Log in

View Full Version : Command: Modern Air/Naval Operations


  1. Is Command: Modern Operations the Best Modern Naval Sim? (0 replies)
  2. Took the plunge, first questions (7 replies)
  3. CMO tripple whopper (0 replies)
  4. CMO coupon sale at MatrixGames - 30% off at base game and all DLCs (0 replies)
  5. Climbing ever higher: Command PE v1.15 released (2 replies)
  6. Command LIVE: Aegean in Flames has been announced (0 replies)
  7. submarine mechanics in this game (4 replies)
  8. The king is back: CMANO2 announced (8 replies)
  9. How good is this? (4 replies)
  10. Those who play CMANO on a tablet (6 replies)
  11. Steam summer sale (0 replies)
  12. Command Defcon-One Edition: A Steam-exclusive bundle at an unprecedented price (5 replies)
  13. Feel the thunder! Command: Desert Storm is unleashed (0 replies)
  14. The scenarios of Desert Storm - Part 2 (0 replies)
  15. The scenarios of Desert Storm - Part 1 (0 replies)
  16. Command: Desert Storm is announced! (0 replies)
  17. CMANO holiday sale! (0 replies)
  18. Playing/making custom scenarios in the standalone expansions? (1 replies)
  19. Command LIVE: Kuril Sunrise is out (0 replies)
  20. Way points to patrol zone? (0 replies)
  21. Refuel down time? (2 replies)
  22. Command: Silent Service - Any good? (3 replies)
  23. Some thoughts about this PE (0 replies)
  24. CMANO ITALIA (5 replies)
  25. Units question.. (2 replies)
  26. Command: The Silent Service is out! (0 replies)
  27. The Silent Service rises from the depths on March 1st (0 replies)
  28. Well, I Did It! (0 replies)
  29. The scenarios of The Silent Service - Part 1 (0 replies)
  30. Command: The Silent Service announced (2 replies)
  31. CMANO Aircraft won't land on carrier (5 replies)
  32. I had fun as long as it lasted (4 replies)
  33. CMANO / Northern Inferno / Chains Of War limited-time sale on Humble Bundle (0 replies)
  34. CMANO limited one-week sale on Fanatical (ex-Bundle Stars)! (0 replies)
  35. Command LIVE #7 released: Black Gold Blitz! (0 replies)
  36. Command: Shifting Sands is released! (0 replies)
  37. The Scenarios of Shifting Sands – Part 3: Mansoura, Fifth Eskadra, Osirak and Bekaa (0 replies)
  38. The scenarios of Shifting Sands - Part 2 (0 replies)
  39. Command: Shifting Sands is coming next week (0 replies)
  40. The scenarios of Shifting Sands - Part 1 (0 replies)
  41. corrupted files (1 replies)
  42. Command: Shifting Sands is announced! (0 replies)
  43. Arrows, Lightnings, Little Green Men and WW3: Twenty new Command scenarios (0 replies)
  44. Command on sale, 67% off at Humble Bundle (0 replies)
  45. TIP- Turn or burn! (0 replies)
  46. Command LIVE #6 released: Pole Positions! (0 replies)
  47. Database Pictures? (1 replies)
  48. Steam summer sale! (1 replies)
  49. I'm wondering (1 replies)
  50. Chains Of War released! (0 replies)
  51. The scenarios of Chains Of War (1 replies)
  52. The new features of Chains Of War: Cargo, amphibious and airdrop operations (0 replies)
  53. The new features of Chains Of War: Lasers, railguns and tactical EMPs (0 replies)
  54. Command: Chains Of War announced! (12 replies)
  55. CMANO Steam weekend sale! (1 replies)
  56. Command Live #5 released: The Korean Missile Crisis (0 replies)
  57. Holiday sale! CMANO 65% off, Northern Inferno 50% off! (0 replies)
  58. Scenarios by Subsim members (2 replies)
  59. Holiday sale! CMANO 65% off, Northern Inferno 50% off! (1 replies)
  60. Command LIVE #4 launched: Don of a New Era! (0 replies)
  61. Newbie (9 replies)
  62. Command LIVE #3 launched: Spratly Spat! (0 replies)
  63. Command LIVE #1 launched: Old Grudges Never Die! (1 replies)
  64. new computer and no upgrade (8 replies)
  65. Steam sale! CMANO and Northern Inferno half-price until July 4th (0 replies)
  66. Triple Aces: Command v1.11 has been released (0 replies)
  67. Steam Blitz sale! CMANO & Northern Inferno at 60% off (48 hrs) (0 replies)
  68. Cat launch: Command v1.11 Release Candidate 1 now available (0 replies)
  69. The great leaps of v1.11 (11 replies)
  70. Air battle over Germany-Based on Red Storm Rising (3 replies)
  71. Game On: (0 replies)
  72. Out To Sea Again: Command v1.10 has been released (0 replies)
  73. CMANO Midweek Madness sale! Ends Feb 26 (1 replies)
  74. Preparing To Launch: Command v1.10 Release Candidate 1 now available (0 replies)
  75. The road to v1.10: Electronic warfare improvements and weight-dependent aircraft kine (0 replies)
  76. The road to v1.10: New weaponry capabilities (0 replies)
  77. The road to CMANO 1.10: Steam Workshop integration (0 replies)
  78. The road to CMANO 1.10: Waypoints for cruise missiles (0 replies)
  79. My scenarios (4 replies)
  80. WW3 epics, Biddle’s capers, Korean chaos and Blackbird shootdowns: Fifteen new Comman (0 replies)
  81. Only a suggestion of yet another idea (15 replies)
  82. Autumn sale! (3 replies)
  83. World war two in a modern version (13 replies)
  84. Whale and other biological creatures (2 replies)
  85. Two version or two icon (4 replies)
  86. WW3 duels, Thud Ridge, COIN raids and Donetsk Airport: Ten new CMANO scenarios availa (0 replies)
  87. CMANO Northern Inferno (14 replies)
  88. Beta for Command:MANO ver. 109 is out (1 replies)
  89. Hypothetical Tomahawks ? (3 replies)
  90. Terrorist attacks, WW3 convoys, Saudi and Hormuz campaign: Twelve new CMANO scenarios (0 replies)
  91. some ideas about maintenance (3 replies)
  92. ISIS, Korea, World War III and Superbug epics: Fourteen new CMANO scenarios (0 replies)
  93. Marching forward: Command v1.08 now available (0 replies)
  94. Slitherine beginning talks with BAE (0 replies)
  95. A question and some wishes (1 replies)
  96. Command: MA/NO at 50% off on steam right now! (3 replies)
  97. CMANO Steam summer sale! 25% off until June 22 (0 replies)
  98. MOBs, anti-torps, superfrags, gunships and much more: CMANO v1.08 RC available (0 replies)
  99. Summer scenario storm! Fourteen new Command scenarios available (0 replies)
  100. Ukraine rebels, flattops and battlewagons, ISIS-hunting and Desert Storm nukes (0 replies)
  101. Covert sub ops, nuclear feints and Chinese disarming strike: Five new CMANO scenarios (0 replies)
  102. Lucky Seven: Command v1.07 has been released (0 replies)
  103. Does 1.6 still have "worldwide weather" (11 replies)
  104. Something for Command perhaps ? (1 replies)
  105. Air regonition flights / Help needed (0 replies)
  106. Caribbean, South China Sea, nukes and fishing wars: Ten new Command scenarios (1 replies)
  107. Cold War clashes, banana wars and stealthy Seahawks: Six new Command scenarios availa (0 replies)
  108. Thoughts on Command Scenario Design (0 replies)
  109. Dumb bombs and you (2 replies)
  110. Whats wrong with the Spec Ops? (6 replies)
  111. The Final Christmas Gift: Sixteen new Command scenarios (0 replies)
  112. Fox Three, Good Kill: Command v1.06 has been released (2 replies)
  113. Unable to load LUA (3 replies)
  114. Need some help (7 replies)
  115. Command v1.06 - The new features Part II (0 replies)
  116. Command v1.06 - The new features Part I (0 replies)
  117. Command-WOTY now on Christmas sale! (0 replies)
  118. First Day Impressions... (6 replies)
  119. Canary, North Cape, Baltic and Colombia: Nine new Command scenarios available (0 replies)
  120. Got lots of ideas...but... (4 replies)
  121. "Just nothing short of amazing" : Command-MANO WOTY review by a ret. USAF Major (1 replies)
  122. Peacemakers, Falklands, cable taps and Korean carnage: Seven new Command scenarios (0 replies)
  123. Command now available on Steam - 25% off until October 3! (0 replies)
  124. Command’s birthday presents: Steam and WOTY Edition (1 replies)
  125. Blockade runners, “routine” air patrols and massive undersea brawls: Six new Command (0 replies)
  126. It is an atomic bomb (9 replies)
  127. have to put the game aside. (13 replies)
  128. Dr. Strangelove, Cuba, Gulf and sub-o-rama: Nine new Command scenarios available (0 replies)
  129. New Command public update: Build 562 (4 replies)
  130. Tried to create a little scenario-without any luck (5 replies)
  131. MBDA Meteor (15 replies)
  132. Shangri-la, sub ops and Growler-fest: Nine new Command scenarios available (6 replies)
  133. Refueling problems (2 replies)
  134. Can't fire my JASSM (5 replies)
  135. I just want to know (24 replies)
  136. Loadout on a Carrier (28 replies)
  137. A scenario there never was (3 replies)
  138. World War 2 & 3, Gulf merchies, sub duels and Red Dragon: Nine new Command scenarios (0 replies)
  139. Just a simple idea (5 replies)
  140. About the global map (1 replies)
  141. Refueling Criteria (3 replies)
  142. Four of a kind: Command v1.04 has been released! (2 replies)
  143. 2 more question on Sce Editor (3 replies)
  144. Command manual addendum pages are up (0 replies)
  145. Readying ASM and Bomb 6 hr? (38 replies)
  146. European conflicts, Nixon’s ’73 gamble and Taiwan attack: Seven new Command scenarios (0 replies)
  147. Red Flag, Raptors, smugglers and battlewagons: Six new Command scenarios available (0 replies)
  148. Pirates, tankers, drones and nuclear bombers: Fourteen new Command scenarios (0 replies)
  149. Ukraine, Journeyman and JSF vs SuperBug: Six new Command scenarios available (0 replies)
  150. That made me laugh a lot (3 replies)
  151. Jolly, Nimitz and Liaoning: Six new Command scenarios available (0 replies)
  152. Command community scenario pack updated - Six new scenarios! (0 replies)
  153. And now for something completely different (0 replies)
  154. Wrong in the Databas? (3 replies)
  155. How do I build an airbase? (3 replies)
  156. Community Scenario Pack Updated - Six new scenarios! (0 replies)
  157. So we laugh at them (0 replies)
  158. Group dissolving problem (2 replies)
  159. Touchdown: Command v1.03 has been released! (1 replies)
  160. v1.03 Patch causes crash (2 replies)
  161. Dynamic Campaign System and stuff (1 replies)
  162. Some bugs in 1.02 build 480 (4 replies)
  163. Pulse Time too long (5 replies)
  164. Scenario bonanza! Sixteen new scenarios on updated Command community scenario pack (0 replies)
  165. Is this game worth the $$$$ (14 replies)
  166. Community scenario pack updated – 12 new Command scenarios! (0 replies)
  167. Command news of the week: PBEM extension out of beta, new Command release, new review (0 replies)
  168. The sweep continues: Command goes two for two on GrogHeads 2013 Readers Choice Awards (1 replies)
  169. Command news of the week - New release, new review, updated image packs and more (0 replies)
  170. Trifecta: Command wins the Usenet Wargame of the Year award (0 replies)
  171. Command new year updates: Build 483 and eight new scenarios (0 replies)
  172. Turn-of-year Command news (0 replies)
  173. Command v1.02 is released - The Best Just Got Better (0 replies)
  174. Command community scenario pack updated - 6 new scenarios! (0 replies)
  175. Holiday Price! (5 replies)
  176. Lead, not micromanage? (13 replies)
  177. Manpads on submarines/four horsemen (1 replies)
  178. Updated Command DB image & scenario packs available! (4 replies)
  179. New Command public release - Build 469 (3 replies)
  180. Another Newb question (5 replies)
  181. New scenario: Polish Navy vs Baltic Fleet 2013 (35 replies)
  182. New Command public release available! (1 replies)
  183. metric conversion (1 replies)
  184. New Command Community Scenarios pack release! (0 replies)
  185. Torpedo anti-Torpedo (11 replies)
  186. Quick noob Q (2 replies)
  187. Wargamer Review (0 replies)
  188. I finally bought it... (9 replies)
  189. New Command scenario: Caribbean Crisis - The Prelude (0 replies)
  190. New here! (9 replies)
  191. For those wondering about this sim... (9 replies)
  192. How about online multiplayer? (11 replies)
  193. CMO review at SimHQ - back online! (5 replies)
  194. CMO review at SimHQ (22 replies)
  195. Baloogan's Campaign (103 replies)
  196. Mk 48 ADCAP...6nm range?? (22 replies)
  197. Demo mission? (4 replies)
  198. A few questions about the game to those who already own it (11 replies)
  199. Several questions about Command (1 replies)
  200. Operation of the game (6 replies)
  201. First Command tutorial videos (0 replies)
  202. My review (57 replies)
  203. Press coverage of Command (1 replies)
  204. Command interview at Wargamer.com (0 replies)
  205. Command preview at Real & Simulated Wars (0 replies)
  206. Command - Inside the Features: General and User Interface (1 replies)
  207. Bump, see next thread (1 replies)
  208. Release date 24th of september (4 replies)
  209. Join the Beta (6 replies)
  210. Controlling the battle: Improved BDA and at-a-glance damage/fire/flooding stats (0 replies)
  211. Build updates (4 replies)
  212. New screenshots at Matrix FB album (1 replies)
  213. New forum: Command: Modern Air/Naval Operations (44 replies)