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View Full Version : Sub Command, Fleet Command, & Jane's 688(I)


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  1. Can SCXIIc play other SSBN?
  2. Playable Oscar II released
  3. XP Sub command trouble
  4. Flickering Cursor on SC XP
  5. Playable delta IV released
  6. Playable Ben Franklin (including nukes) released
  7. SCXII Bug Victor I class
  8. SCX3
  9. Keyboard quick CMD chart
  10. DOWNLOAD 688 Pannel without VLS
  11. Counter Detection range? Track and Trail with a Hotel
  12. 50/60's era US Sonar Systems?
  13. Sub Command in windows Vista?
  14. Graphic failed to load - 688i wont start
  15. Having trouble getting SCXIIc to work. Need some advice.
  16. Hello! Back to SC
  17. Mouse lag with Fleet Command for XP
  18. SCU bug
  19. SCx
  20. Scx help needed
  21. 688(i) vs SC skills
  22. SOS Need help with a few questions
  23. Sub Command
  24. Severe screw-up in SCXIIc
  25. Air Dropped Torpedoes
  26. 688i Patch
  27. Realism on the Sims
  28. SCXIIC target bearings-real and ambiguous
  29. SCXIIC-detecting enemy submarines manually
  30. Harpoon tips in 688i
  31. Firing along the line of bearing using Active Intercept Station
  32. Fleet Command Help
  33. SCXIIC-blind zones of sonar detection
  34. SCXIIC:How to correct the errors of sonar classification?
  35. Hello, new Sub Command player
  36. Sub Command & laptop touchpad problem
  37. Loading Mission Issue
  38. SCX vs DW
  39. SCXIIC:solving out the bearing ambiguity in towed array narrowband
  40. Mine Detection?
  41. 688 Hunter-Killer - any tips?
  42. 688(i) sound effects bug
  43. DSRV AI?
  44. No sound in fleet command
  45. Sonalysts site down?
  46. Virtual Navy?
  47. How to enable other subs with NCS-SC and SCU?
  48. Help! new Sub Command player new question
  49. 688 help again
  50. Stuck...on first mission
  51. Anyone remember a well done mission made for 688i?
  52. Anyone remember a well done mission made for Sub Command?
  53. Error occured?
  54. Sub Commander on Windows XP home edition?
  55. 688(I) on Windows XP
  56. SCX - fantastic
  57. Sound mods for Sub Command
  58. Any mods for Fleet Command (Sonalysts, not Jane's Version)
  59. Sub Command Installation error
  60. How did you tackle the "Iran to the Strait" mission.
  61. Help for a Novice
  62. Installing sub command
  63. 688(I) Problem
  64. 688i Hunterkiller custom missions ?
  65. Help! Reactor Scram!!!
  66. List of additional drivable units for Sub Command ?
  67. Driveable Sub options.
  68. Difference between SCX and SCU?
  69. Torpedo Question
  70. Auto crew efficiancy
  71. A word of thanks
  72. Screenshots Available?
  73. Here is a doozy!
  74. A couple more question
  75. HELP !
  76. Emergency deep?
  77. The verdict is in!
  78. Alpha class test depth?
  79. Blowing off the dust (challenge with randel flagg)
  80. 688i Hunter\Killer Keymap ???
  81. SC Help
  82. I just do not get it.
  83. Trim Angle in 688i is good.
  84. original campaign mission 1
  85. SC sonar puzzle
  86. Download question.
  87. The Perfect Nuke Sub Sim?
  88. Problem with Vista and SC
  89. Fun with the sonar
  90. Windowed mode for Naval Combat pack siims ?
  91. Flickering screen
  92. Escort NATO SAG Mission
  93. Creating New Subs
  94. Modern Sim
  95. Fleet Command on Vista?
  96. A dream.
  97. Sc-the lost members
  98. 2 cd help my
  99. Improved TA mod - testers required
  100. Semi-dynamic campagn question
  101. Why no Harps & TASM's in fleet?
  102. Is DW better than SC as a Sub game?
  103. playing 688i or subcommand multiplayer?
  104. well...aint that strange...he plays SC too?!
  105. 688(I) realism patch.....
  106. Sub Command Screen shots ?
  107. Any one knows how to play sub command in window mod?
  108. Hyperacoustic sound mod question
  109. What is SSAZ? (from SCHQ_TACMAN_PDF)
  110. GameRanger: a new place to play Sub Command: Seawolf online
  111. What is F/S, AA, PA?(From Jane's 688I the 286 Page Spiral-Bound User's Manual)
  112. Seals Question
  113. Delta IV Class Nuclear Submarine
  114. SCX and SCU problem.
  115. Macintosh+VMware fusion+XP+Steam+SC
  116. Surface, surface, surface! - *WHAT* ??
  117. Somequeries for a mission I'm making
  118. SC multiplayer help
  119. Announcement!
  120. Fleet Command Warship Database mod...
  121. Fleet Command s realism
  122. Animated Water Detail problem
  123. Can't hear torpedo's ping
  124. Is the towed array performance more real in SCXIIc?
  125. Fleet Command.
  126. 688(i) Hunter Killer, years later
  127. Two SC questions
  128. How to avoid this ??
  129. Strange Error in 688(I) H/K
  130. Fleet Command carrier "jam" bug?
  131. Russian missiles in Fleet Command
  132. Fleet Command crashes
  133. Hiding under freighters
  134. Ohio Class for sub command
  135. If you would like to edit Fleet Command
  136. targeting
  137. How to make the Exocet hit its target better in FC
  138. How to make the SM-2 SAM hit its target better
  139. How to add more Aircraft to the carries in FC.
  140. How to make a new missile in FC
  141. How to fix the Sovremenny DDG SSM Launchers.
  142. Need tactical help on a mission for SC
  143. Janes 688(i) on a netbook
  144. SCX II and SCU? Downloads/sites?
  145. Fleet Command / Harpoon
  146. How to install new missions/campaigns?
  147. (688i)How can I know target's depth?
  148. Training Mission Transfer?
  149. 688i corrupt save... N00B rage!
  150. SC sonar experiments
  151. Landlubber Returns to Sea, clueless
  152. Quick question about SCU
  153. SFX File corrupt
  154. RE: Problem with "Red October skins" for my Sub Command
  155. 688i
  156. Fleet Command How-to's"
  157. Playing Fleet Command using Glide wrapper.
  158. Fleet command is a mess
  159. SC Mission How-to
  160. how to get the solution to the torpedo in sub command
  161. Sub Command Strange GFX Error
  162. Just installed 688(I)
  163. (SC) Incorrect ships head marker?
  164. checking back in after a few years, started Subcommand again
  165. Sonar in Subcommand seawolf realistic?
  166. SCXIIc - need help
  167. Make navy ships stop pinging or???
  168. Fixed the Missile Test Mission
  169. Where can I get 688(I)
  170. 688(I) patching...
  171. It must have been ask a hundred times...
  172. Fleet Command, what do I need?
  173. Patch Download Error
  174. Sub Command on Win 7
  175. 688(I) Training Mission 3: Virginia slmms
  176. Some Sub Command Questions
  177. Steam...
  178. SC & SCX models
  179. Sub Command: savegames
  180. Steam again...
  181. Sub Command
  182. It's been a long time, old friend (688I)
  183. Don't buy the Pack direct
  184. question about MOD use.
  185. Fleet Commander for multiplayer
  186. TMA Tuts for Sub Command?
  187. How Do I Record 688(i) Hunter/Killer Gameplay?
  188. SC and Win7?
  189. Jane's FC and Windows 7 x64?
  190. FC re-install
  191. starting out.
  192. help!!!!!
  193. Need a guide for Dummies on playing SC Online
  194. Janes 688I H/K Custom Missions?
  195. Dropping Commandos in Sub Command
  196. Sub Sailor...you have a private message
  197. Janes 688(i) Keyboard shortcuts ...
  198. Can't seem to uninstall Sub Command
  199. Sub Command questions!
  200. Counter-Detected How to?
  201. What do you mean the towed array has failed?
  202. Sub Command now fully working in Wine under Linux
  203. fleet command in Win 7 on steam
  204. Fleet Command, Steam edition, map view laggy/jerky...
  205. Keyboard commands not working in FC
  206. No sound 688i
  207. Help Classifying a Contact
  208. Running Fleet Command under Wine
  209. 688 Q's
  210. Modding Aircraft loadouts in Fleet Command?
  211. SC Custom Missions
  212. ADCAP
  213. FC: Rendesvous and Transit Mission Goals
  214. Urgent:: Fleet Command Missions???
  215. FC: My planes randomly die
  216. FC SINGLE MISSION 10 STRIKE BACK::::HEEELPPPP
  217. Fleet Command Steam Edition - need to knows?
  218. Iranian Attack - FUUUUUUU!
  219. 688i Hunter/Killer
  220. Sub command sonar issue and other questions
  221. Yankee SSBN?
  222. Echo SSGN?
  223. Sonalysts games and Windows 7
  224. Torpedo evasion techniques
  225. Sub Command & latest SCX IIc mod
  226. how to edit key bindings fleet comand
  227. Steam Edition Fleet Command Problem
  228. SCX isn't working.
  229. sub command
  230. Old TACTASS Sonarman sends his respects!
  231. Sattelite Hunt
  232. Sub Command CTD on exit
  233. REVERSED?!
  234. Sub Command: Can't complete missile intel mission
  235. Help with 688i download
  236. Sending WAA range data to TMA?
  237. In SCXII Mod- BUG- IOWA BB Top speed is 5 knots
  238. Wine install from Sub Command Help
  239. German manual for SC & DW
  240. Problem 688i HK under Windows 7
  241. Help with download link to SCEdit
  242. Can't fire weapons
  243. Can't fire weapons
  244. Fleet Command on Windows XP help ...
  245. Janes Fleet Command no sound issue
  246. Any "Anachronistic" type mods/maps (i.e. 688 vs WWII platforms) out there?
  247. 688 (i) CRASHES
  248. Any patches out?
  249. Fleet Command Campaigns, how?
  250. New non-subs mod?