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  1. past mods (1 replies)
  2. Make enemy easier? Any way in Campaign? (0 replies)
  3. I am new to Cold Waters (2 replies)
  4. [TEC] Circle Range Marks Alignment in DotMod (1 replies)
  5. All Mods (4 replies)
  6. UK Crew Voices (6 replies)
  7. Polish TMOD (1 replies)
  8. Which HUD file for Los Angeles class? (1 replies)
  9. Permission to create an addon for Dotmod? (2 replies)
  10. Models? (2 replies)
  11. DMC - Dot Mod Custom 0.4a-2 RELEASE (0 replies)
  12. DotMod Custom Ver 0.4 (3 replies)
  13. Trafalgar (3 replies)
  14. Color me confused (2 replies)
  15. Cold Waters Loading Screen Mod (6 replies)
  16. DotMod Torpedo Weapons Icons (4 replies)
  17. Dot Mod torp impact model request (0 replies)
  18. Anyone interested in making custom models (4 replies)
  19. Modding Signature signal graphic color (0 replies)
  20. Unified CWA & DM Gen 4 Huds (8 replies)
  21. DM Gen 2 Huds & Ui (0 replies)
  22. DoMod Custom Tactical Mod (2 replies)
  23. Can't find it anywhere (5 replies)
  24. [REL] CW~Enh-FTL-1 (Release) (2 replies)
  25. [WIP] CW~Enh~FTL-1 (1 replies)
  26. [REL] Akula HUD-Campaign-VoiceAttackPack (6 replies)
  27. Akula HUD-Campaign-VoiceAttackPack (7 replies)
  28. [WIP] DMC Pack Versions (4 replies)
  29. [WIP] How its Going To be (0 replies)
  30. [REL] Two New Releases (3 replies)
  31. [WIP] RUSSIAN English Audio tests (0 replies)
  32. [REL] DMC (ABRV) Ver 1.a + Audio Release (4 replies)
  33. Is there a way to test a campaign mission (1 replies)
  34. DMC (MSO) Ver 1.a (4 replies)
  35. [REL] DMC (AUDIO+) Ver 1.a Release (5 replies)
  36. DMC Ver 1.a (16 replies)
  37. How to add custom player ship (2 replies)
  38. DotMod Open Beta 0.1 (4 replies)
  39. Mod for Cold Waters (2 replies)
  40. WIP -Epic mod + Freeroam + New UI (7 replies)
  41. [WIP] CWA (26 replies)
  42. [REL] Jack33 (1 replies)
  43. [WIP] well this is different i need VOTES (12 replies)
  44. Modding Help Thread (0 replies)
  45. Steel Sharks Modding Guide & information Info (0 replies)
  46. [REL] FIX for Red Storm Rising FREE ROAM V1.15 (1 replies)
  47. Los Angeles-class towed array in Epic Mod v.2.27 (3 replies)
  48. Metric Mod?? (4 replies)
  49. Scale and Time settings (2 replies)
  50. Periscope bearing not right (3 replies)
  51. Epic Mod not working (0 replies)
  52. Playable Subs Mod Difficulty (2 replies)
  53. CW How about seeing the crew lower life boats? (0 replies)
  54. Epic Mod: Coming soon (2 replies)
  55. Torpedoes and false targets (3 replies)
  56. General Alarm mod (2 replies)
  57. Mod decision for Cold Waters (2 replies)
  58. Cold Waters Epic Mod 2.12 (3 replies)
  59. [No Threads Allowed - Post Suspension] Cold Waters Epic Mod 2.12 (347 replies)
  60. Modding Campaign Question - Random replay of intro events (2 replies)
  61. [REL] Playable Whale (10 replies)
  62. How to tweak torp behavior? (9 replies)
  63. [REL] Spanish TMOD (12 replies)
  64. Akulas have 14 tubes (15 replies)
  65. Number of mods loaded (1 replies)
  66. Is it possible to move torpedo interface (0 replies)
  67. How to make torpedoes to guide at "noisemakers" (7 replies)
  68. World map mod and im tearing my hair out. (8 replies)
  69. Surface unit mod? (1 replies)
  70. Voyage to the Bottom of the Sea sub mod (0 replies)
  71. Question about sensors.txt file (9 replies)
  72. New Playable Subs & More MOD (9 replies)
  73. 1986 North Atlantic Campaign mod? (2 replies)
  74. SSGN conversion for Delta III & Yankee SSBN (2 replies)
  75. Ok, so I copied it over... (4 replies)
  76. Any mod that gives accurate deep water depths? (7 replies)
  77. Not Sure If This is Worthy of Mention (0 replies)
  78. [REL] Wirebreak Mod (assembly code modding) (40 replies)
  79. Questions about Playable Subs mod and modding in general (15 replies)
  80. Tiny mod: reload indicator (3 replies)
  81. MK50 torp/Sea Lance (0 replies)
  82. Self-Inflicted Editing Wound (4 replies)
  83. Help requested: Can I apply CW Mods if I used GOG not Steam? (2 replies)
  84. Vessel config file help - what is TubeConfig for? (2 replies)
  85. Sea Waypoint Coordinates - What is the Third Number For? (1 replies)
  86. [WIP] How to add torpedo tubes to a sub? (1 replies)
  87. Conflicting orders/assignments (0 replies)
  88. Missing Seahawk, Sea King, Lynx (4 replies)
  89. Idly modding. (4 replies)
  90. [WIP] HOw to do install SH3 commander (3 replies)
  91. What Mods are still relevant please? (1 replies)
  92. Poseidon (Status-6) torpedo video (0 replies)
  93. Is anyone aware of file folder structure differences between STEAM and GOG versions? (1 replies)
  94. My Vessel Has No wake?! (1 replies)
  95. Submarine mines, if need (0 replies)
  96. Playing with changing own sub characteristics (2 replies)
  97. [WIP] Torpedo Launch (3 replies)
  98. North Atlantic 2000 (21 replies)
  99. [REL] New Playable Subs & More Mod (26 replies)
  100. Tube jam settings? (0 replies)
  101. Soviet campaign dosen't work (5 replies)
  102. Cold Waterīs Mapīs Pacific (1 replies)
  103. [WIP] Cold waters Harder difficulty mod (2 replies)
  104. No AI evasion against Sea Lance Torpedo (4 replies)
  105. Sonar Sound Mod (0 replies)
  106. Adding torpedoes (2 replies)
  107. Multiple installs? (3 replies)
  108. Sea Quest sub request. (2 replies)
  109. Royal Navy ORBAT (1 replies)
  110. Audio Mod - Seawolf EY circuit (7 replies)
  111. Suggested mods for new player please. (3 replies)
  112. Ship Helicopters (6 replies)
  113. [REQ]Sub Interiors? (20 replies)
  114. Depth Weapons & Aircraft Clarification (0 replies)
  115. trying to mod for the first time in this game (2 replies)
  116. Yasen Class Sub makable? (1 replies)
  117. New Cold Waters update. (2 replies)
  118. The New Playable Subs & More Mod freezing (4 replies)
  119. Playable Sub Mod (1 replies)
  120. Insertion & Land Strike mission: Coordinates please! (0 replies)
  121. The 'MissionTypes' trigger in campaign_data file (2 replies)
  122. Dammit killerfish (3 replies)
  123. cold ewaters (4 replies)
  124. Russian Campaign graphics bugger (6 replies)
  125. Resizing panels in HUD (8 replies)
  126. Increase random spawns (1 replies)
  127. [WIP] Cold waters Harder difficulty mod (10 replies)
  128. Longer Sinking time and debris (0 replies)
  129. [WIP] 1962 Campaign (7 replies)
  130. Passive acquisition range? (1 replies)
  131. Underwater Geography (4 replies)
  132. Location of tube jam parameters? (0 replies)
  133. Sonarfrequencies? (1 replies)
  134. Starting loadout (3 replies)
  135. Tactical Map Disply (0 replies)
  136. Awards in CW (4 replies)
  137. triple screen mod for Cold waters (3 replies)
  138. Helm, Depth, and Sensor Menu Issues with Soviet Campaign Mod (3 replies)
  139. Compass rose and range rings for 2d map (4 replies)
  140. Increase enemy ships (3 replies)
  141. Submarine models in vanilla/moded cold waters (5 replies)
  142. [WIP] KM Moljnir, final tweaks. (0 replies)
  143. Canadian Subs? (2 replies)
  144. Ohio Class ballistic missile submarine (4 replies)
  145. FREE ROAM (1 replies)
  146. How To Mod question: adding new sub (1 replies)
  147. [WIP] Fictional Submarine "Moljnir" (9 replies)
  148. [WIP] Red Storm Rising FREE ROAM mod (28 replies)
  149. (Request) Free Roam Mod (16 replies)
  150. Running all torps of the same period at the same speed. (2 replies)
  151. Understanding the X, Y, and Z (1 replies)
  152. Resizing HUD (0 replies)
  153. Sub Cavitation Parameters? (7 replies)
  154. request:more enemyes in the water (2 replies)
  155. Regarding the Virginia class. (1 replies)
  156. A way of sharing files for multiple mods working together? (9 replies)
  157. Add pumpjet ducts to your ships. (4 replies)
  158. [REL] Another Background For Tactical Map (12 replies)
  159. If you can't add 3D models yet, then why rush the mod out? (31 replies)
  160. pls combine the "2004 campaign" with the "new subs" mod (4 replies)
  161. [WIP] Realism mod (33 replies)
  162. Which Mods are you stacking/combining and having luck with? (0 replies)
  163. Can't add modes to MOSS and Mk 16 (2 replies)
  164. Applying Russian Campaign Mod (1 replies)
  165. Stacking/combining mods in the game. (1 replies)
  166. New Zones (1 replies)
  167. New Enhanced Navigation Map (12 replies)
  168. How do I upload a mod for Cold Waters? (4 replies)
  169. Help creating custom, fictional SSGN (2 replies)
  170. [TEC] Fixing your campaign's TLAM and insertion (4 replies)
  171. [WIP] UK Subs (Part of PRS Mod) (28 replies)
  172. [HELP] A few questions about modding? (0 replies)
  173. [REL] Permit and LA available boats mod (9 replies)
  174. [WIP] All playable ships (1 replies)
  175. We have so many great little community mods here - we should discuss a mod team (2 replies)
  176. [TEC] SUBROC/ Sea Lance? (15 replies)
  177. [WIP] "Omitted American submarines" (46 replies)
  178. [WIP] Russian accent crew voice mod (19 replies)
  179. [REL] Shadow's Mods (8 replies)
  180. [REL] Improved Crew Voices (2 replies)
  181. Has anyone encountered the Flying Sub in their MODS? (9 replies)
  182. [WIP] NORTH ATLANTIC 2004 Campaign (136 replies)
  183. [WIP] Improved Crew Voices Mod (14 replies)
  184. [WIP] Soviet Campaign (North Atlantic 1984) (84 replies)
  185. Surface transparency? (3 replies)
  186. Forum wide discussion about compiling mods into a bumper pack (0 replies)
  187. Cold Waters retro UI released (35 replies)
  188. [REL] Custom Missions (12 replies)
  189. surface to air (40 replies)
  190. Other Weapons Mod (15 replies)
  191. Seawolf Text Files Mod Request (5 replies)
  192. Mission and prefixes (0 replies)
  193. Royal Navy (4 replies)
  194. [TEC] Mission Builder (9 replies)
  195. Realism (2 replies)
  196. Mod trouble (8 replies)
  197. [REL] 1984 Extended Campaign (16 replies)
  198. Seawolf? Akula? (21 replies)
  199. [REL] Campaign Map Waypoints Norweigan Sea (4 replies)
  200. Mods and modders (6 replies)
  201. CW mods for Mac (9 replies)
  202. Installing multiple mods (6 replies)
  203. Stinger Missile Possible? (0 replies)
  204. Adding / Editing 3D Models in Cold Waters (5 replies)
  205. [TEC] Do you have a mod for Cold Waters and you want to host it at Subsim? Here's how! (0 replies)
  206. zyx - Question about your "sim_main.ogg" file (2 replies)
  207. JSGME and Cold Waters (0 replies)
  208. SSBN/SSGN modding? (1 replies)
  209. NATO and Russian Themed Hud mod (18 replies)
  210. Music Folder (6 replies)
  211. SSNX Seattle Class (12 replies)
  212. Man and cargo in Water (0 replies)
  213. [WIP] Riboyster's Surface Units (7 replies)
  214. [REL] RiboysterMOD: Refined Sonar and Countermeasures (7 replies)
  215. [REL] [Scenario] The Bear and Rugged Staff (3 replies)
  216. Sea bottom depth moddable? (6 replies)
  217. [TEC] Modding Cold Waters: Tips, guides, FAQ, How to Upload and Resources (0 replies)
  218. [REL] [Scenario] Tinker, Tailor, Sailor, Spy (0 replies)
  219. [REL] Los Angeles Flt II/III VLS mod (31 replies)
  220. [REL] Playable Russian Subs (633 replies)
  221. Disable Campaign 'Limits' (2 replies)
  222. [Scenario] Gatekeeper (2 replies)
  223. mission editor? (3 replies)
  224. Reduced visibility mod posted (17 replies)
  225. Download for Playable 688(i) Improved Los Angeles class mod (7 replies)
  226. Wanna drive a specific boat of a class? (11 replies)
  227. Is Cold Waters moddable? Yes, yes it is. (28 replies)