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View Full Version : Cold Waters retro UI released


MekStark
06-27-17, 11:10 AM
as the title says, if you want bit different, heavier feel to ingame UI grab it here:

http://www.subsim.com/radioroom/downloads.php?do=file&id=5256

this modification changes the appearance of ingame panels, icons, supplies new periscope graphics (both monocular and binocular) new plotting-table styled TACMAP and some other minor things like colours of ingame text on some panels, position of icons, bearing indicator, zoom scale readouts etc

tested in 1.04b

some screens:

http://www.subsim.com/radioroom/picture.php?albumid=1110&pictureid=9488

http://www.subsim.com/radioroom/picture.php?albumid=1110&pictureid=9489

http://www.subsim.com/radioroom/picture.php?albumid=1110&pictureid=9490

http://www.subsim.com/radioroom/picture.php?albumid=1110&pictureid=9491

have fun!

Onkel Neal
06-27-17, 11:27 AM
This is great! The stock UI is very good, but it is fun to have choices and change things up.

Long live Cold Waters!

FPSchazly
06-27-17, 11:57 AM
This is very nice! :D

max-peck
06-27-17, 02:10 PM
Very nice work :up:

MekStark
06-27-17, 03:39 PM
one of things I would very much like would be different panels for different subs, but that at the moment isn't possible AFAIK

Berserker
06-27-17, 04:53 PM
I would like to see the environment tab that shows depth to floor and thermal layers so all you have to do is left click on a depth and your sub dives to that depth..:D..I am tired of kissing the floor..:mad:

Killerfish Games
06-27-17, 08:44 PM
one of things I would very much like would be different panels for different subs, but that at the moment isn't possible AFAIK

Yes it is. Each sub references its own HUD as specified in the
default/vessels/vessel.txt file:
PlayerHUD=hud/default

You can make multiple HUDs and they should swap out depending on the sub being played at run time.

Topo65
06-27-17, 09:38 PM
Fantastic! :up:

But my resolution is 1366 x 768 and missing data on my screen. :wah:

MekStark
06-28-17, 07:31 AM
which tabs or panels are missing? Could you post screenshot?

Jace11
06-28-17, 08:14 AM
Its a scaling issue. I'm running it at 1600x1200, I've fixed some bits myself, but the problem with different screen resolutions will require a different default.txt for each I think.

For example:

UpperRightPeriscopeZoomReadoutPos=-790,-1018

Works well for me at my res, but the one in the mod makes the "mag scale" way off to the left.

Topo65
06-28-17, 08:20 AM
I'm at work right now. But the panels look perfect. What is missing is some data such as the scale of bearings in the top of periscope view and the level zoom of the tactical map. I will post a screenshot when I back home.

MekStark
06-28-17, 10:00 AM
Its a scaling issue. I'm running it at 1600x1200, I've fixed some bits myself, but the problem with different screen resolutions will require a different default.txt for each I think.

For example:

UpperRightPeriscopeZoomReadoutPos=-790,-1018

Works well for me at my res, but the one in the mod makes the "mag scale" way off to the left.

that's what I was affraid, that this might heavily depend on custom resolutions, hence why it is kept in top right corner in stock UI layout

Topo65
06-28-17, 01:03 PM
http://i65.tinypic.com/23rv9fl.jpg

http://i65.tinypic.com/2yl45qs.jpg

Can you tell me what numbers to change in default.txt?

MekStark
06-29-17, 08:19 AM
open your override/hud/default.txt

and near the bottom of the file adjust line below "//ICONS PLACEMENT":

//ICONS PLACEMENT
UpperRightStatusIcons=-520,-1044

to
UpperRightStatusIcons=0,-3

now the icons should be in original unmodded position

as for the zoom on the tacmap, try reverting those to default values:
from:
UpperRightTacMapZoomReadoutPos=-1544,-868
change to
UpperRightTacMapZoomReadoutPos=0,-45

if you'd like to have the tacmap zoom in the new position try adjusting this line

again, the mod was developed with 1920x1080 in mind so sadly some things might be off on other resolutions.

hope this helps

Daldryk
06-29-17, 11:00 AM
Really good, congratulations ! Just a small remark regarding the small 2D card where one sees the data, I would remove the horizontal bars.

:yeah:

Topo65
06-29-17, 02:03 PM
UpperRightTacMapZoomReadoutPos=-1544,-868
change to
UpperRightTacMapZoomReadoutPos=0,-45



Thanks! Now I fixed! :Kaleun_Cheers:

MekStark
07-01-17, 11:38 AM
here is very quick fix for 1.05 beta, replace the override\hud\default.txt with the attached one (backup the original somewhere just to be extra safe)

2221

Enigma65
07-01-17, 02:39 PM
Beautiful mod!

Carthaginian
07-01-17, 03:40 PM
A well done mod, man.
Definately picking this one up.

Skyhigh
07-04-17, 03:40 AM
Hi,

LOVE the tactical map - but I find the red letters very difficult to read on my laptop. The Vanilla green letters were better.

nycoroner05
07-04-17, 06:11 AM
I thought that I saw on steam that the devps were going to make a Helm UI similar to that of the SH series as far as speed, nav etc...

Is this correct? If not I am sure our guys could make one just as good if not better.

MekStark
07-05-17, 06:22 AM
Hi,

LOVE the tactical map - but I find the red letters very difficult to read on my laptop. The Vanilla green letters were better.

Skyhigh

you'll notice at the top of the default.txt I left commented out the stock values for text colours among other values, so to use green ones replace lines that reads:

PlayerDataColor1=200,0,0,255
PlayerDataColor2=255,0,0,255

replace with:

PlayerDataColor1=65,173,77,255
PlayerDataColor2=111,255,144,255

then find

SignatureTextColor1=200,0,0,255
SignatureTextColor2=255,0,0,255
SignatureIconColor=200,0,0,255

and replace with:

SignatureTextColor1=65,173,77,255
SignatureTextColor2=151,255,144,255
SignatureIconColor=65,173,77,255

that should give you back the stock green colour scheme

@nycoroner05
depends how the new helms UI is made, you can't make something that isn't programmed in in the first place

Delgard
07-05-17, 07:14 AM
I just ran a mission last night with 1.05 and the text/events noticed above the r-hand box are similar in color to the ocean background. Anyone find a spot to change that color?

Antibak
07-11-17, 09:52 PM
Thank you for this great MOD! Just an FYI, I can modify other panel text colors with your mod files loaded, but for some reason altering the color codes within the damage control panel section within the default.text file yields no changes to the damage control panel while in game? Something must be wrong??? Thanks again for the great work here!

Aktungbby
07-11-17, 10:59 PM
Antibak!:Kaleun_Salute:

Sean C
07-12-17, 01:31 AM
Just downloaded & installed this. Nice work! I like it.

Thanks!

LeopardDriver
08-21-17, 09:35 AM
Updates in sight for patch 1.07b? Some stations (weapons station) don`t fit anymore. Would be awesome.

NeonsStyle
09-09-17, 12:58 PM
I have a problem with this mod. All the icons on the top of the left panel
are white, and the Q and Z keys to adjust engine speed do not work. Also the active sonar is also white.

This makes it so you have to guess on the position of a command, and end up accidently blowing ballast or dropping noise makers.

So I found the fix and it doesn't work. This is the problem with the fix.

The fix is remove the // from the line UpperRightStatusIcons=0,-3 in the default.txt file

You say it's for when you set HUD scaling other than 1 and resolutions other than 1920 x 1080, mine is 1920 x 1080 and is set to 1.0
If I apply the fix you have in your readme, then when you join a mission, and you usually get the option to Close to, or Battlestations etc
does not show up at all. The game is effectively dead. You cannot progress further, the click spots for those places are missing, and
the only way out is to end task.

Is there a fix for this?

lordauriel
09-29-17, 05:21 AM
Any chance we get this for 1.08?
:yeah:

jimbo39
09-29-17, 06:50 AM
A 1.08 version would be AWESOME!

FurphyForum
09-12-18, 06:20 AM
Looks like MekStark's done a runner, shame:Kaleun_Binocular:

commander marvs
01-03-19, 05:22 PM
hi all just started playing cold water love the look and feel of it use to play sh3 and make mods and camo for the subs. And i came across this little jem so iv started to up date the the layer that's if MekStark doesn't mine...?
I started by sorting out the weapon control panel
http://wild-hosting.co.uk/owncloud/coldwater%20mods.jpg

if you like how its looking plz say so.
one thing i would like to know how did you edit the core zoom placing what file was it

Aktungbby
01-04-19, 01:45 AM
commander Marv's!:Kaleun_Salute:

CDR DPH
01-04-19, 08:33 AM
It's difficult to see much difference from a photo. When it's ready, upload the work you have done and some of us will install it and let you know.

FurphyForum
01-07-19, 10:00 PM
Please do as I would like to see your work in-game.

Treetop64
08-03-20, 06:50 PM
I'm guessing this mod is for earlier versions of CW.

Mod is broken on my installation. Vanilla install, 1920x1080 with 1x UI scaling, all as suggested in the readme. But still have a broken and useless weapon panel and missing icons with a lot of large white spaces where UI detail and icons/buttons should be.

What does show properly, however, looks amazing. Fantastic look and feel.

It's just too bad I can't actually use this mod. Looks great.

Thanks.