View Full Version : Some "bugs" in Sub Command and 688i H/K
JasonKR
02-08-16, 10:04 AM
Hi. I am yet to play Sub Command. But before I do I read online that you cant repair damages to your sub in Sub Command (once its sinking there is nothing you can do), and that you dont see damage affecting certain compartments of the sub - damage is only measured to the sub as a whole. My other issue, though I cant remember if this affects Sub Command or 688i H/K, is that you can fire a torpedo at an enemy and even when it hits, your enemy does absolutely nothing in retaliation, and I think, even when certain enemies spot you, they also do nothing. Is that normal? Is there a way to fix this? And if there are patches to fix this, could you please give me the NAMES of these patches?
FPSchazly
02-08-16, 10:35 AM
Hi. I am yet to play Sub Command. But before I do I read online that you cant repair damages to your sub in Sub Command (once its sinking there is nothing you can do), and that you dont see damage affecting certain compartments of the sub - damage is only measured to the sub as a whole. My other issue, though I cant remember if this affects Sub Command or 688i H/K, is that you can fire a torpedo at an enemy and even when it hits, your enemy does absolutely nothing in retaliation, and I think, even when certain enemies spot you, they also do nothing. Is that normal? Is there a way to fix this? And if there are patches to fix this, could you please give me the NAMES of these patches?
Yeah, damage is only applied as a percentage of the ship's "health".
The name of the patch is Dangerous Waters haha. You get individual things damaged (sphere sonar, fire control, etc.) and time to repair. The enemies are bad in Sub Command at retaliating and stuff like that. It's better in Dangerous Waters. You don't control damage repair in either Sub Command or Dangerous Waters; it's automated.
JasonKR
02-08-16, 10:52 AM
Yeah, damage is only applied as a percentage of the ship's "health".
The name of the patch is Dangerous Waters haha. You get individual things damaged (sphere sonar, fire control, etc.) and time to repair. The enemies are bad in Sub Command at retaliating and stuff like that. It's better in Dangerous Waters. You don't control damage repair in either Sub Command or Dangerous Waters; it's automated.
Yeah I know Dangerous Waters is the most recent of these games and I know they say Sub Command is nicer than 688i H/K, but tell me about damage control in 688i H/K? Is it any different? And are enemies just as bad and unresponsive in 688i H/K?
FPSchazly
02-08-16, 11:35 AM
Yeah I know Dangerous Waters is the most recent of these games and I know they say Sub Command is nicer than 688i H/K, but tell me about damage control in 688i H/K? Is it any different? And are enemies just as bad and unresponsive in 688i H/K?
Sorry, I wouldn't know. I've only played Sub Command and Dangerous Waters.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.