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rconstruct
06-12-07, 05:49 PM
Hi
After all these monthes, release 0.3.0 is ready, finally.
This latest version features a considerable amount of new features as well as tons of bug fixes. Amongst the new features, Dangerdeep now appears in full OpenGL2.0/GLSL1.1 goodness. All shaders were replaced by GLSL shaders. There are now 4 new uboat types, the type IIA, IIB, IIC, IID, with different skins. A new "Captain's cabin" screen, a new ship's log screen. A new Tribal class destroyer, with 5 skins. All models are now ready for in-game transformations. There are now per-pixel reflections. The text and fonts are now correct, with umlauts and special characters displayed correctly.
The night sky was improved, the periscope view now has a water splash/blur effect. The ocean shaders were improved, torpedos now have rotating propellers. Almost all models are now set for in-game transformations (rotating turrents, elevating guns, etc...).
Hall of fame works now. Code is now multithreaded, a new sound system was added in preparation of a new series of sound effects. Improved torpedo management screen, for specific uboats. Added a preliminary "torpedo-cam". Distance haze was improved, water now uses geo clipmaps. VBO and FBOs are now used, and much more, as well as tons of bugfixes.

For a detailed list of changes, please check the Changelog:
http://dangerdeep.cvs.sourceforge.net/dangerdeep/dangerdeep/ChangeLog?view=markup

Note that you need at least OpenGL 1.5 capable graphics, with OpenGL 2.0 the minimum for the high quality graphics mode.

Besides the sources (and data file), there's a debian package available, as well as a x86-32/64 linux installer, and a windows package/installer. Work is underway on intel OSX and ppc64 OSX packages, as well as FreeBSD ports (altough due to recent changes in FreeBSD, this might take a bit longer). There are also gentoo packages, and T2 and OpenSDE packages will follow. There was also added a basic manual, available in pdf, and djvu formats, as well as a dangerdeep_manual_src.zip.
This file has the "sources" of the manual, in sla format, the format of the opensource desktop publishing application "Scribus" ( http://www.scribus.net (http://www.scribus.net/) ). Since there's windows, OSX and linux binaries of Scribus, anyone can extend the manual with more detailed information, tips, tactics information, whatever you think might make sense in the manual. This might seem an unglorious and simple contribution, but it would be a tremendous help, so if there are any volunteers to refine the manual, feel free to do so, and/or contact us at the forums ( http://www.dangerdeep.net/forums/ ).

So, for the downloads, Download section is at http://dangerdeep.sourceforge.net/download.html

Some screenshots follow, altough you can check more screenshots at the gallery, at http://dangerdeep.sourceforge.net/gallery.html

http://img514.imageshack.us/img514/8357/shot1xl2.th.jpg (http://img514.imageshack.us/my.php?image=shot1xl2.jpg)

http://img256.imageshack.us/img256/8703/shot3ys7.th.jpg (http://img256.imageshack.us/my.php?image=shot3ys7.jpg)

http://img222.imageshack.us/img222/4353/shot5dw3.th.jpg (http://img222.imageshack.us/my.php?image=shot5dw3.jpg)

That's pretty much it, if you find bugs, feel free to report the nasty critters at http://sourceforge.net/mailarchive/forum.php?forum_name=dangerdeep-devel
or at the forums at http://www.dangerdeep.net/forums/

Onkel Neal
06-12-07, 08:38 PM
Beee-yoo-tiful! :up:

Deamon
06-13-07, 08:15 AM
Great to see such ambitious guys :up:

modisch
06-13-07, 11:51 AM
I wanted to say...I saw this on freshmeat and it got me very excited. Given the lack of support from UBI for SH4 and given the exceptional community of modders, I have a lot of hope for an open source, community developed sim. With an open source project like this, there is an opportunity for a truly mature simulator (not one rife with bugs locked in code that cannot or will never be fixed).

So...


Count me amongst the many enthusiastic fans of this project. I look forward to downloading it and giving a test drive.

-m

Sulikate
06-13-07, 12:07 PM
Wow. This sim looks better and more promissing on every update! Keep it up:arrgh!:

Seeadler
06-13-07, 01:27 PM
WOW, the ocean environment becomes better every version:up:

It is a bug that all convoy ships move backwards?:hmm:

CCIP
06-13-07, 01:54 PM
Big props to whoever does your art guys. Those backgrounds are absolutely beautiful. And the ocean graphics are really getting there now :yep:

rconstruct
06-13-07, 04:20 PM
Hi
Thanks for the comments, it's great to see that people are enjoying our work :)

It is a bug that all convoy ships move backwards?

:Ahem: need to check that out, in the worst case, a 0.3.1 will be released soon, with another dosis of bugfixes ;)

That's it, i might be a bit silent for a week or so, but after this release, we all need 1 week in a tropical island (with a steady supply of margheritas) ;)

bookworm_020
06-13-07, 09:40 PM
Nice work! I can really see it coming a rival in the near future to SH3, the vallina version, not GWX!

Hitman
06-14-07, 07:16 AM
Lovely! :up:

EAST
06-14-07, 10:55 AM
Really beautiful, an amazing amount of work.

GlobalExplorer
06-14-07, 02:40 PM
Nice!

If it goes on like that, this has overtaken SHIII in a few years!

Dust
06-15-07, 09:14 PM
and the best:
it is platform independent
open sourceso you can see, linux is good for gaming, no need for ms windows!

:rock:

oRGy
06-16-07, 04:10 PM
Congratulations on an impressive release. DftD has come amazingly far since the first releases!

GakunGak
06-16-07, 04:19 PM
Excellent job, fellas!!!!:rock:

GakunGak
06-17-07, 09:42 AM
When I want to start any mission, I got crash like:

dangerdeep.exe has encountered a problem and needs to close. We are sorry for the inconvenience.

Any help?:ping:

danlisa
06-17-07, 11:36 AM
When I want to start any mission, I got crash like:

dangerdeep.exe has encountered a problem and needs to close. We are sorry for the inconvenience.

Any help?:ping:


Do you use an ATI card?

http://www.dangerdeep.net/forums/viewtopic.php?t=186

GakunGak
06-17-07, 01:45 PM
When I want to start any mission, I got crash like:

dangerdeep.exe has encountered a problem and needs to close. We are sorry for the inconvenience.

Any help?:ping:


Do you use an ATI card?

http://www.dangerdeep.net/forums/viewtopic.php?t=186
Fixed....
Thank you, man!!!!!:rock:

nikimcbee
11-04-07, 06:47 AM
Is this game ready to play? Looks interesting:hmm:

rconstruct
11-07-07, 12:48 AM
It's work in progress... it's developed in our spare time, but developed with lots of dedication and attention to details. At the moment, it's playable, but don't expect a full game with campaigns/career, etc... It's still in relatively early alpha stage, it's not even a beta, so that should give you an idea. Still, if you're interested, you can check it out, perhaps offer some help, i don't know what area interests you, but since this is a 100% voluntary work project, we apretiate any help. You don't need to be a software developer, nor a 2d/3d artist (we're buried in artwork to make it worse, altough we could use developers). If you want to help you can always translate the manual, or improve it, getting references to help us, etc...
Everyone's work moves the project forward, but don't expect an SH3, like i said, it's a voluntary project, not a multimillion dollar fulltime project with a team of 30 developers & artists ;)

P.S.: you can choose uboat types, wonder around, sink ships (or get into trouble with the convoy's escorts), etc... single mission works perfectly, but no campaign/career, and custom missions are dependent of a standalone mission editor (also work in progress).

nikimcbee
11-08-07, 02:22 AM
It's work in progress... it's developed in our spare time, but developed with lots of dedication and attention to details. At the moment, it's playable, but don't expect a full game with campaigns/career, etc... It's still in relatively early alpha stage, it's not even a beta, so that should give you an idea. Still, if you're interested, you can check it out, perhaps offer some help, i don't know what area interests you, but since this is a 100% voluntary work project, we apretiate any help. You don't need to be a software developer, nor a 2d/3d artist (we're buried in artwork to make it worse, altough we could use developers). If you want to help you can always translate the manual, or improve it, getting references to help us, etc...
Everyone's work moves the project forward, but don't expect an SH3, like i said, it's a voluntary project, not a multimillion dollar fulltime project with a team of 30 developers & artists ;)

P.S.: you can choose uboat types, wonder around, sink ships (or get into trouble with the convoy's escorts), etc... single mission works perfectly, but no campaign/career, and custom missions are dependent of a standalone mission editor (also work in progress).

I'm really good at research:know: (I've got a large personal library) and quality control. I could maybe help with the manual.

d@rk51d3
11-08-07, 03:55 AM
Just signed up, and I gotta say, after reading a few posts on the site, I'm REALLY excited.:rock:

rconstruct
11-08-07, 01:22 PM
Hi
Anyone wanting to help with the manual, we did it with an open-source DTP application, called Scribus, multiplatform, that way no one would be excluded, and there are no expenses involved in getting the application in question. The location is http://www.scribus.net (http://www.scribus.net/)
There are windows, OSX and linux, etc... packages there.
As for the "sources" of the manual, the actual scribus files and data (images, etc...)
they're in cvs, here to be more precise http://dangerdeep.cvs.sourceforge.net/*checkout*/dangerdeep/dangerdeep/doc/dangerdeep_manual_src.zip
We can export from Scribus to PDF (and convert from PDF to Djvu, which makes much smaller and better quality documents).
Anyone wanting to take a look at the exported documents/manual, the links are:
http://dangerdeep.cvs.sourceforge.net/*checkout*/dangerdeep/dangerdeep/doc/dangerdeep_manual.pdf
and
http://dangerdeep.cvs.sourceforge.net/*checkout*/dangerdeep/dangerdeep/doc/dangerdeep_manual.djvu

There are lots of possibilities to refine the manual, such as a reference of uboat tactics, uboat packs tactics, navigation procedures, target aquisition procedures, etc... Any help would be apretiated, since we're buried in work with the physics and terrain for the next release (no release date yet).
That's pretty much it, you can always find us on dangerdeep.net's forums, or on IRC, or here, but we all work, so sometimes there might be some long periods of silence.
Stay tuned