LeopardDriver
06-28-17, 01:09 AM
Alright, I developed one. I made it as realistic as I can, but that also means it is very op (will be hardly detected by anyone). The only thing is I couldn`t make 8 tubes work, it was only 6 now. I made up for that with a bit quicker reload time, but maybe someone has a solution on that.
Here is the data (updated):
------------------------------------------
usn_ssn_seawolf.txt
Designation=SSN
ShipType=SUBMARINE
PlayerHUD=hud/default
Length=108
Beam=12.2
HullHeight=0.08
Displacement=9137
Crew=140
Range=10000
HullNumbers=FALSE
[Movement]
SurfaceSpeed=18
SubmergedSpeed=35
AccelerationRate=0.30
DecelerationRate=0.10
RudderTurnRate=1.25
TurnRate=2.3
PivotPointTurning=0.256
DiveRate=5
SurfaceRate=5
BallastRate=0.25
Waterline=0.05
SubmergedAt=0.172
CavitationParameters=15,-155
PropRotationSpeed=-130
TestDepth=1250
EscapeDepth=600
[Acoustics & Sensors]
SelfNoise=56
ActiveSonarReflection=15
ActiveSonarModel=usn_an_bqq_10
PassiveSonarModel=usn_an_bqq_10
TowedArrayModel=usn_tb_29
AnechoicCoating=TRUE
RADAR=usn_bps_15
RADARSignature=SMALL
TowedArrayPosition=-0.109,0.003,-0.779
[Weapon Systems]
TorpedoTypes=usn_mk48_adcap,usn_moss,usn_SUBROCii, usn_ugm84,usn_tasm,usn_tlam
TorpedoNumbers=34,6,2,4,4,0
TorpedoTubes=6
NumberOfWires=6
TubeConfig=1,1,1,1,1,1
TorpedoTubeSize=21
TubeReloadTime=20
NoisemakerName=usn_noisemaker
NumberOfNoisemakers=25
NoisemakerReloadTime=20
[Subsystems]
LabelPosition=364.3,28
BOWSONAR=FRONT
LabelPosition=59.9,193.2
TOWED=REAR
LabelPosition=409.7,193.3
PERISCOPE=SAIL
LabelPosition=409.7,151.4
ESM_MAST=SAIL
LabelPosition=409.7,171.9
RADAR_MAST=SAIL
LabelPosition=364.3,49.4
TUBES=FORE,FRONT
LabelPosition=229.6,193.2
FIRECONTROL=FORE
LabelPosition=229.6,172.2
PUMPS=MID,AFT
LabelPosition=59.9,27.7
PROPULSION=AFT,REAR
LabelPosition=59.9,172.2
RUDDER=REAR
LabelPosition=59.9,48.7
PLANES=SAIL,REAR
LabelPosition=190.8,49
BALLAST=MID
LabelPosition=190.8,28
REACTOR=MID
[Flooding Display: x,width,ymin,ymax]
FLOODING1=160,45,-77,-39
FLOODING2=107,58,-77,-39
FLOODING3=47,61,-77,-39
FLOODING4=-23,74,-77,-39
FLOODING5=-90,59,-76,-39
DamageControlPartyY=-31
[Model]
ModelFile=ships/usn_ssn_los_angeles/usn_ssn_los_angeles
//Hull and Deck
MeshPosition=0,0,0
MeshRotation=0,0,0
MeshHullCollider=usn_ssn_los_angeles_coll_hull
MeshSuperstructureCollider=usn_ssn_los_angeles_col l_ss
Material=ships/usn_ssn_los_angeles/usn_ssn_los_angeles_mat
MaterialTextures=ships/usn_ssn_los_angeles/usn_ssn_los_angeles_tx,ships/usn_ssn_los_angeles/usn_ssn_los_angeles_spec,ships/usn_ssn_los_angeles/usn_ssn_los_angeles_nm
Mesh=usn_ssn_los_angeles
MeshPosition=0,0.0094,-0.729
MeshRudder=usn_ssn_los_angeles_rudders
MeshPosition=0,0.1264,0.3364
MeshBowPlanes=usn_ssn_los_angeles_sailplanes
MeshPosition=0,0.0027,-0.7329
MeshSternPlanes=usn_ssn_los_angeles_sternplanes
MeshPosition=0,0.0029,-0.8013
MeshProp=usn_ssn_los_angeles_prop
Material=ships/materials/usn_masts
MeshPosition=-0.0072,0.075,0.317
MastHeight=0.085
MeshMast=usn_ssn_los_angeles_periscope
MeshPosition=0,0.075,0.3036
MastHeight=0.085
MeshMast=usn_ssn_los_angeles_esm_mast
MeshPosition=-0.003,0.075,0.3487
MastHeight=0.085
MeshMast=usn_ssn_los_angeles_radar_mast
[Weapon Systems]
//Torpedo Mounts
//1
MeshPosition=-0.0727,-0.0086,0.547
MeshRotation=0,340,0
TorpedoSpawnPosition=-0.0727,-0.0086,0.547
TorpedoEffectPosition=-0.0727,-0.0086,0.547
//2
MeshPosition=0.0727,-0.0086,0.547
MeshRotation=0,340,0
TorpedoSpawnPosition=-0.0662,-0.02946,0.5365
TorpedoEffectPosition=-0.0662,-0.02946,0.5365
//3
MeshPosition=-0.0727,-0.0086,0.547
MeshRotation=0,340,0
TorpedoSpawnPosition=-0.0727,-0.0086,0.547
TorpedoEffectPosition=-0.0727,-0.0086,0.547
//4
MeshPosition=-0.0662,-0.02946,0.5365
MeshRotation=0,20,0
TorpedoSpawnPosition=0.0727,-0.0086,0.547
TorpedoEffectPosition=0.0727,-0.0086,0.547
//5
MeshPosition=0.0662,-0.02946,0.5365
MeshRotation=0,20,0
TorpedoSpawnPosition=0.0662,-0.02946,0.5365
TorpedoEffectPosition=0.0662,-0.02946,0.5365
//6
MeshPosition=-0.0662,-0.02946,0.5365
MeshRotation=0,20,0
TorpedoSpawnPosition=0.0727,-0.0086,0.547
TorpedoEffectPosition=0.0727,-0.0086,0.547
//Noisemaker Mount
MeshRotation=0,0,0
MeshPosition=0,-0.056,-0.533
MeshNoisemakerMount=FALSE
//Wake
MeshPosition=0,0,-0.6496
BowWaveParticle=ships/particles/bowwave_sub
PropWashParticle=ships/particles/bowwave_small
CavitationParticle=ships/particles/usn_ssn_los_angeles_cavitation
FunnelSmokeParticle=ships/particles/usn_ssn_los_angeles_bubbles
EmergencyBlowParticle=ships/particles/usn_ssn_los_angeles_emergency_blow
ParticleBowWavePosition=0,0,0.72
ParticlePropWashPosition=0,-0.033,-0.81
ParticleHullFoamPosition=0,0,0.5
ParticleHullFoamParameters=10,0.25,0.25,0.055,0,0, 0.25
ParticleSternFoamPosition=0,0,-0.7
ParticleSternFoamParameters=25,0.25,0.15,0.025,0.0 1,0,0.25
KelvinWaves=2.34,2.34
EngineAudioClip=audio/units/submarine_engine_2
EngineAudioRollOff=LOGARITHMIC
EngineAudioDistance=1,20
EngineAudioPitchRange=0.4,1
MeshPosition=0,0.0002,-0.6382
PropAudioClip=audio/units/submarine_propeller
PropAudioRollOff=LOGARITHMIC
PropAudioDistance=1,5
PropAudioPitchRange=0.1,0.6
MeshPosition=0,0.000,0.45
PingAudioClip=audio/environment/sonar_ping_lf
PingAudioRollOff=LOGARITHMIC
PingAudioDistance=1,50
PingAudioPitch=1
------------------------------------------
usn_ssn_seawolf_description.txt
[Unit Reference]
ShipClass=Seawolf
Description=Seawolf-class Nuclear Attack Submarine
History=The Seawolf was conceived as a faster, better-armed eventual replacement for the Los Angeles Class nuclear-powered attack submarines. The alterations to the design will include modifications to the ballast control, mission management spaces and the creation of a flexible ocean interface known as a 'wasp waist', which will enable the deployment and recovery of payloads without the use of torpedo tubes. Other additions include a new high-capacity communications mast and ROV handling system. The Seawolf's modular design introduces important improvements and innovations. It has greater manoeuvrability than the Los Angeles Class, space for later upgrades and weapons developments, and better sonars.
[Player Ship Instances]
PlayerClassNames=Seawolf,Connecticut,Jimmy Carter
PlayerClassHullNumbers=SSN-21,SSN-22,SSN-23
------------------------------------------
For the Mk.48 ADCAP and the sensors I used the files from the Russian Subs mod. I have offered to get it integrated there, but no answer yet.
Have fun with it!
LTJGBeam
07-04-17, 10:13 AM
For those interested, I have created a 2004 Campaign and uploaded it to the DOWNLOAD GAME MODS area. I created LA Flt II, LA Flt III, and Seawolf Classes for the Campaign.
I also used Smokeykane's Quick and Dirty 688(i) technique and my own custom Damage Control Tabs to create the LA Flt III and Seawolf models with the sailplanes removed and bowplanes added.
Seawolf:
http://www.subsim.com/radioroom/picture.php?albumid=1115&pictureid=9497
Like LeopardDriver states below, Seawolf only has six tubes because although I can code for 8 tubes, and they display properly, Tubes 7 & 8 will not fire. It appears to be a portion of the internal files controls the max tubes, and since Skipjack only has 6 Tubes that is the max the game currently supports.
LA Flt III
http://www.subsim.com/radioroom/picture.php?albumid=1115&pictureid=9498
__________________
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.