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View Full Version : [REL] Improved Crew Voices


PL_Harpoon
07-05-17, 08:14 AM
I like the addition of crew voices to the game bu something felt a bit off about them. So I decided to play with them a bit.

Sonar and Torpedoes have stations outside of command room so I applied filters to them so they would sound like they're relayed through some sort of telephone.
With the rest I've added a little reverb so that they sound like they're spoken in a closed room and not directly to the microphone.

I've also sped up most of them to give them more navy-like fashion. This especially applies to helm station. Don't worry though, the pitch wasn't affected.

Here's a video of a short engagement to show how they sound:
https://youtu.be/YZtPKUnNaXw

Here's the file:
http://www.subsim.com/radioroom/downloads.php?do=file&id=5259

Installation:

1. Unpack it in the Steam\steamapps\common\Cold Waters\ColdWaters_Data\StreamingAssets folder

2. Go to \StreamingAssets\default\ or\StreamingAssets\override\ then open hud\default.txt and change LogVoiceVolume=0 to desired volume - for me a value of 0.6 works best.

This last step is so that the voices can be compatible with any hud mod.

Obviously, mod only works in Cold Waters 1.05.

Cheers

Delgard
07-05-17, 08:34 AM
As a former Commander, I know directness and a sense of firmness is prevalent. In combat, a bit of emotion seems to creep in due to the tension, especially among the younger.

When first starting a mission, I would like to hear a confident voice say, "XO, I have the CON" with a reply of, "Captain has the CON".

Just a good step towards immersion.

On other thoughts, when going to flank speed, Scotty would say, "CAPn, I'm getting all she got!". (haha)

caine007
07-06-17, 01:33 AM
The current tube reloaded voice scares the bejeezes out of me every game.

It always plays out of the blue because I forgot I pressed reload 20 seconds ago or whatever and it's really freaking loud.