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torpedobait
12-16-07, 03:12 PM
:D :D :D :D :D :D :D
I just completed the downloads, and now begins the (for me) arduous task of uninstalling the "old" and anxiously installing the "new". I can't wait to see the changes.

I'm one of the old school developers who practiced the art of programming long before the Internet and any form of email, so I guess that makes me a dinosaur of sorts. That means I can't truely appreciate the level of effort, but I know it didn't come without the tears and love required to create something of this complexity. If there are "bugs", I for one promise only to praise the effort and make no complaint. The donation was a nice touch - we can never give enough to repay Neal for his services, but I'm glad for the opportunity to help a little.

GWX 1.0 has been my only addiction since it's release, and SHIII before that. I love this game/sim, and appreciate the craft you all have put into it. I only hope your families still talk to you after all the time you spent on it.

Many, many thanks, on behalf of the GWX user community, including the ingrates, bitchers, and cheats. In their own way I'm sure they appreciate your efforts too. And now, I prepare to depart on a new campaign - watch for small wakes!

Thanks for your good thoughts mate. Enjoy yourself and happy hunting. If you do dave any problems, just let us know and we'll get you sorted.

Happy hunting mate.:up: :up: :up:

I'm going to take you up on your kind offer. I did a successful uninstall of both GWX 1.03 and SH3 Commander, ran a utility from Pareto Logic called RegCure that cleans out the register for me, defragged the disk, and reinstalled the SH3 base DVD (excluding the add-on patch "utility"). Next I tried to apply patch 1.04b, but got the following message:

"This program cannot update the installed version of Silent Hunter III US DVD v1.0 to v1.3 because of the following reason: C:\Program Files/Ubisoft/SilentHunterIII\data\menu\de_help.txt: unknown version"

This sounds like either something didn't get deleted on the uninstall, or it was a bad install (it said it was successful), or ???

Does anyone have any suggestions? thanks in advance!

KeptinCranky
12-16-07, 03:18 PM
Did you delete the sh3 folders from the install path and from "my documents" because this error is usually caused by the sh3 folder in my documents. :up:

Jimbuna
12-16-07, 03:31 PM
Go into C\Program Files etc and manually delete it :yep:

http://www.itsnature.org/forums/images/smilies/wolfmoon.jpg

http://i224.photobucket.com/albums/dd320/pasquarade/wolf-38.gif

Nerazzurri
12-16-07, 03:39 PM
:D :D :D :D :D :D :D
I just completed the downloads, and now begins the (for me) arduous task of uninstalling the "old" and anxiously installing the "new". I can't wait to see the changes.

I'm one of the old school developers who practiced the art of programming long before the Internet and any form of email, so I guess that makes me a dinosaur of sorts. That means I can't truely appreciate the level of effort, but I know it didn't come without the tears and love required to create something of this complexity. If there are "bugs", I for one promise only to praise the effort and make no complaint. The donation was a nice touch - we can never give enough to repay Neal for his services, but I'm glad for the opportunity to help a little.

GWX 1.0 has been my only addiction since it's release, and SHIII before that. I love this game/sim, and appreciate the craft you all have put into it. I only hope your families still talk to you after all the time you spent on it.

Many, many thanks, on behalf of the GWX user community, including the ingrates, bitchers, and cheats. In their own way I'm sure they appreciate your efforts too. And now, I prepare to depart on a new campaign - watch for small wakes!

Thanks for your good thoughts mate. Enjoy yourself and happy hunting. If you do dave any problems, just let us know and we'll get you sorted.

Happy hunting mate.:up: :up: :up:

I'm going to take you up on your kind offer. I did a successful uninstall of both GWX 1.03 and SH3 Commander, ran a utility from Pareto Logic called RegCure that cleans out the register for me, defragged the disk, and reinstalled the SH3 base DVD (excluding the add-on patch "utility"). Next I tried to apply patch 1.04b, but got the following message:

"This program cannot update the installed version of Silent Hunter III US DVD v1.0 to v1.3 because of the following reason: C:\Program Files/Ubisoft/SilentHunterIII\data\menu\de_help.txt: unknown version"

This sounds like either something didn't get deleted on the uninstall, or it was a bad install (it said it was successful), or ???

Does anyone have any suggestions? thanks in advance!

First of all, UBI have a misprint in the patch. When you try to install it says upgrade to 1.3 when in fact it is the 1.4 patch.

Second I read here or the UBI forum that 1.4 and 1.4b are one and the same thing. Apparently 1.4b hass something to do with a multiplayer game.

Another suggestion is delating the de_help.txt because the patch will add another one anyway.

Hope that helps a bit.

donw
12-16-07, 03:54 PM
I did a successful uninstall of both GWX 1.03 and SH3 Commander, ran a utility from Pareto Logic called RegCure that cleans out the register for me, defragged the disk, and reinstalled the SH3 base DVD (excluding the add-on patch "utility"). Next I tried to apply patch 1.04b, but got the following message:

Pardon me for butting in here...but its very important to have a very clear understanding of what you mean or done...(rather than what you typed)

No where above did you say you un-installed SH3.

Every remnant of SH3 must be done away with, before you start a fresh install of the game, the 1.4 patch and GWX 2.0

If thats not clear...by all means, come back here and let us know, and we'll all try to help all we can :up:

*edit* And what is this exactly? "(excluding the add-on patch "utility"). ?????

Webchessie
12-16-07, 04:42 PM
Well, if I didn't have to take the wife on a week long cruise last week, I would have already been playing GWX 2!

Downloading today!

Thanks to everyone on the GWX development team.

P.S. Don't tell my wife. I can't afford another cruise right now.

shevlin
12-16-07, 04:48 PM
well, after god know's how many attempts, it is finally installed:rock::rock::rock:
what i overlooked was the size of GWX 6 bin file. compared it with all the other download sites and found the size well out. downloaded another, uninstalled, reinstalled, ran the patch not knowing that it successfully done then again clicked the GWX exe!!!!
and eu "bloody" reka!!!!, its done!!!!!!:)
bugger work, i'm catching up for lost time:D
again, thanks.......

donw
12-16-07, 05:36 PM
Phew! You wore ME out just explaining all of that! :D
Congrats Mate!!:rock:

false21
12-16-07, 05:46 PM
Now i have the mod !!!!!!

what can i say ??

GREAT WORK GWX-Team

Big THX for it :rock::rock::rock::rock::rock:

kiwikapitan
12-16-07, 06:35 PM
Downloading via uTorrent now. :up:

Thanks GWX team. You rock!! :rock:

robj250
12-16-07, 10:00 PM
When I select F2 for the control room, I always get the Chief standing behind the observation scope. Is there a way around this problem?

http://img172.imageshack.us/img172/8091/chiefmn7.th.jpg (http://img172.imageshack.us/my.php?image=chiefmn7.jpg)

mikaelanderlund
12-17-07, 02:30 AM
All I would like is to say THANK YOU to all the modders and GWX team that develop this super mod, and THANK YOU to other modders as well that cover many areas of this fantastic game.

Mikael

fat jez
12-17-07, 03:34 AM
When I select F2 for the control room, I always get the Chief standing behind the observation scope. Is there a way around this problem?



Upgrade to a different sub! :D I think it's just the layout of the IIA (IIRC) :(

Cheers,
Stephen

vulture42
12-17-07, 06:02 AM
Hi,
I noticed the value of the AI_Visual Max Range is 30000.
Isn't this to much?
I guess the old value was around 8000? :ping:
How can I change it?

danlisa
12-17-07, 06:08 AM
Hi,
I noticed the value of the AI_Visual Max Range is 30000.
Isn't this to much?
I guess the old value was around 8000? :ping:
How can I change it?

DO NOT CHANGE IT.

Just because a cfg in SH3 says something does not mean that it is the exact setting used in game, there are other hidden settings that are used. It's a very fine balancing act and while the AI_Visual Max Range seems high (in the cfg) it is not the real figure.

You will break the game if you edit this value.

fredbass
12-17-07, 08:08 AM
I have a little issue with GWX 2.0. I've started in 39 with an IXB and when i'm on the bridge or in free view, there is flashing triangular or hexigonal figures which frequently flash on and off the screen in the lower sky near the water. What causes that? and is there anything I can do about it?

I did a reinstall once and the same is still occuring by the way. Game issue or Video driver/settings issue?

fat jez
12-17-07, 08:19 AM
I have a little issue with GWX 2.0. I've started in 39 with an IXB and when i'm on the bridge or in free view, there is flashing triangular or hexigonal figures which frequently flash on and off the screen in the lower sky near the water. What causes that? and is there anything I can do about it?

I did a reinstall once and the same is still occuring by the way. Game issue or Video driver/settings issue?

Mine does the same. I just assumed there was some sort of mismatch or problem with the graphics used to make up the sky, since I was using a higher res than the game was tested to support.

Cheers,
Stephen

mikaelanderlund
12-17-07, 08:44 AM
I have a little issue with GWX 2.0. I've started in 39 with an IXB and when i'm on the bridge or in free view, there is flashing triangular or hexigonal figures which frequently flash on and off the screen in the lower sky near the water. What causes that? and is there anything I can do about it?

I did a reinstall once and the same is still occuring by the way. Game issue or Video driver/settings issue?

Hi,

are you using GWX-16 km atmosphere mod?

fredbass
12-17-07, 08:45 AM
I have a little issue with GWX 2.0. I've started in 39 with an IXB and when i'm on the bridge or in free view, there is flashing triangular or hexigonal figures which frequently flash on and off the screen in the lower sky near the water. What causes that? and is there anything I can do about it?

I did a reinstall once and the same is still occuring by the way. Game issue or Video driver/settings issue?

Hi,

are you using GWX-16 km atmosphere mod?

yes

mikaelanderlund
12-17-07, 08:49 AM
Try run the game without that mod.

Jimbuna
12-17-07, 10:31 AM
I have a little issue with GWX 2.0. I've started in 39 with an IXB and when i'm on the bridge or in free view, there is flashing triangular or hexigonal figures which frequently flash on and off the screen in the lower sky near the water. What causes that? and is there anything I can do about it?

I did a reinstall once and the same is still occuring by the way. Game issue or Video driver/settings issue?

Tis a graphics card issue Fred.....upgrade the drivers.......before considering a card upgrade :lol:

Nerazzurri
12-17-07, 10:58 AM
In the Barham mission I fired two torps at this

http://i272.photobucket.com/albums/jj194/Nerazzurri07/barham.jpg

Had two impacts and seen this

http://i272.photobucket.com/albums/jj194/Nerazzurri07/map.jpg

So I naturally thought a destroyer must have got in the line of fire at the last minute, but the log showed these

http://i272.photobucket.com/albums/jj194/Nerazzurri07/log.jpg
http://i272.photobucket.com/albums/jj194/Nerazzurri07/summary.jpg

Very strange :hmm:

Thoughts anyone?

Jimbuna
12-17-07, 11:46 AM
The admin clerk is typing up your log file wth one finger :lol:

bigboywooly
12-17-07, 12:40 PM
May have been sunk by an aircraft or another unit

Nerazzurri
12-17-07, 12:42 PM
The admin clerk is typing up your log file wth one finger :lol:

That's the best deduction one of our boys in blue can come up with? :nope: LOL

Nerazzurri
12-17-07, 12:43 PM
May have been sunk by an aircraft or another unit

Hadn't thought of that DOH! Quite a coincidence them appearing at the same time though. Your IT team home from school yet BBW? LOL

bigboywooly
12-17-07, 12:52 PM
May have been sunk by an aircraft or another unit

Hadn't thought of that DOH! Quite a coincidence them appearing at the same time though. Your IT team home from school yet BBW? LOL

LMAO easy now
Yes they are home
Shhh

u48
12-17-07, 01:27 PM
A big thankyou to Kapt Lehmann and his crew............Just loving GWX 2.0....Some great new units, and nice to see a French DD at last......However i can't seem to find my favourite plane, the Supermarine Walrus......I'm sure it was in GWX 1.03....And what happened to the Focke-Wolf 190 ? can't see that either....But i gotta say GWX 2.0 ROCKS.........SALUTE !

bigboywooly
12-17-07, 01:31 PM
A big thankyou to Kapt Lehmann and his crew............Just loving GWX 2.0....Some great new units, and nice to see a French DD at last......However i can't seem to find my favourite plane, the Supermarine Walrus......I'm sure it was in GWX 1.03....And what happened to the Focke-Wolf 190 ? can't see that either....But i gotta say GWX 2.0 ROCKS.........SALUTE !

Answered your PM :up:

The 190 was brought to light too late to be included
As were any of AOTDMAx's units

The line had to be drawn somewhere or we would still have it and not you

:rotfl:

HEMISENT
12-17-07, 03:17 PM
Dumb question probably but I've heard of, but never used a torrent. What exactly does it do?
I live out in the boonies and use a satellite for internet connection.
Due to something called a "Fair Access Policy" I'm limited to 200mb per 24 hour period. At this rate it'll take me a solid week to DL all these bins. I just tried to DL bin 1 and it's a couple hours to complete. From past experience 50% chance it'll be corrupted, I cancelled and am posting this question.

Any help would be greatly appreciated guys.

Mikey_Wolf
12-17-07, 03:20 PM
Loving GWX 2. Its top notch! :up: Far as I am concerned, apart from putting the old U-marker back in, and a few extras with SH3 commander, GWX 2 is the business as is. Needs no seasoning at all.

Nerazzurri
12-17-07, 03:21 PM
Dumb question probably but I've heard of, but never used a torrent. What exactly does it do?
I live out in the boonies and use a satellite for internet connection.
Due to something called a "Fair Access Policy" I'm limited to 200mb per 24 hour period. At this rate it'll take me a solid week to DL all these bins. I just tried to DL bin 1 and it's a couple hours to complete. From past experience 50% chance it'll be corrupted, I cancelled and am posting this question.

Any help would be greatly appreciated guys.

I hadn't tried torrent until last night either. Seems like a good idea if it's necessary - it seems to be in your case. Basically one server sends out the file to one computer which then shares it between other people, cutting down on bandwidth cost for the supplier. Think that's right, but someone will explain it better than me mate.

Incidentally, I believe the torrent file on the GWX official site is checked, so it's not corrupt.

donw
12-17-07, 03:21 PM
Neal had mentioned he might be making a DVD available thru Subsim...:up:
Stay tuned Mate! :)

Shultz
12-17-07, 05:02 PM
Just love GWX2. :D Just coming back from my first patrol. Watch crew are all iced up. So much extra detail. GWX was good but this is somthing else. :up:
Big thankyou guys for this. Took a while to clean out the old instal but well worth the effort to download in the end.
Back to the watch for me. Don't want to miss anything!

Christoff
12-17-07, 05:15 PM
Hi
Im a long time lurker, First time poster.
I'd just like to say, that GWX2.0 is just astounding, I know you've heard this lots of times, but I just had to say it again.
Now all I'm waiting for is JCW to finish his Uboat 1.2 I think his stuff is fantastic, I know some will say it's just eye candy, But it all adds to the immersion factor, That and playing 100% realism.

So once again, Thankyou for all the hard work, I for one apreciate it so, so much

Chris :up:

torpedobait
12-17-07, 05:19 PM
As usual you guys were right on the mark. I failed to note that the SH3 Uninstall does not delete all files and directories. I went back and uninstalled, deleted all SH3 directories, cleaned out the registry (I highly recommend RegCure for that task), and reinstalled the baseline. The 1.04b patch then worked perfectly, as did the GWX 2.0 install. I am now running my first patrol out of Wilhelmshaven (in between sessions for a Project Management Best Practices online class), and loving it (the patrol, that is).

Many thanks again for the timely and accurate response you consistently provide. This is the best forum I have ever seen, and certainly the most interesting.

We are part of a special community, and if you will pardon the political gaffe:

Merry Christmas to all, and a Happy New Year! Good Hunting, mates! :arrgh!:

Jimbuna
12-17-07, 05:37 PM
Welcome aboard Kaleuns Shultz, Christoff and torpedobait :arrgh!: http://www.psionguild.org/forums/images/smilies/wolfsmilies/welcome.gif

I'm pleased to hear your enjoying the mod. :up:


http://www.itsnature.org/forums/images/smilies/wolfmoon.jpg



http://i224.photobucket.com/albums/dd320/pasquarade/wolf-38.gif

Gryffon300
12-17-07, 05:42 PM
I've sort of asked this question elsewhere (on the SH III newbie Mods string - Neonsamurai, I think), but still looking for perspective.
Familiar with SH I & SH II, but have just installed SH III. (Aust DVD V 1.4) Downloaded & installed EMEA 1.4b (still unclear whether this was necessary/wise). Then downloaded & installed v 1.45 (bunch of good patches/mods).
Still haven't put to sea yet. Wondering if I should go on a bunch of shake-down cruises as is or update this great-sounding new super-mod first.
Noticed a little mod that allows multiple files for multiple installs (to enable different supermods to be run, saving multiple histories). Don't want to get bogged down in computer stuff ups when I should be into game play.
Any guidance on waypoints from brand new install to game play Valhalla much appreciated.
Thanks.

Nerazzurri
12-17-07, 05:51 PM
I've sort of asked this question elsewhere (on the SH III newbie Mods string - Neonsamurai, I think), but still looking for perspective.
Familiar with SH I & SH II, but have just installed SH III. (Aust DVD V 1.4) Downloaded & installed EMEA 1.4b (still unclear whether this was necessary/wise). Then downloaded & installed v 1.45 (bunch of good patches/mods).
Still haven't put to sea yet. Wondering if I should go on a bunch of shake-down cruises as is or update this great-sounding new super-mod first.
Noticed a little mod that allows multiple files for multiple installs (to enable different supermods to be run, saving multiple histories). Don't want to get bogged down in computer stuff ups when I should be into game play.
Any guidance on waypoints from brand new install to game play Valhalla much appreciated.
Thanks.

I don't really see the benefit, yet, of a multi install if you're not sure of which super mod to go for. After you've got a clean install back that up and try a mod; if it's not for you you'd probably be best wiping the whole works and then bringing forward the back up you made to try the next super mod.

I started with SH3 a month ago with GWX 1.03 and it's been a great experience. I don't regret not trying the stock game at all. One particular benefit of GWX is the masses of missions you get. My current thinking is I'm going to work through them before starting another career, to try and maximise the flexibility of different tactics I'll need. Beside that it'll provide a varied game experience. On top of that you get the massive game world which stock doesn't provide.

Hope I've helped a little, and you enjoy SH3 as much as I have.

Wolfehunter
12-17-07, 11:03 PM
Well I want to thank the team for putting out a great mod. I've want to show off some of the great scenery in the game. Some have seen this and others haven't.
I love this game.

http://i240.photobucket.com/albums/ff110/WolfeXhunter/U997gwx2.jpg
I decided to take a quick peak on my first run. I can't help admiring the Graff Zeppelin.

http://i240.photobucket.com/albums/ff110/WolfeXhunter/U996gwx2.jpg
Very nice detail to the Kiel harbour. Plenty of eye candy to around for many patrols.

http://i240.photobucket.com/albums/ff110/WolfeXhunter/U995gwx2.jpg
What do you imagine a commander of a U-boat thought when he saw a site like this.

http://i240.photobucket.com/albums/ff110/WolfeXhunter/U994gwx2.jpg
Not this time boys. I can smell ya.:lol:

http://i240.photobucket.com/albums/ff110/WolfeXhunter/U993gwx2.jpg
Trying to figure what happened here?

http://i240.photobucket.com/albums/ff110/WolfeXhunter/U992gwx2.jpg
Ready to inspect the local merchant ship for contraban.

http://i240.photobucket.com/albums/ff110/WolfeXhunter/U99gwx2.jpg
Never enough eye candy:yep:

Great work GWX team. :up:

Kpt. Lehmann
12-17-07, 11:18 PM
Nice pics Wolfhunter. :arrgh!:

mic1184
12-18-07, 02:12 AM
hey guys,

is there some reported incompatibility of GWX 2.0 with the german version of SH3? since i have a new computer with no previous SH3 installation, i did a fresh install (of the german version of sh3), patched to 1.4b and then installed GWX 2.0. the md5 hashes are all correct for the gwx installation files.

when i start the game, the intros work and the game loading screen shows up and loads, all like normal. but when its done and the main menu should be showing up, i get a black screen with only the mouse cursor leaving a trail. on hitting escape i only see grey "ja" and "nein", like in the exiting dialog. but cant do anything more.

i uninstalled again and tried the same with GWX 1.3 (fresh install, 1.4b patch, GWX 1.3 install) and it works like a charm. so it cant be (just) the new computer.

there is no career data in "my documents" so that cant be the problem either.

anyone knows what that could be?

mikaelanderlund
12-18-07, 02:54 AM
I have a little issue with GWX 2.0. I've started in 39 with an IXB and when i'm on the bridge or in free view, there is flashing triangular or hexigonal figures which frequently flash on and off the screen in the lower sky near the water. What causes that? and is there anything I can do about it?

I did a reinstall once and the same is still occuring by the way. Game issue or Video driver/settings issue?

Tis a graphics card issue Fred.....upgrade the drivers.......before considering a card upgrade :lol:

hmm, I have the latest driver from nvida and a very good card still I have small black flashing dots when runing the GWX with 16km mod. I have tried different old drivers. Without that mod the game works fine:sunny: .

Mikael

Jimbuna
12-18-07, 04:26 AM
How good is 'very good' ? What card is it ? :hmm:

The 16km mod puts a heavier strain on your system :arrgh!:

mikaelanderlund
12-18-07, 04:45 AM
How good is 'very good' ? What card is it ? :hmm:

The 16km mod puts a heavier strain on your system :arrgh!:

I have 8800 GTS 320mb

KeptinCranky
12-18-07, 05:42 AM
Um, he's got you there Jim, that's good enough :roll:

what's the frequency of these artifacts? and do they occur at specific angles?

wish I had one of those...:up: ya hear me Santa!

danlisa
12-18-07, 06:15 AM
Anyone who is getting these 'black artifacts' or 'triangles', can you please post a screenshot. I have seen many people saying that they are getting them, mostly owners of a 8800 but I have not seen a decent picture or description.

While I can't offer any support about the 'artifacts' until I see what we are talking about, the black triangles on the horizon is a known issue with most of the 16km mods and is actually also present in the 8km mod but to a lesser amount. Normally, these are seen at high levels of zoom or when viewing an aircraft using the next view hotkey.

Von Manteuffel
12-18-07, 06:22 AM
I don't have "black" hexagonal shapes, or triangles on the horizon. What I do have, after dark is grey shapes on the horizon which look like mountains. They are only a tiny shade darker than the sky - almost unnoticeable unless you look. At first I thought they could be distant icebergs. They're also there in binocular UZO and periscope views and scale-up accordingly. They don't bother me, or detract at all from the GWX2 experience. I'm just intrigued

I run twin NVidia 7500 GTX 512s in PCI configuration

Samwolf
12-18-07, 06:29 AM
I don't have "black" hexagonal shapes, or triangles on the horizon. What I do have, after dark is grey shapes on the horizon which look like mountains. They are only a tiny shade darker than the sky - almost unnoticeable unless you look. At first I thought they could be distant icebergs. They're also there in binocular UZO and periscope views and scale-up accordingly. They don't bother me, or detract at all from the GWX2 experience. I'm just intrigued

I run twin NVidia 7500 GTX 512s in PCI configuration

I've gotten those too, I found that I can make them a lot less noticable if I adjust my monitors contrast.

fredbass
12-18-07, 07:52 AM
Anyone who is getting these 'black artifacts' or 'triangles', can you please post a screenshot. I have seen many people saying that they are getting them, mostly owners of a 8800 but I have not seen a decent picture or description.

While I can't offer any support about the 'artifacts' until I see what we are talking about, the black triangles on the horizon is a known issue with most of the 16km mods and is actually also present in the 8km mod but to a lesser amount. Normally, these are seen at high levels of zoom or when viewing an aircraft using the next view hotkey.

I'll try to get you some screenshots tonight when I get home. I've upgraded video driver for my ATI x1900, which is a great card by the way and adjusted 3d settings but so far hasn't made a difference. And I really don't want to remove the 16km mod since it works so great otherwise, but I'll try tonight without it, temporarily, to see what happens.

Chisum
12-18-07, 08:32 AM
In download but i want already say great thanks to all of the team for this giant work.
Impatient to try it.

Mary Xmass all.
;)

Chisum
12-18-07, 09:06 AM
http://i224.photobucket.com/albums/dd320/pasquarade/wolf-38.gif

Very nice !!
May I use it elsewhere ?

wunderlich
12-18-07, 12:46 PM
Hi, I have a couple of questions about GWX 2.0.

1. Did you change the "lite harbor traffic"-mod somehow? I have that mod activated but it seems like there are more ships than before (in GWX 1.3).

2. There was the battleship Tirpitz docked in Wilhelmshaven in september 1939. Is that normal? Historically, that ship was commissioned much later.

3. There was an option called "Unlimited" in Engine upgrades. It had no description and when I clicked it nothing happened. What is that all about?

4. Hydrophone contact lines are now dashed lines instead of solid lines. What is the purpose of this?

I don't know what you guys have tweaked, but generally this new version feels a bit more challenging than GWX 1.3. It's also a little slower than before, but I suppose it is due to all the added stuff. I have only played two missions and I'm sure there are still many new things to discover. I'm waiting eagerly for the "tail mod" that someone already mentioned, even though playing without the tails is not as bad as i expected.
You have done great work with this. Thanks to everybody in the GWX team!

Jimbuna
12-18-07, 02:21 PM
http://i224.photobucket.com/albums/dd320/pasquarade/wolf-38.gif

Very nice !!
May I use it elsewhere ?

Of course you may sir :up:

Lopo
12-18-07, 02:34 PM
Salut!

I'm not sure being in the right thread but I have just a little question about GWX 2.0...
While I'm at it, congratulations for such awesome mod, I'm a fan...
Well, my question-problem is:
- I have a lot of white little sparklings on the skyline and sometimes big black ones in the sky.
I have a Pentium IV with a GeForce 8800 GT with 2 Mb RAM, I'm running 1280x1024 75 Hertz... so I don't understand.

Thanks in advance

Deep Source
12-18-07, 03:02 PM
hey guys,

is there some reported incompatibility of GWX 2.0 with the german version of SH3? since i have a new computer with no previous SH3 installation, i did a fresh install (of the german version of sh3), patched to 1.4b and then installed GWX 2.0. the md5 hashes are all correct for the gwx installation files.

when i start the game, the intros work and the game loading screen shows up and loads, all like normal. but when its done and the main menu should be showing up, i get a black screen with only the mouse cursor leaving a trail. on hitting escape i only see grey "ja" and "nein", like in the exiting dialog. but cant do anything more.

i uninstalled again and tried the same with GWX 1.3 (fresh install, 1.4b patch, GWX 1.3 install) and it works like a charm. so it cant be (just) the new computer.

there is no career data in "my documents" so that cant be the problem either.

anyone knows what that could be?
I have a same problem! Can solve it?

MD5 Ok!!!

Thanks!

mikaelanderlund
12-18-07, 03:04 PM
Salut!

I'm not sure being in the right thread but I have just a little question about GWX 2.0...
While I'm at it, congratulations for such awesome mod, I'm a fan...
Well, my question-problem is:
- I have a lot of white little sparklings on the skyline and sometimes big black ones in the sky.
I have a Pentium IV with a GeForce 8800 GT with 2 Mb RAM, I'm running 1280x1024 75 Hertz... so I don't understand.

Thanks in advance

try to find an old GeForce 7xxxx and an old driver or remove the 16km mod.

bigboywooly
12-18-07, 03:27 PM
Hi, I have a couple of questions about GWX 2.0.

1. Did you change the "lite harbor traffic"-mod somehow? I have that mod activated but it seems like there are more ships than before (in GWX 1.3).

Yes I left a little more traffic in than previous versions

2. There was the battleship Tirpitz docked in Wilhelmshaven in september 1939. Is that normal? Historically, that ship was commissioned much later.

Yes Tirpitz was commisioned later but was at Wilhelmshaven at that date - just not completed

3. There was an option called "Unlimited" in Engine upgrades. It had no description and when I clicked it nothing happened. What is that all about?

Tis a side effect of the weather changes - visibility instead of fog - for some unknown reason the word unlimited appears in the upgrade screen as well as the weather - linked somehow but we couldnt resolve that one

4. Hydrophone contact lines are now dashed lines instead of solid lines. What is the purpose of this?

So you dont know exactly where the contact is - the solid line ended at the contact before - now there is a chance it wont - less certainty for the player

I don't know what you guys have tweaked, but generally this new version feels a bit more challenging than GWX 1.3. It's also a little slower than before, but I suppose it is due to all the added stuff. I have only played two missions and I'm sure there are still many new things to discover. I'm waiting eagerly for the "tail mod" that someone already mentioned, even though playing without the tails is not as bad as i expected.
You have done great work with this. Thanks to everybody in the GWX team!

Answers in yellow above

Jimbuna
12-18-07, 03:54 PM
There have been a few reports about the Nvidia 8*** series of late...I wonder if it's a latest driver issue :hmm:

Try installing older drivers and keep searching these forums....I'm sure someone will have an answer before long. :up:

One thing I am confident of....it's not due to GWX 2.0 being faulty :nope:

http://www.itsnature.org/forums/images/smilies/wolfmoon.jpg

http://i224.photobucket.com/albums/dd320/pasquarade/wolf-38.gif

TheBlackHand
12-18-07, 04:25 PM
Quick question/comment.

I've just DL'd the patch and reinstalled SHIII. Looking forward to firing it up tonight.

Till then . . .

One of the things that caused me to lose interest in SHIII awhile ago was the fact that I could surface in English harbors and wreak havoc in broad daylight.

Once the ships with teeth were done away with I could just sit there for days at a time. Seems someone should've gotten on the horn to the RAF and the Navy, but they didn't. Nobody even took potshots from the pier with their Enfields!

I also recall sailing by in full view of shore batteries.

I hope this sort of thing will be as impossible in GWX as it would have been in real life.

Will it?

If not, I'll just apply my own rules. Meaning, if I don't think I could've realistically done it in real life, I won't do it in the sim. No, I don't play at 100% realism, since I can't stand math . . . but I don't want to exploit unrealistic game foibles either.

Jimbuna
12-18-07, 04:42 PM
Quick question/comment.

I've just DL'd the patch and reinstalled SHIII. Looking forward to firing it up tonight.

Till then . . .

One of the things that caused me to lose interest in SHIII awhile ago was the fact that I could surface in English harbors and wreak havoc in broad daylight.

Once the ships with teeth were done away with I could just sit there for days at a time. Seems someone should've gotten on the horn to the RAF and the Navy, but they didn't. Nobody even took potshots from the pier with their Enfields!

I also recall sailing by in full view of shore batteries.

I hope this sort of thing will be as impossible in GWX as it would have been in real life.

Will it?

If not, I'll just apply my own rules. Meaning, if I don't think I could've realistically done it in real life, I won't do it in the sim. No, I don't play at 100% realism, since I can't stand math . . . but I don't want to exploit unrealistic game foibles either.

How realistic was harbour raiding....after Prien I mean ? :hmm:

http://www.itsnature.org/forums/images/smilies/wolfmoon.jpg


http://i224.photobucket.com/albums/dd320/pasquarade/wolf-38.gif

Nerazzurri
12-18-07, 04:45 PM
I've not seen this before in GWX 1.03, or mentioned on the forum.

About 50% of the time when depth charges are dropped, it's not being displayed properly in the time/officer/event window; for example it will be displayed -

14:36 CE:

just blank where there is normally the depth charge confirmation. It happens when I'm running on real time, as well as compressed.

Deep Source
12-18-07, 04:50 PM
hey guys,

is there some reported incompatibility of GWX 2.0 with the german version of SH3? since i have a new computer with no previous SH3 installation, i did a fresh install (of the german version of sh3), patched to 1.4b and then installed GWX 2.0. the md5 hashes are all correct for the gwx installation files.

when i start the game, the intros work and the game loading screen shows up and loads, all like normal. but when its done and the main menu should be showing up, i get a black screen with only the mouse cursor leaving a trail. on hitting escape i only see grey "ja" and "nein", like in the exiting dialog. but cant do anything more.

i uninstalled again and tried the same with GWX 1.3 (fresh install, 1.4b patch, GWX 1.3 install) and it works like a charm. so it cant be (just) the new computer.

there is no career data in "my documents" so that cant be the problem either.

anyone knows what that could be?
I have a same problem! Can solve it?

MD5 Ok!!!

Thanks!

This problem it's solved by uninstall of video codecs you have in my case the K-lite codec.

bigboywooly
12-18-07, 04:51 PM
Are you sure that not " we have flooding " ?

Which they repeat non stop

Nerazzurri
12-18-07, 05:03 PM
Are you sure that not " we have flooding " ?

Which they repeat non stop

And what makes you think I had flooding mate???? :hmm:

Well maybe I had a little bit :oops:

Even so, if it was that, I didn't see it in 1.03...just curious. It didn't affect the outcome - we got the pounding we had coming!

Lopo
12-18-07, 05:44 PM
Thanks...
I'm sure it's not due to GWX 2.0 being faulty.
And you're certainly right about the latest driver. As I don't know which old driver download and what outcome it would have on SH4... I prefer for the moment remove the 16 km mod (the sparklings have disappeared).

Turm
12-18-07, 06:02 PM
Are you sure that not " we have flooding " ?

Which they repeat non stop
And what makes you think I had flooding mate???? :hmm:

Well maybe I had a little bit :oops:

Even so, if it was that, I didn't see it in 1.03...just curious. It didn't affect the outcome - we got the pounding we had coming!

One of the first things I noticed when I first installed GWX 1.03 recently, and also present in 2.0 now, is the blank "CE:" messages, always when receiving damage. So I was also wondering what was missing there. At such a critical time, it's not helpful for him to lose his voice :rotfl:

So it's simply the removal of the "we have flooding" message?

Small matter anyway - the GWX team have made an outstanding achievement in completing 2.0. I can't thank them enough! :up:

Mush Martin
12-18-07, 06:06 PM
Well BlackHand rest assured harbour raiding in England is very
ill advised at this point 2.0 is masterful in detail and you wont
be dissappointed.
M:up:

KeptinCranky
12-18-07, 06:36 PM
Beat me to it again Mush...

I've done quite a bit of harbor raiding in all sorts of places and years for test purposes I'm not a big fan of it during campaign play normally but it's a challenge on a dreary afternoon....

It can still be done if that's your cup of tea, but rest assured that you will very quickly unlearn any bad habits you might have picked up.

I survived Liverpool, but only through luck, dumbest thing I ever did in this game :D

CDR Resser
12-18-07, 07:39 PM
I followed the development and release threads of GWX 2.0 and thought that I would give it a try again after leaving SH3 for about a year.
I have downloaded the pack and placed it over a fresh install of SH3, patched to 1.4, and have added the latest version of SH3 Commander.
I am playing on a Dell XPS 720 Dual Core with 4 gigs and dual NVIDIA 7800 GTS cards.
The team that developed this package has indeed done an incredible job, the details added really go along way toward making the game truly outstanding.
However, the attribute that drove me crazy with the initial release of SH3 is the crew management feature. I was not attracted to this game to become a seagoing personnel manager, I had hoped to command a submarine, not spend my time micromanaging the movements of the crew. It may just be my own ignorance of the procedures used to organize a U-boat crew, but I thought that the game might allow you to organize a watch, station and quarter bill for crew management, or a mod that would accomplish the same thing.
I attempted to used the crew management feature included in SH3 Commander and got a CTD after attacking first a single large ship, and then a convoy.
If there is something that I am missing, or another mod that would enhance this feature, I would welcome any suggestions.
If I was capable of building this mod, I would be the first to volunteer to build it. Unfortunately the knowledge that is required to do this, I have not yet acquired.

Respectfully Submitted
CDR Resser

marees62
12-18-07, 07:40 PM
I just wanted to say thanks to the folks at GWX for this mod for SH3. Been playing it off and on for last couple of years (good game to play at work on night shift) and just love the work you guys have done. I'll be seeding it for awhile once my dl completes.

donw
12-18-07, 08:40 PM
I attempted to used the crew management feature included in SH3 Commander and got a CTD after attacking first a single large ship, and then a convoy.
Respectfully Submitted
CDR Resser

Can you be more specific Mate? Which Crew Mgt option were you using? I despise that whole concept also, and use no fatigue...and have never had a problem, either 1.3 or now with 2.0

Kpt. Lehmann
12-18-07, 10:57 PM
I just wanted to say thanks to the folks at GWX for this mod for SH3. Been playing it off and on for last couple of years (good game to play at work on night shift) and just love the work you guys have done. I'll be seeding it for awhile once my dl completes.

Thank you and welcome to Subsim marees62.:arrgh!:

Kpt. Lehmann
12-18-07, 11:01 PM
I attempted to used the crew management feature included in SH3 Commander and got a CTD after attacking first a single large ship, and then a convoy.
Respectfully Submitted
CDR Resser

Can you be more specific Mate? Which Crew Mgt option were you using? I despise that whole concept also, and use no fatigue...and have never had a problem, either 1.3 or now with 2.0

This is a first. (CTD report relating to crew management functions. Theretically, it would seem impossible.)

CDR Resser, did you check the integrity of the GWX 2.0 files you downloaded against the MD5 hash available on our website and roll-back SH3 Commander before applying GWX 2.0?

Kpt. Lehmann
12-18-07, 11:08 PM
hey guys,

is there some reported incompatibility of GWX 2.0 with the german version of SH3? since i have a new computer with no previous SH3 installation, i did a fresh install (of the german version of sh3), patched to 1.4b and then installed GWX 2.0. the md5 hashes are all correct for the gwx installation files.

when i start the game, the intros work and the game loading screen shows up and loads, all like normal. but when its done and the main menu should be showing up, i get a black screen with only the mouse cursor leaving a trail. on hitting escape i only see grey "ja" and "nein", like in the exiting dialog. but cant do anything more.

i uninstalled again and tried the same with GWX 1.3 (fresh install, 1.4b patch, GWX 1.3 install) and it works like a charm. so it cant be (just) the new computer.

there is no career data in "my documents" so that cant be the problem either.

anyone knows what that could be?
It sounds as if you have a corrupted installation of SH3 1.4b or GWX 2.0.

You can check the integrity of the GWX 2.0 files that you downloaded by going to the "FAQ" page on our website and reading "Use of the MD5 Mate."

Follow the directions there and let us know how it turns out for you. GWX 2.0 is fully compatible with German settings.

Kpt. Lehmann
12-18-07, 11:10 PM
NOTICE!

Nvidia 8000 series card users experiencing graphic anomalies while playing SH3 and/or GWX.

Please review the following thread.

http://www.subsim.com/radioroom/showthread.php?t=127154

CDR Resser
12-18-07, 11:47 PM
I tried two of the different fatigue profiles listed in SH3 Commander, No Fatigue and 8hr for GWX. I did see the reminder not to use the 24 hr profile in SH3 Commander.
SH3 Commander was applied after GWX was installed on a clean install of SH3 1.4.
I checked the integrity of the files after download and everything was OK.
Other than that there was nothing specific going on in the game. I was cruising away after sinking each of my ships.

Respectfully Submitted
CDR Resser

Kpt. Lehmann
12-19-07, 01:05 AM
I tried two of the different fatigue profiles listed in SH3 Commander, No Fatigue and 8hr for GWX. I did see the reminder not to use the 24 hr profile in SH3 Commander.
SH3 Commander was applied after GWX was installed on a clean install of SH3 1.4.
I checked the integrity of the files after download and everything was OK.
Other than that there was nothing specific going on in the game. I was cruising away after sinking each of my ships.

Respectfully Submitted
CDR Resser

Have you attempted to reproduce the problem with a new career profile/different captain name?

twexl
12-19-07, 02:12 AM
Thanks again to the GWX team,just started patrol 2 and am over the moon to discover my favourite mods are compatible with gwx v2. eg.racers turm flags and exhaust ,gambled with the speech files but all ok(no more gutteral shouting,just quiet obedience) RITTERKREUZES TO YOU ALL:yep: :yep: :arrgh!:

mic1184
12-19-07, 02:37 AM
hey guys,

is there some reported incompatibility of GWX 2.0 with the german version of SH3? since i have a new computer with no previous SH3 installation, i did a fresh install (of the german version of sh3), patched to 1.4b and then installed GWX 2.0. the md5 hashes are all correct for the gwx installation files.

when i start the game, the intros work and the game loading screen shows up and loads, all like normal. but when its done and the main menu should be showing up, i get a black screen with only the mouse cursor leaving a trail. on hitting escape i only see grey "ja" and "nein", like in the exiting dialog. but cant do anything more.

i uninstalled again and tried the same with GWX 1.3 (fresh install, 1.4b patch, GWX 1.3 install) and it works like a charm. so it cant be (just) the new computer.

there is no career data in "my documents" so that cant be the problem either.

anyone knows what that could be? It sounds as if you have a corrupted installation of SH3 1.4b or GWX 2.0.

You can check the integrity of the GWX 2.0 files that you downloaded by going to the "FAQ" page on our website and reading "Use of the MD5 Mate."

Follow the directions there and let us know how it turns out for you. GWX 2.0 is fully compatible with German settings.

i checked the MD5 and it's okay. The solution of Deep Source

This problem it's solved by uninstall of video codecs you have in my case the K-lite codec.

works perfectly, there must've been a problem with a K-Lite codec. so what to do now without k-lite? ;-) yeah i know, use VLC...

Kpt. Lehmann
12-19-07, 02:56 AM
hey guys,

is there some reported incompatibility of GWX 2.0 with the german version of SH3? since i have a new computer with no previous SH3 installation, i did a fresh install (of the german version of sh3), patched to 1.4b and then installed GWX 2.0. the md5 hashes are all correct for the gwx installation files.

when i start the game, the intros work and the game loading screen shows up and loads, all like normal. but when its done and the main menu should be showing up, i get a black screen with only the mouse cursor leaving a trail. on hitting escape i only see grey "ja" and "nein", like in the exiting dialog. but cant do anything more.

i uninstalled again and tried the same with GWX 1.3 (fresh install, 1.4b patch, GWX 1.3 install) and it works like a charm. so it cant be (just) the new computer.

there is no career data in "my documents" so that cant be the problem either.

anyone knows what that could be? It sounds as if you have a corrupted installation of SH3 1.4b or GWX 2.0.

You can check the integrity of the GWX 2.0 files that you downloaded by going to the "FAQ" page on our website and reading "Use of the MD5 Mate."

Follow the directions there and let us know how it turns out for you. GWX 2.0 is fully compatible with German settings.

i checked the MD5 and it's okay. The solution of Deep Source

This problem it's solved by uninstall of video codecs you have in my case the K-lite codec.

works perfectly, there must've been a problem with a K-Lite codec. so what to do now without k-lite? ;-) yeah i know, use VLC...

Well, I'm glad you sorted the problem and it is good for us to see that it is not related to GWX.

Sink them all!:arrgh!:

The Munster
12-19-07, 03:35 AM
:hmm: Tis strange that is.
I have K-Lite Pro and it hasn't affected anything ?!

Jimbuna
12-19-07, 07:18 AM
@CDR Resser

You make no reference to d/l the SH3 Commander CFG file....avilable from the GWX Home Page :hmm:

fredbass
12-19-07, 07:55 AM
Anyone who is getting these 'black artifacts' or 'triangles', can you please post a screenshot. I have seen many people saying that they are getting them, mostly owners of a 8800 but I have not seen a decent picture or description.

While I can't offer any support about the 'artifacts' until I see what we are talking about, the black triangles on the horizon is a known issue with most of the 16km mods and is actually also present in the 8km mod but to a lesser amount. Normally, these are seen at high levels of zoom or when viewing an aircraft using the next view hotkey.

I'll try to get you some screenshots tonight when I get home. I've upgraded video driver for my ATI x1900, which is a great card by the way and adjusted 3d settings but so far hasn't made a difference. And I really don't want to remove the 16km mod since it works so great otherwise, but I'll try tonight without it, temporarily, to see what happens.

Last night I changed my graphics setting with my card to "wait for vertical refresh" and that seems to have removed the issue for now. I didn't get to play long, but I haven't seen the problem again, so far.

mikaelanderlund
12-19-07, 10:16 AM
Anyone who is getting these 'black artifacts' or 'triangles', can you please post a screenshot. I have seen many people saying that they are getting them, mostly owners of a 8800 but I have not seen a decent picture or description.

While I can't offer any support about the 'artifacts' until I see what we are talking about, the black triangles on the horizon is a known issue with most of the 16km mods and is actually also present in the 8km mod but to a lesser amount. Normally, these are seen at high levels of zoom or when viewing an aircraft using the next view hotkey.

I'll try to get you some screenshots tonight when I get home. I've upgraded video driver for my ATI x1900, which is a great card by the way and adjusted 3d settings but so far hasn't made a difference. And I really don't want to remove the 16km mod since it works so great otherwise, but I'll try tonight without it, temporarily, to see what happens.

Last night I changed my graphics setting with my card to "wait for vertical refresh" and that seems to have removed the issue for now. I didn't get to play long, but I haven't seen the problem again, so far.

very interesting finding, I'm going to test it this evening:up: . Which nvida driver are you using?

Mikael

fredbass
12-19-07, 11:22 AM
Anyone who is getting these 'black artifacts' or 'triangles', can you please post a screenshot. I have seen many people saying that they are getting them, mostly owners of a 8800 but I have not seen a decent picture or description.

While I can't offer any support about the 'artifacts' until I see what we are talking about, the black triangles on the horizon is a known issue with most of the 16km mods and is actually also present in the 8km mod but to a lesser amount. Normally, these are seen at high levels of zoom or when viewing an aircraft using the next view hotkey.

I'll try to get you some screenshots tonight when I get home. I've upgraded video driver for my ATI x1900, which is a great card by the way and adjusted 3d settings but so far hasn't made a difference. And I really don't want to remove the 16km mod since it works so great otherwise, but I'll try tonight without it, temporarily, to see what happens.

Last night I changed my graphics setting with my card to "wait for vertical refresh" and that seems to have removed the issue for now. I didn't get to play long, but I haven't seen the problem again, so far.

very interesting finding, I'm going to test it this evening:up: . Which nvida driver are you using?

Mikael

I have an ATI X1900 card, so I'm using the latest driver for it (7.11).

mikaelanderlund
12-19-07, 12:04 PM
Anyone who is getting these 'black artifacts' or 'triangles', can you please post a screenshot. I have seen many people saying that they are getting them, mostly owners of a 8800 but I have not seen a decent picture or description.

While I can't offer any support about the 'artifacts' until I see what we are talking about, the black triangles on the horizon is a known issue with most of the 16km mods and is actually also present in the 8km mod but to a lesser amount. Normally, these are seen at high levels of zoom or when viewing an aircraft using the next view hotkey.

I'll try to get you some screenshots tonight when I get home. I've upgraded video driver for my ATI x1900, which is a great card by the way and adjusted 3d settings but so far hasn't made a difference. And I really don't want to remove the 16km mod since it works so great otherwise, but I'll try tonight without it, temporarily, to see what happens.

Last night I changed my graphics setting with my card to "wait for vertical refresh" and that seems to have removed the issue for now. I didn't get to play long, but I haven't seen the problem again, so far.

very interesting finding, I'm going to test it this evening:up: . Which nvida driver are you using?

Mikael

I have an ATI X1900 card, so I'm using the latest driver for it (7.11).

ok, but I have a nvida I thought it was a 8800 card problem. I didn't know ATI had the same problem.

Hakahura
12-19-07, 01:46 PM
Can't think of a better place to post than here.....

Thanks very much to Kpt Lehmann and team for GWX 2.0.
Excellent work.

Now all I need is more free time to explore it fully.

Kpt. Lehmann
12-19-07, 01:48 PM
Can't think of a better place to post than here.....

Thanks very much to Kpt Lehmann and team for GWX 2.0.
Excellent work.

Now all I need is more free time to explore it fully.

We are glad you are enjoying it mate.:up: :up: :up:

bertle
12-19-07, 02:39 PM
Just posting to say that I have a 8800 and yeah i'm getting the flickering black shapes in the sky. I have no idea how you'd get a good screenshot of them as they're very random.

Kpt. Lehmann
12-19-07, 03:55 PM
Just posting to say that I have a 8800 and yeah i'm getting the flickering black shapes in the sky. I have no idea how you'd get a good screenshot of them as they're very random.

Try activating the 'synchronize' option in your SH3 video settings menu. (In-game)

Concerning the issues with the Nvidia 8000 series cards... This is really our last idea since it is a hardware problem not related to GWX.

Jimbuna
12-19-07, 04:22 PM
Just posting to say that I have a 8800 and yeah i'm getting the flickering black shapes in the sky. I have no idea how you'd get a good screenshot of them as they're very random.

Having said that.....If you live in the UK, I'll swap you for my BFG 7800...I'm quite happy to take the chance http://imgcash3.imageshack.us/img412/4774/thumbsuplargeon1.gif

http://www.itsnature.org/forums/images/smilies/wolfmoon.jpg


http://i224.photobucket.com/albums/dd320/pasquarade/wolf-38.gif

Dustyboats
12-19-07, 04:43 PM
Anyone who is getting these 'black artifacts' or 'triangles', can you please post a screenshot. I have seen many people saying that they are getting them, mostly owners of a 8800 but I have not seen a decent picture or description.

While I can't offer any support about the 'artifacts' until I see what we are talking about, the black triangles on the horizon is a known issue with most of the 16km mods and is actually also present in the 8km mod but to a lesser amount. Normally, these are seen at high levels of zoom or when viewing an aircraft using the next view hotkey.

I'll try to get you some screenshots tonight when I get home. I've upgraded video driver for my ATI x1900, which is a great card by the way and adjusted 3d settings but so far hasn't made a difference. And I really don't want to remove the 16km mod since it works so great otherwise, but I'll try tonight without it, temporarily, to see what happens.

Last night I changed my graphics setting with my card to "wait for vertical refresh" and that seems to have removed the issue for now. I didn't get to play long, but I haven't seen the problem again, so far.

very interesting finding, I'm going to test it this evening:up: . Which nvida driver are you using?

Mikael

I have an ATI X1900 card, so I'm using the latest driver for it (7.11).

ok, but I have a nvida I thought it was a 8800 card problem. I didn't know ATI had the same problem.

I have an ATI X1950 PCI-Express 7.11 Driver. I had the same problem described here. Took the 16KM mod off....no problem

Kpt. Lehmann
12-19-07, 05:26 PM
Before anyone disables the 16km mod, you should try the suggestion here:

http://www.subsim.com/radioroom/showpost.php?p=726032&postcount=2591

It is possible that it will help with the graphics issues that people are referring to.

Again, this is not a GWX bug.

Julius Caesar
12-19-07, 05:38 PM
I just installed GWX 2.0 and i love it (switching back to SH3). Great work, guys!
One question:
Where can i see max depth for all U boats in GWX?
I guess that data in NSS_Uboatxx.cfg under MaxDepth=xy is not real data (it is set to 500 m)?
Should I try using SH3 Mini Tweaker and look in NSS_Uboatxx_zon file ? :hmm:

Thanks.

Nerazzurri
12-19-07, 06:36 PM
Should be on the F1 help screen

CDR Resser
12-19-07, 06:47 PM
Kapt. Lehmann: I tried two different crew management profiles and two different careers with two different names.

jimbuna: The SH3 Cfg files were applied in the manner described in the instructions included with the readme.

Thank you all very much for your help. You have been quite patient with this Pacific Interloper.:up:

Respectfully Submitted
CDR Resser

Kpt. Lehmann
12-19-07, 07:09 PM
Kapt. Lehmann: I tried two different crew management profiles and two different careers with two different names.

jimbuna: The SH3 Cfg files were applied in the manner described in the instructions included with the readme.

Thank you all very much for your help. You have been quite patient with this Pacific Interloper.:up:

Respectfully Submitted
CDR Resser


No worries at all mate. We are happy to help anyone having trouble setting up GWX. Also, don't feel like an invader. If you prefer Gatos to U-boats all it means is that you have different preferences. You are certainly welcome here.

I don't understand the whole 'us versus them' thing that sometimes goes on anyway. People just like what they like.

Regarding the GWX trouble you are having, I must confess to being almost out of ideas.

Therefore a couple of things:

Are you using Windows Vista? If so there is a relating section of the GWX manual you can view online at our website.

If you are using Win XP: One thing that helped me on two occasions that I recall, is to uninstall SH3 using your game disk... as it will remove relative registry files etc. Following that, go into your Ubisoft program file directory and delete any remaining SH3 folders/contents there.

Once that is done, we are left with only a drastic solution. Delete all the GWX files that you downloaded, and re-download them again. Just for the sake of simplicity and to remove a step for later revisitation, please hold off on installing SH3 Commander.

Starting from the ground up, install SH3... patch it to version 1.4b... download the GWX .exe and seven .bin files to your desktop (or all eight files into the same folder on your desktop.)

Recheck those files with the MD5 proceedures found on the FAQ page at our website.

Then run the GWX 2.0 .exe file again and let us know how it goes.

I wish I could just pop over and be available until it's sorted on your PC. Thanks for being patient with us too.:up: :up: :up:

KeptinCranky
12-19-07, 08:01 PM
Kapt. Lehmann: I tried two different crew management profiles and two different careers with two different names.

jimbuna: The SH3 Cfg files were applied in the manner described in the instructions included with the readme.

Thank you all very much for your help. You have been quite patient with this Pacific Interloper.:up:

Respectfully Submitted
CDR Resser

Do I understand correctly when I conclude you use the buttons on the right in the F7 screen? the ones for "submerged cruise" and so forth, when you mention "crew management"?

because if that's the case that's what causing your problems, those buttons have never worked properly from stock sh3 onward, and will cause ctds, crew management in sh3 is a very hands on thing, unlike sh4...:-?

Gryffon300
12-19-07, 08:02 PM
Well, seems I'm not as cyber challenged as I thought I was. (Probably more due to the fact that your instructions are so nice and clean - all I really had to do was read and do what I was told.)

Thanks, firstly to the team, for what must have been 1,000's of man-hours in developement, coding and discussions - truely an amazing commitment to produce a 1Gb mod! Super indeed. Thanks also, to those who answered my initial enquiry about what to do, and in what order - made sense.

Just started with Naval Academy - I'm even enjoying that! (Weird, I know.)
Couple of things I've noticed that may be worth looking at if a further patch is ever contemplated. (Tell me to deep six myself if its too impertinent - I come from the school of Kaisan - the Japanese model of continual improvement - nothing is ever perfect, or 'finished', but at some point you do have to say 'enough' and get it out there (thank God you did).)


In starting up the Navigation section, I hit 'Training', then 'View Tutorial' in quick succession - I thought it may be better to see Tutorial first. They both try to open together, so you have Realplayer voiceover going while the Training screen is opening. No biggy, but correctable (?) if you ever go back for more.
Next, in Navigation, there are four objectives. The second (Navigate through the channel) never changes to 'Complete' on the 'Objectives' folder or in the after exam summary (even though I repeated the exercise 4 times). I alway got an "Excellent" rating, but tried zig-zagging to ensure maximum depth under keel; went all the way to the Ostsee on one run; went all the way to the Skagerrak on another. Decided that 3 out of four wasn't bad & went on to Shooting Things (liked that bit - nice bits flying off - even splashes in the water afterwards. Luverly!)
Although at regular intervals there is an "Incoming Radio Message" announcement, I can never find them. There is no change on the 'Objectives' folder, and the Radio Man only has three folders: Report Contacts; Send Contact Report; and Send Patrol Report. There are no radio messages in the Report Contacts folder (because the radio message isn't reporting a contact, rather, its giving instructions, weather etc??)
I lose deck-gun sounds when I go above 1x Time Compression. Normal?
I also get the centre-screen dark triangular flashes (lasting way less than a second). Looks almost like the bow of a sub on the surface as seen from the bridge as it rises up the face of a big wave in stormy weather. (I'm using a Raedon 9250 card). Will try the 'Synchronise' setting in the Options panel - see if it helps.
I may have missed them, but I do miss the hot-keys from previous games (SHI & SHII) for Crash dive 'C' (?), Blow Main Ballast 'B' (?) and, especially, incremental rudder control (5 degree increments port or starboard). I found this precise rudder control more user friendly than the current hard a'port or hard a'starboard on the square brackets. Is there a user hot-key setting override that I could implement for this?These are definately NOT bitches. I love what you have all done, and can live with all of the above, but would love to see all these minor things answered in one way or another over time to bring further glory to your Wolfpacks wherever they may prowl.
Good Hunting
Gryff :up:

Gryffon300
12-19-07, 08:09 PM
Is there any way to pay SHIII without using the game disc every time? I'm worried that over time the inevitable damage of frequent handling will result in loss of a vital section and, subsequently be unable to run the game!! I tried copying to a DVD, but then the security programme kicks it out.

Any ideas?

Thanks

Gryff

donw
12-19-07, 08:15 PM
I'll jump in here and assist on a cpl of these for ya Mate! :up:
1. Can't help - Been too long since I went thru it
2. Is connected to 3. "M" key will retrive your messages ;) Follow each message as soon as you get it, and you will gain "completeness"
3. Explained above
4. Normal
5. Can't help
6. There's a button next to the compass, that takes you to a rudder indicator, that you can select from...(I think?) lol
Another fairly accurate means of changing course in small incriments, is looking thru any of the scopes/binoculars, move it to view a new heading, and press the +/= key. That changes "Heading to View"

As for crash dive and blow ballast...(take a look at your F1 screen), but I think its D and E

pappygb
12-19-07, 10:36 PM
Im running with a pentium 4 on Windows XP with a NVIDIA 7800GT card 256 memory Direct X 9c. The game loads fine the first time after install. Once you attempt to start a mission the load progress bar freezes at about 95 percent completion. When you attempt to restart the game it crashes on initial start up with a "cannot initialize 3D engine" error message. I have re-installed and attempted to update my video card driver to no avail. If anyone has experienced the same problem I could sure use the help. Thanks,
-pappygb:ping:

donw
12-19-07, 10:43 PM
The game loads fine the first time after install. Once you attempt to start a mission the load progress bar freezes at about 95 percent completion. When you attempt to restart the game it crashes on initial start up with a "cannot initialize 3D engine" error message.

I'll try to help Mate. But I have a cpl questions. When you say the game loads fine...please clarify. Loads all the way? Or just to the selection screen, ie single mission...career...etc etc

When it freezes at 95%...what have you done? Just shut it off and reboot windows?

GWX 2.0 takes a considerably longer time to load that 1.03 did. I have seen some people report 8-10 minutes.

Clear up the ? above and try waiting longer ;)

Kpt. Lehmann
12-19-07, 10:44 PM
Im running with a pentium 4 on Windows XP with a NVIDIA 7800GT card 256 memory Direct X 9c. The game loads fine the first time after install. Once you attempt to start a mission the load progress bar freezes at about 95 percent completion. When you attempt to restart the game it crashes on initial start up with a "cannot initialize 3D engine" error message. I have re-installed and attempted to update my video card driver to no avail. If anyone has experienced the same problem I could sure use the help. Thanks,
-pappygb:ping:

Hi Pappy,

When you get to the 95% loaded mark, wait five minutes more.

Loading times in SH3 are rather long due to a data bottleneck in the SH3 game engine. We've added a MASSIVE campaign and it takes a while to push all that data through the bottleneck. (Loading times are also influenced by system specs.)

Once it is loaded, it will take a few seconds to render the world and all the units around you... Then off you go!:arrgh!:

So next time... when you feel that the wait has been too long... just wait a little more.;) (Don't touch that!)

A lot of GWX users state that it is a good time to make a pot of coffee.:lol:

Try again and then come back to let us know how you fared.

[Edit: Sorry for cross post DonW.]

Mush Martin
12-19-07, 10:46 PM
its not a bad time to make potato's n eggs either :hmm:

donw
12-19-07, 10:46 PM
A lot of GWX users state that it is a good time to make a pot of coffee.:lol:

YOU"RE the only one I know that drinks coffee this time of night Kpt! :doh:

pappygb
12-19-07, 11:14 PM
The game loads up to the start mission selection screen in career mode. This is after changing realism, crew, u-boat, etc.... I waited for it to load and it gives me Sh3 has encountered and unknown problem. After the crash when you try to load the game it crashes after the grey wolves splash screen and intro movie... I then get a cannot initialize 3d engine error. I will try to copy and paste the error information in my next post ... may take a few minutes. -- thanks
-pappygb

pappygb
12-19-07, 11:21 PM
I have also found that my video resoultion on my display changes after the crash. When I open properties on my display it shows 480 x 600 with 4 bit color and I am unable to change these values. Once computer is restarted the game will load fine but crash trying to start a mission in career mode as previously stated.

Kpt. Lehmann
12-19-07, 11:23 PM
The game loads up to the start mission selection screen in career mode. This is after changing realism, crew, u-boat, etc.... I waited for it to load and it gives me Sh3 has encountered and unknown problem. After the crash when you try to load the game it crashes after the grey wolves splash screen and intro movie... I then get a cannot initialize 3d engine error. I will try to copy and paste the error information in my next post ... may take a few minutes. -- thanks
-pappygb

Pappy: Please also post your system specs.

Mush::p :p :p

DonW: Am on TS now... getting a cup of coffee, LOL.

bigboywooly
12-20-07, 02:33 AM
Well, seems I'm not as cyber challenged as I thought I was. (Probably more due to the fact that your instructions are so nice and clean - all I really had to do was read and do what I was told.)

Thanks, firstly to the team, for what must have been 1,000's of man-hours in developement, coding and discussions - truely an amazing commitment to produce a 1Gb mod! Super indeed. Thanks also, to those who answered my initial enquiry about what to do, and in what order - made sense.

Just started with Naval Academy - I'm even enjoying that! (Weird, I know.)
Couple of things I've noticed that may be worth looking at if a further patch is ever contemplated. (Tell me to deep six myself if its too impertinent - I come from the school of Kaisan - the Japanese model of continual improvement - nothing is ever perfect, or 'finished', but at some point you do have to say 'enough' and get it out there (thank God you did).)


In starting up the Navigation section, I hit 'Training', then 'View Tutorial' in quick succession - I thought it may be better to see Tutorial first. They both try to open together, so you have Realplayer voiceover going while the Training screen is opening. No biggy, but correctable (?) if you ever go back for more.
Next, in Navigation, there are four objectives. The second (Navigate through the channel) never changes to 'Complete' on the 'Objectives' folder or in the after exam summary (even though I repeated the exercise 4 times). I alway got an "Excellent" rating, but tried zig-zagging to ensure maximum depth under keel; went all the way to the Ostsee on one run; went all the way to the Skagerrak on another. Decided that 3 out of four wasn't bad & went on to Shooting Things (liked that bit - nice bits flying off - even splashes in the water afterwards. Luverly!)
Although at regular intervals there is an "Incoming Radio Message" announcement, I can never find them. There is no change on the 'Objectives' folder, and the Radio Man only has three folders: Report Contacts; Send Contact Report; and Send Patrol Report. There are no radio messages in the Report Contacts folder (because the radio message isn't reporting a contact, rather, its giving instructions, weather etc??)Press "M " to see messages

I lose deck-gun sounds when I go above 1x Time Compression. Normal?Yep - all sounds usually disapear at TC

I also get the centre-screen dark triangular flashes (lasting way less than a second). Looks almost like the bow of a sub on the surface as seen from the bridge as it rises up the face of a big wave in stormy weather. (I'm using a Raedon 9250 card). Will try the 'Synchronise' setting in the Options panel - see if it helps.
I may have missed them, but I do miss the hot-keys from previous games (SHI & SHII) for Crash dive 'C' (?), Blow Main Ballast 'B' (?) and, especially, incremental rudder control (5 degree increments port or starboard). I found this precise rudder control more user friendly than the current hard a'port or hard a'starboard on the square brackets. Is there a user hot-key setting override that I could implement for this?Press "C" for crash dive and "E" for ballast blow
You dont need to use the hard port\starboard controls - click on the little dot left of the bottom compass and you can move your rudder through that

These are definately NOT bitches. I love what you have all done, and can live with all of the above, but would love to see all these minor things answered in one way or another over time to bring further glory to your Wolfpacks wherever they may prowl.
Good Hunting
Gryff :up:

Answers in Yellow

mikaelanderlund
12-20-07, 02:45 AM
Just posting to say that I have a 8800 and yeah i'm getting the flickering black shapes in the sky. I have no idea how you'd get a good screenshot of them as they're very random.

Try activating the 'synchronize' option in your SH3 video settings menu. (In-game)

Concerning the issues with the Nvidia 8000 series cards... This is really our last idea since it is a hardware problem not related to GWX.

ok, will try it this evening:up:

Mikael

Jimbuna
12-20-07, 03:37 AM
A lot of GWX users state that it is a good time to make a pot of coffee.:lol:

YOU"RE the only one I know that drinks coffee this time of night Kpt! :doh:

Kpt. Lehmann is rumoured to be residing on a secret coffee plantation in Texas :lol:

http://www.itsnature.org/forums/images/smilies/wolfmoon.jpg


http://i224.photobucket.com/albums/dd320/pasquarade/wolf-38.gif

fredbass
12-20-07, 07:42 AM
Before anyone disables the 16km mod, you should try the suggestion here:

http://www.subsim.com/radioroom/showpost.php?p=726032&postcount=2591

It is possible that it will help with the graphics issues that people are referring to.

Again, this is not a GWX bug.

Well I haven't tried the synchronize option yet so I'll give it a shot tonight. I thought I had found a fix when I turned on the "Wait for vertical refresh" in my 3d graphics settings from my card but as it turns out, there's no flashing of the black figures when it's cloudy, but only when there is clear sky, FYI.

I sure hope I don't need to remove 16k mod because 8k really sucks. Anyway, I'll find out tonight how it goes. I may just have to live with it even though it is a bit annoying to constantly see the flashing when on the bridge or in free view.

mikaelanderlund
12-20-07, 11:18 AM
Just posting to say that I have a 8800 and yeah i'm getting the flickering black shapes in the sky. I have no idea how you'd get a good screenshot of them as they're very random.

Try activating the 'synchronize' option in your SH3 video settings menu. (In-game)

Concerning the issues with the Nvidia 8000 series cards... This is really our last idea since it is a hardware problem not related to GWX.

ok, will try it this evening:up:

Mikael

No, same problem with activated synchronize option:cry: . But I can live without the 16 km mod:sunny: .

Kpt. Lehmann
12-20-07, 02:17 PM
Just posting to say that I have a 8800 and yeah i'm getting the flickering black shapes in the sky. I have no idea how you'd get a good screenshot of them as they're very random.

Try activating the 'synchronize' option in your SH3 video settings menu. (In-game)

Concerning the issues with the Nvidia 8000 series cards... This is really our last idea since it is a hardware problem not related to GWX.

ok, will try it this evening:up:

Mikael

No, same problem with activated synchronize option:cry: . But I can live without the 16 km mod:sunny: .

Thanks for letting me know. Very sorry to hear that sir.:(

iambecomelife
12-20-07, 07:30 PM
I have also found that my video resoultion on my display changes after the crash. When I open properties on my display it shows 480 x 600 with 4 bit color and I am unable to change these values. Once computer is restarted the game will load fine but crash trying to start a mission in career mode as previously stated.

This exact same problem occurred on my computer several months ago - ctd with a new screen resolution and 4-bit color. I also experienced the flickering black triangles and some other artifacts. The problem turned out to be corrupt video RAM on my 7900GT (a common problem with this card). Not sure if that's the issue, but you may want to check your 7800.

Have you had difficulties with any other games? Shortly before it failed my old card also crashed whenever I started a new battle in "Rome - Total War".

Binary101
12-21-07, 02:33 AM
I have GWX v1.3 do i have to download the entire v2.0 of GWX?

Kpt. Lehmann
12-21-07, 02:40 AM
I have GWX v1.3 do i have to download the entire v2.0 of GWX?

Hi Binary,

Yes. GWX 2.0 totally replaces ALL previous GWX material and requires a fresh installation of SH3 patched to 1.4b.

Visit our website to view the "getting started" section of the GWX 2.0 manual that is viewable online and the FAQ page.

Be careful to follow the instructions closely, or you will have problems.:arrgh!:

melnibonian
12-21-07, 02:41 AM
I have GWX v1.3 do i have to download the entire v2.0 of GWX?
Yes you need to get the 7 bin files and the executable and install them oner a CLEAN patched (v1.4) copy of SH3. Click on the link under my signature or on my signature to get the files you need.

CDR Resser
12-21-07, 10:26 AM
Thanks to Kapts Lehmann, Cranky and jimbuna.
I have SH3 with GWX 2.0 up and running without any problems after running your suggestions.:up:
I think I may hold off on Commander for a while.
Thanks for all your help.
Magnificent work.

Respectfully Submitted
CDR Resser

Jimbuna
12-21-07, 11:47 AM
Thanks to Kapts Lehmann, Cranky and jimbuna.
I have SH3 with GWX 2.0 up and running without any problems after running your suggestions.:up:
I think I may hold off on Commander for a while.
Thanks for all your help.
Magnificent work.

Respectfully Submitted
CDR Resser


Pleased to hear it matey :up:

SINK EM ALL!! :arrgh!:

Safe-Keeper
12-21-07, 02:57 PM
A lot of GWX users state that it is a good time to make a pot of coffee.:lol:
Or bake a cake. Or build a house:p.

danlisa
12-21-07, 03:00 PM
A lot of GWX users state that it is a good time to make a pot of coffee.:lol:
Or bake a cake. Or build a house:p.

...or wait for NorOps.:arrgh!:

:rotfl: :rotfl:

U49
12-21-07, 03:13 PM
Hi Pappy,

When you get to the 95% loaded mark, wait five minutes more.

Loading times in SH3 are rather long due to a data bottleneck in the SH3 game engine. We've added a MASSIVE campaign and it takes a while to push all that data through the bottleneck. (Loading times are also influenced by system specs.)

Once it is loaded, it will take a few seconds to render the world and all the units around you... Then off you go!:arrgh!:

Hi Kpt.Lehmann/GWX developers,
as long as I'm following the GWX 2.0 I still did'nt get the point how I could arrange for a better performance...
I understand: get more of...(something)
To make it easier for me: is it:
a) RAM
b) CPU
c) video card

I know, I know,: get all.... :lol:
But what is more important concerning the loading duration???
I get the feeling: more RAM.
Is this correct?

I've read a lot of statements, but I am feeling unsure what the developers opinion is ...

bigboywooly
12-21-07, 03:14 PM
All depends on what you have now U49

U49
12-21-07, 03:21 PM
All depends on what you have now U49

2.something Ghz CPU (who cares for real?)
1GB RAM
ATI (whoops, I don't now the details of my GFX card, I still have to arrive at home tomorrow morning)

But I don't really care for the small details... I would like to understand the main bottleneck for everybody ...?

***edit**
"depending on" is not very satisfactory for what my question had in mind...., sorry :(
I would like to achieve a priority checklist for everybody like:
If you want to make your PC more GWX2.0 enjoyable... do this:
1)...
2)..
3)...

I think this would be nice for everybody ... :yep:

bigboywooly
12-21-07, 03:26 PM
All depends on what you have now U49

2.something Ghz CPU (who cares for real?)
1GB RAM
ATI (whoops, I don't now the details of my GFX card, I still have to arrive at home tomorrow morning)

But I don't really care for the small details... I would like to understand the main bottleneck for everybody ...?

Another 1Gb of RAM will be a lot better
Cheap too compared to the other upgrades

U49
12-21-07, 03:33 PM
All depends on what you have now U49

2.something Ghz CPU (who cares for real?)
1GB RAM
ATI (whoops, I don't now the details of my GFX card, I still have to arrive at home tomorrow morning)

But I don't really care for the small details... I would like to understand the main bottleneck for everybody ...?

Another 1Gb of RAM will be a lot better
Cheap too compared to the other upgrades

:lol: I was just editing my last post, sorry :oops:

YES! Get more RAM is what I understood (implicit) so far... but that is a good statement for me.

Like I edited my last post, I would like to achieve a little checklist for everybody: "what should I get to have more GWX-fun?"

"Cheap, compared to " is another very good statement, as we are all weekend warriors and not professionals who can buy what they like.... :damn:
(I once learned what the german army is spending per simulator to get a driver familar with a Leopard 2 tank, so he is not crushing any village to rubble, that he is passing though)

Samwolf
12-21-07, 03:41 PM
@U-49

I went from IGB of ram to 3GB of ram and it helped with SH3 performance.

My wife let me upgrade my video card from a 128 to a 256mb card for my birthday and it greatly improved the graphics.

The ram was cheaper than the card.:o

U49
12-21-07, 03:47 PM
@U-49
My wife let me upgrade my video card from a 128 to a 256mb card for my birthday and it greatly improved the graphics.
The ram was cheaper than the card.:o

You lucky one, I had to fight :lol: .... victory was mine :rock: 256 was achieved appx.1 year ago ... :rotfl: (ouch! something was hitting my arm, a second ago)

Samwolf
12-21-07, 03:49 PM
@U-49
My wife let me upgrade my video card from a 128 to a 256mb card for my birthday and it greatly improved the graphics.
The ram was cheaper than the card.:o

You lucky one, I had to fight :lol: .... victory was mine :rock: 256 was achieved appx.1 year ago ... :rotfl: (ouch! something was hitting my arm, a second ago)

I lucked out with my wife.:up: I know if we could afford it I could get the latest and greatest machine.

Alex
12-21-07, 03:55 PM
A lot of GWX users state that it is a good time to make a pot of coffee.:lol:
Or bake a cake. Or build a house:p.

...or wait for NorOps.:arrgh!:

:rotfl: :rotfl:

+1 ! :|\\ http://img143.imageshack.us/img143/7535/tonguefb7.gif


http://img156.imageshack.us/img156/3941/laughyorkxf3.gif

U49
12-21-07, 03:56 PM
@U-49
My wife let me upgrade my video card from a 128 to a 256mb card for my birthday and it greatly improved the graphics.
The ram was cheaper than the card.:o

You lucky one, I had to fight :lol: .... victory was mine :rock: 256 was achieved appx.1 year ago ... :rotfl: (ouch! something was hitting my arm, a second ago)

I lucked out with my wife.:up: I know if we could afford it I could get the latest and greatest machine.

:hmm: You care to tell the trick in detail ? (Ouch ! Something at my arm again...)

Samwolf
12-21-07, 04:21 PM
@U-49
My wife let me upgrade my video card from a 128 to a 256mb card for my birthday and it greatly improved the graphics.
The ram was cheaper than the card.:o

You lucky one, I had to fight :lol: .... victory was mine :rock: 256 was achieved appx.1 year ago ... :rotfl: (ouch! something was hitting my arm, a second ago)

I lucked out with my wife.:up: I know if we could afford it I could get the latest and greatest machine.

:hmm: You care to tell the trick in detail ? (Ouch ! Something at my arm again...)

I wish I knew, but I won't look a gift horse in the mouth. Just got lucky late in life:up:

U49
12-21-07, 04:29 PM
@U-49
My wife let me upgrade my video card from a 128 to a 256mb card for my birthday and it greatly improved the graphics.
The ram was cheaper than the card.:o

You lucky one, I had to fight :lol: .... victory was mine :rock: 256 was achieved appx.1 year ago ... :rotfl: (ouch! something was hitting my arm, a second ago)

I lucked out with my wife.:up: I know if we could afford it I could get the latest and greatest machine.

:hmm: You care to tell the trick in detail ? (Ouch ! Something at my arm again...)

I wish I knew, but I won't look a gift horse in the mouth. Just got lucky late in life:up:
:hmm: Okay, I won't question that,... at least if this does lead to bigger "more oooomph" equipment :rotfl:..

(OucH! My arm again! I think I'll need to visit the Marinestabsarzt, quick ) (Ouch again)

## edit##
Could it be, that one is suffering if he/she is not using appropriate formulations while under strict "internal" quality control "guidance" in front of his keyboard?
(:hmm: no Ouch?... Yes :yep: No ouch! :lol:)

moscowexile
12-23-07, 03:43 AM
Downloaded GWX 2.0 without any problems whatsoever. A wonderful labour of love from you fellows and I congratulate you all (apart from Mrs. Moscowexile who has become a subsim widow!)

I was expecting great problems in getting the thing up and running similar to those that I experienced with the first GWX, but everything went like a dream.

I am rather saddened, however by the replacement of several German "marching songs" by US 1940s hits; most of all, I cannot understand the decision to delete "Horst Wesel".

Why has this been done? Is it because of a desire to be as historically accurate as possible?

I do realise that it has been illegal to sing "Horst Wesel" in Germany since the end of WWII, that it was the NASDP anthem, that not all submariners were party members, and that the repeated playing of propagandistic music may not have gone down too well with many of the crew, especially after inevitable defeat was becoming clear to all; I am also aware that despite National Socialist censure of "degenerate" American music, the fact was that US big band and jazz music was still listened to and enjoyed by combatants on both sides during the Battle of the Atlantic and during the campaigns in North Africa and Western Europe, though possibly not by those of the Soviet Union and almost certainly not by those of the Japanese Empire. Nevertheless, I do believe that "marching songs" and "Horst Wesel" would have been played on board German U-Boote up to, say, 1941.

Anyway, no problem: I'll put some some old German "Schläger" into the gramophone file myself.

Once again, thanks a lot for a great job well done.

Jimbuna
12-23-07, 06:13 AM
Pleased to hear it :up:

Enjoy the GWXperience :arrgh!: http://www.psionguild.org/forums/images/smilies/wolfsmilies/welcome.gif

http://www.itsnature.org/forums/images/smilies/wolfmoon.jpg

http://i224.photobucket.com/albums/dd320/pasquarade/wolf-38.gif

Wolfehunter
12-23-07, 11:41 AM
I was wondering if its possible to pick up ships in water under 7 meters. I was reading Neal's Submarine almanac and one story told they would partially submerge the U-boat to detect ships. Does this work also for SH3? I know in high waves you can get a signal on the odd day.. Heres some shots below,

http://i240.photobucket.com/albums/ff110/WolfeXhunter/Calledshot2.jpg

http://i240.photobucket.com/albums/ff110/WolfeXhunter/Calledshot1.jpg


Well it looks good but does it work? Also with the ship partially submerged is it more difficult for the enemy to see you?

donw
12-23-07, 11:45 AM
I recall seeing several test ran, and running with decks awash does indeed reduce detection ranges...as for improving sonar...don't know mate

Wolfehunter
12-23-07, 11:56 AM
Well I will keep trying. I didn't detect anything yet. Maybe I was unlucky or theres a 10 meter barrier?:hmm: Anyhow trial and error I alway say. Good to know that the allies will have a harder time seeing me now like this... Maybe at night in moderate weather I could slip into a convoy.:smug:

Kpt. Lehmann
12-23-07, 02:47 PM
Running with decks awash does indeed make it more difficult for the enemy to see you as you have reduced your surface area.

Also, to do a hydrophone check... you must be submerged.

TarJak
12-23-07, 03:48 PM
One interesting "cheat" (stock SHIII bug), allows you to maintain a sonar contact whilst surfaced. Ask your sound man to lock on and follow the nearest ship or warship then surface. He'll keep you updated on it's movements whilst you are on the surface with much faster manouvering speed.

It is NOT realistic, but it gives you an advantage sometimes, particularly in poor weather.

Jimbuna
12-23-07, 04:18 PM
Trust you to disclose that one :nope:

CHEAT!! http://imgcash2.imageshack.us/img232/5066/iconsmackbuttxg5.gif

http://i224.photobucket.com/albums/dd320/pasquarade/xmas3.gif

http://imgcash3.imageshack.us/img412/4774/thumbsuplargeon1.gif

Penelope_Grey
12-23-07, 04:31 PM
Yeah trust him, Chief, should we spam our way to a new page? Can I make you a sandwich!? :rotfl:

Jimbuna
12-23-07, 05:19 PM
Yeah trust him, Chief, should we spam our way to a new page? Can I make you a sandwich!? :rotfl:


Just soo long as it isn't a knuckle one http://imgcash6.imageshack.us/img231/1076/shockedvi8.gif

Wolfehunter
12-23-07, 05:32 PM
Thanks tarjak but I don't need to cheat for SH3. Unofficially ofcourse.;) Thanks guys for your input.:up:

Deep Source
12-23-07, 07:04 PM
hey guys,

is there some reported incompatibility of GWX 2.0 with the german version of SH3? since i have a new computer with no previous SH3 installation, i did a fresh install (of the german version of sh3), patched to 1.4b and then installed GWX 2.0. the md5 hashes are all correct for the gwx installation files.

when i start the game, the intros work and the game loading screen shows up and loads, all like normal. but when its done and the main menu should be showing up, i get a black screen with only the mouse cursor leaving a trail. on hitting escape i only see grey "ja" and "nein", like in the exiting dialog. but cant do anything more.

i uninstalled again and tried the same with GWX 1.3 (fresh install, 1.4b patch, GWX 1.3 install) and it works like a charm. so it cant be (just) the new computer.

there is no career data in "my documents" so that cant be the problem either.

anyone knows what that could be? It sounds as if you have a corrupted installation of SH3 1.4b or GWX 2.0.

You can check the integrity of the GWX 2.0 files that you downloaded by going to the "FAQ" page on our website and reading "Use of the MD5 Mate."

Follow the directions there and let us know how it turns out for you. GWX 2.0 is fully compatible with German settings.
i checked the MD5 and it's okay. The solution of Deep Source

This problem it's solved by uninstall of video codecs you have in my case the K-lite codec.
works perfectly, there must've been a problem with a K-Lite codec. so what to do now without k-lite? ;-) yeah i know, use VLC...
Well, I'm glad you sorted the problem and it is good for us to see that it is not related to GWX.

Sink them all!:arrgh!:
silent hunter 3 have incompatibility with codec ffdshow, include on the k-lite codec pack v3.5.7.

To solve the menu bug, disable ffdshow in Start/K-Lite Codec Pack/Configuration/Codec Tweak Tool/DirectShow Filter Management [K-Lite Codec Pack]

Enjoy GWX 2.0!!!

Robski
12-24-07, 04:26 AM
Gents,
One question: It seems my computer does not recognize the correct filesize after downloading a 200 mb file.
After 40 minutes downloading GWX2-1.bin explorer shows the filesize as 203.954 kb.
I use Windows XP.

Any experience with this?
Your help will be much appreciated.

Fincuan
12-24-07, 04:29 AM
...
After 40 minutes downloading GWX2-1.bin explorer shows the filesize as 203.954 kb.
...
Any experience with this?


I did, and I'm quite happy about it because that's the correct size for the file. Just go ahead and get the rest :up:

The reason is that one MB is 1024 kB, and the file-size in MBs is actually 199.174

Penelope_Grey
12-24-07, 04:36 AM
Yeah trust him, Chief, should we spam our way to a new page? Can I make you a sandwich!? :rotfl:

Just soo long as it isn't a knuckle one http://imgcash6.imageshack.us/img231/1076/shockedvi8.gif

Spam sandwich do you?

Or the cow equivalent of Spam... corned beef. :D

TarJak
12-24-07, 05:55 AM
Trust you to disclose that one :nope:
I'm glad you trust me mate.;) I'm not the first to mention it and no doubt won't be the last.

Are you eating that sandwich?:rotfl:

Penelope_Grey
12-24-07, 06:09 AM
Trust you to disclose that one :nope:
I'm glad you trust me mate.;) I'm not the first to mention it and no doubt won't be the last.

Are you eating that sandwich?:rotfl:

You can have the knuckle sandwich.:up::arrgh!:

TarJak
12-24-07, 06:21 AM
You can have the knuckle sandwich.:up::arrgh!:Yum yum. Just leave out the dusters then.:rotfl::rotfl:

Penelope_Grey
12-24-07, 06:29 AM
Would you like sauce with that?

Jimbuna
12-24-07, 07:45 AM
Trust you to disclose that one :nope:
I'm glad you trust me mate.;) I'm not the first to mention it and no doubt won't be the last.

Are you eating that sandwich?:rotfl:

http://www.psionguild.org/forums/images/smilies/wolfsmilies/greywolftail.gif

Jimbuna
12-24-07, 07:46 AM
Trust you to disclose that one :nope:
I'm glad you trust me mate.;) I'm not the first to mention it and no doubt won't be the last.

Are you eating that sandwich?:rotfl:

You can have the knuckle sandwich.:up::arrgh!:

http://www.psionguild.org/forums/images/smilies/wolfsmilies/wacko.gif

http://www.psionguild.org/forums/images/smilies/wolfsmilies/female_shift.gif

Col_Klink
12-24-07, 10:14 AM
Well I will keep trying. I didn't detect anything yet. Maybe I was unlucky or theres a 10 meter barrier?:hmm: Anyhow trial and error I alway say. Good to know that the allies will have a harder time seeing me now like this... Maybe at night in moderate weather I could slip into a convoy.:smug:

How do you even get close to 10 meters. Every time I try and get decks awash I can only get to around 7, maybe 8 meters, before the crew defaults to being in the control room and decks awash does me no good? Now every spring my wife makes me get out the pressure washer and the deck gets washed, I am getting to be a pro at this.:doh:

Oldgamer48
12-24-07, 11:43 AM
I just finished my first GWX 2.0 patrol. Although the weather was abominable for most of the patrol ... 15 mps winds, heavy rain, heavy fog, etc. ... I still managed to sink two freighters worth 10,200 tons, both in the AN quadrant. I also crashdived when attacked by a destroyer, and had two aircraft attacks (though how they flew in that kind of weather, I'll never know).

The only problem I had was when I was transiting back to Kiel Canal. Nearing Heligoland, every time I got close enough to see the islands, I had a persistant CTD. I finally worked around it by going south on the mapscreen, doing away with my plotted waypoints close to the islands, and moving at 128x, rather than 1x (which I like when near to land).

Once again, GWX2 is an impressive achievement, which took a mediocre/promising game and developed it into something I think old U-boat sailors would recognize.

Patrol 2 coming up ...

Jimbuna
12-24-07, 12:11 PM
Well I will keep trying. I didn't detect anything yet. Maybe I was unlucky or theres a 10 meter barrier?:hmm: Anyhow trial and error I alway say. Good to know that the allies will have a harder time seeing me now like this... Maybe at night in moderate weather I could slip into a convoy.:smug:

How do you even get close to 10 meters. Every time I try and get decks awash I can only get to around 7, maybe 8 meters, before the crew defaults to being in the control room and decks awash does me no good? Now every spring my wife makes me get out the pressure washer and the deck gets washed, I am getting to be a pro at this.:doh:

Go to C:\Program Files\Ubisoft\GWX 2\data\Submarine\NSS_Uboat7c (or whichever boat your currently using), open the CFG file and change the 'SurfaceDepth' to whatever value you want http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

HKLE
12-25-07, 06:09 AM
Hi folks

Sorry to bother you with a simple request - I downloaded GWX2 and installed it. During that operation, it found - only - 3 files to be corrupt.

If possible, I do not want to redownload the huge files again. Can someone send me those files per mail including instructions where to put them in the game folders ?

I would be very grateful

The files in question are
1) birou01strech.tga
2) NFF_colony1939_t02.tga
3) Flaggen.tga

Thank you very much

HKLE

:roll:

Col_Klink
12-25-07, 06:58 AM
Well I will keep trying. I didn't detect anything yet. Maybe I was unlucky or theres a 10 meter barrier?:hmm: Anyhow trial and error I alway say. Good to know that the allies will have a harder time seeing me now like this... Maybe at night in moderate weather I could slip into a convoy.:smug:

How do you even get close to 10 meters. Every time I try and get decks awash I can only get to around 7, maybe 8 meters, before the crew defaults to being in the control room and decks awash does me no good? Now every spring my wife makes me get out the pressure washer and the deck gets washed, I am getting to be a pro at this.:doh:

Go to C:\Program Files\Ubisoft\GWX 2\data\Submarine\NSS_Uboat7c (or whichever boat your currently using), open the CFG file and change the 'SurfaceDepth' to whatever value you want http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif


Thanks Jimbuna, however C:\Program Files\Ubisoft\GWX 2\data\Submarine does not exist on my machine, but C:\Program Files\Ubisoft\SilentHunterIII\data\Submarine does so I assume this is the one??????????????????????

Mush Martin
12-25-07, 07:00 AM
:yep:

[edit] (Much later)

well its not often I come with a problem here but now seems to be the time.

first off I will apologize but seemingly one of the patches im using is currently
preventing me taking screenies.(no not rez fix)

anyway more to the point..........

the other night I set up a single mission with two tankers
and four canadian river class frigates and when I was being
attacked I noticed that there was a single dude stood on
the rivers fantail but no dc racks. I contacted privateer
about it as well as an issue I thought I had percieved in
the loadout (wrongly) but when I tested this morning
the dc racks were there and the body count on deck on the
frigate was 18 souls. so as privateer hadnt written back
yet, understandable since its the holidays I sent off a message
and said ahhh forget about it!

again wrongly.

so tonight I had made another similar mission
this time with four river ff's and two empire class freighters
using chase and free cam the dc racks were there when we
all spawned and during the approach to contact.

but as I had just changed all my game installs over to a different
user acct for just my games it was a fresh install so I had forgotten
to turn off the event camera. I was just thinking to myself oh I forgot
to turn off the event camera when I noticed that there it was again.
no dc racks and only the guy from the port rack still there pulling for
all he was worth on an invisible release lever on an invisible rack.

now the sequence is still not quite clear as testing it out will take some
time but the difference seemed to be either he was in hunter state
or he was firing, when the racks vanished for certain I cant say yet
but they did vanish as opposed to fail to spawn.

current mods are safe enough
16km atmosphere
officer icons
eng nav maps
merged campaign
Elite crew uniforms
and the captains uniform
thats it................

signed puzzled in canada.
M

randpatt
12-25-07, 09:56 PM
I'm having the same problem with loading a game as I've read about on the boards. I saved a career, and now every time I try to load the save, the game crashes to desktop after displaying the "not so long ago" message. Played almost all day yesterday not problem, now this! Everything else on my machine operating fine, and I played GWX 1 countless hours no problem. Oh, well, you guys let me know if there is a solution. Thanks mates!

P 4 3.2 GHZ Hyperthread
NVIDIA GeForce 6800 GT
1 Gig Ram

Wolfehunter
12-25-07, 10:09 PM
Well I will keep trying. I didn't detect anything yet. Maybe I was unlucky or theres a 10 meter barrier?:hmm: Anyhow trial and error I alway say. Good to know that the allies will have a harder time seeing me now like this... Maybe at night in moderate weather I could slip into a convoy.:smug:

How do you even get close to 10 meters. Every time I try and get decks awash I can only get to around 7, maybe 8 meters, before the crew defaults to being in the control room and decks awash does me no good? Now every spring my wife makes me get out the pressure washer and the deck gets washed, I am getting to be a pro at this.:doh:Go see a post I made earlier you can see some pic I've posted. 7.5 meter I use.:up:

Wolfehunter
12-25-07, 10:10 PM
Well I will keep trying. I didn't detect anything yet. Maybe I was unlucky or theres a 10 meter barrier?:hmm: Anyhow trial and error I alway say. Good to know that the allies will have a harder time seeing me now like this... Maybe at night in moderate weather I could slip into a convoy.:smug:

How do you even get close to 10 meters. Every time I try and get decks awash I can only get to around 7, maybe 8 meters, before the crew defaults to being in the control room and decks awash does me no good? Now every spring my wife makes me get out the pressure washer and the deck gets washed, I am getting to be a pro at this.:doh:

Go to C:\Program Files\Ubisoft\GWX 2\data\Submarine\NSS_Uboat7c (or whichever boat your currently using), open the CFG file and change the 'SurfaceDepth' to whatever value you want http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gifThanks but what is the default depth?

Col_Klink
12-26-07, 08:29 AM
I'm having the same problem with loading a game as I've read about on the boards. I saved a career, and now every time I try to load the save, the game crashes to desktop after displaying the "not so long ago" message. Played almost all day yesterday not problem, now this! Everything else on my machine operating fine, and I played GWX 1 countless hours no problem. Oh, well, you guys let me know if there is a solution. Thanks mates!

P 4 3.2 GHZ Hyperthread
NVIDIA GeForce 6800 GT
1 Gig Ram

Not that I am a SH3 or GWX genius but I think that with everything in this sim, the law of averages is against you. Did you try and load a previous save from the same career? I can remember a few times with earlier versions where somehow a career save ended up corrupted. I timed a career the other night so I could get to Dday on June 5th 44 and after around 4 hours getting in position, sometime in the afternoon of June 5 all hell breaks loose, contacts everywhere. Next thing I knew here comes a dd right at me out of the fog and before I could do anything......crash to desktop. I had made a save just a few minutes before and when I loaded it all was fine. My point is unless you are getting consistent crashes or consistently corrupted saves the problem quite possibly is not with GWX. It seems to me in a save file, and in the code for SH3, along with every other thing on your system like video drivers that all it takes in one single piece of data to get out of place and then you have a problem.

Jimbuna
12-26-07, 08:40 AM
Well I will keep trying. I didn't detect anything yet. Maybe I was unlucky or theres a 10 meter barrier?:hmm: Anyhow trial and error I alway say. Good to know that the allies will have a harder time seeing me now like this... Maybe at night in moderate weather I could slip into a convoy.:smug:

How do you even get close to 10 meters. Every time I try and get decks awash I can only get to around 7, maybe 8 meters, before the crew defaults to being in the control room and decks awash does me no good? Now every spring my wife makes me get out the pressure washer and the deck gets washed, I am getting to be a pro at this.:doh:

Go to C:\Program Files\Ubisoft\GWX 2\data\Submarine\NSS_Uboat7c (or whichever boat your currently using), open the CFG file and change the 'SurfaceDepth' to whatever value you want http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gifThanks but what is the default depth?

When you open up the CFG file for the sub look at PeriscopeDepth http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

HKLE
12-27-07, 06:00 AM
Hi folks

2nd try - nobody able to help me out ?????

:down:


P.S. I tried to get those files without downloading again the BIG files ...


I would be very grateful

The files in question are
1) birou01strech.tga
2) NFF_colony1939_t02.tga
3) Flaggen.tga


HKLE

donw
12-27-07, 10:53 AM
The files in question are
1) birou01strech.tga
2) NFF_colony1939_t02.tga
3) Flaggen.tga

HKLE
If I were you mate, I would check the file integrity of all 7 .bin files and the .exe by using the supplied HASH checksums..if you do in fact have those 3 files being corrupt, there's a good chance there are others.

You can get the program to check it with...here..
http://www.users.on.net/~jscones/software/products.html

Users can verify GWX 2.0 file integrity with the following MD5 hash if they so choose:

D1FF0D6BFD651E869E323D393B1D5B1E GWX2.EXE
7B14767E3FD8DD9866D902D6CB4B69FE GWX2-1.BIN
2718CAD3259B5A43DF03AA88DEAB402B GWX2-2.BIN
AB9AF05BD89263A018F383EDA589DE90 GWX2-3.BIN
0FFDB16F197E159E61651DB5D805529A GWX2-4.BIN
753D95679C46DF2C54AF7E93B0CCB6EB GWX2-5.BIN
AB5D09575688802B08156CE1C24C6C88 GWX2-6.BIN
5BF3E05A81D0E4E09F331090FD3C4C7B GWX2-7.BIN

HEMISENT
12-27-07, 12:51 PM
Just received GWX 2.0 via CD's from a friend via mail(too big to DL due to 200mb limiting), the game plays as advertised and have seen nothing unusual. I have not enabled any of the GWX optional mods yet. The manual makes referance to the "optional skin pack" for Commander. Where is this skin pack? I can't find it anywhere.

Jimbuna
12-27-07, 01:04 PM
Just received GWX 2.0 via CD's from a friend via mail(too big to DL due to 200mb limiting), the game plays as advertised and have seen nothing unusual. I have not enabled any of the GWX optional mods yet. The manual makes referance to the "optional skin pack" for Commander. Where is this skin pack? I can't find it anywhere.

The skin pack is already included in GWX......There will be no such pack for SH3 Commander (that was in fact used in GWX 1.03).
This oversight in the manual will probably be corrected in a future edition http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Well spotted sir http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

HEMISENT
12-27-07, 02:05 PM
Thanks Jim
Was driving myself nuts looking for something that wasn't there. A very short drive I might add.

HKLE
12-27-07, 04:44 PM
Hi mate

Thanks for your advice. Maybe its better to redownload the files in question ... there could very well some other files hidden

have a nice day

HKLE



The files in question are
1) birou01strech.tga
2) NFF_colony1939_t02.tga
3) Flaggen.tga
HKLE
If I were you mate, I would check the file integrity of all 7 .bin files and the .exe by using the supplied HASH checksums..if you do in fact have those 3 files being corrupt, there's a good chance there are others.

You can get the program to check it with...here..
http://www.users.on.net/~jscones/software/products.html (http://www.users.on.net/%7Ejscones/software/products.html)

Users can verify GWX 2.0 file integrity with the following MD5 hash if they so choose:

D1FF0D6BFD651E869E323D393B1D5B1E GWX2.EXE
7B14767E3FD8DD9866D902D6CB4B69FE GWX2-1.BIN
2718CAD3259B5A43DF03AA88DEAB402B GWX2-2.BIN
AB9AF05BD89263A018F383EDA589DE90 GWX2-3.BIN
0FFDB16F197E159E61651DB5D805529A GWX2-4.BIN
753D95679C46DF2C54AF7E93B0CCB6EB GWX2-5.BIN
AB5D09575688802B08156CE1C24C6C88 GWX2-6.BIN
5BF3E05A81D0E4E09F331090FD3C4C7B GWX2-7.BIN

donw
12-27-07, 07:07 PM
Well..no need to re-download...yet...
Check the values with what you already have, to identify what may be corrupted. :up:

Robski
12-28-07, 12:33 AM
...
After 40 minutes downloading GWX2-1.bin explorer shows the filesize as 203.954 kb.
...
Any experience with this?


I did, and I'm quite happy about it because that's the correct size for the file. Just go ahead and get the rest :up:

The reason is that one MB is 1024 kB, and the file-size in MBs is actually 199.174
Thanks! Stupid me....:damn: It works great!
I need a faster computer now:hmm:
Anyone experience playing SH3 on a laptop?
If I buy a new computer it might be a notebook.
This is the preferred candidate:
http://www.zercom.nl/index.php?p=35&c=2049&f=1&h=4&s=1&a=84025
But will SH3 work under Vista? I don't want to buy a notebook and discover afterwards that I can not run SH3 GWX smoothly on it....

Kpt. Lehmann
12-28-07, 01:26 AM
...
After 40 minutes downloading GWX2-1.bin explorer shows the filesize as 203.954 kb.
...
Any experience with this?


I did, and I'm quite happy about it because that's the correct size for the file. Just go ahead and get the rest :up:

The reason is that one MB is 1024 kB, and the file-size in MBs is actually 199.174
Thanks! Stupid me....:damn: It works great!
I need a faster computer now:hmm:
Anyone experience playing SH3 on a laptop?
If I buy a new computer it might be a notebook.
This is the preferred candidate:
http://www.zercom.nl/index.php?p=35&c=2049&f=1&h=4&s=1&a=84025
But will SH3 work under Vista? I don't want to buy a notebook and discover afterwards that I can not run SH3 GWX smoothly on it....

I'm not famiiar with laptops or notebooks, but I can tell you that GWX can be run while using Vista... However there are special instructions for Vista users in the GWX manual. Please read them carefully.:up:

Robski
12-28-07, 02:06 AM
Reply from the Herr Lehmann himself! Honoured to meet you. Thanks for all the effort you and your team put into the GWX upgrade.:D

HKLE
12-28-07, 02:52 AM
Hi guy

Well - I certainly checked my downloads with the md5 tool - and I needed to redownload 3 out of 7 files again. And after that one of those 3 was corrupt again - so I needed to get 800 MB of downloads just to cover those 3 tiny files.

This was my original concern - to download lots of MBs again. But you convinced me concerning those other possible corrupt files ...

I am sure I am not the only one having to go over this once and again ...

Anyway - thanks again and greetings from Austria to Indiana

HKLE



Well..no need to re-download...yet...
Check the values with what you already have, to identify what may be corrupted. :up:

Jimbuna
12-28-07, 07:51 AM
Thanks Jim
Was driving myself nuts looking for something that wasn't there. A very short drive I might add.

Your welcome http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

donw
12-28-07, 08:47 AM
Well - I certainly checked my downloads with the md5 tool - and I needed to redownload 3 out of 7 files again. And after that one of those 3 was corrupt again - so I needed to get 800 MB of downloads just to cover those 3 tiny files.

This was my original concern - to download lots of MBs again. But you convinced me concerning those other possible corrupt files ...

I am sure I am not the only one having to go over this once and again ...

Anyway - thanks again and greetings from Austria to Indiana

And a warm greeting right back at ya Mate! :up: I was lucky I guess, as all 8 files came thru perfect on the 1st try, but yes, I have read several times of folks getting less than perfect DL's, which is why almost from day one, the GWX team supplied those checksums.

I thought I read once that Neal was planning to make a DVD available thru Subsim, but have'nt heard much more about it lately. As fast as news spread about this Mod, and the amount of downloads already completed, its hard for me to imagine anybody in the free world that don't have it by now! :D

Anyway, I hope you get it all sorted soon. Come back and let us know your 1st Impressions! Cheers Mate!:rock:

Jimbuna
12-28-07, 09:25 AM
its hard for me to imagine anybody in the free world that don't have it by now! :D



The torrent alone/just on my FF account has topped 1200 http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Oilsmoke
12-28-07, 12:47 PM
JimBuna
I think I was the one for the First to DL off you FileFront and it works great.
I am on my 2nd patrol and I love the secondary explosion with all the goodies flying :) the FPS count is sweet also. I sank a Grantsville freighter off the eastern England Coast and after a short time I had 3 ASW trawler & PT boat looking for me. :) this is 1939 Oct. I wonder what 1944 will bring :dead: :rotfl:
I salute the GWX team.

danlisa
12-28-07, 12:49 PM
The torrent alone/just on my FF account has topped 1200

Why haven't we got that many seeds?:damn::damn:

Leeches. Grrrrrrrr

Jimbuna
12-28-07, 01:58 PM
The torrent alone/just on my FF account has topped 1200

Why haven't we got that many seeds?:damn::damn:

Leeches. Grrrrrrrr

Rgr that mate http://www.psionguild.org/forums/images/smilies/wolfsmilies/pissedoff.gif

Oldgamer48
12-28-07, 11:54 PM
JimBuna
I think I was the one for the First to DL off you FileFront and it works great.
I am on my 2nd patrol and I love the secondary explosion with all the goodies flying :) the FPS count is sweet also. I sank a Grantsville freighter off the eastern England Coast and after a short time I had 3 ASW trawler & PT boat looking for me. :) this is 1939 Oct. I wonder what 1944 will bring :dead: :rotfl:
I salute the GWX team.
Great mod, isn't it!!

I'm also on my second patrol. Outbound, just passing Heligoland to the west. I really like what the modders did with this bit of land, which was an island with only a lighthouse in the vanilla version. Sank 2 x freighters for 10200 tons on the first patrol, and was chased around a little by a destroyer off the Shetlands.

1944 will probably bring a miserable death about 270 meters down, as your hull implodes due to 3 destroyers hammering you, after a bomber forces you to crashdive. But unlike the real thing, "death" will allow you to start a new career! ...

Splot
12-29-07, 06:37 AM
Good afternoon,

I have a problem with the GWX 2.0. The problem is that while the game loads properly the menu is a pitch black screen. Only the mouse cursor is visible and it leaves a trace when moved. When I press 'Esc' only grey 'yes' and 'no' appear so I can at least quit properly. ;)

I use a 8600GTS card and didn't have any problems with the previous GWX version.

I also use the resolution override .dll file and the compatibility manager and I thought that could be the problem, though it worked with the previous GWX. I deleted the SH3 database I created earlier, but it didn't help. I also toggled the 'Das Boot" movie and the alternative load screen from JSGME. No help.

Maybe the authors of the mod heard of similar problems?

Julius Caesar
12-29-07, 12:14 PM
I know GWX decreases deck gun damage from stock, but I just had to decrease it more after I sunk 2.000 ton merchant with 2 (two) shots from my 88 mm gun.

KeptinCranky
12-29-07, 01:51 PM
I think you got lucky Julius, most ships still have a sweet spot that will cause a critical hit, have you tried sinking the same ship in the same way again? oh and what ship exactly, there's quite a few different 2k ton merchants :cool:

Julius Caesar
12-29-07, 02:30 PM
Don't know the 2k ship type.
I also managed to sink 10.000 ton merchant with "only" 50 rounds. By reading reports from WWII submarines using deck guns, I think that could not be done.
I will definetly decrease it; I believe Beery has made correct level of damage in his mod for SH4.

Jimbuna
12-29-07, 02:34 PM
Don't know the 2k ship type.
I also managed to sink 10.000 ton merchant with "only" 50 rounds. By reading reports from WWII submarines using deck guns, I think that could not be done.
I will definetly decrease it; I believe Ducimus has made correct level of damage in his mod for SH4.


You play it to your liking mate....I would http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Don't forget you might have to fix anything you break :hmm:

Good Luck http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

rik007
12-29-07, 04:35 PM
Good afternoon,

I have a problem with the GWX 2.0. The problem is that while the game loads properly the menu is a pitch black screen. Only the mouse cursor is visible and it leaves a trace when moved. When I press 'Esc' only grey 'yes' and 'no' appear so I can at least quit properly. ;)

I use a 8600GTS card and didn't have any problems with the previous GWX version.

I also use the resolution override .dll file and the compatibility manager and I thought that could be the problem, though it worked with the previous GWX. I deleted the SH3 database I created earlier, but it didn't help. I also toggled the 'Das Boot" movie and the alternative load screen from JSGME. No help.

Maybe the authors of the mod heard of similar problems?

No I do nt have. The override .dll works fine with a 8800 GTS here with GWX 2.0. Great graphics if everything is cranked up (16Km, 1280*1024, AA+AF Max quality). In your situation I would have re-installed the whole thing (Disable mods in JSGME install Sh3+1.4b+GWX 2.0)

Julius Caesar
12-29-07, 09:38 PM
Can you please conform this for GWX 2.0:
1. When hydrophone operator reports that ship is at "long range", that is 8-16 km (it was 8-20 for stock sh3?)
2. When hydrophone operator reports that ship is traveling at "medium speed", that is 8-15 kts?

Thanks.

KeptinCranky
12-30-07, 04:28 AM
No exact data for you, I suggest checking the manual, but....

the speed I'm not sure about i think it's 7 to 12 knots for medium

long range is 8km and up, no upper limit, although they generally don't report anything beyond 25km

:up:

mikaelanderlund
12-30-07, 05:11 AM
Hi,

Is sensors.dat file in GWX1.03 identic to the sensors.dat file in GWX2.0?

JScones
12-30-07, 05:40 AM
Is sensors.dat file in GWX1.03 identic to the sensors.dat file in GWX2.0?
This is a good question which coincidently I raised today via PM to one of the GWX devs.

My guess is no, for the simple reason that over the last week or so I've had numerous SH3Cmdr users contact me complaining of mysterious and infrequent CTDs upon loading GWX 2 (about 1 in every 20 or so loads). After some tests the CTDs all seem to boil down to "randomised events" changes to Sensors.dat (ie when running with the malfunctions/sabotage option selected). Whenever SH3Cmdr makes a change to the file...a CTD occurs upon loading. And the players all assure me they are running the latest "official" GWX 2 cfg files for SH3Cmdr (the most recent set with the spaces and tabs removed from numerous ship names in "Ship names.cfg", not that this should be an issue as "Randomised events.cfg" has not been changed since GWX 1.02).

I've forwarded my findings (including a copy of an SH3Cmdr-modified GWX 2 Sensors.dat) onto one of the GWX team members for investigation. If the structure of Sensors.dat has changed, then one of the GWX dev team needs to update their "Randomised events.cfg" file in the SH3Cmdr Cfg files package in order to overcome these frustrating CTDs.

In the meantime I recommend players disable SH3Cmdr's malfunction/sabotage effects if they find the CTDs annoying.

I'm sure the GWX team will advise. ;) :up:

mikaelanderlund
12-30-07, 06:06 AM
Is sensors.dat file in GWX1.03 identic to the sensors.dat file in GWX2.0?
This is a good question which coincidently I raised today via PM to one of the GWX devs.

My guess is no, for the simple reason that over the last week or so I've had numerous SH3Cmdr users contact me complaining of mysterious and infrequent CTDs upon loading GWX 2 (about 1 in every 20 or so loads). After some tests the CTDs all seem to boil down to "randomised events" changes to Sensors.dat (ie when running with the malfunctions/sabotage option selected). Whenever SH3Cmdr makes a change to the file...a CTD occurs upon loading. And the players all assure me they are running the latest "official" GWX 2 cfg files for SH3Cmdr (the most recent set with the spaces and tabs removed from numerous ship names in "Ship names.cfg", not that this should be an issue as "Randomised events.cfg" has not been changed since GWX 1.02).

I've forwarded my findings (including a copy of an SH3Cmdr-modified GWX 2 Sensors.dat) onto one of the GWX team members for investigation. If the structure of Sensors.dat has changed, then one of the GWX dev team needs to update their "Randomised events.cfg" file in the SH3Cmdr Cfg files package in order to overcome these frustrating CTDs.

In the meantime I recommend players disable SH3Cmdr's malfunction/sabotage effects if they find the CTDs annoying.

I'm sure the GWX team will advise. ;) :up:

I'm using Alert Sonarman for GWX 16km from Rubini but I'm not sure that will solve CTD problem.

Madox58
12-30-07, 10:58 AM
Yes, We are on the Commander issue at this very moment.
The adjustments have been made and testing is in progress.

Splot
12-30-07, 11:13 AM
Any ideas how to pass the anti-aircraft exam? Apart from having problems with keeping the crew alive and the sub in one piece I'm always left with 3 fighters which I can't down. AA gunner set to short range, closing targets and all planes. After I deal with the bombers I'm left with 700-800 rounds and all my gunner can do is make one of the 3 fighters smoke a bit. That's all. These planes are like concrete. Any ideas how to pass the exam?

I've noticed that meeting the objectives works a bit odd. From what I've read I'm supposed to down at least 5 planes to pass with the lowest grade. As I wrote I'm left with 3 fighters and no bombers and still the game sees all objectives as incomplete.

Erich Topp
12-30-07, 04:16 PM
Good night, kaleuns.
First of all let me say thanks to all GWX team. I deepely respect all this people do, knowing what means to do a mod on myself. The work done around campaign files, ships, planes, effects etc. is really hard. Thank you for making my favourite game better.
Now to more practical things. Some ppl there already said, that deck gun is still overpowered, especially with "enhanced damage effects mod". It takes only two (2) shots to break on two small ship in artillery training mission. I fixed this, reducing radius of damage in shells.zon in few times. OK, that's done.

Second one. AA guns. They can simply blow up a tug boat (about 1000 tons) from few bursts. But as I understand, this is impossible to shot down a fighter plane in GWX with 20mm flak gun. So you really think 20mm bullet can penetrate 33cm of steel and cannot shot down a duraluminium plane with only armored parts in pilot seat, front cabin glass and protected fuel tanks? Many fighters were equpped with 7.92 mguns, and managed to shot down other fighters. 20mm cannons were the most effective fighter weapon, very less amount of fighters had cannons of large caliber.

It's not realism, kaleuns, it's disbalance. Even tail gun of Swordfish takes off a 1% of hull integrity. It's also 20mm? When this gun fires, speed of shell do not sums with speed of plane. Why it has so high penetrating rate? Even light outer hull of submarine can reduce bullet energy to 50%. 1 meter of water reduces it practically to null. I agree, that making crew on bridge and manning guns more vulnerable is right. I agree, that boat should be damaged by Hispano cannons of Hurricane. But this should be much less damage, for example, 0.1% of hull integrity per shot. And fighters should be hard targets to shot down 'cause of their speed, not uber-armoring.
Funny, but I found two Me-109 FLOATING in the Kiel Harbor. They collided in the air, and than lowered to 0 level, but didn't sunk. They floated over the waves with flame out. This is another moment - with such flame plane should burn in a few mins, not flying around like fire daemon))

I am a GWX user since 1.02, maybe I didn't know something about GWX priorities or what does "realism" means... If someone from GWX team can say, how to reduce (which files and in which HEX position variable is) airplanes cannon fire, and increase their vulnerability, I will be very thankful.


PS:

Also I noticed that PT boats isn't detectable more by sonarman in certain curcumstances, for example, when their speed is low. But if you mount hydrophone station manually, you can hear them very well and even mark them on the map. Contacts of merchants sonarman picking up from 20km, isn't hearable at all, and you can't "mark" them. This is also annoying feature, sided from "realism" as I understand it.
Thx.

Madox58
12-30-07, 07:47 PM
Since you asked so nicely........
I ain't telling nothing!

Philipp_Thomsen
12-30-07, 09:12 PM
Unfortunally he's damn right...

Two hours ago, i was playing SH3 with GWX2.0 and i attacked the bristol port, had some sinks (3 or 4 mercs) and two destroyers outside the port... so my crew was very tired from reloading torpedoes, and i decided to park my uboat near the land past the port, on a safe spot, go to surface and put the crew to rest, while i put another crew to bring inside the outside torpedos... so i went downstairs to catch something in the kitchen... i was away for 5 minutes...

When i got back, i was filled with hate... 2 (TWO) patrol crafts had killed half of my crew and flooded my submarine in all compartments... all compartments were reporting several damage and a lot of equipment were destroyed... ALL THIS WITH A MACHINE GUN???

hahahahahha... it was my first mission on my new campaign, and i didnt saved... too bad, i will have to start all over again and wait the eternity loading times...

I keep shooting a fighter plane over 15 minutes and run out of ammo on my 20mm, and the mf is still flying around, laughing in my face... but of course, a submarine is much more delicate... for petes sake! 20mm should rip apart a fighter in 2 or 3 shots!!!

But i dare any of you to destroy a type IXB submarine to pieces and kill everybody inside using a machine gun... IN ONLY 5 MINUTES!!!! you would probably not acomplish such a feat even if u have infinite ammo (such those patrol craft claws)!

By the way... 5 shots of my deck gun to sink a patrol craft??? WITH 105MM??? one single shell would blow them up to pieces...

this is ridiculous...

gwx dev team, awesome work all around, but the damage models stinks!

(with all do respect, obviously :D )

Albrecht Von Hesse
12-30-07, 09:36 PM
Unfortunally he's damn right...

Two hours ago, i was playing SH3 with GWX2.0 and i attacked the bristol port, had some sinks (3 or 4 mercs) and two destroyers outside the port... so my crew was very tired from reloading torpedoes, and i decided to park my uboat near the land past the port, on a safe spot, go to surface and put the crew to rest, while i put another crew to bring inside the outside torpedos... so i went downstairs to catch something in the kitchen... i was away for 5 minutes...

When i got back, i was filled with hate... 2 (TWO) patrol crafts had killed half of my crew and flooded my submarine in all compartments... all compartments were reporting several damage and a lot of equipment were destroyed... ALL THIS WITH A MACHINE GUN???

hahahahahha... it was my first mission on my new campaign, and i didnt saved... too bad, i will have to start all over again and wait the eternity loading times...

I keep shooting a fighter plane over 15 minutes and run out of ammo on my 20mm, and the mf is still flying around, laughing in my face... but of course, a submarine is much more delicate... for petes sake! 20mm should rip apart a fighter in 2 or 3 shots!!!

But i dare any of you to destroy a type IXB submarine to pieces and kill everybody inside using a machine gun... IN ONLY 5 MINUTES!!!! you would probably not acomplish such a feat even if u have infinite ammo (such those patrol craft claws)!

By the way... 5 shots of my deck gun to sink a patrol craft??? WITH 105MM??? one single shell would blow them up to pieces...

this is ridiculous...

gwx dev team, awesome work all around, but the damage models stinks!

(with all do respect, obviously :D )

#1) A .50 caliber machine gun has absolutely no problem penetrating the outer hull or ballast tanks and, depending on a) ammunition type (ex. ball versus AP) and b) range could penetrate the pressure hull as well. Granted, the holes aren't necessarily big, but at a cyclic rate of 450–550 rounds per minute (the sustained rate of fire being anything less than 40 rounds per minute, as a sustained max rate of fire will shoot out the barrel in a few thousand rounds) that adds up to a lot of holes very quickly. It wouldn't take long to render a U-boat incapable of safely submerging.

#2) Yes, aircraft don't fly very well when riddled with holes. But, first off, you need to put the holes there. U-boats aren't exactly a stable firing platform, after all. Unless there is no wind, little wave and it's sitting dead still, trying to actually hit an airplane (who, after all, is doing it's best to both strafe the U-boat while not being hit in return) is, well . . . unlikely. And unless you hit something vital in an aircraft, it can take quite a few hits without effect. You should look at some of the photos of fighters that have returned to base; they look like swiss cheese! Granted, a 20mm in the engine should ruin their day but, again, first off you have to hit the doggone annoying (yet dangerous) gnat. And that simply isn't easy to do, especially for a fighter when your firing platform is rolling and swaying.


More than a few U-boats were incredibly damaged by 'mere' .50 caliber hits. Granted, the game mechanics might make that damage a bit easier, but them again no U-boat should be attempting a 'shoot-out' with an armed military surface vessel, whether naval or air force.

Yeah, I'll admit picturing a patrol craft taking 5 direct hits with a 105mm sounds, ummm . . . ::grins:: I rather thought the same when I hit a sloop with 4 rounds and it just kept going. ::laughs::

bigboywooly
12-30-07, 10:11 PM
If you were to lower the damage model on a MTB or small boat to blow with one shell you would never see one
Just the action of the waves would sink it

Tis a game remember ppl
Not perfect but what is managable within the game engine


Funny, but I found two Me-109 FLOATING in the Kiel Harbor. They collided in the air, and than lowered to 0 level, but didn't sunk. They floated over the waves with flame out. This is another moment - with such flame plane should burn in a few mins, not flying around like fire daemon))


Save in port ???
I guess so thats why aircraft waypoint messed up

Again tis a game

Not an air sim at that but a subsim

Philipp_Thomsen
12-30-07, 10:11 PM
1) Im hitting the plane, only nothing is happening... proof? if i increase the ammont of damage by the 20mm to, lets say, 999, i would destroy the plane in a single shot... im a very good shooter, played a lot of flying and naval simulations and know how to calculate shooting a moving target... so it means that the bullets are hitting the plane and nothing is happening... why? coz the bullet damage is too little.

2) A vessel traveling at 30kts around my uboat, jumping in the waves with a mounted machine gun and a standing soldier shooting has absolutely no condition of aiming right... so it should hit less then 50% of the time! But he have a divine aiming, 100% of the bullets hit my uboat, even at 1500 meters away.

And i didnt know it was .50 rounds... its like 50mm? its more or less powerful then a 20mm round?

Again, i dont mean to be rude and disrespect the dev team, i think they did an awesome job, but i do think that a patrol boat have no chance at all against a IXB Uboat at the surface... and in the original sh3 that was true... in the gwx 2.0, if you dont finish the patrol boat in 30 seconds, you might well start a new carrer... thats sad... and untrue... but again, im not a naval expecialist, i just feel that this is not right...

bigboywooly
12-30-07, 10:20 PM
1) Im hitting the plane, only nothing is happening... proof? if i increase the ammont of damage by the 20mm to, lets say, 999, i would destroy the plane in a single shot... im a very good shooter, played a lot of flying and naval simulations and know how to calculate shooting a moving target... so it means that the bullets are hitting the plane and nothing is happening... why? coz the bullet damage is too little.

2) A vessel traveling at 30kts around my uboat, jumping in the waves with a mounted machine gun and a standing soldier shooting has absolutely no condition of aiming right... so it should hit less then 50% of the time! But he have a divine aiming, 100% of the bullets hit my uboat, even at 1500 meters away.

And i didnt know it was .50 rounds... its like 50mm? its more or less powerful then a 20mm round?

Again, i dont mean to be rude and disrespect the dev team, i think they did an awesome job, but i do think that a patrol boat have no chance at all against a IXB Uboat at the surface... and in the original sh3 that was true... in the gwx 2.0, if you dont finish the patrol boat in 30 seconds, you might well start a new carrer... thats sad... and untrue... but again, im not a naval expecialist, i just feel that this is not right...

Read my post above re MTB
Yes you could blow them up in stock with 1 or 2 shots
You could take out a whole convoy with the DG with rounds to spare as it was totally overpowered

Now if you power up the DG then you have to increase the damage model of all the other ships
Then the torps wouldnt sink em

As stated previously tis a game not RL
While every effort is made to make things as real as possible it doesnt work like that ingame
You can give the game all the correct info but the way it inteprets them isnt real

Again you may well be hitting the plane and it doesnt go down
So if every plane were made to go down that easy whats the threat ?
None thats what
Same as stock where you could regulary blow 20+ aircraft up on a patrol

Tis a balance
Dont like it dont use it or mod it
Tis simple really

Meh

bigboywooly
12-30-07, 10:25 PM
PS:

Also I noticed that PT boats isn't detectable more by sonarman in certain curcumstances, for example, when their speed is low. But if you mount hydrophone station manually, you can hear them very well and even mark them on the map. Contacts of merchants sonarman picking up from 20km, isn't hearable at all, and you can't "mark" them. This is also annoying feature, sided from "realism" as I understand it.
Thx.

IIRC there were no changes to the way MTBs are picked up by hydraphone
Not even sure you can alter one ship only

Erich Topp
12-30-07, 10:26 PM
A .50 caliber machine gun has absolutely no problem penetrating the outer hull or ballast tanks

But not pressure hull. And not after 2 meter underwater travel. How it damages diesel engine, which is inside PH? Fragile stuff like hydrophones receivers, torpedoes in outer storages etc. can be damaged. Also bullets can cause fuel leak, penetrating fuel tanks. As about ballast tanks, they are solid enough, and one 12mm hole is nothing than additional negative buoyancy, not PH damage.
I have a pic of IXB with all deck crashed by air raid, but she still had been able to dive. My opinion that machineguns should make damage to PH, but more slowly. Accenting on damaging outer gear, watch tower, killing ppl on bridge and guns crew, but not "cutting" PH integrity to 0 in few minutes.

render a U-boat incapable of safely submerging.

Nice. Tell me about uncapability of safety submerging with holes in ballast tanks. Boats also have differentation tanks, additional tanks, dead ballast that can be thrown in emergency situation. U-boat in submerged position has ballast tanks fulled. She can have problems to surface, but not crashed by pressure, until PH is solid. If PH is not solid, it cannot dive at all. At any depth.


But, first off, you need to put the holes there. U-boats aren't exactly a stable firing platform, after all.

I scored about 100 hits in one Hurricane in training mission. Seen many white "clouds". I positioned my VIIB such, that Hurricane flew over my head. It was hard to miss. Nothing happened. It just fly and burn. I like the way fighters attack now, its really frightening. But they should be vulnerable. It's not a matter when you can't hit it. It's a matter when you hit it, and nothing happens.


And unless you hit something vital in an aircraft, it can take quite a few hits without effect.

Is it "something vital" when 5-meter flame with black smoke waving out of plane?))

You should look at some of the photos of fighters that have returned to base; they look like swiss cheese!

And you should look on photos of fighters that HAVE NOT returned to base, cheesed by 7.92mm guns, or one cannon shell directly in the pilot's head. Believe me, there were much more fighters, that were shot down in case of "cheesing", that those, who returned safely with many holes in fuselage.

to hit the doggone annoying (yet dangerous) gnat. And that simply isn't easy to do, especially for a fighter when your firing platform is rolling and swaying

The question sounds "I DID this hit, but nothing happens". I understand clearly all difficulties of shooting aircrafts from U-boats. It's a simple question: if fighter cannot be destroyed by 20mm cannon, how other fighters managed to shot him down. With machineguns.

Yeah, I'll admit picturing a patrol craft taking 5 direct hits with a 105mm sounds, ummm . . . ::grins:: I rather thought the same when I hit a sloop with 4 rounds and it just kept going. ::laughs::

I found the gun and torpedo damage system in GWX very realistic and effective. The only question is about uber-planes.

IIRC there were no changes to the way MTBs are picked up by hydraphone
Not even sure you can alter one ship only

Maybe the depth of target plays tricks. Or speed counts in percents from maximal. I checked sensors files and found many differences from 1.03. It's not annoying much actually, 'cause it makes more difference in the world. Some units are hard to be hydrophoned, some - to spot. Some are impossible to destroy))))

Philipp_Thomsen
12-30-07, 10:32 PM
huauhauhahuauh

in the end you should stick your tongue out to me in protest! lol

i told already, i love the mod, only a few things id like to change...

for instance... increase the damage of the 20mm, just a litte bit... (maybe 100% would be perfect)

decrease the resistence of the patrol crafts... they as hard to sink as a armed trawler for petes sake!

decrease the divine hability to aim of the patrol craft's machine gun.. just think, its a ******* launch!!! traveling at 30kts or more in a wavy sea... its hard to stay standing and dont fall in the water, imagine aiming!!!!

increase just a little bit the damage that internal explosions cause to the hull of the ships in general... one good explosion at the cargo sometimes can be much more powerful then one from a torpedo!

and they could incorporate some inteligence info via message... the sh3 gen is a good tool, but come on, have to save the game, alt+tab and then load again? the loading times are more terrifing then playing resident evil 4 in the dark all alone... =P

the rest is perfect!!!

Albrecht Von Hesse
12-30-07, 10:36 PM
Here are the stats:
121 aircraft shot down by 97 individual U-boats for the loss of 31 U-boats either sunk during the attack or due to being located by other forces shortly afterwards and sunk. (http://uboat.net/history/aircraft_losses.htm)

(also read http://uboat.net/history/fight_back_order.htm)

That's out of the 1154 U-boats that were commissioned into the Kriegsmarine before and during World War Two. Out of how many total patrols? I'm still trying to find that number. It doesn't seem to me that the odds of a U-boat successfully downing an aircraft are very good, and even less downing one and surviving afterwards.

Philipp_Thomsen
12-30-07, 10:37 PM
erich topp said everything i would say...

thanks man! =)

Philipp_Thomsen
12-30-07, 10:42 PM
Here are the stats:
121 aircraft shot down by 97 individual U-boats for the loss of 31 U-boats either sunk during the attack or due to being located by other forces shortly afterwards and sunk. (http://uboat.net/history/aircraft_losses.htm)

(also read http://uboat.net/history/fight_back_order.htm)

That's out of the 1154 U-boats that were commissioned into the Kriegsmarine before and during World War Two. Out of how many total patrols? I'm still trying to find that number. It doesn't seem to me that the odds of a U-boat successfully downing an aircraft are very good, and even less downing one and surviving afterwards.

thats coz the kaleuns let those seamen claws operate the machine guns, they didnt try to shoot the planes down themselves! :rotfl:

coz i rock at shooting! :rock:

:rotfl: :rotfl: :rotfl:

just kidding... i know the odds are not the best... but the thing is different when u have a quad-gunned machine gun instead of a 37mm and other two dual machine guns with a excelent and trained crew, all focused to shoot down the same duck... thats a LOT of fire power... the rounds per minute are insane, even if u miss 90% of the bullets, if the plane fly just once over the uboat close enough, its over!

i belive that maybe the problem was crew not enough trained in the art of operating machine guns and shooting flyes... and the fact that not every uboat had the most advanced in anti-air artillary avaliable... if u have renown, you'll buy better sensors and equipment, not machine guns! (i could be awesomely wrong about this...)

Albrecht Von Hesse
12-30-07, 10:46 PM
Bigboywolly is correct: there's only so much you can do with the game. Too many things are interrelated, and changing one thing can have a drastic effect on lots of others. The modders have done their best with what they have to work with to strike the best balance between playability and realism. Not everything works out just so, but I think they've done a damn fine job with what they've done.

Erich Topp
12-30-07, 10:46 PM
increase the damage of the 20mm, just a litte bit... (maybe 100% would be perfect)

Yes, and make an Ubergun. For sinking small merchants and trawlers from 5-6 shots. No, all truth is buried in plane damage model. Decreasing stats in zones.cfg didn't help, it is in planes' .zon files.


Here are the stats:
121 aircraft shot down by 97 individual U-boats for the loss of 31 U-boats either sunk during the attack or due to being located by other forces shortly afterwards and sunk. (http://uboat.net/history/aircraft_losses.htm)

(also read http://uboat.net/history/fight_back_order.htm)

That's out of the 1154 U-boats that were commissioned into the Kriegsmarine before and during World War Two. Out of how many total patrols? I'm still trying to find that number. It doesn't seem to me that the odds of a U-boat successfully downing an aircraft are very good, and even less downing one and surviving afterwards.



Thanks for interesting info. But in real life it was a hard deal to shot down a plane 'cause uboat is very unstable, flak gun fire is very inaccurate and it's hard to score a direct hit. In GWX 2.0. it's hard, 'cause plane cannot be shot at all. Only when two AI-idiots collide in air. Than you can score a hit. Or against Swordfishes. You still can shoot them as much, as you can find. And tell me, do you know what Mgun is installed on Swordfish TB as tailgun? It's Lewis 7,7mm. It reduces PH integrity on 1% per hit now.


alt+tab and then load again

And this causes sound troubles in some cases.. btw.


strike the best balance between playability and realism.

Directly. PLAYABILITY and realism. Why make such a good planes model and didn't give player ability to shot them down? Even in price of half of the crew and 50% hull integrity. But you never can shot plane. Never. It's not playability. I also corrected smoke tgas for myself, it needed some blur filtering and de-contrasting. It wasn't very hard, but smoke do not look more like pieces of glass, and look now like smoke. Nobody is trying to offend your "holy cow", but in a nutshell of "amazing" and "beautiful" comments must be a brilliant of critics.

PS:
I also noticed a nice explosion when hit an engine of one of Hurricanes. It looked like firestorm and were larger, than plane. But fighter proceeded his flight, turned and came close again. I shot another time, and scored a hit again. And again I saw a large explosion. It's... very nice balance between playability and realism I think. Stock game were also "nice" with 80-100 planes shot down per patrol. All was needed - lightly increase planes armor and HP, increase guns recoil and shell deviation and decrease flak shell power. Now we have situation, when there's no playability and no much realism presented ('cause each object MUST be destructible)..

Philipp_Thomsen
12-30-07, 10:59 PM
another thing i found, related to the gwx2.0 and the sh4 effects for sh3 mod by racerboy (great job my the way, mickeymouse! :D )

the gwx in the 2.0 mod has a new "upgraded damage effects" for the eye candy maniacs like me... =)

in the gwx 1.03, i've putted also the mod by racerboy and it was close to perfection...

but something changed with gwx 2.0... im almost sure its the new damage effects... i installed the mod by racerboy and when i fired a shell at a ship my computer almost collapsed... one explosion took to another explosion and there were infinite flying debris all over the place, witch made my computed start to slow down the fps more and more at each explosion and eventually lock up after about 10 mini explosions... it was not becouse of my videocard, it was becouse of my processor that went uber hot... there were WAY TOO MANY flying debris to simulate physics and movement... and when i mean WAY TOO MANY, i really mean WAY TOO MANY... i thing that one mod collaborated with another to create an explosion so intense that my computed couldnt take... and by the look of things, i dont belive that even a awesome computed could take, its just too much debris... i had to unfortunally disable this mod by racerboy, witch i loved the most (eye candy :D )...

but i belive theres still a way, some file i could maybe modify to reduce the number of debris so i can play with both... i just need directions... anyone?

Philipp_Thomsen
12-30-07, 11:04 PM
and one more thing... the patrol crafts have the 20mm machine guns, just like the uboat... (at least thats whats written at the museum in sh3)

Erich Topp
12-30-07, 11:07 PM
Racerboy said, that 2.03 version isn't compatible with GWX 2.0. And this is true. You should wait until he release 2.04, or how he will call it.))

Philipp_Thomsen
12-30-07, 11:24 PM
AND DO U EXPECT ME TO TRUST A BILGE RAT???

:rotfl: :rotfl: :rotfl:

im kidding... thanks for the info, erich... cant wait to play racerboy's 2.04 mod! :rock:

Erich Topp
12-30-07, 11:31 PM
I am reading subsim forums from long time ago. Registered, when feature to hide some forums from unregistered users was implemented. Or I noticed, that I cannot see all boards. Actually I am from another game community.. Spent a couple of years modding Operation Flashpoint)). So I know all the mod kitchen, and also often used this trick - to call some bug a "realism feature", or "playability/realism balance". Or to say "we did our best, if you don't like it, don't play it". I like GWX a lot, it's the best mod for best game. I just wish to correct few things, that breaks "integrity" of GWX world.
It's always hard to make corrections after large release, I know. But sometimes it's needed. Modding is a thing you can't stop actually. People are like sharks: they live only when they are moving and searching for new horizons. When you stop, you die. IMHO)

Philipp_Thomsen
12-30-07, 11:49 PM
yes, youre absolutely right in everything you said... the company make the game, but they never intend to achive perfection... they only wish to make a good game and sell it... ubisoft are a little different, they try to perfection but they dont try as hard as we, modders... :yep:

i like to mod everygame i play, sometimes for realism, other times just for fun... i belive that the purpose of a game is to be interesting, to make the gamer play more and more... sometimes it lock gamers by realism, other times by fun and entretainment... i think sh3 has both, thats why its such a awesome game... i wish that they someday would lauch SH5, back in the atlantic campaign but with a lot more sofisticated game, allowing you to footwalk the entire submarine, be able to watch the crew load up torpedos into the tubs, be allowed to stop merchants and go onboard to check what they are carring... it would be just perfect... and by then the computers will be able to handle the most amazing features and graphics... :rock:

bigboywooly
12-30-07, 11:52 PM
Well I just ran a patrol in stock SH3
Complete with flaming aircraft - shot down 2 of the 8 hurricanes that were all aroud me and dont strafe
And 5 hits from a 105mm DG to sink a trawler
Oh and an Elco that ran away after I hit it with a 20mm flak
Sailed through the English channel flank surfaced sinking an Armed trawler\small merc\C2 and a trawler all with DG

:roll:

But now I have to go to work
People ought to play stock now and again

Philipp_Thomsen
12-30-07, 11:52 PM
by the way, IMHO is a shortcut for.... what? i dunno this one...

actually im from brazil, i dont know many of them, except for lol, lmao, btw and the other most famous ones... but id like to learn! :D

bigboywooly
12-30-07, 11:53 PM
by the way, IMHO is a shortcut for.... what? i dunno this one...

actually im from brazil, i dont know many of them, except for lol, lmao, btw and the other most famous ones... but id like to learn! :D

In My Humble Opinion

Madox58
12-30-07, 11:58 PM
@BBW
I was gonna answer that one but,
I'm to busy checking the sensor_sub file.
:rotfl: :rotfl: :rotfl: :rotfl:

Erich Topp
12-31-07, 12:13 AM
Complete with flaming aircraft - shot down 2 of the 8 hurricanes that were all aroud me and dont strafe

In stock game I managed sometimes to shot from 24 to 32 Catalinas receiving no PH damage. From 37mm manually, it was a nice mini-game, but nothing connected with reality, of course. Nevermind, it's stock. It's not clever to compare your job with stock game, 'cause it was planned as not stock game
It's like to say: "I am good, 'cause my neighbour is bad". We are speaking about GWX features and improved realism, not about stock game. I saw floating Me-109s in GWX 2.0, what's next? And ships breaking apart from 88mm shells. Two 88mm shells. It's situation, when someone should just say: "OK, if you wish to correct planes damage model, make this and this". Any kid will say you, that after such explosion, as you can see in GWX, fighter should break apart. That there were no fighter in WWII, that could receive 60-80 direct 20 mm hits in engine and fly away.

Saying "go and play stock game" is reasonable only if there is adopted GWX campaign to stock game. GWX has so many improvements ppl don't wish to loose. You just use community love to ignore critics. Nobody is asking you to fix this, if you really think this is realistic. Just asking how we can alter files on ourselves to make planes shotable.
Actually, there can be another custom JSGME mod for damage system changes in GWX. For example, "Reduced Airplane Parameters" or smthg. With reduced planes armor (to make them just destroyable) and slightly reduced PH damage, receiving from aircraft guns. Especially machine guns. Cannons can cause devastating damage, of course. But I doubt about 7,7 Vickers or Lewis Mgun.

PS: I ment sensors.dat/val/sim of course. That's not so funny, as burning-floating-me-109, but also funny mistake. Some ppl, became really starsick and forgot times, when they knew nothing about SH3 filestructure. Also forgot they're working in a team, not alone.

Philipp_Thomsen
12-31-07, 12:16 AM
:rotfl: thanks bbw... i use to say a lot of "im my humble opinion", now thats gonna be a lot useful... =D

just getting my english better... its getting pretty good :D

so im gonna enjoy the last day of the week and try to start another carrer without being sunk in the first mission by a launch... :rotfl:

so here we go, 5 minutes loading time.... :damn:

and for all i said before, nevermind... the fact is, gwx is amazing on its own, almost a different game from stock sh3, but we always find a reason to be not satisfacted with the results of the hard work of the dev team... i guess thats the mind of the perfectionists, the same minds that build this awesome mods like gwx... i just have to apologize... (except for the uber planes... :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: )

Philipp_Thomsen
12-31-07, 12:21 AM
Complete with flaming aircraft - shot down 2 of the 8 hurricanes that were all aroud me and dont strafe

In stock game I managed sometimes to shot from 24 to 32 Catalinas receiving no PH damage. From 37mm manually, it was a nice mini-game, but nothing connected with reality, of course. Nevermind, it's stock. It's not clever to compare your job with stock game, 'cause it was planned as not stock game
It's like to say: "I am good, 'cause my neighbour is bad". We are speaking about GWX features and improved realism, not about stock game. I saw floating Me-109s in GWX 2.0, what's next? And ships breaking apart from 88mm shells. Two 88mm shells. It's situation, when someone should just say: "OK, if you wish to correct planes damage model, make this and this". Any kid will say you, that after such explosion, as you can see in GWX, fighter should break apart. That there were no fighter in WWII, that could receive 60-80 direct 20 mm hits in engine and fly away.

Saying "go and play stock game" is reasonable only if there is adopted GWX campaign to stock game. GWX has so many improvements ppl don't wish to loose. You just use community love to ignore critics. Nobody is asking you to fix this, if you really think this is realistic. Just asking how we can alter files on ourselves to make planes shotable.
Actually, there can be another custom JSGME mod for damage system changes in GWX. For example, "Reduced Airplane Parameters" or smthg. With reduced planes armor (to make them just destroyable) and slightly reduced PH damage, receiving from aircraft guns. Especially machine guns. Cannons can cause devastating damage, of course. But I doubt about 7,7 Vickers or Lewis Mgun.

PS: I ment sensors.dat/val/zon of course.


In zon.cfg you can reduce manually the hitpoints and armor values for the varius parts of the aircraft's parts, as wings, engine, tail, etc... actually not only aircrafts, but all the vessels in the game, including the uboat... done this hundreds of times already, pretty easy...

Erich Topp
12-31-07, 12:26 AM
Sometimes minds of perfectionists are darkened with the foam of Narcissism. They prefer jokes instead of constructive talking. Hope they have their fun as much, as satisfaction from their job.

In zon.cfg you can reduce manually the hitpoints and armor values for the varius parts of the aircraft's parts,

I returned stock game values, but this didn't work. You forgetting about .zon files directly in the Air/plane_name directories. As I understand, they contain list of all damage zones for each air unit, with armor and HP values. You need the structure of the file (or tweak-file for MiniTweaker) to correct them. Zones.cfg provides only main configuration. And I badly understand all the damage mechanics inside. For example, how is overall unit HP amount (in .zon file) and amounts in zones.cfg connected?

PS: I forgot about excellent type XXI characteristics, travelling under snorkel on 21 knots in GWX. It looks like process of correcting not-fully loading batteries from stock game drove .sim improvement to another "improved realism" setting... Btw, XXI boats really had that minus from stock game - different battery group discharged in different rate 'cause one of them supplied with energy engines, and other - different u-boat equipment. Effect of this were quick discharge of "engine batteries group" and slower discharge of "other group". Battery with different charge level has different speeds of charging. That caused situation ,when one of groups were non-fully charged. It was very hard to charge all batteries on full on XXI. Also 'cause of thinner Pb plates in batteries time of their service were highly reduced (about 1 year, if i am right), but overall capacity increased.

Philipp_Thomsen
12-31-07, 01:02 AM
Am I a narcissist?

Well, the zon.cfg used to work with gwx for me... exemple: if i set the attack periscope hitpoints and armor to a great value, i could dive below a ship at high speed and rip it's belly from the bow to stern, making it bleed to death, so to speek...

i dont remember trying with aircrafts tho... why dont u try to set the hitpoints of an aircraft to the minimum (1) and create a single mission to try to shoot it down... maybe it can show you something...

and if its become coded only on the .zon file of each aircraft (dunno why, coz otherwise the zon.cfg becomes useless), then i guess the hole is a little downstairs... :damn:

and belive it or not, i just started a new carrer and i was shot down again by the same mf elco torpedo boat and the entrance of bristol channel... i cant belive this... :damn: :damn: :damn:

and i cant modify the damage of his 20mm machine gun coz in the game thats the same 20mm shell used on the uboat... if i do that, it would be useless to try to shoot planes...

Philipp_Thomsen
12-31-07, 02:01 AM
witch one is that .tga of that lady's picture in the wall of the radioroom?

i want to change to another lady's picture, more sexy one... :lol:

Philipp_Thomsen
12-31-07, 02:24 AM
ok, after research i discovered that its inside of a .dat file, dunno witch one... i tryed to access the time travellers home page to download a .dat unpacker but the page is unavaliable, weird...

can someone help?

Splot
12-31-07, 05:00 AM
Since I can't pass the AA training: I found a text file named NavalAcademy. All the NA outcomes are stored there. If I edit it, will it change the outcomes in the game? If yes, what's max amount of points one can reach with all the planes downed? I'd like to put that value there. Yes, I feel like cheatin'.;)

Paajtor
12-31-07, 05:17 AM
Go to C:\Documents and Settings\<yourusername>\My Documents\SH3\data\cfg, and find the NavalAcademy.log file.
Change the content, to look like this:

[PLAYER]
Name=<yourkaleunname>
Rank=10
Exam0=true
Result0=500.000000
Exam1=true
Result1=500.000000
Exam2=true
Result2=500.000000
Exam3=true
Result3=500.000000
Exam4=true
Result4=500.000000

This will give you a few excellent, one or two average results, etc.
Doesn't matter, because if you pass the academy this way, you will still get the max. of 1500 renown.

Paajtor
12-31-07, 05:25 AM
witch one is that .tga of that lady's picture in the wall of the radioroom?

i want to change to another lady's picture, more sexy one... :lol:
You are looking for a file called druck_radio_7.tga....it's found in ...\data\Textures\TNormal\tex.
For the TypeXXI, it's hidden in some dat.file.

joea
12-31-07, 06:41 AM
That's not so funny, as burning-floating-me-109, but also funny mistake.

...and that was answered don't save in base. :roll: Look how many planes were shot down by u-boots in the war??? Just answer that. Heck how many planes were shot down by the uber Bismarck and Yamato for that matter!!

joea
12-31-07, 06:46 AM
gwx dev team, awesome work all around, but the damage models stinks!

(with all do respect, obviously :D )
No respect at all that's very disrespectful....:nope: I think the problem is behind the keyboard, crack open a book or two to read what actually happened in WWII.

Penelope_Grey
12-31-07, 07:19 AM
Racerboy said, that 2.03 version isn't compatible with GWX 2.0. And this is true. You should wait until he release 2.04, or how he will call it.))
If you have a problem with Racerboy's mod that you would like to bring to his attention do it on his thread. Thanks.

Erich Topp
12-31-07, 07:24 AM
No respect at all that's very disrespectful....

I am not making gods for myself from ppl. If I asked a question, I wanna be answered. Are GWX members peoples? Yes, and nice people. But every man can do a mistake.

...and that was answered don't save in base.

What about Small Freighter, separating from two shots with original shells.zon?

think the problem is behind the keyboard, crack open a book or two to read what actually happened in WWII.

I think the problem starts in case when ppl don't want to think a little, just trusting their "holy cow". Making a cult from a single modification, blinded to see bugs and mistakes. That's where modding ends and narcissism starts.

Heck how many planes were shot down by the uber Bismarck and Yamato for that matter!!

On previous page is said, how many planes were shot down by u-boats. Including 4-engine Liberator bombers. Can you shot down a liberator in GWX? Never. But you can shot down 20 or 30 swordfishes, if you're lucky to find them. Balance? Realism? No. You can't depend your arguments on "how many planes were shot in real life". If planes in real life had such uber-armor, as in GWX, there will be NO downed planes during all the war. It's became really ridiculous. What do you trying to argue? That GWX team is saint and nobody can say nothing about their mod? I will disappoint you: they are men, talented and clever, but men. And we can ask them a questions. Answer or not it's their decision, but in my modding days I always tried to answer users' questions. Because it's important to have a good public relations in community. Not "go to hell, we are the best-and-only, download-or-leave".
I read many books about submarine warfare in WWII, have more than 1500 war photos, blueprints of all boat types. I have shot in RL from few weapons, and seen the results of 7.62x54R and 12.7x108mm bullet hits in metal plate. 11mm armor on PT-76M tank, for example, considered enough to protect crew from 12.7 machinegun. But in RL it proved not very effective against AP rounds. But 30mm should be enough. Bullet in air stops very quickly, speed reduces to half after going 600-800 meters for large machinegun, and 400-500 for usual rifle caliber. But if I am scoring hits directly in unprotected side of Hurricane by 20mm gun IT MUST GET DOWN. In real life, in realistic game, anywhere. If it does not, it's bug. And serious bug, 'cause it gives your enemy abnormous advantage over you. He has another 20mm cannon, but were Hispano such good, to penetrate 33cm of steel, and C/38 such bad, that cannot hit 9mm side protection of pilot's cabin? Or maybe armored seat stopping bullets? Few hits in wing folding must drive plane integrity to 0.

It's all tricking around again "read books", "how many planes were shot down in RL?" instead of answering how to reduce armor. Planes were shot down. And not all of them were Swordfishes.

If you have a problem with Racerboy's mod that you would like to bring to his attention do it on his thread. Thanks.

No, I don't have problems with Racerboy mod, 'cause I do not install incompatible mods together. Reading manuals and readmes, you know.
I have some notices about GWX 2.0 installation without any other mods. Installation was done on clean 1.4b pan-European SH3 license game. This notices consider about planes armoring, that is comparable with small merchant parameters. Planes should be able to down. As they were in real life.

And about "Respectful...". It's not very respectful to play tricks instead of giving direct answer "why and how to fix" too. I respect and like all work you do. But I don't respect your star-sick behaviour. This is not only me who asking this questions, many GWX users not from subsim interested in solving this problem. They are not blinded by "GWX cult" and take things logically, not through "amazing" and "brilliant" conditions. "Amazings" are good, but there is a deal.

danlisa
12-31-07, 07:34 AM
Re: Erich Topp & Philipp_Thomsen

You know, you can't really come into this thread and start spouting about issues of realism when one of you is port raiding in a IXB and another is trying to shoot down anything that's airborne. It just never happened.

So you've had your 5 mins of bitching at things which have already been explained to you and saying you like GWX 2.0 after ranting about it won't cut any ice here. So fix it yourselves or give up on GWX 2.0, play stock with the supermod you built or leave for the pacific. Simple really.

Quite convenient too, that you both registered close together and most of your posts have been here. Axe to grind? Trolling? Alter egos?:hmm:

@ ALL

Do not feed the trolls.

http://i149.photobucket.com/albums/s64/danlisa_photo/feed_trolls.gif

Erich Topp
12-31-07, 07:50 AM
So you've had your 5 mins of bitching at things which have already been explained to you and saying you like GWX 2.0 after ranting about it won't cut any ice here. So fix it yourselves or give up on GWX 2.0, play stock with the supermod you built or leave for the pacific. Simple really.

It becomes really funny. No one answered me, can 20mm shell in real life shot the Hurricane, or not. Everyone is trying to argue, basing on thing "gwx is holy cow and damned realistic". Why? I always thought realism is when game is close to real life. In real life B-24 were shot down, in GWX it's impossible. In RL Hurricane were extremely vulnerable to fire 'cause of large amount of fuel onboard. In GWX they cannot be destroyed. I asked for a simple thing: methods of tweaking .zon files to tune damage model more tight. Not more. But you're still away from logic, just "go away", "GWX great!", "read books". Some ppl can read books and don't learn anything.


Axe to grind? Trolling? Alter egos?

Let modders check IPs. It's a dirty trick, friend.

you can't really come into this thread and start spouting about issues of realism when one of you is port raiding in a IXB and another is trying to shoot down anything that's airborne

Really? Is it forbidden by rules to discuss GWX bugs? Or maybe it's forbidden to try shot down a plane in GWX manual? It's forbidden with ingame params, you simply CUTTED OUT a part of game, made it unusable. Uber-deck gun in combination with Enhanced Effects Mod breaks ships from 88mm in few shots. Another improved realism feature?

So fix it yourselves

Oh, I never was so naive to believe that great GWX team will hear my words. I just want to have scheme of .zon files for GWX airplanes. Not more. Explanation why parameters are like this, I already got. "Because GWX team think so". I understand. "Holy cow" is untouchable. Got it.

_______________________________________

Two simple questions left. Answer please, yes or no:

1. Was 20mm C/38 in real life able to shot down a fighter or another plane?

2. Was in real life 7,7 lewis machinegun bullet penetrate a hull of submarine or destroy submarine in 5 mins?

Without sending us to books, tricking about "uninstall and leave", trolls hunting, and other things you make to avoid answers.

bigboywooly
12-31-07, 07:55 AM
Sigh
Look Erich
Tis like this
If all the damage models for aircraft made them easy to shoot down it would be no threat and no point having them would it ?
Why dive when you know you can shoot down every aircraft ? - totally unrealistic by any stretch
I have no doubt the ubootwaffe had some excellant flak gunners and they didnt shoot everything they aimed at
You have to look at the game limitations and what can be achieved around it
If no aircraft is a threat then sailing Biscay in 43 on is a simple job which as you should know it wasnt
If you could take as many aircraft rounds as you like without any damage then again the aircraft would be a waste of time
Its all about compromise and making the experience as historical\real as can be
Sure not historical to see an aircraft take so many hits and survive
Not historical to shoot down masses of air units either
Balance

Just cos you dont like something doesnt mean someone else wont
GWX is freeware and appeals to a wide audience
You cant please everyone

Those that dont like certain things mod it
The tools are out there

And as for the ship splitting with 2 shells
Lucky
Of course it could split apart on its own as some of the first Liberties did
Or fell apart in rough seas

What do you trying to argue? That GWX team is saint and nobody can say nothing about their mod? I will disappoint you: they are men, talented and clever, but men

So are you
If you dont agree with something changeit

Answer or not it's their decision, but in my modding days I always tried to answer users' questions. Because it's important to have a good public relations in community. Not "go to hell, we are the best-and-only, download-or-leave".

Ummm we have answered,patiently,many times
I dont recall anyone telling you to go to hell or we are the best
Tis simple as I expressed earlier
If you dont like it dont play it
OR ( even better ) mod it to your own needs :hmm:

Penelope_Grey
12-31-07, 08:03 AM
Alright look here! All you've done so far is complain, we get it... you are unhappy with the ability to shoot stuff down. If you want to blast things out of the sky with near impunity then might I suggest Space Invaders (http://www.goriya.com/flash/invaders/invaders.shtml)

Can a 20mm gun shoot down a hurricane? yes it could in ideal circumstances, however not everything is ideal. When you fight a plane, you gamble... will I, wont I? that was real life, that is GWX. All factors pertaining to the fighting of planes must be considered ie. sea state, gunner experience, speed of plane etc... its much easier to shoot down a swordfish than a hurrican for instance, there are lots of factors.

Really? Is it forbidden by rules to discuss GWX bugs? Or maybe it's forbidden to try shot down a plane by GWX manual? It's forbidden ingame, you simply CUT OUT a part of game, made it unusable. Uber-deck gun in combination with Enhanced Effects Mod breaks ships from 88mm in few shots. Another realism feature?


It is forbidden to discuss "bugs" that don't exist. If you happen to put a shell into the ships fuel bunker, its going to go up in smoke! And with a bang.

since the enahnced effects mod is bugging you so clearly, turn it off... its optional, nobody is forcing you to use it. However that is all it is, effects. Its not making your deck gun more powerful.

Oh, I never were so naive to believe great GWX team will hear my words.

We did hear your words, most of it was drivel though. Particularly the part where you said about Pressure Hulls being resistant to armour piercing bullets!!

I just want to have scheme of .zon files for GWX airplanes. Not more.

If you wanted that, why not just ask for it outright instead of dancing round all the bushes saying "this is wrong and thats wrong.. and I dont like that"

"Because GWX team think so".

This should read... "Because GWX team think so, based on hours upon hours of research into the field.":up:

Erich Topp
12-31-07, 08:11 AM
If all the damage models for aircraft made them easy to shoot down

It makes Swordfishes to shot easy. It does not allow to shot Hurricane at all. I am not speaking about "easy", I am speaking about ABILITY to shot it down. Ability.

Why dive when you know you can shoot down every aircraft ? - totally unrealistic by any stretch

'cause losing hull integrity, overall damage and crew losses do not worth 20 renown points for fighter.

[quote]You have to look at the game limitations and what can be achieved around it

I looked. It allows to create hard-to-shot, but still vulnerable plane insted of making uberplanes. And it allows to create normal deck gun shells, not devastating small merchants .

If you could take as many aircraft rounds as you like without any damage then again the aircraft would be a waste of time

Not, it will be not. 'cause after all you will be flooded, or all gunners will be killed, if you're playing with flak guns too much. And you forgeting about bombs. It's not a way to make game easier, it's a way to make it realistic. Player should be able to decide, stay on surface and lose a dozen of men, receiving many damage, or crash dive. Now he has no choice.

GWX is freeware and appeals to a wide audience
You cant please everyone

Directly. But nobody asking them to fix. Anyway this bugs are mentioned on sukhoi.ru forums too. If it becames a problem for many users... maybe something is wrong?

And as for the ship splitting with 2 shells
Lucky
Of course it could split apart on its own as some of the first Liberties did
Or fell apart in rough seas

It's in training artillery mission. Aim below waterline in very first small merchant (static one), closer to bow. It will split after 2 shots with Enhanced effects mod, and after 3 shots in original GWX.

[quote]OR ( even better ) mod it to your own needs

How? And which files contain airplanes damage model? And which variables inside should be changed?


When you fight a plane, you gamble...

No, I dont. In GWX I KNOW that he will kill me, and I can do nothing with him. Nothing. Not matter how skilled I am in flak-shooting. No matter how many times I hit him. He is uberplane.

its much easier to shoot down a swordfish than a hurrican for instance

Much easier, but not for 5-6 hits for Swordfish to go down, and 100 hits for Hurricane to fly away. Misbalance?

It is forbidden to discuss "bugs" that don't exist.

Anyone can run a game with this great mod and check on yourself. Hurricanes are not able to shot down with 20mm, nevermind how much hits they scored, and small merchants always split from deck gun, if you're firing below waterline. Torpedoes split them much more rare.

If you wanted that, why not just ask for it outright instead of dancing round all the bushes saying "this is wrong and thats wrong.. and I dont like that"

I asked many times, but people prefer to say strange things about realism and reading books, not to really help.

Because GWX team think so, based on hours upon hours of research into the field."

Nice research. I advice you to turn your face to normal sources. For example, "Ballistic tables", which shows an energy of shell after proper distances. Or blueprints and characteristics of WWII planes. A6M Zero fighter wasn't armored at all. Is it also uber in GWX?))

If you happen to put a shell into the ships fuel bunker, its going to go up in smoke!

No, it simply breaks on two without any explosion.

PS: Ok, it looks like people are solving aircraft problem on other forums on themselves. Real modding for all, not separating on gods and mortals.
Thanks all of you for answering. I learned a lot about my favourite modding team and subsim community during this discussion. Good luck, kaleuns. Happy New Year.

Penelope_Grey
12-31-07, 09:01 AM
Just had a try of this myself in the Naval Artillery Exercise First ship broke in two and sank. Took 30 shells though to do it.
http://static3.filefront.com/images/personal/p/PenelopeGrey/121830/jmpmccwjlh.jpg

This next ship, also took 30 shells to sink. But he sank and didn't break in two.

http://static3.filefront.com/images/personal/p/PenelopeGrey/121830/ykosotgytz.jpg

This last one went up with a major pow as you can see.

http://static3.filefront.com/images/personal/p/PenelopeGrey/121830/kturydxuol.jpg

But did not split in two.

http://static3.filefront.com/images/personal/p/PenelopeGrey/121830/ptcozgpuuo.jpg

The last one, took 19 shells, I deliberately aimed for the fuel bunker manually on this one and up he went with a bang.

I will do the tests a second time to be sure though. However, on face value, looks to me like there is nothing at all wrong with the deck gun.

Von Manteuffel
12-31-07, 09:11 AM
This is deja vu (all over again).

The answer is very simple. The GWX team had "realism" as a key objective. Total realism is impossible given the confines of a computer-game, but, with compromises, they made an excellent fist of it.

Now to the main point - again - No one forces anyone to release a mod, be it large, or small. They do so because they've done it; they enjoy playing it and they believe that other people might derive enjoyment from it. In the same way, no-one forces anyone else to downlaod and use a mod. It's everyone's choice.

BUT if you do downlaod, install and play a mod you have to understand that what you have is someone else's vision of the game and it will be very rarely that a mod - especially a large mod like GWX - will entirely suit your individual gaming needs, likes and dislikes.

If it leaves you very dissatisfied - uninstall it. If there are a few things you'd like to have been done differently - compromise and live with the bits you don't quite like, or fix them yourself. How? Either by asking politely for advice from the modders, or in the same way that I imagine the GWX team started out - from first principles and trial and error.

Once a mod has been released, no-one has a right to demand anything of a modder, especially when what is being demanded may well conflict with their basic objectives and vision. After release, apart from a bit of trouble-shooting and patient explanation - which is always optonal on their part - the modders' job is done.

Essentially, they built what they wanted to build and shared it with everyone else. If what they built doesn't suit you - don't use it; or change it to suit what you want out of the game yourself. 'S easy!

Philipp_Thomsen
12-31-07, 09:16 AM
IT DOESNT MATTER IF WHAT WE ARE DISCUSSING HERE IS TOTALLY STUPID OR VERY RELEVANT!

What matters is that this is a forum thread built to discuss about this great mod, for two reasons:

1) nothing is perfect and thats why there will be always a new gwx mod comming out

2) when (if) the dev team will start researching for info to start the gwx 2.1 mod building, this thread will be the largest point of reference to what work on, based on players experience and what they did tell...

we are absolutely not saying that your mod sucks... in fact this mod is much beyond i ever thought possible, and not only me, but i think everyone that tested is happy to the bone about this mod...

but we come here and report about all this issues, it doesnt matter if we are right or wrong, its all data base for the future, disrespectful is to tell us "go read books", the dev team know much more about all this stuff then we do, thats obvious, but theres no need to be rude... if no one EVER said nothing about the mod, then how the hell would the dev team know what to work on for the next one???

so if the info is really stupid and you guys are absolutely sure that theres is nothing to change about it coz its already right, dont be rude and call us idiots, just explain what you know (coz u know more probably) and let us know why it cant/shouldnt be changed, otherwise work with us together for a even better mod everytime.

But dont let sucess get to your head and get rude with everyone...

Remember, feedback is the only thing that matters to you after all the hard work, really...

Von Manteuffel
12-31-07, 09:29 AM
if no one EVER said nothing about the mod, then how the hell would the dev team know what to work on for the next one???

And that's the problem. The "dev team" - by which I assume you mean the GWX Team - are not there to plese and satisfy the needs of anyone but themselves. They've earned that right and it's what motivates them to put in untold hours. They want to get it right as they see it.

Modders, including th GWX team are not at the bidding of other modders, members of this community, or anyone else. The plain truth is that, primarily, they build their mods to satisfy themselves and achieve their own vision of the game. That they share them with others is a bonus.

If I were a modder, or the member of a mod team I honestly wouldn't give a toss about building a databse of requirements for future mods, or about the demands other people want to put on me and the work I do in my own time to modify the game so that it comes as close as possible to the game I want to play.

You don't pay for their "product". You don't hire them to do the modding. Therefore, you have absolutely no right to make any demands on them, or any other modder, now, or in the future.

Philipp_Thomsen
12-31-07, 09:33 AM
if no one EVER said nothing about the mod, then how the hell would the dev team know what to work on for the next one???

And that's the problem. The "dev team" - by which I assume you mean the GWX Team - are not there to plese and satisfy the needs of anyone but themselves. They've earned that right and it's what motivates them to put in untold hours. They want to get it right as they see it.

Modders, including th GWX team are not at the bidding of other modders, members of this community, or anyone else. The plain truth is that, primarily, they build their mods to satisfy themselves and achieve their own vision of the game. That they share them with others is a bonus.

If I were a modder, or the member of a mod team I honestly wouldn't give a toss about building a databse of requirements for future mods, or about the demands other people want to put on me and the work I do in my own time to modify the game so that it comes as close as possible to the game I want to play.

You don't pay for their "product". You don't hire them to do the modding. Therefore, you have absolutely no right to make any demands on them, or any other modder, now, or in the future.


If you are right about this, then we reached the end of this discussion... they dont give a xit

bigboywooly
12-31-07, 09:38 AM
:roll:

Von Manteuffel
12-31-07, 10:03 AM
I'm sure they do give a s**t - otherwise they wouldn't answer posts, or give help and advice - or even get a little angry at times.

They are neither our servants, nor our masters. They are enthusiasts who give massively of themselves, their talents and their abilities. But, since they do it for their own personal reasons, without thought of gain, it must be on their terms - not ours. They and what they have achieved deserve, at the very least, tremendous respect.

A very Happy New Year to one and all

May our happiness be shared and our sorrows be eased;
May the wrongs we suffer be as readily forgiven as we hope will be those that we offer;
May the sacrifices we make for others be remembered and those made for us never forgotten;
May the stranger become a friend and the friend a brother;
And may our God go with us.