Log in

View Full Version : GWX (Grey Wolves eXpansion Mod)


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 [26] 27 28 29 30 31

Jimbuna
01-09-12, 07:00 AM
Early U-boat radar as fitted to the conning tower:

http://uboat.net/technical/radar.htm

http://img27.imageshack.us/img27/447/u621uflacka.jpg (http://imageshack.us/photo/my-images/27/u621uflacka.jpg/)

http://img37.imageshack.us/img37/6825/sh32008080516183486.jpg (http://imageshack.us/photo/my-images/37/sh32008080516183486.jpg/)

http://img811.imageshack.us/img811/7719/sh32008083120432982.jpg (http://imageshack.us/photo/my-images/811/sh32008083120432982.jpg/)

http://img638.imageshack.us/img638/2359/sh32009010119121926.jpg (http://imageshack.us/photo/my-images/638/sh32009010119121926.jpg/)

Jäger
01-11-12, 03:40 AM
Hello all gwx is working properly

Jimbuna
01-11-12, 09:08 AM
SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Jimbuna
01-12-12, 12:38 PM
Wanted to say thanks for a wonderfull mod - with my terrible screenshotting skills

Nothing wrong with the screenshot matey...quite nice in fact.

stalker_2000
01-24-12, 05:57 PM
Hello all! I have clear SH3 v1.4 + GWX3.

Can somebody tell me, what the strange underwater fog(?) i see:

http://img39.imageshack.us/img39/7950/sh3img251201204329828.jpg

http://img46.imageshack.us/img46/9251/sh3img25120120434296.jpg

http://img841.imageshack.us/img841/2953/sh3img251201204316281.jpg

Is this normal? It must be so?

Jimbuna
01-24-12, 06:37 PM
It could be my netbook screen but what 'fog' do you mean? :hmmm:

Sailor Steve
01-25-12, 02:24 AM
I have a desktop and a big screen and those pictures look fine to me.

stalker_2000
01-25-12, 04:45 AM
I mean a sharp line of visibility on the sea floor, like a black wall. Screens may be too dark, that's brighter:
http://img507.imageshack.us/img507/1559/37466897.th.jpg (http://img507.imageshack.us/i/37466897.jpg/) http://img821.imageshack.us/img821/2671/23761969.th.jpg (http://img821.imageshack.us/i/23761969.jpg/) http://img12.imageshack.us/img12/368/91237384.th.jpg (http://img12.imageshack.us/i/91237384.jpg/)

And here is original SH3 with excellent underwater visibility:
http://img13.imageshack.us/img13/3148/50347756.th.jpg (http://img13.imageshack.us/i/50347756.jpg/) http://img703.imageshack.us/img703/5178/73098918.th.jpg (http://img703.imageshack.us/i/73098918.jpg/)

Jimbuna
01-25-12, 03:27 PM
I have a desktop and a big screen and those pictures look fine to me.

Me too :hmmm:

HW3
01-25-12, 04:24 PM
It has to do with the 8K, or 16K, or 20K visibility environments. It is normal.

Pablo
01-26-12, 12:21 AM
My bad. I thought the round rotating RDF loop was the radar. So far I have only been playing single missions and have never seen a sub with radar.

Maybe there's no way to equip a sub with radar in single missions.

Aviar
Hi!

I think you are correct that radar is not available in the single mission scenarios. The single missions were designed and play-tested without radar, so it should not make that big of a difference.

If you are playing a campaign later in the war then you should be able to "buy" a radar with your renown points.

Pablo

Elfishgene
02-16-12, 10:48 PM
Is it me or is the Grey Wolves mod very quiet in the engine department?

Up top i can barely hear my engines at all and in the control room the engine note is non exsistant, did i miss something? or do i have to tweak a bit of code somewhere?

Fubar2Niner
02-17-12, 12:49 PM
Is it me or is the Grey Wolves mod very quiet in the engine department?

Up top i can barely hear my engines at all and in the control room the engine note is non exsistant, did i miss something? or do i have to tweak a bit of code somewhere?

Can't say I've noticed this myself mate, you could try Silent 3ditor to maybe tweak the sound to your satisfaction tho.
You can find the info and link here shipmate;

http://www.subsim.com/radioroom/showpost.php?p=608770&postcount=1

Best regards.

Fubar2Niner

Jimbuna
02-17-12, 01:12 PM
Is it me or is the Grey Wolves mod very quiet in the engine department?

Up top i can barely hear my engines at all and in the control room the engine note is non exsistant, did i miss something? or do i have to tweak a bit of code somewhere?

Boot up the game and go into options then sound settings.

Now turn the FX and General knob higher in volume...failing that, identify the sound file and run it through a sound converter.

KsatriyaDharma
02-20-12, 10:07 AM
... to Grey Wolves team..2 years and still playing..:D..love you guys:sunny:

Jimbuna
02-20-12, 10:29 AM
... to Grey Wolves team..2 years and still playing..:D..love you guys:sunny:
Pleased you enjoying the GWXperience http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Fubar2Niner
02-20-12, 12:50 PM
... to Grey Wolves team..2 years and still playing..:D..love you guys:sunny:

I've been playing GWX since the first release, and like you still loving it. I still have the original versions on my hdd. Like a good wine it gets better with age.

Welcome to the fold shipmate :salute:

Best regards.

Fubar2Niner

jaxa
02-20-12, 03:11 PM
Me too :up:
SH3/GWX is the best u-boot simulator ever made. How long will be waiting for real new one u-boot sim, similar to this pack?

u crank
02-20-12, 03:24 PM
... to Grey Wolves team..2 years and still playing..:D..love you guys:sunny:

I whole heartedly concur. SH3 with the Grey Wolves mod is the best!

Welcome to Subsim KsatriyaDharma. :salute:

KOCATKA
02-23-12, 05:36 PM
Thx for good job and ofcouse mod GWX3

u crank
02-23-12, 05:41 PM
Welcome to Subsim. :salute:

Jimbuna
02-24-12, 08:53 AM
Thx for good job and ofcouse mod GWX3

Danke and Welcome http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Fubar2Niner
02-24-12, 01:09 PM
Welcome aboard Subsim KOCATKA :salute:

Best regards.

Fubar2Niner

BossMark
02-24-12, 03:32 PM
a very warm welcome KOCATKA :salute::salute::salute:

Lewis Wingerter
03-07-12, 09:49 AM
It been over a years since I played GWX3.0(been playing SH5). As I was playing I was using the deck gun. When aiming I had to go all the way off of the grid to get a hit. I vaguely remember having that problem before. The only mods that I am using are the one that came with GWX3.0 Gold. It a real pain in the buns trying to hit a ship at any range. Any help would be appreciated. Thanks

bigboywooly
03-07-12, 10:07 AM
It been over a years since I played GWX3.0(been playing SH5). As I was playing I was using the deck gun. When aiming I had to go all the way off of the grid to get a hit. I vaguely remember having that problem before. The only mods that I am using are the one that came with GWX3.0 Gold. It a real pain in the buns trying to hit a ship at any range. Any help would be appreciated. Thanks

Yes have noticed something similar myself though usually only one or two marks out on the finder esp when using zoom
Doesnt happen all the time and is worse the further the gun is traversed on the deck in my experience.
Never had it that bad am off the grid

IIRC had the issue in the stock game too

Other than that have no idea :oops:

TheJeffa
03-09-12, 10:19 AM
I just installed SH3 through steam. I have no mods. When I try to install GWX it says I already have mods installed that it will conflict with that I must delete before continuing. Anyone have any ideas?

frau kaleun
03-09-12, 10:33 AM
I just installed SH3 through steam. I have no mods. When I try to install GWX it says I already have mods installed that it will conflict with that I must delete before continuing. Anyone have any ideas?

The GWX installer will, by default, try to install GWX to the folder where your game installation would be if you had installed it from a retail DVD version or download purchased directly from Ubisoft. If you got the game from Steam, the game folder is in your Steam folder... probably Steam\SteapApps\common\Silent Hunter III or something like that, in whatever location it was where you originally installed Steam.

When you run the GWX installer you need to use the Browse button (or Change or whatever it's called) to point it to your actual SH3 game installation or else it will just inspect the default location and not find what it's looking for. It won't find the Steam folder and your Steam version of SH3 automatically. :DL

TheJeffa
03-09-12, 10:38 AM
The GWX installer will, by default, try to install GWX to the folder where your game installation would be if you had installed it from a retail DVD version or download purchased directly from Ubisoft. If you got the game from Steam, the game folder is in your Steam folder... probably Steam\SteapApps\common\Silent Hunter III or something like that, in whatever location it was where you originally installed Steam.

When you run the GWX installer you need to use the Browse button (or Change or whatever it's called) to point it to your actual SH3 game installation or else it will just inspect the default location and not find what it's looking for. It won't find the Steam folder and your Steam version of SH3 automatically. :DL


Installing as I type this. Thank you much!

frau kaleun
03-09-12, 10:40 AM
Installing as I type this. Thank you much!

No problem, enjoy! And SINK 'EM ALL!! :arrgh!:

Fubar2Niner
03-09-12, 10:45 AM
@TheJeffa

Welcome to Subsim Shipmate :salute:

Best regards.

Fubar2Niner

u crank
03-09-12, 04:31 PM
Welcome to Subsim TheJeffa. :salute:

Missing Name
03-12-12, 05:26 PM
Not sure if it's been mentioned... Silent Hunter was listed in the book "1001 Video Games To Play Before You Die." Well, with 1001 games to choose from, you're bound to find at least one game of particular note to you... and most games have a half page blurb with no picture.

But not only was there a full page article on SH3 with a large picture, there was a paragraph specifically about GWX and how it was awesome!

oche
03-12-12, 07:46 PM
I whole heartedly concur. SH3 with the Grey Wolves mod is the best!

Welcome to Subsim KsatriyaDharma. :salute:

hear, hear! GWX is simply the best sub sim experience EVER!!! Thank you GWX team for the experience. I have been playing for 3 years now! Hooray!

Knobby
03-25-12, 06:29 AM
Hi guys,
Been playing with GWX for a few days now and i really like it.
I'm having a huge problem though;
Yesterday the game crashed during a mission. i had just saved a few minutes ago so i wasn't that worried and decided this was a good moment to go to bed.
Today however, the game does not show any save games for my career!
I checked the savegame folder in my documents and the files are all there, the game just doesn't see them, the load saved career screen is totally empty...
And i was having such a good patrol :(

Please, can anybody help me with this?

only mods i have installed are GWX and the GWX widescreen mod.

Alex
03-25-12, 06:59 AM
Hello Knobby,

Very first time I get to hear about this problem so far.
Hope you'll get it solved soon !

u crank
03-25-12, 08:30 AM
Welcome to Subsim Knobby. :salute:

Sorry I can't help. I don't use wide screen mod. Hang in there, help should be along shortly.

Jimbuna
03-25-12, 08:43 AM
Welcome to SubSim Knobby....best if you post your system specs, OS and anything else you may have installed ie: SH3 Commander

Knobby
03-25-12, 09:13 AM
Hey guys,
Tnx for the fast replies and offers for help.
I have found a very useful tip from another member in another thread!
Turns out this is a SH3 bug and not a GWX bug.
The way to fix it is to find the save files and rename the career folder to something else. It will then show up as a separate career with the new name and you can load the saves as usual.
For win7 career folder is located in
[Documents]\SH3\data\cfg\Careers\[career name]

Thank god i can now resume my patrol! Racked up some great merchant and warship tonnage on this one!

Also, i'm liking the GWX mod, not quite sure what is new and what has always been in SH3 though, been a while since i last played it :P

Jimbuna
03-25-12, 09:55 AM
Simply add an 'x' (you can remove it later)....provided you find them of course...good luck.

Sailor Steve
03-25-12, 11:50 AM
Turns out this is a SH3 bug and not a GWX bug.
That is usually the case.

WELCOME ABOARD! :sunny:

RootBeer
03-31-12, 05:20 PM
I bought SH3 off of Steam, and was wondering how I go about installing GWX? I had SH3 installed, and I had also installed a few other little mods, so I'm currently uninstalling SH3, re-downloading it, and plan on installing GWX. I'm doing this because I assume I need to install GWX in a fresh install of SH3. Any specific instructions on installing GWX for the steam version?

I also downloaded the GWX Additional Ammo, does that give me extra deck and flak gun ammo? If so, how much? And if not, can I still edit some of the cfg files so that I can have a certain amount of ammo? I usually prefer at least double of what's normally available.

I'd like to know as well what the zoom levels are like with GWX. I used to have SH3 installed on my other computer, but recently bought a new one, which is why I had to download off of steam and am installing GWX, and on the other computer I could zoom up to 10x or 12x, plus I could use ctrl+mouse wheel to zoom incrementally. I don't remember which file I edited and what I changed it to though. I'm hoping there is something similar to this in GWX.

Last thing, which other mods are recommended after GWX? And is GWX significantly harder then vanilla SH3?

bigboywooly
03-31-12, 05:35 PM
I bought SH3 off of Steam, and was wondering how I go about installing GWX? I had SH3 installed, and I had also installed a few other little mods, so I'm currently uninstalling SH3, re-downloading it, and plan on installing GWX. I'm doing this because I assume I need to install GWX in a fresh install of SH3. Any specific instructions on installing GWX for the steam version?

When you run the GWX installer it default points to usual SH3 install directory - Ubisoft/SilentHunterIII - You need to point it towards the SH3 exe in your Steam folder

I also downloaded the GWX Additional Ammo, does that give me extra deck and flak gun ammo? If so, how much? And if not, can I still edit some of the cfg files so that I can have a certain amount of ammo? I usually prefer at least double of what's normally available.

Off the top of my head its 250 shells for the DG and 3000 for each of the flak guns
You can edit that yourself but IIRC you will then need to add further slots for the DG as that is the max amount each slot will take and only one on DG

I'd like to know as well what the zoom levels are like with GWX. I used to have SH3 installed on my other computer, but recently bought a new one, which is why I had to download off of steam and am installing GWX, and on the other computer I could zoom up to 10x or 12x, plus I could use ctrl+mouse wheel to zoom incrementally. I don't remember which file I edited and what I changed it to though. I'm hoping there is something similar to this in GWX.

Zoom levels are different to stock but wont be anything near 10x

Last thing, which other mods are recommended after GWX? And is GWX significantly harder then vanilla SH3?

Answers in yellow above

Yes GWX is way harder than stock
Takes longer to load as campaign is way bigger and carries a lot more historical missions on
Ships/aircraft and subs included are way above stock levels as are other land units

As for other mods whats your rigs specs like ? as GWX takes more to run then stock does

If you can run it ok you can add on this

http://www.gamefront.com/files/21474149/GWX_3_Wilhemshafen_St_Naz_Schluese_and_xtra_ships_ V7_7z

Adds in new ports at Wilhelmshaven and St Naz as well as Schleuse locks on Kiel canal and Germany has its own merc units no one else does and a myriad other enhancements

RootBeer
03-31-12, 05:41 PM
It's a laptop, but I just bought it a couple of days ago. Intel Core i5-2450M, GeForce 610M with 1gb dedicated RAM, 8GB RAM, and a 1TB harddrive. Huge step up from my last sack of crap laptop. The new one runs SH3 at full with no problems at all. It also runs SH5 at Medium with a few custom tweaks. Does GWX need more then SH5?

And what about crew fatigue? Can I still use SH3 Commander to turn crew fatigue off?

Edit: I see you answered me in my other thread about the crew fatigue, so thanks again.

bigboywooly
03-31-12, 05:49 PM
It's a laptop, but I just bought it a couple of days ago. Intel Core i5-2450M, GeForce 610M with 1gb dedicated RAM, 8GB RAM, and a 1TB harddrive. Huge step up from my last sack of crap laptop. The new one runs SH3 at full with no problems at all. It also runs SH5 at Medium with a few custom tweaks. Does GWX need more then SH5?

And what about crew fatigue? Can I still use SH3 Commander to turn crew fatigue off?

No GWX needs less than SH5 to run so you will be ok with the schleuse etc mod enabled

Yep to commander with the GWX specific cfgs

http://www.mediafire.com/?g4h2apre0nb607m

RootBeer
03-31-12, 09:43 PM
I asked this in my other thread, but what's the install order after SH3 and GWX? Is SH3 Commander next, then the SH3 Commander Cfg files?

bigboywooly
03-31-12, 10:05 PM
I asked this in my other thread, but what's the install order after SH3 and GWX? Is SH3 Commander next, then the SH3 Commander Cfg files?

Replied in other thread

odinds
04-04-12, 10:57 AM
Greetings to all.

As you can see i'm new to this site, so I just want to say that GWX is by far one of the best sims, if not THE best ive come across.

So, to the reason of this post..... Ive been trundling through the mods for GWX to 'enhance' it...... not that it needs much.. and was wondering if there's any extra missions for the career, like in SH4 where there's the special op's ect. it'd be nice to get in on the action to defend the bismark while in career, rather than in singles. im also wondering what you more veteren subsimmers would recommend (mod wise) for GWX, as im adding and deleting mods all the while trying to get a good balance. i'd like more of a variety of shipping to send to the seabed (both merc and war) as well as better graphical enhancements. also, i like playing as historically accurate as poss, so are there any realistic aids that can be used? (like for torp solutiuons, AoB, that kind of thing)..... i just want get as much full immersion and enjoyment out of this game as i can.

Thank you in advance for any help and advice rendered, and im sorry for the noobness of my query, i know you guys have probably given out said advice a thousand times..... frustrating much? lol, so once more would be gratefully appreciated. :D

Sailor Steve
04-04-12, 11:12 AM
WELCOME ABOARD! :sunny:

There are hundreds of small mods that work well with GWX. It all comes down to personal choice, but you can look many of them over here:
http://www.subsim.com/radioroom/showthread.php?t=170090

Only one is absolutely essential, though - SH3 Commander. It's not a mod but an external tool that will add to your career the way supermods add to the game itself.

odinds
04-04-12, 12:13 PM
Thank yee for the reply.

Ive already got SH commander up and running, with WB's SH3 Cmdr Mod v0.7 and its sub mods. With GWX ive got Aces' Combined SH3.SDL Files v2, GWX_DFa-Flag&Pens_2010, Q Ship mod GWX3.0, as well as some of the sub mods that come with GWX 3.0. I tried to get the GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 mod to run but found it CTD when it was applied, gave up on that after tinkering with screen res's with no joy, as i believe V5 of that mod is included in Ace's combi mod.

Thanks and cheers for the link :salute: i shall get some tweaks soon... oh, btw, are there any decent, working mods for a playable destroyer or light cruiser, career playable that is?

u crank
04-04-12, 03:39 PM
Welcome to Subsim odinds.:salute:

Sailor Steve's right about SH3 Commander. Just started using it a few months ago and I don't regret it. Makes it a whole new game.

Jimbuna
04-04-12, 04:25 PM
Welcome to SubSim odinds....there is a Type XXIII (replaces the Type XXI ingame) available from the link above my sig if your interested.

odinds
04-04-12, 05:42 PM
Thank you for the reception. im just getting to grips with SHCmdr, i played GWX as stock to start with, a month or so now, and have only just got the SHCmdr mod as i saw alot of good reviews.

I'll have a gander at that XXIII sub jimbuna, cant hurt to have a play :D lol. Just about to add the merc fleet mod and see how that works. Thanks for the replies and welcome ppl. :up:

Jimbuna
04-04-12, 06:43 PM
I presume you have the GWX cfg for SH3 Commander installed?

If not, it is available from the link above my sig (GameFront).

RootBeer
04-04-12, 11:33 PM
Is it possible to modify the maximum zoom setting for the Uzo, Attack Periscope, and Observation Scope in GWX? I'm used to it being at 10, and being able to use Ctrl+Mouse Wheel to zoom in incrementally. Is this possible at all?

odinds
04-05-12, 08:37 AM
I do indeed have the cfg files, i noticed i needed them. And merc fleet mod ctd the game, my graphics card cant handle it (generic intel hd card), same as the wilhelmshafen mod, damn. I'll just have to update it. i'll see about manually adding ships one by one instead till i get a ctd :)

......did i read somewhere that i can get a 4gig performance mod thing for win7 x86 that improves the performance of my system for the game? i'll have to have a look for that if it exists and i wasnt imagining things.

Fubar2Niner
04-05-12, 08:51 AM
......did i read somewhere that i can get a 4gig performance mod thing for win7 x86 that improves the performance of my system for the game? i'll have to have a look for that if it exists and i wasnt imagining things.

You'll find it in the downloads section mate here,

http://www.subsim.com/radioroom/downloads.php?do=file&id=2888

Oh and welcome aboard :salute:

Best regards.

Fubar2Niner

RootBeer
04-05-12, 09:38 AM
.....did i read somewhere that i can get a 4gig performance mod thing for win7 x86 that improves the performance of my system for the game? i'll have to have a look for that if it exists and i wasnt imagining things.

What exactly does this do?

Fubar2Niner
04-05-12, 09:46 AM
What exactly does this do?

Look here skipper, it should answer most questions

http://www.subsim.com/radioroom/showpost.php?p=1473354&postcount=6

Best regards.

Fubar2Niner

odinds
04-05-12, 09:54 AM
haha! thank you, i knew i wasnt hallucinating! lol. just hope it helps get the heavy mods running. i need more variety in game. id prefere that to awesome graphics.

Oh... Its good to be aboard Skipper :salute: thank you.

I need my old rig back tbh, it would tear through all these mods.

Fubar2Niner
04-05-12, 09:59 AM
haha! thank you, i knew i wasnt hallucinating! lol. just hope it helps get the heavy mods running. i need more variety in game. id prefere that to awesome graphics.

Oh... Its good to be aboard Skipper :salute: thank you.

I need my old rig back tbh, it would tear through all these mods.

My pleasure good sir :up:

Best regards.

Fubar2Niner

RootBeer
04-05-12, 11:02 AM
Look here skipper, it should answer most questions

http://www.subsim.com/radioroom/showpost.php?p=1473354&postcount=6

Best regards.

Fubar2Niner

Thanks. I'm running Windows 7 32bit on a laptop with 8GB's of RAM, do you think I need to run either the 4GB or 3GB tweak? The laptop is brand new, so it runs SH3 flawlessly.

Jimbuna
04-05-12, 11:17 AM
On a 32 bit system...the 3GB tweak.

RootBeer
04-05-12, 11:34 AM
On a 32 bit system...the 3GB tweak.

Do I really need it though if everything is working fine?

Jimbuna
04-05-12, 12:08 PM
Do I really need it though if everything is working fine?

Debateable but probably not if everything is working okay...the only point I'd make is that IIRC 32bit only recognises about 3.6GB of memory.

RootBeer
04-05-12, 12:09 PM
Debateable but probably not if everything is working okay...the only point I'd make is that IIRC 32bit only recognises about 3.6GB of memory.

Is it only to help with SH3, or does it help all other games as well? And what is IIRC?:hmmm:

Edit: BTW, I just realized I am running a 64bit system. I thought I'd looked it up and remember it being 32bit.

Edit 2: Do I patch the SH3.exe or SH3 Commander.exe?

odinds
04-05-12, 12:33 PM
Its for the sh3.exe file matey. it works a treat, the merc fleet mods running now, as is GWX wilhelm V7. now to find the other 40+ mods ive looked up, lol.

Thanks again for the link :up:

bigboywooly
04-05-12, 01:26 PM
And what is IIRC?:hmmm:


If I Remember Correctly

bigboywooly
04-05-12, 01:26 PM
Its for the sh3.exe file matey. it works a treat, the merc fleet mods running now, as is GWX wilhelm V7. now to find the other 40+ mods ive looked up, lol.

Thanks again for the link :up:

Certainly does make a difference and glad you could get the Wilhelms mod working :salute:

RootBeer
04-05-12, 01:35 PM
If I Remember Correctly

Ahh, I feel like an idiot. As long as I've been posting on forums and using IRC and whatnot, I had no clue what that meant.

odinds
04-05-12, 01:44 PM
i wondered what it meant too so dont feel too badf, lol.

yep, all working now, checked the ctd problem through the museum, and tho it took a while to load, it actually worked. just hope the system can handle all the mods while in career. Cheers for the help guys and a big hats off to all modders out there. without you guys id have to actually talk to the missus :har: (joke)

id love to try my hand at making new unit tbh. i have a few ideas. just dont know where to start.

Jimbuna
04-06-12, 05:41 AM
Ahh, I feel like an idiot. As long as I've been posting on forums and using IRC and whatnot, I had no clue what that meant.

No problem matey....we all use different jargon, I thought this one was more or less universally known http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

vnr
04-09-12, 08:26 AM
As far as this mod heavily load the system?:doh:

bigboywooly
04-09-12, 08:33 AM
As far as this mod heavily load the system?:doh:

It is heavier on the system than stock but you dont need a super computer to run it.
Most of us involved in creating GWX had computers just a lil over stock specs

Of course the more you add ingame the more you need to run it

arnauld
04-25-12, 01:14 PM
Hello comrades,
I have tried the black sea campaign in GWX and i have lots of CTD. I have these problem in every situation. Can somebody help me?

Thank you, Arnauld

Fubar2Niner
04-25-12, 01:29 PM
Hello comrades,
I have tried the black sea campaign in GWX and i have lots of CTD. I have these problem in every situation. Can somebody help me?

Thank you, Arnauld

Hi Arnauld and welcome aboard :salute: You might try asking Jimbuna via pm or waiting till he spots this post, usually doesn't take him long. Sorry I can't be more help, I'm sure my good friend Jim should be able to help tho.

Best regards.

Fubar2Niner

Jimbuna
04-25-12, 04:33 PM
System specs and list of mods added/enabled please?

u crank
04-25-12, 06:23 PM
Welcome to Subsim arnauld.:salute:

HW3
04-25-12, 07:10 PM
Welcome to Subsim arnauld! As Jim said, post your system specs, and a list of any mods installed please. This will go a long way to helping us help you.:yep:

arnauld
04-30-12, 10:39 AM
Hello,
thanks for awnsering.My system :
Intel Pentium 4 CPU 3.4 GHz 3.4 GHz
RAM 3455 MB
Vista 64 bit
Graphic card Nvidia Geforce 8400GS
I have only the "Black sea campaign only"-Mod activated
CTD with or without the hardcorefixes by h.sie.
I am playing with the commander.

best regards
Arnauld

bigboywooly
04-30-12, 12:50 PM
Vista 64 bit


Is your SH3 install inside the Program Files folder or elsewhere ?

Go to Control Panel/Problem Reports and Solutions

On the left under Tasks click "View problem history"

Right click the top SilentHunterIII entry and click "View problem details"

You will see information as posted below

Problem signature
Problem Event Name: APPCRASH
Application Name: sh3.exe
Application Version: 1.4.0.1
Application Timestamp: 00000000
Fault Module Name: sh3.exe
Fault Module Version: 1.4.0.1

Can you post the info displayed on your crash ?

Thanx

arnauld
04-30-12, 02:18 PM
Produkt
Silent Hunter III

Problem
Funktioniert nicht mehr

Datum
31.03.2012 08:13

Status
Nicht berichtet

Problemsignatur
Problemereignisame: APPCRASH
Anwendungsname: sh3.exe
Anwendungsversion: 1.4.0.1
Anwendungszeitstempel: 42ae9b3e
Fehlermodulname: ntdll.dll
Fehlermodulversion: 6.0.6000.16386
Fehlermodulzeitstempel: 4549bdf8
Ausnahmecode: c0000005
Ausnahmeoffset: 0002b9ad
Betriebsystemversion: 6.0.6000.2.0.0.768.3
Gebietsschema-ID: 1031
Zusatzinformation 1: e027
Zusatzinformation 2: 7ca034c5f54228c5d20e084e35159a90
Zusatzinformation 3: 7c42
Zusatzinformation 4: bdfde76c128bc8007795db177acd2a17

I hope, this helps
Best regards

Arnauld

arnauld
05-13-12, 02:16 AM
Hello comrades,
since I play the black sea-campaign without the commander, there are no more ctd´s.:DL
Gute Jagd, Arnauld

GT182
05-21-12, 09:16 AM
Any place to download GWX3.0 Gold from, other than gamefront? I lost my original downloaded files and I can't get on Gamefront to redownload them. This Gamefront deal is getting to be a royal PITA.

Jimbuna
05-21-12, 10:13 AM
Any place to download GWX3.0 Gold from, other than gamefront? I lost my original downloaded files and I can't get on Gamefront to redownload them. This Gamefront deal is getting to be a royal PITA.

Do you use torrents?

Nukenin
05-21-12, 10:32 AM
Ahoy!

Well I' ve been looking everywhere for answers (maybe not all to good) but I didn' t find any... I am playing GWX 3 Gold with the 16 km atmosphere option. And I always have this feeling that the sun is very, very small compared to the 8 km atmosphere. Is this a bug, intentional, whatever? Is there a solution to this?

Kpt. Lehmann
05-21-12, 02:38 PM
Hi. It isn't a bug. The diameter of the sun graphic with the 16km atmosphere provided in GWX is more accurate.

If I recall correctly, the sun graphic size in the default 8km environment remains unchanged from stock SH3.

Sink'em all!!!
:arrgh!:

Frenchy849
05-21-12, 02:41 PM
Ahoy!

Well I' ve been looking everywhere for answers (maybe not all to good) but I didn' t find any... I am playing GWX 3 Gold with the 16 km atmosphere option. And I always have this feeling that the sun is very, very small compared to the 8 km atmosphere. Is this a bug, intentional, whatever? Is there a solution to this?
Look at the sun.
If your eyes didn't melt,then I'm sure you would get it.

GT182
05-21-12, 03:45 PM
No Jim. I've never used them in all the time I've had a computer.


EDIT:

Just found it on Maik's website he has mods and expansions stored on. Gonna get GWX from there. ftp://hartmuthaas.no-ip.org/public/Sharing/SH3COMMUNITYMODS

Name: Maik
PW: Woelfe
As he's posted in his sig.

Thanks Jim.

Kpt. Lehmann
05-21-12, 03:52 PM
Hi GT182,

GWX 3.0 was indeed uploaded to Subsim.

Kpt. Lehmann
05-21-12, 03:55 PM
Hi GT182,

GWX 3.0 was indeed uploaded to Subsim.

Yup. Here you go:
http://www.subsim.com/subsim_files/patches2005_sh3.html#gwx

GT182
05-21-12, 04:07 PM
Thanks Kpt. L. :salute:

Looked but didn't see it. :oops:

kaizerkat
05-21-12, 05:56 PM
hey K.Lehmann, i just donated some money to the GWX team on subsim to download the GWX# gold files and when i push download it takes me to a on-line gaming site.Am i missing something here and could you give me a working link to do so.GAmefront is no good, at least from my attempts to download. That's why i donated to you guys, not only for your great work , but to get the GWX# gold. BTW, i have donated before.Thanks

frau kaleun
05-21-12, 06:48 PM
hey K.Lehmann, i just donated some money to the GWX team on subsim to download the GWX# gold files and when i push download it takes me to a on-line gaming site.Am i missing something here and could you give me a working link to do so.GAmefront is no good, at least from my attempts to download. That's why i donated to you guys, not only for your great work , but to get the GWX# gold. BTW, i have donated before.Thanks

Try here:

http://www.gamefront.com/files/user/jimbunaGWX3.0

You will need all 7 GWX3 bin files plus the GWX3 exe file. Download them all to the same location on your machine (desktop, same folder, whatever, as long as all the files are saved to the same place).

Make sure you have a clean, unmodded installation of SH3 or GWX will not install over it. Double click the exe file and if you did not install SH3 in the default location you may need to point the GWX installer to it. After that the installer should do the rest.

Have fun!

GT182
05-22-12, 07:32 AM
Try here:

http://www.gamefront.com/files/user/jimbunaGWX3.0

You will need all 7 GWX3 bin files plus the GWX3 exe file. Download them all to the same location on your machine (desktop, same folder, whatever, as long as all the files are saved to the same place).

Make sure you have a clean, unmodded installation of SH3 or GWX will not install over it. Double click the exe file and if you did not install SH3 in the default location you may need to point the GWX installer to it. After that the installer should do the rest.

Have fun!

Got em all, and installed.

Gamefront for me doesn't work at all. I've read that another web browser is needed ther than IE, but that's not something I'm going to do just to downl;oad from there. I suspect it's the same for others too.

Thanks. :salute:

frau kaleun
05-22-12, 08:52 AM
Got em all, and installed.

Gamefront for me doesn't work at all. I've read that another web browser is needed ther than IE, but that's not something I'm going to do just to downl;oad from there. I suspect it's the same for others too.

Thanks. :salute:

Odd, IE is all I use and I've not had any problems there. :hmmm:

Jimbuna
05-22-12, 10:09 AM
Odd, IE is all I use and I've not had any problems there. :hmmm:

My thoughts too...not that I'm a great fan of GF.

Fubar2Niner
05-22-12, 10:11 AM
My thoughts too...not that I'm a great fan of GF.


Have to echo that mate :yep:


Best regards.

Fubar2Niner

Jimbuna
05-22-12, 10:27 AM
Have to echo that mate :yep:


Best regards.

Fubar2Niner

GF is resisting my efforts to upload the 2.1 exe so I'm currently uploading it to Mediafire.

GT182
05-22-12, 10:35 AM
What's causing all the problems with downloading and uploading at Gamefront/MediaFire? I've never seen anything like this before from any other file hosting site.

I'm still running IE8 seeing I don't have Windows 7 and can't use IE9. Is there something going on with Security settings on our part or theirs, or is it something to do with IE8?

EDIT: Heres' a good one. I was just able be on their site long enough to register. While logging in the same ol crap happened and I was kicked off. Can't get back on again right now. Maybe later on I can try again.

If someone can get on their Forums, check if you can and see what the problem is for us not being able to stay connected to them.

Jimbuna
05-22-12, 10:44 AM
What's causing all the problems with downloading and uploading at Gamefront/MediaFire? I've never seen anything like this before from any other file hosting site.

I'm still running IE8 seeing I don't have Windows 7 and can't use IE9. Is there something going on with Security settings on our part or theirs, or is it something to do with IE8?

Oh I have...I remember a year or so back when GF was called FileFront and most of my files were took down without any warning :stare:

Sailor Steve
05-22-12, 10:46 AM
I have XP and IE8 as well, and I have no problems with it at all. I have problems with GF itself, but that's another story.

Jimbuna
05-22-12, 10:58 AM
Mediafire link for GWX2.1:

http://www.mediafire.com/?rrrg76438xwt8y5

Narwhal01
06-02-12, 11:15 PM
Hello, I got grey wolves gold expansion 3.0 mode and I have problem with Task forces. I can recieve radio message about enemy task force and got mark on the map. Then I recieve updates of TF location in random intervals. It's all ok but ... If I decide to attack the TF, I enter the course and get started - ideally across from TF. It runs smoothly until it reaches close to the TF. There will be the last update of its location, the brand will appear on the map .... say it is up to 100 km from me.
I edit course opposite the TF estimates where we should meet .... and become nothing. TF is not in place, it is not anywhere near. It's not not helped to merge and acquire data from the sonar. And no longer do not recieve information about the position of the TF.
I also tried to sail away than the estimated meeting place and wait. Update the position of TF normally ran on. I remembered one of the brands in question, I loaded the save and went to sign up in advance.
There I waited TF arrives ... and again nothing. It just seems that once I get close to the TF, it simply disappears. In earlier versions of the game I had that problem and I do it even with the convoy, where everything works OK.

frau kaleun
06-03-12, 11:31 AM
Task forces can be really difficult to apprehend, they move much faster than convoys and unless I am almost right on top of them or directly in their path when I get a contact report for them I usually just let them go.

And often they do not "maintain course" in the same way a convoy does, so setting up an intercept based on their last known heading doesn't guarantee that you will find them even if you can get there fast enough.

A lot of the time they are making far more speed than you can match with your own boat and chasing them down is usually a futile endeavor. They will get where they're going and despawn before I ever get close enough to spot them.

Narwhal01
06-03-12, 04:40 PM
Thanks for the reply. Most of what you wrote, I realize, but this is a little different.
I know that it is difficult to catch up with the TF, but here is something else. Several times I was using safe / load check where TF is with absolute certainty.
Yet there is never, nor sonar does not detect anything. Another problem is that once I get to where I should meet with the TF, not only that there is not, but I also no longer update its location on the map. Completely cease to receive position reports TF.
It just seems that once I get close to the TF, TF disappear. I wonder whether there is any error in the mode that deletes TF as I get close.

Shadow
06-03-12, 09:42 PM
Hey all.

I'm revisiting SH3, and it's my first time trying out GWX. I'm having some problems getting into it, however.

Tried to carry out four patrols on an IXC (2nd Flotilla, 1942). Three of those ended in my sinking, with no more than one little merchant ship spotted (and sunk) after crossing the Atlantic each time. I used the ostensibly handy convoy map to sail along routes with expected traffic, yet only encountered a single convoy. That was my first sinking, as the thing spawned in my face, with the fore escort being spotted less than 50 metres away from my surfaced sub.

It was really frustrating, like the second sinking, which happened at night on the eastern side of the quadrant off the coast of Florida. My incompetent watch crew "spotted" the warship closer 500 metres when the first shell rocked the boat. Great job there, men. The U-boat was destroyed in no more than five shots, before it was even half-dived.

Only the third sinking felt in any way fair. Tribal-class destroyer sailing in front of a beeline of two merchant ships not too far WSW of the British Isles. I positioned myself very well, about a thousand metres away and perpendicular to the mini-convoy's projected course. The idea was to let the DD sail by and hit the merchies. But even though I was submerged (12 metres or so), dead still and had my periscope down, the Tribal started pinging me. It turned and started coming straight at me. The situation was a bit like the stern shot at the end of U-571 (the film), only we were face to face. I could only fire a single torpedo, and it ran right under the destroyer. I had my fish set to Impact to hit the merchies, so maybe if it had been magnetic the Tribal wouldn't have smashed through my conning tower.

The sudden deaths are annoying, but maybe they're just unlucky flukes. I guess my main beef right now is that I can hardly find any targets across the Atlantic even if I follow convoy and single-ship routes. Is this a realism tweak or something? I remember having enough action in vanilla SH3, so maybe that density of shipping was unrealistic and changed in GWX?

Any thoughts, guys? I'm feeling really frustrated. Even with time compression, sailing back and forth the Atlantic Ocean takes a good while, and it's not that much fun when you only have two spottings along the way and a 50% chance it turns out to be a warship.

Beqany
06-06-12, 08:43 PM
GWX Team , Thank you so much for your hard work. In my opinion , you guys made the silent hunter 3 the best submarine simulator. i own both silent hunter 4 and 5 and after GWX 3 i don't even want to look at those games.

Pablo
06-07-12, 12:24 AM
Hey all.

I'm revisiting SH3, and it's my first time trying out GWX. I'm having some problems getting into it, however.

Tried to carry out four patrols on an IXC (2nd Flotilla, 1942). Three of those ended in my sinking, with no more than one little merchant ship spotted (and sunk) after crossing the Atlantic each time. I used the ostensibly handy convoy map to sail along routes with expected traffic, yet only encountered a single convoy. That was my first sinking, as the thing spawned in my face, with the fore escort being spotted less than 50 metres away from my surfaced sub.
Interesting. Stock SH3 convoys aren't supposed to spawn if you're camped on their starting point. GWX convoys should be the same in that regard.

It was really frustrating, like the second sinking, which happened at night on the eastern side of the quadrant off the coast of Florida. My incompetent watch crew "spotted" the warship closer 500 metres when the first shell rocked the boat. Great job there, men. The U-boat was destroyed in no more than five shots, before it was even half-dived.I never rely on my crew to visually spot an approaching ASW vessel, since the crews can get tired and unless you're watching their fatigue levels they can lose a lot of their effectiveness. Try listening to your hydrophones more frequently.

Only the third sinking felt in any way fair. Tribal-class destroyer sailing in front of a beeline of two merchant ships not too far WSW of the British Isles. I positioned myself very well, about a thousand metres away and perpendicular to the mini-convoy's projected course. The idea was to let the DD sail by and hit the merchies. But even though I was submerged (12 metres or so), dead still and had my periscope down, the Tribal started pinging me. It turned and started coming straight at me. The situation was a bit like the stern shot at the end of U-571 (the film), only we were face to face. I could only fire a single torpedo, and it ran right under the destroyer. I had my fish set to Impact to hit the merchies, so maybe if it had been magnetic the Tribal wouldn't have smashed through my conning tower.A real-life destroyer would use the narrow beam of its active sonar to search for submarines near the surface that were lying in ambush. (see the manual for some evasion techniques). SH3 uses a percentage chance that the sonar operator has activated its sonar and that its pointed in your direction, so it sounds like the computer had "hot dice" that time.

The sudden deaths are annoying, but maybe they're just unlucky flukes. I guess my main beef right now is that I can hardly find any targets across the Atlantic even if I follow convoy and single-ship routes. Is this a realism tweak or something? I remember having enough action in vanilla SH3, so maybe that density of shipping was unrealistic and changed in GWX?

Any thoughts, guys? I'm feeling really frustrated. Even with time compression, sailing back and forth the Atlantic Ocean takes a good while, and it's not that much fun when you only have two spottings along the way and a 50% chance it turns out to be a warshipHello & Welcome Aboard!

Well, GWX convoys don't always follow the original game map: some folks figured out where the convoy routes were in earlier versions and just camped out on them. In response, our crafty campaign designer set up the convoy routes so that their waypoint locations are a bit random, just as they were in real life, so the convoys don't always follow the same path.

One way to counter this is to refine your search method. I personally do the following:


Use the 16km horizon mod.
Buy the advanced Kristalldrehbasisgerät (KDB) hydrophones as soon as possible, possibly before my first patrol. Dive, stop, and listen to the hydrophones myself rather than rely on the computer-controlled hydrophone operator.
Listen to my hydrophones at least once every few hours to find distant (30+ miles) contacts that aren't anywhere near the visual horizon.
When I hear a contact, go down that heading for an hour at full speed, stop and listen again, adjust course, and continue. Keep track of where you find ships and you'll eventually map out the rough convoy routes. If you find enemy ASW vessels, avoid them.

I realize the lack of contacts can be frustrating, but IRL contacts were generally few and far between.

Hope this helps!

Pablo

Shadow
06-07-12, 08:54 PM
Interesting. Stock SH3 convoys aren't supposed to spawn if you're camped on their starting point. GWX convoys should be the same in that regard.
Well, it wasn't the convoy's starting point. I had gotten the contact report from BdU and positioned my submarine along their guesstimated track. But I think I can attribute both my sudden-ish deaths mainly to high time compression (over x1024). I seldom go over x512 now, and no higher than x256 when in England's backyard.

Right now I'm kind of ignoring my patrols' objectives, which send me all the way to the Caribbean or US eastern seaboard, and trying to focus on known nearby high-traffic areas such as the BF quadrant, immediately to the southwest of the British Isles. There's a higher chance of warship encounters, and I've already run into a number of aircraft, but I guess I can handle it.

Also gotta watch out for the flags. I was extremely disappointed this afternoon. I had found four huge merchant ships (cargo and tankers) heading towards the Atlantic from Britain and got all excited. But once I was ready and in position, I was close enough to realize the small convoy was Irish. Sigh. They can't agree with the Brits on a single damn thing! :wah:

I never rely on my crew to visually spot an approaching ASW vessel, since the crews can get tired and unless you're watching their fatigue levels they can lose a lot of their effectiveness. Try listening to your hydrophones more frequently.
Yes, I should start doing that. Should be fairly intuitive... right? Listen for the chug-chugging of propellers?

A real-life destroyer would use the narrow beam of its active sonar to search for submarines near the surface that were lying in ambush. (see the manual for some evasion techniques). SH3 uses a percentage chance that the sonar operator has activated its sonar and that its pointed in your direction, so it sounds like the computer had "hot dice" that time.
Maybe he was lucky, but it was my mistakes that killed me. He ran straight at me long enough I could've blown him out of the water if I had had the presence of mind to switch and trust my magnetic torpedoes. I pulled that off once on a later occasion, during one night I engaged two American Clemens-class destroyers (separately). Maybe I don't know much about advanced evasion and/or I'm too impatient, but I've found the best way to get rid of angry warships is to man up and engage them.

I've had some success maneuvering immediately after the target has made its depth-charging pass, and positioning myself for a perpendicular shot, or in some cases a straight one.

Taking advantage of its fore-only main armament, I once managed to surface behind a Flower-class corvette that had just passed over me and send it to the bottom with my deck gun. I hadn't noticed the stern-mounted machinegun before it was too late. It injured one of the gun operators and killed my watch officer, but after a couple dozen intense seconds, we prevailed! It was exhilarating. :rock:

But granted, all of that requires heavy use of the external cameras, so I don't presume to have an extraordinary amount of skill.

Anyway, I recently installed the KDB. The vulnerability to depth charges scared me off initially, but eventually I decided to test it out. And I'll try the 16km horizon mod. I had left it off since I thought it was just a cosmetic thing, given how the manual says all the stuff outside your atmosphere is still calculated.

Thanks for the tips, Pablito!

Oh, and before I forget, is there any way to mod the renown percentage I get from sunken tonnage? My realism level is 46%, but the game only takes into account the stock realism settings to calculate renown earnings, as far as I know. And GWX makes things considerably more realistic regardless of difficulty, so... maybe I deserve 60%, or even 70%? :smug:

VONHARRIS
06-08-12, 02:29 AM
Oh, and before I forget, is there any way to mod the renown percentage I get from sunken tonnage? My realism level is 46%, but the game only takes into account the stock realism settings to calculate renown earnings, as far as I know. And GWX makes things considerably more realistic regardless of difficulty, so... maybe I deserve 60%, or even 70%? :smug:

Well I know a way to do this.
This is how :
In ..\Program Files\Ubisoft\SilentHunterIII\data\Cfg folder you will find the GameplaySettings file.
Open with notepad
In this block :

[RealismPercentage]
LimitedBatteriesRealismPercentage=5
LimitedCompressedAirRealismPercentage=1
LimitedO2RealismPercentage=6
LimitedFuelRealismPercentage=6
RealisticVulnerabilityRealismPercentage=5
RealisticRepairTimeRealismPercentage=8
RealisticShipSinkingTimeRealismPercentage=2
ManualTargetingSystemRealismPercentage=10
NoMapUpdateRealismPercentage=0
RealisticSensorsRealismPercentage=11
DudTorpedoesRealismPercentage=4
RealisticReloadRealismPercentage=6
NoEventCameraRealismPercentage=3
NoExternalViewRealismPercentage=10
NoStabilizeViewRealismPercentage=5
NoNoiseMeterRealismPercentage=12
NoWeaponOfficerAssistRealismPercentage=6

change the values to your liking and save.
Make sure that all values add up to 100%.
Always keep a back up of the original if something goes wrong.

This method though can easily be considered as cheating because it lets play at "100%" realism but your real percentage can be much lower.

It is up to you to decide.

Lord Denvil
06-27-12, 03:45 PM
nice work :up:

Jimbuna
07-01-12, 06:53 AM
Quickest way is to pick two functions you use.

Set those two you use at 99% and 1% respectively, giving you a choice of 99% maintains your ability to port back to base.

rowi58
07-01-12, 12:21 PM
Quickest way is to pick two functions you use.

Set those two you use at 99% and 1% respectively, giving you a choice of 99% maintains your ability to port back to base.


:har: Do they want to win the war and see somthing like THIS (http://www.youtube.com/watch?v=YzRbC7lQ-EQ&feature=fvwrel)? :har:

Greetings
rowi58

IllogicalRacoon
07-01-12, 12:59 PM
Is there a fix for 3.0 that pertains to maintaining depth? My Type IIA will not maintain depth, and always runs shallower than what I set the depth as. For example, I'm around Scapa Flow, with depth set to 14m, but it's running at 8-10m with perfectly calm water. Is this a bug? There is still another 12m under the keel too, so the floor isn't limiting my depth.

Myxale
07-01-12, 03:33 PM
Have a look at Realism- and gameplay-related hardcode fixes for SH3.EXE

http://www.subsim.com/radioroom/showthread.php?t=174225

:salute:

Ekaton
07-11-12, 11:25 AM
I am experiencing some weird troubles:

1. Game keeps firing end of the war after I'm returning to base in january 1942, but only if I close the career. After the patrol I can normally start the next one, play it and all and it even appears in game files in documents, but every saved game is not available.
2. I started new career and I can see that all the messages added by GWX as well as ship names are in French. Is there any way to fix that?

frau kaleun
07-11-12, 03:31 PM
I am experiencing some weird troubles:
2. I started new career and I can see that all the messages added by GWX as well as ship names are in French. Is there any way to fix that?

Did you enable the optional "fix French" mod or whatever it's called that came with GWX? If so, you need to disable it. It's only for people who play the game in French instead of German or English. :)

Nicolai_Clausen
07-12-12, 02:06 PM
IS it normal to have a GWX briefing state to do one thing and orders be completely different? Example: Briefing states that if I were from Flotilla 1 or 2 its a 5 day shakedown cruise. Flotilla 7 its stay inside the bay and run a target practice. Mean while I am ordered off the coast of Scotland and its August 1st 1939. This makes no sense at all. Still love the game though.

Kpt. Lehmann
07-12-12, 04:07 PM
IS it normal to have a GWX briefing state to do one thing and orders be completely different? Example: Briefing states that if I were from Flotilla 1 or 2 its a 5 day shakedown cruise. Flotilla 7 its stay inside the bay and run a target practice. Mean while I am ordered off the coast of Scotland and its August 1st 1939. This makes no sense at all. Still love the game though.

Sure it makes sense. In Germany, August of 1939, war with England appeared to be probable. (England and Germany were officially at war in September.) In August, Doenitz sent U-boats out to pre-determined positions to await the beginning of hostilities between England and Germany.

Also, if you think about it... "shakedown cruises" are a good excuse in political terms, for pre-positioning your military assets.

Welcome to Subsim, Nicolai.

All of these matters are covered in the GWX manual that comes with your installation. The manual can also be downloaded from www.thegreywolves.com (http://www.thegreywolves.com)

Sink'em ALL!!! :arrgh!:

Sailor Steve
07-13-12, 12:23 AM
IS it normal to have a GWX briefing state to do one thing and orders be completely different? Example: Briefing states that if I were from Flotilla 1 or 2 its a 5 day shakedown cruise. Flotilla 7 its stay inside the bay and run a target practice. Mean while I am ordered off the coast of Scotland and its August 1st 1939. This makes no sense at all. Still love the game though.
I'm a crazy realism guy. What I do is use SH3 Commander to set 'Days in Base' to 18. I then run a little mini-patrol and use the downtime to set up my crew the way I want them, again using Commander. My first "real" patrol has me leaving base on August 19, which is when 14 boats were actually sent out to wait for "further orders". They were on station when the war started on September 1, and that's exactly where I am when Britain declares war on the 3rd.

So it makes perfect sense, because that's what really happened. It means two weeks of waiting, but hey, that's the way it was. :sunny:

mikey117us
07-13-12, 12:25 PM
Yes Operation Weiss the scramble to get 14 boats out to see and the realization set in of the terrible torpedo shortage since 1935! That is why so few boats could go out to the patrol lines. Read about it here.
http://www.uboatarchive.net/BDUKTB30247.htm.

jrblyth
07-14-12, 12:25 PM
According to the installation instructions on the Grey Wolves website, it is recommended to test all the downloads for GWX 3.0 with MD5mate software,
I have been searching this site and the web. All the links come up empty.
Can someone put me on to a source for this utility? Thanks in advance.

Madox58
07-14-12, 12:53 PM
http://www.softpedia.com/get/System/File-Management/MD5Mate.shtml

jrblyth
07-15-12, 09:02 AM
Thank you for finding this for me. I have no clue why this link did not show up in my previous searches. Glad to have your help.

Madox58
07-15-12, 02:31 PM
My pleasure Mate.
:salute:

I'm sure others will look for a link as the main site is no longer there.
:nope:

Jimbuna
07-16-12, 05:25 AM
http://www.gamefront.com/files/21992645/jsmd5m_setup.exe

Madox58
07-16-12, 09:02 AM
That wasn't there the other day.
:haha:

Jimbuna
07-16-12, 09:42 AM
That wasn't there the other day.
:haha:

Of course it was.







http://img833.imageshack.us/img833/6305/liaranimatedanimationli.gif

Sittingwolf
07-17-12, 07:36 AM
How about GWX 6.0 guys? Would that still be possible to assemble Good Old Team and make that nowadays?

Kpt. Lehmann
07-17-12, 12:19 PM
How about GWX 6.0 guys? Would that still be possible to assemble Good Old Team and make that nowadays?

Best,
Sittingwolf

Apologies my friend. Relating to any new development of the GWX project, we've used up all our diesel.

http://www.subsim.com/radioroom/showthread.php?t=155583

I think too, that if somehow we were to pick up and continue development, we'd be risking the rock-steady stability of what we have built and released.

We will continue to support GWX users and the current version for the forseeable future though. You can play GWX for YEARS and still not see / experience everything we built into it. :shucks:

External to GWX itself though, new stuff is still being built by various modders for GWX. (Just use caution, and remember that those modders are responsible for supporting what they release.)

To everyone who has supported GWX with their time, energy, and well wishes... THANK YOU! So many have given so much... and have shared kind words to us.

I'll say to you all, what I said to Privateer on the phone the other day:

Looking back, we have been so lucky in a thousand different ways. I'm still not sure exactly how it (GWX) became so successful... but inspite of BUCKETS of obstacles and problems... we were fortunate enough to be in the right place, at the right time, with the right people. I have to admit to even feeling a bit grateful to our 'opponents' and critics. They made us work harder... and indirectly made GWX even better than it might have been. Everyone who was ever involved with the construction of GWX, can look at the body of work and be proud of it!

Just speaking for myself now, from the standpoint of being the GWX founder / project manager... I really don't think I could pull it off again. My fangs have gotten a little dull and there's little streaks of white are starting to show on my fur.;)

Besides, I was passed over for that promotion to 'Admiral'... and I'm just not in the mood! So there! :hmph: :arrgh!:

Sittingwolf
07-17-12, 05:24 PM
Appreciate your speech kpt. Lehmann,

GWX will remain one of the best supermods of all time I have ever had pleasure to run on my machine.:salute:

Novac-185th
07-17-12, 09:21 PM
Hi,

I get the following errors when I try to run GW3. It happens on the load screen (torpedo leaving sub)

"There is a new(not implemented) page ingame options"

Followed by "Menue ID not found: 0xla000008!"

Then the game crashes and I get the "SH3 has stopped working" message.

Ive tried to install twice with the same errors. Any help please?

Windows 7 64bit


Thanks Novac

Kpt. Lehmann
07-18-12, 09:24 AM
Hi,

I get the following errors when I try to run GW3. It happens on the load screen (torpedo leaving sub)

"There is a new(not implemented) page ingame options"

Followed by "Menue ID not found: 0xla000008!"

Then the game crashes and I get the "SH3 has stopped working" message.

Ive tried to install twice with the same errors. Any help please?

Windows 7 64bit


Thanks Novac

Hi Novac. Have you installed any mods over GWX that weren't included as optional mods?

Novac-185th
07-18-12, 10:01 AM
Hi Novac. Have you installed any mods over GWX that weren't included as optional mods?

No mods at all it's a fresh install. Here's what's installed.

SH3 DVD (I don't think DVD has starforce)
1.4 patch
No DVD fix
GW3

That's it. Any ideas?

Thanks Novac

Madox58
07-18-12, 01:59 PM
I would do a new install.
But before you do that!
Use SquareSteelBar's SH3 Cleaner.

http://www.subsim.com/radioroom/showthread.php?t=195156

If your version patches to 1.4 you have starforce and the No DVD patch is needed.
If the 1.4 patch fails?
You don't need the no DVD patch.

Novac-185th
07-19-12, 06:25 AM
I would do a new install.
But before you do that!
Use SquareSteelBar's SH3 Cleaner.

http://www.subsim.com/radioroom/showthread.php?t=195156

If your version patches to 1.4 you have starforce and the No DVD patch is needed.
If the 1.4 patch fails?
You don't need the no DVD patch.



Still no luck. I tried the SH3 removal tool and I still get the same errors

"There is a new(not implemented) page ingame options"

Followed by "Menue ID not found: 0xla000008!"


Ive also tried on another PC that has never ran SH3 and get the same results.

Looks like I'll just have to have a look at some separate mods and forget GW

Kpt. Lehmann
07-19-12, 06:44 AM
Still no luck. I tried the SH3 removal tool and I still get the same errors

"There is a new(not implemented) page ingame options"

Followed by "Menue ID not found: 0xla000008!"


Ive also tried on another PC that has never ran SH3 and get the same results.

Looks like I'll just have to have a look at some separate mods and forget GW

It is possible that your copy of GWX is corrupted. You can download it again to check.

Use the MD5 hash checker found here: http://www.subsim.com/radioroom/showpost.php?p=1909541&postcount=6380

It is not the GWX mod itself that is causing your problems.

It might be worth your time to figure it all out instead of giving up. (Its how I once found out that my old PC was beginning to fail.)

danlisa
07-19-12, 07:14 AM
Use the MD5 hash checker found here: http://www.subsim.com/radioroom/showpost.php?p=1909541&postcount=6380

^ This

The specific error is a corrupted menu_1024_768.ini and it's not worth trying to find the offending line entry as it's completely missing (along with many others).

Given that the poster wrote "menue", has the incorrect SH3 patch has been applied? Is there a 'French Fix' for GWX Gold (or was that an older version?)

There were also some confirmed corrupted GWX host mirror files circulating. Where did the OP get these GWX files from?

Check with MD5Mate first. If an error is found I suggest a download from a Jimbuna mirror, they are good.

P.S Hope you are keeping well Kpt. :up:

Novac-185th
07-19-12, 09:51 AM
^ This

The specific error is a corrupted menu_1024_768.ini and it's not worth trying to find the offending line entry as it's completely missing (along with many others).

Given that the poster wrote "menue", has the incorrect SH3 patch has been applied? Is there a 'French Fix' for GWX Gold (or was that an older version?)

There were also some confirmed corrupted GWX host mirror files circulating. Where did the OP get these GWX files from?

Check with MD5Mate first. If an error is found I suggest a download from a Jimbuna mirror, they are good.


Hi the "menue" quote would have been a type error by me. I'm in the UK.

I downloaded gw3 from the jimbuna site 1st the whole install via the torrent and then because that failed I downloaded the multi part files again from jimbuna. With the same results.

I will check the files after work using the MD5 file.

I'll also try and download the files from Lehmans site.

It's just so frustrating as SH3 takes a bloody age to install

Thanks Novac

danlisa
07-19-12, 10:23 AM
Bugger! :/\\!! I missed the 'Win 7 64bit' part.

Nocav, what is your install location for SH3? Win7 will not let you alter/modify any files within the Programs (any) directory, they are protected.

Force SH3 to install to a location that you choose (avoid the default path). Then patch the game (if required).
Run the game once.
Then try installing GWX (as admin).

To save your sanity (space permitting), when you have a working copy of SH3 + 1.4b patch, copy the entire Silent Hunter folder to a back up location. If you ever need to reinstall, just delete, copy and paste.:up:

Kpt. Lehmann
07-19-12, 10:39 AM
Hi Novac. If it is useful, I've just completed a download check and MD5 hash comparison using my links listed via the GWX website. All matched and assuming users downloads are not interrupted, the resultant downloads are still good.

A fresh installation of SH3 patched to 1.4b and a fresh download of GWX 3.0 installed over it, should cure your blues, assuming it is one or more files missing on your current installation.:up:

@danlisa. Long time no see! I'm doin' great and I hope all is well with you and your family. How old is your daughter now? :arrgh!:

Novac-185th
07-19-12, 11:31 AM
Hi Novac. If it is useful, I've just completed a download check and MD5 hash comparison using my links listed via the GWX website. All matched and assuming users downloads are not interrupted, the resultant downloads are still good.

A fresh installation of SH3 patched to 1.4b and a fresh download of GWX 3.0 installed over it, should cure your blues, assuming it is one or more files missing on your current installation.:up:



Thanks, I'll give that a try after work.

Kpt. Lehmann
07-19-12, 11:43 AM
Roger dodger.

danlisa
07-19-12, 11:48 AM
@danlisa. Long time no see! I'm doin' great and I hope all is well with you and your family. How old is your daughter now? :arrgh!:

Crewman 'Thingy' was 4 in May. :o Don't know where the time has gone.

P.S Expecting the 2nd around Feb. Shhh

Edit - Scratch that, seems nature can kick you in the balls whenever it feels like it. F*ck.

Madox58
07-19-12, 11:56 AM
P.S Expecting the 2nd around Feb. Shhh

Well. Now we know what you've been doing in your spare time.
:haha:
:up:

Kpt. Lehmann
07-19-12, 11:59 AM
Crewman 'Thingy' was 4 in May. :o Don't know where the time has gone.

P.S Expecting the 2nd around Feb. Shhh

Holy cow! Makes one feel OLD!

Well. Now we know what you've been doing in your spare time.
:haha:
:up: Consoling widows?


Maybe the second will have a periscope! :arrgh!:

Just 48 more to go... and you'll have enough crew for a Type IX. :D

Cheers for now, matey. Hang in there!

Madox58
07-19-12, 12:48 PM
2 or 3 more people show up here and We'll have GW convention!
:haha:

Where's the COB by the way?
:hmmm:

SLACKER!!
:D

Sailor Steve
07-19-12, 01:08 PM
Holy cow! Makes one feel OLD!
:yep:

My "babies" are 32 and 30 and have babies of their own older than Danlisa's. :dead:

Jimbuna
07-19-12, 03:47 PM
2 or 3 more people show up here and We'll have GW convention!
:haha:

Where's the COB by the way?
:hmmm:

SLACKER!!
:D

I'm here, well at work actually, trying to keep track on a netbook snail racing along on a dongle connection :doh:

Congratulations on the future arrival Dan :sunny:

Novac-185th
07-19-12, 07:13 PM
Hi Novac. If it is useful, I've just completed a download check and MD5 hash comparison using my links listed via the GWX website. All matched and assuming users downloads are not interrupted, the resultant downloads are still good.

A fresh installation of SH3 patched to 1.4b and a fresh download of GWX 3.0 installed over it, should cure your blues, assuming it is one or more files missing on your current installation.:up:



YES YES YES!

At last it works:woot:

This time I used Lehmanns files but I also did something different with my install of SH3.
I installed SH3 > 1.4 patch > then No DVD fix > Ran SH3 > installed GW3 = Success.

Previously I installed SH3 > 1.4 patch > Ran SH3 with DVD in drive > then No DVD fix > Installed GW3 = Fail

So I cant say if the Jimbuna files were causing the problem could it have been starforce?

@danlisa, Dont worry about my sanity. i went insane long long ago:Kaleun_Goofy:
Thanks to everyone who helped.
When I tried to install after a few years I thought Ive got no chance of support with an 8 year old sim. How wrong could I be!

I dont know if any of you are familiar with a sim called Falcon 4? But that is my main passion. Its been going for 12 years or so and that has been given a new lease of life by people like you. The BMS 4.32 upgrade gives new flight sims a run for there money!

Once again thanks:salute:

Kpt. Lehmann
07-19-12, 07:55 PM
I dont know if any of you are familiar with a sim called Falcon 4? :salute:

One of the Grey Wolves Project's best modders, "Ref" from Argentina, did a great deal of work with us... and worked on Falcon 4 before coming to us.

Ref built the Moltenort Memorial at Kiel in GWX, ships like the Brooklyn class American Cruiser, (Before that there were no American cruisers in SH3) and corrected much relating to the screwed-up / incomplete player U-boat 3D models... He also created the Kiel Canal in GWX, the Suez Canal, the Panama Canal, and much much more. Too much to list here.

I really hope he is doing well.

When you get comfortable, have a look at the credits in the GWX manual that Pablo put together for us. The amount and kind of help we were so fortunate to receive... is stupendous. War museums all over the world... people like Pamela Armstrong, and even the British Admiralty. In the end, even a German submarine commander offered his help.

Really glad to hear that you are up and running, Novac. I'm sure that Jimbuna's files are sound too. Sometimes I think SH3 just has an attitude problem.

Sink'em ALL! :arrgh!:

Jimbuna
07-20-12, 11:49 AM
YES YES YES!

At last it works:woot:

This time I used Lehmanns files but I also did something different with my install of SH3.
I installed SH3 > 1.4 patch > then No DVD fix > Ran SH3 > installed GW3 = Success.

Previously I installed SH3 > 1.4 patch > Ran SH3 with DVD in drive > then No DVD fix > Installed GW3 = Fail

So I cant say if the Jimbuna files were causing the problem could it have been starforce?

@danlisa, Dont worry about my sanity. i went insane long long ago:Kaleun_Goofy:
Thanks to everyone who helped.
When I tried to install after a few years I thought Ive got no chance of support with an 8 year old sim. How wrong could I be!

I dont know if any of you are familiar with a sim called Falcon 4? But that is my main passion. Its been going for 12 years or so and that has been given a new lease of life by people like you. The BMS 4.32 upgrade gives new flight sims a run for there money!

Once again thanks:salute:

Ask the Kpt where he got his last set of files from :cool:

Pleased your sorted though :sunny:

lepski
07-26-12, 08:50 AM
Question: I just installed the Grey Wolves mod and had a problem. Four of the mods; Black Sea, English Nav, Indian Ocean, and Merged Campaign won't install without overwriting one of the previous installed Grey Wolves mods.

Just one of the examples below:

"Campaign_SCR.mis" has already been altered by the "GWX - Lite Harbor Traffic" mod.

Am I doing something wrong? Should I go ahead and install the conflicting mods? I tried that and it greys out the mod it affects.

Regards.....

irish1958
07-26-12, 09:11 AM
If a new mod has a file conflict with an existing activated mod, JSGME warns you. You then have a few choices; but no matter what you do JSGME prevents your damaging your install since you can reverse the changes at will.
In general, most over-writes are harmless, but some will do real damage to the over-written mod. Most cosmetic mods are harmless. Most mods that over-write the menu 1064 and the campaign files will really screw things up. (Thank you Winston:sunny:)
As you become more familiar with the files of the game and the mods, you will be able to analyze the files and see what the problems are. You will then be able to merge the files; if possible, choose what you want to change or reject the changes.
Modding makes the PC games much more interesting than the console games. Have at it!
Congratulations Dan and Lisa:salute:

frau kaleun
07-26-12, 09:34 AM
Not all of the optional GWX mods are designed to be used together.

IIRC, Black Sea, Indian Ocean, and Merged Campaign will change your campaign files to limit or increase random/scripted traffic to a smaller or larger geographical area.

Indian Ocean, for instance, limits traffic to the Indian Ocean theater of operations and is meant for those who want to play in that geographical area and don't want the additional strain on their system of loading campaign traffic and locations for the rest of the SH3 world.

Merged Campaign, in contrast, loads all traffic for the entire playing world and will likely result in longer loading times and higher demands on your system. It's designed for people whose rigs can handle those demands and want to sail anywhere and everywhere and still see shipping and activity wherever they go.

If you load more than one mod that changes your campaign files, the files for the *last* mod loaded will be the ones that the game uses. So if you load Merged Campaign to see traffic and activity everywhere you could possibly go, but then load Indian Ocean after it, the game will use the Indian Ocean files and limit traffic to that location. The rest of the world will be empty because the Merged Campaign files that would have filled it were overwritten.

HW3
07-26-12, 03:35 PM
IIRC the English Nav changes the navigation map names and grid references from German to English spelling. If you want to keep the German spelling, do not enable the English Nav Map and Grid Refs mod.

frau kaleun is correct about the different campaign files overwriting each other. Most computers will handle the Merged Campaign file, it just takes longer to load, and many thought their computer had frozen up it took so long. That is the reason behind having campaign files for specific areas like the Black Sea, Indian Ocean. If you are only going to be sailing in one of those areas, why load the rest of the worlds traffic. Doing this cuts down the load times alot. Personally, I ran the merged campiagn. I would start the loading process, and go grab something to drink and a snack, and when I would get back, it would be about loaded up.

AOTD_McFly
08-10-12, 05:36 PM
There is an GWM Multiplayer Mod Video on Youtube for GWX.
It shows a playable Plain, Blom & Voss 138!

But there is no info about this mod or a link.
I've searched hours in the internet included the 17.flottille, without result! :wah:

We will start a new online campain at the 1. september, and it would be great,
if anybody can help with that...

Special thanks...

AOTD_McFly

flanyboy
08-24-12, 01:56 AM
So the mod no longer is downloadable on Grey Wolf's homepage. You click the download link and it takes you to another site which doesn't have a download link... :nope:

richardphat
08-24-12, 10:36 AM
It appears that gamefront has wipe out the files hosted by Jim and Lehmann.

The following message can be read : "You have not uploaded any files!"

Anyone else get an alternative link? :06:

Jimbuna
08-24-12, 11:16 AM
It appears that gamefront has wipe out the files hosted by Jim and Lehmann.

The following message can be read : "You have not uploaded any files!"

Anyone else get an alternative link? :06:

Thanks for the heads up...this is the second time I have experienced this so won't be using said file storage site again!!

I'll commence uploading them to media fire and change my sig accordingly.

richardphat
08-24-12, 11:58 AM
It turns out that all of my files hosted on gamefront too. I haven't received any mail in my box saying files will be deleted if I don't confirm.

Jimbuna
08-24-12, 12:04 PM
It turns out that all of my files hosted on gamefront too. I haven't received any mail in my box saying files will be deleted if I don't confirm.

Yeah, I've checked out a few peoples accounts who frequent here and they have all been wiped out :nope:

Uploading on all the files is at 18% now but the single file exe install (1.38GB) is too large so the torrent to that will have to suffice.

Jimbuna
08-24-12, 02:46 PM
New GWX3.0/Gold link above my sig http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Stark
08-24-12, 04:10 PM
It seems as though media fire no longer works either, the link just takes you to the homepage of the site, even after making an account I couldn't find the files. Any help?

richardphat
08-24-12, 05:48 PM
You have to somehow refresh your login as it will ask you to register. Then once login there will be a windows appearing and asking you to upload files.

You just have to close it and see all the installation files and even torrent.

Stark
08-24-12, 06:47 PM
Wunderbar! thanks a lot, looking forward to this

Jimbuna
08-25-12, 05:11 PM
SINK EM ALL!! :arrgh!:

Wreford-Brown
08-25-12, 05:13 PM
Thanks for the heads up...this is the second time I have experienced this so won't be using said file storage site again!

They deleted most of my files about 18 months ago. I've been using MediaFire ever since, but the safest place is Onkel Neal's own downloads section.

Jimbuna
08-25-12, 05:41 PM
They deleted most of my files about 18 months ago. I've been using MediaFire ever since, but the safest place is Onkel Neal's own downloads section.

I've always stayed clear of Neals server because of the bandwidth cost regarding the larger files but after discussing with Sailor Steve on Skype yesterday it may now be best to upload them via FTP.

I'll ask Neal next time we speak and hopefully the community will end up with a reliable source...in the meantime they are now available via MediaFire (link above my sig).

Kpt. Lehmann
08-27-12, 10:14 AM
Well that tears it. I'm done with Filefront/Gamefront.

What a useless/pointless bunch of twunts. I wish I could do nasty things to them.

:/\\!!

Fubar2Niner
08-27-12, 01:02 PM
@Jim & Kpt. Lehmann

Couldn't agree more, I'm finished this end too. Bunch of shambolic ice holes :nope:

Kpt. Lehmann
08-30-12, 08:42 PM
Well, for what it is worth... it appears that my GWX 3.0 files have re-appeared on GameFront. The links are available via the GWX website as usual.:ping:

If I ever have to re-upload them again... it won't be with GameFront. I'm fed up with their nonsense.
:Kaleun_Mad:

U-SERB
09-21-12, 04:36 PM
Have you ever seen FW200 during your patrols in mid Atlantic or west of Portugal? I don't seen FW200 ever anywhere! :/\\!!

According to this map, their range is much greater than in GWX!

Just Fw200 sunk 93 ships for 433,447 GRT, and damage 70 ships for
353,752 GRT! I don't need mention Empress of Britain! :rock:

This data don't include all ship attacked by planes from KG40 or Fliegerführer Atlantik!

So I wonder is there any mod who correct Luftwaffe campaign over Atlantik?

Thanks!

http://imageshack.us/a/img341/2235/53176336.jpg

U-SERB
09-23-12, 02:26 PM
Anyone???

Ok, can anyone explain me how to change range of Fw200 base in GWX or tell me if there is some mod for realistic involvement of German planes in GWX?

:wah:

Sailor Steve
09-23-12, 02:31 PM
I think the correct question for the game would be how many u-boats actually witnessed FW-200s sinking ships? Even if you increase the range of the plane, how likely are you to see one? It's a big ocean.

U-SERB
09-23-12, 02:52 PM
I think the correct question for the game would be how many u-boats actually witnessed FW-200s sinking ships?


I guess not many.
But that is not my reason for correcting range and involvement of FW200, and other German maritime planes.

I read book "Fw200 Condor vs Atlantic Convoy 1941-43"... And there you can see dozen situation of attacking convoys by subs and planes. Of course, that is not 100% coordinate attacks, but both sides were in action.

U-37 located convoy HG 53 late on 8 Feb 1941. She commenced attacking and sank 3 ships over the next 2 days, and also called in Condor aircraft from 2/KG 40, which sank an additional 5 ships...

In some causes u-boats finished ship damaged by planes, and in other planes finished ships damaged by u-boats...

I just think, it will be more realistic to correct this things. :sunny:

Sailor Steve
09-23-12, 02:56 PM
And you could be right. As for how to make that change, I don't know but someone must. I'm not sure if they can be made to attack. Other planes do though, especially stukas, so it may be possible as well.

U-SERB
09-23-12, 03:15 PM
Yes, Ju-87 were very brutal, especially in English channel and area west of it.

I don't mention success in Mediterranean...:woot:

Also its pretty much possible for U-boats to see Ju-88C-6 (heavy fighters version) which was in escort missions over Bay of Biscay.

Its little known about dog-fighting over Bay of Biscay. It was fierce fighting...

On one occasion (June 1. 1943.) they shot down over Biscay civilian DC-3killing all 17 on board, including several notable passengers, most prominent being actor Leslie Howard


So if anyone know how to correct this, let me give instructions or send me pm...

Madox58
09-23-12, 06:23 PM
It's called Missioneditor.
:)

U-SERB
09-23-12, 11:25 PM
It's called Missioneditor.
:)

Hmm :hmmm:

You must be some kind of smart guy! :haha:

What if I already tried and I don't find solution, so ask people here?! :o

Madox58
09-24-12, 01:04 PM
Bigboywooly has a guide he wrote that will help.
I'm not at home for about a week or I'd upload it.

Maybe Jimbuna could help you locate a copy?
:hmmm:

Jimbuna
09-24-12, 01:42 PM
Bigboywooly has a guide he wrote that will help.
I'm not at home for about a week or I'd upload it.

Maybe Jimbuna could help you locate a copy?
:hmmm:

The guide is in the Documentation folder of both Stock and GWX in English and German languages.

Smart guy :O:

Kpt. Lehmann
09-24-12, 09:47 PM
The guide is in the Documentation folder of both Stock and GWX in English and German languages.

Smart guy :O:

< Kpt. Lehmann cleans the coffee off of his monitor. >

Ahh Jim. That was classic. :arrgh!: It needs to go on a T-shirt.

Jimbuna
09-25-12, 08:47 AM
< Kpt. Lehmann cleans the coffee off of his monitor. >

Ahh Jim. That was classic. :arrgh!: It needs to go on a T-shirt.

Oh I reckon Jeff knows it was in reference to post #6435 :03:

Kpt. Lehmann
09-25-12, 10:03 AM
Oh I reckon Jeff knows it was in reference to post #6435 :03:

Without a doubt! :D

Jimbuna
09-25-12, 10:14 AM
Without a doubt! :D

I'm just a little surprised he never responded to the original :03:

Madox58
09-28-12, 03:46 PM
The guide is in the Documentation folder of both Stock and GWX in English and German languages.

Smart guy :O:
Well I don't have any Games on the new system yet so couldn't check.
:roll:

AND you did give him the info.
:up:

AND YES! I was being a Smart Arse in a friendly way.
:D

Jimbuna
09-28-12, 04:25 PM
Well I don't have any Games on the new system yet so couldn't check.
:roll:

AND you did give him the info.
:up:

AND YES! I was being a Smart Arse in a friendly way.
:D

Rgr that mate :cool:

Madox58
09-28-12, 04:29 PM
Now to order that tee shirt.
:haha:

Jimbuna
09-28-12, 04:44 PM
Now to order that tee shirt.
:haha:

:woot:

Stubudd
10-12-12, 10:53 PM
I have some experience with mods, but it was a long time ago. I'm wondering if this mod or any others are compatible with steam's version of SH3? Thanks for any advice. :salute:

TabbyHunter
10-13-12, 05:43 AM
I have some experience with mods, but it was a long time ago. I'm wondering if this mod or any others are compatible with steam's version of SH3? Thanks for any advice. :salute:


I don't know about steam, but I downloaded SH3 from Gamefly and GWX works wonders with it.

frau kaleun
10-20-12, 12:11 PM
I have some experience with mods, but it was a long time ago. I'm wondering if this mod or any others are compatible with steam's version of SH3? Thanks for any advice. :salute:

You can use GWX with the Steam version, but the GWX installer will look for the game folder in the default location - where it would be if you had installed the game from a game disk. You will need to point the installer to the game folder inside your Steam folder instead.

Jimbuna
10-20-12, 12:41 PM
I have some experience with mods, but it was a long time ago. I'm wondering if this mod or any others are compatible with steam's version of SH3? Thanks for any advice. :salute:

Enjoy the GWXperience http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

*Starwolf*
10-23-12, 01:32 PM
First of all, congratulations to the creators of the mod, very good job!

I want to ask you a pair of questions that made me think about my GWX installation:

1 - On the manual it is written that my career will start with 1500 renown points, but I started a new career recently and I have the classical 500 points.

2 - If I press F1 during the game, the info under the "Resupply" tab are blank, and so are "Flotilla News I" and "Flotilla News II". Also the tab "Enemies of Germany" includes more infos about some hotkeys of the game. Is it normal?

Heathengel
10-23-12, 02:58 PM
Hi!

Congratulations for an amazing mod! I really both admire and appreciate the work done, I hadn't played SH3 for sometime, and this mod made me return to it and live a totally new experience.


I have some questions though, that I'll put one at a time. Please excuse my English, it's a foreign language and I occasionally make mistakes :)

The first, has to do with the damage of shell hits. There is a reason that U-boat commanders preferred high explosive over AP shells. Being a member of a "naval" family myself, one of my first memories as a child is my father asking me what is the greatest hazard for a ship out in the open sea; he would then proceed to provide me with the answer: Fire!


It is quite easy for a catastrophic fire to start on a merchant vessel, even with today's extreme safety regulations and measures. In the era of WW2, it was a lot easier, and a factor that would multiply the catastrophic impact of fires was the fact that a lot of wood (much more than today) was often used in many parts of the ship. There wasn't a way to avoid the sinking of a ship with an uncontrollable fire on board, in fact most shipwrecks I think happened this way.

I wanted to ask fellow skippers here in the forum, from their experience and knowledge, how is fire damage simulated in the mod? I red in the manual about below-the-water-line hits, that they are considered the most effective, since they rupture the hull and initiate a flooding, but wouldn't in fact an HE shell exploding on the deck or the superstructure be as efficient, because of the high probability of starting a fire? A flooding can be "isolated" using watertight doors (not always, of course), containing a fire is impossible this way.

Also, if anyone knows of any good sites with historical information on the subject, I'd appreciate if he or she could share :D

Thanks!

Sailor Steve
10-23-12, 03:16 PM
WELCOME ABOARD! :sunny:

The first, has to do with the damage of shell hits. There is a reason that U-boat commanders preferred high explosive over AP shells. Being a member of a "naval" family myself, one of my first memories as a child is my father asking me what is the greatest hazard for a ship out in the open sea; he would then proceed to provide me with the answer: Fire!
As a former destroyer sailor myself, I have to completely agree with your father. Fire is a sailor's worst nightmare. In boot camp we all had to train to fight fires, and we once had a fire in the steering room of my ship. We didn't hear about it until afterward; all we knew was that we were ordered to General Quarters in the middle of the night. We weren't told why.

Oh, and GWX takes away all the AP shells and leaves you only HE.

...how is fire damage simulated in the mod?
Terribly. Fire in the game is eye-candy only.


I red in the manual about below-the-water-line hits, that they are considered the most effective, since they rupture the hull and initiate a flooding, but wouldn't in fact an HE shell exploding on the deck or the superstructure be as efficient, because of the high probability of starting a fire? A flooding can be "isolated" using watertight doors (not always, of course), containing a fire is impossible this way.
Unfortunately even HE shells don't always start fires, and a 3.46" (8.8cm) shell doesn't do a whole lot of damage to compartments or cargo. Fires in the game are exagerrated. A merchant ship doesn't have much compartmentation, most of it being open cargo holds, so punching holes in the waterline is the best way to go, in the game or in real life.

Also, if anyone knows of any good sites with historical information on the subject, I'd appreciate if he or she could share :D
Not a lot of information available online, most of it being found in books, but you will find a lot of general information here:
http://www.uboat.net/index.html
http://www.uboatarchive.net/
http://www.ubootwaffe.net/

Heathengel
10-23-12, 03:20 PM
Thank you very much for the prompt and illuminating answer, Sailor Steve!

I'm now going through the links you posted ;)

Jimbuna
10-23-12, 04:03 PM
Hi!

Congratulations for an amazing mod! I really both admire and appreciate the work done, I hadn't played SH3 for sometime, and this mod made me return to it and live a totally new experience.


I have some questions though, that I'll put one at a time. Please excuse my English, it's a foreign language and I occasionally make mistakes :)

The first, has to do with the damage of shell hits. There is a reason that U-boat commanders preferred high explosive over AP shells. Being a member of a "naval" family myself, one of my first memories as a child is my father asking me what is the greatest hazard for a ship out in the open sea; he would then proceed to provide me with the answer: Fire!


It is quite easy for a catastrophic fire to start on a merchant vessel, even with today's extreme safety regulations and measures. In the era of WW2, it was a lot easier, and a factor that would multiply the catastrophic impact of fires was the fact that a lot of wood (much more than today) was often used in many parts of the ship. There wasn't a way to avoid the sinking of a ship with an uncontrollable fire on board, in fact most shipwrecks I think happened this way.

I wanted to ask fellow skippers here in the forum, from their experience and knowledge, how is fire damage simulated in the mod? I red in the manual about below-the-water-line hits, that they are considered the most effective, since they rupture the hull and initiate a flooding, but wouldn't in fact an HE shell exploding on the deck or the superstructure be as efficient, because of the high probability of starting a fire? A flooding can be "isolated" using watertight doors (not always, of course), containing a fire is impossible this way.

Also, if anyone knows of any good sites with historical information on the subject, I'd appreciate if he or she could share :D

Thanks!

Welcome to SubSim Heathengel....just one small point if I may....

Fire damage actually erodes/erases damage points from the zon.file in GWX and adds to the rate of sinking. This was addressed in GWX2.1 and is down to the fine work of VonHershing (and I bet I've got the name/spelling wrong) http://www.psionguild.org/forums/images/smilies/wolfsmilies/wacko.gif

Stubudd
10-23-12, 06:20 PM
You can use GWX with the Steam version, but the GWX installer will look for the game folder in the default location - where it would be if you had installed the game from a game disk. You will need to point the installer to the game folder inside your Steam folder instead.

Thank you for the post. I managed to figure it out.

Enjoy the GWXperience http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

It's incredible. It looks like a tremendous amount of work. It's the game they should have made.

Unfortunately i just can't get it to be stable- it crashes pretty often. It seems like it's usually when approaching a port- maybe my machine just can't handle it, i don't know. I also had a crash and then a corrupted save that wouldn't load. It's a shame, it's so much better than the original game. It doesn't sound like this is typical so i guess it's my machine- 3 gigs ram, whatever the stock video card is. I dont' know.

Jimbuna
10-24-12, 05:28 AM
Try enabling Lite Harbor Traffic via JSGME and if that works it will probably be your video card...worth a go anyway because you've 3GB and I used to run it on 2GB.

Ensure you don't have merged campaign enabled.

Stubudd
10-24-12, 10:14 PM
I'll try it. I made it through a few hours just by being careful not to be past 32x speed when i'm near loading a harbor- being at 128 or 256 approaching where it's going to have to load a harbor is a sure crash and burn. Only had one crash in open water- that was where the save ended up being lost. I know i can look in the manual but since you're here, what is english nav map mod? I saw a map somebody had somewhere on here that had convoy routes and all outlined on the map- i guess that's not it? I didn't notice anything with english nav map as the only activated mod.

By the way that manual alone looks like it must have taken weeks of work to put together.

thanks for the help

Sailor Steve
10-24-12, 10:41 PM
I know i can look in the manual but since you're here, what is english nav map mod?
It's early in wee hours where Jim is, so I'll step in if I may. The English Nav Map mod is simply the Navigation Map with the writing in English rather than German.

I saw a map somebody had somewhere on here that had convoy routes and all outlined on the map- i guess that's not it? I didn't notice anything with english nav map as the only activated mod.
The map with the convoy routes appears in your SH3 game folder as a picture file. I think it's also one of the pull-downs in the upper left corner of the main (F5) Nav Map station in GWX, but I don't remember and I can't check right now.

Albrecht Von Hesse
10-24-12, 11:05 PM
It's early in wee hours where Jim is, so I'll step in if I may. The English Nav Map mod is simply the Navigation Map with the writing in English rather than German.


The map with the convoy routes appears in your SH3 game folder as a picture file. I think it's also one of the pull-downs in the upper left corner of the main (F5) Nav Map station in GWX, but I don't remember and I can't check right now.


The convoy map is the furthest left pull-down map at the top left of the F5 Nav Map screen. It is also, as Sailor Steve mentioned, a picture file, called SH3_MAP.jpg and located in the "Documentation" folder of your installation.

Sailor Steve
10-25-12, 09:32 AM
Danke, Albrecht. My computer has been having problems, and I can't play any games at all for the time being. :sunny:

*Starwolf*
10-25-12, 12:57 PM
First of all, congratulations to the creators of the mod, very good job!

I want to ask you a pair of questions that made me think about my GWX installation:

1 - On the manual it is written that my career will start with 1500 renown points, but I started a new career recently and I have the classical 500 points.

2 - If I press F1 during the game, the info under the "Resupply" tab are blank, and so are "Flotilla News I" and "Flotilla News II". Also the tab "Enemies of Germany" includes more infos about some hotkeys of the game. Is it normal?

bump

Gerald
10-25-12, 02:14 PM
Welcome to SubSim Heathengel....just one small point if I may....

Fire damage actually erodes/erases damage points from the zon.file in GWX and adds to the rate of sinking. This was addressed in GWX2.1 and is down to the fine work of VonHershing (and I bet I've got the name/spelling wrong) http://www.psionguild.org/forums/images/smilies/wolfsmilies/wacko.gif Yes,Helsing,....if I'm not mistaken :o and welcome to SubSim Heathengel!

Jimbuna
10-25-12, 04:47 PM
Most informative.

Gerald
10-26-12, 04:08 AM
Most informative.
Do not mention it.

Jimbuna
10-26-12, 06:48 AM
Do not mention it.

:):03:

RedMenace
10-26-12, 11:35 PM
Can anyone explain what the optional Late War Snorkel Antenna Sensors mod in JGSME does?

I read the GWX manual on it, but it only confused me, all I got out of it was that my sensors might somehow break if I do some specific things. :-?

ATLeow
10-28-12, 09:42 AM
Hey guys!

Been using the mod for about 3 weeks now (after finding a dusty copy of SH3 somewhere) and I'm loving it - fantastic work - but I do have a couple of problems.

First is that when playing a 30th Flotilla career, if I upgrade to a VIIB or VIIC boat my game CTDs at some point soon after the start of the patrol. Running through with slower time compression helps but doesn't fix.
I have a similar issue with the 10th Flotilla monsoon group missions, except that I get CTDs with no changes whatsoever; not immediately at mission load - everything loads fine - but some time soon after the start of the patrol.
I also get instability with very large numbers of units, such as the Dunkirk evacuations - if I run through at more than say, 32x compression, my game tends to crash.

I'm running Windows 7 far in excess of the system requirements if it makes a difference.
Can anyone help? Or at least, does anyone have any of the same problems?

Fubar2Niner
10-28-12, 10:25 AM
Hey guys!

Been using the mod for about 3 weeks now (after finding a dusty copy of SH3 somewhere) and I'm loving it - fantastic work - but I do have a couple of problems.

First is that when playing a 30th Flotilla career, if I upgrade to a VIIB or VIIC boat my game CTDs at some point soon after the start of the patrol. Running through with slower time compression helps but doesn't fix.
I have a similar issue with the 10th Flotilla monsoon group missions, except that I get CTDs with no changes whatsoever; not immediately at mission load - everything loads fine - but some time soon after the start of the patrol.
I also get instability with very large numbers of units, such as the Dunkirk evacuations - if I run through at more than say, 32x compression, my game tends to crash.

I'm running Windows 7 far in excess of the system requirements if it makes a difference.
Can anyone help? Or at least, does anyone have any of the same problems?


Hi mate, just a quick answer to your troubles as I haven't had all your problems. Dunkirk is and always has been a problem unfortunately. Last time I had any communication re Dunkirk was with privateer, he looked and founs several problems, however time/work prevented it getting any further. Sorry that's the best I can do mate.

Best regards.

Fubar2Niner

kpt.hamburger
11-08-12, 07:34 AM
any idea why i cant download gwx right now?? :hmmm: gamefront says that file was not found so any idea why?

Aces
11-08-12, 07:37 AM
Gamefront does this from time to time, that's why I prefer Mediafire.

Cheers

Aces

kpt.hamburger
11-08-12, 07:46 AM
thx for answer Aces.

HW3
11-08-12, 08:39 AM
Find a post by jimbuna, he has a link to it in his sig.

kpt.hamburger
11-08-12, 09:12 AM
seriously? there are like 432 pages in this post

Aces
11-08-12, 09:14 AM
Here you go :) .......

http://www.subsim.com/radioroom/showpost.php?p=1958034&postcount=4

Jimbuna
11-08-12, 11:50 AM
any idea why i cant download gwx right now?? :hmmm: gamefront says that file was not found so any idea why?

GWX3.exe http://www.mediafire.com/?rrc1f9j3zhz0p79
GWX3.1 bin http://www.mediafire.com/?i134px2bbp9rnp2
GWX3.2 bin http://www.mediafire.com/?szsdqpy2z56ckeo
GWX3.3 bin http://www.mediafire.com/?mj8wgdkkcrgzn6w
GWX3.4 bin http://www.mediafire.com/?nl8chscc003xswt
GWX3.5 bin http://www.mediafire.com/?2u85d50b8410cm4
GWX3.6 bin http://www.mediafire.com/?qbbl441v9t5rk2u
GWX3.7 bin http://www.mediafire.com/?20ciea1m71z74m7
GWX3.torrent http://www.mediafire.com/?v0eo8iti15kxb3v
GWX3.fullsingleinstallexe.torrent http://www.mediafire.com/?vh596eq1689hqq8

jopawp
11-11-12, 08:16 PM
Long time lurker, first time poster... Just wanted to drop in and say "Great mod!" v:rock: Thanks to the devs for all the hard work.

Jimbuna
11-12-12, 05:43 AM
Long time lurker, first time poster... Just wanted to drop in and say "Great mod!" v:rock: Thanks to the devs for all the hard work.

http://www.psionguild.org/forums/images/smilies/wolfsmilies/welcome.gif

u crank
11-12-12, 07:10 PM
Long time lurker, first time poster... Just wanted to drop in and say "Great mod!" v:rock: Thanks to the devs for all the hard work.

Welcome to SUBSIM jopawp. :salute:

Kpt. Lehmann
11-13-12, 01:17 PM
Looks like this thread has just passed the million visit mark. I am unaware of any other topic at Subsim that may have been as busy.

It is quite a testament to all the hard work the GWX team poured into this project, and very gratifying to see it still in use... and apparently still going strong.

I salute all who have given so much to The Grey Wolves project...

...and a special tip of the hat to Jimbuna for helping so many users for so long. Cheers old friend!

Blessings on you all. :up::up::up:

Sailor Steve
11-13-12, 03:09 PM
And yet only 6500 replies. It's curious that so many would look but have nothing to say. I would guess that everybody wants to know what's going on. :sunny:

Jimbuna
11-13-12, 04:20 PM
Looks like this thread has just passed the million visit mark. I am unaware of any other topic at Subsim that may have been as busy.

It is quite a testament to all the hard work the GWX team poured into this project, and very gratifying to see it still in use... and apparently still going strong.

I salute all who have given so much to The Grey Wolves project...

...and a special tip of the hat to Jimbuna for helping so many users for so long. Cheers old friend!

Blessings on you all. :up::up::up:

God bless ya mate....it's been too long since we last met http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

HW3
11-13-12, 08:53 PM
And yet only 6500 replies. It's curious that so many would look but have nothing to say.

I come in and read all the new posts. If I have nothing to add to the current topic, I do not post. I would imagine by the numbers I am not alone in doing that. I love GWX and would not consider going to sea without it.

Sailor Steve
11-13-12, 09:03 PM
I come in and read all the new posts. If I have nothing to add to the current topic, I do not post. I would imagine by the numbers I am not alone in doing that. I love GWX and would not consider going to sea without it.
Of course that's what most people do, and that's a good thing. I've met Kpt. Lehmann personally, and he's a great guy. I was just teasing him. :sunny:

Jimbuna
11-14-12, 06:24 AM
Of course that's what most people do, and that's a good thing. I've met Kpt. Lehmann personally, and he's a great guy. I was just teasing him. :sunny:

Can't find one of you both alone so this will have to do :03:

http://img37.imageshack.us/img37/133/p1000155b.jpg (http://imageshack.us/photo/my-images/37/p1000155b.jpg/)

Kpt. Lehmann
11-14-12, 11:18 AM
God bless ya mate....it's been too long since we last met http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Indeed it has been. God willing, it won't be the last time.

@ Sailor Steve. I don't like you anymore. :Kaleun_Goofy:

Fubar2Niner
11-14-12, 11:35 AM
@ Sailor Steve. I don't like you anymore. :Kaleun_Goofy:

:k_rofl:

Best regards.

Fubar2Niner

Jimbuna
11-15-12, 11:29 AM
Oh and btw...I'm the good looking one in that picture :)

Sailor Steve
11-15-12, 11:37 AM
@ Sailor Steve. I don't like you anymore. :Kaleun_Goofy:
That's as it should be. I don't like me either.
:rotfl2:

Wreford-Brown
11-15-12, 01:19 PM
Oh and btw...I'm the good looking one in that picture :)

Still looking...


Nope - no good looking one in that gang!

Sailor Steve
11-15-12, 04:27 PM
Looks like this thread has just passed the million visit mark. I am unaware of any other topic at Subsim that may have been as busy.
Actually TDW's Multiple UIs mod in the SH5 mod forums passed the one million mark back in July.

Kpt. Lehmann
11-15-12, 05:06 PM
Actually TDW's Multiple UIs mod in the SH5 mod forums passed the one million mark back in July.

Oh well. Thanks for pointing out my error.

By the way, you are the ugliest guy in the picture because you don't have a hat.:yep:

Just thought I'd point that out.:smug:

You are also a torpedo momber... and all your mods are belong to us.:stare:

Jimbuna
11-15-12, 06:37 PM
Oh well. Thanks for pointing out my error.

By the way, you are the ugliest guy in the picture because you don't have a hat.:yep:

Just thought I'd point that out.:smug:

You are also a torpedo momber... and all your mods are belong to us.:stare:

SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

irish1958
11-16-12, 08:02 AM
1,000,000+ looks. :woot:
I have never been associated with a better bunch of talented and giving people, and I am proud of my tiny contributions to the effort.:D
Congratulations to all for a great result.:yeah:

Aces
11-16-12, 09:13 AM
Hearty congratulations to all involved, GWX set the standard by which others have followed.

Cheers

Aces

Sailor Steve
11-16-12, 11:46 AM
Oh well. Thanks for pointing out my error.
Always glad to help. :D

By the way, you are the ugliest guy in the picture because you don't have a hat.:yep:
Unfortunately in my case a hat just makes it worse.

Just thought I'd point that out.:smug:
Of course you did. :O:

You are also a torpedo momber... and all your mods are belong to us.:stare:
Practice makes perfect, and I didn't need those mods anyway. :sunny:

g8rk0k
11-18-12, 12:01 PM
Playing GWX 3.0 gold and have just installed the naxos detector for the 1rst time. Seems like it isn't detecting signals though. March 1944 and 3 planes come in over a period of 2 days. Visual on all three but no detection. my old receiver was detecting them before upgrading Was naxos restricted to S-band and not able to detect VHF or something like that or is something bugged?

Troublous_Haze
11-18-12, 12:49 PM
Leave some space for imperfectivnes will you :haha: Technology of that time could not guarantee you a safe shelter from various threads my friend :smug:

Riccardo1975
11-21-12, 08:27 AM
Hello everyone!

First post so go easy on me...

End of 4th patrol(March1940) on GWX 3 Gold edition, 54% realism(hate duds, love the camera angles!). Sank 75k of assorted shipping plus a Southampton class. Got loads of medals. Crew are superb and have a petty officer trained in each discipline. What a superb development, so much so my girlfriend says i'm only allowed 2 hours a day.

I'm 37.... :yep:

I got 35 U boat war badges and its a nightmare awarding them. I can award a few then it says "complete a patrol first" yet most of my crew except maybe 3-5 of them have completed 4. I have a 2ic, Leutnant s z with the German cross in Gold yet I cant award him one! I go out and then back into the "crew" section and after frantic dragging, clicking it might allow me to award one. Can you help me please?

The other thing, my favourite grid is CG76 and I keep finding Spanish cargo vessels on fire all on their own. French tugboats that sink on their own in heavy seas is strange as well. German fishing boats in the English Channel?

Weird?

Apologies if this has already been discussed and cured. I did do a forum search, honest.:D

And I thought Silent Service was good. :03:

Rich

Gerald
11-21-12, 08:30 AM
Hello everyone!

First post so go easy on me...

End of 4th patrol(March1940) on GWX 3 Gold edition, 54% realism(hate duds, love the camera angles!). Sank 75k of assorted shipping plus a Southampton class. Got loads of medals. Crew are superb and have a petty officer trained in each discipline. What a superb development, so much so my girlfriend says i'm only allowed 2 hours a day.

I'm 37.... :yep:

I got 35 U boat war badges and its a nightmare awarding them. I can award a few then it says "complete a patrol first" yet most of my crew except maybe 3-5 of them have completed 4. I have a 2ic, Leutnant s z with the German cross in Gold yet I cant award him one! I go out and then back into the "crew" section and after frantic dragging, clicking it might allow me to award one. Can you help me please?

The other thing, my favourite grid is CG76 and I keep finding Spanish cargo vessels on fire all on their own. French tugboats that sink on their own in heavy seas is strange as well. German fishing boats in the English Channel?

Weird?

Apologies if this has already been discussed and cured. I did do a forum search, honest.:D

And I thought Silent Service was good. :03:

Rich Welcome to SubSim Rich! :salute:

Jimbuna
11-21-12, 08:37 AM
Welcome to SubSim Rich and enjoy the GWXperience http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

HW3
11-21-12, 01:18 PM
I got 35 U boat war badges and its a nightmare awarding them. I can award a few then it says "complete a patrol first" yet most of my crew except maybe 3-5 of them have completed 4. I have a 2ic, Leutnant s z with the German cross in Gold yet I cant award him one! I go out and then back into the "crew" section and after frantic dragging, clicking it might allow me to award one. Can you help me please?

I have found it is alot easier to do the awards/promotions/qualifications through SH3 Commanders crew management screen. :yep:

:salute:

Jimbuna
11-21-12, 02:37 PM
I have found it is alot easier to do the awards/promotions/qualifications through SH3 Commanders crew management screen. :yep:

:salute:

By far the best way....takes far too long otherwise and could be back out on patrol :)

paulus87
11-22-12, 07:02 AM
Hey guys,

I cant download the GWX torrent file or any of the files on gamefront, are they offline?

Jimbuna
11-22-12, 07:09 AM
Hey guys,

I cant download the GWX torrent file or any of the files on gamefront, are they offline?

GWX3.exe http://www.mediafire.com/?rrc1f9j3zhz0p79
GWX3.1 bin http://www.mediafire.com/?i134px2bbp9rnp2
GWX3.2 bin http://www.mediafire.com/?szsdqpy2z56ckeo
GWX3.3 bin http://www.mediafire.com/?mj8wgdkkcrgzn6w
GWX3.4 bin http://www.mediafire.com/?nl8chscc003xswt
GWX3.5 bin http://www.mediafire.com/?2u85d50b8410cm4
GWX3.6 bin http://www.mediafire.com/?qbbl441v9t5rk2u
GWX3.7 bin http://www.mediafire.com/?20ciea1m71z74m7
GWX3.torrent http://www.mediafire.com/?v0eo8iti15kxb3v
GWX3.fullsingleinstallexe.torrent http://www.mediafire.com/?vh596eq1689hqq8