View Full Version : Los Angeles-class towed array in Epic Mod v.2.27
Hi!
I am using a Los Angeles-class Flight 2 submarine in the Epic Mod V2.27 in the 1984 time epoch.
The unit description says it has a TB-23 towed array passive sonar (hydrophone), but it doesn't appear to be working: The "LF" value is always "0", even in deep water at low speed, and the graphic display does not show the towed array being deployed.
Am I supposed to order the array deployed/stowed? If so, what commands should I use?
Thanks!
sonicninja
01-12-21, 03:02 AM
Backspace deploys and retracts the towed array
steel shark
01-12-21, 04:04 AM
Epic Mod 2.27 Default New hotkeys:
BACKSPACE - Towed Array
DELETE - anti-missile Chaff
ENTER - open fire from art. guns
SHIFT+ENTER - open fire from RBU
SHIFT+Mouse1 - set a marker on the map
SHIFT+Mouse3 - delete markers on the map
you can change em ofc
while im hear & you have all ready brought this topic up
ill give some infomation on my Towed array & Sensors WIP on my mod Epic W@ters
As those in the Navy the Early Navy will know Towed arrays aint buy any means a new thing so like :
Surface Warships had (TACTASS)
"Tactical Towed Array Sonar System"
&
Submarines Had (STASS)
"Submarine Towed Array Sonar System"
My WIP on my mod is Currently focusing on 5 main upgrade features
1.) Clip on Arrays so :
Surface Warships Clip On Arrays : SQR-18 & SQR-19 "For now"
Submarines Clip On Arrays : BQR-23 & BQR-25 "For Now"
Note Clip on Arrays : "WIP"
these act like a all ways deployed Second array thats spawned on a new Array Vessel Position in game
and if damaged they disappear so all ways active until destroyed but like all arrays speed degrades their usefulness & can damage or even destroy em
2.) Surface Towed Arrays (Retractable)
Active only SQS-35 IVDS
"Independent Variable Depth Sonar" "for now"
3.) Submarine Towed Arrays (Retractable)
so normal Arrays like TB-12 & TB-16 ect
4.) Duel Internal Retractable Arrays so Ohio ect so :
TB-16A two of then later on
Tb-16A & Tb-16B
5.) More Arrays this ones the easiest and is all ready completed i just added more Towed arrays so ect :
USN Examples :
usn_bqh_5 (barbel class only)
usn_bqr_23 (archerfish - longhull sturgeons)
usn_bqr_25 (skipjack)
usn_an_bqr_15 (ohio and Lafayette-class SSBN,S)
usn_tb_12 (los_angeles first boats)
usn_tb_16 (fat line legacy array)
usn_tb_16_a (fat line legacy array)
usn_tb_16_b (fat line legacy array)
usn_tb_34
usn_tb_23
usn_tb_29
usn_tb_29a
usn_tb_29x
usn_tb_33 (fiber optic - limited production) (better speed less noise)
Gives you some idear
ive all so re worked the noise to speed ratio & values as well as frequency's of all Sonars & Towed Sonars
also ive added extra values if they have extra sensors so Flank arrays ect
then lastly type so :
Conformal / Spherical / Cylindrical
Ect.
then i looked at area of all systems for 360 realistic area of coverage and adjusted their bind spots accordingly ect :
SonarModel=usn_an_bqq_3
SonarType=ACTIVE/PASSIVE
SonarFrequencies=L,M
SonarActiveSensitivity=30
SonarPassiveSensitivity=38
SonarBaffle=150
SonarNoisePerKnot=1
SonarOutput=210
all sonars of every thing in the game was balanced for era / nation and quality EVEN Sonar buoys and dipping sonar ofc
this TOOK ages i also made a spred sheet to keep better track
"AS in any submarine or navy game THE SENSORS make or break the game play wise"
Examples of my sensors would be :
usn_ssn_774_Virginia_Blk1
ActiveSonarModel=usn_an_bqq_10_F
PassiveSonarModel=usn_an_bqq_10_F
TowedArrayModel=usn_tb_29
AnechoicCoating=TRUE
RADAR=usn_bps_16
usn_ssn_778_New_Hampshire_Blk2
ActiveSonarModel=usn_an_bqq_10_F
PassiveSonarModel=usn_an_bqq_10_F
TowedArrayModel=usn_tb_33
AnechoicCoating=TRUE
RADAR=usn_bps_16
usn_ssn_784_North_Dakota_Blk3
NOTE : Vpt (Virginia Payload Tubes) "Introduced" & noise reduction technology from Ohio-class SSBNs
ActiveSonarModel=usn_an_lab
PassiveSonarModel=usn_an_lab
TowedArrayModel=usn_tb_33
AnechoicCoating=TRUE
RADAR=usn_bps_16B
usn_ssn_790_ South_Dakota_Blk3
NOTE : Hybrid Multi material Rotor & Reconfigured Bow
ActiveSonarModel=usn_an_lab
PassiveSonarModel=usn_an_lab
TowedArrayModel=usn_tb_33
AnechoicCoating=TRUE
RADAR=usn_bps_16B
usn_ssn_792_Vermont_Blk4
ActiveSonarModel=usn_an_lab
PassiveSonarModel=usn_an_lab
TowedArrayModel=usn_tb_34 ( or usn_tb-29x )
AnechoicCoating=TRUE
RADAR=usn_bps_16B
usn_ssn/ssgn_802 Oklahoma_Blk5
NOTE : Extra Vpt (Virginia Payload Tubes)
Sensors Same as a blk 4 for now
ActiveSonarModel=usn_an_lab
PassiveSonarModel=usn_an_lab
TowedArrayModel=usn_tb_34 ( or usn_tb-29x )
AnechoicCoating=TRUE
RADAR=usn_bps_16B
these are just some examples all Nations have the proper sensors to the best i can "Ascertain" and i will Absolutely be changing stuff as i go ofc
Steel Shark
Hi!
Thank you for the responses. Works fine now. Now if only I can start an approach when the detection level is "10" instead of "110" so I can conduct a proper approach... :)
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