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ETR3(SS)
12-07-18, 09:55 AM
Playable Baltimore Class Heavy Cruiser for Silent Hunter 4 v1.5
Author: ETR3(SS), Ubisoft Romania


This is a career playable Baltimore Heavy Cruiser based on the stock game files from Silent Hunter 4 v1.5. Of note in comparison to the stock Baltimore, is the addition of two more 5" 38 cal dual mounts #4 and #5. Both located port and starboard of the aft superstructure, respectively. These seem to be over looked during the initial development of them game.

Any questions, comments, concerns may be directed to myself at the Subsim forums.

http://www.subsim.com/radioroom/downloads.php?do=file&id=5410

propbeanie
12-07-18, 10:59 AM
Oh-ho-ho... much nicer. Loads faster also! :salute:

ETR3(SS)
12-07-18, 11:56 AM
Thanks! Thinking of writing up a tutorial on making a playable surface ship, or at the least uploading the template I made.

Jeff-Groves
12-07-18, 03:29 PM
I'd say do both.
:salute:

propbeanie
12-07-18, 03:35 PM
:yeah: :salute:

Fearless
12-07-18, 04:49 PM
Congratulations ETR(SS) your blood is worth bottling :Kaleun_Salute:

Here she is departing Pearl pre-war start.
Just wondering, is there a way I can increase the ammo on the 5" twin mounts?
https://i.ibb.co/nbyq1nS/SH4-Img-2018-12-08-07-57-23-775.png (https://ibb.co/nbyq1nS)

ETR3(SS)
12-07-18, 04:56 PM
Congratulations ETR(SS) your blood is worth bottling :Kaleun_Salute:

Her she is departing Pearl pre-war start.
Just wondering, is there a way I can increase the ammo on the 5" twin mounts?
https://i.ibb.co/nbyq1nS/SH4-Img-2018-12-08-07-57-23-775.png (https://ibb.co/nbyq1nS)Looking good!:up: Ammo can be increased as we discussed before. Grab the guns_radars.dat and sim files (really only need the sim file but grabbing the dat makes finding what you need easier)and look for the 5in_Double_base_US. Use its ID number to find the corresponding shell in the sim file.

TheGreatElector
12-07-18, 05:30 PM
You should do a tutorial, i know there's already one on here but it's confusing and people blow my pms up asking if they can have a tutorial, once i send them the link they end up getting confused. So i hope when you make one it's more simple. By the way your templates help allot! Great job with that! :Kaleun_Salute:

Fearless
12-07-18, 07:18 PM
just to update.

There is an issue with the cannons. The main and twin barrel cannons all stop firing after a short time. I'm currently in a heated battle with a large convoy and whilst I have a ship locked, the cannons remain idle.

propbeanie
12-07-18, 07:41 PM
In my single mission, it did that, but I changed direction, went to the bridge again, used the binocs to spot the "target" with the space bar again, and it resumed firing. If you're in the main turret firing, and then leave, the other fellows seem to think that's all they have to do too, and quit when you leave. Put 'em at Battle Stations...

ETR3(SS)
12-07-18, 08:23 PM
Agreed with the Battlestations comment.:yep:

Jeff-Groves
12-07-18, 08:25 PM
the other fellows seem to think that's all they have to do too, and quit when you leave.

You've been spying on my employees!
:o

TheGreatElector
12-07-18, 08:39 PM
Here is my newest version i am almost finished with.

https://ibb.co/4K8rB6X
https://ibb.co/19vwFyb
https://ibb.co/xXxknbS


What you guys think?

Fearless
12-07-18, 09:05 PM
In my single mission, it did that, but I changed direction, went to the bridge again, used the binocs to spot the "target" with the space bar again, and it resumed firing. If you're in the main turret firing, and then leave, the other fellows seem to think that's all they have to do too, and quit when you leave. Put 'em at Battle Stations...
Ah, thanks. trouble was the crew was 'at battle Stations' and the binoculars was already locked on the target.

Fearless
12-08-18, 03:59 AM
Here she is in action. So far all guns blazing. :Kaleun_Salute:

https://i.ibb.co/VH2SQ1G/SH4-Img-2018-12-08-18-35-37-465.png (https://ibb.co/VH2SQ1G) https://i.ibb.co/GxkwxpT/SH4-Img-2018-12-08-18-39-42-219.png (https://ibb.co/GxkwxpT)

ETR3(SS)
12-08-18, 11:57 AM
Ah, thanks. trouble was the crew was 'at battle Stations' and the binoculars was already locked on the target.
I wonder if that's been the trouble with your other mods as well.:hmmm: Typically what I do is man battlestations, order the gun crews to aim for waterline, and then order fire at will. If you give the order to fire through the binoculars, they will stop firing after a short time once that particular unit is destroyed.

Fearless
12-08-18, 02:52 PM
It could but not all my ships are like that. For example the Northampton and New Mexico class once the ai spot the ship I advise to engage and once destroyed it automatically locks the next target and engages them. I've a feeling it's something to do with sensors

propbeanie
12-08-18, 09:48 PM
I have a tendency to agree, Fearless. My last experiment, the guns didn't start until we were well within 8k yds. 'Course, the AI may have been toying with the enemy... One broadside salvo at a Naka, it was sunk. They turned their guns, and a broadside salvo from the other side, and down went the 2nd... :hmmm: The 5 inchers may have gotten in two shots each, but only one shot from each of the other two mains turrets. I was in #1, wasting ammo... I don't thin I've hit anything yet... :doh: shades of Destroyer Command for me... :har: :salute:

Fearless
12-08-18, 10:22 PM
I have a tendency to agree, Fearless. My last experiment, the guns didn't start until we were well within 8k yds. 'Course, the AI may have been toying with the enemy... One broadside salvo at a Naka, it was sunk. They turned their guns, and a broadside salvo from the other side, and down went the 2nd... :hmmm: The 5 inchers may have gotten in two shots each, but only one shot from each of the other two mains turrets. I was in #1, wasting ammo... I don't thin I've hit anything yet... :doh: shades of Destroyer Command for me... :har: :salute:

Yes, such a shame there was never a new version of Destroyer Command introduced. I copied the CFG folder from the Northampton and placed it in the Data folder of the Baltimore and seems to have done the trick. AI is more reactive now on sighting ships and responding to weapons control. :salute:

propbeanie
12-08-18, 10:50 PM
Most interesting...

It would be nice to at least have some of the DC UI for the newer versions... :hmmm:

ETR3(SS)
12-09-18, 12:59 PM
So I decided already that I don't like the stock 8in mount as it's the older Mk9, tried making a Mk12 based off of the 6in triple by scaling up the models. Worked great, except now the AO map is screwed. 3d modeling and texturing is probably my weakest point in modding, so any advice here?

https://imgur.com/a/QLxNxs2
https://imgur.com/a/QLxNxs2

propbeanie
12-09-18, 06:02 PM
Mayhaps you are looking for something like this?:

https://i.imgur.com/7yRECmR.jpg

as it's applied here in FotRSU:

https://i.imgur.com/NEsKtgp.jpg


?? That's how I do 3D - borrow and ask permission... :arrgh!: That's the Library / ShipParts / guns_USN2.dat file's 8InchTripleUSN2_dark :salute:

Fearless
12-16-18, 09:39 PM
So I decided already that I don't like the stock 8in mount as it's the older Mk9, tried making a Mk12 based off of the 6in triple by scaling up the models. Worked great, except now the AO map is screwed. 3d modeling and texturing is probably my weakest point in modding, so any advice here?

https://imgur.com/a/QLxNxs2
https://imgur.com/a/QLxNxs2

Did you manage to replace the stock 8in mounts?

ETR3(SS)
12-17-18, 08:45 PM
Yes and no. Not sure I want to borrow from FOTRS really, and haven't made another attempt at my version of the mount yet either.

Fearless
12-17-18, 08:55 PM
Yes and no. Not sure I want to borrow from FOTRS really, and haven't made another attempt at my version of the mount yet either.

No probs, just curious. Have a happy festive season. :Kaleun_Cheers:

Jeff-Groves
12-23-18, 11:59 PM
So I decided already that I don't like the stock 8in mount as it's the older Mk9, tried making a Mk12 based off of the 6in triple by scaling up the models. Worked great, except now the AO map is screwed. 3d modeling and texturing is probably my weakest point in modding, so any advice here?


Send me a link to your files and I'll look at them if you'd like.