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View Full Version : Sub Command, Fleet Command, & Jane's 688(I)


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  1. Fleet Command Tomahawk luch (0 replies)
  2. janes fleet command how to window mode? (0 replies)
  3. Discord Server Created for multiplayer SCS Fleet Command (1 replies)
  4. Is it possible to run Sub Command at all in 2024? (1 replies)
  5. For SCS Fleet Command possible resolution issues fix (2 replies)
  6. Fleet command won't install on Windows 11 (3 replies)
  7. fleet command database (2 replies)
  8. failed to initialize the graphics display! (4 replies)
  9. Prima Guide For Jane's 688i (0 replies)
  10. 688IHK Oscar-winning performance: unable to gain 1000 points (2 replies)
  11. WW1 Era ships (1 replies)
  12. Hello guy's!! Help me pl..!!(688I HK)patch 1.07 (0 replies)
  13. Broadband and Narrowband in 688(i) (0 replies)
  14. Was the towed array really that better? (and more questions) (6 replies)
  15. 688i crashing to desktop when starting a mission (1 replies)
  16. 688i works well on Steam Deck. (0 replies)
  17. Gulf war in Fleet Command (2 replies)
  18. Set of fleet command campaigns (59 replies)
  19. Old Classics on Chromebooks?? (4 replies)
  20. 688i making campaigns with editor (2 replies)
  21. 688i original manual or complete boxed game. (2 replies)
  22. 668i Hunter Killer Mission Editor (2 replies)
  23. [FC] Why don't ships keep station? (1 replies)
  24. Jane's 688i Hunter Killer Win 7 64 bit (0 replies)
  25. FC Multiplayer (0 replies)
  26. 688(I) Hunter/killer multiplayer manual (0 replies)
  27. Fleet Command aircraft help (10 replies)
  28. Am I missing something about the ASW missiles? (3 replies)
  29. Baltic Breakout - Akula, bugged! (2 replies)
  30. To the Sea of Okhotsk, but how? (1 replies)
  31. "Boomer" ehhhh (3 replies)
  32. 688I Win10 and Ultra Wide (3 replies)
  33. 688(I) and Sub Command Mod Packs (1 replies)
  34. Active Sonars! (0 replies)
  35. I688 Hunter Killer Campaign (2 replies)
  36. 688 HK Campaign (1 replies)
  37. Sub Command - Widescreen mod? (1 replies)
  38. Fleet Command NWP HD Showcase + Install Instructions (2 replies)
  39. SUB COMMAND (11 replies)
  40. Installing BOOMERang, STORMBRINGER and WIDOWMAKER campaigns for Sub Command (4 replies)
  41. For Sub Cmd with the SCX mod--Mission pack location (3 replies)
  42. Sub Command - 688i / seawolf campaign mission 5 bug (1 replies)
  43. SCSoundEdit question (4 replies)
  44. Jane's 688i Bill Nichols Mission Pack - anybody? (15 replies)
  45. Leaving The Patrol Area? (2 replies)
  46. Janes 688(l) on Android (3 replies)
  47. Fleet Command, NWP and almost braindead enemy ships... (1 replies)
  48. 688i HK no 3D (1 replies)
  49. SUB COMMAND - Ship Control Station Shows Needles (0 replies)
  50. Jane's Fleet Command load save game crash (0 replies)
  51. Fleet Command in a window? (0 replies)
  52. Sub Command EA CD-ROM Version under Wine (0 replies)
  53. Floating Wire Antenna (4 replies)
  54. Fix for Sub Command Mouse Trails? (20 replies)
  55. 688i resolution issue (2 replies)
  56. 688(I) Sonar and radar confusion (2 replies)
  57. Diving back into SC and 688 (6 replies)
  58. Fleet Command & NWP 192 Mod (3 replies)
  59. Problem with fleet command - windows 10 (12 replies)
  60. Is there a way to manually unlock campaigns? (0 replies)
  61. Changing Units of Measurement? (1 replies)
  62. Sub Command campaign - are missions linked? (5 replies)
  63. Fleet Command Multiplayer (1 replies)
  64. 688 torp removal? (0 replies)
  65. New 688(I) Hunter/Killer Playthrough (2 replies)
  66. Trouble with 1.07 "patch" (2 replies)
  67. FC Random Crashes with Win10 (7 replies)
  68. Will Sonalysts Ever Do It Again? (12 replies)
  69. 688(I) & Steam (0 replies)
  70. Fleet Command: How to Make Aircraft Dodge Missiles (1 replies)
  71. 688i - stuck at end of campaign mission (5 replies)
  72. BOL possible in Fleet Command? (2 replies)
  73. Can we change Fleet Command aircraft loadouts? (3 replies)
  74. Coming back to game (4 replies)
  75. Is there anyway to get the ReplayVCR to show up with scenerios made w/ mission editor (0 replies)
  76. Playing US subs only how does the latest Offical Patched SC compare to DW now (1 replies)
  77. Retired (A-ganger) new member here (0 replies)
  78. Fleet Command not loading after nVidia update (0 replies)
  79. Help with SC Mission Editor (if possible..) (4 replies)
  80. Data Display Indicator (DDI) not displaying anything [Image Incl.] (6 replies)
  81. Jane's 688 I 1.0 running fine...NOT patching up though, help! (1 replies)
  82. Going bonkers "Silent Service" - 688i (8 replies)
  83. 688i points for up-grading (0 replies)
  84. FC sensors on or off? (1 replies)
  85. FC sensors on or off? (2 replies)
  86. New 688i Fitting Out (0 replies)
  87. Janes Fleet Command (3 replies)
  88. 688i Custom Missions? (0 replies)
  89. 688i SEAL ops Campaign Mission 1 (8 replies)
  90. Sub Command vs Jane's 688i H/K (0 replies)
  91. Sub Command Stock (2 replies)
  92. Fleet Command DB Editor Window Size (1 replies)
  93. 688i Multi-player (4 replies)
  94. Akula sonar station Graphic Glitches (4 replies)
  95. Back after a long break (4 replies)
  96. Cannot pickup special forces (3 replies)
  97. 688(i) on steam (5 replies)
  98. 688i (2 replies)
  99. Game Issues (0 replies)
  100. Sonar Help for Seawolf Mission 'Arctic Hide & Seek' (4 replies)
  101. Some "bugs" in Sub Command and 688i H/K (3 replies)
  102. Explain the sensor attributes for Fleet Command? (1 replies)
  103. Download MODs & Missions for Sub Command and Dangerous Waters (0 replies)
  104. Steam and Naval Pack (5 replies)
  105. FC Getting B52's to bomb from altitude (0 replies)
  106. 688 "Strait To Hell" mission won't end (6 replies)
  107. Sub Command & Windows 8 / 10 (11 replies)
  108. Just had a great idea.... (2 replies)
  109. Sub Command & SCX (9 replies)
  110. FCDB Editor Changes Not Applying in Win 10 (3 replies)
  111. Missions not showing up?!! (4 replies)
  112. Anyone having problems with Sub Command with windows 10? (SOLVED) (12 replies)
  113. those aircraft kick my ass!!! How to avoid them? (4 replies)
  114. my stupid question,how to find enermy sub? (10 replies)
  115. Having trouble manually pluggin in visual observations (4 replies)
  116. Janes's 688i vs. Sub Command (3 replies)
  117. Print outs (3 replies)
  118. Database Editor Issues (2 replies)
  119. new to subsim/looking for on line opponent (3 replies)
  120. Tactics for dogfighting in the Alfa / 705? (5 replies)
  121. SCU and the older submarines... (1 replies)
  122. Change sub in Sub Command Missions. (3 replies)
  123. Moscow, We Have a Problem (5 replies)
  124. Fleet Command on w7 x64 (2 replies)
  125. sc ocean vulture no contacts (2 replies)
  126. Finding XXX (0 replies)
  127. just got the game and having trouble (4 replies)
  128. Sub Command -- Speed seems to change too quickly (14 replies)
  129. General Quarters ! Incoming Vampires ! (2 replies)
  130. Sub Command not running on Win 8 (need help) (1 replies)
  131. Sub Command Win 8.1 (11 replies)
  132. My Let's Play of Sub Command! (3 replies)
  133. Dangerous Waters, Sub Command & 688 (5 replies)
  134. no sound on USA subs PLEASE HELP :( (3 replies)
  135. New to forum, Have some questions. (5 replies)
  136. ***HELP*** Windows 8.1 trying to run NCP Fleet Command (5 replies)
  137. Multiplayer? (3 replies)
  138. Noob here requesting help (6 replies)
  139. SCX wake-homers not enabling (5 replies)
  140. SCXII and playable subs (0 replies)
  141. sub command naval combat version (2 replies)
  142. Bug or user error? (1 replies)
  143. "Sonalysts" Fleet Command??? (3 replies)
  144. Jane's (i)688 (1 replies)
  145. Sub Command multiplayer problems in Windows 7 (2 replies)
  146. Latest Version of 688I HK? (3 replies)
  147. 688i HK Torpedo Load (1 replies)
  148. 688i Multiplayer: Different Stations (2 replies)
  149. Just bought Naval pack through STEAM....need help! (5 replies)
  150. help: download location for NWP 19.02 (2 replies)
  151. Crazy Ivan Missions for Sub Command (0 replies)
  152. Steam sale - 75% off (0 replies)
  153. SCU-not responding (3 replies)
  154. 688 HK in W7 (3 replies)
  155. 688i SLMM/Last Mission Issue (1 replies)
  156. 688i No Sound Solved (0 replies)
  157. SC Campaign - Beginner - Sonar/TMA "Helmet-Fire" (3 replies)
  158. Fleet Command NWP - Aircrafts stop responding (1 replies)
  159. SCU Probs (2 replies)
  160. 1.08 patch advice (0 replies)
  161. Advice needed. (2 replies)
  162. Mod for fleet command (0 replies)
  163. Fleet Command Questions - Speed orders and Helicopter Transit (2 replies)
  164. Where could i get Fleet Command from? (4 replies)
  165. Amiga 500 688 Attack Sub (1 replies)
  166. sub command absurdly difficult? (6 replies)
  167. Tasking subs (1 replies)
  168. Fleet Command Allied airports planes crach on take off (1 replies)
  169. Sonalysts Fleet Command not working on windows 7 64 bit (2 replies)
  170. Escort NATO SAG mission - any hints? (0 replies)
  171. Original 688(I) campaign for SC? (3 replies)
  172. UNDERWATER TERRAIN (0 replies)
  173. Issues starting Sub Command (1 replies)
  174. Problem with 3D screen (1 replies)
  175. 688(I) Naval Combat Pack (7 replies)
  176. Sub Command flickering graphics problem (4 replies)
  177. Trying to Find a Copy of 688(i) that Will Work on Windows 7 (10 replies)
  178. Sub Command Difficulty (2 replies)
  179. Nuclear Missle (12 replies)
  180. Steam and SCX IIC - misbegotten woes (9 replies)
  181. 668i+SC+FC vs Dangerous Waters (4 replies)
  182. Got the new Fleet command-but (2 replies)
  183. get back from glide wrappers... (4 replies)
  184. AEGIS Guardian of the Fleet (5 replies)
  185. Torpedoes not homing on Victor III in Ocean Vulture mission. (9 replies)
  186. Halifax (first mission) bug (0 replies)
  187. Sub Command: Speech Recognition (6 replies)
  188. Do these games work on windows 7? (13 replies)
  189. contact depth (4 replies)
  190. SCX 65-76 problem (1 replies)
  191. is MK-48 ADCAP homing capable...??? (6 replies)
  192. SCedit (1 replies)
  193. New Forum for Fleet Command and other games (1 replies)
  194. Naval Warfare Project 19.2 for Fleet Command (4 replies)
  195. Replay Viewer problem (0 replies)
  196. Fleet Command - Application Error: Failed to find Steam (3 replies)
  197. Steam - Fleet Commander startup crash (17 replies)
  198. Mayday!- Some keys not working (1 replies)
  199. New non-subs mod? (0 replies)
  200. Fleet Command Campaigns, how? (0 replies)
  201. Any patches out? (2 replies)
  202. 688 (i) CRASHES (0 replies)
  203. Any "Anachronistic" type mods/maps (i.e. 688 vs WWII platforms) out there? (2 replies)
  204. Janes Fleet Command no sound issue (8 replies)
  205. Fleet Command on Windows XP help ... (4 replies)
  206. Can't fire weapons (1 replies)
  207. Can't fire weapons (0 replies)
  208. Help with download link to SCEdit (1 replies)
  209. Problem 688i HK under Windows 7 (4 replies)
  210. German manual for SC & DW (0 replies)
  211. Wine install from Sub Command Help (1 replies)
  212. In SCXII Mod- BUG- IOWA BB Top speed is 5 knots (10 replies)
  213. Sending WAA range data to TMA? (3 replies)
  214. Help with 688i download (4 replies)
  215. Sub Command: Can't complete missile intel mission (1 replies)
  216. REVERSED?! (0 replies)
  217. Sub Command CTD on exit (1 replies)
  218. Sattelite Hunt (0 replies)
  219. Old TACTASS Sonarman sends his respects! (1 replies)
  220. sub command (0 replies)
  221. SCX isn't working. (3 replies)
  222. Steam Edition Fleet Command Problem (1 replies)
  223. how to edit key bindings fleet comand (3 replies)
  224. Sub Command & latest SCX IIc mod (0 replies)
  225. Torpedo evasion techniques (1 replies)
  226. Sonalysts games and Windows 7 (3 replies)
  227. Echo SSGN? (4 replies)
  228. Yankee SSBN? (1 replies)
  229. Sub command sonar issue and other questions (2 replies)
  230. 688i Hunter/Killer (3 replies)
  231. Iranian Attack - FUUUUUUU! (4 replies)
  232. Fleet Command Steam Edition - need to knows? (3 replies)
  233. FC SINGLE MISSION 10 STRIKE BACK::::HEEELPPPP (2 replies)
  234. FC: My planes randomly die (2 replies)
  235. Urgent:: Fleet Command Missions??? (10 replies)
  236. FC: Rendesvous and Transit Mission Goals (13 replies)
  237. ADCAP (3 replies)
  238. SC Custom Missions (1 replies)
  239. Modding Aircraft loadouts in Fleet Command? (2 replies)
  240. 688 Q's (3 replies)
  241. Running Fleet Command under Wine (0 replies)
  242. Help Classifying a Contact (13 replies)
  243. No sound 688i (20 replies)
  244. Keyboard commands not working in FC (1 replies)
  245. Fleet Command, Steam edition, map view laggy/jerky... (2 replies)
  246. fleet command in Win 7 on steam (2 replies)
  247. Sub Command now fully working in Wine under Linux (2 replies)
  248. What do you mean the towed array has failed? (1 replies)
  249. Counter-Detected How to? (1 replies)
  250. Sub Command questions! (10 replies)