View Full Version : Mods Workshop for Cold Waters
- Is Cold Waters moddable? Yes, yes it is.
- Wanna drive a specific boat of a class?
- Download for Playable 688(i) Improved Los Angeles class mod
- Reduced visibility mod posted
- mission editor?
- [Scenario] Gatekeeper
- Disable Campaign 'Limits'
- [REL] Playable Russian Subs
- [REL] Los Angeles Flt II/III VLS mod
- [REL] [Scenario] Tinker, Tailor, Sailor, Spy
- [TEC] Modding Cold Waters: Tips, guides, FAQ, How to Upload and Resources
- Sea bottom depth moddable?
- [REL] [Scenario] The Bear and Rugged Staff
- [REL] RiboysterMOD: Refined Sonar and Countermeasures
- [WIP] Riboyster's Surface Units
- Man and cargo in Water
- SSNX Seattle Class
- Music Folder
- NATO and Russian Themed Hud mod
- SSBN/SSGN modding?
- JSGME and Cold Waters
- zyx - Question about your "sim_main.ogg" file
- [TEC] Do you have a mod for Cold Waters and you want to host it at Subsim? Here's how!
- Adding / Editing 3D Models in Cold Waters
- Stinger Missile Possible?
- Installing multiple mods
- CW mods for Mac
- Mods and modders
- [REL] Campaign Map Waypoints Norweigan Sea
- Seawolf? Akula?
- [REL] 1984 Extended Campaign
- Mod trouble
- Realism
- [TEC] Mission Builder
- Royal Navy
- Mission and prefixes
- Seawolf Text Files Mod Request
- Other Weapons Mod
- surface to air
- [REL] Custom Missions
- Cold Waters retro UI released
- Forum wide discussion about compiling mods into a bumper pack
- Surface transparency?
- [WIP] Soviet Campaign (North Atlantic 1984)
- [WIP] Improved Crew Voices Mod
- [WIP] NORTH ATLANTIC 2004 Campaign
- Has anyone encountered the Flying Sub in their MODS?
- [REL] Improved Crew Voices
- [REL] Shadow's Mods
- [WIP] Russian accent crew voice mod
- [WIP] "Omitted American submarines"
- [TEC] SUBROC/ Sea Lance?
- We have so many great little community mods here - we should discuss a mod team
- [WIP] All playable ships
- [REL] Permit and LA available boats mod
- [HELP] A few questions about modding?
- [WIP] UK Subs (Part of PRS Mod)
- [TEC] Fixing your campaign's TLAM and insertion
- Help creating custom, fictional SSGN
- How do I upload a mod for Cold Waters?
- New Enhanced Navigation Map
- New Zones
- Stacking/combining mods in the game.
- Applying Russian Campaign Mod
- Can't add modes to MOSS and Mk 16
- Which Mods are you stacking/combining and having luck with?
- [WIP] Realism mod
- pls combine the "2004 campaign" with the "new subs" mod
- If you can't add 3D models yet, then why rush the mod out?
- [REL] Another Background For Tactical Map
- Add pumpjet ducts to your ships.
- A way of sharing files for multiple mods working together?
- Regarding the Virginia class.
- request:more enemyes in the water
- Sub Cavitation Parameters?
- Resizing HUD
- Understanding the X, Y, and Z
- Running all torps of the same period at the same speed.
- (Request) Free Roam Mod
- [WIP] Red Storm Rising FREE ROAM mod
- [WIP] Fictional Submarine "Moljnir"
- How To Mod question: adding new sub
- FREE ROAM
- Ohio Class ballistic missile submarine
- Canadian Subs?
- [WIP] KM Moljnir, final tweaks.
- Submarine models in vanilla/moded cold waters
- Increase enemy ships
- Compass rose and range rings for 2d map
- Helm, Depth, and Sensor Menu Issues with Soviet Campaign Mod
- triple screen mod for Cold waters
- Awards in CW
- Tactical Map Disply
- Starting loadout
- Sonarfrequencies?
- Location of tube jam parameters?
- Underwater Geography
- Passive acquisition range?
- [WIP] 1962 Campaign
- Longer Sinking time and debris
- [WIP] Cold waters Harder difficulty mod
- Increase random spawns
- Resizing panels in HUD
- Russian Campaign graphics bugger
- cold ewaters
- Dammit killerfish
- The 'MissionTypes' trigger in campaign_data file
- Insertion & Land Strike mission: Coordinates please!
- Playable Sub Mod
- The New Playable Subs & More Mod freezing
- New Cold Waters update.
- Yasen Class Sub makable?
- trying to mod for the first time in this game
- Depth Weapons & Aircraft Clarification
- [REQ]Sub Interiors?
- Ship Helicopters
- Suggested mods for new player please.
- Audio Mod - Seawolf EY circuit
- Royal Navy ORBAT
- Sea Quest sub request.
- Multiple installs?
- Adding torpedoes
- Sonar Sound Mod
- No AI evasion against Sea Lance Torpedo
- [WIP] Cold waters Harder difficulty mod
- Cold Waterīs Mapīs Pacific
- Soviet campaign dosen't work
- Tube jam settings?
- [REL] New Playable Subs & More Mod
- North Atlantic 2000
- [WIP] Torpedo Launch
- Playing with changing own sub characteristics
- Submarine mines, if need
- My Vessel Has No wake?!
- Is anyone aware of file folder structure differences between STEAM and GOG versions?
- Poseidon (Status-6) torpedo video
- What Mods are still relevant please?
- [WIP] HOw to do install SH3 commander
- Idly modding.
- Missing Seahawk, Sea King, Lynx
- Conflicting orders/assignments
- [WIP] How to add torpedo tubes to a sub?
- Sea Waypoint Coordinates - What is the Third Number For?
- Vessel config file help - what is TubeConfig for?
- Help requested: Can I apply CW Mods if I used GOG not Steam?
- Self-Inflicted Editing Wound
- MK50 torp/Sea Lance
- Tiny mod: reload indicator
- Questions about Playable Subs mod and modding in general
- [REL] Wirebreak Mod (assembly code modding)
- Not Sure If This is Worthy of Mention
- Any mod that gives accurate deep water depths?
- Ok, so I copied it over...
- SSGN conversion for Delta III & Yankee SSBN
- 1986 North Atlantic Campaign mod?
- New Playable Subs & More MOD
- Question about sensors.txt file
- Voyage to the Bottom of the Sea sub mod
- Surface unit mod?
- World map mod and im tearing my hair out.
- How to make torpedoes to guide at "noisemakers"
- Is it possible to move torpedo interface
- Number of mods loaded
- Akulas have 14 tubes
- [REL] Spanish TMOD
- How to tweak torp behavior?
- [REL] Playable Whale
- Modding Campaign Question - Random replay of intro events
- [No Threads Allowed - Post Suspension] Cold Waters Epic Mod 2.12
- Cold Waters Epic Mod 2.12
- Mod decision for Cold Waters
- General Alarm mod
- Torpedoes and false targets
- Epic Mod: Coming soon
- CW How about seeing the crew lower life boats?
- Playable Subs Mod Difficulty
- Epic Mod not working
- Periscope bearing not right
- Scale and Time settings
- Metric Mod??
- Los Angeles-class towed array in Epic Mod v.2.27
- [REL] FIX for Red Storm Rising FREE ROAM V1.15
- Steel Sharks Modding Guide & information Info
- Modding Help Thread
- [WIP] well this is different i need VOTES
- [REL] Jack33
- [WIP] CWA
- WIP -Epic mod + Freeroam + New UI
- Mod for Cold Waters
- DotMod Open Beta 0.1
- How to add custom player ship
- DMC Ver 1.a
- [REL] DMC (AUDIO+) Ver 1.a Release
- DMC (MSO) Ver 1.a
- Is there a way to test a campaign mission
- [REL] DMC (ABRV) Ver 1.a + Audio Release
- [WIP] RUSSIAN English Audio tests
- [REL] Two New Releases
- [WIP] How its Going To be
- [WIP] DMC Pack Versions
- Akula HUD-Campaign-VoiceAttackPack
- [REL] Akula HUD-Campaign-VoiceAttackPack
- [WIP] CW~Enh~FTL-1
- [REL] CW~Enh-FTL-1 (Release)
- Can't find it anywhere
- DoMod Custom Tactical Mod
- DM Gen 2 Huds & Ui
- Unified CWA & DM Gen 4 Huds
- Modding Signature signal graphic color
- Anyone interested in making custom models
- Dot Mod torp impact model request
- DotMod Torpedo Weapons Icons
- Cold Waters Loading Screen Mod
- Color me confused
- Trafalgar
- DotMod Custom Ver 0.4
- DMC - Dot Mod Custom 0.4a-2 RELEASE
- Models?
- Permission to create an addon for Dotmod?
- Which HUD file for Los Angeles class?
- Polish TMOD
- UK Crew Voices
- All Mods
- [TEC] Circle Range Marks Alignment in DotMod
- I am new to Cold Waters
- Make enemy easier? Any way in Campaign?
- past mods
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