View Full Version : [REL]The Wolves of Steel - SH5 Megamod
THEBERBSTER
04-28-17, 05:47 AM
Hi 3c
I deleted / overwrote the last 2 saves in the process of doing so, before seeing your post. Do not overwrite game saves always make your own manual save.
A clean game save is less likely to be corrupted if at all.
Peter
vdr1981
04-28-17, 09:20 AM
I managed to reload an earlier save and went from there. Unofrtunately, I deleted / overwrote the last 2 saves in the process of doing so, before seeing your post.
Assuming they are part of the stock TWoS 2.0.0 install, then yes, uboat flags are enabled.
It is important to tell me was the battleship only damaged prior your CTD or you was credited fully for your kill (appropriate entry appeared in your cpt log) ?
wolfbaron
04-28-17, 12:14 PM
That could be merely a coincidence...
Did you receive "ship sunk" in your cpt log prior your Skapa CTD?
it was sovereign batlleship , when the game used to CTD , it did not show as sunk on Map . although anything else i sank on scapa showed ,
but tonnage was added i see it when i press "k"
after the Directx . no CTD at all and i see the sunk map icon
i am sorry i ahve no more details of problematic behaviour as i already in another patrol now ....no other CTD ...
will make sure to gather more details if i face CTDs
3catcircus
04-28-17, 12:19 PM
It is important to tell me was the battleship only damaged prior your CTD or you was credited fully for your kill (appropriate entry appeared in your cpt log) ?
Fully credited for the kill. I had sunk the one ship. I had ignored the HMS Renown battlecruiser and didn't even fire at it.
Something i noticed during every CTD was that two Patroclus armed merchants were to the southwest of me and sailing eastward.
vdr1981
04-28-17, 03:37 PM
it was sovereign batlleship , when the game used to CTD , it did not show as sunk on Map . although anything else i sank on scapa showed ,
but tonnage was added i see it when i press "k"
after the Directx . no CTD at all and i see the sunk map icon
i am sorry i ahve no more details of problematic behaviour as i already in another patrol now ....no other CTD ...
will make sure to gather more details if i face CTDs
Fully credited for the kill. I had sunk the one ship. I had ignored the HMS Renown battlecruiser and didn't even fire at it.
Something i noticed during every CTD was that two Patroclus armed merchants were to the southwest of me and sailing eastward.
Thanks guys for your reports. What ever that was it will be hard to catch without a gamesave or exact test scenario. In any case, similar situation in normal game play should be extremely rare...Happy hunting!
vdr1981
04-30-17, 07:37 AM
According to my Mediafire page we have over 3000 downloads of latest TWoS incarnation in three weeks only.
Happy holidays and happy hunting! :salute:
https://s6.postimg.org/efmbl2ult/SH5_Img_2017-03-22_22.12.21.jpg
wolfbaron
04-30-17, 12:38 PM
According to my Mediafire page we have over 3000 downloads of latest TWoS incarnation in three weeks only.
Happy holidays and happy hunting! :salute:
https://s6.postimg.org/efmbl2ult/SH5_Img_2017-03-22_22.12.21.jpg
:Kaleun_Salute::Kaleun_Cheers:
ironcold
04-30-17, 01:20 PM
Thanks guys for your reports. What ever that was it will be hard to catch without a gamesave or exact test scenario. In any case, similar situation in normal game play should be extremely rare...Happy hunting!
ctd in scapa.
New fresh install of SH5 with Twos 2.0
Started with a save 120 km east of scapa,no contacts on hydro.
ctd after a few hundrets meters passing the AntiSubNet.
Enemy take notice about me - no Torpedo fired.
vdr1981
04-30-17, 03:34 PM
So - I just finished sinking a capital ship in Scapa Flow, finishing the Breaking the Fortress mission.
On my way out of the area, turning to port while at PD with Ahead Slow rung up. After a few minutes, I get a CTD. Repeatable multiple times - at various TCs (1 - 64), at the nav map and the attack scope view, with travel mode on and off.
While we are running a different set of optional mods, I did run into the same thing after sinking a battle ship in Scapa Flow. I finally gave up on it, and started another campaign. Didn't do Scapa Flow this time. If you find a fix I'd love to hear about it.
Scapa flow CTD
Quote:
Originally Posted by Able72 View Post
While we are running a different set of optional mods, I did run into the same thing after sinking a battle ship in Scapa Flow. I finally gave up on it, and started another campaign. Didn't do Scapa Flow this time. If you find a fix I'd love to hear about it.
Had the same , if you install the directx9c shared previously , you will not run into to that....just install it and try one more time
ctd in scapa.
New fresh install of SH5 with Twos 2.0
Started with a save 120 km east of scapa,no contacts on hydro.
ctd after a few hundrets meters passing the AntiSubNet.
Enemy take notice about me - no Torpedo fired.
Re: Scapa Flow CTD
Tested Scapa Flow mission several times now and without any issues.
I was blown out of the water several times by floating mines and coastal defenses but there was no CTDs... :yep: I'm pretty much sure now that we are not dealing with the problem caused by megamod's files....
My guess is that colision with floating mine will crash your game from some reason but I'm not sure exactly why. This could indeed be system related (DirectX) issue like Wolfbaron suggested...
Possible solutions:
- Update your DirectX from link provided in the first post
- Reduce graphic settings (especially particle effects)
vdr1981
04-30-17, 04:45 PM
https://www.youtube.com/watch?v=P2QDlzmglc0
ironcold
05-01-17, 02:58 PM
Re: Scapa Flow CTD
My guess is that colision with floating mine will crash your game from some reason but I'm not sure exactly why. This could indeed be system related (DirectX) issue like Wolfbaron suggested...
Possible solutions:
- Update your DirectX from link provided in the first post
- Reduce graphic settings (especially particle effects)
Last Update of my DirectX 14.4.2017,but I use a DX 11 system.
My System Win 8.1 64 bit never have any problems to handle this game.
No problems in scapa with Twos 1.06.12 - all worked correctly.
Avoiding all minefields I give it a second try.
Ctd on same position - the last thing I see in the Peri was a starshell,
exactly in this moment Sh5 go to desktop.
I just installed the new V2.0 on: WIN10 64bit, 1080GTX
A tip for your first page (help page for installation): It didn't work anymore on my PC. But after setting compatibility to WIN7 and admin rights, it worked! Maybe a good workaround for others.
I wanted to thank you again too. Unbelievable what you are doing to the community!!!
:Kaleun_Salute::Kaleun_Thumbs_Up::Kaleun_Cheers: :Kaleun_Applaud:
:salute::salute::salute::salute::salute::salute:
vdr1981
05-02-17, 02:05 AM
Last Update of my DirectX 14.4.2017,but I use a DX 11 system.
My System Win 8.1 64 bit never have any problems to handle this game.
No problems in scapa with Twos 1.06.12 - all worked correctly.
Avoiding all minefields I give it a second try.
Ctd on same position - the last thing I see in the Peri was a starshell,
exactly in this moment Sh5 go to desktop.
TWoS 1.06.12 and 2.0 are pretty much the same...
I need a gamesave.
A starshell from where?
What position?
Did you try to install DX9.0c?
And people (to all TWoS user with problems), if you really wish certain problem solved, please use "How to report an issue" link in my sig because, AFAIK, the problem doesn't exist until I can reproduce it and it is most likely (like countless times before) user/system related...
vdr1981
05-02-17, 02:07 AM
I just installed the new V2.0 on: WIN10 64bit, 1080GTX
A tip for your first page (help page for installation): It didn't work anymore on my PC. But after setting compatibility to WIN7 and admin rights, it worked! Maybe a good workaround for others.
I wanted to thank you again too. Unbelievable what you are doing to the community!!!
:Kaleun_Salute::Kaleun_Thumbs_Up::Kaleun_Cheers: :Kaleun_Applaud:
:salute::salute::salute::salute::salute::salute:
Some Win10 user say that compatibility settings aren't needed at all?
I know but for me it didn't work without compatbility mode. I only wanted to share this info with you. Maybe this could be a solution for others too. Game started without but stayed black, no menu was coming. With the mode set to WIN7 it worked. Just to let you know...
vdr1981
05-02-17, 02:42 AM
I know but for me it didn't work without compatbility mode. I only wanted to share this info with you. Maybe this could be a solution for others too. Game started without but stayed black, no menu was coming. With the mode set to WIN7 it worked. Just to let you know...
Thanks...:up: I'll add the note to the first post...
wolfbaron
05-02-17, 06:03 AM
Description : losing chosen camouflage
- i equip the u-boat camouflage , start a new patrol it is not there instead the default one is
why i disregard it , because i know the fix is to simply save game while out of port and then load , you will get the camouflage back on
but any one experienced that
vdr1981
05-02-17, 06:07 AM
...
but any one experienced that
Yes, everyone...It's stock game issue.
wolfbaron
05-02-17, 07:30 AM
vdr1981
Gottcha
fitzcarraldo
05-02-17, 02:27 PM
I use W10 with W7 compatibility and administrator rights with SH5 TWoS 2 AND Uplay - I start SH5 with Uplay ever. Games saved in machine and Ubi cloud.
Also I use the direct X dll for fixed FPS=35.
No problems in my Scapa trips.
Regards.
Fitzcarraldo :Kaleun_Salute:
Shaefer
05-03-17, 02:55 AM
I use windows 10, launch the game from Uplay, I don`t run the game in administrator mode.
No problems at all.
(I guess problems are hardware related)
I get CTD tying to load hitoric missions TWOS 2.0 does anyone have the same? My saved games load fine.
immondo
05-03-17, 02:54 PM
I'm talking to vdr1981
I don't like the freestyle campaign progress system. You say it's more realistic, i think it is stupid talking about a simulation\strategic game.
Without a Precise purpose or a precise objective i can not see the difference fulfilling a mission, for example: the mission says "sink a battleship in this area" i complete the mission succefully, but i can not see the difference, the mission is still "on going", it will be finished only after the end date.
So, the result is: it does not matter if you complete or not the objective, the storyline will not change. the only consequence will be about promotion points... and i find all this very stupid.. it's like to go hunting in the field with my gun just for fun..
Try to imagine the midway battle with this style.. I'm an american destroyer.. and i'm hunting japanese aircarriers.. by your rules it does not matter if we sink or not the objectives... we are going to win the battle anyway!
Please, i'm looking for a purpose to continue to play the game.. so please help me to find some way to accept this megamod.. maybe some aspect i misunderstood or didn't see..
Just stop playing it then.
immondo
05-03-17, 05:02 PM
Just stop playing it then.
very good advice. it seems you agree with me (sarcasm)
Vecko, the location of the fleet carrier was AN2322 as part of a large task force heading NE at 15 kts. The carrier was third in line in the middle row.
http://img.photobucket.com/albums/v64/davestev47/SH5/SH5Img2017-05-02_19.17.28_zps8b9ybnob.jpg (http://smg.photobucket.com/user/davestev47/media/SH5/SH5Img2017-05-02_19.17.28_zps8b9ybnob.jpg.html)
Hello
I have a problem. In task I was assigned to a grid. I completed and then they gave me a msg via enigma to new grid patrol. Completed that also, but it only now appears the yellow sign that says I have new orders.. but not radio msg received. In the captain area it only says on going new tasks.. but nothing more as it was with the second grid (that I knew which one it was because the enigma msg....)
So I make pass time quick but no radio msg. Report status 3 times but not msg to new orders, so I don't know what to do....
I am November 39
Any help?
Thanks!
very good advice. it seems you agree with me (sarcasm)
Why does someone have to try and HELP you like the game. Either you like the concept or you don't. So stop playing it if you don't like it. I've got news for you bro, all the SH series games are as you put it, " freestyle ".
Haha twos became famous enough for casual players :D
Lestart44
05-04-17, 04:26 PM
i really need Your help .
when i played the game 1 month ago everting was fine
when i start the game me screen became black i hear the sound of the game but nothing more.
windows 10 64bit
processor core TM i5 - 6600cpu 3.30ghz
8gb ram
nvidia GeForce GTX 1060 6gb
antoni112
05-05-17, 01:05 AM
THX:Kaleun_Applaud::Kaleun_Salute:
i really need Your help .
when i played the game 1 month ago everting was fine
when i start the game me screen became black i hear the sound of the game but nothing more.
windows 10 64bit
processor core TM i5 - 6600cpu 3.30ghz
8gb ram
nvidia GeForce GTX 1060 6gb
Do you have last TWOS version?
Tried drivers update?
Last resort - try to completely reinstall whole SH5 with directory delete and install fresh last TWOS and try to start new Campaign
zilbermoon
05-05-17, 06:44 AM
Hello.
I have poor eyesight.
I installed The Wolves of Steel.
Is it possible to zoom in to the HUD? To absolutely all instruments, pencils, icons, inscriptions and buttons are larger. Is there a setting: HUD scale of 100% ... 200%...300%?
I hope Google translated my request correctly. :)
Jimbuna
05-05-17, 07:22 AM
Welcome to SubSim zilbermoon :Kaleun_Salute:
vdr1981
05-05-17, 08:30 AM
Vecko, the location of the fleet carrier was AN2322 as part of a large task force heading NE at 15 kts. The carrier was third in line in the middle row.
http://img.photobucket.com/albums/v64/davestev47/SH5/SH5Img2017-05-02_19.17.28_zps8b9ybnob.jpg (http://smg.photobucket.com/user/davestev47/media/SH5/SH5Img2017-05-02_19.17.28_zps8b9ybnob.jpg.html)
:up:
i really need Your help .
when i played the game 1 month ago everting was fine
when i start the game me screen became black i hear the sound of the game but nothing more.
windows 10 64bit
processor core TM i5 - 6600cpu 3.30ghz
8gb ram
nvidia GeForce GTX 1060 6gb
There may be another issue: Did you upgrade Windows 10 with the recreator update? There is/was a problem with Nvidia GeForce drivers that resulted in a black screen in gameplay (with audio, but nothing else). It looks like there has been a driver update from Nvidia. But to be on the safe side for a while: i returned to the anniversary update of Windows 10.
I did not try: but on Nvidia forum it is stated that it will play games in windows box mode.
Wait and see.
Kind regards
Aniuk
THEBERBSTER
05-05-17, 10:19 AM
A Warm Welcome To The Subsim Community > zillbermoon
Subsim <> How To Donate <> See The Benefits <> Support The Community:salute: (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
Lestart44
05-05-17, 11:42 AM
thank You all for the help it works now :)
i had to reinstall the game and to download the new TWOS once again thanks a lot :Kaleun_Salute:
vdr1981
05-05-17, 03:29 PM
I get CTD tying to load hitoric missions TWOS 2.0 does anyone have the same?
Nope...
Nope...
It was my fault. Messed up something, reinsatlled and fine.
A question. Does hydrophone RPM work in TWOS, I mean can I get speed from screw revolutions?
What about the special abilities/upgrades you can give to the crew. In former years it was said e.g. don't upgrade your torpedo man because the torpedo calculator will then be broken. Or: Give a lot to the cook because it will increase the moral. What about now with TWOS v2.0? Which abilities are worth to upgrade, which are useless, which are even bad?
Happy hunting weekend :Kaleun_Cheers:
Bosun and cook updates are always wanted as they keep morale up.
I personally want to have radio man experienced as quick as possible, because he then reports more close contacts including convoys
I noticed the following:
When I am trying to sneak into a convoy and position myself ahead silent running stopped no scope nothing the destroyer anyway notices me. How?
Do they always use sonar?
Well I forgot to say I am darn close to the first passing DD somewhat 3-400 meters but do nothing just sit there....
vdr1981
05-06-17, 11:20 AM
What about the special abilities/upgrades you can give to the crew. In former years it was said e.g. don't upgrade your torpedo man because the torpedo calculator will then be broken. Or: Give a lot to the cook because it will increase the moral. What about now with TWOS v2.0? Which abilities are worth to upgrade, which are useless, which are even bad?
Happy hunting weekend :Kaleun_Cheers:
Torpedoman upgrades won't brake anything due to Generic Patcher fixes but at the same time, they won't do much good either...That's why I set torpedoman upgrades to be quite "cheap"...
Do they always use sonar?
Yes...SH games in general work this way...
It was my fault. Messed up something, reinsatlled and fine.
A question. Does hydrophone RPM work in TWOS, I mean can I get speed from screw revolutions?
Maybe some rough estimations but accurate target speed determination (for TDC), I don't think so. I didn't find this prospect to be quite realistic nor I have ever heard that WW2 hydro operators used this procedure for accurate speed determination (someone correct me if I'm wrong). If you use standalone RPM hydro mod your game will CTD...
I noticed the following:
When I am trying to sneak into a convoy and position myself ahead silent running stopped no scope nothing the destroyer anyway notices me. How?
Do they always use sonar?
Do you have periscope out? They can spot it if you keep watching them so close.
Best practice is just to listen them at hydrophone, or watch jsut few seconds and then hide peri.
No I dont have anything out silent running no electric engine, nothing. If I am close enough where the DD passes it simply blows whistle and turns on me blind.
Other thing. Who thought that it is "ultra realistic" for a sub not being able to maintain depth below 200m? It is simply ultra not scientific. Maintaining depth is a simple bouyancy question at any depth given that the sub is not damaged and the density of the water is constant (which is). A healthy sub should be able to maintain any depth even standing still with fcareful ballasting.
Can I change this feature somewhere back to normal?
PS.
Sorry I did my homework and realized it is SH issue not WOS.
I also did my homework on sensors and realized that if you stay in active sonar range long enough you get pinged. It is also a game issue and very unrealistic as there is no way to know for the asdic that you are in range if you dont emit any noise....
Hey modding gurus! Can I edit detection ranges somehow. I want to decrease both my and the enemies range. I feel it so annoying that I dont see nothing and on the map there isa contact who supposedly sees me....
vdr1981
05-06-17, 04:15 PM
No I dont have anything out silent running no electric engine, nothing. If I am close enough where the DD passes it simply blows whistle and turns on me blind.
Other thing. Who thought that it is "ultra realistic" for a sub not being able to maintain depth below 200m? It is simply ultra not scientific. Maintaining depth is a simple bouyancy question at any depth given that the sub is not damaged and the density of the water is constant (which is). A healthy sub should be able to maintain any depth even standing still with fcareful ballasting.
Can I change this feature somewhere back to normal?
PS.
Sorry I did my homework and realized it is SH issue not WOS.
Feel free to adjust submarine buoyancy parameters in sim files to you likeings, I'm pretty much done with it. Note that 100% realistic submarine behavior will never be possible due to SH engine and physics limitations...
Hey modding gurus! Can I edit detection ranges somehow. I want to decrease both my and the enemies range. I feel it so annoying that I dont see nothing and on the map there isa contact who supposedly sees me....
You can experiment with values found in Sim.cfg and init.aix files...
Thanks Vecko
I played withsim.cfg but no avail the overall range does not change. I searched all aix files but no success. I also tried aisensors.gr2 and sim files but they are way too complicated for me.
There you see how buggy SH5 was a what an outstanding mod TWOS is!!!! :D:up:
For being too long in ASICS range: I can image that a destroyer at this times will ping from time to time without any detection before, just to see if there is something. At least this is what I am doing in my head :ping:
F.A.Q. & Tips
Read before you start playing or posting a question!
http://s6.postimg.org/y5hvjxp4h/FAQ.jpg
Gameplay
- I'm somewhat confused about SH5/TWoS concept of campaigns, missions and objectives?
The concept is nicely explained here. LINK (http://www.subsim.com/radioroom/showpost.php?p=2377332&postcount=3816)
- Do I always have to start my career from the first campaign?
No, type "silentotto" while you're in the campaign selection screen to unlock all campaigns and start any you want...
- How can I pass from one campaign chapter to the next one? (IMPORTANT)
Campaign transfers in TWoS are date controlled. This means that, in order to trigger the campaign transfer (http://www.subsim.com/radioroom/showpost.php?p=2427465&postcount=9), you will have to be ON PATROL when ending date of your current campaign chapter is reached, preferably somewhere at open sea without AI units in your vicinity. Campaign transfer should then be initiated, or it will be at least few days after the ending date. This is important so pay special attention not to skip this date due to badly timed docking...The end date of first "Coastal Waters" campaign is on 1st June 1940, "Happy Times" ends on 1st march 1941 ect. Check ending dates for other campaigns here (http://www.subsim.com/radioroom/showpost.php?p=1791497&postcount=2).
Now, there is a catch... Due to certain broken aspects of SH5's launcher, there is a possibility that even upon reaching campaign chapter ending date, campaign transfer still may fail to initialize (your patrol just goes on without any visible objectives). In this case, you should load your previous gamesave (made before campaign chapter ending date) and use one of these two methods (this (http://www.subsim.com/radioroom/showpost.php?p=2385201&postcount=94) or this (http://www.subsim.com/radioroom/showpost.php?p=2355001&postcount=274)) to trigger campaign transfer correctly (campaign transfer screen should pop-up in the next few days of sim time)... For this method to work, the TDW patch which disables Uplay browser should be disabled (by default in TWoS). Note that Mama's solutions with TWoS can be necessary only when you expecting campaign transfer, on campaign chapter ending. Before that date, you can load your gamesaves with or without these tweaks, there will be no significant impact on campaign progress.
Alternatively or if Mama's tweaks don't work for you (campaign transfer screen doesn't pop-up no mater what), you can use this workaround which will work for sure even if campaign chapter ending date is passed for a few days ...SH5 campaign progress workaround (http://www.subsim.com/radioroom/showthread.php?t=222403)
- We have "Enigma" machine too ?
Yes! Thanks to the amassing SkyBaron's (http://www.subsim.com/radioroom/member.php?u=259749) work, SH5/TWoS features, for the first time in SH series, fully functional naval M4 Enigma machine used by KM during the WWII. Due to some technical aspects of the game, when deciphering the message make sure to always use encryption date contained within the message it self (ex. BDU 0600/1/10/39 18) and not the actual in game date. Players who do not wish to use "Enigma" can always disable appropriate optional addon and ignore occasional encrypted radio traffic which can actually contain some interesting data in form of earlier base transfer announcements, info about occasional scripted convoys with rare units, some "easter egg" messages ect...
- If I patrol the area for 20 hours , save the game and continue the game the other day , this time I patrolled is also saved ?
Unfortunately , it is not...You shouldn't reload the game or leaving the area until those 48/72 hours are passed. However, if your patrol timer is stopped due to mentioned reasons, it is not the end of the world (You'll stay short for just a couple of crew promotional points, there is no other penalties). This also means that you certainly don't wont to miss approaching large convoy just because it is outside of your patrol area... You can restart your stuck patrol timer by exiting from patrol zone, saving/reloading the game and entering the designated zone again...
- I've arrived in Kiel but I cant select Eastern British Coastal Waters objective, only Danzing objective is available?
Campaign objectives are date controlled and EBCW objective will not be available until 4th September 1939.
- I wish to change number of days spent in the bunker...
Sure, check this mod...Clicky (http://www.subsim.com/radioroom/showthread.php?t=188265). You can also use appropriate option in KSDCommander settings tab which will randomize your bunker "pauses", for example between 20 to 30 days or so... To apply your settings , you should launch your SH5 trough CSDCommander at least once. All days in bunker tweaks should be done prior your docking.
- Where's mine target identify button?!
In this megamod automatic target recognition is disabled due to somewhat unrealistic implementation. There really aren't to many ships to be recognized in SH5 so auto recognition while the ship is 20 km away is a huge gamebraker...Optional Auto Target Recognition addon will restore your auto indent ship button but it will also effect your renown and realism percentage settings.
- Should I play without real navigation?
In my opinion absolutely not! TheDarkWraith's Real Navigation is one of the few SH5 features which can separate SH5 from the rest of the franchise and it improves gameplay drastically. It is the best and the most realistic nautical navigation mod ever adopted for SH games and it will suit both experienced and new players. Real Navigation addon can be enabled/disabled anytime.
- I checked all options but still my displayed realism percentage is not 100%?
Full 100% realism settings are reserved exclusively for Real Navigation Captains who do not use auto target recognition cheat (AKA "Wind & Smoke" addon).
- I'd like to have my menus and texts in German (or any other language except English) for immersion - is there a German version?
Unfortunately not (yet)...German (or any other) menu.txt is not compatible...
- How do you access a recognition manual that can feed TDC?
Press "E" key or notepad lookalike charts GUI button on the bar near right edge of the screen. Recognition manual's "drag" tab will become visible near left edge of the screen. Stock Rec. manual in XO dialog screen is disabled because it's somewhat incorrect and incomplete...
- My watch crew reports smoke on the horizon but there's nothing there?
You should know that your young watch crew will always be able to see slightly further away than your old captain avatar, especially when it's foggy day or nighttime.
-How can I use Stadimeter?
Mark your target with "space" key and press small button placed on top of range TDC dial (attack periscope and UZO stations only). "Use Stadimeter" command visible in XO dialog screen is disabled because stock rec. manual is not available anymore ...
- Why is mine 88mm deck gun so weak and hard to control?
It is not ... Many players are accustomed to heavily overpowered stock deck gun where couple of HE shells will have almost the same effect as torpedo warhead, not going to happen with this expansion. Use deck gun to finish of targets that refuse to sink after torpedo attack (or vice versa). If you wish to sink a ship with deck gun only, prepare yourself for engagement which can sometimes last for several hours...
- How many torpedoes should I use for single ship?
Most of the ships will sink after one well placed torpedo struck, although sometimes you may need to give them some time until ships crew decide to quit damage/flood fighting and abandon the ship (simulated in SH5). If you wish to "speed up the process" send them another fish or use your deck gun if safe to do so. Ship sinking speed depends of various factors like : crew skill, hit location, damage taken, type of the ship, internal cargo, ect ect... Note also that electric torpedoes have less powerful warhead than steam counterparts.
- Should I attack neutral shipping?
Despite common belief that the game wont penalize you if you sink neutral ship, it seems that it will by giving you negative rating and renown points which are very important for players progress (medals, new subs and equipment, prom. points). But again, sometimes one must do what has to be done...
- I've sunk a ship and now my game freezes when I try to open Captains log?
This means that you have sink a friendly unit from Axis coalition and your campaign is now over. You should be more careful when selecting targets next time...
- Should I do harbor raids?
Due to several engine and AI limitations (http://www.subsim.com/radioroom/showpost.php?p=2459523&postcount=2), harbor raids in SH games are generally very unrealistic and they are commonly regarded as a cheap way to "pump up" your tonnage. Also players presence within 60 Km of traffic generator nodes (mostly located in harbors) will prevent game engine to spawn any convoys or units which can lead to potential campaign corruption, so you should stay well off any major allied ports.
- How can I find assigned patrol grid?
Use grid map tool (Charts-Maps). The tool is resizable...
- Why I can't refit my sub in some "blue" ports?
Because it's not realistic...Sub refitting was very time consuming and hard process which could only be accomplished with specialized tools and/or in dedicated locations. Changes in WoS files will simulate this to some extent by allowing players to take provisions only in ports which could support U-Boat operations and withing a certain time span...
- How do you keep morale/readiness/restfulness up if you are away at sea for weeks?
Good food and periodic Bosun's intervention, smartly timed of course... Also, completion of secondary missions and capital ships/warships kills will increase your crew moral significantly. And of course, talking with your crew but only once per patrol, and you already know that some "painful" questions can effect negatively crew moral, like if you ask Beno about his parents ect...Use crew special abilities smartly and warily.
- Where's mine tonnage bar?! I can't play without it!
I'm sorry...It's dead! The "bug" is removed from the game...
- I'm suffering infamous stuck tonnage bar bug, can I use this modpack without any problems?
By all means, yes...The whole concept of sink xxx tons to unlock next objective/campaign is abandoned. All objectives are now date controlled ...For more info check OHII addon"No Stupid Tonnage Bar_ Free Style Campaign" readme documentation...
- Can I enter the war with type VIIB ?
Sure, enable this mod prior your campaign start...LINK (https://www.mediafire.com/folder/6xdh6g4691e3o/TWoS_2.0_Compatible_Aditional_Mods_and_Addons)
- How is time compression set in this expansion?
With TC x128 or higher, TC will drop to x1 every time your watch crew detect something regardless of unit coalition (enemy, neutral or even friendly). TC up to x64 will drop to x1 only if enemy airplane has been detected...This is important gameplay element because player now has to reveal ships affiliation by some other means other than TC drop (ships behavior, markings, type, location, ect). Max TC is limited to x512 for stability reasons, although I can not recommend anything higher than x256 in areas with dense air and sea traffic (Baltic, coastal waters...).
- I want more custom settings in order to set gameplay options to suit my playing style (UI style ect)...
Sure..Withing the modpack is contained an awesome TDW User Options File Editor Viewer application. Learn how to use this app and explore it's options. It is truly remarkable application and it offers to the player level of customization like in no previous SH title...How to use TDW Options File Editor Viewer (http://www.subsim.com/radioroom/showpost.php?p=2340662&postcount=2521) with The Wolves of Steel Megamod
- Is there any written manual for TWoS?
Unfortunately, there is not. however, in TWoS Documentation folder you'll find readme files of individual mods contained within the modpack. You can also put GWX manual to a good use and/or search for numerous tutorials/playthrough videos found on Subsim and Youtube...You will also find scripted tutorials which can be played in Hystorical missions. Some tutorials support only SH5 Enhanced user interface (UI). You can change UI style using Options file Editor Viewer app.
- Can this modpack be compared with GWX at all?
Tough question but I'll say no... GWX is product of a dedicated team, developed over officially patched, finished ,good game. This ugly duckling wasn't so lucky, not even close...It was abandoned by developers as soon as it saw daylight...Still, thanks to the some unique SH5 feature like Sky Baron's Enigma, TDW's Real navigation, high customization ect, SH5 with TWoS on board can reach levels of realism and "hardcore" simming which any previous SH game or madpack can only dream of...
Solving Issues
- How should I report a problem, bug or CTD?
Check this post (http://www.subsim.com/radioroom/showpost.php?p=2345885&postcount=2660) and make sure to be thorough in your reports.
- Install instructions are so complicated, it's nothing like World of Warships "simulation"...
Trust me, It can be much harder...In any case, you shouldn't mess up with modded SH5 until you familiarize your self with :
Jonesoft Generic Mod Enabler,
TDW Generic Patcher,
TDW Option File Editor Viewer,
or how to actually install, patch and configure your game.
Still, modpack and install instructions are created in a way that even a person with some patience and without any SH experience should be able to activate the megamod properly.
- When I launch the game I can hear sound but screens stays black for more than 5 min?
Check your SH5.exe OS compatibility mode options...
- SH5 starts in partial screen and with no sound?
http://www.subsim.com/radioroom/showthread.php?t=221438
- My TAI map is misplaced in top left corner of the screen?
Press small "toggle TAI Visibility" button few times, located above depth meter on the left side of your screen.. .The cause for this glitch is high resolution settings.
- Black charts/boxes, messed up GUI ?
Update your DirectX 9 (https://www.microsoft.com/en-us/download/confirmation.aspx?id=8109).
- I have friendly/enemy warship stuck with me, she's matching my speed and course without attacking me? If I command "all stop", she will do tight circles?!
"Sticky destroyers" are known stock game bug...Simple save/reload the game to get rid of the issue and to unstuck ships AI...
- I'm experiencing significant game stuttering and FPS drop with this expansion?
Try Antilag fix (http://www.subsim.com/radioroom/downloads.php?do=file&id=2871). Note that increased loading time with this fix is normal side effect...
- My last campaign gamesave is corrupted. The game crashes as soon as I load it ?
There is a solution, check this post. (http://www.subsim.com/radioroom/showpost.php?p=2396442&postcount=4790)
- CO2 is rising and crew is missing on the bridge even after surfacing, some commands aren't working at all?
Issues like these are commonly associated with game alt-tabbing, so you should avoid this. Usually , these issues can be fixed by saving/reloading the game.
- Telegraph acts weird. I order standard speed (3) but it only sets to slow ahead (2) and so on, it is always one speed setting behind the ordered one.
Small side effect from one of the patches but your commands are accepted correctly, works much better with SH3 interface...
- I've lost my charts/recognition manual?!
Delete all ***_Draggables.TDW files from main game folder and start the game again, Original charts/rec.manual positions will be restrored ...
- My deck gun crew constantly gets washed away/radar is shutting down even with lower wind speeds?
It's a well known problem of all SH games but this can help a bit... Link (https://www.mediafire.com/folder/6xdh6g4691e3o/TWoS_2.0_Compatible_Aditional_Mods_and_Addons)
- I've dived and my KDB self destructed without any reason, bug?
No, It's feature...According to numerous interrogation reports Kristalldrehbasisgerat (KDB) apparatus was very vulnerable and exposing it to high pressure will most likely make the device unusable. However, with WoS you can still rely on your other hydrophone apparatus (GHG) which is much more resistant .
- I've lost my KDB hydrophone and now my bearing needle is now stuck?
This is only true for type VIIB and VIIC/41 but your AI sonarmen will continue to use remaining GHG hydrophone without any problems. Simple save/reload the game to solve the issue...
- My framerate in Kiel and other ports is very low and game is unstable in general?
Disable patch for increased rendering distance of unit via TDW generic patcher (if enabled, by defualt disabled i TWoS). That should help...
- I've attacked a convoy/task force, damaged leading ship/battleship and some time later my game CTD?
Yes, there is still one lurking issue withing IRAI ship tactics scripts that we still can't "catch". This will happen only when convoy/group leader (in escorted groups) is damaged but not "dead". To avoid this, try to hit leading ship/battleship with more torpedoes so she can "die" faster. However, the issue is not present when dealing with unprotected convoys, single warship and almost impossible to occur when dealing with large convoys. TWoS campaign files are heavily modified to avoid this issue as much as possible.
- I can't dock/end patrol? The orange anchor icon doesn't appear?
Save and reload the game. The "anchor" should appear then...
- I've started new patrol and my sub's instantly jumped to next base (or even CTD sometimes)?
This will happen if base change date is skipped due to patrol ending. In this case, you should load your last bunker save and while you're in the bunker, delete that particular gamesave. Then, start new patrol...
- I can't leave the port! Game crashes some time after new patrol start, every time !
Probably a "faulty" unit has been spawned in your area. Use available "change days in bunker" tweaks in order to avoid problematic departure date. Or simply end patrol and start next one...
- My game CTD randomly a lot, what should I do?
This is clear indication that you have messed up somehow your game or mod installation . The the best solution is to check install instructions once again, reinstall the game completely, delete everything from my documents folder and start fresh campaign (using "silentotto" cheat if you like)...
- CTD in Historical missions?
All historical missions will CTD after approximately 24h of sim time. So far, there is no solution for this issue...
Few more tips
- When starting the game use "Run as administrator" option or set permanent administration rights in SH5.exe right click-properties/Compatibility tab.
- SH3 UI style is faster, more practical and more immersive than SH5 UI IMO. It also appears that it is less prone to some bugs and glitches and it definitely has higher FPS. You can switch UI style using Option File Editor Viewer app...
- Use "blow ballast" button to surface your boat, it's the fastest and the most secure way.
- Press "F1" to see help/keyboard commands.
- Press "space" while watching enemy unit trough binoculars to designate unit and command deck gun attack, slow down your boat and place target at 12 o'clock, close range, both battle stations ON (F7 key and GUI command)...
- Press "num enter" key two times to unstuck your right mouse click.
- You need to go below the deck at least once in order to NewUIs teleport buttons start functioning properly.
- Sometimes it's necessary to click two or more times certain GUI/key commands in order for game to accept command correctly.
- To use "Supermarks and Nav Marks" UI features, you'll have to access to your navigation map with "M" key exclusively.
- Torpedo hit with large angle or at curved ship's keel will make impact detonator useless.
- Magnetic detonators are very unreliable in early stages of war...
- For successful torpedo attack you'll have to collect target's : Range, Speed, Bearing (usually automatically taken from periscope/UZO) and angle on bow (the bearing which would enemy watchmen report if he spots your sub)...
- Aim for engine room! Engine room on most merchants/warships is located slightly behind ships superstructure...
- Use deck awash to minimize your profile or to partially fill your main ballast tank with sea water in order to dive more quickly when necessary...
- Use slightly extended attack periscope for surface attacks while on deck awash or when sea is rough.
- Dive deeper and slow down engines in order to extend your hydrophones range.
- Hydrophone audio range for player is approx 40 km in all directions regardless of depth (game limitation) . AI sonarmen can pick up contacts up to 60 km away but the range is depth and angle related. A bit more about Hydrophones in WoS (http://www.subsim.com/radioroom/showpost.php?p=2325261&postcount=2)
- Use manual diveplanes and underwater propulsion to maintain extreme depth. If your boat starts to sink don't panic, use some compressed air to obtain positive buoyancy (press blow ballast) and when boat starts to rise quickly command desired depth but NOT deeper than your current depth...
- If severe flooding is present , try to maintain attitude of your U-boat by the use of manual diveplanes controls, compressed air and propulsion.
- Clicking on GUI depth gauge your AI chief will understand as "take more/get rid of some water in order to reach desired depth". Be careful if you wish to dive while there's flooding on board.
- Use gamma adjustment and periscope filters if you find your nights too dark...
- Certain external equipment will not be repairable without dry dock in your home base. Diesel engines and batteries will be repairable but only up to certain level, depending of damage amount.
- Proper commands for silent running and battle stations states are those available trough F7 and F8 keys.
- Send radio reports trough your WO/radio man interaction menus and don't use TC higher than 32 until the message is sent. This procedure also stands for other orders like: depth under keel, max range at current speed, new heading command, nearest radio contact ect...
- Be careful with radio reports. Use of radio communications will redirect most of enemy nearby air and naval patrols to your location.
- Forget about mathematical and GPS precision with this expansion. Almost everything is uncertain and randomized, including torpedoes speed and depth, your true position in SH world merchants AI crew fighting damage ect ect.
- Don't skip patrols ! Patrol without any tonnage will lower your rating and your career will suffer consequences.
- Skilled escorts will sometimes be able to hear you on short range even if you're on "slow speed" (~1.5kn/55RPM). If they just wont quit, use max speed of ~1kn or even "all stop" for some time if positive buoyancy can be obtained. Note also that skilled escorts will be able to hear noise of your diesel engines during night surface attacks on short to medium range.
- Fancy depth charges dodging is a Hollywood myth. According to numerous historical sources, the best tactics against pursuing escorts are depth, silence and... prayers...
- Airplanes AI still isn't up to the task IMO, but they definitely can "bite" you when you least expect...
- When laying on the sea floor due to flooded compartments, don't use TC higher than x2 or you may suffer even more hull/compartments damage. This is a well known issue with all SH games.
- If you enable "highlighted sensor regions" TAI/Nav map configuration options , you will be able to observe how AI actually sees and hears you depending of your speed, depth, profile, weather, time of day ect...Very useful for "Submarine school" training...
- Chart Box can be expanded and scrolled up/down with mouse wheel!
- Gameplay settings can only be changed in the bunker, during your campaign playtrough.
- Use Options File Editor (Ship's Journal tab) to match your Ship's Journal captain name and U-boat number (Oscar "Something", U-xx) with those visible in your Cpt Log.
- Check here for few more TWoS 2.x.x compatible and tested mods...https://www.mediafire.com/folder/6xdh6g4691e3o/TWoS_2.0_Compatible_Aditional_Mods_and_Addons
Tips for stable gameplay (important):
- DO NOT add any additional mods if you are not 100% sure what you are doing or you may induce all kind of stability and gameplay related issues! Keep in mind that most of the standalone mods outhere are incompatible with this expansion.
- Do not jump from historical missions or museum into campaign directly, and vice versa. When you wish to load individual gamesave or Historical mission, restart the game first. SH tends to "remember" some things from previous sessions which can effect stability and corrupt gamesaving function.
- Avoid using autosave gamesaves. They can easily become corrupted.
- Avoid overwriting of old/previous game saves. Always make a new one and keep few recent, just in case...
- Save and restart your game completely once you leave your home base or when approaching for docking (100-200 km from the home base approx.) This will improve game stability and unburden game engine for upcoming rendering "shocks". It is always good idea to make a manual gamesave in the bunker and restart the game before you start new patrol. Don't delete your bunker saves, you may need them again.
- Keep your gamesaves clean. Try not to save game with destroyed/damaged or in any way bugged AI units (especially airplanes) in your rendering area (40-60 km around the sub). This doesn't mean that you should never do this, but if you do so make sure to have at least one previous "safe" gamesave. Check this post (http://www.subsim.com/radioroom/showpost.php?p=2393872&postcount=4618) too...
- Occasional save and complete restart of the game in between the actions/encounters or when approaching an area with potentially dense sea/air traffic is highly recommended (at least once in ~72h of sim time)!
- Avoid gamesaving and use of high time compression after the "fun" starts and bunch of things is happening around you, let's say 16/32 at max (deck gun attack, attacking large convoys, approaching ports, escorts evading ect...).
- Ease your TC and try to limit duration of your playing sessions while operating in areas with dense air and sea traffic (like Baltic, North Sea, Mediterranean , British coastal waters, Bay of Biscay after 1943 ect). Fail safe midnight gamesave every ~48h of sim time is also highly recommended.
- When things seem quite after successful (or less successful) attack, surface the boat, get some distance and...save the game...
- Avoid alt-tabbing of active game, SH5 doesn't "like" this...
- Avoid excessive interaction with your crew after long playing sessions. Complex crew interaction animations can sometimes cause game crash after longer playing sessions.
Video Examples:
Trevally's Automatic Scripts for Navigator - TDW Real Ravigation for SH5 (https://www.youtube.com/watch?v=TjLcxh7IYL0)
Maintaining Extreme Depth with type VIIC-41 U-boat (https://www.youtube.com/watch?v=Inzh39SQtTY)
Full realism engagement 2 (https://www.youtube.com/watch?v=ImNAPTM8IQw&feature=youtu.be)
- TheNorseCast (https://www.youtube.com/playlist?list=PLm9mmgvYbaTY8k38Ko8RnKDnWwiliSm4Q) returns to SH5 once again, this time with The Wolves of Steel megamod! Don't forget to subscribe and share some comments! :up:
- Another very interesting and above all highly informative LP TWoS series made by Potus (https://www.youtube.com/playlist?list=PLTvkM4PsuYNIRqA_O3HznXUaJ5APcWhKW)! Check his videos , subscribe and share some comments! :up:
*DO NOT add any additional mods if you are not 100% sure what you are doing! Most of the standalone mods are incompatible with this expansion.
https://s6.postimg.org/hrbis0kj5/SH5_Img_2016_11_05_21_17_56.jpg https://s6.postimg.org/g1u7ir0fl/SH5_Img_2016_11_12_16_12_44.jpg https://s6.postimg.org/gdjvwpl9t/U_Fla_K2.jpg https://s6.postimg.org/ogdguaghd/SH5_Img_2016_10_31_20_57_38.jpg
https://youtu.be/TaVJs9pdbJU
Vecko!
Tanks for the advice tweaking sim.cfg did the trick. Now I can get 6-7 km to a merchant 9-10 to a destroyer.
Is there a way to make destroyers deaf at surface?
I mean I dont want them to hear me while I am surfaced. I am not sure destroyers could use their hydrophones on surface....
Also I was playing contacts on with detection ranges and noticed that there are "super destroyers"with unbelievable detection ranges both visually and hydrophone wise. Is therre a way to get rid of them? Make viual detection universal....
IVIalicious
05-07-17, 02:55 PM
Hi guys, technical problem here.
I've tried to install TWoS several times now and i always get the same thing when i use the generic patcher. (the game is updated to 1.2.0, i've went through all of the instructions thoroughly and my specs are Windows 7, I7 CPU, Nvidea GTX Titan X and 16GB of RAM. I have also ensured that TWoS and the patcher can be used so that Steam doesn't launch the game as a workaround)
When i open the files using the patcher, i say yes to everything until i only get ONE error message saying it can't find the path to one of the files. The end result being me only having 8 out of 9 files that i need for patching.
This may be nothing but can this cause the game to CTD???, everytime i try to start a new campaign or even try to use the museum it CTDs. I'm pulling my goddamn hair out because of this because i think i know what the problem is, the one file that wasn't found.
:wah::wah::wah:
A bit of help gents?. May just be something obvious that I've missed.
Aktungbby
05-07-17, 03:35 PM
IVIalicious!:Kaleun_Salute:
Welcome Aboard!
You might find the answer in this post. I can't answer your question since I have the disk version.
http://www.subsim.com/radioroom/showpost.php?p=2266214&postcount=161
I hope it helps you.
THEBERBSTER
05-07-17, 04:31 PM
A Warm Welcome To The Subsim Community > IVIalicious
Subsim <> How To Donate <> See The Benefits <> Support The Community:salute: (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
There are 9 patcher files, you have 8 correctly installed pointing to the SH5 game folder.
The missing one or error you are having is because you did not point this particular patcher at the SH5 game folder correctly.
jrnesbit
05-07-17, 06:46 PM
i disabled the enigma mod because I figured out it was a huge pain LOL. BUT do I simply just disable it or do I also have to reinstall the main WOS mod as well? or anything else when changing a mod. like having to go back to the bunker.
THEBERBSTER
05-08-17, 05:00 AM
Hi jr
You will see from the TWOS instructions which mods are essential and which ones are optional.
The Enigma mod is an optional mod that just needs to be disabled.
Peter
Gizmous
05-08-17, 08:26 AM
Hi everyone. How can I turn on crew pictures on the bottom?
Aktungbby
05-08-17, 08:53 AM
Gizmous!:Kaleun_Salute:
THEBERBSTER
05-08-17, 11:15 AM
A Warm Welcome To The Subsim Community > Gizmous
Subsim <> How To Donate <> See The Benefits <> Support The Community:salute:
(http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
Click on them to see the orders
(http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
SiggeMan
05-08-17, 11:28 AM
Hello! Playing this awesome mod and im currently in October 1944, based in Bergen.
Im just wondering when i'll get the VIIC/41? Im still getting through with the VIIC, but some new tech wouldnt bother me :P
Is it as when you get the VIIB, that the game wants a certain amount of "success" from you before you can get it?
Jimbuna
05-08-17, 02:19 PM
Welcome to SubSim Gizmous :salute:
vdr1981
05-08-17, 04:08 PM
If anyone like it...
TWoS Glass Covered GUI Dilas (http://www.mediafire.com/file/5r9uemvk43lzs0g/TWoS+Glass+Covered+GUI+Dials.rar)
https://s6.postimg.org/8ypywjm29/SH5_Img_2017-05-08_22.47.45.jpg
IVIalicious
05-08-17, 04:10 PM
Ah, ok ... silly me. The problem was because i had named the copied SH5 exe file wrong. For some reason the patcher didn't recognize the file when i named it as "sh5.exe", i removed the ".exe" part and it all works now, 5 mins in and the mod already looks fantastic.
A big shout out to everyone that made this happen and the creator of the work-around for Steam users. :) You guys are epic. Nice to see that fans of the game came together to create something as brilliant as TWoS when the devs simply couldn't give two ****s.
Screw Ubisoft, i hope they rot for what they did to SH5.
Outstanding work to everyone who made this happen though. :Kaleun_Salute:
vdr1981
05-08-17, 04:12 PM
Ah, ok ... silly me. The problem was because i had named the copied SH5 exe file wrong. For some reason the patcher didn't recognize the file when i named it as "sh5.exe", i removed the ".exe" part and it all works now, 5 mins in and the mod already looks fantastic.
A big shout out to everyone that made this happen and the creator of the work-around for Steam users. :) You guys are epic. Nice to see that fans of the game came together to create something as brilliant as TWoS when the devs simply couldn't give two ****s.
Screw Ubisoft, i hope they rot for what they did to SH5.
Outstanding work to everyone who made this happen though. :Kaleun_Salute:
Have fun IVIalicious! :salute:
Hey MOD gurus!
Is it possible to make destroyers not hearing me on the surface?
vdr1981
05-09-17, 09:35 AM
Hey MOD gurus!
Is it possible to make destroyers not hearing me on the surface?
I already talked about this...I wouldn't know.
The best option for you is to search for answers in IRAI home thread. You can also post a question there but I really doubt that anyone will reply...
vdr1981
05-09-17, 10:27 AM
Hey MOD gurus!
Is it possible to make destroyers not hearing me on the surface?
Did you try to edit "MaxHeight" values from library/AI_Sensors.sim file from -8 to -9,-10 and so on?
If you are searching ego shooters.... here is :subsim:
Vecko, those dials look great!!! :Kaleun_Applaud:
Did you try to edit "MaxHeight" values from library/AI_Sensors.sim file from -8 to -9,-10 and so on?
No.I thought that would be vain. There is the elevation value I tried to play with changeing from 80 degrees to 90 but no avail. Also in AI sensors CFG there are million kinds of hydrophones, you suggest to change them all?
vdr1981
05-09-17, 01:02 PM
No.I thought that would be vain. There is the elevation value I tried to play with changeing from 80 degrees to 90 but no avail. Also in AI sensors CFG there are million kinds of hydrophones, you suggest to change them all?
I can't suggest anything because I haven't figured out where to look...
I agree that surface hydro capabilities of warships should be tweaked a bit when I learn how, but disabling it completely wouldn't be quite realistic IMO. Even German GHG hydrophone apparatus could listen for traffic while surfaced because receivers were still placed well below waterline. :yep: This ability is currently disabled in game but I may bring it back on after some testing, just to make things even...:yep:
I can't suggest anything because I haven't figured out where to look...
I agree that surface hydro capabilities of warships should be tweaked a bit when I learn how, but disabling it completely wouldn't be quite realistic IMO. Even German GHG hydrophone apparatus could listen for traffic while surfaced because receivers were still placed well below waterline. :yep: This ability is currently disabled in game but I may bring it back on after some testing, just to make things even...:yep:
That would be great. What Iam looking for is to tweak the game to the point where one is able to carry out night surfaced attacks as in real life they did.
The gauges look great by the way :)
I can't suggest anything because I haven't figured out where to look...
I agree that surface hydro capabilities of warships should be tweaked a bit when I learn how, but disabling it completely wouldn't be quite realistic IMO. Even German GHG hydrophone apparatus could listen for traffic while surfaced because receivers were still placed well below waterline. :yep: This ability is currently disabled in game but I may bring it back on after some testing, just to make things even...:yep:
Wel I played with AIsensors gr2 and sim. Changeing the max height of the sensor to more than 10 does the trick (all hydropone class sensors must be changed some 18of them): they dont hear me on the surface. However the hearing completelly dissappears not gradually.
Do you know where to tweak battery recharge times?
vdr1981
05-10-17, 07:08 AM
Wel I played with AIsensors gr2 and sim. Changeing the max height of the sensor to more than 10 does the trick (all hydropone class sensors must be changed some 18of them): they dont hear me on the surface. However the hearing completely disappears not gradually.
That's good to know. It remains to be seen will this cause any unwanted AI issues since this feature was intentionally introduced by TDW and his IRAI mod.
Do you know where to tweak battery recharge times?
Submarines .sim files/unit_Submarine/Ranges/Submerged
The trick is that you have to reduce submerged range in order to shorten batteries recharging time, which is not good but that's how all SH games are codded...
For TWoS I chose to use more realistic submerged range with somewhat increased bat. recharging time.
I was thinking if in crew special abilities in
C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Silent Hunter 5\data\UPCDataGE\UPCCrewData
specialabilities.cfg
this entry:
[SpecialAbility 7]
ID=Ability-Reduce-Battery-Recharge
NameDisplayable=Ability-Reduce-Battery-Consume-Name
Description=Ability-Reduce-Battery-Consume-Description, Ability-Reduce-Battery-Consume-Description, Ability-Reduce-Battery-Consume-Description, Ability-Reduce-Battery-Consume-Description, Ability-Reduce-Battery-Consume-Description
Levels= 3
AbilityType=BatteryConsume ; -vdr1981
AbilityValue= -30, -33, -35
the ability value refers to the reduction in time like 30 33 35 percent respectivelly?
vdr1981
05-10-17, 09:13 AM
the ability value refers to the reduction in time like 30 33 35 percent respectivelly?
Yes, reduction in battery discharge time or increased battery capacity...
Yes, reduction in battery discharge time or increased battery capacity...
I played with the values and if I reduce discharge time in turn it increases recharge time. So it doesnt do what it says, actually quite opposite: instead of faster recharge times you get more capacity and longer recharge if you add this ability to your engine man. What I am looking for is to decrease recharge time to 4-6 hours (somewhere read that t was the case not 12-17 hours) without messing with discharge.
I tested the game and the engine man fully updated you can cruise 130 km at 4 knots on a full charge the real value is 166km (90nm) according to uboat.net.
vdr1981
05-11-17, 04:20 AM
What I am looking for is to decrease recharge time to 4-6 hours (somewhere read that t was the case not 12-17 hours) without messing with discharge.
Thant wouldn't be possible I'm afraid...I already tried it...
vdr1981
05-11-17, 07:01 AM
https://s6.postimg.org/s3ybqyjjl/SH5_Img_2017-05-11_13.52.30.jpg
This optional test patch for TWoS v2.x.x will disable AI escorts ability
to detect surfaced targets with their hydrophone up until late 1942/early 1943 at which point most of in-game escorts will be equipped with on board radar anyway.
This addon should make early war night surface engagements somewhat easier and more realistic.
Enable it with your JSGME in bunker and continue campaign.
Report impressions in main twos thread.
Download TWoS Escorts_No Hyd on Surface_Testing (https://www.mediafire.com/folder/6xdh6g4691e3o/TWoS_2.0_Compatible_Aditional_Mods_and_Addons)
Thant wouldn't be possible I'm afraid...I already tried it...
I tried the following:
Disabled reworked abilities and using the original abilities I upgraded my motorman to reduce recharge ability max (which should be 50%) tested both and no change. NOTHING CHANGED. I changed the spec ability value to -90 and nothing the recharge takes 24 hours from 10% in all values. What a shame ubisoft fooling your buyers with a non working upgrade....
In SH3 to reduce battery recharge time you had to pop up the power or rpm of your engine I dont remember which.
vdr1981
05-11-17, 09:23 AM
I tried the following:
Disabled reworked abilities and using the original abilities I upgraded my motorman to reduce recharge ability max (which should be 50%) tested both and no change. NOTHING CHANGED.
What did you think why I removed that ability and replaced it with one that actually works?
In SH3 to reduce battery recharge time you had to pop up the power or rpm of your engine I dont remember which.
it's probably the same in SH5 but keep in mind that doing so you may trigger whole range of unwanted effects too...
Happy tweaking! :salute:
What a shame ubisoft fooling your buyers with a non working upgrade....
Heh..If it's only "one upgrade"...
Just for informational purposes, campaign transfer failed twice before being successful on the third try.
What did you think why I removed that ability and replaced it with one that actually works?
it's probably the same in SH5 but keep in mind that doing so you may trigger whole range of unwanted effects too...
Happy tweaking! :salute:
Heh..If it's only "one upgrade"...
I tried to reduce range submerged but recharge time does not go bellow 7 hours even at 30 km range at 4 knots compared to stock 78km
vdr1981
05-11-17, 02:10 PM
Just for informational purposes, campaign transfer failed twice before being successful on the third try.
Good and thanks..What is you KSD commander nick? Current merit?
I need to check something
Heinrich Whetsel, I am ranked number 74 on the merit list at 8580.
I was playing with recharge times I could get to the hystorical range of 160 km with 11 hours of recharge time. Does anyone know the hystorical recharge time for u boat batteries?
My guestimation would be that 4-6 hours at least that is what I read about british submarines in a book. It is so anoying that recharge time is so much srewed up in SH5.
vdr1981
05-12-17, 05:23 PM
I was playing with recharge times I could get to the hystorical range of 160 km with 11 hours of recharge time. Does anyone know the hystorical recharge time for u boat batteries?
My guestimation would be that 4-6 hours at least that is what I read about british submarines in a book.
About 8h from almost empty to full... 160km with 11h to recharge sounds quite good. At what speed? Which values have you changed?
It is so anoying that recharge time is so much srewed up in SH5.
Not only in Sh5, sim controllers are pretty much the same in all SH games...
vdr1981
05-12-17, 05:38 PM
Heinrich Whetsel, I am ranked number 74 on the merit list at 8580.
Thanks...I can see from your log that ingame campaign/flotilla transfer radio messages have helped you in your campaign transfer...:ping:
Yes I followed their instructions and they helped alot!
P.S. The new dial glass looks real nice in the game!
LesBaker
05-12-17, 08:55 PM
I was playing with recharge times I could get to the hystorical range of 160 km with 11 hours of recharge time. Does anyone know the hystorical recharge time for u boat batteries?
My guestimation would be that 4-6 hours at least that is what I read about british submarines in a book. It is so anoying that recharge time is so much srewed up in SH5.
Hi gezahu,
With information from the U-Boat Archive which can be found here :- http://www.uboatarchive.net/Manual/Manual.htm
The Normal recharge time is 11.67 Hrs.
and the Fast recharge time is 7.78Hrs.
All the Best
Les
Attention, totally rookie question :shucks:
How can I "inform" the BDU that I have sight contact with the polish task force in the first mission 2.9.1939? How can I send the report? :ping:
hauangua
05-13-17, 03:34 AM
Attention, totally rookie question :shucks:
How can I "inform" the BDU that I have sight contact with the polish task force in the first mission 2.9.1939? How can I send the report? :ping:
Talking with your watch officer if you on the bridge
one option in interactive menu is send contact....or similar...now I'm not at PC.... PC break by storm this night.... grrrrrr :(
skin-nl
05-13-17, 03:37 AM
Ask your radio man to contact report :up:
I posted this here,might want to take a look if want to have real battery life:
http://www.subsim.com/radioroom/showthread.php?t=231256
I was so pissed off by battery life that decided to do something about it here is how you can tweak your battery life to real values in TWOS, (fair warning: it wont be simple I worked a lot to figure it out):
1. With goblin you change the electric range from 500/1 to 25 miles / 2.5 knots of the sub you want to tweak.
2. Open C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Silent Hunter 5\data\UPCDataGE\UPCCrewData/SpecialAbilites.upc
find this:
[SpecialAbility 7]
ID=Ability-Reduce-Battery-Recharge
NameDisplayable=Ability-Reduce-Battery-Consume-Name
Description=Ability-Reduce-Battery-Consume-Description, Ability-Reduce-Battery-Consume-Description, Ability-Reduce-Battery-Consume-Description, Ability-Reduce-Battery-Consume-Description, Ability-Reduce-Battery-Consume-Description
Levels= 3
AbilityType=BatteryConsume ; -vdr1981
AbilityValue= -30, -32, -35
change to this:
[SpecialAbility 7]
ID=Ability-Reduce-Battery-Recharge
NameDisplayable=Ability-Reduce-Battery-Consume-Name
Description=Ability-Reduce-Battery-Consume-Description, Ability-Reduce-Battery-Consume-Description, Ability-Reduce-Battery-Consume-Description, Ability-Reduce-Battery-Consume-Description, Ability-Reduce-Battery-Consume-Description
Levels= 3
AbilityType=BatteryConsume ; -vdr1981
AbilityValue= -50, -60, -70
3. Start a campaign
4. At bunker save
5. Go to desktop and open the saved game ActiveUserPlayerUnits.upc file change "promotion points" to whatever value more than 3
6. Get back to game, open your recently saved game at bunker
7. Start a new patrol
8. Get out to open sea
9. Check your underwater endurance at 4 knots should be around 40km, check recharge time should be 2 hours, but dont worry.
10 Save
11. Open again and right away before anything upgrade your motor officers battery ability.
12. Check your underwater endurance. Should be around 97km. check recharge time should be around 5 hours (lot of progress ah?)
13. Save
14. Open again upgrade motor officer again. Check endurance should be 120km, recharge time around 6 hours (if that fits you you can stop here)
15. Save
16. Open again upgrade motor officer, check endurance. Should be around 160km the hystorical value, check recharge time should be around 8 hours which is a little bit more than it should be but I could not shorten it any more.
You are done, for the actual campaign your underwater endurance at 4 knot is 90nm and can recharge in 8 hours. But be aware that for other campaigns, and single missions where you did not initiate batteries yo have 40km range at 4knots.
Someone who knows the inner workings of the game better might track down what this procedure actually changes, and tweak further the files and make a "real battery" MOD out of it.
PS: I have no idea why this works it was a try and error thing, so dont ask.....
Hi gezahu,
With information from the U-Boat Archive which can be found here :- http://www.uboatarchive.net/Manual/Manual.htm
The Normal recharge time is 11.67 Hrs.
and the Fast recharge time is 7.78Hrs.
All the Best
Les
Thanks baker than my tweak is about right with the 8 hours recharge time...
vdr1981
05-13-17, 01:37 PM
Thanks baker than my tweak is about right with the 8 hours recharge time...
Thanks Gezahu! I'm preparing the new v2.0.1 update so I'll certainly check your tweaks.:yep:
I know that these kind of testing and tweaking can be really time consuming, so thank you once again!:up:
MrPraddox
05-13-17, 02:09 PM
Hello everybody, i see this bug in the game with The Wolves of Steel 2.0.0 (when i go under the sea with the camera), someone else have this bug too ?
http://www.hostingpics.net/viewer.php?id=669694SH5.jpg
Thanks,
MrPraddox.
Thanks Gezahu! I'm preparing the new v2.0.1 update so I'll certainly check your tweaks.:yep:
I know that these kind of testing and tweaking can be really time consuming, so thank you once again!:up:
The slow TWOS loading time made it very painful :) Is there anything one can do about it? I want to tweak further but it is really long time especially the computer does not seem to do anything while the screenis blank no hard drive reading nothing just blank screen....
vdr1981
05-13-17, 03:40 PM
The slow TWOS loading time made it very painful :) Is there anything one can do about it? I want to tweak further but it is really long time especially the computer does not seem to do anything while the screenis blank no hard drive reading nothing just blank screen....
Here's a tip...Remove unnecessary nations folders from your "data/Roster" folder and the game will load in no time...:yep:
Dont forget to add them back after you're done with testing though...
vdr1981
05-13-17, 03:42 PM
Hello everybody, i see this bug in the game with The Wolves of Steel 2.0.0 (when i go under the sea with the camera), someone else have this bug too ?
http://www.hostingpics.net/viewer.php?id=669694SH5.jpg
Thanks,
MrPraddox.
Disable 3d clouds in graphics settings if you really like to stare into green nothingness...:)
THEBERBSTER
05-13-17, 05:35 PM
A Warm Welcome To The Subsim Community > MrPraddox
Subsim <> How To Donate <> See The Benefits <> Support The Community:salute: (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
Please don't discuss in this thread any potential issues caused by your own custom modlists and unsupported mods. (http://www.subsim.com/radioroom/showpost.php?p=2165721&postcount=2)
Also, make sure to pay special attention to FAQ and Tips section and feel free to ask in this thread for any additional elucidation.
Hi gezahu,
With information from the U-Boat Archive which can be found here :- http://www.uboatarchive.net/Manual/Manual.htm
The Normal recharge time is 11.67 Hrs.
and the Fast recharge time is 7.78Hrs.
All the Best
Les
Sorry I cant find that info in the manual. Which page?
Guys! Is it possible to make thebinocular stabilized? Ho to add bearing to it?
GRATULATIONS to over 1 million views, just WOW!!!
:Kaleun_Applaud::Kaleun_Applaud::Kaleun_Applaud:
Solyom2
05-14-17, 04:55 AM
Hi!
I played the SH3/4 for years. Yesterday i tried SH5, installed the Steel Wolves mod.
Anyway, this SH5 is a big mistery for me. Really uncomfortable, first.
I have two important question?
1. How can I increase tme max time compression, because now its x512?
2. Is there any auto TDC, torpedo solution?
When I turn it off in the gameplay settings, it always appears again. I cant identify the ship, I can do nothing.
Yes, Im not a hardcore player, and I would like the old auto TDC, like in SH3/4.
http://www.subsim.com/radioroom/showthread.php?t=210703
vdr1981
05-14-17, 06:02 AM
Guys! Is it possible to make thebinocular stabilized? Ho to add bearing to it?
Binoculars or UZO? There is a mod for binocular bearing marks somewhere, I think it's made by Torpedo...
GRATULATIONS to over 1 million views, just WOW!!!
:Kaleun_Applaud::Kaleun_Applaud::Kaleun_Applaud:
Impressive!
Solyom2
05-14-17, 06:19 AM
Thanks. Now I see, x512 is the max.
But I still cant find any auto TDC hints. Or anything about TDC.
vdr1981
05-14-17, 06:23 AM
Thanks. Now I see, x512 is the max.
But I still cant find any auto TDC hints. Or anything about TDC.
Are you sure that you have played SH games for years because in all of them you can edit gameplay settings only in the bunker and during pauses between patrols...
Also why did you start your campaign with medium/hard settings in the first place if you wish to play "easy" ?
Binoculars or UZO? There is a mod for binocular bearing marks somewhere, I think it's made by Torpedo...
Impressive!
The binoculars not the UZO. I can stabilze the UZO with stabilize view but not the bino.
Solyom2
05-14-17, 08:17 AM
Are you sure that you have played SH games for years because in all of them you can edit gameplay settings only in the bunker and during pauses between patrols...
Also why did you start your campaign with medium/hard settings in the first place if you wish to play "easy" ?
Sorry, if im silly.
I set easy settings when I started to play, in the bunker. However, the game changed it back later. Now I managed to get what I want.
anyway, I managed to sink my first ship with manual targetting.
Perhaps Im the noob, but It seems to me, the ato TDC isnt the same "easy" like in the previous games.
Yes, in SH3 I just lock the target and shoot. Now when I lock the target, I even dont get that green-yellow-orange triangle. I got nothing information. And when I shoot the torpedo, it goes where my periscope looking.
I dont know if it's a WoS mod component, or TDC was like this in stock SH5 too.
Just the SH5 is very new for me, its much different than 3 and 4.
So I there is any tutorial about WoS auto torpedo solution or video, anything. Or somebody could help me what should I do even, because I feel myself really confused now :hmmm:
fitzcarraldo
05-14-17, 08:29 AM
Sorry, if im silly.
I set easy settings when I started to play, in the bunker. However, the game changed it back later. Now I managed to get what I want.
anyway, I managed to sink my first ship with manual targetting.
Perhaps Im the noob, but It seems to me, the ato TDC isnt the same "easy" like in the previous games.
Yes, in SH3 I just lock the target and shoot. Now when I lock the target, I even dont get that green-yellow-orange triangle. I got nothing information. And when I shoot the torpedo, it goes where my periscope looking.
I dont know if it's a WoS mod component, or TDC was like this in stock SH5 too.
Just the SH5 is very new for me, its much different than 3 and 4.
So I there is any tutorial about WoS auto torpedo solution or video, anything. Or somebody could help me what should I do even, because I feel myself really confused now :hmmm:
Read the F1 help. You have buttons in the GUI and keys for lock and unlock targets. With " X" you lock the view on target. The bar on the upper right has a little button (circle); click and you will see new buttons; there is a button for lock target and view " locked" messages on the ships. It is the equivalent of the triangles in SH3/SH4.
Good hunt!
Fitzcarraldo :salute:
vdr1981
05-14-17, 09:12 AM
The binoculars not the UZO. I can stabilze the UZO with stabilize view but not the bino.
That option could be somewhere in Cameras.cam files...:hmmm:
Solyom2
05-14-17, 11:13 AM
Read the F1 help. You have buttons in the GUI and keys for lock and unlock targets. With " X" you lock the view on target. The bar on the upper right has a little button (circle); click and you will see new buttons; there is a button for lock target and view " locked" messages on the ships. It is the equivalent of the triangles in SH3/SH4.
Good hunt!
Fitzcarraldo :salute:
Thank you, that was I was looking for. I used the spacebar first time, I thought it's that function.
I'm curious about the game. Thanks for your help:up:
fitzcarraldo
05-14-17, 01:52 PM
Thank you, that was I was looking for. I used the spacebar first time, I thought it's that function.
I'm curious about the game. Thanks for your help:up:
Unselect Manual Targeting in the bunker before patrol or campaign. And use those commands. Also you can activate or not the TDC with the red button between the dials in the scope/UZO GUIs.
When you see how works it is the same as SH3. Try manual targeting with TWoS. A realistic experience.
Fitzcarraldo :salute:
LesBaker
05-14-17, 04:31 PM
Sorry I cant find that info in the manual. Which page?
It's Page 133-134
http://i359.photobucket.com/albums/oo34/lesbaker1/recharge%20time%201_zpsbvilwaaj.jpg
http://i359.photobucket.com/albums/oo34/lesbaker1/recharge%20time%202_zpsfsotsycg.jpg
To work out the recharge time use formula Ah / Amp = time.
therefore assuming that your craft is travelling at 'Slow Ahead' using the information above the battery has a rating of 9160Ah, as the information states the charging is done in 3 phases, so for phase 1 the battery is charged at 1650 Amp.
9160Ah/3=3053.333
3053.333Ah/ 1650Amp=1.85 Hours
for phase 2 the amps are slowly reduced from 1650Amp to 415Amp giving an average of 1650-415=1235Amp
3053.333Ah/ 1235Amp=2.47 Hours
phase 3 3053.333Ah/ 415Amp=7.35 Hours
giving a total for normal charging off 1.85+2.47+7.35=11.67 Hours
for a 'Fast charge' the information states that it reduces the time by 1/3
11.67/3=3.89
giving a 'fast charge' time of 11.67-3.89=7.78Hours.
These figures are only an approximation as recharge systems do not work at 100% efficiency today never mind 80 years ago! you could probably add another 20% - 40% to these figures.
Les
Thanks Baker
That was informative and convincing. I have searched a lot for this info and it was right in front of me but could not do the math :)
Anyway my conclusion is that TWOS needs some refinement , and the Stock game is way off (as ubisoft usually is) as I measured some 110km range with a 12-17 hours recharge with a fully upgraded motorman with my tweaks you get 160 km (which is the hystorical range of 90nm) and can recharge in 8-10 hours.
I did not expect ubisoft to modell battery life/cycle perfectly as it is a very broad issue from mostly temperature to the tiredness (life cycle) of the battery a lot of variables should have been calculated, but being so off really pisses me off.
I did not like the too sterile and shiny inner environment of the sub so I made based on Xenomervs textures a darker, grimer, smokier one, like Das Boot, it is fully compatible with TWOS:
http://www.mediafire.com/file/hbma2rlfbdk4n6f/Dark_Interior.rar
Tonci87
05-15-17, 12:35 PM
Screenshots please :)
vdr1981
05-15-17, 01:19 PM
Screenshots please :)
+1:yep:
Note that interior of German submarines was actually painted in white despite all the movies...
http://www.uboataces.com/news/control-room.jpg
fitzcarraldo
05-15-17, 01:49 PM
+1:yep:
Note that interior of German submarines was actually painted in white despite all the movies...
But that is an actual photo of a restored interior (I suppose U-995 in Laboe). Now in Chicago, captured U-505 interior was painted grey when I visited it (2012). In the B/W photos of the period, they look more dark than a plain white (maybe rusty or dirty...).
Best regards.
Fitzcarraldo :Kaleun_Salute:
fitzcarraldo
05-15-17, 02:02 PM
I did not like the too sterile and shiny inner environment of the sub so I made based on Xenomervs textures a darker, grimer, smokier one, like Das Boot, it is fully compatible with TWOS:
http://www.mediafire.com/file/hbma2rlfbdk4n6f/Dark_Interior.rar
Interesting. I have the Rusted Glory mod, with darker and rusty interiors.
Regards.
Fitzcarraldo :Kaleun_Salute:
vdr1981
05-15-17, 02:04 PM
But that is an actual photo of a restored interior. U-505 interior was painted grey when I visited it (2012). In the B/W photos of the period, they look more dark than a plain white (maybe rusty or dirty...).
Best regards.
Fitzcarraldo :Kaleun_Salute:
Yes, that is restored U-boat, of course, but I remember very well that I read somewhere that inside was actually white .
Honestly, who in the world would paint something claustrophobic and depressive, like U-Boat environment actually was, in "dark gray"?! :doh:
I'm not saying that dark interior mods are not cool, it was just a small side note...:yep:
fitzcarraldo
05-15-17, 02:10 PM
Yes, that is restored U-boat, of course, but I remember very well that I read somewhere that inside was actually white .
Honestly, who in the world would paint something claustrophobic and depressive, like U-Boat environment actually was, in "dark gray"?! :doh:
I'm not saying that dark interior mods are not cool, it was just a small side note...:yep:
Of course, if I were a german engineer, I would to paint the interiors in plain white. But I donīt remember any period photo of a clean interior of an Uboat. I should explore my books....
Many thanks!
Fitzcarraldo :Kaleun_Salute:
Yes I know, dont kill me. I saw pictures the boats were actually light painted inside (mostly a shade of white). A dark interior would be contrary to ergonomics and morale. My mod does not aim for realism it aims for dramatic effects. I simply like it that way, and I am the captain of that boat I have it painted the way I want :)
vdr1981
05-15-17, 02:24 PM
Yes I know, dont kill me. I saw pictures the boats were actually light painted inside (mostly a shade of white). A dark interior would be contrary to ergonomics and morale. My mod does not aim for realism it aims for dramatic effects. I simply like it that way, and I am the captain of that boat I have it painted the way I want :)
No problems mate...Games and movies indeed require more dramatic effects from various reasons...:yep:
Tonci87
05-15-17, 02:33 PM
@VDR
I have a mod idea, but I do not know if it is doable.
When I attack at night, I often think that I get a bit blinded by the bright dials and HUD elements in the game (especially when I do not play with the ship recognition enabled and have to do it myself). Do you think it would somehow be possible to overlay the Hud elements with some kind of red transparent filter that you can enable at night time? :hmmm:
vdr1981
05-15-17, 02:38 PM
@VDR
I have a mod idea, but I do not know if it is doable.
When I attack at night, I often think that I get a bit blinded by the bright dials and HUD elements in the game. Do you think it would somehow be possible to overlay the Hud elements with some kind of red transparent filter that you can enable at night time? :hmmm:
That would be quite usefull indeed but I'm really not sure...:hmmm:
I know that you can make with Options File Editor almost all GUI elements to "slide away" when not used, like in EmptyCup's videos...
Tonci87
05-15-17, 02:42 PM
That would be quite usefull indeed but I'm really not sure...:hmmm:
I know that you can make with Options File Editor almost all GUI elements to "slide away" when not used, like in EmptyCup's videos...
Yeah, but I want the Hud elements to be there so that I can view them at all times :D
But some of them are just too bright for really dark nights.
I thought about an overlay that you can enable with the charts, like the Kriegsmarine grid for example, But I think that if you put that over UI elements you wouldnīt be able to klick them any more. :hmmm:
Difficult...
I would be really cool to have everything in a red light, like the red lights that get turned on in a submarine at nights in order to not ruin the crews night vision.
Lestart44
05-15-17, 02:52 PM
Herr Kaleun vdr 1981 You said something about in update 2.1 of TWOS when will it be ? and do i have to reinstall the game for the update because i started right now a new campaign .
:Kaleun_Salute:
Yes I know, dont kill me. I saw pictures the boats were actually light painted inside (mostly a shade of white). A dark interior would be contrary to ergonomics and morale. My mod does not aim for realism it aims for dramatic effects. I simply like it that way, and I am the captain of that boat I have it painted the way I want :)
I will make an accurate one based on your pics...
LesBaker
05-15-17, 03:11 PM
Yes, that is restored U-boat, of course, but I remember very well that I read somewhere that inside was actually white .
Honestly, who in the world would paint something claustrophobic and depressive, like U-Boat environment actually was, in "dark gray"?! :doh:
I'm not saying that dark interior mods are not cool, it was just a small side note...:yep:
Quite right vdr1981,
Here are a translation of the Building and painting regulations for U-Boats.
http://i359.photobucket.com/albums/oo34/lesbaker1/U-Boat%20Colours%201940%202_zpsncb9cpay.jpg
http://i359.photobucket.com/albums/oo34/lesbaker1/U-Boat%20Colours%201944%202_zpsjtcrq8ot.jpg
Les
vdr1981
05-15-17, 03:19 PM
Yeah, but I want the Hud elements to be there so that I can view them at all times :D
But some of them are just too bright for really dark nights.
I thought about an overlay that you can enable with the charts, like the Kriegsmarine grid for example, But I think that if you put that over UI elements you wouldnīt be able to klick them any more. :hmmm:
Difficult...
I would be really cool to have everything in a red light, like the red lights that get turned on in a submarine at nights in order to not ruin the crews night vision.
I'll keep your idea in mind. Maybe we will come upon some solution in future...:yep:
Herr Kaleun vdr 1981 You said something about in update 2.1 of TWOS when will it be ? and do i have to reinstall the game for the update because i started right now a new campaign .
:Kaleun_Salute:
...v2.0.1
Still working on it, day or two, maybe three...:yep:
Full game reinstallation will not be required of course, but campaign restart may be needed due to new batteries life and recharging times set per Gezahu's recommendation (still testing this though). :hmmm:
I usually don't add tweaks which require campaign restart in regular TWoS updates, but recent Gezahu's findings are quite important.
We'll see...
I will make an accurate one based on your pics...
:up:
vdr1981
05-15-17, 03:25 PM
Quite right vdr1981,
Here are a translation of the Building and painting regulations for U-Boats.
Les
Amassing! :up:
Do you have higher resolution documents by any chance?
Here is the accurate one based on your pics.
http://www.mediafire.com/file/yoo2m5faap2x1o7/Light_interior_V2.rar
screenshot:
http://imgur.com/a/hWw38
http://imgur.com/a/hWw38
It is supposed to be more homogenous also but some places like at the toilet it seems blue because the light is blue, at motor room yellow because the light is yellow. I cannot change light have no idea how. Be aware that it has paintmarks there is texture to the walls so might be more resource demanding than the original, but reality abowe all :)
LesBaker
05-15-17, 05:30 PM
Amassing! :up:
Do you have higher resolution documents by any chance?
Is this any better
http://i359.photobucket.com/albums/oo34/lesbaker1/U-Boat%20Colours%201940_zpsz1c9o7vm.jpg
http://i359.photobucket.com/albums/oo34/lesbaker1/U-Boat%20Colours%201944_zpsa9ccxtfl.jpg
If not here are the Jpeg Files.
https://www.mediafire.com/?j40fdzzf12cqacc
https://www.mediafire.com/?kz5j7b33rjeq1w7
Les
fitzcarraldo
05-15-17, 06:00 PM
Here is the accurate one based on your pics.
http://www.mediafire.com/file/yoo2m5faap2x1o7/Light_interior_V2.rar
screenshot:
http://imgur.com/a/hWw38
http://imgur.com/a/hWw38
It is supposed to be more homogenous also but some places like at the toilet it seems blue because the light is blue, at motor room yellow because the light is yellow. I cannot change light have no idea how. Be aware that it has paintmarks there is texture to the walls so might be more resource demanding than the original, but reality abowe all :)
Gehazu: could you tell me what mod use you for the dials (speed, bearing, depth) on the right down console for the reflections in the glasses? I use SH3 GUI but I donīt have that nice reflections.
Many thanks and best regards.
Fitzcarraldo :Kaleun_Salute:
fitzcarraldo,
The reflection is probably Vecko's mod he posted about a few days ago. It is on his mediafire account.
fitzcarraldo
05-15-17, 09:12 PM
fitzcarraldo,
The reflection is probably Vecko's mod he posted about a few days ago. It is on his mediafire account.
OK. Many thanks!
Fitzcarraldo :salute:
vdr1981
05-18-17, 01:20 PM
The Wolves of Steel v2.0.0 to v2.0.1 Update CHANGELOG:
Snapshot/Patches changes:
v2.0.1
- Adjusted stock TDW values for "Players/Units_visual_sensor_available_light" patches.
*Disable all patches and restore snapshot again to activate changes (Generic Patcher).
Other tweaks:
v2.0.1
- Few small fixes in fishing boats, common and "Royal Oak" campaign layers.
- "scrollable" inscription in user charts box, for less insightive captains.
- AI nightime visual sensor tweaks/adjustments.
- Lowered water reflections in order to reduce reflections flickering when looking at distant (dat, imported) objects.
- Names.cfg, few ship class/names tweaks.
- Small Replenishment Oiler (Small Oiler's upgraded twin/clone) present in TF with capital ships (required for realistic AI TF behavior).
- Currently installed TWoS version visible in main menu.
- Disabled AI escorts ability to detect surfaced targets with their hydrophone up until late 1942/early 1943 at which point most of in-game escorts will be equipped with on board radar anyway. This should make early war night surface engagements somewhat easier and more realistic ("TWoS Escorts_No Hyd on Surface_Testing" optional addon is not needed anymore).
- Added hydrodynamic drag to submarines conning towers adjusted per towers size, shape and number of AA guns (affects submerged range and speed).
- Dynamic Environment 2.9 realistic colors and env config files.
- TDW tweaks for water reflections intensity determent by available light.
- Free crew spec. abilities active by default.
- Adjusted/revised crew passive and spec. abilities, costs and bonuses. (*requires campaign restart)
- New realistic battery discharging/recharging times set per Gezahu's recent findings (~ 160km at 4kn with ~ 10h recharge). (*requires campaign restart)
Added mods:
v2.0.1
-
Removed mods:
v2.0.1
-
Installation:
1. Install "The Wolves of Steel 2.0_Update 2.0.1.exe" to your main Silent Hunter 5 install folder (ex "C:\Ubisoft\Silent Hunter 5"). Make sure to specify correct path when asked. After the installation, your Generic Mod Enabler will start automatically.
2. Deactivate all activated mods with your JSGME except "The Wolves of Steel 2.0.0" main mod.
3. Enable the Update 2nd in your activated modlist, right after the "The Wolves of Steel 2.0.0" main mod, like this:
The Wolves of Steel 2.0.0
The Wolves of Steel 2.0.1 Update
[other optional TWoS 2.x.x mods/addons]
.
.
* Enable the update in bunker.
* Some changes in v2.0.1 Update require campaign restart in order to be correctly activated. Otherwise, you may end up with somewhat messed up submarine/crew performances in your current campaign play trough (largely increased submerged range, old crew abilities bonuses). If you aren't annoyed by this fact, you are free to continue your current career since no other issues are to be expected.
*DO NOT add any additional mods if you are not 100% sure what you are doing! Most of the standalone mods are incompatible with this expansion.
DOWNLOAD (http://www.subsim.com/radioroom/downloads.php?do=file&id=5035)
:salute:
Lestart44
05-18-17, 05:12 PM
thank You very very much vdr1981 (http://www.subsim.com/radioroom/member.php?u=263063) :Kaleun_Salute:
fitzcarraldo
05-18-17, 06:16 PM
Many thanks for the update!
Installing....
Fitzcarraldo :salute:
Shaefer
05-19-17, 04:33 AM
* Some changes in v2.0.1 Update require campaign restart in order to be correctly activated. :Kaleun_Crying:
I understand that this has to happen from time to time, to better this modpack and move it forward as new and better mods are being made, but how severe is the impact on the crew if I choose to install and continue my game?
And I will allso miss out on the new recharge tweaks?
Will these changes be activated when I move to the next stage of the war?
Greate work as usual. All the thanks! :Kaleun_Salute:
vdr1981
05-19-17, 10:52 AM
*... but how severe is the impact on the crew if I choose to install and continue my game?
I'm afraid that submerged range and battery recharging time will be completely messed up (largely increased)...:hmmm:
Will these changes be activated when I move to the next stage of the war?
No, but I think that new sub offer would fix it...I'm not entirely sure though...:hmmm:
Maybe I should upload new v2.0.2 update without tweaks which require campaign restart and move them to the optional mod/addon? :hmmm: That way you could continue your current campaign without messed up sub performances and activate the optional addon when you are ready for new career.
What do you guys think?
skin-nl
05-20-17, 04:45 AM
Maybe I should upload new v2.0.2 update without tweaks which require campaign restart and move them to the optional mod/addon? :hmmm: That way you could continue your current campaign without messed up sub performances and activate the optional addon when you are ready for new career.
What do you guys think?
That will be great vecko......cause i have a lot of hours in it :up:
Michael
mikaelanderlund
05-20-17, 12:59 PM
It would be great because my progress in the game is very slow due to lack of time and every campaign restart is tough process :)
Mikael :salute:
SimonC979
05-21-17, 05:39 AM
Hey,
Just installed this following the guide, and I'm getting an issue that seems to have happened on a previous version and was reported earlier this month.
It would appear that the map cover size doesn't correctly scale, and so I get this:
http://i.imgur.com/JWixja4.jpg
Is there some debug I can provide, and if so, how would I go about doing so?
vdr1981
05-21-17, 06:16 AM
Maybe I should upload new v2.0.2 update without tweaks which require campaign restart and move them to the optional mod/addon? :hmmm: That way you could continue your current campaign without messed up sub performances and activate the optional addon when you are ready for new career.
What do you guys think?
Hm, this wont be valid solution either:hmmm:... In that case, people who have already started new campaign with v2.0.1 would end up with messed up sub/crew performances...
The best I can give you guys is an optional patch which will disable new Real Battery tweaks and which you can use until you decide to start new campaign OR move to the next camp. chapter and receive new submarine.
Hey,
Just installed this following the guide, and I'm getting an issue that seems to have happened on a previous version and was reported earlier this month.
It would appear that the map cover size doesn't correctly scale, and so I get this:
http://i.imgur.com/JWixja4.jpg
Is there some debug I can provide, and if so, how would I go about doing so?
Check my sig for bug report instructions...
vdr1981
05-21-17, 08:23 AM
http://www.subsim.com/radioroom/showthread.php?t=231387
Hello all thanks for the mod.
I have a question, what is the Easiest way to sink a ship :salute:
fitzcarraldo
05-21-17, 10:45 AM
Hello all thanks for the mod.
I have a question, what is the Easiest way to sink a ship :salute:
Be more agressive! :Kaleun_Wink:
Good hunt!
Fitzcarraldo :Kaleun_Salute:
Shaefer
05-21-17, 11:31 AM
Thank you for this workaround Vecko. :Kaleun_Salute:
Be more agressive! :Kaleun_Wink:
Good hunt!
Fitzcarraldo :Kaleun_Salute:
I don't no how to use the atack periscope.
Aktungbby
05-22-17, 02:13 AM
Jan50!:Kaleun_Salute:
THEBERBSTER
05-22-17, 04:33 AM
A Warm Welcome To The Subsim Community > Jan50
Subsim <> How To Donate <> See The Benefits <> Support The Community:salute:
(http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
There are many good YouTube Silent Hunter 5 videos you can learn a lot from.
fitzcarraldo
05-22-17, 09:51 AM
A Warm Welcome To The Subsim Community > Jan50
Subsim <> How To Donate <> See The Benefits <> Support The Community:salute:
(http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
There are many good YouTube Silent Hunter 5 videos you can learn a lot from.
Yes, Jan50. Read carefully the tutorials and see the videos. You can start with autotargeting:
Select your target with space key (the bar).
Block in the scope the target with "X" key.
Select the depht of your torpedo. Select the pistol (magnetic or impact).
Open the tube and launch torpedo.
If you have luck, you will hit your target (could be a dude, premature explosion or simply the target avoid the torpedo).
Welcome aboard!
Fitzcarraldo :Kaleun_Salute:
A Warm Welcome To The Subsim Community > Jan50
Subsim <> How To Donate <> See The Benefits <> Support The Community:salute:
(http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
There are many good YouTube Silent Hunter 5 videos you can learn a lot from.
Thanks everyone :Kaleun_Salute:
fitzcarraldo
05-23-17, 07:49 AM
Thanks everyone :Kaleun_Salute:
See:
http://www.subsim.com/radioroom/showthread.php?t=231352
Post 2, video, Auto TDC.
Regards.
Fitzcarraldo :Kaleun_Salute:
kevinsue
05-24-17, 02:42 AM
Thanks Vecko for all the updates :up: Just started "Mare Nostrum" again with the latest TWoS version and once again did the painful night transit of the Kiel Canal after I accidentally switched off the Harbour Pilot... (God I wish this campaign started in Lorient) :yep:
I've decided to take the shorter but more dangerous route to Italy via the English Channel instead of Northern Scotland and have a couple of questions, the first one being; does the Luftwaffe based in Northern France engage the Allied aircraft to reduce Allied air cover along the French coast?
For the first time in all my SH5 careers, I am actually starting out with a radar fitted to my boat! Is the version of silentmichal's new interior used in TWoS the updated Room_QR1_Update_2_byTheBeast which revised the radar ranges found here (http://www.subsim.com/radioroom/downloads.php?do=file&id=5089); and is there a keybind modifier that increases the speed of azimuth rotation when manually rotating the wheel as it's so slow when using the mouse wheel? For some technical reason, TheBeast replaced the FuMO 29 Seetakt radar oscilloscope display with the ppi display which rotates 360° instead of a 60° arc in front of the boat with the dipole antenna fixed to the conning tower. :hmmm:
I played the manual_TDC_01_90deg tuturial, So i watch the speed with the 2 mark points and the ruler And when i have the Distance, there Appeared a map for the speed.
I can't find that map when i play without the Tutorial.:hmmm:
vdr1981
05-24-17, 10:25 AM
New GUI dials...
https://s6.postimg.org/k80cw2a29/output_PZVU5_V.gif
Tonci87
05-24-17, 11:27 AM
They really do look nice :yeah:
I guess nobody had an idea how to make the UI less bright (or red) at nighttime?
Well, I guess SH has a long future ahead, so someday somebody might figure out something :)
EDIT:
I might have an idea.
The brightest and most annoying thing when you try to figure out what kind of ship you are looking at at nighttime, is actually the recognition manual with itīs paper coloured background. Would it be possible to have a second one that is in negative colours?
Also the Crew log. That one is quite bright as well. Maybe that could be changed to some other colour by default?
francho1961
05-24-17, 11:35 AM
Can you play in automatic shooting mode with some compatible mod? ..., Thanks friends,
:Kaleun_Cheers:
The new GUI dials are top notch! :arrgh!:
fitzcarraldo
05-24-17, 02:54 PM
Can you play in automatic shooting mode with some compatible mod? ..., Thanks friends,
:Kaleun_Cheers:
But you can use auto "shooting" (auto TDC) with TWoS only... No needed others mods.
Regards.
Fitzcarraldo :Kaleun_Salute:
fitzcarraldo
05-24-17, 02:58 PM
The new GUI dials are top notch! :arrgh!:
+ 1. Great!
Many thanks!
Fitzcarraldo :Kaleun_Salute:
kevinsue
05-24-17, 09:11 PM
They really do look nice :yeah:
I guess nobody had an idea how to make the UI less bright (or red) at nighttime?
Well, I guess SH has a long future ahead, so someday somebody might figure out something :)
EDIT:
I might have an idea.
The brightest and most annoying thing when you try to figure out what kind of ship you are looking at at nighttime, is actually the recognition manual with itīs paper coloured background. Would it be possible to have a second one that is in negative colours?
Also the Crew log. That one is quite bright as well. Maybe that could be changed to some other colour by default?
I found that the new "clean" version of the RAOBF was far too bright when setting up an attack in low light so I replaced the textures with the yellowish "dirty" originals. I tried to do a negative version but couldn't get it to look right in all lighting situations. The Message Box is another that stabs your eyes when peering into the gloom for that DD that's trying to kill you...:D
Just tried reducing the brightness of the Recognition Manual (SOAN) pages by about 30% and the screenshot below is the result. It's a little easier on the eyes when it's dark but it will remain darker during the daytime a well. Having a red mask tied to the day/night cycle like the map and interior would be a much better solution....
http://i68.tinypic.com/3539ged.jpg
I played the manual_TDC_01_90deg tuturial, So i watch the speed with the 2 mark points and the ruler And when i have the Distance, there Appeared a map for the speed.
I can't find that map when i play without the Tutorial.:hmmm:
Somone :D
fitzcarraldo
05-25-17, 10:54 AM
New GUI dials...
Not published yet, yes? I canīt find them in your MF addons folder.
Best regards.
Fitzcarraldo :Kaleun_Salute:
Torpedo
05-25-17, 12:20 PM
New GUI dials...
https://s6.postimg.org/k80cw2a29/output_PZVU5_V.gif
Hi Vecko!
I'm glad we have the same graphic tastes. I use my version of GUI dials (look below) for a few years because I really like the look of SH3Style.:Kaleun_Cheers:
http://i728.photobucket.com/albums/ww281/Torpedo_01/My%20GUI%20Dials_zpscc9pe2dd.jpg (http://s728.photobucket.com/user/Torpedo_01/media/My%20GUI%20Dials_zpscc9pe2dd.jpg.html)
Torpedo
fitzcarraldo
05-25-17, 07:45 PM
Hi Vecko!
I'm glad we have the same graphic tastes. I use my version of GUI dials (look below) for a few years because I really like the look of SH3Style.:Kaleun_Cheers:
http://i728.photobucket.com/albums/ww281/Torpedo_01/My%20GUI%20Dials_zpscc9pe2dd.jpg (http://s728.photobucket.com/user/Torpedo_01/media/My%20GUI%20Dials_zpscc9pe2dd.jpg.html)
Torpedo
Please, could you upload your dials and console version to SUBSIM? Looks great.
Many thanks and best regards.
Fitzcarraldo :Kaleun_Salute:
chipsranger
05-27-17, 08:41 AM
Good Morning
Is there any way to bring back the button to identify the targets?
Cybermat47
05-27-17, 09:02 AM
I just finished my first war patrol with the new patch, after a long break from sub sims in general.
It was amazing. Superb work :Kaleun_Salute:
vdr1981
05-27-17, 09:10 AM
Good Morning
Is there any way to bring back the button to identify the targets?
Check set of optional mods for TWoS 2.0
I just finished my first war patrol with the new patch, after a long break from sub sims in general.
It was amazing. Superb work :Kaleun_Salute:
:up:
chipsranger
05-27-17, 10:15 AM
Check set of optional mods for TWoS 2.0
:up:
Muito Obrigado Pais Brasil Flamengo
Muito bom seu mod :Kaleun_Thumbs_Up:
Smashy70
05-27-17, 01:58 PM
Can i remove the mod "Reworked Morale and Abilities" and how would i do that? i tried just removing the files that comes with Reworked Morale and Abilities but that diden't do anything.
THEBERBSTER
05-27-17, 04:19 PM
A Warm Welcome To The Subsim Community > Smashy70
Subsim <> How To Donate <> See The Benefits <> Support The Community:salute: (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
Torpedo
05-28-17, 05:28 AM
Please, could you upload your dials and console version to SUBSIM? Looks great.
Many thanks and best regards.
Fitzcarraldo :Kaleun_Salute:
Hi Fitz!!!
Thank you for your feedback.:Kaleun_Salute:
I do not know if I can publish this GUI in a mod. This GUI is made with 5 small files .dds I've taken and modified from 5 different mods. To release the MOD I should ask permission for 5 modders I have not seen for a long time. I do not know if it's enough to put the credits in the readme file.
If permission is not needed and credits in the readme are sufficient then I can post the MOD.
I do not want to break any rules.
Torpedo
fitzcarraldo
05-28-17, 09:26 AM
Hi Fitz!!!
Thank you for your feedback.:Kaleun_Salute:
I do not know if I can publish this GUI in a mod. This GUI is made with 5 small files .dds I've taken and modified from 5 different mods. To release the MOD I should ask permission for 5 modders I have not seen for a long time. I do not know if it's enough to put the credits in the readme file.
If permission is not needed and credits in the readme are sufficient then I can post the MOD.
I do not want to break any rules.
Torpedo
Thanks, Torpedo. I understand it. I have a mod for SH4 never published, with the same authorizations problems. Maybe Neal Stevens could authorize it if the authors are lost in patrol.
Best regards.
Fitzcarraldo :Kaleun_Salute:
Figured out the issue, will make a separate thread if need be since it isn't related to the modpack itself.
In short if you experience weird issues loading a game (Black sub, lighting vanishing or similar), it is a mod load-order issue, and I think it is to do with changing files NewUIs reads/writes to.
Onkel Neal
05-30-17, 06:08 AM
Thanks, Torpedo. I understand it. I have a mod for SH4 never published, with the same authorizations problems. Maybe Neal Stevens could authorize it if the authors are lost in patrol.
Best regards.
Fitzcarraldo :Kaleun_Salute:I suggest making a good faith effort to contact the authors. If they cannot be reached, let me know and I will try. Many mods are built on the work of others, so go ahead and publish your version. If you need access to upload, PM me.
Neal
Lestart44
05-30-17, 01:36 PM
is there still the bug about the torpedo guy? there was a problem when You give him advance points that the calculation on target ( manual) will not be accurate :Kaleun_Salute:
vdr1981
05-30-17, 02:31 PM
is there still the bug about the torpedo guy?
Of course not...TDW Generic patcher will fix this stock issue.
Lestart44
05-30-17, 07:07 PM
thanks vdr1981 :Kaleun_Salute:
Lestart44
05-31-17, 08:46 AM
sorry ones again . i have a question about the engine room sound. outside the uboot i hear the engine louder than inside. and when I'm going to the engine room sound its really quiet. can i do something with that? like louder engine inside sound ore something? :Kaleun_Salute:
vdr1981
05-31-17, 03:37 PM
sorry ones again . i have a question about the engine room sound. outside the uboot i hear the engine louder than inside. and when I'm going to the engine room sound its really quiet.
Not in my game...:hmmm:
vdr1981
05-31-17, 04:04 PM
I'm uploading modified TWoS 2.0 installers which will:
- Create JSGME, KSDCommander and OptionsFileEditor/Viewer desktop shortcuts once the megamod is extracted.
- Main TWoS 2.0 installer will also now contain latest TWoS v2.0.x update and required directx_Jun2010_redist installation which will pop-up automatically once the megamod is extracted.
- New installer icons featuring letter "W" (for Wolves)
Lestart44
05-31-17, 05:36 PM
i found the issues it was my fault sorry. because of the mod i use DBSM_Speech_1_0_4. thanks for the help :Kaleun_Salute:
GeneralDeath99
06-01-17, 12:57 AM
Just a quick question about the radio messages the BdU sends to you, are they completely random at times? What i mean is, the first few new campaigns i've played, starting off in the Baltic operations against Poland, I'd receive a few messages that didn't need to be deciphered. Examples were like one telling me that hostile operation were to begin at 4:45, and another one talking about not to sink english or other vessels just yet. I've started some new campaigns and noticed that these messages don't seem to appear at the beginning. Is this a bug/glitch? or meant to be random? Doesnt make sence an important message like that wouldnt be sent, ya know?
(Note, yes encrypted messages still do come in, just not the other ones)
Update: I timed compressed myself all the way to the first Polish DD at around 64x the speed as soon as i left Memel, could this be why?
vdr1981
06-01-17, 10:29 AM
I've started some new campaigns and noticed that these messages don't seem to appear at the beginning. Is this a bug/glitch?
Could be, I've noticed the same but I'm not entirely sure is it intentional or a glitch...
So after you checked the "Run this program as an administrator" and the "Run this program in compatibility mode for: Windows 7" in the SH5.exe application in your SH5 folder, your game no longer had the black box in the corner or those smaller ones in the middle of your screen?
I've done the same thing and even installed/updated Directx9 but it seems to still be there.
Running a non-steam version, downloaded the game correctly and everything. including the mod pack. Literally having the same problem in the first post you mentioned, just cant seem to find a way to fix it.
Also, yes i ran the desktop short cut as administrator
Any other suggestions?
Thank you
Care to share how did you solve the issue?
fitzcarraldo
06-01-17, 05:35 PM
i found the issues it was my fault sorry. because of the mod i use DBSM_Speech_1_0_4. thanks for the help :Kaleun_Salute:
Hi. Lestart:
I used DBSM mod some months ago (I think with TWoS 1.05), and it worked fine. But you MUST use the sh.sdl file of TWoS.
DBSM has his own sh.sdl file, overwriting that of TWoS. So, make a mod with the structure "original sh TWoS sound/Data/Sounds/sh.sdl" - this file should be TWoS file - take it from the main mod (data/sounds). And add it after DBSM, last in your list.
Iīm not using the mod now, so I donīt know how works DBSM with TWoS 2.02. Try it....
Best regards.
Fitzcarraldo :Kaleun_Salute:
GeneralDeath99
06-01-17, 09:03 PM
Could be, I've noticed the same but I'm not entirely sure is it intentional or a glitch...
Care to share how did you solve the issue?
I just uninstalled the game and deleted all SH5 related files and reinstalled the game and TWoS by following Empty Cup's install guide. Clean fresh install. Must have somehow messed something up first time installing. (Using non-steam version)
Also set the SH5.exe to run as administrator while change the compatibility to Windows 7 and checking 'Disable display scaling on high DPI settings' in the compatibility tab.
So far everything runs great. :up:
Nemeor_Gaming
06-02-17, 05:52 AM
I have the same problem than Lestart44, we can hear this part here at 14:01
https://youtu.be/Ve9O8FrPJr8?t=14m1s
But i don't have the mod : DBSM_Speech_1_0_4
Lestart44
06-02-17, 11:57 AM
hey i just delete all diesel sounds in the DBSM_Speech_1_0_4 folder now its working really fine :) :Kaleun_Salute:
maybe try this Nemeor_Gaming (http://www.subsim.com/radioroom/member.php?u=367220)
thanks for the help fitzcarraldo (http://www.subsim.com/radioroom/member.php?u=247263) :)
Nemeor_Gaming
06-02-17, 03:09 PM
Thanks Lestart44, but i don't have the DBSM_Speech_1_0_4 mod ^^
And the u-boot interior was white no ? I saw a lot of pictures of u-boat in internet and in the books (i can post the pictures here).
vdr1981
06-02-17, 03:26 PM
Thanks Lestart44, but i don't have the DBSM_Speech_1_0_4 mod ^^
And the u-boot interior was white no ? I saw a lot of pictures of u-boat in internet and in the books (i can post the pictures here).
http://www.subsim.com/radioroom/showpost.php?p=2484331&postcount=7912
Nemeor_Gaming
06-02-17, 03:37 PM
Okay thanks vdr,
You can add a mod (who change the color in white) inside a new patch for twos ?
Thank you again,
Nemeor.
vdr1981
06-02-17, 03:39 PM
Okay thanks vdr,
You can add a mod (who change the color in white) inside a new patch for twos ?
Thank you again,
Nemeor.
TWoS has white interior by default...
Nemeor_Gaming
06-03-17, 02:17 AM
My bad... :doh:
Aktungbby
06-03-17, 08:57 AM
Nemeor_Gaming!:Kaleun_Salute:
fitzcarraldo
06-03-17, 09:30 AM
Welcome aboard, mate! :Kaleun_Cheers:
Fitzcarraldo :Kaleun_Salute:
Nemeor_Gaming
06-03-17, 12:37 PM
Thank you very much everyone ! :Kaleun_Salute:
Jimbuna
06-04-17, 08:03 AM
Welcome to SubSim Nemeor :salute:
vdr1981
06-04-17, 08:41 AM
Thank you very much everyone ! :Kaleun_Salute:
Nice videos mate! :salute:
Torpedo
06-04-17, 03:11 PM
Hi Vecko!
I think there is a mistake in "TWoS Remove Sub Flags". If you enable this mode, there is an MG34 in Uboat7b. I think the error is StartDate=19380101 and not StartDate=19451230 in the NSS_Uboat7b.eqp file:
[Equipment 11]
NodeName = M92
LinkName = MG_34
StartDate = 19380101
EndDate = 19451231
[Equipment 12]
NodeName = M93
LinkName = MG_34
StartDate = 19380101
EndDate = 19451231
In other Uboots the StartDate is 19451230 and therefore without MG34.
Torpedo
Nemeor_Gaming
06-04-17, 04:28 PM
Thank you vdr1981 ! :Kaleun_Cheers:
THEBERBSTER
06-04-17, 05:49 PM
A Warm Welcome To The Subsim Community > Nemeor_Gaming
Subsim <> How To Donate <> See The Benefits <> Support The Community:salute: (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
Please don't discuss in this thread any potential issues caused by your own custom modlists and unsupported mods. (http://www.subsim.com/radioroom/showpost.php?p=2165721&postcount=2)
Also, make sure to pay special attention to FAQ and Tips section and feel free to ask in this thread for any additional elucidation.
Frederf
06-04-17, 06:38 PM
I have a few questions I haven't been able to figure out by searching:
1. I've been running 2.0.1 with the change disable mod because I started on 2.0.0. I've am just finishing a patrol and a new submarine is being offered to me but it is not a chapter end. Can I upgrade to 2.0.2 and remove the change suppress mod? Is getting a new sub (still chp 1) good enough to apply the new performance changes or should I wait for a new chapter?
vdr1981
06-05-17, 08:17 AM
I have a few questions I haven't been able to figure out by searching:
1. I've been running 2.0.1 with the change disable mod because I started on 2.0.0. I've am just finishing a patrol and a new submarine is being offered to me but it is not a chapter end. Can I upgrade to 2.0.2 and remove the change suppress mod? Is getting a new sub (still chp 1) good enough to apply the new performance changes or should I wait for a new chapter?
This patch will cancel out Real Battery tweaks which require campaign restart contained within TWoS v2.0.0 to v2.0.x Update and therefore prevent messed up sub performances in your current carrier.
Enable it last in your JSGME modlist but don't forget to disable the patch when you decide to start new campaign OR just before you receive new submarine offer in your current career.
This patch is not needed for Captains who have started their careers with TWoS v2.0.1 and later.
DOWNLOAD (http://www.mediafire.com/file/toh1npprnz8n4dr/TWoS++Disabled+Campaign+Restart+Tweaks.rar)
http://www.subsim.com/radioroom/showthread.php?t=231387 :salute:
Frederf
06-05-17, 01:08 PM
Thanks.
It turns out I goofed the install and while I set up the TDW program with paths I never actually loaded the snapshot which is why dual engine controls, manual diveplanes, etc. never worked. I was thinking my 1939 torpedoes were crazy reliable.
I am having some other problems:
1. Officer orders are getting stuck highlighted: E.g. Soundman, reports, nearest contact the "reports" is getting stuck. To ask for the nearest contact twice in a row I have to select the Soundman, deselect him, and select him again for the "reports" option to reset from yellow to white. Maybe there is some combination of OptionsFileEditorViewer choices that would make this less painful.
2. Several messages are delivered twice identically like weather reports, recharging batteries.
3. Map lat/long lines and text are really low contrast and hard to read.
4. Previous patrol had me go to X grid for 200km/48h which I did in one game session and sunk ships in it and reported status and I was never given a 2nd grid. Encrypted radio messages have completely stopped. I'd really like to get the encrypted back and be able to progress through the 3 grid assignments.
5. Making super or nav marks on maps is very difficult. Most times I have to zoom way out and put the mark far away and then move it after creation like it doesn't like being put in the middle of the screen (about the same size as attack disk?). Sometimes I can't make a super mark until I've made a nav mark first.
Nemesis Bosseret
06-05-17, 11:19 PM
I got a weird issue. I followed the instructions and did a complete reinstall deleting all my prior data because i figured something is goofing this up. Ive got two bugs. And not sure why.
Internet connection bug. Never had this before but now i do... O well just escape to work around but its very annoying
Second bug im not sure why but the mod options on the map on what it displays is completely black with check marks. Since ive been playing twos since almost conseption i decided to just play with the boxes till i got roughly what i wanted.
Can anyone help me with these retarded bugs? Or can some one post a picture of the map menu lol so i can at least do a work around
Nemesis Bosseret
06-06-17, 01:39 PM
Small update. Slept on it over night and currently working.
I believe it could be caused from the config file or directX 9. I checked troubleshooting and i defiently used the dirext x in the pack but maybe thats no good? Or maybe thats the games original out dated dirext X.
Secondly the config file we are supposed to delete i might of deleted the wrong one under the wrong user(my documents is a bit of a mess trying to remerge my documents and some are in my old user file while others are in my current)
My old os died a few days ago and i had to do a fresh install of windows 10. So its possible im missing important network / drivers for the game..
i did follow the directions tho to the letter in my half awake state. Im going to reverify everything when i get home but just to be specific and maybe pin point the issue im going to list the bugs ive currently got
1. Maps- options to specify what both maps show is blank, i have the check boxes but no text telling me what im checking
2. Internet connection error(working around by using esc/attempted TDW patch to disable but to no avail, game is installed in D:\ and paths in TDW config where updates to the proper folder)
3. Glitchy boats in world. Having minor graphical glitches on rendered ships(almost confirms my belief it could be direct X )
4. Primary mission objectives are not properly displayed but instead got the object#&\, thing followed by accurate submissions ie intercept / destroy polish task force.
5. Captians log works(shows all messages and updates aka torpedo in the water and ship sunk, enigma messages slow to render in), menus to display radio traffic on right colum show up blank or just with GPS coords(enigma is installed and decyption works properly).
If anyone has any idea what i screwed up or how to fix, please let me know, i went thru the full installation process twice, i deleted all files from both game and my documents including my old saves and did fresh game install, running in administrator/ win 7 capatibility mode. Trying to be as thuro as possible with this bug report. Its more than likely something on my pc and not the mod or game but im not super fluent with how this game communicates and functions with the computer as it is a buggy mess by ubisoft
vdr1981
06-06-17, 03:36 PM
If anyone has any idea what i screwed up or how to fix, please let me know, i went thru the full installation process twice, i deleted all files from both game and my documents including my old saves and did fresh game install, running in administrator/ win 7 capatibility mode. Trying to be as thuro as possible with this bug report. Its more than likely something on my pc and not the mod or game but im not super fluent with how this game communicates and functions with the computer as it is a buggy mess by ubisoft
Did you try this? http://www.subsim.com/radioroom/showthread.php?t=221438
From what I see on various forums, it seems that Win 10 and older games do not go "hand to hand" quite frequently, especially after major official upgrades ect...
EDIT:
Still on Win7 here so I don't think I can help you.
Maybe you should open new thread and ask about experiences of other Win 10 users who play SH5/TWoS without such problems...
Nemesis Bosseret
06-06-17, 04:14 PM
Did you try this? http://www.subsim.com/radioroom/showthread.php?t=221438
From what I see on various forums, it seems that Win 10 and older games do not go "hand to hand" quite frequently, especially after major official upgrades ect...
EDIT:
Still on Win7 here so I don't think I can help you.
Maybe you should open new thread and ask about experiences of other Win 10 users who play SH5/TWoS without such problems...
It worked before my os died lol. I played it for a bit on the patch before you added the enigma and if i didnt have such needy other games i would still be on win 7. I hate win 10. So im thinking its net c ++ or a botched dirext x version.
Ivd got team viewer if you want to check it out and teamspeak. I just want to play the mod and relive glory years because im a prior submariner lol
THEBERBSTER
06-06-17, 06:10 PM
Hi Nemesis
What version of Windows 10 are you running Creator v1703 or Anniversary or 1607?
What GPU do you have?
If Nvidia what is your driver version? 382.?? or 376.?? or another?
Post #239 Changing The Nvidia GPU Settings (http://www.subsim.com/radioroom/showpost.php?p=2330173&postcount=239)
Post #240 Changing AMD Radeon GPU Settings (http://www.subsim.com/radioroom/showpost.php?p=2330175&postcount=240)
Post #303) GPU Driver Roll Back To A Previous Version. (http://www.subsim.com/radioroom/showpost.php?p=2482219&postcount=303)
Peter
Nemesis Bosseret
06-06-17, 06:45 PM
Hi Nemesis
What version of Windows 10 are you running Creator v1703 or Anniversary or 1607?
What GPU do you have?
If Nvidia what is your driver version? 382.?? or 376.?? or another?
Post #239 Changing The Nvidia GPU Settings (http://www.subsim.com/radioroom/showpost.php?p=2330173&postcount=239)
Post #240 Changing AMD Radeon GPU Settings (http://www.subsim.com/radioroom/showpost.php?p=2330175&postcount=240)
Post #303) GPU Driver Roll Back To A Previous Version. (http://www.subsim.com/radioroom/showpost.php?p=2482219&postcount=303)
Peter
Windows not sure, believe base. Im still driving hone from work. Graphics card is a msi gtx 960. I7 processor 16 gigs of ram. 7tb of hard drive space. Driver foe gpu not sure but ill know in 5 minutes
Nemesis Bosseret
06-06-17, 07:06 PM
Hi Nemesis
What version of Windows 10 are you running Creator v1703 or Anniversary or 1607?
What GPU do you have?
If Nvidia what is your driver version? 382.?? or 376.?? or another?
Post #239 Changing The Nvidia GPU Settings (http://www.subsim.com/radioroom/showpost.php?p=2330173&postcount=239)
Post #240 Changing AMD Radeon GPU Settings (http://www.subsim.com/radioroom/showpost.php?p=2330175&postcount=240)
Post #303) GPU Driver Roll Back To A Previous Version. (http://www.subsim.com/radioroom/showpost.php?p=2482219&postcount=303)
Peter
Windows version 1703
Os build 15063.296
Nvida driver..... Lol totally forgot to reinstall geforce exp. But its current driver is 382.05
Nemesis Bosseret
06-06-17, 08:27 PM
Did you try this? http://www.subsim.com/radioroom/showthread.php?t=221438
From what I see on various forums, it seems that Win 10 and older games do not go "hand to hand" quite frequently, especially after major official upgrades ect...
EDIT:
Still on Win7 here so I don't think I can help you.
Maybe you should open new thread and ask about experiences of other Win 10 users who play SH5/TWoS without such problems...
Osi.exe completely missing from uplay.... Wonder if thats causing the issues?
Nemesis Bosseret
06-06-17, 09:12 PM
When ever anyone reads this, this is how you correct my bonkers bug.. Ive gone thru the following troubleshooting / correcting process.
1.per ubisoft deleted uplay, went into registry and deleted everything for uplay , deleted silent hunter 5. All data.
2. Reinstall uplay, reinstall silent hunter 5, verify game chache
3. Verify game integrity and play without mods to verify that game runs no problems, play thru tutorial and nuke the 4 ships so you can check everything.
4. Install TwoS 2.0.0(verbatum from instructions)
5. Verify game integrity
Again by playing the game
6. Install update 2.0.2..... Verify integrity of game....add nasium
7.enjoy the game.... If anything fails. Shoot ur computer lol
Nemesis Bosseret
06-06-17, 09:51 PM
For the record... It worked too.
GrumpyOldGamer
06-07-17, 12:39 AM
I am newly back to this Modpack and with the new install I seem to be all in German, is it possible to get the English back? It helped a noob like me.
Nemesis Bosseret
06-07-17, 01:17 AM
I am newly back to this Modpack and with the new install I seem to be all in German, is it possible to get the English back? It helped a noob like me.
Just install english only, i had to mess with mine to get it to go into german.
Is there a way to change how many ability points you are rewarded at the end of a patrol? Feel it currently gives too many and would love to cut it in half.
Nemesis Bosseret
06-07-17, 09:58 AM
Did you try this? http://www.subsim.com/radioroom/showthread.php?t=221438
From what I see on various forums, it seems that Win 10 and older games do not go "hand to hand" quite frequently, especially after major official upgrades ect...
EDIT:
Still on Win7 here so I don't think I can help you.
Maybe you should open new thread and ask about experiences of other Win 10 users who play SH5/TWoS without such problems...
I got one remaining bug thats a bit annoying and not sure if its a corupt save or if its something else.
While in the periscope/ anywhere using the identification book/ or stock id system i cant select which ship it is, it stays as "warship/ freighter" etc. Or the book gets stuck on escort or warships and wont open for freighters/ tankers etc. And the draft will not display in the top corner for torpedo depth, i can work around a bit by using good judgment or save and reload but still the draft silote doesnt show. What should i do to correct? Everything else is working fine as far as i can tell if not better than stock game 100%
Nemesis Bosseret
06-07-17, 10:59 AM
Is there a way to change how many ability points you are rewarded at the end of a patrol? Feel it currently gives too many and would love to cut it in half.
Typically ive got that problem too. Maybe use a higher difficulty like i em to increase ur duds and chance of misses. Typically im at 400ik to 500k tons sunk before i transfer to loreant aka France. Which by then my crew is totallt maxed out.
I try to avoid harbor raids due to issues it causes. Unless of course im chasing a target/ convoy.... Then everything is fair game. Or scapa flow... One time walked out with 120k. 2 battle ships, to troop ships and a carrier. One or two freighters with the dexk gun and possiblt a destroyer lol. I died a few months later to a mine in tc but prob one of the most epic runs.
I typically play on a veey high custom setting with only map contacts shown and external camera. No real navigation. .....yet.. Everything else is. Checked
This current build of the mod how ever not doing so hot. Stuka dive bombers nuked the polish mine layer. The gernan capital task force nuked the escort after i air balled two shots because she decidd to fo flank right when i let my second lead shot go. Both fish almost scraped her rudder from 700meters ... 2 perfect solutions waisted ... Then caught a freighter ib danzing bay that did a course change whicg almost ran me over but did a hook shot and nailed her engine room. A greedy german cruiser some how snuck into the bay and nuked every parked ship. Leaving only fishing trols to shoot at. Now im hunting straggers
Lol you might want to update start over. And if you have and got it cranked up like me or worse. And are padding ur tonnage. You might just be on a lucky run
THEBERBSTER
06-07-17, 11:33 AM
Hi Nemeses
You are running the latest Windows Creator version 1703.
IIRC on June 1st Microsoft did an update and updated the GPU driver to the incompatible version of 382.05 for Silent Hunter 3-4-5.
I would advise anybody to use the rollback tutorial below if they have Nvidia driver version 382.05 or are experiencing a total blank screen and your troubles should be over.
Post #303) GPU Driver Roll Back To A Previous Version. (http://www.subsim.com/radioroom/showpost.php?p=2482219&postcount=303)
Peter
THEBERBSTER
06-07-17, 02:51 PM
Hi Vecko
Can I finish my Total Germany campaign with:
The Wolves of Steel 2.0.0
The Wolves of Steel 2.0.1 Update
TWoS Disabled Campaign Restart Tweaks
Can I then start the Happy Times campaign with:
The Wolves of Steel 2.0.0
The Wolves of Steel 2.0.2 Update
Peter
Frederf
06-07-17, 04:47 PM
Yes, if you change chapters within a campaign or change campaigns entirely your change mods. Make sure to change mods before you change chapters.
---
Update on objectives:
I got a finished on "Patrol area assigned. Reach the area AM5197 and start operations. Attack any enemy contact" and then got a coded message to a new patrol area and finished "New orders 1". Then I got a "New orders 2" but that's ongoing despite not receiving any coded messages.
I'm guessing New orders 2 is my third and final patrol area and I never received the coded message telling me where it is.
GeneralDeath99
06-08-17, 01:58 AM
I had a quick question, so after I completed the Baltic Operations near Poland and docked at Kiel on the 4th and ended my patrol, the only available mission so far was the British coastal operations on the East coast. I choose this one and jumped into my new 2nd patrol, however this jumped a few weeks into the game and the date jumped to the 28th of September and I also noticed that the mission to go into Scapa Flow popped up after i've done this.
My question was, if I want to complete any other missions besides the one I choose at the dock, do I have to return to base, end patrol, and then select the other one in a new patrol? (In this case the Breaking the Fortress or North Western Approaches now that that also popped up)
If this is how it's done, knowing that Scapa Flow mission ends on the 15th of October, wont my crew come back on their 3rd patrol was later than that, ultimately missing the due date?
Thank you in advance :up:
Nemesis Bosseret
06-08-17, 04:39 AM
I had a quick question, so after I completed the Baltic Operations near Poland and docked at Kiel on the 4th and ended my patrol, the only available mission so far was the British coastal operations on the East coast. I choose this one and jumped into my new 2nd patrol, however this jumped a few weeks into the game and the date jumped to the 28th of September and I also noticed that the mission to go into Scapa Flow popped up after i've done this.
My question was, if I want to complete any other missions besides the one I choose at the dock, do I have to return to base, end patrol, and then select the other one in a new patrol? (In this case the Breaking the Fortress or North Western Approaches now that that also popped up)
If this is how it's done, knowing that Scapa Flow mission ends on the 15th of October, wont my crew come back on their 3rd patrol was later than that, ultimately missing the due date?
Thank you in advance :up:
Yes. But breaking the fortress if ur dock period is too long ur going to miss it, if i remember right you need to stay at sea at least 11 days from campaign start so 9/11/1939
Check on the first page of this post for the mod and you will find a link showing end dates
Nemesis Bosseret
06-08-17, 04:52 AM
Ok im on install 4 or 5 or 6.... Who knows ive lost count. Ive restarted my campaign did total new load of mods and tdw going over each direction perfectly. Ive dug through tdw patcher and options and im very much lacking sleep.
The one retarded issue i cant figure out is this tdc thing. I cant use the stock identification system nor the modded to get mast heights/drafts. I can read the draft out of the black book. But doing that while dodging depth charges is not ideal. It clicks to go to tdc but at the bottom gives me an a Na meaning nothing is selected. Yet i get accurate ranges of the strato..... The stock one is totally missing the highlighted text/underline.... Cant bring up the crappy stock ones at all. No crappy yellow silliote under my torpedo selector. Is there a way to fix this? Preferably before i shoot my pc
THEBERBSTER
06-08-17, 06:02 AM
Hi GD
BTF usually appears when you are at sea after requesting BCW.
It is not compulsory to do BTF but the tonnage total is useful and you will get additional promotion ability points.
There is no need to return to base.
Returning to base will always advance the date when the mission starts.
Refitting in Helgoland does not.
You can return to the BCW mission at anytime.
You will also notice shortly 3 missions will appear on your map any of which you can request as many times as they exist.
Peter
sorry for not reading trough the whole thread if someone posted a solution to this already....
my uzo seems a bit weird i guess? because if i look trough it, it just has one ocular? isnt it supposed to have 2 like binoculars?
i remember it looked like this a long time ago when i bought sh5
it has probably something to do with the mod but maybee its just historical accurate on my u-boot type?
i patrol my first mission 1939 at danzig bay actually
thanks for any help sealubbers ;)
Nemesis Bosseret
06-08-17, 12:10 PM
Hi GD
BTF usually appears when you are at sea after requesting BCW.
It is not compulsory to do BTF but the tonnage total is useful and you will get additional promotion ability points.
There is no need to return to base.
Returning to base will always advance the date when the mission starts.
Refitting in Helgoland does not.
You can return to the BCW mission at anytime.
You will also notice shortly 3 missions will appear on your map any of which you can request as many times as they exist.
Peter
Off topic from my bug issue but last i played you had to rtb to get the scapa flow mission to get rewarded for it. Aka iron cross es. And if you deviated the side missions for coastal waters would despawn. The tonnage bar even if buggy how ever would work for kills in that zone. The specific missions how ever would not generate. Ie spy missions, recon , carrier hunt etc. These only could activate from mission briefing screen
vdr1981
06-08-17, 01:32 PM
Post few screenshots of your issues Nemesis (if issues at all) and jsgme modlist. Maybe you're just confused about functionality of modified interface...
Nemesis Bosseret
06-08-17, 02:19 PM
Post few screenshots of your issues Nemesis (if issues at all) and jsgme modlist. Maybe you're just confused about functionality of modified interface...
Rgr once i get home from work I'll upload. Pretty sure im not confused lol been using ur mod before 1.0.5 lol
Andrey1945
06-08-17, 03:59 PM
Hi guys! Here such problem(black boxes and windows)(win10)! Tell me how to decide! Everything was done according to the instructions of the administrator's rights and the compatibility of Windows 7 was exposed!
http://imgur.com/a/Fws0X
Nemesis Bosseret
06-08-17, 04:32 PM
Hi guys! Here such problem(black boxes and windows)(win10)! Tell me how to decide! Everything was done according to the instructions of the administrator's rights and the compatibility of Windows 7 was exposed!
http://imgur.com/a/Fws0X
Thats one of the issues i got but running in win 7 cap i get a different issue
You can go ahead and do the Scapa Flow mission without selecting it, it won't hurt anything, and will show completed when done.
Nemesis Bosseret
06-08-17, 04:44 PM
Hi guys! Here such problem(black boxes and windows)(win10)! Tell me how to decide! Everything was done according to the instructions of the administrator's rights and the compatibility of Windows 7 was exposed!
http://imgur.com/a/Fws0X
The other issue i get rid of black boxes in win 7 mode(could also be caused by direct x btw. U need 9c) on the tdc/ when you go for an attack and are doing manual targeting etc you need the ship classification to figure out mast height. This underlined portion is missing. Its just text , no longer interactive, you could use the black book provided(contact book) to do a sorta work around but it eventually degrades over time to only have two possible classifications you can pick. When sending mast height data to TDC nothing appears to happen. At the bottom of the range part of tdc you get a NA. But some how ranging is accurate, you also get a blank box in the draft section where you select torpedo depth. Just like you didnt have a target selected.
vdr1981
06-08-17, 04:57 PM
This underlined portion is missing. Its just text , no longer interactive,
You have to press "space" key in order to "mark" the target...The text will become interactive then.
Your last sent mast height value is still in TDC, even if it's shown like"n/a" in XO dialog menu.
you also get a blank box in the draft section where you select torpedo depth. Just like you didnt have a target selected.
But you can still enter desired torpedo depth using both analog dial or horizontal "line" in draft section, right?
Nemesis Bosseret
06-08-17, 05:43 PM
You have to press "space" key in order to "mark" the target...The text will become interactive then.
Your last sent mast height value is still in TDC, even if it's shown like"n/a" in XO dialog menu.
But you can still enter desired torpedo depth using both analog dial or horizontal "line" in draft section, right?
Your not getting it. I have already pressed "space" ive tried to drop and reactivate it or relocking with spacebar. The tdc pops up and i can adjust range,AOB , speed etc. I just cannot select what ship im looking at for accurate mast height. That underlined section is gone. It just says warship,tanker,freighter, etc. Whatever im looking at. The. Clicking on that does nothing the ________ under the class of ship is gone. No interaction is possible
Nemesis Bosseret
06-08-17, 05:53 PM
But you can still enter desired torpedo depth using both analog dial or horizontal "line" in draft section, right?[/QUOTE]
Yes i can still set desired depth. Just the little cheater piece to visualize the draft in the window is gone because i cannot select the ship. Its in the generic state non locked non marked state. I can use the black book but i cannot get any result from "send mast height to tdc" that visually shows no indication of working. In test with computing my firing solution at long range i plug in the rest of the data using the statometer and auto calculate speed off range and bearing change aka bearing rate (thats how real ranging on submarines is aquired and what's simulated in game....i can actually figure it out exactly using math if needed) i then fire and hit my target typically dead on to where i was aiming in my sights. Hinting to me the sending mast height to tdc works. Its just not visually shown in the tdc pop up.
vdr1981
06-08-17, 05:55 PM
Your not getting it. I have already pressed "space" ive tried to drop and reactivate it or relocking with spacebar. The tdc pops up and i can adjust range,AOB , speed etc. I just cannot select what ship im looking at for accurate mast height. That underlined section is gone. It just says warship,tanker,freighter, etc. Whatever im looking at. The. Clicking on that does nothing the ________ under the class of ship is gone. No interaction is possible
That definitely doesn't sound right. You better post some screenshots...:yep:
Nemesis Bosseret
06-08-17, 06:13 PM
That definitely doesn't sound right. You better post some screenshots...:yep:
Im trying something THE BERBSTER suggested dealing with windows 7 and nvidia drivers. Im test run to prove its windows 7 capability the issue in the tdc. If it is and i just get the graphical issues. I know its a bad driver i got and i gotta roll back my driver.
Nemesis Bosseret
06-08-17, 06:15 PM
Im using historical missions to quickly test ill know in a minute. If i got the issue ill take a picture with my phone, load it to drop box and share asap
Nemesis Bosseret
06-08-17, 07:04 PM
That definitely doesn't sound right. You better post some screenshots...:yep:
This clearly shows the issue
https://www.dropbox.com/s/uf369j171deav9l/20170608_161759.jpg?dl=0
https://www.dropbox.com/s/wlok8l5ggia5ujr/20170608_162429.jpg?dl=0
For giggles i plugged in firing solution but really shooting off the hip using the book
https://www.dropbox.com/s/jdq3o8cdjl7malb/20170608_161900.jpg?dl=0
Where i was aiming
https://www.dropbox.com/s/tzrstg5kux314zn/20170608_162119.jpg?dl=0
Where i hit.... Again hap hazard shot. But as ya can tell its working but its not showing in TDC
https://www.dropbox.com/s/qovw9idtfrqgn3b/20170608_162348.jpg?dl=0
https://www.dropbox.com/s/qovw9idtfrqgn3b/20170608_162348.jpg?dl=0
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