PDA

View Full Version : [WIP] Type VIID and mining laying in SH4


lurker_hlb3
12-25-08, 01:38 AM
The concept of minelaying from playable Uboat has been around for a while and was started by CB in 2006
http://www.subsim.com/radioroom/showthread.php?t=94252

and more recently by Dietrich this year http://www.subsim.com/radioroom/showpost.php?p=911915&postcount=1

Well I decided to see what I could do to incorporate mine warfare in Operation Monsun. Based on the original ideas of CB & Dietrich plus the Type VIID from Tomi_99’s “U213 AI-Uboat” mod, SMA Mine shape by Mikhayl I have come up with a playable Type VIID for SH4. It is capable of carrying 15 SMA mines ( 21 during testing ) and can be launched in rapid succession.

http://img.photobucket.com/albums/v516/lurker_hlb3/mine21-1.jpg

http://img.photobucket.com/albums/v516/lurker_hlb3/mine-1.jpg

http://img.photobucket.com/albums/v516/lurker_hlb3/mine22-1.jpg

http://img.photobucket.com/albums/v516/lurker_hlb3/mine26-1.jpg

http://img.photobucket.com/albums/v516/lurker_hlb3/mine8-1.jpg

DarkFish
12-25-08, 12:55 PM
during some testing a few months back i succeeded in launching mines (the stock mines, no edited torpedoes or anything) from the bold tube. Pretty much what Dietrich describes as the first solution. I kinda abandoned that project, but if you like i could redo it. It would save the torpedo slots to use them for torpedoes.

I can't guarantee it'll work however, I never did more than some basic testing with them.

lurker_hlb3
12-25-08, 01:39 PM
during some testing a few months back i succeeded in launching mines (the stock mines, no edited torpedoes or anything) from the bold tube. Pretty much what Dietrich describes as the first solution. I kinda abandoned that project, but if you like i could redo it. It would save the torpedo slots to use them for torpedoes.

I can't guarantee it'll work however, I never did more than some basic testing with them.

I would very much like to see what you have done. As the title states this is a work in progress. If I use it you will get full credit.

ivank
12-25-08, 03:45 PM
Wait let me see if I get this, you guys got subs to launch mines? mines that sink ships!?
YES!!!!!!! can this be adapted for surface ships?!

lurker_hlb3
12-25-08, 04:48 PM
Wait let me see if I get this, you guys got subs to launch mines? mines that sink ships!?


That is correct.

Tomi_099
12-25-08, 07:12 PM
YES!!!!!!! can this be adapted for surface ships?!

Woowww !! das ist das schönste weihnachts Geschenk für mich seit ich beim
Silent Hunter bin .

lurker_hlb3 !! ich danke dir und allen die hier bei der arbeit so intensiv sich die mühe gemacht haben diese Minen zu legen , und Sie zu Detonation zu bringen ,du hast meinen Traum erfüllt !!!

doch zu Vollkommenheit würde es nur noch eines Wunsches von mir sein.
Last die Minen auf der Oberfläche schwimmen um es interessanter und spannender für die Multiplayer Spieler sein , um ihnen die Möglichkeit zu geben den Minen auszuweichen.

Ich bin mir nicht ganz sicher ob die Minen bei den VIID U booten angekettet ins Wasser gelassen wurden??

Großartige Arbeit !!!

……………………

YES !!!!!!! Can this be adapted for surface ships?

Woowww! this is the best Christmas gift for me since I am by Silent Hunter .

lurker_hlb3! I thank you and everyone here at work so intensively taken the trouble to have to lay mines, and to bring to detonation, you have my dream come true!

But perfection would be only one of me his desire.
Last mines on the surface to swim it interesting and exciting for the multiplayer his players to give them the opportunity to avoid the mines.

I'm not quite sure whether the mines at the VIID subs chains into the water have been left?


GREAT WORK !!!:up: :up: :up: :up: :up:

ivank
12-25-08, 09:13 PM
is it only for OM?

When its released may my team and I use it in TSWSM?
I would love to have my raiders drop some of these off Australia!

lurker_hlb3
12-25-08, 09:23 PM
is it only for OM?

When its released may my team and I use it in TSWSM?
I would love to have my raiders drop some of these off Australia!

This is a WIP. Talk to me when V700 comes out and I'll see what can be worked out.

ivank
12-26-08, 12:06 AM
is it only for OM?

When its released may my team and I use it in TSWSM?
I would love to have my raiders drop some of these off Australia!
This is a WIP. Talk to me when V700 comes out and I'll see what can be worked out.

Sure thing mate! thanks

DarkFish
12-26-08, 06:40 AM
ok, I recovered the files I made a few months back, and during testing I remembered why I abandoned the project at the time. The mines launch perfectly and do sink ships, but the game doesn't register it as one of your kills. In other words you can sink ships with it but you won't get renown etc. for it, not even an entry in the captains log saying you sank a ship.:damn:

lurker_hlb3
12-26-08, 07:56 AM
ok, I recovered the files I made a few months back, and during testing I remembered why I abandoned the project at the time. The mines launch perfectly and do sink ships, but the game doesn't register it as one of your kills. In other words you can sink ships with it but you won't get renown etc. for it, not even an entry in the captains log saying you sank a ship.:damn:


OK

Thanks for your input anyway

Red Heat
01-12-09, 06:33 AM
The concept of minelaying from playable Uboat has been around for a while and was started by CB in 2006
http://www.subsim.com/radioroom/showthread.php?t=94252

and more recently by Dietrich this year http://www.subsim.com/radioroom/showpost.php?p=911915&postcount=1

Well I decided to see what I could do to incorporate mine warfare in Operation Monsun. Based on the original ideas of CB & Dietrich plus the Type VIID from Tomi_99’s “U213 AI-Uboat” mod, SMA Mine shape by Mikhayl I have come up with a playable Type VIID for SH4. It is capable of carrying 15 SMA mines ( 21 during testing ) and can be launched in rapid succession.

http://img.photobucket.com/albums/v516/lurker_hlb3/mine21-1.jpg

http://img.photobucket.com/albums/v516/lurker_hlb3/mine-1.jpg

http://img.photobucket.com/albums/v516/lurker_hlb3/mine22-1.jpg

http://img.photobucket.com/albums/v516/lurker_hlb3/mine26-1.jpg

http://img.photobucket.com/albums/v516/lurker_hlb3/mine8-1.jpg

Outstanding work, mate... :D

dcb
01-12-09, 06:41 AM
Outstanding work, mate... :D

I second that. Absolutely outstanding!

Sledgehammer427
01-14-09, 09:16 PM
hmmm. i was thinking, Racerboy's smoke mod that one can make bow waves go up, possibly you can make a chainfall animation by making the torpedo launch bubbles go down? then making the bubbles a long chain?

tater
01-14-09, 10:23 PM
Is that in case you want to have a swim meet once around the boat after completing a mining op, cause how else would you see them? ;)

Tomi_099
01-15-09, 07:25 AM
Diving Duck has a mod DEDRIS made.
Might not be the basis for floating mines use.
Is that possible?:hmm:

keltos01
01-15-09, 08:38 AM
I asked awhile back for help in devising mines for sh4 for a coming IJN KRS submarine :

http://www.subsim.com/radioroom/showthread.php?t=137725&highlight=mine

which I never modded because there were no mines. I know they also used stock submarines to lay mines, so I would be interrested in this mod and maybe use it with my boats If you allow me that is.

is the dammage inflicted on a ship credited in the game as a sinking ?

keltos

Te Kaha
01-15-09, 08:54 AM
I doubt that in reality any skipper (or pilot) was given any credit for any vessels destroyed by the mines they laid (dropped) so I don't think it does really matter that in SH4 you don't get credit.

It's like the supply and recce missions, it's another objective completed, thus it adds renown and a mutiplier for getting awards.

tater
01-15-09, 09:29 AM
^^^^ yep. After the war, some sinkings were sort of attributed to mines, but it's very hard to be sure.

keltos01
01-26-09, 04:18 AM
you don't get credits but the mines do destroy your foes though !

keltos

Dietrich
01-27-09, 08:45 PM
As a cross-reference, mines for SH3 (not SH4) have been released as part of the UbA Mod. Although this is not SH4, I know that there are many modders who are familiar with both, so I am just mentioning this, in case it helps. The link is http://www.subsim.com/radioroom/showthread.php?t=147445 and the mod download is available from there.

keltos01
01-29-09, 08:39 AM
Thanks to Darkfish I have a fully working mine mod for my Kaidai 3b.

Keltos