View Full Version : Indie Subsims
- Making Waves
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- Open Source World War 2 Submarine Project
- can some one please
- Right Back Where I Started
- Queen Mary 2 for virtual sailor ?
- USS Holland - micro sim
- virtual sailor errors
- How Does This Sound...
- NOT AT E3
- Interiors Getting Fitted Out
- Danger from the Deep - An open-source subsim
- Just A Pic
- Finally Got PerPixel BumpMapping On A Sub
- Pooner Voting 2005, Last day to vote!
- Global Conflict Blue (GCB) 0.8.1 released
- Still On The Topic Of Crew And Multiplayer
- Harpoon 3 ANW!
- civil war subsim
- From jahre viking with love
- Back again - Iron Coffins
- Interior models and viewing exterior
- Global Conflict Blue (GCB) 0.8.2 released
- Question for Mike Hense
- Good News on 688i Project for VS !!!
- Release of Interior Models for submarines new and old
- What Copy Protection?
- Free human model
- DangerDeep on Mac OS X Tiger
- Deep Dive Cam Shots
- What is the attraction of SH3?
- Smoke on the horizon! Deep Six
- Harpoon 3 Advanced Naval Warfare (matrixgame)
- Dangerdeep network gameplay modes
- Grandaddy of all MMP Subsims: Iron Wolves
- Deep Six Gear
- Global Conflict Blue (GCB) 0.8.3 released
- Attn Game Developers -Element Competition-
- I Think It's Time For Me To Retire
- Please Welcome the new moderator: Deamon
- Deep Six Update - 7.27.2006
- Devlog Alpha goes live
- Update
- Smurfs Unite!
- USS Dallas for Virtual Sailor
- Iron Coffins is back
- Still progressing...
- Polls and posts
- New Screenshots
- Global Conflict Blue (GCB) 0.8.4
- Danger from the Deep 0.2 released
- DftD 0.2.0- Error, and Ruined Settings
- Enigma: Rising Tide (gold edition)
- USS Texas SSN 775 for Virtual Sailor
- Silent Steel ???
- Ships in Danger from the Deep
- Danger From The Deep - A Question
- What is the deal with this?
- Camera Question -Coding in Blitz3d-
- First Video Released!
- Current Available Downloads....
- Dangerdeep 0.3.0
- Royal Thai Navy using GCB
- Deep Six Update
- Danger from the Deep question
- Global Conflict Blue 2 (GCB2)
- Iron Coffins MAJOR update
- Harpoon: Commander's Edition 2007.000 released!
- How to beat Vista
- danger from the deep 0.3.0 crash to desktop
- New website in the makes
- Atlantic Wolf
- Update On Games
- Quastions about torpedo
- List Of Indie Projects
- New Control Room Screenshots
- Sailing the open sea
- Cruiser sighted!
- New Video -Attack
- USS Miami SSN755 (V2) for VS
- Submarine Simulation WW1 (Project)
- Searching Nautilus 3d model
- A life sign from Mike 'Red October' Hense!
- Creating a bow wake in DC?
- "New" free subsim "Danger from the deep"!
- Silent Depth - A Submarine Game
- Open Source "Red Storm Rising" ?
- TGE vs TGEA vs Blitz3d
- enigma RT noob needs bit o help please...
- Attack Video - Iron Coffins
- Another Enigma Rising Tide: Gold Edition question...
- Practicing Modelling Techniques
- Hiring a programmer for IC
- Danger from the Deep (ALPHA)
- Time to clean house in here
- New Iron Coffins Renders
- My Brute
- Silent Depth? Anyone heard of it?
- Independent Paranormal Research
- Question For You
- Nero CD IMG file of Enigma: Rising Tide GOLD
- Danger From The Deep
- Silent Wolf - Subsim
- Practical Tips for Independent Game Development
- Playing Silent Steel
- Unreal3 Development Kit (UDK) free of charge
- 637 Class
- A subsim written in Python?
- Thresher and November, anyone? (Subsim for 50s-60s)
- The Red Pill: First Screenshots
- Red Pill Screenshots #2
- My 1st Post!
- Red Pill screenshots #3
- Submarine Detection
- Red Pill screenshots #4 - "Cans Only" Part II
- Virtual Sailor!?
- DDG-sim
- Red Pill developers interview
- Red Pill screenshots #5: Kola nuclear strike!
- New Project - Pacific Subs Strategy game?
- Red Pill screenshots #6: Wild weasels and ground-pounders
- Red Pill screenshots #7 - Bits and pieces
- Spherical World Bounty for realistic navigation
- Red Pill screenshots #8: Choose your weapons
- Pacific Battles - Turn Based Naval Game
- Silent Runnig [WIP]
- New Installment in the Ironclads series released
- Red Pill video: Convoy attack
- Enigma Rising Tide Help
- Red Pill screenshots: J-20 trial by fire
- The new age of air/naval wargaming has a new name
- sky and water renders
- Nothing to see
- New subsim, OpenSSN, in its early stages
- Update to OpenSSN
- SUBWOLVES SHELVED INDEFINITELEY
- Help needed concerning sonar modelling
- New Command video: Mines in the Hormuz straits
- Danger from the deep on Mint/Ubuntu
- Big update for OpenSSN
- LinuxSSN Lives!!
- New Command Screenshot - Busy Day at Hormuz
- Question for the gamers
- OpenSSN now works on Windows!
- Silent Hunt AR
- Command September 2011 update - Part I
- New release of OpenSSN
- News from OpenSSN
- Command: Modern Air/Naval Operations - September 2011 update - part II
- Command presented on Serious Games Showcase & Best Practices 2011
- Command: Modern Air/Naval Operations
- Command's New Video: Realistic Satellites!
- Subsimmers, Command needs your Help!
- Deep Battle
- Command's new Video: Making a simple opposed TLAM-strike scenario
- Play Minecraft? Well I made a Naval battle/Submarine Mod!
- Anyone have a CVN 3d model?
- Battleship for Android!
- Enigma Rising Tide Gold Edition Help
- More from Mike
- Tic Tac Toe WARGAMES
- Command interview at PC4WAR & new screenshots
- NEW VIDEO!!! Another first by Command: Ship docking operations
- Global Conflict Blue
- An idea from an old-timer here
- USS Cavalla - SSN 684
- Command's new video: Mine Warfare Pt. 1
- GCB2 vs. Command: MA/NO
- Mine Warfare in Command - Part II: Mine-sweeping
- New indie project (with screencaps)
- Could the next 'Silent Hunter' be built by...us?
- Seacraft (CHECK THIS OUT!!!)
- Are they
- Source for submarine-related sounds
- Enigma Rising Tide Gold Problem. Missing textures?
- Songs of the Sea
- ColdWarSubmarineSimulator
- U-Boot Simulator for Android
- Creating Anti-Torpedo Defense systems in HUE v3.10
- Steel Waves: A new Battleship & Submarine Arcade Sim
- WW2 Atlantic Scene 3D Models to Share?
- project LODKA
- Unreal Engine 4 sub sim project: Sub^3
- My Future Cold War 1945-1991 Sub Sim Project
- Sub^3 reboot
- Diluvion kickstarter
- "Objects in Space" - if Space Ships were Nuclear Submarines
- Project Redwater: Angles and Dangles Unreal Engine 4 Submarine Naval Simulator
- Danger from the Deep-Any news?
- Displacement Theory VR gameplay
- Naval Battles Simulator
- My Idea Of A Sub Game
- Design it, Drive it : Speedboats
- Submarine Engineer
- Please someone design this!!!
- Any collaborative SubSim projects?
- Project Operation Trident Offical Development Log
- Silent Depth
- Battleship Command
- Board Game "Raiders of the Deep: U-boats of the Great War, 1914-1918" now available
- Looking for old, educational Flash game about WW2 destroyer ASW tactics.
- IronWolf VR
- U-Boats - itch.io indie game
- Battlecruisers/Battleships in Enigma: Rising Tide?
- Crowd/Open Source Nav Sim from Scratch
- Abyss Crew, dive into the abyss with your crewmates
- Submarine strategy game
- Battleship Command - Demo!
- Seawolf
- Is the Project Blue game and mappack some where
- Grey Wolf - a browser project.
- U-Boat Atlantic Campaign - PBEM game
- Blue Water Development Diary
- DSubs - abstract multiplayer subsim
- Silent Victory - RTS game during War in the Pacific
- Project
- Sub Chase Online - crew WWII ships in online battles
- Yes, another indie SubSim
- Game Jam Subsim
- My own submarine "simulator" with 2D, text graphics
- I need feedback and help with accuracy on a sonar system I'm working on
- Sub Commander - Free Indie Cold War Submarine Management Game First Look
- U-Boat Sim is now Crush Depth: U-Boat Simulator
- Destroyer_The_UBoat_Hunter/
- New subsim project idea
- Playmate?
- Enigma Random patrols
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