XenonSurf
06-04-20, 06:46 AM
Hi,
I currently want to modify the damage models for US subs. I'm working to modify playable ships that technically are submarines, so the damage model for submarines will apply.
Currently I'm making experiments with different values from Zones.cfg in the single mission 'Torpedo Training' where I set my sub (British Kent Battleship) to start surfaced and set the crew rating of the IJN CA Mogami to 3 (best rating). I see no substantial damages taken yet for my battleship which is what I want to change for not making campaign engagements with task forces or convoys blattantly easy. I can or raise the hitpoints for different ship weapons, or - which is what I'm trying - work on the 'sub' damage model.
In one of my ships, the Data\Zones.cfg has been modified that way:
------------------------------
[Zones List]
(...)
211=DieselEngine3
212=DieselEngine4
213=PumpsFront
214=PumpsRear
(...)
[DieselEngine3]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=25
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None
(...)
------------------------------
I understand that increasing the HitPoints and Armor Level will make the 'sub' more resistant while reducing the values will cause more damage.
Questions:
1)
How do you set the changes for the Hull value, these numbers that increase from 0-100 for the hull and cannot be repaired? It's not in the Zones.cfg file AFAIK.
2)
In the absence of any modded Zones.cfg file, then the standard Gato Class sub damage model defined in the stock Zones.cfg will apply if in my submarine folder my modded unit is set to Type=200 for a submarine. Is this correct?
3)
Is Zones.cfg the only file which sets the damages for a sub when taking fire from enemy? Or must I also go in the zon files in the Submarine folder with the tool S3D?
Thanks,
XS
I currently want to modify the damage models for US subs. I'm working to modify playable ships that technically are submarines, so the damage model for submarines will apply.
Currently I'm making experiments with different values from Zones.cfg in the single mission 'Torpedo Training' where I set my sub (British Kent Battleship) to start surfaced and set the crew rating of the IJN CA Mogami to 3 (best rating). I see no substantial damages taken yet for my battleship which is what I want to change for not making campaign engagements with task forces or convoys blattantly easy. I can or raise the hitpoints for different ship weapons, or - which is what I'm trying - work on the 'sub' damage model.
In one of my ships, the Data\Zones.cfg has been modified that way:
------------------------------
[Zones List]
(...)
211=DieselEngine3
212=DieselEngine4
213=PumpsFront
214=PumpsRear
(...)
[DieselEngine3]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=25
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None
(...)
------------------------------
I understand that increasing the HitPoints and Armor Level will make the 'sub' more resistant while reducing the values will cause more damage.
Questions:
1)
How do you set the changes for the Hull value, these numbers that increase from 0-100 for the hull and cannot be repaired? It's not in the Zones.cfg file AFAIK.
2)
In the absence of any modded Zones.cfg file, then the standard Gato Class sub damage model defined in the stock Zones.cfg will apply if in my submarine folder my modded unit is set to Type=200 for a submarine. Is this correct?
3)
Is Zones.cfg the only file which sets the damages for a sub when taking fire from enemy? Or must I also go in the zon files in the Submarine folder with the tool S3D?
Thanks,
XS