Elphaba
04-08-19, 04:55 PM
https://forum.unity.com/threads/released-camera-projection-rendering-toolkit-non-linear-perspectives-oblique-projections-ssaa.483347/
Please consider this change. The difference it would make would be huge.
There is a 'cheat' in the game where if you turn your 'body' 70-80 degrees away from where the convoy is, but they are still invisible / out of visual range, you will see them clear enough, due to stretching / zooming, that you can even identify them.
Obviously it doesn't work at huge ranges, but with fog, or even just outside clear sky visual range, you can turn from seeing nothing, to seeing several ships.
This would also make the distortions inside the sub disappear.
According to several sites, this is a minor change within Unity and it fixes the issues for all screen sizes / dimensions and fields of view.
Please consider this change - at least let use try it please.
Thanks.
Please consider this change. The difference it would make would be huge.
There is a 'cheat' in the game where if you turn your 'body' 70-80 degrees away from where the convoy is, but they are still invisible / out of visual range, you will see them clear enough, due to stretching / zooming, that you can even identify them.
Obviously it doesn't work at huge ranges, but with fog, or even just outside clear sky visual range, you can turn from seeing nothing, to seeing several ships.
This would also make the distortions inside the sub disappear.
According to several sites, this is a minor change within Unity and it fixes the issues for all screen sizes / dimensions and fields of view.
Please consider this change - at least let use try it please.
Thanks.