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  1. Real fleet boat MOD bug cannot fire torpedoes
  2. RFB mod bug (?): "passing thermal layer" on loop
  3. Built-in Mood Music
  4. DEAR MODELERS, how do i get rid of this?
  5. Change amount of torpedo tubes
  6. Increasing ship range.
  7. SH4 no run on WIN 10??
  8. Planes in SH4
  9. (REQ) IJN Ryujo (WARNING:BIG PICTURES)
  10. FOTRS question(s)
  11. Fuel Usage In SH4
  12. FOTRS campaign and other questions
  13. Diving Back In
  14. FOTRSU Aircraft Spam intended?
  15. [WIP] I-400 American Refit Fleet Boat
  16. What happened to the mod We dive at dawn
  17. Changing war end date?
  18. [TEC] Question
  19. Realistic ship sinking Mod.
  20. Time compression bug fix?
  21. language problem GE mods
  22. [TEC] Engine Sound
  23. Different skins for Euroliner Conte Verde
  24. [TEC] No Funnel smoke.
  25. USS Cobia - Gato class
  26. [TEC] BB Missouri small cannon fire
  27. David B. Thomson
  28. [TEC] Red cables on BB Missouri
  29. Need help adding boat to campaign.
  30. [TEC] Help needed with FotRS Ult.0.71
  31. Montana bridge view.
  32. about dud torps
  33. [TEC] Career start player name
  34. [REL] Sh3 to SH4. The Grey Wolves way.
  35. Tracers
  36. [TEC] Baltimore Class
  37. [REL] Playable CA Baltimore
  38. Request for Future Mod
  39. Ijn campaign
  40. Sonar Line Fix For RFB
  41. S3D Question
  42. TMO crash to desk top on recon mission
  43. [TEC] SweetScape 010 Editor
  44. Playable merchant ships
  45. Sim stopped..
  46. Request for playable Des Moines-class cruiser
  47. Vittorio Veneto Mod
  48. Took a plunge
  49. How to add speeches in SH4 ?
  50. Finding a mod
  51. Thank You...
  52. Trying to get Capt. Midnight's CBS radio mod to work with TMO
  53. Replace depth charge splashes
  54. Hydrophone ships sounds?
  55. Career Playable Northampton-class for SH4?
  56. Sub choice?
  57. Renown
  58. Brewing up..
  59. [TEC] Help required
  60. Filemanager.dll cannot be patched
  61. Help with FOTRS ubermod, please...
  62. no smoking in FOTRS
  63. Fotrsu mast / lenght ship
  64. [WIP] Bang + Clang
  65. Addon Chart
  66. [TEC] Sonar ranges AI_sensors.dat
  67. Can't install Silenteditor
  68. mod line up?
  69. How do I start modding ?
  70. [TEC] looking for a mod or instruction
  71. where is all the action?
  72. How to create and model new ships for Silent hunter 4?
  73. Orange stars
  74. designer torpedoes
  75. [TEC] Sound question to modders
  76. Trigger Maru 2.5 not working
  77. What files trigger sounds?
  78. The hard choice between TMO and FOTRS
  79. [TEC] Collision alarm?
  80. [WIP] Gone Asiatic 3
  81. What do the Values in S3ditor equal?
  82. Possible Mod Pack/Soup Release
  83. No Mark 10 torpedo wake.
  84. [TEC] Two silhouettes on the shade
  85. [TEC] Flak Happy
  86. [TEC] Modifying 3D object
  87. [TEC] volumetric clouds in sh4
  88. Most realistic Enviromental Mod?
  89. [TEC] Texture matching 3D object
  90. [TEC] Can I? RFB+RSRDC+OM into a single giant one?
  91. [TEC] Tutorial, earlier upgrades
  92. Was IJN Tone ever been properly created for SH4?
  93. [TEC] Damage Control - LeoVampire Edition (172.3 KB)
  94. Attack periscope...who is right?
  95. My playable Baltimore cruiser and Pennsylvania battleship
  96. [REL] Heavy Cruiser Tone for SH4
  97. [REL] Japanese seaplane tender Nisshin for SH4
  98. FOTRS 2 help needed
  99. ?? Question About Ship Funnel Smoke Files ??
  100. just stopped in for a visit
  101. Objective markers mod
  102. New radio stations not getting picked up
  103. [WIP] SH4 Japanese Seaplane Tender Akitsushima
  104. Quick Question on *.cfg file in ...Data/Submarine Folder
  105. SH4 not working right
  106. Searching for a new computer
  107. S-Boat Incorrectly Modeled
  108. Celestial Navigation
  109. Breakdown Mod
  110. [TEC] No more Seagulls
  111. Allowed to Inspect Binary?
  112. Position Keeper?
  113. Returning to game/what mods to download?
  114. Noob question
  115. [REL] S3D file parsers open sourced
  116. Another Noob Question
  117. My First midget (sub) (Mod)
  118. Can someone check my mod order. Crashing
  119. cyclic
  120. Looking for Cold War Boats
  121. Stationary Bearing Tool
  122. [TEC] Adventures of SuperCutie
  123. Kill Flags for Germany
  124. The guy with his map over the compass
  125. [REL] La Grande Guerre de Surface (LGGS) / The Great Surface War
  126. Editing/Importing Ship Models?
  127. Simple(?) Donation NARHWAL MOD question
  128. [REL] Fall of the Rising Sun Ultimate, full release
  129. Graphics mods
  130. FotRS UE Crash to Desktop
  131. [REL] SH4 original fleetboat skins in 4k
  132. Jap destroyers riding high in the water?
  133. Playable I-400 sub
  134. Difficulty installing Trigger Maru Overhauled
  135. Mod that would let you play as a merchant ship
  136. 1.4 Nukes in Review
  137. The green circle in FOTRS Ultimate
  138. Installing FotRSU
  139. [REL] SH4 contacts - tool to modify campaign contact reports.
  140. fuel usage in FOTRSU
  141. Probably the best thing I've done to SH4
  142. [REL] LCMM
  143. Some thoughts on FOTRS mod
  144. FOTRS new install problem
  145. FOTRSU Night Periscope
  146. Favourite Mega Mod and Why?
  147. Looking for Better Night Sky for TM
  148. Error Installing V 1.4
  149. Techniques for Spying in Shallow Enemy Harbours
  150. Technique to REMOVE the Omnimeter from OTC mod
  151. Game music
  152. FotRSU Map Markup Colors
  153. Returning to base at end of mission
  154. Fall of the Rising Sun Ultimate, full release - Crash Fix
  155. a mod that was pretty good
  156. Stop leaks?
  157. Promotion
  158. [REL] Fleetboat Interior: Officers Quarters
  159. Snarf Phlanx
  160. Help
  161. Does SH4 need 4GB Patch
  162. SH4 Dark Waters Mod
  163. Converting Balao to Tench: range and reloads
  164. How do you edit the flags?
  165. Additonal repository
  166. Mission Editor problem.
  167. [TEC] Chosing among different subs in missions
  168. British Playable Submarine FORS
  169. [REL] Trigger Maru Overhaul (TMO) 2.5
  170. [TEC] Can I mod SH4 v.1.5 in order to...
  171. Cantity?
  172. [REL] Gramophone Draft Chart for FOTRSU
  173. [TEC] Can i use sh5 shaders for sh4?
  174. Environment
  175. Advice on Playable Ships
  176. Goblin Editor works with SH4 files?
  177. [TEC] Underwater
  178. IJN Radar Detection
  179. [TEC] AFT Torpedos for playable surface ships in SH4
  180. [TEC] TBT problems - Help please
  181. FotRSU Ship Identification
  182. English voices w/ american career OM-DW
  183. Ship Silhouettes questions
  184. Need advice on where to begin for custom mini-mod
  185. Clarity on how to install LAA
  186. FotRSU: Going off the reservation
  187. Remove flags from subs?
  188. First Combat
  189. [WIP] Ship Silhouettes - Modder's Resource
  190. [TEC] Damage Model questions
  191. Vickers better smoke mod
  192. RSRD causing CTD when loading up sim
  193. Missing file for "Rufe" . Anyone have it?
  194. Can someone tell me how to bring this feature back?
  195. [TEC] Library
  196. Donation Narwhal and TMO?
  197. Ship pack
  198. Avenger that actually drops torpedoes?
  199. [TEC] Environment
  200. [REL] FOTRSU 1.1 - More Campaign Traffic
  201. [WIP] Type VIII - Fictional U-cruiser for SH4
  202. [WIP] Type XI U-Cruiser for SH4 ATO
  203. Old/New look Pt Yubba 109 has been uploaded
  204. [REL] Who is some people
  205. How close to a Atlanta you want to get ?????
  206. [TEC] Mission editor. What to save as ? *HELP*
  207. Torpedo Speeds FotRSU
  208. TDC Target Speed
  209. debris mod
  210. Traveller's more frequent weather changes mod
  211. Great first attack back in TMO but then...
  212. CTD TMO
  213. [TEC] Modders, refresh my memory on depthcharges.sim
  214. Did any convert SH-3 Ships too Run in SH-4
  215. Zones Hit Points
  216. Russian mod.
  217. [TEC] Solve this mod conflict please
  218. [TEC] Patrol Orders:How to create etc TMO
  219. Short Wave Radio Availability
  220. Upscaling Textures and other improvements
  221. [TEC] Does anyone have this?
  222. Crewman's Names
  223. [TEC] Battle off Samar
  224. Text in .DDS
  225. Suez Canal
  226. RFB 2.0 Installation
  227. SH4 Multiplayer
  228. [TEC] Cold weather clothing mod
  229. [TEC] Trying to fix SV radar...can't find it in files. Any idea?
  230. Mod Compatibility Question
  231. SH4 gameplay video @ 4k/60fps
  232. Transparent Watch Crew
  233. CO2 Alarm
  234. Starting A Campaign Before Dec 7, 1942 Question.
  235. Zero Gyro Angle Problem
  236. Early war in TMO just got more exciting
  237. Where to get S3D editer?
  238. Dutch Harbor
  239. Mod Soup
  240. FotRSU 1.2 Ship Traffic
  241. [TEC] SJ bug in TMO
  242. More Dudz?
  243. [TEC] AI subs dive or this just a a fluke ?
  244. I need to move the radio
  245. [TEC] Long standing issue...want to resolve before release
  246. Hydrophone problem in TMO2.5+RSRD+OTC
  247. Do the destroyers has the Depth charge Limitations?
  248. [REL] New Depth Charges for TMO
  249. Looking for Depth Charge Disturbance Mod
  250. Larger Range/Mast Height Dial