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  1. Bearings Only - A web based knife fight (2 replies)
  2. Wish there was a "History of Submarines" sim (0 replies)
  3. It's been 9 years... (22 replies)
  4. Enigma Random patrols (2 replies)
  5. Playmate? (0 replies)
  6. New subsim project idea (1 replies)
  7. Destroyer_The_UBoat_Hunter/ (2 replies)
  8. U-Boat Sim is now Crush Depth: U-Boat Simulator (0 replies)
  9. Sub Commander - Free Indie Cold War Submarine Management Game First Look (0 replies)
  10. I need feedback and help with accuracy on a sonar system I'm working on (0 replies)
  11. My own submarine "simulator" with 2D, text graphics (10 replies)
  12. Game Jam Subsim (2 replies)
  13. Yes, another indie SubSim (29 replies)
  14. Sub Chase Online - crew WWII ships in online battles (2 replies)
  15. Project (3 replies)
  16. Silent Victory - RTS game during War in the Pacific (1 replies)
  17. DSubs - abstract multiplayer subsim (103 replies)
  18. Blue Water Development Diary (218 replies)
  19. U-Boat Atlantic Campaign - PBEM game (2 replies)
  20. Grey Wolf - a browser project. (28 replies)
  21. Is the Project Blue game and mappack some where (2 replies)
  22. Seawolf (0 replies)
  23. Battleship Command - Demo! (15 replies)
  24. Submarine strategy game (3 replies)
  25. Abyss Crew, dive into the abyss with your crewmates (5 replies)
  26. Crowd/Open Source Nav Sim from Scratch (5 replies)
  27. Battlecruisers/Battleships in Enigma: Rising Tide? (0 replies)
  28. U-Boats - itch.io indie game (0 replies)
  29. IronWolf VR (24 replies)
  30. Looking for old, educational Flash game about WW2 destroyer ASW tactics. (1 replies)
  31. Board Game "Raiders of the Deep: U-boats of the Great War, 1914-1918" now available (11 replies)
  32. Battleship Command (225 replies)
  33. Silent Depth (22 replies)
  34. Project Operation Trident Offical Development Log (155 replies)
  35. Any collaborative SubSim projects? (6 replies)
  36. Please someone design this!!! (2 replies)
  37. Submarine Engineer (2 replies)
  38. Design it, Drive it : Speedboats (12 replies)
  39. My Idea Of A Sub Game (12 replies)
  40. Naval Battles Simulator (34 replies)
  41. Displacement Theory VR gameplay (0 replies)
  42. Danger from the Deep-Any news? (5 replies)
  43. Project Redwater: Angles and Dangles Unreal Engine 4 Submarine Naval Simulator (1 replies)
  44. "Objects in Space" - if Space Ships were Nuclear Submarines (11 replies)
  45. Diluvion kickstarter (5 replies)
  46. Sub^3 reboot (8 replies)
  47. My Future Cold War 1945-1991 Sub Sim Project (215 replies)
  48. Unreal Engine 4 sub sim project: Sub^3 (24 replies)
  49. project LODKA (52 replies)
  50. WW2 Atlantic Scene 3D Models to Share? (0 replies)
  51. Steel Waves: A new Battleship & Submarine Arcade Sim (5 replies)
  52. Creating Anti-Torpedo Defense systems in HUE v3.10 (0 replies)
  53. U-Boot Simulator for Android (6 replies)
  54. ColdWarSubmarineSimulator (20 replies)
  55. Songs of the Sea (16 replies)
  56. Enigma Rising Tide Gold Problem. Missing textures? (1 replies)
  57. Source for submarine-related sounds (3 replies)
  58. Are they (0 replies)
  59. Seacraft (CHECK THIS OUT!!!) (9 replies)
  60. Could the next 'Silent Hunter' be built by...us? (5 replies)
  61. New indie project (with screencaps) (2 replies)
  62. Mine Warfare in Command - Part II: Mine-sweeping (5 replies)
  63. GCB2 vs. Command: MA/NO (0 replies)
  64. Command's new video: Mine Warfare Pt. 1 (0 replies)
  65. USS Cavalla - SSN 684 (14 replies)
  66. An idea from an old-timer here (27 replies)
  67. Global Conflict Blue (1 replies)
  68. NEW VIDEO!!! Another first by Command: Ship docking operations (2 replies)
  69. Command interview at PC4WAR & new screenshots (3 replies)
  70. Tic Tac Toe WARGAMES (1 replies)
  71. More from Mike (0 replies)
  72. Enigma Rising Tide Gold Edition Help (0 replies)
  73. Battleship for Android! (31 replies)
  74. Anyone have a CVN 3d model? (13 replies)
  75. Play Minecraft? Well I made a Naval battle/Submarine Mod! (5 replies)
  76. Command's new Video: Making a simple opposed TLAM-strike scenario (0 replies)
  77. Deep Battle (0 replies)
  78. Subsimmers, Command needs your Help! (4 replies)
  79. Command's New Video: Realistic Satellites! (1 replies)
  80. Command: Modern Air/Naval Operations (2 replies)
  81. Command presented on Serious Games Showcase & Best Practices 2011 (1 replies)
  82. Command: Modern Air/Naval Operations - September 2011 update - part II (4 replies)
  83. News from OpenSSN (0 replies)
  84. New release of OpenSSN (8 replies)
  85. Command September 2011 update - Part I (3 replies)
  86. Silent Hunt AR (0 replies)
  87. OpenSSN now works on Windows! (1 replies)
  88. Question for the gamers (36 replies)
  89. New Command Screenshot - Busy Day at Hormuz (1 replies)
  90. LinuxSSN Lives!! (6 replies)
  91. Big update for OpenSSN (10 replies)
  92. Danger from the deep on Mint/Ubuntu (1 replies)
  93. New Command video: Mines in the Hormuz straits (1 replies)
  94. Help needed concerning sonar modelling (1 replies)
  95. SUBWOLVES SHELVED INDEFINITELEY (3 replies)
  96. Update to OpenSSN (6 replies)
  97. New subsim, OpenSSN, in its early stages (26 replies)
  98. Nothing to see (6 replies)
  99. sky and water renders (6 replies)
  100. The new age of air/naval wargaming has a new name (1 replies)
  101. Red Pill screenshots: J-20 trial by fire (7 replies)
  102. Enigma Rising Tide Help (1 replies)
  103. Red Pill video: Convoy attack (1 replies)
  104. New Installment in the Ironclads series released (0 replies)
  105. Silent Runnig [WIP] (2 replies)
  106. Pacific Battles - Turn Based Naval Game (12 replies)
  107. Red Pill screenshots #8: Choose your weapons (8 replies)
  108. Spherical World Bounty for realistic navigation (0 replies)
  109. Red Pill screenshots #7 - Bits and pieces (20 replies)
  110. Red Pill screenshots #6: Wild weasels and ground-pounders (3 replies)
  111. New Project - Pacific Subs Strategy game? (15 replies)
  112. Red Pill screenshots #5: Kola nuclear strike! (2 replies)
  113. Red Pill developers interview (2 replies)
  114. DDG-sim (13 replies)
  115. Virtual Sailor!? (29 replies)
  116. Red Pill screenshots #4 - "Cans Only" Part II (4 replies)
  117. Submarine Detection (6 replies)
  118. Red Pill screenshots #3 (0 replies)
  119. My 1st Post! (1 replies)
  120. Red Pill Screenshots #2 (2 replies)
  121. The Red Pill: First Screenshots (4 replies)
  122. Thresher and November, anyone? (Subsim for 50s-60s) (6 replies)
  123. A subsim written in Python? (7 replies)
  124. 637 Class (12 replies)
  125. Unreal3 Development Kit (UDK) free of charge (0 replies)
  126. Playing Silent Steel (1 replies)
  127. Practical Tips for Independent Game Development (2 replies)
  128. Silent Wolf - Subsim (25 replies)
  129. Danger From The Deep (5 replies)
  130. Nero CD IMG file of Enigma: Rising Tide GOLD (60 replies)
  131. Question For You (10 replies)
  132. Independent Paranormal Research (6 replies)
  133. Silent Depth? Anyone heard of it? (7 replies)
  134. My Brute (1 replies)
  135. New Iron Coffins Renders (5 replies)
  136. Time to clean house in here (5 replies)
  137. Danger from the Deep (ALPHA) (1 replies)
  138. Hiring a programmer for IC (1 replies)
  139. Practicing Modelling Techniques (21 replies)
  140. Another Enigma Rising Tide: Gold Edition question... (14 replies)
  141. Attack Video - Iron Coffins (9 replies)
  142. enigma RT noob needs bit o help please... (1 replies)
  143. TGE vs TGEA vs Blitz3d (5 replies)
  144. Open Source "Red Storm Rising" ? (13 replies)
  145. Silent Depth - A Submarine Game (12 replies)
  146. "New" free subsim "Danger from the deep"! (13 replies)
  147. Creating a bow wake in DC? (6 replies)
  148. A life sign from Mike 'Red October' Hense! (24 replies)
  149. Searching Nautilus 3d model (2 replies)
  150. Submarine Simulation WW1 (Project) (54 replies)
  151. USS Miami SSN755 (V2) for VS (23 replies)
  152. New Video -Attack (5 replies)
  153. Cruiser sighted! (11 replies)
  154. Sailing the open sea (4 replies)
  155. New Control Room Screenshots (4 replies)
  156. List Of Indie Projects (48 replies)
  157. Quastions about torpedo (4 replies)
  158. Update On Games (1 replies)
  159. Atlantic Wolf (13 replies)
  160. New website in the makes (3 replies)
  161. danger from the deep 0.3.0 crash to desktop (4 replies)
  162. How to beat Vista (1 replies)
  163. Harpoon: Commander's Edition 2007.000 released! (2 replies)
  164. Iron Coffins MAJOR update (4 replies)
  165. Global Conflict Blue 2 (GCB2) (67 replies)
  166. Danger from the Deep question (1 replies)
  167. Deep Six Update (11 replies)
  168. Royal Thai Navy using GCB (1 replies)
  169. Dangerdeep 0.3.0 (22 replies)
  170. Current Available Downloads.... (9 replies)
  171. First Video Released! (8 replies)
  172. Camera Question -Coding in Blitz3d- (12 replies)
  173. What is the deal with this? (0 replies)
  174. Danger From The Deep - A Question (9 replies)
  175. Ships in Danger from the Deep (11 replies)
  176. Silent Steel ??? (6 replies)
  177. USS Texas SSN 775 for Virtual Sailor (68 replies)
  178. Enigma: Rising Tide (gold edition) (78 replies)
  179. DftD 0.2.0- Error, and Ruined Settings (4 replies)
  180. Danger from the Deep 0.2 released (3 replies)
  181. Global Conflict Blue (GCB) 0.8.4 (49 replies)
  182. New Screenshots (7 replies)
  183. Polls and posts (0 replies)
  184. Still progressing... (0 replies)
  185. Iron Coffins is back (2 replies)
  186. USS Dallas for Virtual Sailor (9 replies)
  187. Smurfs Unite! (2 replies)
  188. Update (0 replies)
  189. Devlog Alpha goes live (0 replies)
  190. Deep Six Update - 7.27.2006 (8 replies)
  191. Please Welcome the new moderator: Deamon (5 replies)
  192. I Think It's Time For Me To Retire (15 replies)
  193. Attn Game Developers -Element Competition- (0 replies)
  194. Global Conflict Blue (GCB) 0.8.3 released (27 replies)
  195. Deep Six Gear (0 replies)
  196. Grandaddy of all MMP Subsims: Iron Wolves (13 replies)
  197. Dangerdeep network gameplay modes (0 replies)
  198. Harpoon 3 Advanced Naval Warfare (matrixgame) (8 replies)
  199. Smoke on the horizon! Deep Six (2 replies)
  200. What is the attraction of SH3? (14 replies)
  201. Deep Dive Cam Shots (8 replies)
  202. DangerDeep on Mac OS X Tiger (13 replies)
  203. Free human model (9 replies)
  204. What Copy Protection? (4 replies)
  205. Release of Interior Models for submarines new and old (4 replies)
  206. Good News on 688i Project for VS !!! (16 replies)
  207. Question for Mike Hense (4 replies)
  208. Global Conflict Blue (GCB) 0.8.2 released (14 replies)
  209. Interior models and viewing exterior (10 replies)
  210. Back again - Iron Coffins (7 replies)
  211. From jahre viking with love (2 replies)
  212. civil war subsim (11 replies)
  213. Harpoon 3 ANW! (2 replies)
  214. Still On The Topic Of Crew And Multiplayer (18 replies)
  215. Global Conflict Blue (GCB) 0.8.1 released (3 replies)
  216. Pooner Voting 2005, Last day to vote! (1 replies)
  217. Finally Got PerPixel BumpMapping On A Sub (2 replies)
  218. Just A Pic (15 replies)
  219. Danger from the Deep - An open-source subsim (106 replies)
  220. Interiors Getting Fitted Out (10 replies)
  221. NOT AT E3 (1 replies)
  222. How Does This Sound... (15 replies)
  223. virtual sailor errors (4 replies)
  224. USS Holland - micro sim (30 replies)
  225. Queen Mary 2 for virtual sailor ? (2 replies)
  226. Right Back Where I Started (0 replies)
  227. can some one please (4 replies)
  228. Open Source World War 2 Submarine Project (5 replies)
  229. *** Click here to read older topics *** (0 replies)
  230. Making Waves (11 replies)