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Los Angeles-class towed array in Epic Mod v.2.27
Hi!
I am using a Los Angeles-class Flight 2 submarine in the Epic Mod V2.27 in the 1984 time epoch. The unit description says it has a TB-23 towed array passive sonar (hydrophone), but it doesn't appear to be working: The "LF" value is always "0", even in deep water at low speed, and the graphic display does not show the towed array being deployed. Am I supposed to order the array deployed/stowed? If so, what commands should I use? Thanks! |
Backspace deploys and retracts the towed array
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2.27 keys & my Epic W@ters - WIP
Epic Mod 2.27 Default New hotkeys:
BACKSPACE - Towed Array DELETE - anti-missile Chaff ENTER - open fire from art. guns SHIFT+ENTER - open fire from RBU SHIFT+Mouse1 - set a marker on the map SHIFT+Mouse3 - delete markers on the map you can change em ofc while im hear & you have all ready brought this topic up ill give some infomation on my Towed array & Sensors WIP on my mod Epic W@ters As those in the Navy the Early Navy will know Towed arrays aint buy any means a new thing so like : Surface Warships had (TACTASS) "Tactical Towed Array Sonar System" & Submarines Had (STASS) "Submarine Towed Array Sonar System" My WIP on my mod is Currently focusing on 5 main upgrade features 1.) Clip on Arrays so : Surface Warships Clip On Arrays : SQR-18 & SQR-19 "For now" Submarines Clip On Arrays : BQR-23 & BQR-25 "For Now" Note Clip on Arrays : "WIP" these act like a all ways deployed Second array thats spawned on a new Array Vessel Position in game and if damaged they disappear so all ways active until destroyed but like all arrays speed degrades their usefulness & can damage or even destroy em 2.) Surface Towed Arrays (Retractable) Active only SQS-35 IVDS "Independent Variable Depth Sonar" "for now" 3.) Submarine Towed Arrays (Retractable) so normal Arrays like TB-12 & TB-16 ect 4.) Duel Internal Retractable Arrays so Ohio ect so : TB-16A two of then later on Tb-16A & Tb-16B 5.) More Arrays this ones the easiest and is all ready completed i just added more Towed arrays so ect : USN Examples : usn_bqh_5 (barbel class only) usn_bqr_23 (archerfish - longhull sturgeons) usn_bqr_25 (skipjack) usn_an_bqr_15 (ohio and Lafayette-class SSBN,S) usn_tb_12 (los_angeles first boats) usn_tb_16 (fat line legacy array) usn_tb_16_a (fat line legacy array) usn_tb_16_b (fat line legacy array) usn_tb_34 usn_tb_23 usn_tb_29 usn_tb_29a usn_tb_29x usn_tb_33 (fiber optic - limited production) (better speed less noise) Gives you some idear ive all so re worked the noise to speed ratio & values as well as frequency's of all Sonars & Towed Sonars also ive added extra values if they have extra sensors so Flank arrays ect then lastly type so : Conformal / Spherical / Cylindrical Ect. then i looked at area of all systems for 360 realistic area of coverage and adjusted their bind spots accordingly ect : SonarModel=usn_an_bqq_3 SonarType=ACTIVE/PASSIVE SonarFrequencies=L,M SonarActiveSensitivity=30 SonarPassiveSensitivity=38 SonarBaffle=150 SonarNoisePerKnot=1 SonarOutput=210 all sonars of every thing in the game was balanced for era / nation and quality EVEN Sonar buoys and dipping sonar ofc this TOOK ages i also made a spred sheet to keep better track "AS in any submarine or navy game THE SENSORS make or break the game play wise" Examples of my sensors would be : usn_ssn_774_Virginia_Blk1 ActiveSonarModel=usn_an_bqq_10_F PassiveSonarModel=usn_an_bqq_10_F TowedArrayModel=usn_tb_29 AnechoicCoating=TRUE RADAR=usn_bps_16 usn_ssn_778_New_Hampshire_Blk2 ActiveSonarModel=usn_an_bqq_10_F PassiveSonarModel=usn_an_bqq_10_F TowedArrayModel=usn_tb_33 AnechoicCoating=TRUE RADAR=usn_bps_16 usn_ssn_784_North_Dakota_Blk3 NOTE : Vpt (Virginia Payload Tubes) "Introduced" & noise reduction technology from Ohio-class SSBNs ActiveSonarModel=usn_an_lab PassiveSonarModel=usn_an_lab TowedArrayModel=usn_tb_33 AnechoicCoating=TRUE RADAR=usn_bps_16B usn_ssn_790_ South_Dakota_Blk3 NOTE : Hybrid Multi material Rotor & Reconfigured Bow ActiveSonarModel=usn_an_lab PassiveSonarModel=usn_an_lab TowedArrayModel=usn_tb_33 AnechoicCoating=TRUE RADAR=usn_bps_16B usn_ssn_792_Vermont_Blk4 ActiveSonarModel=usn_an_lab PassiveSonarModel=usn_an_lab TowedArrayModel=usn_tb_34 ( or usn_tb-29x ) AnechoicCoating=TRUE RADAR=usn_bps_16B usn_ssn/ssgn_802 Oklahoma_Blk5 NOTE : Extra Vpt (Virginia Payload Tubes) Sensors Same as a blk 4 for now ActiveSonarModel=usn_an_lab PassiveSonarModel=usn_an_lab TowedArrayModel=usn_tb_34 ( or usn_tb-29x ) AnechoicCoating=TRUE RADAR=usn_bps_16B these are just some examples all Nations have the proper sensors to the best i can "Ascertain" and i will Absolutely be changing stuff as i go ofc Steel Shark |
Hi!
Thank you for the responses. Works fine now. Now if only I can start an approach when the detection level is "10" instead of "110" so I can conduct a proper approach... :) |
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