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gap
03-14-13, 09:20 AM
I am sorry for the delayed answers :)

Okay, I'll try to add this information whenever I can find it. For a lot of the operations, the U-boat sailed directly to its destination, dropped off a weather team (or laid mines, etc.), and then took up a regular patrol. I'll try to make it more explicit, though.

yes, in my opinion what is left to report is resuming in 3-4 words what this regular patrol consisted in...


I know mines are not included in SH5... maybe this was just wishful thinking :03: One thing that was striking when I read Clay Blair's Hitler's U-boat War was how often U-boats performed minelaying operations. I don't have the hard statistics nearby, but IIRC approximately 50% of U-boat patrols for 1939 were minelaying missions, not search-and-destroy grid patrols. Minelaying was so common, that we should probably refer to it as a normal patrol mission, rather than as a "special operation."

Yes, I noticed it too: especially during the first months of the conflict practically every U-boat carried out minelaying duties :yep:


I'm sure implementing minelaying would be tricky. One objection that I've seen is that it would be impossible to credit tonnage sunk by mines to the U-boat that laid them, once that boat sailed away. Actually, I think the lack of credit would be perfectly historical: U-boat crews hated laying mines firstly because it was dangerous to get so close to enemy harbors, but also because they rarely got credit for a sinking unless B-Dienst could confirm it through wireless intercepts.

I've often wondered whether a script could check to see whether mines were placed at the correct depth. If they were, then there could be a random (but low) chance that we would be credited for sinking a random ship after returning to port. This would also remove the necessity of making the mines actually explode, since everything would be done through probabilities behind the scenes. It's not like a U-boat on a minelaying mission would stick around a harbor to watch the results anyway.

I like too the idea, and I am optimistic on the possibility to model mines which can be loaded in U-boat tubes, as if they were normal torpedoes. One problem could be making each tube to accept two to three mines, as it was in reality, but as I see it, the main issue would be making the game to recognize us for laying them (no matter if they explode or not).


Sorry for my ramblings...I like to dream of these things, even if they're not possible right now :03:

daydreaming is okay, as long as our guest, Trevally, won't ban us from his thread :D


One other thing to keep in mind is that the frequency with which "special missions" were assigned depended greatly on the area of operation. Because the Kriegsmarine and Luftwaffe relied heavily on Arctic weather information to plan operations, it appears that the boats operating out of Norway constantly received orders to transport weather teams and set up weather stations. So for these boats, weather missions should be relatively common. Obviously, it would be less practical to have boats based out of France sail to Spitzbergen for the same mission.

I was struck too by the frequency of "weather missions" in the Arctic when I was collecting information on U-boat escort duties. This is especially true toward mid-late war, when U-bootwaffe turned again toward Arctic routes due to the increasing Allied control of mid Atlantic waters.
Unfortunately, many of these missions fall outside the timeframe of OH's Arctic Convoys (see my previous post (http://www.subsim.com/radioroom/showpost.php?p=1956009&postcount=2243) on this topic, and my suggestion to add a new Arctic Campaign).

EDIT: in this post (http://www.subsim.com/radioroom/showthread.php?p=1946172#post1946172) and in the following ones, Trevally posted a few charts showing the locations of OH's campaign/objectives. Useful for reasoning on which missions are compatible with which objectives, since I agree with you that assigning an U-boat based in France to a mission which will take place in the Arctic, won't make much sense :salute:

gap
03-14-13, 09:22 AM
Hi Trevally :salute:
You can add in the future ships of the modes mehr Traffic, Nationen und Schiffe 1.8 in OH II?
That would be great! :sunny:

P.S. Unfortunately comrade Uekel not attend forum subsidies and mega-mod Schleichfahrt! has no further development! :wah: :/\\!!

second that :)

volodya61
03-14-13, 10:02 AM
second that :)

I think this is impossible, at least right now.. because of .dat models.. I think so..
I could never get these mods (MTNS and New UIs) working together.. it's too 'hard' to our game.. these heavy mods.. or MTNS + OHII + other UI mod, or New UIs + OHII.. only this way.. unfortunately..

Maybe someday.. after the GR2 Editor's release..

gap
03-14-13, 10:32 AM
I think this is impossible, at least right now.. because of .dat models.. I think so..
I could never get these mods (MTNS and New UIs) working together.. it's too 'hard' to our game.. these heavy mods.. or MTNS + OHII + other UI mod, or New UIs + OHII.. only this way.. unfortunately..

Maybe someday.. after the GR2 Editor's release..

The point is: are that dat models so heavy, or some other MTNS setting? :hmmm:

Targor Avelany
03-14-13, 10:42 AM
honestly, you can easily import/clone models right now. It is a bit of a pain, as you have to make sure to fix all the bone/mesh names in the gr2 file and re-attach all the controllers as they will be broken, but the actual import is easy.

My main pain with working on the 9b uboat (AI one) consists of the uboat having sooo many different layers (probably partially because you can only assign 2 materials maximum per mesh, so you can't break things into subsets so much). But if you have ready-to-go models, importing them into gr2 is pretty easy... (well, and i'm squimish on importing a SHIII 3d model... It just doesn't look as nice).

If you want, i'll pick couple of ship's gr2's and will start making a clone out of them according to a list of ships that we have .dat files used for at the moment.

volodya61
03-14-13, 10:49 AM
The point is: are that dat models so heavy, or some other MTNS setting? :hmmm:

here I have no answer.. :nope:

7Infanterie19
03-14-13, 12:34 PM
Gary was wrong.. this is not the part of OHII.. this is standalone mod..

Thanks for the confirmation volodya61! :up:

I remember reading once that you had to start a new campaign or get back to port and then out to sea again before the boats show up. I can confirm that after reactivating the mod at sea, there still weren't any boats, but once I returned to port and went out to sea, they're back. IIRC, I may have already made a post confirming this in Rongel's thread a long time ago.

keysersoze
03-14-13, 12:57 PM
Unfortunately, many of these missions fall outside the timeframe of OH's Arctic Convoys (see my previous post (http://www.subsim.com/radioroom/showpost.php?p=1956009&postcount=2243) on this topic, and my suggestion to add a new Arctic Campaign).

EDIT: in this post (http://www.subsim.com/radioroom/showthread.php?p=1946172#post1946172) and in the following ones, Trevally posted a few charts showing the locations of OH's campaign/objectives. Useful for reasoning on which missions are compatible with which objectives, since I agree with you that assigning an U-boat based in France to a mission which will take place in the Arctic, won't make much sense :salute:

I see. Here is a radical and maybe unrealistic idea, so ignore it if it doesn't contribute anything :03: : What if each campaign "section" was modified to represent a single U-boat flotilla? This way, you would avoid the problem of missions falling outside a campaign's timeframe, you could simulate "transferring" to other flotillas by choosing a new campaign, and you would add to the immersion of being assigned to a single flotilla for the duration of the war. For example, the 13th U-bootsflottille could become available in June 1943, operate out of Norway until the end of the war, and all missions carried out for by that flotilla could be assigned to that flotilla's "campaign." This might also make campaigns and missions more flexible for modders who want to add flotillas specific assignments in the future (i.e. if there was ever a playable Type IX, the Hundius flotilla "campaign" could specialize in long-range missions to reflect the Type IX's longer range). I realize it would require reworking a lot of things.

Like I said, this is probably impractical, but I'm just thinking out loud...:hmmm:

gap
03-14-13, 02:29 PM
I see. Here is a radical and maybe unrealistic idea, so ignore it if it doesn't contribute anything :03: : What if each campaign "section" was modified to represent a single U-boat flotilla? This way, you would avoid the problem of missions falling outside a campaign's timeframe, you could simulate "transferring" to other flotillas by choosing a new campaign, and you would add to the immersion of being assigned to a single flotilla for the duration of the war. For example, the 13th U-bootsflottille could become available in June 1943, operate out of Norway until the end of the war, and all missions carried out for by that flotilla could be assigned to that flotilla's "campaign." This might also make campaigns and missions more flexible for modders who want to add flotillas specific assignments in the future (i.e. if there was ever a playable Type IX, the Hundius flotilla "campaign" could specialize in long-range missions to reflect the Type IX's longer range). I realize it would require reworking a lot of things.

Like I said, this is probably impractical, but I'm just thinking out loud...:hmmm:

Not at bad idea at all, and probably feasible. Trevally stated once that we can have as many timelines and as many links between different campaigns as we want.

In part, the current campaigns are based on your concept, but I think it is not applied as strictly as you are suggesting.

Definitely worth discussing it with the "boss" (no, not Springsteen, I am talking about Trev) :D

Trevally.
03-14-13, 02:58 PM
As for the rest, the information resumed by you is more than enough. What do you think Trevally?

Yes - perfect:sunny:

On a side note, I see you provided information on mine laying missions. Unfortunately mines were not yet modded in SH5, and I don't see how minelaying could be made in a "mission accomplished" triggering condition. But who knows, maybe one day... :03:

We do have mines in OHII (from TDW):yep:
I can use them like any unit - set or spawn.
The issue here would be to find the correct triggor to spawn the mine:hmmm:

IIRC correctly, SH5 got issues with bombing raids (game gets unstable). Unfortunately Trevally had to limit Allied planes ranges, just tro prevent them from attacking home ports

Perhaps a limit could be found:hmmm:
If two planes are ok - they could be scripted in.
The issue with airbases sending plane is that they send too many and we get ctd


I think that Illyustrator's MQK grid will make a nice addition to Open Horizon's campaign :up:

I am working on this:03:


besides the enemy attacks tha you can script for simulating radio interceptions, I think that by default the game woul roll dices for determining if any of the messages sent by our radio operator was intercepted by the enemy. Or at least it should be so. Do you know if this feature actually works in campaign? :hmmm:

Yes - I am sure this works as long as you are close enough to an airbase or taskforce


Maybe a better way to mimic random group assignation, could be adding hidden and mutually excluding mission triggers to the objective. It wouldn't be totally random, but since the player wouldn't know the trigger for each group, the result would be the same :hmm2:

I can give spawning any unit by trigger a % spawn chance



In my opinion, being proposed a singular "special missions" should be a rare evenience. But since there would be many missions of each type, during our career we would still have some chances to cope with the requirements of at least few of them. Widening their availability dates, but not too much, would ensure that each time we play again a campaign, there are chances that we will be assigned different duties from the last time we played it... :salute:

:yep::up:

Trevally.
03-14-13, 03:00 PM
Not at bad idea at all, and probably feasible. Trevally stated once that we can have as many timelines and as many links between different campaigns as we want.

In part, the current campaigns are based on your concept, but I think it is not applied as strictly as you are suggesting.

Definitely worth discussing it with the "boss" (no, not Springsteen, I am talking about Trev) :D

Yes - it looks like we can have as many as we want - no limit other than how many buttons you can fit in the campaign selection screen

keysersoze
03-14-13, 03:06 PM
Yes - it looks like we can have as many as we want - no limit other than how many buttons you can fit in the campaign selection screen

What do you think of campaigns based around flotillas? Would that make mission assignment easier for you?

Trevally.
03-14-13, 03:08 PM
What do you think of campaigns based around flotillas? Would that make mission assignment easier for you?

I think it is a good idea - just not sure if I hav ethe time to work on it:wah:

7Infanterie19
03-15-13, 10:01 AM
I'm not sure if this has been noted already, but I recently noticed that when attacking a convoy, neutral ships will stop dead until all threats are gone before proceeding on their way. All others will bolt after my first attacks. This (the neutrals) wasn't the case in 1.8 IIRC.

Also, as an aside and maybe not related to OHII at all, but why is it that when going to TC 4+, destroyers suddenly have GPS on you? Evading at TC 1 can take forever otherwise, so it'd be nice to raise TC a bit without any change to AI reaction. And further to this, it seems lately that going silent running seems to alert the enemy more than without :hmmm:.

keysersoze
03-15-13, 05:09 PM
I think it is a good idea - just not sure if I hav ethe time to work on it:wah:

Totally understandable. I'd be happy to help with whatever I can, although I don't know anything about modifying campaigns. I'm about a quarter of the way done with that revised "special operations" document. Hopefully the new format will be much clearer and easier for you to work with. I should have it done after I finish with exams next week

Trevally.
03-15-13, 05:22 PM
Thanks keysersoze:sunny:

THE_MASK
03-15-13, 08:40 PM
I'm not sure if this has been noted already, but I recently noticed that when attacking a convoy, neutral ships will stop dead until all threats are gone before proceeding on their way. All others will bolt after my first attacks. This (the neutrals) wasn't the case in 1.8 IIRC.

Also, as an aside and maybe not related to OHII at all, but why is it that when going to TC 4+, destroyers suddenly have GPS on you? Evading at TC 1 can take forever otherwise, so it'd be nice to raise TC a bit without any change to AI reaction. And further to this, it seems lately that going silent running seems to alert the enemy more than without :hmmm:.The best thing about SH5 is that you can check the enemys detection behaviour if you look at the detection circles radius . (real navigation has to be unenabled) .

psitank
03-15-13, 10:56 PM
Wow this mod is fantastic, just what I was looking for after playing stock for a while. Thank you :rock:

Trevally.
03-16-13, 03:43 AM
Wow this mod is fantastic, just what I was looking for after playing stock for a while. Thank you :rock:

Thanks psitank and welcome to subsim:salute:

7Infanterie19
03-16-13, 10:49 AM
The best thing about SH5 is that you can check the enemys detection behaviour if you look at the detection circles radius . (real navigation has to be unenabled) .

That's the thing sober, when I raise TC, those detection circles jump large and wide as if they just found me, and then they zoom in on my location even though I'm still stopped or at 1 or 2 knots. It's similar to the reaction they get when you are sitting there stopped, then set your waypoint, and before you get a chance to choose slow speed, the AI starts your engines up to ahead standard (I hope I'm not the only one who has made that mistake .. hehehe :D).

edit: I don't use real navigation so it's disabled.

Tord Hoppe
03-16-13, 02:47 PM
Going slightly crazy here. Have been installing a fresh SHV, updated to 1.2. Then installing and following the directions on Sobers mega thingy, inclusive TDW Generic patcher 1.77. Game constantly crashes when launching a new campaign (skipping the tutorial). I´ve narrowed it down to OH II Full. The game will crash with that as the only enabled mod. Have tried OH Base, still crash. OH II Lite works.

I had 4 G of RAM which I just upped to 16G. Went through another fresh reinstallation and went through all the hoops. Game still crashed. What can I do to get this bad boy running? I have a NVidia card, does that factor in?

Getting desparate here, please help! Does any sort of log or other info help?

volodya61
03-16-13, 03:03 PM
Getting desparate here, please help! Does any sort of log or other info help?

if you are using sober's mod just disable TDW Ship Inertia only and look what's happen..

Tord Hoppe
03-16-13, 04:34 PM
You, Sir, have made me a very happy skipper! Works well now.

Glock30Eric
03-18-13, 06:01 AM
if you are using sober's mod just disable TDW Ship Inertia only and look what's happen..

The MOD or the language in SH5?

Silent Steel
03-18-13, 12:53 PM
The MOD or the language in SH5?

The mod, I guess

Troutish
03-18-13, 01:27 PM
What is the proper way to send a contact report in OH, using the TDW mods? do I click on the "hat" icon and send it that way, or by clicking on the radio man and sending a message that way?

I've encountered 3 convoys, sent the messages but not yet participated in a wolfpack attack

volodya61
03-18-13, 01:35 PM
The MOD or the language in SH5?

What do you mean? what language?

PS: I hate nazi and consider placing it at the avatar's background inappropriate and offensive for the forum members :down:

Tonci87
03-18-13, 03:44 PM
What do you mean? what language?

PS: I hate nazi and consider placing it at the avatar's background inappropriate and offensive for the forum members :down:
Me too...

Fifi
03-18-13, 04:20 PM
What is the proper way to send a contact report in OH, using the TDW mods? do I click on the "hat" icon and send it that way, or by clicking on the radio man and sending a message that way?

I've encountered 3 convoys, sent the messages but not yet participated in a wolfpack attack

Never use the "hat" icon (captain log), prefer the radio man icon, or directely the man himself :up:
(you can see this in Sober megamod info thread)

Glock30Eric
03-18-13, 08:33 PM
What do you mean? what language?

PS: I hate nazi and consider placing it at the avatar's background inappropriate and offensive for the forum members :down:

Thanks, I find your comment little sarcastic because you are playing a "nazi" game, where you play a nazi submarine.

The flag in my background is a purely war flag of nazi as you have see in this MOD on the nazi warship's flag.

If you don't like the flag then you shouldn't be participated in this discussion because this MOD has the flag in it.

I'm not a nazi but a libertarian. What hat am I wearing in the avatar? Is it the same thing as you have seen in SH?

The moderator of this website have seen my avatar picture and he hasn't contacted me to request me to make a change. If he did, I will change as this website is a privilege for me to participate.

Thank you for your concern and I have heard your message.

The language I was talking about the programming inside the SH's engine system where you could edit it manually.

Glock30Eric
03-18-13, 08:35 PM
Never use the "hat" icon (captain log), prefer the radio man icon, or directely the man himself :up:
(you can see this in Sober megamod info thread)

Have you ever participate a wolf pack attack? I heard few comments that idea is almost impossible in the campaign mode. Correct me please?

Targor Avelany
03-18-13, 08:47 PM
Have you ever participate a wolf pack attack? I heard few comments that idea is almost impossible in the campaign mode. Correct me please?

Gladly. Even though I haven't played the game in campaign mode for forever myself, the wolfpack patch from TDW's .exe patcher adds it and I've seen people posting that it works like a charm

Fifi
03-18-13, 08:55 PM
Thanks, I find your comment little sarcastic because you are playing a "nazi" game, where you play a nazi submarine.


Not really :o

All Germans WERE NOT nazis...
I even could say, majority of German soldiers didn't stick to nazis ideas.
But they had to do what they were told to (best example to me is Kurt Gerstein with the concentration camps)
And yes, we have the nazi flag mod just because it's historical...

Have you ever participate a wolf pack attack?

No, not yet unfortunately.

volodya61
03-18-13, 09:06 PM
Thanks, I find your comment little sarcastic because you are playing a "nazi" game, where you play a nazi submarine.

The flag in my background is a purely war flag of nazi as you have see in this MOD on the nazi warship's flag.

If you don't like the flag then you shouldn't be participated in this discussion because this MOD has the flag in it.

I'm not a nazi but a libertarian. What hat am I wearing in the avatar? Is it the same thing as you have seen in SH?

The moderator of this website have seen my avatar picture and he hasn't contacted me to request me to make a change. If he did, I will change as this website is a privilege for me to participate.

Well, it's your choice..
I was talking about the nazi symbols in your avatar, in my opinion game is game but real life is real life and avatar applies more to real life, again IMO.. and I'm afraid you are wrong, Open Horizons is not containing any nazi symbols in its files..

The language I was talking about the programming inside the SH's engine system where you could edit it manually.

In my post, I talked about the mod - TDW Ship Inertia - http://www.subsim.com/radioroom/showthread.php?t=196657

Have you ever participate a wolf pack attack? I heard few comments that idea is almost impossible in the campaign mode. Correct me please?

As Targor mentioned, you can always use the patch - Contact reports wolfpack - http://www.subsim.com/radioroom/showthread.php?t=181433
This patch is really working..

Troutish
03-19-13, 10:51 AM
I agree that the nazi flag on an avatar is offensive.
When you post a real photo of yourself (assuming thats you) in front of a nazi flag, it implies some sort of endorsement of nazi values, even if that is not your intention. Maybe you are a nice guy - no way to know.

Anyhow, here is a mission idea:

A secret new allied commando group is thought to be operational and training somwhere along the west coast of Scotland. The mission is to search for unusual warship activity around bays and inlets in remote locations, enter the bay/inlet/fijords that appear to be guarded or patrolled and get within ID distance of a specific ship known to be used as a mobile command centre.

or..you could create regular air traffic from a nearby airbase to the "commando" bay, have them circle inland as if they are about to land at a secret airstrip, and then dissapear below the horizon (as if they landed). this would require the player to dive upon sighting aircraft, but then use the ob scope to pay attention to where they are flying

this type of mission would be similar to landing spies except that you need to decipher visual clues about aircraft and ships to determine which bay is being used by the commando group for training

gap
03-19-13, 11:07 AM
Anyhow, here is a mission idea:

...


Cool ideas, Troutish :up:

7Infanterie19
03-19-13, 12:59 PM
All Germans WERE NOT nazis...
+1

I even could say, majority of German soldiers didn't stick to nazis ideas.

+1

Trevally.
03-19-13, 01:23 PM
Anyhow, here is a mission idea:

A secret new allied commando group is thought to be operational and training somwhere along the west coast of Scotland. The mission is to search for unusual warship activity around bays and inlets in remote locations, enter the bay/inlet/fijords that appear to be guarded or patrolled and get within ID distance of a specific ship known to be used as a mobile command centre.

or..you could create regular air traffic from a nearby airbase to the "commando" bay, have them circle inland as if they are about to land at a secret airstrip, and then dissapear below the horizon (as if they landed). this would require the player to dive upon sighting aircraft, but then use the ob scope to pay attention to where they are flying

this type of mission would be similar to landing spies except that you need to decipher visual clues about aircraft and ships to determine which bay is being used by the commando group for training

Cool ideas, Troutish :up:


:up:

Could be a "Take photo" type mission:hmmm:

Glock30Eric
03-19-13, 05:06 PM
All Germans WERE NOT nazis...
I even could say, majority of German soldiers didn't stick to nazis ideas.
But they had to do what they were told to (best example to me is Kurt Gerstein with the concentration camps)
And yes, we have the nazi flag mod just because it's historical...



That is why I used the " with the nazi word because of this. I have this flag as a historical flag and not to advocate the nazism.


The Nazi flag seems too sensitive for few of you which it is understandable.

Silent Steel
03-19-13, 05:12 PM
Sarcastic or not, it's understandable my mates react in the ways they do on Glock30Eric's avatar and it might be an unnecessarily challenging way to present oneself.

After all, the swastika is a Chinese character for infinite numbers, or even Indian (from India that is) for "be good" and as 'Glock30Eric' claims he's a libertarian he should be treated like one.

And - don't forget - the German navy in WWII was never as connected to the party as the other military barnches were (thanks to Dönitz).

As we need all mates around here - (don't get me wrong here, please) you're welcomed by me Glock30Eric.

BTW - the swastika in 'Glock30Eric's avatar is reversed :D

Fifi
03-19-13, 07:08 PM
[/SIZE]On the other hand - the swastika in his avatar is reversed :D


Right! Like the India one :smug:

I'm ok with Glock30Eric avatar BTW...
Just couldn't pass over when he said "a nazi game with nazi submarine" :D

gap
03-19-13, 08:26 PM
This whole discussion on the nazi avatar reminded me of this French movie :O:

http://www.imdb.com/title/tt2179121/

Fifi
03-19-13, 08:45 PM
This whole discussion on the nazi avatar reminded me of this French movie :O:

http://www.imdb.com/title/tt2179121/

:haha: Excellent movie! It's already translated in English? :hmmm:

Troutish
03-20-13, 12:04 PM
Another mission idea:

-A number of small, stripped down frieghters have been seen leaving harbor X with naval personell aboard. It is thought they may be used as targets in naval gunnery or torpedo/ bomb practice.

-the carrier Y was seen leaving port Z on the same day after having loaded new torpedo and dive bombers aboard

It is thought that the two groups will rendezvous for torpedo / bomb plane training in the area of .......

your orders are to find the excersise area, close within xxxxx distance of the target ships and observe at least 1 torpedo or bomb attack on the target ships. To find the carrier group, observe the flight patterns of naval aircraft.

quink99
03-20-13, 03:31 PM
Sarcastic or not, it's understandable my mates react in the ways they do on Glock30Eric's avatar and it might be an unnecessarily challenging way to present oneself.

After all, the swastika is a Chinese character for infinite numbers, or even Indian (from India that is) for "be good" and as 'Glock30Eric' claims he's a libertarian he should be treated like one.

And - don't forget - the German navy in WWII was never as connected to the party as the other military barnches were (thanks to Dönitz).

As we need all mates around here - (don't get me wrong here, please) you're welcomed by me Glock30Eric.

BTW - the swastika in 'Glock30Eric's avatar is reversed :D


What more can be said Steel? :up:

7Infanterie19
03-21-13, 08:52 PM
Hey Trevally,

Is there a way to generate random sub-missions, so that if you are finished one of the main ones and there is plenty of time until the next event pops up, then a new sub-mission will pop up to give you another random task to do? Maybe like using conditionals?

For example: we have the Atlantic Air Gap until January 1941, but the Western Approaches mission doesn't begin until the first of October. If we finish AAG early, it does something like "If AAG is complete and if it's before September 1, then generate random mission."

These random missions don't even need to have much renown or any at all attached to them, but just something to add immersion with Bdu sending you some more directives.

What do you think about that? Is that possible or is it that the missions must only be set up in the campaign ahead of time and there's no way around that? :hmmm:

Glock30Eric
03-22-13, 06:03 AM
Sarcastic or not, it's understandable my mates react in the ways they do on Glock30Eric's avatar and it might be an unnecessarily challenging way to present oneself.

After all, the swastika is a Chinese character for infinite numbers, or even Indian (from India that is) for "be good" and as 'Glock30Eric' claims he's a libertarian he should be treated like one.

And - don't forget - the German navy in WWII was never as connected to the party as the other military barnches were (thanks to Dönitz).

As we need all mates around here - (don't get me wrong here, please) you're welcomed by me Glock30Eric.

BTW - the swastika in 'Glock30Eric's avatar is reversed :D


lol i'll leave that reversed.

BigWalleye
03-22-13, 07:27 AM
lol i'll leave that reversed.

That’s probably a good idea. I agree that we don’t want to exclude people from this forum (unless they start espousing a real Nazi point of view – then I would want someone to draw the line). That said, Glock30Eric, if that is your picture in your avatar, then you are clearly too young to have experienced the enormous harm the Nazis did. There are people in many countries , probably some people on this forum, who lost family to the Nazis and who have some horrific personal memories. I am not one of those, but I confess to a certain disquiet playing the German side: What if I do really well and help my fictive country win the war? (Hasen't happeneded yet!:)) Point is, this is not IMHO not just another a case of the hypersensitivity which seems to be rampant in Western culture these days. Respect and understanding need to go both ways.

Glock30Eric
03-23-13, 02:18 PM
That’s probably a good idea. I agree that we don’t want to exclude people from this forum (unless they start espousing a real Nazi point of view – then I would want someone to draw the line). That said, Glock30Eric, if that is your picture in your avatar, then you are clearly too young to have experienced the enormous harm the Nazis did. There are people in many countries , probably some people on this forum, who lost family to the Nazis and who have some horrific personal memories. I am not one of those, but I confess to a certain disquiet playing the German side: What if I do really well and help my fictive country win the war? (Hasen't happeneded yet!:)) Point is, this is not IMHO not just another a case of the hypersensitivity which seems to be rampant in Western culture these days. Respect and understanding need to go both ways.

My grandma who adapted my mother went through the holocaust camps for 3 years. She survived the war and she recently passed away. I have visited all three camps where she went through. It was totally horrible. I despite Nazism but I love the Nazi military. It is amazing that they rose to an almost super-power from nothing within 5 years (1939 to 1944).

Trevally.
03-23-13, 02:49 PM
Hey Trevally,

Is there a way to generate random sub-missions, so that if you are finished one of the main ones and there is plenty of time until the next event pops up, then a new sub-mission will pop up to give you another random task to do? Maybe like using conditionals?

For example: we have the Atlantic Air Gap until January 1941, but the Western Approaches mission doesn't begin until the first of October. If we finish AAG early, it does something like "If AAG is complete and if it's before September 1, then generate random mission."

These random missions don't even need to have much renown or any at all attached to them, but just something to add immersion with Bdu sending you some more directives.

What do you think about that? Is that possible or is it that the missions must only be set up in the campaign ahead of time and there's no way around that? :hmmm:

Hi 7Infanterie19

I will have to think about this.
I could be possible to add extra campaign objectives that will only appear if you finish one early.
This could then be used to triggor the missions - missions can only be loaded into the campaign as you jump into your boat in the bunker:hmmm:

BigWalleye
03-23-13, 07:26 PM
My grandma who adapted my mother went through the holocaust camps for 3 years. She survived the war and she recently passed away. I have visited all three camps where she went through. It was totally horrible. I despite Nazism but I love the Nazi military. It is amazing that they rose to an almost super-power from nothing within 5 years (1939 to 1944).

I am glad we are in agreement.

Captain73
03-24-13, 03:20 AM
My grandma who adapted my mother went through the holocaust camps for 3 years. She survived the war and she recently passed away. I have visited all three camps where she went through. It was totally horrible. I despite Nazism but I love the Nazi military. It is amazing that they rose to an almost super-power from nothing within 5 years (1939 to 1944).
My grandmother and my mother's three sisters died in Leningrad (Saint-Petersburg) from hunger! One grandfather died in Stalingrad, the other grandfather ended the war in Königsberg and he always said German soldiers skilled soldiers! And he never watched movies about the war! I am interested in the history of WWII, and I understand that the war was beginning to policy, and ordinary people suffer!
I think the problem is not with the swastika, but the problem is always in people!
Tears and death can be any flag!
Excuse me for my English!

gap
03-24-13, 03:46 AM
I understand that the war was beginning to policy, and ordinary people suffer!
I think the problem is not with the swastika, but the problem is always in people!
Tears and death can be any flag!
Excuse me for my English!

so true :yep:

UncleKnuckle
03-24-13, 05:50 PM
For those of us who find the size and amount of information in this thread (and similar threads) completely overwhelming; is there any "Install Open Horizons II for Dummies" with a simple step by step-guide on how to actually install this mod?
And doeas anyone have a list of which other addons that should be used to supplement OHII to have the ultimate SH5 experience?

Thanks a lot in advance.

Targor Avelany
03-24-13, 06:24 PM
For those of us who find the size and amount of information in this thread (and similar threads) completely overwhelming; is there any "Install Open Horizons II for Dummies" with a simple step by step-guide on how to actually install this mod?
And doeas anyone have a list of which other addons that should be used to supplement OHII to have the ultimate SH5 experience?

Thanks a lot in advance.

check out sober's megamod in this forum at the top (it is sticked).
You don't have to use all the mods that he's using, but it will give you a basic idea on the order.

Trevally.
03-25-13, 08:08 AM
For those of us who find the size and amount of information in this thread (and similar threads) completely overwhelming; is there any "Install Open Horizons II for Dummies" with a simple step by step-guide on how to actually install this mod?
And doeas anyone have a list of which other addons that should be used to supplement OHII to have the ultimate SH5 experience?

Thanks a lot in advance.

Welcome to Subsim, SH5 and OHII:salute:

Read this post and its links for info about using JSGME to install most of the mods found at Subsim http://www.subsim.com/radioroom/showthread.php?t=190656

Fifi
03-27-13, 03:32 PM
Testing game without any environment mod in my list, and new career started, what can make my tonnage bar not working anymore?
Trying to fix that, did a clean reinstall, new OHII mod, and still nothing in the first Baltic mission...4 boats sinked, and no white progression in the bar :o
Though the game itself gave me credit for those boats.
Any idea? Will OHII give me the little black cross even without progression bar filled? :06:

Sartoris
03-27-13, 03:36 PM
I'm not getting any progression on the bar either. It's empty no matter what I do.

To be honest, I really don't see the need for the progress bar. It just strikes me as unrealistic. Couldn't we just have regular missions and simply disable the progress bar and the little iron crosses?

Fifi
03-27-13, 07:15 PM
Allo, Trevally? :Kaleun_Smile:

THE_MASK
03-27-13, 07:29 PM
Testing game without any environment mod in my list, and new career started, what can make my tonnage bar not working anymore?
Trying to fix that, did a clean reinstall, new OHII mod, and still nothing in the first Baltic mission...4 boats sinked, and no white progression in the bar :o
Though the game itself gave me credit for those boats.
Any idea? Will OHII give me the little black cross even without progression bar filled? :06:Do you have the orbiter disabled with the EXE patcher ?

Fifi
03-27-13, 08:06 PM
No, it's activated...should i desable it?? :06:

Fifi
03-27-13, 10:10 PM
Thank you Sober! :yeah:
That was it! :o

Do not enable the Orbiter stuff in TDW patcher...otherwise OHII will not work correctly!

Cthulhus
03-31-13, 04:47 AM
Hello,


The link for Open Horizons II v2 (base, enviro + new ships) (90.00 MB)
http://www.subsim.com/radioroom/downloads.php?do=file&id=3338

is broken... It's needed ? Can anyone upload it again?

THANKS

Trevally.
03-31-13, 05:07 AM
Fixed:up:

Cthulhus
03-31-13, 05:23 AM
wow ! You're the king ! THANKS

Cthulhus
03-31-13, 06:21 AM
I have a small question :

All OHII Full + Base, Objects and co has been installed, but my bunker still have only one Uboot inside.

On the first page, I can see that :

http://i1232.photobucket.com/albums/ff366/Zhedi/SH5/SH5Img2011-06-01_002612.jpg

I jsut want to be sure that all is installed well

Thanks !

Trevally.
03-31-13, 06:27 AM
I have a small question :

All OHII Full + Base, Objects and co has been installed, but my bunker still have only one Uboot inside.

On the first page, I can see that :


I jsut want to be sure that all is installed well

Thanks !

That bunker view is only in one of the bunkers (somewhere in France:hmmm:) so you will not see it every time.

To know if the mod is installed - there is a new image in your main menu showing SH5 OHII banner.

Post here what OHII mods and addons you have installed and I can help if there are any issues:up:

Cthulhus
03-31-13, 06:43 AM
Oh thanks, yes please find bellow all my installed mods : (not installed on that order) OH II has been installed last, just after NewUIs_TDC.

• OH II full v2
• OH II Base+Parts v2
• NewUIs_TDC_7_1_0_TheDarkWraith
• Sub Exhaust_1_0_5_byTheDarkWraith
• new KM binoculars SH5
• IRAI_0_0_39_TheDarkWraith
• Luftwaffe Combat Radio Frequency 88.00 MHz
• DasBootSehrohr
• AI_Sub_Crew_1_0_2_TheDarkWraith
• smaller flags for Warships 1_0b
• ImprovedWaves_Improved roll&pitch V1.1
• DynEnv v2.9 - No U-Mark
• sobers better terrain v3 SH5
• sobers best ever fog V22 SH5
• NOZAURIOS SKIN (U-96 BLACK) v-1.1.0
• MightyFine Crew Mod 1.2.1
• No Damn Bubbles, No Damn Halo Mod
• Real Environment - Revision_3
• A Fistful of Emblems v1.51
• Capthelms_SH5_Audio_Mod
• Equipment_Upgrades_Fix_v1_4_byTheBeast (with all patches)
• DBM Background Video
• Messervy_s_gramophone_pack1
• MightyFine Less Annoying Footsteps 1.0
• SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
• sobers more trees SH5
• EnahncedFunnelSmoke1.2_SH5
• Trevally Harbour & Kiel Canal Pilot v2.9
• SubFlags__0_0_8_byTheDarkWraith
• SteelVikings Interior Mod V1.2
• Conning Tower Compass Fix
• Shadow Improvement Mod
• FX_Update_0_0_21_TheDarkWraith
• Accurate German Flags
• Enhanced Ship Recon Manual V1.02

Trevally.
03-31-13, 06:55 AM
You should remove "OH II Base+Parts v2" as you only need "OHII Full"

I would also suggest you try Hansolo Harbour mod (for OHII) (http://www.4sync.com/archive/kK5GNAx5/Harbour_Mod_Hans_reworked_for_.html) install it anywhere after OHII Full

You then need to start a new career:up:

LMD
03-31-13, 06:59 AM
To know if the mod is installed - there is a new image in your main menu showing SH5 OHII banner.

Or you can type silentotto in campaign selection tree. If everything was installed correct you'd be able to play any campaign

Trevally.
03-31-13, 07:10 AM
Or you can type silentotto in campaign selection tree. If everything was installed correct you'd be able to play any campaign

Silentotto will work with the stock campaign too.

With OHII you will see these extra campaigns

http://img829.imageshack.us/img829/2353/sh5img20120520213108.png

LMD
03-31-13, 08:11 AM
Didn't know that:Kaleun_Wink:

Cthulhus
03-31-13, 08:21 AM
You then need to start a new career:up:

Why exactly ? I saved the game just at the exact moment before passing to the second campaign (from Total Germany to Happy Time). Then I installed OH II and load my save game. Then I saw the end screen about Total Gemarny and start the Happy Time, for me, all looks good... That should work no?

Or you can type silentotto in campaign selection tree. If everything was installed correct you'd be able to play any campaign

Thanks for this too !

Trevally.
03-31-13, 09:03 AM
Why exactly ? I saved the game just at the exact moment before passing to the second campaign (from Total Germany to Happy Time). Then I installed OH II and load my save game. Then I saw the end screen about Total Gemarny and start the Happy Time, for me, all looks good... That should work no?


yes that will work:up:

Cthulhus
03-31-13, 12:09 PM
yes that will work:up:


Excellent new !! Thanks ! I love that forum ! It's so live ! Incredible ! Thanks for all users here !

volodya61
04-13-13, 05:16 AM
Hi Trevally :salute:

Some members on sukhoi.ru reported me on issues with the OHII Base + Parts.. they get some errors messages.. I have looked into the mod and both parts, Enviro and New Ships, do not contain campaign Monsun Gruppe..

just to inform you about it :salute:

EDIT:
never mind.. I left sukhoi.ru..

Buffin
04-13-13, 05:31 AM
Hi Trevally :salute:

Some members on sukhoi.ru reported me on issues with the OHII Base + Parts.. they get some errors messages.. I have looked into the mod and both parts, Enviro and New Ships, do not contain campaign Monsun Gruppe..

just to inform you about it :salute:

Mod Parts
To give users as many options as possible - this mod is in 4 parts.

Part 1 OH II Full
This is the full version of the campaign with all added extras

Part 2 OH II Base
This is just the base mod. It has no environmental or ship units. This does have all the other extras (convoys, wolfpacks etc)

Part 3 OH II Enviro
This is an addon for the base mod (OH II). All environmental units will be added.

Part 4 OH II New Ships
This is an addon for the base mod (OH II) and will add the new ships.

Note: Do not use part 2,3 and 4 together. Use the Full version.

I use mod: Part 1 OH II Full + Part 2 OH II Base and Monsun Gruppe works

:yeah: Buffin

volodya61
04-13-13, 07:07 AM
@ Buffin

:o what are you talking about? :hmmm:

PS: you can't/shouldn't use OHII Full and OHII Base together.. only one of them.. your Monsun Gruppe works because you have OHII Full installed..

Trevally.
04-13-13, 10:50 AM
Hi Trevally :salute:

Some members on sukhoi.ru reported me on issues with the OHII Base + Parts.. they get some errors messages.. I have looked into the mod and both parts, Enviro and New Ships, do not contain campaign Monsun Gruppe..

just to inform you about it :salute:

Hi Volodya:sunny:

The campaign files and most of the workings for OHII are within the full and base parts of the mod.
The environ and ships are split out for adding one or the other.

So if someone want base+environ - the mosun files are all within the base mod (even the Japanese navy)

Can someone post a shot of the error or paste it here:06:


EDIT:
never mind.. I left sukhoi.ru..


Not sure what you mean - have you finished with sukhoi:o

Trevally.
04-13-13, 10:54 AM
Update

I have been working on the next version of this mod but I am sorry to say I have run out of steam:wah:

I will finish the work I am doing (new baltic objective and a basic intro to grid squares within objective) - it will aslo have all the fixes and updates I have already talked about (refeulling etc)
So when I release the next version - it will not have the new missions that I had planned (sorry Gap + keysersoze). I will add then with the next version after that:D

volodya61
04-13-13, 01:38 PM
Hi Volodya:sunny:
....
Can someone post a shot of the error or paste it here:06:

Me again :)

I have reproduced this problem on my PC..
Base + Enviro works well
When I tried to start a new campaign with Base + NewShips -

http://s19.postimg.org/z3lfipzb7/image.jpg (http://postimage.org/)

I got this error message -

http://s19.postimg.org/dv7r1akub/image.jpg (http://postimage.org/)

Not sure what you mean - have you finished with sukhoi:o

I meant, I stopped all the work and support of all of my threads on this source (sukhoi.ru)..

When I again get technically possibility to upload large amounts of data, I will upload both versions of my Mod-Pack (Russian and English) only on subsim.com.. :yep:

Trevally.
04-13-13, 02:01 PM
Me again :)

I have reproduced this problem on my PC..
Base + Enviro works well

:up:


When I tried to start a new campaign with Base + NewShips -
I got this error message -


This is caused by me using a wrong name:hmmm:.....

Ok - I think I have found it
Delete file :- OPEN HORIZONS II_New_Ships v2.0\data\Campaigns\CampaignNames.cfg

:up:



I meant, I stopped all the work and support of all of my threads on this source (sukhoi.ru)..

Sorry to hear that - I'm sure your knowledge will missed

When I again get technically possibility to upload large amounts of data, I will upload both versions of my Mod-Pack (Russian and English) only on subsim.com.. :yep:

Good news for subsim:yeah:

Please let me know if the above fixes the error Volodya:sunny:

volodya61
04-13-13, 03:25 PM
Ok - I think I have found it
Delete file :- OPEN HORIZONS II_New_Ships v2.0\data\Campaigns\CampaignNames.cfg
...
Please let me know if the above fixes the error Volodya:sunny:

Yes, it fixed the issue..
Everything works fine now and using silentotto I can see Monsun campaign :up:

Thank you, sir :salute:

Trevally.
04-13-13, 03:29 PM
Yes, it fixed the issue..
Everything works fine now and using silentotto I can see Monsun campaign :up:

Thank you, sir :salute:

:yeah:

Buffin
04-14-13, 07:13 AM
I need advice. I want to ask how can I campaign Monsun Gruppe, restock: ammunition and fuel at sea (in the area that is marked on the map)? Use of a separate mode? thank you Buffo :o

Trevally.
04-14-13, 07:51 AM
I need advice. I want to ask how can I campaign Monsun Gruppe, restock: ammunition and fuel at sea (in the area that is marked on the map)? Use of a separate mode? thank you Buffo :o


There are resupply ships within this campaign. If you follow the objectives - they will be close by when you need them (some scripted others by campaign engine through your request resupply button).

see from first post:-


Campaign Monsun Gruppe
This campaign was added in version 1.9 and adds the Indian Ocean. Many new harbours, nations and shipping had to be added. Anyone looking to edit this campaign - the files are not common with other campaigns, so must not be shared.
As the campaign is based on the Monsun Boats (http://en.wikipedia.org/wiki/Monsun_Gruppe), I have tried to follow this as much as I could but there are some limitations with the game as it is now.

IX Type boats.
Due to the large distances to get to the Indian Ocean - the IX type boat was used due to its greater range and load out. This type of boat is not in the game yet and if it ever does make it, I will add it then. But for now we are stuck with the type VIIC41.

Refueling.
Refueling and spares was one of the biggest challenges that the boat faced (other than air attacks) and OHII tries to add this. Resupply tankers are used in most objectives in the campaign, but a game limitation restricks you to one refuel only (I had always wanted to use two) per patrol (leaving and returning to dock).
EDIT: Resupply is now fixed by TDW - Use his patcher (http://www.subsim.com/radioroom/showthread.php?t=181433) to fix this bug


If you are caught out with low fuel and can not get a resupply - I have a work around:-


Quote:
Save game and note the time that you saved and then exit to desktop.
Open your docs and goto here - C:\Users\Owner\Documents\SH5\data\cfg\SaveGames
Look for your save game (by date and time that you noted). It may not be the top one as those are auto saves - normally 3rd one down.
Open that folder and look for - GameplaySettings.cfg
open that file with notepad and it will look like this:-

[Current]
LimitedBatteries=true
LimitedCompressedAir=true
LimitedO2=true
LimitedFuel=true <<<<<<< change true to false
RealisticRepairTime=true
ManualTargetingSystem=true
NoMapUpdate=true
RealisticSensors=true
DudTorpedoes=true
RealisticReload=true
NoEventCamera=true
NoExternalView=false
NoStabilizeView=true
MPShowPlayerNames=false
MPShowTorpedoes=false
NoShipHealthBar=true
NoGunProjectilePath=true

Change the line to say "LimitedFuel=false"
save file.
Load your save game and you will have unlimited fuel so you can reach port and either dock or refit.

You can then change your fuel settings back to limited.
There is also a mod that can be used to give your boat the spec of a IX.
See here for the mod by FromHell Boat Type IX (http://www.subsim.com/radioroom/downloads.php?do=file&id=3452)

Buffin
04-14-13, 08:31 AM
There are resupply ships within this campaign. If you follow the objectives - they will be close by when you need them (some scripted others by campaign engine through your request resupply button).

see from first post:-

thanks :up:

GT182
04-14-13, 08:18 PM
Trev, any idea on when the newest OHII version will be released? I've just gone thru the whole Southwestern Approaches with no missions showing to be selected, but did get the 3 stars for tonnage sunk. Using OHII Full v2.0 and OHII v2 Mission Fix WA patch. Now that's it's finished there's nothing else coming up for Coastal Waters. The Coastal Waters 2 large stars are showing there's more to do to finish the camapaign, but no idea what needs to be done to get them completed. My game date is now March 12th of 1940. I've tried 3 times to get out of Wilhelmshaven just to patrol, still no mission, and all SH5 does is lock up.

keysersoze
04-15-13, 01:22 AM
Update

I have been working on the next version of this mod but I am sorry to say I have run out of steam:wah:

I will finish the work I am doing (new baltic objective and a basic intro to grid squares within objective) - it will aslo have all the fixes and updates I have already talked about (refeulling etc)
So when I release the next version - it will not have the new missions that I had planned (sorry Gap + keysersoze). I will add then with the next version after that:D

No worries. I'm sure it's a huge amount of work for just one person. Thanks for all you have done for SH5 :salute:

In any case, the special missions list I was putting together is not complete. It has all the major operations, but I'm sure there are many smaller missions waiting to be discovered. I am hoping to use our U-boat coordinates project as a way of discovering these additional missions.

Trevally.
04-15-13, 02:26 AM
Trev, any idea on when the newest OHII version will be released? I've just gone thru the whole Southwestern Approaches with no missions showing to be selected, but did get the 3 stars for tonnage sunk. Using OHII Full v2.0 and OHII v2 Mission Fix WA patch. Now that's it's finished there's nothing else coming up for Coastal Waters. The Coastal Waters 2 large stars are showing there's more to do to finish the camapaign, but no idea what needs to be done to get them completed. My game date is now March 12th of 1940. I've tried 3 times to get out of Wilhelmshaven just to patrol, still no mission, and all SH5 does is lock up.

Hi Gary:)

It sounds like the fix for WA did not work for you. This could be due to installing it after a career start:hmmm:
Anyway, it matters not as you have finished without any missions - this is ok to do for all objectives.

For the stage you are at now - it looks like a new objective will be with you in a few days (20/03/40) and could finish the campaign CoastalWaters for you. See below:-


.
Coastal Waters 03/09/39 - 01/06/40
Flotilla 2nd
Bases - Kiel (01-09-1937 to 31-09-1939) Wilhelmshaven (01-10-1939 to 31-06-1940)
Stock boat issue - VIIA

Baltic Operations
03/09/39 - 01/11/39

Eastern British Coastal Waters
04/09/39 - 01/12/39

Breaking The Fortress
10/09/39 - 15/10/39

North Western Approaches
21/09/39 - 01/04/40

South Western Approaches
01/01/40 - 01/06/40

Operation Wesserubung
20/03/40 - 11/04/40


:up:

Trevally.
04-15-13, 02:34 AM
No worries. I'm sure it's a huge amount of work for just one person. Thanks for all you have done for SH5 :salute:

In any case, the special missions list I was putting together is not complete. It has all the major operations, but I'm sure there are many smaller missions waiting to be discovered. I am hoping to use our U-boat coordinates project as a way of discovering these additional missions.

Thanks keysersoze:sunny:

Working on this mod has been good for me - I would wake up in the morning thinking about it, I would think about it at work - all day really:D
At times I would work on it every free min I had, all weekends etc.

Now it feels more like a chore. I had planed to work on the update this week as I am on holidays from work, but reading my book has won that battle.
I am sure the feeling of wanting to work on it again will come back to me at some point soon. I still want to add a few more campaigns and the missions that you guys have listed.

Tonci87
04-15-13, 03:13 AM
Thanks keysersoze:sunny:

Working on this mod has been good for me - I would wake up in the morning thinking about it, I would think about it at work - all day really:D
At times I would work on it every free min I had, all weekends etc.

Now it feels more like a chore. I had planed to work on the update this week as I am on holidays from work, but reading my book has won that battle.
I am sure the feeling of wanting to work on it again will come back to me at some point soon. I still want to add a few more campaigns and the missions that you guys have listed.

Take a break. It will be mich more pleasant for you if you don´t have to force yourself to work on it. And it will be better for us because you are more creative if you enjoy something.

gap
04-15-13, 05:25 AM
I have been working on the next version of this mod but I am sorry to say I have run out of steam:wah:

[...]

So when I release the next version - it will not have the new missions that I had planned (sorry Gap + keysersoze). I will add then with the next version after that:D

No worries. I'm sure it's a huge amount of work for just one person. Thanks for all you have done for SH5 :salute:


Working on this mod has been good for me - I would wake up in the morning thinking about it, I would think about it at work - all day really:D
At times I would work on it every free min I had, all weekends etc.

Now it feels more like a chore. I had planed to work on the update this week as I am on holidays from work, but reading my book has won that battle.
I am sure the feeling of wanting to work on it again will come back to me at some point soon. I still want to add a few more campaigns and the missions that you guys have listed.

Take a break. It will be mich more pleasant for you if you don´t have to force yourself to work on it. And it will be better for us because you are more creative if you enjoy something.

Hi Trevally, :salute:

as keysersoze and Tonci87 have already said, take your time on the new features, and don't hesitate getting in touch whenever you need for new ideas or just for some extra motivation by us, Open Horizon's fans :up:

Moreover, spacing out OH's releases will be good, because it will give its users time to progress into the existing campaigns and to report possible mistakes :yep:


I will finish the work I am doing (new baltic objective and a basic intro to grid squares within objective) - it will aslo have all the fixes and updates I have already talked about (refeulling etc)

:yeah:


In any case, the special missions list I was putting together is not complete. It has all the major operations, but I'm sure there are many smaller missions waiting to be discovered. I am hoping to use our U-boat coordinates project as a way of discovering these additional missions.

:sign_yeah:

I stopped all the work and support of all of my threads on this source (sukhoi.ru)..


Sorry to hear that - I'm sure your knowledge will missed

:agree:

As said by Trevally, I am sure they are going to miss you and your talent.

On a side note, I have never managed getting my registration to the Italian forum betasom.it (http://www.betasom.it/forum/index.php) accepted by the forum owner/moderators. :doh:

This reminds me of the latin adage "nemo propheta in patria sua" lol :O:

volodya61
04-15-13, 05:56 AM
As said by Trevally, I am sure they are going to miss you and your talent.
On a side note, I have never managed getting my registration to the Italian forum betasom.it (http://www.betasom.it/forum/index.php) accepted by the forum owner/moderators. :doh:
This reminds me of the latin adage "nemo propheta in patria sua" lol :O:

Hi Gabriele! :salute:

Maybe once it was the Latin adage, but now it International.. at least we have Russian version too.. :)
Unfortunately the society of my country (which of course tends to be free) is not yet completely got rid of the Soviet upbringing, habits and morals..

PS: Have you returned? or still on a trip?

gap
04-15-13, 06:19 AM
Maybe once it was the Latin adage, but now it International.. at least we have Russian version too.. :)

Yes, I was sure that this proverb had to be widespread, as it is also mentioned in the Bible. This is why I didn't translate it. In Italy we use it in its original Latin form, as the words which it is composed of are identical or very similar to their Italian equivalents, and are perfectly understandable also to people who didn't study old Latin :know:


Unfortunately the society of my country (which of course tends to be free) is not yet completely got rid of the Soviet upbringing, habits and morals..

I see. In any case, I just hope that if there was any misunderstanding with the Russina SH5 community, it will be sorted out soon. :)


PS: Have you returned? or still on a trip?

yes, I am back home since yesterday in the afternoon, but I was too tired (the last night spent in Turkey was quite alcoholic :()1:, and we had to leave very early in the morning) to make any meaningful post on the forum :D

volodya61
04-15-13, 08:49 AM
..yes, I am back home since yesterday in the afternoon, but I was too tired (the last night spent in Turkey was quite alcoholic :()1:, and we had to leave very early in the morning) to make any meaningful post on the forum :D

Turkey.. alcohol..
just sweet memories.. :har:

gap
04-15-13, 11:50 AM
Turkey.. alcohol..
just sweet memories.. :har:

Well, Turkey is not among the countries you might want to visit if you are looking for cheap drinks. :03: :O:
On the other hand, based on the few places I made in time to visit during the free time and on the warm welcome of our local partners (not to mention the friendliness of people I met around), my memories of it are probably as sweet as yours :up:

GT182
04-15-13, 07:21 PM
Trev, this was another fresh install. So I guess the the fix for WA didn't work like you said. Oh well... no big deal. I'll RTB and end this patrol. I'll see what happens on 20/03/40. By returning to Wilhelmshaven it should put me close to that date.... or if not I start another and RTB again. My thanks Trev. :salute:

Trevally.
04-16-13, 09:07 AM
:ping:Added to post one for download:ping:

OPEN HORIZONS - Кампания, Рисуфикация
By Volodya61

Thanks Volodya:yeah:

volodya61
04-16-13, 09:25 AM
Thanks John :salute:

Silent Steel
04-16-13, 10:00 AM
:ping:Added to post one for download:ping:

OPEN HORIZONS - Кампания, Рисуфикация
By Volodya61

Thanks Volodya:yeah:


:rock:

Targor Avelany
04-17-13, 02:04 PM
Hey Trev, question for you:

How would I go about including an AI unit into all of the campaigns so it apprears and acts properly from a particular date? I'm thinking of starting to test my IXB_AI in campaign...

Trevally.
04-17-13, 04:07 PM
Hey Trev, question for you:

How would I go about including an AI unit into all of the campaigns so it apprears and acts properly from a particular date? I'm thinking of starting to test my IXB_AI in campaign...

For use both as a lone uboat and a wolfpack - it needs to be added to each campaign from your start date.
One campaign layer should be made to cover every use of the unit and then used for each campaign (keeping as many layers common as poss).

For testing - you should just add a new gen waypoint and spawn then out on a loop.

Have you tried them in a single mission attacking a convoy:06:

If yu want, you can send me the boat and I can make a campaign entry so you can test it.
When you are happy with it - I could add it to OHII if you would like

gap
04-17-13, 04:11 PM
When you are happy with it - I could add it to OHII if you would like

:sign_yeah:

I would like :D

volodya61
04-17-13, 04:18 PM
I would like :D

so and I.. :oops: :D

Targor Avelany
04-17-13, 04:28 PM
For use both as a lone uboat and a wolfpack - it needs to be added to each campaign from your start date.
One campaign layer should be made to cover every use of the unit and then used for each campaign (keeping as many layers common as poss).

For testing - you should just add a new gen waypoint and spawn then out on a loop.

Have you tried them in a single mission attacking a convoy:06:

If yu want, you can send me the boat and I can make a campaign entry so you can test it.
When you are happy with it - I could add it to OHII if you would like

I can't figure out how to make a convoy in a single mission (they just don't appear) :dead::dead::dead:

I think I'm being dubm... :nope:

And I might take you up on the offer.

gap
04-17-13, 04:38 PM
I can't figure out how to make a convoy in a single mission (they just don't appear) :dead::dead::dead:

I think I'm being dubm... :nope:

And I might take you up on the offer.

Targor, you should create a group from a unit which will be the leader, and then assign the remaining units that you want to be part of the wolfpak/taskforce/convoy to the same group. Easier done than said :yep:

Targor Avelany
04-17-13, 04:44 PM
Targor, you should create a group from a unit which will be the leader, and then assign the remaining units that you want to be part of the wolfpak/taskforce/convoy to the same group. Easier done than said :yep:

I'll get home and try this again. I've had one weird problem in regards to that - something along the line that the unit is too old (sorry, don't remember exact phrase, so I'll try and see if it happens again and post the exact error).

gap
04-17-13, 04:51 PM
I'll get home and try this again. I've had one weird problem in regards to that - something along the line that the unit is too old (sorry, don't remember exact phrase, so I'll try and see if it happens again and post the exact error).

Yes, I think I've got your problem; you have probably set a single mission date which is outside the range of dates set in the roster for the unit that you want to add to the mission itself. :hmm2:

Trevally.
04-17-13, 05:00 PM
For making a single mission to test - use all the same type ships - then when you select a group leader, you will not get this issue.
It is caused by enter and exit dates for the lead ships within a group where it is possible for the group to exist but not the leader.

Just let me know if you want me to make test missions for you:up:

Silent Steel
04-18-13, 12:55 AM
When you are happy with it - I could add it to
OHII if you would like

:up:

Bathrone
04-20-13, 04:58 AM
Oh wow, this is simply superb

I was wondering where the cool features I was noticing was coming from, and having spent all day going through Sobers mod profile to understand and document the profile in more detail to help myself and others with the task, so much of it comes from this one mod

Thanks To Trevally for such a valuable and nicely configured mod. Good instructions, well version managed, easy to install. Excellent :salute::salute:

Trevally.
04-20-13, 05:47 AM
Oh wow, this is simply superb

I was wondering where the cool features I was noticing was coming from, and having spent all day going through Sobers mod profile to understand and document the profile in more detail to help myself and others with the task, so much of it comes from this one mod

Thanks To Trevally for such a valuable and nicely configured mod. Good instructions, well version managed, easy to install. Excellent :salute::salute:

Thanks Bathrone:sunny:

I must point out that many modders worked and help with this mod:subsim:

a17tares
04-20-13, 04:51 PM
Thanks for this great mod! :rock: Can anybody tell me please, how to complete the bonus mission of Baltic Operations in the first campaign Coastal Waters? I reached the icon with the sunken ship and I'm patroling the vincinity, but so far nothing happens.

Cybermat47
04-20-13, 05:01 PM
Hey, does anybody know if the type II appears in the campaign? :hmmm:

gap
04-20-13, 05:09 PM
Hey, does anybody know if the type II appears in the campaign? :hmmm:

No, of course not

Cybermat47
04-20-13, 05:10 PM
No, of course not

Then why include it in the mod?

gap
04-20-13, 05:18 PM
Then why include it in the mod?

What do you mean? :06:

Cybermat47
04-20-13, 05:20 PM
What do you mean? :06:

Well, I installed the mod, went to the museum, and there it was! Though it's periscopes are way to big!

gap
04-20-13, 05:24 PM
Well, I installed the mod, went to the museum, and there it was! Though it's periscopes are way to big!

Are you sure? As far as I can see, neither stock game nor OHII v2 do feature Type II boats :hmmm:

Cybermat47
04-20-13, 05:25 PM
Are you sure? As far as I can see, neither stock game nor OHII v2 do feature Type II boats :hmmm:

Well, it's right there :o

I think that there are pictures elsewhere in this thread.

Cybermat47
04-20-13, 05:31 PM
Here she is:


Here is the U-Boat type 2a (AI)

http://img855.imageshack.us/img855/3296/type2a1.jpg


http://img854.imageshack.us/img854/6503/type2a2.jpg


http://img411.imageshack.us/img411/6358/type2a3.jpg


Working fine - no ctds with or without hydro:up:

My sonar guy can hear it, but I can't:hmmm:

gap
04-20-13, 05:32 PM
Well, it's right there :o

I think that there are pictures elsewhere in this thread.

Ah, sorry you are right, type II (AI) boats are present in stock SH5, but not used. OHII adds them to the German roster, but I am not really sure that they are also scripted in the campaign. You should wait for an aswer by Trevally :up:

Trevally.
04-21-13, 04:24 AM
Ah, sorry you are right, type II (AI) boats are present in stock SH5, but not used. OHII adds them to the German roster, but I am not really sure that they are also scripted in the campaign. You should wait for an aswer by Trevally :up:

Ah yes - this was a while ago and I forgot to add them (i think):oops:
I will fix this for v2.1:up:

Trevally.
04-22-13, 03:09 PM
OHII v2.1

Post 1 for download (http://www.subsim.com/radioroom/showpost.php?p=1791496&postcount=1)

OHII V2.1
Added flag fix for russian ships by Rongel
Fixed missions within campaign WA
Fixed common layer - all campaigns
Fixed Willemstad and Oranjestad
Fixed many ports in SA, USA, Canada, UK, Denmark, Sweden and Spain
Fixed all request mission problems (all campaigns)
Fixed the pen where a uboat would scrape your paintwork
Added new working port in Spain Cadiz and Las Palmas
Added new ability to resupply your boat from German supply ships docked in neutral ports (Ferrol, Vigo, Cadiz & Las Palmas) - thanks to Gap for the info
Fixed BlackMay cfg error where "TurningPoint43_Defeat" was required to start campaign
Updated the zone.cfg with the new one from TDWs "FX_Update_0_0_21_TheDarkWraith"
Reworked the Baltic objectives to cover the attack on Danzig
Added Type II uboats to campaign
Removed the stock scapa mission

:Kaleun_Salute:

Modders (mega mod makers:D) get the changes only version here
http://www.4sync.com/archive/-G6KzjZJ/OHII_v21_changes_only.html


:ping:New addon to follow that will remove the campaign patrol.shp files (map markers) and use the KM grid system:ping:

Tonci87
04-22-13, 03:10 PM
What do you mean by that

Removed the stock scapa mission

?

Trevally.
04-22-13, 03:28 PM
What do you mean by that


?

There was a stock misson to goto Scapa and attack shipping.
I removed it as it was odd for the player if they got it after finishing the OHII campaign version

Tonci87
04-22-13, 03:39 PM
There was a stock misson to goto Scapa and attack shipping.
I removed it as it was odd for the player if they got it after finishing the OHII campaign version

Oh I see. Yeah the new OH version is much better^^

volodya61
04-22-13, 04:09 PM
OHII v2.1

Thank you, Sir :salute:

Modders (mega mod makers:D) get the changes only version here..

And a special thank you for this link :salute:

PS: :06: Who makes the mega-mod? Or is it a mysterious secret? Or secret mystery? :03:

gap
04-22-13, 04:55 PM
OHII v2.1

:Kaleun_Party: :Kaleun_Thumbs_Up:


PS: :06: Who makes the mega-mod? Or is it a mysterious secret? Or secret mystery? :03:

:hmmm:
http://i717.photobucket.com/albums/ww173/prestonjjrtr/Smileys/sherlock.gif

Captain73
04-22-13, 05:42 PM
Hi Trevally :salute:
With the mod OH v 2.1 career should be started from the beginning?

Echolot
04-22-13, 08:39 PM
OHII V2.1

Thank you, Trevally.

:Kaleun_Salivating:

7thSeal
04-22-13, 09:04 PM
Thanks Trevally, been eagerly waiting on this one for awhile. New campaign here I come. :rock:

Cybermat47
04-22-13, 11:51 PM
The update sounds good :up:

I think I'll finish my current career first though.

Bathrone
04-23-13, 02:57 AM
Many thanks Trevally l e g e n d a r y :arrgh!:

I'm getting 404 on the harbour optional mod

http://www.4sync.com/archive/kK5GNAx5/Harbour_Mod_Hans_reworked_for_.html

Cheers

Trevally.
04-23-13, 03:08 AM
Many thanks Trevally l e g e n d a r y :arrgh!:

I'm getting 404 on the harbour optional mod

http://www.4sync.com/archive/kK5GNAx5/Harbour_Mod_Hans_reworked_for_.html

Cheers

Thanks Bathrone:salute:
I have taken it down so I can update it to the next version.
Will be back very soon

Trevally.
04-23-13, 03:10 AM
UPDATE

Harbour Addition_Environment Enhancement Mod by HanSolo78
http://www.4sync.com/archive/VVnNT9YO/Harbour_Addition_Environment_E.html

Install after OHII v2.1:up:

Bathrone
04-23-13, 03:12 AM
Thanks mate for that fixup, cheers

Trevally.
04-23-13, 03:15 AM
Thanks for the support everyone:sunny:

For those unsure whether to start a new campaign or not - I would always suggest that you should think where you are in your career.

If you are playing a campaign that has been updated in the new v2.1 - there may be an odd glitch - this glitch will fix its self when you progress to the next campaign selection stage.

If you are near the start (CoastalWaters)- I would start again - otherwise I would take a chance and uninstall v2 and replace with v2.1 (this may cause glitches):arrgh!:

:up:

Bathrone
04-23-13, 03:27 AM
If I may please a configuration question

Im doing some testing and I notice some mod enabler warnings between the various OH II mods. I currently have

Generic Mod Enabler - v2.6.0.157

OPEN HORIZONS II_full v2.1
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2.1)
All sounds included
Harbour_Addition_Environment_Enhancement_update_fo r_OHIIv2.1_By_Trevally

In particular the harbour mod giving warnings about clobbering the all sounds included. Do I need to merge the two configs manually? Or is it a simple matter of changing the order?

Trevally.
04-23-13, 03:45 AM
If I may please a configuration question
Im doing some testing and I notice some mod enabler warnings between the various OH II mods. I currently have

Yes sure - mod enabler warnings is my area of expertise:doh::D




OPEN HORIZONS II_full v2.1
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2.1)


The files within the TDW patch are ok to make changes to the OHII files - this is required if you want to hear mines etc.



All sounds included
Harbour_Addition_Environment_Enhancement_update_fo r_OHIIv2.1_By_Trevally


Ok - here I am a little confused myself:D
We may need to ask Volodya about checking this.
His mod is the all sounds and it includes the extra harbour mods - but it is 188kb
The file in harbour extras - updated by me - also has all sounds, but it is larger at 208kb:hmmm:

So until Volodya can check this - I would use the larger one.
I would check this myself - but the sound file is all noise to me:D

Silent Steel
04-23-13, 05:10 AM
Once again - THANK YOU, Trevally :Kaleun_Cheers:

volodya61
04-23-13, 05:45 AM
UPDATE
Harbour Addition_Environment Enhancement Mod by HanSolo78

Thanks for the update mate :up:


Ok - here I am a little confused myself:D
We may need to ask Volodya about checking this.
His mod is the all sounds and it includes the extra harbour mods - but it is 188kb
The file in harbour extras - updated by me - also has all sounds, but it is larger at 208kb:hmmm:
So until Volodya can check this - I would use the larger one.
I would check this myself - but the sound file is all noise to me:D

I have checked and compared these files.. for some odd reason HarAdd file has 87 duplicated/cloned entries.. and there aren't entries for the flag's sounds of SubFlags by TDW..

@Bathrone

You should enable All sounds included on top/after the Harbour Addition mod.. or just replace HarAdd .sdl with the All sounds one..

@Trevally

Check your PM.. RUS for 2.1 ready to start :D..

Trevally.
04-23-13, 06:21 AM
Thanks to Volodya:yeah:

:ping:RUS v 6.0 for OHIIv2.1 - see post 1 for download:ping:

Trevally.
04-23-13, 06:40 AM
Harbour addon mod updated with fixed sound file:up:

volodya61
04-23-13, 07:31 AM
Harbour addon mod updated with fixed sound file:up:

Well done :up:

One more question - I don't see girls in your reworked version of Harbour Addition..
Why? You don't like these girls? :O:

http://s19.postimg.org/npwlinc3n/04_25_4.jpg (http://postimg.org/image/wkxft60vz/full/)

gap
04-23-13, 07:40 AM
Well done :up:

One more question - I don't see these girls in your reworked version of Harbour Addition..
Why? You don't like girls? :O:


:huh: http://fun.resplace.net/Emoticons/Confused/Confused08.gif

Cthulhus
04-23-13, 08:48 AM
THANKS ! :)

volodya61
04-23-13, 01:17 PM
I still can't start a new career with the latest Harbour Addition update :shifty:
This list works -

http://s19.postimg.org/4mcgtse0v/image.jpg (http://postimg.org/image/4mcgtse0v/)

This not works -

http://s19.postimg.org/pkimrvdvj/image.jpg (http://postimg.org/image/pkimrvdvj/)

Trevally.
04-23-13, 01:54 PM
Not sure why you are having an issue Volodya - the update for that mod was simple (note: see version 2.1a for your sound file)

What is happening when you try and start a new campaign?

The load time will be longer due to all the extra buildings being loaded:hmmm:

volodya61
04-23-13, 02:05 PM
Not sure why you are having an issue Volodya - the update for that mod was simple (note: see version 2.1a for your sound file)
What is happening when you try and start a new campaign?
The load time will be longer due to all the extra buildings being loaded:hmmm:

I can start new career using old (first version) Harbour Addition, I mean for OHII v 2.0..
When I tried to start with the last one I got CTD while loading..
It's not a corrupted sound file because sound folders were removed from the both mods..

Trevally.
04-23-13, 02:28 PM
I can start new career using old (first version) Harbour Addition, I mean for OHII v 2.0..
When I tried to start with the last one I got CTD while loading..
It's not a corrupted sound file because sound folders were removed from the both mods..

Using the old HA for v2.0 will result in some new parts of OHII not working (the .pj file had to be updated to take the two new layers added)

Can you start a new career with only OHII fullv2.1 installed and not HA?
If this is so - it could be that HA is too much:hmmm:

Is anyone else having any issues starting a new career?

volodya61
04-23-13, 02:45 PM
Using the old HA for v2.0 will result in some new parts of OHII not working (the .pj file had to be updated to take the two new layers added)

I know :shifty:, I have already looked into the files..

Can you start a new career with only OHII fullv2.1 installed and not HA?
If this is so - it could be that HA is too much:hmmm:

Yes, I can.. also I can start a new career with OHII fullv2.1 and HA for v2.0 :nope:..

PS: :) what about girls? is it possible to bring them back? :D

Trevally.
04-23-13, 02:52 PM
I know :shifty:, I have already looked into the files..
Yes, I can.. also I can start a new career with OHII fullv2.1 and HA for v2.0 :nope:..

:hmmm: not sure what can be wrong - I will wait and see if anyone else has issues


PS: :) what about girls? is it possible to bring them back? :D

This is Hansolos mod - I only updated the land items
Updating all the sea traffic is a clash with OHII - so I left that out

volodya61
04-23-13, 03:16 PM
:hmmm: not sure what can be wrong - I will wait and see if anyone else has issues

I will try different variants this night.. maybe some files were corrupted.. don't know..

This is Hansolos mod - I only updated the land items
Updating all the sea traffic is a clash with OHII - so I left that out

I see.. just thought a docked yacht is not difficult :)

volodya61
04-23-13, 03:56 PM
The last few times it's impossible to start career and to load with the OHII v2.1 only.. :nope: :/\\!!

volodya61
04-23-13, 05:00 PM
I give up :shifty:.. have disabled more than half of the mods to start a career with new OHII.. it's time to sail away..

gap
04-23-13, 05:02 PM
I give up :shifty:.. have disabled more than half of the mods to start a career with new OHII.. it's time to sail away..

:-?

RAM issues?

volodya61
04-23-13, 05:23 PM
maybe.. don't know..
I'm not able to buy a new PC at the moment.. now the minimum system requirements for the full moded game - 8 GB RAM :shifty:..

gap
04-23-13, 05:28 PM
maybe.. don't know..
I'm not able to buy a new PC at the moment.. now the minimum system requirements for the full moded game - 8 GB RAM :shifty:..

You are in good company Volodya, 8 Gb is way beyond my system's specs too :)

Cybermat47
04-23-13, 06:08 PM
I got sunk, so I'm installing v.2.1 now :up:

Mikemike47
04-23-13, 06:40 PM
The last few times it's impossible to start career and to load with the OHII v2.1 only.. :nope: :/\\!!

I give up :shifty:.. have disabled more than half of the mods to start a career with new OHII.. it's time to sail away..

You are in good company Volodya, 8 Gb is way beyond my system's specs too :)

I am having problems, too, with using Open HorizonsII v 2.1. I am wondering if some file got corrupted from last night's download. I was just playing a game with v2.0. Saw the update, downloaded v2.1. Uninstalled all mods up to and including v2.0. Renabled the mods with new versions similar to v2.0. Started a brand new campaign at coastal waters, after clicking "silentotto", game still crashes at loading of new campaign. Tried 7 times.

windows 7 SP1, 2.6 GHz quad core CPU, 4 GB of RAM worked fine. I usually stop miscellaneous programs at game startup. I could run Open HorizonsII v2.0 with 65 mods plus (mostly using sober's modlist) in the open seas at time compression of 4096 or 8192 with rare CTDs.

Same mods as before. I even disabled mods that overwrite Open Horizons. still crashes. I disabled OPEN HORIZONS II v2.1 - TDW_Mines_Subnets_Detectable_in_hydro, too, and game is not working still.

Started with this list - Which worked fine at V2.0
Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers game loading tips V5 SH5
DBM Background Video
sobers green spinning thing SH5
SMission - D-Day Landings
Grossdeutscher Rundfunk
U-Boat Watch Crew Routine SFX
WolfPack Wotan
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
sobers smoke screen V1 SH5 (DynEnv compatible)
DynEnv v2.9 - No Underwater Impurity Patch
sobers best ever fog V22 SH5
sobers waves mod V12 27032013
Capthelms Audio+SV Touch Ups
Window_Lights_Redone_V1
Torpedo_Door_Sound_Mix
Speech fixes and additions (english version)
Pascal-sh5-Crew-Uniforms
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
SteelViking's Bunker Fixes V1.0
German U-Boat Hydrophone SFX
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 & hotfix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date)V8 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_21_ByTheDarkWraith
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_3_0_ByTheDarkWraith
NewUIs_TDC_7_3_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_3_0_jimimadrids_map_tools
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
IRAI_0_0_39_Inertia_Damage
silentmichal's interior mod 1.2.1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
sobers DC barrels mod V1 SH5
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
OPEN HORIZONS II_full v2.0
SOAN_Filter_Fix(For TDW NewUIs_TDC_7_1_0)
SH5Lifeboat_Wooden ver. 0.2
Expanded Navies by Cybermat47 v.1.0.0
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
sobers green crew training V4 SH5
OH II Minefield map for TDWs Ui
OPEN HORIZONS II v2.0 - TDW_Mines_Subnets_Detectable_in_hydro
TDW FX Fix for Sobers chimney smoke
Trevally TDC Help v2
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
Sonar Sound Collection v 1.0 for SH5 - Distorted
sobers hud sounds V1 SH5
AMMO_v1.0_SH5_by_Raven_2012
sobers Depth of Field V6 SH5
sobers bad weather deck gun V5 SH5
Wasserbomben_SoundFix_1.2_E50
Voice, Sounds & Help
and now I am down to this list -CTD- for V2.1

Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers game loading tips V5 SH5
DBM Background Video
sobers green spinning thing SH5
SMission - D-Day Landings
Grossdeutscher Rundfunk
U-Boat Watch Crew Routine SFX
WolfPack Wotan
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
sobers smoke screen V1 SH5 (DynEnv compatible)
DynEnv v2.9 - No Underwater Impurity Patch
sobers best ever fog V22 SH5
sobers waves mod V12 27032013
Capthelms Audio+SV Touch Ups
Window_Lights_Redone_V1
Torpedo_Door_Sound_Mix
Speech fixes and additions (english version)
Pascal-sh5-Crew-Uniforms
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
SteelViking's Bunker Fixes V1.0
German U-Boat Hydrophone SFX
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 & hotfix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date)V8 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_21_ByTheDarkWraith
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_3_0_ByTheDarkWraith
NewUIs_TDC_7_3_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_3_0_jimimadrids_map_tools
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
IRAI_0_0_39_Inertia_Damage
silentmichal's interior mod 1.2.1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
sobers DC barrels mod V1 SH5
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
OPEN HORIZONS II_full v2.1
sobers green crew training V4 SH5
OH II Minefield map for TDWs Ui
TDW FX Fix for Sobers chimney smoke
Trevally TDC Help v2
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
Sonar Sound Collection v 1.0 for SH5 - Distorted
sobers hud sounds V1 SH5
AMMO_v1.0_SH5_by_Raven_2012
sobers Depth of Field V6 SH5
sobers bad weather deck gun V5 SH5
Voice, Sounds & Help
Mike

SkyBaron
04-23-13, 08:19 PM
Thank you for the new update Trevally! :salute:

I did a new Sh5 install and I found these errors with SH5Validator, not sure if they are relevant or can be ignored or maybe I installed something wrong:

Roster errors:
G:\SH5\data\Roster\Poland\Sea\LifeboatSmall.cfg UnitClass LifeboatSmall not defined @ line number 7

Battle_of_Mediterranean:
G:\SH5\data\Campaigns\CampaignProjects\Battle_of_M editerranean\Campaign.cfg:
[Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 6] invalid Type of 102 defined for SSUndine(200)

The_Black_Pit:
G:\SH5\data\Campaigns\CampaignProjects\The_Black_P it\Campaign.cfg:
[Campaign.CampObj.MacroObj 3.PersObj 1.TargetType 1] invalid Type of 103 defined for LL(102)


Total_Germany:
G:\SH5\data\Campaigns\CampaignProjects\Total_Germa ny\Campaign.cfg:
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for BBRoyalSovereign(11)
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2] invalid Type of 102 defined for BCRenown(10)
[Campaign.CampObj.MacroObj 6.PersObj 1.TargetType 2] invalid Type of 102 defined for SSUndine(200)


I started a new Campaign and haven't experienced any problems so far.

Mikemike47
04-23-13, 08:57 PM
Thank you for the new update Trevally! :salute:

I did a new Sh5 install and I found these errors with SH5Validator, not sure if they are relevant or can be ignored or maybe I installed something wrong:

Roster errors:
G:\SH5\data\Roster\Poland\Sea\LifeboatSmall.cfg UnitClass LifeboatSmall not defined @ line number 7

Battle_of_Mediterranean:
G:\SH5\data\Campaigns\CampaignProjects\Battle_of_M editerranean\Campaign.cfg:
[Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 6] invalid Type of 102 defined for SSUndine(200)

The_Black_Pit:
G:\SH5\data\Campaigns\CampaignProjects\The_Black_P it\Campaign.cfg:
[Campaign.CampObj.MacroObj 3.PersObj 1.TargetType 1] invalid Type of 103 defined for LL(102)


Total_Germany:
G:\SH5\data\Campaigns\CampaignProjects\Total_Germa ny\Campaign.cfg:
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for BBRoyalSovereign(11)
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2] invalid Type of 102 defined for BCRenown(10)
[Campaign.CampObj.MacroObj 6.PersObj 1.TargetType 2] invalid Type of 102 defined for SSUndine(200)


I started a new Campaign and haven't experienced any problems so far.


I remember seeing these errors. I had CTDs and found fixes to crashes using the validator. Then the game ran fine. Similar class ships were crashing the northwestern approaches that were also found at scapa flow.

http://www.subsim.com/radioroom/showpost.php?p=1928900&postcount=1953

http://www.subsim.com/radioroom/showpost.php?p=1928970&postcount=1955

time to run the validator with all my mods and debug.

SkyBaron
04-23-13, 09:20 PM
I remember seeing these errors. I had CTDs and found fixes to crashes using the validator. Then the game ran fine. Similar class ships were crashing the northwestern approaches that were also found at scapa flow.

http://www.subsim.com/radioroom/showpost.php?p=1928900&postcount=1953

http://www.subsim.com/radioroom/showpost.php?p=1928970&postcount=1955

time to run the validator with all my mods and debug.

Thanks for the links, it seems like the duplicated .mis file is still there.


G:\SH5\data\Campaigns\CampaignProjects\Monsun_Grup pe\Asia_PlayerBases - Copy.mis:
G:\SH5\data\Campaigns\CampaignProjects\Monsun_Grup pe\Asia_PlayerBases.mis:
found one more:


G:\SH5\data\Campaigns\CampaignProjects\Monsun_Grup pe\PlayerBases.mis
********* CoastalBoat not defined in \data\Roster\Japan @ line number 22227 *********

Mikemike47
04-23-13, 09:28 PM
Thanks for the links

Thanks for helping me get a reminder about past missions. I hope this information creates an easier fix, I hope!!!!!

I sent PM to Trevally since it seems quite a few of us are having problems.

7thSeal
04-23-13, 09:36 PM
Using the old HA for v2.0 will result in some new parts of OHII not working (the .pj file had to be updated to take the two new layers added)

Can you start a new career with only OHII fullv2.1 installed and not HA?
If this is so - it could be that HA is too much:hmmm:

Is anyone else having any issues starting a new career?

I can start new career with OHII full 2.1 by itself but when I add it into my other mods (most mods from sobers list) I CTD during loading everytime. I thought maybe 4gigs of memory might be it but left resource monitor running while trying again. As soon as it crashed I could see my memory usage at the point of the CTD and it was a little over 2 gigs of memory being used.

I disable all mods loaded after OHII and still got the CTD but haven't gone through the mods loaded before it to see which one of them might be giving it trouble. Well test some more later when I have more time. Building a 12'x30' covered back porch for the wife has been keeping me quite busy. :)

Mikemike47
04-23-13, 10:38 PM
Mod list - Some ships may be from expanded navy mod.

Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers game loading tips V5 SH5
DBM Background Video
sobers green spinning thing SH5
SMission - D-Day Landings
Grossdeutscher Rundfunk
U-Boat Watch Crew Routine SFX
WolfPack Wotan
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
sobers smoke screen V1 SH5 (DynEnv compatible)
DynEnv v2.9 - No Underwater Impurity Patch
sobers best ever fog V22 SH5
sobers waves mod V12 27032013
Capthelms Audio+SV Touch Ups
Window_Lights_Redone_V1
Torpedo_Door_Sound_Mix
Speech fixes and additions (english version)
Pascal-sh5-Crew-Uniforms
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
SteelViking's Bunker Fixes V1.0
German U-Boat Hydrophone SFX
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 & hotfix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date)V8 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_21_ByTheDarkWraith
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_3_0_ByTheDarkWraith
NewUIs_TDC_7_3_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_3_0_jimimadrids_map_tools
Updated_Depth_Scales_by_gap_for_v7_2_0
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
IRAI_0_0_39_Inertia_Damage
silentmichal's interior mod 1.2.1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
sobers DC barrels mod V1 SH5
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
OPEN HORIZONS II_full v2.1
OPEN HORIZONS II v2.1 - TDW_Mines_Subnets_Detectable_in_hydro
OH II Minefield map for TDWs Ui
SOAN_Filter_Fix(For TDW NewUIs_TDC_7_1_0)
SH5Lifeboat_Wooden ver. 0.2
Expanded Navies by Cybermat47 v.1.0.0
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Trevally TDC Help v2
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
Sonar Sound Collection v 1.0 for SH5 - Distorted
sobers hud sounds V1 SH5
AMMO_v1.0_SH5_by_Raven_2012
sobers Depth of Field V6 SH5
sobers bad weather deck gun V5 SH5
Voice, Sounds & Help



SH5 Validator error log.
I see that I found these errors in the log, KMSSHogIsland.cfg, KSCSN3SA1.cfg. I remember correcting them for myself. Folder by folder I think!!!!!! I can not find a record if I sent you this information in the past.

I know I fixed the battlecruiser, battleship type issues for myself in the past,too. Time consuming but a little fun to debug.


Silent Hunter 5 Validator v2.0.6.0 by TheDarkWraith

Validation results from R:\Silent Hunter 5

Countries defined:
Albania
American
Argentina
Australian
Belgium
Brazil
British
Bulgaria
Canadian
China
Colombia
Croatia
Cuba
Denmark
Environmental
Egypt
Estonia
Faroe Island
Finland
France
FreeFrench
FreePoland
FreeBelgium
FreeNorway
FreeFinland
FreeGreece
FreeNetherland
FreeSweden
FreeDenmark
German
Greece
Iceland
India
Ireland
Italian
Japan
Latvia
Lithuania
Mexico
Netherlands
NewZealand
Nicaragua
Norway
Panama
Poland
Portugal
Romania
Russia
RedCross
SouthAfrica
Spain
Sweden
Turkey
Uruguay
Venezuela
World
Yugoslavia

Classes defined:
DBJu87Stuka (302)
USDiveBomber (302)
FBBeaufighter (301)
FBCorsair (300)
FW190a5 (300)
FBHurricaneMkIIc (300)
FBMosquitoMkVI (301)
FBMosquitoMkXVIII (301)
FBP38 (300)
FBP47 (300)
FBP51Mustang (300)
FBUSCVEarlyWar (300)
FBUSEarlyWar (300)
USFighter (300)
FBf109 (300)
FFulmar (300)
FHurricaneMkI (300)
FC200 (300)
LBJu290 (301)
LBSAnson (304)
LBSFW200 (304)
G4MBetty (301)
LBSH6K (304)
H8K (304)
LBSUSEarlyWar (304)
LBSUSLateWar (304)
LBSUSMedWar (304)
LBB17Fortress (301)
LBJu88 (301)
LBWellington (304)
LTBSM79Sparviero (303)
FSAR196 (304)
SBV138 (304)
SSunderland (304)
SUSFloatEarlyWar (304)
SUSHeavyBomberMedWar (304)
SUSHeavyBomberVLR (304)
LBSUSSearchPlane (304)
SZ501 (304)
TBAvenger (303)
TBBeaufort (303)
TBSwordfish (303)
TBUSCVLateWar (303)
USTorpedoBomber (303)
Barrage_Balloon (306)
Buoy_D2_FL (105)
Buoy_G1_FL (105)
Buoy_G2_FL (105)
Buoy_O1_FL (105)
Buoy_R1_FL (105)
Buoy_R2_FL (105)
SpecOpsSmallBoat (14)
Dolphin (107)
Floating_Mine (107)
Floating_Mine_Chain (107)
Floating_Mine_Chain_16 (107)
HBWhale (107)
Iceberg (107)
IcebergM1 (107)
IcebergM2 (107)
IcebergM3 (107)
IcebergS1 (107)
JPFish01 (104)
JPFish02 (104)
JPGunBoat01 (0)
JPGunBoat02 (0)
AGCC2Appalachian (109)
AGPCarlPeters (100)
GeAuxCruiser (102)
AMCKomet (13)
AMCPatroclus (13)
AMCPenguin (13)
AMCRawalpindi (13)
NAMC_Z (107)
AODithmarschen (100)
TugBoat (104)
BBBismark (11)
BBDuilio (11)
BBFuso (11)
BBKingGeorgeV (20)
BBHMSDukeOfYork (20)
BBKongo (11)
BBLittorio (11)
BBNelson (11)
BBNewYork (11)
BBNorthCarolina (11)
BBProvence (11)
BBQueenElizabeth (11)
BBRoyalSovereign (11)
BBSchleswigHolstein (11)
BBYamato (20)
BCDeutschland (10)
BCHood (10)
BCRenown (10)
BCScharnhorst (10)
CAHipper (7)
CACounty (7)
CAFurutaka (7)
CAKent (7)
CAHMSSuffolk (7)
CANorthampton (7)
CAPrinzEugen (7)
CATrento (7)
CLAgano (6)
CLBartolomeo (6)
CLBrooklyn (6)
CLDido (6)
CLEmden (6)
CLKonigsberg (6)
CLLeander (6)
CLMontecuccoli (6)
COBathurst (1)
COFlower (1)
CVEArcher (8)
CVEAttacker (8)
CVEAudacity (8)
CVEAvenger (8)
CVEBogue (8)
CVECharger (8)
CVGrafZeppelin (9)
CVELongIsland (8)
CVESangamon (8)
CVArkRoyal (9)
CVGlorious (9)
CVEagle (9)
CVFurious (9)
CVHermes (9)
CVIllustrious (9)
DDAB (4)
DDAkizuki (4)
DDAsashio (4)
DDClemson (4)
DDDraug (4)
DDFletcher (4)
DDGrom (4)
DDKeith (4)
DDMinekaze (4)
DDMutsuki (4)
DDRocket (4)
DDSoldati (4)
DDSomers (4)
DDTown (4)
DDTribal (4)
DDType34 (4)
DDType36A (4)
DDType36N (4)
DDV&W (4)
DDHMSWalker (17)
DDWicher (4)
DEBuckley (3)
DEEvarts (3)
DERiver (2)
FFBlackSwan (2)
FFHMSStork (17)
FishingBoat (104)
CoastalBoat (104)
HOSP (109)
KL (102)
KLCSC2SB1 (102)
NKLEhrenfels (102)
NKLNorthSands (102)
KLWarSupplies (102)
KMCSAkita (108)
KMCSC1B (102)
KMSSHogIsland (102)
KMKHogIslandWarSupplies (102)
KSCSN3SA1 (102)
KSCSTaihosan (108)
KSSSKasagisan (108)
NKSEms (102)
LifeboatLarge (105)
LL (102)
LLWarSupplies (102)
LST (103)
LSMFPD (15)
PSTyohei_Z (107)
OLDale (101)
T3Cimmaron (101)
OMRanger (101)
OSHaruna (101)
OSHaruna_Z (107)
PCThetis (0)
PHMauretania (109)
PLC3Middleton (102)
PLConteVerde (109)
NPL_Hap (103)
PPQueenMary (109)
PSTyohei (108)
PTElco (0)
PCTrawler (0)
NSampan01 (104)
NSampan02 (104)
NSampan03 (104)
SC497 (0)
SCSubchaser (0)
TRFelixRoussel (103)
TROronsay (103)
TR (103)
TRWilhelmGustloff (103)
VV (102)
Subnet (107)
Survivor (106)
Tug_Z (107)
SSTypeIIA (200)
SSTypeIIA_AI (200)
SSTypeVIIA (200)
SSTypeVIIA_AI (200)
SSTypeVIIA_U30 (200)
SSTypeVIIB (200)
SSTypeVIIB_AI (200)
SSTypeVIIB_U99 (200)
SSTypeVIIC (200)
SSTypeVIIC41 (200)
SSTypeVIIC41_AI (200)
SSTypeVIIC_AI (200)
SSTypeVIIC_U552 (200)
SSUndine (200)
AsianVillage (408)
Block_Ship (408)
Block_Ship2 (408)
Christian_Church (408)
CapeMayNAS_US (406)
ElizabethCityNAS_US (406)
GrenierAB_US (406)
LakehurstNAS_US (406)
LangleyAB_US (406)
LargeAirBaseGB (406)
LargeAirBaseGe (406)
LargeAirBaseIt (406)
LargeAirBaseRAF (406)
LargeAirBaseUS (406)
MaltaAirBaseGB (406)
MitchelAB_US (406)
NewYorkNAS_US (406)
NorfolkNAS_US (406)
NormalAirBaseGB (406)
NormalAirBaseGe (406)
NormalAirBaseIt (406)
NormalAirBaseJP (406)
NormalAirBaseRAF (406)
NormalAirBaseUS (406)
QuonsetNAS_US (406)
SmallAirBaseGB (406)
SmallAirBaseGe (406)
SmallAirBaseIt (406)
SmallAirBaseRAF (406)
SmallAirBaseUS (406)
SquantumNAS_US (406)
WestoverAB_US (406)
Landing_Pier (408)
Landing_Pier2 (408)
Landing_Pier3 (408)
CDLargeTurret (403)
CDMediumTurret (403)
CDSmallTurret (403)
NavalBase (407)

Roster:
Albania:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
PCTrawler (0=Patrol Craft)
American:
USDiveBomber (302=Dive Bomber)
FBCorsair (300=Fighter)
FBP38 (300=Fighter)
FBP47 (300=Fighter)
FBP51Mustang (300=Fighter)
FBUSCVEarlyWar (300=Fighter)
FBUSEarlyWar (300=Fighter)
USFighter (300=Fighter)
LBB17Fortress (301=Bomber)
LBSUSEarlyWar (304=Patrol)
LBSUSLateWar (304=Patrol)
LBSUSMedWar (304=Patrol)
SUSFloatEarlyWar (304=Patrol)
SUSHeavyBomberMedWar (304=Patrol)
TBAvenger (303=Torpedo Bomber)
TBUSCVLateWar (303=Torpedo Bomber)
USTorpedoBomber (303=Torpedo Bomber)
CapeMayNAS_US (406=Airbase)
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
ElizabethCityNAS_US (406=Airbase)
GrenierAB_US (406=Airbase)
LakehurstNAS_US (406=Airbase)
LangleyAB_US (406=Airbase)
LargeAirBaseUS (406=Airbase)
MitchelAB_US (406=Airbase)
NavalBase (407=Naval Base)
NewYorkNAS_US (406=Airbase)
NorfolkNAS_US (406=Airbase)
NormalAirBaseUS (406=Airbase)
QuonsetNAS_US (406=Airbase)
SmallAirBaseUS (406=Airbase)
SquantumNAS_US (406=Airbase)
WestoverAB_US (406=Airbase)
AGCC2Appalachian (109=Rare Troop Transport)
BBNewYork (11=Battleship)
BBNorthCarolina (11=Battleship)
CANorthampton (7=Heavy Cruiser)
CLBrooklyn (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
CVEBogue (8=Escort Carrier)
CVECharger (8=Escort Carrier)
CVELongIsland (8=Escort Carrier)
CVESangamon (8=Escort Carrier)
DDClemson (4=Destroyer)
DDFletcher (4=Destroyer)
DDSomers (4=Destroyer)
DEBuckley (3=Destroyer Escort)
DEEvarts (3=Destroyer Escort)
FishingBoat (104=Coastal Vessel)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLWarSupplies (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMKHogIslandWarSupplies (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LL (102=Cargo)
LLWarSupplies (102=Cargo)
LST (103=Troop Transport)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
HOSP (109=Rare Troop Transport)
NPL_Hap (103=Troop Transport)
T3Cimmaron (101=Tanker)
OMRanger (101=Tanker)
OSHaruna (101=Tanker)
OSHaruna_Z (107=Z ships)
PCThetis (0=Patrol Craft)
PHMauretania (109=Rare Troop Transport)
PLC3Middleton (102=Cargo)
PSTyohei (108=Rare Cargo ship)
PSTyohei_Z (107=Z ships)
PTElco (0=Patrol Craft)
SC497 (0=Patrol Craft)
SpecOpsSmallBoat (14=Special OPS Boat)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
Argentina:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)



Asien:
nothing defined




Australian:
FBBeaufighter (301=Bomber)
FBHurricaneMkIIc (300=Fighter)
FBMosquitoMkVI (301=Bomber)
FBMosquitoMkXVIII (301=Bomber)
FBUSCVEarlyWar (300=Fighter)
FFulmar (300=Fighter)
FHurricaneMkI (300=Fighter)
LBSAnson (304=Patrol)
LBSUSLateWar (304=Patrol)
LBSUSMedWar (304=Patrol)
LBSUSSearchPlane (304=Patrol)
LBWellington (304=Patrol)
SSunderland (304=Patrol)
SUSFloatEarlyWar (304=Patrol)
SUSHeavyBomberVLR (304=Patrol)
TBBeaufort (303=Torpedo Bomber)
TBSwordfish (303=Torpedo Bomber)
TBUSCVLateWar (303=Torpedo Bomber)
LargeAirBaseGB (406=Airbase)
LargeAirBaseRAF (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGB (406=Airbase)
NormalAirBaseRAF (406=Airbase)
SmallAirBaseGB (406=Airbase)
SmallAirBaseRAF (406=Airbase)
CACounty (7=Heavy Cruiser)
CLLeander (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
COBathurst (1=Corvette)
COFlower (1=Corvette)
DDTribal (4=Destroyer)
DDV&W (4=Destroyer)
DERiver (2=Frigate)
FishingBoat (104=Coastal Vessel)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLWarSupplies (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LL (102=Cargo)
LLWarSupplies (102=Cargo)
GeAuxCruiser (102=Cargo)
HOSP (109=Rare Troop Transport)
NKLNorthSands (102=Cargo)
NPL_Hap (103=Troop Transport)
OMRanger (101=Tanker)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PLC3Middleton (102=Cargo)
PSTyohei (108=Rare Cargo ship)
PTElco (0=Patrol Craft)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
Belgium:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Brazil:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
NAMC_Z (107=Z ships)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
British:
FBBeaufighter (301=Bomber)
FBHurricaneMkIIc (300=Fighter)
FBMosquitoMkVI (301=Bomber)
FBMosquitoMkXVIII (301=Bomber)
FBUSCVEarlyWar (300=Fighter)
FFulmar (300=Fighter)
FHurricaneMkI (300=Fighter)
LBSAnson (304=Patrol)
LBSUSLateWar (304=Patrol)
LBSUSMedWar (304=Patrol)
LBSUSSearchPlane (304=Patrol)
LBWellington (304=Patrol)
SSunderland (304=Patrol)
SUSFloatEarlyWar (304=Patrol)
SUSHeavyBomberVLR (304=Patrol)
TBBeaufort (303=Torpedo Bomber)
TBSwordfish (303=Torpedo Bomber)
TBUSCVLateWar (303=Torpedo Bomber)
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
LargeAirBaseGB (406=Airbase)
LargeAirBaseRAF (406=Airbase)
MaltaAirBaseGB (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGB (406=Airbase)
NormalAirBaseRAF (406=Airbase)
SmallAirBaseGB (406=Airbase)
SmallAirBaseRAF (406=Airbase)
AGCC2Appalachian (109=Rare Troop Transport)
AMCPatroclus (13=Auxiliary Cruiser)
AMCRawalpindi (13=Auxiliary Cruiser)
BBHMSDukeOfYork (20=Super Battleship)
BBKingGeorgeV (20=Super Battleship)
BBNelson (11=Battleship)
BBQueenElizabeth (11=Battleship)
BBRoyalSovereign (11=Battleship)
BCHood (10=Battlecruiser)
BCRenown (10=Battlecruiser)
CAHMSSuffolk (7=Heavy Cruiser)
CAKent (7=Heavy Cruiser)
CLDido (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
CVArkRoyal (9=Fleet Carrier)
CVEagle (9=Fleet Carrier)
CVEArcher (8=Escort Carrier)
CVEAttacker (8=Escort Carrier)
CVEAudacity (8=Escort Carrier)
CVEAvenger (8=Escort Carrier)
CVFurious (9=Fleet Carrier)
CVGlorious (9=Fleet Carrier)
CVHermes (9=Fleet Carrier)
CVIllustrious (9=Fleet Carrier)
DDAB (4=Destroyer)
DDHMSWalker (17=Elite Destroyer escort)
DDKeith (4=Destroyer)
DDRocket (4=Destroyer)
DDTown (4=Destroyer)
DDTribal (4=Destroyer)
DDV&W (4=Destroyer)
FFBlackSwan (2=Frigate)
FFHMSStork (17=Elite Destroyer escort)
FishingBoat (104=Coastal Vessel)
JPFish01 (104=Coastal Vessel)
JPFish02 (104=Coastal Vessel)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLWarSupplies (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LL (102=Cargo)
LST (103=Troop Transport)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
HOSP (109=Rare Troop Transport)
NKLNorthSands (102=Cargo)
NPL_Hap (103=Troop Transport)
OLDale (101=Tanker)
T3Cimmaron (101=Tanker)
OMRanger (101=Tanker)
OSHaruna (101=Tanker)
OSHaruna_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PHMauretania (109=Rare Troop Transport)
PLC3Middleton (102=Cargo)
PPQueenMary (109=Rare Troop Transport)
PSTyohei (108=Rare Cargo ship)
PSTyohei_Z (107=Z ships)
PTElco (0=Patrol Craft)
SpecOpsSmallBoat (14=Special OPS Boat)
TROronsay (103=Troop Transport)
TR (103=Troop Transport)
TugBoat (104=Coastal Vessel)
Tug_Z (107=Z ships)
VV (102=Cargo)
SSUndine (200=Submarine)
Bulgaria:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Canadian:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
DDAB (4=Destroyer)
DDTown (4=Destroyer)
DDV&W (4=Destroyer)
DERiver (2=Frigate)
FishingBoat (104=Coastal Vessel)
KL (102=Cargo)
KLWarSupplies (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
PTElco (0=Patrol Craft)
SpecOpsSmallBoat (14=Special OPS Boat)
TugBoat (104=Coastal Vessel)
China:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
TugBoat (104=Coastal Vessel)
Colombia:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
Cuba:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Denmark:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Egypt:
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PSTyohei (108=Rare Cargo ship)
Environmental:
Barrage_Balloon (306=Environmental)
AsianVillage (408=Environmental)
Block_Ship (408=Environmental)
Block_Ship2 (408=Environmental)
Christian_Church (408=Environmental)
Landing_Pier (408=Environmental)
Landing_Pier2 (408=Environmental)
Landing_Pier3 (408=Environmental)
Buoy_D2_FL (105=Life Raft)
Buoy_G1_FL (105=Life Raft)
Buoy_G2_FL (105=Life Raft)
Buoy_O1_FL (105=Life Raft)
Buoy_R1_FL (105=Life Raft)
Buoy_R2_FL (105=Life Raft)
Dolphin (107=Z ships)
Floating_Mine (107=Z ships)
Floating_Mine_Chain (107=Z ships)
Floating_Mine_Chain_16 (107=Z ships)
HBWhale (107=Z ships)
Iceberg (107=Z ships)
IcebergM1 (107=Z ships)
IcebergM2 (107=Z ships)
IcebergM3 (107=Z ships)
IcebergS1 (107=Z ships)
JPFish01 (104=Coastal Vessel)
JPFish02 (104=Coastal Vessel)
NSampan01 (104=Coastal Vessel)
NSampan02 (104=Coastal Vessel)
NSampan03 (104=Coastal Vessel)
Subnet (107=Z ships)
Estonia:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
Faroe Island:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
Finland:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
France:
NavalBase (407=Naval Base)
BBProvence (11=Battleship)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
FreeBelgium:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
FreeDenmark:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
FreeFinland:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
FreeFrench:
FBBeaufighter (301=Bomber)
FBHurricaneMkIIc (300=Fighter)
FBMosquitoMkVI (301=Bomber)
FBMosquitoMkXVIII (301=Bomber)
FBUSCVEarlyWar (300=Fighter)
FFulmar (300=Fighter)
FHurricaneMkI (300=Fighter)
LBSAnson (304=Patrol)
LBSUSLateWar (304=Patrol)
LBSUSMedWar (304=Patrol)
LBSUSSearchPlane (304=Patrol)
LBWellington (304=Patrol)
SSunderland (304=Patrol)
SUSFloatEarlyWar (304=Patrol)
SUSHeavyBomberVLR (304=Patrol)
TBBeaufort (303=Torpedo Bomber)
TBSwordfish (303=Torpedo Bomber)
TBUSCVLateWar (303=Torpedo Bomber)
LargeAirBaseGB (406=Airbase)
LargeAirBaseRAF (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGB (406=Airbase)
NormalAirBaseRAF (406=Airbase)
SmallAirBaseGB (406=Airbase)
SmallAirBaseRAF (406=Airbase)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
JPFish01 (104=Coastal Vessel)
JPFish02 (104=Coastal Vessel)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
NKLNorthSands (102=Cargo)
OLDale (101=Tanker)
OMRanger (101=Tanker)
PLC3Middleton (102=Cargo)
TRFelixRoussel (103=Troop Transport)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
SSUndine (200=Submarine)
FreeGreece:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
FreeNetherland:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
SSUndine (200=Submarine)
FreeNorway:
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
FreePoland:
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
FreeSweden:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
German:
FSAR196 (304=Patrol)
DBJu87Stuka (302=Dive Bomber)
FBf109 (300=Fighter)
FW190a5 (300=Fighter)
LBJu290 (301=Bomber)
LBJu88 (301=Bomber)
LBSFW200 (304=Patrol)
SBV138 (304=Patrol)
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
LargeAirBaseGe (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGe (406=Airbase)
SmallAirBaseGe (406=Airbase)
AGPCarlPeters (100=Replenishment)
AMCKomet (13=Auxiliary Cruiser)
AMCPenguin (13=Auxiliary Cruiser)
AODithmarschen (100=Replenishment)
BBBismark (11=Battleship)
BBSchleswigHolstein (11=Battleship)
BCDeutschland (10=Battlecruiser)
BCScharnhorst (10=Battlecruiser)
CAHipper (7=Heavy Cruiser)
CAPrinzEugen (7=Heavy Cruiser)
CLEmden (6=Light Cruiser)
CLKonigsberg (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
CVGrafZeppelin (9=Fleet Carrier)
DDType34 (4=Destroyer)
DDType36A (4=Destroyer)
DDType36N (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LL (102=Cargo)
LSMFPD (15=Landing Craft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
HOSP (109=Rare Troop Transport)
NKLEhrenfels (102=Cargo)
NKSEms (102=Cargo)
NPL_Hap (103=Troop Transport)
OSHaruna (101=Tanker)
OSHaruna_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
PSTyohei_Z (107=Z ships)
PTElco (0=Patrol Craft)
SpecOpsSmallBoat (14=Special OPS Boat)
TRWilhelmGustloff (103=Troop Transport)
TugBoat (104=Coastal Vessel)
Tug_Z (107=Z ships)
SSTypeIIA_AI (200=Submarine)
SSTypeVIIA (200=Submarine)
SSTypeVIIA_AI (200=Submarine)
SSTypeVIIA_U30 (200=Submarine)
SSTypeVIIB (200=Submarine)
SSTypeVIIB_AI (200=Submarine)
SSTypeVIIB_U99 (200=Submarine)
SSTypeVIIC (200=Submarine)
SSTypeVIIC41 (200=Submarine)
SSTypeVIIC41_AI (200=Submarine)
SSTypeVIIC_AI (200=Submarine)
SSTypeVIIC_U552 (200=Submarine)
Greece:
NavalBase (407=Naval Base)
AGCC2Appalachian (109=Rare Troop Transport)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LL (102=Cargo)
LST (103=Troop Transport)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
T3Cimmaron (101=Tanker)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
Iceland:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
India:
FBBeaufighter (301=Bomber)
FBHurricaneMkIIc (300=Fighter)
FBMosquitoMkVI (301=Bomber)
FBMosquitoMkXVIII (301=Bomber)
FBUSCVEarlyWar (300=Fighter)
FFulmar (300=Fighter)
FHurricaneMkI (300=Fighter)
LBSAnson (304=Patrol)
LBSUSLateWar (304=Patrol)
LBSUSMedWar (304=Patrol)
LBSUSSearchPlane (304=Patrol)
LBWellington (304=Patrol)
SSunderland (304=Patrol)
SUSFloatEarlyWar (304=Patrol)
SUSHeavyBomberVLR (304=Patrol)
TBBeaufort (303=Torpedo Bomber)
TBSwordfish (303=Torpedo Bomber)
TBUSCVLateWar (303=Torpedo Bomber)
LargeAirBaseGB (406=Airbase)
LargeAirBaseRAF (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGB (406=Airbase)
NormalAirBaseRAF (406=Airbase)
SmallAirBaseGB (406=Airbase)
SmallAirBaseRAF (406=Airbase)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
JPFish01 (104=Coastal Vessel)
JPFish02 (104=Coastal Vessel)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
NKLNorthSands (102=Cargo)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
PLC3Middleton (102=Cargo)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
Ireland:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Italian:
FC200 (300=Fighter)
LTBSM79Sparviero (303=Torpedo Bomber)
SZ501 (304=Patrol)
LargeAirBaseIt (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseIt (406=Airbase)
SmallAirBaseIt (406=Airbase)
BBDuilio (11=Battleship)
BBLittorio (11=Battleship)
CATrento (7=Heavy Cruiser)
CLBartolomeo (6=Light Cruiser)
CLMontecuccoli (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
DDSoldati (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PLConteVerde (109=Rare Troop Transport)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Tug_Z (107=Z ships)
Japan:
G4MBetty (301=Bomber)
LBSH6K (304=Patrol)
H8K (304=Patrol)
NavalBase (407=Naval Base)
NormalAirBaseJP (406=Airbase)
BBFuso (11=Battleship)
BBKongo (11=Battleship)
BBYamato (20=Super Battleship)
CAFurutaka (7=Heavy Cruiser)
CLAgano (6=Light Cruiser)
DDAkizuki (4=Destroyer)
DDAsashio (4=Destroyer)
DDMinekaze (4=Destroyer)
DDMutsuki (4=Destroyer)
JPFish01 (104=Coastal Vessel)
JPFish02 (104=Coastal Vessel)
JPGunBoat01 (0=Patrol Craft)
JPGunBoat02 (0=Patrol Craft)
KL (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
NSampan01 (104=Coastal Vessel)
NSampan02 (104=Coastal Vessel)
NSampan03 (104=Coastal Vessel)
OSHaruna (101=Tanker)
OSHaruna_Z (107=Z ships)
PSTyohei (108=Rare Cargo ship)
SCSubchaser (0=Patrol Craft)
Latvia:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
Lithuania:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Mexico:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Netherlands:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
DDTown (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
SSUndine (200=Submarine)
NewZealand:
NavalBase (407=Naval Base)
CLDido (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
DDTribal (4=Destroyer)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Nicaragua:
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Norway:
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
NavalBase (407=Naval Base)
AGCC2Appalachian (109=Rare Troop Transport)
CoastalBoat (104=Coastal Vessel)
DDDraug (4=Destroyer)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LL (102=Cargo)
NAMC_Z (107=Z ships)
T3Cimmaron (101=Tanker)
OSHaruna_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
PSTyohei_Z (107=Z ships)
TugBoat (104=Coastal Vessel)
Tug_Z (107=Z ships)
VV (102=Cargo)
SSUndine (200=Submarine)
Panama:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
OMRanger (101=Tanker)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
Poland:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDGrom (4=Destroyer)
DDV&W (4=Destroyer)
DDWicher (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
SSUndine (200=Submarine)
Portugal:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
JPFish01 (104=Coastal Vessel)
JPFish02 (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
RedCross:
LifeboatLarge (105=Life Raft)
HOSP (109=Rare Troop Transport)
Romania:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Russia:
NavalBase (407=Naval Base)
BBRoyalSovereign (11=Battleship)
CoastalBoat (104=Coastal Vessel)
DDTown (4=Destroyer)
DDTribal (4=Destroyer)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
SSUndine (200=Submarine)
SouthAfrica:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Spain:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Sweden:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Turkey:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)




Umwelt:
nothing defined








Uruguay:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
Venezuela:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
World:
FishingBoat (104=Coastal Vessel)
SpecOpsSmallBoat (14=Special OPS Boat)
Yugoslavia:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)

Current ignore list:
data\Air\Barrage_Balloon\Barrage_Balloon.eqp
data\Air\Barrage_Balloon\Barrage_Balloon.sns
data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp
data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns
data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns
data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp
data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns
data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns
data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns
data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp
data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns
data\Sea\Floating_Mine\Floating_Mine.sns
data\Sea\Floating_Mine_Chain\Floating_Mine_Chain.s ns
data\Sea\Floating_Mine_Chain_16\Floating_Mine_Chai n_16.sns
data\Sea\NCL_Leander\NCL_Leander.sns
data\Sea\Subnet\Subnet.sns
data\Land\AsianVillage\AsianVillage.eqp
data\Land\AsianVillage\AsianVillage.sns
data\Land\Block_Ship\Block_Ship.eqp
data\Land\Block_Ship\Block_Ship.sns
data\Land\Block_Ship2\Block_Ship2.eqp
data\Land\Block_Ship2\Block_Ship2.sns
data\Land\Christian_Church\Christian_Church.eqp
data\Land\Christian_Church\Christian_Church.sns
data\Land\Landing_Pier\Landing_Pier.eqp
data\Land\Landing_Pier\Landing_Pier.sns
data\Land\Landing_Pier2\Landing_Pier2.eqp
data\Land\Landing_Pier2\Landing_Pier2.sns
data\Land\Landing_Pier3\Landing_Pier3.eqp
data\Land\Landing_Pier3\Landing_Pier3.sns
data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp
data\Land\LCD_LargeTurret\LCD_LargeTurret.sns
data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp
data\Land\LCD_MediumTurret\LCD_MediumTurret.sns
data\Land\LCD_SmallTurret\LCD_SmallTurret.eqp
data\Land\LCD_SmallTurret\LCD_SmallTurret.sns

Country errors:
no errors

Country ignores:
no ignores

Roster errors:
R:\Silent Hunter 5\data\Roster\American\Sea\KMSSHogIsland.cfg Incorrect UnitType of 108 for UnitClass KMSSHogIsland @ line number 7
R:\Silent Hunter 5\data\Roster\American\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Argentina\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
Asien not found in defined countries
R:\Silent Hunter 5\data\Roster\Australian\Sea\KMSSHogIsland.cfg Incorrect UnitType of 108 for UnitClass KMSSHogIsland @ line number 7
R:\Silent Hunter 5\data\Roster\Australian\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Belgium\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Brazil\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\British\Sea\KMSSHogIsland.cfg Incorrect UnitType of 108 for UnitClass KMSSHogIsland @ line number 7
R:\Silent Hunter 5\data\Roster\British\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Bulgaria\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Canadian\Sea\KMSSHogIsland.cfg Incorrect UnitType of 108 for UnitClass KMSSHogIsland @ line number 7
R:\Silent Hunter 5\data\Roster\Canadian\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\China\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Colombia\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Cuba\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Denmark\Sea\KMSSHogIsland.cfg Incorrect UnitType of 108 for UnitClass KMSSHogIsland @ line number 7
R:\Silent Hunter 5\data\Roster\Denmark\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Estonia\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Faroe Island\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Finland\Sea\KMSSHogIsland.cfg Incorrect UnitType of 108 for UnitClass KMSSHogIsland @ line number 7
R:\Silent Hunter 5\data\Roster\Finland\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\France\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\FreeBelgium\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\FreeDenmark\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\FreeFinland\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\FreeFrench\Sea\KMSSHogIsland.cfg Incorrect UnitType of 108 for UnitClass KMSSHogIsland @ line number 7
R:\Silent Hunter 5\data\Roster\FreeFrench\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\FreeGreece\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\FreeNetherland\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\FreeNorway\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\FreePoland\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\FreeSweden\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\German\Sea\KMSSHogIsland.cfg Incorrect UnitType of 108 for UnitClass KMSSHogIsland @ line number 7
R:\Silent Hunter 5\data\Roster\German\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Greece\Sea\KMSSHogIsland.cfg Incorrect UnitType of 108 for UnitClass KMSSHogIsland @ line number 7
R:\Silent Hunter 5\data\Roster\Greece\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Iceland\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\India\Sea\KMSSHogIsland.cfg Incorrect UnitType of 108 for UnitClass KMSSHogIsland @ line number 7
R:\Silent Hunter 5\data\Roster\India\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Ireland\Sea\KMSSHogIsland.cfg Incorrect UnitType of 108 for UnitClass KMSSHogIsland @ line number 7
R:\Silent Hunter 5\data\Roster\Ireland\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Italian\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Latvia\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Lithuania\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Mexico\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Netherlands\Sea\KMSSHogIsland.cfg Incorrect UnitType of 108 for UnitClass KMSSHogIsland @ line number 7
R:\Silent Hunter 5\data\Roster\Netherlands\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Norway\Sea\KMSSHogIsland.cfg Incorrect UnitType of 108 for UnitClass KMSSHogIsland @ line number 7
R:\Silent Hunter 5\data\Roster\Norway\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Panama\Sea\KMSSHogIsland.cfg Incorrect UnitType of 108 for UnitClass KMSSHogIsland @ line number 7
R:\Silent Hunter 5\data\Roster\Poland\Sea\KMSSHogIsland.cfg Incorrect UnitType of 108 for UnitClass KMSSHogIsland @ line number 7
R:\Silent Hunter 5\data\Roster\Poland\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Poland\Sea\LifeboatSmall.cfg UnitClass LifeboatSmall not defined @ line number 7
R:\Silent Hunter 5\data\Roster\Portugal\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Romania\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Russia\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\SouthAfrica\Sea\KMSSHogIsland.cfg Incorrect UnitType of 108 for UnitClass KMSSHogIsland @ line number 7
R:\Silent Hunter 5\data\Roster\SouthAfrica\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Spain\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Sweden\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Turkey\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
Umwelt not found in defined countries
R:\Silent Hunter 5\data\Roster\Uruguay\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Venezuela\Sea\KMSSHogIsland.cfg Incorrect UnitType of 108 for UnitClass KMSSHogIsland @ line number 7
R:\Silent Hunter 5\data\Roster\Venezuela\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7
R:\Silent Hunter 5\data\Roster\Yugoslavia\Sea\KSCSN3SA1.cfg Incorrect UnitType of 108 for UnitClass KSCSN3SA1 @ line number 7

Roster ignores:
no ignores

Classes errors:
R:\Silent Hunter 5\data\Air\Lowres_Arado\Lowres_Arado.cfg missing!
R:\Silent Hunter 5\data\Air\Lowres_Bucaneer\Lowres_Bucaneer.cfg missing!
R:\Silent Hunter 5\data\Air\Lowres_Buffalo\Lowres_Buffalo.cfg missing!
R:\Silent Hunter 5\data\Air\Lowres_Fairey_Swordfish\Lowres_Fairey_S wordfish.cfg missing!
R:\Silent Hunter 5\data\Air\Lowres_Floatplane\Lowres_Floatplane.cfg missing!
R:\Silent Hunter 5\data\Air\Lowres_Wallrus\Lowres_Wallrus.cfg missing!
R:\Silent Hunter 5\data\Land\LAB_LargeAirBaseGB_MG\LAB_LargeAirBase GB_MG.cfg missing!
R:\Silent Hunter 5\data\Land\LAB_NormalAirBaseGB_MG\LAB_NormalAirBa seGB_MG.cfg missing!
R:\Silent Hunter 5\data\Land\LAB_SmallAirBaseGB_MG\LAB_SmallAirBase GB_MG.cfg missing!

Classes ignores:
R:\Silent Hunter 5\data\Air\Barrage_Balloon\Barrage_Balloon.eqp ignored
R:\Silent Hunter 5\data\Air\Barrage_Balloon\Barrage_Balloon.sns ignored
R:\Silent Hunter 5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp ignored
R:\Silent Hunter 5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns ignored
R:\Silent Hunter 5\data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns ignored
R:\Silent Hunter 5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp ignored
R:\Silent Hunter 5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns ignored
R:\Silent Hunter 5\data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns ignored
R:\Silent Hunter 5\data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns ignored
R:\Silent Hunter 5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp ignored
R:\Silent Hunter 5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns ignored
R:\Silent Hunter 5\data\Sea\Floating_Mine\Floating_Mine.sns ignored
R:\Silent Hunter 5\data\Sea\Floating_Mine_Chain\Floating_Mine_Chain .sns ignored
R:\Silent Hunter 5\data\Sea\Floating_Mine_Chain_16\Floating_Mine_Ch ain_16.sns ignored
R:\Silent Hunter 5\data\Sea\NCL_Leander\NCL_Leander.sns ignored
R:\Silent Hunter 5\data\Sea\Subnet\Subnet.sns ignored
R:\Silent Hunter 5\data\Land\AsianVillage\AsianVillage.eqp ignored
R:\Silent Hunter 5\data\Land\AsianVillage\AsianVillage.sns ignored
R:\Silent Hunter 5\data\Land\Block_Ship\Block_Ship.eqp ignored
R:\Silent Hunter 5\data\Land\Block_Ship\Block_Ship.sns ignored
R:\Silent Hunter 5\data\Land\Block_Ship2\Block_Ship2.eqp ignored
R:\Silent Hunter 5\data\Land\Block_Ship2\Block_Ship2.sns ignored
R:\Silent Hunter 5\data\Land\Christian_Church\Christian_Church.eqp ignored
R:\Silent Hunter 5\data\Land\Christian_Church\Christian_Church.sns ignored
R:\Silent Hunter 5\data\Land\Landing_Pier\Landing_Pier.eqp ignored
R:\Silent Hunter 5\data\Land\Landing_Pier\Landing_Pier.sns ignored
R:\Silent Hunter 5\data\Land\Landing_Pier2\Landing_Pier2.eqp ignored
R:\Silent Hunter 5\data\Land\Landing_Pier2\Landing_Pier2.sns ignored
R:\Silent Hunter 5\data\Land\Landing_Pier3\Landing_Pier3.eqp ignored
R:\Silent Hunter 5\data\Land\Landing_Pier3\Landing_Pier3.sns ignored
R:\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp ignored
R:\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.sns ignored
R:\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp ignored
R:\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.sns ignored
R:\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.eqp ignored
R:\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.sns ignored

DefSide errors:
Missing DefSide entries for Asien in \data\Roster\DefSide.cfg
Missing DefSide entries for Umwelt in \data\Roster\DefSide.cfg

DefSide ignores:
no ignores

Campaign errors:

Battle_of_Mediterranean:


R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Campaign.cfg:
[Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 6] invalid Type of 102 defined for SSUndine(200)


Mare_Nostrum:
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Cam paign.cfg:
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for SSUndine(200)

Monsun_Gruppe:


R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Pl ayerBases.mis:
CoastalBoat not defined in \data\Roster\Japan


The_Black_Pit:

R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ca mpaign.cfg:
[Campaign.CampObj.MacroObj 3.PersObj 1.TargetType 1] invalid Type of 103 defined for LL(102)

Total_Germany:


R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ca mpaign.cfg:
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for BBRoyalSovereign(11)
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2] invalid Type of 102 defined for BCRenown(10)
[Campaign.CampObj.MacroObj 6.PersObj 1.TargetType 2] invalid Type of 102 defined for SSUndine(200)


Campaign ignores:
Arctic_Convoys:

no ignores

Battle_of_Mediterranean:

no ignores
Black_May:

no ignores
Common:

no ignores
Distant_Waters:

no ignores
Happy_Times:

no ignores
Mare_Nostrum:


no ignores
Monsun_Gruppe:

R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_PlayerBases - Copy.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_PlayerBases.mis:
no ignores


Operation_Drumbeat:

no ignores
The_Black_Pit:


no ignores
Total_Germany:

no ignores
Turning_Point:

no ignores
Western_Approaches:

no ignores

Saved campaign errors:
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler:
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler\Campaign-2013-04-22_2220:
no errors
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler\Campaign-2013-04-22_2220\Campaign.cfg:
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for BBRoyalSovereign(11)
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2] invalid Type of 102 defined for BCRenown(10)
[Campaign.CampObj.MacroObj 6.PersObj 1.TargetType 2] invalid Type of 102 defined for SSUndine(200)
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler\Campaign-2013-04-22_2230:
no errors
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler\Campaign-2013-04-22_2230\Campaign.cfg:
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for BBRoyalSovereign(11)
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2] invalid Type of 102 defined for BCRenown(10)
[Campaign.CampObj.MacroObj 6.PersObj 1.TargetType 2] invalid Type of 102 defined for SSUndine(200)
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler\Campaign-2013-04-22_2244:
no errors
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler\Campaign-2013-04-22_2244\Campaign.cfg:
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for BBRoyalSovereign(11)
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2] invalid Type of 102 defined for BCRenown(10)
[Campaign.CampObj.MacroObj 6.PersObj 1.TargetType 2] invalid Type of 102 defined for SSUndine(200)
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler\Campaign-2013-04-22_2254:
no errors
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler\Campaign-2013-04-22_2254\Campaign.cfg:
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for BBRoyalSovereign(11)
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2] invalid Type of 102 defined for BCRenown(10)
[Campaign.CampObj.MacroObj 6.PersObj 1.TargetType 2] invalid Type of 102 defined for SSUndine(200)
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler\Campaign-2013-04-23_1831:
no errors
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler\Campaign-2013-04-23_1831\Campaign.cfg:
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for BBRoyalSovereign(11)
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2] invalid Type of 102 defined for BCRenown(10)
[Campaign.CampObj.MacroObj 6.PersObj 1.TargetType 2] invalid Type of 102 defined for SSUndine(200)
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler\Campaign-2013-04-23_1907:
no errors
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler\Campaign-2013-04-23_1907\Campaign.cfg:
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for BBRoyalSovereign(11)
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2] invalid Type of 102 defined for BCRenown(10)
[Campaign.CampObj.MacroObj 6.PersObj 1.TargetType 2] invalid Type of 102 defined for SSUndine(200)


Saved campaign ignores:
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler:
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler\Campaign-2013-04-22_2220:
no ignores
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler\Campaign-2013-04-22_2230:
no ignores
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler\Campaign-2013-04-22_2244:
no ignores
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler\Campaign-2013-04-22_2254:
no ignores
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler\Campaign-2013-04-23_1831:
no ignores
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler\Campaign-2013-04-23_1907:
no ignores


Good Luck Trevally. Do you need help with this?

Mike

Bathrone
04-24-13, 01:48 AM
Mike and others, while testing I always run telemetry to understand what the app is doing on my system

Interestingly with the Han Solo port mod, and the usual suspects along with it such as Steel Vikings Interior Mod, Dyn Env, OH II etc

I noticed at 1920x1080 my GPU memory useage was 1422 MB which is getting close to the limits of many graphics card. Personally I have 4GB each on my various EVGA superclocked GTX 680s but given its getting close to common gpu memory limits I figured I'd flag this issue for others to pay attention too in the setups

Cybermat47
04-24-13, 03:23 AM
Perhaps in the next version, you could fix Toulon and Marseille? They show up as friendly when France is hostile.

Trevally.
04-24-13, 04:02 AM
Ok thanks for the feedback guys:sunny:

I am going to need some help to track down the issue with the new version 2.1
The reason that I need help is that my system is working - if I remove my mod (OHII development version) and replace it with the version that I have uploaded - I will lose whatever is making my version work.
Working in the campaign files is a case of make changes to my game - copy change to a mod version.
If I forget to copy a change I have made - the mod version will have an error. So it is important that I track down this error without removing my own campaign development files.


So I need to be clear what type of issues are out there. We have so far:-

Volodya:
New campaign worked with v2.1, but only when over written with HA for v2.0
This is useful as HAv2.0 will prevent two new campaign layes being added. It could be therefore that there is an error related with these two layers.

Mikemike:
Here the game will ctd when selecting a campaign at the selection page. I am guessing that this is the same stage as with Volodys.
Mike is using a full mod list that did work with OH v2.0

Mike is also having so class issues when validating the OHII mod. I have look over these errors and there are two types and two reasons for them.
First is where a unit type is wrong being set at 102 - this is when I have directly placed units through layers in the campaign - the game uses there name only and not type - when they are written to file - the game gives them the default type of 102. This is ok and will not cause any issues as only the name is used for ID.
The second set of errors are the HogIsland and KSCSN3SA1. This is caused by a mod overwritting OHII - here a roaster and sea cfg is not matching up. OHII changes these ships to type 108 (stock is 102) - some other mod is changing eith the sea cfg or the roaster cfg to the default of 102. So what does this mean for the game - not much realy - these ships will not show in the game. This should not cause any issues unless thay are direct placed (they are not).

7thSeal:
V2.1 works ok on its own - with mod list, CTD

SkyBaron:
v2.1 work ok - but mod list unknown

Cybermat47
04-24-13, 04:06 AM
I'm experiencing CTDs, mostly near ports, with the HanSolo78 mod, but that might just be because of some mods I'm developing.

Trevally.
04-24-13, 04:12 AM
Can anyone please confirm that the have OHII full working when it is the only mod installed:06: - please start a new career to test if it is working:)

If it is working on its own - the files are good so no corruption during upload - download
This would then suggest that it is no loanger compatable with one of the common mods.

Changes made to version 2.1 that may effect other mods are:-

Campaign start date has been brought forward to 30/08/39 (2 days before that attack on Poland)
Could this have an issue with equipment mods:hmmm:

I have added (diredt placement) the type II uboat
This will not have happened with Volodya first test where he used the old HA mod. This mod would stop this unit from showing in the game.
This is a likely cuase of the issue:hmmm:

I have added a scripted battle in Danzig bay
Again this is a new layer and will not have happened with volodya
Again this needs looking at.

I have added new ports to the game
I do not think this can be an issue:hmmm:

I have added the ability to refuel from docked supply ships
:hmmm:

Trevally.
04-24-13, 04:13 AM
I'm experiencing CTDs, mostly near ports, with the HanSolo78 mod, but that might just be because of some mods I'm developing.

Thanks Mat - all info helps with this.

Can you confirm that you can start a new campaign with v2.1 full:06:

gap
04-24-13, 04:37 AM
Just thinking out loud with you, Trevally... ;)


Changes made to version 2.1 that may effect other mods are:-

Campaign start date has been brought forward to 30/08/39 (2 days before that attack on Poland)
Could this have an issue with equipment mods:hmmm:

I don't think so. The starting date of early equipments is normally set to NULL, which means that campaign starting date shouldn't be relevant :hmmm:

Since we are at it, have you checked roster AppearanceDates?


I have added (diredt placement) the type II uboat
This will not have happened with Volodya first test where he used the old HA mod. This mod would stop this unit from showing in the game.
This is a likely cuase of the issue:hmmm:

This seems a strong evidence against the Type II :yep:


I have added a scripted battle in Danzig bay
Again this is a new layer and will not have happened with volodya
Again this needs looking at.

Is this layer loaded at campaign start?


I have added new ports to the game
I do not think this can be an issue:hmmm:

I agree :up:


I have added the ability to refuel from docked supply ships
:hmmm:

Wasn't it one of the first features added to v 2.1, which you had fully tested? :hmm2:

Trevally.
04-24-13, 05:19 AM
Just thinking out loud with you, Trevally... ;)

I don't think so. The starting date of early equipments is normally set to NULL, which means that campaign starting date shouldn't be relevant :hmmm:

Since we are at it, have you checked roster AppearanceDates?

I have checked the unit dates for some of the scripted units that are now due to show from 30/8/39 and all are ok


This seems a strong evidence against the Type II :yep:
Yes - this must be where I focus my search
The fact that it may work without the two new layers is a huge clue:D

Is this layer loaded at campaign start?

Yes - but not due to spawn most of the units until 01/09/39
The units that are due to start - I have checked there roaster dates and all looks ok


I agree :up:
:up:


Wasn't it one of the first features added to v 2.1, which you had fully tested? :hmm2:
Yes - i have had this in my game for a few months without issue

Trevally.
04-24-13, 05:23 AM
Can anyone who was having a ctd during career start test this for me please.

I need you to use your full mod list and add one of these test mods after your full list.
So use the OHII full v2.1 + your mods and then one of these tests.
There are three test mods in this download - please test one at a time and let me know the result from each one.

http://www.4sync.com/archive/ZaGVSFJi/OHIIv21_TESTS.html

Thanks for your time:sunny:

volodya61
04-24-13, 05:23 AM
Hi Trevally and everyone :salute:

These are two lists - http://rghost.ru/45516862 -

old one with OH v2.0 is full, campaign starts and continues normally

000 SH5 RUS
100 Combined sound
101 Intro logo + Loading Mission screens (edited)
102 Accurate German Flags
103 Nauticalwolf's UI (brown) (edited)
104 Pascal Uniforms + Symbolics + Medals (edited)
105 SteelViking's Bunker Fixes
106 Uboat Compass Rose
107 Window Lights Redone
200 Equipment Upgrades Fix byTheBeast (edited)
201 FX Update 0.0.21 ByTheDarkWraith (edited)
202 Magnetic Detonators 3m + TorpLongTrail
203 NewUIs TDC 7.3.0 ByTheDarkWraith (RUS) (edited)
204 NewUIs TDC 7.3.0 Das Boot Crew (edited)
205 NewUIs TDC 7.3.0 ERM Reaper7 NightVision Black Skin (edited)
206 Trevally Automated Scripts v0.6
207 Trevally Harbour & Kiel Canal Pilot v2.9
208 EUF - NewUIs fix + HPBar
209 Cameras ratio 5x4
210 Arclight's MRP (edited)
211 Church's Compass Dials Mod v2.2 - Option Four
212 IRAI 0.0.37 ByTheDarkWraith (edited)
215 Emblems mix
216 SH5 Longer Repairs v.1 EUF (edited)
218 Dooms Decks for VIIABC41 v1.4
219 Sub Interior based on SteelViking's Mod (edited)
220 Silentmichal's interior mod 1.2.1 (edited)
221 Stoianm pitch&roll + U-boats.cfg's (edited)
222 Sub Exhaust 1.0.5 byTheDarkWraith
223 SubFlags 0.0.9 byTheDarkWraith (edited)
224 Sensors based on R.E.M by Xrundel&TheBeast (edited)
300 Illyustrator StrategicMap mod (edited)
300.1 MarineQuadratKarte
301 IO MapCourseLine normal pencil mod
302 EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools
303 EQuaTool 01.01 by AvM - Medium Faber-Castell Style
304 SD MapLocationNameFix v1.2
305 TDW No Contact Colors 1.1.0
306 TDW No Contact Tails 1.1.0
400 OPEN HORIZONS II full v2.0 (edited)
400.1 RUS v 5.0 for OPEN HORIZONS-II v 2.0
401 Harbour Addition by HanSolo78 reworked by Trevally for OHII v2.0 (edited)
402 TDW Mines Subnets Detectable in hydro
403 Cerberus62 Historical Ship Equipment (edited)
404 MightyFine Crew Mod 1.2.1 Alt w beards (edited)
405 MCCD 1.04 MFCM 1.2.1 compatible (edited)
406 Reworked Morale and Abilities v.1.1 (RUS)
407 Speech fixes and additions (edited)
600 DynEnv v2.9 - 1. Main Mod
601 DynEnv v2.9 - 10.II Seafloor (medium resolution)
602 DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
604 Shadow Improvement ModLR
605 EUF UBoat FX v0.0.3 byTheBeast (edited) + AilBubbles
606 Sober's base sky mechanics
607 Fog Distances v2.0
608 Waves v2.0 (medium)
609 Sober's better terrain v3 SH5
610 Sober's Lights Cfg V5 SH5 (edited)
611 Small trees
612 SteelViking's Sky Banding Mod
613 Underwater&Surface filters + caustics + AilImpurity
700 Alternate Sinking Mechanism SH5 (edited)
701 Enhanced FunelSmoke1.2 by HanSolo78 (MTNS)
702 Old Style Explosions + Sober's smoke screen (edited)
703 SH5Lifeboats by Rongel TDW stoianm v2.1 (edited)
703.1 SH5Lifeboat Wooden v0.2
704 Smaller flags for Warships
705 Upgrades&Torpedoes free + dates
706 TDW FX Fix for Sober's chimney smoke v2 by Pedrobas
707 Torpedo Splash + Phenom's torpedo body&trail
800 MusiC
801 Change docked days
802 Trevally's Missionsnew one with OH v2.1 is greatly shortened,
campaign starts and continues normally

000 SH5 RUS
100 Combined sound
101 Intro logo + Loading Mission screens (edited)
102 Accurate German Flags
103 Nauticalwolf's UI (brown) (edited)
104 Pascal Uniforms + Symbolics + Medals (edited)
105 SteelViking's Bunker Fixes
106 Uboat Compass Rose
107 Window Lights Redone
200 Equipment Upgrades Fix byTheBeast (edited)
201 FX Update 0.0.21 ByTheDarkWraith (edited)
202 Magnetic Detonators 3m + TorpLongTrail
203 NewUIs TDC 7.3.0 ByTheDarkWraith (RUS) (edited)
204 NewUIs TDC 7.3.0 Das Boot Crew (edited)
205 NewUIs TDC 7.3.0 ERM Reaper7 NightVision Black Skin (edited)
206 Trevally Automated Scripts v0.6
207 Trevally Harbour & Kiel Canal Pilot v2.9
208 EUF - NewUIs fix + HPBar
209 Cameras ratio 5x4
211 Church's Compass Dials Mod v2.2 - Option Four
212 IRAI 0.0.37 ByTheDarkWraith (edited)
215 Emblems mix
216 SH5 Longer Repairs v.1 EUF (edited)
218 Dooms Decks for VIIABC41 v1.4
219 Sub Interior based on SteelViking's Mod (edited)
221 Stoianm pitch&roll + U-boats.cfg's (edited)
224 Sensors based on R.E.M by Xrundel&TheBeast (edited)
300 Illyustrator StrategicMap mod (edited)
301 IO MapCourseLine normal pencil mod
302 EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools
303 EQuaTool 01.01 by AvM - Medium Faber-Castell Style
400 OPEN HORIZONS II full v2.1 (edited)
400.1 RUS v 6.0 for OPEN HORIZONS-II v 2.1In the second case, I didn't disabled mods one by one.. just disabled several mods at a time and have tested each time again..

I don't think it was a RAM issue.. remind me TDW Ship Inertia issue - (impossible to start the campaign, the CTD while loading, does not require a lot of RAM)..

Trevally, do you want me to test it all over again, disabling the mods one by one?

volodya61
04-24-13, 05:30 AM
Can anyone who was having a ctd during career start test this for me please.

I need you to use your full mod list and add one of these test mods after your full list.
So use the OHII full v2.1 + your mods and then one of these tests.
There are three test mods in this download - please test one at a time and let me know the result from each one.

http://www.4sync.com/archive/ZaGVSFJi/OHIIv21_TESTS.html

Thanks for your time:sunny:

ooops.. when I was writing my post this one not yet been..

OK.. I will test all these soon.. immediately.. :D

gap
04-24-13, 05:42 AM
Hi Trevally and everyone :salute:

These are two lists - http://rghost.ru/45516862 -

old one with OH v2.0 is full, campaign starts and continues normally

...

new one with OH v2.1 is greatly shortened,
campaign starts and continues normally

Hi Volodya,

I have noticed that your second list features an "edited" version of OHII v2.1; maybe detailing the changes you have done might give Trevally some clue :hmm2:

7thSeal
04-24-13, 06:06 AM
So use the OHII full v2.1 + your mods and then one of these tests.
There are three test mods in this download - please test one at a time and let me know the result from each one.



I gave test one a try with my full mod list + OHII full2.1 and can now start a new career without CTD. I have to go to work now but will test the other two tonight and give feedback on them. :salute:

volodya61
04-24-13, 06:06 AM
Hi Volodya,

I have noticed that your second list features an "edited" version of OHII v2.1; maybe detailing the changes you have done might give Trevally some clue :hmm2:

Hi Gabriele :salute:

As you can see, OHII v2.0 (edited) is included in the first list too..
Both mods were edited the same way - removed folder Sound and added mod SOAN filter fix for TDW UI..

PS: SOAN filter fix - http://www.subsim.com/radioroom/showthread.php?p=1945020

Trevally.
04-24-13, 06:12 AM
I gave test one a try with my full mod list + OHII full2.1 and can now start a new career without CTD. I have to go to work now but will test the other two tonight and give feedback on them. :salute:

Thats great 7thSeal - thanks:yeah:

Can anyone test the other two tests?


So - test one had the layer with the type II boat removed.
What is wrong with the type II that OHII works on its own but not with other mods?

Why does my version work?

volodya61
04-24-13, 06:24 AM
Can anyone test the other two tests?

OK.. I did the tests..

full list + OHIIv2.1 fix test 1 - campaign starts and works OK..
full list + OHIIv2.1 fix test 2 - CTD while loading..
don't see any sense to test OHIIv2.1 fix test 3 because there are both layers (Danzig and Type II) are commented..

so the problem is in the Type II layer.. I think so :oops:..

Trevally.
04-24-13, 06:31 AM
guilty as charged
https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTFwNW68qIKtku85lsrr5qk9bdlnI1FQ YwVi-bml6fbs4O7VuLbtQ

But why is it only with other mods - what mod changes the files for the typeII?

Trevally.
04-24-13, 06:33 AM
Here is my mod list where it works fime with typeII

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
MightyFine Crew Mod 1.2.1 Alt w beards
German U-Boat Crew Language Pack
No Logo Intro Menu_Animation v. 01.00 by AvM
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
Equipment_Upgrades_Fix_v1_4_byTheBeast
Cerberus62 Corrected Depth Charge Projector 1.0
smaller flags for Warships 1_0b
Trevally flags
Trevally Real Environment
FX_Update_0_0_19_ByTheDarkWraith
SH5 sounds Stormy OH FX
SteelViking's Interior Mod V1.2
IRAI_0_0_37_ByTheDarkWraith
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
SH5_7A_Conning_Fix
SH5_Type_7_RR_Tweaks_v0_0_1_byTheBeast
Real Environment(for movie)
sobers real trees
Sub_Bubbles_v0_0_2a_ byTheBeast
New_Torpedo_Door_Sound_Mix
NewUIs_TDC_7_2_1_ByTheDarkWraith
OPEN HORIZONS II_full
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
Trevally Scopes 8x5
Trevally Tutorial - All v0.2(for OHIIv1.3)
MQK_Test
Harbour_Addition_Environment_Enhancement_update_fo r_OHIIv2.1a_By_Trevally

volodya61
04-24-13, 06:49 AM
guilty as charged

:wah:

But why is it only with other mods - what mod changes the files for the typeII?

I think it's not a mod, not a RAM.. more likely it's CPU issue.. somewhere, I don't remember exactly, TDW explained why .exe-file is not working with the CPUs correctly.. more mods → performs worse :shifty:

Here is my mod list where it works fime with typeII

Your list is too short, that's why.. :)

volodya61
04-24-13, 06:56 AM
So, Trevally, what do you advise?
To comment out Type II layer in the last Total_Germany.pj? I mean, in my case last one included in HA..

gap
04-24-13, 07:02 AM
I think it's not a mod, not a RAM.. more likely it's CPU issue.. somewhere, I don't remember exactly, TDW explained why .exe-file is not working with the CPUs correctly.. more mods → performs worse :shifty:

if so, why only one of the new layers is causing ctd's?
Imo it must be a problem closely related to the submarine added, rather than a generic CPU threads issue :hmm2:

Trevally.
04-24-13, 07:07 AM
So, Trevally, what do you advise?
To comment out Type II layer in the last Total_Germany.pj? I mean, in my case last one included in HA..

Yes :up:

If this TEST 1 (TypeII removed) fixes all the ctd during camaign startup that many where having - I will make test 1 a patch.

We should still try and track down why? The typeII is just like any other unit - nothing special. So I do not think it is PC related but rather Submarine or Roaster file clash (another mod)

volodya61
04-24-13, 07:30 AM
if so, why only one of the new layers is causing ctd's?
Imo it must be a problem closely related to the submarine added, rather than a generic CPU threads issue :hmm2:

Well, I'm not a computer genius as some community members :).. most of my knowledge I received after the SH5 installation :D.. so, I don't know why.. I can only make the qualified tests and edit many game's files :oops:..

We should still try and track down why? The typeII is just like any other unit - nothing special. So I do not think it is PC related but rather Submarine or Roaster file clash (another mod)

OK, I will check all my mods for the presence of Type II in the Submarine and Roaster folders and will tell you..

Bathrone
04-24-13, 07:32 AM
Gap SH5's engine isnt threaded

The game has a tendency to become cpu limited due to that reason but also because of poor optimisation of the code in comparison to modern x86 CPUs. TDW explained that he has observed registers being setup with data for no reason that isnt used. So its a double whammy of not using threads to take advantage of what are otherwise idle execution units and what resources it does have available from the operating system is poorly optimised.

However these problems in and of themselves should not cause functional impacts on gameplay beyond performance

gap
04-24-13, 07:37 AM
Well, I'm not a computer genius as some community members :)...

Nor am I. We are just brainstorming in the hope that eventually someone will track down the actual problem :D

Gap SH5's engine isnt threaded

The game has a tendency to become cpu limited due to that reason but also because of poor optimisation of the code in comparison to modern x86 CPUs. TDW explained that he has observed registers being setup with data for no reason that isnt used. So its a double whammy of not using threads to take advantage of what are otherwise idle execution units and what resources it does have available from the operating system is poorly optimised.

However these problems in and of themselves should not cause functional impacts on gameplay beyond performance

I see. Thank you for your clarifications, Bathrone :up:

volodya61
04-24-13, 07:43 AM
Nor am I.

:) You know The One I had in mind - :|\\

Mikemike47
04-24-13, 07:54 AM
Ok thanks for the feedback guys:sunny:

Mikemike:
The second set of errors are the HogIsland and KSCSN3SA1. This is caused by a mod overwritting OHII - here a roaster and sea cfg is not matching up. OHII changes these ships to type 108 (stock is 102) - some other mod is changing eith the sea cfg or the roaster cfg to the default of 102. So what does this mean for the game - not much realy - these ships will not show in the game. This should not cause any issues unless thay are direct placed (they are not).




Now that I have had time to reflect a little on this.....If I remember corrrectly, these ships (HogIsland and KSCSN3SA1) were in expanded navy mod. I will try to fix 9 hours or later from now and update Cybermat47.

Bathrone
04-24-13, 08:06 AM
maybe.. don't know..
I'm not able to buy a new PC at the moment.. now the minimum system requirements for the full moded game - 8 GB RAM :shifty:..

A free tool to help find this stuff out are

- sysinternals process explorer

It ll give details on private working set, virtual memory etcetc at the process level for every process running on the kernel

volodya61
04-24-13, 08:30 AM
A free tool to help find this stuff out are

- sysinternals process explorer

It ll give details on private working set, virtual memory etcetc at the process level for every process running on the kernel

Thanks.. will I see these details while game loading/running?

SkyBaron
04-24-13, 08:31 AM
SkyBaron:
v2.1 work ok - but mod list unknown



Forgot to post my mod list, a slight variation of sober's mega-mod:


Accurate German Flags
sobers game loading tips V5 SH5
DBM Background Video
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 8.a Wave Mechanics - Breeze
DynEnv v2.9 - 10.III Seafloor (low resolution)
DynEnv v2.9 - 11.b.III Sea Plants - Med Posidonia Meadows (low resolution)
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers more trees SH5
sobers see thru wake fix
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V8 by sober
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX_Update_0_0_21_ByTheDarkWraith
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_3_0_ByTheDarkWraith
NewUIs_TDC_7_3_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_3_0_Real_Navigation + menu entries for TDWpatch
NewUIs_TDC_7_3_0_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
IRAI_0_0_39_Inertia_Damage
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
sobers DC barrels mod V2 SH5
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (U-96 BLACK) v-1.1.0
OPEN HORIZONS II_full v2.1
Harbour_Addition_Environment_Enhancement_update_fo r_OHIIv2.1a_By_Trevally
SH5Lifeboat_Wooden ver. 0.2
Expanded Navies by Cybermat47 v.1.0.0
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
sobers green crew training V4 SH5
smaller flags for Warships 1_0b
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
Warfox deck crew always whispering SH5 German Version
gap - HD 1 deg Scope Bearing v 1.0
Messervy_s_gramophone_pack1
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
Trevally TDC Help v2
Naights Clock skin
AilImpurity 1.2 light
Shadow Improvement ModLR
gap - Sonar Sound Collection v 1.0 for SH5 - Das Boot
Drifter's Damage Control Screen v1.02
Nauticalwolf's_Torpedo_Textures_v1.2
Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
Grossdeutscher Rundfunk
Radio Paris French Music Full Version 1.2
MadMaxs_SH5_Subdiesel (mono) v2
Loading Screens Mod puma1x
Dark_Interior_CFGs_ONLY
Stormys dark OBS periscope shaft v1
NewUIs_TDC_7_3_0_New_radio_messages_German
IO_StrategicMap_4_7_for_TDWv710
Naights Submaine Textures v1.2 (PUV) - Textures Only
SteelViking's Bunker Fixes V1.0
SubFlags_0_0_8_byTheDarkWraith_Compatible_with_IRA I
All sounds included - sh.sdl merge
I did the following test, not sure if it's going to be of any help:

- Started a new campaign in every single war period available and "drove around" the harbor for a while. No CTDs or freezes.

I haven't played a full mission from start to finish yet with 2.1, but I can start new campaigns with no problem.

volodya61
04-24-13, 09:22 AM
@ Trevally

from my mod-list

Type II in the Roster folder: OHII v2.1 full
Type II in the Submarine folder: New UIs 7.3.0, SubExhaust 1.0.5, OHII v2.1 full

Trevally.
04-24-13, 09:38 AM
Now that I have had time to reflect a little on this.....If I remember corrrectly, these ships (HogIsland and KSCSN3SA1) were in expanded navy mod. I will try to fix 9 hours or later from now and update Cybermat47.

This is ok - you should install OHII after Expanded navy mod
Thanks for your help Mike:up:


- Started a new campaign in every single war period available and "drove around" the harbor for a while. No CTDs or freezes.

I haven't played a full mission from start to finish yet with 2.1, but I can start new campaigns with no problem.

:up:
Thats great SkyBaron thanks
Its good to know that it works with your list (TDW UI 7.3

@ Trevally

from my mod-list

Type II in the Roster folder: OHII v2.1 full
Type II in the Submarine folder: New UIs 7.3.0, SubExhaust 1.0.5, OHII v2.1 full

SubExhaust:hmmm:
Thanks Volodya - do yu have a link:O:
Can you try without it?


Edit: hmm Mike did not use subexhaust and had the same issue - guess it cant be it

gap
04-24-13, 09:43 AM
SubExhaust:hmmm:
Thanks Volodya - do yu have a link:O:

http://www.gamefront.com/files/17388271/SubExhaust-1-0-5-byTheDarkWraith.7z/

Trevally.
04-24-13, 10:03 AM
http://www.gamefront.com/files/17388271/SubExhaust-1-0-5-byTheDarkWraith.7z/

No smoking gun there:O:
Just installed and campaign loads fine:hmmm:

volodya61
04-24-13, 10:41 AM
SubExhaust:hmmm:
Thanks Volodya - do yu have a link:O:
Can you try without it?
No smoking gun there:O:
Just installed and campaign loads fine:hmmm:

Yes, I have tried to disable this mod an hour ago too.. nothing.. still CTD on campaign start.. only commented out layer Type II is working :shifty:

gap
04-24-13, 10:57 AM
No smoking gun there:O:
Just installed and campaign loads fine:hmmm:

Trevally, have you ever had any ctd using v2.1? I mean, can you reproduce the problem that many of us are having with the U-boat type II layer?

Maybe you have inadvertently modified some files directly in your SH5 folder and you have not included the essential modification in the new OHII pack. Or maybe you got a different version of the game (gold edition?) where the Type II is "activated" :hmmm:

Another idea which came to my mind is that maybe you could modify the new layer making it to point to an old and surely working unit, and release it as new test patch. If the patch will still CTD the game (using Volodya's normal mod loadout), there would be a chance that some campaign setting in the new layer is causing the problem. If not, there would be another evidence against the Type II herself :03:

Trevally.
04-24-13, 11:50 AM
Trevally, have you ever had any ctd using v2.1? I mean, can you reproduce the problem that many of us are having with the U-boat type II layer?

I just love a good mystery:D

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQPNXyO-fzCNxA_5tw3y2d-E-n7LJPwh8V8aNktTnVrrPElaQQI

No - I have not had any issue this this version or the making and testing of it.

Maybe you have inadvertently modified some files directly in your SH5 folder and you have not included the essential modification in the new OHII pack. Or maybe you got a different version of the game (gold edition?) where the Type II is "activated" :hmmm:

Yes - this is possible and why I do not want to remove my development version. If this is the case, I need to find the change and/or missing file that I have not placed in the mod version (v2.1)

Another idea which came to my mind is that maybe you could modify the new layer making it to point to an old and surely working unit, and release it as new test patch. If the patch will still CTD the game (using Volodya's normal mod loadout), there would be a chance that some campaign setting in the new layer is causing the problem. If not, there would be another evidence against the Type II herself :03:

Yes - a good test, but
The layer only had this boat in it - nothing else
So this point is already proved.
This then only leaves that the coastal waters campaign .pj file is large at 30 layers.
Monsun campaign has many more.

There is something that I and others have - But Volodya and the others who had ctd don't have.

What could it be?
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcT7uzVaqPE2M7HTIb0p7U4C2_JSlRMw5 0aWi0JA6Otrww78dBQZ

volodya61
04-24-13, 12:05 PM
As always.. all but Volodya :shifty:..
And this is not the story of my life :)..

Right now I'm doing some tests to rule out possible problems because of my poor PC.. results will be a bit later..

Tonci87
04-24-13, 12:20 PM
As always.. all but Volodya :shifty:..
And this is not the story of my life :)..

Right now I'm doing some tests to rule out possible problems because of my poor PC.. results will be a bit later..


I really don´t think that the problem is because of your PC. Everything seems to point at the type II in combionation with some other mod.

gap
04-24-13, 12:41 PM
I just love a good mystery:D

Don't worry, we have top men (http://www.youtube.com/watch?v=Fdjf4lMmiiI) working on it right now..... :O:

:|\\

http://img96.imageshack.us/img96/2761/snoopyo.png (http://www.youtube.com/watch?v=Zj7uNQFaNxQ)http://img607.imageshack.us/img607/3821/typeii.png

volodya61
04-24-13, 12:51 PM
I really don´t think that the problem is because of your PC. Everything seems to point at the type II in combionation with some other mod.

However, I wanted to be sure..
____________________________

Well, here are the results of my tests -

I took a few shots using the app that Bathrone mentioned (thanks again)

1. Type II layer is not commented out.. CTD while loading new career..

Memory usage not more than 1,2 GB.. then CTD

http://s19.postimg.org/f0mheidj3/mem1.jpg (http://postimg.org/image/f0mheidj3/) . http://s19.postimg.org/dzm8pdwjj/mem2.jpg (http://postimg.org/image/dzm8pdwjj/)

CPUs usage not more than 25 percents (forgot to bring the cursor to the chart)

http://s19.postimg.org/swupqe9rz/cpu1.jpg (http://postimg.org/image/swupqe9rz/)

DebugView log - http://rghost.ru/45528378

2. Type II layer is commented out.. campaign starts correctly..

Memory usage not more than 1,7 GB.. bunker screen..

http://s19.postimg.org/jqcf344jj/mem1.jpg (http://postimg.org/image/jqcf344jj/) . http://s19.postimg.org/jswapy873/mem2.jpg (http://postimg.org/image/jswapy873/)

CPUs usage not more than 20 percents..

http://s19.postimg.org/kxuy92k1r/cpu1.jpg (http://postimg.org/image/kxuy92k1r/)

DebugView log - http://rghost.ru/45528399

That's all folks :D

Trevally.
04-24-13, 12:56 PM
Is it or is it not the campaign layer:hmmm:

Can anyone who had or did not have a ctd with v2.1 test this single mission:D

http://www.4sync.com/archive/V7ZS8pIm/SM_TypeII_Test.html

Thanks:up:

Please let me know if you had issues with the campaign and if you have problems with the single mission.

volodya61
04-24-13, 01:52 PM
Is it or is it not the campaign layer:hmmm:

Can anyone who had or did not have a ctd with v2.1 test this single mission:D

me again :D

Single mission works fine.. finally I was able to see this boat :up:.. these boats :03:..

Trevally.
04-24-13, 02:27 PM
me again :D

Single mission works fine.. finally I was able to see this boat :up:.. these boats :03:..

Thanks Volodya:up:

So - its not the boat:hmmm:

volodya61
04-24-13, 03:54 PM
Sorry, John.. it's me again :oops:..

All port icons on the map are green now..

http://s19.postimg.org/4x2cw3m67/ports.jpg (http://postimg.org/image/4x2cw3m67/)

Trevally.
04-24-13, 04:07 PM
Sorry, John.. it's me again :oops:..

All port icons on the map are green now..



Ah yes - that is because the war has not started yet
It will by the time you get there:03:

volodya61
04-24-13, 04:15 PM
Ah yes - that is because the war has not started yet
It will by the time you get there:03:

Aah.. sorry.. I forgot to look at the calendar.. 30.08 http://s19.postimg.org/qbw15hmgv/facepalm.gif

:oops: yes, it was really stupid question..

volodya61
04-24-13, 04:22 PM
Is this the only date was changed in the campaign?

Cybermat47
04-24-13, 05:39 PM
Thanks Mat - all info helps with this.

Can you confirm that you can start a new campaign with v2.1 full:06:

It starts fine :up:

7thSeal
04-24-13, 05:54 PM
Finally found the culprit on my end with CTD and OHII full2.1
I removed the fix test 1 provided and began going down my list loading a few mods at a time then OHII afterwards and trying a new career. Its when I got down to TDW_No_Hydrophone_On_Surface_1_1_0 (not sure if I even still need that one?) loaded just before OHII v2.1 that it would then CTD while trying to start a new career.

I can now load all my mods (minus TDW_No_Hydrophone_On_Surface_1_1_0) with OHII fullv2.1 then start a new career while having the fix test 1 removed. :up:

volodya61
04-24-13, 07:30 PM
1. Are Marseille and Toulon Axis ports? (01/09/39)

http://s19.postimg.org/rd35x85j3/ports2.jpg (http://postimg.org/image/rd35x85j3/)

2. CTD after the Polish sub destruction (01/09/39)

Bathrone
04-24-13, 08:15 PM
Hi volodya

With process explorer you can view the processes at the individual process level like this:

http://i33.tinypic.com/2jbjmn7.png

cheers

Fifi
04-24-13, 08:53 PM
1. Are Marseille and Toulon Axis ports? (01/09/39)


I've noticed this aswell in current OH version...:o...but never ask about :oops:

Cybermat47
04-24-13, 08:54 PM
I've noticed this aswell in current OH version...:o...but never ask about :oops:

It's a stock issue.

Cthulhus
04-25-13, 02:09 AM
I don't know why but it's appear the a German boat is not correctly placed at the exit of Lorient harbor. Maybe it's not OHII or EXPANDED NAVIES MOD FOR SH5 or maybe another addons ...

Trevally.
04-25-13, 02:16 AM
It starts fine :up:

Thanks:up:

I guess you are not using TDW_No_Hydrophone_On_Surface_1_1_0?

Finally found the culprit on my end with CTD and OHII full2.1
I removed the fix test 1 provided and began going down my list loading a few mods at a time then OHII afterwards and trying a new career. Its when I got down to TDW_No_Hydrophone_On_Surface_1_1_0 (not sure if I even still need that one?) loaded just before OHII v2.1 that it would then CTD while trying to start a new career.

I can now load all my mods (minus TDW_No_Hydrophone_On_Surface_1_1_0) with OHII fullv2.1 then start a new career while having the fix test 1 removed. :up:


Thanks 7thSeal - this is a great find and will help a lot:yeah:

Cybermat47
04-25-13, 02:19 AM
Thanks:up:

I guess you are not using TDW_No_Hydrophone_On_Surface_1_1_0?


No, I'm not.

Trevally.
04-25-13, 02:22 AM
1. Are Marseille and Toulon Axis ports? (01/09/39)



I will make a patch for OHIIv2.1 to fix these issues:up:

2. CTD after the Polish sub destruction (01/09/39)

Ah - now this is annoying:wah:

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTM2G2Zl6kI6-_kukp5cDW-BSYih-5TQx5HMGGioK7zwBjxiHSC

Trevally.
04-25-13, 03:38 AM
Finally found the culprit on my end with CTD and OHII full2.1
I removed the fix test 1 provided and began going down my list loading a few mods at a time then OHII afterwards and trying a new career. Its when I got down to TDW_No_Hydrophone_On_Surface_1_1_0 (not sure if I even still need that one?) loaded just before OHII v2.1 that it would then CTD while trying to start a new career.

I can now load all my mods (minus TDW_No_Hydrophone_On_Surface_1_1_0) with OHII fullv2.1 then start a new career while having the fix test 1 removed. :up:

I have just added this mod and tested it.
Campaign works fine with typeII:wah: so it can't be that mod.

The only thing we know for sure is that with some mod lists - the layer for typeII boats causes a cdt on campaign selection.
Removing that layer fixes it
The only thing in that layer is the typeII boat
Poeple who ctd with that layer can load the typeII boat in a single mission
Removing a sensor mod has helped some.

Something else is the cause:hmmm:
I still cant get my game to ctd with this layer:arrgh!:

volodya61
04-25-13, 06:14 AM
With process explorer you can view the processes at the individual process level like this...

Thank you Bathrone but -
I can't see this screen until the game is minimized to trey/desktop..
When the game is minimized process is suspended..
I can't minimize the game while the game is loading..
When CTD occured, the sh5.exe is no longer in the process tree..

..Ah - now this is annoying:wah:

I'm sorry Trevally, I didn't want to annoy you..

One last question..
This one -
Is this the only date was changed in the campaign?

Trevally.
04-25-13, 08:43 AM
When I make th epatch for these issues - I may also bring forfard the start date for Eastern Coast.
So far it starts on the 4th with the baltic ending on the th, but some may finish the baltic sooner that that date.
So eastern start will be the 3rd

I may also adjust some parts of the battle of danzig - I am waiting for Gap to send me a zillion links:D:O:


Also - can you describe the ctd with the polish sub sinking:up:

volodya61
04-25-13, 09:19 AM
...Also - can you describe the ctd with the polish sub sinking:up:

OK, if it's needed then I can try to replicate the problem for a couple of hours :up:

The first time it happened this way: detected a Polish sub to the north of the Danzig Bay 06:00 - 01/09/39, ordered to open fire of the deck gun, after the sinking of a sub intercepted a message of it's crew, CTD.. immediately..

volodya61
04-25-13, 12:51 PM
Weird thing, I sank her seven times.. five times - normally, twice - CTD.. :06:

7thSeal
04-25-13, 04:47 PM
I have just added this mod and tested it.
Campaign works fine with typeII:wah: so it can't be that mod.

The only thing we know for sure is that with some mod lists - the layer for typeII boats causes a cdt on campaign selection.
Removing that layer fixes it
The only thing in that layer is the typeII boat
Poeple who ctd with that layer can load the typeII boat in a single mission
Removing a sensor mod has helped some.

Something else is the cause:hmmm:
I still cant get my game to ctd with this layer:arrgh!:

Maybe its the load order that affects it. Did you try loading the no hydrophone on surface mod before OHII? I double checked and loaded it again before OHII and the CTD returned.

Odd thing is that I swapped it out for R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible which I also loaded before OHII 2.1 but it works fine with no CTD while starting new career. :hmmm:

Captain73
04-26-13, 03:56 AM
Hi Trevally! :salute:
I added myself OHII v2.1 and Generic Patcher v1.0.83.0.
I started a career again (08/30/1939)!
Get a CTD in the destruction of the Polish ship! If I add to my list of mods IRAI_0_0_37_ByTheDarkWraith or IO_StrategicMap_4_3_for_Parts Magui V 3.0 by DrJones get a CTD when I turn on the strategic map, or when I load the game! :nope:
I do not know what could be the problem! But without IRAI_0_0_37_ByTheDarkWraith propodaet interest in the game! I had to go back to the OHII v2.0. :wah:
Thank you for your work and I believe in your success! :sunny:

Captain73
04-26-13, 04:32 AM
:) Another mistake UBISOFT! :o If I'm not mistaken, type II had only one periscope!
Diesel exhaust smoke high. Is it possible to clean it up at all?

http://i5.pixs.ru/thumbs/2/6/8/SH5Img2013_7836277_7816268.jpg (http://pixs.ru/showimage/SH5Img2013_7836277_7816268.jpg)

volodya61
04-26-13, 09:11 AM
Hi Trevally :03:

The first time it happened this way: detected a Polish sub to the north of the Danzig Bay 06:00 - 01/09/39, ordered to open fire of the deck gun, after the sinking of a sub intercepted a message of it's crew, CTD.. immediately..
Weird thing, I sank her seven times.. five times - normally, twice - CTD.. :06:

I think there were CTD's for unknown and unexplained reasons.. not related to the campaign..
Was it precisely a Polish boat? and not the British? :06:

Are there only six Type II units added to the campaign? as in Type II.mis, or more?
I just want to know what I'm losing :)

Thanks :up:

raven1309
04-26-13, 09:27 AM
Hi
Just had a CTD everything was working well until i sunk Polish ship :hmmm:

Mikemike47
04-26-13, 10:53 AM
Hi again Trevally. I am still trying to help debug v2.1 and found a possible new problem.

Names.cfg is listed twice. Are both supposed to be there, or which one is correct, and where is it supposed to be? Is anyone having CTDs with planes from an airbase?

My original download of Open HorizonsII v2.1 had two names.cfg.
Open HorizonsII v2.1\data\names.cfg
Open HorizonsII v2.1\data\roster\names.cfg


Using Winmerge, file differences show up 4 times concerning the England & Japanese airbases. Missing data in the file under Open HorizonsII v2.1\data\names.cfg. Open HorizonsII v2.1\data\roster\names.cfg has additional British Air Bases listed as British Air Base RAF, plus the Japanese airbase listing? See what I mean?

gap
04-26-13, 11:42 AM
OK, if it's needed then I can try to replicate the problem for a couple of hours :up:

The first time it happened this way: detected a Polish sub to the north of the Danzig Bay 06:00 - 01/09/39, ordered to open fire of the deck gun, after the sinking of a sub intercepted a message of it's crew, CTD.. immediately..

Weird thing, I sank her seven times.. five times - normally, twice - CTD.. :06:

Hi Trevally! :salute:
I added myself OHII v2.1 and Generic Patcher v1.0.83.0.
I started a career again (08/30/1939)!
Get a CTD in the destruction of the Polish ship! If I add to my list of mods IRAI_0_0_37_ByTheDarkWraith or IO_StrategicMap_4_3_for_Parts Magui V 3.0 by DrJones get a CTD when I turn on the strategic map, or when I load the game! :nope:
I do not know what could be the problem! But without IRAI_0_0_37_ByTheDarkWraith propodaet interest in the game! I had to go back to the OHII v2.0. :wah:
Thank you for your work and I believe in your success! :sunny:

Hi
Just had a CTD everything was working well until i sunk Polish ship :hmmm:

It might sound stupid guys, but have you checked your in-game dates before your attacks on Polish vessels?

Your reports remind me of the well known ctd happening when a neutral/friendly ship is sunk.

V2.1 anticipated the campaign start to 30/08/39, but dates set in DefSide.cfg are unchanged. So until midnight of 31 Aug, you should only shadow enemy-to-be units (and possibly recon/report them to BdU, depending on how Trevally has set Baltic Operation's objectives and missions), without sinking them.

On the topic of DefSide.cfg, I am wondering if German side shouldn't be set to 2 - Axis from the beginning of the campaign. It is currently set to 0 neutral until 1 Sept, but if we see DefSide setting as nation-relative attitudes toward Germany rather than as "absolute" diplomatic postures, we should deduce that during the first two days of the campaign Germany was neutral to itself, which game-wise would make little sense and (maybe) could cause problems. :hmm2:

SkyBaron
04-26-13, 11:48 AM
Hi
Just had a CTD everything was working well until i sunk Polish ship :hmmm:

Interesting! I mentioned a few posts back that one of the errors found by SH5Validator was about lifeboats on the Polish roster:

Roster errors:
G:\SH5\data\Roster\Poland\Sea\LifeboatSmall.cfg UnitClass LifeboatSmall not defined @ line number 7

Maybe it might have something to do with CTD and Polish ships....?

volodya61
04-26-13, 11:53 AM
It might sound stupid guys, but have you checked your in-game dates before your attacks on Polish vessels?

Hi Gap :salute:
Not sure about the others but -

This is my original post that you're quoting -

Originally Posted by volodya61 http://www.subsim.com/radioroom/smartdark/viewpost.gif (http://www.subsim.com/radioroom/showthread.php?p=2046677#post2046677) The first time it happened this way: detected a Polish sub to the north of the Danzig Bay 06:00 - 01/09/39, ordered to open fire of the deck gun, after the sinking of a sub intercepted a message of it's crew, CTD.. immediately..

Captain73
04-26-13, 12:47 PM
It might sound stupid guys, but have you checked your in-game dates before your attacks on Polish vessels?
Hi Gap :salute:
The first Polish ship destroyed 1.09.39-CTD!
Second Polish ship destroyed 2.09.39-CTD!
I acted according to instructions received from BdU! :D

Mikemike47
04-26-13, 12:58 PM
Interesting! I mentioned a few posts back that one of the errors found by SH5Validator was about lifeboats on the Polish roster:

Roster errors:
G:\SH5\data\Roster\Poland\Sea\LifeboatSmall.cfg UnitClass LifeboatSmall not defined @ line number 7

Maybe it might have something to do with CTD and Polish ships....?

Yes, I got that error in my newest validator error log from last night, too. I do not understand how to change the class error. I have been comparing to Lifeboatlarge. (Using SH5Lifeboat_Wooden ver. 0.2 as an additional reference)

Captain73
04-26-13, 12:59 PM
Hi Gap :salute:
The first Polish ship destroyed 1.09.39-CTD!
Second Polish ship destroyed 2.09.39-CTD!
I acted according to instructions received from BdU! :D
Both Polish ships were destroyed south of the island of Gotland.

raven1309
04-26-13, 01:07 PM
Same here sunk the ship on 03 sep about the same location

gap
04-26-13, 01:42 PM
Hi Gap :salute:
Not sure about the others but -

This is my original post that you're quoting -

Ops... sorry, I didn't notice the dates at first glance :doh:

Hi Gap :salute:
The first Polish ship destroyed 1.09.39-CTD!
Second Polish ship destroyed 2.09.39-CTD!
I acted according to instructions received from BdU! :D

Same here sunk the ship on 03 sep about the same location

Never mind guys. I had told you that my question was a stupid one :O:

P.S: by any chance, do you remember which kind of sunk vessel caused the CTD? I guess that in Volodya's case they were some Undine class subs, what about the remaining ships? :hmmm:

SkyBaron
04-26-13, 02:33 PM
Is it or is it not the campaign layer:hmmm:

Can anyone who had or did not have a ctd with v2.1 test this single mission:D

http://www.4sync.com/archive/V7ZS8pIm/SM_TypeII_Test.html

Thanks:up:

Please let me know if you had issues with the campaign and if you have problems with the single mission.

Spoke too soon! :) The typeII crash started on my installation now, when I mentioned that I didn't get any CTD I had a brand new SH5 install. The only different thing I did was add a few sound mods, nothing to do with campaign or the typeII folders.

Anyway after testing the above mission, everything works but I get some smoke following the typeII subs:

http://s24.postimg.org/lffhu0iat/image.jpg

:06:

Choum
04-26-13, 02:41 PM
Does this mod crash make the game crash when we listen the briefing in bunker ?

Captain73
04-26-13, 02:41 PM
P.S: by any chance, do you remember which kind of sunk vessel caused the CTD?
Attacked at night ... from the gun ... 2000 m ... identification is not carried out.

Similar to these:
http://i5.pixs.ru/thumbs/3/3/2/SH5Img2013_5852565_7821332.jpg (http://pixs.ru/showimage/SH5Img2013_5852565_7821332.jpg)

http://i5.pixs.ru/thumbs/3/3/9/SH5Img2013_3031284_7821339.jpg (http://pixs.ru/showimage/SH5Img2013_3031284_7821339.jpg)

raven1309
04-26-13, 02:46 PM
The ship i sunk was a Hog island type A Freighter. I forgot to mention just before that i took a shot at a V&w Destroyer and missed after that it went to over drive and kept sailing in a circle like a dog chasing its tail, making another shot impossible.

Trevally.
04-26-13, 03:07 PM
Thanks for the reports guys:salute:

There are too many to reply to each one, but I will tomorrow:yep:

As you can all gather there is something wrong with the OHII:hmmm:
Does anyone get this ctd with OHII on its own - I know that Captian73 gets it wil IRAI and DrJones UI

Doing a few quick checks tonight I have found a layer that is wrong and will be placing UK DDs in the Danzig bay - this is an error and will be removed.

As for the ctd - has anyone sunk a Polish unit and not CTD?


Re-lifeboat error - not sure I will check on this soon

Sorry I cant spend more time tonight - I will be back tomorrow:up: