View Full Version : Sub Command, Fleet Command, & Jane's 688(I)
- Can't seem to uninstall Sub Command (0 replies)
- Janes 688(i) Keyboard shortcuts ... (3 replies)
- Sub Sailor...you have a private message (0 replies)
- Dropping Commandos in Sub Command (9 replies)
- Janes 688I H/K Custom Missions? (2 replies)
- Need a guide for Dummies on playing SC Online (0 replies)
- help!!!!! (5 replies)
- starting out. (0 replies)
- FC re-install (9 replies)
- Jane's FC and Windows 7 x64? (5 replies)
- SC and Win7? (9 replies)
- How Do I Record 688(i) Hunter/Killer Gameplay? (9 replies)
- TMA Tuts for Sub Command? (8 replies)
- Fleet Commander for multiplayer (7 replies)
- question about MOD use. (0 replies)
- Don't buy the Pack direct (3 replies)
- It's been a long time, old friend (688I) (1 replies)
- Sub Command (2 replies)
- Steam again... (2 replies)
- Sub Command: savegames (2 replies)
- SC & SCX models (0 replies)
- Steam... (8 replies)
- Some Sub Command Questions (6 replies)
- 688(I) Training Mission 3: Virginia slmms (1 replies)
- Sub Command on Win 7 (36 replies)
- Patch Download Error (7 replies)
- Fleet Command, what do I need? (1 replies)
- It must have been ask a hundred times... (3 replies)
- 688(I) patching... (1 replies)
- Where can I get 688(I) (3 replies)
- Fixed the Missile Test Mission (6 replies)
- Make navy ships stop pinging or??? (4 replies)
- SCXIIc - need help (6 replies)
- Sonar in Subcommand seawolf realistic? (5 replies)
- checking back in after a few years, started Subcommand again (0 replies)
- (SC) Incorrect ships head marker? (3 replies)
- Just installed 688(I) (18 replies)
- Sub Command Strange GFX Error (3 replies)
- how to get the solution to the torpedo in sub command (3 replies)
- SC Mission How-to (0 replies)
- Fleet command is a mess (23 replies)
- Playing Fleet Command using Glide wrapper. (22 replies)
- Fleet Command How-to's" (16 replies)
- 688i (5 replies)
- RE: Problem with "Red October skins" for my Sub Command (1 replies)
- SFX File corrupt (0 replies)
- Quick question about SCU (4 replies)
- Landlubber Returns to Sea, clueless (5 replies)
- SC sonar experiments (1 replies)
- 688i corrupt save... N00B rage! (0 replies)
- Training Mission Transfer? (1 replies)
- (688i)How can I know target's depth? (5 replies)
- How to install new missions/campaigns? (1 replies)
- Fleet Command / Harpoon (1 replies)
- SCX II and SCU? Downloads/sites? (2 replies)
- Janes 688(i) on a netbook (16 replies)
- Need tactical help on a mission for SC (9 replies)
- How to fix the Sovremenny DDG SSM Launchers. (6 replies)
- How to make a new missile in FC (0 replies)
- How to add more Aircraft to the carries in FC. (0 replies)
- How to make the SM-2 SAM hit its target better (0 replies)
- How to make the Exocet hit its target better in FC (4 replies)
- targeting (2 replies)
- If you would like to edit Fleet Command (0 replies)
- Ohio Class for sub command (0 replies)
- Hiding under freighters (0 replies)
- Fleet Command crashes (4 replies)
- Russian missiles in Fleet Command (9 replies)
- Fleet Command carrier "jam" bug? (4 replies)
- Strange Error in 688(I) H/K (5 replies)
- How to avoid this ?? (5 replies)
- Two SC questions (1 replies)
- 688(i) Hunter Killer, years later (12 replies)
- Fleet Command. (7 replies)
- Is the towed array performance more real in SCXIIc? (7 replies)
- Can't hear torpedo's ping (5 replies)
- Animated Water Detail problem (3 replies)
- Fleet Command s realism (1 replies)
- Fleet Command Warship Database mod... (1 replies)
- Announcement! (1 replies)
- SC multiplayer help (3 replies)
- Somequeries for a mission I'm making (1 replies)
- Surface, surface, surface! - *WHAT* ?? (11 replies)
- Macintosh+VMware fusion+XP+Steam+SC (3 replies)
- SCX and SCU problem. (5 replies)
- Delta IV Class Nuclear Submarine (11 replies)
- Seals Question (3 replies)
- What is F/S, AA, PA?(From Jane's 688I the 286 Page Spiral-Bound User's Manual) (3 replies)
- GameRanger: a new place to play Sub Command: Seawolf online (10 replies)
- What is SSAZ? (from SCHQ_TACMAN_PDF) (2 replies)
- Hyperacoustic sound mod question (4 replies)
- Any one knows how to play sub command in window mod? (2 replies)
- Sub Command Screen shots ? (2 replies)
- 688(I) realism patch..... (2 replies)
- well...aint that strange...he plays SC too?! (10 replies)
- playing 688i or subcommand multiplayer? (4 replies)
- Is DW better than SC as a Sub game? (11 replies)
- Why no Harps & TASM's in fleet? (9 replies)
- Semi-dynamic campagn question (4 replies)
- Improved TA mod - testers required (1 replies)
- 2 cd help my (1 replies)
- Sc-the lost members (5 replies)
- A dream. (2 replies)
- Fleet Command on Vista? (4 replies)
- Modern Sim (1 replies)
- Creating New Subs (8 replies)
- Escort NATO SAG Mission (2 replies)
- Flickering screen (3 replies)
- Windowed mode for Naval Combat pack siims ? (2 replies)
- Fun with the sonar (3 replies)
- Problem with Vista and SC (6 replies)
- The Perfect Nuke Sub Sim? (20 replies)
- Download question. (2 replies)
- SC sonar puzzle (14 replies)
- original campaign mission 1 (1 replies)
- Trim Angle in 688i is good. (2 replies)
- I just do not get it. (14 replies)
- SC Help (2 replies)
- 688i Hunter\Killer Keymap ??? (3 replies)
- Blowing off the dust (challenge with randel flagg) (4 replies)
- Alpha class test depth? (17 replies)
- The verdict is in! (4 replies)
- Emergency deep? (0 replies)
- HELP ! (11 replies)
- A couple more question (3 replies)
- Here is a doozy! (0 replies)
- Screenshots Available? (2 replies)
- A word of thanks (2 replies)
- Auto crew efficiancy (2 replies)
- Torpedo Question (8 replies)
- Difference between SCX and SCU? (2 replies)
- Driveable Sub options. (5 replies)
- List of additional drivable units for Sub Command ? (6 replies)
- Help! Reactor Scram!!! (11 replies)
- 688i Hunterkiller custom missions ? (4 replies)
- 688(I) Problem (6 replies)
- Installing sub command (4 replies)
- Help for a Novice (2 replies)
- How did you tackle the "Iran to the Strait" mission. (4 replies)
- Sub Command Installation error (2 replies)
- Any mods for Fleet Command (Sonalysts, not Jane's Version) (2 replies)
- Sound mods for Sub Command (2 replies)
- SCX - fantastic (5 replies)
- 688(I) on Windows XP (3 replies)
- Sub Commander on Windows XP home edition? (4 replies)
- Error occured? (3 replies)
- Anyone remember a well done mission made for Sub Command? (1 replies)
- Anyone remember a well done mission made for 688i? (2 replies)
- Stuck...on first mission (24 replies)
- 688 help again (4 replies)
- Help! new Sub Command player new question (6 replies)
- How to enable other subs with NCS-SC and SCU? (3 replies)
- Virtual Navy? (1 replies)
- Sonalysts site down? (6 replies)
- No sound in fleet command (2 replies)
- DSRV AI? (5 replies)
- 688(i) sound effects bug (0 replies)
- 688 Hunter-Killer - any tips? (4 replies)
- Mine Detection? (12 replies)
- SCXIIC:solving out the bearing ambiguity in towed array narrowband (16 replies)
- SCX vs DW (1 replies)
- Loading Mission Issue (1 replies)
- Sub Command & laptop touchpad problem (2 replies)
- Hello, new Sub Command player (8 replies)
- SCXIIC:How to correct the errors of sonar classification? (13 replies)
- SCXIIC-blind zones of sonar detection (9 replies)
- Fleet Command Help (0 replies)
- Firing along the line of bearing using Active Intercept Station (6 replies)
- Harpoon tips in 688i (3 replies)
- SCXIIC-detecting enemy submarines manually (6 replies)
- SCXIIC target bearings-real and ambiguous (3 replies)
- Realism on the Sims (7 replies)
- 688i Patch (4 replies)
- Air Dropped Torpedoes (3 replies)
- Severe screw-up in SCXIIc (4 replies)
- Sub Command (7 replies)
- SOS Need help with a few questions (5 replies)
- 688(i) vs SC skills (6 replies)
- Scx help needed (6 replies)
- SCx (3 replies)
- SCU bug (0 replies)
- Mouse lag with Fleet Command for XP (0 replies)
- Hello! Back to SC (2 replies)
- Having trouble getting SCXIIc to work. Need some advice. (6 replies)
- Graphic failed to load - 688i wont start (7 replies)
- Sub Command in windows Vista? (9 replies)
- 50/60's era US Sonar Systems? (16 replies)
- Counter Detection range? Track and Trail with a Hotel (1 replies)
- DOWNLOAD 688 Pannel without VLS (3 replies)
- Keyboard quick CMD chart (8 replies)
- SCX3 (7 replies)
- SCXII Bug Victor I class (8 replies)
- Playable Ben Franklin (including nukes) released (1 replies)
- Playable delta IV released (4 replies)
- Flickering Cursor on SC XP (1 replies)
- XP Sub command trouble (1 replies)
- Playable Oscar II released (3 replies)
- Can SCXIIc play other SSBN? (3 replies)
- some odd problems with aircraft ... (0 replies)
- Inflight or Stations? (0 replies)
- SC Doctrine editing (5 replies)
- What where some well done recommended campaigns and Missions? (0 replies)
- Mission editor and SEAL launch/recovery (3 replies)
- Question about the SCX Sub Changer? (3 replies)
- Results of Soviet boat testing (12 replies)
- Sub command...anyone there?? (3 replies)
- Tech problem, can anyone help? (5 replies)
- Enemy active sonar (1 replies)
- xabbarus or Anyone have the Hauraki Havoc mission for SC it was made by Te Kaha (2 replies)
- Free SC Scenario (2 replies)
- 'The Second Cold War' campaign beta release (2 replies)
- Is Jane's 688 Hunter Killer worth playing? (8 replies)
- Bridge View (1 replies)
- Any interest in a new Cold war campaign? (12 replies)
- Question on Akula Campaign (13 replies)
- Mush Is Back to the Future Boys (2 replies)
- one question (1 replies)
- Mission writting (3 replies)
- Nuke Boats (4 replies)
- NCP 688i, Sub Command, FC versions still run in Windows 98SE? (0 replies)
- 688 hunter/killer war stories (2 replies)
- No CD mod/patch (7 replies)
- Looking for the SCEdit (0 replies)
- 3d and periscope display problems. (0 replies)
- Subcommand (7 replies)
- 688i missions "Over 200 custom missions from Bill Nichols and the VNC" where? (15 replies)
- Do I need 2GB memory to run SH4? (1 replies)
- A few odd 688i bugs (9 replies)
- Fleet Command Purchase (6 replies)
- Serveromorsk (1 replies)
- Jane's 688(I) CTD Problem (1 replies)
- Please help with "We dive at dawn" mission (2 replies)
- Garphics problems in periscope station (1 replies)
- Less than 18knots? (11 replies)
- Sub Command (9 replies)
- Akula-II Vs. Seawolf:Stealth Comparison (6 replies)
- Missle Test FIXED (5 replies)
- mission editor problems (3 replies)
- 688i---DSRV won't come back (3 replies)
- First training mission on 688 (1 replies)
- Noob - Anyone know of any really good SEAWOLF Campaigns? (4 replies)
- windows Vista (1 replies)
- No Sound (5 replies)
- New guy, questions (6 replies)
- torpedo's and weapon details (1 replies)
- Destroying Oil-Rigs (1 replies)
- Mission Editor (2 replies)
- time compression--real time? (6 replies)
- New guy, questions about SCXII(c) (29 replies)
- j3dviewer exports to 3ds (1 replies)
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