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paulus87
11-22-12, 09:40 AM
Thank you very much!

Jimbuna
11-23-12, 11:57 AM
Your welcome http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

msalama
11-23-12, 05:18 PM
Having a wee discussion just now. http://forums.eagle.ru/showthread.php?p=1613057 (http://forums.eagle.ru/showthread.php?p=1613057)

Just FYI, mind :ping:

Madox58
11-23-12, 05:28 PM
It's my understanding you'd need to be a certified third party developer?
:hmmm:

msalama
11-23-12, 05:48 PM
It's my understanding you'd need to be a certified third party developer?

As regards commercial ventures, yes. Regarding others I've no clue. I'd suggest we all just wait and see...

Riccardo1975
11-24-12, 02:35 PM
Hello all! Thanks for the tips.

Loaded SH3 commander and it's like an enormous addition to the game!

WOW. :o

Sorted all the medals out! :yeah:

Saving up for a Type IX... :up:

Best regards,

Rich

Jimbuna
11-24-12, 02:42 PM
SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Luno
11-25-12, 03:46 PM
Hi guys,

I got a new computer so I installed SH3 stock, GWX clean, and GWX with all of my other mod-candy.

However, a lot of sounds disappeared from both of my GWX installations. I can no longer hear crewmen speak, or artillery shells firing, for instance. I've restarted the program and the computer to no avail. What could be the issue here?

Jimbuna
11-25-12, 03:48 PM
SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Madox58
11-25-12, 03:55 PM
Hi guys,

I got a new computer so I installed SH3 stock, GWX clean, and GWX with all of my other mod-candy.

However, a lot of sounds disappeared from both of my GWX installations. I can no longer hear crewmen speak, or artillery shells firing, for instance. I've restarted the program and the computer to no avail. What could be the issue here?


I assume you used Multi-SH3, correct?
Did the sound work before or did you never play them?
Did you check sound settings in the different installs?

Luno
11-25-12, 05:00 PM
Yup, multi SH3 on all versions.

I installed GWX first, and it worked great. Then I applied H.sie's fixes and Commander, and that's where the trouble started. Now sounds don't work for either GWX stock or GWX with H.sie and Commander.

I double-checked all sounds settings in the game menu.

Jimbuna
11-25-12, 05:13 PM
Then may I respectfully suggest you ask Hsie because it is obviously not a GWX problem and this thread is dedicated to GWX.

Please don't get the impression I am being harsh but from day one we have maintained we are unable to give advise on third party mods.

I am also confident Hsie will be able to assist.

No offence intended but we must maintain a level of consistency toward everyone on the forum.

Luno
11-25-12, 05:27 PM
I understand that, but my GWX stock is also broken. It can't be possible that Hsie's package affect every install of GWX?

Jimbuna
11-25-12, 05:35 PM
I installed GWX first, and it worked great. Then I applied H.sie's fixes and Commander, and that's where the trouble started.



That is what I was responding to.

Alexduke
11-27-12, 06:10 PM
Hello. The link on the greywolfes.com website to the manual is dead :wah:

Could someone upload it?

Thank you :/\\k:

Cheers

Gerald
11-27-12, 06:20 PM
Here,http://www.thegreywolves.com/downloads/

Alexduke
11-27-12, 06:21 PM
This is what I get as return when I klick the Download Link ;)

http://o2suchedns.aol.de/aol/afe_x?s_it=500error_o2&query=wwwnew.filefront.com/13951729/Manual_V3.0.pdf/

Gerald
11-27-12, 06:26 PM
A bit wrong that link,but use the one you got,:)

Alexduke
11-27-12, 06:31 PM
Like this?

http://www.filefront.com/13951729/Manual_V3.0.pdf/

Then I end up here:

http://www.gamefront.com/files/13951729/Manual_V3.0.pdf/

Then after a few seconds here:

http://www.gamefront.com

:06:

Gerald
11-27-12, 06:33 PM
The server is down at the site for D/L....but hang on I solve it :)

Madox58
11-27-12, 06:34 PM
We are trying to get links updated ASAP.

Find any post by Jimbuna and check his links for now.
Those are probably the most dependable.
:D

Gerald
11-27-12, 06:39 PM
We are trying to get links updated ASAP.

Find any post by Jimbuna and check his links for now.
Those are probably the most dependable.
:D Right,:yep:

Alexduke
11-27-12, 06:43 PM
Hehehe. Ok. Thanks a lot guys :salute:
:up:

€: Its a long time ago that I play SH3 again (and Dangerous Waters too..the fever to sit around for hours and do nearby nothing is back lol) :) Thanks also for keeping this thing up :up::up::up:

Gerald
11-27-12, 06:45 PM
http://www.subsim.com/subsim_files/gwx_donation1207.php ,is an option to help SubSim!

Alexduke
11-27-12, 06:54 PM
Got no Credit Card...sorry. Paypal is wrong always for me^^ I have only regular bank account.

Edit: lol..Jimbuana's link ends up here then:

http://www.mediafire.com/index.php#j35rkcr24g8d2
Into no account..gives me no error.

Is that only me? I will try it out later...

Gerald
11-27-12, 07:00 PM
Here,https://rapidshare.com/#!download|720p2|345496540|Manual_V3.0.pdf|26580|0 |0 This one is OK!

Madox58
11-27-12, 07:02 PM
GWX3.exe http://www.mediafire.com/?rrc1f9j3zhz0p79
GWX3.1 bin http://www.mediafire.com/?i134px2bbp9rnp2
GWX3.2 bin http://www.mediafire.com/?szsdqpy2z56ckeo
GWX3.3 bin http://www.mediafire.com/?mj8wgdkkcrgzn6w
GWX3.4 bin http://www.mediafire.com/?nl8chscc003xswt
GWX3.5 bin http://www.mediafire.com/?2u85d50b8410cm4
GWX3.6 bin http://www.mediafire.com/?qbbl441v9t5rk2u
GWX3.7 bin http://www.mediafire.com/?20ciea1m71z74m7

These will be the official links at the Grey Wolves website ASAP.

Jimbuna
11-28-12, 12:34 PM
Hello. The link on the greywolfes.com website to the manual is dead :wah:

Could someone upload it?

Thank you :/\\k:

Cheers

You have a PM http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Madox58
11-28-12, 12:52 PM
Here's the manual.
http://www.mediafire.com/?v50hk68g9lrvsd5

It's a zipped file so you won't need to download any software to open it.
7 zipped it only saved 2 megs or so more.
Why do another download just to save download bandwidth?
:haha:

Gerald
11-28-12, 12:56 PM
15 hours late Jeff :D

Jimbuna
11-28-12, 12:58 PM
Ooooooh :hmmm:

Gerald
11-28-12, 01:04 PM
Ooooooh :hmmm: That's OK! Your links will not work yesterday, and I had to find another option, :doh:

Jimbuna
11-28-12, 01:06 PM
No comment

Madox58
11-28-12, 01:18 PM
15 hours late Jeff
Better late, then never.
:D

I'll leave that there incase anyone needs it.

Jimbuna
11-28-12, 01:21 PM
Better late, then never.
:D

I'll leave that there incase anyone needs it.

Rgr that Jeff http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Gerald
11-28-12, 01:23 PM
Better late, then never.
:D

I'll leave that there incase anyone needs it. Quite right,:yep:

Gerald
11-28-12, 01:24 PM
No comment Ok! As you wish.

Jimbuna
11-28-12, 01:27 PM
:salute: :)

Alexduke
11-28-12, 02:47 PM
You have a PM http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Got it. Thanks a lot! :up:

Jimbuna
11-28-12, 03:52 PM
Got it. Thanks a lot! :up:

Sorted and in only one post...your welcome and thanks for the respectful PM http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

CaptainD
11-29-12, 01:18 AM
Hi!
I am living in France and it took me a long time (3 to 4 hours) to Dl the whole mod and I have a good connection.
I thought that it was because the server had a limited bandwith... Maybe...
But the important thing that I got it and can now play with it:up:
By the way I noted a message which might be curious for french navy fans:
A "SSS" signal from a steamer "PLUVOISE".
I think the real name is "PLUVIOSE".
It is in the "x:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign\messages_en.txt" and "x:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign\messages_fr.txt".
That's also misspelled in the "GWX - Fix French".
"PLUVIOSE" was the name of a french submarine who was sink after collision with french steamer "Pas de calais" in 1910. Her whole crew of 27 was killed.
Another curious thing is that the name was wrongly written in the "New-York Times" of the period.:know:

If this post is misplaced, feel free to move it at the right place.
Just tell me where it will be put.

Jimbuna
11-29-12, 05:34 AM
I'll see to it that you get a full refund immediately :):03:

HW3
11-29-12, 02:30 PM
Hi CaptainD,

I found this on Wikipedia
On 5 September 1939 U-38 stopped the French ship Pluvoise, examined her papers and released her. Pluvoise broadcast the event, which would warn others of the U-boat. Liebe was reprimanded.
Apparently there was a French merchant ship using that name during WW2, or the German's misspelled it in their log book. The SSS signals are actual radio messages received and recorded during WW2.

:salute:

Sailor Steve
11-29-12, 03:11 PM
Wiki has it wrong, at least in this listing. The correct spelling is Pluviôse, and apparently this Wiki article is correct.
http://en.wikipedia.org/wiki/Pluvi%C3%B4se

Oh, I also had it wrong in the Ship Names mod. It is now corrected for the next release, which is in two days. Thanks, CaptD. Unfortunately I can't do anything about the message in SH3 except fix it for myself. On the other hand, maybe the tanker's own radioman got it wrong. He was in kind of a hurry. :sunny:

Jimbuna
11-29-12, 06:52 PM
On the other hand, maybe the tanker's own radioman got it wrong. He was in kind of a hurry. :sunny:
Rock on :rock:

CaptainD
11-30-12, 12:27 AM
Hi!
Not a problem for me.
I made the modifications in my own install.
I made a search on the net but found no french steamer of the time with the names "Pluviôse" or "Pluvoise".
The first one is more possible because it mean something in french history as noted by Steve.
By the way this message is only sent in September 1939 and had no effect on the events.:up:

Sailor Steve
11-30-12, 02:02 AM
I made a search on the net but found no french steamer of the time with the names "Pluviôse" or "Pluvoise".
This is why I buy so many books for my research. Pluviôse was a steam tanker launched in 1931, 9561 GRT. She was seized by the Germans in 1940 and renamed Bitonto. Scuttled at Marseille in August 1944, she was raised after the war and broken up.

CaptainD
11-30-12, 07:40 AM
Thanks Jim for the info.
Maybe this tanker was named from the sunken submarine.

Luno
12-04-12, 04:38 AM
Hi, it's me again.

I wiped SHIII from my computer, and deleted all folders from every install, including those in the documents folder.

I started with a fresh install of the SHIII, turned on compatibility mode and administrator permissions, ran the game, changed speech to German, and ran a test mission. Everything was OK.

I then applied multi-SHIII, ran the program as an administrator which created the GWX folder, and I ran the game and mission again to test: everything was peachy.

Lastly, I installed GWX, ran the same thing, and the speech and other sound effects have gone. Only ambient sounds play. Thankfully, my stock SHIII still works. If I go into the sounds folder and play the oog files, everything seems ok, so no files are missing or corrupted, I think. I tried setting the speech language to English and French, they are still muted, along with flak bursts, explosions, etc.

Ideas? Thanks.

EDIT - Nevermind. I'm an idiot. It seems to be related to using the new shortcut. If I use the .exe from the root folder, it works fine.

Jimbuna
12-04-12, 09:43 AM
SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

CaptainD
12-04-12, 01:20 PM
That's just I said somewhere in the forum, sometimes we have the fingers too big for the keyboard:03:

Jimbuna
12-04-12, 01:22 PM
That's just I said somewhere in the forum, sometimes we have the fingers too big for the keyboard:03:

I think we're all guilty of that at some time or other :)

REDSKULL_00
12-25-12, 10:11 PM
It has been a few years.. lots of new and exciting mods.. cant wait to try :):salute:

u crank
12-26-12, 09:10 AM
Welcome back Manfred. :salute:

Jimbuna
12-26-12, 09:13 AM
Enjoy the GWXperience :sunny:

Gerald
12-26-12, 09:58 AM
:salute:

Johnners
12-28-12, 01:58 PM
I'm a long time lurker, first time poster returning to SH3+GWX after a break of a few years and trying very hard to remember how it all goes.
Never posted before as on the rare occasion I knew the answer to someone's query, it was answered before I could post, and it's good to see all the familiar names still helping and pointing us newbies in the right direction !
Happy New Year to all !!

Jimbuna
12-28-12, 02:03 PM
I'm a long time lurker, first time poster returning to SH3+GWX after a break of a few years and trying very hard to remember how it all goes.
Never posted before as on the rare occasion I knew the answer to someone's query, it was answered before I could post, and it's good to see all the familiar names still helping and pointing us newbies in the right direction !
Happy New Year to all !!

Welcome back to the surface matey :salute:

Gerald
12-28-12, 02:07 PM
:sunny:

u crank
12-28-12, 06:36 PM
I'm a long time lurker, first time poster returning to SH3+GWX after a break of a few years and trying very hard to remember how it all goes.
Never posted before as on the rare occasion I knew the answer to someone's query, it was answered before I could post, and it's good to see all the familiar names still helping and pointing us newbies in the right direction !
Happy New Year to all !!

Welcome back and Happy New Year to you. :salute:

HW3
12-28-12, 11:41 PM
Welcome aboard and Happy New Year!

:salute:

Johnners
12-29-12, 08:38 AM
:D:D:D:D

enriqueze
01-01-13, 10:33 PM
Happy New Year 2012 !

I was able to install SH3 on my Win 7 PC thanks to the help of this and other forums, surprised to see how much fans subsims have.

I installed the upgrade to version 1.04b, the no-cd tool, and the resfixer.

I want to install the GWX mod, is there anything specially tricky with it for win 7 or just straight forward?

Thanks in Advance for your comments.

CaptainD
01-02-13, 12:33 AM
Hi and Happy New year 2013 :D
I think you'll have to install the game, then install the 1.4b patch, GWX (Gold) and after the "no starforce" fix and the resfixer because GWX must be installed on a 1.4b clean install.

Good Luck and Good Hunt.

cezio
01-02-13, 06:42 AM
I think we're all guilty of that at some time or other :)
Per riuscire a trovare un sito valido dove poter scaricare GWX 3 gold, bisogna avere 4 santi in paradiso e tre arcidiavoli all'inferno!....un disastro su tutta la linea!!!

Jimbuna
01-02-13, 07:20 AM
Happy New Year 2012 !

I was able to install SH3 on my Win 7 PC thanks to the help of this and other forums, surprised to see how much fans subsims have.

I installed the upgrade to version 1.04b, the no-cd tool, and the resfixer.

I want to install the GWX mod, is there anything specially tricky with it for win 7 or just straight forward?

Thanks in Advance for your comments.

If you have an alternative drive to C, put it there.

If not, use C(x86)

Welcome to SubSim :sunny:

Jimbuna
01-02-13, 07:24 AM
Per riuscire a trovare un sito valido dove poter scaricare GWX 3 gold, bisogna avere 4 santi in paradiso e tre arcidiavoli all'inferno!....un disastro su tutta la linea!!!

In order to find a legitimate site where you can download GWX 3 gold, you must have four saints in heaven and three archdevils hell .... a disaster across the board!

Links to GWX here:

GWX3.exe http://www.mediafire.com/?rrc1f9j3zhz0p79
GWX3.1 bin http://www.mediafire.com/?i134px2bbp9rnp2
GWX3.2 bin http://www.mediafire.com/?szsdqpy2z56ckeo
GWX3.3 bin http://www.mediafire.com/?mj8wgdkkcrgzn6w
GWX3.4 bin http://www.mediafire.com/?nl8chscc003xswt
GWX3.5 bin http://www.mediafire.com/?2u85d50b8410cm4
GWX3.6 bin http://www.mediafire.com/?qbbl441v9t5rk2u
GWX3.7 bin http://www.mediafire.com/?20ciea1m71z74m7
GWX3.torrent http://www.mediafire.com/?v0eo8iti15kxb3v
GWX3.fullsingleinstallexe.torrent http://www.mediafire.com/?vh596eq1689hqq8

Welcome to SubSim :sunny:

Silent23
01-12-13, 10:24 AM
Hey Jim, looks like those downloads are down with the following message: The file you requested has been blocked for a violation of our Terms of Service.

Hoping you or someone else has another link. Played a little SH4 and all it made me want was GWX...

Fubar2Niner
01-12-13, 10:31 AM
@Silent23

From either my mediafire or Gamefront acct below :salute:
Make sure you get all files

Best regards.

Fubar2Niner

Jimbuna
01-12-13, 12:36 PM
Hey Jim, looks like those downloads are down with the following message: The file you requested has been blocked for a violation of our Terms of Service.

Hoping you or someone else has another link. Played a little SH4 and all it made me want was GWX...

Most surprising...just checked them all and they are working from my end :hmm2:

Fubar2Niner
01-12-13, 12:42 PM
Most surprising...just checked them all and they are working from my end :hmm2:

That's a go here too Jim ol' lad :salute:

Best regards.

Fubar2Niner

Jimbuna
01-12-13, 01:14 PM
That's a go here too Jim ol' lad :salute:

Best regards.

Fubar2Niner

Rgr that and thanks for the confirmation :sunny:

Uboatman
01-12-13, 03:01 PM
what is the fastest way to get a type Ixb in gwx 3.0/sh3 commander starting a patrol on 01/08/39 and without cheating?

Sailor Steve
01-12-13, 03:41 PM
what is the fastest way to get a type Ixb in gwx 3.0/sh3 commander starting a patrol on 01/08/39 and without cheating?
Go into your SH3 Commander/Cfg Folder. Use Notepad to open up the U-boat availability file. Look at the Submarine 2 section and change the start date here:

[SUBMARINE2]
903_NbVersion=4; 5
903_Version0=0 ; IXB
903_Name0=IXB
903_Month0=8
903_Year0=1939
903_Version1=1 ; IXC
903_Name1=IXC
903_Month1=1
903_Year1=1941
903_Version2=2 ; IXC/40
903_Name2=IXC/40
903_Month2=7
903_Year2=1942
903_Version3=3 ; IXD2
903_Name3=IXD2
903_Month3=6
903_Year3=1945
903_DaysSpentInBase=75

That's it. The IXB will now be available at Wilhelmshave in August 1939 as it was historically.

Uboatman
01-12-13, 03:48 PM
cool, thank you. I've been looking and I can't find an appropriate U number for that date, any chance you'd have one? My list of books on the subject is very limited:doh:

Jimbuna
01-12-13, 04:44 PM
Go into your SH3 Commander/Cfg Folder. Use Notepad to open up the U-boat availability file. Look at the Submarine 2 section and change the start date here:

[SUBMARINE2]
903_NbVersion=4; 5
903_Version0=0 ; IXB
903_Name0=IXB
903_Month0=8
903_Year0=1939
903_Version1=1 ; IXC
903_Name1=IXC
903_Month1=1
903_Year1=1941
903_Version2=2 ; IXC/40
903_Name2=IXC/40
903_Month2=7
903_Year2=1942
903_Version3=3 ; IXD2
903_Name3=IXD2
903_Month3=6
903_Year3=1945
903_DaysSpentInBase=75

That's it. The IXB will now be available at Wilhelmshave in August 1939 as it was historically.

CHEAT!! :O:

Uboatman
01-12-13, 05:41 PM
:o :oops: :D

Err, made the change already.......

Sailor Steve
01-12-13, 06:36 PM
CHEAT!! :O:

:o :oops: :D

Err, made the change already.......
:rotfl2:

Jim's just teasing me.

To know if you're cheating, ask yourself two questions:

1. Does the "cheat" give you an unfair advantage.

2. Is the "cheat" historically accurate.

Sometimes the "cheat" can also counteract a cheat on the part of the game.

A "cheat" I regularly use is SH3 Commander's ability to assign qualifications to all petty officers right of the bat. It seems like cheating, but in fact there is no such thing as an 'unqualified' petty officer. It's what makes the POs in the first place.

Of course there is also a third question you can ask yourself:

3. Do I care? :sunny:

Silent23
01-12-13, 09:49 PM
Jim and Fubar,

Not sure what's up with that, but thank you both regardless.

Jimbuna
01-13-13, 08:47 AM
Jim and Fubar,

Not sure what's up with that, but thank you both regardless.

No prob matey :cool:

Fubar2Niner
01-13-13, 09:55 AM
Jim and Fubar,

Not sure what's up with that, but thank you both regardless.

More than welcome young sir :up:

Best regards.

Fubar2Niner

Gate420
01-15-13, 11:38 PM
I guess there is no version of the expansion that will work for the digital download from Gamefly the digital download is v 1.4 but when I try to install the gsw expansion it reports that it is modded and it is not its a clean install hasnt even been played yet was going to start playing again and was hoping to use this expansion.I wonder if I can do it the hard way from verrsion 2 to verson 3 if they are even still available?

Uboatman
01-19-13, 12:28 PM
Is it possible to have 2 GWX installs? I've run into some issues (may need help with those, but later) and I would like to just copy the working GWX folder and use the copy for the modifications I'm doing.

Jimbuna
01-19-13, 12:54 PM
Go to the downloads section and use MultiSH3

Singed
02-13-13, 09:32 AM
Hey folks, hopefully there is a quick and easy answer for this that I am too dumb to search the right terms and find.

I wanted to start a career out of Norway in 42 with the 11th (supposedly) becomes available and couldn't get it to work, the results are highly varied with me winding up starting off the coast of Africa, near nothing at all, a couple of times and usually at Kiel with different tweaks to the dates.

In SH3 commander, the flotilla information shows an error between 41 and 44 when you check it, but the early and late war seem appropriate.

I blew everything up last night, uninstalled SH3 including a delete of the directory, reinstalled SH3 and SH3 commander so my current mod list is down to really just base. I figured that would take care of any problems and I'd re-enable mods until I figured out where I was going wrong, but with no resolution.

SH3 + GWX + H.sie's patch (and his JSGME bit). SH3 Commander with the GWX config files.

Is there possibly a config file I missed deleting?

Jimbuna
03-07-13, 12:37 PM
Links to the GWX Turm Lights fix at the bottom of #1

Kapitän
03-11-13, 11:31 AM
Hey folks, hopefully there is a quick and easy answer for this that I am too dumb to search the right terms and find.

I wanted to start a career out of Norway in 42 with the 11th (supposedly) becomes available and couldn't get it to work, the results are highly varied with me winding up starting off the coast of Africa, near nothing at all, a couple of times and usually at Kiel with different tweaks to the dates.

In SH3 commander, the flotilla information shows an error between 41 and 44 when you check it, but the early and late war seem appropriate.

I blew everything up last night, uninstalled SH3 including a delete of the directory, reinstalled SH3 and SH3 commander so my current mod list is down to really just base. I figured that would take care of any problems and I'd re-enable mods until I figured out where I was going wrong, but with no resolution.

SH3 + GWX + H.sie's patch (and his JSGME bit). SH3 Commander with the GWX config files.

Is there possibly a config file I missed deleting?

Not sure. I suppose you didn't make any changes per JSGME or other during patrol but only in home base ...

What exactly do you mean with "H.sie's patch (and his JSGME bit)"?

Also, what do the "SH3 Commander with the GWX config files" actually do to the game and how do I install those?

Jimbuna
03-11-13, 12:50 PM
Click on the GWX cfg file for SH3 Commander and point the installer to your SH3 Commander installation.

SteelBeast
03-28-13, 06:06 PM
I'm still kinda new to the forums, so I hope this is the correct place to post this, but all my messages from GWX are in German. I have no idea
what I'm being told to do. Is anyone else having this problem and if so
can you please tell me what to do to correct this issue. Thanks for any
help anyone can give me.......oh by the way, I am using GWX 3.0 GOLD.
Please help.......thanks.:-? I am also using SH3 Commander if that helps.

HW3
03-28-13, 09:45 PM
Check your language settings in SH3 under options.

:subsim:

SteelBeast
03-28-13, 11:32 PM
I didn't look close enough, but the language was French instead of
German. Its in the GWX mods.... I may be mistaken, but I think that
they are French radio transmissions that I was picking up, maybe
informing of my patrol and/or talking about convoys, etc. I feel like a
total dumb@@@ Thank you much for your help and if you don't mind
or anyone else for that fact....let me know if my answer is correct or
not. Thanks Much for the help :huh:

frau kaleun
03-29-13, 08:29 AM
I didn't look close enough, but the language was French instead of
German. Its in the GWX mods.... I may be mistaken, but I think that
they are French radio transmissions that I was picking up, maybe
informing of my patrol and/or talking about convoys, etc. I feel like a
total dumb@@@ Thank you much for your help and if you don't mind
or anyone else for that fact....let me know if my answer is correct or
not. Thanks Much for the help :huh:

Did you enable the "Fix French" mod (or whatever it's called) that comes with GWX? That mod is optional and only necessary if you *want* the in-game text to be in French. If it's enabled, disable it.

Jimbuna
03-29-13, 10:00 AM
Did you enable the "Fix French" mod (or whatever it's called) that comes with GWX? That mod is optional and only necessary if you *want* the in-game text to be in French. If it's enabled, disable it.

^ http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Jimbuna
03-29-13, 10:00 AM
Did you enable the "Fix French" mod (or whatever it's called) that comes with GWX? That mod is optional and only necessary if you *want* the in-game text to be in French. If it's enabled, disable it.

^ http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

SteelBeast
03-29-13, 03:51 PM
Wow, with all the mods and great stuff, it's hard sometimes for
someone who left the game and is just coming back. But you
guys rock!!! :rock: All the help that was given so quickly...I'm glad
to be back in a community which has GREAT people so eager to
help. Again, thank all of you for the help!!!

Peace...well as long as you're on land :up:

SteelBeast

Jimbuna
03-29-13, 05:16 PM
Wow, with all the mods and great stuff, it's hard sometimes for
someone who left the game and is just coming back. But you
guys rock!!! :rock: All the help that was given so quickly...I'm glad
to be back in a community which has GREAT people so eager to
help. Again, thank all of you for the help!!!

Peace...well as long as you're on land :up:

SteelBeast


SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Tromp
03-31-13, 03:01 AM
Yesterday while playing I got into an info menu with information about when which nation becomes an enemy, key commands, different flotillas etc. Now I can't find it back. Could you tell me where it is?

Anvar1061
03-31-13, 04:47 AM
Yesterday while playing I got into an info menu with information about when which nation becomes an enemy, key commands, different flotillas etc. Now I can't find it back. Could you tell me where it is?

SSS
F1

Niko2177
04-11-13, 02:27 AM
I m still using this great mod after years , thanx to the GWX for making SH3 the best subsim ever :up:

Sailor Steve
04-11-13, 09:25 AM
WELCOME ABOARD! :sunny:

HW3
04-11-13, 12:35 PM
Welcome aboard Niko2177!:Kaleun_Salute:

:subsim:

Jimbuna
04-11-13, 04:20 PM
I m still using this great mod after years , thanx to the GWX for making SH3 the best subsim ever :up:

Welcome Aboard http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

PULSEOX
04-15-13, 02:46 PM
Is this possible in SH3 GW Gold?
If so, how do you go about it?

I had a yellow triangle with some sort of white icon-I couldn't make out what it was supposed to be....was it possibly a downed pilot?

Jimbuna
04-15-13, 05:26 PM
Have you a screenshot?

steevo45
04-16-13, 03:17 AM
Although not directly relevant to the discussion I've been playing Silent Hunter series for 7 years now, SH5 and SH4 ATO but still come back to GWX time again, a great achievement, such gaming depth in the SH3 experience has been added.
One thing I have noticed though is that until about summer 43 getting below 140 metres will get you beyond asdic detection, don't think I've ever been pinged below 150! It seems to me that there should be more variability in escort ability to do this early on. Obviously, late war will be much more challenging with improved asdic but it would be nice if there was a small chance of being hounded and hunted for hours down to 200 metres and beyond say in 1940 not just in 44. Many of the best aces were lost early on, so going deep couldn't have been a guarantee of safety! I wonder if this could be modded into the game in the future.
Anyway, do not let these comments give the impresion of a negative overall evaluation of the game. Quite the contrary, I will be playing, thanks to all these fantastic modding efforts, for many years to come.
Good hunting:up:

Cybermat47
04-16-13, 03:33 AM
If I ever decide to play SHIII (and we all know I will), I'm definitely going to try this mod - sorry, miracle.

Kessner
04-22-13, 10:27 PM
:ahoy:
This is real a very impressive mod. There is no going back, not even to my own, and I been useing that for over a year. I just wish Ubisoft did some of the things like in SH 5. I always felt you should walk around on and in the sub. But you know what, I can GIT my typ 9 in SH3 and rock the water way in GWX 3.0, So you already know what my #1 game and mod is....:hmmm:

Luno
04-30-13, 12:57 PM
Hey folks, I'm having a bit more trouble with this mod again, particularly with the JSGME included.

Every mod appears in the JSGME window, and when I select each one, it appears to load properly (mod appears in right window, blue loading bar indicates files are being moved and backed-up).

Once I start the game, nothing takes, however, even the stock GW options like 16km atmosphere, the das-boot loading screen movie, etc.

I'm not sure where to start with trouble-shooting this one, and I would appreciate any ideas. Thanks!

EDIT - Ugh, sometimes I just need to think before I post. I installed the latest version of JSGME (2.6) and it seems to be working now.

PS - I posted a while ago about the missing sounds in GWX. The first time I had that problem, I ran the game from the root folder, rather than a shortcut, which solved it temporarily. I was able to fix it again by replacing the data folder in my documents. I just want to mention that in case anyone else runs into that problem with Win 7.

HW3
05-01-13, 12:26 AM
Congratulations to the GWX team for the excellent portrayal of Operation Weserübung. I just finished a patrol in U-51 outside of Narvik, and witnessed the arrival of the German task force, followed the next day by the 5 British destroyers. I was not in position to attack them going in, and only had a prayer shot at them as they left, which missed badly. Then late at night on the 12th, here came 9 more British destroyers and HMS Warspite. This time I was in position to attack. I fired all 4 forward tubes at HMS Warspite at 1200M, and all 4 hit sending her to the bottom. The resulting chaos was entertaining to say the least as 9 destroyers tried to find, and dispose of me. I took alot of damage on the first pass, but survived, and they lost me after that. All this took place a ways up the fjord from Bodo, where the fjord really narrows down.

After looking up Operation Weserübung, I found the ship count, type, and timeline were followed precisely. Great job team GWX!:salute:

:subsim:

Jimbuna
05-01-13, 05:32 AM
Much appreciated...I like that time of the war, if you check out the time period you'll come across a certain carrier that met an untimely end.

HW3
05-01-13, 07:38 AM
HMS Glorious at the hands of German battlecruisers 'Scharnhorst' and 'Gneisenau'. I was almost run over by them when they went up the fjord, got a good close look at them. I doubt I will be able to get back up there for that one. The destroyers that attacked after HMS Warspite went down all but blew my conning tower off with their depth charges (both scopes, radio antenna, flak gun, all destroyed). I had to go back to Kiel for repairs, plus I was at 30% fuel.

:subsim:

Jimbuna
05-01-13, 08:25 AM
When testing the scripting I'd spend whole evenings interrogating the ME to make sure the vessels would appear on station as close as possible to what was historically accurate.

HW3
05-01-13, 10:43 AM
Your dedication shows, and it is appreciated.:salute: I had spent a week patrolling just outside the ASW trawlers patrol area around Bodo, plotting the shipping lanes in and out of the fjord while waiting for the operation to begin. It was hard to watch the occasional British merchant pass by, and not shoot it, but orders are orders, and command said no sinkings around Norway.:yep:

:subsim:

Konrad
05-09-13, 01:33 PM
Kudos by the way on creating a new and fresher mod for Silent Hunter III.
I applaude the efforts and results that led to GWX 3.0.

That having been said, I have a gripe about the game and in particular with GWX 3.0.

Now I am sure that some of you older wolves would poo poo what would be seen by others as some fresh cub's whining and crying because of the difficulty level of the simulation but hear me out.

No game, no matter how intense the graphics, no matter the time spent on making realistic scenery and dialogue, will stand up to this one simple point.

If the game takes more effort and time than necessary to win, then the game isnt worth the software that it is intregrated into (Anyone remember Ghosts'n Goblins?).

I have abstained from using the absolute 100% realisim mode when playing, and I like to keep it at least 33% realistic. 100% is just simply too much.
If that much realism was needed, the individual might as well travel back in time and experience the terrors and triumphs of u-boat service first hand.

However, even when setting aside the fact that some effort and patience must be practiced by the participant in this simulation (incorporating GWX 3.0) even at 33% realism or less the GWX 3.0 fails in my book to allow for some enjoyment in playing Silent Hunter III.

Consider this, I have sailed on 13 seperate patrols, from 1939 to 1940, from Kiel to St. Nazaire. Five patrols resulted in null contacts or sinkings, I sailed around for 33 simulated days on average, recieving only messages of convoys I could neither find (they never showed on the map when radio messages were received), or of lone wolf encounters that likewise never showed on a map. Very frustrating!

Thats all well and good so to speak if we are actually u-boat men, but this is a simulation, a game gentlemen! I did not purchase and download a game and a mode to pick my nose and wonder when the paint would crack on the ceiling!

And on the matter of radio messages, with all that skill and effort made to embellish and enrich the overall appearance of SH3 (again, what you all have achieved is spectacular in that respect) you would think to at least allow for some leeway in sendiing reports!

How about letting us give some details on what we encountered in the patrols and having the mod offer some suggestions other than the basic "search at your discretion" nonsense.

Do you think Admiral Doenitz would have tolerated such a lax manner of shifting uboats from one grid to the next? Heil No! (play on words was intended)

And on the four times I encountered convoy's, they were all during horrendous sea storms, and tossing waves that annoyingly had not affect on the destroyers in their chasing me down and turning me into fish food!

No matter the region, it was always the same storm!

The destroyers were really annoying. I know for a fact that it took time to improve anti-submarine warfare tactics and that such efforts were influential in the destruction of uboats but really? come on!

To have a four stacker tub loaned to the brits by the yanks on discount no less! zero me out in the middle of hurricane weather when I am not even moving and at a depth of 120 meters? The bastard zoomed in from 40 miles away and it was supposed to be protecting a convoy? At that range it would have been lucky to have even gotten that far without turning turtle!

Granted, it sounds as if I want realism in my favor and not in the favor of the enemy, but should there have not been at least SOME difficulty in getting bearings on my location?

A fun improvement to this game this does not make gentlemen!

On the matter of crew promotions and awards and qualifications, to borrow from the song "how many paths must a man walk on, before you can call him a man" (yes I know I don't have the quote correct!) but how many patrols does it take to get a crewmember his uboat clasp? In the career I had, I did 8 patrols before a single sailor got the clasp! What it is up with that?

Okay I am done with my griping for now, and I am sure my gripes are so full of holes and entire convoy of convoys could sail through undetected, but this point must be made: if you want this game and GWX 3.0 to be accessible to all, and that includes little whining cubs llike myself, than I beseech you all to not have this fine game and this otherwise excellent mod (GWX 3.0) go the way of "Ghosts'N Goblins".

Regards,

Konrad

Jimbuna
05-09-13, 01:47 PM
Consider this, I have sailed on 13 seperate patrols, from 1939 to 1940, from Kiel to St. Nazaire. Five patrols resulted in null contacts or sinkings, I sailed around for 33 simulated days on average, recieving only messages of convoys I could neither find (they never showed on the map when radio messages were received), or of lone wolf encounters that likewise never showed on a map. Very frustrating!


Very frustrating indeed and a post I would gladly tuck into were I not a moderator here so I'll leave this for others to answer.

I'll give you one possible cause/hint/clue...check what theatre of operations you have enabled in JSGME.

Welcome to SubSim.

cuthy2k
05-09-13, 02:24 PM
hey guys, I have a question regarding the use of deck gun and AAA in GWX.

In the stock game it was possible to ammend the game data files to fire these weapons in wind speed above 7m/s. Is this possible in GWX?

I wouldnt mind terrorising the odd scooner etc that I come across... every tonne counts :arrgh!:

Jimbuna
05-09-13, 02:28 PM
hey guys, I have a question regarding the use of deck gun and AAA in GWX.

In the stock game it was possible to ammend the game data files to fire these weapons in wind speed above 7m/s. Is this possible in GWX?

I wouldnt mind terrorising the odd scooner etc that I come across... every tonne counts :arrgh!:

All weather guns http://www.mediafire.com/?1iyxvweix26rk1g

Sailor Steve
05-09-13, 02:54 PM
Kudos by the way on creating a new and fresher mod for Silent Hunter III.
I applaude the efforts and results that led to GWX 3.0.
WELCOME ABOARD! :sunny:

Now I am sure that some of you older wolves would poo poo what would be seen by others as some fresh cub's whining and crying because of the difficulty level of the simulation but hear me out.
Not a problem. Everyone's opinion is welcome.

No game, no matter how intense the graphics, no matter the time spent on making realistic scenery and dialogue, will stand up to this one simple point.

If the game takes more effort and time than necessary to win, then the game isnt worth the software that it is intregrated into (Anyone remember Ghosts'n Goblins?).
That depends on what you mean by "win". A simulation game isn't necessarily meant to be "won"; it's meant to be experienced. If you're brand new to this kind of thing, then sure you want to just blow stuff up and survive the war. That's fine. When you've been doing it for awhile you'll begin to discover that it becomes more fun to just experience it.

I have abstained from using the absolute 100% realisim mode when playing, and I like to keep it at least 33% realistic. 100% is just simply too much.
That's great. Play it the way you find the most enjoyable.

If that much realism was needed, the individual might as well travel back in time and experience the terrors and triumphs of u-boat service first hand.
That's actually the point of a mod like GWX - to experience what it might have been like to really do it. On the other hand, that is why there are different difficulty settings. You can make it as easy or as hard as you want.

However, even when setting aside the fact that some effort and patience must be practiced by the participant in this simulation (incorporating GWX 3.0) even at 33% realism or less the GWX 3.0 fails in my book to allow for some enjoyment in playing Silent Hunter III.
That's why there are different supermods. They give different experiences.

Consider this, I have sailed on 13 seperate patrols, from 1939 to 1940, from Kiel to St. Nazaire. Five patrols resulted in null contacts or sinkings, I sailed around for 33 simulated days on average, recieving only messages of convoys I could neither find (they never showed on the map when radio messages were received), or of lone wolf encounters that likewise never showed on a map. Very frustrating!
Frustrating for someone who just wants to blow stuff up. I can understand that. On the other hand I've played subsims for almost thirty years, from Sid Meier's original Silent Service to SH4. You can reach a point where even an empty patrol is worthwhile and entertaining.

Thats all well and good so to speak if we are actually u-boat men, but this is a simulation, a game gentlemen! I did not purchase and download a game and a mode to pick my nose and wonder when the paint would crack on the ceiling!
A simulation and a game are not the same thing. GWX is described right up front as a "realism" mod. If you don't like that, then pick some simple mods to fix what's broken and stay away from anything with the word "realism" in the description.

And on the matter of radio messages, with all that skill and effort made to embellish and enrich the overall appearance of SH3 (again, what you all have achieved is spectacular in that respect) you would think to at least allow for some leeway in sendiing reports!

How about letting us give some details on what we encountered in the patrols and having the mod offer some suggestions other than the basic "search at your discretion" nonsense.
The game itself is coded that way, and there's nothing any mod can do to change that. You should probably make that complaint directly to Ubisoft, though I doubt they would listen even if the game wasn't already eight years old. As for GWX, that team broke up several years ago, and while some of them still continue to add things to the mod, no one is going to tear it apart and rewrite it, especially when the feedback they get is overwhelmingly positive. It's done, and you can either live with it or use something else.

Do you think Admiral Doenitz would have tolerated such a lax manner of shifting uboats from one grid to the next? Heil No! (play on words was intended)
Game code. Not GWX's fault.

And on the four times I encountered convoy's, they were all during horrendous sea storms, and tossing waves that annoyingly had not affect on the destroyers in their chasing me down and turning me into fish food!
Game code. Not GWX's fault.

No matter the region, it was always the same storm!
See above. This has been the subject of hundreds of complaints for the past eight years. It will never be fixed, though there are mods that force it to stop. If used, the storm will go away and never come back.

The destroyers were really annoying. I know for a fact that it took time to improve anti-submarine warfare tactics and that such efforts were influential in the destruction of uboats but really? come on!

To have a four stacker tub loaned to the brits by the yanks on discount no less! zero me out in the middle of hurricane weather when I am not even moving and at a depth of 120 meters? The bastard zoomed in from 40 miles away and it was supposed to be protecting a convoy? At that range it would have been lucky to have even gotten that far without turning turtle!
I play at 99%, and I've found that destroyers are fairly stupid early in the war, and get better as time passes. So have a great many others. I'm not sure why you're having so much trouble.

Granted, it sounds as if I want realism in my favor and not in the favor of the enemy, but should there have not been at least SOME difficulty in getting bearings on my location?
Again, the vast majority of GWX users don't seem to have that problem.

A fun improvement to this game this does not make gentlemen!
GWX has been finished for a long time. Harsh words are not going to make a team get back together just to fix what you don't like, especially when you're pretty much alone in that judgement.

On the matter of crew promotions and awards and qualifications, to borrow from the song "how many paths must a man walk on, before you can call him a man" (yes I know I don't have the quote correct!) but how many patrols does it take to get a crewmember his uboat clasp? In the career I had, I did 8 patrols before a single sailor got the clasp! What it is up with that?
SH3 Commander lets you give all the medals and badges you want, any time you want. It also lets you adjust a great many parameters of the game easily, and creates a real history for your captain character, and gives names and cargo to the merchants you sink.
http://www.subsim.com/radioroom/downloads.php?do=file&id=2923

Okay I am done with my griping for now, and I am sure my gripes are so full of holes and entire convoy of convoys could sail through undetected, but this point must be made: if you want this game and GWX 3.0 to be accessible to all, and that includes little whining cubs llike myself, than I beseech you all to not have this fine game and this otherwise excellent mod (GWX 3.0) go the way of "Ghosts'N Goblins".
Fair enough, and comments good and bad are always welcome. That said, GWX seems to be in no danger of going anywhere, seeing that it is one of the most popular and highly praised mods ever made for any subsim.

Luno
05-09-13, 02:57 PM
Very frustrating indeed and a post I would gladly tuck into were I not a moderator here so I'll leave this for others to answer.

I'll give you one possible cause/hint/clue...check what theatre of operations you have enabled in JSGME.

Welcome to SubSim.

I wouldn't take it personally Jim (although that could have gone better for a first post).

Konrad, as Jimbuna implied, make sure you haven't activated the optional campaign files for GWX. Med campaign files, for instance, only loads Mediterranean traffic. Only use this if you're in the MTO, and only in the MTO! IF you have a decent computer, or not running many mods, you won't need this at all. It simply speeds up loading times.

GWX is very hard, true. It's not really meant to be played like other games. The "fun" comes from using your imagination and pretending to be in a real situation, even though it's very difficult and stressful (ie, not fun). It's a paradox, but it works for the hardcore simmer.

GWX isn't a mandatory add on. It's advisable to play with the stock game for a while before trying GWX and other additions. You will understand the changes much better afterwords.

cuthy2k
05-09-13, 03:50 PM
All weather guns http://www.mediafire.com/?1iyxvweix26rk1g

many thanks Jimbuna!

I'm a bit of a no0b though... how would I get this working with GWX3?

Jimbuna
05-09-13, 04:08 PM
many thanks Jimbuna!

I'm a bit of a no0b though... how would I get this working with GWX3?

Enable with JSGME.

Jimbuna
05-09-13, 04:10 PM
I wouldn't take it personally Jim (although that could have gone better for a first post).



Never have and never will matey but reading back I can agree how it may have looked.

N_Thomek
05-10-13, 10:10 AM
Hi there, my first post on this forum. First I must say that I love the GWX mod!

And that getting SH3 to run in HD on a modern comp was a little nightmare..
(Hi res patch + editing cfgs in GWX folders to disable the torpedo button..)

Anyway now everything works smoothly, except I have a problem:

Got a technical question about heavy rolling in the IIA. As a sailor, I disagree with the amount and type of roll experienced in the 2A at periscope depth. (It's too fast basically, a heavy object that far under the waves should roll slower and less in general. Not talking about storms here, but 10m/s winds..)

As a player I find it perhaps a bit too hard to set the mast height of my targets with the amount of roll experienced.

Now the great question:

Is there a way to reduce or slow down the amount of roll in the IIA?

Best regards,
Thomek

The only mods installed are the latest GWX3 with 16km atmo, Enhanced damage, and integrated orders. SH3 1.4b

And yes, I tried googling for hours.. I need help! :)

BigWalleye
05-10-13, 10:14 AM
Sailor Steve, I salute you! Your patience, forbearance, and understanding should serve as an example to us all. I would very much like to think that I could have composed a response like yours, but frankly I doubt it. Kudos! You are a mensch.

BigWalleye
05-10-13, 10:31 AM
Got a technical question about heavy rolling in the IIA. As a sailor, I disagree with the amount and type of roll experienced in the 2A at periscope depth. (It's too fast basically, a heavy object that far under the waves should roll slower and less in general. Not talking about storms here, but 10m/s winds..)

As a player I find it perhaps a bit too hard to set the mast height of my targets with the amount of roll experienced.

Now the great question:

Is there a way to reduce or slow down the amount of roll in the IIA?


Welcome aboard, N_Thomek!

Easiest way to correct it is to turn it off in the Realism (sic) options. Just uncheck No Stabilize View. IIRC, h.sie says that Hitman says (Whew!) that playing with stabilization on is closer to R/L U-boats than the heavy roll you are fighting. Stock, it's a 5% hit on renown, but you can just edit the GameplaySettings.cfg file to make that go away. (Or live with the -5% - either way, it is your game. No prizes are awarded.) Play NYGM, and it's no hit at all.

I don't know of any mods that affect pitch and roll, but I'd guess they almost certainly exist. After 8+ years, there's nearly a mod for everything. Anybody else help here?

Luno
05-10-13, 12:22 PM
Thomsen's ships affects pitch & roll and acceleration of most sea craft. I haven't been playing around with it enough, but I think it also affects player subs. TMT has been combined with the latest version of Thomsen's ships (4.4).

Also, try the OLC Gui. The annoying range-finding mechanic in SH3 gets replaced with a much better one, although it will take a bit to re-learn it. In stock, you have to select the ship in the recognition manual, and you have to be "locked on" to try to match the height with the stadimeter. To find its speed, lock on to it and let the stopwatch run for 15 seconds.

Usually very boring, but in high seas it's impossible as it keeps unlocking, and clearing the data notepad! :down:

The OLC Gui allows you to take measurements without locking the target, and calculations are done with a slide rule, not automagically. You have much greater control over the accuracy of your readings.

If you enjoy it, also try MaGui and ACM reloaded for OLC. Hitman's Optics is the most realistic.

I currently use ACM reloaded. I especially like the scope filters, dark backgrounds, extra tools like the attack disk, and replacement of the redundant attack map in F6 view with a complete TDC unit.

N_Thomek
05-10-13, 12:43 PM
Ok thank you very much guys, will try that!

The all manual things also seem very interesting, is there also a way to make the map view more abstract, less detailed? It pinpoints the position of ships making it very easy to precisely calculate the speed and distance of targets.

I can somehow buy that the hydrophone can estimate ranges, but not as accurately as it seems to do. That the periscope or UZO can estimate range, without identifying the target is more strange..

Thx in advance guys!

T

Also quick but stupid question, the interface overlay is hiding part of my recognition manual. Any keypress or smth to see it better?

Luno
05-10-13, 02:11 PM
Press the button on the recognition manual with two arrows pointing up and down. This switches the page. However, most recognition manuals didn't actually have diagrams of the ships from four angles like that. Rick's Recognition Manual mod is a must for those who prefer more challenge in identifying targets.

You can turn off the hydrophone lines with "no map contact updates" in the difficulty options.

Sailor Steve
05-10-13, 04:23 PM
is there also a way to make the map view more abstract, less detailed? It pinpoints the position of ships making it very easy to precisely calculate the speed and distance of targets.
Try this mod. It's one of my favorites.
http://www.subsim.com/radioroom/downloads.php?do=file&id=1328

A harbor full of ships, and the only one that shows up is the on I IDed.

http://i14.photobucket.com/albums/a325/SailorSteve/mymod17.jpg

BigWalleye
05-10-13, 08:20 PM
Steve, it's a great mod, but that tail on the sub really turns me off. Is there any way to get a bob-tailed sub icon? NYGM does away with it. But the only way I found to lose it in GWX is to turn off map updates, which loses the Assisted Plotting mod. :p

Sailor Steve
05-10-13, 10:05 PM
Of course there is. I can't remember which mod it is, because I never noticed it. All I cared about was the tails on the enemy. I'll bet Jim knows, and when he sees this you'll have your answer. Of course someone else who knows might be along first, but that's a good thing too.

Luno
05-11-13, 12:10 AM
If you remove Contline.tga or Dahsline.tga (can't recall which) from Data>Menu>Gui you will get rid of the tails.

Jimbuna
05-11-13, 05:04 AM
Removing the Contline.tga should do it.

BigWalleye
05-11-13, 06:29 AM
Thank you, gentlemen, for your assistance. I will give your fix a try.

Jimbuna
05-11-13, 07:52 AM
SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

BigWalleye
05-11-13, 10:31 AM
Here is what I have learned:

With GWX3, whether the sub map symbol has a direction-dependent tail or not depends on the presence (!) of ContLine.tga. If ContLine.tga is present, then the sub symbol has no tail. If ContLine.tga is absent, the sub symbol does have a tail. This is true whether or not No Map Contact Updates is checked.

If 1.4b Assisted Plotting Mod is installed over GWX3, then the sub map symbol always has a direction-dependent tail, regardless of whether ContLine.tga, DashLine.tga, or both are present. Again, this is true whether or not No Map Contact Updates is checked.

I have found no way to get rid of the directional tail as long as the Assisted Plotting Mod is enabled.

Does anyone know how NYGM changes the sub map symbol from a circle to a solid dot? That would seem to provide the fix I am looking for.

Luno
05-11-13, 11:22 AM
Are you removing contline from the mod files as well?

Also be sure to roll back your mods before changing anything. Otherwise they will start to behave weirdly (ask me how I know :D)

BigWalleye
05-11-13, 02:20 PM
:O:I installed the mod (or not), then went to the /data/menu/gui folder and changed the .tga filename to .bak. Then I launched the main SH3 program. I believe that I was directly controlling the files used by the sh3.exe. Do I have something crossed up here?

Except for 1.4b Assisted Plotting Mod, I did not change my modload. 1,4b Assisted Plotting Mod was installed last, on top of the stack, so anything it loaded (and there are only a few files in that mod) was the last overwrite, the one the .exe would use.

I did not use Commander and its mods were rolled back before I started the tests.

Do you see any mistakes?

BTW, also tried the obvious trick of copying in the UnitSub.tga file from NYGM. Got the solid black dot - with a little directional tail sticking out!:O: Can anyone tell me please where the map symbols get built?

Konrad
05-13-13, 01:42 PM
There is a post in this forum that demonstrates my foolishness at thinking before acting, or in this case, reading.

I still am dissapproving of the way the ASW ships uncanny abilities to find my boat, but I do sincerely apologize for that aforementioned post.

Konrad

Sky999
05-14-13, 09:53 AM
I'm sort of unsure on how to install this mod using Steam, is it just a matter of dragging the GWX files to the appropriate Steam folder and running the installation? Since it's Steam I don't see how I'd actually start the game with the mod running?

der_marc
05-14-13, 10:36 AM
Hi, you should install the mod with the exe and point it to your SH3 installation folder.

Or so to ask: What type of the mod do you have?
- One exe with 4 or 5 files? (The version i used GWX 3 Gold)
- or an older version?

frau kaleun
05-14-13, 10:38 AM
I'm sort of unsure on how to install this mod using Steam, is it just a matter of dragging the GWX files to the appropriate Steam folder and running the installation? Since it's Steam I don't see how I'd actually start the game with the mod running?

All you need to do is run the GWX installer - make sure all your .bin files and the GWX .exe file are in the same folder on your hard drive. The .exe file is a self-installer for the entire mod, no need to drag and drop. When you run it, it will want to install the mod to the default location for an SH3 game folder BUT you don't want to do that. Browse to the location of your SH3 folder, wherever Steam put it, and have it install the mod there. :up:

RAECHER
05-15-13, 01:36 AM
I only installed GWX3 yesterday and I must say I am impressed and like it a lot. No problems so far.:)

RAECHER
05-15-13, 07:10 AM
One question: What is the intro music in GWX3 called or where has it been taken from?

P.S: Thanks found what I have been looking for in a post by 'Jimbuna':
"The theme tune is called Hanging by Craig Armstrong from the film Plunkett and Macleane".

I think this music fits quit well in GWX3!

Jimbuna
05-15-13, 11:12 AM
One question: What is the intro music in GWX3 called or where has it been taken from?

P.S: Thanks found what I have been looking for in a post by 'Jimbuna':
"The theme tune is called Hanging by Craig Armstrong from the film Plunkett and Macleane".

I think this music fits quit well in GWX3!

SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Anvar1061
05-15-13, 12:44 PM
One question: What is the intro music in GWX3 called or where has it been taken from?

P.S: Thanks found what I have been looking for in a post by 'Jimbuna':
"The theme tune is called Hanging by Craig Armstrong from the film Plunkett and Macleane".

I think this music fits quit well in GWX3!
SSS
Such question already was!http://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
http://forums.ubi.com/showthread.php/261901-GWX-theme-music?
http://www.subsim.com/radioroom/images/smilies/Kaleun_Goofy.gif

Sw33z
05-21-13, 10:48 PM
Hi , i'm new here and struggling to install gwx 3.0 mod . i bought the game from gamersgate but i just can't get my game updated to 1.4
Please somebody ... i just dunno what to do .

edit : nevermind ; by looking in the forums i saw that the digital dl was allready patched , so let's install the mod :) peace

Jimbuna
05-22-13, 11:22 AM
Welcome http://www.psionguild.org/forums/images/smilies/wolfsmilies/welcome.gif

Sw33z
05-22-13, 11:51 AM
thanks ! :) i'm new to subsim games so i will spend my time first in the turorial first . let's play this great mod !

HW3
05-22-13, 01:34 PM
Welcome aboard!

Just a note, the tutorials are much harder once GWX is installed, so do not get discouraged. We are here to help if you need it.

:subsim:

Sw33z
05-23-13, 09:02 PM
Aaight Captain :)
i just passed the navigation exam , tomorrow i'll try the next course ;)

desertstriker
05-23-13, 11:36 PM
Be aware that the flack training will be slightly more difficult

Sw33z
05-25-13, 03:03 PM
Aaight , i passed the flak training with average note . i could'nt sink the tanker as he disapeared once i sunk the other 4 ships . I retry it now , will try to sink the tanker first ;) grtz

what i keep asking myself : short range , medium range & long range :
-1000m , 1000m>x>2000m , +2000m

is this right ? atm i prefer shooting from 800 m with short range . dunno if i'm doig this right.

also : when i want to attack i use the u button for periscope attack , that's cool , but when i want to take a look through the periscope when submerged i don't see anything , tried to alter the height but dunno how . any advice wuld be nice ;) grtz

Sailor Steve
05-25-13, 08:15 PM
what i keep asking myself : short range , medium range & long range :
-1000m , 1000m>x>2000m , +2000m

is this right ? atm i prefer shooting from 800 m with short range . dunno if i'm doig this right.
I assume you mean the deck gun, not flak, since you are shooting at ships. If you want to start firing at 800 meters range, tell the gunner to fire at short range. If you want to get closer, tell him to hold fire until you are at the range you want, then tell him to open fire.

also : when i want to attack i use the u button for periscope attack , that's cool , but when i want to take a look through the periscope when submerged i don't see anything , tried to alter the height but dunno how . any advice wuld be nice ;) grtz
To raise or lower the periscope a little at a time there is a switch to the left (I think - it's been awhile since I was able to play) of the scope. You can click on the top one to raise it and the bottom one to lower it. If it's all the way up and you still can't see, you need to use the shallow depth guage to bring the boat up a little.

Heavy Fog
05-31-13, 03:36 AM
Hello everyone,

I am tryng to install GWX3.0 but i get these error messages during installation process :


from Kpt. Lehmann's installation pack at http://www.gamefront.com/files/user/ConningTower i receive c:\programfiles\ubisoft\silenthunterIII\ jonessoft.txt

an error occured trying to read the source file : the source file is corrupted


from Jimbuna's installation pack at http://www.gamefront.com/files/user/JimbunaGWX3.0 i receive c:\programfiles\ubisoft\silenthunterIII\data\menu\ Data\career.tga an error occured trying to read the source file : the source file is corrupted

In both installation packs, GWX.exe + 1 to 7.bin there seems to be many files corrupted.

My SH3 copy is clean, unmodded, and all JSGME mods have been turned off. To sum up, last week, i had to reformat the HD, to fix WIN7 instabillity. I forgot to save my GWX intall pack. Big error. Before everything was running smooth. :D



I finally succeded with GWX3 fullsingleinstall.exe.1.torrent... i tought so.:haha:

But i get a mismatch scene.dat/skycolors.dat as said in the manual page 16. I unsintalled GWX, and re-installed again. No luck, i get the same mismatch. I do have a very slow internet connection. It is quiet annoying.:hmmm:

Now i am trying to install the pack from the links stated as (added 05-Jan-2013) on GWX site, trough mediafire. This will surely be my last attempt. If it is not working well, i will request a GWX3.0 DVD intallation pack, if it is possible. I wiil gladly pay for all costs. Is that good enough ...

Anyhow, many thanks for this great add-on and freeware. :salute:

Heavy Fog

desertstriker
05-31-13, 11:31 AM
first off have you run a registry clean after the failed install?

second did you download all the files at once? if not how many did you download at the same time

Jimbuna
05-31-13, 12:05 PM
I've responded to your PM but in the meantime the links below are to tried and trusted files...if these don't work or those I suggested you link to via SubSim (after performing a registry clean) then it is highly likely the problem is at your computer:

GWX3.exe http://www.mediafire.com/?rrc1f9j3zhz0p79
GWX3.1 bin http://www.mediafire.com/?i134px2bbp9rnp2
GWX3.2 bin http://www.mediafire.com/?szsdqpy2z56ckeo
GWX3.3 bin http://www.mediafire.com/?mj8wgdkkcrgzn6w
GWX3.4 bin http://www.mediafire.com/?nl8chscc003xswt
GWX3.5 bin http://www.mediafire.com/?2u85d50b8410cm4
GWX3.6 bin http://www.mediafire.com/?qbbl441v9t5rk2u
GWX3.7 bin http://www.mediafire.com/?20ciea1m71z74m7

keithf
06-05-13, 04:04 AM
Hi there,
I am a relatively new GWX user who knows nothing about c/o a torpedo attack.
1. What do the coloured targetting triangles on the periscope view mean? (Green/Yellow/Red) - I can't find them described anywhere.
2. What is the effect of selecting a slow/fast torpedo speed? Why don't they always fire at their fastest speed to reduce being detected time?
3. Are both periscopes in the Command Room or is one only available in the conning tower?
4. Can I use any extra mods AFTER I have installed GWX or will that corrupt my installation?

Danke :salute: Keith

HW3
06-05-13, 04:22 AM
To answer your questions...
1.The different colors indicate the different probabilities of getting a hit.
Red=Bad
Orange=highly unlikely
Yellow=maybe but, not where it was aimed.
Green=best chance of hitting where it was aimed.

2. Torpedo speed is dependent on the range of the shot, the farther away the target is, the slower the speed of the torpedo needs to be to reach the target.

3. The observation scope is in the command room. The attack scope is in the conning tower.

4. Yes you can use other mods. Some have been made by the modder to work with GWX. I recommend using JSGME to enable mods because it will alert you to possible conflicts before the mod is installed.

I hope this helps you out.

:subsim:

Wreford-Brown
06-05-13, 06:28 AM
Hi there,
I am a relatively new GWX user who knows nothing about c/o a torpedo attack.
1. What do the coloured targetting triangles on the periscope view mean? (Green/Yellow/Red) - I can't find them described anywhere.
2. What is the effect of selecting a slow/fast torpedo speed? Why don't they always fire at their fastest speed to reduce being detected time?
3. Are both periscopes in the Command Room or is one only available in the conning tower?
4. Can I use any extra mods AFTER I have installed GWX or will that corrupt my installation?

Danke :salute: Keith

2. I agree with HW3 - slower speeds for torpedoes allow a higher torpedo range to be used (and faster speeds reduce your range, much like driving faster in a car uses more gas and reduces your range).

I also believe that slow speed enabled a uboat to have more time to leave the point of firing therefore enabling them to be further away (and/or deeper) from the firing point when the destroyers come looking. I've used it in-game to good effect but have no idea whether this was true IRL.

keithf
06-05-13, 07:52 AM
Thanks for that advice. Much appreciated. :yeah:
There's more......
1. What about the LOCK button..... does that just lock the periscope view on the target?
2. Is GWX critical on opening and closing the tube bow caps? Will the torpedo fire if you don't open them? What if you don't close them?
3. Once the Weapons Officer has computed a firing solution, how long is it valid? Can you manoeuvre before firing?
4. Does the movement of crew members forward cause the crash dive to accelerate downwards?

Keith :ping:

VONHARRIS
06-05-13, 08:47 AM
Thanks for that advice. Much appreciated. :yeah:
There's more......
1. What about the LOCK button..... does that just lock the periscope view on the target?
2. Is GWX critical on opening and closing the tube bow caps? Will the torpedo fire if you don't open them? What if you don't close them?
3. Once the Weapons Officer has computed a firing solution, how long is it valid? Can you manoeuvre before firing?
4. Does the movement of crew members forward cause the crash dive to accelerate downwards?

Keith :ping:

Here goes
1 - 3 The lock button locks on the target and the torpedo firing solution is computed at once. Once the target is locked you can move the sub but not very much , like turning it around.
That means if you lock a target at bearing 010 , you can not fire a stern tube at it.
Watch for the colored triangle on the scope : Green --> exellent conditions to fire
Yellow --> mediocore conditions
Red --> do not fire
Of course nothing of the above is valid when manual targeting is enabled.

2. You can fire with the tubes closed , they will open automatically. BUT that 2 seconds required for the tubes to be flooded will mess up the solution and the torpedo will miss.

4. No.

HW3
06-05-13, 08:55 AM
1. Yes, and that is also the aiming point for the torpedo too.

2. The torpedo will fire but, be a second or two late firing while the door opens, which will throw the impact point off. If you open them and then do not fire, they will remain open until you do fire, or close them.

3. This I do not know, I have never used him for this function.

4. Not that I'm aware of.

:subsim:

Sailor Steve
06-05-13, 09:37 AM
3. Once the Weapons Officer has computed a firing solution, how long is it valid? Can you manoeuvre before firing?
If you are using him with Manual Targeting the solution is good for NOW, and now only. Five seconds later the solution is out-of-date. It's meant to represent someone actually looking through the periscope and making the calculations. While the solution becomes older there is still a chance you might hit, I wouldn't ever count on it, especially if you maneuver at all. Always take a new solution just before you fire.

keithf
06-05-13, 10:44 AM
Thanks a lot, guys.
I'll give it another go.

Keith

keithf
06-05-13, 01:32 PM
To answer your questions...
1.The different colors indicate the different probabilities of getting a hit.
Red=Bad
Orange=highly unlikely
Yellow=maybe but, not where it was aimed.
Green=best chance of hitting where it was aimed.

2. Torpedo speed is dependent on the range of the shot, the farther away the target is, the slower the speed of the torpedo needs to be to reach the target.

3. The observation scope is in the command room. The attack scope is in the conning tower.

4. Yes you can use other mods. Some have been made by the modder to work with GWX. I recommend using JSGME to enable mods because it will alert you to possible conflicts before the mod is installed.

I hope this helps you out.

:subsim:

Hi HW3
I am still not sure what you mean regarding installing mods. I have upgraded with Grey Wolves. How do I use JSGME to add a mod?

HW3
06-06-13, 07:19 AM
When you installed GWX, JSGME was installed as well, abet a older version. If you look in the main SH3 folder you should see an icon for it, and a folder labeled Mods. Open the Mods folder and inside should be several GWX mods that are optional, meaning they are not required to run GWX. That is where you would put any other mod, like MFM. Now click on the JSGME icon and a new screen should open with 2 boxes and some buttons in the middle section. The mods in the Mods folder should be listed in the left box. Click on one and it should highlight then click on the button enable or >. The mod name should move to the right box, or a window will open saying that a file will be overwritten do you wish to proceed? You then decide if it is ok to overwrite that file, or not. To uninstall a mod enabled by JSGME, you highlight it in the right window and click the unenable or < button. There is a manual for JSGME that explains its use, it should be in the main SH3 folder. This was just a "quick and dirty" explanation.

:subsim:

Sailor Steve
06-06-13, 08:57 AM
And if you feel a need for the latest (and last) version of JSGME, you can get it here (http://www.subsim.com/radioroom/downloads.php?do=file&id=3951).

Heavy Fog
06-07-13, 08:04 PM
Hello Jimbuna, sorry for the late reply.

I was afk, gone salmon fishing up in the Matapedia river. I caught a big one of 16.3kg, Yeah! During the time i was away i got my computer for a check-up. My HD was defective.

I have dl the files from mediafire, one at a time and, finaly, got it installed. Now everything works smooth. Yeah! Thank,s a lot for your coopperation.

Sailor Steve
06-07-13, 09:30 PM
Jim's reply may also be late, as he is on vacation at the moment. He'll see it when he gets back. :sunny:

Jimbuna
06-17-13, 05:16 AM
Hello Jimbuna, sorry for the late reply.

I was afk, gone salmon fishing up in the Matapedia river. I caught a big one of 16.3kg, Yeah! During the time i was away i got my computer for a check-up. My HD was defective.

I have dl the files from mediafire, one at a time and, finaly, got it installed. Now everything works smooth. Yeah! Thank,s a lot for your coopperation.

Your welcome Kaleun http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

maurice076
06-26-13, 12:08 AM
Now I find this thread::damn::D.Lot more reading to do.Thanks for helping us newbs.

Aminius
06-28-13, 01:42 AM
i have a little problem with gwx 3.0
its the 18. patrol now 43 and i just got a IXD2. made multiple savegames on patrol and in the end was sunk. when i tried reloading the save the game crashes after finishing loading. (Noch nicht so lange her... >crash)

any ideas? game worked fine before getting IXD2, with savegames and everything.

Kapitän
06-28-13, 08:30 AM
i have a little problem with gwx 3.0
its the 18. patrol now 43 and i just got a IXD2. made multiple savegames on patrol and in the end was sunk. when i tried reloading the save the game crashes after finishing loading. (Noch nicht so lange her... >crash)

any ideas? game worked fine before getting IXD2, with savegames and everything.

It might have to do with if you exited the game after being sunk or not. If I get sunk, I always load a game save first, BEFORE exiting the game.

Aminius
06-29-13, 02:58 AM
i dont think i exited the game. i deleted the <sunk> save, and loaded the previous one.
does loading IXD2 savegames work with other people?

HW3
06-29-13, 05:09 PM
It has in the past for me using GWX 3.0.

Sometimes, for unknown reasons, SH 3 will just mess up a savegame. It has not happened to me in a while now since I have a computer with 8GB of ram, and use the 4GB patch. (Just watch now that I said that it will happen.) I do make alot of saves in game and, when it did happen, I could usually find one that would load. I think the farthest back I ever had to go was 3 saves to find one that would load.

:subsim:

Jimbuna
06-30-13, 10:49 AM
Similar to HW3 experience...I doubt the problem is related to boat type and suspect it is changes to the environmental changes at load up.

Darth777
07-02-13, 11:38 AM
I just loaded GWX gold and was trying to figure out how to load just some missions separately when I discovered JSGME was already set up with a number of options to enable but I don't see any separate campaigns.

Fubar2Niner
07-03-13, 01:49 PM
I just loaded GWX gold and was trying to figure out how to load just some missions separately when I discovered JSGME was already set up with a number of options to enable but I don't see any separate campaigns.

Hi Darth and firstly welcome to our glorious community :salute:

In answer to your question, JSGME is merely ( if I may call it that ) a mod enabler. Campaigns are launched from the campaign menu from within SH3. OR BETTER STILL:

From SH3 Commander which adds a whole new dimension to an already masterful supermod and can be found here:

http://www.subsim.com/radioroom/downloads.php?do=file&id=2923

along with the gwx config files here:

http://www.subsim.com/radioroom//downloads.php?do=file&id=1421

Hope this helps mate. Happy hunting :up:

Best regards.

Fubar2Niner

Darth777
07-04-13, 04:05 PM
How do you launch a campaign from within sh3?

desertstriker
07-04-13, 06:14 PM
got to campaign make a new name and click the next button then select start new campaign. choose a flotilla and a starting year and boom click the next arrow and you are now in the patrol room.

Darth777
07-06-13, 11:30 AM
I ended up getting SH3 Commander, but I didn't get the "configuration files". What are they, and should I get them? Commander seem to work just fine.

frau kaleun
07-06-13, 01:00 PM
I ended up getting SH3 Commander, but I didn't get the "configuration files". What are they, and should I get them? Commander seem to work just fine.

If you are using both Commander and GWX, then yes you should get the config files. :yep:

Jimbuna
07-07-13, 09:52 AM
I ended up getting SH3 Commander, but I didn't get the "configuration files". What are they, and should I get them? Commander seem to work just fine.

If you are using both Commander and GWX, then yes you should get the config files. :yep:

As frau kaleun has rightly said:

http://www.mediafire.com/?c4oakjnc3tynwk5

Darth777
07-07-13, 11:11 AM
Thank you all. Now I just have to learn how to play this!:D

Jimbuna
07-07-13, 11:50 AM
Thank you all. Now I just have to learn how to play this!:D

BE MORE AGGRESSIVE!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Sailor Steve
07-07-13, 12:06 PM
Thank you all. Now I just have to learn how to play this!:D
There are plenty who will help you with that as well.

BE MORE AGGRESSIVE!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
DON'T LISTEN TO HIM! Keep your head down and don't let 'em see you coming!

rodrigo senzo
07-09-13, 08:56 AM
Hi, guys.
.
I need some help with gwx, I guess...
.
I'm very tired of hitting torpedoes in merchants and see them escape or remain floating. Medium Merchants or even small merchants often need more than one hit to sink to go. I think that in many cases one torpedo hitting should result in one sink (at least with merchants of about 2000 to 4000tons)... But it seems to me that the torpedoes in GWX is very weak, or hitpoints of ships is that they are high (or its flooding amount), whatever :down:
.
Is there any mod that corrects this? Or should I edit some file? Which file?
.
Thanks.

BigWalleye
07-09-13, 09:18 AM
Perhaps you might check the historical record and notice how many small/medium merchants had to be finished off with the deck gun after a single hit. Also, bear in mind that a ship which sinks in half an hour after being hit has gone down pretty fast. How often do you stick around long enough to ensure that your cripples didn't sink when you were out of sight?

Fubar2Niner
07-09-13, 02:07 PM
Perhaps you might check the historical record and notice how many small/medium merchants had to be finished off with the deck gun after a single hit. Also, bear in mind that a ship which sinks in half an hour after being hit has gone down pretty fast. How often do you stick around long enough to ensure that your cripples didn't sink when you were out of sight?


To add to BW's comments, are you using impact or mag fuses? if it's mag fuses check the targets draft and set your fish between .5 and 1 metre deeper. Keep trying mate, we all been there. Practice makes perfect don't you know ;)

Best regards.

Fubar2Niner

rodrigo senzo
07-10-13, 05:14 PM
Ok, thanks for your replies.
.
When I use magnetic device, I set it 1m deeper.
.
But when I use impact fuse, I set about mid draft. For exemple, if cargo draft is 9m, I set torpedo to run about 4.5m. What do you guys recommend?
.
Thanks again :yeah:

desertstriker
07-10-13, 05:50 PM
depending on the size half is a good option though if you are using salvo i would set at slightly different depths +/- 1-2meters to maximize flooding

majestic23
09-15-13, 07:34 AM
Hm, so I started a new career on August 1, 1939. Did the 5 day shakedown patrol and returned on August 6th.

Interestingly the time did not advance before next mission, It is still August 6th when I stat my 2nd patrol. This is with SH3 commander and the GWX files for SH3C.

Phil2
09-30-13, 05:16 PM
I had GWX since its release. Somehow my SHIII registration was lost. That is each time I tried to launch Grey Wolves, the serial number would appear with a verification refusal following. I gave up after several attempts at attempting verification and did a complete housecleaning.

Hence my problem,

I performed a new download install (Amazon). This download appears to register Version 1.4 at the lower right corner. Question: Are there further upgrade/update requirements? Is "sh3_dd_14b_US" unnecessary and can I proceed then directly to a Grey Wolves Gold (3.0) installation???

Please advise so I might (re)obtain a functional Grey Wolves setup.

Regards,


In the interim, I did use both UBISOFT updates and the update provided with the GWX installation suite. The updates failed to install due to a conflict with some de.menu file or en.menu file and finally SH3.dll

Thus, I may have fumbled upon the answer to my question. However, I would appreciate knowing if I am on the correct track and can proceed with the GWX setup without futher surprises. ReBoot following install, for example.

Madox58
09-30-13, 05:21 PM
Looks like your good to go to me.
:yep:

Phil2
09-30-13, 09:02 PM
Based on your comment, I shall proceed with the GWX 3.0 installation without chasing any illusive upgrades as my shIII indicates version 1.4 on the menu screen.

Before I start, I would like to know if there are any other actions worthy of taking. I remember that on the last time I installed I did not receive a GW desktop icon, which indicated to me that the MOD was not fully incorporated.

Should I just install and then do a system reboot?

Please advise

HW3
09-30-13, 10:31 PM
Install, reboot, and go. GWX does not make a GWX desktop icon.

Phil2
09-30-13, 11:02 PM
Based on your comment, I shall proceed with the GWX 3.0 installation without chasing any illusive upgrades as my shIII indicates version 1.4 on the menu screen.

Before I start, I would like to know if there are any other actions worthy of taking. I remember that on the last time I installed I did not receive a GW desktop icon, which indicated to me that the MOD was not fully incorporated.

Should I just install and then do a system reboot?

Please advise



MUCH LATER IN THE EVENING

I thank all of you for your prompt responses. In spite of twenty-years of computer gaming, I hesitate to take things litterally.

The version level on the program menu is v1.4. However, it refers to "sh3_dd_14b_us". Does the "b" suffix have any consequential effect? When I have attempted to install this patch, knowing it is v1-v3, it fails due to conflicts with various .txt files that I am assuming are obsolete at v1.4.

Am I sailing on an even keel? If so, I will launch GWX 3.0 on 1/10. Please note that my original setup did come with a "Gray Wolves" desktop icon.

Jimbuna
10-01-13, 05:04 AM
Just carry on....your good to go.

Phil2
10-01-13, 04:24 PM
I am writing to thank in particular Jimbuna, HW3 and Privateer for their prompt and patient responses. In spite of my self-imposed fears and combats with swamp gas, I succeeded in re-installing SHIII and in particular, "Grey Wolves, today. How the UBISOFT code verification system decided to invalidate the original installation I will never wish to figure out. The end result was positive. I am back on course with Grey Wolves and I thank you for that assistance.

HW3
10-01-13, 08:18 PM
Your welcome! Glad you are back on the high seas!

Jimbuna
10-02-13, 04:10 AM
I am writing to thank in particular Jimbuna, HW3 and Privateer for their prompt and patient responses. In spite of my self-imposed fears and combats with swamp gas, I succeeded in re-installing SHIII and in particular, "Grey Wolves, today. How the UBISOFT code verification system decided to invalidate the original installation I will never wish to figure out. The end result was positive. I am back on course with Grey Wolves and I thank you for that assistance.

SINK EM ALL!! http://img69.imageshack.us/img69/9496/yvm.gif (http://imageshack.us/photo/my-images/69/yvm.gif/)

frigokar
10-20-13, 11:47 PM
any way to reenable ingame music, i realy liked it

the dark knight
10-21-13, 07:47 PM
I do have a question about GWX. I am running 3.0 and was wondering about ship bases. For example, I know the HMS Hood was at Scapa Flow most of September of 1939, and I sank her at her moorings. However, when I went to hunt Nelson, Revenge, and some more of the home fleet in November/December 1939 they are missing. According to these ships log books they were together at Greenock from December 2nd to around the 7th and Rodney should come back around the 31st. I managed to sneak into Greenock, and not one ship of the home fleet was there. (aside from the patrolling asw ships near the entrance. Is this normal? Is Greenock not used in GWX for the home fleet?

Jimbuna
10-22-13, 05:26 AM
Not on my home rig atm but if you open up the SH3 editor and load the Campaign_Scr you should see everything.

bandit484
12-05-13, 11:53 PM
I've been away for 7 years do to circumstances. But today I was able to get my SH3 working on my Windows 7 system!!!:D I have truely missed this simulation, but no more. And the first thing I put on was GWX. Never have been able to play it until today. This is so cool.:subsim:

Jimbuna
12-06-13, 09:30 AM
SINK EM ALL!! http://img856.imageshack.us/img856/8636/cdw.gif (http://imageshack.us/photo/my-images/856/cdw.gif/)

gi_dan2987
12-25-13, 12:21 PM
Anybody know how to shut off all the ridiculous radio reports in GWX3? Historically about only ONE enigma message per month was sent during the war. I'm sick of having to constantly turn TC back up after interruption by message after message. That kind of radio chatter did not happen historically. Every tiny little SOS signal did not get reported. I'm getting tired of it. If anyone can help me, please let me know.

Madox58
12-25-13, 12:26 PM
Edit the messages_en.txt file found in the Campaigns\Campaign folder.

gi_dan2987
12-25-13, 12:44 PM
Ok sweet thanks. Can you also tell me what is the optimal TC to run at?

Gerald
12-25-13, 12:47 PM
I never use more than 128 TC.

Sailor Steve
12-25-13, 12:48 PM
Ok sweet thanks. Can you also tell me what is the optimal TC to run at?
1x. You were complaining about historical accuracy. :O:

Seriously, 128x seems to be the best. Any faster and you risk coming out of TC right as they start attacking you, or of missing possible encounters entirely. Any slower and you run the risk of dying from boredom.

Madox58
12-25-13, 12:49 PM
Ok sweet thanks. Can you also tell me what is the optimal TC to run at?
Truthfully?
I rarely play any version of SH.
I mostly tinker with stuff.
:D

gi_dan2987
12-25-13, 01:03 PM
1x. You were complaining about historical accuracy. :O:

I was complaining about realism! And yes I would love to run at RT. Although, who would take the night shift skippering my sub?? :O: I have let the game run for days before at RT, and honestly, it seems to become unstable after a while of doing that. It starts glitching at crashing. It's like the game was designed to be run at 1024x until an attack, then only RT for short amounts of time.

In the messages_en.txt do I just change the "1" values to "0" to shut them off? I'm assuming those numbers are binary code for on/off. I want some of the messages, but I want to keep it to the historical one per month or 75 total for the war.

gi_dan2987
12-25-13, 01:07 PM
Truthfully?
I rarely play any version of SH.
I mostly tinker with stuff.
:D

Yes, I'm becoming more of a tinkerer-er myself :D

The thing is putzing around with modding this game is actually giving me a lot of helpful software experience and understanding how files work, etc.

I've started about 50 campaigns so far, finished a fat 0 LOL. I keep thinking "aw I wanna tweak this a little, make this a tad more, lessen this a bit, make that a little more fancy, make this more realistic, etc."

I've been using SH3 as my drawing board for quite some time. It's like an art easel where modders everywhere can practice without worrying if they're going to muck something up.

Madox58
12-25-13, 01:13 PM
In the messages_en.txt do I just change the "1" values to "0" to shut them off? I'm assuming those numbers are binary code for on/off. I want some of the messages, but I want to keep it to the historical one per month or 75 total for the war.

Open the file with Notepad then go to Format on the Menu bar and un-check word wrap.
The first line explains how the file is setup and what is what.

gi_dan2987
12-25-13, 01:25 PM
I'm just going to use WB's mission orders. This will edit the Messages_en.txt file to only game relevant messages. Thank goodness, I was just about to break my + button I've been tacking on it so much :stare:

Sailor Steve
12-25-13, 03:11 PM
I was complaining about realism! And yes I would love to run at RT. Although, who would take the night shift skippering my sub?? :O: I have let the game run for days before at RT, and honestly, it seems to become unstable after a while of doing that. It starts glitching at crashing. It's like the game was designed to be run at 1024x until an attack, then only RT for short amounts of time.
And I was joking, of course. That is one of the complaints I've always had with people who do run it at 1x and claim it's more realistic. In real life even the captain has other things to do, including sleep. Running the game 24/7 while you do the dishes or go to work makes no sense to me, as I don't see the difference between letting it run while not there and using TC.

But that's just me.

In the messages_en.txt do I just change the "1" values to "0" to shut them off? I'm assuming those numbers are binary code for on/off. I want some of the messages, but I want to keep it to the historical one per month or 75 total for the war.
There I can't help you. I like all the messages. One interesting point came from someone who did run a patrol in real time. Golden Rivet pointed out that while people complain about the messages knocking the game back to real time every other minute, he found that while playing in real time they became a welcome relief, actually only coming every couple of hours.

When I was in we had a constant running loop of fleet messages that we monitored and transmitted up the ladder if we thought it was required. On the other hand we had teletypes that printed out automagically, so we didn't have to copy and translate them to English before handing them on. I suspect that the KM radiomen did indeed spend their days copying messages from general transmissions, only showing the duty officer and captain the ones pertaining to their boat. I would like to see that in the game, with special transmissions dragging the game down to real time, but general transmissions stored in a log for perusal whenever the player/captain felt like it. SH4 has something like that with regular and 'Fox' messages.

gi_dan2987
12-25-13, 05:22 PM
Yes Steve I know you were joking. I was joking :D Playing in RT would be really cool if you could dedicate your whole life to running SH3 nonstop, 24/7. Of course, this is impossible, and so we settle for TC.

Upon doing research though, I actually did find out that BdU really wasn't all that hot on radio chatter. They would tell the boats things they NEEDED to know and only that. The allies were excellent at deciphering messages, and after the enigma code was broken, the Germans practiced even better radio discipline.

Well Steve-o, I found that WB's mission orders does the trick. I included some screenshots I took just now in mission. My first kill with my new mod soup? A whale factory ship for 12,000GRT no big deal :rock: If you notice, the ship that passed just after I hit the whale factory ship was a neutral American cargo.

I gotta say I've been liking the fixed wire formula. As long as you're 90 to the enemies track, approx. 90AOB, stationary, and with gyro set to 000, all you really need is to enter the speed and fire away. That whale ship was hit twice with two hastily-readied torps. I had originally been tracking the American one, but somehow I missed the British ship lurking alongside. It was kind of a hurried shot, but that's what fixed wire was intended for. When you need a solution fast, it's the only way. I won't attack convoys any other way. Just let them sail right into the eels.

Here's that formula again ((Ship length in meters) * 1.94)/(time in seconds). Don't ask me how, but it's accurate on getting speed as long as you're close to 90AOB. Error increases as AOB approaches 0 or 180 however. Both torps set to fast, impact pistol, 4m depth.

Here's my "Mod Soup" That I've spent all day fine-tuning.

GWX Optional Mods:
16km Atmosphere
Alternate Loadscreen-Full Circle
Alternative Flotillas
Axis Mediterranean Aircraft Skins
Enhanced Damage Effects
No Medals on Crew
VIIC41 Player Sub
Late War Sensors and Snorkel Antennas

Ala Carte Mods direct from Subsim:
Updated Recognition Manual Data
DarkWraith DC Water Disturbance v4
Your very own "No Jawohl"
Das Boot Sehrohr Sounds
Destroyer & Corvette Sound Pack
Hitman's Optics for GWX3 v1
Graphic Torpedo Damage v2
New Bases and Ports
Lifeboats & Debris v4
WB's Fuel Economy v1.2
WB's Mission Orders Lite v1.1
WB's Renown Replacement
Ultimate Aircraft Sound Mod

Ignaz Woll
12-27-13, 08:43 AM
Hello Guys!

I´ve just installed the GWX3 Gold, so I run the .exe . It says me that the GWX can´t be installed because modified files were found! And I haven´t installed any mods :wah:! Can somebody please help me?



PD: I have the SH3 Steam version.

gi_dan2987
12-27-13, 09:32 AM
Copy all UNZIPPED files into a temp file created by you on your desktop. For example C:/User/Desktop/Temp/SH3GWX3 or something like that. Right click on desktop, new folder, name it SH3 Temp. Start a new folder named GWX3.

First off, ensure Vanilla was not corrupted by running v1.4 SH3 (Steam updates patches automatically). Once sure that the vanilla version is running well, then move onto working on GWX.

Download the files from http://www.gamefront.com/files/user/ConningTower in order, only two files at a time max to not clog up bandwidth.

COPY all UNZIPPED (including the .exe) into your C:/User/Desktop/Temp/SH3GWX3 that you created earlier.

Double click the GWX.exe in that directory. When the command prompts tell you to, select the correct file directory using the browse button. should be in your Steam/steamapps/common/silenthunter3 folder.

Also put your JSGME MODS folder in your /silenthunter3 directory.

Everything should work. That's exactly how I did it, though sometimes files can get corrupted. When in doubt, try to re-download the mods.

Happy Hunting! :salute:

Ignaz Woll
12-27-13, 09:53 AM
What is this? My Vanilla SH3 doesn´t run! :Kaleun_Crying:

gi_dan2987
12-27-13, 10:59 AM
completely uninstall and reinstall. Make sure to clear all appropriate folders manually to get anything the uninstall didn't. Do a clear reinstall of SH3. Test Vanilla SH3. Then do the install procedure for GWX3. It should work, and there's no whiners in Subsim, Neal doesn't tolerate whining :arrgh!:

Sailor Steve
12-27-13, 11:51 AM
Yes Steve I know you were joking. I was joking :D
Good. While I have a fair sense of humor I have always found it hard to tell what others are thinking, so I have a tendence to make sure my intent is as clear as I can make it. :oops:

Upon doing research though, I actually did find out that BdU really wasn't all that hot on radio chatter. They would tell the boats things they NEEDED to know and only that. The allies were excellent at deciphering messages, and after the enigma code was broken, the Germans practiced even better radio discipline.
Maybe with outgoing traffic. I don't know anything about that. As for incoming traffic, boats were required to give daily traffic and weather reports for far too long. Historian Peter Padfield made a note of pointing out that the Brits were laughing at the wealth of information being transmitted as late as mid-1943, all the while never figuring out the the Germans were reading their own mail, and transmitting just as freely.

Well Steve-o, I found that WB's mission orders does the trick.
Cool. I still don't do manual targeting.

JeromeHeretic
12-27-13, 11:57 AM
Anybody know how to shut off all the ridiculous radio reports in GWX3?

Look here: http://www.subsim.com/radioroom/showthread.php?t=174225

H.sie did a hardcode patch, that TC not falls down in this radio messages, but it falls down when nereby contact is reported.

SquareSteelBar
12-27-13, 01:06 PM
...My Vanilla SH3 doesn´t run!...What OS ?

Ignaz Woll
12-27-13, 03:32 PM
Windows 7

Ignaz Woll
12-27-13, 03:55 PM
What OS ?

Windows 7

gi_dan2987
12-27-13, 05:49 PM
Cool. I still don't do manual targeting.

Oh come on Steve. It's not that difficult. With fixed wire you have pretty much all you need to attack a convoy with just a Recon report of general heading and speed. That will allow you to plot an intercept, set up 90AOB, take a quick speed reading, set gyro to 000, and fire as they pass your reticle.

Why take fancy shots when you don't need to. Error increases as Gyro moves away from 0. This is due to the parallax between your straight-line scope view, and the actual course your torp has to take.

Sailor Steve
12-27-13, 07:46 PM
Oh come on Steve. It's not that difficult.
You have no clue how many people have told me that over the past eleven years. My brain simply does not have the capacity to gauge things like that. I'm the world's worst shot and my math is 5th-grade at best.

It's just not going to happen.

BigWalleye
12-27-13, 08:21 PM
S' ok, Steve. Morton didn't use manual targeting, either.:D

gi_dan2987
12-27-13, 10:30 PM
Well I suppose when you think about it, the actual skipper just called out what he saw and bearing/radians of mast height if he wanted a range reading. The rest of the team figured out the solution, and the weapons officer would calculate and set the torps.

So I suppose playing with auto targeting on isn't exactly unrealistic. It's all how you look at it. Plus there's a bit more of a rewarding feeling when you crunch all the numbers yourself. I like math :)

Sailor Steve
12-27-13, 10:39 PM
I don't use Auto Targeting either. I have it set to Manual, but use Watch Officer Assistance, so my information has to updated manually. It may not be realistic, but to me it feels that way. I'd be happier if he wasn't perfect all the time, though.

Oh, I also use Observer's Assisted Plotting Mod, which only puts on the map the ship you are currently tracking.

Rickster1
12-28-13, 02:42 AM
I have been playing this game since it came out as well as sh5 and i need help also. As you said sometimes German Captains just aimed sub and shot but most times just shouted out bearings ect for tdc.

BigWalleye
12-28-13, 10:41 AM
I don't use Auto Targeting either. I have it set to Manual, but use Watch Officer Assistance, so my information has to updated manually. It may not be realistic, but to me it feels that way. I'd be happier if he wasn't perfect all the time, though.

IIRC, KM doctrine called for the 1WO to make all observations for surface attack, so using the UZO yourself is not historically correct. Sub commander was supposed to make all periscope observations, but he didn't have to enter the data himself. Identification Party took care of target ID, based on information from the Approach Officer and anyone else who had seen the target (lookouts prior to submerging). Target ID was not determined R/T and was not required for a firing solution. Ned Beach (USN, but procedures were essentially identical) describes an ID made 24 hours after the target was sunk.

The problem we have is that, if we use the crew for assistance, as was historically correct, they are inhumanly fast and infallibly accurate. Ideally, Watch Officer Assistance would use the skill rating of the officer in question to determine both time delay and accuracy. But I'm dreaming....

wizardmatt
01-20-14, 09:44 PM
I'm in the process of doing a reinstall of SH3 and GWX. All is well pretty much, but in the first post, in the errata section, it says the following:

"Minor updates/corrections/eratta:

For those wishing to use the optional mods - "GWX - Alternative Flotillas" and "GWX - English Nav Map and Grid Refs" the following files have been updated:"

The only trouble is, the link supplied for the updates appears to be dead. Does anyone have any suggestions for alternative sources? Google is not working for me thusfar, and they don't seem to be available at the GWX site. Thanks in advance o7

Jimbuna
01-21-14, 08:37 AM
This is everything you will need to run GWX with Sh3Commander and the final JSGME release:

GWX3.exe http://www.mediafire.com/?rrc1f9j3zhz0p79

GWX3.1 bin http://www.mediafire.com/?i134px2bbp9rnp2

GWX3.2 bin http://www.mediafire.com/?szsdqpy2z56ckeo

GWX3.3 bin http://www.mediafire.com/?mj8wgdkkcrgzn6w

GWX3.4 bin http://www.mediafire.com/?nl8chscc003xswt

GWX3.5 bin http://www.mediafire.com/?2u85d50b8410cm4

GWX3.6 bin http://www.mediafire.com/?qbbl441v9t5rk2u

GWX3.7 bin http://www.mediafire.com/?20ciea1m71z74m7

GWX3_SH3Commandercfg http://www.mediafire.com/?c4oakjnc3tynwk5

SH3Commander 3.2 exe http://www.mediafire.com/?v8hgs2wkr53psmq

JSGME setup v2.6 exe http://www.mediafire.com/?5sryab9masy5xt6

wizardmatt
01-21-14, 07:34 PM
Thanks Jim

Jimbuna
01-22-14, 12:16 PM
Your welcome http://s24.postimg.org/c148rgoj5/thumbsup_1.gif (http://postimage.org/)

Blackwidow522
01-23-14, 05:08 PM
thank you Grey Wolf Dev team for making a great mod :rock::yeah:

Jimbuna
01-24-14, 05:03 AM
SINK EM ALL!! http://img856.imageshack.us/img856/8636/cdw.gif (http://imageshack.us/photo/my-images/856/cdw.gif/)

steevo45
02-13-14, 09:50 AM
Just got a new laptop with Windows 8 and the first thing I wanted was Silent Hunter 3 GWX Gold. Imagine my horror when I discovered that the mods' bin files are not open-able. Don't have the know how to get round it myself. Anyone else had similar problem or tackled this before? GWX is simply the best!

Sailor Steve
02-13-14, 10:49 AM
I'm not sure why you would want to open them. Put them all together in a folder and run the exe. It will install itself, and then you can do what you want with the games files.

Of course I might be missing something. :-?

Jimbuna
02-13-14, 11:35 AM
Download the GWX installation files to your desktop (or wherever you wish to store them).
You must ensure all 8 installation files are placed in the same folder.
Run 'GWX.exe' and follow the installation instructions.

http://www.thegreywolves.com/index.php

Madox58
02-13-14, 02:31 PM
Imagine my horror when I discovered that the mods' bin files are not open-able.

Rather rude of us to do that eh?
:D

Follow the instructions others posted and it will be installed.
There is a back door to extract all the files and bypass the install but you need a key.
:haha:

steevo45
02-14-14, 09:40 AM
Thanks for the responses. I thought I had to unzip before putting on desktop and run it but get 'can't open file as archive' Anyhow, I'll put them on desktop and just try to run anyhow. Thanks

Sailor Steve
02-14-14, 10:50 AM
WAIT!!!

By "open" you meant unzip them? My mistake! :oops:

Do you have 7-Zip? You need www.7zip.org (http://www.7zip.org) to open those. Then put them into the same folder. :sunny:

Jimbuna
02-14-14, 12:07 PM
Noooooo....don't unzip anything. Put the seven bins plus the exe file into a new folder on your desktop and double click on the exe and follow the prompts.

Rrannett
02-17-14, 03:57 PM
I have been using the Grey Wolves expansion pack for 8 years now, and I can not thank you enough for bringing such exciting, involving, mentally stimulating game play to us kaleuns!

This GWX has just recently celebrated an anniversary and so has Subsim (17 years, I believe:hmmm:) and so have I (75 years, I know:)).

So, Hats Off to the modders and the Subsim community for their very time consuming efforts and very generous help and guidance to we kaleuns (both storm seasoned and wet behind the ears newbies) !

May the Forces be with you all.

Jimbuna
02-17-14, 05:07 PM
I have been using the Grey Wolves expansion pack for 8 years now, and I can not thank you enough for bringing such exciting, involving, mentally stimulating game play to us kaleuns!

This GWX has just recently celebrated an anniversary and so has Subsim (17 years, I believe:hmmm:) and so have I (75 years, I know:)).

So, Hats Off to the modders and the Subsim community for their very time consuming efforts and very generous help and guidance to we kaleuns (both storm seasoned and wet behind the ears newbies) !

May the Forces be with you all.

SINK EM ALL!! http://img856.imageshack.us/img856/8636/cdw.gif (http://imageshack.us/photo/my-images/856/cdw.gif/)