View Full Version : project LODKA
Bedndarc
06-05-14, 02:46 AM
http://volgame.ru/wp-content/uploads/2014/06/ha.jpg
Hi, guys.
I want to show you the work. I understand that a level of quality low, but all the same I want communication.
Name: Project LODKA.
Current version 0.0.1
Genre: Arcade with simulator elements.
Short description.
Game is devoted to a heroic feat of the Russian submariners – Baltic Fleet sailors.
The player will participate in the companies on the Baltic Sea. The main hero of game – the Soviet submarine of a series M-XII.
Game has a historical bias. In game there are fictional missions, and the tasks based on real historic facts. The boat is a generalized character, without having an obvious uniform prototype.
GamePlay
The player – the hunter. But the hunter can fall prey. The main requirement – to keep silence. If much to rustle – it is possible to be dead quickly.
For realization of this truth, in game there are a lot of parameters which form a sound background of the boat. Almost any action of the player – a source of additional noise. Even lifting of a periscope creates additional noise which the enemy can hear.
For this reason many parameters are operated. The player can control noise level on sensors, at the same time including or switching off devices. I tried to take noisiness level from real sources. For example, the device the Gyrocompass in reality a strong source of noise, in game the same. For silence preservation, the gyrocompass can be switched off, but then the map will be empty, and the compass won't work. And without compass and the maps in game it is very difficult to be guided.
http://volgame.ru/wp-content/uploads/2014/06/ek002.jpg
One more important element is the crew. Each sailor has skills which develop in campaigns, the repair speed, either a review distance depends on skill of the sailor, or distance on which the sailor will hear the enemy. Sailors can perish and get wounds. For the best efficiency the player can place itself in the course of a campaign of sailors as it is necessary for it.
http://volgame.ru/wp-content/uploads/2014/06/ek007.jpg
In start-up of torpedoes too there are features. Unlike Germans, Russians had no being directed torpedoes. All torpedoes shoot at the rate of the boat. It is complexity for the player. The stock of torpedoes is small, only two torpedoes. But by the boat there is a gun. Gun small, but capable to shoot the cargoship.
http://volgame.ru/wp-content/uploads/2014/06/071.jpg
Conclusion.
Game difficult. By the boat a lot of things can be damaged, the boat is afraid almost of everything. Except damage of elements, the covering is damaged, compartments flood, the crew and many other things perishes. I wanted to make so that the player saw all dramatic character and complexity of service on the submarine of that period. But everything can be repaired, the main existence of live crew and time for repair.
The player is threatened already by T-1935 torpedo boats, with a gun both 110 mm and the deep bombs, ready to break off the boat, the minefields waiting the player at different depths. And it not the limit, fleet will surely replenish, and along with it the sky will break off a roar of motors of aircraft. Depth will be filled with enemy submarines (within reasonable).
http://volgame.ru/wp-content/uploads/2014/06/101.jpg
At the end, I want to give a number of screenshots and links.
http://volgame.ru/wp-content/uploads/2014/05/74.jpg
http://volgame.ru/wp-content/uploads/2014/05/второй.jpg
http://volgame.ru/wp-content/uploads/2014/05/зелен.jpg
Volgame (http://volgame.ru) (RU) – a site on which the latest news and the main page of the project are published
Volgame.ru/lodka (http://volgame.ru/lodka) – the project page (more screenshots also are old video).
indieDB (http://www.indiedb.com/games/project-lodka) (EN) – a lot of things are duplicated, but already on EN.
Thanks for attention, I apologize if distracted from important issues.
Tango589
06-05-14, 06:00 AM
Welcome aboard, Bedndarc! :salute:
This looks like a very interesting development, I'll be keeping a good eye on it. One question to kick off: Is it going to be available with English text, only my Russian in not as sharp as it could be...
Bedndarc
06-05-14, 06:32 AM
As well as my English)))
Thank you that became interested.
Yes, if the audience is interested, texts will be translated.
If there is a need, texts on panels will be translated too.
Tango589
06-05-14, 10:01 AM
For my needs, being a monolingual Brit, all Russkie text would have to be English for me to have half a clue as to what's going on!:doh:
Bedndarc
06-05-14, 01:22 PM
I won't argue.
There will be an interest - there will be a mono language. I too love full comfort.
**
Russkie
The correct translitas of Russkiy - Русский - russian. ;)
Aktungbby
06-05-14, 07:05 PM
bedndarc!:Kaleun_Salute:
TheGeoff
06-05-14, 10:07 PM
Looks good so far! Interesting theme, I haven't heard much about WW2 Soviet submarines in the Baltic before.
I'm definitely looking forward to playing this - Молодец!
Bedndarc
06-06-14, 01:57 AM
bedndarc!:Kaleun_Salute:
Thanks :)
Bedndarc
06-06-14, 01:58 AM
Looks good so far! Interesting theme, I haven't heard much about WW2 Soviet submarines in the Baltic before.
I'm definitely looking forward to playing this - Молодец!
I too noticed that the Soviet submarines meet in games a little. I want bigger from game, but isn't enough forces.
Hope only on your moral support.
And Спасибо)
Jimbuna
06-06-14, 05:14 AM
As well as my English)))
Thank you that became interested.
Yes, if the audience is interested, texts will be translated.
If there is a need, texts on panels will be translated too.
Welcome to SubSim Bedndarc :sunny:
Bedndarc
06-06-14, 05:38 AM
Welcome to SubSim Bedndarc :sunny:
Thanks! I hope to justify trust.
Jimbuna
06-06-14, 05:54 AM
Thanks! I hope to justify trust.
I'm sure you will...keep up the good work.
Aktungbby
06-08-14, 04:24 AM
Thanks! I hope to justify trust.
'Trust...but Verify":D ( Доверяй, но проверяй (doveryai, no proveryai).:O:
Bedndarc
06-10-14, 12:13 AM
'Trust...but Verify":D ( Доверяй, но проверяй (doveryai, no proveryai).:O:
I agree. I report that the techno version will be available soon. Language - Russian. If it is admissible, I will give the reference.
( Доверяй, но проверяй)
Аз - Буки -Веди. Отрадно :)
Those screenshots look sharp, and the terrain looks familiar (textures more than anything). You wouldn't happen to be using Unity3d would you?
Bedndarc
06-11-14, 12:37 AM
Those screenshots look sharp, and the terrain looks familiar (textures more than anything). You wouldn't happen to be using Unity3d would you?
The graphics in game is awful, it is the indisputable fact. But it everything, on what I am capable.
The second offer to me is unclear.
I like the graphical style you are going, I do not think they are awful at all.
And my question was are you using Unity3d engine for your game? http://www.unity3d.com
Bedndarc
06-12-14, 01:16 PM
I like the graphical style you are going, I do not think they are awful at all.
Well if so.
And my question was are you using Unity3d engine for your game? http://www.unity3d.com
Yes, Unity3D. Very old version. I started doing about two years ago.
Bedndarc
06-16-14, 01:47 AM
I don't know on how many it to you interesting, but:
I added the new section – Nakhimovets (http://volgame.ru/%D0%BD%D0%B0%D1%85%D0%B8%D0%BC%D0%BE%D0%B2%D0%B5%D 1%86-%D0%BF%D0%BE%D0%BC%D0%BE%D1%89%D1%8C-%D0%B8-%D0%BE%D0%B1%D1%83%D1%87%D0%B5%D0%BD%D0%B8%D0%B5-%D0%BF%D1%80%D0%BE%D0%B5%D0%BA%D1%82-%D0%BB%D0%BE/). It is the help section where the player can find help and manuals information. Articles are printed strictly according to sections. For example, management, immersion, attack. The section in the course of filling, are now available: First part : Ship-handling (http://volgame.ru/nahimovec1-upravlenie-nad-vodoy/), part second: Management of immersion (http://volgame.ru/%D0%BD%D0%B0%D1%85%D0%B8%D0%BC%D0%BE%D0%B2%D0%B5%D 1%86-2-%D0%BF%D0%BE%D0%B4%D0%B2%D0%BE%D0%B4%D0%BD%D1%8B%D 0%B5-%D0%BC%D0%B0%D0%BD%D0%B5%D0%B2%D1%80%D1%8B/).
The boat began to reduce speed correctly. The smooth, slow stop is executed when dumping speed. It became more difficult to maneuver.
http://www.subsim.com/radioroom/picture.php?albumid=889&pictureid=7541
In game the sound is added. Some devices found a voice: Diesel, Electric motor, Gun, ballast Set, purge of tanks, explosions of mines, bombs, shells, torpedoes. It only began.
The statistics is added. After task performance the player will see the achievements and losses. And the main thing result – an award or fall.
All works are concentrated on one purpose – the technical demonstration version.
I like it :up: and I can read russian and understand a bit. Sadly not much as I only studied two years :oops:
Bedndarc
06-16-14, 02:59 PM
I like it :up:
Thanks)
and I can read russian and understand a bit. Sadly not much as I only studied two years :oops:
The main thing - practice.
I hope, your knowledge will provide you satisfactory understanding of the Russian version. It would be good.
*Excuse for the wrong adding of the picture. Now I corrected - it is displayed.
Bedndarc
06-23-14, 06:31 AM
Friends, at last the prototype is built. Alpha the version which it is possible to play.
One problem - Russian.
If it is interesting to you, I will give the reference to the game.
Tango589
06-23-14, 01:27 PM
I'm interested, I'm sure I can figure out what's going on by trial and error.:up:
Bedndarc
06-24-14, 02:35 AM
Ok.
The link to news (http://volgame.ru/download-alpha-lodka/#more-592) in the blog.
Version 0.1.5
Format archive 7z.
Size 21.2M
Some articles in the help:
Traffic control Nakhimovets part 1 (http://volgame.ru/nahimovec1-upravlenie-nad-vodoy/)
Management of depth Nakhimovets part 2 (http://volgame.ru/%D0%BD%D0%B0%D1%85%D0%B8%D0%BC%D0%BE%D0%B2%D0%B5%D 1%86-2-%D0%BF%D0%BE%D0%B4%D0%B2%D0%BE%D0%B4%D0%BD%D1%8B%D 0%B5-%D0%BC%D0%B0%D0%BD%D0%B5%D0%B2%D1%80%D1%8B/)
Torpedo attack Nakhimovets part 3 (http://volgame.ru/%D0%BD%D0%B0%D1%85%D0%B8%D0%BC%D0%BE%D0%B2%D0%B5%D 1%86-%D1%87%D0%B0%D1%81%D1%82%D1%8C-3-%D1%82%D0%BE%D1%80%D0%BF%D0%B5%D0%B4%D0%BD%D0%B0%D 1%8F-%D0%B0%D1%82%D0%B0%D0%BA%D0%B0/)
Tango589
06-24-14, 04:43 AM
This is a great looking game, I can see you've put a lot of work into it!
I'm going to be here with a good number of questions as I play, so here's the first to kick off with:
I had just got underway, spun my boat round to face north, motoring along at full throttle, when my boat died in the water, some crew member said *something* and I couldn't move any more. I looked at various screens and my battery was completely flat. How do I recharge it, or better still, how do I run on the diesel engines?
Bedndarc
06-24-14, 06:10 AM
I will try to answer on how many I could translate. :)
If the battery came to an end completely:
To emerge on a surface. To set in motion. The electric motor will be automatically switched to charging.
The sailor probably told about that that the battery came to an end.
In the north you will find nothing. Point of appointment South to the west of the boat. Move there. There will be cargo ships and fighting.
Under water not to start the diesel, the snorkel isn't present, DRP isn't present.
I correctly understood a question?
Tango589
06-24-14, 10:48 AM
OK, got it!
Bedndarc
06-24-14, 04:56 PM
That's good!
:Kaleun_Cheers:
TheGeoff
06-26-14, 12:18 AM
This is coming along really well!
In my first game I sailed the submarine south, experimenting with the controls along the way. I got the hang of diving, maneuvering, using the periscope etc very quickly despite not knowing much Russian. Tried to engage a pair of German cargo ships but my torpedo missed and I was quickly chased down by the escorts and sunk with depth charges.
The game already has a lot of potential. A quick suggestion: a longer view distance would be great, so we can spot ships from further away. I think simply making the skybox bigger would help a lot.
Keep up the good work!
Bedndarc
06-26-14, 01:19 AM
I am glad that the language barrier didn't spoil game.
* By in the boat only two torpedoes. It is a historic fact. Boat class M-XII (small).
I will work over look radius, I will try to improve.
Thanks for a response, I am glad that it was interesting to you!
Bedndarc
07-23-14, 06:05 AM
Time of tests came to the end. The moment came to correct the found problems.
I will divide into points:
1 Inertia of turns.
Earlier I wrote about inertia of movement, now the boat has inertia at turn.
2 . Camera problem under water.
Logic of the review under water the following: The boat, the further the camera is deeper can move away. But I made a mistake and at limit depths the camera came nearer instead moved away. The error is corrected.
3 . Review distance.
Thanks to TheGeoff I increased a distance. Now the ships become noticeable on the horizon, in a haze.
http://volgame.ru/wp-content/uploads/2014/07/scr0702.png
4 . zoom lever.
On a periscope there is a zoom lever which displayed chosen zoom, but itself was inactive. Now the lever it is possible to click a mouse and to establish zoom. Two ways to change zoom, this wheel of a mouse and the lever in the panel, are available.
5 . Mistakes of the gun.
The trouble at a gun was investigated. The gun with mistakes fired. Mistakes were critical. At several factors, it was impossible to kill the ship. Most of all time I spent for correction of this problem. But now errors are eliminated, everything works.
http://volgame.ru/wp-content/uploads/2014/07/%D0%BA%D0%B0%D1%80%D0%B0%D0%B2%D0%B0%D0%BD54.jpg
6 . Emersion problem
The emersion problem under a periscope, after urgent immersion and blow about soil was found. Probably at VVD station of the gate broke. But now the problem is eliminated.
7 . crew Panel
It was noticed inconveniences of orientation in crew. The player didn't know on what post there is a sailor. It wasn't pleasant to me and I solved a problem a simple way. Now in everyone ячеке a compartment the device or post symbol is displayed. Now it became clear, what place for what answers. Now I work over graphical representation of professions of sailors. The specialty will be displayed in the form of the pictogram near an icon of the sailor.
http://volgame.ru/wp-content/uploads/2014/07/matrosPanel.png
http://volgame.ru/wp-content/uploads/2014/07/scr0701.png
Links on a subject: (RU)
The link to article telling in an art form of done work (http://volgame.ru/new_panel_matros/)
The link to the last article telling about the newest changes (http://volgame.ru/devlog1/).
Bedndarc
08-20-14, 01:55 AM
Work on game is continued. Unfortunately, amount of works small. It is explained by impossibility fully to work while in overload power supply networks. But I managed to find the moment and to make the next step of the new version of game.
Today it is the updated type of chevrons of professions of sailors.
I long thought how to arrive. To make chevrons clear for the player, or it is simple to draw similar to real images. Fortunately I managed to find average option.
Those chevrons which are clear, I left in historical – a real look, having only a little changed. And what are unclear, or are ambiguous, I remade. I want to hope that changes will do good.
I had a desire, to make a help which would show chevrons and their appointment. Besides, I wanted to make and interpretation for devices. Not all devices are clear at once, some are unclear at all.
But before to do the help, I wanted to hear your opinion. As far as it is necessary? If you decide that it is necessary, I will surely make helps.
I add a screenshot of the updated panel of crew (with chevrons).
http://volgame.ru/wp-content/uploads/2014/08/%D0%BE%D0%B1%D0%BD%D0%BE%D0%B2%D0%BB%D0%B5%D0%BD%D 0%BD%D1%8B%D0%B9-%D1%88%D1%82%D0%B0%D1%82.png
Unfortunately, the situation with power supply leaves much to be desired, on it the news flow was reduced. But as here this boat, I left, but I promised to return!
http://volgame.ru/wp-content/uploads/2014/08/%D0%BB%D0%BE%D0%B4%D0%BA%D0%B0-%D1%83%D1%85%D0%BE%D0%B4%D0%B8%D1%82-%D0%B2-%D0%BC%D0%BE%D1%80%D0%B5.png
RU version post: http://volgame.ru/new-shevron/
TheGeoff
08-22-14, 10:59 PM
By 'chevrons' I assume you mean the red and white icons representing the crewman's job / specialty? In English 'chevron' usually refers to a V shaped rank insignia, like this:
http://i.imgur.com/9m3HgjDs.png
I think the icons are mostly quite clear with a few exceptions. I've tried to guess what each of them is - if I get it wrong, maybe it is not clear enough:
http://i.imgur.com/LRUIAQB.png - Torpedoes / weapons
http://i.imgur.com/4CENMLG.png - Maneuvering?? Dive control maybe?
http://i.imgur.com/yXCMnZD.png - Steering or maneuvering
http://i.imgur.com/SMSLDmk.png - Engines / propulsion
http://i.imgur.com/WXWqxrz.png - Radio communications
http://i.imgur.com/ZYyCYlC.png - He plays the drums! http://i.somethingawful.com/forumsystem/emoticons/emot-rimshot.gif (I don't know this one)
http://i.imgur.com/OOEZWO7.png - A diver
http://i.imgur.com/pwp0bWv.png - Maybe a political officer?
I hope this helps. Keep up the good work! :salute:
Bedndarc
08-24-14, 01:44 PM
On a uniform of the Soviet submariner there are following signs of distinction:
Military rank (a chevron + shoulder strap on shoulders)
Military specialty (staff on the left hand)
I reflected staffs in a panel of sailors, but for most of players the concept staff isn't known, on it it was necessary to call them chevrons.
http://volgame.ru/wp-content/uploads/2014/08/010.jpg
http://i.imgur.com/ZYyCYlC.png - gunner
http://i.imgur.com/4CENMLG.png - electrician
http://i.imgur.com/pwp0bWv.png - signaller
you correctly recognized all :)
Bedndarc
08-26-14, 12:26 AM
I updated a periscope grid
Now the grid is suitable for calculation of a torpedo triangle and successful attack.
http://volgame.ru/wp-content/uploads/2014/08/%D0%91%D0%B5%D0%B7%D1%8B%D0%BC%D1%8F%D0%BD%D0%BD%D 1%8B%D0%B9104.png
Now I do the facilitated version, with automatic calculation of parameters of the ship and calculation of a course of attack.
But if you want to calculate an angle of attack, there are no problems! We take the calculator in hand and we count!
*now I also do :)
post (RU) calculation torpedo triangle (http://volgame.ru/attack-torpedo/)
post (RU) grid periscope (http://volgame.ru/gradusnaya-shkala-periskopa/)
Bedndarc
09-05-14, 12:33 AM
hi guys!
I made torpedo triangle calculation. I completed periscope grid and checked calculations.
After manual calculation, i added automatic calculation.
Near periscope appeared 2 new elements:
help and auto-calculation.
http://volgame.ru/wp-content/uploads/2014/09/1.jpg
The panel of the help shows how to make manual calculation on the calculator.
http://volgame.ru/wp-content/uploads/2014/09/4.jpg
panel auto-calculation have 2 buttons, and some lines of the text.
http://volgame.ru/wp-content/uploads/2014/09/2.jpg
1 buttons - calculation of parameters of the purpose.
2 buttons - calculation of attack angle.
I checked auto-calculation - it works!
I destroy target at distance over 1500M!
RU post: http://volgame.ru/auto-calculation-attack/
What method are you using to handle the speed of objects? It's difficult for me to conceptualize using Unity3d's meters per second to "knots".
Also, are you using RigidBody.Velocity to handle the movement?
http://docs.unity3d.com/ScriptReference/Rigidbody-velocity.html
Bedndarc
09-08-14, 12:39 AM
I use the "add force" method
Kilometers, knots, it is all conventional units.
Main, in my opinion, this ratio of speeds, instead of in what they are measured.
Calculation of a triangle can be considered in kilometers, knots, meters, light years.
Thanks Bedndarc, very informative! I saw your post on IndieDB too :D
Bedndarc
09-08-14, 11:52 PM
Very much I hope that it so.
I saw your profile on DB, and game about the knight :up:. I asked a question. )
Any updates on Project Lodka?
Bedndarc
03-19-15, 01:45 AM
In open access isn't present.
It is now very busy, there will be a moment - will show.
If it is interesting to you.
Bedndarc
06-26-15, 02:11 AM
Work stopped. :(
My computer does not meet the project. I started searching for a new machine.
Any thought of making the project open source? Available for public use?
Bedndarc
06-30-15, 06:10 AM
No, do open source, I had no idea.
Aktungbby
06-30-15, 08:46 AM
No, do open source, I had no idea.
:salute:
Bedndarc
07-02-15, 02:04 AM
I do not understand:D
Bedndarc
07-27-15, 11:37 AM
German Boat type UII-B
21 fleet Baltika.
My second model , made in the blender ))
http://volgame.ru/wp-content/uploads/2015/07/1a.jpg
http://volgame.ru/wp-content/uploads/2015/07/2a.jpg
http://volgame.ru/wp-content/uploads/2015/07/3a.jpg
http://volgame.ru/wp-content/uploads/2015/07/4a.jpg
http://volgame.ru/wp-content/uploads/2015/07/5a.jpg
mini post in Russian , a few facts and historical information about the boat. (http://volgame.ru/3d-модель-подводной-лодки-uii-b/)
Bedndarc
08-26-15, 06:18 AM
wave:
http://volgame.ru/wp-content/uploads/2015/08/%D1%861.png
small wave:
http://volgame.ru/wp-content/uploads/2015/08/%D1%863.png
transparant:
http://volgame.ru/wp-content/uploads/2015/08/%D1%862.png
general view:
http://volgame.ru/wp-content/uploads/2015/08/%D1%864.png
and an article on my page! (http://volgame.ru/%D0%BD%D0%BE%D0%B2%D0%B0%D1%8F-%D0%B2%D0%BE%D0%B4%D0%B0-%D1%88%D0%B5%D0%B9%D0%B4%D0%B5%D1%80-%D0%BC%D0%BE%D1%80%D1%81%D0%BA%D0%BE%D0%B9-%D0%B2%D0%BE%D0%B4%D1%8B/)
Bedndarc
09-10-15, 01:30 AM
The procedural water!
mini-video:
https://www.youtube.com/watch?v=LtFfYZxRyOI
Bedndarc
10-02-15, 01:16 AM
Prepared new assembly - 0.1.7
Use the updated version of the engine , there were problems . But there are pluses - the game is available for Windows and Linux.
I ask those who have linux - try it and tell me whether the game?
Win
http://www.indiedb.com/games/project-lodka/downloads/lodka-0-1-7
Lin
http://www.indiedb.com/games/project-lodka/downloads/lodka-017-for-linux
http://volgame.ru/wp-content/uploads/2015/10/%D0%B7.png
http://volgame.ru/wp-content/uploads/2015/10/%D0%B7%D0%B7.png
Bedndarc
10-02-15, 01:20 AM
As you look at it , if I try to implement online play over the Internet? Of course, it will be mainly a different game , but overall it will be the exact same boat .
* This project is outdated , update, too late , it is required to create a new , better .
Aktungbby
10-02-15, 05:58 AM
looks good!:salute:
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