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View Full Version : [WIP] Riboyster's Surface Units


ScreamingElectron
06-12-17, 10:06 PM
https://youtu.be/DfWStLAsr8Y

zippaway
06-14-17, 03:32 AM
so will all the ships be playable and how far from this mod being ready?

ScreamingElectron
06-16-17, 12:01 AM
In theory, all ships will be available.
There are some annoying problems, however.


Vessel is classified as Sub, and starts at depth
Depth Bomb Rockets, SAMs, and Guns aren't available for use
25kyd is too close for comfort to spawn


I've sent the Devs a message outlining these problems, with simple solutions. Now we just wait.

Kara class is ready to play, as long as you don't mind having to surface upon spawning in, and having a torp fired at you immediately. And not using guns or depth charges.

The Silex missile works great, though!

ScreamingElectron
06-26-17, 01:35 AM
Working a different angle at the moment. Not impressed by my temporary fix. Although the engagements are fun, they consist of only enemy torps, and there is no way to use ASW rockets. Also enemy subs will not fire ASuW missiles at me.

Time to get deep into the assemblies, I guess.

ollie1983
06-28-17, 02:10 PM
This kind of mod will be a game changer IMO. The ability to fire rockets, torpedos and missiles/depth bombs and guns will be amazing.

Just need a Naval aviation DLC now, too.:up:

ScreamingElectron
07-02-17, 07:32 PM
Agreed, Ollie. Having looked at the source files, I can assure you that there is a good framework for multiplayer in place.
Keep it on the DL though, not sure if Devs want it to be a surprise.



Heads up guys, made a vid for ya. Apologize for the bad audio.


https://www.youtube.com/watch?v=u_gK8OOxKGs

AriellKahn
12-15-17, 04:26 AM
Is there any progress in this mod ?. I am very interested in him. It would be very good to achieve something like what was done for SH2 and Destroyer Command. Really very good.-

Aktungbby
12-15-17, 11:15 AM
AriellKahn!:Kaleun_Salute: AFTER A LONG SILENT RUN!