View Full Version : Sub Command, Fleet Command, & Jane's 688(I)
- Fleet Command Tomahawk luch (0 replies)
- janes fleet command how to window mode? (0 replies)
- Discord Server Created for multiplayer SCS Fleet Command (1 replies)
- Is it possible to run Sub Command at all in 2024? (1 replies)
- For SCS Fleet Command possible resolution issues fix (2 replies)
- Fleet command won't install on Windows 11 (3 replies)
- fleet command database (2 replies)
- failed to initialize the graphics display! (4 replies)
- Prima Guide For Jane's 688i (0 replies)
- 688IHK Oscar-winning performance: unable to gain 1000 points (2 replies)
- WW1 Era ships (1 replies)
- Hello guy's!! Help me pl..!!(688I HK)patch 1.07 (0 replies)
- Broadband and Narrowband in 688(i) (0 replies)
- Was the towed array really that better? (and more questions) (6 replies)
- 688i crashing to desktop when starting a mission (1 replies)
- 688i works well on Steam Deck. (0 replies)
- Gulf war in Fleet Command (2 replies)
- Set of fleet command campaigns (59 replies)
- Old Classics on Chromebooks?? (4 replies)
- 688i making campaigns with editor (2 replies)
- 688i original manual or complete boxed game. (2 replies)
- 668i Hunter Killer Mission Editor (2 replies)
- [FC] Why don't ships keep station? (1 replies)
- Jane's 688i Hunter Killer Win 7 64 bit (0 replies)
- FC Multiplayer (0 replies)
- 688(I) Hunter/killer multiplayer manual (0 replies)
- Fleet Command aircraft help (10 replies)
- Am I missing something about the ASW missiles? (3 replies)
- Baltic Breakout - Akula, bugged! (2 replies)
- To the Sea of Okhotsk, but how? (1 replies)
- "Boomer" ehhhh (3 replies)
- 688I Win10 and Ultra Wide (3 replies)
- 688(I) and Sub Command Mod Packs (1 replies)
- Active Sonars! (0 replies)
- I688 Hunter Killer Campaign (2 replies)
- 688 HK Campaign (1 replies)
- Sub Command - Widescreen mod? (1 replies)
- Fleet Command NWP HD Showcase + Install Instructions (2 replies)
- SUB COMMAND (11 replies)
- Installing BOOMERang, STORMBRINGER and WIDOWMAKER campaigns for Sub Command (4 replies)
- For Sub Cmd with the SCX mod--Mission pack location (3 replies)
- Sub Command - 688i / seawolf campaign mission 5 bug (1 replies)
- SCSoundEdit question (4 replies)
- Jane's 688i Bill Nichols Mission Pack - anybody? (15 replies)
- Leaving The Patrol Area? (2 replies)
- Janes 688(l) on Android (3 replies)
- Fleet Command, NWP and almost braindead enemy ships... (1 replies)
- 688i HK no 3D (1 replies)
- SUB COMMAND - Ship Control Station Shows Needles (0 replies)
- Jane's Fleet Command load save game crash (0 replies)
- Fleet Command in a window? (0 replies)
- Sub Command EA CD-ROM Version under Wine (0 replies)
- Floating Wire Antenna (4 replies)
- Fix for Sub Command Mouse Trails? (20 replies)
- 688i resolution issue (2 replies)
- 688(I) Sonar and radar confusion (2 replies)
- Diving back into SC and 688 (6 replies)
- Fleet Command & NWP 192 Mod (3 replies)
- Problem with fleet command - windows 10 (12 replies)
- Is there a way to manually unlock campaigns? (0 replies)
- Changing Units of Measurement? (1 replies)
- Sub Command campaign - are missions linked? (5 replies)
- Fleet Command Multiplayer (1 replies)
- 688 torp removal? (0 replies)
- New 688(I) Hunter/Killer Playthrough (2 replies)
- Trouble with 1.07 "patch" (2 replies)
- FC Random Crashes with Win10 (7 replies)
- Will Sonalysts Ever Do It Again? (12 replies)
- 688(I) & Steam (0 replies)
- Fleet Command: How to Make Aircraft Dodge Missiles (1 replies)
- 688i - stuck at end of campaign mission (5 replies)
- BOL possible in Fleet Command? (2 replies)
- Can we change Fleet Command aircraft loadouts? (3 replies)
- Coming back to game (4 replies)
- Is there anyway to get the ReplayVCR to show up with scenerios made w/ mission editor (0 replies)
- Playing US subs only how does the latest Offical Patched SC compare to DW now (1 replies)
- Retired (A-ganger) new member here (0 replies)
- Fleet Command not loading after nVidia update (0 replies)
- Help with SC Mission Editor (if possible..) (4 replies)
- Data Display Indicator (DDI) not displaying anything [Image Incl.] (6 replies)
- Jane's 688 I 1.0 running fine...NOT patching up though, help! (1 replies)
- Going bonkers "Silent Service" - 688i (8 replies)
- 688i points for up-grading (0 replies)
- FC sensors on or off? (1 replies)
- FC sensors on or off? (2 replies)
- New 688i Fitting Out (0 replies)
- Janes Fleet Command (3 replies)
- 688i Custom Missions? (0 replies)
- 688i SEAL ops Campaign Mission 1 (8 replies)
- Sub Command vs Jane's 688i H/K (0 replies)
- Sub Command Stock (2 replies)
- Fleet Command DB Editor Window Size (1 replies)
- 688i Multi-player (4 replies)
- Akula sonar station Graphic Glitches (4 replies)
- Back after a long break (4 replies)
- Cannot pickup special forces (3 replies)
- 688(i) on steam (5 replies)
- 688i (2 replies)
- Game Issues (0 replies)
- Sonar Help for Seawolf Mission 'Arctic Hide & Seek' (4 replies)
- Some "bugs" in Sub Command and 688i H/K (3 replies)
- Explain the sensor attributes for Fleet Command? (1 replies)
- Download MODs & Missions for Sub Command and Dangerous Waters (0 replies)
- Steam and Naval Pack (5 replies)
- FC Getting B52's to bomb from altitude (0 replies)
- 688 "Strait To Hell" mission won't end (6 replies)
- Sub Command & Windows 8 / 10 (11 replies)
- Just had a great idea.... (2 replies)
- Sub Command & SCX (9 replies)
- FCDB Editor Changes Not Applying in Win 10 (3 replies)
- Missions not showing up?!! (4 replies)
- Anyone having problems with Sub Command with windows 10? (SOLVED) (12 replies)
- those aircraft kick my ass!!! How to avoid them? (4 replies)
- my stupid question,how to find enermy sub? (10 replies)
- Having trouble manually pluggin in visual observations (4 replies)
- Janes's 688i vs. Sub Command (3 replies)
- Print outs (3 replies)
- Database Editor Issues (2 replies)
- new to subsim/looking for on line opponent (3 replies)
- Tactics for dogfighting in the Alfa / 705? (5 replies)
- SCU and the older submarines... (1 replies)
- Change sub in Sub Command Missions. (3 replies)
- Moscow, We Have a Problem (5 replies)
- Fleet Command on w7 x64 (2 replies)
- sc ocean vulture no contacts (2 replies)
- Finding XXX (0 replies)
- just got the game and having trouble (4 replies)
- Sub Command -- Speed seems to change too quickly (14 replies)
- General Quarters ! Incoming Vampires ! (2 replies)
- Sub Command not running on Win 8 (need help) (1 replies)
- Sub Command Win 8.1 (11 replies)
- My Let's Play of Sub Command! (3 replies)
- Dangerous Waters, Sub Command & 688 (5 replies)
- no sound on USA subs PLEASE HELP :( (3 replies)
- New to forum, Have some questions. (5 replies)
- ***HELP*** Windows 8.1 trying to run NCP Fleet Command (5 replies)
- Multiplayer? (3 replies)
- Noob here requesting help (6 replies)
- SCX wake-homers not enabling (5 replies)
- SCXII and playable subs (0 replies)
- sub command naval combat version (2 replies)
- Bug or user error? (1 replies)
- "Sonalysts" Fleet Command??? (3 replies)
- Jane's (i)688 (1 replies)
- Sub Command multiplayer problems in Windows 7 (2 replies)
- Latest Version of 688I HK? (3 replies)
- 688i HK Torpedo Load (1 replies)
- 688i Multiplayer: Different Stations (2 replies)
- Just bought Naval pack through STEAM....need help! (5 replies)
- help: download location for NWP 19.02 (2 replies)
- Crazy Ivan Missions for Sub Command (0 replies)
- Steam sale - 75% off (0 replies)
- SCU-not responding (3 replies)
- 688 HK in W7 (3 replies)
- 688i SLMM/Last Mission Issue (1 replies)
- 688i No Sound Solved (0 replies)
- SC Campaign - Beginner - Sonar/TMA "Helmet-Fire" (3 replies)
- Fleet Command NWP - Aircrafts stop responding (1 replies)
- SCU Probs (2 replies)
- 1.08 patch advice (0 replies)
- Advice needed. (2 replies)
- Mod for fleet command (0 replies)
- Fleet Command Questions - Speed orders and Helicopter Transit (2 replies)
- Where could i get Fleet Command from? (4 replies)
- Amiga 500 688 Attack Sub (1 replies)
- sub command absurdly difficult? (6 replies)
- Tasking subs (1 replies)
- Fleet Command Allied airports planes crach on take off (1 replies)
- Sonalysts Fleet Command not working on windows 7 64 bit (2 replies)
- Escort NATO SAG mission - any hints? (0 replies)
- Original 688(I) campaign for SC? (3 replies)
- UNDERWATER TERRAIN (0 replies)
- Issues starting Sub Command (1 replies)
- Problem with 3D screen (1 replies)
- 688(I) Naval Combat Pack (7 replies)
- Sub Command flickering graphics problem (4 replies)
- Trying to Find a Copy of 688(i) that Will Work on Windows 7 (10 replies)
- Sub Command Difficulty (2 replies)
- Nuclear Missle (12 replies)
- Steam and SCX IIC - misbegotten woes (9 replies)
- 668i+SC+FC vs Dangerous Waters (4 replies)
- Got the new Fleet command-but (2 replies)
- get back from glide wrappers... (4 replies)
- AEGIS Guardian of the Fleet (5 replies)
- Torpedoes not homing on Victor III in Ocean Vulture mission. (9 replies)
- Halifax (first mission) bug (0 replies)
- Sub Command: Speech Recognition (6 replies)
- Do these games work on windows 7? (13 replies)
- contact depth (4 replies)
- SCX 65-76 problem (1 replies)
- is MK-48 ADCAP homing capable...??? (6 replies)
- SCedit (1 replies)
- New Forum for Fleet Command and other games (1 replies)
- Naval Warfare Project 19.2 for Fleet Command (4 replies)
- Replay Viewer problem (0 replies)
- Fleet Command - Application Error: Failed to find Steam (3 replies)
- Steam - Fleet Commander startup crash (17 replies)
- Mayday!- Some keys not working (1 replies)
- New non-subs mod? (0 replies)
- Fleet Command Campaigns, how? (0 replies)
- Any patches out? (2 replies)
- 688 (i) CRASHES (0 replies)
- Any "Anachronistic" type mods/maps (i.e. 688 vs WWII platforms) out there? (2 replies)
- Janes Fleet Command no sound issue (8 replies)
- Fleet Command on Windows XP help ... (4 replies)
- Can't fire weapons (1 replies)
- Can't fire weapons (0 replies)
- Help with download link to SCEdit (1 replies)
- Problem 688i HK under Windows 7 (4 replies)
- German manual for SC & DW (0 replies)
- Wine install from Sub Command Help (1 replies)
- In SCXII Mod- BUG- IOWA BB Top speed is 5 knots (10 replies)
- Sending WAA range data to TMA? (3 replies)
- Help with 688i download (4 replies)
- Sub Command: Can't complete missile intel mission (1 replies)
- REVERSED?! (0 replies)
- Sub Command CTD on exit (1 replies)
- Sattelite Hunt (0 replies)
- Old TACTASS Sonarman sends his respects! (1 replies)
- sub command (0 replies)
- SCX isn't working. (3 replies)
- Steam Edition Fleet Command Problem (1 replies)
- how to edit key bindings fleet comand (3 replies)
- Sub Command & latest SCX IIc mod (0 replies)
- Torpedo evasion techniques (1 replies)
- Sonalysts games and Windows 7 (3 replies)
- Echo SSGN? (4 replies)
- Yankee SSBN? (1 replies)
- Sub command sonar issue and other questions (2 replies)
- 688i Hunter/Killer (3 replies)
- Iranian Attack - FUUUUUUU! (4 replies)
- Fleet Command Steam Edition - need to knows? (3 replies)
- FC SINGLE MISSION 10 STRIKE BACK::::HEEELPPPP (2 replies)
- FC: My planes randomly die (2 replies)
- Urgent:: Fleet Command Missions??? (10 replies)
- FC: Rendesvous and Transit Mission Goals (13 replies)
- ADCAP (3 replies)
- SC Custom Missions (1 replies)
- Modding Aircraft loadouts in Fleet Command? (2 replies)
- 688 Q's (3 replies)
- Running Fleet Command under Wine (0 replies)
- Help Classifying a Contact (13 replies)
- No sound 688i (20 replies)
- Keyboard commands not working in FC (1 replies)
- Fleet Command, Steam edition, map view laggy/jerky... (2 replies)
- fleet command in Win 7 on steam (2 replies)
- Sub Command now fully working in Wine under Linux (2 replies)
- What do you mean the towed array has failed? (1 replies)
- Counter-Detected How to? (1 replies)
- Sub Command questions! (10 replies)
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