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View Full Version : [WIP] Red Storm Rising FREE ROAM mod


Skyhigh
08-15-17, 05:27 PM
http://www.subsim.com/radioroom/downloads.php?do=file&id=5283

The year is 1987.
7 Young Octobrists have been murdered in a terrorist attack at the Kremlin.
Evidence points to a West German national.
The Soviet Union is very angry...

And so it begins!
Germany gets invaded. Iceland falls.

You, as a sub commander, have 1 primary mission: rid the map of Soviet naval contacts.
Sink as much as you can, and return to base if you need more torps. Tonnage is almost all that matters.

Almost? Yes. Almost, because if you have enough tonnage, then you have to launch a SEAL team. This SEAL team will discover key targets to take down Soviet leadership and initiate a coup.
So once the Soviet Navy is sufficiently incapacitated and you have inserted the SEALs, you have to strike the final blow and take down the Politburo itself.
Then the Soviet Union might even pull out of the war.
________

I made the above mod by taking the 1984 and eliminating all missions except the Seal insertion mission. This is a mission that lasts 150 days. I also increased the tonnage scoring.
So you have to sink quite a few ships and once you have enough, you can insert the SEALs. If you have the right amount of victory points then, you can do the final mission: a Land Strike.

In the mean time you will encounter subs, surface groups, replenishment groups, SSBNs etc.

You have to sink a lot to win, but you will not get missions along the way. Just sink ships.

And yes the story line and images are edited to reflect the RSR story.

The Bandit
08-15-17, 05:36 PM
The year is 1987.
7 Young Octobrists have been murdered in a terrorist attack at the Kremlin.
Evidence points to a West German national.
The Soviet Union is very angry...

And so it begins!
Germany gets invaded. Iceland falls.

You, as a sub commander, have 1 primary mission: rid the map of Soviet naval contacts.
Sink as much as you can, and return to base if you need more torps. Tonnage is almost all that matters.

Almost? Yes. Almost, because if you have enough tonnage, then you have to launch a SEAL team. This SEAL team will discover key targets to take down Soviet leadership and initiate a coup.
So once the Soviet Navy is sufficiently incapacitated and you have inserted the SEALs, you have to strike the final blow and take down the Politburo itself.
Then the Soviet Union might even pull out of the war.
________

I made the above mod by taking the 1984 and eliminating all missions except the Seal insertion mission. This is a mission that lasts 150 days. I also increased the tonnage scoring.
So you have to sink quite a few ships and once you have enough, you can insert the SEALs. If you have the right amount of victory points then, you can do the final mission: a Land Strike.

In the mean time you will encounter subs, surface groups, replenishment groups, SSBNs etc.

You have to sink a lot to win, but you will not get missions along the way. Just sink ships.

And yes the story line and images are edited to reflect the RSR story.

[once I am allowed to upload, it will appear in the download list :)]

Looks great man, I plan on giving this a look when I can, I'm hoping to make some sort of long, boring "Boomer Survival" mission / campaign where you're just supposed to stay on station and un-detected for the whole time, not sure how to incentivise it to work / reward the player for doing nothing, but hopefully that can be figured out.

I don't mean to put disrespect on the brave guys who go out on missile patrols but, I imagine the average patrol is a lot like that troll game they made about the ICBM silo where the main point is that you just monotonously stare at the missile console and wait for a message that never comes.

phelan1777
08-15-17, 06:30 PM
I like the premise!

Skyhigh
08-17-17, 06:58 AM
It's there!

You can download from http://www.subsim.com/radioroom/downloads.php?do=file&id=5283
(http://www.subsim.com/radioroom/downloads.php?do=file&id=5283)
Feedback is appreciated :)

Fercyful
08-17-17, 09:38 AM
Thanks! Downloading now :ping:

Skyhigh
08-18-17, 12:46 AM
AAARGH!

First ever mod I make and it contained a silly bug.

It has been fixed now so you need to re-download the file.

(or: copy the campaign001/mission folder into campaign003/mission *without* overwriting files).

PacificWolf
08-18-17, 08:52 AM
The year is 1987.
7 Young Octobrists have been murdered in a terrorist attack at the Kremlin.
Evidence points to a West German national.
The Soviet Union is very angry...

And so it begins!
Germany gets invaded. Iceland falls.

You, as a sub commander, have 1 primary mission: rid the map of Soviet naval contacts.
Sink as much as you can, and return to base if you need more torps. Tonnage is almost all that matters.

Almost? Yes. Almost, because if you have enough tonnage, then you have to launch a SEAL team. This SEAL team will discover key targets to take down Soviet leadership and initiate a coup.
So once the Soviet Navy is sufficiently incapacitated and you have inserted the SEALs, you have to strike the final blow and take down the Politburo itself.
Then the Soviet Union might even pull out of the war.
________

I made the above mod by taking the 1984 and eliminating all missions except the Seal insertion mission. This is a mission that lasts 150 days. I also increased the tonnage scoring.
So you have to sink quite a few ships and once you have enough, you can insert the SEALs. If you have the right amount of victory points then, you can do the final mission: a Land Strike.

In the mean time you will encounter subs, surface groups, replenishment groups, SSBNs etc.

You have to sink a lot to win, but you will not get missions along the way. Just sink ships.

And yes the story line and images are edited to reflect the RSR story.

[once I am allowed to upload, it will appear in the download list :)]

Thats like the best idea for mission ever! :yeah:

GDFTigerTank
08-18-17, 09:57 AM
Has anybody successfully installed this campaign on top of the CaptainX3's Playable Subs mod without things breaking? I'd like to give this a try but really enjoying a 1984 campaign run in an Ohio right now.

On a side note, the Ohio SSGN is hands down the closest thing in this game to Moby Dick.

phelan1777
08-18-17, 02:03 PM
I'll give this a go when I get home in about 3 hours. Looking forward to it!

LeopardDriver
08-19-17, 07:42 AM
Has anybody successfully installed this campaign on top of the CaptainX3's Playable Subs mod without things breaking? I'd like to give this a try but really enjoying a 1984 campaign run in an Ohio right now.

On a side note, the Ohio SSGN is hands down the closest thing in this game to Moby Dick.

It works fine for me. But I always install mods line-for-line, so I make sure everything works.

Skyhigh
08-19-17, 09:07 AM
Has anybody successfully installed this campaign on top of the CaptainX3's Playable Subs mod without things breaking? I'd like to give this a try but really enjoying a 1984 campaign run in an Ohio right now.

On a side note, the Ohio SSGN is hands down the closest thing in this game to Moby Dick.

I do not know if the Playable Subs mod contains a campaign or not.

The RSR Free Roam mod *only* installs a campaign plus a config.txt file.
If it gives trouble, do not copy the config.txt file into the override folder. It is not that crucial actually. It gives you less campaign score, but that is not an issue really, if you don't care about ending the campaign and just want to sink ships to no end.

Grondag
08-19-17, 01:28 PM
Has anybody successfully installed this campaign on top of the CaptainX3's Playable Subs mod without things breaking? I'd like to give this a try but really enjoying a 1984 campaign run in an Ohio right now.

On a side note, the Ohio SSGN is hands down the closest thing in this game to Moby Dick.

Yep, I managed to merge them. It's really fun! It really is nice to not have specific orders until the final SEAL and TLAM missions. Not sure if there are plans to merge them officially...

BlackOut2k11
08-20-17, 06:18 PM
Merged with Playable Subs and save games don't work, can't select it from the load list.

Edit, NVM didn't realize you had to select campaign before clicking load. *facepalm*

Aktungbby
08-20-17, 06:19 PM
BlackOut2k11!:Kaleun_Salute:

Lynx38195
08-21-17, 06:32 AM
Merge with Playable Subs worked for me as well.

Just copy the payable subs and objects from Playable Subs into the campaign summary of Freeroam.

Modern subs seem to be a bit OP though, it would be nice to have some more difficulty when playing a Seawolf for example.
Also I found the main soviet ports to be protected by only 3 merchant ships twice. It would be more challenging if there would be warships and subs guarding the port.

Thanks for the mod, had hours of fun with it so far. :Kaleun_Cheers:

BlackOut2k11
08-21-17, 08:44 AM
Merge with Playable Subs worked for me as well.

Just copy the payable subs and objects from Playable Subs into the campaign summary of Freeroam.

Modern subs seem to be a bit OP though, it would be nice to have some more difficulty when playing a Seawolf for example.
Also I found the main soviet ports to be protected by only 3 merchant ships twice. It would be more challenging if there would be warships and subs guarding the port.

Thanks for the mod, had hours of fun with it so far. :Kaleun_Cheers:
I'll tell you what's really OP, that damn helicopter.

Come into a match at 10 Knots (drop to 5 right away) and 30 seconds in that mofo drops a torpedo right on top of me. No way in hell they found me that fast, not to mention they seem to have unlimited fuel.

Skyhigh
08-29-17, 05:14 AM
Any further feedback on this one?

I think the mod works well at the moment so I should remove WIP status.

It does seem to work with mods like PRS because this one only adds a campaign really.

jack33
08-29-17, 11:45 AM
No problen , great mod, thank´s

LeopardDriver
08-29-17, 01:29 PM
I have tested it quite a bit, and it is nice. They only change I would like to is is:

Would be nice to see more contacts (or battle groups) on the map at the same time. Then one would really have a choice what to engage, like: Now I am more in the mood to fight some subs instead of surface groups. It was nice to see that some ships have up to three sub escorts, I like that!

Second, sub missions seems to be more rare in general, more of them would be nice as well.

Great addition, and no bugs noticed (except for the initial one that could easily be fixed)!

:Kaleun_Thumbs_Up:

Swordsman422
09-06-17, 09:53 AM
Is there a free roam for early period as well? I love the Thresher/Permit in the 1968 campaign but I also love the RSR Free Roam.

Skyhigh
09-06-17, 11:30 AM
I can make one this week, I think

MadManMoon
10-16-17, 07:15 PM
I'm getting a bunch of errors, such as:

ERROR: LANDING_FORCE_0 Mission #2
EventWin no file found:

When I view the "LANDING_FORCE_0.txt" file, compared to _1 and _2, it's missing the last 2 lines:

EventWin=LANDING_FORCE_win
EventFail=LANDING_FORCE_fail

Is this the source of the error? Do I have to go in and add an EventWin and EventFail to every mission that's missing them?

Thanks for any help you can provide!

subhub
10-17-17, 01:25 AM
Great Mod :Kaleun_Salute:
...cleaned up Title Screen..fits a little better on Campaign Page.

Link:

https://drive.google.com/file/d/0B3YkGS1FlRAVNzBKa3ZUYkxSUXM/view?usp=sharing

J0313
07-18-18, 01:50 AM
Where is the best place to patrol? I haven't been able to find a single ship. Also, is there a downloadable map out there that shows the shipping routes and lanes in game?

Dogzero1
10-20-19, 11:14 AM
Same here. Been patrolling but nothing happens. No contacts at all.

Aktungbby
10-20-19, 12:14 PM
Subhub,:Kaleun_Salute: & Welcome back Dogzero1! :Kaleun_Salute:After a six-year silent run!:Kaleun_Applaud:

THEBERBSTER
10-20-19, 04:07 PM
A Warm Welcome To The Subsim Community > Subhub
A Warm Welcome Back To The Subsim Community > Dogzero1
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below

Dogzero1
10-21-19, 06:13 AM
Subhub,:Kaleun_Salute: & Welcome back Dogzero1! :Kaleun_Salute:After a six-year silent run!:Kaleun_Applaud:

Thank you sir. I was running silent as I was trained to do on long sea missions. :Kaleun_Salute:

I do drop in sometimes to read stuff and take delivery of my sailing orders.

Any way I take it this mod does not work with the last update?

mikerolf1
01-27-20, 12:33 AM
What is the current state of this mod? Have the bugs been fixed?


It looks great, but I want to make sure it works properly before I install.


Thanks!