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View Full Version : Sub Command, Fleet Command, & Jane's 688(I)


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  1. Mayday!- Some keys not working
  2. Steam - Fleet Commander startup crash
  3. Fleet Command - Application Error: Failed to find Steam
  4. Replay Viewer problem
  5. Naval Warfare Project 19.2 for Fleet Command
  6. New Forum for Fleet Command and other games
  7. SCedit
  8. is MK-48 ADCAP homing capable...???
  9. SCX 65-76 problem
  10. contact depth
  11. Do these games work on windows 7?
  12. Sub Command: Speech Recognition
  13. Halifax (first mission) bug
  14. Torpedoes not homing on Victor III in Ocean Vulture mission.
  15. AEGIS Guardian of the Fleet
  16. get back from glide wrappers...
  17. Got the new Fleet command-but
  18. 668i+SC+FC vs Dangerous Waters
  19. Steam and SCX IIC - misbegotten woes
  20. Nuclear Missle
  21. Sub Command Difficulty
  22. Trying to Find a Copy of 688(i) that Will Work on Windows 7
  23. Sub Command flickering graphics problem
  24. 688(I) Naval Combat Pack
  25. Problem with 3D screen
  26. Issues starting Sub Command
  27. UNDERWATER TERRAIN
  28. Original 688(I) campaign for SC?
  29. Escort NATO SAG mission - any hints?
  30. Sonalysts Fleet Command not working on windows 7 64 bit
  31. Fleet Command Allied airports planes crach on take off
  32. Tasking subs
  33. sub command absurdly difficult?
  34. Amiga 500 688 Attack Sub
  35. Where could i get Fleet Command from?
  36. Fleet Command Questions - Speed orders and Helicopter Transit
  37. Mod for fleet command
  38. Advice needed.
  39. 1.08 patch advice