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#1 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
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Hi!
I am using a Los Angeles-class Flight 2 submarine in the Epic Mod V2.27 in the 1984 time epoch. The unit description says it has a TB-23 towed array passive sonar (hydrophone), but it doesn't appear to be working: The "LF" value is always "0", even in deep water at low speed, and the graphic display does not show the towed array being deployed. Am I supposed to order the array deployed/stowed? If so, what commands should I use? Thanks!
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"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 |
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#2 |
Watch Officer
![]() Join Date: Jan 2004
Location: Periscope Depth
Posts: 341
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Backspace deploys and retracts the towed array
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#3 |
XO
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Epic Mod 2.27 Default New hotkeys:
BACKSPACE - Towed Array DELETE - anti-missile Chaff ENTER - open fire from art. guns SHIFT+ENTER - open fire from RBU SHIFT+Mouse1 - set a marker on the map SHIFT+Mouse3 - delete markers on the map you can change em ofc while im hear & you have all ready brought this topic up ill give some infomation on my Towed array & Sensors WIP on my mod Epic W@ters As those in the Navy the Early Navy will know Towed arrays aint buy any means a new thing so like : Surface Warships had (TACTASS) "Tactical Towed Array Sonar System" & Submarines Had (STASS) "Submarine Towed Array Sonar System" My WIP on my mod is Currently focusing on 5 main upgrade features 1.) Clip on Arrays so : Surface Warships Clip On Arrays : SQR-18 & SQR-19 "For now" Submarines Clip On Arrays : BQR-23 & BQR-25 "For Now" Note Clip on Arrays : "WIP" these act like a all ways deployed Second array thats spawned on a new Array Vessel Position in game and if damaged they disappear so all ways active until destroyed but like all arrays speed degrades their usefulness & can damage or even destroy em 2.) Surface Towed Arrays (Retractable) Active only SQS-35 IVDS "Independent Variable Depth Sonar" "for now" 3.) Submarine Towed Arrays (Retractable) so normal Arrays like TB-12 & TB-16 ect 4.) Duel Internal Retractable Arrays so Ohio ect so : TB-16A two of then later on Tb-16A & Tb-16B 5.) More Arrays this ones the easiest and is all ready completed i just added more Towed arrays so ect : USN Examples : usn_bqh_5 (barbel class only) usn_bqr_23 (archerfish - longhull sturgeons) usn_bqr_25 (skipjack) usn_an_bqr_15 (ohio and Lafayette-class SSBN,S) usn_tb_12 (los_angeles first boats) usn_tb_16 (fat line legacy array) usn_tb_16_a (fat line legacy array) usn_tb_16_b (fat line legacy array) usn_tb_34 usn_tb_23 usn_tb_29 usn_tb_29a usn_tb_29x usn_tb_33 (fiber optic - limited production) (better speed less noise) Gives you some idear ive all so re worked the noise to speed ratio & values as well as frequency's of all Sonars & Towed Sonars also ive added extra values if they have extra sensors so Flank arrays ect then lastly type so : Conformal / Spherical / Cylindrical Ect. then i looked at area of all systems for 360 realistic area of coverage and adjusted their bind spots accordingly ect : SonarModel=usn_an_bqq_3 SonarType=ACTIVE/PASSIVE SonarFrequencies=L,M SonarActiveSensitivity=30 SonarPassiveSensitivity=38 SonarBaffle=150 SonarNoisePerKnot=1 SonarOutput=210 all sonars of every thing in the game was balanced for era / nation and quality EVEN Sonar buoys and dipping sonar ofc this TOOK ages i also made a spred sheet to keep better track "AS in any submarine or navy game THE SENSORS make or break the game play wise" Examples of my sensors would be : usn_ssn_774_Virginia_Blk1 ActiveSonarModel=usn_an_bqq_10_F PassiveSonarModel=usn_an_bqq_10_F TowedArrayModel=usn_tb_29 AnechoicCoating=TRUE RADAR=usn_bps_16 usn_ssn_778_New_Hampshire_Blk2 ActiveSonarModel=usn_an_bqq_10_F PassiveSonarModel=usn_an_bqq_10_F TowedArrayModel=usn_tb_33 AnechoicCoating=TRUE RADAR=usn_bps_16 usn_ssn_784_North_Dakota_Blk3 NOTE : Vpt (Virginia Payload Tubes) "Introduced" & noise reduction technology from Ohio-class SSBNs ActiveSonarModel=usn_an_lab PassiveSonarModel=usn_an_lab TowedArrayModel=usn_tb_33 AnechoicCoating=TRUE RADAR=usn_bps_16B usn_ssn_790_ South_Dakota_Blk3 NOTE : Hybrid Multi material Rotor & Reconfigured Bow ActiveSonarModel=usn_an_lab PassiveSonarModel=usn_an_lab TowedArrayModel=usn_tb_33 AnechoicCoating=TRUE RADAR=usn_bps_16B usn_ssn_792_Vermont_Blk4 ActiveSonarModel=usn_an_lab PassiveSonarModel=usn_an_lab TowedArrayModel=usn_tb_34 ( or usn_tb-29x ) AnechoicCoating=TRUE RADAR=usn_bps_16B usn_ssn/ssgn_802 Oklahoma_Blk5 NOTE : Extra Vpt (Virginia Payload Tubes) Sensors Same as a blk 4 for now ActiveSonarModel=usn_an_lab PassiveSonarModel=usn_an_lab TowedArrayModel=usn_tb_34 ( or usn_tb-29x ) AnechoicCoating=TRUE RADAR=usn_bps_16B these are just some examples all Nations have the proper sensors to the best i can "Ascertain" and i will Absolutely be changing stuff as i go ofc Steel Shark
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"History is Written by the Victors." Last edited by steel shark; 01-22-21 at 11:34 AM. |
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#4 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
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Hi!
Thank you for the responses. Works fine now. Now if only I can start an approach when the detection level is "10" instead of "110" so I can conduct a proper approach... ![]()
__________________
"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 |
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