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Arclight
04-25-12, 09:16 AM
That was infuriating.
And all I did was download the nescesary bits. Splitting it all up into modules and then hosting them individually on that !#$% AdFly. For bloody what? 5 cents per person visiting? These people need to be shot.
Could have grabbed the lot in 5 minutes, but this way it takes half an hour. Unbelievable.
Task Force
04-25-12, 09:52 AM
Well, Hunt the creator down, and whack them over the head with they're computer!
Arclight
04-25-12, 10:32 AM
Starting to seem more and more likely...
I don't get it:
As of version 3.0, Forge no longer depends on, nore supports ModLoaderMP.
http://www.mod-buildcraft.com/forums/topic/forge-downloads/
Than how am I supposed to get mods on the server? It all relies on the ModLoader (http://www.minecraftforum.net/topic/75440-v125-risugamis-mods-everything-updated/) thing, but altering the server .jar with those just corrupts it. Have to use ModLoaderMP but it's not "required nor supported"..?
* nervermind, making progress. Correct answer was "Forge has integrated API to replace MP loader, so just install that and run it once, you git.".
If only anyone would bother putting that in install instructions.
Arclight
04-25-12, 11:20 AM
Right, all set up and running. IC2 is crashing my client though, so I won't be testing anything just yet.
*wanders back in looking lost*
Errm, Forge you say?
Arclight
04-25-12, 02:22 PM
T'is this:
What say we take another look at this MP mod lark.
Railcraft - SMP 1.24 check
Industrial craft - SMP 1.24 check
Buildcraft - SMP 1.23 FAIL
Mo' Creatures - SMP 1.24 check
(all up to 1.2.5 now)
Should be running on the server, but I can't get the client to work.
I've managed to install Forge (i think). Now looking at how to install the other bits.
Arclight
04-25-12, 02:41 PM
As far as I understand it ModLoader (http://www.minecraftforum.net/topic/75440-v125-risugamis-mods-everything-updated/) (to resolve issues and conflicts?) and Forge (http://www.mod-buildcraft.com/forums/forum/minecraft-forge/) (mod API) are required for the lot.
http://www.mod-buildcraft.com/
http://forum.industrial-craft.net/index.php?page=Thread&threadID=5896
http://www.minecraftforum.net/topic/701990-125-railcraft-510-forge-smp/
http://www.eloraam.com/
Ugh, You're right Adfly can go die in a fire.
Arclight
04-25-12, 03:11 PM
Quite. :haha:
Right, sorted. Seems to be working on all ends now. :hmmm:
I get a warning that BuildCraft transport conflicts with RedPower core. Do I only need BuildCraft Core?
**EDIT**
I'm an idiot and installed the wrong version of Buildcraft...
Just a tad.
In other news, can someone provide me with a refresher course of how to run two different versions of Minecraft (aka one with mods and one vanilla)?
http://1.bp.blogspot.com/_IOGSxWkMNoc/TJEkFibTcSI/AAAAAAAAGds/6mtrWsRCEjk/s1600/Radom5Spit1.jpg
Arclight
04-25-12, 03:29 PM
Not a clue on the separate stuff.
I get a warning that BuildCraft transport conflicts with RedPower core. Do I only need BuildCraft Core?
**EDIT**
I'm an idiot and installed the wrong version of Buildcraft...
Think Forge plunked an older BC version in the mods folder on its own. :hmmm:
Also, ML and Forge need to be injected into .jar, others can be dropped into mods folder.
I mistakenly installed the newer ones rather than the ones your server is running. I've sorted that, but I still can't install red power alongside it...
I've got Buildcraft 2.2.14 and Red Power 2.0pr5b1
@Oberon Just make folders for your different MC setups and copy & paste the
version you want to play back to the .minecraft folder.
There's also something called MultiMC, but never tried it. Here's Direwolf20's tutorial:
https://www.youtube.com/watch?v=PMcFGfX0rMA
@Oberon Just make folders for your different MC setups and copy & paste the
version you want to play back to the .minecraft folder.
There's also something called MultiMC, but never tried it. Here's Direwolf20's tutorial:
https://www.youtube.com/watch?v=PMcFGfX0rMA
Danke, I shall give this a shot tomorrow. :yeah:
Solved my block conflict problem. Once you've run it once you get a redcraft folder. Edit the config file in there. so that Autoassign = 1 instead of 0.
Hmm, Set up a base in a swamp between two volcanoes.
Got some rubber trees if anybody is after some.
Although I have now mined two different sorts of copper block. Anybody know the difference?
Arclight
04-25-12, 04:39 PM
Don't even know what copper is good for, or the marble I've been digging through.
The two different copper ores (and 2 different tin ores IIRC) are due to IC and RP2,
both having them, so the world generates them both. However, the two are
compatible, so RP2 copper/tin can be used to build IC2 stuff and vice versa.
You really want to go and do some reading on each of the mods' wikis. Especially
IC2 has some stuff that you want to keep in mind when you start building, such
as needing a wrench to break & pick up most of the machinery and which cables
are safe to use without blowing stuff up.
Alternatively, you can check Direwolf20's mod spotlights and tutorials:
http://www.youtube.com/user/direwolf20/
Arclight
04-25-12, 08:52 PM
Build a home - check
End up digging into a cave with all kinds of nasty while building home - check
Build a home - check
End up digging into a cave with all kinds of nasty while building home - check
Business as usual then. :yep:
I don't know how you do it, human cave finder you are... :haha:
Arclight
04-25-12, 09:52 PM
I'm like a divining rod. Except more reliable and utterly useless.
1. pick a spot to build a home
2. ???
3. cave!
Arclight
04-25-12, 10:21 PM
Oh, my bad. Quoted Mo'Creatures as well, but not running that atm; RedPower 2 instead. For some reason it was registered in my brain like that.
Note that, as far as I can figure, BC3 is SSP only, so it's running SSP/SMP 2.2.14.
Spike88
04-25-12, 10:29 PM
Only reason Buildcraft is split into so many pieces is so they can make a buck off it. They're the same people who sell their manual for $2.45.
Most multi piece mods either offer extra download options or have a zip where you can download everything at once.
Spike88
04-25-12, 11:08 PM
Obe, if you still want to know how to do multi installs of MC the easiest way is through .bats.
Create a bat and name it whatever you want.
Then put in the following text.
set APPDATA=C:\Users\Andrew\Desktop\Minecraft Mods\Spike Craft\
C:\Users\Andrew\Desktop\minecraft.exe
First line is where you want your second/third/etc install
Second line is where your mineraft.exe is.
Spike88
04-26-12, 10:16 AM
http://www.mediafire.com/download.php?nakgnos4anc877j
File with all the mods pre-installed. Note that it's the contents of a .minecraft folder, so extract accordingly. This is technically JGSME friendly if you set up JGSME properly.
Also Land claim time. Assuming Clouds flow south I claim all the land behind my house, ending at my mine, and all the large field North West of my land up until the mountains.
The map as I see it:
http://i10.photobucket.com/albums/a108/Tetsou88/Map.png
Still assuming clouds flow South
@Oberon Just make folders for your different MC setups and copy & paste the
version you want to play back to the .minecraft folder.
There's also something called MultiMC, but never tried it. Here's Direwolf20's tutorial:
https://www.youtube.com/watch?v=PMcFGfX0rMAI used JSGME to easily undo the snapshot jars that were given out recently.
Make a shortcut on your desktop to the JSGME .exe that is somewhere on your system. (Could be the one in the SH3 game-folder or whatever). Change it's name to reflect it is for Minecraft mods only. Then modify the "Start in:" path on the Shortcut tab. Enter here the path of your .minecraft folder. At first run it should make the MODS folder inside the .minecraft folder. After that you can setup your own mod folderstructures in it, tailored for the modpacks you create. Then switching between them is the same as disabling one, and enabling the other. Just make sure you pick the right worlds. (and don't do force updates of minecraft.)
My land claim is North (I believe) of Keab's place (I think it's his, swamp area). Across the ocean, there be a desert island with a village on it, that's my place.
Spike88
04-26-12, 11:36 AM
As a note, don't use Blast Furnace or Coke Oven bricks as decoration, or leave unfinished Furnaces/Ovens for too long, they constantly check to see if they form a completed unit. This can cause lag if left untreated.
Also, I'd suggest getting a Coke Oven(or 3) as soon as possible.
One it turns Wood into Charcoal and Coal into Coke without having to use a fuel. Two Coke burns twice as hot and long as coal. Three it creosote oil which is required for rails.
Spike88
04-26-12, 01:18 PM
If you use the file I uploaded, you need to go to .minecraft/config and delete Railcraft Folder, and mod_railcraft.cfg this will give you proper ids.
Edit: Also Arc, we need to update Forge to .97 or .99 for RC carts to work properly, but other than that we're in good shape.
Arclight
04-26-12, 11:21 PM
Let me know when it reaches stable status.
Arclight
04-27-12, 04:42 AM
Zirran mentioned auto craft benches turning out as solar panels; same thing happened on my end so I tried overwriting my client configs with those on the server, fixed it right up.
http://www.gamefront.com/files/21617346/MCserverCfg.7z
Goes into "c:\Users\user\AppData\Roaming\.minecraft\". Should have packaged it right so you can just extract there.
* oh, do note this may change items in your inventory. Stuff in chests should be alright. I also had it muck up the orientation of some machines.
I think Zirran has opened a gate to P3W-451...
Arclight
04-27-12, 02:28 PM
Nuke it from orbit.
That or set off a relatively small charge aimed directly at the event horizon.
Spike88
04-27-12, 05:49 PM
Z's Chernobyl anomaly has forced me to change my build plans. I now claim the land West of me towards spawnungle(Spawn Jungle).
Z's Chernobyl anomaly has forced me to change my build plans. I now claim the land West of me towards spawnungle(Spawn Jungle).
Well, be sure to have a look around there because I'm (I think) South-West of your area. Not that I'm planning too much and I can easily expand in another direction.
Arc, do you think it might be an idea to do a map-dump and then we can pencil out where everyone is and where the Zone of Alienation is.
Spike88
04-28-12, 12:58 AM
Well, be sure to have a look around there because I'm (I think) South-West of your area. Not that I'm planning too much and I can easily expand in another direction.
Arc, do you think it might be an idea to do a map-dump and then we can pencil out where everyone is and where the Zone of Alienation is.
You're far enough away that I shouldn't be encroaching.
Also, books are finally on their way to MC:
http://www.minecraftforum.net/#article_481
I'm in the south east of Arc's tower (according to Spike's earlier image), within visual distance in a plains biome. It's not much more than a hidey hole near some water. I made a floating block with a torch on it for guidance.
Arclight
04-28-12, 09:17 AM
Anyone know a simple mapping tool that's up to date?
I'll have a look for you Arc.
Hey Arc, now that the offending machinery has been cleared have you tried a server restart? Might clear any outstanding errors in that area.
Arclight
04-28-12, 01:18 PM
Will give it a reboot tongiht I suppose, when it's empty.
Arclight
04-28-12, 03:02 PM
Rebooted and:
http://i268.photobucket.com/albums/jj2/EZatHome/world-5.jpg
http://www.gamefront.com/files/21625690/world.png
I'll be expanding into the desert a bit.
You can see my swamp clearly. It's in the middle flanked by the two Black Volcanoes.
My explorations underground go under most of the swamp toward the Spawnungle, and I'm expanding out towards the plans in the West a bit.
Also Dowly, see you are South!
Also Dowly, see you are South!
Yup :oops:
Arclight
04-29-12, 02:27 PM
Aparently there's already some updates floating around, so I'd suggest setting monday for checking for newer versions. At least I will, and report back new versions when installed; might be an idea to check here before joining.
http://upload.wikimedia.org/wikipedia/commons/5/59/Small_Boy_nuclear_test_1962.jpg
Manhattan detonation successful. :rock:
Arclight
04-30-12, 02:46 AM
Updating to:
Railcraft 5.2.0 (http://adf.ly/7vTur)
Industrialcraft 1.95b (http://wiki.industrial-craft.net/Downloadfiles/IndustrialCraft²/industrialcraft-2-client_1.95b.jar)
Arclight
05-01-12, 02:58 PM
New configs, seems some values changed: http://www.gamefront.com/files/21641089/MCserverCfg.zip
Can somebody please post a recap of which files/mods exactly I need to download and assemble together and be in sync with the server. I'm getting lost in all the different flavours of Buildcraft Industrial, Railcraft and whatnot that I am forgetting.
Getting flashbacks to Falcon 4 SP3 and SP4 dance era....
Arclight
05-01-12, 05:37 PM
As far as I understand it ModLoader (http://www.minecraftforum.net/topic/75440-v125-risugamis-mods-everything-updated/) (to resolve issues and conflicts?) and Forge (http://www.mod-buildcraft.com/forums/forum/minecraft-forge/) (mod API) are required for the lot.
http://www.mod-buildcraft.com/
http://forum.industrial-craft.net/index.php?page=Thread&threadID=5896
http://www.minecraftforum.net/topic/701990-125-railcraft-510-forge-smp/
http://www.eloraam.com/
New configs, seems some values changed: http://www.gamefront.com/files/21641089/MCserverCfg.zip
Forge and Modloader need to be injected into minecraft.jar, run it once and a mod folder is created. Other mods go in there.
Run the lot once so it creates configs and whatnot, then grab the configs I uploaded to replace the old ones. Makes sure the server and client are on the same page.
Arclight
05-01-12, 10:30 PM
Oi Z, er, Mr. Schneider, try turning them transformers around, with the 3-dotted face as input. Seems that's where you lead in the high current, and it outputs the lower current to all the other faces. Iirc we had that backwards. :hmmm:
PauseUnpause & VintageBeef play Vechs' Lethamyr Super Hostile Episode 1 :yeah:
http://www.youtube.com/watch?v=oqb55QkHC40
Two questions:
Numero Uno: Could you post a new map pic Arc?
Numero...errr..two: Can you power a Buildcraft device with an Industrialcraft power source? ie Can I power a BC pump with an IC solar panel?
Numero...errr..two: Can you power a Buildcraft device with an Industrialcraft power source? ie Can I power a BC pump with an IC solar panel?
No.
Arclight
05-04-12, 07:23 AM
http://i268.photobucket.com/albums/jj2/EZatHome/world-6.jpg
http://www.gamefront.com/files/21652692/world.png
Arclight
05-04-12, 12:03 PM
http://i268.photobucket.com/albums/jj2/EZatHome/2012-05-04_185048.jpg
Is it... is it supposed to be burning like that..?
HunterICX
05-04-12, 12:26 PM
Is it... is it supposed to be burning like that..?
http://www.youtube.com/watch?v=zsTRxXvQY0s
:06:
HunterICX
Arclight
05-04-12, 12:49 PM
Noo, shut the thing down when I saw that, followed by some frantic bucket-based cooling.
I wanted it to run hot while breeding, but not that hot. :haha:
Any potential updates floating around for tomorrow? I know Forge was mentioned.
This might be something to consider, especially when times goes by and everyone
starts to have more solar panels they apparently can start lagging the server.
http://forum.industrial-craft.net/index.php?page=Thread&postID=42234
Arclight
05-06-12, 07:38 PM
Maybe compile a few submods for review here. Not just gonna throw stuff on.
Updates to:
Forge (3.1.3.105) (http://minecraftforge.net/forum/index.php/topic,5.0.html)
Railcraft (5.2.1) (http://railcraft.wikispaces.com/Download+%28Info%29)
* aaaand new configs: http://www.gamefront.com/files/21665622/ServerCfg.zip
I'm not too fussed about the likes of forestry (although the cutting down whole trees instead of blocks is nice, I'll admit) particularly since it'll need artificial spawning to get it working. Next map, maybe.
However, a BC/IC crossover mod would be very nice...
Something like:
http://www.minecraftforum.net/topic/863847-125-bc-ic2-crossover-mod-v128-for-bc-2214315-and-ic2-195b-sspsmp/
It would also remove the potential Peak Oil problem we're going to have.
Oh...and..well..
http://forums.digitalpoint.com/attachment.php?attachmentid=65479&d=1321287686
http://www.minecraftforum.net/topic/270332-125forgesspsmpcarts-couplingrailcraft-compatibletrains-and-zeppelin-mod168/
Geno_Mariner
05-07-12, 04:37 AM
I wouldn't mind having the mod for planes and stuff... though they're a pain to fly sometimes, nothing new for the Lolwaffles...
<strike>There's a conflict somewhere. When I try to open my chest of crafted stuff I get a String length less than 0 error and it kicks me.</strike>
Didn't spot the new server Config files. All fine now.
Maybe compile a few submods for review here. Not just gonna throw stuff on.
Updates to:
Forge (3.1.3.105) (http://minecraftforge.net/forum/index.php/topic,5.0.html)
Railcraft (5.2.1) (http://railcraft.wikispaces.com/Download+%28Info%29)
* aaaand new configs: http://www.gamefront.com/files/21665622/ServerCfg.zipArc!! This message is dubious (says one thing, implies the opposite) You state that Forge 3.1.3.105 and RC 5.2.1 is for review, and you do not want to apply them to the server yet. But last night you wanted us to log off, and now the server states you need RC 5.2.1 to connect.
So we do need to update our clients to the links above!?!
Spike88
05-07-12, 12:15 PM
Arc!! This message is dubious (says one thing, implies the opposite) You state that Forge 3.1.3.105 and RC 5.2.1 is for review, and you do not want to apply them to the server yet. But last night you wanted us to log off, and now the server states you need RC 5.2.1 to connect.
So we do need to update our clients to the links above!?!
The bit about reviewing mods before throwing them in was in regards to Dowly and new mods. Updates are going to happen every Monday. In this case forge and Railcraft were ready to be updated.
Spike88
05-08-12, 01:17 PM
I'm not too fussed about the likes of forestry (although the cutting down whole trees instead of blocks is nice, I'll admit) particularly since it'll need artificial spawning to get it working. Next map, maybe.
However, a BC/IC crossover mod would be very nice...
Something like:
http://www.minecraftforum.net/topic/863847-125-bc-ic2-crossover-mod-v128-for-bc-2214315-and-ic2-195b-sspsmp/
I'd be in favor of this.
I'd like to point towards the reactor control mod:
http://forum.industrial-craft.net/index.php?page=Thread&threadID=5915
For breeder reactors.
Also:
Equivalent Exchange http://www.minecraftforum.net/topic/1106178-125-equivalent-exchange-2-v1440/
Now I know some of you think it's over powered but I'd like to point out several things.
1. 95% of the items require diamonds to make.
2. Making diamonds in EE is about the same as it is in IC2, just with a more direct conversion, it requires either an equal item, or a load of unequal items. It's not instant diamonds, in fact I'd say IC2+BC leads to more instant diamonds than EE does.
3. For 'balancing' purposes, all the generation rates are 1/4 in SMP.
4. Putting items in the Transmutation Tablet does not instantly let you convert it into anything you'd like. You need to train the tablet first, so if you don't have any of the resource you'd like to make, you're stuck.
5. The high end items cost just as much if not more than Quantum and Nano items in IC2. On top of that the ones that let you destroy the environment could be policed like Nuclear bombs in which destruction for the sake of destruction(at least outside of defined zones, or underground) counts as griefing.
I ask you to take a look at the recipes, and the wiki:
http://equivalentexchange.wikispaces.com/
And really consider it.
Also another point to consider, forestry would be a lovely mod, but at this point we can't use it because it needs a new world. If we added EE first, and trained a transmutation tablet appatite and the 2 basic bees, and then put this tablet in a public area, everyone could have access to the items at a cost. The original 3 items that were used to teach the tablet could then be destroyed.
Task Force
05-08-12, 01:22 PM
Id be in favor of adding new mods. Anything new is good, if we don't freshen up the server every now and then It will die, just like in the past.
Agree with the reactor control mod, I'm going to start up my own reactor at some point in the near future and that would be a nice thing to have. Handy for Fast Breeders too.
Re: Equivalent Exchange, here's a thread discussing how EE works with other mods in SMP:
http://forums.technicpack.net/index.php/topic,5824.0.html
TL;DR?
EE2 is like Creative Mode on crack. Once you have a few power
flowers, you can make anything you want essentially for free. If that's
what you want, great, but many Minecrafters can attest to the addiction
and fun of hunting for resources. EE2 eliminates the excitement of
exploring caverns for diamonds. It eliminates the dangers and strategies
of pillaring for glowstone in the Nether. It makes Buildcraft and IC2 mining
machines completely pointless. It enables anybody to reach the point of
effectively unlimited resources in a matter of a few days. And what's
worse, it requires absolutely no creativity to reach that point.
So, my vote is "No, thanks"
Spike88
05-08-12, 03:40 PM
Re: Equivalent Exchange, here's a thread discussing how EE works with other mods in SMP:
http://forums.technicpack.net/index.php/topic,5824.0.html
TL;DR?
So, my vote is "No, thanks"
As I stated several times, you don't have to use it if you don't want to. That's like saying, cars shouldn't have cruise control, or automatic shifting, because I want the thrill of driving it myself, and everyone should have to drive it like me. :shifty:
Anyways, in regards to Forestry, if it can just run on new chunks as you stated, I'd be in favor of adding it.
Isn't SMP but check out this mod:
http://www.youtube.com/watch?v=Q2sgG8IfPLM&feature=relmfu
Arclight
05-08-12, 04:58 PM
That's like saying, cars shouldn't have cruise control, or automatic shifting, because I want the thrill of driving it myself, and everyone should have to drive it like me. :shifty:
That argument works both ways; saying you prefer automatic and everyone should use it. :roll:
As far as I can tell you're the only one in favor of EE, so you might want to reconsider who is trying to impose his will on who.
As I stated several times, you don't have to use it if you don't want to. That's like saying, cars shouldn't have cruise control, or automatic shifting, because I want the thrill of driving it myself, and everyone should have to drive it like me. :shifty:
You are correct, I don't have to use it if I dont want to.
Merely pointing out that it is indeed extremely overpowered contrary to what
you implied. ;)
I'm fine with it if majority (and Arc) wants it on the server.
Anyways, in regards to Forestry, if it can just run on new chunks as you stated, I'd be in favor of adding it.I dont know for a fact it works that way, vanilla MC works which is what I'm basing my assumption to. :yep:
But I'm all for Forestry too. Much easier to get waterproofing.
Task Force
05-08-12, 07:05 PM
I dont mine EE as I said anything to make this game get old slower, and is something new to try I am open for the idea.
This forum needs polls, so people can actually show what they think in a orderly fashion.
Spike88
05-08-12, 08:46 PM
I dont mine EE as I said anything to make this game get old slower, and is something new to try I am open for the idea.
This forum needs polls, so people can actually show what they think in a orderly fashion.
http://www.mediafire.com/download.php?x0q21qu3530huf7
Spike88
05-09-12, 11:10 AM
That argument works both ways; saying you prefer automatic and everyone should use it. :roll:
As far as I can tell you're the only one in favor of EE, so you might want to reconsider who is trying to impose his will on who.
Actually it doesn't work both ways. When you buy your car you have the option. My only option is to either not play on the server, or not use EE. If EE was installed, you would have the option on whether or not you wanted to use it. Just because it's there doesn't mean you have to use it, or that it will effect you at all. :03: My option is more of a Manual/Auto hybrid, you don't have to use what you don't want to use, but it doesn't mean it's not there if you want to use it later, or someone else wants to use it.
On top of that, half the people either don't know anything about it, have heard that it's overpowered from other sources. The only two really opposed to it is you and Dowly.
I'm really not bothered about EE if I'm honest, the mods I want the most at the moment are the IC/BC crossover mod and the Reactor control mod. Those two are the ones I think would add most to the game in its current form.
Perhaps in the next map we can look at EE and/or Forestry.
On top of that, half the people either don't know anything about it, have heard that it's overpowered from other sources. The only two really opposed to it is you and Dowly.
So, what you are saying is that we shouldn't believe what anyone else other than you
say about it? :hmmm:
I got two quite amazing ideas to resolve this.
1. Spike can stop doing epic builds he cannot finish
2. Whoever wants it, Arc sets them to creative mode
No need to install (and maintain) a mod that is just a fancier version of creative mode.
Arclight
05-09-12, 01:04 PM
Actually it doesn't work both ways. When you buy your car you have the option. My only option is to either not play on the server, or not use EE. If EE was installed, you would have the option on whether or not you wanted to use it. Just because it's there doesn't mean you have to use it, or that it will effect you at all. :03: My option is more of a Manual/Auto hybrid, you don't have to use what you don't want to use, but it doesn't mean it's not there if you want to use it later, or someone else wants to use it.
On top of that, half the people either don't know anything about it, have heard that it's overpowered from other sources. The only two really opposed to it is you and Dowly.We're all driving the same car.
Stating "you don't have to use it as long as I can" is just a seriously flawed argument. Besides that, it's completely unfair. I spend a day baby-sitting a tunnelbore to make a railtunnel, while with EE I could have waved a wand for 15 minutes with the same results. I don't mind working within limitations, but given the option I'd probably have taken the easier way, even if it takes longer to reach that point.
I've spend hours watching and reading about EE. Think I'm informed enough, thanks.
We're all driving the same car.
http://www.youtube.com/watch?v=RZhYcPuGIRw
HunterICX was killed
:har::har::har::yeah:
Spike88
05-09-12, 04:22 PM
So, what you are saying is that we shouldn't believe what anyone else other than you
say about it? :hmmm:
I got two quite amazing ideas to resolve this.
1. Spike can stop doing epic builds he cannot finish
2. Whoever wants it, Arc sets them to creative mode
No need to install (and maintain) a mod that is just a fancier version of creative mode.
No, I'm saying they should read up on it themselves. All they've heard is you and the yogcast say it's over powered. If they've actually experienced it or at least read the wiki, they can give their opinion. All I hear is "I've heard it's overpowered", not "I've read up on it and I think it's overpowered". As it stands now Task, and Oberon don't really care one way or the other, and Zirran and Geno have only heard, that it's over powered, but haven't formed their own opinion on it. Keab had only heard that it was over powered but says he's going to look into it.
As for the second bit, it's not like we're going to get creative for those who want it.
As for the mod being a fancier version of creative, Survival is a fancier version of creative. While EE does let you easily get stuff, it still requires more work than just spawning something into the game. You bitch that you're getting bored, but then shoot down my idea of EE, yet you are more likely to disappear from the server before I do.
Stating "you don't have to use it as long as I can" is just a seriously flawed argument. Besides that, it's completely unfair. I spend a day baby-sitting a tunnelbore to make a railtunnel, while with EE I could have waved a wand for 15 minutes with the same results. I don't mind working within limitations, but given the option I'd probably have taken the easier way, even if it takes longer to reach that point.
What does it matter if it's fair? Would my construction made with EE win some award that you didn't get because you didn't use EE? Are we going to fight with our gear, and you lose because I have EE gear? Is me having fun going to ruin your fun, because my fun is easier? The only thing in your defense is the installing, and making sure it works the first time. Which can be a hassle, but other than that installing EE doesn't negatively effect, you or anyone for that matter in game. It's not like installing game changing elements, it's all optional. That's not to say we should just throw it in because one person wants it, but acting like no one want's it when it's only you and Dowly that are directly opposed to it is a whole different story. Both of which, might I add have more time to put into the game than anyone else(save for Zirran), and always end up with the best/most stuff. You say it's not fair, yet you guys have more time. If this was a competition, that would not be "fair".
As for waving the wand bit, you would've had to put in the same amount of effort if not more to get it. The wand isn't a spend 10 minutes in the game to get. The energy and resources take a while to get, especially with 1/4 rates. On top of that you'd still need to put in the effort to get and place the rails. The only thing EE would've made easier is getting the rails, and steel for the bore, but you'd still have to sacrifice something to get to that point.
My analogy about the car still holds true, you don't want to use automatic (cruise control GPS, etc) so you think no one should have the option. You're acting like every driver who uses these has an unfair advantage, yet it's not a competition. It's just driving down the road. The analogy could hold true to a hundred other things, you don't want to use it, so you don't think it should be there, never mind the fact that some people can use it if they want.
Anyways I've stressed my point, and I realized quite early in that it wasn't happening. I'm just voicing my opinion.
I'm just voicing my opinion.
As am I. :03:
Arclight
05-10-12, 12:35 AM
What does it matter if it's fair? Would my construction made with EE win some award that you didn't get because you didn't use EE? Are we going to fight with our gear, and you lose because I have EE gear? Is me having fun going to ruin your fun, because my fun is easier? The only thing in your defense is the installing, and making sure it works the first time. Which can be a hassle, but other than that installing EE doesn't negatively effect, you or anyone for that matter in game. It's not like installing game changing elements, it's all optional. That's not to say we should just throw it in because one person wants it, but acting like no one want's it when it's only you and Dowly that are directly opposed to it is a whole different story. Both of which, might I add have more time to put into the game than anyone else(save for Zirran), and always end up with the best/most stuff. You say it's not fair, yet you guys have more time. If this was a competition, that would not be "fair".
As for waving the wand bit, you would've had to put in the same amount of effort if not more to get it. The wand isn't a spend 10 minutes in the game to get. The energy and resources take a while to get, especially with 1/4 rates. On top of that you'd still need to put in the effort to get and place the rails. The only thing EE would've made easier is getting the rails, and steel for the bore, but you'd still have to sacrifice something to get to that point.
My analogy about the car still holds true, you don't want to use automatic (cruise control GPS, etc) so you think no one should have the option. You're acting like every driver who uses these has an unfair advantage, yet it's not a competition. It's just driving down the road. The analogy could hold true to a hundred other things, you don't want to use it, so you don't think it should be there, never mind the fact that some people can use it if they want.
It matters to me if it's fair. Someone not using EE out of priciple or lack of interest might very well be irked by the seemingly effortless accomplishments of someone who was. I know I bloody well would be.
I realise and acknowledged that EE takes a long time to work through, but once you do it is quite unbalanced. It's a survival server, and since we're all playing by the same rules, EE simply has no place on it. I have enough trouble as it is with the matter-generator.
As for having more time, need I remind you of the many resources that have been shared? It's not like anyone is hoarding. The more we do collectively, the more any individual can accomplish. I would just prefer it if those accomplishments actually stood for something.
And again, I'm not on about a competition. I want a setup everyone agrees upon. One in favor with others either oposed or simply not caring doesn't fit that. You indeed say "we should just throw it in because one person wants it". Your car analogy kinda works, but you have to acknowledge that we're all "driving" the same thing. It's not even opinion; either the client matches the server configuration or it won't work.
tl;dr
Is me having fun going to ruin your fun, because my fun is easier?
Yes. I'm petty that way. :O:
Arclight
05-10-12, 02:40 AM
http://i268.photobucket.com/albums/jj2/EZatHome/world-7.jpghttp://www.gamefront.com/files/21679783/world.png
How about adding those submods tomorrow and give them a run over the weekend? If it works out they stay in, otherwise they are out with the scheduled update on Monday. :06:
Spike88
05-10-12, 10:12 AM
http://www.gamefront.com/files/21679783/world.png
How about adding those submods tomorrow and give them a run over the weekend? If it works out they stay in, otherwise they are out with the scheduled update on Monday. :06:
Which Sub mods? The reactor control and BC/IC conversion? Or can we try adding Forestry too(assuming new chunks will work)?
I'd also like to ask about Mo' Creatures. Some of the features(Pet turtle, fish tanks) would be nice. Plus having more life in the server is always a plus.
HunterICX
05-10-12, 11:47 AM
HunterICX was killed
Cheeky bastard :haha:
HunterICX
Mo' Creatures could be interesting, but I suspect it might be more annoying than useful in the long term.
I've not heard of Forestry before.
I've started to look at some of the recipes for EE and so far it's looking overpowered to me. The recipe for creating diamonds from gold means that in theory I could have half a stack of diamonds just from the gold lurking in my chest (remembering that the macerator doubles your gold production). I'll keep looking, but their wiki seems quite hard to decipher at times.
Arclight
05-10-12, 07:09 PM
Which Sub mods? The reactor control and BC/IC conversion? Or can we try adding Forestry too(assuming new chunks will work)?
I'd also like to ask about Mo' Creatures. Some of the features(Pet turtle, fish tanks) would be nice. Plus having more life in the server is always a plus.
Was thinking of the crossover and reactor thing, plus the solar panel condenser, but;
Forestry seems a nice extension of BC, giving it far more purpose at that, so I'd like to add that too... just don't know how well it would work on the current world, could give it a test run to see if it works on new chunks.
Mo'Creatures... do we really want that? I'm not that interested in more things that can destroy structures or brutally mutilate us tbh. Wolfs, bears, crocodiles, sharks, wraiths, snakes, scorpions, ogres... goats that eat your gear if you happen to be killed near them. Plus it adds 2 more mods it depends on; I'd rather not introduce more dependencies to the modsoup.
I can live without Mo' Creatures, as nice as it is...although IIRC you can turn off the Ogres.
In regards to mods: I don't really know what EE adds to minecraft, but if it is a kind of alchemy where you can change one natural element (gold,iron) into another (redstone, diamond) then I tend to be against it. I like the idea of minecraft crafting recepies to be (semi) realistic. Using a wand to perform magic gets a downvote from me. I allready dislike enchanting.
About the map: I intend to move my place to the lower left corner of the latest map Arc posted, between the 2 vulcanos. I previously discovered that area and ultimately drowned in the depths of an oil wel. Curiousity killed the cat, ... and me.
Arclight
05-11-12, 03:14 AM
I can live without Mo' Creatures, as nice as it is...although IIRC you can turn off the Ogres.
It's not just that... think I'd be rather upset if I were dragged off and murdered by a croc, only to find my drill eaten by a bloody goat upon returning there. Or mauled by a bear or pack of wolves before even getting there and everything despawning as a result. Think there's enough around that wants to kill us as it is.
Think I'd end up coraling as many as I can find and setting off a nuke in the middle of 'm.
So; relevant thread and (direct download)
CompactSolars 2.2.0 (http://forum.industrial-craft.net/index.php?page=Thread&postID=42234)
-(http://www.mediafire.com/file/bzsf5i3hd68eyty/mod_compactsolars-client-2.2.0.5.zip)
BC-IC2 Crossover Mod v1.28 (http://www.minecraftforum.net/topic/863847-125-bc-ic2-crossover-mod-v128-for-bc-2214315-and-ic2-195b-sspsmp/)
-(http://www.mediafire.com/?7333cuffa4arzow)
Nuclear Control v.1.1.5 (http://forum.industrial-craft.net/index.php?page=Thread&threadID=5915)
-(http://forum.industrial-craft.net/index.php?page=Attachment&attachmentID=1246&h=d07e1f32ec1c300e7dfe68d09a9701eecea89a0a)
Forestry is causing conflicts so let's leave that for now. Maybe I can do some testing over the weekend and see if I can resolve it without corrupting our map or some such.
*keep forgetting: http://www.gamefront.com/files/21683702/ServerCfg.zip
Steve vs. Steve - A Minecraft Rivalry EP001
http://www.youtube.com/watch?v=5yq0wGycG5Y
Spy vs. Spy type of thingy, loved it. :haha:
Arclight
05-11-12, 08:53 AM
Nice. :haha:
I dub it Creeper Gardens;
http://i268.photobucket.com/albums/jj2/EZatHome/2012-05-11_154807.jpg
http://i268.photobucket.com/albums/jj2/EZatHome/2012-05-11_154834.jpg
Repurposed my sandy palace to a sort of temple after I noticed the creeper faces on one of the alternative sandstone blocks. Should prolly have build the roof a bit higher before I put that thing in. :hmmm:
It is facing the setting sun and, ironically, TF's place. :D
:har::up:
Have you put a spot on it for Task Force to crash his jetpack into?
EDIT: Compactsolars isn't downloading for me at the moment...
Spike88
05-11-12, 03:29 PM
It's not just that... think I'd be rather upset if I were dragged off and murdered by a croc, only to find my drill eaten by a bloody goat upon returning there. Or mauled by a bear or pack of wolves before even getting there and everything despawning as a result. Think there's enough around that wants to kill us as it is.
Think I'd end up coraling as many as I can find and setting off a nuke in the middle of 'm.
So; relevant thread and (direct download)
CompactSolars 2.2.0 (http://forum.industrial-craft.net/index.php?page=Thread&postID=42234)
-(http://www.mediafire.com/file/bzsf5i3hd68eyty/mod_compactsolars-client-2.2.0.5.zip)
BC-IC2 Crossover Mod v1.28 (http://www.minecraftforum.net/topic/863847-125-bc-ic2-crossover-mod-v128-for-bc-2214315-and-ic2-195b-sspsmp/)
-(http://www.mediafire.com/?7333cuffa4arzow)
Nuclear Control v.1.1.5 (http://forum.industrial-craft.net/index.php?page=Thread&threadID=5915)
-(http://forum.industrial-craft.net/index.php?page=Attachment&attachmentID=1246&h=d07e1f32ec1c300e7dfe68d09a9701eecea89a0a)
Forestry is causing conflicts so let's leave that for now. Maybe I can do some testing over the weekend and see if I can resolve it without corrupting our map or some such.
*keep forgetting: http://www.gamefront.com/files/21683702/ServerCfg.zip
You made need to use the ID resolver for Forestry, assuming that is the conflict. In theory you just need to install it server side, resolve the conflict and give out the resolved cfg.
Arclight
05-12-12, 12:50 AM
I'll resolve it by monday. Rather not use any automatic tools, don't know what happens if established values are changed. Would be a bit troublesome if all our machines turned into cobble or something.
EDIT: Compactsolars isn't downloading for me at the moment...
Got it sorted? Works on this end. :hmmm:
Spike88
05-12-12, 07:52 PM
I'll resolve it by monday. Rather not use any automatic tools, don't know what happens if established values are changed. Would be a bit troublesome if all our machines turned into cobble or something.
Got it sorted? Works on this end. :hmmm:
Fair point.
Arclight
05-13-12, 11:38 PM
Sorted. Didn't spot any other updates, so today it's just Forestry (http://www.minecraftforum.net/topic/700588-forestry-for-minecraft-trees-bees-and-more-updated-29042012-1444/) (http://bit.ly/JKm5fO) being added... are we done now? :O:
Tweaked some other bits in the cfgs while I was in there. For example, tank carts can carry 16 buckets instead of 8; didn't make sense to me that even though you use a tank in crafting it only has half its capacity. Turned off IC generating tin and copper as well, so should only be 1 type in new chunks.
Oh, and nukes are more powerfull. Just a bit. Like, 4 times.
http://www.gamefront.com/files/21699531/ServerCfg.zip
Oh, and nukes are more powerfull. Just a bit. Like, 4 times.
In other news the server has been renamed to Subsims Unofficial nuclear wasteland... :O:
Arclight
05-14-12, 12:35 AM
Well if you're going to make a hole, either do it right or don't bother. :D
Ah right, "declassified" secret recipes for IC as well; NEI now shows UU-matter recipes and such.
Spike88
05-14-12, 04:11 PM
Sorted. Didn't spot any other updates, so today it's just Forestry (http://www.minecraftforum.net/topic/700588-forestry-for-minecraft-trees-bees-and-more-updated-29042012-1444/) (http://bit.ly/JKm5fO) being added... are we done now? :O:
Well..... :O:
I take it you turned off Forestry's tin and copper too?
After finding some, I'll take that as a no.
I claim the oil wells East of Geno(two, one at sea, the other on land)
Arclight
05-15-12, 05:33 AM
Could have sworn I read/heard Forestry wouldn't generate it with IC present. :hmmm:
Kapitän Schneider
05-15-12, 08:50 AM
http://youtu.be/2uZqQNMN270
This explains the new nukes.
Arclight
05-15-12, 08:56 AM
Now that's a nuke.
Now that's a nuke.
Wonder what happens when I detonate three....
Guessing that I would receive a bigger underground base... :haha:
Arclight
05-15-12, 02:09 PM
Then you may rename Megaton to Gigaton.
Be tempting to take about twenty into the Nether and set them off... :shifty:
Arclight
05-15-12, 09:01 PM
Or nuke an Ender Dragon or two.
Spike88
05-17-12, 08:57 AM
Arc, I'm going to set up a Bee thing by your house for my Desert bees.
Also, anyone have plain bees?
Arclight
05-17-12, 09:52 AM
Alrighty, feel free to park it inside the fence somewhere.
Haven't been after bees yet. Set up a few farms and have been trying the engines and machines.
Hokay, tunnel between Spike and Keabs is completed. Keab is working on the station on his end and I shall fix up one on Spikes end over the next couple of days. I shall then (hopefully) extend the tunnel over to my place and then onward to Genos.
Two questions:
1) Arc, do you want me to create a branch line from Spikes station down to your underground railway station?
2) What are we doing about the track?
Furthermore, I think I have a few ideas about this new underground system and how to encorporate Railcraft into it. I think we can create a fully automated train system in which the trains run themselves around the network rather than having to be placed and retrieved at departure and arrival stations.
By using a Redpower repeater linked between a Train boarding track and a detector, I can hold the train in the station for 6.4 seconds, longer if I add another redstone repeater. This gives whoever is in the train ample time to get out. The train will then proceed to the next station where the same thing will happen again. I can add chimes to the detector block too, just like the old tube network, then at the end of the line the train will leave the station and go around in a loop and then enter the station again on the other side of the platform going the other way.
However, each train will need an anchor truck or the system will break down. I'm not sure how this will affect performance, so it's probably best to do a test or two to see.
Oh, and I think we should not worry too much about High-Speed rail, it's a bit expensive and I have a feeling will get players kicked because the game will think that they're cheating (see Zirran and his magical bouncing boots).
Arclight
05-21-12, 10:45 PM
I'm a bit worried about performance. If a reactor gets Geno's connection to flake out, I wonder what a fully automated map-wide rail system would do. Provided I'm reading it right, server ticks are already fairly ridiculous. :hmmm:
That was a concern I had too, although to be fair Genos connection is...patchy...to say the least, but you do make a good point. The reappearance and increase in number of chunk errors since we put the mods on also speaks a bit about the performance.
We'll have to conduct some tests, see what effect it has on the server. :yep:
Anchor cart keeps the chunk the cart is in constantly loaded, so there will be
somekind of strain on the server. How big, I have no idea. :hmmm:
EDIT: Make that 9 chunks
Thinking about it, I think it's probably best we stuck with the old system which we used on the last network. As awesome and wonderful it would be to have a fully automated train network, it would probably make Genos computer conduct a fission reaction and Arcs server would become his new grill for him to make cheese on toast.
Arclight
05-22-12, 08:52 PM
It's not so bad, keeps me warm at night... if I close the bedroom door I can swim out of bed in the morning, pretty handy.
It's not so bad, keeps me warm at night... if I close the bedroom door I can swim out of bed in the morning, pretty handy.
Is the heat from your server evaporating the water that would have flooded you otherwise then? :hmmm:
CaptainHaplo
05-22-12, 10:26 PM
If I can get my server conversion done - I can offer to host for you. Bandwidth might not handle it though..... :wah:
Oscar-winning acting right there :har:
www.youtube.com/watch?v=J6fW1FQxSHA
Spike88
05-23-12, 08:55 AM
Thinking about it, I think it's probably best we stuck with the old system which we used on the last network. As awesome and wonderful it would be to have a fully automated train network, it would probably make Genos computer conduct a fission reaction and Arcs server would become his new grill for him to make cheese on toast.
If we kept it to 1 "train" It shouldn't lag that much more. Theoretically.
Those who like to watch let's plays, here's a good one (so far); VintageBeef, Baj & PauseUnPause - Chamber of the Creators (custom map):
http://www.youtube.com/watch?v=qlcGDMp9ZyI
Ep.2
http://www.youtube.com/watch?v=gVP3MCkm_Qw
Enjoy :salute:
EDIT: Ow and Beef released new "Steve vs. Steve - A Minecraft Rivalry" episode.
Not as good as the first one, but here goes:
http://www.youtube.com/watch?v=a3OSiOn805M
Spike88
05-27-12, 03:55 PM
I have successfully made a water pump system for a reactor, without using the finite liquid mod. it allows me to not only fill the reactor with cooling water without having to deal with wonky water physics, but it also let's me drain the reactor if and when I need to do maintenance.
This is a prototype in my Test world. Right now it's lacking the reactor, and other miscellaneous stuff(HV cables, On/OFF switches, etc).
Pictures:
http://i10.photobucket.com/albums/a108/Tetsou88/2012-05-27_153618.png
The infinite water source I used to fill of the storage tank. If I ever run low on water inside the system, I can use this to get more. Note that this is the same water used in the system, it just replenishes faster than the pump pumps.
You can also see the storage tank.
http://i10.photobucket.com/albums/a108/Tetsou88/2012-05-27_153632.png
The pump that leads from the Storage tank into the reactor.
http://i10.photobucket.com/albums/a108/Tetsou88/2012-05-27_153638.png
The empty reactor
http://i10.photobucket.com/albums/a108/Tetsou88/2012-05-27_153734.png
http://i10.photobucket.com/albums/a108/Tetsou88/2012-05-27_153855.png
The reactor being filled.
http://i10.photobucket.com/albums/a108/Tetsou88/2012-05-27_153909.png
The resulting amount of in the storage the tank.
http://i10.photobucket.com/albums/a108/Tetsou88/2012-05-27_153912.png
The drainage pipes.
The water in the system should be finite. From my tests so far, the double reactors and setup along the bottom floor makes sure the reactor is almost completely emptied. Mind you, if you don't rig it up properly, you'll end up with an infinite amount of water(like the original source I use)
Arclight
05-27-12, 08:03 PM
I just stuck a source outside the evaporation radius and have a piston push/pull a reinforced stone block in/out to flood or drain the thing. :hmmm:
Spike88
05-27-12, 08:32 PM
I just stuck a source outside the evaporation radius and have a piston push/pull a reinforced stone block in/out to flood or drain the thing. :hmmm:
I'm not sure if it counts the same "cooling" wise. But then again Minecraft may count flowing water as regular water given it's shoddy water physics.
The one plus side to using the pumps is that you get "pure" water. That is water that doesn't suck you to your death(sexual innuendo :O:)
Which is one of the problems I have with the way my reactor is set up in SMP. While you really shouldn't be inside the reactor while it has water in it, the pumps could be used to fill watermill silos also allowing you to drain without the hassle.
I also like using them just because their so darn cool, and bring us one step closer to a more realistic nuclear reactor in game. All in all I give my props to Eloraam for coding them.
Arclight
05-28-12, 02:27 PM
Running water counts the same, think it's intentional. Makes a lot simpler at least.
But yeah, pumping systems are pretty neat. I'd like to see some sort of circulation system really, through the reactor and then a cooling station, radiator or something.
Right, here's where we stand.
Tunnels to my place, Spikes, Arclights and Keabs are completed with stations in the appropriate places. Small bit of work to do at Arcs I think, but nothing that won't take more than a few minutes.
Tunneling is now heading from my place to Genos, and then I might extend from Keabs to Task Forces before I declare my tunneling done.
Next up will come the light fitting and track laying, any redstone donations for lighting will be welcomed. I'm probably going to use the RP2 lights because running cable from Spikes power station or my power station for the lights will just be too awkward.
In terms of trains, I will start with one anchored train, running as explained before. If the server doesn't fall over too badly then I will add another and see how things go.
If everything explodes then I'll just reset it back to the old way of running the railway. The branch line from Spikes to Arclights will be run that way anyway.
Arclight
05-30-12, 12:42 AM
I've got an anchor cart... somewhere. Think in a chest at station or refinery. Seems it still functions when in a chest, and I'm not using it anymore. Might wanna grab that one. :hmmm:
Arclight
05-30-12, 12:50 PM
Seems there's quite a few updates. Forestry, Railcraft and RedPower I think. If I can remember I'll stick them on come Monday.
I really must start playing with Forestry.
Here is my entry for best FailSquid ever:
http://i15.photobucket.com/albums/a380/keab42/Screenshots/2012-05-30_222031.png
Oh wow, the new update is looking pretty nice. Tripwires, villager trading, emerald,
desert & jungle temples and so on. :yeah:
So, in my anger at being repeatedly murdered by zombie pigmen, I maaay have detonated a nuke which....maaay have vaporised most of the nether...
I knew nukes were impressive but...
http://www.youtube.com/watch?v=fBxFkzg8G64
In other news, I'm not touching nukes again....
To give some idea of the size of this explosion:
http://img33.imageshack.us/img33/7867/20120603204755.png
Needless to say, everything in the Nether is gone. The portals are still there but not where they were because that was vaporised.
I've banned myself, and I leave it up to Arc to decide how long the ban should last and if it should be permanent. Task Force had nothing to do with the explosion other than being a spectator and/or victim of the detonation.
Spike88
06-03-12, 09:39 PM
Maybe Arc should ban himself for making nukes 4x more powerful. :haha:
Arclight
06-04-12, 04:06 AM
Or maybe I should have taken bets for who was going to blow up half the map first.
My money would have been on you though, so guess I'd have lost that one. :O:
Right, so:
1. http://www.youtube.com/watch?v=QnDxPG3KrtA
2. I don't really see the point of a ban. For me it's a tool to use to make sure something doesn't happen again, which in this case I don't think will.
Plus I'm not that attached to the Nether, and at this point I'm rofl. You dumbasses. :haha: :O:
Arclight
06-04-12, 05:01 AM
Updates:
Forge: http://minecraftforge.net/forum/index.php/topic,5.0.html
Railcraft: http://railcraft.wikispaces.com/Download+%28Info%29
Forestry: http://forestry.sengir.net/wiki/index.php?n=Main.Downloads
Redpower (damn you Eloraam): http://www.eloraam.com/?page_id=130
Nuclear Control: http://forum.industrial-craft.net/index.php?page=Thread&threadID=5915
Cfg: http://www.gamefront.com/files/21795489/MCserverCfg.zip
Plus I'm not that attached to the Nether, and at this point I'm rofl. You dumbasses. :haha: :O:
It was quite funny if you put the massive destruction to one side. Task Force thought he was going to be safe at my base, and I thought I was clear of the blast until I got a damage noise, and my death appeared in text, but I was still walking around alive...and then the server crashed. :hmmm:
I will use my Op powers to rebuild the pathways between gates though, for the likes of Dowly who lives a million miles away from civilisation.
Errr...anyone know how I broke Minecraft this time?
Mods loaded: 21
ModLoader 1.2.5
mod_MinecraftForge 3.2.3.108
mod_BuildCraftCore 2.2.14
mod_BuildCraftBuilders 2.2.14
mod_BuildCraftEnergy 2.2.14
mod_BuildCraftFactory 2.2.14
mod_BuildCraftTransport 2.2.14
mod_Forestry 1.4.6.2c
mod_BuildCraftZFP (Forestry Package)
mod_IC2NuclearControl v1.1.8
mod_IC2 v1.95
mod_BCIC2Crossover 1.28 for MC 1.2.5, BC 2.2.14, IC2 1.95b
mod_CompactSolars 2.2
mod_Railcraft 5.2.4
mod_RedPowerControl 2.0pr5b2
mod_RedPowerCore 2.0pr5b2
mod_RedPowerLighting 2.0pr5b2
mod_RedPowerLogic 2.0pr5b2
mod_RedPowerMachine 2.0pr5b2
mod_RedPowerWiring 2.0pr5b2
mod_RedPowerWorld 2.0pr5b2
java.lang.NoClassDefFoundError: buildcraft/core/GuiAdvancedInterface
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknow n Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at mod_BuildCraftZFP.load(mod_BuildCraftZFP.java:34)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(RenderManager.java:86)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:39 4)
at net.minecraft.client.Minecraft.run(Minecraft.java: 732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: buildcraft.core.GuiAdvancedInterface
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
Spike88
06-04-12, 09:56 AM
Try removing your Buildcraft.
Task Force
06-04-12, 11:26 AM
Or maybe I should have taken bets for who was going to blow up half the map first.
My money would have been on you though, so guess I'd have lost that one. :O:
Right, so:
1. http://www.youtube.com/watch?v=QnDxPG3KrtA
2. I don't really see the point of a ban. For me it's a tool to use to make sure something doesn't happen again, which in this case I don't think will.
Plus I'm not that attached to the Nether, and at this point I'm rofl. You dumbasses. :haha: :O:
Yeah, when I went through your portal to see what happened and saw that only a nether stone forest was there and that everything was just lava or flat I was Pretty much laughing like mad.:rotfl2: I don't know if it was from shock or because of what I was seeing.
Try removing your Buildcraft.
Causes an even bigger crash which shuts itself down before I can copy it...
Fixed. It's a long tale of woe involving copied folders in wrong places, hidden folders and the wrong version of Forestry.
But it works now, that's the main thing. :yep:
M-M-M-MONSTER SPAM
Ahem
I've started work on fixing what I broke in the Nether. I've got to rebuild gates in the right places or people will end up with gates in the middle of nowhere. So far I have mine, Arc and Dowlys (I think) up and running.
I've just got to connect Dowlys gate into the walkway system I'm building in the Nether.
Now, a quick question. Dowly, if I have found your place correctly, and I think I have...What the hell happened to your place? It looks nothing like it did when I last visited.
You linked to railcraft, so I downloaded the latest (5.3), but the server requires 5.2.4
Might be handy to include version numbers next time.
*edit*
Holy Crap! I just ventured into the nether. I was going to use one of those for mining....
Arclight
06-06-12, 04:51 AM
Actually, the latest is 5.3.2.
I can't help it these modders update it every 3 hours. :O:
Task Force now has a shiny station, we just need to have a discussion about where the loop will go Obie.
Arc, while I was track laying I took the opportunity to peer at your industrial railway and it looks like it's been endered in places.
Also, is there any chance of a new carto?
*edit*
Any updates planed for tomorrow?
Now that is a snazzy station Nagy!! Any chance you could do one for the aboveground area of Spike and Genos stations? My attempts generally turn out looking like a pre-fab...
Also, could you possibly mob-proof yours and Task Forces stations? I think TF's one is alright except against spiders, some metal bars and doors should do the trick, but there was a zombie wandering around your station and an egg on the line...which brings me to...
GREAT NEWS EVERYONE!
The railway is now fully operational, a test train is (or was when I left it) running around the circuit and (in theory) should continue to do so 24/7.
There have been a few hiccups...the first was when our first passengers, Mr W.H.Irr, Task_Force1 and myself got stuck at Keabs station heading towards Spikes station for some unknown reason, Mr W.H.Irr was escorted from the cart and then the train split in two and went into hyperspace.
One cart was found at Task Forces station and the other was near Genos station and had somehow found another train on the line and smashed into it.
So, it's not exactly smooth around the edges at the moment... :hmmm: However I ran out of time to test it, so I will have to do some more testing tomorrow, but it seems to work alright.
My god! :huh:
http://i1183.photobucket.com/albums/x462/Dowly/scarycreeper.jpg
(Tainted Creeper courtesy of ThaumCraft)
I meant to post this yesterday after Task Force reminded me of this fact, but completely forgot.
The railway is working for a given value of working. The train was merrily working it's way on a circuit of the track and that was working fine.
If you do encounter the train do not attempt to ride it. The train runs out of momentum with a passenger and starts going in reverse. Last seen heading in the wrong direction from my station to TF's.
Task Force
06-14-12, 10:16 PM
Oah no!!! Run away train!:D Yeah All went fine till I got to a hill and it wouldn't go up. Probably could be fixed by adding a few more powered rail to the hill? As it didnt make it up the small bit without them.
Yeah, it's very buggy...hopefully a future version of Railcraft will fix that. In the meantime if you want to use a single cart, run it over the detector rail (usually on the side the train comes in on) and then push it into the train holding rail and get in, it should fire you off after about 21 seconds.
Arclight!!
...
Cfg: http://www.gamefront.com/files/21795489/MCserverCfg.zipIt seems to be gone.
Arclight
06-16-12, 02:34 PM
They delete it after a while. It's hosted on the TS3 filebrowser as well.
Any updates planned yet Arc?
I know Railcraft is at 5.3.2 now.
Looks like Forge might be up a version as well.
Also can I ask again for a new carto? Pretty please?
Does anybody get minecraft hanging with a black or lightblue 'sky' near the Creeper monument?
Arclight
06-16-12, 06:53 PM
I'll update it sometime this Sunday, might be away next week. I know off RC, might have to do Forge as well, I'll have another look around.
Put a map up along with it. Need to close the server for it to work and there's usually someone on whenever I think of it.
Awesome, thanks Arc. If it's me on the server just yell at me and I'll log off.
Arclight
06-18-12, 10:49 AM
Mkay, obviously I forgot, but here we go:
Forge up to x.135 (http://minecraftforge.net/forum/index.php/topic,5.0.html)
Railcraft to 5.3.2 (http://railcraft.wikispaces.com/Download+%28Info%29)
Compact Solars to 2.3.2.10 (http://forum.industrial-craft.net/index.php?page=Thread&threadID=4827)
Nuclear Control to 1.1.9b (http://forum.industrial-craft.net/index.php?page=Thread&threadID=5915)
Cfg: http://www.gamefront.com/files/21864382/MCserverCfg.zip
http://i268.photobucket.com/albums/jj2/EZatHome/world-8.jpg
http://www.gamefront.com/files/21864367/world.png
I'll stick the map.png and cfg stuff on the TS3 server as well.
Thanks Arc. Looks like somebody's been exploring...
I've been out of the loop for a while, how do I install the minecraft forge mod to the jar file that I run Minecraft from?
I've been out of the loop for a while, how do I install the minecraft forge mod to the jar file that I run Minecraft from?
Sorry for not replying sooner.
You need to use a program like 7-zip to open up the jar file as if it was a Zip file.
You delete the folder in there called META-INF and then open up the Forge zip and drag all the files into the Minecraft Jar, and Robert is your Mother's Brother.
Task Force
06-27-12, 05:53 PM
Anyone else having issues with Reactor controls thermometer?
I'm trying to get the temperature on my reactor, but it always stays at 0, never going up.
And is there any way to tell if a reactor is warming up or needs to be shut off without reactor controls thermometer.
Arclight
06-28-12, 01:27 AM
You'll see smoke coming off it as it heats up. Eventually even flames, at which point it is close to evaporating any water around it.
Task Force
06-30-12, 10:32 PM
got it to work, guess i had to put those Integrated Head disperser thingies in there for it to work it seems.
Industrial Craft appears to be on 1.97 now: http://wiki.industrial-craft.net/index.php?title=Updates#v1.97.C2.A0.28IC.C2.B2.29
Task Force
07-07-12, 08:30 PM
Yay! the quantum boot fall damage thing was a bug! "starts working on a new deathpack.)
Did you also see this line?
Fixed jetpacks in SMP - finally!
Forestry is now on version 1.4.8.4_bc2.2
Arclight
07-09-12, 05:21 PM
I'll have a rumage in the morning, get it all overhauled again.
No rush, I just happened to be on a wiki dive and spotted some new stuff.
Arclight
07-12-12, 06:46 AM
Righto, offline for updating, should be up shortly.
Forestry - 1.4.8.4 http://forestry.sengir.net/wiki/index.php?n=Main.Downloads
IndustrialCraft2 - 1.97 http://wiki.industrial-craft.net/index.php?title=Download#Download
RailCraft - 5.3.3 http://railcraft.wikispaces.com/Download+%28Info%29
Forge - 3.3.8.152 http://minecraftforge.net/forum/index.php/topic,5.0.html
Note that were using BuildCraft 2.2.14 and MineCraft 1.2.5
Also, Avast is blocking AdFly adds on account of them being malicious... bwahahaha. Bloody AdFly.
Arclight
07-12-12, 07:07 AM
It seems to be functional. I never seize to amaze myself.
Cfg: http://www.gamefront.com/files/21976273/MCserverCfg.zip
http://i268.photobucket.com/albums/jj2/EZatHome/world-9.jpg
Map .png and Cfg.zip are on the TS3 filebrowser as well.
HunterICX
07-12-12, 10:08 AM
awesome offtopic
17 screenshots of Games of Thrones build in Minecraft:
http://www.flabber.nl/linkdump/plaatjes/17-fotos-van-awesome-game-of-thrones-locatiies-in-minecraft-11875
HunterICX
awesome offtopic
17 screenshots of Games of Thrones build in Minecraft:
http://www.flabber.nl/linkdump/plaatjes/17-fotos-van-awesome-game-of-thrones-locatiies-in-minecraft-11875
HunterICX
I have a reply but it would breach forum rules...so I'll just stick with...
Awesome... :o:o:o:rock:
Arc, your server is down. You might want to reference this too: Perhaps related, security issue with loging on (but allready fixed!)
http://www.mojang.com/2012/07/houston-we-have-a-problem/
http://www.reddit.com/r/Minecraft/comments/wl0zy/psa_exploit_in_minecraft_login_server_hackers_can/
Server is up at the moment, ooooor I'm hallucinating...either is quite possible. :hmmm:
Yes, I and Keab were there a bit later than posted. Server seems fine. I did have an issue with rendering though. Deep red lava, and invisible water. And terribly laggy. Must be a messed up Optifine after forge was updated.
Arclight
07-19-12, 03:22 PM
Shouldn't be, says you had an "end of stream" disconnect.
I kicked the router and all was well.
Tanedin
07-25-12, 10:14 PM
I've been working on this with two friends in creative for a few months now. I'm just going to post a picture of the map for now because I'm lazy. We've got one of the two main structures almost finished. We also plan on having five towns and a city on the map. Two of the towns are done and two are being worked on. The two finished towns are NNE of the main structure. The unfinished towns are located to the South East and the South.
http://i49.tinypic.com/2rfpjef.jpg
That's just evil. :haha:
http://www.youtube.com/watch?v=OsSAnLbpcR4
What? Actually somewhat good Yogscast Minecraft series; Tekkit
http://www.youtube.com/watch?v=rtMim1O_2SQ&feature=BFa&list=PL310728C6AAFF44B1
Simon has set us the task of building a factory to make delicious biscuits in Tekkit!
Oh and 1.3 should go live today.
Geno_Mariner
08-01-12, 08:36 AM
Mine's updated now :) Now just have to wait for the mod updates to go along with it.
Mine's updated now :) Now just have to wait for the mod updates to go along with it.So, any in-game 1.3.1 induced quirks yet. Or does it get along with the mods?
So, any in-game 1.3.1 induced quirks yet. Or does it get along with the mods?
Think it's pretty safe to assume that most if not all mods need to be updated for 1.3
They've had a couple of weeks of pre-releases so they should be ahead of the game.
*EDIT*
If they are a bit slow in updating would it be possible to run a vanilla 1.3 map for a bit, maybe in adventure mode.
My humble jungle home (with added Fancy-Pansy-Vision™)
http://i1183.photobucket.com/albums/x462/Dowly/Jungle_home.jpg
My humble jungle home (with added Fancy-Pansy-Vision***8482;)
Ma-ma-ma-marvellous! Mod(s) is(are)...?
While we're waiting for the mods to tick over, does anyone fancy a quick 'freebuild' map? Do what you want, build what you want, mobs off. Probably last no more than a few weeks tops.
Thoughts?
danlisa
08-03-12, 03:18 PM
Ma-ma-ma-marvellous! Mod(s) is(are)...?
My guess would be Sonic Ether's Shaders (DOF option) with a high res texture mod that's similar to the base textures.
Although, the shaders mod is not 1.3 ready and doesn't play nice with nVidia (which I thought Dowly had).
Would like to know for sure as well TBH, especially if it's a 1.3 ready version.
I'd be up for a creative/freebuild map.
I wonder if Mine-Z works for 1.3...?
Geno_Mariner
08-04-12, 06:54 AM
While we're waiting for the mods to tick over, does anyone fancy a quick 'freebuild' map? Do what you want, build what you want, mobs off. Probably last no more than a few weeks tops.
Thoughts?
I'm in for this
Kapitän Schneider
08-04-12, 06:06 PM
I wouldn't mind another night of playing "How much TNT does it take to wipe stuff off of Arc's computer" :D
Arclight
08-04-12, 06:13 PM
1 nuke fits all.
Task Force
08-04-12, 11:06 PM
While we're waiting for the mods to tick over, does anyone fancy a quick 'freebuild' map? Do what you want, build what you want, mobs off. Probably last no more than a few weeks tops.
Thoughts?
I'm up for this.
Arclight
08-05-12, 10:22 AM
Right, made a backup and switched to creative. Those who want can do unspeakable things to it. Tomorrow I'll start a fresh map at some point.
I'm vaguely inclined to stick a nuke in that creeper thing. :hmmm:
Just ran a meltdown test on PEAKTOP-1:
http://img51.imageshack.us/img51/1996/20120805184528.png
http://img191.imageshack.us/img191/5846/20120805184728.png
Not bad, it took out more than I was expecting it to. Made a real mess down to bedrock and knocked a hole in the ceiling, but the control rooms remained intact and it would all be fairly easily repaired, so overall, a success. :yep:
http://img821.imageshack.us/img821/4444/20120805190939.png
Peace through superior server destroying firepower!
http://img440.imageshack.us/img440/6767/20120805191047.png
And that was the last anyone saw of Arclights server... :dead:
http://news.bbcimg.co.uk/media/images/50677000/jpg/_50677320_010948186-2.jpg
"So, what was the cause?"
"We found the occupant dazed and soot-covered screaming something about an 'Oberon' and nuclear weapons. We're looking into it."
http://img696.imageshack.us/img696/2903/20120805192028.png
Server loads...then crashes again
http://img819.imageshack.us/img819/1525/20120805192453.png
Then loads properly...erm...
I think I've outdone myself again. :yep:
Oberon: Imma gonna build a nuclear tower, if Arclights server can withstand that, it can withstand anything.
Arclight: http://i2.kym-cdn.com/entries/icons/original/000/004/457/challenge.jpg
http://img560.imageshack.us/img560/6725/20120805200109.png
http://img827.imageshack.us/img827/3145/20120805200113.png
http://img685.imageshack.us/img685/9646/20120805201839.png
Arclight: http://i1.kym-cdn.com/photos/images/newsfeed/000/366/396/f8a.gif
http://img24.imageshack.us/img24/5282/20120805201915.png
Arclight: http://i3.kym-cdn.com/entries/icons/original/000/000/538/Technologically-Impaired-Duck-Where-can-I-download--More-RAM8.jpg
http://img853.imageshack.us/img853/5056/20120805202039.png
Oberon: http://1.bp.blogspot.com/-J6H5QmXd4e4/T5bMO7cdzzI/AAAAAAAABlk/GbkVRf4YFQs/s1600/its-full-of-stars.jpg
Arclight: http://i0.kym-cdn.com/photos/images/newsfeed/000/198/676/challenge-denied-rage-face.jpg
Holland: http://www.gifflix.com/files/f7c7ac72abbc.gif
http://img13.imageshack.us/img13/3629/20120805202155.png
And now, let us have a moment of silence for Arclight, killed by an exploding server drive on this day in the year of our lord 2012.
The server is still offline...
I think we broke it.
If Arc decides to bin the map since it's kind of broken, can we have a cartography of the map so we can see the holes we made? Call it a form of job satisfaction. :yep:
Arclight
08-05-12, 06:05 PM
I'd like to point out the server is fine. It's still running, but it'll likely be a few hours for the application to make all the calculations. Sadly only 25% of the CPU and 300MB of RAM is actually being used to accomplish this. :O:
And I won't be making any maps or doing a new world untill it finishes.
Task Force
08-05-12, 07:17 PM
Lies! all lies! In fact, The server is on the brink of unleashing a thermonuclear explosion that will take out all of Europe.
Lies! all lies! In fact, The server is on the brink of unleashing a thermonuclear explosion that will take out all of Europe.
Solving the European debt crisis...
http://static.fjcdn.com/pictures/like+a+baws_2ba2d1_3328473.jpg
In other news, the server is back up...and...
http://i3.kym-cdn.com/photos/images/newsfeed/000/353/859/f68.gif
Yeah, we broke Minecraft alright. :yep:
It's like it tried to calculate the explosion and the crater for it, then gave up part way and just started removing entire chunks.
Valen reckons a 17 chunk radius.
...
Valen reckons a 17 chunk radius.Must have made a typo in the chat (I was in a hurry), it's actually about a 11 chunk radius.
Ma-ma-ma-marvellous! Mod(s) is(are)...?
My guess would be Sonic Ether's Shaders (DOF option) with a high res texture mod that's similar to the base textures.
Although, the shaders mod is not 1.3 ready and doesn't play nice with nVidia (which I thought Dowly had).
Would like to know for sure as well TBH, especially if it's a 1.3 ready version.
Not a mod I'm afraid. Just used J-MC2OBJ to make a 3D model off the area
and rendered it with Vue 10.
Spike88
08-06-12, 01:45 PM
http://www.rockpapershotgun.com/2012/08/04/no-end-of-the-world-minez-is-zombie-survival-minecraft/
I say we mess around with this for a little bit.
Must have made a typo in the chat (I was in a hurry), it's actually about a 11 chunk radius.
Still damn impressive. Arc? Can you put up that map?
Arclight
08-06-12, 02:51 PM
Yus, so shut it down, make a map, start a new world?
Yus, so shut it down, make a map, start a new world?
1) Make a map with cartographer so we can see the damage caused by those nukes
2) Create a new freebuild world
3) ????
4) Aliens
Arclight
08-06-12, 03:33 PM
There's a new world, do the map in a bit.
Arclight
08-06-12, 04:20 PM
http://i268.photobucket.com/albums/jj2/EZatHome/world-Copy.jpg
:hmm2:
http://slices-of-life.com/wp-content/uploads/2011/07/jawdrop_423x352_you_are_now_aware_of.jpg
Arclight
08-06-12, 05:58 PM
Needs to be bigger, right?
Now that I see the second crater the 17 chunk size might still be true. I just was never there to measure it. How many nukes did it take?
Needs to be bigger, right?
:yep: :haha:
Now that I see the second crater the 17 chunk size might still be true. I just was never there to measure it. How many nukes did it take?
Aaah, I thought you were at the second crater, you must have found the first.
At a rough approximation, 6250 nukes were detonated. That's a 5 rows by 5 rows from bedrock to skylimit.
On the new world there is a Desert Temple at X: 650 Z: 1380. Oberon Jones has already found the secret chamber...
Ooooh....what's down here...
*click*
*ssssssssssss-*
http://www.dialbforblog.com/archives/429/raiders16.jpg
Jungle Temple at X: 220 Z: 1240.
Needless to say I let Oberon Jones go first...
Jungle Temple at X: 220 Z: 1240.
Needless to say I let Oberon Jones go first...
http://chzsomuchpun.files.wordpress.com/2011/07/18f1aba5-2539-4ba6-8a49-9a875a6381bc.jpg
danlisa
08-08-12, 03:41 AM
How is everyone finding version 1.3.1?
I feel it's broken somewhat.
Chunk loading errors are rife, really bad. I had never experienced them until now, v.1.2.5 never did this.
MC is also maxing out my GFX card. Dafuq? I've had to stop playing, there's no way that MC should use 100% GPU, 1.7GB GPU Memory and max out my temps (GTX 670 2gb).
Hell, even games like Witcher 2, European Escalation etc with max post-processing won't push my card like MC is at the moment.
Really wish I kept a backup of v1.2.5. :wah:
Yeah, I'm seeing loading issues too with the terrain. :nope:
As for the CPU & GPU issue, you could try the .bat file I've been using for a while:
@echo off
@title Minecraft
javaw -Xmx6G -Xms2G -jar Minecraft.exe
exit
-Xmx6G is maximum memory and -Xms2G is allocated memory (in gigs)
Place the .bat to where your Minecraft shortcut is and run it when you want to play.
danlisa
08-08-12, 04:30 AM
Yeah, I'm seeing loading issues too with the terrain. :nope:
As for the CPU & GPU issue, you could try the .bat file I've been using for a while:
@echo off
@title Minecraft
javaw -Xmx6G -Xms2G -jar Minecraft.exe
exit
-Xmx6G is maximum memory and -Xms2G is allocated memory (in gigs)
Place the .bat to where your Minecraft shortcut is and run it when you want to play.
Interesting, will try it. I assume the .bat file is managing system RAM rather than GPU RAM? Is MC using more GPU RAM because it currently can't use system RAM?
Using the F3 debug, it shows as using 400 to 700 mb of system ram but when I enable Afterburners OSD the GPU is running at 1.7GB. :huh:
There's something really funky going on with 1.3 and my GPU fan is screaming at me.
Edit - Pfft, didn't make a difference. Have downgraded to 1.2.5 for the time being. :(
Did somebody nuke the place again? 1 is logged on, but trying to connect I get "Connection lost. End of stream."
Arclight
08-10-12, 03:00 PM
Just seeing an IP on connect, no username. You logged into MC.net? Up to date? Not running mods?
I just got in. Man, what a dome! I wonder what it's use is going to be.
I'm not exactly sure why I couldn't get in. I do know Mojang updated their login systems a day or so ago. Since recently I am using MultiMC to have multiple MC instances and keep mods in order. MultiMC detected that there was an update for itself to be up to date with this change. I thought this was taken care of this evening. But perhaps I failed to restart the program.
I just got in. Man, what a dome! I wonder what it's use is going to be.
Something a little like this:
http://www.clockworkhare.com/wp-content/uploads/2010/03/sim-city-arcology.jpg
Something a little like this:
http://www.clockworkhare.com/wp-content/uploads/2010/03/sim-city-arcology.jpgOh yeah, Simcity (2k/3k) right!?! What are those called again? Something-something-polis
SC2000, Arcology. (IIRC)
:yep:
I never got far enough in the game to actually see them, but there was a screenshot with one in on the back of the box which captured my imagination enough to stick with me through the years.
:yep:
I never got far enough in the game to actually see them, but there was a screenshot with one in on the back of the box which captured my imagination enough to stick with me through the years.
Think I managed to have one once. :shifty:
But yeh, love those things. :up:
Geno_Mariner
08-15-12, 09:27 AM
I got bored working with my underwater building on the server so I went to my superflat world to attempt building one of these: http://tokaido.files.wordpress.com/2008/02/r3s6b2-0003728_01.jpg?w=500
It turned out okay on MC XD (Some of them seems to be holding scrolls or sosome odd sort of weapon or something in their mouth and wear red bibs so I included them)
http://img.photobucket.com/albums/v425/Kaos2/JapaneseFoxStatueMC.png
Krauter
08-15-12, 01:20 PM
Hey all, figure'd I'd try and get back into this. Can someone post a link to all the mods I need to get installed to play on the Server? What are we doing atm, Survival? C19 kind of deal?
Hey all, figure'd I'd try and get back into this. Can someone post a link to all the mods I need to get installed to play on the Server? What are we doing atm, Survival? C19 kind of deal?
Server's currently in non-modded creative mode. :yep:
1.3.2 is due tomorrow:
http://www.mojang.com/2012/08/cobalt-v107a-and-minecraft-1-3-2/
But there's a pre-release allready. Seems less glitchy sofar.
Krauter
08-15-12, 08:09 PM
Ok, so no mods or death? Just building whatever tickles our fancy?
I forget the IP if someone would be so willing to send it my way.
Hey Arc,
Once all the Buildcraft and IndustrialCraft mods are updated for 1.3 can I suggest this seed for our world?
2475069397829075708
Arclight
08-18-12, 03:17 PM
Might be interesting. Pretty tricky to get started on though. :hmmm:
Yeah, without cactus BC will be hard.
Spike88
08-18-12, 04:11 PM
Installation of mods causes the seeds to change.
If you generated 4 worlds with the same seed, but changed the mod set-up on each, you'll end up with 4 different worlds.
Installation of mods causes the seeds to change.
If you generated 4 worlds with the same seed, but changed the mod set-up on each, you'll end up with 4 different worlds.
Nope. Seed remains the same, mods alter the world after the stock world gen has finished it's job.
Spike88
08-18-12, 04:30 PM
Nope. Seed remains the same, mods alter the world after the stock world gen has finished it's job.
When I had originally started installing mods, changing the mods gave me different results per seed.
Ok, so much for that seed then. It wouldn't work for IC2 either without rubber trees around.
But it sure is an interessting island. VERY much like survival island!
When I had originally started installing mods, changing the mods gave me different results per seed.
I tried the seed with both Tekkit and Yogbox, same world. :yep:
There is land just on the horizon, so as long as there are trees you can build a boat and head out. I just figured it would be one that encouraged us to spread out more.
Arclight
08-19-12, 08:29 AM
Explored it a bit which resulted in island hopping, never saw any "mainland". Just 1 small tree along the way.
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