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Overkill
06-20-17, 04:10 PM
Any mods in the works that'll include the Seawolf and Akula's? Kind'a like RSR's campaign that began in '92 (I think it was '92:hmmm:).

slimshady153
06-20-17, 04:50 PM
I heard that as of now no modders can put in their own 3D models and ships into the game. We have to wait and see for that DLC.

DetCord
06-20-17, 10:38 PM
Any mods in the works that'll include the Seawolf and Akula's? Kind'a like RSR's campaign that began in '92 (I think it was '92:hmmm:).

The engine components are closed. They can't be accessed. Well, I guess they could if you decompiled them in Unity. But no, KFG will not allow this. So that means no new models or textures.

I have to say this is kind of a shame. I mean the games that allow in-depth modding always fare better with regards to sales than those that don't, probably more so for a very niche title like this. Hey, maybe they'll change their tune down the road?

Aktungbby
06-22-17, 12:49 PM
slimshady153!:Kaleun_Salute:

captinjoehenry
06-22-17, 01:09 PM
So considering we can't get 3D models in game can someone make the required text files to represent the Seawolf and the Akula and then just use a 3D model already in game?

Wiz33
06-23-17, 10:22 AM
We have to leave the Dev some room to earn money on DLCs ;-P

Shadow
06-29-17, 09:10 PM
The engine components are closed. They can't be accessed. Well, I guess they could if you decompiled them in Unity. But no, KFG will not allow this. So that means no new models or textures.

I have to say this is kind of a shame. I mean the games that allow in-depth modding always fare better with regards to sales than those that don't, probably more so for a very niche title like this. Hey, maybe they'll change their tune down the road?
Damn, I was hoping to edit a texture here and there. They should allow that much, at least, shouldn't they? It doesn't really threaten potential DLC plans. :-?

Carthaginian
06-29-17, 11:16 PM
Damn, I was hoping to edit a texture here and there. They should allow that much, at least, shouldn't they? It doesn't really threaten potential DLC plans. :-?

Well, considering that the 1996 campaign in RSR would be the 'best' campaign for the Sovs, and considering that the things that made it unique (Seawolf for the US, technological parity via the Akula for the Sovs) is precisely what you suggest adding... yes, I'd say it could trim their margins a bit. ;)
I personally am just happy we can stat mod existing boats till then. It gives us a reason to buy, but lets us scratch the itch till then.

LeopardDriver
06-30-17, 01:45 AM
Any mods in the works that'll include the Seawolf and Akula's? Kind'a like RSR's campaign that began in '92 (I think it was '92:hmmm:).

Here is my Seawolf: http://www.subsim.com/radioroom/showpost.php?p=2495618&postcount=4

At this moment I cannot upload mods, I think.

Shadow
06-30-17, 06:03 AM
Well, considering that the 1996 campaign in RSR would be the 'best' campaign for the Sovs, and considering that the things that made it unique (Seawolf for the US, technological parity via the Akula for the Sovs) is precisely what you suggest adding... yes, I'd say it could trim their margins a bit. ;)
I personally am just happy we can stat mod existing boats till then. It gives us a reason to buy, but lets us scratch the itch till then.
But I was talking about textures, "skins". Most new subs, like the Seawolf or the Akula, British boats or European diesels, would require a new 3D model as well. I'm fine with those being locked away.

ikalugin
06-30-17, 07:03 AM
For 1996 campaighn do we assume that Soviets kept the rates of production?

Then if we go by submarines that were layed down in the relevant time period and use historical (for those that were completed) and estimated (for those that were not, based on Soviet construction times) basis then we can expect in terms of non strategic nuclear subs:
- ~21 Akula series (7 Akula, 5 Improved Akula, 1 Akula-II, 8 Akula-III)
- 6 Sierra series (2 Sierra-I, 2 Sierra-II, 2 Sierra-III)
- ~16 Oscar series (2 Oscar-Is, 14 Oscar-II, 0-3 Oscar-III)
And possibly:
- first Yasen
- additional Victor-IVs
p.s. Akula class break down differs source to source.
p.p.s. historically in terms of 2nd gen subs 6 Charlies-IIs, 7 Victor-IIs, 22 Victor-IIIs, 5 Victor-IVs could be viewed as usable subs.

Carthaginian
06-30-17, 07:53 AM
For 1996 campaighn do we assume that Soviets kept the rates of production?

Then if we go by submarines that were layed down in the relevant time period and use historical (for those that were completed) and estimated (for those that were not, based on Soviet construction times) basis then we can expect in terms of non strategic nuclear subs:
- ~21 Akula series (7 Akula, 5 Improved Akula, 1 Akula-II, 8 Akula-III)
- 6 Sierra series (2 Sierra-I, 2 Sierra-II, 2 Sierra-III)
- ~16 Oscar series (2 Oscar-Is, 14 Oscar-II, 0-3 Oscar-III)
And possibly:
- first Yasen
- additional Victor-IVs
p.s. Akula class break down differs source to source.
p.p.s. historically in terms of 2nd gen subs 6 Charlies-IIs, 7 Victor-IIs, 22 Victor-IIIs, 5 Victor-IVs could be viewed as usable subs.

God, I hope so.
It'll also mean 10 Slavas, another Kirov, the Oryel-class CVN, and probably several more Udaloy IIs.

cookiemonste
07-01-17, 05:12 AM
Is the Victor IV made up? I never read anything about a IV.

Doctor Haider
07-03-17, 08:39 AM
For 1996 campaighn do we assume that Soviets kept the rates of production?

Then if we go by submarines that were layed down in the relevant time period and use historical (for those that were completed) and estimated (for those that were not, based on Soviet construction times) basis then we can expect in terms of non strategic nuclear subs:
- ~21 Akula series (7 Akula, 5 Improved Akula, 1 Akula-II, 8 Akula-III)
- 6 Sierra series (2 Sierra-I, 2 Sierra-II, 2 Sierra-III)
- ~16 Oscar series (2 Oscar-Is, 14 Oscar-II, 0-3 Oscar-III)
And possibly:
- first Yasen
- additional Victor-IVs
p.s. Akula class break down differs source to source.
p.p.s. historically in terms of 2nd gen subs 6 Charlies-IIs, 7 Victor-IIs, 22 Victor-IIIs, 5 Victor-IVs could be viewed as usable subs.

20 Akulas were really laid in(not all completed), 1 more prepared to be laid in, around 24 planned to build.

Good match for the Sierras: only one builder and titanium hull construction, cannot be built in great numbers.

Actually 16 Oscars were laid in (not all completed), and 3 more prepared to be laid in. Original plans were to built 24 units.

1 Yasen up to the 1996 is ok too.

As for the Victors, there were not any plans to build them after the last hull entered service in 1992. And it had sense since the initial design had its roots in late 60's and more modern and capable designs were on the march already.

But I've add some Yankee and Delta SSGN conversions in the range of dozen subs equipped the SS-N-21 Sampson Tomahawk equivalent in VLS.

Doctor Haider
07-03-17, 08:51 AM
God, I hope so.
It'll also mean 10 Slavas, another Kirov, the Oryel-class CVN, and probably several more Udaloy IIs.

Only 2 additional improved Slavas after the 4th original Slava (not completed and ceded to Ukraine) were planned at all.

Two hybrid nuclear-gas turbine project 11990 "Anchar" large destroyer/cruisers were planned as the escort for the first Ulyanovsk class CVN.
http://alternathistory.com/files/users/user349/%2001.jpg

Oryel is actually the abandoned mid 70-s 1160 project. The real soviet CVN was the project 11437 Ulyanovsk. One was planned to be bult up to the end of 1995 and one more (slightly improved) afterwards with 8 carriers (4 Kievs, 2 Tbilisi and 2 Ulyanovsk) in commision up to the 2000, not counting the Moskva class CVH.

Originally was planned to buld more Udaloys-II, atl least six. And about the same number of improved Sovremenny (actually built for China in reality). It was projected to built the gas-turbine VLS-armed multipurpose destroyer of the 11560 project afterwards to gradually replace the destroyers older than Sovremenny/Udaloy, but more likely after 1996 still.

http://img-fotki.yandex.ru/get/9256/5684310.0/0_ce823_3f95e003_orig

Also the fifth Kirov-class CGN was taken into consideration in late 80-s but was abandoned in favor of nuclear carriers.

Doctor Haider
07-03-17, 09:07 AM
Is the Victor IV made up? I never read anything about a IV.

I presume that the "Victor-IV" are the last Victor-III subs originally designated as project 671RTMK and updated to use the SS-N-21 Sampson cruise missiles from their torpedo tubes. But I never seen the "Victor-IV" designation for them in the related literature.

Kapitan
07-03-17, 11:30 AM
Is the Victor IV made up? I never read anything about a IV.

These boats are very heavily modified victor III 4 are still currently active they are the equivalent to the early project 971 boats and thus still in use

cookiemonste
07-03-17, 05:16 PM
Thanks for the info.

LTJGBeam
07-04-17, 10:03 AM
For those interested, I have created a 2004 Campaign and uploaded it to the DOWNLOAD GAME MODS area. I created LA Flt II, LA Flt III, and Seawolf Classes for the Campaign.

I also used Smokeykane's Quick and Dirty 688(i) technique and my own custom Damage Control Tabs to create the LA Flt III and Seawolf models with the sailplanes removed and bowplanes added.

Seawolf:
http://www.subsim.com/radioroom/picture.php?albumid=1115&pictureid=9497

Seawolf only has six tubes because although I can code for 8 tubes, and they display properly, Tubes 7 & 8 will not fire. It appears to be a portion of the internal files controls the max tubes, and since Skipjack only has 6 Tubes that is the max the game currently supports.

LA Flt III
http://www.subsim.com/radioroom/picture.php?albumid=1115&pictureid=9498

denis_469
07-04-17, 03:36 PM
If you fantasied about not biulding - so after ended building 949A subs, so then start building subs project 881 (Mercuriy). Picture like modern 955 (Borey) submarine, but fore part like modern 885 submarine with 10 650mm torpedo tubes and 16 324mm torpedo tubes for antitorpedo torpedoes. Total 30 modern 650mm torpedoes and 32 antitorpedo torpedoes. And 24 new heavy anti-ship missiles "Bolyd" with speed mach 4.
Now our subs 955 is development from 881 with ballistic missiles instead antiship missiles and other torpedo armament. 885 subs like development from 881 with small anti-ship missiles "Onix" instead heavy anti-ship missiles "Bolyd".

881 project picture: http://infreactor.org/15402--merkurij-atomnyj-ubijca-amerikanskih-avianoscev

LTJGBeam
07-04-17, 09:32 PM
Adding the more modern Russian Subs is planned for the MOD, but there currently limits on the number of Torpedo Tubes. 6 seems to be the current max. I can add more than 6, and get them to display, but anything over 6 will not fire in game. Which is why the Seawolf only has 6 tubes instead of 8 in the MOD. Still experimenting with that to see if I can figure out a way to make it work.

The MOD does add the AKULA (Project 971 Shchuka-B) and SIERRA II (Project 945 Barrakuda) to the Russian Subs, to make it a harder match for the US Player.

Carthaginian
07-04-17, 11:41 PM
6 tube max glitch is being fixed next patch. I'm waiting on it to fix my 1950's boats.