View Full Version : A life sign from Mike 'Red October' Hense!
Here are 2 new screenshots of his project, that he sent to me, demonstrating some volumetric clouds:
http://www.dreadnoughtproject.org/heinrich/Media/Images/ForumPics/Red%20October/lighttest4.jpg
http://www.dreadnoughtproject.org/heinrich/Media/Images/ForumPics/Red%20October/lighttest5.jpg
:up:
Hopefully the waiting will have an end some day.
Cheers
Reaper51
05-05-08, 07:32 AM
Noticed that the other day, hopefully he'll be releasing more information soon. Looks pretty interesting.
:ping:
I suppose that the release of SH4 might have affected his plans for his fleet boat simulator, but hopefully that will mean he now can just concentrate in finishing the Cold War one, which is in fact still an empty spot in naval sim gaming and a sim i would gladly buy :up:
Bartolomeus
05-08-08, 04:02 AM
Yeah!! That looks very cool! I hope for more news from Mike!
Marko
hopefully he'll be releasing more information soon. I doubt it. He still don't seem to have found a proper engine for his sim. Although there is one now that he considers closer.
I suppose that the release of SH4 might have affected his plans for his fleet boat simulator Lets hope so. Mike give us an early cold war sim.
but hopefully that will mean he now can just concentrate in finishing the Cold War one, which is in fact still an empty spot in naval sim gaming and a sim i would gladly buy :up: Yeah, especially after sonalysts will unlikely pop up with a new game in the future.
PeriscopeDepth
05-08-08, 03:10 PM
Yeah, especially after sonalysts will unlikely pop up with a new game in the future.
Yes. Serious submarine simulations will become the domain of indy developers it looks like. And the one you're working on looks like it well be a hell of a sub sim. With a very original premise.
PD
Yes. Serious submarine simulations will become the domain of indy developers it looks like. And the one you're working on looks like it well be a hell of a sub sim. With a very original premise.
I am just not sure now is this directed to me or to Mike ? :88)
More life signs of progress of Mike's sims coming along :up: I'm quite partial to the 2nd one, looks really good!
http://www.chadmcrae.com/3DRADSubGameProgress5.jpg
http://www.chadmcrae.com/3DRADSubGameProgress6.jpg
Bartolomeus
08-27-08, 12:55 PM
Yes the, second one is amazing! :rock:
Very nice water environment in both screens!! Wundeful work Mike!
Marko
Hey guys a new update from Mike: :up:
i've had a chance to do a lil work on the submarine game... i've still got a loooong ways to go, but here's a few in 3drad editor shots of the type23 submarine interior and crew...
http://home.att.net/%7Emikey102/3DRADType23_Prog1.jpg
the sub frame and compartments
http://home.att.net/%7Emikey102/3DRADType23_Prog2.jpg
first person view from inside the control room
http://home.att.net/%7Emikey102/3DRADType23_Prog3.jpg
engine & motor room
http://home.att.net/%7Emikey102/3DRADType23_Prog4.jpg
crew quarters looking fwd to torpedo room
most textures are placeholders, as are the andro crew... also, a lot of small stuff hasn't been added as of yet... this is basically to check dimensions and to see if the pieces fit... and if the thing actually looks like the insides of a WWII type23 sub...
the interior is mostly conjectural as i couldn't get any interior shots of a type23 and am working from some rough plan drawings... so there are bound to be many things not exact... but i think it'll be close enough to give the illusion of being about one of those small, crowded, canoes...
it'll look a lil better (hopefully) as i work out the textures and bumpmaps and the lighting...
right now it seems as if i've already added a million pieces, and it's still not filled out as of yet... i'm beggining to think i should've chosen to make a simple shooter instead...I spent the whole day working out lighting issues... i think i'm near what i'm looking for... real real time lighting would be great, but i think this'll do for now :) (the game engine i'm using doesn't have real real time lighting)...
here's the crew inside the sub... rigged for red (night operations) ;D
http://home.att.net/%7Emikey102/3DRADType23_Prog5.jpg
http://home.att.net/%7Emikey102/3DRADType23_Prog6.jpg
the textures aren't finalized as of yet... just placeholders and close to what the final ones will look like... and the shadowing needs a lil work... the angles seem a lil off, or something... gotta work on that...
of course, ole Andro will be replaced by some characters that'll look a lil more like WWII uboat crewmen in a few... i got my first crudely animated person done today (using Pacemaker for the bones rigging and anims... all he does is jerk his arm back and forth, but it's a big step for me)... he'll be joining the crew as soon as he gets enough animations to stand watch at some station...
anyways... that's the latest... it's coming along... slowly, but it is coming...
This time also a bunch of short videos:
a lil video preview of the progress so far... these are the first tests of sub hull and interior composited together into a single functional unit in the game/sim...
over the next few hours (days) i'll be posting several short videos of the sub running and diving as i get em working...
the first video shows basic bouyancy properties of the submarine as it is dropped into the game... there is also a quick peek inside the sub to show that the rolling and pitching action of the sub on the surface is apparent to the crew inside (my attempt to add to the immersion factor)...
http://home.att.net/%7Emikey102/Type23Bouyancy.jpg (http://home.att.net/%7Emikey102/Type23ProgressBouyancy.wmv)
click on image to view short video
now keep in mind... this is still early in the project (even though it seems as if i've done quite a bit already) and most of the textures and figures are placeholders, and merely close representations of the final stuff...
the ocean fog has been removed for testing, and the lighting is set for the sub interior at night, even when viewing the scene from outside the sub...
the ocean is still visible when inside the sub and on the surface...
shadows still need work... and the dive planes you are seeing are oversized to help in tweaking... they are not representative of those found on a TypeXXIII UBoat...
the sub is controlled by the crew with references to instruments and gauges inside the sub... there will be no gui to speak of... there is a simplified ballast system where you can flood negative... close vents and pump to neutral... and blow to positive...
there are also dive planes and a rudder which also affect the movement of the sub above and below the surface...
next lil video shows the submarine vertically submerging by "flooding ballast" tanks only...
http://home.att.net/%7Emikey102/Type23Submerging.jpg (http://home.att.net/%7Emikey102/Type23ProgressSubmerging.wmv)
(click on image to view short video)
bouyancy is enabled using physics (ODE) in 3DRAD and adjusting mass of submarine rigidbody object...
next, vertically surfacing... again, by "blowing ballast" only...
http://home.att.net/%7Emikey102/Type23Surfacing.jpg (http://home.att.net/%7Emikey102/Type23ProgressSurfacing.wmv)
(click on image to view short video)
here's one more showing the sub running on the surface...
http://home.att.net/%7Emikey102/Type23RunningSurfaced.jpg (http://home.att.net/%7Emikey102/Type23ProgressRunningSurfaced.wmv)
and the last one showing the last bit of work i'll probably be able to finish today... this video shows the sub diving under power, using negative ballast and the dive planes for a quick dive... the dive planes don't become effective until the sub reaches a certain depth, and their effects are dependant on the the hydrodynic force caused by the speed of the sub...
http://home.att.net/%7Emikey102/Type23Diving.jpg (http://home.att.net/%7Esubbase2/Type23ProgressDiving.wmv)
(click on image to view short video)
after tweaking everything i'll be returning to fitting out the interior... adding working gauges... and (arrrggghhh, the most painful) getting some proper crewmodels and animations...
after that, well... honestly, that's a lil far to see clearly right now...
--Mike
Huge day of updates for Mike! Awesome stuff :yeah:
A few new screenshots from Mike. Finally cold war era again ...from the late 50s, thru the 70s, and into the 80s.... That looks a lot better :D Early cold war subsim would be really awesome:
http://www.dreadnoughtproject.org/heinrich/Media/Images/ForumPics/Red%20October/3DRAD_Sturgeon6.jpg (http://www.dreadnoughtproject.org/heinrich/Media/Images/ForumPics/Red%20October/3DRAD_Sturgeon6.jpg)
http://www.dreadnoughtproject.org/heinrich/Media/Images/ForumPics/Red%20October/3DRAD_Sturgeon7.jpg
http://www.dreadnoughtproject.org/heinrich/Media/Images/ForumPics/Red%20October/3DRAD_Sturgeon8.jpg
Two short new teasers from Mike:
a sturgeon class sub surfacing at the pole...
http://www.youtube.com/watch?v=IvORCFllXKo
the uss skate surfacing from under the ice...
http://www.youtube.com/watch?v=6BxtwJe59fU&feature=channel
Very nice mike, that looks a lot better :up:
Mike released more images and videos:
http://public.bay.livefilestore.com/y1po9mIVYz708P20vUa8d2hnXLRApCiGLNrskeEKuxi2JAaHHy cpIuK8CeKMlyh_ObESzXAuuEklB2jPpmOvHy6bA/RadSkatewip6.jpg?psid=1
http://public.bay.livefilestore.com/y1pF5mu3ruOd3Yf7LmealRwUCIQWvaJ6gNHhwiJPNHQpvLOc0R NL_SaxfQhx0oAnCgcgRUQ0e1KphQ4rYiL2VrgVw/RadSkatewip5.jpg?psid=1
http://public.bay.livefilestore.com/y1p6ewXwdpdBOa7gjRL700tYgFJvzShao9j0KxDpx4rTRSAjjH sY9VYBci63N2ZWGTXYxNSPXwEPWB98o0EQ8KYow/3DRADSkateControl1.jpg?psid=1
http://public.bay.livefilestore.com/y1pkyV98SwQJPAbSvS4NqlXwKgNiPl02eFSJWgQRLNF7_3SGcq pdRFfsxGaWRFuHLROUeM02smE05vQiHZSm_GCeQ/3DRADSkateSub3.jpg?psid=1
http://public.bay.livefilestore.com/y1pWAsqocpkcdKYInxj_ess5cpm6__mpCSxV4N88CHXaCx5Erv w6c20bsbS2DEJHpzjPlk0vmUEt1ftw4fCE53vbg/3DRADSkateSub4.jpg?psid=1
http://public.bay.livefilestore.com/y1pzSbxC57Q-E3baCcdMPSzI0nny85FHsYASlROT0ZW4lSvlq32CjSkVDZJHJR MedE2XF9HXl5TcKWBsDOzYH7fDw/3DRADSkateSub5.jpg?psid=1
Videos:
http://www.youtube.com/watch?v=E8mtlnBNvp8 (http://www.youtube.com/watch?v=E8mtlnBNvp8)
http://www.youtube.com/watch?v=xcfz9En6JcA (http://www.youtube.com/watch?v=xcfz9En6JcA)
Knowing Mikes project more intimately than most of you, i knew Mike struggled for a long time to give to his sim the right look and it seems he finally achieved that. I take from that, and from the fact that he is working on his sim for 10+ years now with an unbroken obsession, that he is indeed approaching the beta state!
Castout
10-28-10, 03:19 AM
Wow really impressed with the graphics.
But modern sub games must have modern sonar capabilities and electronics. I don't mind playing without 3D interior just give me proper sound, TMA, etc station like the ones in DW.
Looking very good.
Like I commented both previously and in one of the YouTube videos, Mike's work is absolutely outstanding! He's come a looong way over the years :D
Submarine
10-29-10, 05:00 PM
The game is looking great! Is this just a one man team?
Yup. He's been slaving over it for awhile now. Deamon mentioned 10 years, so it's been a looooong time :)
Submarine
10-29-10, 11:44 PM
Yup. He's been slaving over it for awhile now. Deamon mentioned 10 years, so it's been a looooong time :)
Wow he must have a lot of patience, and really enjoy what he is doing. Hopefully we will get to enjoy it too :rotfl2:
Takeda Shingen
10-30-10, 07:19 AM
Mike's been working on this since......well, ever since I can remember. No doubt it's been a long road and many hours towards that beta. Looks great!
Wow he must have a lot of patience...
It's rather obsession! And you got to have that as an indi developer!
http://www.subsim.com/radioroom/showthread.php?p=1542366#post1542366
Here are the latest shots from Mikes sim:
http://0f8wpg.bay.livefilestore.com/y1pM4SXvxyJbhqjiz3HCgSWp6OlsyhoAHnAdjZurtfznX6owP8 sc79CoVrtZGcr_pLNXw-Mx9ylGX3iUivU9MgAQA/3DRADSkateSub17.jpg?psid=1
close up of the helm and dive planes stations...
http://0f8wpg.bay.livefilestore.com/y1p-yoRbydqo6OUtjFih8vTT1T8SbMlf79NC_hIGVMM4KJcHgDyoLN ww7lEEv2E_bKcXwz26RRNcCJMOBzZHYluNYAgUu-gv_o4/3DRADSkateSub18.jpg?psid=1
the helmsman and dive planes operators stations as seen from the captains position on the persicope stand...
http://0f8wpg.bay.livefilestore.com/y1pfxNDSp21FiHjE4BWImQSzxLHoeh9w-mM_nt341-o_NbInX7auMb2SUYTHpc2EW1CSm935D4Vn4WVfpoOwcqisA/3DRADSkateSub20.jpg?psid=1
control rigged for red...
And as usual a short teaser:
http://www.youtube.com/watch?v=-O1rl9MNSuI
This is looking sweet! The regular updates of the recent times is a good sign. I can almost smell the beta.:yep:
It would be great to get an early cold war sub sim, finally. Something like 'Red Storm Rising' just in 3D. That would be awesome!
At least Mike never gave up and fade into oblivion like so many others. I wish he will finally have success with his sim.Hoah! :up:
Takeda Shingen
12-17-10, 02:49 PM
Looking beautiful!
After a period of absence, Mike is making a new attempt:
https://www.youtube.com/watch?v=waybJfLNhuQ
Sweet, it hooks me up again. Brings back memories of inspiration.:)
If he only would finally complete a project. His approach has always let my imagination run wild. I feel the best thing he could ever do is to remake 'Red Storm Rising' with his 3D stuff. He would have here an instant seller! All the people that loved 'Red Storm Rising' would be instantly his customers. Beginning in the immediate post WWII era and then work his way through all the cold war period.
Everybody make sure to check the rest of his channel.
Hey Deamon, long time no speak! A life sign from you as well!
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