View Full Version : Sea bottom depth moddable?
xceptor
06-11-17, 07:58 AM
I have been trying a long time and cant for the love of me find a way to specify the bottom of the sea. Is there a way to make sea bottom as deep as possible (or even infinite as some campaign missions suggest) ?
Aktungbby
06-11-17, 09:35 AM
xceptor!:Kaleun_Salute:
xceptor
06-11-17, 09:55 AM
xceptor!:Kaleun_Salute:
You are welcome :)
Now to the task at hand:
The campaign text files and all the single mission text files point to "MapElevationData=campaign/images/maps/norwegian_sea_bathymetry"
This does look like it might be relevant to depth, however I cant find the bathymetry file anywhere.
But I think there must be another way to mod the bottom of the sea through setting areas etc, but havent found anything useful yet.
In campaign, I have fought in an area where the it seemed like a bottomless sea and I want to recreate this for a custom mission im making with custom experimental bathycrafts.
If anyone can help ill appreciate it
<3 Cold Waters, even if it looks a bit simplistic
sputterfish
06-15-17, 06:35 PM
You must unpack the unity assests files, it is contained in resources.assets I believe. It will need to be converted from a .tex to .dds also.
Aktungbby
06-16-17, 12:48 AM
sputterfish!:Kaleun_Salute: After a bit of a silent run!
I'd be more interested in a modeled sea floor!
I'd be more interested in a modeled sea floor!
Same! I thought that's what this thread would be about. I'd love to see some seabed foliage waving about, even some more varied hills and dropoffs.
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