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View Full Version : Sub Command, Fleet Command, & Jane's 688(I)


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  1. Mayday!- Some keys not working
  2. Steam - Fleet Commander startup crash
  3. Fleet Command - Application Error: Failed to find Steam
  4. Replay Viewer problem
  5. Naval Warfare Project 19.2 for Fleet Command
  6. New Forum for Fleet Command and other games
  7. SCedit
  8. is MK-48 ADCAP homing capable...???
  9. SCX 65-76 problem
  10. contact depth
  11. Do these games work on windows 7?
  12. Sub Command: Speech Recognition
  13. Halifax (first mission) bug
  14. Torpedoes not homing on Victor III in Ocean Vulture mission.
  15. AEGIS Guardian of the Fleet
  16. get back from glide wrappers...
  17. Got the new Fleet command-but
  18. 668i+SC+FC vs Dangerous Waters
  19. Steam and SCX IIC - misbegotten woes
  20. Nuclear Missle
  21. Sub Command Difficulty
  22. Trying to Find a Copy of 688(i) that Will Work on Windows 7
  23. Sub Command flickering graphics problem
  24. 688(I) Naval Combat Pack
  25. Problem with 3D screen
  26. Issues starting Sub Command
  27. UNDERWATER TERRAIN
  28. Original 688(I) campaign for SC?
  29. Escort NATO SAG mission - any hints?
  30. Sonalysts Fleet Command not working on windows 7 64 bit
  31. Fleet Command Allied airports planes crach on take off
  32. Tasking subs
  33. sub command absurdly difficult?
  34. Amiga 500 688 Attack Sub
  35. Where could i get Fleet Command from?
  36. Fleet Command Questions - Speed orders and Helicopter Transit
  37. Mod for fleet command
  38. Advice needed.
  39. 1.08 patch advice
  40. SCU Probs
  41. Fleet Command NWP - Aircrafts stop responding
  42. SC Campaign - Beginner - Sonar/TMA "Helmet-Fire"
  43. 688i No Sound Solved
  44. 688i SLMM/Last Mission Issue
  45. 688 HK in W7
  46. SCU-not responding
  47. Steam sale - 75% off
  48. Crazy Ivan Missions for Sub Command
  49. help: download location for NWP 19.02
  50. Just bought Naval pack through STEAM....need help!
  51. 688i Multiplayer: Different Stations
  52. 688i HK Torpedo Load
  53. Latest Version of 688I HK?
  54. Sub Command multiplayer problems in Windows 7
  55. Jane's (i)688
  56. "Sonalysts" Fleet Command???
  57. Bug or user error?
  58. sub command naval combat version
  59. SCXII and playable subs
  60. SCX wake-homers not enabling
  61. Noob here requesting help
  62. Multiplayer?
  63. ***HELP*** Windows 8.1 trying to run NCP Fleet Command
  64. New to forum, Have some questions.
  65. no sound on USA subs PLEASE HELP :(
  66. Dangerous Waters, Sub Command & 688
  67. My Let's Play of Sub Command!
  68. Sub Command Win 8.1
  69. Sub Command not running on Win 8 (need help)
  70. General Quarters ! Incoming Vampires !
  71. Sub Command -- Speed seems to change too quickly
  72. just got the game and having trouble
  73. Finding XXX
  74. sc ocean vulture no contacts
  75. Fleet Command on w7 x64
  76. Moscow, We Have a Problem
  77. Change sub in Sub Command Missions.
  78. SCU and the older submarines...
  79. Tactics for dogfighting in the Alfa / 705?
  80. new to subsim/looking for on line opponent
  81. Database Editor Issues
  82. Print outs
  83. Janes's 688i vs. Sub Command
  84. Having trouble manually pluggin in visual observations
  85. my stupid question,how to find enermy sub?
  86. those aircraft kick my ass!!! How to avoid them?
  87. Anyone having problems with Sub Command with windows 10? (SOLVED)
  88. Missions not showing up?!!
  89. FCDB Editor Changes Not Applying in Win 10
  90. Sub Command & SCX
  91. Just had a great idea....
  92. Sub Command & Windows 8 / 10
  93. 688 "Strait To Hell" mission won't end
  94. FC Getting B52's to bomb from altitude
  95. Steam and Naval Pack
  96. Download MODs & Missions for Sub Command and Dangerous Waters
  97. Explain the sensor attributes for Fleet Command?
  98. Some "bugs" in Sub Command and 688i H/K
  99. Sonar Help for Seawolf Mission 'Arctic Hide & Seek'
  100. Game Issues
  101. 688i
  102. 688(i) on steam
  103. Cannot pickup special forces
  104. Back after a long break
  105. Akula sonar station Graphic Glitches
  106. 688i Multi-player
  107. Fleet Command DB Editor Window Size
  108. Sub Command Stock
  109. Sub Command vs Jane's 688i H/K
  110. 688i SEAL ops Campaign Mission 1
  111. 688i Custom Missions?
  112. Janes Fleet Command
  113. New 688i Fitting Out
  114. FC sensors on or off?
  115. FC sensors on or off?
  116. 688i points for up-grading
  117. Going bonkers "Silent Service" - 688i
  118. Jane's 688 I 1.0 running fine...NOT patching up though, help!
  119. Data Display Indicator (DDI) not displaying anything [Image Incl.]
  120. Help with SC Mission Editor (if possible..)
  121. Fleet Command not loading after nVidia update
  122. Retired (A-ganger) new member here
  123. Playing US subs only how does the latest Offical Patched SC compare to DW now
  124. Is there anyway to get the ReplayVCR to show up with scenerios made w/ mission editor
  125. Coming back to game
  126. Can we change Fleet Command aircraft loadouts?
  127. BOL possible in Fleet Command?
  128. 688i - stuck at end of campaign mission
  129. Fleet Command: How to Make Aircraft Dodge Missiles
  130. 688(I) & Steam
  131. Will Sonalysts Ever Do It Again?
  132. FC Random Crashes with Win10
  133. Trouble with 1.07 "patch"
  134. New 688(I) Hunter/Killer Playthrough
  135. 688 torp removal?
  136. Fleet Command Multiplayer
  137. Sub Command campaign - are missions linked?
  138. Changing Units of Measurement?
  139. Is there a way to manually unlock campaigns?
  140. Problem with fleet command - windows 10
  141. Fleet Command & NWP 192 Mod
  142. Diving back into SC and 688
  143. 688(I) Sonar and radar confusion
  144. 688i resolution issue
  145. Fix for Sub Command Mouse Trails?
  146. Floating Wire Antenna
  147. Sub Command EA CD-ROM Version under Wine
  148. Fleet Command in a window?
  149. Jane's Fleet Command load save game crash
  150. SUB COMMAND - Ship Control Station Shows Needles
  151. 688i HK no 3D
  152. Fleet Command, NWP and almost braindead enemy ships...
  153. Janes 688(l) on Android
  154. Leaving The Patrol Area?
  155. Jane's 688i Bill Nichols Mission Pack - anybody?
  156. SCSoundEdit question
  157. Sub Command - 688i / seawolf campaign mission 5 bug
  158. For Sub Cmd with the SCX mod--Mission pack location
  159. Installing BOOMERang, STORMBRINGER and WIDOWMAKER campaigns for Sub Command
  160. SUB COMMAND
  161. Fleet Command NWP HD Showcase + Install Instructions
  162. Sub Command - Widescreen mod?
  163. 688 HK Campaign
  164. I688 Hunter Killer Campaign
  165. Active Sonars!
  166. 688(I) and Sub Command Mod Packs
  167. 688I Win10 and Ultra Wide
  168. "Boomer" ehhhh
  169. To the Sea of Okhotsk, but how?
  170. Baltic Breakout - Akula, bugged!
  171. Am I missing something about the ASW missiles?
  172. Fleet Command aircraft help
  173. 688(I) Hunter/killer multiplayer manual
  174. FC Multiplayer
  175. Jane's 688i Hunter Killer Win 7 64 bit
  176. [FC] Why don't ships keep station?
  177. 668i Hunter Killer Mission Editor
  178. 688i original manual or complete boxed game.
  179. 688i making campaigns with editor
  180. Old Classics on Chromebooks??
  181. Set of fleet command campaigns
  182. Gulf war in Fleet Command
  183. 688i works well on Steam Deck.
  184. 688i crashing to desktop when starting a mission
  185. Was the towed array really that better? (and more questions)
  186. Broadband and Narrowband in 688(i)
  187. Hello guy's!! Help me pl..!!(688I HK)patch 1.07
  188. WW1 Era ships
  189. 688IHK Oscar-winning performance: unable to gain 1000 points
  190. Prima Guide For Jane's 688i
  191. failed to initialize the graphics display!
  192. fleet command database
  193. Fleet command won't install on Windows 11