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  1. [QUE] Best Mods-Combination? (2 replies)
  2. [QUE] Which Atlantic-Mod is the best at the moment? (5 replies)
  3. Changing the 3D Officers-Room? (2 replies)
  4. mad glitch (3 replies)
  5. scapa flow (4 replies)
  6. scapa flow (1 replies)
  7. U boats (4 replies)
  8. about TMO/RSRDC (1 replies)
  9. Sound question about TMO (1 replies)
  10. Problem with textures- Help needed! (4 replies)
  11. [WIP] Type VIID and mining laying in SH4 (21 replies)
  12. How to change Flak guns? (2 replies)
  13. [REL] U-jagd Chrono (16 replies)
  14. May 29, 1940 (4 replies)
  15. What can I do? (0 replies)
  16. [REQ] Type XXi boat (13 replies)
  17. (REL) The Locks of Kiel-Holtenau and Brunsbuettel for SH4_1.5_Ops_Monsun_V600 (15 replies)
  18. Get rid of the 10.5 cm gun? (6 replies)
  19. A GWX for SHIV? (136 replies)
  20. Sir, Ship contact 200m closing. (2 replies)
  21. poll: would you like to see RFB or TMO combined with the campaign mods like OM? (15 replies)
  22. integrating OM in RFB? (8 replies)
  23. HMAS Australia (WW1-era Battlecruiser) (10 replies)
  24. i need help finding a mod for camera fix [event cam] (1 replies)
  25. Something I found Rr: GWX 4 (5 replies)
  26. [WIP]Operation Monsun V600 (5 replies)
  27. SH4-24F, Royal and KM mods, Atlantic Theater.... (1 replies)
  28. [WIP] The Offical Post of The Surface Warfare Super-Mod (1092 replies)
  29. ..Dreams about realism tweaks in GWX4.. (5 replies)
  30. Auto-Targeting -- (1 replies)
  31. Shooting in the Rain (12 replies)
  32. I was just thinking..... (17 replies)
  33. A friend was in London last week and took these Pics of HMS Belfast. (10 replies)
  34. Conning tower emblems? (6 replies)
  35. [WIP] Killer Liner Mod (5 replies)
  36. Calling in support (9 replies)
  37. Jpg to DDS how? (3 replies)
  38. Downloadable VIIB U-boote Skin (9 replies)
  39. Where is German's Capt picture? (2 replies)
  40. [WIP]Operation Monsun V500 (5 replies)
  41. I need some answers (1 replies)
  42. [REQ] Proper Foul Weather Gear for U Boat Crews (4 replies)
  43. Current position of the GWX team re:SH4 (3 replies)
  44. What happened to the SH IV Atlantic Theater Mod the spanish dudes put out? (3 replies)
  45. Need more Convoys (1 replies)
  46. issues with the stock 1.5 game that need fixing (0 replies)
  47. Destroyers More Aggressive (11 replies)
  48. Any[wip]Panama Canal Zone Implamented Mod (4 replies)
  49. Edit file campaign in SHIV (2 replies)
  50. Current mods for SH4 UBM (updated 2 Mar 2009) (5 replies)
  51. BB USS North Carolina sinks like a rock! (10 replies)
  52. Glitch in Type IXD? (3 replies)
  53. Request for clarity re GWX4 thread (7 replies)
  54. [REL] Trans-Atlantic Radio Mod (51 replies)
  55. Lürssen shipyard active anew ! (41 replies)
  56. Trigger Maru bugs? (3 replies)
  57. Behavior of the submarine in SH4 (0 replies)
  58. WWII German radios website (4 replies)
  59. Periscopes (7 replies)
  60. AI flack gunners shooting angle (5 replies)
  61. Snorkel detection (8 replies)
  62. UZO question (7 replies)
  63. How to fix pitch and roll of U-boot on waves ? (16 replies)
  64. What controls the weather?? (3 replies)
  65. U-boat the periscope too bright at night (2 replies)
  66. question re. environment mods (6 replies)
  67. [REL] Kriegsmarine Chart Colour Mod (2 replies)
  68. [REL]OM v400 Uboat Damage Model (8 replies)
  69. GWX 4.0? (91 replies)
  70. [WIP] Two German Radio Stations (6 replies)
  71. Snokelling and batteries NOT charging (1 replies)
  72. T-Shirt. (2 replies)
  73. To all modders (0 replies)
  74. Who are the baddies? (3 replies)
  75. Enemies of Germany in the Help mod (15 replies)
  76. [REQ] 3D torpedo-room: Any modder interested in finishing it? (1474 replies)
  77. Surface Warfare Mod Team (0 replies)
  78. Emblems.upc (7 replies)
  79. German Medal Progression, Graphics? (3 replies)
  80. Your Problems with Silent Fire (8 replies)
  81. Recognition manual question (1 replies)
  82. Rudder destroyed = Game Over (13 replies)
  83. Op monsoon hunting grounds (2 replies)
  84. Any water mod ? (1 replies)
  85. [WIP] Royal Navy Mod (59 replies)
  86. [WIP] Kriegsmarine Mod (73 replies)
  87. Anyone know the German ships in GWX3/4 and in OP Monsun? (3 replies)
  88. Cold war mod off the radar? (2 replies)
  89. Just a question (1 replies)
  90. Help with my AMC mod! (8 replies)
  91. [REL] Atlantic Grid (20 replies)
  92. Screenshots for all A.T.O. Mods (8 replies)
  93. The Black Corvette, or Missing Textures (6 replies)
  94. (REL) Free weapons & Upgrades (6 replies)
  95. Gun damage!? (1 replies)
  96. for Mikhayl 3dsmax question (2 replies)
  97. Help With My Mod (0 replies)
  98. Looking for a mod (3 replies)
  99. [WIP] Armed Merchant Cruiser / Hilfskreuzer Mod (74 replies)
  100. A quarm request (4 replies)
  101. High Res Skins (2 replies)
  102. NEW SHIP! (1 replies)
  103. HELP with Admiral Scheer (12 replies)
  104. 1.5 Alberich camo paint for IXD2 (4 replies)
  105. Good News about the flicker! (31 replies)
  106. Achtung! Modellers (8 replies)
  107. Tirpitz Voraus! (26 replies)
  108. VIIC d/l (1 replies)
  109. [WIP]IJN Shokaku playable (3 replies)
  110. [REL] Girl in every port, Kaluens edition (1 replies)
  111. Swastika mod for OP Munsun (beta1) (16 replies)
  112. BBC Radio 1939 to 1945 MOD (24 replies)
  113. GWX4 (56 replies)
  114. [REL] My Playable Ships (80 replies)
  115. [Req/Help] (0 replies)
  116. [REQ] New skin for my playable ship (2 replies)
  117. Mod for Suffication Problem (1 replies)
  118. [WIP] Troop Ship (0 replies)
  119. I lost my IXD skin... (0 replies)
  120. New paint job for the Type 7 (8 replies)
  121. [REL] SS Horai. A large Old Liner. (1 replies)
  122. VIIc as an optional boat? (11 replies)
  123. Odd-looking German Cap (11 replies)
  124. [WIP] Mittel-U Class Uboat (17 replies)
  125. [REL] Sea Otter's German Office for ATO (18 replies)
  126. [REL]KMS Hipper (21 replies)
  127. [REL]KMS Scharnhorst playable (28 replies)
  128. [REL] BB Littorio playable (41 replies)
  129. Captain in the conning tower (3 replies)
  130. [PERFORMACE-TIP] low frame rate in ruff seas (6 replies)
  131. [REQ] Playable Wilhelm Gustloff (8 replies)
  132. the U-Boot pop out of the water , please help (9 replies)
  133. atlantis flag change? (6 replies)
  134. [WIP/REQ] Playable Warships and Cargos (23 replies)
  135. Type II stuff (11 replies)
  136. What is ATO?? (3 replies)
  137. pls Help noob editing torpedo speed. (2 replies)
  138. ACHTUNG! ACHTUNG! Con-tower fix is done! (45 replies)
  139. 2 New issues in my SH4 (0 replies)
  140. [TEC] Uboat Torpedo Loadout fix (12 replies)
  141. [REL] R.U.I.M.v1.0 for SH4 v1.4 & 1.5 (0 replies)
  142. [SRC] wartime tonnage claims for german aces - need sources (7 replies)
  143. Atlantic Campaign for SH4: new release (173 replies)
  144. Achtung! Achtung! Type Seven conning towers (4 replies)
  145. Changing Crew Size (1 replies)
  146. Mines (2 replies)
  147. [REQ] Hi-Res textures for Yamato1's playable Bismarck (0 replies)
  148. Warship mod on the horizon? (2 replies)
  149. No crew, Walther XVIII???? (1 replies)
  150. TheGreyWolves.com! (49 replies)
  151. Achtung! Achtung! Conning towers are repaired! (14 replies)
  152. GWX Mod Team Change of Command (18 replies)
  153. [WIP] König Bismarck (37 replies)
  154. SH3 vs SH4 Atlantic campaign comparsion (37 replies)
  155. JSGME question (1 replies)
  156. [WIP]Littorio Battleship /playable/ (20 replies)
  157. [REL] Scope deckgun obs scope & tbt background masks (1 replies)
  158. [REL]BISMARCK now playable!!!! (108 replies)
  159. [REL]OM V40X Beta (232 replies)
  160. U Boat ultimate sounds mod? (5 replies)
  161. (TEC) Why not turn my Bismarck? (4 replies)
  162. Making detection by a/c more difficult. (0 replies)
  163. Torpedo Problem (12 replies)
  164. Operation Monsun V400 “Action in the North Atlantic” open beta test. (7 replies)
  165. how do I get rid of that Giant sonar!!! (2 replies)
  166. General Apology To Affected Creators (ca-24 Pack) (27 replies)
  167. Where is the periscope mask?? (3 replies)
  168. [WIP] Alternative recon manual (36 replies)
  169. [REL] Enable stock Uboats in Multiplayer mode (19 replies)
  170. Atlantic Campaign for SH4 release (85 replies)
  171. Flags (3 replies)
  172. Is there an XXI mod (8 replies)
  173. [REL] Type IXD2 divetime fix for Stock SH4 (10 replies)
  174. Yet again! another glitch in my game. (7 replies)
  175. HK Atlantis (17 replies)
  176. VIIC Wake (5 replies)
  177. Do you remember? (2 replies)
  178. New torpedo colors - any interest? (3 replies)
  179. [REQ] German surface mod= KMS Bismarck, KMS Scharnhorst, KMS Prinz Eugen (25 replies)
  180. [REL] Open Hatch Mod For Type 9 (37 replies)
  181. [WIP] Uboat skin pack (11 replies)
  182. Operation Monsun 3.01 problem (12 replies)
  183. SH4 ATO Mods forum - Readme 8/12/08 (4 replies)
  184. [REL] Deutschland class CA High Res Texture set (26 replies)
  185. [REL-UBM] Visual fix for U-boote sensors (9 replies)
  186. Typ XVIII AA turret : how do you change it/ get rid of it? (4 replies)
  187. [Preview] Mediterranean Campaign Modpack (very heavy pics) (51 replies)
  188. [WIP]Tomi's VIIC/41 High Res in SH4 seas (66 replies)
  189. [REL] German 20mm Crosshair Fix (2 replies)
  190. [Rel] UBM Type IX D2 High Res Skins (107 replies)
  191. [REQ] Scharnhorst/Bismarck (97 replies)
  192. [REL]GermanWWII Gramophone Kaleuns edition V1.5 (25 replies)
  193. Torpedo Dials for Attack Peri & UZO for German Boats (50 replies)
  194. [REL] Operation Monsun (3832 replies)
  195. [REL] DAS BOOT MUSIC for uboat 1.5 (34 replies)
  196. [REL] Enable starting XVIII U-Boat in Career (28 replies)
  197. [Rel]Download snorkel for SH4:Uboat missions type9 (88 replies)
  198. Spaxs SH4:Uboat Missions SPEECH FIX (131 replies)