View Full Version : Mods Workshop for Cold Waters
- past mods (1 replies)
- Make enemy easier? Any way in Campaign? (0 replies)
- I am new to Cold Waters (2 replies)
- [TEC] Circle Range Marks Alignment in DotMod (1 replies)
- All Mods (4 replies)
- UK Crew Voices (6 replies)
- Polish TMOD (1 replies)
- Which HUD file for Los Angeles class? (1 replies)
- Permission to create an addon for Dotmod? (2 replies)
- Models? (2 replies)
- DMC - Dot Mod Custom 0.4a-2 RELEASE (0 replies)
- DotMod Custom Ver 0.4 (3 replies)
- Trafalgar (3 replies)
- Color me confused (2 replies)
- Cold Waters Loading Screen Mod (6 replies)
- DotMod Torpedo Weapons Icons (4 replies)
- Dot Mod torp impact model request (0 replies)
- Anyone interested in making custom models (4 replies)
- Modding Signature signal graphic color (0 replies)
- Unified CWA & DM Gen 4 Huds (8 replies)
- DM Gen 2 Huds & Ui (0 replies)
- DoMod Custom Tactical Mod (2 replies)
- Can't find it anywhere (5 replies)
- [REL] CW~Enh-FTL-1 (Release) (2 replies)
- [WIP] CW~Enh~FTL-1 (1 replies)
- [REL] Akula HUD-Campaign-VoiceAttackPack (6 replies)
- Akula HUD-Campaign-VoiceAttackPack (7 replies)
- [WIP] DMC Pack Versions (4 replies)
- [WIP] How its Going To be (0 replies)
- [REL] Two New Releases (3 replies)
- [WIP] RUSSIAN English Audio tests (0 replies)
- [REL] DMC (ABRV) Ver 1.a + Audio Release (4 replies)
- Is there a way to test a campaign mission (1 replies)
- DMC (MSO) Ver 1.a (4 replies)
- [REL] DMC (AUDIO+) Ver 1.a Release (5 replies)
- DMC Ver 1.a (16 replies)
- How to add custom player ship (2 replies)
- DotMod Open Beta 0.1 (4 replies)
- Mod for Cold Waters (2 replies)
- WIP -Epic mod + Freeroam + New UI (7 replies)
- [WIP] CWA (26 replies)
- [REL] Jack33 (1 replies)
- [WIP] well this is different i need VOTES (12 replies)
- Modding Help Thread (0 replies)
- Steel Sharks Modding Guide & information Info (0 replies)
- [REL] FIX for Red Storm Rising FREE ROAM V1.15 (1 replies)
- Los Angeles-class towed array in Epic Mod v.2.27 (3 replies)
- Metric Mod?? (4 replies)
- Scale and Time settings (2 replies)
- Periscope bearing not right (3 replies)
- Epic Mod not working (0 replies)
- Playable Subs Mod Difficulty (2 replies)
- CW How about seeing the crew lower life boats? (0 replies)
- Epic Mod: Coming soon (2 replies)
- Torpedoes and false targets (3 replies)
- General Alarm mod (2 replies)
- Mod decision for Cold Waters (2 replies)
- Cold Waters Epic Mod 2.12 (3 replies)
- [No Threads Allowed - Post Suspension] Cold Waters Epic Mod 2.12 (347 replies)
- Modding Campaign Question - Random replay of intro events (2 replies)
- [REL] Playable Whale (10 replies)
- How to tweak torp behavior? (9 replies)
- [REL] Spanish TMOD (12 replies)
- Akulas have 14 tubes (15 replies)
- Number of mods loaded (1 replies)
- Is it possible to move torpedo interface (0 replies)
- How to make torpedoes to guide at "noisemakers" (7 replies)
- World map mod and im tearing my hair out. (8 replies)
- Surface unit mod? (1 replies)
- Voyage to the Bottom of the Sea sub mod (0 replies)
- Question about sensors.txt file (9 replies)
- New Playable Subs & More MOD (9 replies)
- 1986 North Atlantic Campaign mod? (2 replies)
- SSGN conversion for Delta III & Yankee SSBN (2 replies)
- Ok, so I copied it over... (4 replies)
- Any mod that gives accurate deep water depths? (7 replies)
- Not Sure If This is Worthy of Mention (0 replies)
- [REL] Wirebreak Mod (assembly code modding) (40 replies)
- Questions about Playable Subs mod and modding in general (15 replies)
- Tiny mod: reload indicator (3 replies)
- MK50 torp/Sea Lance (0 replies)
- Self-Inflicted Editing Wound (4 replies)
- Help requested: Can I apply CW Mods if I used GOG not Steam? (2 replies)
- Vessel config file help - what is TubeConfig for? (2 replies)
- Sea Waypoint Coordinates - What is the Third Number For? (1 replies)
- [WIP] How to add torpedo tubes to a sub? (1 replies)
- Conflicting orders/assignments (0 replies)
- Missing Seahawk, Sea King, Lynx (4 replies)
- Idly modding. (4 replies)
- [WIP] HOw to do install SH3 commander (3 replies)
- What Mods are still relevant please? (1 replies)
- Poseidon (Status-6) torpedo video (0 replies)
- Is anyone aware of file folder structure differences between STEAM and GOG versions? (1 replies)
- My Vessel Has No wake?! (1 replies)
- Submarine mines, if need (0 replies)
- Playing with changing own sub characteristics (2 replies)
- [WIP] Torpedo Launch (3 replies)
- North Atlantic 2000 (21 replies)
- [REL] New Playable Subs & More Mod (26 replies)
- Tube jam settings? (0 replies)
- Soviet campaign dosen't work (5 replies)
- Cold Waterīs Mapīs Pacific (1 replies)
- [WIP] Cold waters Harder difficulty mod (2 replies)
- No AI evasion against Sea Lance Torpedo (4 replies)
- Sonar Sound Mod (0 replies)
- Adding torpedoes (2 replies)
- Multiple installs? (3 replies)
- Sea Quest sub request. (2 replies)
- Royal Navy ORBAT (1 replies)
- Audio Mod - Seawolf EY circuit (7 replies)
- Suggested mods for new player please. (3 replies)
- Ship Helicopters (6 replies)
- [REQ]Sub Interiors? (20 replies)
- Depth Weapons & Aircraft Clarification (0 replies)
- trying to mod for the first time in this game (2 replies)
- Yasen Class Sub makable? (1 replies)
- New Cold Waters update. (2 replies)
- The New Playable Subs & More Mod freezing (4 replies)
- Playable Sub Mod (1 replies)
- Insertion & Land Strike mission: Coordinates please! (0 replies)
- The 'MissionTypes' trigger in campaign_data file (2 replies)
- Dammit killerfish (3 replies)
- cold ewaters (4 replies)
- Russian Campaign graphics bugger (6 replies)
- Resizing panels in HUD (8 replies)
- Increase random spawns (1 replies)
- [WIP] Cold waters Harder difficulty mod (10 replies)
- Longer Sinking time and debris (0 replies)
- [WIP] 1962 Campaign (7 replies)
- Passive acquisition range? (1 replies)
- Underwater Geography (4 replies)
- Location of tube jam parameters? (0 replies)
- Sonarfrequencies? (1 replies)
- Starting loadout (3 replies)
- Tactical Map Disply (0 replies)
- Awards in CW (4 replies)
- triple screen mod for Cold waters (3 replies)
- Helm, Depth, and Sensor Menu Issues with Soviet Campaign Mod (3 replies)
- Compass rose and range rings for 2d map (4 replies)
- Increase enemy ships (3 replies)
- Submarine models in vanilla/moded cold waters (5 replies)
- [WIP] KM Moljnir, final tweaks. (0 replies)
- Canadian Subs? (2 replies)
- Ohio Class ballistic missile submarine (4 replies)
- FREE ROAM (1 replies)
- How To Mod question: adding new sub (1 replies)
- [WIP] Fictional Submarine "Moljnir" (9 replies)
- [WIP] Red Storm Rising FREE ROAM mod (28 replies)
- (Request) Free Roam Mod (16 replies)
- Running all torps of the same period at the same speed. (2 replies)
- Understanding the X, Y, and Z (1 replies)
- Resizing HUD (0 replies)
- Sub Cavitation Parameters? (7 replies)
- request:more enemyes in the water (2 replies)
- Regarding the Virginia class. (1 replies)
- A way of sharing files for multiple mods working together? (9 replies)
- Add pumpjet ducts to your ships. (4 replies)
- [REL] Another Background For Tactical Map (12 replies)
- If you can't add 3D models yet, then why rush the mod out? (31 replies)
- pls combine the "2004 campaign" with the "new subs" mod (4 replies)
- [WIP] Realism mod (33 replies)
- Which Mods are you stacking/combining and having luck with? (0 replies)
- Can't add modes to MOSS and Mk 16 (2 replies)
- Applying Russian Campaign Mod (1 replies)
- Stacking/combining mods in the game. (1 replies)
- New Zones (1 replies)
- New Enhanced Navigation Map (12 replies)
- How do I upload a mod for Cold Waters? (4 replies)
- Help creating custom, fictional SSGN (2 replies)
- [TEC] Fixing your campaign's TLAM and insertion (4 replies)
- [WIP] UK Subs (Part of PRS Mod) (28 replies)
- [HELP] A few questions about modding? (0 replies)
- [REL] Permit and LA available boats mod (9 replies)
- [WIP] All playable ships (1 replies)
- We have so many great little community mods here - we should discuss a mod team (2 replies)
- [TEC] SUBROC/ Sea Lance? (15 replies)
- [WIP] "Omitted American submarines" (46 replies)
- [WIP] Russian accent crew voice mod (19 replies)
- [REL] Shadow's Mods (8 replies)
- [REL] Improved Crew Voices (2 replies)
- Has anyone encountered the Flying Sub in their MODS? (9 replies)
- [WIP] NORTH ATLANTIC 2004 Campaign (136 replies)
- [WIP] Improved Crew Voices Mod (14 replies)
- [WIP] Soviet Campaign (North Atlantic 1984) (84 replies)
- Surface transparency? (3 replies)
- Forum wide discussion about compiling mods into a bumper pack (0 replies)
- Cold Waters retro UI released (35 replies)
- [REL] Custom Missions (12 replies)
- surface to air (40 replies)
- Other Weapons Mod (15 replies)
- Seawolf Text Files Mod Request (5 replies)
- Mission and prefixes (0 replies)
- Royal Navy (4 replies)
- [TEC] Mission Builder (9 replies)
- Realism (2 replies)
- Mod trouble (8 replies)
- [REL] 1984 Extended Campaign (16 replies)
- Seawolf? Akula? (21 replies)
- [REL] Campaign Map Waypoints Norweigan Sea (4 replies)
- Mods and modders (6 replies)
- CW mods for Mac (9 replies)
- Installing multiple mods (6 replies)
- Stinger Missile Possible? (0 replies)
- Adding / Editing 3D Models in Cold Waters (5 replies)
- [TEC] Do you have a mod for Cold Waters and you want to host it at Subsim? Here's how! (0 replies)
- zyx - Question about your "sim_main.ogg" file (2 replies)
- JSGME and Cold Waters (0 replies)
- SSBN/SSGN modding? (1 replies)
- NATO and Russian Themed Hud mod (18 replies)
- Music Folder (6 replies)
- SSNX Seattle Class (12 replies)
- Man and cargo in Water (0 replies)
- [WIP] Riboyster's Surface Units (7 replies)
- [REL] RiboysterMOD: Refined Sonar and Countermeasures (7 replies)
- [REL] [Scenario] The Bear and Rugged Staff (3 replies)
- Sea bottom depth moddable? (6 replies)
- [TEC] Modding Cold Waters: Tips, guides, FAQ, How to Upload and Resources (0 replies)
- [REL] [Scenario] Tinker, Tailor, Sailor, Spy (0 replies)
- [REL] Los Angeles Flt II/III VLS mod (31 replies)
- [REL] Playable Russian Subs (633 replies)
- Disable Campaign 'Limits' (2 replies)
- [Scenario] Gatekeeper (2 replies)
- mission editor? (3 replies)
- Reduced visibility mod posted (17 replies)
- Download for Playable 688(i) Improved Los Angeles class mod (7 replies)
- Wanna drive a specific boat of a class? (11 replies)
- Is Cold Waters moddable? Yes, yes it is. (28 replies)
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