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View Full Version : Sub Command, Fleet Command, & Jane's 688(I)


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  1. Can't seem to uninstall Sub Command (0 replies)
  2. Janes 688(i) Keyboard shortcuts ... (3 replies)
  3. Sub Sailor...you have a private message (0 replies)
  4. Dropping Commandos in Sub Command (9 replies)
  5. Janes 688I H/K Custom Missions? (2 replies)
  6. Need a guide for Dummies on playing SC Online (0 replies)
  7. help!!!!! (5 replies)
  8. starting out. (0 replies)
  9. FC re-install (9 replies)
  10. Jane's FC and Windows 7 x64? (5 replies)
  11. SC and Win7? (9 replies)
  12. How Do I Record 688(i) Hunter/Killer Gameplay? (9 replies)
  13. TMA Tuts for Sub Command? (8 replies)
  14. Fleet Commander for multiplayer (7 replies)
  15. question about MOD use. (0 replies)
  16. Don't buy the Pack direct (3 replies)
  17. It's been a long time, old friend (688I) (1 replies)
  18. Sub Command (2 replies)
  19. Steam again... (2 replies)
  20. Sub Command: savegames (2 replies)
  21. SC & SCX models (0 replies)
  22. Steam... (8 replies)
  23. Some Sub Command Questions (6 replies)
  24. 688(I) Training Mission 3: Virginia slmms (1 replies)
  25. Sub Command on Win 7 (36 replies)
  26. Patch Download Error (7 replies)
  27. Fleet Command, what do I need? (1 replies)
  28. It must have been ask a hundred times... (3 replies)
  29. 688(I) patching... (1 replies)
  30. Where can I get 688(I) (3 replies)
  31. Fixed the Missile Test Mission (6 replies)
  32. Make navy ships stop pinging or??? (4 replies)
  33. SCXIIc - need help (6 replies)
  34. Sonar in Subcommand seawolf realistic? (5 replies)
  35. checking back in after a few years, started Subcommand again (0 replies)
  36. (SC) Incorrect ships head marker? (3 replies)
  37. Just installed 688(I) (18 replies)
  38. Sub Command Strange GFX Error (3 replies)
  39. how to get the solution to the torpedo in sub command (3 replies)
  40. SC Mission How-to (0 replies)
  41. Fleet command is a mess (23 replies)
  42. Playing Fleet Command using Glide wrapper. (22 replies)
  43. Fleet Command How-to's" (16 replies)
  44. 688i (5 replies)
  45. RE: Problem with "Red October skins" for my Sub Command (1 replies)
  46. SFX File corrupt (0 replies)
  47. Quick question about SCU (4 replies)
  48. Landlubber Returns to Sea, clueless (5 replies)
  49. SC sonar experiments (1 replies)
  50. 688i corrupt save... N00B rage! (0 replies)
  51. Training Mission Transfer? (1 replies)
  52. (688i)How can I know target's depth? (5 replies)
  53. How to install new missions/campaigns? (1 replies)
  54. Fleet Command / Harpoon (1 replies)
  55. SCX II and SCU? Downloads/sites? (2 replies)
  56. Janes 688(i) on a netbook (16 replies)
  57. Need tactical help on a mission for SC (9 replies)
  58. How to fix the Sovremenny DDG SSM Launchers. (6 replies)
  59. How to make a new missile in FC (0 replies)
  60. How to add more Aircraft to the carries in FC. (0 replies)
  61. How to make the SM-2 SAM hit its target better (0 replies)
  62. How to make the Exocet hit its target better in FC (4 replies)
  63. targeting (2 replies)
  64. If you would like to edit Fleet Command (0 replies)
  65. Ohio Class for sub command (0 replies)
  66. Hiding under freighters (0 replies)
  67. Fleet Command crashes (4 replies)
  68. Russian missiles in Fleet Command (9 replies)
  69. Fleet Command carrier "jam" bug? (4 replies)
  70. Strange Error in 688(I) H/K (5 replies)
  71. How to avoid this ?? (5 replies)
  72. Two SC questions (1 replies)
  73. 688(i) Hunter Killer, years later (12 replies)
  74. Fleet Command. (7 replies)
  75. Is the towed array performance more real in SCXIIc? (7 replies)
  76. Can't hear torpedo's ping (5 replies)
  77. Animated Water Detail problem (3 replies)
  78. Fleet Command s realism (1 replies)
  79. Fleet Command Warship Database mod... (1 replies)
  80. Announcement! (1 replies)
  81. SC multiplayer help (3 replies)
  82. Somequeries for a mission I'm making (1 replies)
  83. Surface, surface, surface! - *WHAT* ?? (11 replies)
  84. Macintosh+VMware fusion+XP+Steam+SC (3 replies)
  85. SCX and SCU problem. (5 replies)
  86. Delta IV Class Nuclear Submarine (11 replies)
  87. Seals Question (3 replies)
  88. What is F/S, AA, PA?(From Jane's 688I the 286 Page Spiral-Bound User's Manual) (3 replies)
  89. GameRanger: a new place to play Sub Command: Seawolf online (10 replies)
  90. What is SSAZ? (from SCHQ_TACMAN_PDF) (2 replies)
  91. Hyperacoustic sound mod question (4 replies)
  92. Any one knows how to play sub command in window mod? (2 replies)
  93. Sub Command Screen shots ? (2 replies)
  94. 688(I) realism patch..... (2 replies)
  95. well...aint that strange...he plays SC too?! (10 replies)
  96. playing 688i or subcommand multiplayer? (4 replies)
  97. Is DW better than SC as a Sub game? (11 replies)
  98. Why no Harps & TASM's in fleet? (9 replies)
  99. Semi-dynamic campagn question (4 replies)
  100. Improved TA mod - testers required (1 replies)
  101. 2 cd help my (1 replies)
  102. Sc-the lost members (5 replies)
  103. A dream. (2 replies)
  104. Fleet Command on Vista? (4 replies)
  105. Modern Sim (1 replies)
  106. Creating New Subs (8 replies)
  107. Escort NATO SAG Mission (2 replies)
  108. Flickering screen (3 replies)
  109. Windowed mode for Naval Combat pack siims ? (2 replies)
  110. Fun with the sonar (3 replies)
  111. Problem with Vista and SC (6 replies)
  112. The Perfect Nuke Sub Sim? (20 replies)
  113. Download question. (2 replies)
  114. SC sonar puzzle (14 replies)
  115. original campaign mission 1 (1 replies)
  116. Trim Angle in 688i is good. (2 replies)
  117. I just do not get it. (14 replies)
  118. SC Help (2 replies)
  119. 688i Hunter\Killer Keymap ??? (3 replies)
  120. Blowing off the dust (challenge with randel flagg) (4 replies)
  121. Alpha class test depth? (17 replies)
  122. The verdict is in! (4 replies)
  123. Emergency deep? (0 replies)
  124. HELP ! (11 replies)
  125. A couple more question (3 replies)
  126. Here is a doozy! (0 replies)
  127. Screenshots Available? (2 replies)
  128. A word of thanks (2 replies)
  129. Auto crew efficiancy (2 replies)
  130. Torpedo Question (8 replies)
  131. Difference between SCX and SCU? (2 replies)
  132. Driveable Sub options. (5 replies)
  133. List of additional drivable units for Sub Command ? (6 replies)
  134. Help! Reactor Scram!!! (11 replies)
  135. 688i Hunterkiller custom missions ? (4 replies)
  136. 688(I) Problem (6 replies)
  137. Installing sub command (4 replies)
  138. Help for a Novice (2 replies)
  139. How did you tackle the "Iran to the Strait" mission. (4 replies)
  140. Sub Command Installation error (2 replies)
  141. Any mods for Fleet Command (Sonalysts, not Jane's Version) (2 replies)
  142. Sound mods for Sub Command (2 replies)
  143. SCX - fantastic (5 replies)
  144. 688(I) on Windows XP (3 replies)
  145. Sub Commander on Windows XP home edition? (4 replies)
  146. Error occured? (3 replies)
  147. Anyone remember a well done mission made for Sub Command? (1 replies)
  148. Anyone remember a well done mission made for 688i? (2 replies)
  149. Stuck...on first mission (24 replies)
  150. 688 help again (4 replies)
  151. Help! new Sub Command player new question (6 replies)
  152. How to enable other subs with NCS-SC and SCU? (3 replies)
  153. Virtual Navy? (1 replies)
  154. Sonalysts site down? (6 replies)
  155. No sound in fleet command (2 replies)
  156. DSRV AI? (5 replies)
  157. 688(i) sound effects bug (0 replies)
  158. 688 Hunter-Killer - any tips? (4 replies)
  159. Mine Detection? (12 replies)
  160. SCXIIC:solving out the bearing ambiguity in towed array narrowband (16 replies)
  161. SCX vs DW (1 replies)
  162. Loading Mission Issue (1 replies)
  163. Sub Command & laptop touchpad problem (2 replies)
  164. Hello, new Sub Command player (8 replies)
  165. SCXIIC:How to correct the errors of sonar classification? (13 replies)
  166. SCXIIC-blind zones of sonar detection (9 replies)
  167. Fleet Command Help (0 replies)
  168. Firing along the line of bearing using Active Intercept Station (6 replies)
  169. Harpoon tips in 688i (3 replies)
  170. SCXIIC-detecting enemy submarines manually (6 replies)
  171. SCXIIC target bearings-real and ambiguous (3 replies)
  172. Realism on the Sims (7 replies)
  173. 688i Patch (4 replies)
  174. Air Dropped Torpedoes (3 replies)
  175. Severe screw-up in SCXIIc (4 replies)
  176. Sub Command (7 replies)
  177. SOS Need help with a few questions (5 replies)
  178. 688(i) vs SC skills (6 replies)
  179. Scx help needed (6 replies)
  180. SCx (3 replies)
  181. SCU bug (0 replies)
  182. Mouse lag with Fleet Command for XP (0 replies)
  183. Hello! Back to SC (2 replies)
  184. Having trouble getting SCXIIc to work. Need some advice. (6 replies)
  185. Graphic failed to load - 688i wont start (7 replies)
  186. Sub Command in windows Vista? (9 replies)
  187. 50/60's era US Sonar Systems? (16 replies)
  188. Counter Detection range? Track and Trail with a Hotel (1 replies)
  189. DOWNLOAD 688 Pannel without VLS (3 replies)
  190. Keyboard quick CMD chart (8 replies)
  191. SCX3 (7 replies)
  192. SCXII Bug Victor I class (8 replies)
  193. Playable Ben Franklin (including nukes) released (1 replies)
  194. Playable delta IV released (4 replies)
  195. Flickering Cursor on SC XP (1 replies)
  196. XP Sub command trouble (1 replies)
  197. Playable Oscar II released (3 replies)
  198. Can SCXIIc play other SSBN? (3 replies)
  199. some odd problems with aircraft ... (0 replies)
  200. Inflight or Stations? (0 replies)
  201. SC Doctrine editing (5 replies)
  202. What where some well done recommended campaigns and Missions? (0 replies)
  203. Mission editor and SEAL launch/recovery (3 replies)
  204. Question about the SCX Sub Changer? (3 replies)
  205. Results of Soviet boat testing (12 replies)
  206. Sub command...anyone there?? (3 replies)
  207. Tech problem, can anyone help? (5 replies)
  208. Enemy active sonar (1 replies)
  209. xabbarus or Anyone have the Hauraki Havoc mission for SC it was made by Te Kaha (2 replies)
  210. Free SC Scenario (2 replies)
  211. 'The Second Cold War' campaign beta release (2 replies)
  212. Is Jane's 688 Hunter Killer worth playing? (8 replies)
  213. Bridge View (1 replies)
  214. Any interest in a new Cold war campaign? (12 replies)
  215. Question on Akula Campaign (13 replies)
  216. Mush Is Back to the Future Boys (2 replies)
  217. one question (1 replies)
  218. Mission writting (3 replies)
  219. Nuke Boats (4 replies)
  220. NCP 688i, Sub Command, FC versions still run in Windows 98SE? (0 replies)
  221. 688 hunter/killer war stories (2 replies)
  222. No CD mod/patch (7 replies)
  223. Looking for the SCEdit (0 replies)
  224. 3d and periscope display problems. (0 replies)
  225. Subcommand (7 replies)
  226. 688i missions "Over 200 custom missions from Bill Nichols and the VNC" where? (15 replies)
  227. Do I need 2GB memory to run SH4? (1 replies)
  228. A few odd 688i bugs (9 replies)
  229. Fleet Command Purchase (6 replies)
  230. Serveromorsk (1 replies)
  231. Jane's 688(I) CTD Problem (1 replies)
  232. Please help with "We dive at dawn" mission (2 replies)
  233. Garphics problems in periscope station (1 replies)
  234. Less than 18knots? (11 replies)
  235. Sub Command (9 replies)
  236. Akula-II Vs. Seawolf:Stealth Comparison (6 replies)
  237. Missle Test FIXED (5 replies)
  238. mission editor problems (3 replies)
  239. 688i---DSRV won't come back (3 replies)
  240. First training mission on 688 (1 replies)
  241. Noob - Anyone know of any really good SEAWOLF Campaigns? (4 replies)
  242. windows Vista (1 replies)
  243. No Sound (5 replies)
  244. New guy, questions (6 replies)
  245. torpedo's and weapon details (1 replies)
  246. Destroying Oil-Rigs (1 replies)
  247. Mission Editor (2 replies)
  248. time compression--real time? (6 replies)
  249. New guy, questions about SCXII(c) (29 replies)
  250. j3dviewer exports to 3ds (1 replies)