?
Exact.
"Unzip the changed mods into JSGME and activate them in last position..."
What do you mean by that?
I activate JSGME and pull them on the right side, yes?
No, drag them on the left from your zip folder and activate it with the arrow in the window which will put them on the right. By last position I mean: the mod must appear at the end of the list on the right.
Peter (see response above) has made much better sticky posts than my explanations here, also with screenshots. Seems like you should read them if you encounter any difficulties in the future.
divemonkie
08-19-18, 11:39 PM
A great MOD... Add-on.
Couple things. After installing I lost my english speaking crew, is there a way to get em back.
This ones a request for us old blind farts. Is there an edit to increase the font size? Mostly on the mouse over stuff. I'm finding it very difficult to read... Have twice now launched torpedoes by accident. Doh!
Thanks
vdr1981
08-20-18, 01:58 AM
A great MOD... Add-on.
Couple things. After installing I lost my english speaking crew, is there a way to get em back.
This ones a request for us old blind farts. Is there an edit to increase the font size? Mostly on the mouse over stuff. I'm finding it very difficult to read... Have twice now launched torpedoes by accident. Doh!
Thanks
Hi divemonkie,
1. There was a mod for English crew voices but you'll have to search the forum for it. Hopefully, someone will jump in with a link...
2. There is no option for font size increase but you can try to lower your ingame resolution a bit. That should help. :yep:
Cheers. :salute:
divemonkie
08-20-18, 06:28 AM
Hi divemonkie,
1. There was a mod for English crew voices but you'll have to search the forum for it. Hopefully, someone will jump in with a link...
2. There is no option for font size increase but you can try to lower your ingame resolution a bit. That should help. :yep:
Cheers. :salute:
Thanks
I'll go dive into the downloads.
I've been burning the servers down over there... So much good stuff.
Far as my eyes go I'll try different resolutions, will be better once I learn the game.
TWoS is incredible! I played it for about 3 weeks at this point. Frankly, it literally revives SH5 and puts it on same level as SH3 with GWX3, but it still has some minor issues:
1)First camo that you can apply (tiger stripe or how it was called) sometimes doesn't appear and instead you get factory paint
2)"Dive" button takes me to the bottom! tooltip says it should get me to 40m
but instead my sub well below that depth [80+] (i didn't test how deep it takes me, because i freak out when i see "submarine close to bottom" notification and generally don't go under 80 when there is no need)
3)this glitch/bug is pretty new to me - some ships appear as light blue shape/contour when i'm >3500m away from target and i'm looking at them with my bare eyes (i can't remember if it also happens when i'm using binoculars) this bug appeared after i updated mod from 2.2.6 to 2.2.7 and i didn't had it before (i think)
Anyway, Amazing mod! Keep up the good work!
THEBERBSTER
08-20-18, 12:37 PM
Hi divemonkie
English Crew Voices By Kevinsue (http://www.subsim.com/radioroom/showpost.php?p=2480813&postcount=7766)
Peter
THEBERBSTER
08-20-18, 12:38 PM
A Warm Welcome To The Subsim Community > Rm978
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
SH3 – 4 - 5 Tutorials And Other Information Links In My Signature Below
Yesterday i had my grid tool draggable... today after reloading my last save she is not just there!
Didn’t find a way to get it back...how come?
And how to get it back?
(Not running any mod on top of TWOS)
XenonSurf
08-20-18, 02:49 PM
Yesterday i had my grid tool draggable... today after reloading my last save she is not just there!
Didn’t find a way to get it back...how come?
And how to get it back?
(Not running any mod on top of TWOS)
Have you used the icon in NavMap on the right for special maps and ticked what you want to appear? Note that after using this 'special map icon' you can change the window size and scroll the list.
If still it doesn't work, quit game, delete all xxxx_draggables.TDW in the main game folder, restart and make use of the map icon (right side of NavMap).
Have you used the icon in NavMap on the right for special maps and ticked what you want to appear? Note that after using this 'special map icon' you can change the window size and scroll the list.
If still it doesn't work, quit game, delete all xxxx_draggables.TDW in the main game folder, restart and make use of the map icon (right side of NavMap).
Yes, i already used this grid... but now she is gone, i don’t know why, and she doesn’t want to show up again.
I’ll try to delete all the TDW draggable and see if she is back.
Thanks for the tip :salute:
divemonkie
08-20-18, 06:58 PM
Hi divemonkie
English Crew Voices By Kevinsue (http://www.subsim.com/radioroom/showpost.php?p=2480813&postcount=7766)
Peter
Thank you!
I know the crew can get a bit annoying but they do help.
The server over there is down now but I'll keep trying. I'd dl a set of German voices (I'm sorry I forget who's files they are) to get a look at the file structure. There's a lot there!...as a last resort I might attempt it... Would most likely set my PC afire.
Hjalfnar
08-21-18, 12:07 AM
TWoS is incredible! I played it for about 3 weeks at this point. Frankly, it literally revives SH5 and puts it on same level as SH3 with GWX3, but it still has some minor issues:
1)First camo that you can apply (tiger stripe or how it was called) sometimes doesn't appear and instead you get factory paint
2)"Dive" button takes me to the bottom! tooltip says it should get me to 40m
but instead my sub well below that depth [80+] (i didn't test how deep it takes me, because i freak out when i see "submarine close to bottom" notification and generally don't go under 80 when there is no need)
3)this glitch/bug is pretty new to me - some ships appear as light blue shape/contour when i'm >3500m away from target and i'm looking at them with my bare eyes (i can't remember if it also happens when i'm using binoculars) this bug appeared after i updated mod from 2.2.6 to 2.2.7 and i didn't had it before (i think)
Anyway, Amazing mod! Keep up the good work!2) Crash dive takes you straight to 150m, as the list of orders tells you...at least in my case it does that.
2) Crash dive takes you straight to 150m, as the list of orders tells you...at least in my case it does that.
I'm talking about regular "dive" button
btw, what's most hydrophone efficient depth?
I use 35m but i don't feel like i'm detecting a lot of ships.
at least hydrophone doesn't detect these god forsaken trawlers :ping:
vdr1981
08-21-18, 06:11 AM
I'm talking about regular "dive" button
Tooltip for regular dive button shows only "dive", there is no mentioning of "40m" anywhere...
btw, what's most hydrophone efficient depth?
I use 35m but i don't feel like i'm detecting a lot of ships.
at least hydrophone doesn't detect these god forsaken trawlers :ping:
Bellow 30-40m...:yep:
vdr1981
08-21-18, 06:12 AM
Also, because I wont be releasing next update for TWoS in a month or so, I would like to express my gratitude to the two recent TWoS supporters/donors: Richard Roberts and Yangfan Xu. I hope you guys will have a lot of sleepless nights with Wolves! Cheers! :salute::salute::salute:
divemonkie
08-21-18, 08:01 AM
Also, because I wont be releasing next update for TWoS in a month or so, I would like to express my gratitude to the two recent TWoS supporters/donors: Richard Roberts and Yangfan Xu. I hope you guys will have a lot of sleepless nights with Wolves! Cheers! :salute::salute::salute:
You are most welcome Sir👍
I'm amazed at the amount of time and effort this must have taken.
And NO!...i ain't getting much sleep!
😈
Toniausmuc
08-22-18, 06:41 AM
Well, you should have some idea about how mods are working and how to install them otherwise you will always read more than play...It's as I said above, here more details:
Download the 1.3 Stormy's DBSM, unzip the basemod;
navigate inside data folder and delete all but scripts and sound folder;
in the sound folder, delete sh.sdl
Download xxxx_beta6 add-on, unzip
same procedure as above, delete all but scripts and sound folder;
in the sound folder, delete sh.sdl
Re-zip both basemod and xxxx_beta6, call it TWoS_ADJUSTED_Stormys_DBSM.rar, store it for future use.
Unzip the changed mods into JSGME and activate them in last position, first the basemod then beta6.
You should be fine loading your last save.
Ok, I only found "Stormy's 1.3 DBSM" but when I wanted to download, I got on some fishing or commercial page, without downloading option.
Please, I need valid links for the german advanced voices & noises :Kaleun_Periskop:
Please
THEBERBSTER
08-22-18, 06:59 AM
Hi T
Ok, I only found "Stormy's 1.3 DBSM" but when I wanted to download, I got on some fishing or commercial page, without downloading option. All Stormy's mods can be found in my SH5 Tutorials and can be downloaded from My Mediafire.
Stormys DBSM v1.3 (http://www.mediafire.com/download/zu48fzq7ci48ldg/Stormys_DBSM_SH5_v1.3.rar)
Peter
kikinado
08-22-18, 07:53 AM
Hey guys, I did install and reinstall it maybe 5 times, not joking!
everytime multiple windows appear in the harbor, cant close them...hence GAME OVER
anyone have a suggestion?
I run a WIN10 64bit
thx a lot:wah:
PS: I used to run it on WIN XP..but got new PC..and NOOOOOO :-(
XenonSurf
08-22-18, 10:10 AM
Hey guys, I did install and reinstall it maybe 5 times, not joking!
everytime multiple windows appear in the harbor, cant close them...hence GAME OVER
anyone have a suggestion?
I run a WIN10 64bit
thx a lot:wah:
PS: I used to run it on WIN XP..but got new PC..and NOOOOOO :-(
In Win10 you must install the game in a *non-protected* folder, all files and folders in it must have their 'read-only' unticked. If you have the choice install SH5 somewhere like C:\Games\SilentHunter5
kikinado
08-22-18, 12:00 PM
In Win10 you must install the game in a *non-protected* folder, all files and folders in it must have their 'read-only' unticked. If you have the choice install SH5 somewhere like C:\Games\SilentHunter5
Hey there mate!!
Thx a lot, I actually worked first time this time!!!
Just to mention I needed rename the start file SH5 steam.exe.patch to .exe only, but great!!!
Very happy, will start learning to play now :-)
:Kaleun_Applaud:
vdr1981
08-22-18, 12:03 PM
Also, because I wont be releasing next update for TWoS in a month or so, I would like to express my gratitude to the two recent TWoS supporters/donors: Richard Roberts and Yangfan Xu. I hope you guys will have a lot of sleepless nights with Wolves! Cheers! :salute::salute::salute:
And I have to add (once again) David "HW3" Stevens to the list! Thank you a million guys! You are truly awesome! :salute:::Kaleun_Salute::salute:
vdr1981
08-22-18, 12:09 PM
Hey there mate!!
Thx a lot, I actually worked first time this time!!!
Just to mention I needed rename the start file SH5 steam.exe.patch to .exe only, but great!!!
Very happy, will start learning to play now :-)
:Kaleun_Applaud:
I'm a bit confused. Is this procedure necessary for all Steam SH5 users because I never heard about it before ...:hmmm:
kikinado
08-22-18, 12:48 PM
Hey there again,
been so happy all was going so well, but....
all installed, running, compactibility issues solved, graphics great, but...
When I start New Campaing it never loades, always crashes
I do Own powerfull enough Computer to run it at full resolution on max, so there is surely not this issue.
Anyone had this before?
Thx a lot guys:Kaleun_Salute:
kikinado
08-22-18, 12:51 PM
I'm a bit confused. Is this procedure necessary for all Steam SH5 users because I never heard about it before ...:hmmm:
Well, my game is not even Steam lol, cracked downloaded, but working fine itself :-)
there was 2 files SH5, but the "normal"one wasnt working, so I tried the Steam one
vdr1981
08-22-18, 01:29 PM
Hey there again,
been so happy all was going so well, but....
all installed, running, compactibility issues solved, graphics great, but...
When I start New Campaing it never loades, always crashes
I do Own powerfull enough Computer to run it at full resolution on max, so there is surely not this issue.
Anyone had this before?
Thx a lot guys:Kaleun_Salute:
I cant say for sure mate but I do believe that you have a problem with the Generic Patcher part :hmm: Has everything went smoothly with it?
We'll need more info in order to track down your issue. The link is my signature...
And thank you very much for you donation mate! :salute::salute:
Cheers!
hauangua
08-22-18, 01:41 PM
Well, my game is not even Steam lol, cracked downloaded, but working fine itself :-)
there was 2 files SH5, but the "normal"one wasnt working, so I tried the Steam one
Cracked!.... You load cracked game..value.. .. 5 /10 euro!!! Really?!!! Please buy less candy and download legal games ..5 Euro.... OMG.. Hope admin banned you
Cracked!.... You load cracked game..value.. .. 5 /10 euro!!! Really?!!! Please buy less candy and download legal games ..5 Euro.... OMG.. Hope admin banned you
He's your Typical millennial. Doesn't want to work or pay for anything.
vdr1981
08-22-18, 03:32 PM
Knock it off guys , please...
Muckenberg
08-23-18, 02:48 AM
Hello steel wolves
I have a few questions. Would it be possible to add classical WoS telescopes without scales to optional modes? Or is it somehow set up after installing the latest update?
My ship operates under the "Paukenschlag" operation near the US coast, and for the second time it has become a very strange thing. It is always a DD convoy and a merchant ship (tanker). The Torpedoborec sails first and behind a merchant ship, destroying the destroyer, the merchant ship does not change the direction of the voyage, but continues straight in its course, and in two cases it has hit a sinking destroyer. It seems that in these cases the AI ships do not work at all. Boats do not even try to change the course at full speed to leave the vulnerable area, as is the case in other cases. Here it is still flying straight as if nothing happened. Really weird. And yet a little note. Both boats did not respond at all to the early torpedo explosion near the destroyer. Can this anomaly be attributed to the classical error rate SH5? or is the problem somewhere else?
Thank you for the answer I apologize for my English.
XenonSurf
08-23-18, 06:56 AM
Hello steel wolves
I have a few questions. Would it be possible to add classical WoS telescopes without scales to optional modes? Or is it somehow set up after installing the latest update?
.
On page 706, post 14 you will find the procedure to re-load the other scopes - or to change them.
It would be fine to include a short readme for it (or what about adding a note in the 1st main page?) so people know how to change them if they please.
Muckenberg
08-23-18, 09:23 AM
On page 706, post 14 you will find the procedure to re-load the other scopes - or to change them.
To by bylo v pořádku, aby zahrnovala krátký readme pro něj (nebo co o přidání poznámky v 1. úvodní stránku?), Aby lidé věděli, jak je změnit, pokud se jim zlíbí. [/ Quote]
It would be fine to include a short readme for it (or what about adding a note in the 1st main page?) so people know how to change them if they please.
Thank you for your help. Unfortunately, here is a guide to installing the update, but I installed the update.
divemonkie
08-23-18, 10:36 AM
OK, I'd backed up my install so was able to copy English voices over yours (backed up Germans voicesfirst) and that seems to have worked... Now I'm trying to turn the music off.
If I go to options sound and tic music off I lose all sound, no voices or anything. Tried just turning music all the way down but same thing. It turned all sound down so something I've missed or overlooking.
If you get a min maybe take a peek.
Thanks...ps... Add-on is incredible been playing at making hud all mouse over for that clean screen.
😎
kikinado
08-23-18, 11:41 AM
Cracked!.... You load cracked game..value.. .. 5 /10 euro!!! Really?!!! Please buy less candy and download legal games ..5 Euro.... OMG.. Hope admin banned you
well..I do feel ashamed for the cracked part, I don ussually do it, but I lost my original CD, plus was never sure if it will work, meaning the WoS (hope I wont be banned for this comment lol), so I decided to download cracked one, which worked just fine stand alone.
Because the original wasnt really great so You might understand why not to buy another copy :-)
kikinado
08-23-18, 11:47 AM
I cant say for sure mate but I do believe that you have a problem with the Generic Patcher part :hmm: Has everything went smoothly with it?
We'll need more info in order to track down your issue. The link is my signature...
And thank you very much for you donation mate! :salute::salute:
Cheers!
Not a problem Sir.
I did manage to sort out my SH4, so I will play it now, for couple months, then I will try to do the SH5, so then I will contact you guys again, this time I will buy Original lol, its 12 Euro on Steam :-):Kaleun_Thumbs_Up:
@ Vecko:
Just to report a small bug (or malfunction as you want) which is here from very long. I don’t know if it could be easily solved, but anyway maybe you’re aware of it:
Each time you press a tube button, it says in message box the previous is closing...that’s wrong.
When opening a tube with the dedicated button (the metallics ones on top), they all stay open (until of course you manually close them) even if the message box say it’s closing when changing tube selection.
So must be a text related issue when you press a torpedo button.
If i recall well, the WO is even saying the tube is closing...so maybe delete the voice link to it also.
I know it’s small problem, but would be nice to get it right anyway :)
Unbroken
08-24-18, 01:53 PM
Hi @Vecko, since the tonnage bar has disappeared I don't figure out what I have to do. I don't know what the mission objectives are. I've checked the main map : it tells nothing clear about mission objectives. I've checked the ship's log (shortcut upper right corner) and it says to reach AM5517 (in case of the Easyern Britsh Coastal waters) and start operations, I reached this area (using the kriegsmarine's map) and then what should I do ? What are the mentionned operations ?
I've read that campaigns are time based but I don't know how missions inside campaings work.
Can you explain the mission objectives, in a word what the game want me to do concretely ?
Thanks, best regards
BrokenPrism
08-24-18, 02:17 PM
Your only objective is to stay around your patrol area for a set time.
A small expamle:
You are told to go to BE1234
So i mark that spot on the map and plot a course to that point.
As i a approach the area I get a new Message: "Patrol grid BE1234 Radius 200km for 48h" or something like that.
So i draw a circle with radius 200k around BE1234 and stay in it for 48h...
After that time you have completed that objective regardless of tonnage sunk and you then either get a new Grid to Patrol or you are told to go on hunting on your own.
I hope that helps.
Toniausmuc
08-24-18, 02:39 PM
Well, you should have some idea about how mods are working and how to install them otherwise you will always read more than play...It's as I said above, here more details:
Download the 1.3 Stormy's DBSM, unzip the basemod;
navigate inside data folder and delete all but scripts and sound folder;
in the sound folder, delete sh.sdl
Download xxxx_beta6 add-on, unzip
same procedure as above, delete all but scripts and sound folder;
in the sound folder, delete sh.sdl
Re-zip both basemod and xxxx_beta6, call it TWoS_ADJUSTED_Stormys_DBSM.rar, store it for future use.
Unzip the changed mods into JSGME and activate them in last position, first the basemod then beta6.
You should be fine loading your last save.
I only found the basemod from stormy.
I deleted there those described things.
I re-zip this basemod with those deleted things.
How to unzip into JSGME?
I tried to drag it over there with the mouse, but its not appearing.
Guessing I am making it wrong....
Aktungbby
08-24-18, 09:55 PM
BrokenPrism!:Kaleun_Salute:
I only found the basemod from stormy.
I deleted there those described things.
I re-zip this basemod with those deleted things.
How to unzip into JSGME?
I tried to drag it over there with the mouse, but its not appearing.
Guessing I am making it wrong....
Once unzipped and you deleted the files, copy/paste into the TWOS parts folder, then open Jsgme of TWOS and activate your new mod.
After that you can zip again the mod you have modified for future use (i never re zip my modified mod)
Toniausmuc
08-25-18, 03:55 AM
a)
I downloaded the Stormy's 1.3 mod
b)
The other called out/needed mod xxxx_something
I never found or got a link.
c)
Anyway, I deleted all this things from stormy's one and
put than those 2 files /scripts and /sound into the
TWoS folder and activated both via JSGME on the rigth side.
They are the 2 last one, as someone said before, its important that they are on the bottom.
Well, I still dont hear the voices from the movie "Das Boot" and also not much changed noises.
Its pretty the same "vanilla-WoS" sound experience....
THEBERBSTER
08-25-18, 04:09 AM
A Warm Welcome To Both Of You To The Subsim Community > Unbroken > BrokenPrism
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
SH3 – 4 - 5 Tutorials > downloads > Other Useful Information > See Links in My Signature Below
Unbroken
08-25-18, 06:20 AM
Hi @BrokenPrism, thanks I'll try it out although I didn't received any message about a patrol area giving a radius for operations... However if "reach area AM5517 and start operations" is the message you mention, so, yes, I've received a message which I didn't understand sadly :)
Thanks !
Aktungbby
08-25-18, 11:49 AM
Unbroken!:Kaleun_Salute:
BrokenPrism
08-25-18, 05:45 PM
Hi @BrokenPrism, thanks I'll try it out although I didn't received any message about a patrol area giving a radius for operations... However if "reach area AM5517 and start operations" is the message you mention, so, yes, I've received a message which I didn't understand sadly :)
Thanks !
Yeah thats the first message, in the captains log, where it tells you whats your patrol grid is. But once you get close to that grid you should get a new message that tells you how long and in what radius you have to stay there.
At least in theory. It worked for me flawlessly until i got a new patrol order for AM5144 i think, and I even stayed directly on said grid for a good week or so without moving and i didn't complete the objective...
hauangua
08-26-18, 12:50 AM
Yeah thats the first message, in the captains log, where it tells you whats your patrol grid is. But once you get close to that grid you should get a new message that tells you how long and in what radius you have to stay there.
At least in theory. It worked for me flawlessly until i got a new patrol order for AM5144 i think, and I even stayed directly on said grid for a good week or so without moving and i didn't complete the objective...
Old thread
http://www.subsim.com/radioroom/showpost.php?p=2480473&postcount=4
Probably you need go AM6144
Unbroken
08-26-18, 04:00 AM
@BrokenPrism, OK I'll be more careful with messages. Btw is there a box to tick (or anything else) to get an alert when receiving messages in [U]Captain's log[U] ?
I have alerts for messages in the radio log (shortcut upper right corner)("New radio message") but I didn't have any for those in Captain's log. I noticed that when the Captain's log is opened it is not updated (I've kept it opened to treat an arriving message in real time, a few hours later I've closed and re-opened it and I had received messages during the time the Captain's log was opened...)
Best regards
Rameses
08-26-18, 10:41 PM
Anyone know why text everywhere xcept some buttons(in english o.0) turned into some kind of chineese or space or just random symbols? From what i remember previous WOS wasnt doing this to game...
Is it english only now? How can turn to show all text on English then?
If it supports other languages why i cant see any list or files of it?
@BrokenPrism, OK I'll be more careful with messages. Btw is there a box to tick (or anything else) to get an alert when receiving messages in [U]Captain's log[U] ?
I have alerts for messages in the radio log (shortcut upper right corner)("New radio message") but I didn't have any for those in Captain's log. I noticed that when the Captain's log is opened it is not updated (I've kept it opened to treat an arriving message in real time, a few hours later I've closed and re-opened it and I had received messages during the time the Captain's log was opened...)
Best regards
There are no options to get TC1 for capt log messages, but nevertheless you can set TC1 for any radio message (in OFEV i think) so when a new radio contact report appears in capt log, your time compression drops to1...and you have to manually open the capt log and scroll down the list to see it.
I noticed sometimes radio contact report are showing in message box too, with distance/bearing/periscope bearing/true bearing! But rarely.
SH5 doesn’t like high time compression. Best is to stay at 256/512.
You can set max TC in your documents/SH5/Cfg/main, so you’ll never pass those values.
Finally found my destroyed marks issue not showing up on further loading saves.
In documents/SH5/Cfg/game saves, i have a file called destroyed units. When opening it, i have all my victories but some (the one not showing up) have their longitude and latitude messed up (showing 1.000.000 instead of real values)
Looking at older saves (the one i make each time i get a victory) i have correct values for longitude and latitude.
I copied/pasted them into my very last save...and magic! They are all showing up on my nav map :)
Now, continuing my patrol, and making new saves, some destroyed marks are still disappearing.
What i did is i created on my desk top with note pad a page where i put all my victories longitude and latitude as soon as i get them correctly.
This way i can adjust my destroyed units file if being messed up.
The problem lies in the SH5 save processing. It mess up the destroyed units file each time.
This is a very old bug (that i had from day one when TDW created this feature, even though he tried to solved it)
Hope this helps people who want to have a track of their victories on nav map.
ÉDIT: for best results, i had to correct the patrol log 0000-000-000 issue too.
It’s located in same document/SH5 folder as above.
Other problem report:
Last mission, i lost my KDB due to depth charges and too deep dive.
So far, no problem as it was reported when i upgrade this equipment.
But my sonar man kept giving me hydrophone contacts, as it was not destroyed!
I managed to sink an U class submarine North England.
To do so, i attacked him with my deck gun.
Problem is i had to hit him with more than 2 dozens shells!
Isn’t it a bit too much? When i think the damage i get when hitted with only one shell...i can sink a cargo with less shells than this submarine!
Maybe the damage model of those English submarines has to be tuned down :yep:
Hope that helps :salute:
hauangua
08-29-18, 06:11 AM
Other problem report:
Last mission, i lost my KDB due to depth charges and too deep dive.
So far, no problem as it was reported when i upgrade this equipment.
But my sonar man kept giving me hydrophone contacts, as it was not destroyed!
it's not a bug, if I remember correctly it's wanted
it's not a bug, if I remember correctly it's wanted
Ah really? That’s strange... if it is destroyed, should be destroyed!
Anyway, this one is no big deal. Can live with it.
But the others...
I don’t know if my fog issue on saves, and my destroyed marks on saves are steam game linked :hmmm:
Both are kind of screwed up by saving and reloads. I play totally offline (steam & uplay), but at each save loading i get a window (before accessing main game page) saying saved games are synchronized from server...
Maybe i get errors during this, even though my PC is not internet connected.
after instaling the wolves of steel 2.2_sh5 expansion pack_v2.2.7_full game (steam version) not responding after firs load bar (black screen after loading)
please help
after instaling the wolves of steel 2.2_sh5 expansion pack_v2.2.7_full game (steam version) not responding after firs load bar (black screen after loading)
please help
As i told you in other thread, be patient for TWOS loading. At least 4 minutes...
Mine takes around 3 minutes.
hauangua
08-30-18, 03:06 AM
Ah really? That’s strange... if it is destroyed, should be destroyed!
Anyway, this one is no big deal. Can live with it.
But the others...
I don’t know if my fog issue on saves, and my destroyed marks on saves are steam game linked :hmmm:
Both are kind of screwed up by saving and reloads. I play totally offline (steam & uplay), but at each save loading i get a window (before accessing main game page) saying saved games are synchronized from server...
Maybe i get errors during this, even though my PC is not internet connected.
Hi Fifi
unfortunately I do not find where it was written, but I remember that Vecko said that if KDB was destroyed other hydrophone continued to work ... not very realistic I know ... but I do not know if it is a bug of SH5 or an aid...forgive my English...
vdr1981
08-30-18, 03:53 AM
Hi Fifi
unfortunately I do not find where it was written, but I remember that Vecko said that if KDB was destroyed other hydrophone continued to work ... not very realistic I know ... but I do not know if it is a bug of SH5 or an aid...forgive my English...
Actuality, it is more realistic than stock hydro implementation. Just like in real life, TWoS boats have two hydroaparatus on board. I was talking about this in the documentation. Check it out an also google about ghg and kdb hydrophones. You'll understand than what is going on...:yep:
THEBERBSTER
08-30-18, 05:11 AM
A Warm Welcome To The Subsim Community > meccup
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
SH3 – 4 - 5 Tutorials > downloads > Other Useful Information > See Links in My Signature Below
Actuality, it is more realistic than stock hydro implementation. Just like in real life, TWoS boats have two hydroaparatus on board. I was talking about this in the documentation. Check it out an also google about ghg and kdb hydrophones. You'll understand than what is going on...:yep:
Ok make sense now.
I dindn’t Know that U-boat kept the first hydrophone when the KDB was mounted...so when one is destroyed, still remain the other :up:
Thanks Hauangua too :salute:
Aktungbby
08-30-18, 03:53 PM
meccup!:Kaleun_Salute:
Cybermat47
08-30-18, 07:09 PM
Has the method of editing time compression changed? I’ve edited menu.cfg, but I’m still only getting 64 with friendly units and land in sight.
Rather annoying when I’m sitting in St. Nazaire, waiting for it to become my base?
Also, where can I see the dates for the bases to switch over? I got a radio message on the 5th of April saying that St. Nazaire was my base, but it’s currently the 9th of April, and it still hasn’t switched over.
Has the method of editing time compression changed? I’ve edited menu.cfg, but I’m still only getting 64 with friendly units and land in sight.
Rather annoying when I’m sitting in St. Nazaire, waiting for it to become my base?
Also, where can I see the dates for the bases to switch over? I got a radio message on the 5th of April saying that St. Nazaire was my base, but it’s currently the 9th of April, and it still hasn’t switched over.
Yes, have that too. Impossible to overpass X64.
It’s probably to avoid people to get CTD when close to ports or convoys etc, if playing with high TC...
This way it’s 100% CTD free for everybody :D
On very first mission in Baltic, new base Kiel took few days more to appear on map too. Had to hunt around a bit more until i docked :03:
Haukka81
08-31-18, 03:01 AM
TC / stability combo is reason why i cant play sh5 , too slow paced. Makes me crazy to look map screen with slow time compression,
2048 is must have, and least 512 near ports too.
Sent from my iPhone using Tapatalk
Have to report a strange thing.
My very last mission in Coastal Waters, i was heading home after accomplishing the usual 3 grid patrols, and i had only 3 days left before the 7th June (got a message telling me do not dock before 7th June, so was taking my time) when suddently game opened the campaigns window where i have to choose the Happy Time campaign...
Kind of brutal end for Coastal Waters! :06:
Was West Irland with some torpedoes left...furthermore navigating X512 TC...and boom, the end.
Well, i selected Happy Times, was back in bunker, saved game then reload, choosed mission and back on sea again :)
Frustrating first campaign end, but was kind of happy because my sub took some damage after the Chanel crossing (yes i tried it once, before it became suicidal :haha: )
By the way, i had maybe the worst damage i could dream of: impossible to recharge my batteries :o I had to manage my batteries load for almost the whole patrol! Not that easy...
So, was it normal to get a so brutal campaign ending?
excel4004
09-03-18, 11:07 AM
So, was it normal to get a so brutal campaign ending?Yes. :yep:
It would be nicer when the missions would end in port, but thats how the game was programmed.
Anyway, be happy when the mission ends like this and you dont need a campaign workaround.
excel4004
09-03-18, 11:16 AM
TC / stability combo is reason why i cant play sh5 , too slow paced. Makes me crazy to look map screen with slow time compression,
2048 is must have, and least 512 near ports too.
Sent from my iPhone using Tapatalk
Then SH5 - a real sub sim - is not the game for you. Sh5 feels realistic as in the literature. Sometimes the sea feels like you are the only boat in the whole world, so empty and quiet is the sea for many days. PLaying this game in 2048 would make an arcade game of SH5. I play this game in 64x and 128x - and love the game how it feels. Boring? --> read a good WWII sub book while cruising and enjoy a good glass of red wine and enjoy our live in peace here. :D
Captain_AJ
09-03-18, 01:29 PM
I don't quite understand all the senseless complaining A lot of veteran sub simmers often take the time to offer help, one being VDR, VDR made SH5 playable form the earlier version's. It can be a daunting overtake of a steep learning curve when it comes to the countless method's, that has to be learned
I suppose that instant success is a lot better and an arcade mindset appeal's to the masses, now that is and could be taken as an insult to some... I support all the work and countless hours of teaching method's that contributors have contributed. I feel as I am insulted when I go to a board to read about all the problems of the game not working as you expect it to be played . in some instances there are technical difficulties and everyone is willing to help, But also help your self with reading. there is so much information and You can experience a level of simming that can be challenging and rewarding. It took me in real time in my last session to hunt a ship using hydro hunting around 5 hours to track and kill the merchant -- why is it so important to get to the next level. I have been in operation drumbeat for the last month and enjoy the complexity of the game. And also instant success means that there is a method to hunt track and kill a target. there is no instant success. As a sub captain, it is up to you being the human to manage the artificial intelligence in every aspect of the game -- It's becoming very boring to read discussions:wah: that end in a result of this .... :wah:
I am sorry it is my opinion :Kaleun_Salute:
Cybermat47
09-04-18, 03:25 AM
How easy is it for escorts to lose contact with you when you're underwater? I started getting shot at after attacking a convoy on the surface at night, so I dived at flank speed down to 46m, then reduced speed to 1 knot and descended to 120m. The escorts rushed over, but didn't depth charge me, and I wasn't detected by active sonar.
Bug or realistic? Video soon.
How easy is it for escorts to lose contact with you when you're underwater? I started getting shot at after attacking a convoy on the surface at night, so I dived at flank speed down to 46m, then reduced speed to 1 knot and descended to 120m. The escorts rushed over, but didn't depth charge me, and I wasn't detected by active sonar.
Bug or realistic? Video soon.
I think you were very lucky on this one...maybe at the start of war?
Anyway, as time goes on, DDs are more effective, and last patrol i was very lucky too...to not being Sinked!
Lots of damage, and SH5 damage management isn’t good at all.
We can’t give the damage priority to crew, and flooding seems uncontrollable.
Same for medical assignments.
This is THE thing to improve in this game IMHO :yep:
I wich one day we could have a kind of SH4 damage management.
Cybermat47
09-04-18, 06:38 AM
I think you were very lucky on this one...maybe at the start of war?
Anyway, as time goes on, DDs are more effective, and last patrol i was very lucky too...to not being Sinked!
True. I was just looking into the Battle of ONS-5, and apparently the escorts there couldn’t get an ASDIC contact on a few occasions, despite previously having a RADAR contact. That was April-May 1943, and my campaign is currently in April 1941, so it could be that I got lucky this time.
Here’s the video, anyway:
https://www.youtube.com/watch?v=9mpoLoiZfQA
vdr1981
09-04-18, 08:49 AM
Lots of damage, and SH5 damage management isn’t good at all.
We can’t give the damage priority to crew, and flooding seems uncontrollable.
Same for medical assignments.
This is THE thing to improve in this game IMHO :yep:
I wich one day we could have a kind of SH4 damage management.
I couldn't agree more about this but unfortunately I don't think that's possible.:wah: All damage in SH5 are repaired simultaneously and at the same time. You can only speed up repairs to the certain level using mechanic's passive and CO active abilities at the expense of crew moral, submarine noise signature, CO2 usage and hydrophone range. Small "beating hammer" icon really doesn't mean anything. It will only stick to the item with the biggest damage...
vdr1981
09-04-18, 08:52 AM
Yes, have that too. Impossible to overpass X64.
It’s probably to avoid people to get CTD when close to ports or convoys etc, if playing with high TC...
This way it’s 100% CTD free for everybody :D
On very first mission in Baltic, new base Kiel took few days more to appear on map too. Had to hunt around a bit more until i docked :03:
X64 TC limit when unit in sight can be edited with OFEV (Time compression tab). Other TC options can be edited normally trough main.cfg file...:yep:
All damage in SH5 are repaired simultaneously and at the same time
Ah, nice to learn, i didn’t know that.
I noticed we often get A LOT more damage than we should too...
Isn’t it too much? Anyway to reduce it a little? (Don’t want to cheat either! :D )
Anyway, have real great time with last TWOS :yep:
vdr1981
09-04-18, 09:40 AM
Ah, nice to learn, i didn’t know that.
I noticed we often get A LOT more damage than we should too...
Isn’t it too much? Anyway to reduce it a little? (Don’t want to cheat either! :D )
Anyway, have real great time with last TWOS :yep:
I actually have somewhat opposite opinion...:hmm2: Can you give me an example what you mean? :hmmm:
I actually have somewhat opposite opinion...:hmm2: Can you give me an example what you mean? :hmmm:
Ah, sorry for the answer delay, but was going to walk with my dog in the woods :oops:
An example? Once, my periscope was spotted by an armed merchant...was shooted badly (too badly to my taste, furthermore underwater) and took a lot of damages in few seconds before diving deeper (not only periscope, but plenty other things like the main pump for flooding, the Diesel engines etc)
Same with coastal defense...was submerged, but took plenty of damage :doh:
My last channel experience ended badly damaged by an aircraft. It was foggy, and i didn’t have the time to crash dive. So was straffed and result ... well, as expected.
When i think it took me dozens of shells to sink an English submarine!
There is something not really accurate.
The problem is we don’t have the hand for repairs (as you know) due to game limitation. Maybe it would be fair to take a little less damage...in counter part of the bad damage game model only (not for cheating)
Just my thought...
SIDE NOTE: i readed somewhere that the observation periscope could raise a little higher than the attack one (hence a better way to observe)
I don’t think it’s modeled in game...in fact, seems that it’s even lower than attack periscope. Have to order 1 meter higher to see something that the attack one can see...is it normal?
Haukka81
09-04-18, 11:55 AM
Then SH5 - a real sub sim - is not the game for you. Sh5 feels realistic as in the literature. Sometimes the sea feels like you are the only boat in the whole world, so empty and quiet is the sea for many days. PLaying this game in 2048 would make an arcade game of SH5. I play this game in 64x and 128x - and love the game how it feels. Boring? --> read a good WWII sub book while cruising and enjoy a good glass of red wine and enjoy our live in peace here. [emoji3]
Realistic sim, not game .. where i have heard this old song last time..... ;P
Everybody plays this just like they want.
Using time compression wont make it anymore arcade.. maybe you should drown yourself if your sub sinks ? Thats realistic you know [emoji6]
Sent from my iPhone using Tapatalk
vdr1981
09-05-18, 02:41 AM
Ah, sorry for the answer delay, but was going to walk with my dog in the woods :oops:
An example? Once, my periscope was spotted by an armed merchant...was shooted badly (too badly to my taste, furthermore underwater) and took a lot of damages in few seconds before diving deeper (not only periscope, but plenty other things like the main pump for flooding, the Diesel engines etc)
Same with coastal defense...was submerged, but took plenty of damage :doh:
My last channel experience ended badly damaged by an aircraft. It was foggy, and i didn’t have the time to crash dive. So was straffed and result ... well, as expected.
When i think it took me dozens of shells to sink an English submarine!
There is something not really accurate.
The problem is we don’t have the hand for repairs (as you know) due to game limitation. Maybe it would be fair to take a little less damage...in counter part of the bad damage game model only (not for cheating)
Just my thought...
SIDE NOTE: i readed somewhere that the observation periscope could raise a little higher than the attack one (hence a better way to observe)
I don’t think it’s modeled in game...in fact, seems that it’s even lower than attack periscope. Have to order 1 meter higher to see something that the attack one can see...is it normal?
Try to disable "Collateral damage" patch via Generic Patcher (Sh collision section) and see will it make any change for you...:yep:
Also, you shouldn't really use allied AI subs for a damage comparison because they are there mostly for "eye candy" and practically do not have any damage model. :yep:
Regarding periscopes heights... I was thinking pretty much the same some time ago but I'll have to do some research on the subject before I edit heights, if possible of course.:yep:
You can read here more about TWoS damage modeling...http://www.subsim.com/radioroom/showthread.php?t=207093
Cheers!
Cybermat47
09-05-18, 03:47 AM
Is there any way to get rid of the radar warning receiver? U-Boats started using them in August of 1942, but the game has them set as default, unremovable equipment as early as March 1941.
Try to disable "Collateral damage" patch via Generic Patcher (Sh collision section) and see will it make any change for you...:yep:
Also, you shouldn't really use allied AI subs for a damage comparison because they are there mostly for "eye candy" and practically do not have any damage model. :yep:
Regarding periscopes heights... I was thinking pretty much the same some time ago but I'll have to do some research on the subject before I edit heights, if possible of course.:yep:
You can read here more about TWoS damage modeling...http://www.subsim.com/radioroom/showthread.php?t=207093
Cheers!
Many thanks for the tips :up:
Hope you’ll find something on observation periscopes.
It’s kind of weird to have to go on attack one to have better view. Actually, i almost never use the observation one because of that :wah:
Wish you the best for this work :salute:
vdr1981
09-05-18, 06:11 AM
Is there any way to get rid of the radar warning receiver? U-Boats started using them in August of 1942, but the game has them set as default, unremovable equipment as early as March 1941.
Actually yes...Open submarine upcge file and find following UpgradePackSlot
section:
[UserPlayerUnit 1.UpgradePackSlot 4]
ID= UpgRadarWarningReceiver
NameDisplayable= UpgSlotRWR-Name
Type=NULL
AcceptedTypes= UboatType7RadarWarningReceiver, UboatType7AdvancedRadarWarningReceiver
UserCustomizable=Yes
IDLinkUpgradePackSlots= RWRAntenna, RWRAntenna2
IDLinkUpgradePackSlotsIntervalDefault1= 1941-01-01, 1945-12-31, UpackUb7FuMB1
Change red part to NULL and you won't have any RWR on board until you request the upgrade from your flotilla mechanic in the bunker. In the campaign, "Metox" will become available few months before his historical date in order to simulate new and somewhat expensive test equipment.
However, you'll have to restart new campaign in order for changes to take place and boats in single missions wont have any RWRs.
I may use some of this new settings in the next update for TWoS as well...Nicely spotted.:yep:
vdr1981
09-05-18, 06:27 AM
Many thanks for the tips :up:
Hope you’ll find something on observation periscopes.
It’s kind of weird to have to go on attack one to have better view. Actually, i almost never use the observation one because of that :wah:
Wish you the best for this work :salute:
It seems that the attack scope was longer indeed...:yep:
https://uboat.net/forums/read.php?20,60438,60444
http://www.uboataces.com/periscopes.shtml
Also better night capabilities of obs/sky scope can be nicely simulated with available gamma filters...
It seems that the attack scope was longer indeed...:yep:
https://uboat.net/forums/read.php?20,60438,60444
http://www.uboataces.com/periscopes.shtml
Also better night capabilities of obs/sky scope can be nicely simulated with available gamma filters...
Ok then... :up:
On loading game, we have pictures with small text underneath.
One of them is saying we can use the observation periscope to have better view around due to its higher view... :timeout:
Guess it’s wrong then.
Tonci87
09-05-18, 11:42 AM
Ok then... :up:
On loading game, we have pictures with small text underneath.
One of them is saying we can use the observation periscope to have better view around due to its higher view... :timeout:
Guess it’s wrong then.
I guess it means higher elevation of view. The observation periscope allows you to look almost directly upwards to scan for planes
Cybermat47
09-05-18, 07:55 PM
Would it be possible to add a game mechanic where if you dive while loading an external torpedo, the torpedo is lost?
I got caught on the surface by aircraft while loading an external torpedo. I fought it out for a bit but eventually had to dive. I figure that if I did that in real life, the torpedo and all the equipment needed to load it would be swept away, but I still had it, so I had to “fix” it by getting rid of an already loaded torpedo.
Try to disable "Collateral damage" patch via Generic Patcher (Sh collision section) and see will it make any change for you...:yep:
Cheers!
Can i disable this while on patrol, or only in bunker?
I ask because after i did on patrol, i had my first CTD... at the second my torpedo was about to hit a tanker :timeout:
Reloaded save, and again CTD when was launching torpedoes...
Had to restart from bunker save to avoid CTDs (and i re-activated the Collateral Damage)
vdr1981
09-06-18, 10:11 AM
Would it be possible to add a game mechanic where if you dive while loading an external torpedo, the torpedo is lost?
I got caught on the surface by aircraft while loading an external torpedo. I fought it out for a bit but eventually had to dive. I figure that if I did that in real life, the torpedo and all the equipment needed to load it would be swept away, but I still had it, so I had to “fix” it by getting rid of an already loaded torpedo.
I don't think so, no...That's why I always do my external torpedoes during the calm nights and at full stop, just like they really did it... :yep:
Can i disable this while on patrol, or only in bunker?
I ask because after i did on patrol, i had my first CTD... at the second my torpedo was about to hit a tanker :timeout:
Reloaded save, and again CTD when was launching torpedoes...
Had to restart from bunker save to avoid CTDs (and i re-activated the Collateral Damage)
Strange...:hmmm: Try in the bunker but make sure not to delete your bunker gamesave before you disable the col.damage patch...
What do you guys think? Will this loading screen with the additional note be helpful for lazy Captains who do not bother to read install instructions? :hmm2:
https://s6.postimg.cc/q22o7y8vl/Intro_logo_bkg.jpg
THEBERBSTER
09-06-18, 10:16 AM
Hi Vecko
Most definitely useful information. :up:
What about adding your "Best of Subsim 2017" as well. :Kaleun_Salute:
Peter
vdr1981
09-06-18, 10:34 AM
Hi Vecko
Most definitely useful information. :up:
What about adding your "Best of Subsim 2017" as well. :Kaleun_Salute:
Peter
I thought about it too, we'll see...:hmm2:
EDIT:
Like this maybe?
https://s6.postimg.cc/w30d5fg6p/Intro_logo_bkg.jpg
skin-nl
09-06-18, 11:21 AM
Looks great Vecko :Kaleun_Cheers:
Torpedo
09-06-18, 11:48 AM
I thought about it too, we'll see...:hmm2:
EDIT:
Like this maybe?
https://s6.postimg.cc/w30d5fg6p/Intro_logo_bkg.jpg
Hi Vecko!!!
A very good idea!!! :Kaleun_Applaud:
Torpedo
excel4004
09-06-18, 11:58 AM
Hi Vecko!!!
A very good idea!!! :Kaleun_Applaud:
Torpedo
I like it too!! :up:
THEBERBSTER
09-06-18, 01:31 PM
Hi Vecko
Look's good to me. :Kaleun_Applaud:
Peter
Hi Vecko,
Just to let you know about the tip for less damage.
I did what you told me by deactivating collateral damage in my bunker save this time, and every time i encounter an ennemy aircraft i get a CTD...
Tried few times, and same result.
I have a brand new fresh install, but no joy.
Each time i re activate the full TWOS snapshot in TDW patcher (hence the collateral damage) i get no CTD :yep:
That’s very strange, and previously i’ve Got CTD with ennemy boats too (as i told you on main thread)
So this collateral damage disabled give me CTDs with everything that is ennemy!
No big deal, i can survive it :) but just to let you know about this weird stuff. :salute:
vdr1981
09-08-18, 06:54 AM
Hi Vecko,
Just to let you know about the tip for less damage.
I did what you told me by deactivating collateral damage in my bunker save this time, and every time i encounter an ennemy aircraft i get a CTD...
Tried few times, and same result.
I have a brand new fresh install, but no joy.
Each time i re activate the full TWOS snapshot in TDW patcher (hence the collateral damage) i get no CTD :yep:
That’s very strange, and previously i’ve Got CTD with ennemy boats too (as i told you on main thread)
So this collateral damage disabled give me CTDs with everything that is ennemy!
No big deal, i can survive it :) but just to let you know about this weird stuff. :salute:
OK, that probably wont work from some reason, never mind...What you could try next is to slightly increase submarine armor value in it's corresponding .zon file (ColisionalObject controller, armor in game's terms is a kind of damage resistance for all containing damage zones and not literally thickness of steel in centimeters) using Goblin editor. By default I used 10.5 cm but you can try 11, 11.5 or 12 cm. Experiment a bit until you're happy with your settings...:yep:
Thanks again for your time, mate :Kaleun_Thumbs_Up:
Rameses
09-08-18, 04:27 PM
Anyone knows why after installing this mega mod pack(pretty sure followed step by step instructions) not all but most ingame text looks(and sub control-orders buttons when playing) looks like this https://i.imgur.com/HvQhz2A.jpg ?:hmmm:
vdr1981
09-08-18, 04:47 PM
Anyone knows why after installing this mega mod pack(pretty sure followed step by step instructions) not all but most ingame text looks(and sub control-orders buttons when playing) looks like this ?:hmmm:
Missing fonts probably...I guess you are not use windows in English?:hmm2: Windows localization or something maybe?
Rameses
09-08-18, 04:54 PM
Sorry about that image size >_<...Thought its gonna be minimized...Windows localisation is Russian(also game is).Pretty sure you can only choose speech not game lang when installing ... Y also think its fonts...But have no idead what i need and where to look:doh: . BTW when i installed TWOS mod of the 2.0 version about a year ago or smthing near that, i didnt had this issue =\ , if that can help.
BrokenPrism
09-09-18, 04:58 AM
So i underestimated the convoy ship lookouts yesterday and got lit up by a dozen or so merchants in the midle of a 24 ship convoy in early to mid 1940 in my Type VIIB. I ordered a crash dive but it was to late, a shell obliterated the sonar room, and as the boat went deeper, i ordered to emergency surface to stop the sinking, but to no use.
So there i was, in my Iron Coffin, falling towards the bottom of the ocean... 250 went by, 300, 310, 320, 330, and somewhere between 340 and 350 the hull finally gave in and imploded. I got the death screen as i got past 500m i think...
This got me wondering, at what point can your sub get crushed? I know there is a certain depth after wich an undamaged submarine will get crushed at a random point... So what is that depth in the different uboat models?
Cybermat47
09-09-18, 05:53 AM
Vecko, any update on my useless escort problem?
Something even worse happened today. The escorts just shot where I used to be for ten minutes, then went back to the convoy. Not even a single ping with the ASDIC.
I'm going to reinstall, just in case, but I suggest that you look into this.
vdr1981
09-09-18, 07:27 AM
Sorry about that image size >_<...Thought its gonna be minimized...Windows localisation is Russian(also game is).Pretty sure you can only choose speech not game lang when installing ... Y also think its fonts...But have no idead what i need and where to look:doh: . BTW when i installed TWOS mod of the 2.0 version about a year ago or smthing near that, i didnt had this issue =\ , if that can help.
Try to download some English language fonts pack trough your windows update service. The reason why you didn't have similar problems year ago is probably some change in your system. Mod hasn't change at all regarding fonts and language support...
This got me wondering, at what point can your sub get crushed? I know there is a certain depth after wich an undamaged submarine will get crushed at a random point... So what is that depth in the different uboat models?
This can easily tested be in historical missions.:yep: Feel free to test it and report here if I need to make some adjustments...:yep:
Vecko, any update on my useless escort problem?
Something even worse happened today. The escorts just shot where I used to be for ten minutes, then went back to the convoy. Not even a single ping with the ASDIC.
I'm going to reinstall, just in case, but I suggest that you look into this.
You wont hear "pings" if you are not in their active sonar detection cones. Pinging sound is just an indication that you have been detected. This is common for all SH games.
Maybe the escort in question were not equipped with it at all? Mybe you were too far?
What ever it is, SH5 (IR)AI is like that. Most of the time is smart, sometimes "too smart" for even my taste and sometimes is stupid as hell...:D It's random. I suggest you to take a look at IRAI thread for more info...
BrokenPrism
09-09-18, 08:33 AM
This can easily tested be in historical missions.:yep: Feel free to test it and report here if I need to make some adjustments...:yep:
Totally forgot about them, thank you, will do as soon as i get home later :D
Rameses
09-09-18, 10:16 AM
Installed tonns of fonts and problem stays same (1400 pack from here https://www.pcmobitech.com/direct-download-link-1400-font-pack/ and this default windows 7 pack - https://www.w7df.com ) . And ye, year ago(maybe more?) i had another PC&Windows... But also if i remember it right prev versions ov TWOS didnt change most text style(font?) in game -__-
Although i found 2 thread where ppl encountered same problem :
http://www.subsim.com/radioroom/showthread.php?t=175014 (not solved?)
http://www.subsim.com/radioroom/showthread.php?t=236635 (tried to do same but setting up English(USA) language for non unicode programs didnt helped)
Can i take font from other mods or install some kind of a mode that change all ingame font?=\ ...Maybe smone knows what fonts i need and can share em?Anyway i guess i need another solution than installing all possible fonts there are for windows -_-
Rameses
09-09-18, 02:13 PM
Found a solution by downloading NewUI_TDC by dark wraith and installing Font_Patch that goes with it for non Eng localisation... Now all xcept loading screen got correct english text ;o ...Your megamod got this mod didnt see this font patch in it, if u want u can make it more noticable or include smwhere in instructions-readme i dunno... And yes if i dont want too much difficult controls over my boat(&aiming?) but more like comfortable with all kind short keys (might be wrong but wasnt there keys that let u insta jump to Periscope-Guns and all that?) where do i get that mod or what shud i turn off in this mod pack?
vdr1981
09-09-18, 04:05 PM
Found a solution by downloading NewUI_TDC by dark wraith and installing Font_Patch that goes with it for non Eng localisation... Now all xcept loading screen got correct english text ;o ...Your megamod got this mod didnt see this font patch in it, if u want u can make it more noticable or include smwhere in instructions-readme i dunno... And yes if i dont want too much difficult controls over my boat(&aiming?) but more like comfortable with all kind short keys (might be wrong but wasnt there keys that let u insta jump to Periscope-Guns and all that?) where do i get that mod or what shud i turn off in this mod pack?
I wasn't aware of that patch for Russian fonts at all...:hmm2: I'll include it in the documentation folder from the next update, with the appropriate readme file of course...:yep:
Teleports are there, just hower your mouse near bottom of the screen and press "arrow" icon...:yep:
THEBERBSTER
09-10-18, 04:20 AM
Hi R
(might be wrong but wasnt there keys that let u insta jump to Periscope-Guns and all that?) The defaultt Shortcut Key is T
Peter
Yesterday i had a strange adventure in my happy time campaign.
Was patrolling in the gap area West England when i detected a lonely merchant.
After diving and observing his flag, i was wondering if it was a neutral or an ennemy nation.
Problem is i didn’t find his flag in the flag chart :hmmm:
It was blue/white/red horizontal striped, the blue on top, but with a small logo in the white stripe...
The one most approaching in the chart was the Yugoslavian one, but at this time it was neutral/friend.
A shame a forgot to take a screen shot :oops:
So, in the doubt, i decided to surface to see if he started to zig zag (hence an ennemy)
He didn’t change his course...
So to make sure, i ordered my deck gun men to fire at will...and they started to fire!
So i thought it was definitely an ennemy...and i sunk it with my deck gun.
At the end, he turned 90° and try to head towards England.
Final result was an ennemy on the destroyed mark, and was credited so.
But impossible to know what was this country flag :hmmm:
He was coming from south and heading North/North Est with no illumination.
Cybermat47
09-10-18, 08:10 AM
Yesterday i had a strange adventure in my happy time campaign.
Was patrolling in the gap area West England when i detected a lonely merchant.
After diving and observing his flag, i was wondering if it was a neutral or an ennemy nation.
Problem is i didn’t find his flag in the flag chart :hmmm:
It was blue/white/red horizontal striped, the blue on top, but with a small logo in the white stripe...
The one most approaching in the chart was the Yugoslavian one, but at this time it was neutral/friend.
A shame a forgot to take a screen shot :oops:
So, in the doubt, i decided to surface to see if he started to zig zag (hence an ennemy)
He didn’t change his course...
So to make sure, i ordered my deck gun men to fire at will...and they started to fire!
So i thought it was definitely an ennemy...and i sunk it with my deck gun.
At the end, he turned 90° and try to head towards England.
Final result was an ennemy on the destroyed mark, and was credited so.
But impossible to know what was this country flag :hmmm:
He was coming from south and heading North/North Est with no illumination.
Could you draw a picture of what it looked like? That might help narrow it down.
Closest I can find to what you describe (excluding Communist Yugoslavian flags) is the naval ensign of the Kingdom of Yugoslavia, 1922 - 1944.
https://upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Naval_Ensign_of_the_Kingdom_of_Yugoslavia.svg/320px-Naval_Ensign_of_the_Kingdom_of_Yugoslavia.svg.png
No this is not the one Cybermat.
The logo in the white stripe was smaller (only in the white) and seemed horizontally...don’t even remember what it was exactly :oops:
Never saw this flag before in any SH!
Muckenberg
09-10-18, 09:35 AM
South Africa Republic flag,visit Museum in game.:)
vdr1981
09-10-18, 01:23 PM
No this is not the one Cybermat.
The logo in the white stripe was smaller (only in the white) and seemed horizontally...don’t even remember what it was exactly :oops:
Never saw this flag before in any SH!
Don't forget that you can check flags in recognition manual as well. It seems that South African flag is missing from standard flags chart and I don't there is enough place to squeeze one more in... :hmm2:
Is the South African flag blue white red horizontal like the Yugoslavian ?
I thought it has some green and black...
vdr1981
09-10-18, 03:31 PM
Is the South African flag blue white red horizontal like the Yugoslavian ?
I thought it has some green and black...
What was the type of ship in question?
What was the type of ship in question?
If i recall well, a kind of small tanker (around 5000 tons)
I didn’t kept the save
vdr1981
09-10-18, 05:13 PM
If i recall well, a kind of small tanker (around 5000 tons)
I didn’t kept the save
No idea mate. Try to catch a screenshot next time if you encounter her again...:yep:
Cybermat47
09-10-18, 08:30 PM
Is the South African flag blue white red horizontal like the Yugoslavian ?
I thought it has some green and black...
Here’s the South African flag of WWII. The modern one is different for obvious reasons.
https://upload.wikimedia.org/wikipedia/commons/thumb/7/77/Flag_of_South_Africa_%281928–1994%29.svg/594px-Flag_of_South_Africa_%281928–1994%29.svg.png
I wish i take a screen shot :wah:
The blue was on top, and the red (not orange) on bottom....
Oh well, no big deal. Sorry to pollute the thread with my strange things :D
Cybermat47
09-11-18, 01:07 AM
I wish i take a screen shot :wah:
The blue was on top, and the red (not orange) on bottom....
Well, the South African flag in the game is upside down, and the orange is rather dark, so it could be it.
https://i.imgur.com/j1gHiN1.jpg
Bingo Cybermat!! :up:
This is the one!
Effectively the orange stripe looks red to me in the night... :oops:
So this South African flag wasn’t in the flag chart...hence my doubt for neutrality.
THEBERBSTER
09-11-18, 05:47 AM
Hi Guys
Might be of interest to those who would like to jazz up their SH3 Dials.
Post #442 Enlarging the SH3 Dials UI for SH5 > Zoom Time Changing > Changing the X and Y Axis > Pictorial > Includes Download Link (http://www.subsim.com/radioroom/showpost.php?p=2556017&postcount=442)
Peter
Hi guys,
Would be nice if we could use the binoculars while decks awash.
I realized i couldn’t use it when was trying to approach some destroyer for flag identification.
Maybe some day Vecko could fix this :salute:
vdr1981
09-11-18, 11:35 AM
Well, the South African flag in the game is upside down,
Incorrect South African flags are now fixed, together with few more flag problems like incorrect German flag shown in the museum (info card) and missing "Free Netherlands" flags on ships. :yep:
I will also add in the next TWoS update:
- Initial loading screen updated with additional "Black screen pause" note and "Best of Subsim 2017" badge.
- Edited appearance dates of FuMB-1 Metox radar warning receiver, FuMO-29 radar and Bold1 decoys according to historical dates in single missions and campaign.
- Added "Russian fonts patch" with appropriate install instructions.
- Add better description for some TWoS optional mods and add-ons.
- Edit some ingame texts and tool-tips for better understanding.
- Add more recognition manual additional info entries for various ship types.
- Fix some incorrectly placed traffic in few British ports.
I am also experimenting something with U-boat radars in order to get even airplane contacts showing on radar displays but I have encountered some CTD problems...:hmmm:
Next update is scheduled for the end of the month because I'm in the process of provider change and my internet is very limited now.
At the and, I have obligation and honor to once again say big thank you to the Captains of steel who have kindly supported my work with generous donations since last update: Richard Roberts, David "HW3" Stevens, Ales "Kikinado" Bily, Dale Francisco, Christian "Kuddell1982" Eilmes and Yangfan Xu.
Cheers and Happy Hunting! :salute::salute::salute:
Well, the South African flag in the game is upside down, and the orange is rather dark, so it could be it.
Hmm, the fix for the upside down flag was in WoS (I just checked and it is corrected in my 1.06 archived zip). It seems that texture was reverted back to stock somewhere along the way.
Edit: and appears it's going to be fixed again, ty Vecko. Could you also look at the NZ flag? It should be the Red Ensign but stock game has the Blue National Flag.
vdr1981
09-11-18, 11:53 AM
Edit: and appears it's going to be fixed again, ty Vecko. Could you also look at the NZ flag? It should be the Red Ensign but stock game has the Blue National Flag.
I'll check it out...:yep:
EDIT
Red Ensign flag should be both for military and merchant ships, is that correct? I'm talking about WW2 period of course...
I'll check it out...:yep:
EDIT
Red Ensign flag should be both for military and merchant ships, is that correct? I'm talking about WW2 period of course...
I was referring to the merchants' flag, which should be the NZ Red Ensign according to the wiki.
https://upload.wikimedia.org/wikipedia/commons/thumb/4/40/Civil_Ensign_of_New_Zealand.svg/100px-Civil_Ensign_of_New_Zealand.svg.png
I'd have to look up the military flag for the WW2 period.
Edit: looks like during WWII the navy ships used the blue National Flag.
https://upload.wikimedia.org/wikipedia/commons/thumb/3/3e/Flag_of_New_Zealand.svg/200px-Flag_of_New_Zealand.svg.png
"During the Second World War New Zealand ships wore the National Flag in addition to Baffle Ensigns." - from http://navymuseum.co.nz/the-new-zealand-white-ensign/
I don't know if you can set up to have both flags in game (I notice they are currently using the same image file) but I've run into NZ merchants in the game ( even in the Med. ) more often than military (IE: never)
THEBERBSTER
09-11-18, 04:39 PM
Hi Vecko
Merchant ships flew this flag.
"Red Enisign" also known as the "Red Duster"
https://upload.wikimedia.org/wikipedia/commons/thumb/e/ec/Civil_Ensign_of_the_United_Kingdom.svg/220px-Civil_Ensign_of_the_United_Kingdom.svg.png
Royal Navy Warships flew this flag.
"White Ensign"
https://upload.wikimedia.org/wikipedia/commons/thumb/9/9c/Naval_Ensign_of_the_United_Kingdom.svg/220px-Naval_Ensign_of_the_United_Kingdom.svg.png
Peter
Cybermat47
09-11-18, 07:09 PM
Hi Vecko
Merchant ships flew this flag.
"Red Enisign" also known as the "Red Duster"
[SIZE=3]
Royal Navy Warships flew this flag.
"White Ensign"
[SIZE=3]
Peter
Those are British flags. New Zealand’s red ensign was posted above by Katze, and the NZ white ensign began to be used in 1968 - it was also different from Britain’s white ensign:
https://upload.wikimedia.org/wikipedia/commons/thumb/a/a7/Naval_Ensign_of_New_Zealand.svg/800px-Naval_Ensign_of_New_Zealand.svg.png
vdr1981
09-12-18, 05:48 AM
I don't know if you can set up to have both flags in game (I notice they are currently using the same image file) but I've run into NZ merchants in the game ( even in the Med. ) more often than military (IE: never)
The game supports two different flags per nation, one for navy (military) and one for civilian (merchant) ships (see British flags for example), but I'm still not sure which flag to use on which type? :hmmm: Any additional explanation?
The game supports two different flags per nation, one for navy (military) and one for civilian (merchant) ships (see British flags for example), but I'm still not sure which flag to use on which type? :hmmm: Any additional explanation?
To clarify, in WW2 Merchants used the New Zealand Red Ensign :
https://upload.wikimedia.org/wikipedia/commons/thumb/4/40/Civil_Ensign_of_New_Zealand.svg/100px-Civil_Ensign_of_New_Zealand.svg.png
and New Zealand Navy ships used the blue National Flag (the one currently used in game for all New Zealand ships).
https://upload.wikimedia.org/wikipedia/commons/thumb/3/3e/Flag_of_New_Zealand.svg/200px-Flag_of_New_Zealand.svg.png
vdr1981
09-12-18, 11:41 AM
To clarify, in WW2 Merchants used the New Zealand Red Ensign :
https://upload.wikimedia.org/wikipedia/commons/thumb/4/40/Civil_Ensign_of_New_Zealand.svg/100px-Civil_Ensign_of_New_Zealand.svg.png
and New Zealand Navy ships used the blue National Flag (the one currently used in game for all New Zealand ships).
https://upload.wikimedia.org/wikipedia/commons/thumb/3/3e/Flag_of_New_Zealand.svg/200px-Flag_of_New_Zealand.svg.png
Yes , I think I can fix that...:yep:
Today restarted my career (for the thousand time :D ) playing 100% realism to see how long i can survive, and to see how much tonnage i can sink full realism.
Completed the Baltic operations successfully with 3 ships sunk...2 Polish and 1 French.
At my surprise, i saw the French was considered neutral in my statistics even though after i received the message telling France was considered at war with Germany!
I sunk him on the 5th September and France was all in red on nav map...
So i think there is a little error here :salute:
vdr1981
09-12-18, 12:11 PM
Today restarted my career (for the thousand time :D ) playing 100% realism to see how long i can survive, and to see how much tonnage i can sink full realism.
Completed the Baltic operations successfully with 3 ships sunk...2 Polish and 1 French.
At my surprise, i saw the French was considered neutral in my statistics even though after i received the message telling France was considered at war with Germany!
I sunk him on the 5th September and France was all in red on nav map...
So i think there is a little error here :salute:
I think you have miss identified colors mate. :yep: That ships probably wasn't French...:03: What was the ship type and location of sinking?
I think you have miss identified colors mate. :yep: That ships probably wasn't French...:03:
:timeout: ok it was middle of night, but was pretty close to this small tanker, and the red seemed red on flag!
Could it be orange then??
To me it was blue white red in the correct order.
ÉDIT: thinking about it, it was probably the blue by night gives a green stripe...so could be Italian...damm
vdr1981
09-12-18, 12:28 PM
:timeout: ok it was middle of night, but was pretty close to this small tanker, and the red seemed red on flag!
Could it be orange then??
To me it was blue white red in the correct order.
Could be Belgium maybe? I remember once I made the very same mistake. This is quite possible especially if you use default "greenish" color filters for periscopes...:yep:
Could be Belgium maybe? I remember once I made the very same mistake. This is quite possible especially if you use default "greenish" color filters for periscopes...:yep:
Correct :yep: I will never use this green filter again by night to identify flags!
It’s not the first time i can’t see the right colors.
vdr1981
09-12-18, 12:38 PM
Correct :yep: I will never use this green filter again by night to identify flags!
It’s not the first time i can’t see the right colors.
or you can edit filter colors with mouse scroll...:yep:
TheMorrighan
09-13-18, 04:12 AM
Hi guys ! :Kaleun_Salute:
I'm new here... I've been playing SH5 some time ago and, of course, never able to finish it, because of the bugs.
Now I've installed latest TWOS megamod and I hope I can deal with it (it seems soooooo different :ping: ).
A couple of questions please
1. How can I (re)install a captain photo ? I have one, but where to put it and how to rename the file ?
2. How can I edit my sub name (U-**) and captain name as to be the same in all places, including reports, logs etc. ?
Thanks guys !!! :Kaleun_Cheers:
THEBERBSTER
09-13-18, 06:15 AM
A Warm Welcome To The Subsim Community > TheMorrigham
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
SH3 – 4 - 5 Tutorials > downloads > Other Useful Information > See Links in My Signature Below
1. How can I (re)install a captain photo ? I have one, but where to put it and how to rename the file ?
The Wolves of Steel (TWoS) Restore Captains Icons Pack by JCWolf > Enable JSGME (http://www.subsim.com/radioroom/showpost.php?p=2562046&postcount=1)
2. How can I edit my sub name (U-**) and captain name as to be the same in all places, including reports, logs etc. ?Post #415 How Too Add Your Captains Name And U-Boat Number To Your Game > Pictorial > Missing pictures replaced (http://www.subsim.com/radioroom/showpost.php?p=2515229&postcount=415)
I was referring to the merchants' flag, which should be the NZ Red Ensign according to the wiki.
https://upload.wikimedia.org/wikipedia/commons/thumb/4/40/Civil_Ensign_of_New_Zealand.svg/100px-Civil_Ensign_of_New_Zealand.svg.png
I'd have to look up the military flag for the WW2 period.
Edit: looks like during WWII the navy ships used the blue National Flag.
https://upload.wikimedia.org/wikipedia/commons/thumb/3/3e/Flag_of_New_Zealand.svg/200px-Flag_of_New_Zealand.svg.png
"During the Second World War New Zealand ships wore the National Flag in addition to Baffle Ensigns." - from http://navymuseum.co.nz/the-new-zealand-white-ensign/
I don't know if you can set up to have both flags in game (I notice they are currently using the same image file) but I've run into NZ merchants in the game ( even in the Med. ) more often than military (IE: never)
The introduction of the red ensign defaced with the Southern Cross (i.e. the four white stars) as the civil ensign of New Zealand dates back to 1901, so using it in game as the Kiwi merchant flag should be safe enough.
https://upload.wikimedia.org/wikipedia/commons/thumb/4/40/Civil_Ensign_of_New_Zealand.svg/150px-Civil_Ensign_of_New_Zealand.svg.png (https://en.wikipedia.org/wiki/File:Civil_Ensign_of_New_Zealand.svg)
https://www.crwflags.com/fotw/flags/nz_ens.html#cen
https://en.wikipedia.org/wiki/Red_Ensign#New_Zealand
_________________
Talking about the naval ensign, matters are a bit more complicated. The current national flag (i.e. the blue ensign defaced with four white-bordered red stars) was introduced in 1902, one year after the civil ensign. A Wikipedia article displays the same as the naval jack of New Zealand.
https://en.wikipedia.org/wiki/Royal_New_Zealand_Navy
Another Wikipedia article reports the national flag being used by the Royal New Zealand Navy as battle ensign.
https://en.wikipedia.org/wiki/Flag_of_New_Zealand#Flown_in_battle
https://upload.wikimedia.org/wikipedia/commons/thumb/3/3e/Flag_of_New_Zealand.svg/150px-Flag_of_New_Zealand.svg.png (https://en.wikipedia.org/wiki/File:Flag_of_New_Zealand.svg)
These facts, and the confusion between naval ensigns (https://en.wikipedia.org/wiki/Naval_ensign), naval jacks (https://en.wikipedia.org/wiki/Jack_(flag)) and battle ensigns (https://en.wikipedia.org/wiki/Battle_ensign), might mislead us in believing that the naval ensign of New Zealand used during WWII was the same as the current (blue with red stars) flag. A similar evenince would have been a bit unusual though, as the usage of (variously defaced) blue ensigns aboard Commonwealth vessels, has been traditionally associated with naval reserve, auxiliary services, special corps, governments, etc, but very rarely with navies (the Indian naval ensign used between 1879 and 1928 being a clear exception to that rule).
https://en.wikipedia.org/wiki/Blue_Ensign
_________________
Matter of factly, various sources agree that the naval ensign used on RNZN vessels before the introduction of the current one (in 1968), was the undefaced white ensign, the same flown by the Royal Navy and by other Commonwealth Navies, though they don't state the year of its adoption by the Kiwi Navy (for RCN and RAN, the year is 1911).
https://upload.wikimedia.org/wikipedia/commons/thumb/9/9c/Naval_Ensign_of_the_United_Kingdom.svg/150px-Naval_Ensign_of_the_United_Kingdom.svg.png (https://en.wikipedia.org/wiki/File:Naval_Ensign_of_the_United_Kingdom.svg)
https://nzhistory.govt.nz/media/photo/new-zealand-white-ensign
https://www.crwflags.com/fotw/flags/nz%5Enav.html#rnzn
Yet another Wikipedia article confirms the usage by Commonwealth Navies of the white ensign together with the national flag of each country, flown respectively as naval ensign and naval jack.
https://en.wikipedia.org/wiki/White_Ensign#Commonwealth_of_Nations
_________________
A few remarks about flag support by the game. As already stated by Vecko, we have two types of ensigns for each nation, that we can easily link to any vessel. In vanilla game, one of them is used as mechant flag (=civil ensign), while the other is meant for use as "naval flag", whatever that means. Discarding naval jacks (which are hoisted on a jackstaff near the bow of a vessel, a position never seen in game for warship flags), we can imagine that SH naval flags currently implemented represent either a naval ensign or a war ensign. Naval ensigns are hoisted near vessel's stern, and I think they are flown without interruption while a ship is sailing in open sea. Battle ensigns on the contrary are especially large ensigns (so that they can be easily spotted by friendly units) and they are usually flown from the main mast just before going into battle.
Unfortunately we cannot make in-game flags to be lowered while an AI ship is at anchor, or when she is cruising far from enemies; so, whether we opt to represent the one or the other ensign, we are going to face some limitations, the battle ensign being probably the least appropriate in most occasions where there is not a battle going on.
That said, I think we are not strictly limited to only have one type of flag on each warship. If we decide that the vanilla flag is, let's say, the naval ensign, we could add jack and battle ensign to any warship by setting them as equipments and by adding new equipment nodes in the correct position of each vessel. Then the new flags could be linked to each unit through eqp file, but in order to make the ships of each nation to sport their correct flags, we should create proxy copies of those units that are in more than one national roster, so that each nation has its own customized version of that class of vessels. A bit tricky, but still possible. The same goes for pennants and, with merchant vessels, for shipping companies house flags. :D
TheMorrighan
09-15-18, 12:33 AM
First of all, thank you for the great work you are doing and for the answers. Your dedication to SH mods is paramount !!! :Kaleun_Cheers:
The Wolves of Steel (TWoS) Restore Captains Icons Pack by JCWolf > Enable JSGME (http://www.subsim.com/radioroom/showpost.php?p=2562046&postcount=1)
Post #415 How Too Add Your Captains Name And U-Boat Number To Your Game > Pictorial > Missing pictures replaced (http://www.subsim.com/radioroom/showpost.php?p=2515229&postcount=415)
1. I might be a super moron, but i just could not [quote] pic one and drag it to JSGME and install it normally...[quote]
2. It did not work for the log...
=TheMorrighan;2568747]First of all, thank you for the great work you are doing and for the answers. Your dedication to SH mods is paramount !!! :Kaleun_Cheers:
1. I might be a super moron, but i just could not [quote] pic one and drag it to JSGME and install it normally...[quote]
2. It did not work for the log...
Once unzipped, open up and you’ll see a folder and 10 pictures.
Choose a picture number, and open the folder where you’ll find the corresponding number you choosed. Cut and paste this corresponding folder to your TWOS parts folder (where you have all the mods) and activate it via TWOS Jsgme...that’s done :up:
Aktungbby
09-15-18, 01:35 AM
TheMorrighan!:Kaleun_Salute:
I have a question about TWOS boats and water transparency.
Browsing ships in the museum, i noticed some have water transparency (we can see the hull through water) but majority doesn’t (like in SH3)
Example: the Liberty ship is ok, but the one before and the one after we can’t see the hull through water...
Maybe 80% of ships, doesn’t have water transparency.
Is it normal? :hmmm:
(In game, it’s the same!)
vdr1981
09-15-18, 08:48 AM
I have a question about TWOS boats and water transparency.
Browsing ships in the museum, i noticed some have water transparency (we can see the hull through water) but majority doesn’t (like in SH3)
Example: the Liberty ship is ok, but the one before and the one after we can’t see the hull through water...
Maybe 80% of ships, doesn’t have water transparency.
Is it normal? :hmmm:
(In game, it’s the same!)
Normal...Imported SH3/4 .dat units don't have water transparency and they also wont cast shadows.
Normal...Imported SH3/4 .dat units don't have water transparency and they also wont cast shadows.
Thanks as always for quick reply :up:
At first, i thought my graphic card had new problems :D
So i guess those boats will never have transparency, or one day something can be done?
vdr1981
09-15-18, 09:10 AM
Thanks as always for quick reply :up:
At first, i thought my graphic card had new problems :D
So i guess those boats will never have transparency, or one day something can be done?
There is no easy fix for this unfortunately.
So i guess those boats will never have transparency, or one day something can be done?
There is no easy fix for this unfortunately.
IIRC, back in the days that the first dat units started being ported to SH5, TDW tweaked the water shader so that the keel of imported ships could be seen from above the sea. The only side effect was that in shallow waters the seabottom could also be seen through the surface, but this can be seen as an additional feature.
Some players liked the effect, some others not; for this reason I and stoianm included the modification in Dynamic Environment as an optional add-on. You can find it in the last DynEnv package, under the name "Clear Water Surface" :salute:
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.