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THE_MASK
09-06-12, 07:59 PM
Seems to have some problems, I'll let you seasoned veterans to help me out as this is a hefty package of mods, probably one of my biggest packages ever for any modded game.

I had to rename couple folders for few mods because they weren't named like sober's modfile required. If it's about this, then why sober haven't updated his post regarding such details and yet giving links to updated topics?

One thing I've found out here is that most of the stuff seems outdated.
Like JSGME, they should have online manual on their website - ops, site doesn't exist anymore.What problems ?

leettari
09-07-12, 05:44 AM
What problems ?

Considering it stated 'data doesn't exist' for twice thought it'd mean problems, suppose not then?

I'll have to try and configure settings for NewUI then later today and see if it helps, supposedly it should.

Trevally.
09-07-12, 07:12 AM
As others have said you should have TDWs UI v 7_1_0 installed before the IO_StrategicMap_4_7_for_TDWv710

Where the report states no data file - you have not installed the mod correctly. Open the mod and make sure the first folder you see (1 level down/subfolder) is a data folder. Then it is ready to be placed into your MODS folder.

Also - if you are going to follow Sobers mod list - you should follow it fully.
Just dont use the patcher on your steam version of your sh5.exe:up:

Kloef
09-07-12, 07:27 AM
Hey Trevally,

Thanks for your excellent mod but i looked at the screenshots in your first post and i see lots of ships and such, not in my game although i see the Open Horizon logo in the menu. I installed the full version V2..am i missing something?

Silent Steel
09-07-12, 08:17 AM
Open the mod and make sure the first folder you see (1 level down/subfolder) is a data folder. Then it is ready to be placed into your MODS folder.

This goes for ALL mods!
Like this:

http://www.subsim.com/radioroom/picture.php?albumid=177&pictureid=5936

Trevally.
09-07-12, 11:40 AM
Hey Trevally,

Thanks for your excellent mod but i looked at the screenshots in your first post and i see lots of ships and such, not in my game although i see the Open Horizon logo in the menu. I installed the full version V2..am i missing something?

Did you start a new career after installing (you can play the tutorial):06:
Can you see buoys in the harbours:06:

Targor Avelany
09-07-12, 11:50 AM
Seems to have some problems, I'll let you seasoned veterans to help me out as this is a hefty package of mods, probably one of my biggest packages ever for any modded game.


nope. Let me correct myself - there is a problem. Out of all those mods with TDW's real nav installed and all that... I don't see the NewUI actually enabled... You sure you have enabled it?

Half of the script/map/nav mods that you have cannot be used w/o that UI...

Trevally.
09-07-12, 02:04 PM
Stare at the red dot on her nose for 30 seconds
Turn your head and stare at a blank wall/roof
Blink very fast:|\\
http://img96.imageshack.us/img96/5241/negativen.jpg

Sartoris
09-07-12, 02:24 PM
Don't we have general discussion for things like this?

Kloef
09-07-12, 02:29 PM
Did you start a new career after installing (you can play the tutorial):06:
Can you see buoys in the harbours:06:

Yes i started a new career, and i can see the extra missions.

No, i don't see anything extra, no buoys and no extra ships. After patrolling for some time i encountered an unprotected convoy with 6 ships, 2 medium cargo and 2 medium transports, also 2 big transport ships with NO skin or textures, just grey ghosts...

Something is very wrong here :hmmm:

Trevally.
09-07-12, 02:33 PM
Don't we have general discussion for things like this?

Did you try it:06:

Trevally.
09-07-12, 02:33 PM
Yes i started a new career, and i can see the extra missions.

No, i don't see anything extra, no buoys and no extra ships. After patrolling for some time i encountered an unprotected convoy with 6 ships, 2 medium cargo and 2 medium transports, also 2 big transport ships with NO skin or textures, just grey ghosts...

Something is very wrong here :hmmm:

Can you post your mod list so I can see what you have installed:06:

gap
09-07-12, 03:15 PM
Stare at the red dot on her nose for 30 seconds
Turn your head and stare at a blank wall/roof
Blink very fast:|\\

Don't we have general discussion for things like this?

:spammm:

Would you please Treally stop spamming your own thread :D

By the way, I thied doing it. After blinking my eyes I saw a naked version of the Mona Lisa... is it what it was supposed to happen? :doh: :haha:

Trevally.
09-07-12, 03:39 PM
By the way, I thied doing it. After blinking my eyes I saw a naked version of the Mona Lisa... is it what it was supposed to happen? :doh: :haha:

yes:D :har:

gap
09-07-12, 03:45 PM
yes:D :har:

:cool:

^
||

in this context the previous emoticon means that I've probably gone totally blind :03:

Kloef
09-07-12, 03:49 PM
:up:ON TOPIC::up:

Never mind i downloaded the base mod and it seems to be running fine, this is my current modlist:

Mighty fine crew mod 1.21 alt with beards

Dynamic environment SH5 basemod normal

Equipment upgrade fix V1.4

Open Horizons 2 base V2

It seems to be running fine, all the other mods i tried screwed up my game one way or another or greyed out..

I guess i am totally out of modding and i just don't want to spent my time figuring out this and that, i just want to play and i will leave it at this. I fiddled with the mods and saw the buoys and Flattop in Kiel but again some ships in the harbour didn't have textures or anything so i donwloaded the base version as my interest is more towards the extra mission then graphical goodies, mind you i think this is a truly awesome mod!

leettari
09-07-12, 04:35 PM
nope. Let me correct myself - there is a problem. Out of all those mods with TDW's real nav installed and all that... I don't see the NewUI actually enabled... You sure you have enabled it?

I had in the first place, yes, again I'm using sober's modfile.
When it didn't work with everything (including NewUI) enabled, I disabled NewUI and couple other TDW mods - still a no go.

Haven't had time to test it further today.
Fix I'm going to apply is edit TDW's NewUI .cfg settings, then enable them all again and try once more.

Trevally.
09-07-12, 04:55 PM
:up:ON TOPIC::up:

Never mind i downloaded the base mod and it seems to be running fine, this is my current modlist:

Mighty fine crew mod 1.21 alt with beards

Dynamic environment SH5 basemod normal

Equipment upgrade fix V1.4

Open Horizons 2 base V2

It seems to be running fine, all the other mods i tried screwed up my game one way or another or greyed out..

I guess i am totally out of modding and i just don't want to spent my time figuring out this and that, i just want to play and i will leave it at this. I fiddled with the mods and saw the buoys and Flattop in Kiel but again some ships in the harbour didn't have textures or anything so i donwloaded the base version as my interest is more towards the extra mission then graphical goodies, mind you i think this is a truly awesome mod!

Glad you got it working:up:
Greying out some mods when installing other can still work.
You should add a UI mod to that list and TDWs IRAI:yep: - this will give you a great game with just those.

Grey ships is harbour - this can be caused by not updating your game to v1.2 (see top right main menu). If this is the case - you should update or you will get cdts

Trevally.
09-07-12, 04:56 PM
I had in the first place, yes, again I'm using sober's modfile.
When it didn't work with everything (including NewUI) enabled, I disabled NewUI and couple other TDW mods - still a no go.

Haven't had time to test it further today.
Fix I'm going to apply is edit TDW's NewUI .cfg settings, then enable them all again and try once more.

When adding TDWs UI mod - be sure to follow SSTeels advice here http://www.subsim.com/radioroom/showpost.php?p=1931375&postcount=2005:up:

leettari
09-07-12, 06:04 PM
Followed sober's guide now to the letter, but still having the exact same issue.
Also changed NewUIs_TDC_x_x_x_Real_Navigation last in JSGME by editing his MEP-file.

I do have it like Mod/Data etc.
Apart from NewUIs_TDC_7_1_0_ByTheDarkWraith, it's like this.
http://i.imgur.com/496BH.png


Also I seem to have for some reason like double of NewUIs files.
http://i.imgur.com/MknQJ.png

I'm growing more confident I have made an error at some point.

Targor Avelany
09-07-12, 06:30 PM
well, there is something off... Wonder what is in those extra folders you have...

http://img577.imageshack.us/img577/1598/screeniecomparison.png

leettari
09-07-12, 06:38 PM
Huh, weird.

I checked them briefly and all is NewUIs related.
MODS folder has these.

http://i.imgur.com/AxlB7.png

It's like a mirror of what I have in my actual MODS folder regarding NewUIs. :huh:

Should I delete content of original NewUIs_TDC_7_1_0_ByTheDarkWraith to match 'original one' then?

THE_MASK
09-07-12, 06:51 PM
The MEP file loads the mods in the correct order . Whats the problem ?

leettari
09-07-12, 06:57 PM
The MEP file loads the mods in the correct order . Whats the problem ?

In your guide you instructed to make Real Navigation load last.

What adjustments have i made to my mods downloads .

Setting up real navigation

In order for real navigation to work correctly the menu.txt file will need to be copied and edited.
Step 1: disable the add-on mod NewUIs_TDC_x_x_x_Real_Navigation (if it was enabled)
Step 2: copy the menu.txt file from NewUIs_TDC_x_x_x_ByTheDarkWraith\data\Menu and place in NewUIs_TDC_x_x_x_Real_Navigation\data\Menu
Step 3: open the NewUIs_TDC_x_x_x_Real_Navigation\data\Menu\menu.tx t file with Notepad
Step 4: comment out the following lines: 820, 821, 822, 823, 824, and 2273. By commenting out I mean place a leading ; at the beginning of the line. When done the numbers listed will look like this (english version):
...
;820=Unknown
;821=Warship
;822=Merchant
;823=Submarine
;824=Aircraft
...
;2273=Your submarine
...
This will prevent tooltips being displayed for the items and thus giving away your position and their position. This is real navigation now.

Step 5: save the NewUIs_TDC_x_x_x_Real_Navigation\data\Menu\menu.tx t file (File-->Save)
Step 6: re-enable NewUIs_TDC_x_x_x_Real_Navigation LAST in JSGME. This has to be the last mod enabled in JSGME!
Enjoy real navigation!

TDW
Make sure the mod is not enabled with the mod enabler before making these changes

THE_MASK
09-07-12, 07:13 PM
Sorry about that , i will delete that misleading text . Just load the mods in the order that the MEP file loads them .

leettari
09-07-12, 07:19 PM
Sorry about that , i will delete that misleading text . Just load the mods in the order that the MEP file loads them .

Will do, and thank you.

This is latest result... I think it looks more like it should? :up:



http://i.imgur.com/xiT41.jpg

TheDarkWraith
09-07-12, 08:03 PM
Will do, and thank you.

This is latest result... I think it looks more like it should? :up:

Looks like a winner :yeah:

Trevally.
09-08-12, 03:32 AM
Will do, and thank you.

This is latest result... I think it looks more like it should? :up:


Glad you got it working - good job:woot:

Capt Black
09-09-12, 12:57 AM
Stare at the red dot on her nose for 30 seconds
Turn your head and stare at a blank wall/roof
Blink very fast:|\\
http://img96.imageshack.us/img96/5241/negativen.jpg

Trevally, that was actually pretty damn scary... saw my ex wife :k_confused:

Trevally.
09-09-12, 03:14 AM
Trevally, that was actually pretty damn scary... saw my ex wife :k_confused:

:har::rotfl2:

oscar19681
09-10-12, 12:28 PM
The plane mod is not compatible with IRAI. I believe it overwrites some of IRAI's files :hmmm:

well the reason why i installed wrampy,s plane mod is that with IRAI the aircraft dont attack me in the first place.
But removing wrampy,s plane mod and reactivating IRAI 037 did not help the aircraft totallt ignoring me... What can be done about this?

gap
09-12-12, 03:41 AM
A bloody good article for Trevally: :up:
http://www.german-navy.de/kriegsmarine/articles/feature2.html

Rongel
09-12-12, 05:52 AM
well the reason why i installed wrampy,s plane mod is that with IRAI the aircraft dont attack me in the first place.
But removing wrampy,s plane mod and reactivating IRAI 037 did not help the aircraft totallt ignoring me... What can be done about this?


Maybe you allready know this but anyway, I had the same problems couple of times that the planes didn't attack using IRAI. But then I checked the installation, and I could see that I had installed the first folder called IRAI, that has all the mods inside it and not the actual IRAI-mod. So double check your IRAI folder, the correct mod is inside it. When the mod is correctly installed, I have never had any troubles with planes.

Kalleblom
09-12-12, 09:44 AM
Hello kaleu´s

someone who can help with the black hospital ship issue:06:
Look here:http://www.subsim.com/radioroom/showpost.php?p=1933199&postcount=2887

:salute:
Kalle

oscar19681
09-12-12, 03:45 PM
Maybe you allready know this but anyway, I had the same problems couple of times that the planes didn't attack using IRAI. But then I checked the installation, and I could see that I had installed the first folder called IRAI, that has all the mods inside it and not the actual IRAI-mod. So double check your IRAI folder, the correct mod is inside it. When the mod is correctly installed, I have never had any troubles with planes.

Yes i had the same problem and corrected it , i have yet to come across some flyboys to see if they attack me..

Rongel
09-13-12, 03:21 AM
Hello kaleu´
someone who can help with the black hospital ship issue:06:
Look here:http://www.subsim.com/radioroom/showpost.php?p=1933199&postcount=2887

:salute:
Kalle

Agh, it's the same bug that happens with the this other imported ship (with a very long name) as well, the hospital ship is based on it. But I think I have figured out what causes it, just a simple alpha channel that refuses go away. Photoshop CS 4 has a bug that sometimes it can't delete alpha channels. I'm making this Soviet Union flag fix to Trevally so I can include the new textures in it and lets see what happens...

Kalleblom
09-13-12, 04:06 AM
Thx rongel,

hoped it was only a mistake by myself. Wrong modding order or something else.

GT182
09-13-12, 09:12 AM
This is probably a stupid question but I'm not sure what to do........

Can OHII be added once a campaign has been started? Or after the first campaign section section is done before you continue to the next one. And after other mods are installed?

Trevally says...
"Important notes.

Installing
The mod is compatible with TDW UI, FX and IRAI. Install OHII last. JSGME ready.

I'd like to get OHII working but hesitate seeing I've already started and have some good mods already in. I just want to make sure this will work and I don't have to start all over again from scratch.

This is the list of my activated mods. Probably some will conflict with OH II but not sure.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
ALTAC
Accurate German Flags
AMMO_v1.0_SH5_by_Raven_2012
Better Torpedo Graphics v2
1_MCCD_1.04_MFCM_1.2.1_compatible
2_MCCD_1.04
Icebergs
GWX Compass Rose Grid for SH5
My Sub VIIC41 for OHII v1.7 v0.5
SteelViking's Interior Mod V1.2
Digital UI Clock 1.2 for SH5-1.2
Critical hits 1.1 Torpedos
Dooms Decks for VIIABC41 1.4
ClimateZones ACS 5.0
Environment 5.0 MOD
Enhanced Ship Recon Manual V1.02
gap - destructible searchlights test 1
Church's SHV 1.01 Keyboard Commands v1.1
Cerberus62 Corrected Depth Charge Projector 1.0
Cerberus62 Historical Ship Equipment 1.3
Enhanced FunelSmoke_by HanSolo78
Height periscope
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
new_KM_binos
No Date & Renown Cost (Original the Beast)
no torp bubbles - fx mod compatable- wamphyri
one ship, one torpedo v1.00a
Naights Submarine Textures (internal) V1.1
No magic skills v1.5
Realistic ammo amount for AA and deck guns
R7 HiRes SteelVikings Optics
Reduced Mission Tonnage v02
RemoveLogoIntroTheDarkWraith
SH5_sobers 3D deck spray mod V7
SH5_Type_7_RR_Tweaks_v0_0_2_byTheBeast
Simple_Fixes_While_Waiting_for_next_patch_v1.0_SH5 _115
sobers no footstep sound mod
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Speech fixes and additions (english version)
Sub_Bubbles_v0_0_2a_ byTheBeast
Haramirs Sensor Mod 1.1
R.E.M_by_Xrundel_TheBeast_1.2
sort of. IX BOAT MOD v1a
Uboat_Snorkel_1_1_0_by_TheDarkWraith_Load Last
Uboat_Snorkel_1_1_0_No_Exhaust_Smoke_TheDarkWraith _Patch
Amanda mod 2
Nauticalwolf's_Periscope_Mod_v1.0
stoianm realistic color exterior mod
BRF 1.3 full
FREE SPECIAL Abilities
Free Upgrades
FREE UPGRADES Patch 1

Thanks....

Targor Avelany
09-13-12, 11:08 AM
you have to restart the campaign, unfortunately.

Don't think it'll work properly any other way.

Trevally.
09-13-12, 02:03 PM
@ GT182

Give it a try - if it ctds - you will need to start a new campaign.
I would guess that you will see some new things after install (some campaign objectives may show scripts) and that the campaign will work ok when you progress to the next stage:hmmm:

Let us know if it works:up:

GT182
09-13-12, 03:59 PM
I've got to do the Blockade first. I've finally secceeded in achieving the 1st two objectives. And it's about time..... 9 reintalls later. :D

Once I've got that out of the way Trevally I will install OHII and see what happens, and let you know.

Silent Steel
09-14-12, 03:09 AM
I'd like to get OHII working but hesitate seeing I've already started and have some good mods already in. I just want to make sure this will work and I don't have to start all over again from scratch.

First, just a few suggestions for your mod list;

A Fistful of Emblems v1.51A Fistful of Emblems v1.51 (Weathered)
ALTAC
Accurate German Flags
AMMO_v1.0_SH5_by_Raven_2012
Better Torpedo Graphics v2
1_MCCD_1.04_MFCM_1.2.1_compatible
2_MCCD_1.04Icebergs
GWX Compass Rose Grid for SH5
My Sub VIIC41 for OHII v1.7 v0.5
SteelViking's Interior Mod V1.2
Digital UI Clock 1.2 for SH5-1.2
Critical hits 1.1 Torpedos
Dooms Decks for VIIABC41 1.4
ClimateZones ACS 5.0
Environment 5.0 MOD << I suggest you replace this with Dynamic Environment SH5 v 2.1 (http://www.subsim.com/radioroom/showthread.php?t=182377)
Enhanced Ship Recon Manual V1.02
OHII << I suggest you add OHII here
gap - destructible searchlights test 1
Church's SHV 1.01 Keyboard Commands v1.1
Cerberus62 Corrected Depth Charge Projector 1.0 << de-activate, included in OHII
Cerberus62 Historical Ship Equipment 1.3 << de-activate, included in OHII
Enhanced FunelSmoke_by HanSolo78
Height periscope
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
new_KM_binos
No Date & Renown Cost (Original the Beast)
no torp bubbles - fx mod compatable- wamphyri
one ship, one torpedo v1.00a
Naights Submarine Textures (internal) V1.1
No magic skills v1.5
Realistic ammo amount for AA and deck guns
R7 HiRes SteelVikings Optics
Reduced Mission Tonnage v02
RemoveLogoIntroTheDarkWraith
SH5_sobers 3D deck spray mod V7
SH5_Type_7_RR_Tweaks_v0_0_2_byTheBeast
Simple_Fixes_While_Waiting_for_next_patch_v1.0_SH5 _115
sobers no footstep sound mod
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Speech fixes and additions (english version)
Sub_Bubbles_v0_0_2a_ byTheBeast
Haramirs Sensor Mod 1.1
R.E.M_by_Xrundel_TheBeast_1.2
sort of. IX BOAT MOD v1a
Uboat_Snorkel_1_1_0_by_TheDarkWraith_Load Last
Uboat_Snorkel_1_1_0_No_Exhaust_Smoke_TheDarkWraith _Patch
Amanda mod 2
Nauticalwolf's_Periscope_Mod_v1.0
stoianm realistic color exterior mod
BRF 1.3 full << I suggest you replace this with Dynamic Environment (http://www.subsim.com/radioroom/downloads.php?do=file&id=3208)
FREE SPECIAL Abilities
Free Upgrades
FREE UPGRADES Patch 1

Besides, you probably know this but you can save various 'Mod Profiles' in JSGME.
Later, if you'd like to modify and try another mod list out and then want to go back to the former (saved) one you can easily just de-activate all activated mods and the load the saved profile.

Like this;

http://www.subsim.com/radioroom/picture.php?albumid=177&pictureid=5966

GT182
09-14-12, 09:53 AM
My thanks for the info and suggestion Silent Steel. :salute: I will do the changes asap.

9thinfSword
09-15-12, 09:32 PM
First, just a few suggestions for your mod list;

A Fistful of Emblems v1.51 << de-activate, not needed if you run 'A Fistful of Emblems v1.51 (Weathered)'

Cerberus62 Corrected Depth Charge Projector 1.0 << de-activate, included in OHII




I did some digging since I have AFOE with weathered AFOE and DC projector with OHII full in hopes to trim my soup. I'm sorry I felt the knowledge needed to be shared.

I see no evidence for this claim in the files for these mods already being supported by AFOE and OHII. Unless I'm missing something.:hmmm: Please enlighten if am.

Other claims I can't test as I don't have them in my mod soup


Proof
C:\Ubisoft\Silent Hunter 5\MODS\A Fistful of Emblems v1.51\Data\Textures\TNormal\tex
C:\Ubisoft\Silent Hunter 5\MODS\A Fistful of Emblems v1.51 (Weathered)\Data\Textures\TNormal\tex


C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II_full v2\data\Sea
C:\Ubisoft\Silent Hunter 5\MODS\Cerberus62 Corrected Depth Charge Projector 1.0\data\Sea

Silent Steel
09-15-12, 11:41 PM
I did some digging since I have AFOE with weathered AFOE and DC projector with OHII full in hopes to trim my soup. I'm sorry I felt the knowledge needed to be shared.

I see no evidence for this claim in the files for these mods already being supported by AFOE and OHII. Unless I'm missing something.:hmmm: Please enlighten if am.

Other claims I can't test as I don't have them in my mod soup


Proof
C:\Ubisoft\Silent Hunter 5\MODS\A Fistful of Emblems v1.51\Data\Textures\TNormal\tex
C:\Ubisoft\Silent Hunter 5\MODS\A Fistful of Emblems v1.51 (Weathered)\Data\Textures\TNormal\tex


C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II_full v2\data\Sea
C:\Ubisoft\Silent Hunter 5\MODS\Cerberus62 Corrected Depth Charge Projector 1.0\data\Sea

:oops: My fault! Guess I'm becoming moronic. :dead:
I'll correct it and notify GT182

Thanks for your heads up. :up:

Silent Steel
09-15-12, 11:46 PM
:-?Thanks to 9thinfSword I have done two changes in you Mod List above.
Please check and activate these two again;

A Fistful of Emblems v1.51 << de-activate, not needed if you run 'A Fistful of Emblems v1.51 (Weathered)'
Cerberus62 Corrected Depth Charge Projector 1.0 << de-activate, included in OHII

To all who possibly believed I was to be trusted - Please accept my excuses for any inconvenience :oops:

Trevally.
09-16-12, 04:18 AM
Hi Slilent Steel - you were correct before.
Cerberus62 Corrected Depth Charge Projector 1.0 is not in OHII (It does have his extra ships mod).
OHII and Cerberus62 Corrected Depth Charge Projector 1.0 both use the sea folder so you may get a warning with jsgme, but they will work together without any issue:up:

Silent Steel
09-16-12, 06:43 AM
Hi Slilent Steel - you were correct before.
Cerberus62 Corrected Depth Charge Projector 1.0 is not in OHII (It does have his extra ships mod).
OHII and Cerberus62 Corrected Depth Charge Projector 1.0 both use the sea folder so you may get a warning with jsgme, but they will work together without any issue:up:


Hmm, just one little question.
You say I was correct before... When?
As Cerberus62 Corrected Depth Charge Projector 1.0 is not in OHII and I told GT182 to 'de-activate, included in OHII' I see it as I was wrong.
Am I missing something? :hmm2:

Trevally.
09-16-12, 06:56 AM
Hi SSteel and sorry to add to the confussion.
Cerberus62 Corrected Depth Charge Projector 1.0 & OHII will work together:up:

Silent Steel
09-16-12, 06:59 AM
Aaaah, thanks.
I started to think I'm some kind of a retard :o

TheBeast
09-19-12, 06:01 AM
OH II V2.0
- Campaign: Arctic Convoys
- - Mission: PQ/OP Convoys
- - - Objective: Tansport Crew to Bear Island to Setup Weather Station

The Mission Objective marker is no where near Bear Island.
I am unable to launch Crew from Marker area.
I waited at marker for 3 days game time.
If I go to Bear Island I am unable to lauch Crew at island.

Please advise!

THE_MASK
09-19-12, 06:17 AM
Surfaced and all stop maybe . I havnt done that one yet .

GT182
09-19-12, 09:32 AM
Silent Steel, no problem mate. I trust you and everyone else. You guys know more than I do on these mods. I'm the newbie on the dos and don'ts of using them. Again, I thank you for the help and advice. :salute:

Still haven't gotten OHII in yet to test it. Been busy here at home and still trying to get Blockade of Germany finished. I'm hunting the aircraft carrier now, but haven't found it yet. Date is 12-1-39 and I'm patroling the southern section of the blockade line. Wasn't required but I nailed 2 more battleshiips. Must have hit their ammo magazines as only one torpedo took out each of them. :D

Trevally.
09-19-12, 01:17 PM
OH II V2.0
- Campaign: Arctic Convoys
- - Mission: PQ/OP Convoys
- - - Objective: Tansport Crew to Bear Island to Setup Weather Station

The Mission Objective marker is no where near Bear Island.
I am unable to launch Crew from Marker area.
I waited at marker for 3 days game time.
If I go to Bear Island I am unable to lauch Crew at island.

Please advise!

Hi TheBeast:salute:

I have checked this mission (script only) and everything looks ok.
The area is 10km radius that you should drop off your supply boat.
Ensure you are inside this area - come to dead stop on surface and goto bridge. You should get an option to launch supply boat.
http://img811.imageshack.us/img811/787/bearisland.jpg

I will add this to my list for checking for the next patch.
Any firther info would help.

Cheers
Trevally:up:

Uhtredarwe
09-19-12, 06:30 PM
Alright, I need a bit of help with my JSGME load out as well. This is what I have got and it CTD when I try to start a new campaign.

Magnum_Opus_v0_0_1
Original map colors
Remove Steelvikings shadow mod
NewUIs_TDC_7_1_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_37_ByTheDarkWraith
Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
Trevally Automated Scripts v0.5
OPEN HORIZONS II_full v2
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
Equipment_Upgrades_Fix_v1_4_byTheBeast



Please help! Thanks from the newbie.

TheBeast
09-19-12, 10:18 PM
Hi TheBeast:salute:

I have checked this mission (script only) and everything looks ok.
The area is 10km radius that you should drop off your supply boat.
Ensure you are inside this area - come to dead stop on surface and goto bridge. You should get an option to launch supply boat.


I will add this to my list for checking for the next patch.
Any firther info would help.

Cheers
Trevally:up:
That is strange.:hmmm:

My mission marker was approximately 750 nautical mile West by South West of Bear Island.

I just restarted from autosave in bunker and was given a Spy Insertion mission for Iceland that I was able to complete.

LtzS_Petersen
09-20-12, 02:18 AM
Mmh, it seems i have a Problem with the Engine Sound.
I load OH II and try the MG Campaign, but while leaving the Bunker my Engine Sound is missing. Didnt know what im doing wrong. Can you check this Soup please?
...
Edited & fixed :D
...
One Question, with the IX Boat Mod, i have the Specs of a Type IX like Range and loadout? I'm not sure about that. :oops:
Edit: Correction. After some checks, the Engine Sound is there, but very quite.

Trevally.
09-20-12, 06:41 AM
Alright, I need a bit of help with my JSGME load out as well. This is what I have got and it CTD when I try to start a new campaign.

Please help! Thanks from the newbie.

Did you update your game to v1.2 BEFORE installing the mods:06:

Targor Avelany
09-20-12, 12:50 PM
Mmh, it seems i have a Problem with the Engine Sound.
I load OH II and try the MG Campaign, but while leaving the Bunker my Engine Sound is missing. Didnt know what im doing wrong. Can you check this Soup please?


Did you update MO to 0.0.2 patch?
I believe you do not need UHS as it is somewhat outdated and incompatible with most of the current mods.
Don't think Light Campaign and OHII are compatible.. Same as Imported Ship pack.
There are new versions on IRAI and NewUI

LtzS_Petersen
09-20-12, 05:50 PM
Thanks, i will xheck this. :salute:

Silent Steel
09-21-12, 01:29 AM
Try this;

C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe

If this wouldn't get you updated you could even donwnload the patch; SH5 Patch 1.2.0 (http://www.ubi.com/DE/Downloads/Info.aspx?dlId=2667)

LtzS_Petersen
09-21-12, 12:41 PM
I think many of my Mods requires 1.2, so i have patched it a long Time ago. I dont know where i can check this, but in the "NewUIs_byTDW.." readme is 1.2 required, and that was one of my first Mods.

@Targor Avelany: jep, i did.
Im not sure (cause i didnt play SH5 a long time) if it is an Error, but i cannot hear the Engines on the Bridge and in the Engine Room at dead slow ahead. I think its not normal, but i also didnt know, if OH II is the reason. I think i will use an extra Thread for this. Thx for the Answers!

hanspetterbre
09-22-12, 12:33 AM
Nice one:)

Silent Steel
09-22-12, 02:09 AM
I think many of my Mods requires 1.2, so i have patched it a long Time ago. I dont know where i can check this!

In the Menu screen check top right corner.
If patched you should see v.1.2.0

Trevally.
09-22-12, 03:32 AM
Nice one:)

Thanks hanspetterbre and welcome to subsim:salute:

JU_88
09-22-12, 09:05 AM
Just stuck my head round the door -and wow! this looks amazing, well done to all those involved :salute:

Trevally.
09-22-12, 10:01 AM
Just stuck my head round the door -and wow! this looks amazing, well done to all those involved :salute:

Thanks JU - I hope you get the chance to try it:up:

LtzS_Petersen
09-22-12, 11:13 AM
I forgot my Manners. Thanks for this nice Mod, i will fix my soup and travel to Asia soon. :sunny:

/done and one the Way.

PANCHO-VILLA
09-24-12, 06:12 PM
Please. Missing texture whale. The could put a download link. Thank you.

data/Sea/HBWhale/HBWhale_T01.dds
data/Sea/HBWhale/HBWhale_N01.dds

LtzS_Petersen
09-28-12, 02:06 PM
Resupply with the "Dithmarschen" in the South Atlantic, on the Way to the Monsun Group.
http://www.abload.de/img/resupplykleinx0ui5.jpg (http://www.abload.de/image.php?img=resupplykleinx0ui5.jpg)

Sunk one Troup Transport and a Medium Freighter before. 19807 BRT :D

Small Fog @Sobers Modlist, but i miss my Flag?

Trevally.
09-28-12, 02:12 PM
Resupply with the "Dithmarschen" in the South Atlantic, on the Way to the Monsun Group.


Sunk one Troup Transport and a Medium Freighter before. 19807 BRT :D

Small Fog @Sobers Modlist, but i miss my Flag?

Great work Kapitäne! :Kaleun_Salute:

Sink em all:arrgh!:

Trevally.
10-04-12, 12:32 PM
I generally refrain from sending private messages however this message is in reference to a response from you on one of my threads. I was having problems with Black Pit in locating specific types of ships such as a troop carrier and cargo ships to fulfill my missions. You recommended that I install OH 2 to replace my current OH 1.2.0. As of today I installed the OH 2v and I re-started the Black Pitt mission in Port from the beginning. My questions pertain as to how will I know when I have fulfilled
the required kills? I the old version I was informed as to how many and types of merchants kills I should sinks. Those parameters
are no longer listed in the OH2v. Can I attack any merchant I wish and will I eventually get a message that I have completed Triumph of the Wolf-pack ?
I see the same grayed out shapes on the upper left which in the old version would get highlighted after so many kills, is this the same in this newer version.
One last think, on my main page I still have my old OH version still reading as 1.2.0 is this something that the new OH 2 did not change. Thanks.

Hi Harbinger1

You can view your progres with v2 now with the same use of the progres bar (a white line will grow as you sink ships). See this thread for more info http://www.subsim.com/radioroom/showthread.php?t=198799

As for targets - any ship sunk will count:up:

As you are playing the objective TotWP - see this note from post 1 on the main OHII thread:-


.
Campaign Objective - Triumph of the Wolfpack (TotWP)
With version 1.7 and higher, I have added a new type of campaign objective. Now when you play Triumph of the Wolfpack, you will get to take part in actual wolfpacks. This is done using the secondary missions that you get when you request mission in the briefing map as normal. Now for most objectives, this does not matter if you pick these missions or not. With TotWP, they are required.
So to play this campaign objective, click the request button and you will get an orange marker on your map. You then go on patrol as normal - but his time you must sail to these markers. If you meet a convoy while you are heading there and decide to attack it, you should think about re-arming before going to these marker.
If you do dicide to re-arm - goto a near by base and select "refit". If you went back to the bunker do not select end patrol. If you do then you will need to go back to the briefing map and select a new mission. I have only made three of these missions so far and each time you return to port, it uses one up even if you did not go there.

So - when you arrive at the markers a message will be sent to you. These messages can be sent to you by the stock game and so can be read in the captian log button. You can also get them sent by TDWs radio mod. These can be read the normal way and will have a red background (sometimes you may not get one, but will get the other - looking into why this happens). Both these message types will drop your TC to preset number and play a sound. Pay close attention to these messages as you will be told to go to map areas etc. The next stage, when this happens is triggered by you doing the task as in the message. So if you do not check the messages you get - you will not be able to continue the wolfpack attack and be recorded in history as the u-boat that did not show. At some point a message will be sent ordering you and the other boat in the wolfpack to attack. This is always the last order you will be given and you should act on your own data from then on.

Sink em all



Where you see v1.2, this means the SH5 version, not OHII. So you will only know what version of OHII you are using by checking you mod list.
I could if the next release add a version number to the OHII banner in main menu to make this clearer.

I am also going to paste this message to the OHII thread as it may help others:up:

Cheers
Trevally

Trevally.
10-04-12, 12:41 PM
.
Operation Drumbeat missions wont show up after the first one.

Hello. I have completed the first mission for Operation Drumbeat yet no more missions exist after that, in fact all the way into the next campaign. Does anyone know what might be wrong?
Here is my mod list Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v2
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
Radio_Messages_1_2_0_Non-NewUIs
mtns - more traffic, nations and ships 1_8f
mtns - OHII&HarbourAdditon_Fix_1_9a
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
MightyFine Crew Mod 1.2.1 Alt faces
German U-Boat Crew Language Pack
MightyFine Crew Mod 1.2.1 Alt w beards
Grossdeutscher Rundfunk
Danevangs PS 1.0 Type VIIC-upg Schlickgrau 58
SteelViking's Interior Mod V1.2
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Ui-Boat V5.02
Loading Screens Mod
D-Day Langings
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151
Equipment_Upgrades_Fix_v1_4_Patch_1
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix

Accurate German flags mod and critical hits for torpedoes and deck gun mods are used by replacing the vanilla files.


I am reposting this here while I look into the issue:up:
It is from this thread by Zgok http://www.subsim.com/radioroom/showthread.php?p=1943728#post1943728

Trevally.
10-04-12, 02:05 PM
I have looked into OpDrumbeat and can find no errors.
Can you post a screenshot of your campaign box in the map view so I can see more information.

Thanks

Segwin
10-04-12, 03:33 PM
Hello Trev :salute:

I was reading in this thread where TDW had fixed (or made working) resupply. What are the parameters that will dictate when you can, or can't, resupply. Every time I request resupply via the radio man I get request denied.

Running Sobers mod fyi.

Thanks!

Trevally.
10-04-12, 04:07 PM
Hello Trev :salute:

I was reading in this thread where TDW had fixed (or made working) resupply. What are the parameters that will dictate when you can, or can't, resupply. Every time I request resupply via the radio man I get request denied.

Running Sobers mod fyi.

Thanks!

For resupplies - only some campaigns have that option.
Anyone where distance is an issue, so:-

OD
DW
MG

:up:

TheBeast
10-04-12, 04:50 PM
Also in Black Pit you can refit at sea.

gap
10-05-12, 09:52 PM
U-boat refitting at sea
Part I: German tankers interned in Spanish ports
continues in this post (http://www.subsim.com/radioroom/showthread.php?p=1950598#post1950598)


Even though neutrality regulations prohibited merchant ships interned in neutral ports to refit war ships or u-boats, with connivance of the Spanish authorities some ships secretly refuelled and provided U-boat with provisions. These refittings usually took place at night, when the risk of being caught was smaller, and they were abondoned by late 41- early 42, when the commissioning of the new type XIV Milchkuh U-boats rendered the use of surface vessels for U-boat refitting needless.

The list of the interned German tankers and U-boat that refuelled from them follows below. By comparing patrol dates and areas (marked in color) of the refitted subs, it won't be difficult to track down the OHII campaign/mission best fitting those patrols.

Here is the list:


Ship name: MV Max Albrecht
Location: Ferrol (Galicia)
Documented refits from this unit (3):

U-30 (type VIIa), 6th patrol (http://uboat.net/boats/patrols/patrol_217.html): outbound Wilhelmshaven, 08/06/1940, inbound Lorient, 07/07/1940; patrol duties carried out: patrolling South Western Approaches; refitted from MV Max Albrecht on 18/06/1940;


U-68 (type IXc), 4th patrol (http://uboat.net/boats/patrols/patrol_482.html): outbound Lorient, 14/05/1942, inbound Lorient, 10/07/1942; patrol duties carried out: patrolling Caribbean; refitted from MV Max Albrecht on 17/05/1942;


U-66 (type IXc), 6th patrol (http://uboat.net/boats/patrols/patrol_466.html): outbound Lorient, 23/06/1942, inbound Lorient, 29/09/1942; patrol duties carried out: patrolling the Atlantic coast of South America, between Venezuela and Dutch Guiana (modern Suriname) ; refitted from MV Max Albrecht on 23/09/1942.



Ship name: MV Bessel
Location: Vigo (Galicia)
Documented refits from this unit (8):

U-43 (type IX), 4th patrol (http://uboat.net/boats/patrols/patrol_287.html): outbound Wilhelmshaven, 13/05/1940, inbound Wilhelmshaven, 22/07/1940; patrol duties carried out: patrolling South Western Approaches and Portuguese coastal waters; refitted from MV Bessel on 18/06/1940;


U-29 (type VIIa), 5th patrol (http://uboat.net/boats/patrols/patrol_208.html): outbound Wilhelmshaven, 27/05/1940, inbound Wilhelmshaven, 11/07/1940; patrol duties carried out: patrolling South Western Approaches off Bay of Biscay; refitted from MV Bessel between 20 and 21/06/1940;


U-52 (type VIIb), 4th patrol (http://uboat.net/boats/patrols/patrol_358.html): outbound Kiel, 08/06/1940, inbound Lorient, 21/07/1940; patrol duties carried out: patrolling South Western Approaches and Bay of Biscay; refitted from MV Bessel on 01/07/1040;


U-77 (type VIIc), 3rd patrol (http://uboat.net/boats/patrols/patrol_3575.html): outbound St. Nazaire, 11/10/1941, inbound Lorient, 13/11/1941; patrol duties carried out: wolfpack operations in Mid Atlantic and Western Approaches; refitted from MV Bessel on 08/11/1941;


U-96 (type VIIc), 7th patrol (http://uboat.net/boats/patrols/patrol_4725.html): outbound St. Nazaire, 27/10/1941, inbound Mediterranean sea (back to St. Nazaire on 06/12/1941 after being bombed by a British aircraft near Gibraltar); patrol duties carried out: wolfpack operations in Mid Atlantic and Western Approaches; refitted from MV Bessel between 27 and 28/11/1941;


U-574 (type VIIc), 1st patrol (http://uboat.net/boats/patrols/patrol_1458.html): outbound Kiel, 08/11/1941, sunk on 19/12/1941 in North Atlantic near Punta Delgada, by ramming and depth charges from HMS Stork; patrol duties carried out: wolfpack operations in Mid Atlantic and then Gibraltar area; refitted from MV Bessel between 11 and 12/12/1941;


U-575 (type VIIc), 2nd patrol (http://uboat.net/boats/patrols/patrol_1460.html): outbound St. Nazaire, 09/11/1941, inbound Mediterranean sea (back to St. Nazaire on 17/12/1941 after detecting ASW activity on approaching Gibraltar); patrol duties carried out: wolfpack operations in Mid Atlantic; refitted from MV Bessel between 12 and 13/12/1941;


U-434 (type VIIc), 1st patrol (http://uboat.net/boats/patrols/patrol_748.html): outbound Kristiansand, sunk 18/12/1941 north of Madeira, Portugal, by depth charges from HMS Blankney and HMS Stanley; patrol duties carried out: wolfpack operations in mid Atlantic; refitted from MV Bessel between 14 and 15/12/1941.



Ship name: MV Thalia
Location: Cadiz (Andalusia)
Documented refits from this unit (6):

U-25 (type Ia), 2nd patrol (http://uboat.net/boats/patrols/patrol_184.html): outbound Wilhelmshaven, 13/01/1940, inbound Wilhelmshaven 19/02/1940; patrol duties carried out: patrolling Portuguese coastal waters and Gibraltar area; refitted from MV Thalia on 30/01/1940;


U-109 (type IXb), 2nd patrol (http://uboat.net/boats/patrols/patrol_3752.html): outbound Lorient, 28/01/1941, inbound Lorient 17/08/1941; patrol duties carried out: wolfpack operations off Atlantic coast of Morocco, Gibraltar, Azores Islands; refitted from MV Thalia on 21/07/1941;


U-331 (type VIIc), 1st patrol (http://uboat.net/boats/patrols/patrol_4930.html): outbound Kiel, 02/07/1941, inbound Lorient 19/08/1941; patrol duties carried out: wolfpack operations in mid Atlantic south of Greenland, and between Gibraltar and Azores Islands; refitted from MV Thalia between 1 and 02/08/1941;


U-564 (type VIIc), 3rd patrol (http://uboat.net/boats/patrols/patrol_1365.html): outbound Brest, 19/09/1941, inbound Lorient 01/11/1941; patrol duties carried out: wolfpack operations in North Atlantic off Cape Farewell (Greenland) and west of Gibraltar; refitted from MV Thalia between 14 and 15/10/1941, and transfered to her a medical case;


U-204 (type VIIc), 3rd patrol (http://uboat.net/boats/patrols/patrol_4147.html): outbound Brest 20/09/1941, sunk 19/10/1941 off Tangiers by depth charges from HMS Mallow and HMS Rochester; patrol duties carried out: escorting the German blockade runner MV Rio Grande (heading to Japan) off Bay of Biscay, wolfpack operations west of Gibraltar and off Atlantic coast of Morocco; refitted from MV Thalia between 15 and 16/10/1941;


U-652 (type VIIc), 3rd patrol (http://uboat.net/boats/patrols/patrol_1956.html): outbound Lorient, 01/11/1941, inbound Messina (Sicily, Italy), 12/12/1941; patrol duties carried out: patrolling mid Atlantic between Greenland, US Atlantic coast and Azores, then escorting the German merchant auxiliary cruiser KM Komet to Bay of Biscay, then patrolling Mediterranean sea east of Gibraltar and off Baleares islands; refitted from MV Thalia between 27 and 27/11/1941.



Ship name: MV Corrientes and MV Charlotte Schliemann
Location: Las Palmas (Canary Islands)
Documented refits from this unit (6):

U-124 (type IXb), 4th patrol (http://uboat.net/boats/patrols/patrol_3814.html): outbound Lorient, 23/02/1941, inbound Lorient, 01/05/1941; patrol duties carried out: patrolling central Atlantic and West African coast; refitted from MV Corrientes or MV Charlotte Schliemann on 03/03/1941;


U-105 (type IXb), 2nd patrol (http://uboat.net/boats/patrols/patrol_3705.html): outbound Lorient, 22/02/1941, inbound Lorient, 13/06/1941; patrol duties carried out: patrolling central Atlantic, off Cape Verde and West African coast, then escorting the German blockade runner MV Lech; refitted from MV Corrientes or MV Charlotte Schliemann on 04/03/1941;


U-106 (type IXb), 2nd patrol (http://uboat.net/boats/patrols/patrol_3715.html): outbound Lorient, 26/02/1941, inbound Lorient, 17/06/1941; patrol duties carried out: patrolling central Atlantic, off Cape Verde and West African coast, then escorting the German blockade runner MV Lech; refitted from MV Corrientes or MV Charlotte Schliemann on 05/03/1941;


U-123 (type IXb), 5th patrol (http://uboat.net/boats/patrols/patrol_3796.html): outbound Lorient, 15/06/1941, inbound Lorient, 23/08/1941; patrol duties carried out: patrolling central Atlantic and West African coast; refitted from MV Corrientes or MV Charlotte Schliemann on 25/06/1941;


U-69 (type VIIc), 3rd patrol (http://uboat.net/boats/patrols/patrol_492.html): outbound Lorient, 05/05/1941, inbound St. Nazaire, 08/07/1941; patrol duties carried out: patrolling central Atlantic and West African coast down to Gulf of Guinea, and mine lying Lagos (Nigeria) and Takoradi (Ghana); refitted from MV Corrientes or MV Charlotte Schliemann on 30/06/1941;


U-103 (type IXb), 4th patrol (http://uboat.net/boats/patrols/patrol_3693.html): outbound Lorient, 01/04/1941, inbound Lorient 12/07/1941; patrol duties carried out: patrolling central Atlantic and West African coast; refitted from MV Corrientes or MV Charlotte Schliemann on 05/07/1941.

THE_MASK
10-06-12, 01:14 AM
Question . If i add the mod Expanded Navies by Cybermat47 v.0.0.06 after OH2 . Is there a finite number of spawned ships at any one time . So basically if more contries ships are added does this reduce the amount of ships spawning from a certain country . Hard for me to explain . More rosters but same amount of ships so less of each country . Do you get what i trying to say . Less polish ships etc .

Trevally.
10-06-12, 03:05 AM
Thanks Gap - I will have a read through that:up:

EDIT:
Ok great work Gap:)
I have taken all this info and will go through the campaigns and add any missing tankers.
Looks like SW approaches should get a tanker for 41 - I think most other are in the war already, but will check.


Question . If i add the mod Expanded Navies by Cybermat47 v.0.0.06 after OH2 . Is there a finite number of spawned ships at any one time . So basically if more contries ships are added does this reduce the amount of ships spawning from a certain country . Hard for me to explain . More rosters but same amount of ships so less of each country . Do you get what i trying to say . Less polish ships etc .

This mod will sit quite nice with OHII:yep:
If we look at the Australian roster - when in campaign MG the Australian navy will spawn ships as per the cmapaign files. I did use the command "generic" as often as I could.

So if your Australian roster now has more DDs than the standard OHII Australian roster - they will be pulled into the game. The numbers will be the same, you will just see more types. So no - this will not lessen other ships from other countries.

However where new classes have been added "CV" etc - these are not within the OHII campaign files and so will not be pulled in.
I use generic for DD and Escorts.

Where these new ship classes were used - I could add them the next time I work on the mod. This would require me to add Cybermat's mod

gap
10-06-12, 05:02 PM
Thanks Gap - I will have a read through that:up:

EDIT:
Ok great work Gap:)
I have taken all this info and will go through the campaigns and add any missing tankers.
Looks like SW approaches should get a tanker for 41 - I think most other are in the war already, but will check.

My pleasure Trev :salute:

Can you please give me a summary of OHII's player base changes, with their respective dates?

P.S. How can I check campaign mission's patrol areas in ME?

Trevally.
10-06-12, 06:35 PM
My pleasure Trev :salute:

Can you please give me a summary of OHII's player base changes, with their respective dates?

This is not easy:hmmm:
If all the playerbase.mis are common to all campaigns:hmmm: you can look at them in ME and there will be icons stacked on each other. Each one will give a date range and how owns it:smug:

P.S. How can I check campaign mission's patrol areas in ME?

You look at objective.mis and ??_map_locations.mis - ensure you have the "Map locations edit mode" on (zoom/unzoom) to activate it.
Then look at the edit campaign in the campain tab

http://img69.imageshack.us/img69/6412/23050444.jpg

:up:

gap
10-06-12, 07:23 PM
This is not easy:hmmm:
If all the playerbase.mis are common to all campaigns:hmmm: you can look at them in ME and there will be icons stacked on each other. Each one will give a date range and how owns it:smug:


You look at objective.mis and ??_map_locations.mis - ensure you have the "Map locations edit mode" on (zoom/unzoom) to activate it.
Then look at the edit campaign in the campain tab

:doh:

Nevermind, I have the vague feeling to be missing... the basics required to understand what you are saying :hmmm: :D

Trevally.
10-07-12, 04:54 AM
:doh:

Nevermind, I have the vague feeling to be missing... the basics required to understand what you are saying :hmmm: :D

Decoded and added to post two:|\\

gap
10-07-12, 08:39 AM
Decoded and added to post two:|\\

Thank you Trevally :yeah:

Trevally.
10-07-12, 10:38 AM
:Kaleun_Applaud:

A new French "Translation Open horizon 2.0" by Choum
DOWNLOAD (http://uploading.com/files/get/b7d4c93e/oh2.0fr.zip)

Last French version was v1.6 so this is a big update.
Thanks Choum:yeah:

BIGREG
10-07-12, 11:44 AM
Hi :salute:

Merci @choum :yeah: à tes souhaits (si besoin) :yep:

French humor inside ! :03:

gap
10-07-12, 02:10 PM
Hi Trevallly,

I've prepared a scheme resuming the info on German replenishments in Spanish ports previously posted by me, and proposing a possible availability pattern within OHII campaigns. Here it is:

Location: Ferrol
Date range: Jun 40 - Sep 42
Campaigns / Objectives:

Coastal Waters / South Western Approaches (Jan - Jun 40)
Operation Drumbeat (Dec 41 - Sep 42)


Location: Vigo
Date range: Jun 40 - Dec 41
Campaigns / Objectives:

Happy Times (Jun 40 - Mar 41)
Western Approaches / British Supplies (Mar - Dec 41)
Western Approaches / Gibraltar Supply Route (Mar - Dec 41)
Western Approaches / Winston's Special (Mar - Dec 41)
Mare Nostrum / Breakthrough Gibraltar (Mar - Sep 41)


Location: Cadiz
Date range: Jan 40 - Nov 41
Campaigns / Objectives:

Coastal Waters / South Western Approaches (Jan - Jun 40)
Western Approaches / Gibraltar Supply Route (Mar - Dec 41)
Mare Nostrum / Breakthrough Gibraltar (Mar - Sep 41)


Location: Las Palmas
Date range: Mar - Jul 41
Campaigns / Objectives:

Western Approaches / Winston's Special (Mar - Dec 41)
Western Approaches / Central Atlantic Supplies (Apr - Nov 41)
Western Approaches / South Atlantic Convoys (Apr - Nov 41)


I've done my best to match in game base locations, patrol areas, objective dates, refitting ports, etc, with the data available on historical U-boat patrols that required a refuelling in a spanish port. Nevertheless, I am sure that given your deep knolwledge of OHII campaign, there is space for improvements from your parts. What do you think?

I have one last question: do you think that the refitting from an anchored unit will be possible?

Trevally.
10-07-12, 02:47 PM
Hi Trevallly,

I've prepared a scheme resuming the info on German replenishments in Spanish ports previously posted by me, and proposing a possible availability pattern within OHII campaigns. Here it is:


I've done my best to match in game base locations, patrol areas, objective dates, refitting ports, etc, with the data available on historical U-boat patrols that required a refuelling in a spanish port. Nevertheless, I am sure that given your deep knolwledge of OHII campaign, there is space for improvements from your parts. What do you think?

Good research work again Gap:sunny:
To make this work - I would have to turn these ports German for those dates. Or, make spain axis for those dates and then all ports will be enabled.
So ports would be best.

I have one last question: do you think that the refitting from an anchored unit will be possible?
What do you have in mind here:hmmm:

Refuel ships can only be called by the campaign script through the radio op.
The only other way to refuel is in port.
If your anchored ship is out at sea - I could add a hidden port under it with date ranges to match the ship when at anchor.
This would act just like sailing into a port - when within the raduis - option to refuel. (refit/dock = would be grayed out)

:arrgh!:

GT182
10-07-12, 03:15 PM
I finished my SH5 install with OHII an hour ago. The game screen is now in German, how do I get it back to Engilish? Thanks.

Oh the fun I've just had. :wah:
During that hour I had the blue screen of death after I tried to close out SH5. The only way I could shut it down was with a Restart. After that was the BSoD repeatedly everytime I'd try to boot up. I have a feeling Steam client was the problem and somehow my boot drive was changed. Got that sorted out and just uninstalled Steam [Had to relogin for Steam and that is where the BSoD started again]. System Restore did not change anything, and that's going back several weeks. I'm now running MS Security Essentials to see if there's something else nackering up the system. That'll take about 4 hours to do a full scan. And no, I don't think it was caused by any mods. So rest easy.... I just had to vent somewhere. ;)

gap
10-07-12, 06:36 PM
Good research work again Gap:sunny:
To make this work - I would have to turn these ports German for those dates. Or, make spain axis for those dates and then all ports will be enabled.
So ports would be best.


Switching Spain to axis side would make all of its ports available for refitting. I think it would be better assigning only the desired ports to Germany during the appropriate dates :up:

...but, if technically possible, I have a better idea...


What do you have in mind here:hmmm:

Refuel ships can only be called by the campaign script through the radio op.
The only other way to refuel is in port.
If your anchored ship is out at sea - I could add a hidden port under it with date ranges to match the ship when at anchor.
This would act just like sailing into a port - when within the raduis - option to refuel. (refit/dock = would be grayed out)

:arrgh!:

it would be cool making the mentioned replenishment tankers to spawn at ports and at 0 knots (as if they were docked ships), when we call for a refitting. This way, we would be forced to enter in ports and to get in their range for refitting from them. The other way (as suggested by you), it would be enough to be off the harbor, within a given range, for refuelling.

The result would be the same, indeed, but having to actually get in the Spanish harbor and to make contact with a docked German tanker, would add to the immersion, making us to feel like in Das Boot :up:

Silent Steel
10-08-12, 12:07 AM
Hi :salute:

Merci @choum :yeah: à tes souhaits (si besoin) :yep:

French humor inside ! :03:

:haha:

Segwin
10-08-12, 06:14 AM
I finished my SH5 install with OHII an hour ago. The game screen is now in German, how do I get it back to Engilish? Thanks.

Oh the fun I've just had. :wah:
During that hour I had the blue screen of death after I tried to close out SH5. The only way I could shut it down was with a Restart. After that was the BSoD repeatedly everytime I'd try to boot up. I have a feeling Steam client was the problem and somehow my boot drive was changed. Got that sorted out and just uninstalled Steam [Had to relogin for Steam and that is where the BSoD started again]. System Restore did not change anything, and that's going back several weeks. I'm now running MS Security Essentials to see if there's something else nackering up the system. That'll take about 4 hours to do a full scan. And no, I don't think it was caused by any mods. So rest easy.... I just had to vent somewhere. ;)

What a nightmare, hope everything is sorted out and you're back at sea.

After being through this type of thing many times before it's best not to think about how many hours you've wasted (on a game I might add) as the computer might magically fly out of an upstairs window. :nope:

Silent Steel
10-08-12, 06:57 AM
I finished my SH5 install with OHII an hour ago. The game screen is now in German, how do I get it back to Engilish? Thanks.

Oh the fun I've just had. :wah:
During that hour I had the blue screen of death after I tried to close out SH5. The only way I could shut it down was with a Restart. After that was the BSoD repeatedly everytime I'd try to boot up. I have a feeling Steam client was the problem and somehow my boot drive was changed. Got that sorted out and just uninstalled Steam [Had to relogin for Steam and that is where the BSoD started again]. System Restore did not change anything, and that's going back several weeks. I'm now running MS Security Essentials to see if there's something else nackering up the system. That'll take about 4 hours to do a full scan. And no, I don't think it was caused by any mods. So rest easy.... I just had to vent somewhere. ;)


The 'menu.txt' file is located here; C:\Ubisoft\Silent Hunter 5\data\Menu
Replace it with an English version and you'll get your English menu back.
E.G. you can find one in the NewUis TDC located here; NewUIs_TDC_6_9_0_ByTheDarkWraith\data\Menu
Copy it and paste it into; C:\Ubisoft\Silent Hunter 5\data\Menu

As you talk about unexpectedly getting a German game menu I'm curious about your mod list - mod list please :hmmm:

You could even try to reinstall your JSGME. Webster has a reliable method here; http://www.subsim.com/radioroom/showpost.php?p=1228828&postcount=1

GT182
10-08-12, 09:44 AM
Steel, I uninstalled all mods last night with the thought of doing as Webster says. Which I did a little while ago. After thinking on it I probably have a few conflicting mods in my 'soup' mess. I can use a fresh intsall of SH5 as I made a copy of it from the new install I did the other day.... it's stock vanilla SH5.

I'm still using the list you saw earlier and commented on on what to use and what to change. I'll send it to you via PM. I haven't found the Dynamic Environment mod for SH5 yet.... still looking for it. I didn't have any of TDW's mods installled with mine, for the obvious reason I can't seem to get them installed correctly. Except for his Snorkle mod which I'm not going to use again.... no key to activate it and it probably caused problems too. Tho Trevally did send me two folders I can put in my JSGME and install without all the problems I get installing his UIs.

gap
10-08-12, 10:14 AM
I haven't found the Dynamic Environment mod for SH5 yet.... still looking for it.

Look below: :up:

||
\/

Main mod and Shallow water patch (decreases seabottom visibility through water surface):
http://www.subsim.com/radioroom/showthread.php?p=1639246#post1639246

Skycolor Hotfix (fixes gray sky color):
http://www.subsim.com/radioroom/showthread.php?p=1861420&highlight=hotfix#post1861420

Skycolor Hotfix (fixes gray sky color and makes nights darker):
http://www.subsim.com/radioroom/showthread.php?p=1903204&highlight=hotfix#post1903204

Silent Steel
10-08-12, 10:25 AM
Steel, I uninstalled all mods last night with the thought of doing as Webster says. Which I did a little while ago. After thinking on it I probably have a few conflicting mods in my 'soup' mess. I can use a fresh intsall of SH5 as I made a copy of it from the new install I did the other day.... it's stock vanilla SH5.

I'm still using the list you saw earlier and commented on on what to use and what to change. I'll send it to you via PM. I haven't found the Dynamic Environment mod for SH5 yet.... still looking for it. I didn't have any of TDW's mods installled with mine, for the obvious reason I can't seem to get them installed correctly. Except for his Snorkle mod which I'm not going to use again.... no key to activate it and it probably caused problems too. Tho Trevally did send me two folders I can put in my JSGME and install without all the problems I get installing his UIs.

Howdy partner,

That's good, I'll wait for your list.
Here you find Dynamic Environment (http://www.subsim.com/radioroom/showthread.php?t=182377)

When/if reinstalling make sure you get your SH5 patched to v1.2.0
It should be patched automatically when you launch SH5 first time, if it shouldn't go to;
C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe and run it

If you'd like to try another UI I can recommend the CSP Magui (http://www.subsim.com/radioroom/showthread.php?t=181370)
New version coming up any day now.

What two folders are you talking about?

Best :salute:

Trevally.
10-08-12, 11:44 AM
What two folders are you talking about?


I made a mod with TDWs UI, IRAI and FX all in one and with the options all set. I also made one with his paches all made and both these mods are jsgme ready (just drop into MODS folder and enable).

If anyone else is having issues with these - send me a pm and I can give you a link. Shhh don't tell anyone:03:

Silent Steel
10-08-12, 01:42 PM
I made a mod with TDWs UI, IRAI and FX all in one and with the options all set. I also made one with his paches all made and both these mods are jsgme ready (just drop into MODS folder and enable).

If anyone else is having issues with these - send me a pm and I can give you a link. Shhh don't tell anyone:03:


Sounds nice :yep:

I'd like to run them just to see if I can find any differences from my previous settings.
Where can I download them?

volodya61
10-08-12, 03:15 PM
I'd like to run them just to see if I can find any differences from my previous settings.
Where can I download them?

Hi Trevally!
Me too :yep:

:salute:

Trevally.
10-08-12, 03:35 PM
Hi Trevallly,

I've prepared a scheme resuming the info on German replenishments in Spanish ports previously posted by me, and proposing a possible availability pattern within OHII campaigns. Here it is:

Location: Ferrol
Date range: Jun 40 - Sep 42

Campaigns / Objectives:

Coastal Waters / South Western Approaches (Jan - Jun 40)
Operation Drumbeat (Dec 41 - Sep 42)

Location: Vigo
Date range: Jun 40 - Dec 41

Campaigns / Objectives:

Happy Times (Jun 40 - Mar 41)
Western Approaches / British Supplies (Mar - Dec 41)
Western Approaches / Gibraltar Supply Route (Mar - Dec 41)
Western Approaches / Winston's Special (Mar - Dec 41)
Mare Nostrum / Breakthrough Gibraltar (Mar - Sep 41)

Location: Cadiz
Date range: Jan 40 - Nov 41

Campaigns / Objectives:

Coastal Waters / South Western Approaches (Jan - Jun 40)
Western Approaches / Gibraltar Supply Route (Mar - Dec 41)
Mare Nostrum / Breakthrough Gibraltar (Mar - Sep 41)

Location: Las Palmas
Date range: Mar - Jul 41

Campaigns / Objectives:

Western Approaches / Winston's Special (Mar - Dec 41)
Western Approaches / Central Atlantic Supplies (Apr - Nov 41)
Western Approaches / South Atlantic Convoys (Apr - Nov 41)

I've done my best to match in game base locations, patrol areas, objective dates, refitting ports, etc, with the data available on historical U-boat patrols that required a refuelling in a spanish port. Nevertheless, I am sure that given your deep knolwledge of OHII campaign, there is space for improvements from your parts. What do you think?

I have one last question: do you think that the refitting from an anchored unit will be possible?

I have been testing this all night and I must say thanks Gap:yeah:
This is a great idea:yep:

Ok so here is my test run:-
This is the MV Bessel set as a supply ship in the Spanish port of Vigo from 01/06/40 to 31/03/41
It will move away after that date and you will no longer be able to resupply in Vigo
http://img703.imageshack.us/img703/6590/me2gx.jpg


In game - here is the harbour
http://img11.imageshack.us/img11/7679/30045501.jpg

http://img138.imageshack.us/img138/331/44226834.jpg

So here it is
Refuelling on a beautiful night in the Spanish port of Vigo
MV Bessel gave us full load of fuel, torps and fresh food:|\\
http://img28.imageshack.us/img28/7039/44725564.jpg

:Kaleun_Thumbs_Up:

gap
10-08-12, 03:53 PM
I have been testing this all night and I must say thanks Gap:yeah:
This is a great idea:yep:

Ok so here is my test run:-
This is the MV Bessel set as a supply ship in the Spanish port of Vigo from 01/06/40 to 31/03/41
It will move away after that date and you will no longer be able to resupply in Vigo

So here it is
Refuelling on a beautiful night in the Spanish port of Vigo
MV Bessel gave us full load of fuel, torps and fresh food:|\\

:Kaleun_Thumbs_Up:

It was not my intention
to give you a sleepless night, Trev, but hey... given the results I think they were well worth it :rock:

Besides Vigo, does OHII feature the required ports of Ferrol, Cadiz and Las Plamas yet? thfeu58's mod (http://www.subsim.com/radioroom/showthread.php?p=1373893#post1373893) for sure includes Ferrol ;)

P.S. I will now investigate on the remaining German auxiliary replenishment ships of the Atlantic :sunny:

gap
10-08-12, 04:30 PM
This is the MV Bessel set as a supply ship in the Spanish port of Vigo from 01/06/40 to 31/03/41
It will move away after that date and you will no longer be able to resupply in Vigo

Just a minor detail: with the exception of MV Schliemann, that left the Canaries on 24 Feb 42, serving as replenishment in South Atlantic and then in the Indian Ocean until her sinking in '44, most of the German tankers interned in Spanish ports reached their respective destinations before the beginning of WWII, and remained there until the end of the conflict, though after late '41 - early '42 they were no longer used as replenishment ships.

Getting back to your example, MV Bessel should be located in Vigo from the first day of the first campaign, though it should be used as replenishment only from 01/06/40. Similarly, after 31/03/41 it should be replaced with an identical unit, but deprived of its refitting prerogatives. :yep:

Trevally.
10-08-12, 04:33 PM
Most harbours are in OHII - some will need linked to the common grid, others need adding the 3d harbour.

I can't add thfeu's mod as OHII is way beyond that point, but I can make any new harbours where required:know:

Trevally.
10-08-12, 04:35 PM
Just a minor detail: with the exception of MV Schliemann, that served as replenishment in the Indian Ocean during late war, leaving the Canaries on 24 Feb 42, most of the German tankers interned in Spanish ports reached their respective destinations before the beginning of WWII, and remained there until the end of the conflict, though after late '41 - early '42 they were no longer used as replenishment ships.

Getting back to your example, MV Bessel should be located in Vigo from the first day of the first campaign, though it should be used as replenishment only from 01/06/40. Similarly, after 31/03/41 it should be replaced with an identical unit, but deprived of its refitting prerogatives. :yep:

That is ok as the ship and refit ability are not linked. So the ship can stay and the refit can be date limited:yep:

gap
10-08-12, 04:54 PM
Most harbours are in OHII - some will need linked to the common grid, others need adding the 3d harbour.

I can't add thfeu's mod as OHII is way beyond that point, but I can make any new harbours where required:know:

Yes, but peraphs you can use some terrain modification or 3d models from thfeu's mod :hmm2:

That is ok as the ship and refit ability are not linked. So the ship can stay and the refit can be date limited:yep:

Perfect! :up:

If like me you are a realism fetishist (I know you are, even though you feel embarassed to admit it! :O:), you might want to give Las Palmas 2 tankers from the beginning of the war, making one of them to leave from February 42! :D

THE_MASK
10-08-12, 08:36 PM
How about this for the realists .
http://indicatorloops.com/

GT182
10-08-12, 10:39 PM
How about this for the realists .
http://indicatorloops.com/


:doh: There goes the neighborhood. I feel a new sensor mod is going to be in the works.

Nice link Sober. Never realised that was done..... never heard of it before either.

GT182
10-09-12, 02:06 PM
CSPmagui Beta and OHII are installed and SH5 is running great. No problems at all. Seeing how I got thru Total Germany and got no credit, I started a new campaign with Happy Times. Thanks to Trevaly and Silent Steel for all the help. SH5 just keeps getting better and better with all that everyone is doing. And I thank you one and all for a job well done. :up:

One suggestion tho, unless I messed up with a mod someplace. Put the Better Torpedo Graphics v2 mod in either CSPmagui and OHII. Once everything was installed I still had the stock SH5 torpedos, and they looked nasty compared to everything else. Now they look like real torpedos.

vlad29
10-09-12, 02:25 PM
CSPmagui Beta and OHII are installed and SH5 is running great. No problems at all.

Sounds great! Have You tried "Scleighfahrt" mega mod from Uekel - it runs great under CSP Magui?

Silent Steel
10-10-12, 02:47 AM
Sounds great! Have You tried "Scleighfahrt" mega mod from Uekel - it runs great under CSP Magui?

Uvazjaemyj Vlad,

Pozjalujsta, ty mozjet byt znaet totjnoe nazvanie moda Uekela 'Schleichfahrt'?

Ne najdu :wah:

Tichij Stal

volodya61
10-10-12, 05:41 AM
..Pozjalujsta, ty mozjet byt znaet totjnoe nazvanie moda Uekela 'Schleichfahrt'?..

Hi Silent!

I'm not Vlad but I can help you - http://www.subsim.com/radioroom/showpost.php?p=1861119&postcount=812
You're welcome!

Volodya.. :salute:

volodya61
10-10-12, 06:50 AM
Hi Trevally!

Long time didn't play the game..
Do you already know about this issue?

http://s19.postimage.org/3tsakvpmn/SH5_Img_2012_10_10_14_55_03.jpg (http://postimage.org/image/3tsakvpmn/)

Just finished North Western Approaches, game date 09/02/40, Coastal Waters campaign, South Western Approaches, there is no secondary mission request..

I have already edited the file - PatrolObjectives_TotalGermany39.cfg by myself as you advised me before..

Volodya.. :salute:

Silent Steel
10-10-12, 09:31 AM
Hi Silent!

I'm not Vlad but I can help you - http://www.subsim.com/radioroom/showpost.php?p=1861119&postcount=812
You're welcome!

Volodya.. :salute:

Thanks for your assistance Volodya! :up:

GT182
10-10-12, 10:06 AM
Volodya61 what does this "Scleighfahrt" mega mod do, and can it be installed with both CSPMagui and OHII installed together? And is it in English, or is there an English version? Sounds interesting from what I see from Silent Steel's interest in it. :yep: :03:

volodya61
10-10-12, 10:25 AM
Volodya61 what does this "Scleighfahrt" mega mod do, and can it be installed with both CSPMagui and OHII installed together? And is it in English, or is there an English version? Sounds interesting from what I see from Silent Steel's interest in it. :yep: :03:

Sorry, I don't use this mod..
You can simply follow the link and find answers for all your questions :yep:

Trevally.
10-10-12, 10:49 AM
Hi Trevally!

Long time didn't play the game..
Do you already know about this issue?



Just finished North Western Approaches, game date 09/02/40, Coastal Waters campaign, South Western Approaches, there is no secondary mission request..

I have already edited the file - PatrolObjectives_TotalGermany39.cfg by myself as you advised me before..

Volodya.. :salute:

I will review all missions that are being missed with the new patrol system:up:

Echolot
10-10-12, 11:10 AM
Hello GT182.

OH II v2 is already in "Schleichfahrt!!!". Should be in english language, if you want to play it in german install the optional deutschpatch last.

Installation folgendermaßen:

1. Schleichfahrt_1_0a_part1
http://www.gamefront.com/files/21487..._1_0a_part1_7z (http://www.gamefront.com/files/21487770/Schleichfahrt_1_0a_part1_7z)

2. User Interface

ich persönlich benutze hier:

Zitat:
CSPMagui by DrJones Beta v 2.0
http://www.subsim.com/radioroom/show...43&postcount=1 (http://www.subsim.com/radioroom/showpost.php?p=1619743&postcount=1)

IO_StrategicMap_4_2_Beta_for_CSPMagui by DrJones Beta v 2.0
IO_MapCourseLine_normal pencil_mod
http://www.subsim.com/radioroom/show...55&postcount=1 (http://www.subsim.com/radioroom/showpost.php?p=1491655&postcount=1)

MineField Map for IO_StrategicMap_for_CSPMagui
http://www.subsim.com/radioroom/down...o=file&id=3476 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3476)
mit anderen UI´s habe ich es noch nicht getestet, sollte aber höchstwahrscheinlich laufen.

3. Schleichfahrt_1_0h_part2 (wichtig hier: aktuelle Version ist 1_0h)
http://www.gamefront.com/files/22159..._1_0h_part2_7z (http://www.gamefront.com/files/22159379/Schleichfahrt_1_0h_part2_7z)

danach evtl. Schleichfahrt_1_0h_deutschpatch
http://www.mediafire.com/?b89u5nl29zh2jg7

Also mit dem MaGui insgesamt:
Zitat:
Schleichfahrt_1_0a_part1
CSPMagui by DrJones Beta v 2.0
IO_StrategicMap_4_2_Beta_for_CSPMagui by DrJones Beta v 2.0
IO_MapCourseLine_normal pencil_mod
MineField Map for IO_StrategicMap_for_CSPMagui
Schleichfahrt_1_0h_part2
Schleichfahrt_1_0h_deutschpatch

http://www.subsim.com/radioroom/showpost.php?p=1861119&postcount=812

Silent Steel
10-10-12, 11:48 AM
Just did a test run and my first impression is - :up::yeah::o

vlad29
10-10-12, 02:57 PM
Just did a test run and my first impression is - :up::yeah::o

Sorry for delay with the answer, Stefan, great that my compatriot Volodya has done everything already. And my oppinion is the German SUBSIM-thread is worth to have a look sometimes:yep:

Trevally.
10-10-12, 03:07 PM
Hi all:salute:

I have just bought xcom so will be on shore leave for a few weeks killing aliens.:D
http://upload.wikimedia.org/wikipedia/en/thumb/f/fd/XCOM_Enemy_Unknown_Game_Cover.jpg/250px-XCOM_Enemy_Unknown_Game_Cover.jpg

:arrgh!:

vlad29
10-10-12, 03:35 PM
Hi all:salute:

I have just bought xcom so will be on shore leave for a few weeks killing aliens.:D


Bad news for BdU:nope: Hope it should not take You too long time (if Xcom was the fame as X3Reunion f.e., then the battle for the Atlantic should over without capt. Trevally participation I quess:D) :salute:

dcb
10-11-12, 12:22 AM
Hi all:salute:

I have just bought xcom so will be on shore leave for a few weeks killing aliens.:D
:arrgh!:

Maybe you can write a small unbiased review in the general games forum, after you play for a while. I tend to distrust "professional" reviews of late.

Anyway, good hunting:salute:

Silent Steel
10-11-12, 03:09 AM
Sorry for delay with the answer, Stefan, great that my compatriot Volodya has done everything already. And my oppinion is the German SUBSIM-thread is worth to have a look sometimes:yep:

Konetjno! :up:

Silent Steel
10-11-12, 03:13 AM
Hi all:salute:

I have just bought xcom so will be on shore leave for a few weeks killing aliens.

No, no, no, don't you try something like that mate!
If you'd dare to you know you'll be keelhauled for AWOL :nope:

Aliens? :o What's next? :har:

(Ssch, don't tell, but why not BF 3 ?)

Cybermat47
10-11-12, 03:25 AM
No, no, no, don't you try something like that mate!
If you'd dare to you know you'll be keelhauled for AWOL :nope:

Aliens? :o What's next? :har:

(Ssch, don't tell, but why not BF 3 ?)

Ummm... I'd better not tell you that I, too, am going to take some shore leave, killing aliens.


Ooooops.

At least it's Halo...guys? What are you doing with that plank?

johan_d
10-11-12, 11:26 AM
What is the best minimalistic mod list ?

Grossdeutscher Rundfunk
Rel_SH4_BBC_1939_to_1945
No Damn Bubbles, No Damn Halo Mod
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Church's SHV 1.01 Keyboard Commands v1.1
DBSM_Speech_1_0_4
No magic skills v1.5
Diesel
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith

And then add in OHII V2 ?

Will I have no CTD's with this?:hmmm:

Trevally.
10-11-12, 11:38 AM
MightyFine Crew Mod (http://www.subsim.com/radioroom/showthread.php?t=163591&highlight=SUB_hyd_fix_SH5)
Reworked Morale & Abilities (http://www.subsim.com/radioroom/showthread.php?t=195193)
Real Environment (http://www.subsim.com/radioroom/showthread.php?t=166178&highlight=real+environment)
NOZAURIO'S SKIN (U-Boot-Type-VIIB & VIIC) (http://www.subsim.com/radioroom/showthread.php?t=182873)
Equipment and Upgrades by TheBeast (http://www.subsim.com/radioroom/showthread.php?t=182194)
FX Update (http://www.subsim.com/radioroom/showthread.php?t=174511)
IRAI (http://www.subsim.com/radioroom/showthread.php?t=171973)
Multiple UIs for SH5 with TDC and Automation (http://www.subsim.com/radioroom/showthread.php?t=166093)
Open Horizons II (http://www.subsim.com/radioroom/showthread.php?t=189818)

This is how I would go:yeah:

johan_d
10-11-12, 11:40 AM
Thanks sir, and you even added links!
I will try it now.. fingers crossed.. lol.

Did I said thanks? yes, but do it again! Thanks for the list.:yeah:

Targor Avelany
10-11-12, 11:40 AM
What is the best minimalistic mod list ?

Grossdeutscher Rundfunk
Rel_SH4_BBC_1939_to_1945
No Damn Bubbles, No Damn Halo Mod
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Church's SHV 1.01 Keyboard Commands v1.1
DBSM_Speech_1_0_4
No magic skills v1.5
Diesel
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith

And then add in OHII V2 ?

Will I have no CTD's with this?:hmmm:

Theoretically - you shoould not.
Realistically - it is a Ubisoft's game after all...

Silent Steel
10-13-12, 12:13 AM
Hi Johan,

I'm not quite sure what you mean by 'Minimalistic Mod List'.
A short list?
Or
A list that's easy to apply?

Anyway - to get a list that's both short and easy to apply you could try this one;

- MMM - MyMegaMod (Mod Loadout compilation) (http://www.subsim.com/radioroom/showthread.php?t=192236)

There are two versions.

- One in different pieces changing features that are related. Easy to apply
and flexible .

And

- One All In One. A BIG mod with all the pieces. With this one you can't
choose which features you actually want to change.

What is the best minimalistic mod list?
Grossdeutscher Rundfunk
Rel_SH4_BBC_1939_to_1945
No Damn Bubbles, No Damn Halo Mod
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
OHII V2 < I would add OHII here in this list
Church's SHV 1.01 Keyboard Commands v1.1
DBSM_Speech_1_0_4
No magic skills v1.5
Diesel
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith

And then add in OHII V2?
Will I have no CTD's with this?file:///C:\Users\Admin\AppData\Local\Temp\msohtmlclip1\01\ clip_image001.gif

There are so many reasons why CTD:s occur that it's almost impossible to give a simple answer.
E.g. they can be caused by mods resulting in lack of memory or by mods including graphics chamges that are too heavy for a system or many, many more.

GT182
10-13-12, 07:55 AM
Check here for Silentmichals mod list.... http://www.subsim.com/radioroom/showthread.php?t=198394&page=7 post #101.

Steel, I noticed he has Magnum Opus v_0_0_1 installed bfore any other mod and OHII after several mods. Does that make a difference for mods working as they should and not causing any CTDs, or mods not to work as they should?. Mine are installed as you suggested and I have had no CTDs.... so far. ;) LOL But I'm not sure they're working as the should be. Michal's list got me to wondering about it all.

Also check my post in the CSP Magui interface thread on a couple of question I asked... Page 41 #603.. just posted awhile ago. You'll probably have the right answer to my questions. As usual. :) LOL

Silent Steel
10-13-12, 11:36 AM
...Does that make a difference for mods working as they should and not causing any CTDs, or mods not to work as they should?. Mine are installed as you suggested and I have had no CTDs.... so far. ;) LOL
...But I'm not sure they're working as the should be. Michal's list got me to wondering about it all.

Howdy partner,

Well, arranging mod lists is no rocket science and there are many ways to do it. MO activated first in that list is alright as he's running NewUIsTDC

When it comes to the specific order of mods in JSGME there are a few things to consider.
Each and every mod comes with one or more files in it that are tweaked in some way to give a certain desired effect in the game.

Let's say we have two mods, mod A and mod B.
Mod A contains two files; file 123 and file 456
Mod B contains two files; file 123 and file 789

So, if we now in JSGME want to activate them we have to make up our minds and decide in which order we're gonna do it. We have two options. Right?

1st option is; A first followed by B
2nd option is: B first followed by A

What difference does this make?
The two '123' files are tweaked. we know that, but not exactly how this was done by the modders.
So if we go for our '1st Option' above this would mean that the '123' file in mod B will be activated after the first one in mod A. Right?
In this case the '123' file in mod B will overwrite the '123' file in mod 'A'. JSGME will prompt 'Enabling this mod 'may' have adverse effects on your game.' We have a conflict.
We still can't be sure if this conflict will ruin all features of the mod A. If any.
Anyway, as JSGME tells us it still is a conflict just because the two mods hold one or more files that have exactly the same name.

As the modders wanted to create a mod that gives a certain effect this means that if another (latter activated) mod holds one or more files with the same names the first activated mod might lose some features but maybe not all. Or this could even mess your whole mod list up. Mayhem, CTDs or even BSOD.

We simply have to try what order gives the best overall result.
We could even go into the mods' files more in detail to find out how the conflicting files were tweaked, just to find out if this conflict will result in something we don't want.

As a rule of thumb - the later a mod is activated (further down the list) the more likely it is all desired features are kept.

For your second question - please tell why you're not sure your mod list isn't working as expected. :hmmm:

Sic cogito

GT182
10-13-12, 01:13 PM
Now that's the best explanation of how mods work that I've ever seen. Maybe even the only explanation around in writing. ;) Thanks you.

Well, as for my mod order, There's a couple of things that don't show up in my modded SH5 with CSP Magui beta and OHII.

One is the lifeboats.

Next is the Loop antenna not working. It does now as I have installed the R.E.M_by_Xrundel_TheBeast_1.2 mod.

Last, and I'm not sure it's even been done as a mod to install by JSGME, is the Spread Angle dial for the stock TDC. I have tried the cfg change but that didn't work at all.

volodya61
10-13-12, 02:26 PM
..One is the lifeboats...

Here you can find the lifeboats mod (enable it after OHII) - http://www.subsim.com/radioroom/showthread.php?t=183381

...Last, and I'm not sure it's even been done as a mod to install by JSGME, is the Spread Angle dial for the stock TDC. I have tried the cfg change but that didn't work at all.

Here is Spread Angle mod for stock:

1. subsim version (not JSGME ready, UZO and Attack Scope only) - http://www.subsim.com/radioroom/downloads.php?do=file&id=1580

2. sukhoi.ru version, edited by Obelix (JSGME ready, UZO, OBS and Attack Scope) - http://www.sukhoi.ru/forum/showthread.php?t=60996&p=1417684&viewfull=1#post1417684

GT182
10-13-12, 08:39 PM
That's the first time I've seen one JSGME ready for the Spread Angle. Many many thanks to you Volodya for the link. :salute:

Do you think Obelix would mind if someone uploaded it to SubSim? It's one that needs to be found and is needed by by many of us.

volodya61
10-14-12, 05:50 AM
..Do you think Obelix would mind if someone uploaded it to SubSim? It's one that needs to be found and is needed by by many of us.

I don't think that he would mind but it's not his mod, he only edited it..
If you want you can upload it to subsim.. :up: (I myself can't upload mods to the d/l section)

Segwin
10-14-12, 06:23 AM
Here you can find the lifeboats mod (enable it after OHII) - http://www.subsim.com/radioroom/showthread.php?t=183381



Here is Spread Angle mod for stock:

1. subsim version (not JSGME ready, UZO and Attack Scope only) - http://www.subsim.com/radioroom/downloads.php?do=file&id=1580

2. sukhoi.ru version, edited by Obelix (JSGME ready, UZO, OBS and Attack Scope) - http://www.sukhoi.ru/forum/showthread.php?t=60996&p=1417684&viewfull=1#post1417684

Do you know if this mod can be used with Sobers mod list (TDW new ui)?

volodya61
10-14-12, 06:53 AM
Do you know if this mod can be used with Sobers mod list (TDW new ui)?
This mod is for stock interface only..
NewUIs by TDW already included Spread Angle dial and you don't need it..

GT182
10-14-12, 10:09 AM
I'm not using TDW's NewUIs so the stock Spread Angle mod is just what I need. ;) Again, my thanks. I'll try and up load it but not sure if I can either. LOL Maybe Silent Steel or one of the other guys can. ;)

Silent Steel
10-14-12, 10:19 AM
I'm not using TDW's NewUIs so the stock Spread Angle mod is just what I need. ;) Again, my thanks. I'll try and up load it but not sure if I can either. LOL Maybe Silent Steel or one of the other guys can. ;)

What's this? :03:
Need assistance?
Go for Drop Box and let's see what we can do about it.

GT182
10-14-12, 10:37 AM
What's this? :03:
Need assistance?
Go for Drop Box and let's see what we can do about it.

Check DropBox Silent Steel. ;) I just ran SH5 with the Salvo Spread Angle mod installed and it works. It can even be installed while at sea. :D

Segwin
10-14-12, 12:07 PM
This mod is for stock interface only..
NewUIs by TDW already included Spread Angle dial and you don't need it..

I must be missing it then. In SH4 you can set the spread per fish however I haven't seen that in SH5 or TDW interface :06:

EDIT: Found the Salvo button which allows the spread dial to work.

Verdun1916
10-15-12, 08:11 AM
Hi guys! I'm new here but an old veteran when it comes to Silent Hunter 1-3. I have been running SH3 with GWX for years. But now I have a new compeuter with Windows 7 and since SH3 won't work with W7 I installed SH5 instead.
And a few days ago I downloaded Open Horizon II V.2 Full.

But HOW do I install it?

volodya61
10-15-12, 08:47 AM
...But HOW do I install it?

Welcome aboard Verdun!:salute:

You can do it via JSGME..
see here - http://www.subsim.com/radioroom/showthread.php?t=180046

GT182
10-15-12, 10:18 AM
But now I have a new compeuter with Windows 7 and since SH3 won't work with W7 I installed SH5 instead.


SH3 should work with Windows 7. Others with 7 can play it. Do you have 32bit and 64bit installed? I've heard you can switch back and forth or do a setting change. Look into it and see. Also Compatabiltiy will let you run older games on 7, as I understand it. I think it will show for Windows 98, ME, and XP.

Silent Steel
10-15-12, 11:08 AM
Hi guys! I'm new here but an old veteran when it comes to Silent Hunter 1-3. I have been running SH3 with GWX for years. But now I have a new compeuter with Windows 7 and since SH3 won't work with W7 I installed SH5 instead.
And a few days ago I downloaded Open Horizon II V.2 Full.

But HOW do I install it?


Hi Verdun

Maybe this can help a bit;

Mod Install and JSGME Install Posts # 9427 & 9435 (http://www.subsim.com/radioroom/showthread.php?t=166093&page=629)

fantomlimb
10-17-12, 11:18 PM
Hey guys maybe someone can help me. I have just started playing SH5 after recently pgetting into subsims thanks to SH3+GWX. (They're so much fun i actively switch between SH3-4-5)

Anyways my problem is with SH5 and OHII i think. I no longer can see the secondary mission objectives (ie: sink 50,000 tons during the eastern british campaign) on my map when i select a mission or when I'm at sea. I was able to see them before my mod soup but no longer can. I also cannot select a new objective while at sea. I am using Sobers Mega Mod list minus a few things (namely; real nav, and a few graphics mods).

I originally thought it was the IO strategic map but removing the mod did not change anything. Thanks for any help

THE_MASK
10-17-12, 11:53 PM
Hey guys maybe someone can help me. I have just started playing SH5 after recently pgetting into subsims thanks to SH3+GWX. (They're so much fun i actively switch between SH3-4-5)

Anyways my problem is with SH5 and OHII i think. I no longer can see the secondary mission objectives (ie: sink 50,000 tons during the eastern british campaign) on my map when i select a mission or when I'm at sea. I was able to see them before my mod soup but no longer can. I also cannot select a new objective while at sea. I am using Sobers Mega Mod list minus a few things (namely; real nav, and a few graphics mods).

I originally thought it was the IO strategic map but removing the mod did not change anything. Thanks for any helpOH2 version 2 is just patrol areas now afaik .

fantomlimb
10-17-12, 11:59 PM
So they no longer tell you the primary objectives or do they not count at all?

gap
10-18-12, 05:36 AM
So they no longer tell you the primary objectives or do they not count at all?

They still count, but you are not given anymore an exact tonnage figure. :yep:

gap
10-19-12, 01:06 PM
Hi Trev,
I have a couple of questions RE political territory editing:

- Should political layers be edited separately for each campaign?

- I have enabled OHII, opened Monsun_Gruppe.pj in ME (from the data folder, not from MODS), waited for the program to load all the layers :ping: :yawn:, unchecked all the layers but 'PoliticalTerritory1939', clicked on the 'Map Locations Edit Mode' button. After doing it, I can see the existing shapes, but how do I add a new shape? I right clicked on the map, selected 'Add Map Location', and a new Icon appeared on the map. I can assign a name to it, but I cannot figure out how to draw a shape or to choice its side. :-?

- I have noticed that several locations in map are missing from defsides.cfg, and vice versa. Is there any realation between map locations and nations defined in the cfg file? If yes, how do they interact? :hmmm:

http://img442.imageshack.us/img442/4310/politicallayer2.png

Trevally.
10-19-12, 01:51 PM
Hi Trev,
I have a couple of questions RE political territory editing:

- Should political layers be edited separately for each campaign?

- I have enabled OHII, opened Monsun_Gruppe.pj in ME (from the data folder, not from MODS), waited for the program to load all the layers :ping: :yawn:,

No this should be a common file with all campaign folders
Click anywhere on the map to force ME2 to goto warp speed for loading the layers:03:

unchecked all the layers but 'PoliticalTerritory1939', clicked on the 'Map Locations Edit Mode' button. After doing it, I can see the existing shapes, but how do I add a new shape? I right clicked on the map, selected 'Add Map Location', and a new Icon appeared on the map. I can assign a name to it, but I cannot figure out how to draw a shape or to choice its side. :-?

You can not draw a shape - you must select one from the drop down menu. You can then adjust the scale and rotation:up:

see here for the shapes - C:\Ubisoft\Silent Hunter 5\data\Terrain\LocationMaps

- I have noticed that several locations in map are missing from defsides.cfg, and vice versa. Is there any realation between map locations and nations defined in the cfg file? If yes, how do they interact? :hmmm:

No link here.
Use the start and end dates to make the shapes match the defside file.

gap
10-19-12, 04:03 PM
No this should be a common file with all campaign folders

so, wich file should I open? Forgive my ignorance, but I am a total newbie on this respect :88)

Click anywhere on the map to force ME2 to goto warp speed for loading the layers:03:

:up:

You can not draw a shape - you must select one from the drop down menu. You can then adjust the scale and rotation:up:

I did, but apparently nothing changed on map... I couldn't see any shape at all :shifty:

see here for the shapes - C:\Ubisoft\Silent Hunter 5\data\Terrain\LocationMaps

I see. Is it possible to add new shapes? How do you open/edit .php files? :hmmm:

No link here.
Use the start and end dates to make the shapes match the defside file.

hahaaa, now everything makes sense. Defsides is used only for determining the side of air, land, sea and submarine units of each nation, as assigned in roster, isn't it?

Talking about it, how do I see on map ports/player bases/airports used in each campaign?

Trevally.
10-19-12, 04:44 PM
so, wich file should I open? Forgive my ignorance, but I am a total newbie on this respect :88)

Edit the PoliticalTerritory1939.mis and use the same file in all campaign folders. Just paste it into folders when updated.

I did, but apparently nothing changed on map... I couldn't see any shape at all :shifty:

Try adjusting the scale and/ot zoom level of the shape you added - it could be that you have made it very small and cannot see it

I see. Is it possible to add new shapes? How do you open/edit .php files? :hmmm:
Yes - I do not have photoshop so I could never do a .shp
Im sure you can make .dds shapes and they may work too:hmmm:



hahaaa, now everything makes sense. Defsides is used only for determining the side of air, land, sea and submarine units of each nation, as assigned in roster, isn't it?

Yes:up: - this is you target settings for axis allied:yep:

Talking about it, how do I see on map ports
load layer editor_locations.mis and click on the view editor icon (same one as lets you see the shapes (map locations).
Then zoom in to the location icons

/player bases/
same

airports used in each campaign?
Air layer but check the dates for start/end on the bases on the map:up:

gap
10-19-12, 05:29 PM
Edit the PoliticalTerritory1939.mis and use the same file in all campaign folders. Just paste it into folders when updated.

load layer editor_locations.mis and click on the view editor icon (same one as lets you see the shapes (map locations).
Then zoom in to the location icons

ME doesn't let me loading mis files before an existing project is loaded, or a new project is created. :hmmm:
What's the correct way to open those mis files:06:

Try adjusting the scale and/ot zoom level of the shape you added - it could be that you have made it very small and cannot see it

I am sure I had set a scale of 1.5, as in your example, but I will try again :up:

Yes - I do not have photoshop so I could never do a .shp
Im sure you can make .dds shapes and they may work too:hmmm:

is photoshop capable of handling a .shp file?
isn't .shp a vectorial format? :hmmm:

Trevally.
10-20-12, 04:05 AM
ME doesn't let me loading mis files before an existing project is loaded, or a new project is created. :hmmm:
What's the correct way to open those mis files:06:

When you open a project, the mis layers loaded are set by a list in a .pj file. So all layer loaded in MG campaign is set here - Monsun_Gruppe.pj

When you open the project (pj), all layers will load and have a tick beside their name to show this. Layers unticked are still listed in the .pj file but not loaded into ME2.

You can unload layers by unticking them. - TIP: right click to untick all layers other than the click ed one.

If you have more than one layer loaded into ME2 - the one that you are editing is the one that is highlighted blue.
Layers can be editied with any info - you can put ships in the air layer, but this would make it hard to manage.
Always be careful whick file is highlighted for editing when you work.

You can add new layers from the file manu - name it and add info.
When you save it - its name will be added to the .pj file as part of the project.

You can add a file from another campaign - by selecting add exsisting file and then pick. This will now also be added to the .pj list/project.



I am sure I had set a scale of 1.5, as in your example, but I will try again :up:
There is also a zoom to view level - this will set at what zoom level will the shape be drawn on map.

You shouls also check the dates.
If you have to shape to appear in 1941 - make sure that ME2 is also in 1941 and not 1939




is photoshop capable of handling a .shp file?
isn't .shp a vectorial format? :hmmm:


:doh:

gap
10-20-12, 05:21 PM
U-boat refitting at sea
Part II: Surface units in the Atlantic and Indian Ocean
continued from this post (http://www.subsim.com/radioroom/showthread.php?p=1944568#post1944568)


Ship Name: Ehrenfels class auxiliary cruiser Pinguin (HSK-5) / Schiff 33

http://www.deutschekriegsmarine.de/hauptteil_geschichte/Die_Atlantikschlacht/Phase_2/pinguin.jpg

Documented refits from this unit:

U-A (type UA), 2nd patrol: outbound Kiel, 6/06/1940, inbound Kiel, 30/08/1940; patrol duties carried out: patrolling North Atlantic off Southern coast of Iceland, and then Central and Southern Atlantic, along West African coast; refitted from Pinguin on 19/07/1940, ca. 650 nmi NW of St. Paul Rocks.



Ship Name: Dithmarschen class supply ship Nordmark (Dixie)

http://7seasvessels.com/wp-content/uploads/2012/01/NORDMARK.jpg

Documented refits from this unit:

U-65 (type IXb), 5th patrol (http://www.uboat.net/boats/patrols/patrol_459.html): outbound Lorient, 15/10/1940, inbound Lorient, 10/01/1941; patrol duties carried out: patrolling South Atlantic along West African coast; refitted from Nordmark on 10/11/1940, ca. 360 nmi NNW of St. Peter and Paul Rocks [pos: 06°27'N, 31°09'W], and again on 29/11/1940, in the same position, and on 7/12/1940, ca. 330 nmi WNW of St. Peter and Paul [pos: 01°57'N, 34°45'W].

U-106 (type IXb), 2nd patrol (http://www.uboat.net/boats/patrols/patrol_3715.html): outbound Lorient, 26/02/1941, inbound Lorient, 17/06/1941; patrol duties carried out: patrolling central Atlantic, off Cape Verde and West African coast, then escorting the German blockade runner MV Lech; refuelled from Nordmark on 29/03/1941, ca. 130 nmi NNW of St. Peter and Paul Rocks Archipelago [pos: 02°51'N, 30°15'W], and again on 8/04/1941, ca. 160 nmi NE of the same location [pos: 02°51'N, 27°33'W];

U-105 (type IXb), 2nd patrol (http://www.uboat.net/boats/patrols/patrol_3705.html): outbound Lorient, 22/02/1941, inbound Lorient, 13/06/1941; patrol duties carried out: patrolling central Atlantic, off Cape Verde and West African coast, then escorting the German blockade runner MV Lech; refuelled from Nordmark on 29/3/1941, ca. 200 nmi NW of St. Peter and Paul Rocks Archipelago [pos: 02°51'N, 31°09'W], and again on 8/04/1941, ca. 170 nmi N of St. Peter and Paul Rock [pos: 03°45'N, 31°09'W], and on 3/05/1941, ca. 400 nmi NNW of the same location [pos: 07°21'N, 31°09'W];

U-107 (type IXb), 2nd patrol (http://www.uboat.net/boats/patrols/patrol_3725.html): outbound Lorient, 29/03/1941, inbound Lorient, 2/07/1941; patrol duties carried out: patrolling South Atlantic along West African coast; refitted from Nordmark on 3/05/1941, NW of St. Peter and Paul Archipelago.



Ship Name: auxiliary cruiser Kormoran (HSK-8) / Schiff 41

http://rpmedia.ask.com/ts?u=/wikipedia/commons/thumb/f/f7/Bundesarchiv_Bild_146-1985-074-27%2C_Hilfskreuzer_Kormoran.jpg/65px-Bundesarchiv_Bild_146-1985-074-27%2C_Hilfskreuzer_Kormoran.jpg

Documented refits from this unit:

U-124 (type IXb), 4th patrol (http://www.uboat.net/boats/patrols/patrol_3814.html): outbound Lorient, 23/02/1941, inbound Lorient, 01/05/1941; patrol duties carried out: patrolling central Atlantic and West African coast; met with Kormoran for refitting and equipment transfer on 15/03/1941, ca. 400 nmi N of St. Peter and Paul Rocks Archipelago [07°21'N, 30°15'W] though, due to bad weather, the refitting took actually place 3 days later [pos: 02°51'N, 33°51'W];

U-105 (type IXb) 2nd patrol (http://www.uboat.net/boats/patrols/patrol_3705.html): outbound Lorient, 22/02/1941, inbound Lorient, 13/06/1941; patrol duties carried out: patrolling central Atlantic, off Cape Verde and West African coast, then escorting the German blockade runner Lech; refitted of torpedoes from Kormoran (that, on turn, received spare parts from the U-boat) on 29/03/1941, ca. 200 nmi NW of St. Peter and Paul Rocks Archipelago [pos: 02°51'N, 31°09'W].



Ship Name: supply ship Egerland

http://www.sixtant.net/2011/img/editor/image/BLOCKADE%20RUNNERS/EGERL.JPG.jpg

Documented refits from this unit:

U-107 (type IXb), 2nd patrol (http://www.uboat.net/boats/patrols/patrol_3725.html): outbound Lorient, 29/03/1941, inbound Lorient, 2/07/1941; patrol duties carried out: patrolling South Atlantic along West African coast; refitted from Egerland on 10/05/1941, ca. 330 nmi N of St. Peter and Paul Archipelago [pos: 06°27'N, 29°21'W].

U-38 (type IX), 9th patrol (http://www.uboat.net/boats/patrols/patrol_272.html): outbound Lorient, 9/04/1941, inbound Lorient, 29/06/1941; patrol duties carried out: patrolling South Atlantic, along and off West African coast; refitted from Egerland on 16/05/1941, ca. 320 nmi NNW of St. Peter and Paul Rock [pos: 05°33'N, 32°03'W];

U-103 (type IXb), 4th patrol (http://www.uboat.net/boats/patrols/patrol_3693.html): outbound Lorient, 01/04/1941, inbound Lorient 12/07/1941; patrol duties carried out: patrolling central Atlantic and West African coast; refitted from Egerland on 17/05/1941, ca. 280 nmi N of St. Peter and Paul Rock [pos: 05°33'N, 28°27'W];

U-106 (type IXb), 2nd patrol (http://www.uboat.net/boats/patrols/patrol_3715.html): outbound Lorient, 26/02/1941, inbound Lorient, 17/06/1941; patrol duties carried out: patrolling central Atlantic, off Cape Verde and West African coast, then escorting the German blockade runner MV Lech; refitted from Egerland on 17/05/1941, ca. 400 nmi NNW of St. Peter and Paul Rock [pos: 07°21'N, 31°09'W];

U-69 (type VIIc), 3rd patrol (http://www.uboat.net/boats/patrols/patrol_492.html): outbound Lorient, 05/05/1941, inbound St. Nazaire, 08/07/1941; patrol duties carried out: patrolling central Atlantic and West African coast down to Gulf of Guinea, and mine lying Lagos (Nigeria) and Takoradi (Ghana); refitted from Egerland on 19/05/1941, ca. 390 nmi N of St. Peter and Paul Rock [pos: 07°21'N, 30°15'W];

U-A (type UA), 5th patrol: outbound Lorient, 03/05/1941, inbound Lorient, 20/07/1941; patrol duties carried out: patrolling Central and South Atlantic, along and off West African coast; refitted from Egerland on 28/05/1941;

Sunk on 5/06/1941 before she could rendezvous with U-38 and U-69, that should have refuelled from here around 7/06/1941, ca. 330 nmi N of St. Peter and Paul Rock [pos: 06°27'N, 29°21'W].



Ship Name: supply ship Belchen

Documented refits from this unit:

U-111 (type IXb), 1st patrol (http://www.uboat.net/boats/patrols/patrol_3763.html): outbound Wilhelmshaven, 5/05/1941, inbound Lorient, 7/07/1941; patrol duties carried out: patrolling North Atlantic, up to Southern coats of Greenland and off St. Lawrence Gulf; refitted from Belchen on 25/05/1941, ca. 130 nmi SSW of Cape Farewell, Greenland [pos: 57°45'N, 45°24'W];

U-557 (type VIIc), 1st patrol (http://www.uboat.net/boats/patrols/patrol_1297.html): outbound Kiel, 13/05/1941, inbound Lorient, 10/07/1941; patrol duties carried out: North Atlantic, up to Southern coast of Greenland; refitted from Belchen between 1-2/06/1941, ca. 120 nmi WSW of Cape Farewell [pos: 58°39'N, 47°12'W];

U-93 (type VIIc), 4th patrol (http://www.uboat.net/boats/patrols/patrol_4698.html): outbound Lorient, 3/05/1941, inbound St. Nazaire, 10/06/1941; patrol duties carried out: patrolling North Atlantic, up to South-eastern coast of Greenland; refitted from Belchen on 3/06/1941, ca. 120 nmi WSW of Cape Farewell [pos: 58°39'N, 47°12'W]; during this refitting, Belchen was intercepted and sunk by the British Cruisers HMS Aurora and HMS Kenya.



Ship Name: supply ship Lothringen

Documented refits from this unit:

Sunk 15/06/1941 in South Atlantic by the British cruiser HMS Dunedin, before she could rendezvous with U-A, U-69, U-103, and U-107, that should have refuelled from here between 18 and 19/06/1941, ca. 630 nmi NNW of St. Peter and Paul, and 720 nmi WSW of Santiago, Cape Verde [pos: 10°03'N, 34°45'W].




Ship Name: supply ship Python

http://www.u-historia.com/uhistoria/historia/guerra/3afase/3a-12.jpg

Documented refits from this unit:

U-124 (type IXb), 7th patrol (http://www.uboat.net/boats/patrols/patrol_3817.html): outbound Lorient, 30/10/1941, inbound Lorient 29/12/1941; patrol duties carried out: patrolling South Atlantic; U-124 left from Lorient together with the supply ship Python, that had to be escorted off West Africa by U-124 and U-129, and to refit them before they proceeded with their southward passage; the refitting of U-124 took place on 20/11/1941, ca. 670 nmi WSW of Santiago, Cape Verde [pos: 10°03'N, 33°51'W];

U-129 (type IXc), 3rd patrol (http://www.uboat.net/boats/patrols/patrol_3846.html): outbound Lorient, 21/10/1941, inbound Lorient 28/12/1941; patrol duties carried out: patrolling South Atlantic; U-129 travelled together with the supply ship Python, that had to be escorted off West Africa by U-124 and U-129, and to refit them before they proceeded with their southward passage; the refitting of U-129 took place on 20/11/1941, ca. 650 nmi WSW of Santiago, Cape Verde [pos: 09°09'N, 32°57'W].

U-A (type UA), 7th patrol: outbound Lorient 21/10/1941, inbound Lorient, 25/12/1941; patrol duties carried out: patrolling Central and South Atlantic; refitted from Python between 30/11-1/12/1941, ca. 710 nmi S of St. Helena [pos: 27°45'S, 04°09'W].

U-68 (type IXc), 2nd patrol (http://www.uboat.net/boats/patrols/patrol_480.html): outbound Lorient, 11/09/1941, inbound Lorient, 25/12/1941; patrol duties carried out: patrolling South Atlantic, along West and South African coasts; refitted from Python between 30/11-1/12/1941, ca. 710 nmi S of St. Helena [pos: 27°45'S, 04°09'W].
While refitting U-A and U-68, on 01/12/1941, Python was intercepted and sunk by HMS Dorsetshire.



Ship Name: Ehrenfels class auxiliary cruiser Atlantis (HSK-2) / Schiff 16

http://www.bismarck-class.dk/hilfskreuzer/pictures/hk_atlantis/hk_atlantis_01_in_indian_ocean.jpg

Documented refits from this unit:

U-68 (type IXc), 2nd patrol (http://www.uboat.net/boats/patrols/patrol_480.html): outbound Lorient, 11/09/1941, inbound Lorient, 25/12/1941; patrol duties carried out: patrolling South Atlantic, along West and South African coasts; refitted from Atlantis on 13/11/1941, ca. 500 nmi S of St. Helena [pos: 24°09'S, 06°51'W];

U-126 (type IXc), 2nd patrol (http://www.uboat.net/boats/patrols/patrol_3830.html): outbound Lorient, 24/09/1941, inbound Lorient, 13/12/1941; patrol duties carried out: patrolling South Atlantic, along West Africa and Gulf of Guinea; met with Atlantis on 22/11/1941, ca. 330 nmi NW of Ascension, [pos: 04°21'S, 18°33'W]. The OKM signal instruction sent to U-126 ordering this rendezvous was intercepted and deciphered by the Allied Enigma code breakers at Bletchley Park and was passed on to the Admiralty: the refitting had to be interrupted when the British cruiser HMS Devonshire appeared on the horizon. U-126 was eventually able to dive and escape the attack, but Atlantis was sunk later the same day.



Ship Name: supply ship Charlotte Schliemann

http://www.wrecksite.eu/img/wrecks/charlotte_schliemann_mv.jpg

Documented refits from this unit:

U-198 (type IXd2), 1st patrol (http://www.uboat.net/boats/patrols/patrol_4109.html): outbound Kiel, 09/03/1943, inbound Bordeaux, 29/09/1943; patrol duties carried out: patrolling off South African coast; refitted from Charlotte Schliemann on 22/06/1943, ca. 550 nmi S of Mauritius [pos: 29°39'S, 58°24'E];

U-196 (type IXd2), 1st patrol (http://www.uboat.net/boats/patrols/patrol_4103.html): outbound Kiel, 13/03/1943, inbound Bordeaux, 23/10/1943; patrol duties carried out: patrolling off South and East Africa along Mozambique Channel; refitted from Charlotte Schliemann on 22/06/1943, ca. 550 nmi S of Mauritius [pos: 29°39'S, 58°24'E];

U-181 (type IXd2), 2nd patrol (http://www.uboat.net/boats/patrols/patrol_4048.html): outbound Bordeaux, 23/03/1943, inbound Bordeaux, 14/10/1943; patrol duties carried out: patrolling off South Africa and eastern coast of Madagascar; refitted from Charlotte Schliemann on 23/06/1943, ca. 550 nmi S of Mauritius [pos: 29°39'S, 58°24'E];

U-178 (type IXd2), 2nd patrol (http://www.uboat.net/boats/patrols/patrol_4038.html): outbound Bordeaux, 28/03/1943, inbound Penang, 27/08/1943; patrol duties carried out: patrolling off South and East Africa; refitted from Charlotte Schliemann on 23/06/1943, ca. 550 nmi S of Mauritius [pos: 29°39'S, 58°24'E];

U-197 (type IXd2), 1st patrol (http://www.uboat.net/boats/patrols/patrol_4108.html): outbound Kiel, 03/04/1943, Sunk 20 Aug, 1943 south of Madagascar by depth charges from 2 British Catalina aircraft; patrol duties carried out: patrolling off South African coast; refitted from Charlotte Schliemann on 23/06/1943, ca. 550 nmi S of Mauritius [pos: 29°39'S, 58°24'E];

U-177 (type IXd2), 2nd patrol (http://www.uboat.net/boats/patrols/patrol_4033.html): outbound Kiel, 01/04/1943, inbound Bordeaux, 01/10/1943; patrol duties carried out: patrolling off South Africa and south-eastern coast of Madagascar; refitted from Charlotte Schliemann on 24/06/1943, ca. 550 nmi S of Mauritius [pos: 29°39'S, 58°24'E];

U-510 (type IXc), 5th patrol (http://www.uboat.net/boats/patrols/patrol_1117.html): outbound Lorient, 03/11/1943, inbound Penang, 05/04/1944; patrol duties carried out: patrolling south-eastern African coast, Gulf of Aden and Laccadive Sea; refitted from Charlotte Schliemann on 27/01/1944, ca. 550 nmi ESE of Mauritius [pos: 24°15’S, 68°00’E];

U-178 (type IXd2), 3rd patrol (http://www.uboat.net/boats/patrols/patrol_4043.html): outbound Penang, 27/11/1943, inbound Bordeaux, 25/05/1944; patrol duties carried out: patrolling Bay of Bengal, Laccadive sea and Indian Ocean off Mauritius; refitted from Charlotte Schliemann on 27/01/1944, ca. 550 nmi WSW of Mauritius [pos: 24°15’S, 68°00’E];

U-532 (type IXc/40), 3rd patrol (http://www.uboat.net/boats/patrols/patrol_1207.html): outbound Penang, 04/01/1944, inbound Europe, then back to Penang after failing to refit from Charlotte Schlieman on 11/02/1944, when the tanker was forced to stop the refuelling and to scuttle in order to avoid an Allied attack, ca. 900 nm E of Mauritius.



Ship Name: supply ship Brake

http://img39.imageshack.us/img39/3658/brake04.jpg

Documented refits from this unit:

U-168 (type IXc/40), 2nd patrol (http://www.uboat.net/boats/patrols/patrol_4005.html): outbound Lorient, 3/07/1943, inbound Penang, 11/11/1943; patrol duties carried out: patrolling the Arabian Sea, from Gulf of Aden to Gulf of Oman and Laccadive; refitted from Brake on 11/09/1943, ca. 450 nmi SSE of Mauritius [pos: 27°51'S, 59°36'E];

U-183 (type IXc/40), 3rd patrol (http://www.uboat.net/boats/patrols/patrol_4057.html): outbound Lorient, 3/07/1943, inbound Penang, 30/10/1943; patrol duties carried out: patrolling the Indian Ocean, from East African coast to Laccadive; refitted from Brake on 11/09/1943, ca. 450 nmi SSE of Mauritius [pos: 27°51'S, 59°36'E];

U-188 (type IXc/40), 2nd patrol (http://www.uboat.net/boats/patrols/patrol_4075.html): outbound Lorient, 30/06/1943, inbound Penang, 30/10/1943; patrol duties carried out: patrolling the Arabian Sea, from Gulf of Aden to Gulf of Oman and Laccadive; refitted from Brake on 11/09/1943, ca. 450 nmi SSE of Mauritius [pos: 27°51'S, 59°36'E];

U-532 (type IXc/40), 2nd patrol (http://www.uboat.net/boats/patrols/patrol_1206.html): outbound Lorient, 3/07/1943, inbound Penang, 30/10/1943; patrol duties carried out: patrolling the Laccadive sea; refitted from Brake on 11/09/1943, ca. 450 nmi SSE of Mauritius [pos: 27°51'S, 59°36'E];

U-533 (type IXc/40), 2nd patrol (http://www.uboat.net/boats/patrols/patrol_1213.html): outbound Lorient, 5/07/1943, sunk 16/10/1943 in the Gulf of Oman by depth charges from a British Bisley (Blenheim) aircraft; patrol duties carried out: patrolling the Arabian Sea, from Gulf of Aden to Gulf of Oman; refitted from Brake on 11/09/1943, ca. 450 nmi SSE of Mauritius [pos: 27°51'S, 59°36'E];

On 11/03/1945, U-532 U-188 and U-532 met up 1,000 nm SE of Mauritius [pos: 32.21S, 72.48E] for refitting from Brake, before heading back from Indian Ocean to Europe. Due to bad weather, the refuelling took longer than expected. On the morning of the day after, only U-188 and U-532 had successfully refuelled. U-168 was attempting to do the same when the group was spotted by several planes from the British escort carrier HMS Battler. The U-boats managed to avoid the Allied attack by diving promptly, but the tanker was forced to scuttle before capture by the destroyer HMS Roebuck, who had been called as reinforcement.

Other German supply ships:
Kota Pinang, Alstertor, Esso, Friedrich Breme, Gedania, Gonzenheim, Spichern, Ermland, Altmark (Uckermark), Dithmarschen, Westerwald, Franken

gap
10-20-12, 06:00 PM
Data from the previous post on map:

http://imageshack.us/a/img694/57/supplyships1.jpg

Legend:

Inner circle outline colour:
Green - successful refit
Yellow - refit had to be interrupted / ship sunk or scuttled
Red - refit didn't take place / ship sunk or scuttled

External shape:
Diamond - Pinguin
Star - Nordmark
Square - Kormoran
Gear - Belchen
Triangle - Lothringen
Cross - Atlantis
Pentagon - Python
Iron cross - Egerland
Compass rose - Charlotte Schliemann
Sun - Brake

External shape colour:
Black - 1940, 3rd quarter
Grey - 1940, 4th quarter
Yellow - 1941, 1st quarter
Magenta - 1941, 2nd quarter
Blue - 1941, 4th quarter
Red - 1943, 2nd quarter
Purple - 1943, 3rd quarter
Cyan - 1944, 1st quarter

Big spots colours:
Brown - Cape Verde
Green - St. Peter and Paul Rocks
Gold - Ascension
Light Blue - St. Helena
Red - Mauritius

Small red spots:
Refitting locations


Same as above, but with refittings grouped according to dates and locations:

http://imageshack.us/a/img87/3987/supplyships2.jpg

Date ranges for each group are taken directly from refittings' dates. Below dates are my suggestions on Campaigns/Objectives that each group could be assigned to :up:

Sepp von Ch.
10-20-12, 06:03 PM
Good work gap, very good:up:

gap
10-20-12, 06:33 PM
Good work gap, very good:up:

Thank you Josef, let's wait for feed-back by Trevally now :)

Trevally.
10-21-12, 02:51 AM
Thanks again Gap for your detailed post.

With the work we have been doing on resupplying, we now have 4 options.

1. Is resupply at axis port as normal. Marked on map as port.

2. Is to request a resupply from supply ships while on patrol.
We can now control the ship type to make it any unit in the roster and somewhat the name.
This ship will appear within 10km from the coords you are given when resupply is approved.
This ship can be attacked (prescripted as in campaign MG) and supply will fail. New supply areas can then be triggered into the campaign.

3. Is the new option when a German/axis ship can be in a neutral port. Marked on map as ship within port.
This can be a docked ship/unit of any type and name gived.
Full control over dates.

4. This is using the same method as 3 and can be placed anywhere on the map.
It can be a unit of anytype and name given.
It can be docked or patrol an area. (only as large as the control from the hidden spawn gen that can be made into a hidden navel base)
It will be named on the map as the ships name.
If attacked - the name will remain and the refuel - even if the ship is sunk.

gap
10-21-12, 03:50 AM
Thanks again Gap for your detailed post.

With the work we have been doing on resupplying, we now have 4 options.

1. Is resupply at axis port as normal. Marked on map as port.

2. Is to request a resupply from supply ships while on patrol.
We can now control the ship type to make it any unit in the roster and somewhat the name.
This ship will appear within 10km from the coords you are given when resupply is approved.
This ship can be attacked (prescripted as in campaign MG) and supply will fail. New supply areas can then be triggered into the campaign.

3. Is the new option when a German/axis ship can be in a neutral port. Marked on map as ship within port.
This can be a docked ship/unit of any type and name gived.
Full control over dates.

4. This is using the same method as 3 and can be placed anywhere on the map.
It can be a unit of anytype and name given.
It can be docked or patrol an area. (only as large as the control from the hidden spawn gen that can be made into a hidden navel base)
It will be named on the map as the ships name.
If attacked - the name will remain and the refuel - even if the ship is sunk.

Thank you for your fast feed-back Trev, :up:

so don't we have any control on dates using the 2nd method?
Can't you make a 'normal' ship, with its spawn dates and waypoints, to perform as a supply unit susceptible to enemy attacks (involving that if she is destroyed, refuelling from her won't be possible anymore)? :hmm2:

P.S: have you seen this discussion:
http://www.subsim.com/radioroom/showthread.php?t=199104

What about some escort, or spare parts delivery missions in OHII? ;)

Trevally.
10-21-12, 04:45 AM
Thank you for your fast feed-back Trev, :up:

so don't we have any control on dates using the 2nd method?

No - when set within a campaign - it is there for the whole campaign

Can't you make a 'normal' ship, with its spawn dates and waypoints, to perform as a supply unit susceptible to enemy attacks (involving that if she is destroyed, refuelling from her won't be possible anymore)? :hmm2:

No - the resupply ships must be called into the game (ready to spawn) at campaign creation stage (so locked into the layer mis)

The tricks I can use require making invisible naval bases locked into the paths (nodes) that all units follow. Then place a ship ontop of it. This gives the ilusion that you get resupplied from the ship (option 3 & 4)


P.S: have you seen this discussion:
http://www.subsim.com/radioroom/showthread.php?t=199104

What about some escort, or spare parts delivery missions in OHII? ;)


we have an escort objective in The Battle of the Med and a parts delivery in Monsun Gruppe

There are many new things been added to OHII that im sure users have not yet seen. Everyone keeps playing Coastal Waters or Happy Times:D

gap
10-21-12, 06:18 AM
Thank you for your fast feed-back Trev, :up:

so don't we have any control on dates using the 2nd method?

No - when set within a campaign - it is there for the whole campaign

Okay, the point was making refitting units and locations to change during the same campaign, so if we played the same objective at different time-frames, different refuelling options would have been available.


Can't you make a 'normal' ship, with its spawn dates and waypoints, to perform as a supply unit susceptible to enemy attacks (involving that if she is destroyed, refuelling from her won't be possible anymore)? :hmm2:

No - the resupply ships must be called into the game (ready to spawn) at campaign creation stage (so locked into the layer mis)

The tricks I can use require making invisible naval bases locked into the paths (nodes) that all units follow. Then place a ship ontop of it. This gives the ilusion that you get resupplied from the ship (option 3 & 4)

yes, I think I see your point: by linking any ship to an hidden base (wich gives us full control on dates through the start/end settings in its cfg file), we can get the illusion to be refitting from the ship, while we are actually resupplied at base. Is this correct?

As noted by you, there are two problems though:

1 - bases cannot move: we can only set different hidden bases to spawn at different dates/locations but, unlike ships spawned with your 2nd method, those locations wouldn't be "random" within a given range, but linked to nodes' positions.

2 - what is worst, the refitting would be available even if the linked ship is sunk, as long as the hidden base is still there :hmmm:

Peraphs I got a better idea, though I am not sure that it would work:

you stated that using the 2nd method we can restrict the type of supply units to be used for it... well, then we could clone an existing ship, give it the appropriate start/end dates in its roster cfg file, and assign it to any set refitting. The question is: how would react the game, if it tried to spawn a supply unit outside its start/end range? Would it spawn her anyway, would it crush to desktop :dead: ...or as desired, it would not spawn her at all, and generate instead a refitting failed event?

Those clone units would be used solely for any refitting location/date range group, as seen on the map I've posted yesterday. So we need a minimum of 5, maybe 10 if we wanted to add further variety, ad hoc ships.
But cloning ship definitions got no secret anyway, and can be done using just notepad. :yep:

What do you think? :hmm2:


we have an escort objective in The Battle of the Med and a parts delivery in Monsun Gruppe

I was aware of it :smug:

...but we are missing this kind of objective/side mission in the Atlantic. I think it would be nice having to look for/sail together with our merchant raiders or blockade runners and having to defend them from enemy attacks. If you like the idea I can look for historical information on it :D

There are many new things been added to OHII that im sure users have not yet seen. Everyone keeps playing Coastal Waters or Happy Times:D

That's true!
:rotfl2:

Trevally.
10-21-12, 06:43 AM
Okay, the point was making refitting units and locations to change during the same campaign, so if we played the same objective at different time-frames, different refuelling options would have been available.

the only way I can see this being done is to make the refuel units within a layer that gets loaded on patrol.
This is how the missions work - when you click "request mission" in the brief room - a new layer is loaded into the campagn that can do anything - missions/refuel/triggers etc. This is how I made the refuel attack work in MG.

The downside of this is it is a lot of work for one off happenings. So a workaround would be to make a template mission with dated named refuel and paste this info into every mission script for the campaign in question.



yes, I think I see your point: by linking any ship to an hidden base (wich gives us full control on dates through the start/end settings in its cfg file), we can get the illusion to be refitting from the ship, while we are actually resupplied at base. Is this correct?
:yep:


As noted by you, there are two problems though:

1 - bases cannot move: we can only set different hidden bases to spawn at different dates/locations but, unlike ships spawned with your 2nd method, those locations wouldn't be "random" within a given range, but linked to nodes' positions.


:yep:

2 - what is worst, the refitting would be available even if the linked ship is sunk, as long as the hidden base is still there :hmmm:
:yep: but there can be a threat zone used to prevent an attack


Peraphs I got a better idea, though I am not sure that it would work:

you stated that using the 2nd method we can restrict the type of supply units to be used for it... well, then we could clone an existing ship, give it the appropriate start/end dates in its roster cfg file, and assign it to any set refitting. The question is: how would react the game, if it tried to spawn a supply unit outside its start/end range? Would it spawn her anyway, would it crush to desktop :dead: ...or as desired, it would not spawn her at all, and generate instead a refitting failed event?


Yes - you can clone any ship type and use that to be a named ship from a date you would want.
The supply commands are calling the ships by UnitClass, so you cold clone any or as many ships as you want and give then a new class name. Only these ships would then be called as a supply ship:up:

When you clone the ship - you must also give it a group type. Here is where it could get pulled into traffic with the normal traffic systems.
Im not sure if we can make new ones - it would be good to have a new section for sully ships etc


;Warships
Type0=Patrol Craft
Type1=Corvette
Type2=Frigate
Type3=Destroyer Escort
Type4=Destroyer
Type5=Minesweeper
Type6=Light Cruiser
Type7=Heavy Cruiser
Type8=Escort Carrier
Type9=Fleet Carrier
Type10=Battlecruiser
Type11=Battleship
Type12=Minelayer
Type13=Auxiliary Cruiser
Type14=Special OPS Boat
Type15=Landing Craft
Type16=Elite Patrol Craft
Type17=Elite Destroyer escort
Type18=Elite Escort Carrier
Type19=Super Fleet carrier
Type20=Super Battleship
;Merchant ships
Type100=Replenishment
Type101=Tanker
Type102=Cargo
Type103=Troop Transport
Type104=Coastal Vessel
Type105=Life Raft
Type106=Survivor
Type107=Z ships
Type108=Rare Cargo ship
Type109=Rare Troop Transport
Type110=Environmental
;Submarine
Type200=Submarine
Type201=Replenishment Submarine
Type202=Missile Submarine
Type203=Environmental
;Air
Type300=Fighter
Type301=Bomber
Type302=Dive Bomber
Type303=Torpedo Bomber
Type304=Patrol
Type305=Helicopter
Type306=Environmental
Type307=Elite Patrol Aircraft
Type308=Elite Naval Aircraft
;Land
Type400=Vehicle
Type401=Tank
Type402=Armored Personnel Carrier
Type403=Artillery
Type404=Anti-aircraft
Type405=Missile
Type406=Airbase
Type407=Naval Base
Type408=Environmental
;Ordnance
Type500=Minefield
Type501=AntiSub Net




Those clone units would be used solely for any refitting location/date range group, as seen on the map I've posted yesterday. So we need a minimum of 5, maybe 10 if we wanted to add further variety, ad hoc ships.
But cloning ship definitions got no secret anyway, and can be done using just notepad. :yep:

What do you think? :hmm2:


:up:



I was aware of it :smug:

...but we are missing this kind of objective/side mission in the Atlantic. I think it would be nice having to look for/sail together with our merchant raiders or blockade runners and having to defend them from enemy attacks. If you like the idea I can look for historical information on it :D


I could add these as missions:up: I like working in the missions sytle of the campaign - it adds a challenge:doh::D

gap
10-21-12, 09:06 AM
the only way I can see this being done is to make the refuel units within a layer that gets loaded on patrol.
This is how the missions work - when you click "request mission" in the brief room - a new layer is loaded into the campagn that can do anything - missions/refuel/triggers etc. This is how I made the refuel attack work in MG.

The downside of this is it is a lot of work for one off happenings. So a workaround would be to make a template mission with dated named refuel and paste this info into every mission script for the campaign in question.

You are a clever guy :up: :D


Yes - you can clone any ship type and use that to be a named ship from a date you would want.
The supply commands are calling the ships by UnitClass, so you cold clone any or as many ships as you want and give then a new class name. Only these ships would then be called as a supply ship:up:

:up:
We have only to choice wich ones of the units featured in SH5 + OHII are more suitable for standing in for the various WWII German supply ships I've listed a few posts back.
Some of them, like the auxiliary cruiser Pinguin and the Dithmarschen class tanker are already there. Some other (Belchen, Charlotte Schliemann, etc.) have been created for SHIII, and Uekel might have convertet them for SH5 yet... :D


When you clone the ship - you must also give it a group type. Here is where it could get pulled into traffic with the normal traffic systems.
Im not sure if we can make new ones - it would be good to have a new section for sully ships etc

There should already be a specific unit type for supply ships:

Type100=Replenishment

We can try to add new types, but I suspect that they are somehow hardcoded in game: I remember that there were some issues changing unit types for ships inported from SHIV. IIRC, if they were assigned to the wrong type, they couldn't be heard on hydrophone :hmmm:

Anyway, what would be the problem if the cloned supply units are spawned as well in the regular German traffic, other than not being able to refit from them?


I could add these as missions:up: I like working in the missions sytle of the campaign - it adds a challenge:doh::D

:sunny:
I am starting my research!

Silent Steel
10-21-12, 10:41 AM
Staggering work going on, even if my limited intelligence doesn't allow me to follow in detail. :doh:

Impressive and fabulous.

gap
10-21-12, 11:15 AM
Staggering work going on, even if my limited intelligence doesn't allow me to follow in detail. :doh:

Impressive and fabulous.

Normally I would say "let's cross our fingers and stay tuned", but the involvement of Trevally in any project is itself a guaranty of success. All he needs are the right inputs! ;)

Trevally.
10-21-12, 01:54 PM
You are a clever guy :up: :D

:shucks::shucks:
:haha:


:up:
We have only to choice wich ones of the units featured in SH5 + OHII are more suitable for standing in for the various WWII German supply ships I've listed a few posts back.
Some of them, like the auxiliary cruiser Pinguin and the Dithmarschen class tanker are already there. Some other (Belchen, Charlotte Schliemann, etc.) have been created for SHIII, and Uekel might have convertet them for SH5 yet... :D


Yes - we do have most and Uekel will have many more.
HE HAS ADDED HUNDREDS OF SHIPS TO SH5
:O::D



There should already be a specific unit type for supply ships:

Type100=Replenishment

We can try to add new types, but I suspect that they are somehow hardcoded in game: I remember that there were some issues changing unit types for ships inported from SHIV. IIRC, if they were assigned to the wrong type, they couldn't be heard on hydrophone :hmmm:

Anyway, what would be the problem if the cloned supply units are spawned as well in the regular German traffic, other than not being able to refit from them?



Just done a quick check and type100 is the german tanker and only shows in a few german convoys and some single ship runs - so type 100 looks good for this:yeah:


:sunny:
I am starting my research!


:|\\

Staggering work going on, even if my limited intelligence doesn't allow me to follow in detail. :doh:

Impressive and fabulous.

Normally I would say "let's cross our fingers and stay tuned", but the involvement of Trevally in any project is itself a guaranty of success. All he needs are the right inputs! ;)

Thanks for your kind words guys - but Earth is still in danger.
I have just built my new ship - Firestorm:-
http://www.blogcdn.com/www.joystiq.com/media/2012/07/xcomfirestorm_599x337.jpg

I am still taking notes and will continue work on OHII - after I have saved earth:03::D

gap
10-21-12, 02:39 PM
Yes - we do have most and Uekel will have many more.
HE HAS ADDED HUNDREDS OF SHIPS TO SH5
:O::D

are you meaning that SH5 got more than seven different merchant types, by any chance? :03: :O:


Just done a quick check and type100 is the german tanker and only shows in a few german convoys and some single ship runs - so type 100 looks good for this:yeah:

:up: :know:


Thanks for your kind words guys - but Earth is still in danger.
I have just built my new ship - Firestorm:-
http://www.blogcdn.com/www.joystiq.com/media/2012/07/xcomfirestorm_599x337.jpg

COOL! :o


I am still taking notes and will continue work on OHII - after I have saved earth:03::D

Take your time with OHII mate, and focus on your main mission: our lives are in your hands! :D

Trevally.
10-21-12, 04:13 PM
:yeah:

Robin40
10-22-12, 01:44 AM
:shucks::shucks:
:haha:



Yes - we do have most and Uekel will have many more.
HE HAS ADDED HUNDREDS OF SHIPS TO SH5
:O::D




Just done a quick check and type100 is the german tanker and only shows in a few german convoys and some single ship runs - so type 100 looks good for this:yeah:



:|\\





Thanks for your kind words guys - but Earth is still in danger.
I have just built my new ship - Firestorm:-
http://www.blogcdn.com/www.joystiq.com/media/2012/07/xcomfirestorm_599x337.jpg

I am still taking notes and will continue work on OHII - after I have saved earth:03::D

do you mean that there are hundreds of ships in OHII?

or that is there a specific mod for that?

Silent Steel
10-22-12, 03:25 AM
...I have just built my new ship...
http://www.blogcdn.com/www.joystiq.com/media/2012/07/xcomfirestorm_599x337.jpg



Please, don't add this one to OHII.
Doesn't seem to fit in a WWII storyline :nope:

Cybermat47
10-22-12, 03:29 AM
Staggering work going on, even if my limited intelligence doesn't allow me to follow in detail. :doh:

welcome to the club.

Silent Steel
10-22-12, 05:42 AM
welcome to the club.

Thanks!

renthewog
10-22-12, 06:52 AM
guys just tried the download links and they are dead...get re-directed to http status 500...file not found :hmmm:

Silent Steel
10-22-12, 07:03 AM
guys just tried the download links and they are dead...get re-directed to http status 500...file not found :hmmm:

:o
Just tried all the links - all work :hmm2:

volodya61
10-22-12, 07:51 AM
do you mean that there are hundreds of ships in OHII?

or that is there a specific mod for that?

In the Horizons II you can see only a part of them..
All the others are there - MTNS
(http://www.subsim.com/radioroom/showthread.php?t=183101)
Please, don't add this one to OHII.
Doesn't seem to fit in a WWII storyline :nope:

:har::rotfl2::agree:

renthewog
10-22-12, 09:09 AM
:o
Just tried all the links - all work :hmm2:

Oh okay, I'll have another try then..I kept refreshing page and trying bit would never work. Ill see how I go

gap
10-22-12, 09:37 AM
Please, don't add this one to OHII.
Doesn't seem to fit in a WWII storyline :nope:

What about a playable Argon Colossus? :arrgh!: :O:

http://imageshack.us/a/img571/1813/colossus.jpg

GT182
10-22-12, 10:20 AM
Don't tell me you play that too Gap. I love it... awesome space game to say the least. Now if I could only use the billion credits I have towards a used refurbished Type IX or XXI Uboat I'd be happy. ;) LOL

gap
10-22-12, 11:29 AM
Don't tell me you play that too Gap.

yessss sir, I do :yep: :smug:

I love it... awesome space game to say the least.

superb space simulation, indeed, and one of my favourite games despite its flawed physics...
I've heard that ddrgn could be working on an 'X3 real starship specification mod' though :D

Now if I could only use the billion credits I have towards a used refurbished Type IX or XXI Uboat I'd be happy. ;) LOL

:haha:

Tonci87
10-22-12, 11:39 AM
yessss sir, I do :yep: :smug:



superb space simulation, indeed, and one of my favourite games despite its flawed physics...
I've heard that ddrgn could be working on an 'X3 real starship specification mod' though :D



:haha:

What do you mean by flawed Physics? I´m asking because I plan to get this game...

Trevally.
10-22-12, 12:10 PM
Oooh yes, nice ship Gap - I may need to dig out my X3 disc:hmmm:

gap
10-22-12, 01:05 PM
What do you mean by flawed Physics? I´m asking because I plan to get this game...

simply that they are not realistic: ships act as if they were affected by friction (wich should be nearly 0 in empty space) and though being simulated (you will notice that the handlig becomes increasingly hard when switching from fighters and scouts to corvettes and freighters, to the huge capital ships), inertia is not as good as you would expect from such a fine game. I suppose devs had to do a compromise in order to allow for dogfighting and for making the game experience rewarding even for average players.

On the other hand, the game got stunning graphics (despite the fact that it is running decently on average systems), a gripping plot that you are not forced to follow (but I suggest you to do it, if you are a newcomer), a nearly limitless universe to explore, a multitude of ships and space stations that you can buy, build, visit, steal, destroy, upgrade, customize, etc, many different wares and raw materials that you can extract, produce, steal, destroy,commerce, etc, many races and factions that you can interact with (and your attitude toward them will determine their attitude toward you), many things to do: you are totally free to build your personal empire by playing as a taxi driver, a miner, a mercenary, a pirate, a smuggler, a merchant, or a warlord, with no limits between each role.

At the beginning you will be forced to do all of this by yourself or you will be hired by others, but little by little you in turn will be able to hire captains, soldiers, station managers, etc, that under your directions will work for you. What else? The IA is generally good and last but not least, the community is very friendly, devs are costantly inproving/expanding the game (for free) and giving their unbiased support to looot of third party mods that change every aspect of the game and add countless new features to the game. Should you get tired of the stock game, there are some megamods changing it radically. Icing on the cake: the price is very competitive. A few months ago I bought on steam the whole saga, from X Beyond the Frontiers to X3 Albion Prelude, for only 10 euros. And said incidentally...NO DRM!!! What do you want more?

If you are into deep planning games, with a touch of space simulation, a taste of adventure and some action in them, and you are ready to a step learning curve and many sleepless hours I definitely suggest you any of the titles from X3 Reunion on :up:

vlad29
10-22-12, 01:25 PM
Oooh yes, nice ship Gap - I may need to dig out my X3 disc:hmmm:
I've played it more than a year and threw my X3 disc far away after ALL my gameprogress went to starhell when my harddisc crashed:/\\!!:/\\!!:/\\!!. My nerves are not too strong enough to start creating X3 Universe over again:k_confused:.

gap
10-22-12, 02:03 PM
Oooh yes, nice ship Gap - I may need to dig out my X3 disc:hmmm:

I've played it more than a year and threw my X3 disc far away after ALL my gameprogress went to starhell when my harddisc crashed:/\\!!:/\\!!:/\\!!. My nerves are not too strong enough to start creating X3 Universe over again:k_confused:.

Well, Vlad

though being sure that Egosoft guys didn't think about this use of their product, the least that can be said is that by making a flying UFO disc out of X3's DVD you stayed at least on topic of sci-fi :up: :D

Tonci87
10-22-12, 02:17 PM
simply that they are not realistic: ships act as if they were affected by friction (wich should be nearly 0 in empty space) and though being simulated (you will notice that the handlig becomes increasingly hard when switching from fighters and scouts to corvettes and freighters, to the huge capital ships), inertia is not as good as you would expect from such a fine game. I suppose devs had to do a compromise in order to allow for dogfighting and for making the game experience rewarding even for average players.

On the other hand, the game got stunning graphics (despite the fact that it is running decently on average systems), a gripping plot that you are not forced to follow (but I suggest you to do it, if you are a newcomer), a nearly limitless universe to explore, a multitude of ships and space stations that you can buy, build, visit, steal, destroy, upgrade, customize, etc, many different wares and raw materials that you can extract, produce, steal, destroy,commerce, etc, many races and factions that you can interact with (and your attitude toward them will determine their attitude toward you), many things to do: you are totally free to build your personal empire by playing as a taxi driver, a miner, a mercenary, a pirate, a smuggler, a merchant, or a warlord, with no limits between each role.

At the beginning you will be forced to do all of this by yourself or you will be hired by others, but little by little you in turn will be able to hire captains, soldiers, station managers, etc, that under your directions will work for you. What else? The IA is generally good and last but not least, the community is very friendly, devs are costantly inproving/expanding the game (for free) and giving their unbiased support to looot of third party mods that change every aspect of the game and add countless new features to the game. Should you get tired of the stock game, there are some megamods changing it radically. Icing on the cake: the price is very competitive. A few months ago I bought on steam the whole saga, from X Beyond the Frontiers to X3 Albion Prelude, for only 10 euros. And said incidentally...NO DRM!!! What do you want more?

If you are into deep planning games, with a touch of space simulation, a taste of adventure and some action in them, and you are ready to a step learning curve and many sleepless hours I definitely suggest you any of the titles from X3 Reunion on :up:

How could I not get it after so much praise. I played X2 but I didn´t like it tha much. Weak Plot, everything (Space Stations Jump Gates etc.) was on "one level"

gap
10-22-12, 04:35 PM
How could I not get it after so much praise. I played X2 but I didn´t like it tha much. Weak Plot, everything (Space Stations Jump Gates etc.) was on "one level"

I haven't ever played X2, but it is my understanding that X3 is a big improvement over the previous titles. Stations and gates are no longer on the same level, and if you don't know exactly their position, it can take long before you find them. :yep:

X3 Reunion's main plot, the only one I've played besides the one of XBF, isn't actually that challenging per se. Nevertheless, since every version of the game is the continuation of the previous titles (not to mention the many tales, novels and encyclopedias based on the X universe), you end feeling part of the story with its many ramifications, and you get more and more intrigued in it.

At least so it worked for me, but it can get a lot of time and patience before you start appreciating the depth of the saga of X, and the immersion it can generate in its fans :)

Cybermat47
10-22-12, 04:42 PM
What about a playable Argon Colossus? :arrgh!: :O:

http://imageshack.us/a/img571/1813/colossus.jpg

Once TDW's GR2 editor lets you make new GR2 files, I'll be adding Daleks and Star Destroyers.

Maybe even a Halo ring!

gap
10-22-12, 05:02 PM
Once TDW's GR2 editor lets you make new GR2 files, I'll be adding Daleks and Star Destroyers.

Maybe even a Halo ring!

Why not the Loch Ness monster, a couple of mermaids and some ichtyosaurs then? :O:

Cybermat47
10-22-12, 05:05 PM
Why not the Loch Ness monster, a couple of mermaids and some ichtyosaurs then? :O:

***1053;***1072; ***1076;***1085;***1072;. Which Loch Ness Monster? The famous one, or the one from Doctor Who?:03:

gap
10-22-12, 05:42 PM
***1053;***1072; ***1076;***1085;***1072;. Which Loch Ness Monster? The famous one, or the one from Doctor Who?:03:

Oh man :timeout:

the one floating in your bathtub :03:

Cybermat47
10-22-12, 06:53 PM
Oh man :timeout:

the one floating in your bathtub :03:

What are you talking abouAAAAAAAAAARRRRRRRRGGGHHHHHHHHH

CrabMan
10-22-12, 06:55 PM
How could I not get it after so much praise. I played X2 but I didn´t like it tha much. Weak Plot, everything (Space Stations Jump Gates etc.) was on "one level"


tonci jesi ti hrvat ili tu okolo? ak jesi daj pomozi nesto me zeza sh5.
(tonci, are you from cro or somwhere around? if you are plz help me, i got some problems with sh5)
:hmm2:

renthewog
10-23-12, 01:43 AM
Erghh!! tried again to download and i get re-directed to this!

HTTP Status 500 -

type Exception report
message
description The server encountered an internal error () that prevented it from fulfilling this request.

exception java.lang.NullPointerException
note The full stack trace of the root cause is available in the Apache Tomcat/6.0.32 logs.
Apache Tomcat/6.0.32

Trevally.
10-23-12, 02:28 AM
Once TDW's GR2 editor lets you make new GR2 files, I'll be adding Daleks and Star Destroyers.

Maybe even a Halo ring!

Why not the Loch Ness monster, a couple of mermaids and some ichtyosaurs then? :O:

What are you talking abouAAAAAAAAAARRRRRRRRGGGHHHHHHHHH

:haha::har::rotfl2:

Trevally.
10-23-12, 02:32 AM
Erghh!! tried again to download and i get re-directed to this!

HTTP Status 500 -

type Exception report
message
description The server encountered an internal error () that prevented it from fulfilling this request.

exception java.lang.NullPointerException
note The full stack trace of the root cause is available in the Apache Tomcat/6.0.32 logs.
Apache Tomcat/6.0.32

Hi renthewog

I will look into this download issue.

Does this happen when you click on the subsim link for my mod?
Are you getting to my hosting site before the error happens?
Are you clicking the blue download box?

I am at work just now - when I get home tonight, I will send you a direct link:up:

Silent Steel
10-23-12, 02:38 AM
Don't tell me you play that too Gap. I love it...

:huh: :yawn: :zzz:

renthewog
10-23-12, 02:45 AM
Hi renthewog

I will look into this download issue.

Does this happen when you click on the subsim link for my mod?
Are you getting to my hosting site before the error happens?
Are you clicking the blue download box?

I am at work just now - when I get home tonight, I will send you a direct link:up:

Thanks heaps mate, it's okay i got it working now. I had to try using a different browser (google chrome) was using internet explorer and would'nt work.

All good now thanks though!

Targor Avelany
10-23-12, 11:31 AM
Thanks heaps mate, it's okay i got it working now. I had to try using a different browser (google chrome) was using internet explorer and would'nt work.

All good now thanks though!

My advice: never EVER use IE - the worst browser ever existed... Unless you absolutely have no other choice (like me from work i.e.)

gap
10-23-12, 01:02 PM
Don't tell me you play that too Gap. I love it...
:huh: :yawn: :zzz:

:haha:

I'll teach you a trick: don't forget to toggle the autopilot on whenever you feel you are falling asleep :03:

My advice: never EVER use IE - the worst browser ever existed... Unless you absolutely have no other choice (like me from work i.e.)

:agree:

volodya61
10-23-12, 02:37 PM
My advice: never EVER use IE - the worst browser ever existed... Unless you absolutely have no other choice (like me from work i.e.)

You're absolutely right :up:

my choice - Firefox

Tonci87
10-23-12, 02:43 PM
If you compare Browsers to cars:

Firefox is a flying amphibious vehicle with all kinds of features but it consumes A LOT of gas.

Opera is a sportscar. Fast but without comfort or extras.

Crome is a practical car. It has everything you need, and nothing you don´t need, exept that all your drives are reported to some strange company.

Safari is just a usual car, but the backseats are always occupied by his friends Itunes and Quicktime who constantly piss you off.

Internet Explorer is a stone. Now you might say "But a stone isn´t a car!" and I would reply "Damn right you are!"

Paco
10-23-12, 02:48 PM
If you compare Browsers to cars:

...

:yeah:

THE_MASK
10-25-12, 07:08 PM
Its taken me over 3 game weeks to sink 3 polish ships . Thanks for nuthin :timeout:

Trevally.
10-26-12, 12:00 PM
Its taken me over 3 game weeks to sink 3 polish ships . Thanks for nuthin :timeout:


Be more aggressive!:arrgh!:


Sink em all:arrgh!:

gap
10-26-12, 12:36 PM
Be more aggressive!:arrgh!:

I am having a deja vu. Where did I read these words before today? :hmmm:

vlad29
10-26-12, 03:10 PM
I am having a deja vu. Where did I read these words before today? :hmmm:

May be You've heard it from housewife while making love with her:03::06:

gap
10-26-12, 04:07 PM
May be You've heard it from housewife while making love with her:03::06:

:huh: :hmm2: :-?
:rotfl2:

Trevally.
10-26-12, 04:32 PM
May be You've heard it from housewife while making love with her:03::06:

:har::haha::rotfl2:

miltonfilhos
10-27-12, 12:20 AM
I have some troubles in the mission Monsun Gruppe,and any help can be great.
I have complete the mission but i cant get the Final years mission open,and i have notice just before i the sunken the ship that completes the mission in west Africa,my base still in Penang. Sorry if i not more clear but English is not my primary language.May the prints can explain better :

Mission completed:

http://i235.photobucket.com/albums/ee73/miltonfilhos/SH5Img2012-10-26_005400.png

Messages show up
http://i235.photobucket.com/albums/ee73/miltonfilhos/SH5Img2012-10-26_010543.png

Medal Earns (23 April 44)
http://i235.photobucket.com/albums/ee73/miltonfilhos/SH5Img2012-10-26_010441.png

But last mission still locked:
http://i235.photobucket.com/albums/ee73/miltonfilhos/Sh5_Seq001_000000.png

some hint of what's happening ??? Thanks in advance.

volodya61
10-27-12, 03:44 AM
I have some troubles in the mission Monsun Gruppe,and any help can be great.
I have complete the mission but i cant get the Final years mission open...

I think you should complete the Turning Point also.. :up:

Trevally.
10-27-12, 04:35 AM
Hi miltonfilhos:salute:

I am so happy you have posted your campaign progress so far:yeah: (Sober take note:O:)
I thought users only every got as far as HappyTimes and then started again.
It is very nice for me to see someone who has played through a whole campaign - i hope you enjoyed it:yep: It must have taken many hours to get that far:06:

Anyway - back to your issue.
The campaign is designed so you can take any route through the war that you like - but you cannot go back in time, so TurningPoint cant be played if you play Monsun Gruppe.

Your base being still in penang is ok and was a restriction I had from trying to get the player to go back to France. The campaign would end as soon as you sunk that ship and I had no control over the date that that happened. So that is ok.

Do you have a save game before you sunk that last ship (just before the campaign ended):06: This may be helpful if I have to send you a fix that may need installing before the end on Monsun Gruppe.

Anyway - from your picture - I cant see why you can not select the FinalYear campaign. If it is not selectable - it would normally have a cross in it just like TurningPoint.
When you click on it what happens?
It should change colour and then you click start:hmmm:

I will have a look at the campaign.py file to see if there is any issues with it:up:

THE_MASK
10-27-12, 04:53 AM
I thought i have done really well this year , sunk 4 polish ships :rolleyes::Kaleun_Goofy:

jazzcat
10-27-12, 04:59 AM
Miltonfilhos, would you mind showing your mod soup? I have trouble getting this to run properly and you got quite far with it. Thanks ahead.

Trevally.
10-27-12, 06:53 AM
Your base being still in penang is ok and was a restriction I had from trying to get the player to go back to France. The campaign would end as soon as you sunk that ship and I had no control over the date that that happened. So that is ok.



I have just checked this and the above is wrong.
Your base should switch to France at the start of objective "Evacuation"
:hmmm:
I have just tested this and my base did change.
Anyway - this should not prevent you from selecting the next campaign.
Can you post a screen shot of when you click on "TheFinalYear" campaign box.

Thanks

miltonfilhos
10-27-12, 11:17 AM
Thanks Travally for your replay, yes this is whats happens if i try select "The Final Year.

http://i235.photobucket.com/albums/ee73/miltonfilhos/SH5Img2012-10-27_112900.png

I will try today play the mission " evacuation" again today and will check if the
"La Pallice" still unavailable even i am in the west Africa

Trevally.
10-27-12, 11:28 AM
Thanks Travally for your replay, yes this is whats happens if i try select "The Final Year.

:hmmm: that is an error in the campaign selection script.
I will see if I can make a fix.




I will try today play the mission " evacuation" again today and will check if the
"La Pallice" still unavailable even i am in the west Africa


Worth a try but I think the error is with me.

You did not get the La Pallice base due to date. You are fast at getting the results:up: - La Pallace switch will happen 02/05/1944.
Try waiting until that date before sinking that ship at West Africa

:yeah:

miltonfilhos
10-27-12, 11:42 AM
Miltonfilhos, would you mind showing your mod soup? I have trouble getting this to run properly and you got quite far with it. Thanks ahead.

I don't use a lot of Mod,because i have this problem too,Then i chose just the essential for have fun! anyway :



Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

AI_sub_crew_1_0_2_TheDarkWraith
No Damn Bubbles, No Damn Halo Mod
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
NewUIs_TDC_7_1_0_ByTheDarkWraith
IRAI_0_0_37_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
OPEN HORIZONS II_full v2
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
Manos Scopes-patch for 16x9

Quote: Some times if i play the in "silentOtto" way, i use the "free upgrades" Mod activated,or the airplanes will kick me out of weather fast fast.

Trevally.
10-27-12, 12:37 PM
Looking for help with a .py script:ping:

I am trying to fix the issue posted by miltonfilhos - not being able to select campaign TheFinalYear (BlackMay) after finishing campaign MonsunGruppe

Here is the campaign editor screen
http://img545.imageshack.us/img545/3079/sh5img20120522174213.png

Here is the script:-


# Create Campaign Tree
CampaignTreeRoot = Campaign( "TotalGermany39", 0, PageCampaignSelection_SelectionGroup_CampaignTree_ TotalGermany )
HappyTimesNode = CampaignTreeRoot.AddLink( Campaign( "Happytimes40", 1, PageCampaignSelection_SelectionGroup_CampaignTree_ HappyTimes ), PageCampaignSelection_SelectionGroup_CampaignTree_ TotalGermany_HappyTimes )
MareNostrumNode = HappyTimesNode.AddLink( Campaign( "Marenostrum41", 2, PageCampaignSelection_SelectionGroup_CampaignTree_ MareNostrum ), PageCampaignSelection_SelectionGroup_CampaignTree_ HappyTimes_MareNostrum )
WesternApproachesNode = HappyTimesNode.AddLink( Campaign( "WesternApproaches41", 3, PageCampaignSelection_SelectionGroup_CampaignTree_ EscortSkirmish ), PageCampaignSelection_SelectionGroup_CampaignTree_ HappyTimes_EscortSkirmish )
ArcticConvoyNode = WesternApproachesNode.AddLink( Campaign( "Arcticconvoys41", 6, PageCampaignSelection_SelectionGroup_CampaignTree_ ArcticConvoy ), PageCampaignSelection_SelectionGroup_CampaignTree_ EscortSkirmish_ArcticConvoy )
UnserMeerNode = MareNostrumNode.AddLink( Campaign( "Mediterrana42", 4, PageCampaignSelection_SelectionGroup_CampaignTree_ UnserMeer ), PageCampaignSelection_SelectionGroup_CampaignTree_ MareNostrum_UnserMeer )
OperationDrumbeatNode = MareNostrumNode.AddLink( Campaign( "Operationdrumbeat42", 5, PageCampaignSelection_SelectionGroup_CampaignTree_ OperationDrumbeat ), PageCampaignSelection_SelectionGroup_CampaignTree_ MareNostrum_OperationDrumbeat )
WesternApproachesNode.AddLink( ArcticConvoyNode, PageCampaignSelection_SelectionGroup_CampaignTree_ EscortSkirmish_ArcticConvoy )
WesternApproachesNode.AddLink( OperationDrumbeatNode, PageCampaignSelection_SelectionGroup_CampaignTree_ EscortSkirmish_OperationDrumbeat )
DistantWatersNode = UnserMeerNode.AddLink( Campaign( "DistantWaters42", 7, PageCampaignSelection_SelectionGroup_CampaignTree_ DistantWaters ), PageCampaignSelection_SelectionGroup_CampaignTree_ UnserMeer_DistantWaters )
BlackPitNode = OperationDrumbeatNode.AddLink( Campaign( "BlackPit42", 8, PageCampaignSelection_SelectionGroup_CampaignTree_ AirGap ), PageCampaignSelection_SelectionGroup_CampaignTree_ OperationDrumbeat_AirGap )
OperationDrumbeatNode.AddLink( DistantWatersNode, PageCampaignSelection_SelectionGroup_CampaignTree_ OperationDrumbeat_DistantWaters )
ArcticConvoyNode.AddLink( BlackPitNode, PageCampaignSelection_SelectionGroup_CampaignTree_ ArcticConvoys_AirGap )
TurningPointNode = BlackPitNode.AddLink( Campaign( "TurningPoint43", 9, PageCampaignSelection_SelectionGroup_CampaignTree_ TurningPoint ), PageCampaignSelection_SelectionGroup_CampaignTree_ AirGap_TurningPoint )
DistantWatersNode.AddLink( TurningPointNode, PageCampaignSelection_SelectionGroup_CampaignTree_ DistantWaters_TurningPoint )
ArcticConvoyNode.AddLink( TurningPointNode, PageCampaignSelection_SelectionGroup_CampaignTree_ ArcticConvoys_TurningPoint )
MonsunGruppeNode = DistantWatersNode.AddLink( Campaign( "MonsunGruppe43", 10, PageCampaignSelection_SelectionGroup_CampaignTree_ MonsunGruppe ), PageCampaignSelection_SelectionGroup_CampaignTree_ DistantWaters_MonsunGruppe )
BlackMayNode = TurningPointNode.AddLink( Campaign( "BlackMay43", 11, PageCampaignSelection_SelectionGroup_CampaignTree_ BlackMay ), PageCampaignSelection_SelectionGroup_CampaignTree_ TurningPoint_BlackMay )
MonsunGruppeNode.AddLink( BlackMayNode, PageCampaignSelection_SelectionGroup_CampaignTree_ MonsunGruppe_BlackMay )


I am not getting any error codes and all looks ok:hmmm:
Anyone spotting an error - please shout out:up:

Also - if anyone has finished playing Monsun Gruppe (silentotto) - could you then select TheFinalYear?

@miltonfilhos

Can you let me know how you get on with sinking that last ship after may 1944:up:

Trevally.
10-27-12, 12:47 PM
:ping:miltonfilhos:ping:

I may have found your issue.:know:
exit game and open this file with notepad:-

C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Campai gn.cfg

Look for this at top of page:-

[Campaign]
NameId=BlackMay43
Title=Campaign.Title
Description=Campaign.Description
StartDate=19440701
EndDate=19450509
IsStartingCampaign=false
RequiredSubTypes=
RequiredProfileAchievements=
RequiredCareerAchievements=TurningPoint43_Defeat

Change to this:-

[Campaign]
NameId=BlackMay43
Title=Campaign.Title
Description=Campaign.Description
StartDate=19440701
EndDate=19450509
IsStartingCampaign=false
RequiredSubTypes=
RequiredProfileAchievements=
RequiredCareerAchievements=

Save file and load your save game before sinking that last ship in campaign MG:yeah:

:|\\

gap
10-27-12, 01:14 PM
RequiredCareerAchievements=TurningPoint43_Defeat
:|\\

Brilliant finding Trevally! :up:

so, for being admitted to play The Final Years we were required to fail Turning Point, but since miltonfilhos was coming from Monsun Gruppe, wich was no featured in stock game, he could never fail Turning Point, being actually unable to play the last campaign. Is this correct?

Trevally.
10-27-12, 01:27 PM
Yes that is correct - before MG was added - this would ensure TFY was always up for selection, even if you failed TP:yep:

jazzcat
10-27-12, 02:56 PM
Thx miltonfilhos for the reply :up:

http://military.discovery.com/technology/vehicles/submarines/images/01_type7-625x450.jpg


Good hunting!

gap
10-27-12, 07:07 PM
Special U-boat Missions
Part I: Escort Duties

ESCORTING U-BOAT:
U-37 (type IX), 4th patrol (http://uboat.net/boats/patrols/patrol_256.html); outbound Wilhelmshaven, 30/03/1940, inbound Wilhelmshaven, 18/04/1940

ESCORTED VESSEL:
Ehrenfels class German auxiliary cruiser HSK-2 / Schiff 16 Atlantis (http://www.bismarck-class.dk/hilfskreuzer/atlantis.html) bound from Süderpiep Bay, Schleswig-Holstein to the Indian Ocean

http://www.bismarck-class.dk/hilfskreuzer/pictures/hk_atlantis/hk_atlantis_05_July_1942_South_Atlantic.jpg

ESCORTED FROM:
Süderpiep channel [pos: 54°6'N, 8°20'E], 01/04/1940

ESCORTED TO:
Denmark Strait, ca. 100 nm WNW of Reykjavik [pos: 64°57'N, 25°22'W], 07/04/1940

http://img22.imageshack.us/img22/3839/escortr.jpg

NOTES ON THE ESCORT:
this one was the first attempt by the German cruiser to breakthrough in the Atlantic. Besides U-37, her escort was composed of the torpedo boats Wolf and Leopard that accompanied the German raider in the very first leg of her passage into the North Sea. About when the group was getting into the dangerous waters between the Shetland Islands and the coast of Norway, the weather deteriorated. U-37 could no longer safely keep up with the raider and fell behind. Soon after, two warships were spotted on the horizon. Atlantis was pushed at her top speed of 17.5 knots in order to outrun her pursuers. The warships finally gave up the chase and disappeared, leaving Atlantis to slow down. She continued towards the north-east, only swinging west when she had reached the Murmansk to Iceland shipping lane, setting course for Jan Mayen Island. Shortly after she met again the U-37 and re-fuelled her. The raider and the U-boat proceeded then to the Denmark Strait where, in view of the sub-zero temperatures and harsh sea conditions that were threatening the safety of the submarine, they parted company. Atlantis made it through North Atlantic on 08/04/1940, whereas U-37 sailed along the western and the southern coasts of Iceland, and headed then back to Shetland where she sunk 3 ships before returning to base.

__________________________________________________ ______________________________


ESCORTING U-BOAT:
U-64 (type IXb), 1st patrol (http://uboat.net/boats/patrols/patrol_453.html); outbound Wilhelmshaven, 06/04/1940, sunk on 13/04/1940 by a 350-pound bomb from, while at anchor off Bjerkvik, near Narvik

ESCORTED VESSEL:
German auxiliary cruiser HSK-1 / Schiff 36 Orion (http://www.bismarck-class.dk/hilfskreuzer/orion.html) bound from Süderpiep Bay to the Indian Ocean

http://www.bismarck-class.dk/hilfskreuzer/pictures/hk_orion/hk_orion_02.jpg

ESCORTED FROM:
nowhere, never

ESCORTED TO:
nowhere, never

http://img853.imageshack.us/img853/5130/escortw.jpg

NOTES ON THE ESCORT:
this one was the first attempt by the German cruiser to breakthrough in the Atlantic. Right after her departure she was escorted by two torpedo boats, the 924-ton Möwe-class Seeadler and the 933-ton Wolf-class Luchs, and eight S-Boats. With the S-Boats dropping off that afternoon, and the torpedo boats following later, the raider headed north to meet the U-64 which had been assigned to escort her, but in sight of the imminent Operation Hartmut (German submarine operations during Operation Weserübung) the escort had been swiftly cancelled, and on the morning of 07/04/1940 Orion resumed her passage unescorted. The day after, she narrowly avoided becoming embroiled in a clash between a group of German destroyers and a British squadron, and later that day, four British destroyers were sighted escorting the minelayer HMS Teviot Bank. Two of them closed with the raider to inspect her more closely, but her disguise held out, and the destroyers resumed their patrol. Between northern Norway and Iceland, the German auxiliary criser received a signal from SKL stating that the U-37 would provide his escort, but as she too was withdrawn, Orion set course for Jan Mayen Island, from where she hugged the pack ice off Greenland, and sailed through the Denmark Strait before breaking through into the North Atlantic on 13/04/1940.

__________________________________________________ ______________________________


ESCORTING U-BOAT:
U-29 (type VIIa), 7th patrol (http://uboat.net/boats/patrols/patrol_211.html); outbound Lorient, 26/10/1940, inbound Wilhelmshaven, 03/12/1940

ESCORTED VESSEL:
German auxiliary cruiser HSK-3 / Schiff 21 Widder (http://www.bismarck-class.dk/hilfskreuzer/widder.html) bound from North Atlantic to Brest

http://www.admiralgrafspee.de/hilfskreuzer/pictures/hk_widder/hk_widder_04_Neumark.jpg

ESCORTED FROM:
Celtic Sea [48°45'N, 12°15'W], 29/10/1940

ESCORTED TO:
Brest, 31/10/1940

http://img502.imageshack.us/img502/1140/escorte.jpg

NOTES ON THE ESCORT:
Widder was the sister ship of the German auxiliary cruiser Orion. Both were equipped with old engines that were largely unsuitable for vessels engaged in sustained raider warfare. Toward the end of her front-line service, Widder's engines were completely out of order, and only capable of 7 knots after makeshift fixing. Finally, on 09/10/1940, having spent 5 months at sea, the German raider asked and received permission to end what had to be her first and last war patrol. Over the following 3 weeks she sailed, unescorted, northward for France avoiding enemy surveillance as best as she could given the condition of her engines. Eventually, U-29 was sent to escort her during the remaining miles toward the port of Brest. The escort was joined by several patrol boats over the final stretch. After a short permanence in Brest, on 02/11/1940, U-29 set sail to the Atlantic, NW of Ireland, where she served as meteorological station. She was eventually dismissed from the role of front line boat, and she acted as school boat for the remainder of the war.

__________________________________________________ ______________________________


ESCORTING U-BOAT:
U-106 (type IXb), 2nd patrol (http://uboat.net/boats/patrols/patrol_3715.html); outbound Lorient, 26/02/1941, inbound Lorient , 17/06/1941

ESCORTED VESSEL:
German blockade runner Lech (http://warsailors.com/forum/read.php?1,7521,7526#msg-7526) bound from Rio de Janeiro to Bordeaux

http://www.bills-bunker.privat.t-online.de/mediac/400_0/media/DIR_85001/b589b92db045b71dffff890eac144225.jpg

ESCORTED FROM:
ca. 75 nm SSE of Rio de Janeiro [pos: 24°09'S, 42°51'W], 28/04/1941

ESCORTED TO:
ca. 400 nmi NNW of St. Peter and Paul Rock [pos: 07°21'N, 31°09'W], mid May

http://img440.imageshack.us/img440/1140/escorte.jpg

NOTES ON THE ESCORT:
U-106 was patrolling together with U-105 (http://uboat.net/boats/patrols/patrol_3705.html) the central Atlantic, off Cape Verde and West African coast when, in early April, despite adverse view by Doenitz, they were ordered to head South to Rio de Janeiro, and to wait for Lech that had to be escorted during her passage back to Europe. Seeing that Lech was delaying her departure, U-105 eventually resumed her regular patrol, whereas U-106 kept waiting for the German ship until 28/04/1941, when she left Rio with a valuable cargo which included 63 tons of nickel, 1,048 t of dry salted hides, 1,260 t of castor oil, 1,500 t of cottonseed cake, 5,891 kg of mica, 25 t of rock crystal, and 960 kg of coffee. Before starting the northward passage, the U-boat had to be supplied of fuel and provisions from Lech, but this process resulted quite laborious and it didn't finish until 02/05/1941, when the two vessels started resuming their planned route. U-106 accompanied Lech until mid May, when she had to refit again from Eagerland in order to resume her patrol off Free Town. Lech continued her passage to France, but she was eventually scuttled in Bay of Biscay when, on 28/05/1941, the British light cruiser HMS Edinburgh attacked her.

__________________________________________________ ______________________________


ESCORTING U-BOATS:
U-75 (type VIIb), 3rd patrol (http://uboat.net/boats/patrols/patrol_542.html); outbound St. Nazaire, 29/07/1941, inbound St. Nazaire, 25/08/1941
U-205 (type VIIc), 1st patrol (http://uboat.net/boats/patrols/patrol_4148.html); outbound Trondheim, 24/07/1941, inbound Lorient, 23/08/1941

ESCORTED VESSEL:
German auxiliary cruiser HSK-1 / Schiff 36 Orion (http://www.bismarck-class.dk/hilfskreuzer/orion.html) bound from Indian Ocean to Bordeaux

http://www.admiralgrafspee.de/hilfskreuzer/pictures/hk_orion/hk_orion_07.jpg

ESCORTED FROM:
ca. 550 nm of Ponta Delgada, Azores [pos: 37°57'N, 37°18'W], 16/08/1941

ESCORTED TO:
Bay of Biscay, ca 30 nm NNE of Punta de Estaca de Bares [pos: 44°15'N, 07°18'W] , 22/08/1941

http://img94.imageshack.us/img94/7467/escortep.jpg

NOTES ON THE ESCORT:
U-75 and U-205 were operating in North Atlantic west of Ireland when they received instructions to stop their patrols and to set route to the Azores, where they had to rendezvous with the German raider Orion. The ship was back from her 510 days long patrol, short on fuel and with her engines in desperate need for an overhaul. U-75 and Orion met up on 16/08/1941 and headed then NNE to U-205's position, which they met the day after. The three vessels headed then east to the Bay of Biscay, staying in close formation until 21/08/1941, when U-75 left the group for a short diversion toward Portuguese waters. Orion and U-205 in turn kept on their route, and in the afternoon of 22/08/1941 they entered the Bay of Biscay, where they were joined by a group of 4 Narvik class destroyers. In the evening of the same day, anti-submarine vessels appeared under air cover provided by F o c k e-Wulf Condor aircraft, to be replaced just after midnight by minesweepers detailed to guide the raider through the Gironde minefield. Relieved from her escort duties U-205 headed directly to her home port, and so did U-75 a couple of days later.

__________________________________________________ ______________________________


ESCORTING U-BOAT:
U-204 (type VIIc), 3rd patrol (http://uboat.net/boats/patrols/patrol_4147.html); outbound Brest, 20/09/1941, sunk on 19/10/1941 near Gibraltar Strait, by depth charges from the British corvette HMS Mallow and from the sloop HMS Rochester

ESCORTED VESSEL:
German blockade runner Rio Grande (http://www.wrecksite.eu/wreck.aspx?136486) bound from Bordeaux to Kobe

http://www.wrecksite.eu/img/wrecks/rio_grande_blocakde_runner.jpg

ESCORTED FROM:
St. Nazaire, 23/09/1941

ESCORTED TO:
North Atlantic off Azores, unknown date
_____________________________________
No daily positions available for this patrol

Sep 1941 - 4th week
Western Approaches / Gibraltar Supply Route

NOTES ON THE ESCORT:
two boats, U-204 and U-109 had been initially detailed to act as escort for the outward bound steamer Rio Grande. Nonetheless, U-109 had to postpone her patrol due to engine trouble, thus leaving U-204 alone. The German submarine met with Rio Grande in St. Nazaire, from where they departed a few days later, bound to Azores. This course had to be altered due to the presence of Allied battleships that were waiting for the blockade runner off the Bay of Biscay. On 01/10/1941, two British Town class light destroyers, HMS Kenya and HMS Sheffield, made to intercept her. Rio Grande, still escorted by U-109, managed to escape, but another German vessel, the supply ship Kota Pinang, was sunk instead on 03/10/1941 (see below). Two days later the small German convoy came across the survivors of the Panamian cargo steamer Jon, that had been sunk the same day SW of Ireland [pos: 48°30' N, 13°00' W], probably by a F o c k e-Wulf 200 aircraft. They were picked up by U-204 and transferred aboard Rio Grande. The remaining part of the passage got along without further accidents. After accomplishing his escort mission, U-204 headed to an area W of Gibraltar, where an Allied convoy had been reported during the previous days, and on 16/10/1941, only 3 days before being sunk, she refitted from the supply ship Thalia, at dock in the Spanish port of Cadiz.

__________________________________________________ ______________________________


ESCORTING U-BOATS:
U-129 (type IXc), 2nd patrol (http://uboat.net/boats/patrols/patrol_3845.html); outbound Lorient, 27/09/1941, inbound Lorient, 08/10/1941
U-79 (type VIIc), 4th patrol (http://uboat.net/boats/patrols/patrol_3591.html); outbound Lorient, 28/09/1941, inbound Salamis, 23/10/1941

ESCORTED VESSEL:
German supply ship Kota Pinang (http://www.wrecksite.eu/wreck.aspx?132233) bound from Bordeaux to South Atlantic

http://www.wrecksite.eu/img/wrecks/kota_pinang_1930.jpg

ESCORTED FROM:
Bordeaux, 29/09/1941

ESCORTED TO:
ca. 590 nm W of Cape Finisterre [pos: 43°21'N, 22°45'W], 03/10/1941

http://img402.imageshack.us/img402/5097/escorts.jpg

NOTES ON THE ESCORT:
The Dutch motor-merchant Kota Pinag was seized in Rotterdam shortly after the Nazi occupation of Netherlands, in May 1940. After having served as merchant raider, on late September 1941 she received instructions to sail together with U-129 for South Atlantic, where she had to refit her escort and other U-boats in the area. Another submarine, U-79 joined the group in the Bay of Biscay, during the first leg of the long passage. On 03/10/1941 the German depot ship was intercepted and shelled from long range by the British light cruiser HMS Kenya. After her sinking, U-129 took aboard 119 survivors and 3 days later, before returning to base, turned them over to a Spanish tug near Cape Finisterre. By this time, U-79 had already bidden farewell and proceeded in her passage to the Mediterranean.

__________________________________________________ ______________________________


ESCORTING U-BOATS:
U-129 (type IXc), 3rd patrol (http://uboat.net/boats/patrols/patrol_3846.html); outbound Lorient, 21/10/1941, inbound Lorient, 28/12/1941
U-124 (type IXb), 7th patrol (http://uboat.net/boats/patrols/patrol_3817.html); outbound Lorient, 30/10/1941, inbound Lorient, 29/12/1941

ESCORTED VESSEL:
German supply ship Python (http://www.wrecksite.eu/wreck.aspx?172251) bound from St. Nazaire to South Atlantic

http://img43.imageshack.us/img43/3159/pythongc.jpg

ESCORTED FROM:
St. Nazaire, 27/10/1941

ESCORTED TO:
ca. 670 nm WSW of Santiago, Cape Verde [pos: 10°03'N, 33°51'W], 20/11/1941

http://img94.imageshack.us/img94/6075/escorta.jpg

NOTES ON THE ESCORT:
On late September 1941 U-129 received instructions to escort the supply ship Python that was due to sail to South Atlantic, where she had to play the same role that only one month before had been assigned to the by now lost Kota Pinang. The two vessels met up in St. Nazaire, from where they sailed on 27/10/1941, followed after 3 days by U-124 (type IXb). This time, the passage didn't involve any accident: on 20/11/1941, the two U-boats refitted from the supply ship they had escorted till then and headed southward, in order to patrol South Atlantic down to the 23rd parallel S. Python in turn carried on her southbound passage unescorted but on 01/12/1941, while refitting U-A and U-68 ca. 710 nmi S of St. Helena [pos: 27°45'S, 04°09'W], she was intercepted by the British heavy cruiser HMS Dorsetshire, and she was eventually scuttled to avoid capture.


__________________________________________________ ______________________________


ESCORTING U-BOAT:
U-109 (type IXb), 3rd patrol (http://uboat.net/boats/patrols/patrol_3754.html); outbound Lorient, 05/10/1941, inbound Lorient, 18/11/1941

ESCORTED VESSEL:
German seized merchant ship Silvaplana (http://www.warsailors.com/freefleet/norfleets2.html#silvaplana) bound from South Pacific to Bordeaux

http://www.warsailors.com/norships/silvaplana.jpg

ESCORTED FROM:
ca. 620 nm WNW of Ponta Delgada, Azores [pos: 40°39'N, 38°30'W], 07/11/1941

ESCORTED TO:
Bay of Biscay [pos: 44°15'N, 03°42'W], 16/11/1941

http://img7.imageshack.us/img7/5130/escortw.jpg

NOTES ON THE ESCORT:
The Norwegian motor merchant Silvaplana was captured by the German raider Atlantis on 10/09/1941 while she was sailing in South Pacific, between New Zealand and Society Islands. Bound from Singapore to New York, she was carrying 400 tons of crude rubber, 100,000 pounds of coffee, 50 crates of Balinese carved wooden idols, and a valuable mixed cargo of hides, tin, copper, wax, sago, vanilla and spices, plus a full deck cargo load of teak. After moving her cargo of rubber onboard Atlantis, and having been fitted out for the voyage, on 27/09/1941 she started her passage to Nazi occupied France with a prize crew onboard. Following a route around Cape Horn, she arrived Bordeaux on 17/11/1941, delayed because of bad storms and engine trouble. During the last leg of her passage to France, from Azores to Bay of Biscay, she was escorted by U-109 that was on her way back from a wolf pack patrol in North Atlantic.

__________________________________________________ ______________________________


ESCORTING U-BOATS:
U-652 (type VIIc), 3rd patrol (http://uboat.net/boats/patrols/patrol_1956.html), outbound Lorient, 01/11/1941, inbound Messina, 12/12/1941
U-561 (type VIIc), 3rd patrol (http://uboat.net/boats/patrols/patrol_1327.html); outbound Lorient, 01/11/1941, inbound Brest, 26/11/1941

ESCORTED VESSEL:
Ems class German auxiliary cruiser HSK-7 / Schiff 45 Komet (http://www.bismarck-class.dk/hilfskreuzer/komet.html) bound from the Pacific to Cherbourg

http://www.centrostudilaruna.it/wp-content/komet1.jpg

ESCORTED FROM:
ca. 670 nm W of Ponta Delgada, Azores [pos: 37°03'N, 39°42'W], 17/11/1941

ESCORTED TO:
Bay of Biscay ca. 30 nm NNE of Punta de Estaca de Bares, Spain [pos: 44°15'N, 07°18'W], 23/11/1941

http://img835.imageshack.us/img835/3852/escorty.jpg

NOTES ON THE ESCORT:
on late September 1941, suffering from an engine trouble that had reduced her speed to 12 knots, Komet started her passage to France. In November, at the end of their patrols in mid-North Atlantic, U-561 and U-652 were ordered to attend a rendezvous with the German raider that they had to escort during the last leg of her journey. Among them, U-652 was the first one to make contact with the raider on 17/11/1941, followed by U-561 the next day. They sailed in close formation until 23/11/1941, when the two U-boats were relieved from their escort duties by three boats from the Eighth Minesweeper Flotilla and by Luftwaffe air coverage. From this moment U-561 set route for base, whereas U-652 started her passage to the Mediterranean. After a short stop in Bordeaux, protected by a group of torpedo boats, R-boats and minesweepers, the cruiser headed to Cherbourg (26/11/1941), and then to Dunkirk (28/11/1941) and Hamburg where, despite an attack by British bombers and Motor Torpedo Boats, she arrived unscathed on 30/11/1941.

continues HERE (http://www.subsim.com/radioroom/showpost.php?p=1954296&postcount=2241)

Trevally.
10-28-12, 04:27 AM
To be continued...

:yeah:

Captain73
10-28-12, 05:44 AM
To be continued...

:yeah: It's not likely!!!
Not bad to take part in the rescue operation! (the downed pilot or crew of the ship) :hmmm:
With Respect Captain73!

gap
10-28-12, 08:20 AM
:yeah: It's not likely!!!
Not bad to take part in the rescue operation! (the downed pilot or crew of the ship) :hmmm:
With Respect Captain73!

I am sure that rescuing downed pilots was possible in SHIV. I don't think this feature is present in SH5 though. :nope:

M4XDmG
10-28-12, 12:53 PM
Hello.

Encountered a problem. Few days ago I downloaded Sober's modlist, and started hapily playing. Now I finally returned home from my first patrol with this modsoup (+speech recognition mod). I sunk 8 merchants with total tonnage of over 23000, so Baltic operations are finished, but my renown was -10! And I cannot buy new torpedoes. There was no loading screen after end patrol, just straight jump to the bunker... Something is wrong... :wah: I also noticed that ships flags are not moving. Maybe I just need to start all over again, but would not want to lose my first patrols tonnage...

Trevally.
10-28-12, 01:13 PM
Hello.

Encountered a problem. Few days ago I downloaded Sober's modlist, and started hapily playing. Now I finally returned home from my first patrol with this modsoup (+speech recognition mod). I sunk 8 merchants with total tonnage of over 23000, so Baltic operations are finished, but my renown was -10!

Sounds like some of those 8 merchants were on your side and thus giving you a - renown:hmmm:
Were they blue on the map:06:


And I cannot buy new torpedoes. There was no loading screen after end patrol, just straight jump to the bunker... Something is wrong... :wah:

If you have no renown you should still get the defualt steam torps:hmmm:
No loading screen is ok when you dock.

Its when you go on patrol and no loading screen that can sometimes be an issue:yep:


I also noticed that ships flags are not moving. Maybe I just need to start all over again, but would not want to lose my first patrols tonnage...

This will fix itself - sould be within a patrol or two and can happen when you adjust mod soup with your save game. It is ok and will go away:up:

Please post a picture to show what is happening with your supply officer screen

M4XDmG
10-28-12, 02:04 PM
Sounds like some of those 8 merchants were on your side and thus giving you a - renown:hmmm:
Were they blue on the map:06:

If you have no renown you should still get the defualt steam torps:hmmm:
No loading screen is ok when you dock.

This will fix itself - sould be within a patrol or two and can happen when you adjust mod soup with your save game. It is ok and will go away:up:

Please post a picture to show what is happening with your supply officer screen
I play without map contacts, but I must admit one of those merchants appeared to be swedish when (couch...) it was already too late... That was tragic. :arrgh!: So destroying a neutral ship will add to your tonnage, but reduce your renown. Im pretty sure other ships were allied merchants. I'll post a screenshot of the supply screen if I still can't have torps tomorrow, for I allready turned my gaming rig off for today. But Thank you very much for fast response!

Silent Steel
10-28-12, 02:29 PM
...one of those merchants appeared to be swedish when (couch...) it was already too late... will add to your tonnage, but reduce your renown


Watch your step now!
What kinda Kaleun are you? Don't you know what you're aiming at? :doh:
Your renown should be reduced to minus 10 000.
I'll have to report this.
And, you better stay out of Swedish waters!
We'll be watching you :Kaleun_Binocular:

M4XDmG
10-28-12, 02:59 PM
Watch your step now!
What kinda Kaleun are you? Don't you know what you're aiming at? :doh:
Your renown should be reduced to minus 10 000.
I'll have to report this.
And, you better stay out of Swedish waters!
We'll be watching you :Kaleun_Binocular:

I'm... I'm sorry! This is going to haunt me till the end of my sailing days... :o This became my Athenia... I... :wah:

I'm sure most of them survived tho, incident happend near the coast. I'll swear this will never happen again. :88)

LemonA
10-28-12, 04:55 PM
Special U-boat Missions
Part I: Escort Duties


ESCORTING U-BOAT:
U-37 (type IX), 4th patrol (http://uboat.net/boats/patrols/patrol_256.html); outbound Wilhelmshaven, 30/03/1940, inbound Wilhelmshaven, 18/04/1940

ESCORTED VESSEL:
Ehrenfels class German auxiliary cruiser HSK-2 / Schiff 16 Atlantis bound from Süderpiep Bay, Schleswig-Holstein to the Indian Ocean
...


So these are suggestions or already playable side missions?

Captain73
10-28-12, 05:26 PM
I'm... I'm sorry! This is going to haunt me till the end of my sailing days... :o This became my Athenia... I... :wah:

I'm sure most of them survived tho, incident happend near the coast. I'll swear this will never happen again. :88)

:haha: :har: :yeah:

gap
10-28-12, 06:51 PM
Sounds like some of those 8 merchants were on your side and thus giving you a - renown:hmmm:
Were they blue on the map:06:

Shouldn't killing a friendly unit result in an intant CTD :hmmm:

Watch your step now!
What kinda Kaleun are you? Don't you know what you're aiming at? :doh:
Your renown should be reduced to minus 10 000.
I'll have to report this.
And, you better stay out of Swedish waters!
We'll be watching you :Kaleun_Binocular:

:haha:

I'm... I'm sorry! This is going to haunt me till the end of my sailing days... :o This became my Athenia... I... :wah:

I'm sure most of them survived tho, incident happend near the coast. I'll swear this will never happen again. :88)

:haha::har:

if you wanted to play a 100% realistic campaign you should have denied it all til death, blaming the accident to an Allied conspiracy ;)

So these are suggestions or already playable side missions?

Just suggestions :)

miltonfilhos
10-28-12, 09:04 PM
:ping:miltonfilhos:ping:

I may have found your issue.:know:
exit game and open this file with notepad:-

C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Campai gn.cfg

Look for this at top of page:-

[Campaign]
NameId=BlackMay43
Title=Campaign.Title
Description=Campaign.Description
StartDate=19440701
EndDate=19450509
IsStartingCampaign=false
RequiredSubTypes=
RequiredProfileAchievements=
RequiredCareerAchievements=TurningPoint43_Defeat

Change to this:-

[Campaign]
NameId=BlackMay43
Title=Campaign.Title
Description=Campaign.Description
StartDate=19440701
EndDate=19450509
IsStartingCampaign=false
RequiredSubTypes=
RequiredProfileAchievements=
RequiredCareerAchievements=

Save file and load your save game before sinking that last ship in campaign MG:yeah:

:|\\

Thank you for your Help, The Tip,worked perfectly, Now I can finish the campaign!:up:

Trevally.
10-29-12, 01:02 PM
Thank you for your Help, The Tip,worked perfectly, Now I can finish the campaign!:up:

Glad that was the fix miltonfilhos:up:

Please come back when you have finished the campaign and perhaps post your campaign end results.:sunny:

gap
10-29-12, 04:34 PM
continued from HERE (http://www.subsim.com/radioroom/showpost.php?p=1953500&postcount=2227)

ESCORTING U-BOAT:
U-432 (type VIIc), 4th patrol (http://uboat.net/boats/patrols/patrol_738.html), outbound La Pallice, 21/01/1942, inbound La Pallice 16/03/1942

ESCORTED VESSEL:
Inverbank class German blockade runner / supply ship / auxiliary minelayer Schiff 53 Doggerbank (http://en.wikipedia.org/wiki/German_ship_Doggerbank), bound from La Pallice to Japan

http://www.wrecksite.eu/img/wrecks/00-speybank_then_doggerbank.jpg

ESCORTED FROM:
La Pallice, 21/01/1942

ESCORTED TO:
ca. 700 nm W of Ponta Delgada, Azores [pos: 35°15'N, 39°42'W], 01/02/1942

http://img802.imageshack.us/img802/5642/escortk.jpg

NOTES ON THE ESCORT:
laid down as the British merchant vessel Speybank (http://www.netherlandsnavy.nl/Speybank.htm), and captured on 31/12/1941 by the auxiliary cruiser Atlantis while sailing in the Indian Ocean, Doggerbank was dispatched to France where she was recommissioned in Kriegsmarine as a minelayer, and rearmed accordingly. Her first mission was to lay mines off the coast of South Africa (Operation "Kopenhagen"), and then to proceed to Japan. During the first leg of her passage into the Atlantic she was escorted by U-432. The U-boat proceeded then to her patrol area, off the eastern coast of USA.

__________________________________________________ ______________________________


ESCORTING U-BOAT:
U-582 (type VIIc), 2nd patrol (http://uboat.net/boats/patrols/patrol_1496.html); outbound Brest, 19/03/1942, inbound Brest, 24/05/1942

ESCORTED VESSEL:
German blockade runner Rio Grande (http://uboat.net/boats/patrols/patrol_4147.html) bound from Kobe to Bordeaux

http://www.wrecksite.eu/img/wrecks/rio_grande_blocakde_runner.jpg

ESCORTED FROM:
nowhere, never

ESCORTED TO:
nowhere, never

http://img191.imageshack.us/img191/9707/escortp.jpg

NOTES ON THE ESCORT:
from 01/04/1942 U-582 stationed ca. 550 nm W of Ponta Delgada, Azores [pos: 38°51'N, 37°18'W], from where she had to escort the German freighter Rio Grande during the last leg of her passage from Japan to France. The escort mission had to be cancelled when it resulted that the blockade runner was late on the planned rendezvous and, after a 7 days long wait, U-582 received instructions to patrol North Atlantic between Bermuda and US coast. Rio Grande docked at Bordeaux on 16/04/1942.

__________________________________________________ ______________________________


ESCORTING U-BOATS:
U-437 (type VIIc) (http://uboat.net/boats/patrols/patrol_775.html), 2nd patrol; outbound St. Nazaire, 29/04/1942, inbound St. Nazaire, 18/05/1942
U-68 (type IXc), 4th patrol (http://uboat.net/boats/patrols/patrol_482.html): outbound Lorient, 14/05/1942, inbound Lorient, 10/07/1942

ESCORTED VESSEL:
German blockade runner Münsterland (http://www.wrecksite.eu/wreck.aspx?160302), bound from Yokohama to Bordeaux

http://www.abc.se/~m10354/mar/img/france/muenster.jpg

ESCORTED FROM:
ca. 530 nm WNW of Ponta Delgada, Azores [pos: 41°33'N, 36°06'W], 09/05/1942

ESCORTED TO:
Bay of Biscay, ca. 50 nm NNW of Ferrol [pos: 44°15'N, 08°30'W], 15/05/1942

http://img692.imageshack.us/img692/7554/escortcj.jpg

NOTES ON THE ESCORT:
on late April 1942, U-437 was dispatched to Azores, where she rendezvoused with the blockade Runner Münsterland, following her on her way back to France. A second rendezvous was planned for mid May, when U-68 had to join the group in the south-eastern reaches of Bay of Biscay, with instructions to help escorting the blockade runner to Bordeaux. Shortly after making contact, the German convoy was attacked by Allied aircraft and had to be disbanded. Münsterland went on to Bordeaux alone, and U-437 in turn headed back to St. Nazaire. Having suffered minor damage from the air raid, U-68 was forced to sneak into Ferrol where, moored alongside the interned German vessel Max Albrecht, she completed repairs and topped off fuel, before heading west for the Caribbean.

__________________________________________________ ______________________________


ESCORTING U-BOATS:
U-264 (type VIIc), 2nd patrol (http://uboat.net/boats/patrols/patrol_4478.html); outbound St. Nazaire, 10/01/1943, inbound St. Nazaire, 05/03/1943
U-258 (type VIIc), 3rd patrol (http://uboat.net/boats/patrols/patrol_4447.html); outbound La Pallice, 10/01/1943, inbound La Pallice, 04/03/1943
U-437 (type VIIc), 5th patrol (http://uboat.net/boats/patrols/patrol_778.html); St. Nazaire, 04/02/1943, St. Nazaire, 05/03/1943

ESCORTED VESSEL:
German seized oil tanker Hohenfriedberg (http://www.wrecksite.eu/wreck.aspx?161838) , bound from Yokohama, Japan to France

http://www.lardex.net/oslo/herlofson/skipene/1931Herborg/34219310120002(2)%20Herborg%20(2).jpg

ESCORTED FROM:
ca. 470 nm WSW of Ponta Delgada, Azores [pos: 33°27'N, 33°42'W], 20/02/1943

ESCORTED TO:
ca. 260 nm NNE of Ponta Delgada, Azores [pos: 41°33'N, 22°54'W], 26/02/1943

http://img29.imageshack.us/img29/2140/escorth.jpg

NOTES ON THE ESCORT:
The Norwegian motor tanker Herborg (http://www.lardex.net/oslo/herlofson/skipstekst/1931Herborg.htm) was on a voyage from Abadan in Iran to Freemantle in Australia with 11,000 tons of crude oil on board, when she was spotted and attacked by the auxiliary cruiser Thor. She was soon surrendered, as her old 3 inch gun could offer only little resistance against the German raider. After capture the tanker was renamed Hohenfriedberg and sent to Japan, from where, on 11/11/1942, she started her journey to France. Upon approaching Azores she was assigned an escort and U-264 and U-258, that had been operating with wolf packs Delphin and Rochen in an area between Azores and Morocco, rendezvoused with her before returning home. After a few days the group rejoined with another U-boat, U-437, that was operating with wolf pack Robbe an area N of Azores, and headed then straight to bay of Biscay. On 26/02/1943 the group was spotted by an USAF Liberator and shortly after she was attacked by the British heavy cruiser HMS Sussex. The German tanker was forced to scuttle to avoid capture. U-264 launched a full salvo at the cruiser, but missed, and Sussex left the area unscathed. After rescuing the survivors, the 3 U-boats headed back to their bases.

__________________________________________________ ______________________________


ESCORTING U-BOAT:
U-378 (type VIIc), 6th patrol (http://uboat.net/boats/patrols/patrol_3492.html); outbound Hammerfest, 15/03/1943, inbound Trondheim, 01/04/1943

ESCORTED VESSEL:
German weather observation trawler WBS-2 Coburg (http://it.wikipedia.org/wiki/Nave_meteorologica_Coburg), bound from Hammerfest to Bjørnøya

http://www.warcovers.dk/greenland/wbs2list1.jpg (http://www.warcovers.dk/greenland/wbs2.htm)

http://www.warcovers.dk/greenland/wbs2line.jpg

ESCORTED FROM:
Hammerfest, 15/03/1943

ESCORTED TO:
Norwegian Sea off Bjørnøya, 18/03/1943

http://img152.imageshack.us/img152/8324/escortzq.jpg

NOTES ON THE ESCORT:
Coburg had to land the automatic weather station "Wetter-Funkgerät-Land 23 Erwin II" on Bjørnøya (Operation "Brausewetter"), in order to replace the older WFL-22 Erwin that had been landed by U-657 (type VIIc) between Nov-Dec 42 (http://uboat.net/boats/patrols/patrol_1996.html). After leaving Coburg, U-378 patrolled shortly the Norwegian Sea before heading back to base.

__________________________________________________ ______________________________


ESCORTING U-BOAT:
U-355 (type VIIc), 8th patrol (http://uboat.net/boats/patrols/patrol_5057.html); outbound Hammerfest, 02/10/1943, inbound Hammerfest, 25/10/1943

ESCORTED VESSEL:
German weather observation trawler WBS-3 Carl J. Bush (http://www.warcovers.dk/greenland/wbs3_2.htm) bound, from Hammerfest to Liefdefjorden, Spitsbergen, Svalbard Archipelago, and back to Hammerfest

http://www.warcovers.dk/greenland/wbs3_2list2.jpg

ESCORTED FROM:
Hammerfest, 02/10/1943

ESCORTED TO:
Sørdalsflya Bay, Spitsbergen [pos: 79°41'N 13°10'E], 06/10/1943

ESCORTED FROM:
Sørdalsflya Bay, 19/10/1943

ESCORTED TO:
Hammerfest, 25/10/1943

http://img809.imageshack.us/img809/3852/escortm.jpg

NOTES ON THE ESCORT:
C.J. Bush, accompanied by U-355, had to transport a weather party to Liefdefjorden (Operation "Kreutzritter"). She was heavily laden, and only made four knots against the strong north winds. Nonetheless, on 06/10/1943 the trawler and her escort layed off the north coast of Vestpitsbergen. By ill chance the trawler ran aground when feeling her way up Woodfjord and the equipment and stores had perforce to be unloaded near Sørdalsflya. During her unloading U-355 inspected the surrounding area. By 17/10/1943 the U-boat went back at Sørdalsflya. C.J.Busch had meanwhile been refloaded and the trawler and her escort left for home on 19/10/1943.

__________________________________________________ ______________________________


ESCORTING U-BOAT:
U-956 (type VIIc), 4th patrol (http://uboat.net/boats/patrols/patrol_2683.html); outbound Narvik, 08/01/1944, inbound Skjomenfjord, 18/01/1944

ESCORTED VESSEL:
German weather observation trawler WBS-8 Hessen (http://it.wikipedia.org/wiki/Nave_meteorologica_Hessen), bound from Tromsø to Greenland Sea

http://www.warcovers.dk/greenland/wbs8_1list.jpg (http://www.warcovers.dk/greenland/wbs8_1.htm)

ESCORTED FROM:
Norwegian Sea, ca. 200 nm W of Bjørnøya [pos: 74°51'N, 06°30'E], 12/01/1944

ESCORTED TO:
Skjomenfjord, 18/01/1944

http://img641.imageshack.us/img641/3027/escortt.jpg

NOTES ON THE ESCORT:
Hessen had to act as a floating weather station in an area between Greenland and Svalbard (Operation "Einsiedler"), but soon after her departure (07/01/1944) she ran into severe gales, suffering a break of the engine's crankshaft as she approached the ice edge NW of Bear Island, on 10/01/1944. She drifted nearly 250 miles before U-956 made contact with her 2 days later. The U-boat stood off until the weather moderated, and then towed the Hessen to Skjomenfjord, from where she was moved back to Tromsø on 20/01/1944.

__________________________________________________ ______________________________


ESCORTING U-BOAT:
U-703 (type VIIc), 12th patrol (http://uboat.net/boats/patrols/patrol_2143.html), outbound Narvik, 20/08/1944, inbound Narvik, 12/09/1944

ESCORTED VESSEL:
German weather observation trawler WBS-6 Kehdingen, bound to east Greenland

ESCORTED FROM:
Norwegian Sea, ca. 100 nm WNW of North Cape, 28/08/1944

ESCORTED TO:
Greenland Sea, ca. 60 nm E of Store Koldewey island, [pos: 75°45'N, 14°30'W ], 01/09/1944

http://img24.imageshack.us/img24/6075/escorta.jpg

NOTES ON THE ESCORT:
Kehdingen, escorted by U-703, had to land a weather party near Lille Koldewey station (Operation "Edelweiss"). On 01/09/1944 they reached the edge of the ice. U-703 had just finished refuelling from the trawler before departing, when an approaching vessel was spotted. It was the coastal guard USCG Northland (http://en.wikipedia.org/wiki/USCGC_Northland_(WPG-49)). Kehdingen attempted an escape into the ice, but she eventually became beset off the southern tip of Koldewey. The crew abandoned the ship and scuttled her. U-307 attempted to attack the American cutter. One torpedo struck an ice floe and did not damage. Hampered by the ice and unable to take any further action, the U-boat withdrew and finally set route to base.

__________________________________________________ ______________________________


ESCORTING U-BOAT:
U-307 (type VIIc), 9th patrol (http://uboat.net/boats/patrols/patrol_4814.html); outbound Tromsø, 09/09/1944, inbound Narvik 07/10/1944

ESCORTED VESSEL:
German weather observation trawler WBS-3 Carl J. Bush, bound from Tromsø to Rijpfjorden, Nordaustlandet, Svalbard archipelago, and then back to Narvik

ESCORTED FROM:
Tromsø, 09/09/1944

ESCORTED TO:
Wordiebukta bay, Nordaustlandet island [pos: 80°04'N 22°20'E], 14/09/1944

ESCORTED FROM:
Wordiebukta bay, 27/09/1944

ESCORTED TO:
Narvik, 07/10/1944

http://img23.imageshack.us/img23/4394/escorthc.jpg

NOTES ON THE ESCORT:
The C.J. Bush and U-307 had to land a weather party on the northern coast of Nordaustlandet, Svalbard (Operation "Haudegen"). Before leaving Tromsø, the party and its stores were equally divided between the two vessels. After a short stop in Hammerfest, the group set route to the eastern coast of Svalbard archipelago, avoiding so the western coast, where a group of British destroyers had been reported off Spitsbergen. During the passage, U-307 spotted an Allied taskforce near Bjørnøya, but the German expedition managed to pass through unobserved. On 14/09/1944 they finally anchored in Rijpfjorden, Nordaustlandet island. After dropping expedition members and equipments, U-307 circumnavigated Nordaustlandet, in order to ascertain any possible risk that they could have taken during the way back. Finally, the Geman trawler escorted by U-307 set sail again on 27/09/1944. Initially they headed west to Greenland Sea , but eventually they decided to get to Barents Sea through the narrow leg of sea between Spitsbergen and Nordaustlandet. From this point, the passage to the Norwegian mainland proceeded without accidents. After stops in Hammerfest and Tromsø, the two boats entered Narvik on 07/10/19.

__________________________________________________ ______________________________


ESCORTING U-BOAT:
U-965 (type VIIc), 3rd patrol (http://uboat.net/boats/patrols/patrol_2772.html); outbound Tromsø, 26/09/1944, inbound Narvik, 23/10/1944

ESCORTED VESSEL:
German weather observation trawler WBS-11 Externsteine (http://it.wikipedia.org/wiki/Nave_meteorologica_Extersteine), bound from Tromsø to Lille Koldewey, Greenland [pos: 76°45'N, 18°44'W]

http://www.warcovers.dk/greenland/wbs11_2list.jpg

http://www.warcovers.dk/greenland/wbs11_2line.jpg (http://www.warcovers.dk/greenland/wbs11_2.htm)

ESCORTED FROM:
Tromsø, 26/09/1944

ESCORTED TO:
Greenland Sea, between Greenland and Svalbard [pos: 76°39'N, 11°30'W], 29/09/1944

http://img89.imageshack.us/img89/1140/escorte.jpg

NOTES ON THE ESCORT:
The Extersteine had to land a weather party in the station of Lille Koldewey (Operation "Edelweiss II"). After reaching the ice edge, U-965 headed back to Narvik. A few days later the ship and the landing party were spotted by patrolling American planes. Soon after the USCG Icebreakers Eastwind (http://en.wikipedia.org/wiki/USCGC_Eastwind_(WAGB-279)) and Southwind (http://en.wikipedia.org/wiki/USCGC_Southwind_(WAGB-280)) attacked the German expedition. Externsteine tried to run south, but she ran into heavy ice and became beset. She was captured on 16/10/1944, and later recommissioned in the USS Navy as USS Callao (http://en.wikipedia.org/wiki/USS_Callao_(IX-205)).

__________________________________________________ ____________________________


ESCORTING U-BOAT:
U-235 (type VIIc), 1st patrol; outbound Kiel, 10/04/1945, sunk in error in the Kattegat on 14/04/1945, by depth charges from the German torpedo boat T17

ESCORTED VESSEL:
none

ESCORTED FROM:
nowhere, never

ESCORTED TO:
nowhere, never

NOTES ON THE ESCORT:
had not been sunk, U-235 should have acted as an escort for the German coastal convoys between Stavanger y Kristiansand.

gap
10-29-12, 04:40 PM
Added several new escort reports to post #2227 and #2241.

More to come :sunny:

gap
11-02-12, 04:48 PM
I've just finished summarizing all the U-boat escorts that I am aware of :woot:

It is to be noted that at least 3 of the mid-war escort missions (weather ships escorts in the Arctic) don't seem to match in date/location any of the existing campaigns. They can be left aside, or be saved for a possible new campaign alternative to "Turning Point": sort of a continuation of "Arctic Convoys", extending from October 42 to June 44. At this moment I will call it "Arctic Warfare".

It would be quite a long campaign, and we should fill it up with a lot of action and varied objectives and missions. One of the objectives could be "The Weather War (http://r.xbb2.com/www.militaryphotos.net/forums/showthread.php?114133-Greenland-in-WW2&)". Beside the ordinary tonnage requirements, it could feature meteo reporting duties (at the end of war patrols) as well as the afore mentioned weathership escort missions. Other ideas for enriching the campaign can be found at this link:

http://en.wikipedia.org/wiki/Arctic_Ocean_operations_of_World_War_II.

Interesting cues come from Operation Zitronella (http://en.wikipedia.org/wiki/Operation_Zitronella) or Operation FB (http://en.wikipedia.org/wiki/Operation_FB). Other special operations involving U-boats that took place in the Arctic theatre include Operation Wunderland (http://en.wikipedia.org/wiki/Operation_Wunderland) and Operation Rösselsprung (http://en.wikipedia.org/wiki/Operation_R%C3%B6sselsprung_(Naval)), but their time span would put them under "Arctic Convoys".

If Trevally agrees with the above, I would suggest correcting OHII's campaigns as follows:

TURNING POINT

Time span: 01/03/43 - 15/06/44; unchanged.

Bases: La Pallice (16-09-1943 to 30-05-1944) Bergen (31-05-1944 to 30-09-1944); same dates, but Wilhelmshaven replaced with Bergen (historically, all the U-Flotillas based in Bay of Biscay were moved directly to Norwegian bases, closer to enemy convoys than they would have been if moved to German ports).

Flotilla: 3rd U-Flotilla; replaces 9th U-Flotilla wich was based in Brest, not in La Pallice.



ARCTIC WARFARE (proposed campaign)

Time span: 04/10/42 - 15/06/44

Bases: Bergen (04/10/42 to 31/05/43) Trondheim (01/06/43 to 15/06/44)

Flotilla: 11th U-Flotilla (Bergen) / 13th U-Flotilla (Trondheim)



THE FINAL YEARS

Time span: 01/07/44 - 09/05/45; unchanged

Bases: Trondheim (01-07-1944 to 09-05-1945) Transfer to Loch Ryan (Scotland - Operation Deadlight) 09-05-1945; replaced Wilhelmshaven with Trondheim as starting base; removed the transfer to Bergen; Transfer to Loch Ryan unchanged

Flotilla: 13th U-Flotilla; replaces 9th U-Flotilla wich was disbanded after the transfer of its units from Brest to Norwey.

Trevally.
11-03-12, 04:58 AM
Hi Gap and thanks for all the work you have done looking into this:yeah:

When I start modding OHII again - I must first release a patch for the few errors there still are within the mod.
I can then look at adding these ideas - I also want to look at perhaps adding the Battle of the St. Lawrence so much work still to be done:arrgh!:

gap
11-03-12, 12:27 PM
Hi Gap and thanks for all the work you have done looking into this:yeah:

When I start modding OHII again - I must first release a patch for the few errors there still are within the mod.
I can then look at adding these ideas - I also want to look at perhaps adding the Battle of the St. Lawrence so much work still to be done:arrgh!:

Thank you too Trevally, for your attention and for your tireless efforts into inproving OHII :salute:

Your work plan is good and I like the idea of the Battle of St. Lawrence. :up:

In the meanwhile I will keep on my historical researches. Next topics:


Weather report duties


Weather stations installment missions


Spy/saboteurs dropping missions


Reckon missions


Axis/Allied order of battle for several naval operations involving U-boats' partecipation, as Operation Weserübung, Operation Rheinübung (battle of Denmark Strait and Sinking of the Bismark), Operation Wunderland, Operation Rösselsprung, etc.

RickSarg
11-09-12, 01:00 PM
I'm recieving the following errors when I run TDW's validator in the playerbases.mis file of each of the following:

C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PlayerBases.mis:
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France
Type 4 not defined in \data\Roster\France

the same is in all the playerbases.mis files.

My mods list is as follows:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Independent_Engine_Controls_Testing
MightyFine Crew Mod 1.2.1 Alt w beards
German U-Boat Crew Language Pack
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Cerberus62 Corrected Depth Charge Projector 1.0
smaller flags for Warships
FX_Update_0_0_19_ByTheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 additional crew sounds beta6
SteelViking's Interior Mod V1.2
IRAI_0_0_37_ByTheDarkWraith
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
TDW_Ship_Inertia_1_1_0
NewUIs_TDC_7_1_0_ByTheDarkWraith
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
Manos Scopes-patch for 16x9
Trevally Tutorial - All v0.2(for OHIIv1.3)
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
OPEN HORIZONS II_full v2
SH5_Type_7_RR_Tweaks_v0_0_2_byTheBeast
sobers real trees
Sub_Bubbles_v0_0_3_ byTheBeast
NewUIs_TDC_7_1_0_Real_Navigation
Church's Compass Dials Mod v2.2 - Option One
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Expanded Navies by Cybermat47 v.0.0.07

Can someone please assist me in correcting these errors?

thanks
Rick

RickSarg
11-09-12, 01:24 PM
No need to worry about my previous post......I found the problem, for some reason i was missing a roster entry! :-)

volodya61
11-11-12, 09:30 AM
Hi Trevally!
I hope I'm not too distracted you from the alien's invasion :O:..
There is a small issue in the Western Approaches campaign..
I disabled some Russian translations to make it clearer..

Well, 18/04/41, I'm in the bunker talking to the KMO officer and requesting a secondary mission in the Winston's Special mission.. while I'm still in the bunker everything is OK.. I've got a mission to patrol the area near Dakar..

http://s19.postimage.org/7piqv8gov/SH5_Img_2012_11_11_17_14_11.jpg (http://postimage.org/image/7piqv8gov/)

but when I turn to the bridge and turn on the navigation map and what I see :o

http://s19.postimage.org/476qyufsv/SH5_Img_2012_11_11_17_16_41.jpg (http://postimage.org/image/476qyufsv/)

no more patrol area near Dakar.. but where is it??

http://s19.postimage.org/5c5ehyrnj/SH5_Img_2012_11_11_17_17_11.jpg (http://postimage.org/image/5c5ehyrnj/)

the patrol area moved to the Kiel area.. but there it was at the time of the mission VIIC Training Drills.. what is going on here :hmmm:..

The question is - where, what and in which file I need to edit to get rid of this curious thing?

Trevally.
11-12-12, 04:41 AM
Hi volodya61 - yes still killing aliens:D

I have checked through this mission and I can find no errors with it.
It should give you a sink/patrol order (lasting 72hrs is zone).
If you fail you will get two more areas to patrol.

I have also checked the training mission that is posted in your pictures. It also has no errors.

If you reload a save game, do yo get the same result:hmmm:

volodya61
11-12-12, 07:09 AM
I have also checked the training mission that is posted in your pictures. It also has no errors.

If you reload a save game, do yo get the same result:hmmm:

If I reload the game I get the same result..

First screen - when I talking to KMO and requesting mission
Second one - when I just going to patrol.. I'm still in the bunker but already at the bridge..
Third one - I'm still in the bunker at the bridge and the secondary mission is still for the Winston's Special but the icon moved to the Kiel area :hmmm:

EDIT: or you meant I should try to make a save/load when I'm already at the boat?