View Full Version : GWX (Grey Wolves eXpansion Mod)
bigboywooly
10-13-07, 10:45 AM
Well 512mb ram is a little low but you should be able to play ok
Try upping the pagefile memory
And maybe try lower the particles in options after first load
Also make sure all other programs not needed are stopped
moscowexile
10-13-07, 11:02 AM
Thanks!
But how do you up pagefile memory?
You see, my Windows XP is a Russian version. Is pagefile memory what they call "virtual memory" in Russian and you can choose a maximum and minimum? I don't know what the terms are in English.
I also got this info when it refused to accept my SHIII:
Verification of "E:\games\Ubisoft\SilentHunterIII" by The Grey Wolves Expansion failed.
Test 1 = PASSED
Test 2 = PASSED
Test 3 = PASSED
Test 4 = PASSED
Test 5 = FAILED - 9ca80281a6b2e84c30a773f2c23f6b1a
bigboywooly
10-13-07, 11:06 AM
Yes virtual memory
Test 5
http://www.subsim.com/radioroom/showthread.php?t=122235&highlight=Test+FAILED
http://www.subsim.com/radioroom/showpost.php?p=565270&postcount=1480
parislord
10-13-07, 09:08 PM
Sorry to be a dope, but there's like 33 files on fileplanet, what do I actually need to DL/install?
GWXexe (which one, .7z?)
5 x .bin files
1.03exe
anything else?
Mike
bigboywooly
10-14-07, 12:40 AM
Sorry to be a dope, but there's like 33 files on fileplanet, what do I actually need to DL/install?
GWXexe (which one, .7z?)
5 x .bin files
1.03exe
anything else?
Mike
The GWX exe is 781.87 KB in size
Available below my sig too
If you use SH3commander then you need the additional cfg files
Again below my sig
Venatore
10-14-07, 12:58 AM
Bye bye!
What the hell have you done now to be in the dark damp cell ? :o :huh: :dead: :hmm: I'll go down the local shop to buy a nail file, I bake a bread loaf, place the file inside, the guards will never be the wiser :88)
I'll a a cup of coffee and a cigar waiting for you matey.
bigboywooly
10-14-07, 01:20 AM
He visited the SH4 forums and got a bit shall we say carried away
:nope:
Mind it dont help when baited but no excuse
denis_469
10-14-07, 01:54 AM
System specs as follows:
Intel(R) Pentium(R) 4 CPU 3.2Ghz (2CPUs)
512MB RAM
DirectX 9.0c
Video Processor Radeon 9550 AGP (0x4153)
Memory Size 128MB
If that's any help - and thanks for your help.
:up:
You problem in small Video - 128 M only, but for GWX need 256 M minimum. As I know it's data it problem. If you need more accurancy data - write in russian in Sukhoi forum, so my english is not good.
Venatore
10-14-07, 02:18 AM
He visited the SH4 forums and got a bit shall we say carried away
:nope:
Mind it dont help when baited but no excuse
I've never been there nor do I have any intention to do so in the future. Oh well one man by him self is easy prey.
SPARTANS ! THIS IS WHERE WE FIGHT ! THIS IS WHERE THEY DIE !!!!!!!!!
bigboywooly
10-14-07, 02:48 AM
He visited the SH4 forums and got a bit shall we say carried away
:nope:
Mind it dont help when baited but no excuse
I've never been there nor do I have any intention to do so in the future. Oh well one man by him self is easy prey.
SPARTANS ! THIS IS WERE WE FIGHT ! THIS IS WHERE THEY DIE !!!!!!!!!
Well I do believe thats what some were hoping for
But they lucked out
Ppl seem to forget although we may be part of a team we have our own opinions also
Meh
Onward and upward
Venatore
10-14-07, 02:54 AM
Oh well I just hope Dowley has a warm blanket and a cell window that he can look at the moon.
Jimbuna
10-14-07, 05:18 AM
Bye bye!
Filling in the transfer papers now, your welcome at my station any time, we value both ferrets and ghurkas equally :lol:
http://img502.imageshack.us/img502/7239/littleferretat5.gif (http://imageshack.us) http://img502.imageshack.us/img502/3708/flyingdowlyvz1.gif (http://imageshack.us)
He visited the SH4 forums and got a bit shall we say carried away
:nope:
Mind it dont help when baited but no excuse
I've never been there nor do I have any intention to do so in the future. Oh well one man by him self is easy prey.
SPARTANS ! THIS IS WHERE WE FIGHT ! THIS IS WHERE THEY DIE !!!!!!!!!
That was not necessary mate.
Bye bye!
Filling in the transfer papers now, your welcome at my station any time, we value both ferrets and ghurkas equally :lol:
http://img502.imageshack.us/img502/7239/littleferretat5.gif (http://imageshack.us) http://img502.imageshack.us/img502/3708/flyingdowlyvz1.gif (http://imageshack.us)
A Ghurka Ferret!!! The new elite force of the ubootwaffen! :up:
moscowexile
10-14-07, 11:01 AM
System specs as follows:
Intel(R) Pentium(R) 4 CPU 3.2Ghz (2CPUs)
512MB RAM
DirectX 9.0c
Video Processor Radeon 9550 AGP (0x4153)
Memory Size 128MB
If that's any help - and thanks for your help.
:up:
You problem in small Video - 128 M only, but for GWX need 256 M minimum. As I know it's data it problem. If you need more accurancy data - write in russian in Sukhoi forum, so my english is not good.
Спасибо за совет, но я - анличанин! (Кстати, меня зовут Денис тоже.)
:up:
I've come to the conclusion that my problems must lie in the fact that my PC has too small a memory: for one thing, it just won't take SH4. I have had GWX up and running before, though; I got warnings, however, that my PC memory was being strained.
I'll just have to update my machine, I suppose.
:-?
MONOLITH
10-14-07, 01:01 PM
You know, it's really easy to get caught up in the moment. And no matter how I felt at the moment, when the dust settles I always have regret and think "Man, I really don't want conflict with anyone". There are definately actions and behaviors here, that above all else, simply tarnish the image of Subsim.com, and that is completely unfair to Neal and his staff.
I do want to clarify my own comments in here, and I suppose this is largely directed to the GWX crew;
I use GWX. I'm looking forward to the new planes and skins. Being a longtime modder myself for other games, and now being closely connected to a major new game (check my sig link); I have a thorough apreciation for the efforts and achievements that have been done with SH3.
My only gripe, was some of the ugly events that I have seen unfold over in the SH3 modding world. I don't think that's an unfair statement, the threads and posts are there for all of Subsim to see.
I'll leave it short and sweet like that, with this last sentence;
Despite our differences, we should at the very least try to co-exist, and contain within ourselves those statements that we know will only provoke and instigate more problems. As a means of respect towards Subsim.com, we should simply ignore or avoid those things we which we do not like or care for. There's enough room here that there's 'something for everyone'.
In the end, we are in fact all drawn here for the exact same reason. Love of the sub sim. We should pause sometimes to remember, this is something that we all share in common.
Finally, while I do stand behind my perspectives, and my statements last night wholeheartedly; I do apologize for my part in the incident.
Cheers to all.
...
You problem in small Video - 128 M only, but for GWX need 256 M minimum. As I know it's data it problem. If you need more accurancy data - write in russian in Sukhoi forum, so my english is not good.
You're seems to be completely wrong with this issue. I have a 128 Mb video card, too - and everything works fine. That's all about RAM, not video memory.
denis_469
10-14-07, 01:57 PM
You problem in small Video - 128 M only, but for GWX need 256 M minimum. As I know it's data it problem. If you need more accurancy data - write in russian in Sukhoi forum, so my english is not good.
You're seems to be completely wrong with this issue. I have a 128 Mb video card, too - and everything works fine. That's all about RAM, not video memory.
Yes, may be I wrong:damn:
moscowexile
10-14-07, 02:22 PM
That's what's bugging me! It has run perfectly before even though my video card is 128Mb. I know I should get a more up-to-date machine: my PC can't handle SH4.
My children were recently greatly upset when the Spiderman 3 game I bought them could not run on my PC and the latest Medal of Honor game that I recently bought also cannot run on my PC.
Why?
Because they all need 5MB of memory. But only 3 days ago I had GWX up and running on my so-called underpowered PC. Furthermore, I've since discovered that SH3 won't load properly now; it's the same prob: I get to the black screen and the cursor is there; I wait for the "It was not so long ago.." statement, but no picture or words appear, though the background music is playing, and I move the cursor and it trails.
After having had GWX up and running well the other day, only to be sorely disappointed by it's inexplicable demise the following day, after having saved a mission at sea, I at first thought that my children may have had their hands on the computer after school, but now I think not.
Something stinks in the inards of my computer, methinks!
:cry:
Jimbuna
10-14-07, 04:38 PM
You problem in small Video - 128 M only, but for GWX need 256 M minimum. As I know it's data it problem. If you need more accurancy data - write in russian in Sukhoi forum, so my english is not good.
You're seems to be completely wrong with this issue. I have a 128 Mb video card, too - and everything works fine. That's all about RAM, not video memory.
When I first started out I had a 128MB card....I upped the memory to 2GB but that made no difference so I upgraded to a 256MB and really appreciated the difference :yep:
ThorHammer82
10-14-07, 05:44 PM
Hello all! Recently installed Silent Hunter 3 on my machine. It came as version 1.4. Have tried installing the GWX three times. Each time I attempt to install the mod I get multiple errors, all saying such and such a file is corrupted. It then gives me three options; Abort, Retry, Ignore. I have since went back and uninstalled, and then reinstalled 3 times. Each time the same errors pop up. I find these errors odd because the game itself runs fine. I have encountered no problems at all. Any ideas/adivce/recommendations?
Think my question got lost in the mix. Hope nobody minds if I bump it
Hello all! Recently installed Silent Hunter 3 on my machine. It came as version 1.4. Have tried installing the GWX three times. Each time I attempt to install the mod I get multiple errors, all saying such and such a file is corrupted. It then gives me three options; Abort, Retry, Ignore. I have since went back and uninstalled, and then reinstalled 3 times. Each time the same errors pop up. I find these errors odd because the game itself runs fine. I have encountered no problems at all. Any ideas/adivce/recommendations?
Think my question got lost in the mix. Hope nobody minds if I bump it
Which files at which stage of the installation is it saying are corrupted?
Jimbuna
10-15-07, 09:28 AM
Hello all! Recently installed Silent Hunter 3 on my machine. It came as version 1.4. Have tried installing the GWX three times. Each time I attempt to install the mod I get multiple errors, all saying such and such a file is corrupted. It then gives me three options; Abort, Retry, Ignore. I have since went back and uninstalled, and then reinstalled 3 times. Each time the same errors pop up. I find these errors odd because the game itself runs fine. I have encountered no problems at all. Any ideas/adivce/recommendations?
Think my question got lost in the mix. Hope nobody minds if I bump it
Follow these instructions to the letter.....if you fancy a change of file source as well, just click on my sig :arrgh!:
1.Uninstall SH3 via Windows' "Add/Remove programs"
2. Open Windows Explorer and:
- *delete* the folder where you had installed SH3
- *delete* the \My Documents\SH3 folder
3. Reinstall SH3
4. If your SH3 did not come with patch v1.4b already included, install patch v1.4b. Ensure you install the patch that corresponds to your copy of SH3 (Download/DVD/EMEA/US)
5. OPTIONAL: Copy and paste this "clean" install as a backup to avoid the need to follow steps 1-3 if your game becomes corrupt in future
6. Download theGWX.exe and the five .bin files. While there grab the v1.03 patch
7. Run GWX.exe and follow the installation prompts
8. Run GWX103.exe and follow the installation prompts
9. SH3 COMMANDER USERS: Download SH3Commander and download the GWX 1.02+ Cfg files for SH3 Commander and unzip the contents DIRECTLY into your SH3 Commander\Cfg folder.
moscowexile
10-15-07, 11:58 AM
I'm bound for the Orkneys now, one day out of Wilhelmshaven!!!!!!
It's running again! :D
I reinstalled the whole system and used an English Windows XP this time.
Something happened 4 days ago when GWX was running on my Russian XP and I tried to reckon by a process of elimination which programmes I may have added to my PC after that last good run of GWX before it petered out on me. At first I thought that the culprit was an Iobit beta defrag prog that I'd added, but I think the most likely cause for my problems was having my PC permanently connected to Internet: I suddenly remembered how before the crash my last up-and-running GWX was interupted by a pop-up announcing that my anti-virus programme had been updated. And then it crashed, but re-appeared.
Anyway, Im not quite through the storm yet: I've saved my mission on the high seas and later I'll try to reload it. When I last saved and then reloaded, that's when my problems began.
I'm getting a warning that my system is low on memory, although the 125 Mb card in my system is passed as just adequate for SH3.
Any advice out there on what would be suitable parameters for that paging file? I've got the machine running on system managed at present.
bigboywooly
10-15-07, 01:10 PM
Up it to around 4 Gb
IIRC thats ok
moscowexile
10-15-07, 09:58 PM
Reloaded successfully! Windows asked for permission to do a programme compatability check on GWX after having warned me that I was low on memory. I was loath to grant Microsoft access to my machine but in the end did so; they checked, adjusted and everything seems fine.
As regards my page file, I have entered 766MB and 4000MB for my minimum and maximum entries respectively: is this allowable? Furthermore, these readings are applicable to my C drive; my games folder containing GWX is on my E drive. Should I not really have entered these settings for the E drive? Any advice as regards these settings would be greatly appreciated.
s.o.s.
I have deleted the original Grey Wolves and have finally got round to downloading GWX. I cannot download any of the bins. I have tried all the links on the 'Hell or High water GWX thread but keep getting the message 'Internet explorer cannot blah blah! On the files upload links I get 'cannot download file -download traffic for your country is empty'.
I can download all the other files (.exe files) but not the bins. What can I do? The unmodded stock SH3 is just not the same after I have been spoiled by the excellent work of the Grey Wolves team! Keep up the good work.
best regards from U-45, interned in Aalborg, Denmark
Jimbuna
10-16-07, 06:08 AM
s.o.s.
I have deleted the original Grey Wolves and have finally got round to downloading GWX. I cannot download any of the bins. I have tried all the links on the 'Hell or High water GWX thread but keep getting the message 'Internet explorer cannot blah blah! On the files upload links I get 'cannot download file -download traffic for your country is empty'.
I can download all the other files (.exe files) but not the bins. What can I do? The unmodded stock SH3 is just not the same after I have been spoiled by the excellent work of the Grey Wolves team! Keep up the good work.
best regards from U-45, interned in Aalborg, Denmark
Welcome aboard Kaleun limkol :arrgh!:
Try the links below my sig to see if you have any more success from them....good luck :up:
KrvKpt. Falke
10-16-07, 06:23 AM
As regards my page file, I have entered 766MB and 4000MB for my minimum and maximum entries respectively: is this allowable? Furthermore, these readings are applicable to my C drive; my games folder containing GWX is on my E drive. Should I not really have entered these settings for the E drive? Any advice as regards these settings would be greatly appreciated.
The page file should be on system partition (where windows is) because this partition is fastest. Or: if you have two hard drives - then you should move your page file to that second HDD. These applies also to games: they run faster when installed at the beggining of hard drive (C:/). And the amount of page file depends on how much RAM do you have - i have 1GB and page file of 1792 MB is enough (actually is a little to high, should be 1,5 GB). And set your page file to constant value, ie: min and max entries should be the same.
moscowexile
10-16-07, 10:54 AM
Right! Got you - kind of.
So it's on C it must be.
So how do you beef up a 125MB slug as mine is?
Furthermore, my game GWX is loaded on partition E.
Many thanks Jimbuna - problem solved and about to set sail. All the best :D
Jimbuna
10-16-07, 01:12 PM
Many thanks Jimbuna - problem solved and about to set sail. All the best :D
Pleased your sorted....Good hunting :up:
KrvKpt. Falke
10-16-07, 01:41 PM
Right! Got you - kind of.
So it's on C it must be.
So how do you beef up a 125MB slug as mine is?
Furthermore, my game GWX is loaded on partition E.
Just check out www.tweakguides.com; you can read there about how to optimize your system, games, ati/nvidia drivers and so on.
moscowexile
10-17-07, 04:45 AM
Thanks!
That's the thing the American-Persian fellow's written, isn't it?
I have it and he 's done a great job. Not read through it all yet, but I shall.
:up:
Done it! Everything's working fine now.
Bought the D2D version of SH3 (prepatched to 1.4b) a few weeks ago. After reading that someone had troubles installing GWX I hesitated. Yesterday I decided I'd give it a shot, so I rolled back SH3 Commander and installed GWX. Success! It's like a whole different game. Sooo much better - the additions of the Kaiser Wilhelm Canal, the speed charts (thus eliminating the need for my calculator), and the stopwatch repeater are just what I needed.
All members of the dev team are glad to know that you enjoy the game so much now ! :up:
saltjunkie
10-23-07, 06:15 PM
Hello all. I'm running SH3+GWX on XP professional 64 Edition version 2003 with service pack 2.
1) Which config. file effects GWX, and where is it located?
2) What is the fastest, and most effective way to change my GWX Resolution (to a higher resolution)? It seems like there's a few ways to do it, but which is the least time consuming?
Special Note: I was able to change my resolution in vanilla SH3 using only the config file in my SH folder in MY Documents, despite what Danlisa says. I have screenshots to prove it. Unfortunately, this hasn't changed my resolution in GWX in any way. I wonder why? How can I change the res. in GWX?
Dear Kaleuns,
I have lost the above mod. Can somebody please help me.
I will send you my email adress.
Thank you very much.
Packerton
10-23-07, 08:13 PM
Reinstalling GWX would be the most simplest way to get that mod back, check Jimbunas filefront.
Jimbuna
10-24-07, 03:18 AM
Reinstalling GWX would be the most simplest way to get that mod back, check Jimbunas filefront.
Files available from my sig :up:
1.Uninstall SH3 via Windows' "Add/Remove programs"
2. Open Windows Explorer and:
- *delete* the folder where you had installed SH3
- *delete* the \My Documents\SH3 folder
3. Reinstall SH3
4. If your SH3 did not come with patch v1.4b already included, install patch v1.4b. Ensure you install the patch that corresponds to your copy of SH3 (Download/DVD/EMEA/US)
5. OPTIONAL: Copy and paste this "clean" install as a backup to avoid the need to follow steps 1-3 if your game becomes corrupt in future
6. Download theGWX.exe and the five .bin files. While there grab the v1.03 patch
7. Run GWX.exe and follow the installation prompts
8. Run GWX103.exe and follow the installation prompts
9. SH3 COMMANDER USERS: Download SH3Commander and download the GWX 1.02+ Cfg files for SH3 Commander and unzip the contents DIRECTLY into your SH3 Commander\Cfg folder.
Reinstalling GWX would be the most simplest way to get that mod back, check Jimbunas filefront.
Files available from my sig :up:
1.Uninstall SH3 via Windows' "Add/Remove programs"
2. Open Windows Explorer and:
- *delete* the folder where you had installed SH3
- *delete* the \My Documents\SH3 folder
3. Reinstall SH3
4. If your SH3 did not come with patch v1.4b already included, install patch v1.4b. Ensure you install the patch that corresponds to your copy of SH3 (Download/DVD/EMEA/US)
5. OPTIONAL: Copy and paste this "clean" install as a backup to avoid the need to follow steps 1-3 if your game becomes corrupt in future
6. Download theGWX.exe and the five .bin files. While there grab the v1.03 patch
7. Run GWX.exe and follow the installation prompts
8. Run GWX103.exe and follow the installation prompts
9. SH3 COMMANDER USERS: Download SH3Commander and download the GWX 1.02+ Cfg files for SH3 Commander and unzip the contents DIRECTLY into your SH3 Commander\Cfg folder.
Thank you very much Packerton and jimbuna. I will do so.
Jimbuna
10-24-07, 12:33 PM
Good luck :up:
Laffertytig
10-25-07, 04:41 PM
what mods have people got installed alongside gwx as ive not played in a good few months? i seem to remember 2 in particular, 1 that made sub damage more realistic and another that improved on uboat sonar so that ships could be detected further away
Jimbuna
10-25-07, 04:44 PM
The FINAL DAMAGE MOD and THE 16km ATMOSPHERIC MOD :hmm:
Laffertytig
10-25-07, 05:22 PM
nah it was ndrifters longer repair times mod. i found his thread but it seems it was never updated from his gwx 1.2 version. anyone know if its compatible with gwx 1.3?
KrvKpt. Falke
10-25-07, 06:07 PM
Laffertytig, maybe you want to try Rubinis Stay Alert mod instead of nvdrifters (since its probably only for 1.02)?
BTW: will gwx 1.04 fix these guys on whale factory ship:
http://i187.photobucket.com/albums/x185/Infanticide_81/SH3Img25-10-2007_223532_906.jpg
http://i187.photobucket.com/albums/x185/Infanticide_81/SH3Img25-10-2007_223547_437.jpg
They are flying there since...uh...always :)
They are flying there since...uh...always :)
They'd landed...
Ref
Jimbuna
10-26-07, 02:07 AM
Ooh!...levitating gunners :o .....nice :lol:
;)
Wait till they see the flying fish.:88)
Laffertytig
10-26-07, 06:19 AM
whats the general consensus with weather in gwx again? i know about sh3 weather and other modding that was done by cb, what would people recommend?
whats the general consensus with weather in gwx again? i know about sh3 weather and other modding that was done by cb, what would people recommend?
SH3Weather :up:
Laffertytig
10-26-07, 09:50 AM
doesnt sh3 weather cause ctd's
onelifecrisis
10-26-07, 10:15 AM
doesnt sh3 weather cause ctd's
Not in my experience, but it also IMO doesn't do very realistic weather. The problem is caused partly by the fact that you always start out in calm weather and (with SH3 Weather enabled) there is a good chance that the calm weather will last a while. 95% of the time I can get to Scotland from Willy and the weather is still calm. That means tha early in the war I have an almost guaranteed deck gun turkey shoot at the start of any patrol by heading NE of Scapa Flow and circling around. For that reason alone, I uninstalled it.
here's the link to the original thread for the weather edit to any campaign ..this is a stock edit available with the original SH3 editor so should be entirely compatible with any campaign...it's tiny edit anyway so there "shouldn't" be any issue other than those mentioned in the discussion..hope it helps ....as mentioned in the thread because the sensors are affected by the weather (seastate primarily) changing weather does have a greater impact on gameplay and realism than first thought may suggest..quite asides from the obvious satorial pleasures of more rapidly and dramatic weather changes..
http://www.subsim.com/radioroom/showthread.php?t=96710&
thehiredgun
10-26-07, 10:42 PM
Sounds like something I would like to try with the weather
alfresco
10-29-07, 12:22 AM
Just downloaded and installled GWX. Everything seems work fine while below deck. However, whenever I surface and climb up to the conning tower everything slows down to the point where the sim becomes unplayable. My computer has 1 gig ram and the processor runs at 1.8 GHz.
Please reply with suggestions/advice.
Thanks.
melnibonian
10-29-07, 02:18 AM
Just downloaded and installled GWX. Everything seems work fine while below deck. However, whenever I surface and climb up to the conning tower everything slows down to the point where the sim becomes unplayable. My computer has 1 gig ram and the processor runs at 1.8 GHz.
Please reply with suggestions/advice.
Thanks.
If you have slow frame rates I would suggest you try the little harbour mod that comes together with GWX.
alfresco
10-29-07, 07:18 AM
Just downloaded and installled GWX. Everything seems work fine while below deck. However, whenever I surface and climb up to the conning tower everything slows down to the point where the sim becomes unplayable. My computer has 1 gig ram and the processor runs at 1.8 GHz.
Please reply with suggestions/advice.
Thanks.
If you have slow frame rates I would suggest you try the little harbour mod that comes together with GWX.
By "little harbor mod" I assume you mean Lite Harbor Traffic. Actually, I've tried running GWX with all the available GWX mods activated and then with those mods deactivated and it doesn't make any difference.
To elaborate on my previous post...
I'm using the latest patch (altho the version reads 1.4, not 1.4b in the lower right-hand corner of the screen)
I carefuuly followed the instructions for downloading and installing
I downloaded GWX 1.03 for use with the SH3 Commander program, which was previously downloadedI can't do a reinstall, as I purchased the digital download version, as opposed to owning the DVD version. I do, however, have a clean back-up of the sim, which runs just fine.
Again, thanks for any suggestions anyone might have.
KrvKpt. Falke
10-29-07, 07:42 AM
I can't do a reinstall, as I purchased the digital download version, as opposed to owning the DVD version. I do, however, have a clean back-up of the sim, which runs just fine.
:hmm:Ive never purchased "digital download" of any game, but i always thought that they are selling an image of the game cd/dvd which you are downloading to your HD and then burning with nero or something. Isnt it so?
bigboywooly
10-29-07, 08:33 AM
IIRC you can D\L the DD version more than once
But you did the right thing by having a back up copy
I do that even with the DVD
Makes reinstalls so much easier
Anyway
When you first go topside let the game run before panning around
IIRC it needs to load all the ext view to memory so stutters while doing so
Once loaded however you should be fine
I used to get that all the time with a 1.79Ghz CPU and 1Gb of RAM
Make sure nothing else is running in the background too
Esp A\V
alfresco
10-29-07, 09:15 AM
IIRC you can D\L the DD version more than once
But you did the right thing by having a back up copy
I do that even with the DVD
Makes reinstalls so much easier
Anyway
When you first go topside let the game run before panning around
IIRC it needs to load all the ext view to memory so stutters while doing so
Once loaded however you should be fine
I used to get that all the time with a 1.79Ghz CPU and 1Gb of RAM
Make sure nothing else is running in the background too
Esp A\V
Thanks BigBoy....I've already deleted the original sim files in Explorer and am now copying the backup to the program file folder. After that, I plan to remove (using add/remove in Windows) the SH3 Commander program followed by removing the GWX files. I will then start fresh with a new download of SH3 Commander followed by a new installation of GWX.
The Munster
10-29-07, 10:13 AM
BigBoy ?
Something you haven't told us BBW ?!
:rotfl:
Jimbuna
10-29-07, 03:29 PM
Careful...he works out on beaches http://imgcash2.imageshack.us/img144/8758/shockedhd9.gif
;)
Who are you calling a beach?:o
Jimbuna
10-30-07, 07:27 AM
Built more like a sand castle I reckon ;)
bigboywooly
10-30-07, 09:07 AM
Finished ?
Dont you have things to be doing ? :shifty:
Jimbuna
10-30-07, 09:18 AM
http://img90.imageshack.us/img90/8682/banana1ridingga2.gif (http://imageshack.us)
http://img90.imageshack.us/img90/5914/submarineec7.gif (http://imageshack.us)
:lol:
bigboywooly
10-30-07, 09:20 AM
LMAO
Moose
Where do you keep finding those :hmm:
Jimbuna
10-30-07, 09:23 AM
I'll send ya some links over at The Lair tonight :up:
Ain't had a chance to try that fix yet....do I leave the SM in ? :hmm:
bigboywooly
10-30-07, 09:53 AM
I have it added my end
Jimbuna
10-30-07, 10:08 AM
But do I leave the original SM in ?
The pack of 5 I sent you :hmm:
bigboywooly
10-30-07, 10:11 AM
But do I leave the original SM in ?
The pack of 5 I sent you :hmm:
Oh right
Well you can for now
Have all been reworked anyway
Will give you some tips in the den
:rotfl:
Jimbuna
10-30-07, 10:12 AM
Rgr Dgr :up:
Well first a hi to all of you since this is my first post in the GWX Forum!!!
I recently installed SH3 again, and I had the TGW Mod but I thought well letīs see what news there is on the Mod. And look at that, the new GWX is out, wow!
I must say a great thank you and give my greatest respect to the modders and creators of this wonderful mod:rock:. You guys did a tremendous job, you made (and still make as I can see) what SH3 should be in the first place. Not only a "true" simulatiuon but a reconstruction of the U-Boat War:up:! You have added so many things that Iīm in awe of your work:o!
So, I have a question considering the armament of the ships?
I took a trip into the "Museum" (of SH3) to take alook at all the new Ships you added.
And what follows is no complain at all, just a observation, maybe it was discussed before, donīt get me wrong!
Mostly on the "Big" Ships like Battleships, Carriers, Cruisers etc. I compared the armament in the Info Table with the actual "visible" armament on the 3-D Model. And I recognised that there are several missing? I know there are different layouts for the different years in service. E.g. like the Iowa the Info Table says something like 40x AA-Guns (donīt know exactly the name but you get the picture what I mean). But I canīt actually make them out (see them).
And I donīt think you guys did a sloppy Info on the ships (I think you have a far greater knowledge of the WW2 Ships than I do!!!).
Iīve been wondering why is that, are they "there" but not visible or not "there"? So my first thought was, this is due to the SH3 engine, a limitation or whatever. Does anyone know the Game "Pacific Fighters"? The ships where armed with fully displayed and maned guns, thats what comes to my mind when i roam the Museum in SH3.Maybe the ship models arenīt finished yet, hmm!
Could anyone explain this phenomenon to me, that would be realy great.
Thank you for any answer and help in advance.
Greetz
Dr.Zod
bigboywooly
10-30-07, 03:23 PM
You are correct on the Iowa
The ship does have the 24 40mm onboard but none of the 20mm or 2pdrs
The museum shows what the ship had in RL
Unfortunately the original builder ( Gerome73 ) didnt add all the extra nodes required to add all the extra guns
Takes a bit of work to add extra nodes
Obviously stock ships suffer the same
Nice spot though
Thanks for the quick answer bigboywooly.
So itīs not an game engine problem, that would have been strange!
Well it sure is a lot of work to remodell or make a new ship from scratch.
But nevertheless it is possibel.
Are there any 3-D Models for SH3 out there that a accurate in detail, if so can you diect me to them?
Thanx
Greetz Dr.Zod
bigboywooly
10-30-07, 03:37 PM
Well it is a game engine problem from an FPS POV
If the Iowa had all those other guns on and opened up your game would stall
Unfortunately in the SH3 world all guns are treated the same
IE Flak guns will open up on other heavy units when in RL they wouldnt and only the large calibre would
Most models in SH3 are accurate - especially Geromes
Just some dont carry all the guns they did have
Jimbuna
10-30-07, 03:41 PM
Welcome aboard Kaleun Dr.Zod :arrgh!:
A good first post :yep: ....not too many more and you'll become a rivet counter :lol:
;) :up:
Ah I see, that makes sense in a FPS POV!!!
Didnīt know that about the guns, why the hell would the do that (treat all as same, that is lame:rotfl:, small joke)?
And that raises the question is it possible to edit the gun behaviour?
The Models are great, donīt get me wrong! But you recognized probably allready, Iīm a great fan of realism and detail.
Well nobody is perfect (but GWX comes close to;)). They should have hired you for game developement!!!
Thanks again
Greetz
Dr.Zod
P.S. Thanks for the warm welcome
Kpt. Lehmann
10-30-07, 09:08 PM
We are glad you are enjoying yourself Dr. Zod. Sink'em all!!! :arrgh!:
Bismarck
10-31-07, 12:52 PM
Its too big. :( Any chance of a GWX lite?
Well it wouldnīt be GWX if it were lite!!!
But you can search for small mods and add what you prefere to your game.
Use JSGME to add them makse it easyier to manage;).
Oh and I have a question that doesnīt belong exactly in the GWX Forum, but Iīll ask anyway!
Does anyone know or better said have experience with Racerboys SH4 Effects for SH3. It sounds good. Or are the stock GWX Effects better or are they even reworked? I gave RacerboyS Efects a shot and there are some changes to the water and the funnel smoke (first that I noticed). But it would take me days to check out all effects since loading time isnīt the shortest! So If anyone has some experience in this mini Mod please share your oppinion.
Thanks in advance
Greetz
Dr.Zod
Hi,
I have two questions concerning GWX 1.04. First, will loading times increase with respect to GWX 1.03? Or maybe decrease? Second, Kpt. Lehmann once mentioned a GW (X?) version without swastikas. Is such a release still planned?
Thanks for any comments.
Cheers, LGN1
Jimbuna
10-31-07, 02:23 PM
Hard to say...it's not finished yet.
Not as far as I am aware anyways.
bigboywooly
10-31-07, 02:56 PM
The swastikas should be easy to remove
IIRC tis just a flag import into the flag(s) dats
My load time doesnt seem any different so far
But then a long time since I loaded just 1.03
Increased times wouldnt surprise me though as sooo many new units added
But then each PC is different anyway
KronosMT
10-31-07, 03:25 PM
My knowledge is limited by watching the sub documentaries, and of course playing games, which of course we all know companies dumb them down to appeal to larger audiences, but it was my understanding that the battery life on all subs except the type XXI were limited to less than a day at very slow speeds, while at flank the battery life would be used up in a matter of hours. Hence the need for the snorkel modifications and such.
I just installed 1.03, and while I love it, I'm wondering about the battery life. In the previous version of GWX I had, and stock SH3, submerging at 6am in a VIIB (1939-1940) and surfacing at 10pm would run my battery down to roughly 25%. This I felt was pretty much in line with what I've been told. However, in GWX 1.03, submerging/surfacing at the same time, my battery is still just above 75%. Could someone clarify this please?
Kpt. Lehmann
10-31-07, 04:15 PM
Its too big. :( Any chance of a GWX lite?
No sir there are not any plans for a GWX lite. I'm sorry if this somehow prevents you from using it. GWX was designed with the SH3 "recommended" PC specifications in mind.
That being said, more than one of our testers have been able to run GWX with systems below the recommended specs. Mostly, it just means you need a bit of patience. (If this is the case.)
Jimbuna
10-31-07, 04:18 PM
@KronosMT
You can check each individual type of boat from this link: :up:
http://uboat.net/types/index.html
Kpt. Lehmann
10-31-07, 04:22 PM
Well it wouldnīt be GWX if it were lite!!!
But you can search for small mods and add what you prefere to your game.
Use JSGME to add them makse it easyier to manage;).
Oh and I have a question that doesnīt belong exactly in the GWX Forum, but Iīll ask anyway!
Does anyone know or better said have experience with Racerboys SH4 Effects for SH3. It sounds good. Or are the stock GWX Effects better or are they even reworked? I gave RacerboyS Efects a shot and there are some changes to the water and the funnel smoke (first that I noticed). But it would take me days to check out all effects since loading time isnīt the shortest! So If anyone has some experience in this mini Mod please share your oppinion.
Thanks in advance
Greetz
Dr.Zod
As stated in the manual and elsewhere, we cannot ensure the compatability of other mods not produced by the GWX dev team. You may use them at your own risk. I STRONGLY STRONGLY suggest that you use the JGSME mod enabler that is included with GWX if you plan to use additional mods. Doing so allows you to disable incompatible mods if there is a problem.
Also a word on compatability: Just because a mod builder says his mod is compatible with this or that... does not necessarily mean that it is. A mod may function without CTD'ing... and all the while breaks intended modifications, causes graphical or FPS problems... ad infinitum.
User beware.
Dr. Zod, for matters relating to the SH4 effects for SH3, please place comments and feedback in that respective thread.
Kpt. Lehmann
10-31-07, 04:23 PM
My knowledge is limited by watching the sub documentaries, and of course playing games, which of course we all know companies dumb them down to appeal to larger audiences, but it was my understanding that the battery life on all subs except the type XXI were limited to less than a day at very slow speeds, while at flank the battery life would be used up in a matter of hours. Hence the need for the snorkel modifications and such.
I just installed 1.03, and while I love it, I'm wondering about the battery life. In the previous version of GWX I had, and stock SH3, submerging at 6am in a VIIB (1939-1940) and surfacing at 10pm would run my battery down to roughly 25%. This I felt was pretty much in line with what I've been told. However, in GWX 1.03, submerging/surfacing at the same time, my battery is still just above 75%. Could someone clarify this please?
Hi Kronos. I'm not sure if you are using additional mods, however the battery life on the various subs has remained unchanged since GWX 1.0.
Kpt. Lehmann
10-31-07, 04:25 PM
Hi,
I have two questions concerning GWX 1.04. First, will loading times increase with respect to GWX 1.03? Or maybe decrease? Second, Kpt. Lehmann once mentioned a GW (X?) version without swastikas. Is such a release still planned?
Thanks for any comments.
Cheers, LGN1
Hi LGN1,
Roger, I do have plans to make a no-swastika mod. It has just never been on the front burner of the stove with everything else going on.
KronosMT
10-31-07, 04:59 PM
[/quote]
Hi Kronos. I'm not sure if you are using additional mods, however the battery life on the various subs has remained unchanged since GWX 1.0.[/quote]
The only other mod I'm using is the new OLC GUI.. trying to figure out whether its his mod or 1.03 that's causing it. He says its normal for GWX.
onelifecrisis
10-31-07, 05:14 PM
Hi Kronos. I'm not sure if you are using additional mods, however the battery life on the various subs has remained unchanged since GWX 1.0.
The only other mod I'm using is the new OLC GUI.. trying to figure out whether its his mod or 1.03 that's causing it. He says its normal for GWX.
For the record, I also pointed out that Ahead Slow isn't 3 knots in GWX, it's 2... that might be why.
Anyway, in my experience of Type VII's and Type IXB's in GWX, running submerged at 2 knots one is more likely to run out of breathable air than battery life. I always presumed this was realistic.
MONOLITH
10-31-07, 05:20 PM
Dr. Zod,
Racerboy is an extremely talented and knowldegable modder. He knows exactly what file changes are being performed, and he knows what is, and isn't compatible with GWX.
The water and smoke changes that arose are only because racerboy has greatly enhance the visual effects, over what is in GWX.
It is perfectly ok to use Racerboys SH4 effects with GWX, and it will greatly improve your playing enjoyment.
As always, JSGME is greatly recommended using any mods.
Racerboy's SH4 effects mod is not only a great improvement to the game, but perfectly safe. Have at it. :up:
Kpt. Lehmann
10-31-07, 05:28 PM
Dr. Zod,
Racerboy is an extremely talented and knowldegable modder. He knows exactly what file changes are being performed, and he knows what is, and isn't compatible with GWX.
The water and smoke changes that arose are only because racerboy has greatly enhance the visual effects, over what is in GWX.
It is perfectly ok to use Racerboys SH4 effects with GWX, and it will greatly improve your playing enjoyment.
As always, JSGME is greatly recommended using any mods.
Racerboy's SH4 effects mod is not only a great improvement to the game, but perfectly safe. Have at it. :up:
Monolith doesn't have a CLUE as to what he is talking about and is just grinding his axe.
Meh.
My GWX be broken now with Raerbuoys mod?
No sounds on Weldcat plane?
So how he know so much now? :hmm:
Kpt. Lehmann
10-31-07, 06:05 PM
My GWX be broken now with Raerbuoys mod?
No sounds on Weldcat plane?
So how he know so much now? :hmm:
Hi Tsavo. There are a number of sounds, and other things that are broken by the SH4 Effects for SH3 mod that need to be corrected before it can be considered to be compatible with GWX. As a user, you will need to decide if the loss of functionality is worth continued use.
I remove Raerbuoys Mod.
Non corectness not aceptable my install of GWX.
I await GWX 1.04 most fevorishly!!
My teeth fall out waiting!!!
:up:
TheDarkWraith
10-31-07, 06:22 PM
My GWX be broken now with Raerbuoys mod?
No sounds on Weldcat plane?
So how he know so much now? :hmm:
Hi Tsavo. There are a number of sounds, and other things that are broken by the SH4 Effects for SH3 mod that need to be corrected before it can be considered to be compatible with GWX. As a user, you will need to decide if the loss of functionality is worth continued use.
that is correct. I based the mod in SH3 1.4b files which makes it not 100% compatible (sounds seem to be the only problem). As errors are reported of missing sounds I will fix them. As far as graphics go no problems have been reported.
From you post:
"It will work on all versions and all supermods installed on your system."
:o
Kpt. Lehmann
10-31-07, 06:36 PM
My GWX be broken now with Raerbuoys mod?
No sounds on Weldcat plane?
So how he know so much now? :hmm:
Hi Tsavo. There are a number of sounds, and other things that are broken by the SH4 Effects for SH3 mod that need to be corrected before it can be considered to be compatible with GWX. As a user, you will need to decide if the loss of functionality is worth continued use.
that is correct. I based the mod in SH3 1.4b files which makes it not 100% compatible (sounds seem to be the only problem). As errors are reported of missing sounds I will fix them. As far as graphics go no problems have been reported.
Well, I imagine that depends on what you define as a problem doesn't it?
In addition to the above issues, major FPS hits have been reported with your mod as well as other graphic errors.
I'm sure that you will eventually sort out the numerous problems since your work is still a WIP. However, in the meantime I'm not going to whitewash matters for GWX users that come here with comments or questions about your work.
We have always been open in our thoughts regarding works external to GWX. Some things are truly compatible and some things are not.
TheDarkWraith
10-31-07, 06:46 PM
My GWX be broken now with Raerbuoys mod?
No sounds on Weldcat plane?
So how he know so much now? :hmm:
Hi Tsavo. There are a number of sounds, and other things that are broken by the SH4 Effects for SH3 mod that need to be corrected before it can be considered to be compatible with GWX. As a user, you will need to decide if the loss of functionality is worth continued use.
that is correct. I based the mod in SH3 1.4b files which makes it not 100% compatible (sounds seem to be the only problem). As errors are reported of missing sounds I will fix them. As far as graphics go no problems have been reported.
Well, I imagine that depends on what you define as a problem doesn't it?
In addition to the above issues, major FPS hits have been reported with your mod as well as other graphic errors.
I'm sure that you will eventually sort out the numerous problems since your work is still a WIP. However, in the meantime I'm not going to whitewash matters for GWX users that come here with comments or questions about your work.
We have always been open in our thoughts regarding works external to GWX. Some things are truly compatible and some things are not.
I agree. These questions and all need to be reported on my thread and not here.
Me agian!
I just saw the new Sh4 to Sh3 Ship Models by Molke.
My question is, will they be included in GWX 1.04. There are quiet some warships from japan. They would be a great addon for the people who play at Penang.
Greetz
Dr.Zod
Kpt. Lehmann
10-31-07, 07:51 PM
Me agian!
I just saw the new Sh4 to Sh3 Ship Models by Molke.
My question is, will they be included in GWX 1.04. There are quiet some warships from japan. They would be a great addon for the people who play at Penang.
Greetz
Dr.Zod
Sorry mate but no.
We have a policy against using SH4 material in GWX that is in line with SH4 user agreements set out by the SH4 development team.
Modders who choose to port SH4 material to SH3 and release it, are doing so at their own risk. Furthermore, concerning SH4 material being ported to SH3, there are scores of code minefields that must be navigated, due to changes in the SH4 engine/code that are not recognized by the SH3 engine/code.
I see.
Another thing thou!
Iīve just started a new game. Can it be that the Deck Gun (88) is overpowered!!!
I mean, for e.g. I spot a small frighter at moderate wind and sea so I canīt use the deck gun. I fire a torp and hit it into the middle very low (7m torpedo depth). So far so good, sometimes it takes hours (game hours) to sink the ship or Iīm even forced to use a second torp for a small frighter! Thats ok since you said you reworked the ships and the sinking behavior, thats realistic. But now comes the clue, I encoutered also a small frigher at calm sea, now I thought why donīt you have some fun with the deck gun. So I start shooting, some good hits below the waterline, and some not so good (thanks for your reworked gun behaivior, that is very cool). But whats that, after like 6-10 shots "BOOOOOM", the ship breaks in half and sinks like a rock. Wow lucky shot, I thought. So I encountered some more Small frighters and tested if I was lucky or not. But somehow all my encouters with small frighters where I use the deck gun sink very fast (10-25 shells)!!!
Do you get the picture? Torp takes hours or even two (thats cool and realistic), but the deck gun??? Am I just lucky, is this a known issue or is everything ok? I recall that you said the deck gun is not so powerful at all (compared to stock SH3)!
Thanks for your answer in advance
Greetz
Dr.Zod
danlisa
11-01-07, 03:13 AM
Dr.Zod
You are very lucky. You found a sweet spot.
There are critical zones on all the ships that had their damage models revamped for GWX. They're just not that easy to hit/find.
10-25 shells for a small freighter seems about right to me. On a small ship like that, 10-25 holes in it's hull (below water line) would certainly cause it to sink. Now, as for the explosion, as I said you may have hit the sweet spot or the flooding you caused reached the ships boilers and they exploded.:arrgh!:
Carry on. Sink em all.:up:
Jimbuna
11-01-07, 03:26 AM
I remove Raerbuoys Mod.
Non corectness not aceptable my install of GWX.
I await GWX 1.04 most fevorishly!!
My teeth fall out waiting!!!
:up:
Your best option (and trouble free at that hopefully) would be to await the next release of GWX.
Testing is at an advanced stage , which would/should suggest that most glitches will have been ironed out prior to it's release. :up:
Kpt. Lehmann
11-01-07, 04:01 AM
Dr.Zod
You are very lucky. You found a sweet spot.
There are critical zones on all the ships that had their damage models revamped for GWX. They're just not that easy to hit/find.
10-25 shells for a small freighter seems about right to me. On a small ship like that, 10-25 holes in it's hull (below water line) would certainly cause it to sink. Now, as for the explosion, as I said you may have hit the sweet spot or the flooding you caused reached the ships boilers and they exploded.:arrgh!:
Carry on. Sink em all.:up:
Danlisa summed it up pretty well.
Other suggestions would be to make sure that "realistic damage" is selected in your 'realism' options... and also to LET YOUR CREW do the shooting. The captain virtually never manned the gun. Your AI crew will not typically be so accurate, resulting in a more realistic outcome and a higher ammunition expenditure per kill.
999-Jay-999
11-01-07, 04:25 AM
Just want to commend you all for all the work you have and are putting into this MOD..
Its phenominal.... :up:
Kpt. Lehmann
11-01-07, 04:27 AM
Just want to commend you all for all the work you have and are putting into this MOD..
Its phenominal.... :up:
Thanks from all of us. We are glad you are enjoying it.:up:
Palamedes
11-03-07, 02:06 PM
I think I have a bug with GWX.. So far this mod is awesome.. I'm very impressed, except for one minor detail..
My deck gun wont load. The deckgun has 0/0 ammo, yet it says I'm carrying 220 of the HE rounds.. *sob* I use my deck gun a lot.. I needs it, my precious.. heh
Any ideas? Is there some super secret special way to reload the deck gun or have it recognize that I actually do have ammo?
THanks guys..
melnibonian
11-03-07, 02:12 PM
It's a classic issue with SH3. Try clicking on the Shell (on the bottom right hand side of the screen) to load it in the gun and then fire away :D
Palamedes
11-03-07, 02:46 PM
No it says I have no ammo.. I click the shell, nothing happens. If I look at the ammo list I clearly have HE ammo, but the HE shell shows 0 of 0.
melnibonian
11-03-07, 03:24 PM
No it says I have no ammo.. I click the shell, nothing happens. If I look at the ammo list I clearly have HE ammo, but the HE shell shows 0 of 0.
That's odd :hmm: Do you have any other mods installed? Did you enable/disable mods while at sea or without having Rollback SH3Cmdr? I'm sorry but I cannot think of anything else at the moment.
Palamedes
11-03-07, 04:17 PM
AH I stand corrected.. Even though it clearly says 0/0 ammo, if you have enough crew members manning it, it will reload correctly.
I didn't have enough people manning it.. Yay! Thanks guys. sorry for the false alarm..
Jimbuna
11-03-07, 04:22 PM
AH I stand corrected.. Even though it clearly says 0/0 ammo, if you have enough crew members manning it, it will reload correctly.
I didn't have enough people manning it.. Yay! Thanks guys. sorry for the false alarm..
I admire your honesty sir :lol:
baggygreen
11-03-07, 06:58 PM
Gday fellas,
Cruising out of St Nazaire this morning i stumbled across a strange sight. Manning the AA guns mounted on the sub pens was a helmet floating in mid air. I dont know if its been spotted before or what, but i thought id bring it to your attn. As i understand no more content changes are being made to 1.04, which is fine, and its not as though the issue affects gameplay or anything else. Its actually the first thing i've noticed out of place since using GWX...
Cheers
bigboywooly
11-03-07, 07:03 PM
Sometimes that happens
Harbours are a big graphics draw and something has to give
Tis usually the crewmen on the guns
Not something I have seen but bears checking out :up:
baggygreen
11-03-07, 07:16 PM
Well like i said, i only stumbled across it by chance, and given as normally you dont get to see on the roof of the pens anyways, i hardly deem it a problem. as far as im concerned, ships are much more important than gunners who you will very rarely if ever see doing anything..
Me again!
Sorry to ask that, I know I have seen this before but I canīt seem to find it again.
Itīs about the AI Guns.
I think they are way to precise (shooting from 3000m and way beyonde and almost every shot a hit?), even in bad weather! I think thats not very realistic (even the range is, but the acurracy?). I mean take for e.g your U-Boat Crew, ok you start with an unexpirienced crew and the platform (your U-Boat) lies much less stabile in the wate than a common warship. But in my opinion the Enemys are way too good.
I can remeber that I once saw a documentation about the battle with the Hood and the Bismark. I donīt know exactly how far away they were, but it was at rough sea. The Hood (which was older) had no chance against the Bismark. It was a new generation Battleship with Zeis Optik aiming system, which was uniqe at this time. I think you get what my point is! There were not many ships at that time that could shoot that precise at this distance (the smaller the vessel the smaller the accuracy!).
So how do you explain that precision in your mod (sounds a bit harsh, but isnīt intended so at all, donīt get me wrong, just an observation)?
My first thought was to change the "Max error angle" from 3 to 5 in the sim.cfg. But maybe you could help me where to find the gun behaivior for the ships and the AI rating for the different levels (rookie, veteran etc.).
I just want to chang the gun accuracy thats all.
Thanks for any answer in advance.
Greetz
Dr.Zod
GWX rules
Kpt. Lehmann
11-03-07, 07:30 PM
Hi again Dr. Zod.
I'm about to leave for work so I can only give you a short answer.
In stock SH3 the guns were far far more "laser guided" in behavior. Every gun in GWX has been "destabilized" to at least produce a measure of inaccuracy.
If you have enabled any mods that replace GWX gun files... those destabilization fixes have been disabled.
We've done what we could for the guns. If they are further "destabilized" they can fail to fire altogether.
Ok I see!
I play only GWX and SH3 Commander.
Maybe it was just my imaginiation or a damn good crew! Now that I know that you added some destabilization to it Iīm kinda satisfied.
Thanks anyway.
Greetz
Dr.Zod
P.S. Have fun at work :p
bigboywooly
11-03-07, 07:50 PM
Did you ever play stock Dr Zod ?
Penelope_Grey
11-03-07, 08:02 PM
I can't even remember stock game now....:-?
baggygreen
11-03-07, 09:21 PM
stock? I need some chicken stock for my risotto.... thanks for reminding me!:lol:
I havent played stock since GWX came out, and before that i was using mods anyway. Pure stock would be oh maybe 2 years ago?
Well yeah, since I recently installed SH3 new I did the Training in stock. Until i recalled there was a grey wolve mod.
And in the final mission (convoy atack) you could even fight surfaced against the destroyer and the escort ship with the deck gun (which was very unrealistic by the way). They werenīt very accurat at all even on a short distance (up to 2000m).
Greetz
Dr.Zod
Jimbuna
11-04-07, 07:21 AM
Well yeah, since I recently installed SH3 new I did the Training in stock. Until i recalled there was a grey wolve mod.
And in the final mission (convoy atack) you could even fight surfaced against the destroyer and the escort ship with the deck gun (which was very unrealistic by the way). They werenīt very accurat at all even on a short distance (up to 2000m).
Greetz
Dr.Zod
Oh...I don't know about that. I can recall not too far back when we were testing MP missions (Iceland or Reykjavik)....you started surfaced about 500 metres from either the BB Anson or Howe http://imgcash1.imageshack.us/img265/4009/shockedyi3.gif
wunderlich
11-05-07, 06:26 AM
Hello again!
This time I have a small question about enemy destroyers. Do they have unlimited supply of depth charges? Or is it possible that they run out of ammo?
Thanks.
They do run out... eventually. if you ahve a freshly spawned DD late war they could be armed with up to 300 odd of the buggers!
bigboywooly
11-05-07, 10:55 AM
IIRC its something like 20 DC per rack or thrower
As the Black Swan has IIRC 8 throwers late war plus 2 racks plus hedgehogs tis a world of hurt
When they do run out they continue to act as if they still have them ie make runs above you
Penelope_Grey
11-05-07, 11:13 AM
Just to add, in late war, if you live that long.... (I struggle) lol
In late war... do expect to be depthcharged mercilessly for on average 3 hours straight. Because they will call in other units to attack you. Late war, the bare minimum depth you should be at, is 160m. 200m is preferable. More if the hull integrity will allow it! The deeper the better as it takes the charges and hogs longer to get down to you, giving you more chance to evade.
Adriatico
11-05-07, 02:11 PM
Dr Zod, give it up...
I had the same experience, being blasted repeatedly by a "black dot" on horizon!
...and in other cases, haveing even gun-duels with two escorts ?!
It is generally bad balanced feature in SH3, and GWX team could not make a miracle... so far.
Kpt. Lehmann
11-05-07, 07:07 PM
Concerning the long range surface ship gunnery in GWX, you guys really should read the manual.;)
http://i46.photobucket.com/albums/f117/KptLehmann/optics.jpg
onelifecrisis
11-05-07, 08:24 PM
Concerning the long range surface ship gunnery in GWX, you guys really should read the manual.;)
http://i46.photobucket.com/albums/f117/KptLehmann/optics.jpg
:o
*reads manual*
Oh, uhm, yeah... I knew I'd read it somewhere! :oops:
When GWX 1.04 is released, will it be stickied? I usually pop in once or twice a week to see if it has been released, and scan through the posts looking for it.
It would be nice if it is in the sticky section from the get-go, when you do release it for quick reference.
Thanks
Kpt. Lehmann
11-06-07, 02:27 AM
Hi Tim,
This thread is sticky. You can find its origin here: http://www.subsim.com/radioroom/showthread.php?t=115089
:ping:
Mikey_Wolf
11-06-07, 08:59 AM
Just a quick GWX question, more like a SH3 question really. But I'll ask you chaps as you know the SH3 files inside out, and you surely wouldn't refuse your teammates brother.:up:
Is there some way to mod the patrol orders so that you can have more than one patrol grid? I've always wondered this, because it seemed the one patrol grid was a bit lame.
bigboywooly
11-06-07, 01:38 PM
Just a quick GWX question, more like a SH3 question really. But I'll ask you chaps as you know the SH3 files inside out, and you surely wouldn't refuse your teammates brother.:up:
Is there some way to mod the patrol orders so that you can have more than one patrol grid? I've always wondered this, because it seemed the one patrol grid was a bit lame.
Not there is
Not sure there is a way to simulate it either
You can alter the Bdu messages with SH3commander randomise feature so instead of getting say Be more aggresive you get " Move patrol to grid xxxx "
Of course the downside there is you may get a new grid hundreds of miles from the current one
Plus you will have to make a shedload of entries for them
danlisa
11-06-07, 02:42 PM
@ Mikey
I don't think there is anyway to have the game assign two grids to patrol.
However, you could do it manually in the same way SH3 commander does. By editing the patrols_0.cfg found in the Careers folder in My Documents > SH3, where the next patrol grid is listed, it might be possible to add a second grid assignment.
However, doing this manually will get old very quickly.
There is certainly no way to have the game award you for visting the second grid. However, that may not matter.:hmm:
cruiser2132
11-06-07, 09:17 PM
Hi; don't post much here; mostly lurk. Speaking to the vanilla version of SH3, though, I recently had to do the rollback-uninstall-reinstall-tango, and before reinstalling GWX, piddled with a patched-up version of 'vanilla' SH3. And I have to say,the performance, not just content, of the GWX updated version was noticeably better than 'vanilla' SH3. Thanks for all the work, and I'm looking forward to the upcoming release impatiently!:rock:
Kpt. Lehmann
11-06-07, 11:21 PM
Hi; don't post much here; mostly lurk. Speaking to the vanilla version of SH3, though, I recently had to do the rollback-uninstall-reinstall-tango, and before reinstalling GWX, piddled with a patched-up version of 'vanilla' SH3. And I have to say,the performance, not just content, of the GWX updated version was noticeably better than 'vanilla' SH3. Thanks for all the work, and I'm looking forward to the upcoming release impatiently!:rock:
Thanks for your good thoughts, mate. Always good to see another Texan. (I used to be stationed somewhat near you at Fort Hood... many moons ago when I was still in the Field Artillery.)
Hang in there. We're doing everything we can to make sure our final release for SH3 is a good one.:arrgh!:
Hang in there. We're doing everything we can to make sure our final release for SH3 is a good one.:arrgh!:
Date : Sometime
Place: Somewhere
Subject: SH42
(Somewhere into time and space)
Kpt.Lehman is putting the "old band" together .....:rock:
Kpt. Lehmann
11-09-07, 12:47 AM
ACHTUNG!!!
ALL GREY WOLVES TESTING CREW REPORT TO THE FLOTILLA OFFICE FOR PATROL ORDERS.
The board is green and we remain on schedule.
Almost home.
:smug:
Jimbuna
11-09-07, 11:26 AM
http://imgcash4.imageshack.us/img504/2364/submarinecp8.gif
Packerton
11-10-07, 11:48 PM
Jawoh Herr Kaluen!
Excellent! Almost there!!:up: :rock:
Mast
thehiredgun
11-11-07, 12:43 PM
Without A Doubt gentlemen, I Salute You
Without A Doubt gentlemen, I Salute You
U-49 will fire 100 shot salute wherever and whenever!! :yep:
Kptlt. Neuerburg
11-11-07, 08:09 PM
I knew I had a reason for buying the Das Boot Soundtrack.
Jimbuna
11-12-07, 11:45 AM
Without A Doubt gentlemen, I Salute You
U-49 will fire 100 shot salute wherever and whenever!! :yep:
Ģ100 or $ or even Euros would be nicer :p
;)
onelifecrisis
11-20-07, 04:52 PM
Good evening (or whatever time) GWX team. I have a quick question for you: is there an easy way to reduce the number of radio messages I get to just the critical ones? For example, if I overwrite message_en.txt with the Stock SH3 version, will it break anything? Or could I even delete message_en.txt entirely?
Jimbuna
11-20-07, 05:30 PM
AFAIK just delete the lines of text (message wise) you don't want notification of :hmm:
onelifecrisis
11-20-07, 06:01 PM
OK, thanks! :up:
Packerton
11-20-07, 06:54 PM
Without A Doubt gentlemen, I Salute You
U-49 will fire 100 shot salute wherever and whenever!! :yep:
Ģ100 or $ or even Euros would be nicer :p
;)
Thats about 1/1000 of what those pictures will cost :lol:
Jimbuna
11-21-07, 03:24 AM
Without A Doubt gentlemen, I Salute You
U-49 will fire 100 shot salute wherever and whenever!! :yep:
Ģ100 or $ or even Euros would be nicer :p
;)
Thats about 1/1000 of what those pictures will cost :lol:
:lol: ;) :up:
Gorshkov
11-21-07, 09:52 AM
Where and when must I begin my career to be able to fight Soviet shipping on the Baltic in GWX mod?
melnibonian
11-21-07, 10:40 AM
Where and when must I begin my career to be able to fight Soviet shipping on the Baltic in GWX mod?
If you want to fight the Soviets you can:
1. Play in the Black Sea (1942 onwards) with Type IIs
2. Play in Norway (1941 onwards) and fight in the Arctic
3. Play in the Baltic (1943 onwards) and fight the Soviets in shallow waters.
ChrisG2100
11-21-07, 11:45 AM
I've been wanting to play SH3 ever since it came out but my PC couldn't handle it. I just build a new rig and got SH3. Which was everything I wanted. :D
Of course I had no idea. Then I came here and heard about GWX. I downloaded it and installed it last night. And am now at work having not slept all night.:o
What a fantastic, increadible job!!!:rock: :rock: :rock: :rock:
Thank You So Much. Great Job! :yep:
And now to hear GWX 2.0. *thud* my body hits the floor of my cube.:huh::ping:
Jimbuna
11-21-07, 12:56 PM
You just pick yersel up off the floor, dust yersel down....and enjoy the GWXperience :up:
Welcome aboard matey :arrgh!:
Packerton
11-21-07, 02:36 PM
I've been wanting to play SH3 ever since it came out but my PC couldn't handle it. I just build a new rig and got SH3. Which was everything I wanted. :D
Of course I had no idea. Then I came here and heard about GWX. I downloaded it and installed it last night. And am now at work having not slept all night.:o
What a fantastic, increadible job!!!:rock: :rock: :rock: :rock:
Thank You So Much. Great Job! :yep:
And now to hear GWX 2.0. *thud* my body hits the floor of my cube.:huh::ping:
The english always welcome new Blood, :lol:
Be careful out their :up:
Gorshkov
11-21-07, 02:48 PM
3. Play in the Baltic (1943 onwards) and fight the Soviets in shallow waters.
I am interested in this option. What U-Boot flotilla must I choose in 1943 to achieve this one?
I also have one software problem. I must disable ATI Tray Tool before launching SH3. Don't you know what option in ATT should be disabled to run SH3 without disabling entire ATT?
melnibonian
11-21-07, 04:43 PM
There is the 33rd Flotilla in Flensburg in 1944-45 if you want a quick passage to the Baltic areas. Other than that you can always travel from Bergen in Norway if you fancy the trip
bigboywooly
11-22-07, 12:35 AM
Am not using ATI card now
My last rig had one though and I never had to disable the ATI Tray Tool
Kpt. Lehmann
11-22-07, 02:15 PM
Happy Thanksgiving day to all the Grey Wolves out there!:arrgh!:
Ivan Putski
11-22-07, 02:36 PM
Happy Thanksgiving to you Kpt. Lehmann.:up:
Gorshkov
11-22-07, 05:09 PM
Happy Thanksgiving day to all the Grey Wolves out there!
Not to poor Indians...
Kpt. Lehmann
11-22-07, 06:56 PM
Happy Thanksgiving day to all the Grey Wolves out there!
Not to poor Indians...
Yes, to the Indians too. The first Thanksgiving day in America was shared with Indians.
If it weren't for the Native American Indians, many of the first European Americans would have starved during hard winters.
My well wishes were meant only to be exactly that... well wishes.
I am part Cherokee Indian myself.
Besides, I don't know any 'poor' Indians. I only know proud ones.
Back on topic now.
Wulfmann
11-23-07, 04:02 PM
First time I even clicked on this forum in months.
I have been snoozing while commanding a US sub. I will install Trigger Maru and give it one more shot and if that does not ring my bell I have this latest Grey Wolves and my own mods lined up and it will be back in the Kriegsmarine for me.
Drat says KL of the only Wulf he does not like!!:rotfl:
The 4 is nice graphics wise but I see Jap DDs and yawn!
While I admit I added more escorts in my GW versions that is not it, the Brit DDs scare the Scheise out of me while the Japs are wussies.
I can remember hours on hours in 1X real time nervously sweating every sound checking every move on the hydro trying to guess where I could barely avoid death against Englander enemies that seem to know my every move.
In SH4 I just drop to 200 feet (200 meters and the boat is Kaboom) set it on silent make a strait course and walk away knowing these nippers either can't or won't bother sinking my big nose, round eyed, big eared whitey rear.
I try and play as a skipper would as surface actions are impossible (I reset all escorts to minimum 3 like in my GW) so the Nips are actually more deadly with their guns but their DCs are merely noise makers.
Still hard to ignore the nice graphics but just not the same level of play. Not even close.
Actually I have been more busy with other Kraut weaponry, K98ks of late but when I consider some game time I just don't have the same can't wait to get everything out of the way so I can get to a GW patrol with the US Subs.
Glad to see the GW team is still at it.
Wulfmann
No Indians.
Native Americans!!!
Indians from India.
You look to this link.
http://www.native-languages.org/languages.htm
Take over of North America greatest
saddness!!!
Genoside on massive scale that we
no can fix.
I cry to think about.
Very sad history lesson.
melnibonian
11-23-07, 06:36 PM
No Indians.
Native Americans!!!
Indians from India.
You look to this link.
http://www.native-languages.org/languages.htm
Take over of North America greatest
saddness!!!
Genoside on massive scale that we
no can fix.
I cry to think about.
Very sad history lesson.
Valid points but can we please get back on topic? In this thread let's talk about GWX otherwise a number of things can be said that will force the moderators to close the thread. This is something that I'm sure nobody wants.:yep:
Jimbuna
11-24-07, 07:09 AM
http://imgcash3.imageshack.us/img233/1673/adminwatch2af0.gif
Gorshkov
11-27-07, 04:59 PM
I think I have found some bug in GWX!
I created my own training mission in which I tried to sink German type 36A destroyer. Unfortunately having taken four torpedo hits this destroyer wasn't damaged and she was even able to accelerate! After next two hits warship simply...disappeared!
It is really very idiotic behavior! :rotfl:
Kpt. Lehmann
11-27-07, 05:00 PM
I think I have found some bug in GWX!
I created my own training mission in which I tried to sink German type 36A destroyer. Unfortunately having taken four torpedo hits this destroyer wasn't damaged and she was even able to accelerate! After next two hits warship simply...disappeared!
It is really very idiotic behavior! :rotfl:
Could be an idiotic user problem too.
What other mods have you installed?
The Munster
11-27-07, 05:03 PM
Wadda yer expect ? You're trying to sink one of your own.
Simply not cricket old bean !
Jimbuna
11-27-07, 05:09 PM
I think I have found some bug in GWX!
I created my own training mission in which I tried to sink German type 36A destroyer. Unfortunately having taken four torpedo hits this destroyer wasn't damaged and she was even able to accelerate! After next two hits warship simply...disappeared!
It is really very idiotic behavior! :rotfl:
Could be you've found something that hundreds of hours of testing and kazillions of hours of user gameplay have overlooked http://imgcash1.imageshack.us/img265/4009/shockedyi3.gif
Do Kaleuns normally attack there own ships ? :hmm:
It would appear you post regularly in questioning GWX playability/parameters http://imgcash2.imageshack.us/img134/9742/angry8se2.gif
I'm off to see if I can reinvent the wheel before you think that one up http://imgcash2.imageshack.us/img88/7988/nonocb6.gif
http://s224.photobucket.com/albums/dd320/pasquarade/th_1170.gif
Gorshkov
11-27-07, 05:52 PM
What other mods have you installed?
Several GWX optional mods:
- “Captain America’s” Officer Icons
- Lite Harbor Traffic
- Main Menu Screen Movie is replaced by a collage from Das Boot
- No Crew Medals Displayed while at Sea
- Reduced Positive Buoyancy
- Late War Sensors Snorkel Antenna
I also use two third party mods:
- Enchanced Nav Maps Plotting Tools
- My fav dial integrated
Kpt. Lehmann
11-27-07, 06:07 PM
What other mods have you installed?
Several GWX optional mods:
- “Captain America’s” Officer Icons
- Lite Harbor Traffic
- Main Menu Screen Movie is replaced by a collage from Das Boot
- No Crew Medals Displayed while at Sea
- Reduced Positive Buoyancy
- Late War Sensors Snorkel Antenna
I also use two third party mods:
- Enchanced Nav Maps Plotting Tools
- My fav dial integrated
Very well.
Even if the Type 36A is "unsinkable" why are you torpedoing ships that belong to your side? Its a waste of torpedoes at the very least.
In the future, you should to take a moment to think about how you word your posts. Even if you do find a problem, using adjectives like "stupid," "senseless," and "idiotic" will make you no friends here... or generate any motivation for the dev team to even look into a perceived "problem."
Looking at your post history, it seems you are far more interesting in bitching about things than anything else.
If you dislike GWX so much... then you should shut your mouth and delete it.
Off you go, griefer. I'm out of patience with you.
Gorshkov
11-27-07, 06:22 PM
Even if the Type 36A is "unsinkable" why are you torpedoing ships that belong to your side? Its a waste of torpedoes at the very least.
In the future, you should to take a moment to think about how you word your posts. Even if you do find a problem, using adjectives like "stupid," "senseless," and "idiotic" will make you no friends here...
If you dislike GWX so much... then you should shut your mouth and delete it.
Off you go, griefer. I'm out of patience with you.
Have you read your above post before posting?
If you are using an insluting language at me only because I reported here an error and you think that German unsinkable destroyer isn't "stupid", "senseless" and "idiotic" thing you should shut your mouth yourself and close this needless thread and stop modding at all! :down:
BYE!
Kpt. Lehmann
11-27-07, 06:28 PM
Even if the Type 36A is "unsinkable" why are you torpedoing ships that belong to your side? Its a waste of torpedoes at the very least.
In the future, you should to take a moment to think about how you word your posts. Even if you do find a problem, using adjectives like "stupid," "senseless," and "idiotic" will make you no friends here...
If you dislike GWX so much... then you should shut your mouth and delete it.
Off you go, griefer. I'm out of patience with you.
Have you read your above post before posting?
If you are using insluting language at me only because I reported here an error and you think that German unsinkable destroyer isn't "stupid", "senseless" and "idiotic" thing you should shut your mouth yourself and stop modding at all! :down:
BYE!
You know what? If you think there is a problem, you can fix it yourself or eat dirt for all I care, mouthpiece.
If you want to insult this team, or the work without a thought that there are people on the other end of the wire...
Piss off.
BYEEEE!!! Don't let the hatch hit your butt, dum dum.
Gorshkov
11-27-07, 06:57 PM
You know what? If you think there is a problem, you can fix it yourself or eat dirt for all I care, mouthpiece.
You know what?
I don't consider eating some faulty dirt you made in this mod. It is your duty as a "Project Manager".
Farewell!
You know what?
No, and we don't want to know what !
Now, feel free to keep creating your stupid training missions such as sinking the Bismarck via the deck gun, and stop bothering the Kapitän with a possible bug that nobody besides you will ever find in the whole history of SH3, man.
Ende.
The Butcher
11-27-07, 07:28 PM
Maybe I can pull this thread in another direction.:-?
I want to load GWX but I see the new version is "short range and closing".
Should I go ahead and load 1.3 or will 2.0 be so different that I should wait.
I don't want to have to completely re-learn once I start.
I think I have found some bug in GWX!
I created my own training mission in which I tried to sink German type 36A destroyer. Unfortunately having taken four torpedo hits this destroyer wasn't damaged and she was even able to accelerate! After next two hits warship simply...disappeared!
It is really very idiotic behavior! :rotfl: Hi!
I've used the Type 36A destroyers in surface engagements with British cruisers, and the destroyers sink fairly quickly when hit with 8-inch gunfire.
If you post your training mission to Rapidshare or some similar site, I'll take a look at it.
Pablo
Farkenal
11-27-07, 10:07 PM
Hi I just downloaded all the files and 1.3 update, and installed it to my vanilla stock game. I can get into the game fine, though when I launch for either the single missions or campaign. the game loads up to what looks around 92-96% done on the bar, and then it just freezes. I left it going for several minutes and then when I go to the task manager in windows it tells me its not responding.
Is there a way to solve this?
any help would be greatly appreciated
Kpt. Lehmann
11-27-07, 10:15 PM
Hi I just downloaded all the files and 1.3 update, and installed it to my vanilla stock game. I can get into the game fine, though when I launch for either the single missions or campaign. the game loads up to what looks around 92-96% done on the bar, and then it just freezes. I left it going for several minutes and then when I go to the task manager in windows it tells me its not responding.
Is there a way to solve this?
any help would be greatly appreciated
Hi Farkenal, welcome to Subsim.
Believe it or not, that is normal. The majority of the new items loaded by the GWX mod occur during the last 5-10% of the loading bar.
We put a lot of stuff in there.
It is also natural to get the "not responding" message as your processor is busy.
All you need to do is wait longer. All that data passes through a game engine bottleneck and takes time. (Several minutes depending on your system.) Don't worry, it will load.
Faster systems make load times shorter... but money doesn't grow on trees does it?;)
Also, don't confuse the loading times with the need for higher system specs. As long as you have SH3 'recommended' specs... you'll be fine.
Load her up again... wait longer... and let us know how it went.
Kpt. Lehmann
11-27-07, 10:31 PM
Maybe I can pull this thread in another direction.:-?
I want to load GWX but I see the new version is "short range and closing".
Should I go ahead and load 1.3 or will 2.0 be so different that I should wait.
I don't want to have to completely re-learn once I start.
Well, I'd say that if you are already familiar with GWX, you shouldn't have much if any difficulty hitting the ground running and/or replacing GWX 1.03 with 2.0.
That being said, GWX 2.0 will require a CLEAN copy of SH3 patched to version 1.4b prior to installing GWX 2.0.
Assuming we remain on schedule... that puts general availability of GWX 2.0 at just a little over two weeks.
Tough call. I guess its really up to you, mate.:arrgh!:
Jimbuna
11-28-07, 06:20 AM
@The Butcher
By playing 2-3 weeks before the release of GWX 2.0 you will have a very good insight into what your going to be up gainst. I'd go for it and play 1.03 first :up:
@Farkenal
Welcome aboard Kaleun :arrgh!:
http://s224.photobucket.com/albums/dd320/pasquarade/th_1170.gif
You know what? If you think there is a problem, you can fix it yourself or eat dirt for all I care, mouthpiece.
You know what?
I don't consider eating some faulty dirt you made in this mod. It is your duty as a "Project Manager".
Farewell!
Auf Wiedersehen, I guess people should stop complaining that their TV remote stops working when they use it as a hammer eh? :damn:
Hi I just downloaded all the files and 1.3 update, and installed it to my vanilla stock game. I can get into the game fine, though when I launch for either the single missions or campaign. the game loads up to what looks around 92-96% done on the bar, and then it just freezes. I left it going for several minutes and then when I go to the task manager in windows it tells me its not responding.
Is there a way to solve this?
any help would be greatly appreciated
Hi there! Welcome aboard and to add to what our Kpt. has said, my system is under specs but can still run GWX (just takes more time to load) so just be patient. I go make some tea. :yep: No need to touch your computer just go and wait. I usualy wait 10 minutes how many minutes are we taking here?
Farkenal
11-28-07, 07:06 AM
yikes, 10 mins hey.... I was waiting about 3-4 minutes but I have 4ghz, 2 gig ram, 512mb card etc and every other game has just flown for me so I figured there must of been a corrupted install etc. Not to worry then, I now know that I know it hasnt just frozen and I'll let it do its work as I greatly enjoyed the stock game and really cant wait to try out this mod as I've heard good things.
Thanks for your very quick replies, and I might leave you with one last question in that is it possible to play this in multiplayer? does anyone do it etc ? as the idea of a wolf pack sounds pretty hairy.
Jimbuna
11-28-07, 09:01 AM
A great many people play it in MP mode online.
In fact, some of the GWX team used yo play together regularly until work was focussed toward the next release.
More recently, some of the team have been testing the MP missions.
http://s224.photobucket.com/albums/dd320/pasquarade/th_1170.gif
bigboywooly
11-28-07, 03:01 PM
First time is always the longest load as creates the SH3 folder in my docs etc
Be patient young warrior
Sailor Steve
11-28-07, 06:43 PM
And WELCOME ABOARD from me, too!:sunny:
Kpt. Lehmann
11-29-07, 03:35 PM
Reminder to all:
The GWX 2.0 manual will be uploaded sometime next week for all to view prior to the actual launch date.
Cheers!:arrgh!:
cruiser2132
11-29-07, 10:05 PM
Looking forward to reading it, as well as seeing if there will be anywhere as near the change between this and the current release, as there was between the current and previous releases. Can't wait!:rock::arrgh!:
Kpt. Lehmann
11-29-07, 10:22 PM
Looking forward to reading it, as well as seeing if there will be anywhere as near the change between this and the current release, as there was between the current and previous releases. Can't wait!:rock::arrgh!:
Be advised, much of the visible work done to GWX 2.0 related to the process of replacing old obsolete 3D models with improved material. Its hard for that to come across well with the small screenshots in the manual. Pablo has done the usual OUTSTANDING job on "Das Buch", and by no means am I trying to sell that massive work of art short, but the proof will always be in the pudding. Its terribly difficult to convey that with a description or screenshot.
Nor can we show you the massive campaign or code improvements that operate "in the background" without you being able to see it.
You'l start to see and feel the changes, the moment you are in-game.
To all, something you'll hear us reitterate repeatedly in days to come... You MUST begin the GWX installation process with a NEW-CLEAN UNMODDED copy of SH3 patched to 1.4b. You will also need to DELETE the "SH3" folder in your "My Documents" folder.
Old careers will probably not be compatible with GWX 2.0. (This will most likely be the last time we need to suggest deleting old careers.)
cruiser2132
11-29-07, 10:42 PM
That's alright; my current kahleun would most likely be THRILLED to retire now!:sunny:
Gorshkov
12-02-07, 11:15 AM
Hallo!
I was a bit interested how many German warships is unsinkable in GWX 1.03 mod and that is why I made my own beta-tests. Here you are results:
- type 36A destroyer
- naval artillery barge
- naval transport barge
I wish you to fix this embarrassing errors before GWX 2.0 release time. It seems you centered too much on eye-candy graphics and "uber-destroyers" but unfortunately totally forgetting about basic bugs!
You know what, Mr. Kapitan: "Apart from good man all we really need are all sinkable ships in subsim type games"! :rotfl:
Cheers and Merry Christmas to you! :sunny:
Penelope_Grey
12-02-07, 11:41 AM
Hallo!
I was a bit interested how many German warships is unsinkable in GWX 1.03 mod and that is why I made my own beta-tests. Here you are results:
- type 36A destroyer
- naval artillery barge
- naval transport barge
I wish you to fix this embarrassing errors before GWX 2.0 release time. It seems you centered too much on eye-candy graphics and "uber-destroyers" but unfortunately totally forgetting about basic bugs!
You know what, Mr. Kapitan: "Apart from good man all we really need are all sinkable ships in subsim type games"! :rotfl:
Cheers and Merry Christmas to you! :sunny:
Ok, here is how it is, those three you list are not unsinkable. They do sink. I have seen a Type 36 destroyed during an air raid in testing. They are enormously tough though, yes.
Basically I am confused as hell as to why you want to deliverately sink ships belonging to Germany (your own side)?!
All the ships you are SUPPOSED to sink in GWX, do sink! Some are tougher than others though. And 99.9% this is by design not accident.
Bottom line is, if the Kpt. Lehmann does indeed decide to pull the GWX release... then, everybody here on subsim and round the world will be waiting till perhaps, January maybe even February next year before they get 2.0.... GWX policy is, we do not work over Christmas and new year...
But I'm sure the subsim faithful would be grateful to yourself though for finding these 'bugs' and giving the Dev Team chance to rectify them, even if they do have to wait till next year to see bugs that don't affect the game in the slightest cured.:up:
@Gorshkov
Then I take this German naval transport barge is playing to be a submarine? :88)
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Submarine.jpg
Merry Christmas to you too!
Gorshkov
12-02-07, 12:00 PM
I guess those three ships can be sunk by air bombardment and gunfire but not by torpedoes as I have tried.
Anyway type 36A destroyer definitely isn't sinkable that way. I hit her twice with five torpedoes each time with no damage except visual post-explosion marks on her hull.
As for both barges, they received one torpedo hit each and withstood it.
You can see the torpedo hit mark on the bow on that transport barge. Didnt test the others yet, but that ship is definitly sinkable. And it doesnt make sense that a ship would be only sinkable by air weapons, there's no switch AFAIK to turn off torpedo damage and turn on bomb damage. ;)
Gorshkov
12-02-07, 12:07 PM
You can see the torpedo hit mark on the bow on that transport barge. Didnt test the others yet, but that ship is definitly sinkable. And it doesnt make sense that a ship would be only sinkable by air weapons, there's no switch AFAIK to turn off torpedo damage and turn on bomb damage. ;)
I must check these barges once again.
However I tested all twenty one German warships present in GWX mod "Orde de Battaile" and eighteen remaining warships are sinkable. Even 52000 tons large "Bismarck" and "Tirpitz" bettleships sink after three to four under-keel explosions.
You can see the torpedo hit mark on the bow on that transport barge. Didnt test the others yet, but that ship is definitly sinkable. And it doesnt make sense that a ship would be only sinkable by air weapons, there's no switch AFAIK to turn off torpedo damage and turn on bomb damage. ;)
I must check these barges once again.
However I tested all twenty one German warships present in GWX mod "Orde de Battaile" and eighteen remaining warships are sinkable. Even 52000 tons large "Bismarck" and "Tirpitz" bettleships sink after three to four under-keel explosions.
Have you tried impact fuses at all? If you set the depth wrong, you deal very little damage.
bigboywooly
12-02-07, 01:06 PM
36A with mag torpedos
Salvo of 2
http://i60.photobucket.com/albums/h22/bigboywooly/ScreenHunter_1395.jpg
Transport barge 1 torpedo impact
http://i60.photobucket.com/albums/h22/bigboywooly/ScreenHunter_1391.jpg
http://i60.photobucket.com/albums/h22/bigboywooly/ScreenHunter_1396.jpg
:zzz:
Gorshkov you really are lacking something in the attic if you think "problems" (which the others have proved are not problems) with sinking ships you are NOT supposed to sink from your own side are bugs. Do you have a problem sinking allied ships? You do know you get a huge renown hit for sinking your own ships, unless you mod the cfg files in which case it's your responsibility.
Gorshkov
12-02-07, 01:35 PM
Yes, I have sunk both barges but using two torpedoes per boat. After one torpedo hit barges only stopped instead of sinking immediately. As for 185 ton ships it is amazing resistance!
I have also checked Type-36A destroyer third time. It is something strange with this ship. She withstood three under-keel torpedo detonations and...missed a short while later exactly as I had reported here a week earlier.
OK, that is all from my side about this bizarre problem. Do what you want with it...
Happy New Year!:up:
The TB I sank only took one impact torpedo to the bow. Dont really know what's the problem, but you are the only one I've seen with this problem. :yep:
Happy Easter!
Mush Martin
12-02-07, 02:55 PM
I guess those three ships can be sunk by air bombardment and gunfire but not by torpedoes as I have tried.
Anyway type 36A destroyer definitely isn't sinkable that way. I hit her twice with five torpedoes each time with no damage except visual post-explosion marks on her hull.
As for both barges, they received one torpedo hit each and withstood it.
Are you sure this isnt just your shooting technique.
I have played as an RN Sub against the kriegsmarine
and have never had any problems with any german ship of
any size. and I do mean using only standard torpedo's?
[edit] take it off lock and move the cursor 80% of the way
forward to where it would unlock the target and fire.
either that or learn to shoot manually either of these will
get you a 36A on first shot.
once you have figured out that its your shooting I would then
own up to it and come good with the kpt or buzz off.
Penelope_Grey
12-02-07, 03:09 PM
Gorshkov... Simply put, its now too late. All the ships you are supposed to sink do sink and that is the main thing.
I've just run a test of the ships in question and sunk them all with ONE TOPEDO! This test was made using the GWX2.0 final beta release and GWX 1.03 production release.
As far as I can tell there is NO PROBLEM with these units in game.
As may you know GWX uses a combination of damage and flooding to sink units and hitting them in the right place (For me the bow area works everytime), and giving them enough time (<1 hour in game) These units sink with one torpedo shot.
@Gorshkov, Thanks for wasting our time.:nope:
I guess those three ships can be sunk by air bombardment and gunfire but not by torpedoes as I have tried.
Anyway type 36A destroyer definitely isn't sinkable that way. I hit her twice with five torpedoes each time with no damage except visual post-explosion marks on her hull.
As for both barges, they received one torpedo hit each and withstood it. Hi!
I've been conducting some experiments with the German Type 36A destroyer, and it definitely seems, ah, "unusually resilient" to torpedo attacks in some cases. Be that as it seems, I'm not sure it makes much difference in Silent Hunter III (or GWX V2.0) since the only folks with working torpedoes are German U-boats, so the net result is that you are saved a boatload of renown point penalties for fratricidal attacks.
The experiments also showed the Type 36A is certainly sinkable by gunfire, bombs, and rockets, which the Allies have in abundance, so at least for now I would categorize this as a "feature" rather than a "bug." Now, if and when the Allies get torpedoes I suspect the last thing you will be worrying about will be torpedoing German destroyers, since having Allied torpedoes would enable things like the "Fido" antisubmarine torpedo...:arrgh!:
I've also noticed the carcass of a sunken Type 36A destroyer sits on the surface in two pieces. That to me is also a "feature" since 1) the ship still counts as being destroyed and 2) historically, a lot of ship carcasses stuck around on the surface for a while. It is definitely different but I'm not sure it is wrong.
Just my $0.02!
Pablo
thehiredgun
12-02-07, 06:18 PM
What date do the late war sensors go onto the gwx game? I am in Dec 1943 right now
bigboywooly
12-02-07, 11:49 PM
What date do the late war sensors go onto the gwx game? I am in Dec 1943 right now
Implementation of Late War Sensors in GWX
GWX implements two new sensor antennas:
1. FuMB-3
Bali: All type VII and Type IX U-boats and their variants mount this antenna on their schnorchel starting in October 1944 as part of the FuMB-29 Bali-Anlage.
2. FuMB-37
Leros: All Type XXI U-boats mount this antenna atop their schnorchel starting in January 1945.
From the manual
So you have a ways to go yet
Basically those 2 sensors will become available as an upgrade anyway but dont buy them
Thats the time to add in the mod
thehiredgun
12-03-07, 03:59 AM
Thank you
Gorshkov, since when did u-boats attack German shipping? Why are you trying to do so? Should we complain about hitting a whale with 7 torpedoes and not seeing it explode? What about those damned seagulls? I can't get them with my flak gun. My 88 is useless also. Those nurses are also immune to my 'friendly fire!'
The Grey wolves do some excellent work FOR FREE. Give them the credit they deserve and let them work in peace or else make a better supermod yourself.
I'm getting GWX 2 and donating to Subsim ,and you can be sure that I'm gratefull (as are many others), for the fine work Subsim and the modders do.
melnibonian
12-03-07, 06:23 AM
Well Said limkol :yep: :up:
As a note for everyone: GWX is a game created by normal people who are really passionate about it. As ordinary people though mistakes are unavoidable. Through the years the GWX team has shown that it does listen the feedback of the community and acts on it (i.e. negative/possitive buoyancy issue etc). No matter what we (the Beta Testers) do there will always be mistakes and bugs in the game. If we aim to release a game without any bug or "error" then we will never relase it. As far as the bugs are concerned the opinion of the GWX Team is that there are categorised as game-killers and unavoidable ones. If the bug is a game killer then we will do anything we can to correct it. If it's a minor unavoidable mistake we will correct it only if there is time left. Trust me there are other issues in GWX that potentially could be "fixed" but we rather spend our time working in issues that destroy your gaming experience. Finally I have the feeling that you pass judgement on someone elses work and miss the bigger picture ;)
The Munster
12-03-07, 12:10 PM
Nice post limkol but I hope you really didn't open fire on those beautiful Nurses at the Quayside with your Flak Gun ? :nope:
melnibonian
12-03-07, 12:47 PM
Nice post limkol but I hope you really didn't open fire on those beautiful Nurses at the Quayside with your Flak Gun ? :nope:
Something is telling me he used his deck gun....you know the "big calibre one" ;) :p :lol:
The Munster
12-03-07, 12:54 PM
Nice post limkol but I hope you really didn't open fire on those beautiful Nurses at the Quayside with your Flak Gun ? :nope:
Something is telling me he used his deck gun....you know the "big calibre one" ;) :p :lol:
Wiped them all out in one go ? Aw no, I can't bear the thought !
Jimbuna
12-03-07, 01:53 PM
:roll: ....... http://imgcash6.imageshack.us/img104/2807/icontennisyk3.gif ........... http://www.clubpenguinfansite.com/forums/images/smilies/Pirate/111.gif
http://i224.photobucket.com/albums/dd320/pasquarade/wolf-38.gif
:roll: ....... http://imgcash6.imageshack.us/img104/2807/icontennisyk3.gif ........... http://www.clubpenguinfansite.com/forums/images/smilies/Pirate/111.gif
Game, Set and Match go to GWX 2.0 :D:D
Jimbuna
12-03-07, 02:38 PM
:roll: ....... http://imgcash6.imageshack.us/img104/2807/icontennisyk3.gif ........... http://www.clubpenguinfansite.com/forums/images/smilies/Pirate/111.gif
Game, Set and Match go to GWX 2.0 :D:D
Rgr that Kaleun :arrgh!:
http://i224.photobucket.com/albums/dd320/pasquarade/wolf-38.gif
wojasos
12-03-07, 02:44 PM
Hello!
What's the web page of GWX?
melnibonian
12-03-07, 03:36 PM
Hello!
What's the web page of GWX?
You can find all the information you need about GWX on the first couple of posts on this thread. If you still have questions just give us a shout :up:
Jimbuna
12-03-07, 04:41 PM
Hello!
What's the web page of GWX?
We currently have a GWX forum (crew only), a TS server (open to all on selected channels), but no web site at the moment. We hope to have one operational soon :arrgh!:
http://i224.photobucket.com/albums/dd320/pasquarade/wolf-38.gif
tonschk
12-04-07, 11:16 AM
Hello , I was looking for in the first page of this thread to get the main Mod GWX , but was only able to get and Download the expansion of GWX of about 83Mb, where can I download the main GWX Mod and how much Megabites are ? , thank you for the help , but I want to keep the orange circle above the sub and also keep the Hull integrity Percentage , this GWX Mod eliminate this details ? thank you for any help
Kpt. Lehmann
12-04-07, 11:26 AM
Hello , I was looking for in the first page of this thread to get the main Mod GWX , but was only able to get and Download the expansion of GWX of about 83Mb, where can I download the main GWX Mod and how much Megabites are ? , thank you for the help , but I want to keep the orange circle above the sub and also keep the Hull integrity Percentage , this GWX Mod eliminate this details ? thank you for any help
Hi tonschk,
Links to all the GWX material (both the main download and the 1.03 update are found on the first two posts of this thread.
However, I'll be revamping those two posts soon to reflect our latest FULL release. (GWX 2.0 is only a few days away.)
GWX does eliminate the two details that you asked about, for the sake of realism.
After you get GWX installed though, if you wish one of the GWX team can help you reinstate them.
tonschk
12-04-07, 11:55 AM
Hello , I was looking for in the first page of this thread to get the main Mod GWX , but was only able to get and Download the expansion of GWX of about 83Mb, where can I download the main GWX Mod and how much Megabites are ? , thank you for the help , but I want to keep the orange circle above the sub and also keep the Hull integrity Percentage , this GWX Mod eliminate this details ? thank you for any help
Hi tonschk,
Links to all the GWX material (both the main download and the 1.03 update are found on the first two posts of this thread.
However, I'll be revamping those two posts soon to reflect our latest FULL release. (GWX 2.0 is only a few days away.)
GWX does eliminate the two details that you asked about, for the sake of realism.
After you get GWX installed though, if you wish one of the GWX team can help you reinstate them.
Thank you for your fast answer :up: , can you help me to choose which download to take from the first two post of this thread ? there are many many and I am confused :hmm: , thank you very much
Jimbuna
12-04-07, 11:57 AM
In the meantime you can d/l the umark file and SH3 Commander from my sig.....BUT DO NOT install SH3 Commander until you have the installation instructions for GWX 2.0.
http://i224.photobucket.com/albums/dd320/pasquarade/wolf-38.gif
Kpt. Lehmann
12-04-07, 12:17 PM
Hello , I was looking for in the first page of this thread to get the main Mod GWX , but was only able to get and Download the expansion of GWX of about 83Mb, where can I download the main GWX Mod and how much Megabites are ? , thank you for the help , but I want to keep the orange circle above the sub and also keep the Hull integrity Percentage , this GWX Mod eliminate this details ? thank you for any help
Hi tonschk,
Links to all the GWX material (both the main download and the 1.03 update are found on the first two posts of this thread.
However, I'll be revamping those two posts soon to reflect our latest FULL release. (GWX 2.0 is only a few days away.)
GWX does eliminate the two details that you asked about, for the sake of realism.
After you get GWX installed though, if you wish one of the GWX team can help you reinstate them.
Thank you for your fast answer :up: , can you help me to choose which download to take from the first two post of this thread ? there are many many and I am confused :hmm: , thank you very much
First just download the "Installation Guide" near the top of the link list on the first post.
Be aware. That GWX 2.0 will replace ALL current GWX material. GWX 2.0 will be a full-general release.
Uhm, I know I'm late to the party with this, as GWX 1.03 has been around for ages and 1.04 well past content-freeze and days away from release. But first-off, absolutely love the attention to detail you guys put in all aspects of historic Uboot sailing. But I'm missing a rather important thing. Didn't anybody ever consider giving those bridges (and traffic ships) in the Kiel Channel navigation lights when you guys put it in? I've only recently begun to do GWX careers from Kiel. I had some really scary moments when I travelled in my Type2 in the pitch black of night hoping I wouldn't crash into a pillar of those bridges. It was imposible to see them. The stress level I experienced was even higher than when I drove surfaced into the scapa bay area (well, tried to anyway :damn: ). The only way I could see the bridges was when it's structure obscured the moon. The course plotted by the nav officers on the way in isn't allways run-aground-proof (seems to depend on speed and course upon crossing the kanal-in point), so it's neither safe against bridge-crashing.
Also, while still at daylight/twilight I had to make a slight course adjustment because some stupid ship parked itself right across the channel. After darkness set in I'm sure I wouldn't have seen it, and definately sure I would have collided with it.
Any chance for an GWX update for this?
Kpt. Lehmann
12-05-07, 12:07 AM
@ Pisces. If I recall correctly, we have placed navigational bouys marking the Kiel bridges in game.
HOWEVER, in wartime... all navigational bouy lights, and lighthouses remained OFF at night. The stress you feel while trying to navigate the canal in the dark... is most likely a bit of the same stress that real U-boat captains had to face.
When I was in the army, driving tracked vehicles at night as fast as we could to firing points (MLRS... we were always timed) it was at times terrifying. With no night vision gear and using black-out drive, I depended on the chief's eyes to keep me from driving off of a cliff, or into a river... or crushing some poor infantryman.
When I made Sargeant and was promoted to gunner, things got worse. I had to train a brand new private to drive the beast... (New drivers suck... they put bruises all over you... and you just want to beat them senseless.) ... and trust him AND the chief to not kill us all... while I'm trying to direct the track to the firing position via coordinates on a screen that is shaking so bad you can hardly read it.
Light discipline can make you really old... really fast... and make the night seem to last forever.
bigboywooly
12-05-07, 12:17 AM
Using the Kiel canal auto route you dont need to plot your course through the canal
Tis already done for you
BEFORE you move in Kiel
Click on Navigator and go to patterns
Select Kiel outbound
Then through navigator again click return to course
The boat will now follow a preset route through the canal
But for visual purposes
http://i60.photobucket.com/albums/h22/bigboywooly/ScreenHunter_397-1.jpg
Kpt. Lehmann
12-05-07, 01:52 AM
Thanks BBW... I thought you'd added them. (lighted nav-bouys at the Kiel bridges)
:up: :up: :up:
Also Pisces, the same option is available when returning via the Kiel canal... just choose the "Kiel-In" option present in the navigator search pattern options... AFTER you plot a course to the "Kiel Inbound Point" as marked on your F5 navigation map.
:oops: Hmm, strange that I didn't notice them before. In my defence, Bernard has been seen holding my binoculars, you see. :D And not all pillars are identified by lights in that image . Only on the sides of the canal from what I can tell, and not the center ones. I must have thought those lights were stars or something on the horizon. Also I expected those lights to be colored red or something in real life. Anyway, I should look even more carefully next time.
Kapt. Lehman:
I understand there is a big no-no on emitting light during war-time. Which definately would include bridges ofcourse, them being major choke-points. However, I also think they could have devised solutions that would minimise i.e. bombers to notice these lights. Like emiting along really narrow and shallow angles. A blocked canal because some ship collided with something doesn't help the war effort any bit either I think. But I guess the whole solution for me is solved aswel when I tweak my videocards gamma settings a bit. As my crew is able to see ships from kilometers away but I can't. Not even at 400m away, with the moon well past first-quarter. I'm sure I should be able to see more light reflection in those lighting conditions.
bigboywooly:
As for the routeplotting through the canal, I was aware of it and actually did that every time I went through the canal. But I tried to explain in my first post that it doesn't allways work safely. I came to a full stop at the Kanal-In point (unless it is sensitive to a tenth of a knot or so) and course was aligned with the canal entrance as best as i could figure it. But still the navigator plotted a course that went outside the canal further up towards the end. (suggesting to me course was the problem, need to test that) I had to manually adjust the waypoints causing me to be unsure of where the exact opening in the bridges were. Going out of Kiel is easy as you are allready at a complete stop and propper heading at the docks. But inbound is risky business. It's a wonderfull feature anyway. I'm glad you guys could get that to work.
Now, if only my GWX wasn't corrupted yesterday.
The Munster
12-05-07, 10:35 AM
Same principle in regards to lighting when marching. We line marched thru the Black Forest [Germany] with no Moon and torches strictly verboten. A torchlight, like a navigation light can be seen for miles.
Ivan Putski
12-05-07, 03:53 PM
Yep really nice, pouring thru it noe. Puts:up:
bruschi sauro
12-05-07, 04:09 PM
thanks all staff...in italian.. grazie:up: :yep:
Jimbuna
12-05-07, 04:56 PM
IN GEORDIE.......YA WELCOME BONNY LAD :arrgh!:
http://www.itsnature.org/forums/images/smilies/wolfmoon.jpg
http://i224.photobucket.com/albums/dd320/pasquarade/wolf-38.gif
CapZap1970
12-05-07, 05:05 PM
Thank you very much GWX team!!!!:up:
Very good work indeed.
CapZap
Kptlt. Neuerburg
12-05-07, 05:11 PM
I don't know if its to late to ask this but will GWX ever feature the Battle of Britian? It does seem possible to do now because of the new aircraft that will be in 1.04, such as the He 111,Bf-109s, Hawker Hurricanes, and the new british heavy bombers.
Kpt. Lehmann
12-05-07, 05:15 PM
I don't know if its to late to ask this but will GWX ever feature the Battle of Britian? It does seem possible to do now because of the new aircraft that will be in 1.04, such as the He 111,Bf-109s, Hawker Hurricanes, and the new british heavy bombers.
No sir. To observe that battle... you'd have to camp out in the English Channel... which is incredibly dangerous to U-boats if we've done our job correctly.
Surface engagements... no worries... air battles... not so much. I'm sure you understand.
i_b_spectre
12-05-07, 05:38 PM
All hail the GWX Team:rock: Thanks for all you've done to make this holiday season special for so many. Special thanks to Pablo for his work on the manual. Good on all o'ya.:up:
Firefox user here, but I don't care if I miss something... sooner or later ..... or it wasn't worth it......
Great pictures @ GWX site
DLing now. ..... reading will commence in 5 minutes :up:
Kpt. Lehmann
12-05-07, 05:43 PM
Firefox user here, but I don't care if I miss something... sooner or later ..... or it wasn't worth it......
DLing now. ..... reading will commence in 5 minutes :up:
The website will load a music theme for non-Firefox users, just to satisfy any user curiosities.
danlisa
12-05-07, 05:52 PM
Mate, have you considered posting at the 24th Flotilla?;)
Firefox user here, but I don't care if I miss something... sooner or later ..... or it wasn't worth it......
DLing now. ..... reading will commence in 5 minutes :up:
The website will load a music theme for non-Firefox users, just to satisfy any user curiosities.
:) Thanks :up: .... sooner or later .... I'll hear it for sure :yep:
After having the first look at the document:
Technical comment: can you state the minor version of the document on one of the firste pages? I understood, there are and will be minor corrections.
To distinguish these, we need a mark (at best case by the state version history inside the document).
Or is it included already :hmm:? My first skimming of the content couldn't get anything like this ....
danlisa
12-05-07, 06:04 PM
Just use the file name.
It should be GWX_Manual_V2.04.pdf, the next one will be V2.05 and so on.;)
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