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rrogers40
07-26-08, 06:13 PM
Hey how do you create- or atleast modify the subs in Sub Command?

Frame57
07-26-08, 09:31 PM
Hey how do you create- or atleast modify the subs in Sub Command?Are you using SCXII?

rrogers40
07-28-08, 03:18 PM
Hey how do you create- or atleast modify the subs in Sub Command?Are you using SCXII?

Yep- All I really would like do to is modify the subs parameters.

Frame57
07-30-08, 05:17 PM
You and me both. I have no idea how to monkey with the files, which is what would have to be done. The Alpha test depth is way off as is the Permit class boats. Plus the ability of the subs to detect in passive sonar IMO is not on the money. But hey just drive the Sierra class boat and you can magically hear 10 times the distance than the US boats. Definitely in need of tweaking.

rrogers40
08-05-08, 12:21 PM
You and me both. I have no idea how to monkey with the files, which is what would have to be done. The Alpha test depth is way off as is the Permit class boats. Plus the ability of the subs to detect in passive sonar IMO is not on the money. But hey just drive the Sierra class boat and you can magically hear 10 times the distance than the US boats. Definitely in need of tweaking.

So does anyone have any tips or directions on how to modify subs?- I've been poking around but cant seem to find it.

Frame57
08-05-08, 11:49 PM
You and me both. I have no idea how to monkey with the files, which is what would have to be done. The Alpha test depth is way off as is the Permit class boats. Plus the ability of the subs to detect in passive sonar IMO is not on the money. But hey just drive the Sierra class boat and you can magically hear 10 times the distance than the US boats. Definitely in need of tweaking.

So does anyone have any tips or directions on how to modify subs?- I've been poking around but cant seem to find it.You would probably have to find a modder here and bribe them with beer or cigars. But they have a mod section in the DW forum.

cj95
08-06-08, 07:18 AM
If you figure out how to include a playable Virginia class.....let me know. :)

Frame57
08-06-08, 10:15 AM
That would have to be modled into the game and the performance of the boat have to be in the parameters already written into the game that these guys access and utilize, like how they did SCX. There are a few neat things about the Virginia class, but in reality it is a cheaper version of the Seawolf. :up:

DS
08-11-08, 11:02 PM
Actually,

It's a whole different design built for a different purpose.

Generally, the Sea Wolf class was built for blue water ASW and ASuW missions, while the the Virginia class was built with shallow water operations, intel gathering, SOF insertions, and land strike missions, while still retaining ASW and ASuwW capabilities. The Virginia class is the only submarine designed to be able to remain motionless at different attitudes in a current for long periods of time (months if need be). It is also built to use changable mission moduals, and was the first submarine designed completely by computer modelling.

But yes, I understand the Virginias were supposed to be 10-20% cheaper than the Sea Wolf class, but it appears that with their current production rate, they may end up costing the same or more.

All in all though, they are a very innovative submarine design.