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  1. Making Waves
  2. *** Click here to read older topics ***
  3. Open Source World War 2 Submarine Project
  4. can some one please
  5. Right Back Where I Started
  6. Queen Mary 2 for virtual sailor ?
  7. USS Holland - micro sim
  8. virtual sailor errors
  9. How Does This Sound...
  10. NOT AT E3
  11. Interiors Getting Fitted Out
  12. Danger from the Deep - An open-source subsim
  13. Just A Pic
  14. Finally Got PerPixel BumpMapping On A Sub
  15. Pooner Voting 2005, Last day to vote!
  16. Global Conflict Blue (GCB) 0.8.1 released
  17. Still On The Topic Of Crew And Multiplayer
  18. Harpoon 3 ANW!
  19. civil war subsim
  20. From jahre viking with love
  21. Back again - Iron Coffins
  22. Interior models and viewing exterior
  23. Global Conflict Blue (GCB) 0.8.2 released
  24. Question for Mike Hense
  25. Good News on 688i Project for VS !!!
  26. Release of Interior Models for submarines new and old
  27. What Copy Protection?
  28. Free human model
  29. DangerDeep on Mac OS X Tiger
  30. Deep Dive Cam Shots
  31. What is the attraction of SH3?
  32. Smoke on the horizon! Deep Six
  33. Harpoon 3 Advanced Naval Warfare (matrixgame)
  34. Dangerdeep network gameplay modes
  35. Grandaddy of all MMP Subsims: Iron Wolves
  36. Deep Six Gear
  37. Global Conflict Blue (GCB) 0.8.3 released
  38. Attn Game Developers -Element Competition-
  39. I Think It's Time For Me To Retire
  40. Please Welcome the new moderator: Deamon
  41. Deep Six Update - 7.27.2006
  42. Devlog Alpha goes live
  43. Update
  44. Smurfs Unite!
  45. USS Dallas for Virtual Sailor
  46. Iron Coffins is back
  47. Still progressing...
  48. Polls and posts
  49. New Screenshots
  50. Global Conflict Blue (GCB) 0.8.4
  51. Danger from the Deep 0.2 released
  52. DftD 0.2.0- Error, and Ruined Settings
  53. Enigma: Rising Tide (gold edition)
  54. USS Texas SSN 775 for Virtual Sailor
  55. Silent Steel ???
  56. Ships in Danger from the Deep
  57. Danger From The Deep - A Question
  58. What is the deal with this?
  59. Camera Question -Coding in Blitz3d-
  60. First Video Released!
  61. Current Available Downloads....
  62. Dangerdeep 0.3.0
  63. Royal Thai Navy using GCB
  64. Deep Six Update
  65. Danger from the Deep question
  66. Global Conflict Blue 2 (GCB2)
  67. Iron Coffins MAJOR update
  68. Harpoon: Commander's Edition 2007.000 released!
  69. How to beat Vista
  70. danger from the deep 0.3.0 crash to desktop
  71. New website in the makes
  72. Atlantic Wolf
  73. Update On Games
  74. Quastions about torpedo
  75. List Of Indie Projects
  76. New Control Room Screenshots
  77. Sailing the open sea
  78. Cruiser sighted!
  79. New Video -Attack
  80. USS Miami SSN755 (V2) for VS
  81. Submarine Simulation WW1 (Project)
  82. Searching Nautilus 3d model
  83. A life sign from Mike 'Red October' Hense!
  84. Creating a bow wake in DC?
  85. "New" free subsim "Danger from the deep"!
  86. Silent Depth - A Submarine Game
  87. Open Source "Red Storm Rising" ?
  88. TGE vs TGEA vs Blitz3d
  89. enigma RT noob needs bit o help please...
  90. Attack Video - Iron Coffins
  91. Another Enigma Rising Tide: Gold Edition question...
  92. Practicing Modelling Techniques
  93. Hiring a programmer for IC
  94. Danger from the Deep (ALPHA)
  95. Time to clean house in here
  96. New Iron Coffins Renders
  97. My Brute
  98. Silent Depth? Anyone heard of it?
  99. Independent Paranormal Research
  100. Question For You
  101. Nero CD IMG file of Enigma: Rising Tide GOLD
  102. Danger From The Deep
  103. Silent Wolf - Subsim
  104. Practical Tips for Independent Game Development
  105. Playing Silent Steel
  106. Unreal3 Development Kit (UDK) free of charge
  107. 637 Class
  108. A subsim written in Python?
  109. Thresher and November, anyone? (Subsim for 50s-60s)
  110. The Red Pill: First Screenshots
  111. Red Pill Screenshots #2
  112. My 1st Post!
  113. Red Pill screenshots #3
  114. Submarine Detection
  115. Red Pill screenshots #4 - "Cans Only" Part II
  116. Virtual Sailor!?
  117. DDG-sim
  118. Red Pill developers interview
  119. Red Pill screenshots #5: Kola nuclear strike!
  120. New Project - Pacific Subs Strategy game?
  121. Red Pill screenshots #6: Wild weasels and ground-pounders
  122. Red Pill screenshots #7 - Bits and pieces
  123. Spherical World Bounty for realistic navigation
  124. Red Pill screenshots #8: Choose your weapons
  125. Pacific Battles - Turn Based Naval Game
  126. Silent Runnig [WIP]
  127. New Installment in the Ironclads series released
  128. Red Pill video: Convoy attack
  129. Enigma Rising Tide Help
  130. Red Pill screenshots: J-20 trial by fire
  131. The new age of air/naval wargaming has a new name
  132. sky and water renders
  133. Nothing to see
  134. New subsim, OpenSSN, in its early stages
  135. Update to OpenSSN
  136. SUBWOLVES SHELVED INDEFINITELEY
  137. Help needed concerning sonar modelling
  138. New Command video: Mines in the Hormuz straits
  139. Danger from the deep on Mint/Ubuntu
  140. Big update for OpenSSN
  141. LinuxSSN Lives!!
  142. New Command Screenshot - Busy Day at Hormuz
  143. Question for the gamers
  144. OpenSSN now works on Windows!
  145. Silent Hunt AR
  146. Command September 2011 update - Part I
  147. New release of OpenSSN
  148. News from OpenSSN
  149. Command: Modern Air/Naval Operations - September 2011 update - part II
  150. Command presented on Serious Games Showcase & Best Practices 2011
  151. Command: Modern Air/Naval Operations
  152. Command's New Video: Realistic Satellites!
  153. Subsimmers, Command needs your Help!
  154. Deep Battle
  155. Command's new Video: Making a simple opposed TLAM-strike scenario
  156. Play Minecraft? Well I made a Naval battle/Submarine Mod!
  157. Anyone have a CVN 3d model?
  158. Battleship for Android!
  159. Enigma Rising Tide Gold Edition Help
  160. More from Mike
  161. Tic Tac Toe WARGAMES
  162. Command interview at PC4WAR & new screenshots
  163. NEW VIDEO!!! Another first by Command: Ship docking operations
  164. Global Conflict Blue
  165. An idea from an old-timer here
  166. USS Cavalla - SSN 684
  167. Command's new video: Mine Warfare Pt. 1
  168. GCB2 vs. Command: MA/NO
  169. Mine Warfare in Command - Part II: Mine-sweeping
  170. New indie project (with screencaps)
  171. Could the next 'Silent Hunter' be built by...us?
  172. Seacraft (CHECK THIS OUT!!!)
  173. Are they
  174. Source for submarine-related sounds
  175. Enigma Rising Tide Gold Problem. Missing textures?
  176. Songs of the Sea
  177. ColdWarSubmarineSimulator
  178. U-Boot Simulator for Android
  179. Creating Anti-Torpedo Defense systems in HUE v3.10
  180. Steel Waves: A new Battleship & Submarine Arcade Sim
  181. WW2 Atlantic Scene 3D Models to Share?
  182. project LODKA
  183. Unreal Engine 4 sub sim project: Sub^3
  184. My Future Cold War 1945-1991 Sub Sim Project
  185. Sub^3 reboot
  186. Diluvion kickstarter
  187. "Objects in Space" - if Space Ships were Nuclear Submarines
  188. Project Redwater: Angles and Dangles Unreal Engine 4 Submarine Naval Simulator
  189. Danger from the Deep-Any news?
  190. Displacement Theory VR gameplay
  191. Naval Battles Simulator
  192. My Idea Of A Sub Game
  193. Design it, Drive it : Speedboats
  194. Submarine Engineer
  195. Please someone design this!!!
  196. Any collaborative SubSim projects?
  197. Project Operation Trident Offical Development Log
  198. Silent Depth
  199. Battleship Command
  200. Board Game "Raiders of the Deep: U-boats of the Great War, 1914-1918" now available
  201. Looking for old, educational Flash game about WW2 destroyer ASW tactics.
  202. IronWolf VR
  203. U-Boats - itch.io indie game
  204. Battlecruisers/Battleships in Enigma: Rising Tide?
  205. Crowd/Open Source Nav Sim from Scratch
  206. DOCTRINE
  207. Abyss Crew, dive into the abyss with your crewmates
  208. Submarine strategy game