View Full Version : GWX (Grey Wolves eXpansion Mod)
http://omglol.kerrolisaa.com/1/9423.jpg
This' all I'm saying to this. (might be hazardous to my account status.)
Philipp_Thomsen
12-31-07, 11:31 AM
yeah, i think that the best way out of this is just laugh...
i mean, its just a game and its just a mod, theres more important things in life to talk about...
happy new year, everybody! :up:
Oldgamer48
12-31-07, 11:48 AM
if no one EVER said nothing about the mod, then how the hell would the dev team know what to work on for the next one???
And that's the problem. The "dev team" - by which I assume you mean the GWX Team - are not there to plese and satisfy the needs of anyone but themselves. They've earned that right and it's what motivates them to put in untold hours. They want to get it right as they see it.
Modders, including th GWX team are not at the bidding of other modders, members of this community, or anyone else. The plain truth is that, primarily, they build their mods to satisfy themselves and achieve their own vision of the game. That they share them with others is a bonus.
If I were a modder, or the member of a mod team I honestly wouldn't give a toss about building a databse of requirements for future mods, or about the demands other people want to put on me and the work I do in my own time to modify the game so that it comes as close as possible to the game I want to play.
You don't pay for their "product". You don't hire them to do the modding. Therefore, you have absolutely no right to make any demands on them, or any other modder, now, or in the future.
If you are right about this, then we reached the end of this discussion... they dont give a xit
My apologies to the dev team for speaking for them ...
No one said that, and I'm not one of the devs ... not by a longshot. However, having been part of the development team for another mod (another game, too), I realize that every modder wants his work to be the best, and have the greatest response from the gaming community. They will listen to gripes and arguments, within certain parameters. But in the final analysis, the mod was developed for the enjoyment of the modders, and hopefully, for that of the community. If someone doesn't like the mod, there's always other mods.
I've spent much of my life studying the U-Boat war, and I've never encountered anything remotely as good or realistic as Silent Hunter III, when modified by GWX2. However, that's merely my opinion. If anyone else's opinion is different, thank the dev team and find something else to enjoy.
Diversity is cool ...
EDIT: Happy New Year, everyone!
Jimbuna
12-31-07, 12:19 PM
Well.....it certainly entertained me for a spell http://imgcash2.imageshack.us/img223/820/popcorn3yv1.gif
Been a while since I've seen the Twit and Twat show http://imgcash5.imageshack.us/img265/5765/happyds9.gif
http://imgcash3.imageshack.us/img233/1673/adminwatch2af0.gif
Philipp_Thomsen
12-31-07, 12:26 PM
yeah, for a fact... lol
everybody loves to put down arguments, just to see if the other person can turn the table around and prove you wrong... hahahaha
thats us, human beings...
cheers for a lousy xmas and a crappy new year everybody! :rock:
The Munster
12-31-07, 12:43 PM
:roll: Oh dear.
Jimbuna
12-31-07, 01:07 PM
:roll: Oh dear.
:roll: ......... http://forums.randi.org/images/smilies/grouphug5.gif
Ivan Putski
12-31-07, 01:08 PM
I find GWX 2.0 one of the best things thats happened to SHIII, I simply crash dive at the first warning of aircraft, as any sub skipper in his right mind would do. Fighting a/c was an act of desperation, you were caught on the surface, charging batteries, making repairs etc, and God forbid if it`s in shallow water. First off your position has been given away, your main concern is the safety of your boat, dive, dive, dive if you`re able if not you are in the hurt locker. I`ve yet to be sunk by an aircraft, I follow simple rules that I`ve laid down, and live to fight another day.:up:
The Munster
12-31-07, 01:16 PM
:roll: Oh dear.
:roll: ......... http://forums.randi.org/images/smilies/grouphug5.gif
Yeah .. Good one :up:
Philipp_Thomsen
12-31-07, 01:22 PM
i was never sunk by an aircraft, neither damaged... actually i almost NEVER find any aircraft in my patrols, maybe thats bad luck (or good)...
actually, i was sunk by an aircraft once... i shot him down and he crashed his aircraft against my uboat... "you're going down with me" sort of thing... :rotfl:
but im also bad lucked to find convoys... almost never... always lonely ships...
Sometimes i spend a month out of base sailing with no destination at all and i find nothing, returning to base with very few tonnage (60k or 70k) while other guys know exactly where to go and find the big juicy convoys... :rotfl:
witch grids do u guys like to patrol???
Jimbuna
12-31-07, 01:30 PM
:roll: Oh dear.
:roll: ......... http://forums.randi.org/images/smilies/grouphug5.gif
Yeah .. Good one :up:
It should be tonight http://www.psionguild.org/forums/images/smilies/wolfsmilies/Party.gif
http://www.abfnet.com/forum/images/smilies/pirate_with_bottle_of_rum_lg_blk.gif
bigboywooly
12-31-07, 01:38 PM
witch grids do u guys like to patrol???
http://www.subsim.com/radioroom/showthread.php?t=116182
Where sightings are logged
As to aircraft sightings
TC above 256 and you wont see them at all
128 is best
Tis all you need to be going at around areas you expect an air attack
No one is going to cross the Atlantic at 128 though so I use higher there
Philipp_Thomsen
12-31-07, 01:57 PM
WHAT???? PLANES ONLY AT LESS THEN 256 TC???
oh bugger...
i only play at 512 and 1024... i mean... i cant play at 128 tc always, i have a life...
unless i do a patrol using a entire week, 2 hours a day saving... im used to do one patrol per day, 2 hours of gaming...
well thats most infortunate.. =/
i guess i will have to buy a second computer just to run this game 24 hours a day, then i can put at TC 1x all the time and stuff... except i'll have to pause to go to work and to college...
funny thing is, for hours nothing happens and you're alone in the ocean, but take your eyes of the screen for 5 minutes and when u get back, there are 3 destroyers finishing you up into pieces... thats a lot of bad luck, at least to me it always happens...
WHAT???? PLANES ONLY AT LESS THEN 256 TC???
AFAIK, this has been an issue since the stock SH3. :hmm:
Kpt. Lehmann
12-31-07, 02:08 PM
WHAT???? PLANES ONLY AT LESS THEN 256 TC???
AFAIK, this has been an issue since the stock SH3. :hmm:
Exactly.
There is detection/computational lag in SH3 that gets worse with each increment of time compression.
The Munster
12-31-07, 02:10 PM
:roll: Oh dear.
:roll: ......... http://forums.randi.org/images/smilies/grouphug5.gif
Yeah .. Good one :up:
It should be tonight http://www.psionguild.org/forums/images/smilies/wolfsmilies/Party.gif
http://www.abfnet.com/forum/images/smilies/pirate_with_bottle_of_rum_lg_blk.gif
Sounds good to me :up: :rotfl:
Philipp_Thomsen
12-31-07, 02:38 PM
WHAT???? PLANES ONLY AT LESS THEN 256 TC???
AFAIK, this has been an issue since the stock SH3. :hmm:
Exactly.
There is detection/computational lag in SH3 that gets worse with each increment of time compression.
i figured... too much to process, some of the processes must be left apart otherwise the cpu can't take it...
is this uboat 1.2 mod any good? i read about it, modifies only the layout of the game, right? none in-game changes or graphics maybe, just the layout right?
WHAT???? PLANES ONLY AT LESS THEN 256 TC???
AFAIK, this has been an issue since the stock SH3. :hmm:
Exactly.
There is detection/computational lag in SH3 that gets worse with each increment of time compression.
i figured... too much to process, some of the processes must be left apart otherwise the cpu can't take it...
is this uboat 1.2 mod any good? i read about it, modifies only the layout of the game, right? none in-game changes or graphics maybe, just the layout right?
I've only seen the trailer and it only shows the layout (which, looks very gppd!), so you might need to as if it changes anything else frm the author himself, JCWolf. :up:
Penelope_Grey
12-31-07, 02:47 PM
http://www.subsim.com/radioroom/showthread.php?t=127605
see theat theere link. you need to slcick that becuase that is where you need to be to learn about uboost 1.2.:up::up:
Penelope_Grey
12-31-07, 02:51 PM
:()1::()1::()1:
Yes!!1
DIRNK!!!!
Kpt. Lehmann
12-31-07, 03:15 PM
MMmmm. LMAO!
Whiskey powered Grey Wolves. Be warned.:rotfl:
Penelope_Grey
12-31-07, 03:18 PM
you gotta put some fuwl in the tankd heerr kaleun.:up:
The Munster
12-31-07, 03:44 PM
JCees my buddie an I wunt here a guod wurd said against him.
Nah, mean a wunt here a bad wurd said agenst him.
Zorry hic oops :oops:
Madox58
12-31-07, 03:47 PM
OH MY!!! :o
Who's the designated driver of this sub?
:rotfl:
Philipp_Thomsen
12-31-07, 03:50 PM
i was just in a mission, again trying to get into the bristol port
i tried to get very close to the coast, to avoid patrol, but i forgot about the land artillary... lol... yes, i was surfaced, trying to flank thru the channel as long as possible, like das boot in the gibraltar scene...
the first shoot from the artillary hit against my boat when i was sending a patrol report, had sink 2 ships for 11k tons in the channel entrance. the officer said "MEDIIIIIIIIIIC" and something about radar station damage... i thought "oh crap... i forgot about the land artillary"... the shell penetrated the hull in the radio room and killed both sonar/radarman... so i tried to go to periscope depth (32m, no way to crashdive) but i knew that was too late... after 3 or 4 missed shots, the second shell drove thru my bow quarters and made a hell of a mess... the office screamed "BATTERY DOWN TO 50%", i knew my bow batteries were history... no time to be shocked, a third shell hit against my hull and the officer again disturbed me "FUEL TANK DESTROYED"... slided my mouse left side and the pop-up dials showed me, 10% fuel, and leaking fast... a look in the conning tower and there it was, a trail of diesel in the water... no time to be impressed, a shell threw half of the crew from the conning tower into the water and i was blinded and deaf... lets get inside where its more safe... :rotfl:
some seconds later, the engine stoped, no more fuel... i was a little away from the artillary (changed course perpendicular to it) and yet a fourth shell went thru the electric engines, making my scape near impossible... all my crew working hard to seal the flooding in the bow quarters, almost full of water... the bow of the ship started to go underwater and my speed was sloowing fast... the men started dying, the water was hitting the top, no more time, we are done for...
im mostly impressed by the damage models realism of the uboat, very impressive...
now being hit and sinking out of control is as fun as sinking other ships... :rotfl:
ok, lets try again, carrer number 241.123.693, this time i will take it seriously... (hihihi)
Penelope_Grey
12-31-07, 03:51 PM
OH MY!!! :o
Who's the designated driver of this sub?
:rotfl:
Thatd bee me!!! :up::up::up:
Kpt. Lehmann
12-31-07, 03:53 PM
OH MY!!! :o
Who's the designated driver of this sub?
:rotfl:
Thatd bee me!!! :up::up::up:
We're all gonna die!:o
Penelope_Grey
12-31-07, 03:54 PM
OH MY!!! :o
Who's the designated driver of this sub?
:rotfl:
Thatd bee me!!! :up::up::up:
We're all gonna die!:o
Well... wat you goanna do? A sudnerlund woudl get us sosoner or later.
Madox58
12-31-07, 03:57 PM
I may have to jump ship!!:o
Penelope_Grey
12-31-07, 04:04 PM
well jsut eremember to wipe youre feet when you get bak. :up:
The Munster
12-31-07, 04:05 PM
Jeez, a wumman driver ! Now I'm not suxi .. saxis .. er against wummen
but drivin ? Pen do you hav your submargarine licenss ?
Penelope_Grey
12-31-07, 04:09 PM
sspeak english dmamit!! I can't udnerstand you.:hmm::hmm:
The Munster
12-31-07, 04:14 PM
Zorry but Engleish is secund langwage to mi furst one Gaelic
Slainte. :D
CapZap1970
12-31-07, 04:41 PM
Zorry but Engleish is secund langwage to mi furst one Gaelic
Slainte. :D
:rotfl: :rotfl: :rotfl:
I thought you were celebrating already!!!:rotfl:
CapZap
Jimbuna
12-31-07, 05:56 PM
http://www.abfnet.com/forum/images/smilies/pirate_with_bottle_of_rum_lg_blk.gif
AVGWarhawk
12-31-07, 06:48 PM
So you've had your 5 mins of bitching at things which have already been explained to you and saying you like GWX 2.0 after ranting about it won't cut any ice here. So fix it yourselves or give up on GWX 2.0, play stock with the supermod you built or leave for the pacific. Simple really.
It becomes really funny. No one answered me, can 20mm shell in real life shot the Hurricane, or not. Everyone is trying to argue, basing on thing "gwx is holy cow and damned realistic". Why? I always thought realism is when game is close to real life. In real life B-24 were shot down, in GWX it's impossible. In RL Hurricane were extremely vulnerable to fire 'cause of large amount of fuel onboard. In GWX they cannot be destroyed. I asked for a simple thing: methods of tweaking .zon files to tune damage model more tight. Not more. But you're still away from logic, just "go away", "GWX great!", "read books". Some ppl can read books and don't learn anything.
Axe to grind? Trolling? Alter egos?
Let modders check IPs. It's a dirty trick, friend.
you can't really come into this thread and start spouting about issues of realism when one of you is port raiding in a IXB and another is trying to shoot down anything that's airborne
Really? Is it forbidden by rules to discuss GWX bugs? Or maybe it's forbidden to try shot down a plane in GWX manual? It's forbidden with ingame params, you simply CUTTED OUT a part of game, made it unusable. Uber-deck gun in combination with Enhanced Effects Mod breaks ships from 88mm in few shots. Another improved realism feature?
So fix it yourselves
Oh, I never was so naive to believe that great GWX team will hear my words. I just want to have scheme of .zon files for GWX airplanes. Not more. Explanation why parameters are like this, I already got. "Because GWX team think so". I understand. "Holy cow" is untouchable. Got it.
_______________________________________
Two simple questions left. Answer please, yes or no:
1. Was 20mm C/38 in real life able to shot down a fighter or another plane?
2. Was in real life 7,7 lewis machinegun bullet penetrate a hull of submarine or destroy submarine in 5 mins?
Without sending us to books, tricking about "uninstall and leave", trolls hunting, and other things you make to avoid answers.
Please do not come into a 140 page post dropping questions of the nature above. These guys put their heart and soul into GWX...not to mention their free time only to hand it over free of charge. Please repect that and their wishes. I would suspect and know for sure the study of subject was paged through book by book to make it as real as possible. In fact, I consider the GWX team leading authorities on the subject and would certainly go to them first with questions on the subject. If the mod is not to you liking, simply uninstall.
Madox58
12-31-07, 06:55 PM
Well stated Sir.
I Salute you!
:up:
Hope you enjoy a Happy New Year indeed!
:rock:
AVGWarhawk
12-31-07, 06:57 PM
Well stated Sir.
I Salute you!
:up:
Hope you enjoy a Happy New Year indeed!
:rock:
Salute to all the GWX crew and all the modders involved. Believe it or not, it is this group of people that keep breathing the life back into SH3. Soon I see you in SH4 with add-on perhaps?:hmm: Not sure but I will pit my Gato against your VII any day of the week:p if I see you in the Indian Ocean:rock: Let them eat saurkraut!
Madox58
12-31-07, 07:13 PM
I believe you will see us soon.
We in no way intend to come over as most seem to fear.
We have no intentions to migrate and, what was the term?
Assimulate?
No.
It will be a step forwords for all.
Sh3-SH4
It will not matter your choice.
The very first thing to over come is the
Fog of Deceit.
Time to drop the old and start the new.
AVGWarhawk
01-01-08, 08:14 AM
I believe you will see us soon.
We in no way intend to come over as most seem to fear.
We have no intentions to migrate and, what was the term?
Assimulate?
No.
It will be a step forwords for all.
Sh3-SH4
It will not matter your choice.
The very first thing to over come is the
Fog of Deceit.
Time to drop the old and start the new.
I think KL is a EMT and he keeps using the electric paddles jump starting the heart of SH3. Then he slams in some adrenalin with GWX to really get it going. SH3 gets a new life once again. :up: In all reality, I owe the team a 'atta boy' because it was GWX 1.3 ( I think) that got me back into the game and made me a active member of Subsim. I'm just one of thousands that GWX did this too. So, yeah, something to be proud of. I do not know if any of the team or crew have SH4 ( I know Penelope does) it is a wonderful graphics engine and is being supported with the likes of a add-on containing the uboats. Something to mull over in the future. Bad part is, it cost me a few duckets to run the game...new graphics card and more RAM:oops: . Ouch. Everyone has their poison! I often wonder how the team after month of toying with SH3, finally finishing GWX 2.0 and still wanting to play the game! Heck, I would be ready to through the disc out the window, shutdown the computer and put it out for a yard sale. It must be dedication in it's purest form! Nice job Lady and Gents! Best of luck in the new year!
Ahhh got up at 13:00 today....feel pretty good actually. Drank champagne and wine, eat very well and had a great time.
AVG thanks for all your support, nice to see bridges built in the subsim community. I got SH4 as well, just can't run it but as this will be a good year for me will upgrade to enjoy a change of theatre and the lovely new graphic engine (and crew shifts yeeeesssss) ... and I'll be able to run GWX 2.0 as it should be...it actually runs well now but takes 20 minutes to launch LOL.
Happy 2008 to all my fellow Wolves and all GWX players, enjoy the challenge!!! :up:
Jimbuna
01-01-08, 09:22 AM
Nice one AV http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Let us hope we can 'assimulate' the attitude and understanding over with us......It certainly won't be for want of trying http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
All the best for the New Year http://www.psionguild.org/forums/images/smilies/wolfsmilies/Party.gif
torpedobait
01-01-08, 10:43 AM
I just worked my way through the last 15 pages or so of posts since my last visit!
Whew! :huh:
Put my lot in with those who appreciate the GWX team and their work product. Like most others, I buy or download games for the reality perceived by the creators of those games and mods. If I find them not to my liking, I get rid of them and try something else. No game/sim or mod is perfect, but none in my experience is more enjoyable than GWX 2.0 - I look forward to many years of pleasure, thanks to this team's hard work.
Here's a new question (I think): Has anyone encountered a situation where some of the sounds just stop coming through? I get engines, bullets passing overhead, a very weak deck gun firing sound, aircraft, harbor whistles, but no speech, explosions, or pinging of sonars from enemy warships. Very strange. I cannot relate it to any new or old mods I've applied. I'm using only the stock mods and the latest SH3 Commander. My system is a Falcon NW Mach V, 1.03 GHz Intel, 2 GB ram, Creative Audiology SB for Gamers, ATI 800x, and had been running the game without incident until this sound problem cropped up. :damn:
Does anyone have any suggestions for this one?
Thanks, and a Very Happy New Year to all!
Philipp_Thomsen
01-01-08, 12:46 PM
I just worked my way through the last 15 pages or so of posts since my last visit!
Whew! :huh:
Put my lot in with those who appreciate the GWX team and their work product. Like most others, I buy or download games for the reality perceived by the creators of those games and mods. If I find them not to my liking, I get rid of them and try something else. No game/sim or mod is perfect, but none in my experience is more enjoyable than GWX 2.0 - I look forward to many years of pleasure, thanks to this team's hard work.
Here's a new question (I think): Has anyone encountered a situation where some of the sounds just stop coming through? I get engines, bullets passing overhead, a very weak deck gun firing sound, aircraft, harbor whistles, but no speech, explosions, or pinging of sonars from enemy warships. Very strange. I cannot relate it to any new or old mods I've applied. I'm using only the stock mods and the latest SH3 Commander. My system is a Falcon NW Mach V, 1.03 GHz Intel, 2 GB ram, Creative Audiology SB for Gamers, ATI 800x, and had been running the game without incident until this sound problem cropped up. :damn:
Does anyone have any suggestions for this one?
Thanks, and a Very Happy New Year to all!
Yes, it happened to me once or twice... the only way i found was uninstalling sh3 and reinstalling all over again, all by the book... first install sh3, reboot, then aply the patch 1.4b, then install gwx 2.0 and reboot, then all should be working fine...
Question... i know this is not a right place for this question, but im pretty sure there is no threat about this one... i always wanted to find an iceberg during my patrols, but 3 years past already and not even ONE i found... where (grid) can i find those? and a second question... if the crew spot an iceberg, they will warn me about it? or if im at 256TC i will ran over the iceberg and destroy my uboat coz my crew is blind and dumb? :rotfl:
Philipp_Thomsen
01-01-08, 12:49 PM
And why everybody's signatures are gone today?
Removed for cleaning? lol
And why everybody's signatures are gone today?
Removed for cleaning? lol
Can see them just fine.
Philipp_Thomsen
01-01-08, 01:09 PM
funny... i cant see anyone's signature...
i will try refreshing the page
Philipp_Thomsen
01-01-08, 01:11 PM
ok, now i can see them fine... =)
someone mind answering my iceberg question?
Philipp_Thomsen
01-01-08, 01:12 PM
i found the issue...
if u get in the radio room and click on a thread without loging in first, you'll see signatures, but then if you try to reply at something, you'll have to login, and after doing that and posting the reply, all signatures disappear... funny!
i found the issue...
if u get in the radio room and click on a thread without loging in first, you'll see signatures, but then if you try to reply at something, you'll have to login, and after doing that and posting the reply, all signatures disappear... funny!
Funny and a problem at your end. IE7 & FF both give me them sigs just fine.
E: And I cannot see how this has something to do with GWX. Same goes for the icebergs. Just keep searching.
Jimbuna
01-01-08, 02:06 PM
i found the issue...
if u get in the radio room and click on a thread without loging in first, you'll see signatures, but then if you try to reply at something, you'll have to login, and after doing that and posting the reply, all signatures disappear... funny!
Funny and a problem at your end. IE7 & FF both give me them sigs just fine.
E: And I cannot see how this has something to do with GWX. Same goes for the icebergs. Just keep searching.
Here's some icebergs for you: http://www.subsim.com/radioroom/showthread.php?t=113994&highlight=icebergs
Now be a good chap and take the advice given by AVG and Dowly.....If you would be so kind :yep:
http://imgcash3.imageshack.us/img233/1673/adminwatch2af0.gif
Kpt. Lehmann
01-01-08, 03:01 PM
I believe you will see us soon.
We in no way intend to come over as most seem to fear.
We have no intentions to migrate and, what was the term?
Assimulate?
No.
It will be a step forwords for all.
Sh3-SH4
It will not matter your choice.
The very first thing to over come is the
Fog of Deceit.
Time to drop the old and start the new.
I think KL is a EMT and he keeps using the electric paddles jump starting the heart of SH3. Then he slams in some adrenalin with GWX to really get it going. SH3 gets a new life once again. :up: In all reality, I owe the team a 'atta boy' because it was GWX 1.3 ( I think) that got me back into the game and made me a active member of Subsim. I'm just one of thousands that GWX did this too. So, yeah, something to be proud of. I do not know if any of the team or crew have SH4 ( I know Penelope does) it is a wonderful graphics engine and is being supported with the likes of a add-on containing the uboats. Something to mull over in the future. Bad part is, it cost me a few duckets to run the game...new graphics card and more RAM:oops: . Ouch. Everyone has their poison! I often wonder how the team after month of toying with SH3, finally finishing GWX 2.0 and still wanting to play the game! Heck, I would be ready to through the disc out the window, shutdown the computer and put it out for a yard sale. It must be dedication in it's purest form! Nice job Lady and Gents! Best of luck in the new year!
Cheers AVG_Warhawk. Happy new year to you too.:up:
Oldgamer48
01-01-08, 03:15 PM
@Kpt. Lehman and other GWX devs:
Happy New Year, and thanks for the great mod that you've given to the community!
Jimbuna
01-01-08, 03:31 PM
@Kpt. Lehman and other GWX devs:
Happy New Year, and thanks for the great mod that you've given to the community!
Happy New Year kaleun http://www.psionguild.org/forums/images/smilies/wolfsmilies/Party.gif
Water boy
01-01-08, 03:51 PM
Guys,
Made a donation and could've D/L'd early December but for reasons beyond my comprehension didn't get to until yesterday.:doh:
First GWX2 patrol yesterday evening........... I am in awe of your talents!.:rock:
Having played stock to death, left briefly, returned and discovered GWX, about played that out then GWX2 arrives.......... you were right, it really was worth the wait.
Looks like at least another 6 months here to me, game time is limited but is usually daily and I just cant get bored with this, it just gets better and better.
Total cost was £40 since SH3 came out, and thats only because I had to buy another as the original disc cracked but excludes the 'donation' for GWX2, so I reckon this is the best value per hour played cash I've ever spent.:)
Thanks to the dev team and all who had input in creating this now awesome sim.
Happy New Year, peace and prosperity to all in 2008.:up:
bthylafh
01-01-08, 05:50 PM
Thank you so much, GWX team! You have made SH3 so much better and more fun! :rock:
Right now I'm playing an early-war campaign as Kaleun of a Type II. On *two* occasions I've crippled a Limey merchant vessel with my last torpedo, then was able to finish it off with my 20mm flak gun. It takes pretty much the whole ammo locker, but it /works/. Just aim below the waterline (I go for the stern at a slow chase) and give it some time to flood. I'm enjoying this while I can until Churchill gets radar on his boats. :cool:
Kpt. Lehmann
01-01-08, 05:57 PM
Thanks for your good thoughts guys. We're glad you enjoy our work.
Welcome to Subsim, bthylafh.:up:
Monica Lewinsky
01-01-08, 07:35 PM
Thanks for your good thoughts guys. We're glad you enjoy our work.
I had a bitch of a time getting GWX 2.0 to work on my gaming rig and my laptop. Worked on it for 2 days. My stumbling block was reinstalling the SHIII 1.4b patch. Finally gave up and typed in the error message into a Google search and it said that the cause of the error was because a prior install of GWX [1.03], and things will be messed up trying to reinstall SHIII - which matched EXACTLY my problem.
Came down to the 1.4b patch not liking the file en_menu.txt, fr_menu.txt, de_menu.txt, etc. Deleted all the "..._menu.txt" files after SHIII 1.0 was installed from DVD and BEFORE applying the 1.4b SH3 patch deleting those "..._menu.txt" files and then installed the GWX 2.0 mod. GWX 2.0 then installed error free after 2 days of trying different things. YIPPY!
WOW! DAMN GOOD WORK and Darn GOOD MOD!
Works like a champ on the gaming rig and the laptop with a crappy graphics card!
This thing [GWX 2.0] is so darn good, that SH IV is now in retirement for a while!
GOOD WORK - THANK YOU GWX TEAM !!!
Kpt. Lehmann
01-02-08, 03:09 AM
Cheers ML :up: :up: :up:
To all: GWX update to version 2.1 build underway.
http://www.subsim.com/radioroom/showthread.php?t=128097 (http://www.subsim.com/radioroom/showthread.php?t=128097)
Storabrun
01-02-08, 07:21 AM
I noticed there are some duplicate ships in the ship recognition manual. There used to be some kind of small difference between them, like two C2 (medium) cargo with different displacements, but now it seems like the differences are all gone except for some insignificant difference of 0,2 meters in draft value. This is not a major problem, but I would like to remove them myself unless this is something planned for GWX 2.1. Is there a separate file for the SRM or is this something generated from other files?
Jimbuna
01-02-08, 07:55 AM
Welcome aboard Kaleun bthylafh http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
danlisa
01-02-08, 08:01 AM
I noticed there are some duplicate ships in the ship recognition manual.
Those are lit & unlit merchants or neutral versions of the same ship.
Got to have a page for each individual ship folder or the relevant page in the recog manual will be blank.
Paajtor
01-02-08, 08:21 AM
I noticed there are some duplicate ships in the ship recognition manual.
Those are lit & unlit merchants or neutral versions of the same ship.
Got to have a page for each individual ship folder or the relevant page in the recog manual will be blank.
:o I didn't know that!
I'm slowly starting to realize, how much efforts that went into GWX2.
Thx to the busy Xmas-days, I still didn't have the chance to try it out...but the new install is now ready on my HD to be fired up the 1st time, probably this evening.
All that is remaining for me to do, is to add the 2 quick-fixes that were released.
GWX-team....you rock!:up:
bigboywooly
01-02-08, 10:44 AM
We tried to do away with the duplicates but the game wasnt having any of it
lol
Hi. What I want to say is GOOD WORK GWX TEAM, but:
For me Deck Gun is too strong. I use about 10-12 88mm shells to sunk small ships (1500-2500 tons) and about 20 shell to sunk a medium ship 5000 tons old C2. Could you do a same sub mods with a weaker gun.
.
Julius Caesar
01-02-08, 03:15 PM
Hi. What I want to say is GOOD WORK GWX TEAM, but:
For me Deck Gun is too strong. I use about 10-12 88mm shells to sunk small ships (1500-2500 tons) and about 20 shell to sunk a medium ship 5000 tons old C2. Could you do a same sub mods with a weaker gun.
.
Yeah, that is the only thing I wanted to change in GWX 2.0.
I managed to decrease deck gun damage for 88 mm HE by using sh3 minitweaker. Note that Shells.zon has been changed by GWX, so, in order to change 88mm HE round damage, you have to change 88 mm S (not 88 mm HE).
I can not find what to change for 105 mm HE. :damn:
I would really appreciate if someone from GWX team would tell me what (where) to change for 105mm HE… Thanks.
Jimbuna
01-02-08, 03:56 PM
Hi. What I want to say is GOOD WORK GWX TEAM, but:
For me Deck Gun is too strong. I use about 10-12 88mm shells to sunk small ships (1500-2500 tons) and about 20 shell to sunk a medium ship 5000 tons old C2. Could you do a same sub mods with a weaker gun.
.
I'm beginning to think that some people are just dying to have a laugh :hmm:
Just the other day, somebody was being critical about the deck gun being too weak :damn:
Hi. What I want to say is GOOD WORK GWX TEAM, but:
For me Deck Gun is too strong. I use about 10-12 88mm shells to sunk small ships (1500-2500 tons) and about 20 shell to sunk a medium ship 5000 tons old C2. Could you do a same sub mods with a weaker gun.
.
I'm beginning to think that some people are just dying to have a laugh :hmm:
Just the other day, somebody was being critical about the deck gun being too weak :damn:
Hi jimbuna...
whenever you tickle with those gun efficiencies again, why not try some research... (supposing you didn't do that yet)
There are Kriegsmarine records on how many rounds expended for what size of ship and often even with % of hit ratio... At least you are proven that way and if anybody complains it's uo to him to come with real numbers or to wish for making easier or harded then the real thing.
I expect most of us to want the real thing....
And of course the real sinking wit the gunb was done by flooding so real numbers of rounds are for sure higher than it would have been necessary ;)
MY own observation
Comparing with the RL reports of gun ammo usage my impression is that my amount is smaller then RL :yep:
But
RL had more mistakes in targeting (I am shooting an a controlled and recorded environment, RL didn't)
RL had probably slower flooding (no proof, just my impression) on bigger ships, smaller seem fine
RL had more uncertainty in the floating/volatile properties of a merchants cargo
WE have Bernhard
So in all, I think the model is maybe a little bit to much in favor of the player, but I think there had been the same discussions here on subsim before or in the GWX team internals... :rotfl:
--- A quotation, I read in 2005 ----
Q: Can I shoot down the birds in the harbour?
A: The game you are looking for is called "Deer Hunter III". This game is called SH3 and is supposd to simulate submarine warfare.
-------------
EDIT
:hmm: I wonder what would happen if I shoot the band...? Never tried.... The sign said: "Don't shoot the piano player" :rotfl:
EDIT
:hmm: I wonder what would happen if I shoot the band...? Never tried.... The sign said: "Don't shoot the piano player" :rotfl:
I did :arrgh!: but apparently shelling buildings and civilians has no effect. They kept martially playing despite my best efforts to blow them to smithereens. Very german, if you ask me :lol:
Kpt. Lehmann
01-03-08, 04:18 AM
Okay guys.
Regarding the deck gun.
The accuracy of fire if the player is manning it PERSONALLY will always be too accurate.
The 'destabilisation' of the deck gun that we coded for GW/GWX will only work properly if you have YOUR CREW do the shooting for you. Doing this results in far more misses and is closer to historical accuracy in terms of ammunition expenditure.
The captain of the boat did not man the gun personally anyway.
The deck gun should be viewed as a SECONDARY weapon. The torpedoes are the primary weapons. The deck gun should be used to finish off immobilized ships and the like. It was only RARELY used to initiate an attack.
What is unrealistic, is for the player to use the deck gun as a primary means of attack on a regular basis.
IIRC without looking at the manual or other reference material... beginning in 1942 the practice of mounting deck guns on U-boats was terminated. This is reflected in GWX. If you start a career in 1943... you will have to install a deck gun or else you leave without one mounted by default.
Besides, if you want to duke it out on the surface against an armed merchant in 1943... good luck to ya. You are going to get holes in your boat.
Beginning in 1941 in GWX... as in real life... merchants are better armed than you are. A single hit can wreak havoc on your boat.
The deck gun has been a source of CONSTANT debate since SH3 was released.
If we reduce the damage potential of this weapon... then players whine about not being able to pass the deck gun tutorial.
If you succeed in taking out a merchant with two shots... you have gotten LUCKY... nothing more. We do allow for small critical hit locations on the ships to remain as relates to destruction by torpedo... naturally deck guns can hit these same spots on occasion.
If we were to reduce the deck gun damage potential, we would only do so roughly +\- 10-15% so as not to disrupt the damage model balance.
LOL, nothing we do will be the perfect answer for everybody everywhere... or in terms of what we have to work with given the SH3 platform.
The deck gun in SH3 isn't perfect... nor will it ever be.
Furthermore, I have seven years real life experience as a cannon crewman and as an MLRS gunner. I have personal interest in the implimentation of the deck guns in SH3 and I'M not perfectly happy with it either!
Meanwhile... back on the ranch... :arrgh!:
It isn't broken. So why would we want to fix it again.
Feel free to adjust your deck gun damage the way you choose... or to instead use it in a realistic way.
Gentlemen, please move forward to your next concern as this one is sorted.
Oldgamer48
01-03-08, 11:09 AM
Excellent post, Kpt.!
The first time I ever manned the deck gun, it suddenly occured to me, "I'm the captain of this boat, and I'm manning the deck gun?"
What I do now is to make sure that my gunners get the proper qualification, early, and get experience through sinking derelicts I've already torpedoed. Also, the occasional medal is good! Then, I make sure that both deck gunners and AAA gunners are supplemented by crewmen who have the proper qualifications, in case they are wounded or killed.
It works. The GWX system functions as advertised, as far as I am concerned ...
Gentlemen, please move forward to your next concern as this one is sorted.
:rotfl:
:up:
Philipp_Thomsen
01-03-08, 12:46 PM
Okay guys.
Feel free to adjust your deck gun damage the way you choose... or to instead use it in a realistic way.
Gentlemen, please move forward to your next concern as this one is sorted.
One question tho... if to tweek the 88mm HE we have to access the 88mm S on the minitweeker, then to tweek the 105mm HE we must access witch file???
I am testing GWX 2.0 in career mode.
It crashed several times.
It's April 25th, 1940. My 6th patrol is starting. I am in the Kiel harbour, moving to the Kiel Canal.
See picture.
http://i123.photobucket.com/albums/o292/Robski66/naamloos-1.jpg
Every time I get to the same location on the map my pc crashes.
After every crash I tried to alter some settings:
Time compression on:
Crash!
I restarted my computer:
Crash!
Time compression off:
Crash!
I altered the settings of my graphics card from 32 bits color quality to 16 bits.
Crash!
Then I altered some video settings in SH3: Texture Quality High : off
Crash!
Particle density: 50
Crash!
I even altered course in the harbor to see if that would help :-)
Crash!
I was "lucky" to have saved the start of Patrol 6 just before the crash.
CONCLUSION: EVERY TIME THE PC CRASHED AT EXACTLY THE SAME TIME.
Weird huh? ??? ::)
I did one last test to check if my conclusion was correct:
Restarted the game.
Stopped the engines.
Game always starts in the control room.
I never left that room.
Just pressed `to stop the engines.
Pressed + multiple times to activate time compression.
Crash!
Only temporary solution seems to be to restart a career.
But then you never know when it is going to crash again right.
Looks like I can kiss that career goodbye >:(
Looking at the information above I have a strong feeling the instability is not caused by video graphics card, video drivers or other video related stuff.
Some processess are going on in the computer memory, but I lack the technical knowledge to understand what exactly. But the problem must be there somewhere.
fat jez
01-04-08, 05:40 AM
Hi Robski,
Have you tried reinstalling the game? Failing that, I suppose it could be dodgy RAM. Do you get any other apps crashing? Google for memtest86 and run that ( you burn it onto a CD and leave it running, it tests the memory for any errors).
Cheers,
Stephen
Thanks mate I will try memtest86. Great idea :up:
About SH3 installation: I have 3 versions on different locations on the hard disk.
stock 1.4b
GWX 1.3
GWX 2.0
To make sure I started with a clean version I erased all SH3 programs.
So it should be a clean installation, first installed 1.0, then 1.4, and finally GWX 2.0.
The original program 1.4 also crashes on a more or less regular basis but not as often as GWX.
It's not just me actually, the other guys from our flotilla have the same problem.:hmm:
Penelope_Grey
01-04-08, 08:21 AM
Do you have any other mods installed on top of GWX 2?
A lot of mods while they will work are not 100% compatible.
pensioned
01-04-08, 12:34 PM
I'm a dialupper trying to obtain GWX2. I tried using Utorrent and Bittorrent and they seem to be working fine but both indicating that it will take 6 to 7 days to download. My download rate is showing at about 1 kb/s. I have a 56 k modem which runs at about 26.5 k/s. I have little knowledge in this area and it takes so long to search for anything. Is there any way of obtaining a DVD of the GWX2 or a better way of downloading. Any suggestions
Pensioned
PS. My working knowledge of torrents is very limited.
I'm a dialupper trying to obtain GWX2. I tried using Utorrent and Bittorrent and they seem to be working fine but both indicating that it will take 6 to 7 days to download. My download rate is showing at about 1 kb/s. I have a 56 k modem which runs at about 26.5 k/s. I have little knowledge in this area and it takes so long to search for anything. Is there any way of obtaining a DVD of the GWX2 or a better way of downloading. Any suggestions
Pensioned
PS. My working knowledge of torrents is very limited.
6-7 days seems like right, for a 56kber. I'd suggest you to make a new thread and ask if there is some kind soul near you that could burn the files on DVD and send it to you. :up:
mr chris
01-04-08, 01:01 PM
Il send you a copy on DVD PM me with your details:up:
Penelope_Grey
01-04-08, 01:12 PM
I am testing GWX 2.0 in career mode.
It crashed several times.
It's April 25th, 1940. My 6th patrol is starting. I am in the Kiel harbour, moving to the Kiel Canal.
See picture.
http://i123.photobucket.com/albums/o292/Robski66/naamloos-1.jpg
Every time I get to the same location on the map my pc crashes.
After every crash I tried to alter some settings:
Time compression on:
Crash!
I restarted my computer:
Crash!
Time compression off:
Crash!
I altered the settings of my graphics card from 32 bits color quality to 16 bits.
Crash!
Then I altered some video settings in SH3: Texture Quality High : off
Crash!
Particle density: 50
Crash!
I even altered course in the harbor to see if that would help :-)
Crash!
I was "lucky" to have saved the start of Patrol 6 just before the crash.
CONCLUSION: EVERY TIME THE PC CRASHED AT EXACTLY THE SAME TIME.
Weird huh? ??? ::)
I did one last test to check if my conclusion was correct:
Restarted the game.
Stopped the engines.
Game always starts in the control room.
I never left that room.
Just pressed `to stop the engines.
Pressed + multiple times to activate time compression.
Crash!
Only temporary solution seems to be to restart a career.
But then you never know when it is going to crash again right.
Looks like I can kiss that career goodbye >:(
Looking at the information above I have a strong feeling the instability is not caused by video graphics card, video drivers or other video related stuff.
Some processess are going on in the computer memory, but I lack the technical knowledge to understand what exactly. But the problem must be there somewhere.
Hi there Robski...
Have made an attempt to duplicate your career CTD and I can report that the problem did not happen to me in April 1940.
However to double check I will try again and if the second test doesn't yield a fault then in all likelyhood chances are the problem is in your installation.
You mention others in the flotilla are having a similar problem, if you are using a mod or different files in GWX 2 somewhere that can cause instabilities with your install. Particularly... your campaign files if they have been changed or swapped in any way.
As I say will double check and get somebody to verify my results and report back, but as it stands now, it looks all clear.
Great for all the help guys.
I can assure you we have no other mods installed.
Even the mods included in GWX like 16 km visibility are all turned off.
Today I have installed GWX also on a brand new notebook. I have to buy a mouse with a scroll wheel tomorrow (Can not zoom in on the F5 navigation map for example:-) but I plan to test that configuration as well tomorrow.
Philipp_Thomsen
01-04-08, 02:23 PM
Okay guys.
Feel free to adjust your deck gun damage the way you choose... or to instead use it in a realistic way.
Gentlemen, please move forward to your next concern as this one is sorted.
One question tho... if to tweek the 88mm HE we have to access the 88mm S on the minitweeker, then to tweek the 105mm HE we must access witch file???
Anyone??? Pleeeeeease???
Kpt. Lehmann
01-04-08, 02:40 PM
I'm a dialupper trying to obtain GWX2. I tried using Utorrent and Bittorrent and they seem to be working fine but both indicating that it will take 6 to 7 days to download. My download rate is showing at about 1 kb/s. I have a 56 k modem which runs at about 26.5 k/s. I have little knowledge in this area and it takes so long to search for anything. Is there any way of obtaining a DVD of the GWX2 or a better way of downloading. Any suggestions
Pensioned
PS. My working knowledge of torrents is very limited.
Il send you a copy on DVD PM me with your details:up:
Very nice of you mr chris!!! Top stuff man!!! :up: :up: :up:
Paajtor
01-04-08, 03:34 PM
Who has been working on the control-room soundtrack?
It wasn't untill yesterday, that I finally had time to start a serious career in GWX2...and what a surprise, when I heard the new sounds&voices in the control-room.
I use German voices, and the way they blend-in with the other sounds, is just awesome...you guys did a wonderfull job there: a line like "Seewache fertig machen" (something like that) has just the right volume!
In GWX1.03, I was using a big sound-mod made by Einbecker, which added allot of extra sounds to the controls of the Uboat....but now I don't think I need that one anymore.
Great job, thx. :D
LobsterBoy
01-04-08, 06:00 PM
There will always be some things that aren't quite "perfect". Sure the deck gun can be taken advantage of. So can automatic targeting. Just remember that you get out of it what you put into it. I personally don't do manual targeting. I don't, however, take snap shots at several destroyers in a short period of time. In fact, I can't remember my last shot at an escort that was hunting for me.
Basically, the GWX team has made SH3 the best possible platform it can be. How you choose to use that platform is up to you.
I thank the GWX team for their hard work in crafting this fine tool. I will use it in a way that provides me the most personal enjoyment.
And I will never complain
PS first patrol 32,000 tonnes from AM19 (Sept 1939-type VIIB)
Jimbuna
01-04-08, 06:27 PM
[quote=LobsterBoy]
And I will never complain
quote]
You mean your not going to sue us!! http://imgcash6.imageshack.us/img231/1076/shockedvi8.gif
Glad your enjoying it http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
bigboywooly
01-04-08, 06:50 PM
Great for all the help guys.
I can assure you we have no other mods installed.
Even the mods included in GWX like 16 km visibility are all turned off.
Today I have installed GWX also on a brand new notebook. I have to buy a mouse with a scroll wheel tomorrow (Can not zoom in on the F5 navigation map for example:-) but I plan to test that configuration as well tomorrow.
Is that a new career with GWX 2 or an old one ?
Penelope_Grey
01-04-08, 06:56 PM
Great for all the help guys.
I can assure you we have no other mods installed.
Even the mods included in GWX like 16 km visibility are all turned off.
Today I have installed GWX also on a brand new notebook. I have to buy a mouse with a scroll wheel tomorrow (Can not zoom in on the F5 navigation map for example:-) but I plan to test that configuration as well tomorrow.
Is that a new career with GWX 2 or an old one ?
Its definately GWX 2 he's got BBW
bigboywooly
01-04-08, 07:00 PM
Yeah I meant was he trying to use a career from before GWX 2
Madox58
01-04-08, 07:00 PM
But is it a 1.03 Career, Pen?
oops! Sorry for the Cross post BBW.
Penelope_Grey
01-04-08, 07:23 PM
Now thats a fecking good point lads... didn't think of that.... I thought it was documented that GWX 1 careers won't work.:hmm:
Anyhoo there is no CTD in GWX 2 under "normal" coniditions anyway...
Madox58
01-04-08, 07:24 PM
Documentation seems to mean squat!!
:rotfl:
Jimbuna
01-04-08, 07:33 PM
Documentation seems to mean squat!!
:rotfl:
http://img241.imageshack.us/img241/1626/b3kz0.gif
http://i224.photobucket.com/albums/dd320/pasquarade/GIFSLOGO.gif
Madox58
01-04-08, 07:52 PM
Jim,
If we modded "I'm just a Bill" sound files?
:rotfl:
"Read The Freakin Manual"
School House Rock!
:rock:
fair_weather
01-04-08, 09:57 PM
Not sure if this is the right place to put this,
I had a CTD in the Museum looking at the small XXI (can't remember the name of it, XXVII or something like that)
But besides that, I've been having a blast with GWX 2.0 :D :rock:
The new explosions, wow...I don't care if it's not historically accurate, it's damned awesome :D
Still need a new intro though...any link?
Jimbuna
01-05-08, 06:52 AM
Jim,
If we modded "I'm just a Bill" sound files?
:rotfl:
"Read The Freakin Manual"
School House Rock!
:rock:
LOL http://img241.imageshack.us/img241/138/b1oq3.gif
@fair_weather
The XXIII ? :hmm:
We are looking into it kaleun http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Pole Doctor
01-05-08, 01:07 PM
Hi people,
Long-time reader, etc. :)
Not sure this is the right place to post that, but it happens I can't play in GWX 2.0 career mode anymore since a few days.
The game suddenly started crashing to desktop when loading my previous career (with SH3 Commander). Since then I removed and reinstalled SH3 + GWX 2.0 several times : everything works OK (museum, single missions, etc.) but careers simply do not start, even on a clean install. Game loads to ~95%, then I get a black screen (before the 'Not so long ago..." screen) and then back to Windows.
I'll gladly appreciate any kind of advice, since because of this GWX team I've been dreaming of blasting cargoes ! :D
bigboywooly
01-05-08, 01:53 PM
Previous career ???
Careers started before GWX 2 will not work in GWX 2
Start a new one
Welcome aboard
Pole Doctor
01-05-08, 02:02 PM
That was a GWX 2.0 / SH3 Commander one. The game started crashing as I was tranfered to a new flotilla, and does ever since despite installs. Even fresh new careers result in CTDs.
I didn't change anything (drivers, software, ...), no single mod installed on top of that (even GWX ones), the latest install is as clean as can be ... and still crashes.
Jimbuna
01-05-08, 02:24 PM
Welcome aboard Kaleun pole Doctor http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
If you've added asolutely nothing in the way of mods and aren't using GWX 1.3 saves, I'm afraid it's starting to look like a new install. http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Pole Doctor
01-05-08, 02:56 PM
Welcome aboard Kaleun pole Doctor http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
If you've added asolutely nothing in the way of mods and aren't using GWX 1.3 saves, I'm afraid it's starting to look like a new install. http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Hi jimbuna,
Thanks for your post. I already had several new installs indeed since this first happened. As my previous install was on a d: drive, I finally reinstalled SH3 on the default c: directory, patched to 1.4b and installed Gwx 2.0 ... and it's still impossible to start a mission in career mode.
This one is really puzzling me ...
Jimbuna
01-05-08, 03:24 PM
Did you check all the files you d/l with the MD5 programme (available from the GWX website) and did you d/l the CFG file for SH3 Commander ? :hmm:
S.T.A.L.K.E.R.
01-05-08, 03:33 PM
Hello !
I´m new here and first I would thank the whole GWX-team for the fine work you´ve done creating this mod (altough you already know, how good you are :up:).
I also have a litte question: when I change the menutext-settings to german, several single-player missions are not displayed and if the Scharnhorst-mission is chosen I get a ctd.
Could this be a bug or a wrong installation :hmm:
My current installation is SHIII 1.4 with GWX 2.0, no additional mods.
I don´t use SHCommander.
Greetings from Berlin
Pole Doctor
01-05-08, 04:33 PM
Did you check all the files you d/l with the MD5 programme (available from the GWX website) and did you d/l the CFG file for SH3 Commander ? :hmm:
Yep, all files have been MD5-checked before use, and I used to install the 4 cfg files for SH3 Commander. I've played 2 whole careers with GWX 2 + SH3 Commander, and now the career missions won't start anymore, even without using SH3 Commander.
(PM if this issue is too much of a thread hijacking :))
Jimbuna
01-05-08, 04:48 PM
Hello !
I´m new here and first I would thank the whole GWX-team for the fine work you´ve done creating this mod (altough you already know, how good you are :up:).
I also have a litte question: when I change the menutext-settings to german, several single-player missions are not displayed and if the Scharnhorst-mission is chosen I get a ctd.
Could this be a bug or a wrong installation :hmm:
My current installation is SHIII 1.4 with GWX 2.0, no additional mods.
I don´t use SHCommander.
Greetings from Berlin
Welcome aboard S.T.A.L.K.E.R.....the german missions are being worked on and should be sorted for 2.1 http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
bigboywooly
01-05-08, 04:55 PM
Did you check all the files you d/l with the MD5 programme (available from the GWX website) and did you d/l the CFG file for SH3 Commander ? :hmm:
Yep, all files have been MD5-checked before use, and I used to install the 4 cfg files for SH3 Commander. I've played 2 whole careers with GWX 2 + SH3 Commander, and now the career missions won't start anymore, even without using SH3 Commander.
(PM if this issue is too much of a thread hijacking :))
Can you open museum or play a single mission ?
Pole Doctor
01-05-08, 05:50 PM
Thanks for your posts :D
Can you open museum or play a single mission ?
I can indeed. Museum ships are correctly displayed, and single missions start as well.
As I'm investigating this matter further, it looks like this is year/flotilla related. I could start normally in 1939 regardless of the flotilla but I'm getting various results so far by starting a career in 1940. I'm going to test extensively all the year/flotillas possibilities to sort this out - I may finish this tomorrow because it's getting late here in Europe :)
bigboywooly
01-05-08, 06:40 PM
Was SH3 commander installed and used before you used it on GWX 2 ?
Did you roll back before installing GWX 2
Great for all the help guys.
I can assure you we have no other mods installed.
Even the mods included in GWX like 16 km visibility are all turned off.
Today I have installed GWX also on a brand new notebook. I have to buy a mouse with a scroll wheel tomorrow (Can not zoom in on the F5 navigation map for example:-) but I plan to test that configuration as well tomorrow.
Is that a new career with GWX 2 or an old one ?
Brand new career :D
bigboywooly
01-06-08, 09:47 AM
Have you tried starting in Wilhelmshaven ?
Pole Doctor
01-06-08, 11:17 AM
Was SH3 commander installed and used before you used it on GWX 2 ?
Did you roll back before installing GWX 2
I first installed SH3 Commander after installing GWX 2.0. I rolled it back before uninstalling SH3 and I reinstalled without SH3 Commander, to see whether it was involved in game crashes.
As I wrote yesterday, I'm extensively testing all the year/flotilla career possibilities, and even if it's not complete yet (it's extremely time consuming), here are some results :
1939 : 3/3
Working : 1st flotilla (type IIA, Kiel), 2nd (VIIB, Kiel), 7/13th (VIIB, Kiel).
1940 : 2/3
Working : 1st flotilla (IID, Kiel), 7/13th (VIIB, Saint-Nazaire)
Crashing : 2nd (IXB, Lorient)
1941 : 2/4
Working : 1st flotilla (VIIC, Kiel), 23/29th (VIIB, Salamis)
Crashing : 2nd (IXB, Lorient), 7/13th (VIIC, Saint-Nazaire)
1942 : 1/7
Working : 30/33th (IID, Constanza)
Crashing : 1st (VIIC, Brest), 2nd (IXC, Lorient), 7/13th (VIIC, Saint-Nazaire), 10th (IXC, Lorient), 11th (VIIC, Bergen), 23/29th (VIIB, La Spezia)
1943 : 6 tested so far, all of them crashing (1st, 2nd, 7/13th, 10th, 11th, 23/29th).The first time I experienced a crash was when I was transfered from 1st to 2nd in may, 1941. After upgrading to VIIB, it's been impossible to start a new patrol, which looks consistent with the above data.
What looks strange is that even after reinstalling SH3 + 1.4 + GWX 2.0 on a clean basis (no mods) and on a different directory, it keeps on crashing. Maybe some files from the previous install were corrupt in any way and were left on the HD ? How can I be sure every single file is removed upon uninstall (directories to remove by hand, etc.) ?
Kpt, Otto
01-06-08, 11:49 AM
I wonder if anyone could help and clear this up for me.
I would like to install a sub skin for the type II. The one I like are the camo ones made by Fubar or the ones made by Graf. I noticed that they contain .dat files and so I have not installed them.
Can anyone tell me if I install these would they break anything serious in GWX 2.0? I am not very clear on how sub skins work.
I have heard there is a skin pack to use with SH3 Commander coming for GWX 2.0 but I dont know if this would cover it as that normally covers ships and not uboats. :hmm:
It would be great to have a camo sub a few months into the war. :D
Any help is much appreciated.
Julius Caesar
01-06-08, 01:34 PM
I would like to install a sub skin for the type II. The one I like are the camo ones made by Fubar or the ones made by Graf. I noticed that they contain .dat files and so I have not installed them.
Can anyone tell me if I install these would they break anything serious in GWX 2.0? .
I tried them and they worked fine. They will not break things ; maybe they will change some things beside skin of u-boat but it works.
bigboywooly
01-06-08, 02:53 PM
I would like to install a sub skin for the type II. The one I like are the camo ones made by Fubar or the ones made by Graf. I noticed that they contain .dat files and so I have not installed them.
Can anyone tell me if I install these would they break anything serious in GWX 2.0? .
I tried them and they worked fine. They will not break things ; maybe they will change some things beside skin of u-boat but it works.
Aye it works but will not show anything fixed on the GWX 2 type II
Best thing to do is extract the TGA from Fubars dat and import into the GWX 2 one
Ordinarily the texture folder would work but the type II and XXI only work when packed in a dat
Philipp_Thomsen
01-06-08, 04:32 PM
"We advice not adding third party mods into gwx"
I readed this once... and twice
GWX dev team is always working to achive perfect realist...
Then why so dont they work together with another modders, like RacerBoy for instance? The open hatch mod, the sh4 effects for sh3, the torpedo damage effects mod, all of this brings so much more realism to the game, and yet looks like gwx dev team do have ever they can do to ignore this work and the nasty habit of throwing wrenches on other modders plans. And yet there they are, constantly working hard to make their mod once again compatible with the new version of gwx. Sometimes I have the feeling that this is being taken as a competition. "how to make people love my mod while i torpedo my arch-enemy's mod to the depths..."
We are all here wasting our time discussing ideas on how to make sh3 each day better, coz the undeniable fact is that we all love this game. Why shouldnt we work together?
Jimbuna
01-06-08, 04:37 PM
"We advice not adding third party mods into gwx"
I readed this once... and twice
GWX dev team is always working to achive perfect realist...
Then why so dont they work together with another modders, like RacerBoy for instance? The open hatch mod, the sh4 effects for sh3, the torpedo damage effects mod, all of this brings so much more realism to the game, and yet looks like gwx dev team do have ever they can do to ignore this work and the nasty habit of throwing wrenches on other modders plans. And yet there they are, constantly working hard to make their mod once again compatible with the new version of gwx. Sometimes I have the feeling that this is being taken as a competition. "how to make people love my mod while i torpedo my arch-enemy's mod to the depths..."
We are all here wasting our time discussing ideas on how to make sh3 each day better, coz the undeniable fact is that we all love this game. Why shouldnt we work together?
Pray tell......................why for art thou baiting? http://www.psionguild.org/forums/images/smilies/wolfsmilies/whistle.gif
TheDarkWraith
01-06-08, 04:43 PM
"We advice not adding third party mods into gwx"
I readed this once... and twice
GWX dev team is always working to achive perfect realist...
Then why so dont they work together with another modders, like RacerBoy for instance? The open hatch mod, the sh4 effects for sh3, the torpedo damage effects mod, all of this brings so much more realism to the game, and yet looks like gwx dev team do have ever they can do to ignore this work and the nasty habit of throwing wrenches on other modders plans. And yet there they are, constantly working hard to make their mod once again compatible with the new version of gwx. Sometimes I have the feeling that this is being taken as a competition. "how to make people love my mod while i torpedo my arch-enemy's mod to the depths..."
We are all here wasting our time discussing ideas on how to make sh3 each day better, coz the undeniable fact is that we all love this game. Why shouldnt we work together?
Pray tell......................why for art thou baiting? http://www.psionguild.org/forums/images/smilies/wolfsmilies/whistle.gif
lay off him Jimbuna. If you have something against his post then express it. Where do you come off as saying baiting? In his mind he expressed a valid concern on his part. What has he done to you?
Kpt. Lehmann
01-06-08, 04:52 PM
"We advice not adding third party mods into gwx"
I readed this once... and twice
GWX dev team is always working to achive perfect realist...
Then why so dont they work together with another modders, like RacerBoy for instance? The open hatch mod, the sh4 effects for sh3, the torpedo damage effects mod, all of this brings so much more realism to the game, and yet looks like gwx dev team do have ever they can do to ignore this work and the nasty habit of throwing wrenches on other modders plans. And yet there they are, constantly working hard to make their mod once again compatible with the new version of gwx. Sometimes I have the feeling that this is being taken as a competition. "how to make people love my mod while i torpedo my arch-enemy's mod to the depths..."
We are all here wasting our time discussing ideas on how to make sh3 each day better, coz the undeniable fact is that we all love this game. Why shouldnt we work together?
Pray tell......................why for art thou baiting? http://www.psionguild.org/forums/images/smilies/wolfsmilies/whistle.gif
lay off him Jimbuna. If you have something against his post then express it. Where do you come off as saying baiting? In his mind he expressed a valid concern on his part. What has he done to you?
... and you lay the heck off of Jimbuna. If you have a problem with his post you need to speak with a moderator, and not worry about policing our thread.
Jimbuna handled that very politely considering Phillip_Thomsen's past mud throwing here.
Philipp_Thomsen
01-06-08, 05:03 PM
"We advice not adding third party mods into gwx"
I readed this once... and twice
GWX dev team is always working to achive perfect realist...
Then why so dont they work together with another modders, like RacerBoy for instance? The open hatch mod, the sh4 effects for sh3, the torpedo damage effects mod, all of this brings so much more realism to the game, and yet looks like gwx dev team do have ever they can do to ignore this work and the nasty habit of throwing wrenches on other modders plans. And yet there they are, constantly working hard to make their mod once again compatible with the new version of gwx. Sometimes I have the feeling that this is being taken as a competition. "how to make people love my mod while i torpedo my arch-enemy's mod to the depths..."
We are all here wasting our time discussing ideas on how to make sh3 each day better, coz the undeniable fact is that we all love this game. Why shouldnt we work together?
Pray tell......................why for art thou baiting? http://www.psionguild.org/forums/images/smilies/wolfsmilies/whistle.gif
lay off him Jimbuna. If you have something against his post then express it. Where do you come off as saying baiting? In his mind he expressed a valid concern on his part. What has he done to you?
... and you lay the heck off of Jimbuna. If you have a problem with his post you need to speak with a moderator, and not worry about policing our thread.
Jimbuna handled that very politely considering Phillip_Thomsen's past mud throwing here.
Mud throwing??? I said abouth a zillion times that gwx dev team done a miracle with the mod... im very very happy with all your effort and i absolutely dont play sh3 without gwx... once or twice i said something about some wrong things i found in the mod, but there were some nice people that explained to me why that was just the way it was, while in the other hand the dev team dont even gave a crap, or sometimes said i didnt know what i was talking about and told me to uninstall the mod and fuk off... very polite
And tell me, honestly... is this mud throwing? am I totally absurd with this am saying about modders working together? tell me, am I?
Leave the mod apart... gwx ROX! :rock:
what im telling is about THE PEOPLE THAT IS WORKING ON THIS MODS, AND THEIR BEHAVIOR!
Penelope_Grey
01-06-08, 05:06 PM
Mud throwing??? I said abouth a zillion times that gwx dev team done a miracle with the mod... im very very happy with all your effort and i absolutely dont play sh3 without gwx... once or twice i said something about some wrong things i found in the mod, but there were some nice people that explained to me why that was just the way it was, while in the other hand the dev team dont even gave a crap, or sometimes said i didnt know what i was talking about and told me to uninstall the mod and fuk off... very polite
And tell me, honestly... is this mud throwing? am I totally absurd with this am saying about modders working together? tell me, am I?
Leave the mod apart... gwx ROX! :rock:
what im telling is about THE PEOPLE THAT IS WORKING ON THIS MODS, AND THEIR BEHAVIOR!
Here is some mud thrown by you very recently....
and yet looks like gwx dev team do have ever they can do to ignore this work and the nasty habit of throwing wrenches on other modders plans. And yet there they are, constantly working hard to make their mod once again compatible with the new version of gwx. Sometimes I have the feeling that this is being taken as a competition. "how to make people love my mod while i torpedo my arch-enemy's mod to the depths..."
Would you like more examples?
gwx dev team, awesome work all around, but the damage models stinks!
(with all do respect, obviously :D )
Again another example from me, the first thing I read from you, sounds like mud slung inside a silk handkerchief to me, one that bursts and splatters mud anyway. :shifty:
bigboywooly
01-06-08, 05:14 PM
"We advice not adding third party mods into gwx"
I readed this once... and twice
GWX dev team is always working to achive perfect realist...
Then why so dont they work together with another modders, like RacerBoy for instance? The open hatch mod, the sh4 effects for sh3, the torpedo damage effects mod, all of this brings so much more realism to the game, and yet looks like gwx dev team do have ever they can do to ignore this work and the nasty habit of throwing wrenches on other modders plans. And yet there they are, constantly working hard to make their mod once again compatible with the new version of gwx. Sometimes I have the feeling that this is being taken as a competition. "how to make people love my mod while i torpedo my arch-enemy's mod to the depths..."
We are all here wasting our time discussing ideas on how to make sh3 each day better, coz the undeniable fact is that we all love this game. Why shouldnt we work together?
You may have read that its not advisable to add third party mods into GWX 2 UNTIL they have been updated to work in GWX 2
So lets look at your posted list
Open hatch mod - Diving Duck
Part of the GWX team - adding the previous versions of DivingDucks open hatch mod will mess with DivingDucks new GWX 2 interiors
SH4 effects for SH3
GWX policy is not to use SH4 stuff
No doubt when RB gets round to it it will be updated
As its his mod thats up to him to do
Torpedo damage effects mod ?
Not sure on that one but if its the TGA I am thinking of its already been said thats ok to use as only a TGA
Now Philipp_Thomsen
I know you have a bee up your jacksy where GWX is concerned but engage brain before thinking
Mods that worked with GWX 1.03 WONT always work with GWX 2.0
Encouraging PPL to use mods that obviously conflict is just plain stupid
Tis up to the creators of those mods to update them
Not GWX
Hell if we did update them you would be moaning next about grabbing everyone elses mods
OLC\RB and others will update their mods when THEY see fit and have the time
Many of the GWX team\crew use other outside mods
I do
BUT ones that are compatable
Philipp_Thomsen
01-06-08, 05:19 PM
gwx dev team, awesome work all around, but the damage models stinks!
(with all do respect, obviously :D )
Again another example from me, the first thing I read from you, sounds like mud slung inside a silk handkerchief to me, one that bursts and splatters mud anyway. :shifty:
Well then u might explaining to me why after a heck of a research and months of hard work, the dev team released gwx, the most perfection, and with the same damage models from sh3 stock, while there was already done mods like "torpedo damage final", just simple changes in tga files, that could've been easily put together... i think that is becouse the dev team dont want to cooperate with another modders and have their assistance as well, and that is just what i posted above, cooperation...
And if you search my posts, you will see a lot of times i've been asking for simple assistance for changing some stuff and nobody replied.
Sorry if that sounds like mud throwing, but that is just not my intention... just want to figure out whatta heck is going on!
Philipp_Thomsen
01-06-08, 05:23 PM
"We advice not adding third party mods into gwx"
I readed this once... and twice
GWX dev team is always working to achive perfect realist...
Then why so dont they work together with another modders, like RacerBoy for instance? The open hatch mod, the sh4 effects for sh3, the torpedo damage effects mod, all of this brings so much more realism to the game, and yet looks like gwx dev team do have ever they can do to ignore this work and the nasty habit of throwing wrenches on other modders plans. And yet there they are, constantly working hard to make their mod once again compatible with the new version of gwx. Sometimes I have the feeling that this is being taken as a competition. "how to make people love my mod while i torpedo my arch-enemy's mod to the depths..."
We are all here wasting our time discussing ideas on how to make sh3 each day better, coz the undeniable fact is that we all love this game. Why shouldnt we work together?
You may have read that its not advisable to add third party mods into GWX 2 UNTIL they have been updated to work in GWX 2
So lets look at your posted list
Open hatch mod - Diving Duck
Part of the GWX team - adding the previous versions of DivingDucks open hatch mod will mess with DivingDucks new GWX 2 interiors
SH4 effects for SH3
GWX policy is not to use SH4 stuff
No doubt when RB gets round to it it will be updated
As its his mod thats up to him to do
Torpedo damage effects mod ?
Not sure on that one but if its the TGA I am thinking of its already been said thats ok to use as only a TGA
Now Philipp_Thomsen
I know you have a bee up your jacksy where GWX is concerned but engage brain before thinking
Mods that worked with GWX 1.03 WONT always work with GWX 2.0
Encouraging PPL to use mods that obviously conflict is just plain stupid
Tis up to the creators of those mods to update them
Not GWX
Hell if we did update them you would be moaning next about grabbing everyone elses mods
OLC\RB and others will update their mods when THEY see fit and have the time
Many of the GWX team\crew use other outside mods
I do
BUT ones that are compatable
I know all that, u missunderstood me...
What i did say is that gwx dev team could do something to help the compatibility of those mods, coz they're masterpieces, just like gwx. I dont know... maybe sharing information, or maybe helping to put all together into the mod... i've heard some complains about other modders about lack of interest from the gwx dev team, thats all im saying...
Madox58
01-06-08, 05:24 PM
If you read other modders read me files you'd realize you just
showed your ignorence.
There are many modders here that receive advise and assistance from
GWX members and don't mention that fact also.
But you don't see a big whine over that ommision.
Well then u might explaining to me why after a heck of a research and months of hard work, the dev team released gwx, the most perfection, and with the same damage models from sh3 stock, while there was already done mods like "torpedo damage final", just simple changes in tga files, that could've been easily put together... i think that is becouse the dev team dont want to cooperate with another modders and have their assistance as well, and that is just what i posted above, cooperation...
Huh?
Jimbuna
01-06-08, 05:28 PM
"We advice not adding third party mods into gwx"
I readed this once... and twice
GWX dev team is always working to achive perfect realist...
Then why so dont they work together with another modders, like RacerBoy for instance? The open hatch mod, the sh4 effects for sh3, the torpedo damage effects mod, all of this brings so much more realism to the game, and yet looks like gwx dev team do have ever they can do to ignore this work and the nasty habit of throwing wrenches on other modders plans. And yet there they are, constantly working hard to make their mod once again compatible with the new version of gwx. Sometimes I have the feeling that this is being taken as a competition. "how to make people love my mod while i torpedo my arch-enemy's mod to the depths..."
We are all here wasting our time discussing ideas on how to make sh3 each day better, coz the undeniable fact is that we all love this game. Why shouldnt we work together?
Pray tell......................why for art thou baiting? http://www.psionguild.org/forums/images/smilies/wolfsmilies/whistle.gif
lay off him Jimbuna. If you have something against his post then express it. Where do you come off as saying baiting? In his mind he expressed a valid concern on his part. What has he done to you?
By what authority do you come into this GWX thread and lay such allegations at me http://imgcash2.imageshack.us/img134/9742/angry8se2.gif
What precisely has my post got to do with you?
Let me give you a tip wise guy.....stop trying to look like Mr Holier Than Thou in a public forum whilst in the background your sending PM's of a threatening nature with contents such as and akin to "this is war" and "Lehmann or any of his henchmen can have trouble if they want it"
I don't take water in like a damaged pressure hull.
bigboywooly
01-06-08, 05:36 PM
"We advice not adding third party mods into gwx"
I readed this once... and twice
GWX dev team is always working to achive perfect realist...
Then why so dont they work together with another modders, like RacerBoy for instance? The open hatch mod, the sh4 effects for sh3, the torpedo damage effects mod, all of this brings so much more realism to the game, and yet looks like gwx dev team do have ever they can do to ignore this work and the nasty habit of throwing wrenches on other modders plans. And yet there they are, constantly working hard to make their mod once again compatible with the new version of gwx. Sometimes I have the feeling that this is being taken as a competition. "how to make people love my mod while i torpedo my arch-enemy's mod to the depths..."
We are all here wasting our time discussing ideas on how to make sh3 each day better, coz the undeniable fact is that we all love this game. Why shouldnt we work together?
You may have read that its not advisable to add third party mods into GWX 2 UNTIL they have been updated to work in GWX 2
So lets look at your posted list
Open hatch mod - Diving Duck
Part of the GWX team - adding the previous versions of DivingDucks open hatch mod will mess with DivingDucks new GWX 2 interiors
SH4 effects for SH3
GWX policy is not to use SH4 stuff
No doubt when RB gets round to it it will be updated
As its his mod thats up to him to do
Torpedo damage effects mod ?
Not sure on that one but if its the TGA I am thinking of its already been said thats ok to use as only a TGA
Now Philipp_Thomsen
I know you have a bee up your jacksy where GWX is concerned but engage brain before thinking
Mods that worked with GWX 1.03 WONT always work with GWX 2.0
Encouraging PPL to use mods that obviously conflict is just plain stupid
Tis up to the creators of those mods to update them
Not GWX
Hell if we did update them you would be moaning next about grabbing everyone elses mods
OLC\RB and others will update their mods when THEY see fit and have the time
Many of the GWX team\crew use other outside mods
I do
BUT ones that are compatable
I know all that, u missunderstood me...
What i did say is that gwx dev team could do something to help the compatibility of those mods, coz they're masterpieces, just like gwx. I dont know... maybe sharing information, or maybe helping to put all together into the mod... i've heard some complains about other modders about lack of interest from the gwx dev team, thats all im saying...
Well the torpedo damage is just a TGA as stated before and doesnt need any work
Diving Duck will update his work when RL permits and has all the help he needs - not that he wants any as its his mod so he wants to work on it
And I dont misunderstand you
You said that we discourage ppl from using other mods
As posted above are the reasons
For now
When they are all updated there will be no problem
You cant win in here
Its either GWX is taking over all modding OR not taking over enough
There is also another reason no one jumps as high as you want
Some of us have spent 2 years working on GWX and are just plain tired
Add the holidays into that too and you get where we are
Plus some of us are still working on GWX 2.1
Philipp_Thomsen
01-06-08, 05:37 PM
Now this is the difference between the gwx dev team and some modders like RacerBoy... you are acting just like ubisoft.. release the stuff and screw whoever have problems with it, while guys like him are trying to give the bilge rats the oportunity to mod the game themselves.
From everything thats asked, you rely on "the hard work, the long days, months, years, the holydays" and that is no answer... you did all this on freewill, you didnt have to, so now you have your little mafia, no one is welcome. You created a beautiful mod and an ugly image, congratz!
Well i'll end my discussion here, coz its just like trying to go agains the mafia... there's a lot of power behind some guys here (witch i must say, deserved earning this power by what they've done) and doesnt matter what i say, ill always be wrong and unsupported and if i insist i might be kicked out of this forum, and doesnt matter if the big guys are right or wrong... so screw it...
And Jimbuna, thanks for the patience!
bigboywooly
01-06-08, 05:52 PM
Now this is the difference between the gwx dev team and some modders like RacerBoy... you are acting just like ubisoft.. release the stuff and screw whoever have problems with it, while guys like him are trying to give the bilge rats the oportunity to mod the game themselves.
From everything thats asked, you rely on "the hard work, the long days, months, years, the holydays" and that is no answer... you did all this on freewill, you didnt have to, so now you have your little mafia, no one is welcome. You created a beautiful mod and an ugly image, congratz!
Well i'll end my discussion here, coz its just like trying to go agains the mafia... there's a lot of power behind some guys here (witch i must say, deserved earning this power by what they've done) and doesnt matter what i say, ill always be wrong and unsupported and if i insist i might be kicked out of this forum, and doesnt matter if the big guys are right or wrong... so screw it...
And Jimbuna, thanks for the patience!
You tool
Yes we did it for free
Doesnt mean we have to jump when you want
User support is always on offer just not running when someone doesnt klike something to change it
Theres a difference
As to comparing to Ubi
Well
How long did you wait for a fix for anything from Ubi ?
A damn sight longer than GWX
You have no idea
You are wrong cos you dont open your eyes or think
The mods that you have cited ARE NOT GWX MODS
Tis the modders responsibility to update
Anyone who asks me for help gets it
In my limited sphere of knowledge
:roll:
Jimbuna
01-06-08, 05:56 PM
Now this is the difference between the gwx dev team and some modders like RacerBoy... you are acting just like ubisoft.. release the stuff and screw whoever have problems with it, while guys like him are trying to give the bilge rats the oportunity to mod the game themselves.
Well i'll end my discussion here, coz its just like trying to go agains the mafia... there's a lot of power behind some guys here (witch i must say, deserved earning this power by what they've done) and doesnt matter what i say, ill always be wrong and unsupported and if i insist i might be kicked out of this forum, and doesnt matter if the big guys are right or wrong... so screw it...
And Jimbuna, thanks for the patience!
I have demonstrated my patience on countless posts in this forum during my membership.
I'll state this publicly......IF YOU ARE HAVING GENUINE PROBLEMS/ISSUES WITH GWX, PM ME AND I WILL DO MY LEVEL BEST TO ASSIST YOU.
The problem we sometimes come across in textual terms on forums are the misperceptions and misinterpretation in what is actually being conveyed.
In simple terms...'perceptual distortion' + unwarranted and unwelcome interruptions from those who choose to display absolutely no respect for others.
Constructive criticism is always welcome, it is what helps us improve the mod for everyone in future releases.
What is hard to accept are repeated posts which the majority of the intended recipients find difficult to interprate as little other than jibes or cheap shots.
I'm confident I speak for more on the team than just myself when I offer any help we can give in improving your GWX gaming experience. http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
http://i224.photobucket.com/albums/dd320/pasquarade/wolf-38.gif
Onkel Neal
01-06-08, 05:59 PM
"We advice not adding third party mods into gwx"
I readed this once... and twice
GWX dev team is always working to achive perfect realist...
Then why so dont they work together with another modders, like RacerBoy for instance? The open hatch mod, the sh4 effects for sh3, the torpedo damage effects mod, all of this brings so much more realism to the game, and yet looks like gwx dev team do have ever they can do to ignore this work and the nasty habit of throwing wrenches on other modders plans. And yet there they are, constantly working hard to make their mod once again compatible with the new version of gwx. Sometimes I have the feeling that this is being taken as a competition. "how to make people love my mod while i torpedo my arch-enemy's mod to the depths..."
We are all here wasting our time discussing ideas on how to make sh3 each day better, coz the undeniable fact is that we all love this game. Why shouldnt we work together?
Team GW, nor any modder or mod team, is able to accomodate every other modder's plans. I know that Team GW has focused their efforts on making their mod as good as possible, and they are under no obligation to make it work with other mods. They will, where possible.
The GW team does work with other modders, you should avoid characterising them as "torpedoing arch-enemy's mods to the depths" and "nasty habit of throwing wrenches on other modders". That is excessive, provacative baiting. Think about how that makes people feel. You've expressed your opinion on this, let's move on. I do not want this thread to turn into a gripe session, ok?
thanks
Neal
Jimbuna
01-06-08, 07:05 PM
@Philipp_Thomsen
PM received and responded http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
GlobalExplorer
01-07-08, 01:00 PM
Keep up the good work guys, and dont get too upset if someone talks without thinking too much. These things will always happen in the internet, we should know it by now. In the end, a LOT of people are really grateful for what you did, even though they will not express it very often.
Jimbuna
01-07-08, 03:17 PM
Keep up the good work guys, and dont get too upset if someone talks without thinking too much. These things will always happen in the internet, we should know it by now. In the end, a LOT of people are really grateful for what you did, even though they will not express it very often.
Rgr that GE http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Aint seen you around for a while....heres hoping your keeping well http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
undercovergeek
01-08-08, 04:39 AM
just checking - am i looking in the wrong places, or is there no actual realism/difficulty adjuster in GWX2?
First time playing SH3 and have just modded straight to GWX2
melnibonian
01-08-08, 07:22 AM
just checking - am i looking in the wrong places, or is there no actual realism/difficulty adjuster in GWX2?
First time playing SH3 and have just modded straight to GWX2
You can alter the realism settings in the screen before starting your patrol
Jimbuna
01-08-08, 07:23 AM
The Realism settings (the ticky boxes page). Each box that is ticked, increases the realism/difficulty percentage.
Welcome aboard :arrgh!:
After few patrols i see something what is weird for me.
- Firs of all deck gun is really too strong. 105 mm gun need 1-3 hit to sunk a small merchants (2000-3000 t), 3-6 to sunk med and large merchants. Tankers need about 2-3 hits. 88 mm gun need about 2-3x more hits than 105mm gun.
- Torpedoes: all merchants need 1 hit form torp too be sunked. After hit we have a big bala boom and we see a massage "she is going down". I don't shoot to the liners so maybe this ship need more than 1 hit.
- AI visual: I don't know what is wrong but when i see enemy merchant he almost always see me too. After spot of enemy merchant i see a message "enemy ship engaging us"
I use a :
GWX - Enhanced Damage Effects
and 8km Atmosphere
danlisa
01-08-08, 07:58 AM
If you can, please try the same comparison without the GWX - Enhanced Damage Effects Mod enabled.:up:
Thanks for the report.
undercovergeek
01-08-08, 09:31 AM
The Realism settings (the ticky boxes page). Each box that is ticked, increases the realism/difficulty percentage.
Welcome aboard :arrgh!:
Ive gone as far as choosing the year and my flotilla but never actually clicked start - im still finishing the naval academy - is the realism check screen after this stage as i havent seen it yet.
Also, using the weapons officer - controversial i know! - when i have a target locked and ask him to display a solution on screen, he says he has done but no line comes up, is this because the angle is to oblique or is he just lying?
thanks for all help
Jimbuna
01-08-08, 09:46 AM
I believe it's the second last screen :hmm: (not on my pooter right now). Besides, when you see the option to start patrol (bottom right of screen), just to the left of that there is also a change realism settings option.
Using WO is not, in itself, controversial :nope: You play at whatever level your comfortable with. :yep:
You should see your torpedo 'tracl' line when in the attack screen. :arrgh!:
KarlSteiner
01-08-08, 09:48 AM
Hi GWX,
thanks for your patience with the fans.
Now I have a simple question and I beg you to answer as true as it gets::know:
Will you bring out for such people, who won't use the GWX-expansion completely a single Mod about the Dolphins (DLF) and the wrecks (barricadeship)?
Because I tried them to use but the graphic brings out a flickering screen and bad scenery.
I fear you have code the mod so that noone can alter them!:arrgh!:
Best regards
Karl :)
P.S.:
If it is so and not a reparable bug I will bring out my tugs, lightships and lighthouses out of GWX. :up:
http://i6.photobucket.com/albums/y235/Karlsteiner/schlepper01-10.jpg
http://i6.photobucket.com/albums/y235/Karlsteiner/Lightships-1.jpg
xanthos581
01-08-08, 09:51 AM
I'm unable to get GWX installed. I first uninstalled SH3 including saved games. I then reinstalled SH3 and upgraded to 1.4b for DVD retail version. Oddly, it said I was upgrading to 1.3 (I tried 3 times from 2 different download sites with the same results). So I left it at that. I then downloaded all the files for GWX and tried to install. I got a message that my game didn't meet GWX requirements, maybe the wrong version. So I tried installing it anyway and got an error message saying I had a data file corruption. Do I have to re-download? I am running Vista 32.
Thanks.
Jimbuna
01-08-08, 09:54 AM
I'm unable to get GWX installed. I first uninstalled SH3 including saved games. I then reinstalled SH3 and upgraded to 1.4b for DVD retail version. Oddly, it said I was upgrading to 1.3 (I tried 3 times from 2 different download sites with the same results). So I left it at that. I then downloaded all the files for GWX and tried to install. I got a message that my game didn't meet GWX requirements, maybe the wrong version. So I tried installing it anyway and got an error message saying I had a data file corruption. Do I have to re-download? I am running Vista 32.
Thanks.
There are instructions on installation for those who use Vista on the GWX Website (click on my sig) :up:
Jimbuna
01-08-08, 09:55 AM
Hi Jimbuna,
thanks for your patience with the fans.
Now I have a simple question and I beg you to answer as true as it gets::know:
Will you bring out for such people, who won't use the GWX-expansion completely a single Mod about the Dolphins (DLF) and the wrecks (barricadeship)?
Because I tried them to use but the graphic brings out a flickering screen and bad scenery.
I fear you have code the mod so that noone can alter them!:arrgh!:
Best regards
Karl :)
P.S.:
If it is so and not a reparable bug I will bring out my tugs, lightships and lighthouses out of GWX. :up:
Your better off contacting BBW, he scripted everything in GWX :up:
bigboywooly
01-08-08, 10:04 AM
Hi Karl
You have PM
undercovergeek
01-08-08, 10:48 AM
You should see your torpedo 'tracl' line when in the attack screen. :arrgh!:
when i lock targets in the periscope and there are green amber and red triangles on the target - what do these mean? Alternatively just point me to the manual page and ill read it - thanks
You should see your torpedo 'tracl' line when in the attack screen. :arrgh!:
when i lock targets in the periscope and there are green amber and red triangles on the target - what do these mean? Alternatively just point me to the manual page and ill read it - thanks
The color of the triangle tells you the change of successfull hit.
Red = Low change
Yellow = Medium change
Green = Good change
xanthos581
01-08-08, 11:42 AM
I'm unable to get GWX installed. I first uninstalled SH3 including saved games. I then reinstalled SH3 and upgraded to 1.4b for DVD retail version. Oddly, it said I was upgrading to 1.3 (I tried 3 times from 2 different download sites with the same results). So I left it at that. I then downloaded all the files for GWX and tried to install. I got a message that my game didn't meet GWX requirements, maybe the wrong version. So I tried installing it anyway and got an error message saying I had a data file corruption. Do I have to re-download? I am running Vista 32.
Thanks.
There are instructions on installation for those who use Vista on the GWX Website (click on my sig) :up:
The game loads now but then I get the message WARNING! There is a new (not implemented) page: <page ingame option>!
I'm unable to get GWX installed. I first uninstalled SH3 including saved games. I then reinstalled SH3 and upgraded to 1.4b for DVD retail version. Oddly, it said I was upgrading to 1.3 (I tried 3 times from 2 different download sites with the same results). So I left it at that. I then downloaded all the files for GWX and tried to install. I got a message that my game didn't meet GWX requirements, maybe the wrong version. So I tried installing it anyway and got an error message saying I had a data file corruption. Do I have to re-download? I am running Vista 32.
Thanks.
There are instructions on installation for those who use Vista on the GWX Website (click on my sig) :up:
The game loads now but then I get the message WARNING! There is a new (not implemented) page: <page ingame option>!
That would mean you dont have the 1.4b patch installed correctly. AFAIK, the game tries to load something that wasnt functional till the 1.4b.
xanthos581
01-08-08, 01:14 PM
I downloaded and installed the patch several times and it seems to execute properly. Again, the odd thing is that I download a patch called 1.4b but after downloading it says 1.3. Is that how everyone's is?
I downloaded and installed the patch several times and it seems to execute properly. Again, the odd thing is that I download a patch called 1.4b but after downloading it says 1.3. Is that how everyone's is?
Yes, it says 1.3 for everyone. ;)
bigboywooly
01-08-08, 01:50 PM
Was SH3 commander installed and used before you used it on GWX 2 ?
Did you roll back before installing GWX 2
I first installed SH3 Commander after installing GWX 2.0. I rolled it back before uninstalling SH3 and I reinstalled without SH3 Commander, to see whether it was involved in game crashes.
As I wrote yesterday, I'm extensively testing all the year/flotilla career possibilities, and even if it's not complete yet (it's extremely time consuming), here are some results :
1939 : 3/3
Working : 1st flotilla (type IIA, Kiel), 2nd (VIIB, Kiel), 7/13th (VIIB, Kiel).
1940 : 2/3
Working : 1st flotilla (IID, Kiel), 7/13th (VIIB, Saint-Nazaire)
Crashing : 2nd (IXB, Lorient)
1941 : 2/4
Working : 1st flotilla (VIIC, Kiel), 23/29th (VIIB, Salamis)
Crashing : 2nd (IXB, Lorient), 7/13th (VIIC, Saint-Nazaire)
1942 : 1/7
Working : 30/33th (IID, Constanza)
Crashing : 1st (VIIC, Brest), 2nd (IXC, Lorient), 7/13th (VIIC, Saint-Nazaire), 10th (IXC, Lorient), 11th (VIIC, Bergen), 23/29th (VIIB, La Spezia)
1943 : 6 tested so far, all of them crashing (1st, 2nd, 7/13th, 10th, 11th, 23/29th).The first time I experienced a crash was when I was transfered from 1st to 2nd in may, 1941. After upgrading to VIIB, it's been impossible to start a new patrol, which looks consistent with the above data.
What looks strange is that even after reinstalling SH3 + 1.4 + GWX 2.0 on a clean basis (no mods) and on a different directory, it keeps on crashing. Maybe some files from the previous install were corrupt in any way and were left on the HD ? How can I be sure every single file is removed upon uninstall (directories to remove by hand, etc.) ?
XP or Vista ?
doesnt sound if your install is right
Pole Doctor
01-08-08, 04:07 PM
XP or Vista ?
doesnt sound if your install is right
That's on a XP SP2 system. Just been extensively testing it to try and find out whether anything is wrong, but HD / CPU / RAM are OK so far. I'm running the game on an Athlon 64 3000+ / 1 Go RAM [am I a little bit short on RAM ?] / Radeon X1950 Pro 512 Mo system, which looks enough, and SH3 always ran smoothly and flawlessly.
I tried to enable the light harbor traffic mod but the issues are the same.
I'm really stuck with this one ... :dead:
JScones
01-09-08, 02:41 AM
I'm unable to get GWX installed. I first uninstalled SH3 including saved games. I then reinstalled SH3 and upgraded to 1.4b for DVD retail version. Oddly, it said I was upgrading to 1.3 (I tried 3 times from 2 different download sites with the same results). So I left it at that. I then downloaded all the files for GWX and tried to install. I got a message that my game didn't meet GWX requirements, maybe the wrong version. So I tried installing it anyway and got an error message saying I had a data file corruption. Do I have to re-download? I am running Vista 32.
Thanks.
There are instructions on installation for those who use Vista on the GWX Website (click on my sig) :up:
The game loads now but then I get the message WARNING! There is a new (not implemented) page: <page ingame option>!
You know, the FAQ page that jimbuna referred to above, when followed, WILL solve your problem, which is the result of a combination of Vista's UAC, a corrupt GWX2 install file and you not following the installation instructions.
You need to follow the 10 Widows [sic LOL!] Vista installation steps TO THE LETTER, THEN BEFORE you install GWX2 you should follow the MD5 Mate usage instructions (to identify which file is corrupt). I'd be surprised then if that didn't get you going.
Remember the 7 "P"s - Prior preparation and planning prevents piss poor performance. :up:
Venatore
01-10-08, 12:47 AM
For outstanding service to the SHIII game; Venatore awards the following medals to the GWX team;
The Iron Cross II Class.
The Iron Cross I Class.
The German Cross in Gold.
The Knight's Cross.
The Oak Leaves to the Knight's Cross.
The Knight's Cross with Oak Leaves and Swords.
The Diamonds to the Knight's Cross with Oak Leaves and Swords.
The Golden Oak Leaves, Swords & Diamonds to the Knight's Cross.
http://i137.photobucket.com/albums/q237/Venatore/Alternate/IronCrossIIClass.jpg
http://i137.photobucket.com/albums/q237/Venatore/Alternate/IronCrossIClass.jpg
http://i137.photobucket.com/albums/q237/Venatore/Alternate/GermanCrossinGold.jpg
http://i137.photobucket.com/albums/q237/Venatore/Alternate/KnightsCross.jpg
http://i137.photobucket.com/albums/q237/Venatore/Alternate/KnightsCrosswithOakLeavesSwords.jpg
http://i137.photobucket.com/albums/q237/Venatore/Alternate/DiamondstotheKnightsCrosswithOakLea.jpg
http://i137.photobucket.com/albums/q237/Venatore/Alternate/GoldenOakLeavesSwordsDiamondstotheK.jpg
Kpt. Lehmann
01-10-08, 12:55 AM
Very cool gesture Venatore.:up: :up: :up:
I'm sure the team appreciates it.
:D:D:D
I am very happy with your gesture Venatore!!! :smug:
boneman
01-10-08, 08:36 AM
first of all i give you my thanks for such an exellent mod as GWX 2.0 is great work guys! you all earn a medal! but let i get to the point yesterday i played multiplayer with a friend and i saw that when we start the reykjavikmultiplayermission we both crash. so something is really wrong with it. if we choose a standard mission all works fine. I hope you will look at it and solve it in GWX 2.1
Greetings from me boneman
geertnentjes@hotmail.com
The Munster
01-10-08, 10:09 AM
@Venatore .. Thank you for the kind gesture, very humbled :oops:
melnibonian
01-10-08, 10:43 AM
Venatore Thanks a lot. It is much appreciated :oops: :up:
bigboywooly
01-10-08, 01:53 PM
first of all i give you my thanks for such an exellent mod as GWX 2.0 is great work guys! you all earn a medal! but let i get to the point yesterday i played multiplayer with a friend and i saw that when we start the reykjavikmultiplayermission we both crash. so something is really wrong with it. if we choose a standard mission all works fine. I hope you will look at it and solve it in GWX 2.1
Greetings from me boneman
geertnentjes@hotmail.com
Is that the Iceland (GWX) one ?
EDIT
Fixed
Madox58
01-10-08, 06:42 PM
Venatore,
Thank You Sir!
:up:
Last time anyone gave me anything?
T'was a Judge saying "10 days in jail!"
:rotfl:
Penelope_Grey
01-10-08, 07:06 PM
Well I appreciate the sentiment Venatore... any chance my medal could have fangs on it instead of swords?
But if not... I'll take it.
Click here to go to Penny's eBay page
:rotfl::rotfl:
For outstanding service to the SHIII game; Venatore awards the following medals to the GWX team;
The Iron Cross II Class.
The Iron Cross I Class.
The German Cross in Gold.
The Knight's Cross.
The Oak Leaves to the Knight's Cross.
The Knight's Cross with Oak Leaves and Swords.
The Diamonds to the Knight's Cross with Oak Leaves and Swords.
The Golden Oak Leaves, Swords & Diamonds to the Knight's Cross.
http://i137.photobucket.com/albums/q237/Venatore/Alternate/IronCrossIIClass.jpg
http://i137.photobucket.com/albums/q237/Venatore/Alternate/IronCrossIClass.jpg
http://i137.photobucket.com/albums/q237/Venatore/Alternate/GermanCrossinGold.jpg
http://i137.photobucket.com/albums/q237/Venatore/Alternate/KnightsCross.jpg
http://i137.photobucket.com/albums/q237/Venatore/Alternate/KnightsCrosswithOakLeavesSwords.jpg
http://i137.photobucket.com/albums/q237/Venatore/Alternate/DiamondstotheKnightsCrosswithOakLea.jpg
http://i137.photobucket.com/albums/q237/Venatore/Alternate/GoldenOakLeavesSwordsDiamondstotheK.jpg
OMG! I just realised that the medal my dad has is an Knight's Cross, instead of Iron Cross as we first though. Just missing that collar thingy. :o
Kpt. Lehmann
01-10-08, 08:27 PM
Dowly, considering that the Knight's Cross was such a big award, you may be able to research the reason/circumstances that it was given to him.;)
KeptinCranky
01-10-08, 10:51 PM
Should be doable, many of the recipients are listed on such sites as wikipedia, same for almost every military medal of most major countries.
Philipp_Thomsen
01-11-08, 02:56 AM
HOLY CRAP YOUR FATHER HAS A KNIGHTS CROSS?????? :o
MAY I SHAKE HIS HAND???
Now, let's not get carried away now shall we?
Curious where he got it though... I've recently read a book about the Winter War :hmm:
Jimbuna
01-11-08, 09:05 AM
Well I appreciate the sentiment Venatore... any chance my medal could have fangs on it instead of swords?
But if not... I'll take it.
Click here to go to Penny's eBay page
:rotfl::rotfl:
Should this link work Pen ? Or am I missing the humorous link ? :hmm:
Geordie733
01-11-08, 12:22 PM
Hello Everyone.
I have scrutinised the forums about this and I'm still no further forward. I have a purchased UK - the european version not the US (DVD) version of Silent Hunter 3 which works brilliant.......but I want the new expansion. I downloaded Grey Wolves and I thought it was working great until I tried to go on single missions and then campains. The screens load up and I enter new name and do the usual things before entering and trying to go from the start position.........but the red line dosent fully load. Grey Wolves work brill on Naval Academy but thats it.
Now the patch everyone is talking about 1.4b downloads ok but when trying to install it it comes with the MissionEngine.dll unknown version. I have did what everyone has said on the forums: uninstalled SH3 and deleted every file I could find and tried again but still no joy - it keeps coming up with the same stuff and it also mentions v1.0-1.3 (where is the 1.4). I seriously need some expert help here - is there someone out there to help me correct this cos what I have seen of Grey Wolves Im very impressed and desperate to play.
danlisa
01-11-08, 12:27 PM
Welcome.:up:
Your game is probably already patched to 1.4. Check by looking in the bottom right cnr of the Main SH3 Menu.
Now, I assume the GWX campaign loading bar get's to about 90% and then stops? It has not stopped loading, if it has, the game will crash to the desktop and give you an error report.
GWX has added about double the original amount of content that was in SH3 and as such it takes a while to load. Just wait longer, if it's not going to load it will CTD.:up:
Jimbuna
01-11-08, 02:08 PM
Welcome aboard....are you Toon or Mackem :hmm:
Geordie733
01-11-08, 06:23 PM
First of all jimbuna thanks for the welcome. Im a Toon.
danlisa: I will check the game (right hand corner).
Thanks for the reply and the advice - I will check it out and get back to you and let you know what happens. Once again thx mate.
The Munster
01-11-08, 06:26 PM
Welcome aboard....are you Toon or Mackem :hmm:
He could've bin a Boro Boy :hmm: :rotfl:
Penelope_Grey
01-11-08, 06:48 PM
Well I appreciate the sentiment Venatore... any chance my medal could have fangs on it instead of swords?
But if not... I'll take it.
Click here to go to Penny's eBay page
:rotfl::rotfl:
Should this link work Pen ? Or am I missing the humorous link ? :hmm:
You're missing the humourous.:yep::lol:
Kitzbuell
01-11-08, 07:48 PM
Caps off to the GWX team! SH3 consistently evolves for the better (which continues to amaze me) thanks to the hours you folks sacrifice in the name of all of we Kaleuns and our crews.
I salute each and every member that contributes in one way or another to the GWX effort (past, present and future) and to all of our mutual game experiences.
Geordie733
01-12-08, 04:33 AM
Hello again.
danlisa: Thanks for the help mate. (right hand corner of menu) yes it is already patched to 1.4 - you were right - not that I doubted you. After waiting for what seemed like an age - it did load up mate. Guess Im a little impatient. So now I can hunt on. Thanks a lot - proud of you.
The Munster: "He could've bin a Boro Boy"
Boro noooooooooooooooo. I'm 100% geordie born and bred - 2 mins away from the banks of the river Tyne.
I did notice on SH3 that nearby Hartlepool was on the map of the UK - a place called Wallsend should be on the map also as this was the main ship builder on Tyneside for building the war ships (not any more though)
Anyway thanks you lot for the assistance.
Jimbuna
01-12-08, 05:26 AM
Well I appreciate the sentiment Venatore... any chance my medal could have fangs on it instead of swords?
But if not... I'll take it.
Click here to go to Penny's eBay page
:rotfl::rotfl:
Should this link work Pen ? Or am I missing the humorous link ? :hmm:
You're missing the humourous.:yep::lol:
Gotcha now http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif ...old Jimbuna having an iffy day a suppose http://imgcash3.imageshack.us/img240/4669/slapheadrc6.gif
Jimbuna
01-12-08, 05:32 AM
Hello again.
danlisa: Thanks for the help mate. (right hand corner of menu) yes it is already patched to 1.4 - you were right - not that I doubted you. After waiting for what seemed like an age - it did load up mate. Guess Im a little impatient. So now I can hunt on. Thanks a lot - proud of you.
The Munster: "He could've bin a Boro Boy"
Boro noooooooooooooooo. I'm 100% geordie born and bred - 2 mins away from the banks of the river Tyne.
I did notice on SH3 that nearby Hartlepool was on the map of the UK - a place called Wallsend should be on the map also as this was the main ship builder on Tyneside for building the war ships (not any more though)
Anyway thanks you lot for the assistance.
Wallsend eh :hmm: That's where the Romans ran out of bricks http://imgcash3.imageshack.us/img240/9117/pointingqq8.gif
I'm on the opposite (christian) bank of the Tyne, South Shields.
Looking forward to the replay with Stoke on Wednesday http://imgcash3.imageshack.us/img412/4774/thumbsuplargeon1.gif
Hi GWX Devs,
Just a couple of quick questions:
Why does the IXB carry 400 rounds of AP ammunition for the 3.7cm SKC/30 in 1939/40? Heaven knows what they would use it for!
Do the 800 rounds of AA amunnition also carried for this gun represent nose fused (whether impact/time) HE?
BTW I put 998 rounds of 20mm in a damaged large merchantment (hit by 1 torp.)off the coast of southern Norway in calm seas in April 1940 (it was unarmed!). Darn thing refused to sink! Didn't even manage to start a fire. The Luftwaffe refused to help out so I slunk back empty handed to Kiel in my Type IIA. I assume you can't improve the effects of the 20mm against ships without grossly overpowering them against aircraft - which is after all their usual target.
Loving the mod. :up:
Thanks
Vermin
melnibonian
01-12-08, 08:48 AM
BTW I put 998 rounds of 20mm in a damaged large merchantment (hit by 1 torp.)off the coast of southern Norway in calm seas in April 1940 (it was unarmed!). Darn thing refused to sink! Didn't even manage to start a fire. The Luftwaffe refused to help out so I slunk back empty handed to Kiel in my Type IIA. I assume you can't improve the effects of the 20mm against ships without grossly overpowering them against aircraft - which is after all their usual target.
Generally speaking the 20mm shells cannot cause much damage to a huge target like a Large Merchant. If you use them against small ships like trawlers and fishing boats you can actually sink them. Don't forget that a 20mm round is not very powerful and its explosive capability is really small. In reality planes were shot down by hits from these shells because of damage to their engines, casualties of the pilots or fires initialised by explosions of lubricant and aviation fluids (Causes that are really difficult to achieve in a target so large as a ship of the size you're talking about). My view is that GWX is handling the properties of the AA shells adequately within the limitations of the game engine.
Hi Melnibonian,
No disagreement there! :D That would be less than 1 round per 10 tons discplacement! And they can be some value against small craft. In retrospect, if I had really concentrated on one particular part of the ship I could probably have caused enough damage to get a nice fire going!
Of course if I hadn't underestimated the speed of the ship in the first place I would have hit it with another two torpedoes - back to the training school! :oops:
Regards
Vermin
The Munster
01-12-08, 10:41 AM
Hello again.
danlisa: Thanks for the help mate. (right hand corner of menu) yes it is already patched to 1.4 - you were right - not that I doubted you. After waiting for what seemed like an age - it did load up mate. Guess Im a little impatient. So now I can hunt on. Thanks a lot - proud of you.
The Munster: "He could've bin a Boro Boy"
Boro noooooooooooooooo. I'm 100% geordie born and bred - 2 mins away from the banks of the river Tyne.
I did notice on SH3 that nearby Hartlepool was on the map of the UK - a place called Wallsend should be on the map also as this was the main ship builder on Tyneside for building the war ships (not any more though)
Anyway thanks you lot for the assistance.
Wallsend eh :hmm: That's where the Romans ran out of bricks http://imgcash3.imageshack.us/img240/9117/pointingqq8.gif
I'm on the opposite (christian) bank of the Tyne, South Shields.
Looking forward to the replay with Stoke on Wednesday http://imgcash3.imageshack.us/img412/4774/thumbsuplargeon1.gif
Is your name down for the vacancy then ? :rotfl:
Jimbuna
01-12-08, 11:00 AM
Hello again.
danlisa: Thanks for the help mate. (right hand corner of menu) yes it is already patched to 1.4 - you were right - not that I doubted you. After waiting for what seemed like an age - it did load up mate. Guess Im a little impatient. So now I can hunt on. Thanks a lot - proud of you.
The Munster: "He could've bin a Boro Boy"
Boro noooooooooooooooo. I'm 100% geordie born and bred - 2 mins away from the banks of the river Tyne.
I did notice on SH3 that nearby Hartlepool was on the map of the UK - a place called Wallsend should be on the map also as this was the main ship builder on Tyneside for building the war ships (not any more though)
Anyway thanks you lot for the assistance.
Wallsend eh :hmm: That's where the Romans ran out of bricks http://imgcash3.imageshack.us/img240/9117/pointingqq8.gif
I'm on the opposite (christian) bank of the Tyne, South Shields.
Looking forward to the replay with Stoke on Wednesday http://imgcash3.imageshack.us/img412/4774/thumbsuplargeon1.gif
Is your name down for the vacancy then ? :rotfl:
No...but I'm in the hospitality suite on Wednesday so who cares :lol:
Paul.Saenger
01-12-08, 03:00 PM
I have got a question and a request regarding the campaign_scr file.
The question is, whether it has been changed from GWX 1.03- 2.0.
If it has been changed, could someone please mail me or upload the GWX 2.0 campaign_scr file?
My reason for asking is that I have modified my existing campaign_scr file, and would like to modify the new file before starting a new career, which I will do when I finish my current GWX 1.03 patrol. (started in 1939 and have so far survived till Nov. 1944). I would be loathe to install 2.0 just to get to the scr file.
(And before anyone asks: Why don't you modify the scr file after you have finished your career and installed GWX 2.0 - I can modify the scr file during work breaks, but I cannot play SHIII during those breaks, since 20 minutes is way too short for that and I dread the savegame bugs.;))
Thank you :up:
Penelope_Grey
01-12-08, 03:10 PM
http://files.filefront.com/Campaign+SCRmis/;9424328;/fileinfo.html
There it is.
Paul.Saenger
01-12-08, 03:23 PM
Thank you very much.
(BTW, how fast was that? Ten minutes? I wish I could get support like that from the tech department at work.)
Storabrun
01-12-08, 04:33 PM
I have a question about batteries and the upgrades you can get for your boat. As far as I remember the changes from stock was already made in GWX 1.3 or maybe even TGW. Anyway, the energy values in basic.cfg has been altered (lowered) and my question is why this was made? I'm guessing it has something to do with realism and you might be right. But after looking at http://uboat.net/technical/batteries.htm I got a little confused.
If anything it seems like the stock values were pretty accurate or a bit on the low side, especially for the type IX.
Now it IS entirely possible that there are other factors to consider like different battery voltage (seems unlikely though) or something else.
Penelope_Grey
01-12-08, 04:57 PM
Thank you very much.
(BTW, how fast was that? Ten minutes? I wish I could get support like that from the tech department at work.)
Well, we all strive to be as helpful as we can to Grey Wolves users, who politlely ask for it.
Its a pleasure to help! And to me its one of the perks of the signature so to speak. I get a lot of personal satisfaction coming and giving people a bit of a hand with what they need. No matter how big or small.
Was a pleasure sir. And by the way the campaign file I uploaded to you was the standard GWX campaign SCR, for the atlantic and mediterannean, if you need the Black and Indian ocean campaign SCR as well... just shout!:up:
pcpilot
01-12-08, 05:58 PM
Hi Guys. Been awhile since I last posted but still follow the forums. Just made a small donation to subsim and am now downloading the GWX 2.0 mod. Love SH3 and outstanding mods like this make it as good as it can be. Well done, Bravo Zulu, and thanks GWX team for all the work!
Jimbuna
01-13-08, 09:08 AM
Hi Guys. Been awhile since I last posted but still follow the forums. Just made a small donation to subsim and am now downloading the GWX 2.0 mod. Love SH3 and outstanding mods like this make it as good as it can be. Well done, Bravo Zulu, and thanks GWX team for all the work!
Enjoy the GWXperience matey http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Julius Caesar
01-14-08, 05:10 PM
Hello.
Are mast values for some ships false on purpose in GWX?
Medium tanker mast is 37 and it should be around 27.
See here:
http://www.subsim.com/radioroom/showthread.php?t=124639&page=27
posts 538, 539 and 540
Kpt. Lehmann
01-14-08, 09:13 PM
Hello.
Are mast values for some ships false on purpose in GWX?
Medium tanker mast is 37 and it should be around 27.
See here:
http://www.subsim.com/radioroom/showthread.php?t=124639&page=27
posts 538, 539 and 540
Are you using OLC's GUI mod? If so, his mod changes mast heights as is necessary for his mod to function properly given the changes that it makes.
Julius Caesar
01-14-08, 09:30 PM
Hello.
Are mast values for some ships false on purpose in GWX?
Medium tanker mast is 37 and it should be around 27.
See here:
http://www.subsim.com/radioroom/showthread.php?t=124639&page=27
posts 538, 539 and 540
Are you using OLC's GUI mod? If so, his mod changes mast heights as is necessary for his mod to function properly given the changes that it makes.
I do use OLC gui but I am pretty sure mast value for this ship should be 27.
Note that OLC GUI is working fine for other ships.
Storabrun
01-14-08, 10:08 PM
The point is that doubling the mast height is done for all ships in that mod. But doubling this ships mast height will lead to errors. Therefore, the mast height must be wrong from the beginning so this error exists in GWX with or without OLC GUI.
Kpt. Lehmann
01-14-08, 10:55 PM
The point is that doubling the mast height is done for all ships in that mod. But doubling this ships mast height will lead to errors. Therefore, the mast height must be wrong from the beginning so this error exists in GWX with or without OLC GUI.
No worries. Will look into it. If the medium tanker mast-height is incorrect/off a bit in GWX we will fix it for 2.1. Tis an easy bit.:up:
Hello.
Are mast values for some ships false on purpose in GWX?
Medium tanker mast is 37 and it should be around 27.
See here:
http://www.subsim.com/radioroom/showthread.php?t=124639&page=27
posts 538, 539 and 540
Are you using OLC's GUI mod? If so, his mod changes mast heights as is necessary for his mod to function properly given the changes that it makes.
Thank you Sir!
rulle34
01-15-08, 02:21 PM
Hello all!
Been away from a while and just wanted to congratulate Kpt Lehmann and his crew for an outstanding work on the GWX 2.0 mod. My hat off and great thanks:up:
Kpt. Lehmann
01-15-08, 02:50 PM
Hello all!
Been away from a while and just wanted to congratulate Kpt Lehmann and his crew for an outstanding work on the GWX 2.0 mod. My hat off and great thanks:up:
Always good to see you mate. I hope life is treating you well.:arrgh!:
Jimbuna
01-15-08, 03:31 PM
Welcome back rulle34 http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Geordie733
01-16-08, 01:31 PM
Hello people its me again - still with probs. My game did load up once and now it does crash to desk top with a microsoft error. The naval acedmy loads up great and I complete it but like I said when I try to load either single missions or campaign it stops at lkie you said 90% then after waiting for a while like you said it now crashes. This is so frustrating - anyone help me over come this. My comp is to spec for the game and I install it the way everyone discribe but.........no game play yet.
No not Wallsend mate...............near the airport.
Hi,
I had several CTDs when I attacked a convoy the 18th january 1940 in BE91.
I'm playing GWX 2.0+ OLC GUI 1.15.
Can somebody have a look on it, please?
Thanks
KeptinCranky
01-16-08, 07:54 PM
Lopo, do you perchance have some specific untis you saw in that convoy? DD type and such?
bigboywooly
01-16-08, 11:56 PM
Hello people its me again - still with probs. My game did load up once and now it does crash to desk top with a microsoft error. The naval acedmy loads up great and I complete it but like I said when I try to load either single missions or campaign it stops at lkie you said 90% then after waiting for a while like you said it now crashes. This is so frustrating - anyone help me over come this. My comp is to spec for the game and I install it the way everyone discribe but.........no game play yet.
No not Wallsend mate...............near the airport.
What is the error message ?
When the box pops up saying SH3 has caused an error and had to close there is some blue text - click here
http://i60.photobucket.com/albums/h22/bigboywooly/ScreenHunter_168-1.jpg
click that and you will get another window
In that window is the SH3 error - highlighted in the pic below
http://i60.photobucket.com/albums/h22/bigboywooly/ScreenHunter_169-2.jpg
Lopo, do you perchance have some specific untis you saw in that convoy? DD type and such?
Hi,
I saw two Medium Cargos closing through a heavy fog, after having sunk the first... a no-identified ship attacked me with his gun and after there was a DD charging at long range (I cannot tell about the type)... piuf...CTD. That's all!
Thanks for help
ollivier berry
01-17-08, 09:46 AM
:sunny: :sunny: :sunny: :sunny: i m just a frenchy kalleun from saint malo :arrgh!: and i would say : amazing, immersive, the real life in a boot. it just need like in sh4 : historical radio information but the game dont make it maybee an idea of new mod.
but thanks a lot ;;;;a lot ,,,,lot ,,,,lot ,,,,,,,
good wind, and good sea to gwx crew
Zetortue
01-17-08, 10:56 AM
Hello everyone :)
Thank you for this great mod. I really appreciate to start a new career with it, and many congrats for the Manual, wich is a true historical book to read, many thanks to the writers !
Btw, i have a question, why in the Kiel Canal the Time compression cannot be set over 4x on some parts ? It makes the trip so long, is there any tips to override this ? Note that I use the auto Kiel route with the search patterns option.
Thank you !
PS : i've looked into the research for this thread, but couldnt see any solution, maybe i missed it, sorry if it has already been posted guys :) And If you are looking for a cool and easy way to download the mod, think about Bit Torrent ;)
Here's what I do Mate. You'll need to start SH3 thru SH3 Commander. In the SH3 Options of Cmdr...there is an area that allows you to set time compression restrictions to whatever suits you for 15 various situations...in this case..."When Near Land". Set the max to whatever suits you. ;)
Jimbuna
01-17-08, 11:40 AM
For those who don't use SH3 Commander (and I think it's one of the 'must haves') . You can alter the land proximity setting vis the games Basic CFG file.
Kpt. Lehmann
01-17-08, 11:48 AM
... And If you are looking for a cool and easy way to download the mod, think about Bit Torrent ;)
Regarding time compression settings in GWX, they are pretty much default. Aircraft when spotted in your vicinity... be they enemy or friendly... will drop your TC to 1x. Ships will drop your TC to 8x (I think)... Maximum time compression near land though has been altered upwards by us to 128xTC.
If yours is different. You probably have a bad installation. (If you are not using SH3 Commander that is.)
Also if you check our website, we've had a bit torrent source since release day.;)
Zetortue
01-17-08, 01:58 PM
Thank you all, actually I was editing the wrong main.cfg, located in "c:\Program Files (x86)\Ubisoft\SilentHunterIII", and was surprised it wasnt working. :hmm: But then I found that in fact you have to modify the main.cfg in "Documents\SH3"' :rotfl: :damn:
Lehman, I've found the torrent on your website. :yep: :up:
Marius89
01-17-08, 03:41 PM
AWESOME Mod guys! Thanks so much, I can't stop playing SHIII now :p
Kpt. Lehmann
01-17-08, 04:18 PM
Welcome to Subsim Marius 89.:arrgh!:
Please see the following thread for a couple of fixes.
http://www.subsim.com/radioroom/showthread.php?t=128097
Specifically relating to one of our armed trawlers.
Jimbuna
01-17-08, 04:51 PM
AWESOME Mod guys! Thanks so much, I can't stop playing SHIII now :p
Welcome aboard Kaleun....plaesed your enjoying the GWXperience http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Pole Doctor
01-17-08, 05:05 PM
Hello people its me again - still with probs. My game did load up once and now it does crash to desk top with a microsoft error. The naval acedmy loads up great and I complete it but like I said when I try to load either single missions or campaign it stops at lkie you said 90% then after waiting for a while like you said it now crashes. This is so frustrating - anyone help me over come this. My comp is to spec for the game and I install it the way everyone discribe but.........no game play yet.
No not Wallsend mate...............near the airport.
This sounds like we experience similar crashes. I still couldn't find out what causes them. As for bigboywooly's suggestion, I usually don't even see the crash notification window, SH3 directly crashes to desktop. I have a number of dump files in the temp folder though ...
Wolfehunter
01-17-08, 06:12 PM
GWX members or anyone who has tweaked menu_1024_768.ini file, I could use your help. JCwolf I could use your wisdom also.
Below I post a pic showing how hard it is to see the text under certain backrounds.
http://i240.photobucket.com/albums/ff110/WolfeXhunter/textcolour.jpg
Which line in the ini file would I have to change the colour? :hmm:
http://i240.photobucket.com/albums/ff110/WolfeXhunter/textcolour2.jpg
Also what colour code could you suggest I use in this situation? Or is there a website that shows different colour code for the dummies like me?:damn:
Thanks for your time and good hunting all.:up:
Kpt. Lehmann
01-17-08, 08:26 PM
You'll simply have to experiment since the backgrounds differ from screen to screen. Changing the color may work for one, but not for another.
Danlisa posted these text color codes for the menu_1024_768.ini file on TS the other day:
White = 0xFFFFFFFF
Tan = 0xEBCF99FF
Black = 0xFF
Orange1 = 0xD26400FE
Orange2 = 0xDD5800FF
Orange3 = 0xE26522FF
Light Brown = 0x9F8671FF
Brown = 0x593A20FF
Grey = 0x8B8989FF
Black = 0x111111FF
Green = 0x329632FE
Light Grey = 0xB0B0B0FF
Light Tan = 0xCDB59EFF
Light Green = 0x00FF99FF
Wolfehunter
01-17-08, 09:38 PM
Thanks Kpt for the colour codes. Do you know which line in the ini file I would have to modify?
GWX members or anyone who has tweaked menu_1024_768.ini file, I could use your help. JCwolf I could use your wisdom also.
Below I post a pic showing how hard it is to see the text under certain backrounds.
http://i240.photobucket.com/albums/ff110/WolfeXhunter/textcolour.jpg
Which line in the ini file would I have to change the colour? :hmm:
http://i240.photobucket.com/albums/ff110/WolfeXhunter/textcolour2.jpg
Also what colour code could you suggest I use in this situation? Or is there a website that shows different colour code for the dummies like me?:damn:
Thanks for your time and good hunting all.:up:
Hi there mate,
Kpt. Lehmann is right!:yep:
I made a small Mod and Venatore also haves some other
for download, that changes that font color, the main
problem is that also changes the that same font when used
on the main Menus of the game!:yep:
But if you want to give it a try you can download it here:
http://files.filefront.com/Fcolor7z/;9267604;/fileinfo.html
This will change the font color to light Blue!
I will study that Problem to see if I can fix it in the Incomming U-Boat Patch!:yep:
danlisa
01-18-08, 04:10 AM
There's 3 options here:
1) Use the mod (above) as a quick fix. Nasty hack though as it changes all the text colour.
2) JC changes the background of that screen, so the text is readable. Simpliest and easiest option. It also means that future versions of U-Boat are fully compatible with other file changes.
3) Locate the menu.ini block for each GUI location. This is the most versitile method and it will allow you to change font colours & types for each separate area in the gui/game. For example, the messages use a different font to the message window that you're trying to change.
Working in the menu.ini is a little scarey and most people would rather leave it alone :lol: but it's easily the most important file of the game. The easiest way to find what you need from the ini is to use the notepad search function (ctrl+f) and then start with some keywords. Before you start changing values, find all the entries with your keywords. You will find that, for the most part, the menu.ini is layed out quite logically and arranged in groups, for example, everything you see in the UZO screen will be in the UZO group. That would cover, TDC buttons/dials, flaggen, targeting notepad etc...the same is true for other stations.
The window GUI will be in a group by itself. It just a matter of finding it.;)
As previously stated, SH3 does share files in the oddest of places, so if you change a font colour somewhere and it works, 9/10 it's changed somewhere else and it doesn't work.
Jimbuna
01-18-08, 07:55 AM
I sure hope your following this Dutchie :up:
Wolfehunter
01-18-08, 12:46 PM
Thanks guys for your wisdom. I appreciate your help. Some players are old sailors whos eyes aren't as good as they used to be. This could help them get a better idea how to fix the message log text colours. For myself I'm going to figure it out. Once I have a better idea I will post something.:up:
Quick question? I launch my careers with SH3 Commander; my next career with SH3 GWX2.0 I am going to launch with "no crew fatigue" through SH3 Commander, I just do not want to deal with the crew anymore.
Is this going to work properly with GWX2.0?
Thanks!
Kpt. Lehmann
01-18-08, 01:58 PM
Quick question? I launch my careers with SH3 Commander; my next career with SH3 GWX2.0 I am going to launch with "no crew fatigue" through SH3 Commander, I just do not want to deal with the crew anymore.
Is this going to work properly with GWX2.0?
Thanks!
Yes it should work just fine.:up:
The Munster
01-18-08, 02:38 PM
Hello people its me again - still with probs. My game did load up once and now it does crash to desk top with a microsoft error. The naval acedmy loads up great and I complete it but like I said when I try to load either single missions or campaign it stops at lkie you said 90% then after waiting for a while like you said it now crashes. This is so frustrating - anyone help me over come this. My comp is to spec for the game and I install it the way everyone discribe but.........no game play yet.
No not Wallsend mate...............near the airport.
This sounds like we experience similar crashes. I still couldn't find out what causes them. As for bigboywooly's suggestion, I usually don't even see the crash notification window, SH3 directly crashes to desktop. I have a number of dump files in the temp folder though ...
Might I recommend to you a good, free utility named CCleaner which will clear out all the crap in your Temp folder.
Jimbuna
01-18-08, 03:02 PM
Quick question? I launch my careers with SH3 Commander; my next career with SH3 GWX2.0 I am going to launch with "no crew fatigue" through SH3 Commander, I just do not want to deal with the crew anymore.
Is this going to work properly with GWX2.0?
Thanks!
Yes it should work just fine.:up:
Most definitely.....my lad is doing precisely that http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Pole Doctor
01-18-08, 04:13 PM
Might I recommend to you a good, free utility named CCleaner which will clear out all the crap in your Temp folder.
Thanks, I just wanted to point out that, due to crashes, I had a lot of *_appcompat.txt in my temp folder :) (I already use CCleaner)
In that window is the SH3 error - highlighted in the pic below
http://i60.photobucket.com/albums/h22/bigboywooly/ScreenHunter_169-2.jpg
This window popped up mentioning kernel.dll, the next crash was ntdll.dll.
Wolfehunter
01-18-08, 08:55 PM
I was searching for U-boat tga downloadable textures to create you own skin from GWX for someone in our posts when I came across Kpt. Lehmanns very first mod!:smug:
http://www.subsim.com/radioroom/showthread.php?t=84797&highlight=U-boat+download
I'm curious... Kpt. have you included this mod to your GWX 2.0 or equivalent? I have to say all that dust on this old post made me open a new box of tissue.:oops: :dead: :D
Was this the spark that started the GWX journey to greatness?:hmm:
Kpt. Lehmann
01-18-08, 10:00 PM
I was searching for U-boat tga downloadable textures to create you own skin from GWX for someone in our posts when I came across Kpt. Lehmanns very first mod!:smug:
http://www.subsim.com/radioroom/showthread.php?t=84797&highlight=U-boat+download
I'm curious... Kpt. have you included this mod to your GWX 2.0 or equivalent? I have to say all that dust on this old post made me open a new box of tissue.:oops: :dead: :D
Was this the spark that started the GWX journey to greatness?:hmm:
No, that mod is not included in GWX even though it does indeed model historically accurate crews for a handful of specific U-boats. (Other elements of the individual crewmen have changed in GWX over time also, so the mods you refer to are not compatible with GWX.)
That was my first mod though.
After a time, it just began to feel wrong... purposefully using the actual names/crews of U-boats lost in combat. I still think it was a pretty neat idea, seeing men like Martin Horenberg at the radio station again on U-869. However, in the same vein, virtually every man on those crew configuration files, remain at the bottom of the Atlantic today.
Theoretically, I could model the exact crew of just about every U-boat in WWII... but out of respect for the real men... I stopped work in that direction.
All names in the GWX mod today are Germanic / randomized fairly common names. Any resemblance to actual U-boat crewmen is coincidental.
Wolfehunter
01-18-08, 10:31 PM
Well I can understand wanting to respect the dead.:yep: You have to go where your heart directs you.:up: But your right it was a cool idea to ressurect the original crews.
Thanks for answering.;)
Zetortue
01-19-08, 04:34 AM
Hi,
In the Heinz Schaeffer book (U-977) he explains that the periscope and maybe the UZO (can't remember exactly) were linked to the TDC with some kind of mechanic wheels so when moving the periscope (for example you adjust the aim to a specific weak point) the TDC would automatically update the solution too !
But when I practice manual targeting as explained at the end of the book, when I move the periscope the TDC value will stay the same. Am I missing something there ? Thx. :)
Storabrun
01-19-08, 06:46 AM
Are you sure the TDC is set to auto update? This is done at the TDC station (F6), when in manual mode you can enter data manually and the TDC will not update if you move the scope. When auto is on you can't enter data manually, but instead it will update automatically when you move your scope.
Zetortue
01-19-08, 07:46 AM
again, I am stupid ! :damn: :damn: forgot to set back to auto, because I thought turning back to auto would then take the notepad data again.
anyway, now I can aim with the periscope. :) thx !
Red Heat
01-19-08, 12:28 PM
"DEBUG: Test 1 PASSED
DEBUG: Test 2 PASSED Version is 1.4.0.1
DEBUG: Test 3 PASSED
DEBUG: Test 4 FAILED Size is 6760734
DEBUG: Test 5 FAILED Size is 70298
DEBUG: Test 6 Seems to have PASSED IF Size is not Zero - Size is 1138405
At least one of the tests failed".
Some one can help me please?
Thanks in advance...
It appears you may have a few corrupted .bin files Mate. Compare the MD5 hash codes to each file with whats displayed below...
Users can verify GWX 2.0 file integrity with the following MD5 hash if they so choose:
D1FF0D6BFD651E869E323D393B1D5B1E GWX2.EXE
7B14767E3FD8DD9866D902D6CB4B69FE GWX2-1.BIN
2718CAD3259B5A43DF03AA88DEAB402B GWX2-2.BIN
AB9AF05BD89263A018F383EDA589DE90 GWX2-3.BIN
0FFDB16F197E159E61651DB5D805529A GWX2-4.BIN
753D95679C46DF2C54AF7E93B0CCB6EB GWX2-5.BIN
AB5D09575688802B08156CE1C24C6C88 GWX2-6.BIN
5BF3E05A81D0E4E09F331090FD3C4C7B GWX2-7.BIN
(and read very carefully all the instructions on the GWX download section) ;)
ReallyDedPoet
01-19-08, 12:38 PM
Good advice from donw :roll::yep:
By the way, welcome to SUBSIM :up: Red Heat
RDP
Jimbuna
01-19-08, 12:55 PM
"DEBUG: Test 1 PASSED
DEBUG: Test 2 PASSED Version is 1.4.0.1
DEBUG: Test 3 PASSED
DEBUG: Test 4 FAILED Size is 6760734
DEBUG: Test 5 FAILED Size is 70298
DEBUG: Test 6 Seems to have PASSED IF Size is not Zero - Size is 1138405
At least one of the tests failed".
Some one can help me please?
Thanks in advance...
Welcome aboard Kaleun Red Heat http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Try ro ensure you get all the necessary files from the same mirror (just to be 100%).....and follow the installation instructions carefully from the GWX website (accessable from my sig) http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Red Heat
01-19-08, 01:03 PM
Thank you to all...
I will check the files one more time...and try to install a new clean installation of the SH3.
danlisa
01-19-08, 01:06 PM
Can we clear this up, once and for all.
The installer log does NOT indicate corrupt GWX files, It only checks the status of the SH3 Installation on your PC.
So, if you're getting those results, your installation is NOT a clean/unmodded SH3 1.4b.
Kpt. Lehmann
01-19-08, 01:16 PM
Can we clear this up, once and for all.
The installer log does NOT indicate corrupt GWX files, It only checks the status of the SH3 Installation on your PC.
So, if you're getting those results, your installation is NOT a clean/unmodded SH3 1.4b.
Right.
Secondarily, if people are not using the SH3 disk to uninstall SH3... then residual files relating to the stock game may be left behind and 'flagged' by the GWX installer as being problematic.
Uninstall your game using the SH3 disk... then manually delete remaining SH3 files/mods in your Program Files/Ubisoft folder before building a new installation of SH3 patched to version 1.4b.
Doing so will save users and GWX user support personnel a great deal of confusion and consternation.
(Sorry...Off Topic)
How ya feelin Boss? :hmm:
Kpt. Lehmann
01-19-08, 01:29 PM
(Sorry...Off Topic)
How ya feelin Boss? :hmm:
... like hammered doodoo. LOL :oops: If the fever would just break, all would be fine I think.
Well..I TOLD you to put Vicks on the bottom of your feet and get some socks on...but do you listen to us ...bilge rats?? ...NOOOOOooo!!! :rotfl:
Kpt. Lehmann
01-19-08, 01:58 PM
Well..I TOLD you to put Vicks on the bottom of your feet and get some socks on...but do you listen to us ...bilge rats?? ...NOOOOOooo!!! :rotfl:
LOL! You've been here four years longer than I have. I'd hardly say that you were a 'bilge rat.'
Though the rest of us did start out as 'bilge-rats' here... its actually pretty cool to think back about such things...
... until you realize that the years are just flying by now... click click click click... :damn: Not getting any younger.:lol:
Philipp_Thomsen
01-19-08, 04:02 PM
@ lehmann :rotfl: :rotfl:
And the post #3000 IS MINE!!!! MUAHAHAHA! :|\\
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