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  1. HMS Marulken - Swedish Co-Op submarine simulation game!
  2. Dedicated forum for this game
  3. Scheduled sessions
  4. Roles: How to manage the fire control
  5. SeeKenDog's first hunt
  6. Unable to leave control room
  7. Can it be played as a single player?
  8. More info about the main campaign.
  9. The Kickstarter for HMS Marulken
  10. FOUND AWESOME developer screenshots on twitter page.. see link
  11. Single player update
  12. Just made my first attempt at doing something
  13. My first experience with HMS Marulken
  14. Recruiting a crew for Friday June 3
  15. SPOILER - End of Mission Screenshots
  16. Multiplayer not working (Solved)
  17. Getting set up to play: New Game & Join tips: list your Evolve name here
  18. Development Updates
  19. More than one Sub in same game
  20. Wolfpack Video Thread
  21. The Control Room and TDC
  22. Amazing 3 hour mission...
  23. Thank you, developers!
  24. Codebooks for Roleplay and PvP Use
  25. In the Engine Room (build 144)
  26. Live Cipherer
  27. HMS Marulken Developer chats Part I & II
  28. TDC Explanation PDF - Go from Zero to Hero
  29. History of Swedish submarine
  30. New preview by Hibblejaybob
  31. Spotted Aircraft on Radar at 500 meters altitude
  32. In the Radio Room (build 144)
  33. Simple ideas to make the game more fun .
  34. Have you made a pledge yet? If not, why not?
  35. First impressions of alpha demo
  36. HEADSETS - What's yours?
  37. SECRET PHOTO Easter Egg in Marulken Sub- find it !
  38. Help PROMOTE the final weeks by clicking on my Reddit!
  39. Cherche des joueurs francophones
  40. Guide to breaking the Enigma code!
  41. Simulator I/O hooks
  42. Who Needs AA Guns Really? Deckgun...
  43. Confused with radio direction finder...
  44. Bug Report
  45. HMS Marulken to become Subsim Project
  46. Problem with multiplayer (SOLVED)
  47. SkvaderStudios Path to Success..
  48. The perfect game (Coop PvP Scenario)
  49. Single player upgrade
  50. HMS Marulken
  51. HMS Marulken Easter Egg
  52. Help/Tutorial translation
  53. Just a dream - multiplayer (not entirely original) idea
  54. Help with YouTube Video
  55. Bug?
  56. HMS Marulken - modding
  57. Campaign: A journey through the U-boat War
  58. How will health/damage be modelled ?
  59. Life in Sweden
  60. Introducing: Wolfpack
  61. Link for www.wolfpackgame.com/
  62. Vive Demo
  63. Question about Type VII ballast tanks
  64. What happens *after* Wolfpack?
  65. Torpedoes Los!
  66. Managing propulsion, Diesel-electric from another thread
  67. Someone knows the order of diving actions..
  68. Hmsmarulken players
  69. Pappenburg gauge and cryptic markings
  70. Dev Twitter Dead?
  71. Suggestions for Graphics
  72. Oculus rift support?
  73. Quick Game?
  74. Looking for people to play HMS Marulken With
  75. So much hope for this
  76. Suggestions? lets make some!
  77. Angle of Bow using map only
  78. My Artice
  79. Hope for options to play realistic simulation!
  80. Development?
  81. New Marulken video (Jan 23 2017)
  82. Upcoming Game Scenarios (HMS Marulken Demo)
  83. Playing SH4 wolfpack on Steam
  84. Deutsche Spieler?
  85. Online Lobby
  86. Insane VR coop play test from a different sub game
  87. mods and jsgme
  88. How Many Players Should be in the Marulken?
  89. Facebook page
  90. Wolfpack Non-VR
  91. Roadmap available?
  92. Long time no News.....
  93. This looks great! 1 question...
  94. Wheel with measurements around the periscope
  95. July Update
  96. Question about the new TDC we're getting
  97. Additional things you could do.
  98. Wolfpack Steam Achievements