Log in

View Full Version : GWX (Grey Wolves eXpansion Mod)


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 [25] 26 27 28 29 30 31

Jimbuna
07-18-11, 11:21 AM
What I meant is; won't the escorts hear me when I dive with my engines at full speed, before torpedo impact?

That is dependant on your position in relation to the escorts and the skill level of the crew/vessel...but usually it will be YES, especially if you hit a target because they then have a rough idea of your location...your not exactly a speed boat whilst submerged and sound does carry through water rather well.

Paulski
07-18-11, 11:33 AM
So how should I get away then? Because "running" at 2 knots always ends up in being DC'd :haha:

Wolfstriked
07-18-11, 11:55 AM
Its dangerous but sometimes its better to stay at periscope depth with flank speed and head away from target course to gain ground.The escorts will search where they think you fired from and if your diving down in same spot your gonna be pinged.They will passive sonar at first and they cant tell range or depth but just bearing.So if your pointed away from them and using the speed to gain as much distance from initial firing spot.....thats better than if you are at flank speed and pointed down using the speed to get deeper but not really moving away from initial firing spot.Then go silent and adjust course....or maintain course and keep your profile as small as possible by keeping them at your 180 as best as possible.Good luck!

Paulski
07-18-11, 11:58 AM
Its dangerous but sometimes its better to stay at periscope depth with flank speed and head away from target course to gain ground.The escorts will search where they think you fired from and if your diving down in same spot your gonna be pinged.They will passive sonar at first and they cant tell range or depth but just bearing.So if your pointed away from them and using the speed to gain as much distance from initial firing spot.....thats better than if you are at flank speed and pointed down using the speed to get deeper but not really moving away from initial firing spot.Then go silent and adjust course....or maintain course and keep your profile as small as possible by keeping them at your 180 as best as possible.Good luck!

But when the escorsts detect me, won't the convoy start zig-zagging? Or only after impact?

Jimbuna
07-18-11, 12:58 PM
There is no precise science on how to escape because the game parameters are different on each occasion....all you can do is adapt to whatever conditions you are faced with ie light/dark/fog conditions but when submerged your best chance is depth and quiet hence slowing down your revs to 1 knot and setting for silent running.

Wolfstriked
07-18-11, 01:09 PM
It depends on the level of the escorts if you'll get detected by hydophones and your speed.Just test it out...try to sneak up on the carrier with 3 escorts at flank speed.They will rip you up fast:haha:

So sneak up fire and move away fast.

frau kaleun
07-18-11, 01:12 PM
What I meant is; won't the escorts hear me when I dive with my engines at full speed, before torpedo impact?

It depends.

I've attacked convoys (at least early in the war) and fired off all my eels on slow which gave me enough time to get quite deep (running at full ahead) and a good distance away from my attack position before anything went boom. I had not been spotted by the escorts and if there was ASDIC in use it did not pick me up. I was rigged for silent running during my approach and attack and if they had passive sonar working that didn't pick me up either.

The point being, they gave no signs of knowing I was around until after the eels hit, by which time I'd already had ample time to put some distance and depth between myself and the spot I was in when I attacked. It also didn't hurt that I put myself on a course that took me directly under the remainder of the convoy and let them pass over me.

Now it may have been a very inexperienced escort, whereas an "elite" group might have gotten a bead on me before I had a chance to get the eels off, in which case it would've been a different story. And if you are playing later in the war, the escorts and their technology will be far better and the likelihood of getting off a convoy attack and getting away clean are slim indeed.

Sittingwolf
07-18-11, 06:24 PM
Hey guys! I've got an issue. SH3 Commander doesn't really work in my case.
It's like I Install GWX then activate the mods via JSGME and then on top of everything I put SH3 Commander.

My JSGME activated mods:

16km atmosphere
Merged campaign
Alternative flotillas
Integrated orders
Open hatch mod
No medals on crew
Officer symbol v0.2
Authentic U-boat Off Faces
Late war sensors snorkel antenas
Axis Mediterranean Aircraft skins
Waterstreams + Exhaust Combi v2.3
Merchant Fleet Mod 3.2
Enchanced damage effects

SH Commander activated configuration:

Skip Intro movies
Simulate realistic career length
Historic U-boat availability dates
Randomise number of days in base
Real ship names in patrol log
Randomise gramophone tracks
Hull integrity : Hidden
Fatigue model: Rubini
Water clarity 10
Waves: seasonal
88 gun reload: 4
105 gun reload: 8
Model effects: malfunctions + sabotage
Randomise ship tonnage
Randomise u-boat crush depth

No changes in compression and personnel files.

Any ideas why it dosn't work?

It's like I click the SH Commander icon and ... no nothing :wah::hmmm:

frau kaleun
07-18-11, 06:33 PM
Hey guys! I've got an issue. SH3 Commander doesn't really work in my case.

...

It's like I click the SH Commander icon and ... no nothing :wah::hmmm:

Possibly a stupid question... but did you point Commander to your GWX installation?

If not, click on the little tool icon to the left of center at the bottom of the Commander interface. In the box that pops up, under the first screen (General Settings), you'll see at the top right something that says "SH3 path:" and that's where you tell Commander where to go to find the game folder that has the SH3.exe file in it that you want it to launch.

It may point to the default game installation location automatically; I can't remember. It seems like if you didn't have Commander pointing to valid location it would let you know somehow, but I can't remember if it does that either.

Also: not sure if it would matter with regard to this issue, but did you install the config files for Commander + GWX3? If not you should do that anyway even if it doesn't solve this problem. :yep:

Sittingwolf
07-19-11, 05:58 AM
Thanks Frau Kaleun, I will follow what you say and first check the path.
But I don't know where I should get that configuration files for Commander+GWX from?
And, you are right, I haven't done it at all :O::D

Jimbuna
07-19-11, 06:08 AM
Thanks Frau Kaleun, I will follow what you say and first check the path. But I don't know where I should get that configuration files for Commander+GWX from? And, you are right, I haven't done it at all :O::D
Cheers for help

http://www.gamefront.com/files/12815500/GWX3_CFG_for_SH3Commanders_exe

Sittingwolf
07-19-11, 05:43 PM
Thank you Jimbuna. Appreciate that

Jimbuna
07-19-11, 06:32 PM
No problem...any time :salute:

Sittingwolf
07-20-11, 01:09 PM
Hey guys, there is another problem.
I know now that there is a conflict when I keep Merchant Fleet mod activated.
Then the campaign and even single missions crash (when loading).
Can't believe it, cause if I remember correctly MFM was made with no conflicts with GWX or I missed something?
Anyway it doesn't work for now!! So the question is how to get them to work?

frau kaleun
07-20-11, 01:26 PM
Hey guys, there is another problem.
I know now that there is a conflict when I keep Merchant Fleet mod activated. Then the campaigh and even single missions crash (when loading). Can't believe it cause if I remember corectly MFM was made with no conflicts with GWX or I missed something? Anyway it dosn't work for now!! So the qiestion is how to get them to work?

The MFM will work fine with GWX however it requires a great deal of memory (system RAM) in order to load up all the additional ships and their data when you start a mission or campaign. Even if you have the system specs required to run the game + GWX you may fall short when it comes to this mod.

What are your specs? If you have 2 gigs of RAM or less, I would say chances are you will not be able to use the full MFM. You may be able to use the "lite" Interim Beta version, which has far fewer ships.

If you have between 2-4 gigs of RAM, you can try patching the SH3.exe file with the 4GB patch, which will allow the game to use up to 4 gigs of memory if it is available.

http://www.subsim.com/radioroom/showthread.php?t=177274&highlight=4gb+patch

Without being patched in this way, the game will only use a max of 2 gigs no matter how much you have on board. With the patch, even on a 32-bit system with a 4 gig limit, at least the game will use whatever is available if you have more than 2 gigs total.

If you are running a 64-bit system with 4+ gigs of RAM then you definitely want the 4GB patch, for the same reason noted above - without it, the game will never use more than 2 gigs anyway and I doubt that would ever be enough to run the game + GWX3 + MFM, not to mention any of the bigger graphics mods out there.

The limitations of your graphics card and other hardware may also be an issue but usually if adding the MFM causes an otherwise perfectly good installation to crash, it's lack of memory that is the problem.

Sittingwolf
07-20-11, 01:39 PM
Thanks Frau Kaleun! I am not worrying about my specs?
I have got 4 GB of RAM memory on board and very soon I am going to extend it upto 8GB.
But it doesn't work either way so let me try that patch which you suggest using and hopefully it will start with no problems.

frau kaleun
07-20-11, 01:49 PM
Thanks Frau Kaleun! I am not worrying about my specs?
I have got 4 GB of RAM memory and very soon I am going to extend it upto 8GB. But it doesnt work either way so let me try that patch which you suggest using and hopefully it will start with no problems.

With 4 gigs the patch may do the trick, once you've got 8 gigs (64-bit system, I presume?) and the patch letting the game use up to 4GB of it then memory should not be an issue. Good luck!

And if you do still have problems, look for the "lite" version I mentioned above at least until you upgrade your memory. There should be a link to it in the first post of the MFM thread, if not just ask and we can get you hooked up.

Also - when you enable the mod, make sure you add the necessary entries to your EnglishNames.cfg file in the data/Sea folder. I don't think not doing that would crash the game, it might only cause problems if you try to look at ships in the Museum... but I'm not sure. At any rate once you get the mod working you'll want proper display names for all the new ships to show up in your game, and EnglishNames.cfg is the key to that. :yeah:

Sittingwolf
07-20-11, 01:52 PM
Yeah!! It's working now! Cheers for help guys.

Yes I've got 64-bit system, for now 4GB of Ram memory (want to extend to 8).
And you are right, maybe because of 64 bit system it didn't want to work.
Now I get it.

frau kaleun
07-20-11, 01:54 PM
Yeah!! It's working now! Cheers for help guys.
Best
Sittingwolf

:rock: :sunny:

Jimbuna
07-20-11, 02:47 PM
SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

thehiredgun
07-20-11, 04:56 PM
Are there Polish convoys coming out of Keil?

Jimbuna
07-21-11, 03:56 AM
I wouldn't have thought so...well definitely not after the commencement of hostilities.

Fish In The Water
07-21-11, 08:42 PM
I wouldn't have thought so...well definitely not after the commencement of hostilities.

Would certainly be an odd sight... :88) :doh:

thehiredgun
07-24-11, 01:58 PM
I am in 1939 trying to play a V11C/41 & when I load up the game "Sonar Destroyed comes up but the sonar is working. Is there somewhere listed in the configurations "Sonar Destroyed" so I can delete that saying in the game. That saying keeps messing when I do my saves & starting up in the game.Thank You

Jimbuna
07-24-11, 02:38 PM
All I can think of is performing a rollback (if your using Commander) and enabling the late war sensors mod.

Seaman John Ellis
07-24-11, 05:18 PM
hi guys.. just saying hi.. to all who made these mods for silent hunter 3-4-5 wow guys..:know:

Gerald
07-24-11, 05:20 PM
:salute: Here you will have fun.

Alex
07-24-11, 05:31 PM
Welcome to Subsim, John. :03:
"Enjoy the GWXperience !"

Copyright © Jimbuna. :D

Gerald
07-24-11, 05:37 PM
Welcome to Subsim, John. :03:
"Enjoy the GWXperience !"

Copyright © Jimbuna. :D But Alex, you are still young, and enjoying it which is nice. :DL

Sailor Steve
07-24-11, 06:13 PM
Are there Polish convoys coming out of Keil?

I wouldn't have thought so...well definitely not after the commencement of hostilities.

Would certainly be an odd sight... :88) :doh:
I was in Kiel once right after the start of the war when a Polish destroyer and two patrol boats made an attack. Our one German destroyer made short work of them. I managed to get a torpedo into one of the gunboats before it sank, and was credited with the kill. Had dinner with the destroyer captain afterwards.

Gerald
07-24-11, 06:19 PM
I was in Kiel once right after the start of the war when a Polish destroyer and two patrol boats made an attack. Our one German destroyer made short work of them. I managed to get a torpedo into one of the gunboats before it sank, and was credited with the kill. Had dinner with the destroyer captain afterwards. "Had dinner with the destroyer captain afterwards" Nice one Steve, :DL

Jimbuna
07-24-11, 07:05 PM
Welcome to Subsim, John. :03:
"Enjoy the GWXperience !"

Copyright © Jimbuna. :D


Lol :DL

Welcome to GWX John :up:

Fish In The Water
07-24-11, 09:05 PM
hi guys.. just saying hi.. to all who made these mods for silent hunter 3-4-5 wow guys..:know:

Welcome aboard! :salute:

rsslcs
07-26-11, 05:13 PM
Quick question...

I own SH3 on steam and installed GWX3 onto it. It works. But on my first career starting in med 1942, my game froze just when I started moving to leave port.

Unfortunate CTD or is the Steam version different from the normal one thus requiring me to find a non steam copy?

Madox58
07-26-11, 05:49 PM
Many run Steam Versions with no problems.
List your system specs and mods.

rsslcs
07-27-11, 02:41 AM
Vanilla, with just gwx. Im running a laptop - win7 home 64bit, amd Athlon II p340 2.2 ghz, 4gb ram, ATI Mobility radeon 5470 512mb!

Im gonna try again to see if it was simply a random crash...

complutum
07-27-11, 01:16 PM
how could i get the bearing indicator while using binoculars?

Madox58
07-27-11, 04:27 PM
Vanilla, with just gwx. Im running a laptop - win7 home 64bit, amd Athlon II p340 2.2 ghz, 4gb ram, ATI Mobility radeon 5470 512mb!

Im gonna try again to see if it was simply a random crash...


You should be able to run SH3 and GWX with no problems.
That's a better system then I and many had during development of GWX 3!

Have you patched the SH3 exe to use more then 2 gigs?
I would recommend you do that with your system.
:up:

Jimbuna
07-27-11, 06:10 PM
As Privateer states...it should run no problem :up:

irish1958
07-28-11, 08:29 AM
how could i get the bearing indicator while using binoculars?
You need to replace the bearing2.tga in GWX with the one from unmodified SHIII.
data\Menu\Gui\bearing2

www2
07-30-11, 03:42 AM
Hello

I am pretty new here....used to play SH4 but couldnt get into it....now i got my hands on SH3 and just downloaded this great mod and now I am having some questions:

1. I just started a carrer and on my first patrol I am constantly getting radio messages in French....is this a mistake or am I missing something?

2. When I get a ship spoted on the map they are all the same color (black). If i remember correctly in SH4 the enemy ships would show red, while my would be black or blue (cant remember). Does this mean that I have to approach every ship and look at his flag to know if its the enemy? I know it makes sense IRL, but dont know if that is how it works here.

Pretty sure I had more questions, but cant remember them now........will come back later?

frau kaleun
07-30-11, 04:03 AM
Hello

I am pretty new here....used to play SH4 but couldnt get into it....now i got my hands on SH3 and just downloaded this great mod and now I am having some questions:

1. I just started a carrer and on my first patrol I am constantly getting radio messages in French....is this a mistake or am I missing something?



Did you enable the "fix French" mod that comes as an option with GWX? If you are not playing the game in French, but in German or English, you don't need that option. When you end your patrol you should disable it.

2. When I get a ship spoted on the map they are all the same color (black). If i remember correctly in SH4 the enemy ships would show red, while my would be black or blue (cant remember). Does this mean that I have to approach every ship and look at his flag to know if its the enemy? I know it makes sense IRL, but dont know if that is how it works here.



GWX disables the friendly/enemy/neutral color coding for contacts, so yeah... that's how it works. You will have to visually ID them by their flags, appearance, and/or behavior.

Or you can use the Contact Color mod, which will replace the color coding (and the navigational tails) on your map. Go to the Downloads section here and search for it by name - you should find it there. :up:

BossMark
07-30-11, 06:29 AM
Hello



2. When I get a ship spoted on the map they are all the same color (black). If i remember correctly in SH4 the enemy ships would show red, while my would be black or blue (cant remember). Does this mean that I have to approach every ship and look at his flag to know if its the enemy? I know it makes sense IRL, but dont know if that is how it works here.

Here is the contact colour mod
http://www.subsim.com/radioroom/downloads.php?do=file&id=33

Jimbuna
07-30-11, 10:18 AM
1244 downloads plus 1277 on my FF page :hmmm:

ijnfleetadmiral
07-30-11, 03:04 PM
Installed GWX...here's hoping it works.

-Matt

ijnfleetadmiral
07-30-11, 06:37 PM
Installed the GWX campaign, and the graphics and sounds are INCREDIBLE...these are a triumph. :salute::yeah:

Nevertheless...I've been slogging my way through the GWX Academy scenarios, and have already picked out GLARING bugs or inaccuracies.

1) In the Flak Gun scenario, where in the world do practice or target aircraft SHOOT BACK? WTF? Now, I totally understand that in the game patrol aircraft will shoot at you, but there's an amazing little technique that I myself have perfected that will nullify this problem: STAY SUBMERGED DURING DAYLIGHT SO AIRCRAFT CAN'T SPOT YOU! :o Wow...what a novel idea!

2) And how is it a ship of over 2,000 tons can sight a torpedo and suddenly get up enough steam to avoid it completely when said vessel was DEAD IN THE FREAKING WATER?

3) And why is the game refuses to count you passing an exam even after achieving ALL the primary objectives?

4) And please tell me why it is that torpedoes fired at an ideal angle, perfect depth, and run hot, straight, and normal hit the target AND BOUNCE OFF? WTF? Is there a mod or something to correct this BS? Because it's happened to me no less than SEVEN times now and quite frankly it's starting to p**s me off ROYALLY.

Jimbuna
07-30-11, 07:41 PM
Installed the GWX campaign, and the graphics and sounds are INCREDIBLE...these are a triumph. :salute::yeah:

Nevertheless...I've been slogging my way through the GWX Academy scenarios, and have already picked out GLARING bugs or inaccuracies.

1) In the Flak Gun scenario, where in the world do practice or target aircraft SHOOT BACK? WTF? Now, I totally understand that in the game patrol aircraft will shoot at you, but there's an amazing little technique that I myself have perfected that will nullify this problem: STAY SUBMERGED DURING DAYLIGHT SO AIRCRAFT CAN'T SPOT YOU! :o Wow...what a novel idea!

2) And how is it a ship of over 2,000 tons can sight a torpedo and suddenly get up enough steam to avoid it completely when said vessel was DEAD IN THE FREAKING WATER?

3) And why is the game refuses to count you passing an exam even after achieving ALL the primary objectives?

4) And please tell me why it is that torpedoes fired at an ideal angle, perfect depth, and run hot, straight, and normal hit the target AND BOUNCE OFF? WTF? Is there a mod or something to correct this BS? Because it's happened to me no less than SEVEN times now and quite frankly it's starting to p**s me off ROYALLY.


If I were you I'd settle for the stock/vanilla version of the game....don't forget to ask for a total refund of the monies you have paid for the mod http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

frau kaleun
07-30-11, 07:43 PM
Installed the GWX campaign, and the graphics and sounds are INCREDIBLE...these are a triumph. :salute::yeah:

Nevertheless...I've been slogging my way through the GWX Academy scenarios, and have already picked out GLARING bugs or inaccuracies.

1) In the Flak Gun scenario, where in the world do practice or target aircraft SHOOT BACK? WTF? Now, I totally understand that in the game patrol aircraft will shoot at you, but there's an amazing little technique that I myself have perfected that will nullify this problem: STAY SUBMERGED DURING DAYLIGHT SO AIRCRAFT CAN'T SPOT YOU! :o Wow...what a novel idea!


It's my understanding that GWX makes the Flak exam so much harder to pass in order to prepare users for the increased effectiveness of Allied aircraft vs. u-boats in the game itself. Also I would guess that there is no way to code AI behavior differently just for the tutorials, so what you get in the game is what you get there as well. It does give you some idea of what to expect once you're actually in combat.

Remaining submerged for extended periods simply to avoid air attack is not necessary during the early part of the war unless you are operating within the relatively small range of Allied air cover at that time (you'll find a graphical representation of changing Allied air cover on the pull down map in the Nav map screen). And it's not really advisable since u-boats were simply not designed to operate effectively in that fashion. The practice was only adopted in RL as an unfortunate necessity once Allied air power became overwhelming. Based on what I've read from other people who have played late into the war, GWX models this as well. Nevertheless a healthy respect for the danger posed by enemy aircraft is a good thing to have from day one. :yep:


2) And how is it a ship of over 2,000 tons can sight a torpedo and suddenly get up enough steam to avoid it completely when said vessel was DEAD IN THE FREAKING WATER?


From what I've read, the physics of AI ships has always been an issue with the game. There are some mods that try to address it.


3) And why is the game refuses to count you passing an exam even after achieving ALL the primary objectives?

There are two modes in the Academy - training mode and test mode. The default is training mode. Unless you deliberately select "test" before beginning the session, it will not count as an actual exam and the game will not grade you on your performance or give you any renown credit for it.

In GWX you only have to pass one of the Academy exams to get the full available credit anyway. Do the Navigation one in test mode, ace it, and collect your renown. The others can be used for practice at your leisure.


4) And please tell me why it is that torpedoes fired at an ideal angle, perfect depth, and run hot, straight, and normal hit the target AND BOUNCE OFF? WTF? Is there a mod or something to correct this BS? Because it's happened to me no less than SEVEN times now and quite frankly it's starting to p**s me off ROYALLY.

In RL it was always possible for any given torpedo to be a dud and fail to detonate regardless of how perfect the firing solution was and how clean the impact. In addition, duds were a major issue for the Kriegsmarine at certain times during the war. I would suspect that GWX increases the possibility of duds in your loadout to something more in line with historical accuracy. Also it can depend on your realism settings - I believe there is an option for "dud torpedoes" or something to that effect that you can deselect.

ijnfleetadmiral
07-30-11, 08:23 PM
I have the mod thingy that will put the colors and direction of ships back in the game...where do I place it in the game files to install it?

-Matt

Jimbuna
07-30-11, 08:26 PM
I have the mod thingy that will put the colors and direction of ships back in the game...where do I place it in the game files to install it?

-Matt

If you are referring to my 'contact_colour mod' then enable it with JSGME.

irish1958
07-30-11, 09:15 PM
If I were you I'd settle for the stock/vanilla version of the game....don't forget to ask for a total refund of the monies you have paid for the mod http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Jim,
Are you forgetting that our guarantee is double your money back if you don't like our product?

ijnfleetadmiral
07-30-11, 10:05 PM
If you are referring to my 'contact_colour mod' then enable it with JSGME.

Yes, that's it...thanks! Another question...if I DL the Queen Mary or any other ship mod, is installing it the same way?

-Matt

Fish In The Water
07-30-11, 10:27 PM
Jim,
Are you forgetting that our guarantee is double your money back if you don't like our product?

Seems fair, but why stop there? Triple your money back would set us apart in a customer service league of our own. :03:

Sailor Steve
07-31-11, 04:23 AM
Nevertheless...I've been slogging my way through the GWX Academy scenarios, and have already picked out GLARING bugs or inaccuracies.
Good start. Go on the attack right away. You'll get lots of people on your side by pointing out "bugs" and "inaccuracies" that either don't exist or have nothing to do with the mod you're attacking.

In the Flak Gun scenario, where in the world do practice or target aircraft SHOOT BACK? WTF? Now, I totally understand that in the game patrol aircraft will shoot at you, but there's an amazing little technique that I myself have perfected that will nullify this problem: STAY SUBMERGED DURING DAYLIGHT SO AIRCRAFT CAN'T SPOT YOU! :o Wow...what a novel idea!
Is there really any need to be that insulting? Some valium might help. I think the idea here was to let you have a little fun. As Frau K pointed out, with GWX you only have to pass the training exam to get the full 1500 renown. The rest are for your enjoyment and training. You don't have to take them.

And how is it a ship of over 2,000 tons can sight a torpedo and suddenly get up enough steam to avoid it completely when said vessel was DEAD IN THE FREAKING WATER?
Also as pointed out, that is a problem with the physics of the stock game, and has nothing whatsoever to do with GWX. People have been trying to fix it for the last six years, with somewhat mixed results.

And why is the game refuses to count you passing an exam even after achieving ALL the primary objectives?
As asked, did you click the Exam box before beginning? Also part of the stock game, and not the fault of GWX.

And please tell me why it is that torpedoes fired at an ideal angle, perfect depth, and run hot, straight, and normal hit the target AND BOUNCE OFF? WTF? Is there a mod or something to correct this BS? Because it's happened to me no less than SEVEN times now and quite frankly it's starting to p**s me off ROYALLY.
The Germans, like the Americans after them, had massive amounts of torpedo problems, which weren't completely solved until 1943. And the real kaleuns were also very unhappy about it. It is indeed frustrating, but it's not BS at all.

There's an old saying: You catch more flies with honey than with vinegar. You'll get a lot more answers and a lot more help if you don't kick in the door and come in with guns blazing.

ijnfleetadmiral
07-31-11, 05:25 AM
Another quick question...anyone know how to skip August 1939 on your first patrol? I just got to 2 September 1939 and after waiting all this time the game CRASHED. :damn: This will be the FIFTH time I've gone through August 1939 in an effort to get to WWII.

-Matt

Jimbuna
07-31-11, 05:54 AM
Jim,
Are you forgetting that our guarantee is double your money back if you don't like our product?

At twice your money back...I don't like it neither :DL

Good start. Go on the attack right away. You'll get lots of people on your side by pointing out "bugs" and "inaccuracies" that either don't exist or have nothing to do with the mod you're attacking.


Is there really any need to be that insulting? Some valium might help. I think the idea here was to let you have a little fun. As Frau K pointed out, with GWX you only have to pass the training exam to get the full 1500 renown. The rest are for your enjoyment and training. You don't have to take them.


Also as pointed out, that is a problem with the physics of the stock game, and has nothing whatsoever to do with GWX. People have been trying to fix it for the last six years, with somewhat mixed results.


As asked, did you click the Exam box before beginning? Also part of the stock game, and not the fault of GWX.


The Germans, like the Americans after them, had massive amounts of torpedo problems, which weren't completely solved until 1943. And the real kaleuns were also very unhappy about it. It is indeed frustrating, but it's not BS at all.

There's an old saying: You catch more flies with honey than with vinegar. You'll get a lot more answers and a lot more help if you don't kick in the door and come in with guns blazing.

^ :sunny:

ijnfleetadmiral
07-31-11, 08:52 AM
Looks like I FINALLY got it working. Sorry if I came on uber-negative...the mod is really incredible; the time it took to do this was probably more than I'm estimating. And it's really nice not being the only ship in the harbor when I go out and return home now! :)

And to the designers of the game (or the mod, whichever put her in there)...since I started in August 1939, I had plenty of time to explore, so I took my Type VIIB 'across the pond' to New York Harbor. At this time I'd like to thank you for including the Statue of Liberty in the game...wouldn't be The Big Apple without her! :salute::yeah:

-Matt

Sailor Steve
07-31-11, 06:27 PM
Glad you got it figured out. Now go sink something (but not until September)! :sunny:

Jimbuna
07-31-11, 06:43 PM
SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

ijnfleetadmiral
08-01-11, 01:49 AM
Does anyone know how to get a copy of The Grey Wolves load screen? My fiancee loves wolves and I know she'd like that artwork.

Also: I tried taking screenshots, but where are they placed in my computer? I looked in 'My Pictures' and the in every file for the game and came up with nothing. Any ideas?

Thanks!

-Matt

P.S.: Made it past August 1939...ended my first patrol (commanding Prien's U-47, no less!) having sunk a Coastal Tanker, two Coastal Freighters, a Small Freighter, and a Passenger-Cargo ship for 9,466 tons and a promotion to OLzS upon return home. If this is how quick you receive promotions, I should be an Admiral in no time! :)

Fish In The Water
08-01-11, 02:11 AM
Also: I tried taking screenshots, but where are they placed in my computer? I looked in 'My Pictures' and the in every file for the game and came up with nothing. Any ideas?

By default, screenshots should appear in the main game folder. Try looking for .bmp files that start with SH3Img.

ijnfleetadmiral
08-01-11, 02:13 AM
Tried it...nothing came up. Guess I didn't get the shot. It's 'Ctrl and F11' to take the screenshots, which is what I pressed. Sucks that it didn't work, but at least the pic was of only a Passenger-Cargo sinking and not Queen Mary or Hood...then I would've been ticked. :haha:

-Matt

Fubar2Niner
08-01-11, 03:17 AM
Does anyone know how to get a copy of The Grey Wolves load screen? My fiancee loves wolves and I know she'd like that artwork.




Hi shipmate.

Try this; http://www.gamefront.com/files/user/Fubar_2_Niner

Best regards.

Fubar2Niner

Jimbuna
08-01-11, 05:26 AM
http://img696.imageshack.us/img696/5517/1howlingwolfe.jpg (http://imageshack.us/photo/my-images/696/1howlingwolfe.jpg/)
http://img840.imageshack.us/img840/3182/gwxmascot.jpg (http://imageshack.us/photo/my-images/840/gwxmascot.jpg/)
http://img845.imageshack.us/img845/8290/wolfvt.jpg (http://imageshack.us/photo/my-images/845/wolfvt.jpg/)

Sailor Steve
08-01-11, 01:21 PM
Does anyone know how to get a copy of The Grey Wolves load screen? My fiancee loves wolves and I know she'd like that artwork.
Jimbuna put up the original photographs. If you download my Loading Screens mod you'll get 100 different screens that load randomly each time you start the game, plus 25 different marches so the band plays a different one each time you leave port, and three different map tables for the Nav Map screen which also change randomly.
http://www.subsim.com/radioroom/downloads.php?do=file&id=2822

Only works with SH3 Commander, and it's more that a gigabyte, so have lots of room on your hard drive.

ijnfleetadmiral
08-01-11, 01:24 PM
The artwork I was looking for is the pic that shows the sub surfacing while the gray wolf is superimposed in the sky howling.

-Matt

Jimbuna
08-01-11, 02:40 PM
Are you referring to a still/picture or a piece of animation?

Sailor Steve
08-01-11, 04:24 PM
http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/GW1.jpg

http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/GWX.jpg

ijnfleetadmiral
08-01-11, 04:27 PM
That first one is the one I was looking for...thanks!

-Matt

Alex
08-01-11, 04:27 PM
@ Jim : I think he refers to the JSGME mod called "GWX - full circle" or something along these lines, featuring the loading screen where there's a wolf howling as the bow of some type VII partially rises out of the water, you know.

@ Steve : Yep, that's the one.

Jimbuna
08-01-11, 05:32 PM
@ Jim : I think he refers to the JSGME mod called "GWX - full circle" or something along these lines, featuring the loading screen where there's a wolf howling as the bow of some type VII partially rises out of the water, you know.

@ Steve : Yep, that's the one.

Yeah...rgr that Alex and thanks Steve :sunny:

Fish In The Water
08-01-11, 10:29 PM
If you download my Loading Screens mod you'll get 100 different screens that load randomly each time you start the game, plus 25 different marches so the band plays a different one each time you leave port...

I had no idea the band had it in them. 25 different tunes? Whatever they pay those guys, it ain't enough! :D

Sepp von Ch.
08-05-11, 11:09 AM
Where can I please download these two mods for GWX?

Foam+Sobers 3d waves+VisibleMines
Depthcharge_shake_2.01_+Real Depth Charge

BossMark
08-05-11, 11:30 AM
Where can I please download these two mods for GWX?

Foam+Sobers 3d waves+VisibleMines
Depthcharge_shake_2.01_+Real Depth Charge
Here you go
http://www.subsim.com/radioroom/downloads.php?do=cat&id=26&sort=last

ijnfleetadmiral
08-06-11, 01:07 PM
Where's the extra ranks / easier promotions mod located? I was promoted OLzS after only two patrols, but I'm over 150,000 tons (the #1 ace)...doesn't that merit another half-stripe?

TIA,

-Matt

frau kaleun
08-06-11, 01:31 PM
I think in GWX promotions are awarded based on renown, not tonnage.

[PLAYER_RENOWN]
AcademyBonus=1000
RankLevel0=0; SCORE
RankLevel1=1499; SCORE
RankLevel2=7999; SCORE

If I'm reading that right (from the basic.cfg), the second promotion to Kptlt (RankLevel2) requires a much larger jump in renown than the initial promotion to Oblt. Unless you are sinking a large number of high renown ships in a very short period of time, it's going to take a lot longer to get there.

ijnfleetadmiral
08-06-11, 08:23 PM
How do I lower the tonnage for promotion from OLzS to KL from 7999 to, say, 3000?

-Matt

frau kaleun
08-06-11, 08:53 PM
How do I lower the tonnage for promotion from OLzS to KL from 7999 to, say, 3000?

-Matt

Edit the basic.cfg, just change the number. Back up the existing file first before you save any changes.

But again, I'm pretty sure that where it says SCORE, it refers to renown and not to tonnage. They are two different things. Renown is awarded based on the class of ship you sink, not its GRT.

For instance, sinking a tugboat may give you a bit more tonnage (~1100) than a Flower class corvette (~950) but you'll only get one fourth the renown for it (30 points vs 120).

At any rate, as far as I know that section of the basic.cfg under [PLAYER_RENOWN] where it lists the rank levels is what controls the requirements for promotion. Edit the number down, promotions come easier. Edit them up, and promotions take longer.

ijnfleetadmiral
08-06-11, 09:30 PM
Saweet...thanks! And this won't screw up GWX, right? If it doesn't, KzS, here comes Kurt Hossel!

-Matt

frau kaleun
08-06-11, 09:43 PM
Saweet...thanks! And this won't screw up GWX, right? If it doesn't, KzS, here comes Kurt Hossel!

-Matt

Just changing the numbers shouldn't cause any problems, I've edited the amounts required for the different medals right below that and everything still works fine.

But make sure you make a backup copy of your existing basic.cfg and save it somewhere safe! Can't stress that too much. That way if something does go wrong, you can quickly swap the backup copy back in until you figure it out.

ijnfleetadmiral
08-07-11, 12:23 AM
Did that...you're right, you can't stress that enough! Now to find the mod to add the flag ranks!

-Matt

ijnfleetadmiral
08-12-11, 12:33 PM
New question: Can I install SH3 Commander now that I've installed GWX? It won't screw anything up will it?

-Matt

frau kaleun
08-12-11, 12:49 PM
New question: Can I install SH3 Commander now that I've installed GWX? It won't screw anything up will it?

-Matt

Nope, not if you do it right. :D

Commander is a standalone program that works with any version of the game, and it will be installed in a directory all its own on your hard drive.

Any changes it makes to the game are controlled by you through the Commander interface and will only happen when you launch the game using Commander. And if you choose Auto Rollback, they'll be undone as soon as you exit the game.

If you are going to use it with GWX though make sure you get the config files for Commander + GWX3 and install them as well. You will need them to have full functionality for Commander 3.2 and GWX3 Gold together.

http://www.subsim.com/radioroom/downloads.php?do=file&id=1421

ijnfleetadmiral
08-13-11, 01:38 AM
Weird...when I first loaded SH3 Commander just now, it showed my rank title in German, as it usually does when I load the game. Then when I loaded the game for the first time using GWX and SH3 Commander, the ranks all reverted back to English titles. Then when I looked at the .cfg files, I found that the additional ranks and any changes I made to get higher rank faster was reversed. Any idea what happened or how to get the English ranks back to German?

-Matt

Jimbuna
08-13-11, 03:35 PM
Weird...when I first loaded SH3 Commander just now, it showed my rank title in German, as it usually does when I load the game. Then when I loaded the game for the first time using GWX and SH3 Commander, the ranks all reverted back to English titles. Then when I looked at the .cfg files, I found that the additional ranks and any changes I made to get higher rank faster was reversed. Any idea what happened or how to get the English ranks back to German?

-Matt

Set speech to English and text to German.

ijnfleetadmiral
08-13-11, 04:06 PM
Doesn't give me that option in the SH3 Commander tabs.

-Matt

HW3
08-13-11, 08:02 PM
Doesn't give me that option in the SH3 Commander tabs.

He means in SH3 under options.

:salute:

Jimbuna
08-14-11, 06:55 AM
Doesn't give me that option in the SH3 Commander tabs.

-Matt

He means in SH3 under options.

:salute:

Rgr that :up:

ijnfleetadmiral
08-15-11, 04:33 PM
Tell me if I'm right here in interpreting the Basic.cfg file lines (the renown numbers were changed by me):

RankLevel0=500; SCORE (Leutnant zur See; the rank you begin with)
RankLevel1=1500; SCORE (Oberleutnant zur See)
RankLevel2=2500; SCORE (Kapitanleutnant)
RankLevel3=3500; SCORE (Korvettenkapitan)
RankLevel4=5000; SCORE (Fregattenkapitan)

Now, I've got over 4,000 renown...shouldn't I have received a promotion to Korvettenkapitan by now? How do I get KL Hossel his so-richly-deserved promotion? What file do I need to edit?

-Matt

Jimbuna
08-15-11, 05:32 PM
IIRC it is not that simple, there is at least one other section that requires changing but I'm at work atm and therefore can't check the file for you.

ijnfleetadmiral
08-17-11, 02:12 AM
Had to reinstall the game after it screwed up somehow, but thankfully I managed to save all my campaign files, so I picked up right where I left off.

Now my only problem is thus: I modified the .cfg files to give me quicker promotions. Korvettenkapitan should've come when I hit 3,500 renown; Fregattenkapitan when I hit 5,000. I now have over 5,600 renown and I'm still a Kapitanleutnant. I've modified all the files in the game I supposedly needed to modify, so I'm just wondering what gives. :hmmm::hmmm::06::06:

-Matt

Jimbuna
08-17-11, 06:43 AM
Hve you made the necessary adjustments in the menu cfg file in SH3\Data?

ijnfleetadmiral
08-17-11, 08:13 PM
I modified both the en_menu file in the Data / Menu file and the Basic.cfg file in the Cfg folder. Just checked them both, and the changes I made are still there. Weird the promotions aren't coming.

-Matt

frau kaleun
08-17-11, 09:28 PM
I modified both the en_menu file in the Data / Menu file and the Basic.cfg file in the Cfg folder. Just checked them both, and the changes I made are still there. Weird the promotions aren't coming.

-Matt

The way renown works in the game is truly a mystery. :D

I can remember early careers where I got stuff even though it looked like I didn't have enough renown to have earned it according to the values in the basic.cfg... even though people told me where to look to see my "total" renown, that number still didn't match or exceed what appeared to be the required number. Nothing I could find matched or exceeded it, so I never could figure out how it was happening. Then there would be times where it looked like I should be getting something, but I wasn't. :stare:

And some things appear to be doled out based not on total renown to date, but on how much of a "step up" you made on the most recent patrol. Or maybe some combination of the two. There may be factors involved that are not part of the basic.cfg or any of the other files we're able to tinker with. That may be more the case with medals and awards, though. I've done a lot of edits to the values for medals, promotions, and the like, but I haven't played enough with them to see how it all pans out and whether or not it will work exactly like I think it will.

In the long run all you can do is tinker and see what happens.

ijnfleetadmiral
08-17-11, 10:20 PM
Rats...figures I'd be the one whose game decides to be picky with promotions.

Oh well, at least the game was nice enough to FINALLY let me see the big ship I've been wanting to see; saw a Fiji-class CL with the last convoy I attacked. :yeah:

-Matt

HW3
08-18-11, 12:44 AM
The file Jimbuna is referring to is the one in your C:\\My Documents folder where your career information is stored.:03:

ijnfleetadmiral
08-18-11, 01:05 AM
What's the file name? I've been through all the possibilities and see nothing pertaining to rank except lines in the file 'Patrols_0' that say 'ChangedRank' and the word 'No'. Is that what you guys are referring to?

-Matt

zamek999
08-18-11, 07:20 AM
GWX 3.0 this according to me best mod in single player game :rock:
but with small corrections

Jimbuna
08-18-11, 08:42 AM
These are the location in a GWX install on W7

C:\Program Files (x86)\Ubisoft\GWX3.0\data\Menu\en_menu

C:\Users\Home User\AppData\Local\VirtualStore\Program Files (x86)\Ubisoft\GWX3.0\data\Cfg

Sepp von Ch.
08-18-11, 01:42 PM
What am I doing wrong?

My modsoup:
http://s4.postimage.org/910cl4f8/MODSOUP.jpg (http://postimage.org/image/910cl4f8/)

I have CTD´s in game or I hear all the sounds correctly.

frau kaleun
08-18-11, 02:27 PM
What am I doing wrong?

My modsoup:
http://s4.postimage.org/910cl4f8/MODSOUP.jpg (http://postimage.org/image/910cl4f8/)

I have CTD´s in game or I hear all the sounds correctly.

Doublecheck WB's documentation for it, but I'm pretty sure Extras for the Wilhelmshaven campaign already includes the Q-ship mod and Lifeboats & Debris. If so you shouldn't need to enable them separately. Whether that's part of the problem, I don't know.

Also I'm not sure but I think Thomsen's Sound Pack may include a modded version of the Sh3.sdl file? And if I remember correctly Lifeboats & Debris also includes a (different) modded version of that file. If so, you are overwriting Thomsen's version of it by enabling L&D after it and that might be breaking Thomsen's mod. I don't use it myself so I can't say for sure, but if both those mods have an Sh3.sdl file I'm betting they are incompatible without some additional tinkering.

Fish In The Water
08-18-11, 04:13 PM
GWX 3.0 this according to me best mod in single player game :rock:
but with small corrections

Welcome aboard Zamek, nice to see your first post! :sunny:

Gerald
08-18-11, 05:05 PM
:shucks:

Jimbuna
08-18-11, 07:15 PM
Welcome to SubSim :salute:

zamek999
08-20-11, 09:15 AM
Thank you and welcome all :salute:

Tony Tea
08-22-11, 08:22 AM
Hi to every one!

I have been totally immersed in the GWX 3.0, gold plus SH Commander experience for a few years now and I can't praise it enough:yeah:

However, I recently purchased a new widescreen monitor and have been trying out a couple of mods with varying degrees of success and some frustrations.
I almost had it perfect using the Conus mod but I had to give up because the flags appeared upside down or back to front - very noticeable when the swastika is reversed:damn:

Does anybody know if a mod/patch has been created to fix this? I have gone back to my original set-up for now, it is far better than SH 5. I bought the collector's edition, installed it, dumped it in disgust and it is lying on the shelf until some miraculous mod appears:wah:

Good Hunting!

Jimbuna
08-22-11, 11:05 AM
Welcome Aboard :sunny:

Vannevar
08-22-11, 04:03 PM
Those appear to be correct as far as the Game is concerned.
Even if in a Mission or a scripted Campaign file as a negative height?
They should not play the sinking effect.
For the most part,
A Ship scripted at a negative value will ignore the value and just run surfaced as normal.


Hi Privateer, Frau, and others

Just coming back after a break from SH3, and wondering if there was a fix found for this steaming whilst pretending to sink issue whilst I was gone. I can't find anything, so thought I'd better ask.

Cheers,

Vannevar

Fish In The Water
08-22-11, 04:27 PM
Hi to every one!

Welcome aboard mate! :sunny:

USS Sea Tiger
08-22-11, 05:20 PM
Hi

the old hard disk died a horrible grinding death, all gone,
where can I find GWX III as a single download please??

thank you

FIREWALL
08-22-11, 05:34 PM
So Simple to increase Renown in SH3\GWX 3.0 :yep:

Documents\SH3\Data\Cfg\Careers\Kplt Name\Patrpl _"X",Patrol, and Career_"X" and Career.

In both Patrols change lines "Delta Renoun" To any numericial number amount you want say, 50,000

In both Careers change lines "Renoun" To any numerical number amount say,50,000.

It's that simple. :up: ps. Backup Career Folder. :yep:

Jimbuna
08-22-11, 06:40 PM
Hi

the old hard disk died a horrible grinding death, all gone,
where can I find GWX III as a single download please??

thank you

http://www.gamefront.com/files/14961037/GWX3_FullSingleInstall_exe_torrent

ijnfleetadmiral
09-01-11, 05:47 PM
Best upgrade out there!:up:

-Matt

SquareSteelBar
09-02-11, 08:12 AM
You need the config files:

http://www.thegreywolves.com/downloads/

Uboatman
09-02-11, 11:25 AM
Could someone please tell me how I can remove the RN Subs from convoys?

Sittingwolf
09-02-11, 01:28 PM
Can't believe it. Still no go;
I installed the geme, then GWX, activated the mods vie JSGME,
then installed SH3 Commander and extracted the config files for it.
On top of everything I set preferable options in SH3 Commander, clicked "tick" button and... no reaction, NO NOTHING.
Waht possibly could go wrong?
What else should I do? :cry:

Jimbuna
09-02-11, 02:13 PM
Could someone please tell me how I can remove the RN Subs from convoys?

What do you mean by "RN" files?

Madox58
09-02-11, 02:16 PM
RN Subs I take to mean Royal Navel Subs?
:haha:
That's a job done by editing the Campaign files to remove.

Wreford-Brown
09-02-11, 02:31 PM
Could someone please tell me how I can remove the RN Subs from convoys?

Here we go, but beware that you are playing with the campaign files which could lead to CTD and it's not an easy/quick fix:


Go to C:\Program Files\Ubisoft\GWX\data\Campaigns\Campaign
Backup your Campaign_SCR and Campaign_RND files. THIS IS VERY IMPORTANT!
Right click on Campaign_RND and choose 'Open with...' Notepad.
UNCHECK the box which says 'always use this programme...'. ALSO VERY IMPORTANT
Search for 'SClass'
The first SClass you find will be in this block:
[RndGroup 230.RndUnit 20]
Class=SClass
Type=200
Origin=British
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19390801
No=1
Escort=false
SpawnProbability=100
CrewRating=3


Delete this entire entry or, if you want to track changes, put a ; in front of each line:
;[RndGroup 230.RndUnit 20] ;Class=SClass
;Type=200
;Origin=British
;Side=0
;CargoExt=-1
;CargoInt=-1
;CfgDate=19390801
;No=1
;Escort=false
;SpawnProbability=100

;CrewRating=3

Renumber the next entry from [RndGroup 230.RndUnit 21] to [RndGroup 230.RndUnit 20]
If there are any more entries after this one (RndUnit 22, RndUnit 23 etc.) then you'll either need to renumber them all sequentially or renumber the last entry to fill the gap (i.e if RndUnit 25 is the last one, renumber RndUnit 25 to RndUnit 20). If there are any gaps in RndUnit numbering then it will either CTD or not read the subsequent numbers.
Ctrl-S to save. ALSO IMPORTANT. Saving by another method can save the file as the wrong type.
I recommend loading a game to make sure this has worked. In order to test it, you'll have to load a game between 1 Aug 1939 and 10 Dec 1941 and if anything goes wrong you can reload your backed up copy.
You'll need to repeat this for all Sclass and Tclass entries in _RND and _SCR.

GOOD LUCK :yeah:

Sittingwolf
09-02-11, 02:31 PM
Sorry mate, I am not programmer nor modder, what's RN files? OK I'll try

Jimbuna
09-02-11, 02:35 PM
Could someone please tell me how I can remove the RN Subs from convoys?

Why would you want to do that? :hmmm:

Sittingwolf
09-02-11, 02:40 PM
Is there any easier way to come to it? I use MFM lite and SH5 water 20km atmosphere for SH3. Maybe this is it?
Plus V15G2

Uboatman
09-02-11, 03:59 PM
Here we go, but beware that you are playing with the campaign files which could lead to CTD and it's not an easy/quick fix:


Go to C:\Program Files\Ubisoft\GWX\data\Campaigns\Campaign
Backup your Campaign_SCR and Campaign_RND files. THIS IS VERY IMPORTANT!
Right click on Campaign_RND and choose 'Open with...' Notepad.
UNCHECK the box which says 'always use this programme...'. ALSO VERY IMPORTANT
Search for 'SClass'
The first SClass you find will be in this block:

[RndGroup 230.RndUnit 20]
Class=SClass
Type=200
Origin=British
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19390801
No=1
Escort=false
SpawnProbability=100
CrewRating=3


Delete this entire entry or, if you want to track changes, put a ; in front of each line:

;[RndGroup 230.RndUnit 20] ;Class=SClass
;Type=200
;Origin=British
;Side=0
;CargoExt=-1
;CargoInt=-1
;CfgDate=19390801
;No=1
;Escort=false
;SpawnProbability=100

;CrewRating=3

Renumber the next entry from [RndGroup 230.RndUnit 21] to [RndGroup 230.RndUnit 20]
If there are any more entries after this one (RndUnit 22, RndUnit 23 etc.) then you'll either need to renumber them all sequentially or renumber the last entry to fill the gap (i.e if RndUnit 25 is the last one, renumber RndUnit 25 to RndUnit 20). If there are any gaps in RndUnit numbering then it will either CTD or not read the subsequent numbers.
Ctrl-S to save. ALSO IMPORTANT. Saving by another method can save the file as the wrong type.

I recommend loading a game to make sure this has worked. In order to test it, you'll have to load a game between 1 Aug 1939 and 10 Dec 1941 and if anything goes wrong you can reload your backed up copy.
You'll need to repeat this for all Sclass and Tclass entries in _RND and _SCR.

GOOD LUCK :yeah:

Heck, I'd hoped it'd be a simpler task than that, well if I can work up the courage to tinker I'll try it.:hmmm:

jimbuna Quote:
Originally Posted by Uboatman http://www.subsim.com/radioroom/smartdark/viewpost.gif (http://www.subsim.com/radioroom/showthread.php?p=1741466#post1741466)
Could someone please tell me how I can remove the RN Subs from convoys?

Why would you want to do that? :hmmm:

Because I don't agree with the Royal Navy (RN) Subs being in the convoy as sheep and not a shepherd if you follow the analogy. I've also failed to find reference to this method and don't know how realistic it is, I doubt it would be as many convoys as I find them in anyway.

If there was a way to integrate them into the escort group and they could operate underwater I'd have no problem with them.

This has been grating on me since I first played GWX and I just don't enjoy playing the campaign with them implemented as they are, which is a shame because this is about the only thing that bugs me enough to stop playing for months on end:88)

I accept I might be very alone on this:arrgh!:

Uboatman
09-02-11, 04:33 PM
Ok, thought I'd give this a shot. So I've done the RND file, I removed all the SClass entries that pertained to convoys, I left the ones for TFs and other entries alone, is that ok? Did not find any TClass subs in any of the convoys.

Not sure what to do with the SCR file, the first entry I've found for an SClass looks like this:

[Group 51.Unit 14]
Name=HMS Narwhal
Class=SClass
Type=200
Origin=British
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19400116
GameEntryTime=1500
GameExitDate=19400119
GameExitTime=1740
EvolveFromEntryDate=true
Long=-337943.389026
Lat=6734270.836791
Height=0.000000
Heading=81.726402
Speed=8.000000
CrewRating=3
DelayMin=0
ReportPosMin=0
ReportPosProbability=0
SecondsUntilReport=-60.000000
RandStartRadius=0.000000

should I change it to this and reorder the next unit to 14 etc too?

;[Group 51.Unit 14]
;Name=HMS Narwhal
;Class=SClass
;Type=200
;Origin=British
;Side=1
;Commander=0
;CargoExt=-1
;CargoInt=-1
;CfgDate=19380101
;DeleteOnLastWaypoint=true
;DockedShip=false
;GameEntryDate=19400116
;GameEntryTime=1500
;GameExitDate=19400119
;GameExitTime=1740
;EvolveFromEntryDate=true
;Long=-337943.389026
;Lat=6734270.836791
;Height=0.000000
;Heading=81.726402
;Speed=8.000000
;CrewRating=3
;DelayMin=0
;ReportPosMin=0
;ReportPosProbability=0
;SecondsUntilReport=-60.000000
;RandStartRadius=0.000000

:o Holy smoke I'm modding:eek:

Fish In The Water
09-02-11, 05:09 PM
I accept I might be very alone on this:arrgh!:

Not so alone as you might think... :03:

Uboatman
09-02-11, 05:39 PM
Not so alone as you might think... :03:

:sunny: Thank you

Ok, thought I'd give this a shot. So I've done the RND file, I removed all the SClass entries that pertained to convoys, I left the ones for TFs and other entries alone, is that ok? Did not find any TClass subs in any of the convoys.

Not sure what to do with the SCR file, the first entry I've found for an SClass looks like this:

[Group 51.Unit 14]
Name=HMS Narwhal
Class=SClass
Type=200
Origin=British
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19400116
GameEntryTime=1500
GameExitDate=19400119
GameExitTime=1740
EvolveFromEntryDate=true
Long=-337943.389026
Lat=6734270.836791
Height=0.000000
Heading=81.726402
Speed=8.000000
CrewRating=3
DelayMin=0
ReportPosMin=0
ReportPosProbability=0
SecondsUntilReport=-60.000000
RandStartRadius=0.000000

should I change it to this and reorder the next unit to 14 etc too?

;[Group 51.Unit 14]
;Name=HMS Narwhal
;Class=SClass
;Type=200
;Origin=British
;Side=1
;Commander=0
;CargoExt=-1
;CargoInt=-1
;CfgDate=19380101
;DeleteOnLastWaypoint=true
;DockedShip=false
;GameEntryDate=19400116
;GameEntryTime=1500
;GameExitDate=19400119
;GameExitTime=1740
;EvolveFromEntryDate=true
;Long=-337943.389026
;Lat=6734270.836791
;Height=0.000000
;Heading=81.726402
;Speed=8.000000
;CrewRating=3
;DelayMin=0
;ReportPosMin=0
;ReportPosProbability=0
;SecondsUntilReport=-60.000000
;RandStartRadius=0.000000

:o Holy smoke I'm modding:eek:

Ok, so I did that and left the ones that look like they belong to TFs or Ops saw these:

[Unit 496]
Name=S Class#7
Class=SClass
Type=200
Origin=British
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=true
GameEntryDate=19390101
GameEntryTime=0
GameExitDate=19411231
GameExitTime=1100
EvolveFromEntryDate=false
Long=-360800.000000
Lat=6773647.000000
Height=0.000000
Heading=130.325836
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=0
ReportPosProbability=0
SecondsUntilReport=-60.000000
RandStartRadius=0.000000
NextWP=0

But these are docked ships right? So I've left the alone too, once again did not come across TClass subs in any of the convoys.

Ok, I'm going to launch SH3 now:o:arrgh!:

Will report back shortly.....

Ok, loaded up a campaign starting on 01/08/1941 played 8 days, so far no CTD, assuming that's good news as I guess convoys should have been generated by this point that would have contained subs before the edit? So I'm going to start a campaign at the start of the war and see what happens, all going well it'll have worked, if not I'll either still have the subs in convoys or CTDs, cheers!

Wreford-Brown
09-03-11, 04:10 AM
:sunny: Thank you...

...Ok, loaded up a campaign starting on 01/08/1941 played 8 days, so far no CTD, assuming that's good news as I guess convoys should have been generated by this point that would have contained subs before the edit? So I'm going to start a campaign at the start of the war and see what happens, all going well it'll have worked, if not I'll either still have the subs in convoys or CTDs, cheers!

If you haven't CTD'd yet then your mod seems to be working but it will probably take a couple of weeks of not seeing submarines in convoys before you're happy that it's working properly.

All you need to do now is make it JSGME compatible, write a Readme and, because it's based on GWX base campaign files, ask the GWX team if they're happy for you to release your new mod.

Welcome to the modder community! :salute:

Gedis
09-04-11, 04:52 AM
Hello everyone,

this is my first post in forums (not in PMs though). First want to thank everyone who created this superb mod, i don't immagine playing SH3 without it!
But i encountered some problems, i used SHValidator v.1.6 to test if the game files are good, apperently not, here is the error log:

Classes (17 errors):

UnitClass=Air_Mine UnitType=306 (Environmental)
C:\Games\SilentHunterIII\data\Air\LAa_Barrage_Ball oon\LAa_Barrage_Balloon.eqp doesn't exist!
C:\Games\SilentHunterIII\data\Air\LAa_Barrage_Ball oon\LAa_Barrage_Balloon.sns doesn't exist!

UnitClass=Buoy_D2_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_D2_FL\Buoy_ D2_FL.eqp doesn't exist!
C:\Games\SilentHunterIII\data\Sea\Buoy_D2_FL\Buoy_ D2_FL.sns doesn't exist!

UnitClass=Buoy_G1_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_G1_FL\Buoy_ G1_FL.sns doesn't exist!

UnitClass=Buoy_G2_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_G2_FL\Buoy_ G2_FL.eqp doesn't exist!
C:\Games\SilentHunterIII\data\Sea\Buoy_G2_FL\Buoy_ G2_FL.sns doesn't exist!

UnitClass=Buoy_O1_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_O1_FL\Buoy_ O1_FL.sns doesn't exist!

UnitClass=Buoy_R1_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_R1_FL\Buoy_ R1_FL.sns doesn't exist!

UnitClass=Buoy_R2_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_R2_FL\Buoy_ R2_FL.eqp doesn't exist!
C:\Games\SilentHunterIII\data\Sea\Buoy_R2_FL\Buoy_ R2_FL.sns doesn't exist!

UnitClass=BuV_Dock1 UnitType=12 (Minor Warship)
C:\Games\SilentHunterIII\data\Sea\BuV_Dock1\BuV_Do ck1.eqp does not contain sequentially ordered entries (found duplicate [Equipment 119]) @ line number 810

UnitClass=BuV_Dock2 UnitType=12 (Minor Warship)
C:\Games\SilentHunterIII\data\Sea\BuV_Dock2\BuV_Do ck2.eqp does not contain sequentially ordered entries (found duplicate [Equipment 119]) @ line number 810

UnitClass=Statue UnitType=408 (Environmental)
C:\Games\SilentHunterIII\data\Land\Statue\Statue.e qp doesn't exist!
C:\Games\SilentHunterIII\data\Land\Statue\Statue.s ns doesn't exist!

UnitClass=AntiSubNet UnitType=501 (AntiSub Net)
C:\Games\SilentHunterIII\data\Ordnance\AntiSubNet\ AntiSubNet.sns doesn't exist!

UnitClass=Minefield UnitType=500 (Mine)
C:\Games\SilentHunterIII\data\Ordnance\Minefield\M inefield.sns doesn't exist!

DefSide (2 errors):

Verifying DefSide for German
StartDate of 5/7/1945 is not 1 day later then previous EndDate for German in \data\Roster\DefSide.cfg

Verifying DefSide for Uruguay
StartDate of 8/15/1942 is not 1 day later then previous EndDate for Uruguay in \data\Roster\DefSide.cfg

Campaign (3 errors):

Validating campaign...
Validating C:\Games\SilentHunterIII\data\Campaigns\Campaign\C ampaign_LND.mis (only verifying Class, Type, Origin, and RndGroups currently)...
Validating C:\Games\SilentHunterIII\data\Campaigns\Campaign\C ampaign_RND.mis (only verifying Class, Type, Origin, and RndGroups currently)...
Type 0 not defined in \data\Roster\Venezuela @ line number 528208
Type 0 not defined in \data\Roster\Venezuela @ line number 584357
Type 0 not defined in \data\Roster\Venezuela @ line number 584369
Validating C:\Games\SilentHunterIII\data\Campaigns\Campaign\C ampaign_SCR.mis (only verifying Class, Type, Origin, and RndGroups currently)...

I'm asking for help, how to fix these?

P.S. I'm using SH3 1.4.0.1 with GWX 3.0 Gold

Jimbuna
09-04-11, 05:26 AM
Where did you download GWX from and have you added anything at all?

Gedis
09-04-11, 06:45 AM
Where did you download GWX from and have you added anything at all?

(Jimbuna's FileFront page - includes a Torrent download option) = I downloaded via torrent

as far i remember it's pure GWX 3.0 Gold, unless ressolution fix (the .bat one) mod somehow could do this.

oh and after GWX instalation, i choosed these in JSGME:
GWX - 16km Atmosphere=1
GWX - Alternate Loadscreen - Full Circle=2
GWX - Alternative Flotillas=3
GWX - Captain America's Officer Icons=4
GWX - Enhanced Damage Effects=5
GWX - Integrated Orders=6
GWX - Late War Sensors Snorkel Antennas=7
GWX - Main movie - 'Das Boot'=8
GWX - Merged Campaign=9
GWX - No Medals on Crew=10
GWX - Open Hatch Mod=11
GWX - VIIC41 Player Sub=12

would be very nice if some one could compress those missing files and give me the link for downloading...

P.S. the status of my profile (bellow nickname) is lying! i'm not a nub, i play SH3 in 100% realism... >.<

Jimbuna
09-04-11, 08:23 AM
You either have a faulty download or one of the non-GWX mods is overwriting the lines your quoting.

Try uninstalling SH3 (including the SH3 Folder in C\MyDocs).

Perform a registry clean...there is a free trial version here:

http://www.regvac.com/fregvac.htm

Now reinstall SH3 and add GWX and run the game without any additional mods.

If that works, add one additional mod at a time ensuring the game is stable before each additional mod is added.

If that fails all I can suggest is you have a faulty download and may have to download again.

Gedis
09-04-11, 09:16 AM
i'll try different way, since i really don't want to reinstal it yet again...
i'll download both from torrent and both separate files, then i'll instal gwx 2 times(each time scanning with validator) on my SH3 which is in laptop, if validator will show no errors, i'll just copy&paste missing files from laptop to my PC.

also this way would pinpoint which download has errors, if any download has them at all.

jimbuna, if my idea will fail, then i'll do as you advice, ah, thx for help ;)

Jimbuna
09-04-11, 09:57 AM
Good Luck http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Trevally.
09-04-11, 12:45 PM
I think some of the Classes errors "doesn't exist!" you are seeing is because these units may not need those files, so they dont have them:hmmm:

Gedis
09-05-11, 07:52 AM
ok i think i have tried every way, still same problem with missing files.

even after clean reinstallment of 1.0v of SH3 emea dvd it showed errors:
2 classes errors = missing antisubnet and missing mines and 5 defside errors;
then i applied 1.4b dvd-emea patch, after it: same 2 classes erros and 4 defside errors(TDW's screenshot, but that's what i saw) (http://www.subsim.com/radioroom/picture.php?albumid=446&pictureid=4819)
Then i tried different gwx download methods(separate files and torrent) instal withouth gwx mods: same errors as in my first error report on previous page;
then with gwx mods on, same.

conclussion my dvd emea instal is screwed up? ; both gwx downloads adds more missing files to the sh3validator... or it's sh3validator, who is confusing us all?

any ideas?

P.S. i can play the game as always, but i just wanted to see if game and gwx mod is properly instaled.

Madox58
09-05-11, 01:55 PM
There are no problems with the 'so called' missing files.
It's a misguided attempt to define file demands and structures.
:nope:
Barrage Ballons, mines and nets along with Bouys and such do not need those files.

Sure We could add them to satisfy an error in the codeing of this Validator thing.
But then SH3 will load empty files and eat up even more memory.

And if we look closely?
Even more empty files could be removed but then you'd get more errors.
:haha:

When even one Modder tries to define how file structures must be done?
We see a constant cluster mess that confuses new people!

S3D even reported errors although the files work just fine.

The first rule is:
If it works?
It works.

The second rule is:
If someone says it's wrong?
They are probably wrong if it's been working for over 2 years!

TheDarkWraith
09-05-11, 02:11 PM
There are no problems with the 'so called' missing files.
It's a misguided attempt to define file demands and structures.
:nope:
Barrage Ballons, mines and nets along with Bouys and such do not need those files.

Exactly they are not required that's why I said one has to interpret the results ;) I can't say such and such file is not required for such and such unit because such and such is an unknown until defined :yep:

Madox58
09-05-11, 02:16 PM
I understand that Mate.
You seem to forget others do not at times.
They take it seriously where We do not.
Perhaps an additional comment that it may be no problem?
It would reduce the freakout posts.
:hmmm:

TheDarkWraith
09-05-11, 02:21 PM
I understand that Mate.
You seem to forget others do not at times.
They take it seriously where We do not.
Perhaps an additional comment that it may be no problem?
It would reduce the freakout posts.
:hmmm:

Good idea :up: A nice big bright yellow NOTE: xxx has been added

Madox58
09-05-11, 02:25 PM
Good idea :up: A nice big bright yellow NOTE: xxx has been added

You could also have it create the needed empty files.
But I hate adding needless files as there is a memory loading limit.
It may be a very small overhead?
But We are reaching that limit very quickly at this time.

Another option is to scan the Dats for certain Nodes.
If those Nodes do not exist?
sns and eqp files are not needed.

TheDarkWraith
09-05-11, 02:29 PM
You could also have it create the needed empty files.
But I hate adding needless files as there is a memory loading limit.
It may be a very small overhead?
But We are reaching that limit very quickly at this time.

The better thing to do is ask the user if they want this file to be ignored or not in future checks and save that to a file. That way I can define an ignore file and list the common ones that don't have .sns and .eqp files.

Can you give me a list of units from GWX that don't use .sns and .eqp files? This way I can head off the needless posts :yep:

DAT scanner is already in the works but that project has been pushed to the side by another one currently :88)

Madox58
09-05-11, 02:37 PM
The better thing to do is ask the user if they want this file to be ignored or not in future checks and save that to a file. That way I can define an ignore file and list the common ones that don't have .sns and .eqp files.

Can you give me a list of units from GWX that don't use .sns and .eqp files? This way I can head off the needless posts :yep:

DAT scanner is already in the works but that project has been pushed to the side by another one currently :88)

What appears in the post about missing files in GWX is correct.
That I am sure of.

But what if they scan LSH or WAC or the upcoming HAHD?
:hmmm:

Those I have no insight to so people may freak on thier Mods and more needless posts will follow!

Releaseing a Tool such as this is Great and I find it a fine start.
But I also believe you need to make it better or at lest post the possible faults it could be subject to.

Gedis
09-05-11, 04:02 PM
pipe down my friends, i'm not freaking out, i'm just pointing out the errors and hoping for feeback (which i already got from my oppinion and your explanations = if it's working, ignore it).

but there are games where those ignorable errors make a difference...

Madox58
09-05-11, 04:38 PM
Fact is you are not pointing out errors in GWX.
You pointed out errors in the Validator and posted it in the GWX thread
as if GWX was at fault.

I would have ignored your other thread but you saw fit to post here before a reasonable time had past.

TDW did a good job of jumping in to resolve this issue.
Leave it at that!

Gedis
09-05-11, 05:32 PM
leave it at what? let's start from begining...

i thanked gwx for superb work and pointed out errors from validator scan, looking for feedback.
and in my mind i have 3 logical options to blame, either dowloads are broken, either validator is screwing or either my instal of SH3 is broken...

back on topic, TDW said in validator's thread - he thinks these should be legit errors:

Classes (2 out of 17 errors):

UnitClass=BuV_Dock1 UnitType=12 (Minor Warship)
C:\Games\SilentHunterIII\data\Sea\BuV_Dock1\BuV_Do ck1.eqp does not contain sequentially ordered entries (found duplicate [Equipment 119]) @ line number 810

UnitClass=BuV_Dock2 UnitType=12 (Minor Warship)
C:\Games\SilentHunterIII\data\Sea\BuV_Dock2\BuV_Do ck2.eqp does not contain sequentially ordered entries (found duplicate [Equipment 119]) @ line number 810

DefSide (2 errors):

Verifying DefSide for German
StartDate of 5/7/1945 is not 1 day later then previous EndDate for German in \data\Roster\DefSide.cfg

Verifying DefSide for Uruguay
StartDate of 8/15/1942 is not 1 day later then previous EndDate for Uruguay in \data\Roster\DefSide.cfg

Campaign (3 errors):

Validating campaign...
Validating C:\Games\SilentHunterIII\data\Campaigns\Campaign\C ampaign_RND.mis (only verifying Class, Type, Origin, and RndGroups currently)...
Type 0 not defined in \data\Roster\Venezuela @ line number 528208
Type 0 not defined in \data\Roster\Venezuela @ line number 584357
Type 0 not defined in \data\Roster\Venezuela @ line number 584369

Madox58
09-05-11, 05:43 PM
You pointed out errors from a broken Tool as IF GWX was at fault.
And you were not happy with one posting but had to do several postings
in multipule threads to that effect.

You have been answered, TDW has fixed things, many have explained things.
What's the issue now?
We did not pat you on the back or what?
:hmmm:

Hitman
09-06-11, 03:16 AM
@Gedis: I understand that it is no always easy using tools created by, and following explanations from experts like TDW and Privateer, but he has a point in that you should probably keep this centered in the validator tool thread, and not here; as it produces a bit of confusing effect for other GWX users who might think there could be wrong files in the mod itself.

Thanks :up:

Anvart
09-06-11, 05:33 AM
The better thing to do is ask the user if they want this file to be ignored or not in future checks and save that to a file. That way I can define an ignore file and list the common ones that don't have .sns and .eqp files.

Can you give me a list of units from GWX that don't use .sns and .eqp files? This way I can head off the needless posts :yep:

DAT scanner is already in the works but that project has been pushed to the side by another one currently :88)
:woot:
You can not make templates for all mods and custom (non standard) solutions...
...
For skilled modders, this program is not needed...
Novices can not themselves determine what the missing files are needed and which files are not needed ...
This is what we see in this case.
...
Such program (with settings) can be useful for developers of large super mods.

PapaKilo
09-15-11, 06:41 AM
Hello,

Is there any GWX team members ? I would like to ask some questions.

Alex
09-15-11, 06:59 AM
Welcome to Subsim, PapaKilo.

Yes, there are quite a few GWX Team members on the site these days, including the Chief of the Boat, Jimbuna.

Feel free to ask if you have any questions ! :yeah:

Gerald
09-15-11, 07:02 AM
@PapaKilo, Welcome to SubSim, :up:

Jimbuna
09-15-11, 07:07 AM
Hello,

Is there any GWX team members ? I would like to ask some questions.

Posy your GWX related questions on this thread, there are many people in this forum who are well equipped and knowledgeable enough to answer them :yep:

Fish In The Water
09-15-11, 07:10 AM
@PapaKilo, Welcome to SubSim, :up:

Indeed, welcome aboard mate! :sunny:

joea
09-15-11, 11:11 AM
Welcome aboard PapaKilo, I am glad to see people still playing this great mod! :rock:

thehiredgun
09-15-11, 02:04 PM
Hello,

Is there any GWX team members ? I would like to ask some questions.
I welcome you to to Subsim.

Fubar2Niner
09-16-11, 12:25 PM
@PapaKilo

A belated welcome aboard shipmate :salute:

Best regards.

Fubar2Niner

thehiredgun
09-18-11, 05:56 PM
I would like to know if there is any action in the Strait of Gibralter before the war begins

Jimbuna
09-19-11, 06:43 AM
I would like to know if there is any action in the Strait of Gibralter before the war begins

Afraid not but a little tip:

HMS Hood, Ark Royal, Valaint and accompanying light cruisers and escorts exit the Med at approx. 0700 on 4th August 1940

http://www.psionguild.org/forums/images/smilies/wolfsmilies/whistle.gif

thehiredgun
09-19-11, 09:40 AM
Afraid not but a little tip:

HMS Hood, Ark Royal, Valaint and accompanying light cruisers and escorts exit the Med at approx. 0700 on 4th August 1940

http://www.psionguild.org/forums/images/smilies/wolfsmilies/whistle.gif

Thanks Jim

BellJack95
09-19-11, 11:44 AM
http://www.gamefront.com/files/14961037/GWX3_FullSingleInstall_exe_torrent

JimBuna - I clicked the link to download GWX 3.0 from your signature and also tried the link above but was not able to get the files. The message was either "file not found" (using the link above) or when using the link in your signature I found other files but not 3.0 GOLD.

Has bandwidth been exceeded on your account for this month for 3.0 downloads so I would need to wait a bit and try again?

Thanks!

Fubar2Niner
09-19-11, 12:07 PM
@Jim

I just checked out BellJack's observation mate your FF page does look a tad slim compared to usual :doh: Is FF acting up again?

Best regards.

Fubar2Niner

Fubar2Niner
09-19-11, 12:23 PM
JimBuna - I clicked the link to download GWX 3.0 from your signature and also tried the link above but was not able to get the files. The message was either "file not found" (using the link above) or when using the link in your signature I found other files but not 3.0 GOLD.

Has bandwidth been exceeded on your account for this month for 3.0 downloads so I would need to wait a bit and try again?

Thanks!

@BellJack

Uploading to my FF acct now, might take a bit, I'll fire a signal flare soon as it's done. If you want a single file .exe I can put it on my FTP. Permissions from Jim and/or Capt L allowing.

@Jim hope you don't mind me doing this mate, shout if I'm out of order. Kapt L link seems dead also.

Best regards.

Fubar2Niner

BellJack95
09-19-11, 04:05 PM
@Fubar2Niner - thanks. Standing by for the flare!

Jimbuna
09-19-11, 05:27 PM
@Jim

I just checked out BellJack's observation mate your FF page does look a tad slim compared to usual :doh: Is FF acting up again?

Best regards.

Fubar2Niner

It would appear so....I'm at work right now so can do little or nothing about it atm.

@BellJack

Uploading to my FF acct now, might take a bit, I'll fire a signal flare soon as it's done. If you want a single file .exe I can put it on my FTP. Permissions from Jim and/or Capt L allowing.

@Jim hope you don't mind me doing this mate, shout if I'm out of order. Kapt L link seems dead also.

Best regards.

Fubar2Niner

Carry on....no problem at all.

I'll not bother replying to your PM for obvious reasons :03:

Fubar2Niner
09-19-11, 05:34 PM
@Jim

Thanks for the ok mate, don't work too hard as us englishmen say ;)

Best regards.

Fubar2Niner

Fubar2Niner
09-19-11, 05:42 PM
@Fubar2Niner - thanks. Standing by for the flare!

Hi mate,

GWX3 in bins here

http://www.gamefront.com/files/user/Fubar_2_Niner

else if you want a single file hit my ftp:

hollie.bounceme.net
port: 35000
user:GWX3
pass:GWX3


Hope this helps

Best regards

Fubar2Niner

TrumpeterOnFire
09-20-11, 05:56 PM
Hey guys, I'm DYING in anticipation of playing this mod, its renown is extremely high, but I'm having some problems with the install. I uninstalled and reinstalled, but GWX said there were modded files, so I uninstalled, deleted every SH file I could find, and I'm in the process of redownloading from steam as we speak. One thing I couldn't help but notice though, on the GWX website in the support section, it links to "patch 1.4b" but the highest number patch on that list is 1.3. Is there another location I need to go to find 1.4? I also couldn't find any way through the steam client to determine what my download version is, I would assume up to date, but you never know. Much thanks on the assist.

frau kaleun
09-20-11, 06:15 PM
Any game recently purchased new (as opposed to picking up a used disc somewhere) should already be fully patched to v1.4. :yep:

Make sure you get your GWX3 files either from the link in Jimbuna's sig to his Filefront page, or from the link provided by Fubar2Niner a couple posts up (provided the files are still available there).

Also if you want a truly clean new installation for GWX purposes, it's advisable to do a registry clean before you reinstall SH3 to get rid of any leftover stuff in the registry that the normal uninstall process doesn't take care of.

Madox58
09-20-11, 06:19 PM
If you have the latest Steam version?
It should already be the 1.4b version.

When installing GWX on a Steam version?
Pay attention to the screen that asks where you want it installed!
Use the browse button and find the Steam installed version of SH3.

The installer was created before Steam was an issue so it gives a false report of modded files if you do not point it to the correct folder!


If this issue keeps popping up?
I may need to get permission to re-do the installer for GWX 3.0
I still have all the original Codeing.

TrumpeterOnFire
09-20-11, 06:52 PM
Privateer hit the nail on the head, I wasn't in the steam folder and that seems to have been the problem. Thanks! :yeah: Happy Hunting!

Madox58
09-20-11, 07:14 PM
Glad you are sorted Mate!
:yeah:

By reading the original install code?
It should not give this false 'Modded files' report.
But as we did not have Steam as a concern at that time?
It only has one error message that it can default to if pointed at a non-existing folder.
:doh:

That's my fault totally!
:nope:

BellJack95
09-22-11, 12:51 PM
@BellJack

Uploading to my FF acct now, might take a bit, I'll fire a signal flare soon as it's done. If you want a single file .exe I can put it on my FTP. Permissions from Jim and/or Capt L allowing.

@Jim hope you don't mind me doing this mate, shout if I'm out of order. Kapt L link seems dead also.

Best regards.

Fubar2Niner

@Fubar2Niner - Downloaded successfully. Thank you again for posting it. Much obliged.

Jimbuna
09-23-11, 07:40 AM
GameFront account now sorted so it's good the outcome means GWX has achieved another source for download http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Fubar2Niner
09-23-11, 01:50 PM
@Fubar2Niner - Downloaded successfully. Thank you again for posting it. Much obliged.

My pleasure kaleun, glad to have been of help :salute:

@Jim

Glad your sorted mate :up: Glad also to help contribute another source for GWX :salute: The very least I can do after the pleasure it has given me.

Best regards.

Fubar2Niner

Jimbuna
09-23-11, 04:27 PM
My pleasure kaleun, glad to have been of help :salute:

@Jim

Glad your sorted mate :up: Glad also to help contribute another source for GWX :salute: The very least I can do after the pleasure it has given me.

Best regards.

Fubar2Niner

Shine on Matey :up:

Fubar2Niner
09-23-11, 04:39 PM
@Jim

Quick question mate, what happened to your collection of Fubar's skins ?

Best regards.

Fubar2Niner

Edit: No matter Jim, I see you already noticed them missing :salute:

Jimbuna
09-24-11, 06:12 AM
@Jim

Quick question mate, what happened to your collection of Fubar's skins ?

Best regards.

Fubar2Niner

Edit: No matter Jim, I see you already noticed them missing :salute:

Yeah....put them up late last night and the gramaphone tracks this morning :DL

Pdubya
09-27-11, 10:30 PM
Hey all:
Been away for a while and recently reloaded SH3/GWX and H.Sie's .exe G2 mod. Everything seems ok, but starting in the 2nd flotilla out of Wilhelmshaven I can't seem to make the game "move ahead" after spending the requisite 5 days out on workups. I did not modify or purchase anything for the sub other than adding crew members before the first shakedown patrol.
When I get back to base and dock, after going into the briefing office, if I pick the mission board, it gives me the same briefing that I got on August 1st. Saving and exiting doesn't seem to matter.

I actually had this once before and figured out a way to get out of it, but so far I am not having any luck. Any suggestions? :06:
Thanks!

Jimbuna
09-28-11, 03:02 AM
Try starting out with 7th Flotilla out of Konigsberg, you should then receive the radio message recall after four days.

Pdubya
09-28-11, 07:59 AM
Ah, I think I know what happened. I forgot to rollback SH3 Commander at one point before enabling H.Sie's mod. :88)

Correction: Seems to be an issue with H.Sie's mod after some testing. Posting in that thread.

Jimbuna
09-29-11, 06:48 AM
Rgr that...good luck on a resolution.

Devilz
09-29-11, 06:33 PM
Anybody else having troubles with the filefront pages for the GWX download?..
I've tried all the links posted and they all seem to be un-loadable.
Maybe this is my bloody firefox, or the website. Not too sure, If anybody else is having these problems could there be a new link posted? Even if it's not Filefront, I'll keep trying eitherways incase it IS my browser.

Cheers.

Devilz.

Edit -- Yes I've seen the previous posts, and I suppose if all else fails I can try the FTP generously given by Fubar. ;)

Herr-Berbunch
09-29-11, 06:38 PM
Try the link in Jim's sig, it's the last known good place to try. :up:

Jimbuna
09-30-11, 07:05 AM
I've stopped supporting what was the old FF link because of persistent problems....the new GF link above my link is the one I'm supporting now.

Fubar2Niner
09-30-11, 01:43 PM
@Devilz

My gamefront link also has the files you seek shipmate, see my sig.

Best regards.

Fubar2Niner

Devilz
09-30-11, 03:30 PM
Thanks guys, realised it was my ad-blocker. Wondered why I couldn't see any files on ANY filefront lmao. All sorted now.

Cheers again.

Fubar2Niner
09-30-11, 03:38 PM
Thanks guys, realised it was my ad-blocker. Wondered why I couldn't see any files on ANY filefront lmao. All sorted now.

Cheers again.

Glad you're sorted mate :up:

Best regards.

Fubar2Niner

Roland_RU
09-30-11, 04:04 PM
Hi mates!

Is it possible to combine GWX 3 and damage model of NYGM 3? I've seen mention of GWX 3/NYGM 3. Is there a separate MOD?

And one more nub's question - where on this forum I can ask for reupload some old MODs in order not to create new topic?

Fubar2Niner
09-30-11, 04:18 PM
Hi mates!

Is it possible to combine GWX 3 and damage model of NYGM 3? I've seen mention of GWX 3/NYGM 3. Is there a fix?

And one more nub's question - where on this forum I can ask for reupload some old MODs in order not to create new topic?


Hi Roland if you know which old mods you need, you might start your search at maik's ftp emporium, link here;

ftp://hartmuthaas.no-ip.org/Volume_2...3COMMUNITYMODS (ftp://hartmuthaas.no-ip.org/Volume_2/Sharing/SH3COMMUNITYMODS)

Username: Maik
Password: Woelfe

If your not sure of the mod name or modders nick, try start a thread as a request. I also have many from way back which I can upload to my gamefront acct. If you need any further help just hoot :salute:

Best regards.

Fubar2Niner

Roland_RU
09-30-11, 04:36 PM
If your not sure of the mod name or modders nick, try start a thread as a request. I also have many from way back which I can upload to my gamefront acct. If you need any further help just hoot :salute:


Thank you Fubar2Niner!:salute:

I want to build my first combo skin MOD, but I can't find all Hamburger's faces skins. I was able to find just the "real face (watchofficer)". But he made other skins. I want to find them.

And yet, what about compatibility and GWX and NYGM?;)

Kpt. Lehmann
09-30-11, 09:00 PM
And yet, what about compatibility and GWX and NYGM?;)

Hi Roland, welcome to Subsim. :arrgh!:

The damage models from GWX and NYGM are not cross-compatible. Simply trying to cross the filework would result in all kinds of breakage, up to and including CTD's.

You can read the GWX dev team's view and understand our methodology relating to the modification of damage models on pages 64-66 of the GWX manual we included in your documentation folder with your installation. (Our old friend vonHelsching did a monstrous amount of work on our suface vessel damage models.)

Please also note, that the damage models we modified / created, are only for the units included with the GWX installation. Other ships / units that you might add to your installation later, naturally we offer no guarantee concerning compatability with GWX.

I hope this information is helpful to you.

@Fubar2Niner, thanks for the help with the other matters Roland asked about.:salute:

Fubar2Niner
10-01-11, 09:01 AM
@Fubar2Niner, thanks for the help with the other matters Roland asked about.:salute:

An absolute pleasure Kpt. L. The very least I can do after the pleasure you and the team have given me :salute:

Best regards.

Fubar2Niner

Fubar2Niner
10-01-11, 09:03 AM
Thank you Fubar2Niner!:salute:

I want to build my first combo skin MOD, but I can't find all Hamburger's faces skins. I was able to find just the "real face (watchofficer)". But he made other skins. I want to find them.

And yet, what about compatibility and GWX and NYGM?;)

Hi shipmate,

I have scoured my collection, also the inet, but alas am unable to help with Hamburgers mod. Perhaps if you post a request others might be able to help. :yep: Best of luck mate.

Best regards.

Fubar2Niner

Gerald
10-01-11, 11:26 AM
@Roland_RU! Welcome to SubSim, :salute:

Roland_RU
10-01-11, 01:34 PM
@Kpt. Lehmann

Thanks, I understood everything:sunny:
By the way, are there plans to develop GWX for SH3?

@Fubar2Niner

Thank you, that tried to help! I will continue to seek:ping:

@Vendor

Thank you for the greeting:salute:

Madox58
10-01-11, 02:40 PM
Do you mean GWX for SH4?
:hmmm:

That was started but terminated shortly before SH5 came out.

Roland_RU
10-01-11, 03:37 PM
No. I was referring to plans to develop GWX for SH-III. For example new GWX for SH-3:hmmm:. Or any new large "official" add-on for GWX 3.

Madox58
10-01-11, 03:50 PM
No future updates are planned for GWX.
Other modders will continue to develop mods to work with GWX 3 I'm sure.
Even some of the original Dev's do mods now and then.
But I'd be amazed if any official talk of putting The Grey Wolves back to work started.

Kpt. Lehmann
10-01-11, 03:55 PM
Thanks, Privateer.

@Roland_RU, GWX is being maintained as a completed project under the care of Jimbuna and myself. Further organized development of GWX itself will not be undertaken and the team has been disbanded amicably.

Here is the link to our announcement closing the GWX project.

http://www.subsim.com/radioroom/showthread.php?t=155583

Madox58
10-01-11, 03:58 PM
Kpt.
Check your PM's please.
;)

Kpt. Lehmann
10-01-11, 04:44 PM
Kpt.
Check your PM's please.
;)

Have responded.

Kpt. Lehmann
10-10-11, 12:00 PM
To all. My apologies for my now-missing links to download GWX Gold / 3.0.
I was unaware that they had disappeared.

I've no doubt that it is just more of FileFront / GameFront's usual nonsense that has plagued us for years.

I will have new links back online in 3-4 days. In the meantime you can still download our files from the GWX website listed below my signature, via Jimbuna's links found there.

Thank you for your patience and apologies for any inconvenience.

Jimbuna
10-10-11, 12:24 PM
To all. My apologies for my now-missing links to download GWX Gold / 3.0.
I was unaware that they had disappeared.

I've no doubt that it is just more of FileFront / GameFront's usual nonsense that has plagued us for years.

I will have new links back online in 3-4 days. In the meantime you can still download our files from the GWX website listed below my signature, via Jimbuna's links found there.

Thank you for your patience and apologies for any inconvenience.

As far as I know both yours and my links over at the website are non useable....I was contacted by (read your PM) from Ubisoft and suggested he contact DD who has the access codes to the website.

My latest GF files (link above my sig) are fully functionable.

I'd be obliged if you'd ask DD to update the website with my new links.

As you rightly said "FileFront / GameFront's usual nonsense" http://www.psionguild.org/forums/images/smilies/wolfsmilies/pissedoff.gif

Kpt. Lehmann
10-14-11, 01:21 PM
To all:

Both mine and Jimbuna's GWX 3.0 / Gold files are again available from the GWX website download button via GameFront.

For now, you can ignore the little "temporarily unavailable" note on the website relating to my links... will have that notice removed soon.

Sink'em all!!! :arrgh!:

Fish In The Water
10-14-11, 03:43 PM
Very good...

I know a lot of people will appreciate this, so thanks for refreshing the links! :up:

Jimbuna
10-14-11, 03:54 PM
Very good...

I know a lot of people will appreciate this, so thanks for refreshing the links! :up:

Mine always were, it was just the fact GF used a newer account therefore wiping out the download history :stare:

Gerald
10-14-11, 04:17 PM
Mine always were, it was just the fact GF used a newer account therefore wiping out the download history :stare: But your site is excellent, :yep:

Jimbuna
10-14-11, 05:18 PM
We knew that already :03:

Gerald
10-14-11, 05:56 PM
We knew that already :03: "We" speak of :salute:

Jimbuna
10-15-11, 05:06 AM
"We" speak of :salute:

Da Grey Wolves :03:

irish1958
10-15-11, 08:19 AM
We knew that already :03:

Aye, using the royal plural now are ye?:agree:

Sailor Steve
10-15-11, 11:13 AM
Aye, using the royal plural now are ye?:agree:
No, he was just referring to the several of us who know these things. :sunny:

Jimbuna
10-15-11, 11:14 AM
Aye, using the royal plural now are ye?:agree:

Hi C....good to see ya :sunny:

EDIT:

No, he was just referring to the several of us who know these things. :sunny:

Rgr that matey :sunny:

Cheese
10-23-11, 07:06 AM
I've installed GWX with OLC gold and the contacts on the map now don't show up until I zoom out so much. Is this supposed to happen? Using the map to find ranges may be a bit unrealistic, but it's still the way I prefer to do it.

Edit: Nevermind, it's OLC.

FluxC
11-01-11, 09:49 AM
Hi all,

I'm new to the SH3/4 racket - started playing after I toured U-505 in Chicago :P I've installed GWX 3.0 onto the Steam install of SH3 (Win XP SP2) with the res fix patch and all is looking great.

I have a quick query though - the 'main movie - das boot' doesn't appear to work - its enabled in JSGME but I still see the stock SH3 intro movie play after the GWX logo. I've followed the install instructions to the letter and other aspects of the mod seem to work fine (the captain america officer icons for instance). I tested the intro movie as soon as GWX 3.0 was installed onto vanilla SH3 so it can't be the fault of the res fix patch.

Any ideas? Perhaps I've missed summit obvious....

Loving the mod though - thanks!

FluxC

HW3
11-01-11, 02:57 PM
The Das Boot movie plays in the menu screens, not at the beginning.

P.S. Welcome to SubSim!

Jimbuna
11-01-11, 04:13 PM
Welcome FluxC :sunny:

FluxC
11-01-11, 04:31 PM
Ah, that'll learn me for not paying attention :P

On a side note, I wonder if something else may be amiss. After installation of GWX>res fix>SH3C(with .cfg files) I started a new career to find 500 renown and no extra text in the opening patrol mission briefing, only a patrol grid.

I have since added h.sie's sh3.exe patch including the wolfpack update. Now when I go to start a new career I see 1500 renown and GWX text about sinking test convoy at Kiel etc.

It looks as if h.sie's patch has somehow fixed a GWX feature?

Am mostly confused but not nearly as much as when I try to master manual targeting :P

FluxC

oneofsharp
11-22-11, 04:49 PM
Sorry guys this may be the wrong place to post but I've been nosing around for a couple of hours and can't find a more appropriate place.. Just got my SH3 10 days ago... installed a no disk fix, and upped my renoun. So I see all the neat posts here and elsewere about GWX 3 and I go for it. Well I can't load any of my old saved patrols.... I assume that, that is to be expected, if not lemi know... I get as far as a note telling me my base has changed, but can't clear that message. Ok started a new carrier. Went out and on 2nd patrol in old little sub, sunk something with a green flag. Thought it was neutral. Was not any axis ship that I knew... By the way if you don't use free sight or whatever it is called, how can you tell the nationality of some ship 5 km away? I can look up the type but the will not tell me the flag it is flying.. I have to fly out and check it. How do you guys do it? Now back to my main concern. As I returned to Kiel, I was attacked by a lone German boat. Just surface fire capable. I figured it was a glitch or he didn't know who I was. So I just submerged. But as I entered Kiel everything including a non-maned u boat, opened fire on me. I dropped just under the water and cruised into the dock. But I can't end mission,,, it is grayed out, probably because I'm under attack, right?.. Soooo why am I under attack... Have I been identified as a rogue captain or what... thanks...

Sailor Steve
11-22-11, 06:49 PM
Sorry guys this may be the wrong place to post but I've been nosing around for a couple of hours and can't find a more appropriate place..
WELCOME ABOARD! :sunny:

Just got my SH3 10 days ago... installed a no disk fix,
If it's a brand new copy you don't need a fix. It plays without the disc right out of the box.

So I see all the neat posts here and elsewere about GWX 3 and I go for it. Well I can't load any of my old saved patrols.... I assume that, that is to be expected, if not lemi know...
The GWX readme is very explicit: "Must be installed to a fresh install of SH3". To get it to work right you need to uninstall and reinstall SH3, completely removing the SH3 folder in My Documents and running a check to make sure that every trace is gone, then install GWX. Otherwise it won't work, and no, it won't work with old game saves.

sunk something with a green flag. Thought it was neutral. Was not any axis ship that I knew...
GWX by default starts you in August 1939, one month before the war starts. All ships are neutral at that point.

By the way if you don't use free sight or whatever it is called, how can you tell the nationality of some ship 5 km away? I can look up the type but the will not tell me the flag it is flying..
You can't. At 5km you can't tell the flag in real life most of the time. You need to get closer.

I have to fly out and check it. How do you guys do it?
I get close enough to make out the flag.

Now back to my main concern. As I returned to Kiel, I was attacked by a lone German at. Just surface fire capable. I figured it was a glitch or he didn't know who I was. So I just submerged. But as I entered Kiel everything including a non-maned u boat, opened fire on me. I dropped just under the water and cruised into the dock. But I can't end mission,,, it is grayed out, probably because I'm under attack, right?.. Soooo why am I under attack... Have I been identified as a rogue captain or what... thanks...
As I said, GWX starts you in August. All ships are neutral. Sink one and the whole world declares war on you for 24 hours. After that you can go home with no trouble. Options are to use SH3 Commander to set the days in base so you have a week to get to your assigned grid before the war starts, or pick a September start date.

Sittingwolf
12-01-11, 05:37 PM
What are the main differences between GWX and LSH3?

Kpt. Lehmann
12-01-11, 05:42 PM
What are the main differences between GWX and LSH3?

Best,
Sittingwolf

Hi Sittingwolf.

Your question is too broad and an attempt to answer here would be too involved. Should be easy enough to compare though. Just download the mod manuals for both mods and review them. It is all in there for you.
:arrgh!:

Sittingwolf
12-01-11, 05:48 PM
Thanks Kpt. Lehmann,

At least, please tell me if LSH3 is in the same way focused on realism as GWX is.
Realism on top of everything!!:D.

Kpt. Lehmann
12-01-11, 05:50 PM
Thanks Kpt. Lehmann,

At least, please tell me if LSH3 is in the same way focused on realism as GWX is.

Realism on top of everything!!:D.

I feel that GWX has the upper hand over LSH3 relating to realism.

Sink'em ALL! :arrgh!:

Sittingwolf
12-01-11, 05:59 PM
Thanks mate.

Jimbuna
12-01-11, 06:51 PM
Sink Em All!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Sailor Steve
12-01-11, 08:47 PM
I feel that GWX has the upper hand over LSH3 relating to realism.
Ah, but you're biased. :O:

The real answer is that one would have to play a full campaign, start to finish, in both (and in any others one wanted to compare) before one could even begin to make a comparison. I will say this for GWX: They went out of their way to make sure that, for all the things added to it, it still runs on the same systems as the stock game. I really want to try LSH3, if for nothing else than the pictures I keep seeing of the real Kiel Canal bridges, but every time I try I get a CTD while still in the harbor. LSH3 and WAC are both way to resource-heavy for my computer.

Seehund23
12-02-11, 05:35 AM
GOOD MOD:yeah:

Nordkrieg
12-02-11, 05:38 AM
Good Mod:salute:

Father Goose
12-02-11, 07:32 PM
Just wanted to come to shore for a few moments to thank everyone involved with the GWX mod. Absolutely awesome! My jaw dropped when I saw what the dev team was able to accomplished. Great work!

I can't imagine how time consuming it was, so I wanted to thank everyone who contributed. Thank you! :yeah:

Madox58
12-02-11, 07:38 PM
It was MASSIVELY time consuming.

But We all enjoyed it and are glad you all enjoy it.

Thank you all!
:yeah:

Jimbuna
12-02-11, 07:44 PM
Just wanted to come to shore for a few moments to thank everyone involved with the GWX mod. Absolutely awesome! My jaw dropped when I saw what the dev team was able to accomplished. Great work!

I can't imagine how time consuming it was, so I wanted to thank everyone who contributed. Thank you! :yeah:

Enjoy the GWXxperience http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Sepp von Ch.
12-09-11, 03:29 PM
Hi friends,

is there please a mod, which adjusts historically closely german awards in GWX mod?

Always get the fist (in 1939, 1940, 1941...) award U-Boot-Frontspange in Bronze (U-Boat Combat Clasp), but this award Admiral Dönitz introduced on 15. 5. 1944.

frau kaleun
12-09-11, 03:45 PM
Hi friends,

is there please a mod, which adjusts historically closely german awards in GWX mod?

Always get the fist (in 1939, 1940, 1941...) award U-Boot-Frontspange in Bronze (U-Boat Combat Clasp), but this award Admiral Dönitz introduced on 15. 5. 1944.

As far as I know there is no way to make the game withhold awards based on their historical unavailibility on certain dates. The criteria for whether or not you get them is based on renown, tonnage sunk, experience, etc., and/or some combination of factors, but in-game date is not one of them.

The only way I know to avoid getting awards that would not be historically accurate because of the date, is to temporarily edit the section of the basic.cfg that controls that part of the game, and raise the amount of renown/tonnage/etc. required to a level so high that it would be unreachable... then you could change it back after you reach the date in-game where it would have been possible to get the award in real life. At least it seems like it would work in theory.

I have Commander set up to do this for me using one of its functions but I have not played enough since setting it up to know if it actually works the way I hope it will.

Jimbuna
12-10-11, 04:21 AM
Try ignoring the fact they are available and don't award them, then when you reach the historically correct date, award them via SH3 Commander.

Sepp von Ch.
12-10-11, 07:27 AM
Hello jimbuna and frau kaleun,

I do not mean the U-Boat Combat Clasp for my U-Boat crew. I mean the U-Boat Combat Clasp for me. Always get it first. What about to replace the U-Boat Combat Clasp by Kriegsmarine Schützenschnur?

http://s8.postimage.org/yckt2mcap/img004.jpg (http://postimage.org/image/yckt2mcap/)

Aviar
12-28-11, 02:58 PM
Just got back into SH III after a few years away. I saw this GWX3 mod so I decided to install it.
Last night I was playing and had a really strange incident. We were involved in a surface engagement with a British carrier group and some German destroyers.

I gave the deck gun crew orders to engage the nearest warship and they pounded the closest German destroyer!

Is this a bug in GFX3 or is it in the stock version also?

Aviar

PapaKilo
12-28-11, 03:14 PM
Aviar, this is possible. The Deck gunners are stupid, they target the closest unit, wether it's friendly or hostile. so you have to be carefull. You have to pay attention on which target your crew is aiming.

jpanside
12-30-11, 04:02 AM
hi! i am new to subsim and silent hunter 3. pretty excited to get into it. would playing this mod be too hard for a beginner like me? Should I just play vanilla first?

also, does this mod seems to be a graphic mod AND a gameplay mod. so does it have things like FM_Newinteriors and environment enhancements? Thanks!

Jimbuna
12-30-11, 08:45 AM
I'd do a few patrols in stck/vanilla first to get accustomed with the controls.

Aviar
12-30-11, 02:55 PM
hi! i am new to subsim and silent hunter 3. pretty excited to get into it. would playing this mod be too hard for a beginner like me? Should I just play vanilla first?

also, does this mod seems to be a graphic mod AND a gameplay mod. so does it have things like FM_Newinteriors and environment enhancements? Thanks!


Check it out for yourself: http://www.thegreywolves.com/

Here is the manual download: http://www.thegreywolves.com/downloads/

Aviar

torpedobait
12-31-11, 07:48 AM
Just got back into SH III after a few years away. I saw this GWX3 mod so I decided to install it.
Last night I was playing and had a really strange incident. We were involved in a surface engagement with a British carrier group and some German destroyers.

I gave the deck gun crew orders to engage the nearest warship and they pounded the closest German destroyer!

Is this a bug in GFX3 or is it in the stock version also?

Aviar

Aviar, it's been a while for me, but I believe you can tell the deck gunner which ship to target by looking at the enemy ship through the binoculars and hitting the Space Bar. That should mark the target with a green indicator (you can see in the binocular view) and they will immediately fire on that target until it sinks, they run out of ammunition, or you tell them to fire on something else. If they do sink the targeted ship, you need to tell them to cease fire or give them another target right away, or else they will once again fire on the nearest ship.

Hope this works for you. :salute:

Aviar
12-31-11, 02:38 PM
Thanks. I did know that, but this was such an obvious bug and I was surprised that it was never addressed.

Aviar

Sailor Steve
12-31-11, 06:13 PM
I don't think GWX addressed targetting, so it's probably a stock bug, just like the 'Friendly Fire' bug that turns a friendly ship into an enemy if the AI shoots it.

Aviar
01-01-12, 02:19 AM
I have some questions about the sub radar in GWX3. The manual states:

"GWX adds a [Shift]-R command allowing players toggle the radar on and off. Turning the radar off also retracts the radar antenna, allowing players to retract the radar manually into its proper position before the U-boat dives as the antenna aligns with its storage location in the conning tower."


Using that command does nothing for me and the radar antenna keeps rotating. Also, I can't seem to do anything with the radar using the menu commands either. I can't turn it on/off or do a search. None of the radar icons are 'lit' so when I click on them nothing happens.

Also, if I ever do get the radar working, is it for air contacts or surface contacts?

*I'm playing single missions in a Type IXC sub, if that matters at all.

Aviar

999-Jay-999
01-08-12, 06:06 AM
Hi all, been away for ages, now returned and starting up a fresh install and play of SH3.

Took a while to find a working link to 3.0.. but got it and its going to take a while to DL at this rate.

Happy 2012 to all, and happy subbing. :yeah:

Sailor Steve
01-08-12, 10:34 AM
Welcome back!

Did you use the one from Jimbuna's sig? All others may be corrupted.

Aviar
01-08-12, 02:44 PM
So nobody has a reply for my radar question?

Aviar

Gargamel
01-08-12, 08:53 PM
I believe it's a radar warning, not a radar. But even then, rwr wasnt developed till later as a reaction to the allies even having radar. It doesn't do anything till later in the war. We are talking about the spinning Ring right?

The radar looks like a spinning grill.

Aviar
01-08-12, 11:37 PM
My bad. I thought the round rotating RDF loop was the radar. So far I have only been playing single missions and have never seen a sub with radar.

Maybe there's no way to equip a sub with radar in single missions.

Aviar