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Trevally.
12-30-13, 05:04 AM
:Another link for Murmansk region airfields http://nordsky.blogspot.ru/2012/06/blog-post_11.html
Section V (Former airfields) is what we need

@ Trevally:

Thanks to Vlad I was able to locate a couple of atlases of WWII-era Soviet airfields in Google Earth format.

The first one is relative to Finnish and Soviet airfields used during the winter and continuation wars (Baltic and Barents sea areas). Dowload link:

http://www.virtualpilots.fi/en/feature/articles/wartime_airfields/wartime_airfields_20061124.kmz

(after installing Google Earth, double click on the kmz file to see arfields' locations and names on the world map; yellow icons = Finnish, red icons = Soviet).

The second project is much more complete, as it includes most of the know Soviet airfiled, as well as a good number of other European and Asian airfields used by various WWII belligerents. Each nation is denoted by its flag. Most airfields got notes (mostly in Russian :doh:, some in English). Download links:

http://www.sukhoi.ru/forum/attachment.php?attachmentid=156967&d=1342975208
http://www.sukhoi.ru/forum/attachment.php?attachmentid=169863&d=1377568597

(copy the 'icons' folder from the first link into the Google Earth's installation folder, and double click on the kmz file from the second link).

At this point I believe we have more Russian airfield locations than we need :03:

This is great guys - many thanks:yeah:


Still to do: connecting the aircraft I have listed yesterday to the airfields that they historically were based in.

:subsim:


Here are the bases in the Russian roster so far (by Serge):-

LAB_LargeAirBaseRU

[AirGroup 1]
StartDate=19380101
EndDate=19420715
Squadron1Class=FBJak1
Squadron1No=36
Squadron2Class=FBMiG3
Squadron2No=36
Squadron3Class=LBDB3
Squadron3No=24

[AirGroup 2]
StartDate=19420716
EndDate=19451231
Squadron1Class=FBJak1
Squadron1No=36
Squadron2Class=FBMiG3
Squadron2No=36
Squadron3Class=AFB_La5
Squadron3No=36
Squadron4Class=LBDB3
Squadron4No=24


LAB_NormalAirBaseRU

[AirGroup 1]
StartDate=19380101
EndDate=19420715
Squadron1Class=FBJak1
Squadron1No=24
Squadron2Class=FBMiG3
Squadron2No=24
Squadron3Class=LBDB3
Squadron3No=18

[AirGroup 2]
StartDate=19420716
EndDate=19451231
Squadron1Class=FBJak1
Squadron1No=18
Squadron2Class=FBMiG3
Squadron2No=18
Squadron3Class=AFB_La5
Squadron3No=18
Squadron4Class=LBDB3
Squadron4No=18

LAB_SmallAirBaseRU

[AirGroup 1]
StartDate=19380101
EndDate=19420715
Squadron1Class=FBJak1
Squadron1No=18
Squadron2Class=FBMiG3
Squadron2No=18
Squadron3Class=LBDB3
Squadron3No=12

[AirGroup 2]
StartDate=19420716
EndDate=19451231
Squadron1Class=FBJak1
Squadron1No=18
Squadron2Class=FBMiG3
Squadron2No=18
Squadron3Class=AFB_La5
Squadron3No=12
Squadron4Class=LBDB3
Squadron4No=12

LNB_NavalBaseRU

[AirGroup 1]
StartDate=19380101
EndDate=19451231
Squadron1Class=FSKOR1
Squadron1No=18
Squadron2Class=FSMBR2
Squadron2No=18

Serge65
12-30-13, 09:43 AM
ah ok sounds good - would like to see what you have:yep:


Please:http://yadi.sk/d/UgfuRUP3FDfDJ

volodya61
12-30-13, 10:32 AM
Thank you very much Volodya :salute:

If you get time, could you please organize data in columns? i.e. squadron / station(s) / type and number of aircraft operated which were in conditions for flying. One row for each squadron. Also, as I understand it, the links that I provided are relative to June 41. Could you check if you find later orders of battle within the same website :)

Sorry Gabriele :oops:, I still don't feel myself well enough and I can't spend much time in front of PC.. If any help still needed I can help a little, just say what exactly needed.. :salute:

Trevally.
12-30-13, 11:51 AM
Please:http://yadi.sk/d/UgfuRUP3FDfDJ

:yeah:

Looks good Serge:yep:
I will use these in the next patch:up:

@all
This update that Serge has provided will change all the missions where you are requested to sink a ship in your patrol area to just patrol for 72 hours.
This will be a direct switch so other missions (other type i.e. drop of supplies) will still be there as normal:woot:

volodya61
12-30-13, 12:00 PM
..This update that Serge has provided will change all the missions where you are requested to sink a ship in your patrol area to just patrol for 72 hours..

As I understand this, it will require new translation.. am I right?

Trevally.
12-30-13, 12:28 PM
As I understand this, it will require new translation.. am I right?

:up:
Just one common .tsr

C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\patrol.ts r


[Text]
Patrol the specified area=Reposition and continue patrol operations for 72 hours
Fail1B=(not used)
Fail2B=(not used)
Fail3A=(not used)
Fail4A=Combat task accomplished. In the presence of torpedoes, conduct a free anti-shipping operations, otherwise retrun to base. BdU
MissionBriefing=Patrol the specified area
MissionTitle=Patrol the specified area
Reposition and patrol the designated area=Reposition and continue patrol operations for 72 hours
Patrol the designated area=Patrol area assigned. Reach the area and patrol for 72 hours. Engaged any enemy ship

volodya61
12-30-13, 12:31 PM
:up:
Just one common .tsr..

OK, I will do it when you release new patch :up:

Serge65
12-30-13, 12:51 PM
:yeah:

Looks good Serge:yep:
I will use these in the next patch:up:

I'm worried, will there be a marker on the map.
Do you need to make for other campaigns?

Trevally.
12-30-13, 12:59 PM
I'm worried, will there be a marker on the map.
Do you need to make for other campaigns?

I have not tested, but it looks ok to me.
The mapmarkers (patrol_zone1) etc will be the position for the objective - the objective is not hidden.
The objective type (o) will use the correct patrol marker

So it should work ok:yep:

Other campaigns - yes please
I am not sure how you are making these changes, but the patrol/sink name are all the same. So where there is already a patrol/sink mission set as a patrol - rewriting it will cause no issue if you are using an editor to do this.

Serge65
12-30-13, 01:21 PM
Other campaigns - yes please

Excellent, when it is done, I'll let you know.

gap
12-30-13, 02:51 PM
This is great guys - many thanks:yeah:

Thank you Trevally for all you are doing for our game :)


Here are the bases in the Russian roster so far (by Serge):-

Quick update:

The Yak-1 entered service on late 1940 - early 41
MiG-3: entered service on April 1941
La-7: entered service on mid-September 1944
DB-3: in service since 1936
KOR-1: introduced on 1938, retired 1942
MBR-2: in service since 1935

More to come :up:

Sorry Gabriele :oops:, I still don't feel myself well enough and I can't spend much time in front of PC.. If any help still needed I can help a little, just say what exactly needed.. :salute:

No problem mate. I am sorry to read that you haven't fully recovered from your surgical operation yet. I still need to understand from which bases and -for each base- in which periods the above planes were flown, but sincerely I am more concerned about your health. :salute:


@all
This update that Serge has provided will change all the missions where you are requested to sink a ship in your patrol area to just patrol for 72 hours.
This will be a direct switch so other missions (other type i.e. drop of supplies) will still be there as normal:woot:

I'm worried, will there be a marker on the map.
Do you need to make for other campaigns?

Just an idea for immersion and better area designation: could you specify the patrol grid in therms of MQK quadrants? :hmm2:

gap
12-30-13, 03:14 PM
British rockets almost ready. They will come in two versions, with AP and with SAP-HE warhead:

http://img11.imageshack.us/img11/6128/xsdr.jpg

At this point I just need to model the rucks and suspension lugs. :sunny:

volodya61
12-30-13, 03:36 PM
..I still need to understand from which bases and -for each base- in which periods the above planes were flown..

I can look this info tomorrow or day after tomorrow, but I need (from you and Trevally) list of SU bases that will be included in the Campaign, so I can collect the info on specific bases/airfields.. :salute:

lesec74
12-30-13, 03:57 PM
hello this is my mod list and I've CTD, what's wrong?thanks for your help:up:No problem with open horizon2.2 but not good with open horizon 2.3


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
silentmichal's interior mod 1.2.3
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
Reboot's Hot Soup 1.1
Reboot's Water Drips 1.1
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
FX_Update_0_0_22_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_FRA
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
DBSM_Music_1_0_4
NewUIs_TDC_7_5_0_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith
Sub_Exhaust_1_0_5_byTheDarkWraith
Das Boot Gramophone music by Navuhodonosor
Grossdeutscher Rundfunk
OPEN HORIZONS II_full v2.3
SH5Lifeboat_Wooden ver. 0.2
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
MadMaxs_SH5_Subdiesel (mono) v2
R.S.D. - Reworked Submarine Damage v5.4 by vdr1981
R.S.D. v5.5 - German Patch
TDW_GenericPatcher_v_1_0_149_0

gap
12-30-13, 04:06 PM
I can look this info tomorrow or day after tomorrow, but I need (from you and Trevally) list of SU bases that will be included in the Campaign, so I can collect the info on specific bases/airfields.. :salute:

Maybe Trevally has a better idea but -provided that we can access this kind of information- I would adopt a diametrically opposite approach, and I would introduce in game the bases within u-boat range that are known for having harbored at some moment the aircraft listed in this post (http://www.subsim.com/radioroom/showpost.php?p=2157235&postcount=4492), and especially the aircraft I have mentioned in my previous post.

Should we fail collecting such a detailed information, the plan B would be choosing some arbitrary airfields based on their vicinity to u-boat patrol areas, and giving them a random assortment of planes, based on aircraft availability data. :up:

adrians69
12-30-13, 04:09 PM
Hi guys, I was wondering if any of you expert modders could help me out. I do not want to start a new campaign yet and am playing OH2.2. I was interested to see that the ships speeds have been fixed in 2.3 and was wondering if you could tell me which files I would have to change to apply just this fix.

Thanks

adrian

Trevally.
12-30-13, 04:19 PM
Thank you Trevally for all you are doing for our game :)



Quick update:

The Yak-1 entered service on late 1940 - early 41
MiG-3: entered service on April 1941
La-7: entered service on mid-September 1944
DB-3: in service since 1936
KOR-1: introduced on 1938, retired 1942
MBR-2: in service since 1935

More to come :up:

Great Gap - I will cross check with the bases and set to date:up:


Just an idea for immersion and better area designation: could you specify the patrol grid in therms of MQK quadrants? :hmm2:


Yes - I would really like to do this - the problem is the time it will take me.
I have to convert each coordination from 0meters in the game system - to lat/long and then key into an online convertor - then re-enter into the script.

So - all in all this is months of work - unless some one can write a converter app to switch game meter position to quadrants.
Then an app to re-write the codes.

On that topic - I am not sure how Serge is changing the text required for the patrol missions - I looked at doing this with notepad++ but gave in.
perhaps he has written an app:D

Trevally.
12-30-13, 04:23 PM
British rockets almost ready. They will come in two versions, with AP and with SAP-HE warhead:

At this point I just need to model the rucks and suspension lugs. :sunny:

looks great as always Gap:salute:

I can look this info tomorrow or day after tomorrow, but I need (from you and Trevally) list of SU bases that will be included in the Campaign, so I can collect the info on specific bases/airfields.. :salute:

Maybe Trevally has a better idea but -provided that we can access this kind of information- I would adopt a diametrically opposite approach, and I would introduce in game the bases within u-boat range that are known for having harbored at some moment the aircraft listed in this post (http://www.subsim.com/radioroom/showpost.php?p=2157235&postcount=4492), and especially the aircraft I have mentioned in my previous post.

Should we fail collecting such a detailed information, the plan B would be choosing some arbitrary airfields based on their vicinity to u-boat patrol areas, and giving them a random assortment of planes, based on aircraft availability data. :up:

I am open to suggestions as to how many and where they should be.
I am starting to think that I will add them as a new layer - this way we can build on the and add more countries as we have time (removing old entries).
This will then - through time replace the air layer with a common one.
Not having the layer as common was an error in an early version of OHII

Trevally.
12-30-13, 04:25 PM
hello this is my mod list and I've CTD, what's wrong?thanks for your help:up:No problem with open horizon2.2 but not good with open horizon 2.3


check back a few pages and install a file posted by serge65 "AAguns_12_20_40mm" + "Rocket_3InchGB_&_5InchUS"

:hmmm:

Trevally.
12-30-13, 04:32 PM
Hi guys, I was wondering if any of you expert modders could help me out. I do not want to start a new campaign yet and am playing OH2.2. I was interested to see that the ships speeds have been fixed in 2.3 and was wondering if you could tell me which files I would have to change to apply just this fix.

Thanks

adrian

ooooh - this is the traffic.mis (not common) for each campaign - single ships
convoy.mis for convoys.

Both are very large files with many changes needed to change the ships speed.
Like this example:-

C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\tr affic.mis


*****snip******
[LanesGraph.Node 1]
Long=3575850.000000
Lat=3745740.000000
Height=0.000000
IsFromSingleMis=false
Name=Alexandria
Radius=5.000000
MaxSpeed=5.000000 <<<<<<not this one - this is node speed limit
RelatedSPRadius=20.000000
SpawnHeading=0.000000
Category=1
LayerOperation=0
RelatedMapLoc=
ShowOnMap=false
IsLocked=true

[LanesGraph.Node 1.NodeGroup 1]
Type=TRAF_MERCHANT
Name=TRAF_001
Country=British
Speed=9
StartDate=19380101
EndDate=19451231
ReportPosTime=4101
ReportPosProbability=50

[LanesGraph.Node 1.NodeGroup 1.NGMission 1]
Name=Tobruk
ObjectiveType=0
TargetNode=Tobruk
PathNodes=
UsePath=false
CooldownMonths=0
CooldownDays=3.500000
CrtCooldownHours=12.000000
CooldownHours=1
Priority=0
RewardPoints=0
StartDate=19410408
EndDate=19411127

[LanesGraph.Node 1.NodeGroup 2]
Type=TRAF_MERCHANT
Name=TRAF_002
Country=British
Speed=9
StartDate=19380101
EndDate=19451231
ReportPosTime=5798
ReportPosProbability=50

[LanesGraph.Node 1.NodeGroup 2.NGMission 1]
Name=Haifa
ObjectiveType=0
TargetNode=Haifa
PathNodes=
UsePath=false
CooldownMonths=0
CooldownDays=2.900000
CrtCooldownHours=12.000000
CooldownHours=1
Priority=0
RewardPoints=0
StartDate=19380101
EndDate=19451231

[LanesGraph.Node 1.NodeGroup 3]
Type=TRAF_MERCHANT
Name=TRAF_041
Country=British
Speed=9
StartDate=19380101
EndDate=19451231
ReportPosTime=4569
ReportPosProbability=50

[LanesGraph.Node 1.NodeGroup 3.NGMission 1]
Name=Port Said
ObjectiveType=0
TargetNode=Port Said
PathNodes=
UsePath=false
CooldownMonths=0
CooldownDays=2.800000
CrtCooldownHours=12.000000
CooldownHours=1
Priority=0
RewardPoints=0
StartDate=19380101
EndDate=19451231

[LanesGraph.Node 1.NodeGroup 4]
Type=TRAF_MERCHANT
Name=TRAF_042
Country=British
Speed=9
StartDate=19380101
EndDate=19451231
ReportPosTime=4613
ReportPosProbability=50

[LanesGraph.Node 1.NodeGroup 4.NGMission 1]
Name=Famagusta
ObjectiveType=0
TargetNode=Famagusta
PathNodes=
UsePath=false
CooldownMonths=0
CooldownDays=3.100000
CrtCooldownHours=12.000000
CooldownHours=1
Priority=0
RewardPoints=0
StartDate=19380101
EndDate=19451231

[LanesGraph.Node 1.NodeGroup 5]
Type=TRAF_MERCHANT
Name=TRAF_290
Country=British
Speed=7
StartDate=19380101
EndDate=19451231
ReportPosTime=1522
ReportPosProbability=50

[LanesGraph.Node 1.NodeGroup 5.NGMission 1]
Name=Piraeus
ObjectiveType=0
TargetNode=Piraeus
PathNodes=
UsePath=false
CooldownMonths=0
CooldownDays=3.000000
CrtCooldownHours=12.000000
CooldownHours=1
Priority=0
RewardPoints=0
StartDate=19380101
EndDate=19410428

[LanesGraph.Node 1.NodeGroup 6]
Type=TRAF_MERCHANT
Name=TRAF_007
Country=British
Speed=7
StartDate=19380101
EndDate=19451231
ReportPosTime=1719
ReportPosProbability=50

[LanesGraph.Node 1.NodeGroup 6.NGMission 1]
Name=Valletta
ObjectiveType=0
TargetNode=Valletta
PathNodes=
UsePath=false
CooldownMonths=0
CooldownDays=9.000000
CrtCooldownHours=12.000000
CooldownHours=1
Priority=0
RewardPoints=0
StartDate=19380101
EndDate=19451231
*********snip****************

Mikemike47
12-30-13, 04:38 PM
hello this is my mod list and I've CTD, what's wrong? not good with open horizon 2.3

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

NewUIs_TDC_7_5_0_ByTheDarkWraith

OPEN HORIZONS II_full v2.3

Approximately August 5-15, 2013, NewUIs_TDC_7_5_0 test version 12 was released. Somewhere on that thread, a page update patch was released for version 12.

Go to [inf] sobers mega mod sticky thread on post #2, you can find:
AAguns_12_20_40mm
Rocket_3InchGB_&_5InchUS
OPEN HORIZONS II v2.3 patch1 beta

gap
12-30-13, 04:46 PM
looks great as always Gap:salute:

Thank you Sir :smug:


I am open to suggestions as to how many and where they should be.
I am starting to think that I will add them as a new layer - this way we can build on the and add more countries as we have time (removing old entries).
This will then - through time replace the air layer with a common one.
Not having the layer as common was an error in an early version of OHII

Good idea!

Replacing the old generic airfields with customized ones, each with its own airgroups based on historical aircraft assignations, will be a long process. Nonetheless, attaining this level of detail over time is surely possible at least for Commonwealth, German and (partly) US Air forces, as there is plenty of information on the web and on books about their squadrons, with station/detachment relocations and number/model of aircraft operated at any given time. :yep:

Trevally.
12-30-13, 04:54 PM
Hi guys, I was wondering if any of you expert modders could help me out. I do not want to start a new campaign yet and am playing OH2.2. I was interested to see that the ships speeds have been fixed in 2.3 and was wondering if you could tell me which files I would have to change to apply just this fix.

Thanks

adrian

The best thing to do here Adrian is to wait until you have finished the campagn stage you are on i.e HappyTimes
Then when you get to the next stage - campaign selection - save your game and install OHIIv2.3+patch#

When a campaign starts a new stage - all .mis files are re-written and the fixes I have already made will take effect:up:

THE_MASK
12-30-13, 04:57 PM
Could diffrent modders in theory have there own mods for the campaign . Say one modder mods a new Russian airbase campaign common layer . Someone else says I will add layer for a new plane I have etc etc . Adding aussie ports and air bases for example .

Trevally.
12-30-13, 05:36 PM
Could diffrent modders in theory have there own mods for the campaign . Say one modder mods a new Russian airbase campaign common layer . Someone else says I will add layer for a new plane I have etc etc . Adding aussie ports and air bases for example .

Yes Sober:up:

All we would need to do is open ANY campaign project (HappyTimes etc)
Select file->add new mission
Name that mission (layer) "Sobers Oz aeroplanes"
Set date as default (1938)

Then add airbases for their area
I can then join them all together (for shared project) or add the layer to OHII if it is something new:up:

Mikemike47
12-30-13, 06:06 PM
Trevally,
Some feedback on IX subs for v2.3 please.

Does VII subs actually have IX sub torpedo loadouts and range and speed capablilities, when starting Monsun Gruppe campaign at La Pallice? (I know we can not simulate the insides for now; maybe someday with all modders and tools available.)

per your update log:
Update 05/08/12
OHII v2.0
Added new boat type IX (stats only) for use in Monsun Gruppe by FromHell

Currently at post #2:
Monsun Gruppe 01/03/43 - 15/06/44
Flotilla 7th
Transfer from La Pallice 02-03-1943
Bases - Penang (03-03-1943 to 01-08-1943) Singapur (02-08-1943 to 01-05-1944)
Transfer to La Pallice 02-05-1944
Stock boat issue - VIIC41

Is IX sub merged into v2.3 completely now, or does "OHII v2.2 - IX Boat - enable when playing MG Campaign" mod have to be added after all other OH mods and still be compatible?

Fromhell's profile and his download section:
http://www.subsim.com/radioroom/downloads.php?do=file&id=3712
http://www.subsim.com/radioroom/downloads.php?do=file&id=3713
http://www.subsim.com/radioroom/downloads.php?do=file&id=3452
http://www.subsim.com/radioroom/downloads.php?do=file&id=3725
Fromhell has other sub mods at his profile.

Congratulations Trevally for modder of the year.

Update: Trevally informed to use the OHII v2.2 - IX Boat - enable when playing MG Campaign mod still when playing OHII v2.3

THE_MASK
12-30-13, 07:07 PM
Maybe enough info on WW2 airbase locations :rotfl2:
Maps have locations of airfields .
http://www.ozatwar.com/airfields.htm

Madox58
12-30-13, 07:13 PM
Now you need a CAC Boomerang.
:03:

THE_MASK
12-30-13, 07:44 PM
Now you need a CAC Boomerang.
:03:This one will do but only if you buy me the 400cc moki radial engine .
http://www.youtube.com/watch?v=xE8Y3dYSb1w

Madox58
12-30-13, 07:51 PM
This one will do but only if you buy me the 400cc moki radial engine .
http://www.youtube.com/watch?v=xE8Y3dYSb1w

:o
That is wicked cool Mate!

I do have the CAC Boomerang 3D model nearly done though.
Would that be good enuff for now?
:)

THE_MASK
12-30-13, 07:55 PM
:o
That is wicked cool Mate!

I do have the CAC Boomerang 3D model nearly done though.
Would that be good enuff for now?
:)It would be awesome .

Madox58
12-30-13, 08:06 PM
I was working in some final touches today.
I started it for that slacker Tarjak.
:D

THE_MASK
12-31-13, 12:16 AM
What is this MIS file in Monsun_Gruppe ?
3.4372323.437232

lesec74
12-31-13, 01:56 AM
Approximately August 5-15, 2013, NewUIs_TDC_7_5_0 test version 12 was released. Somewhere on that thread, a page update patch was released for version 12.

Go to [inf] sobers mega mod sticky thread on post #2, you can find:
AAguns_12_20_40mm
Rocket_3InchGB_&_5InchUS
OPEN HORIZONS II v2.3 patch1 beta


many thanks:up:

THE_MASK
12-31-13, 07:24 AM
Leaving Wilhelmshaven
http://i44.tinypic.com/aak7yh.jpg

gap
12-31-13, 07:34 AM
Maybe enough info on WW2 airbase locations :rotfl2:
Maps have locations of airfields .
http://www.ozatwar.com/airfields.htm

Good one :up:

Another useful resource:
http://www.historyofwar.org/subject_RAF_units.html

Navigate to RAAF squadrons, then you will get a list of all the Australian Airforce squadrons operating during WWII under the Commonwealth. Most of them have full detail on their locations, duties and aircraft operated at any given time. Some of the squadrons which are missing information, are covered by Wikipedia :03:

Now you need a CAC Boomerang.
:03:

:o
That is wicked cool Mate!

I do have the CAC Boomerang 3D model nearly done though.
Would that be good enuff for now?
:)

Awesome :yeah:

Re. new aircraft which can be imported in game with some minor work, have you seen this post (http://www.subsim.com/radioroom/showpost.php?p=2157539&postcount=4505)?

Of the two aircraft mentioned in the above post, the PZL P.11 only saw limited action during the first days of the invasion of Poland (after then, only a few minor Air Forces operated the aircraft in limited numbers), but the P-39 Airacobra was the main US fighter when the USA entered war, and it was land-leased to several Allied belligerents. :yep:

On a side note, you should really have a look into the following website:
http://www.colacola.se/

This guy is doing some pieces of art. As I can see, some of his plane models have been imported into SHIII-IV already :salute:

Madox58
12-31-13, 10:14 AM
CAC Boomerang

http://i108.photobucket.com/albums/n12/privateer_2006/SH5%20Stuff/Boomer.jpg

Silent Steel
12-31-13, 10:19 AM
On a side note, you should really have a look into the following website:http://www.colacola.se/

This guy is doing some pieces of art.. :salute:

Of course he is, he's Swedish :smug:

gap
12-31-13, 11:31 AM
CAC Boomerang

Looks great!!! :yeah:

Of course he is, he's Swedish :smug:

Are you sure? I thought he was of Italian ancestry :haha:

Out of jokes, he is native from Poland, but he lives in Sweden :up:

Silent Steel
12-31-13, 12:04 PM
Are you sure? I thought he was of Italian ancestry :haha:

What can I answer to that being of German myself...
Why didn't he choose to live in Italy :har:

gap
12-31-13, 12:55 PM
Why didn't he choose to live in Italy :har:



I think he likes the harsh climate :hmmm:

Silent Steel
12-31-13, 01:09 PM
I think he likes the harsh climate :hmmm:

Harsh climate isn't for sissies
This is for seasoned Kaleuns and real vikings :arrgh!:

Madox58
12-31-13, 01:23 PM
I learned alot from his site.
:03:

Gerald
12-31-13, 01:33 PM
I learned alot from his site.
:03: About what? Steve Miller band...:D

adrians69
12-31-13, 01:47 PM
The best thing to do here Adrian is to wait until you have finished the campagn stage you are on i.e HappyTimes
Then when you get to the next stage - campaign selection - save your game and install OHIIv2.3+patch#

When a campaign starts a new stage - all .mis files are re-written and the fixes I have already made will take effect:up:


Thanks Trevally, that's what I'll do. Cheers for the help.

adrian

Serge65
12-31-13, 03:11 PM
As I will be adding some Russian airbases and that the airbases layer is not common - I am looking for some advice.

I am thinking about adding them to campaigns:-

Coastal waters - due to Operation Wesserubung
Arctic Convoys - due to travel to Russian waters
TheFinalYear - due to North Sea operations

any thoughts guys:06:
also any info on airbases that would have had an effect of these campaigns:06:

May be sufficient only Arctic_Convoys and only MBR-2, DB-3 (historically - DB-3F(IL-4T)) and Yak-1?
USSR Air Force is mainly fought on land theaters except the Arctic, the Black Sea and the Gulf of Finland.
HAPPY NEW YEAR!!!
:salute:

vlad29
01-01-14, 12:16 AM
Quick update:
The Yak-1 entered service on late 1940 - early 41
MiG-3: entered service on April 1941
La-7: entered service on mid-September 1944
DB-3: in service since 1936
KOR-1: introduced on 1938, retired 1942
MBR-2: in service since 1935

:
Hi Gap, some info on aviation in Murmansk region:
Up to June 1941 there were existing airfields:
Vaenga-1
Murmashi
Shonguj
Ura-Guba
Afrikanda
hydro-airfield in guba Grjaznaja

During the war were built:
Vaenga-2
Kitsa
airfield of sovhoz "Arctica" in Kola
airfield of sovhoz "Arctica" in Rosta
Monchegorsk
Kildin
Vaenga-3
Kirovsk
Olenja
Teriberka
Iokanga
Ponoj
Zapadnaja Litsa (Western Litsa)
Alakurtti - was captured by German's in 1941 up to 1944

Pasted in yellow were most actively used (among new one the highest activity was in Vaenga-2, Kitsa and "Arctica"- Kola
The list of Norhern Navy Airforce detachments 1941-1945:
http://sk16.ru/vvssf/list17.shtml
(push 'translate to english':))

HAPPY NEW YEAR TO ALL THE COMMUNITY! :salute::salute::salute:
(though it is not happy in Russia this time:nope:)

vlad29
01-01-14, 12:27 AM
May be sufficient only Arctic_Convoys and only MBR-2, DB-3 (historically - DB-3F(IL-4T)) and Yak-1?
USSR Air Force is mainly fought on land theaters except the Arctic, the Black Sea and the Gulf of Finland.
HAPPY NEW YEAR!!!
:salute:

Hi Serge,
During the first period (1941) the most popular fighter-types Used by Soviet Northern Navy in Murmansk region and Karelia were: I-15bis, I-153, I-16, only some Mig-3, Jak-1
Since the beginning of 1942 and further appeared Hurricane Mk1-2, Bell P-39, P-40 (Land-lease).

F.e: 72-nd mixed airforce regiment: on 22 June 1941: fighters - I-15bis-28 units, I-153 - 17, I-16 - 4; bombers - SB - 11 units
on 1st January 1942: fighters - I-15bis - 16/9 (total/in flight condition), I-153 - 14/9, I-16 - 13/6,
Mig-3 - 4/2
bombers - SB - 10/7, Pe-2 - 3/3, DB-3f - 4/2, TB-3 - 1/1


In June 1941 Northern Navy had only 116 planes of all types (mostly old one) , the whole Northern front - 275 planes of all types only

Silent Steel
01-01-14, 12:54 AM
HAPPY NEW YEAR TO ALL THE COMMUNITY! :salute::salute::salute:
(though it is not happy in Russia this time:nope:)

Happy New Year, Vlad!
and to all mates around
I'm sure better times for Russia are just around the corner.
Nowadays it is impossible to suppress a freedom-loving people like the Russians
Let's hope for the best, soon!

Serge65
01-01-14, 01:21 PM
Hi Serge,
During the first period (1941) the most popular fighter-types Used by Soviet Northern Navy in Murmansk region and Karelia were: I-15bis, I-153, I-16, only some Mig-3, Jak-1
Since the beginning of 1942 and further appeared Hurricane Mk1-2, Bell P-39, P-40 (Land-lease).

F.e: 72-nd mixed airforce regiment: on 22 June 1941: fighters - I-15bis-28 units, I-153 - 17, I-16 - 4; bombers - SB - 11 units
on 1st January 1942: fighters - I-15bis - 16/9 (total/in flight condition), I-153 - 14/9, I-16 - 13/6,
Mig-3 - 4/2
bombers - SB - 10/7, Pe-2 - 3/3, DB-3f - 4/2, TB-3 - 1/1


In June 1941 Northern Navy had only 116 planes of all types (mostly old one) , the whole Northern front - 275 planes of all types only

Hi Vlad!
I know it, but for gameplay... Must be a balance between history and gameplay. This - the game.
Actually, I didn't expect, that it will enhance Trevally mods a new Russian airbases.:hmmm:

THE_MASK
01-01-14, 03:10 PM
This download link is not working serge65
http://www.subsim.com/radioroom/showpost.php?p=2126584&postcount=3934

THE_MASK
01-01-14, 03:58 PM
There are over 50 countries in the roster folder . I don't think there are that many flags in the flag chart . How do you addd more flags ? Where are the DDs etc ? My bad , I will remove the smaller flags for warships mod .

Madox58
01-01-14, 04:09 PM
There are over 50 countries in the roster folder . I don't think there are that many flags in the flag chart . How do you addd more flags ? Where are the DDs etc ?

The flag.dat in Library can be worked on with S3D.
That's the stock version of SH5 anyway.

mishuleu155
01-01-14, 06:52 PM
When i try to enter this area i have CTD!!

http://imageshack.com/a/img32/5926/4kbi.jpg

THE_MASK
01-01-14, 07:14 PM
When i try to enter this area i have CTD!!

http://imageshack.com/a/img32/5926/4kbi.jpgWait for OH2.3 Patch 2 afaik .

mishuleu155
01-01-14, 07:23 PM
This is my mod list:

Accurate German Flags
Naights Submaine Textures v1.2 (PUV)
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 8.c Wave Mechanics - Hurricane
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 11.b.I Sea Plants - Med Posidonia Meadows (high resolution)
DynEnv v2.9 - 11.c.I Sea Plants - Coral Reefs (high resolution)
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
FX_Update_0_0_21_ByTheDarkWraith
New Torpedoes Explosion - FX Update add-on
MightyFine Crew Mod 1.2.1 Alt w beards
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional scary creaks
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_jimimadrids_map_tools
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
IRAI_0_0_39_ByTheDarkWraith
OPEN HORIZONS II v2.3
smaller flags for Warships 1_0b
MadMaxs_SH5_Subdiesel (mono) v2
EQuaTool 01.01 by AvM - Large Style
Warfox deck crew always whispering SH5 German Version
Shadow Improvement Mod
TDW Round Fire Button v11 by Torpedo
Old Style Explosions V1.1
Manos Scopes-patch for 16x9
Menu - Das Boot Alarm Theme
Grossdeutscher Rundfunk
NDB,NDH OM#1 - No Dialog Indicator
Gramophone
Radio
sobers hud sounds V1 SH5
AOB slide ruller for TDW UIs and MO by stoianm
Cerberus62 Corrected Depth Charge Projector 1.0
IRAI_0_0_39_Inertia_Damage
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
Sub_Exhaust_1_0_5_byTheDarkWraith
gap - HD 1 deg Scope Bearing v 1.0
Clock skin by Naights
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Fuel Gauge WoGaDi_SteelViking's Interior
DBSM_Music_1_0_4
Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.2_by_ Trevally
Trevally Tutorial - All v0.2(for OHIIv1.3)
TDC Graphics by Naights v1.0
RPM Hydrophone v2.2.1
Fifi_NoReflections_compatible_RPM_Hydrophone_Merch ants_2.2 (incl Gap NDD Rocket)
Reworked Morale and Abilities v.1.1
sobers game loading tips V8 SH5
TDW_Mines_Subnets_Detectable_in_hydro (OH II )
IO_StrategicMap_7_5_0_for_TDWv750
NewUIs_TDC_7_5_0_Real_Navigation
OPEN HORIZONS II v2.3 patch1 beta
SkyBaron's Leigh Light for SH5 1.1
AAguns_12_20_40mm
Rocket_3InchGB_&_5InchUS
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Nazi Medals
Water reflections intensity varied by available sunlight by TheDarkWraith
tdw patch
Deck`s awash, Bad Weather Guns V1.0

THE_MASK
01-01-14, 07:25 PM
Maybe Trevally could supply a sub patch for the guns to stop the ctds as the link that serge65 has is broken .

Echolot
01-01-14, 08:35 PM
Not shure but I think here you can get the guns and rocket files:

http://www.mediafire.com/download/skd0io44dl6j0i0/AAguns%26Rockets.rar

Regards.

Ech:ping:lot.

vlad29
01-02-14, 02:13 AM
Hi Vlad!
I know it, but for gameplay... Must be a balance between history and gameplay. This - the game.
Actually, I didn't expect, that it will enhance Trevally mods a new Russian airbases.:hmmm:

Yes Serge, I know that, but Gap've being asking for historical info, and I tried to put here some. In fact this issue is so complicated that it should take several weeks to estimate, which of the soviet AF-regiments and in what period of time have based at this or that airfield:/\\!!.

The best for gameplay/historical balance solution IMHO should be:
- to place 4-5 airfield (which were most actively used);
- to position on them 2 types of fighters (Hurricane, which game-model already exist and some else, but not Jak-1 or Mig-3), and 2 types of bombers (torpedo carriers). :salute:

THE_MASK
01-02-14, 02:31 AM
Wilhelmshaven

http://i39.tinypic.com/2jbw6ky.jpg
http://i40.tinypic.com/11749bd.jpg

mishuleu155
01-03-14, 01:25 PM
BDU says that i completed the Baltic Operations but my line is filleed at half and that cross it's not filled. When i reach Kiel and take another mission i have no cross filled.

mishuleu155
01-03-14, 02:29 PM
I've reinstalled OH v2.2 and i have no CTD. The game is playable again. OH v2.3 it's bugged for now. I hope next time you will release the mod when is fully tested and not in this state. :salute:

volodya61
01-03-14, 03:21 PM
I've reinstalled OH v2.2 and i have no CTD. The game is playable again. OH v2.3 it's bugged for now. I hope next time you will release the mod when is fully tested and not in this state. :salute:

That's weird.. why it works for Sober if, in your opinion, it's so bugged?

mishuleu155
01-03-14, 03:52 PM
I respect the work of trevally and his mods are beautiful but you have to understand that i have tried to make this work two days. And maybe sober had installed fewer mods. This is my mod list and i want these mods to work in combination with OH v2.3 mod. OH v 2.2 works perfectly with all these mods that i like. So for me OH V2.3 is bugged.

Accurate German Flags
Naights Submaine Textures v1.2 (PUV)
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 8.c Wave Mechanics - Hurricane
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 11.b.I Sea Plants - Med Posidonia Meadows (high resolution)
DynEnv v2.9 - 11.c.I Sea Plants - Coral Reefs (high resolution)
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
FX_Update_0_0_21_ByTheDarkWraith
New Torpedoes Explosion - FX Update add-on
MightyFine Crew Mod 1.2.1 Alt w beards
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional scary creaks
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_jimimadrids_map_tools
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
IRAI_0_0_39_ByTheDarkWraith
OPEN HORIZONS II_full v2.2
smaller flags for Warships 1_0b
MadMaxs_SH5_Subdiesel (mono) v2
EQuaTool 01.01 by AvM - Large Style
Warfox deck crew always whispering SH5 German Version
Shadow Improvement Mod
TDW Round Fire Button v11 by Torpedo
Old Style Explosions V1.1
Manos Scopes-patch for 16x9
Menu - Das Boot Alarm Theme
Grossdeutscher Rundfunk
NDB,NDH OM#1 - No Dialog Indicator
Gramophone
Radio
sobers hud sounds V1 SH5
AOB slide ruller for TDW UIs and MO by stoianm
Cerberus62 Corrected Depth Charge Projector 1.0
IRAI_0_0_39_Inertia_Damage
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally Tutorial - All v0.2(for OHIIv1.3)
gap - HD 1 deg Scope Bearing v 1.0
Clock skin by Naights
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Fuel Gauge WoGaDi_SteelViking's Interior
DBSM_Music_1_0_4
Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.2_by_ Trevally
Nazi Medals
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
Sub_Exhaust_1_0_5_byTheDarkWraith
TDC Graphics by Naights v1.0
TDW_Mines_Subnets_Detectable_in_hydro (OH II )
Water reflections intensity varied by available sunlight by TheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
sobers best ever fog V24 SH5
tdw patch
IO_StrategicMap_7_5_0_for_TDWv750
NewUIs_TDC_7_5_0_Real_Navigation

THE_MASK
01-03-14, 04:12 PM
That's weird.. why it works for Sober if, in your opinion, it's so bugged?It doesn't work . You need the updated guns and rockets but the download link is broken .

mishuleu155
01-03-14, 04:29 PM
You mean this link?

http://www.mediafire.com/download/skd0io44dl6j0i0/AAguns%26Rockets.rar

gap
01-03-14, 04:43 PM
@ vlad29, Serge65, volodya61 and Trevally

Sorry for the late reply guys.

The information we are looking for is spread over many websites, mainly Russian ones, but not impossible to find. During the past days my progress has been pitifully slow especially due to language barriers, but I was nonetheless able to collect some information. This is what I have got so far:

About the Soviet Naval Aviation of WWII

Ignoring some minor units, The Russian Navy was (and still is) divided into four independent fleets, each with its own air unit: the Northern fleet based at Murmansk, the Baltic Fleet based at Leningrad, the Black Sea Fleet, and the Pacific Ocean Fleet. Compatibly with equipment shortages and lack of trained crews (common during the first years of the war), each fleet had ideally a Mine-Torpedo Air Division (Minno-torpednyy Aviatsionnyy), a division of fighters (Istrebitel'nyy Aviatsionnyy), a division of bomber/dive bombers (Bombardirovchnyy Aviatsionnyy), and one or more reconnaissance regiments, plus some independent air regiments and air flights. At the start of the war a Regiment might range from 40-64 aircraft depending on type in 4 squadrons. By 1942 the established regiment size had been reduced to 21 aircraft in 2 squadrons. By the end of the war regimental size was back to 3 squadrons and 30-40 aircraft.

Source (in English):
http://weaponsandwarfare.com/?p=29379


Short history of the Northern Fleet

An "Arctic Sea Flotilla" (Flotiliya Severnogo Ledovitogo okeana) had been established on June 1916. On March 1920, after the October Revolution, it was replaced by the "White Sea Flotilla" (Belomorskaya flotiliya), based in Arkhangelsk, and finally disbanded on January 1923. In early 1933 a "Northern Flotilla" was re-established in Polyarny, on the outermost western side of the Murmansk Fjord. On September 1935 (September 1936 according to other sources) the Flotilla received its first flight of MBR-2 flying boats (transferred from Leningrad to Murmansk), and it was designated "the Northern Fleet" on May 11, 1937, after receiving new ships, airfields and coastal and air defense artillery.

Source (in English):
http://en.wikipedia.org/wiki/Northern_Fleet


Northern Fleet Air Force during WWII

On September 16, 1939, the first air unit of the Northern Fleet became operative as the 118th Short-Range Marine Reconnaissance Aviation Regiment (118-y morskoy blizhne razvedyvatel'nyy aviatsionnyy polk VVS SF), just in time for taking part to the Winter War with 18 aircraft. In the meanwhile, the Northern Fleet Air Force was reinforced with new aircraft and units. On the eve of the Great Patriotic War (June 1941) it consisted of two regiments and three independent units operating 116 aircraft in total:

118th Marine Reconnaissance Aviation Regiment (118-y morskoy razvedyvatel'nyy aviatsionnyy polk) - 35 Beriev MBR-2 and 7 GTS (Russian-made PBY Catalinas) flying boats;
72th Mixed Aviation Regiment (72-y smeshannyy aviatsionnyy polk) - 28 Polikarpov I-15bis, 17 I-153 and 4 I-16 fighters, and 11 Tupolev SB bombers;
49th Maritime Reconnaissance Squadron (49-ya otdel'naya morskaya razvedyvatel'naya aviaeskadril'ya) - 10 MBR-2;
24th Liaison Flight (24-ye otdel'noye aviatsionnoye zveno svyazi) - 2 MBR-2
34th Air Rescue Flight (34-ye otdel'noye sanitarnoye aviatsionnoye zveno) - 2 MBR-2

No minelaying and torpedo-bomber nor ground attack aviation regiments were attached to the Northern Fleet yet. The mentioned units operated from one airfield, Vaenga-1, near Murmansk (69° 1'52.91"N, 33°25'16.91"E) and three seaplane bases, Guba Gryaznaya, near Murmansk (69° 3'50.72"N, 33°17'26.79"E), Kholmovskaya, near Arkhangelsk (64°22'52.95"N, 40°43'16.82"E) and Solovki, Bolshoi Solovetsky Island ( 65° 1'46.43"N, 35°43'58.05"E):

http://imageshack.us/a/img27/7407/v9ht.th.jpg (http://imageshack.us/photo/my-images/27/v9ht.jpg/)

This is just what I was able to grab from the many Russian-written sources available on the web. There is much more in them. I wish some Russian buddy could help me abstracting the information they contain, because google translate does a really poor job of them. :doh:

Here they are:

The defeat of the summer of 1941 (General essay with lot of useful information):
http://www.nationshistory.ru/nhistorys-122-1.html

Naval Aviation of the USSR during the war:
http://www.airaces.ru/stati/morskaya-aviaciya-sssr-v-gody-vojjny-severnyjj-flot.html

Northern Fleet Air Force during World War II, a brief overview:
http://sk16.ru/vvssf.shtml

Maritime reconnaissance aircraft (Baltic, Black Sea, Northern and Pacific Fleets):
http://www.airaces.ru/stati/vvs-vmf-morskaya-razvedyvatelnaya-aviaciya.html

118th Reconnaissance Aviation Regiment Northern Fleet Air Force:
http://ru.wikipedia.org/wiki/118-%D0%B9_%D1%80%D0%B0%D0%B7%D0%B2%D0%B5%D0%B4%D1%8B% D0%B2%D0%B0%D1%82%D0%B5%D0%BB%D1%8C%D0%BD%D1%8B%D0 %B9_%D0%B0%D0%B2%D0%B8%D0%B0%D1%86%D0%B8%D0%BE%D0% BD%D0%BD%D1%8B%D0%B9_%D0%BF%D0%BE%D0%BB%D0%BA_%D0% 92%D0%92%D0%A1_%D0%A1%D0%B5%D0%B2%D0%B5%D1%80%D0%B D%D0%BE%D0%B3%D0%BE_%D1%84%D0%BB%D0%BE%D1%82%D0%B0

49th Maritime Reconnaissance Squadron:
http://ru.wikipedia.org/wiki/49-%D1%8F_%D0%BE%D1%82%D0%B4%D0%B5%D0%BB%D1%8C%D0%BD% D0%B0%D1%8F_%D0%BC%D0%BE%D1%80%D1%81%D0%BA%D0%B0%D 1%8F_%D1%80%D0%B0%D0%B7%D0%B2%D0%B5%D0%B4%D1%8B%D0 %B2%D0%B0%D1%82%D0%B5%D0%BB%D1%8C%D0%BD%D0%B0%D1%8 F_%D0%B0%D0%B2%D0%B8%D0%B0%D1%86%D0%B8%D0%BE%D0%BD %D0%BD%D0%B0%D1%8F_%D1%8D%D1%81%D0%BA%D0%B0%D0%B4% D1%80%D0%B8%D0%BB%D1%8C%D1%8F_%D0%92%D0%92%D0%A1_% D0%A1%D0%B5%D0%B2%D0%B5%D1%80%D0%BD%D0%BE%D0%B3%D0 %BE_%D1%84%D0%BB%D0%BE%D1%82%D0%B0

Soviet fighter units which fought in the Arctic:
http://www.e-reading.co.uk/chapter.php/1010022/37/Zhirohov_-_Asy_nad_tundroy._Vozdushnaya_voyna_v_Zapolyare._1 941-1944.html

72th Mixed Aviation Regiment Northern Fleet Air Force:
http://ru.wikipedia.org/wiki/72-%D0%B9_%D1%81%D0%BC%D0%B5%D1%88%D0%B0%D0%BD%D0%BD% D1%8B%D0%B9_%D0%B0%D0%B2%D0%B8%D0%B0%D1%86%D0%B8%D 0%BE%D0%BD%D0%BD%D1%8B%D0%B9_%D0%BF%D0%BE%D0%BB%D0 %BA_%D0%92%D0%92%D0%A1_%D0%A1%D0%B5%D0%B2%D0%B5%D1 %80%D0%BD%D0%BE%D0%B3%D0%BE_%D1%84%D0%BB%D0%BE%D1% 82%D0%B0

History of the 255th Fighter Regiment of the Northern Fleet
http://sk16.ru/255iap/index.shtml

"Airacobra" in the 255th IAP Northern Fleet:
http://airaces.narod.ru/all/255_iap.htm

gap
01-03-14, 05:17 PM
I've reinstalled OH v2.2 and i have no CTD. The game is playable again. OH v2.3 it's bugged for now. I hope next time you will release the mod when is fully tested and not in this state. :salute:

I respect the work of trevally and his mods are beautiful but you have to understand that i have tried to make this work two days. And maybe sober had installed fewer mods. This is my mod list and i want these mods to work in combination with OH v2.3 mod. OH v 2.2 works perfectly with all these mods that i like. So for me OH V2.3 is bugged.

Mishuleu, I trust you saying that you respect Trevally's work (who don't? :03:), but unfortunately your last statements don't denote the esteem that Trevally in person deserves. :nope:

Saying that OHII 2.3 is bugged is incorrect imho, because for sure it works with stock game and with reduced mod lists, and saying that it wasn't tested before release is obviously false, because the same Trevally tested the mod, as usual. Indeed, a single person can't 'fully test' the whole campaign each time an update is going to be released. Each version would take months (if not years) before release. On the contrary, our Trevally must rely on constructive criticism by common players who, with their helpful reports, give an important contribution to OH's development. I believe that you talked out of frustration, but you recent comments can't be regarded as that.

My two cents :salute:

mishuleu155
01-03-14, 05:39 PM
I understand and you're right, it's working with the stock. But for me the game just with this mod it's not enough. So i prefer to go with the older version that is fitted to work properly in combination with my list mods. :03:

THE_MASK
01-03-14, 05:54 PM
For OH2.3 to work with some mods it needs the guns and rockets revision 2 mod by serge65 . The download link is broken . End of story .

gap
01-03-14, 07:27 PM
...to position on them 2 types of fighters (Hurricane, which game-model already exist and some else, but not Jak-1 or Mig-3), and 2 types of bombers (torpedo carriers). :salute:

Aircraft in service with Soviet Air Forces, already featured in SH5 + OH 2.3 + OH 2.3 patch 1 beta:

fighters
Yakovlev Yak-1 (Yak-7, Yak-9, Yak-3 as proxy units)
Mikoyan-Gurevich MiG-3 (MiG-1 as proxy unit)
Lavochkin La-5 (LaGG-3 as proxy units)
Republic P-47 Thunderbolt
Hawker Hurricane
Gloster SS.37 Gladiator

seaplanes
Beriev KOR-1 / Be-2
Beriev MBR 2


Aircraft already in SH format, but not yet imported/used in SH5

fighters
Lavochkin La-7 (LaGG-3 / La-5 variant)
Curtiss P-40 Tomahawk / Warhawk
Supermarine Spitfire

bombers
Ilyushin Il-2 Shturmovik (Il-10 as proxy unit)
Ilyushin DB-3 (Il-4 as proxy unit)
Tupolev Tu-2
North American B-25 Mitchell

seaplanes
Consolidated PBY / GTS


Aircraft whose 3d models are freely available on the web, and which can be made into SH5 air units

fighters
Polikarpov I-15 and I-15bis (I-153 as proxy unit)
Polikarpov I-16
Bell P-39 Airacobra
Bell P-63 Kingcobra

bombers
Tupolev SB
Lisunov Li-2 (USSR-buildt version of the Douglas DC-3)

I have ignored intentionally aircraft which were produced/purchad/captured by the USSR in small numbers, and/or only used for evaluation purposes, far from the front lines.
We have in total 21 main aircraft models and 10 variants. Not bad at all :up:

gap
01-03-14, 07:37 PM
For OH2.3 to work with some mods it needs the guns and rockets revision 2 mod by serge65 . The download link is broken . End of story .

If you mean this one (http://www.subsim.com/radioroom/showpost.php?p=2155940&postcount=4402), I have it on my HD. I can re-up it, if it is okay for Serge. Otherwise, you can use my last rework of Serge's files (based on the version I have linked above): http://www.subsim.com/radioroom/showpost.php?p=2157081&postcount=4479 :03:

P.S: make sure to remove the air_guns files from OH / OH patch 1 beta's library folder :up:

THE_MASK
01-03-14, 09:56 PM
If you mean this one (http://www.subsim.com/radioroom/showpost.php?p=2155940&postcount=4402), I have it on my HD. I can re-up it, if it is okay for Serge. Otherwise, you can use my last rework of Serge's files (based on the version I have linked above): http://www.subsim.com/radioroom/showpost.php?p=2157081&postcount=4479 :03:

P.S: make sure to remove the air_guns files from OH / OH patch 1 beta's library folder :up:
http://www.subsim.com/radioroom/showpost.php?p=2159916&postcount=2953

THE_MASK
01-04-14, 01:29 AM
If you mean this one (http://www.subsim.com/radioroom/showpost.php?p=2155940&postcount=4402), I have it on my HD. I can re-up it, if it is okay for Serge. Otherwise, you can use my last rework of Serge's files (based on the version I have linked above): http://www.subsim.com/radioroom/showpost.php?p=2157081&postcount=4479 :03:

P.S: make sure to remove the air_guns files from OH / OH patch 1 beta's library folder :up:I get a ctd as soon as I try to enter Kiel .

vlad29
01-04-14, 01:36 AM
Aircraft in service with Soviet Air Forces, already featured in SH5 + OH 2.3 + OH 2.3 patch 1 beta:

fighters
Yakovlev Yak-1 (Yak-7, Yak-9, Yak-3 as proxy units)--Jak-1 - since August till November 1942, then from June 1943 after reinforcement (20th fighters rgmt.)
Mikoyan-Gurevich MiG-3 (MiG-1 as proxy unit)-Mig-3 - since July 1941 and only 10 planes, by the middle 1942 or earlier were out of battles (missed or broken)
Lavochkin La-5 (LaGG-3 as proxy units)-La-5 were not used in the Northern Navy , Lagg-3 - since July 1942 up 1943 (255th rgmt.), then was replaced with "aircobra"
Republic P-47 Thunderbolt-were not used in the NN
Hawker Hurricane - since September 1941 (very popular:up:)
Gloster SS.37 Gladiator - were not used in NN. But there were 10 biplanes U-2 (Po-2), that were used since 13Nov.1941 as "night bombers"

seaplanes
Beriev KOR-1 / Be-2 - no info re. using it in Northern Navy:hmmm:
Beriev MBR 2 - that was the main reconnaissance hydro-plane in NN :up:


Aircraft already in SH format, but not yet imported/used in SH5

fighters
Lavochkin La-7 (LaGG-3 / La-5 variant)- Lagg-3 - see info above, La-5 was not used in NN, La-7 appeared in soviet army at the very end of war and took part in the last battles over Europe
Curtiss P-40 Tomahawk / Warhawk-- Dynamics of P-40 in Murmansk as follows: January 11, 1942 (the convoy PQ-7) - 4 planes, January 20 (PQ-8) - 15; February 10 (PQ-9) - 2, March 12 (PQ-12 ) - 44, and only in 1942 - 272 «Tomahawk» and a «Kittyhawk» a. In 1943 came 108 R-40 (with convoys SW 52,54 and 55). Last «Kittyhawk» and (111 units) were delivered to the port of Murmansk 29.02 on 5.4.44, the convoy SW 56, 57 and 58.First in the North «Tomahawk» and received 147 IAP. As the fighting wore here positional, retraining took place directly in the operational zone. The regiment continued to fight on I-153 in between fights mastering «Tomahawk» IIB and «Hurricane» IIB. First «Tomahawk» and received at the beginning of December 1941 (AK295, 296 and 318), and by the end of January 1942 was completed retraining. Until mid-April the regiment fought on two types of fighters, and, for example, in the II Squadron in I and III were 2 links «Tomahawk» a and 2 «Hurricane».
April 1, 1942 the regiment became the 20th Guards IAP, was transformed to a new state of 015/134, passed May 1 «Hurricane» and, in addition to available «Tomahawk» IIB (AK170, 180, 194, 202, 205, 263, 267, 306, 344, 339, 473, 483) received a P-40E (№ № 583, 586, 600, 664, 787, 789, 796, 810-814, 823, 824, 843, 849, 860, 1101, 1108).
Supermarine Spitfire- no info re. using it in NN

bombers
Ilyushin Il-2 Shturmovik (Il-10 as proxy unit)
Ilyushin DB-3 (Il-4 as proxy unit) - one of the main torpedo-bombers in NN since Sept.1941 (first 3 planes), since June 1942 (40 planes)
Tupolev Tu-2 - Petluakov Pe-2, Pe-3 were mostly used
North American B-25 Mitchell - was not in use in NN. "Boston" (1944) and "Hampden" (since automn 1941 - january 1942 - RAF based on Soviet airfields, since end of Jan 1942 - 20 planes were transmitted to NN).

seaplanes
Consolidated PBY / GTS - :up:


Aircraft whose 3d models are freely available on the web, and which can be made into SH5 air units

fighters
Polikarpov I-15 and I-15bis (I-153 as proxy unit)
Polikarpov I-16
Bell P-39 Airacobra
Bell P-63 Kingcobra - no need at all

bombers
Tupolev SB - was one of the main bombers in NN 1941-1942:up:
Lisunov Li-2 (USSR-buildt version of the Douglas DC-3) - that was a transport plane, not a bomber (don't think it is needed in SH5)

I have ignored intentionally aircraft which were produced/purchad/captured by the USSR in small numbers, and/or only used for evaluation purposes, far from the front lines.
We have in total 21 main aircraft models and 10 variants. Not bad at all :up:
Hi Gap, really good news and good Inet-material:yeah: I've looked through it also. Now we had to determine which period of time we should take to position the right planes into the right airfields.
Please note the marks in color above :salute:

Trevally.
01-04-14, 04:40 AM
Thanks everyone for the help, links. PMs and advice over the last few days.
Sorry that I have not been posting (or working:oops:) - I will get back to it soon:D

Cheers
JC

Rongel
01-04-14, 05:15 AM
I get a ctd as soon as I try to enter Kiel .

I had the same thing happening, a ctd when I was approaching Kiel (about 30 km from the harbour). I'm not using the beta patch. :hmmm:

I can't be 100 % sure that it came from OH II, but sober's example makes me think so.

mishuleu155
01-04-14, 07:55 AM
I get a ctd as soon as I try to enter Kiel .

When i entered Kiel using OH vs2.3 it was fine but i removed beta patch and i putted at final just those two famous files. :salute:

THEBERBSTER
01-04-14, 09:12 AM
Loaded OHII v2.3 and patch 1 in the bunker then selected N.W.A. mission. I wanted to see if I could get into Stornoway. Got to the first part of the shallow waters, I wanted to load my tubes early. Clicked on the Torpedo button from the Nav Map, went to select the first tube switch and got a ctd.

mikaelanderlund
01-04-14, 09:52 AM
I have the following files;

FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zone Files
Bullet_spark_test

and

OPEN HORIZONS II v2.3
Open Horizons II v2.3 patch1 beta
AAguns_12_20_40mm
Rocket_3InchGB_ & _5InchUS

These files, Shells_Rck.dat, Shells_Rck.dsd, Shells_Rck. sim and Shells_Rck.zon, not included in OPEN HORIZONS II v2.3.

If you have recently make changes in your modlist or you changed values in TheDarkWraithUserOptions.py without use of OptionsFileEditorViewer.exe then go to data/Aplications/OptionsFileEditorViewer and start OptionsFileEditorViewer.exe, set correct path for menu.txt(data/menu/menu.txt) and correct SH5 installation path.
Click top "open" and browse data/scripts/menu for TheDarkWraithUserOptions.py. Make enleast one change and Save


I have no CTD with Sobes list after 20 hours of playing time..... :yeah:

:salute:

Mikemike47
01-04-14, 12:26 PM
These files, Shells_Rck.dat, Shells_Rck.dsd, Shells_Rck. sim and Shells_Rck.zon, not included in NewUIs TDC_7_5_0_ByTheDarkWraith
These mentioned files are from OHII v2.3.

vdr1981
01-04-14, 12:46 PM
I have the following files;

FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zone Files
Bullet_spark_test

and

OPEN HORIZONS II v2.3
Open Horizons II v2.3 patch1 beta
AAguns_12_20_40mm
Rocket_3InchGB_ & _5InchUS

These files, Shells_Rck.dat, Shells_Rck.dsd, Shells_Rck. sim and Shells_Rck.zon, not included in NewUIs_TDC_7_5_0_ByTheDarkWraith.

If you have recently make changes in your modlist or you changed values in TheDarkWraithUserOptions.py without use of OptionsFileEditorViewer.exe then go to data/Aplications/OptionsFileEditorViewer and start OptionsFileEditorViewer.exe, set correct path for menu.txt(data/menu/menu.txt) and correct SH5 installation path.
Click top "open" and browse data/scripts/menu for TheDarkWraithUserOptions.py. Make enleast one change and Save


I have no CTD with Sobes list after 20 hours of playing time..... :yeah:

:salute:

I can see Silent CTD Hunter (http://www.subsim.com/radioroom/showthread.php?t=210153) thread was helpful for you...If so , you should post there so that thread can stay "on site" for other players...:yep:

THE_MASK
01-04-14, 03:23 PM
I have the following files;

FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zone Files
Bullet_spark_test

and

OPEN HORIZONS II v2.3
Open Horizons II v2.3 patch1 beta
AAguns_12_20_40mm
Rocket_3InchGB_ & _5InchUS

These files, Shells_Rck.dat, Shells_Rck.dsd, Shells_Rck. sim and Shells_Rck.zon, not included in NewUIs_TDC_7_5_0_ByTheDarkWraith.

If you have recently make changes in your modlist or you changed values in TheDarkWraithUserOptions.py without use of OptionsFileEditorViewer.exe then go to data/Aplications/OptionsFileEditorViewer and start OptionsFileEditorViewer.exe, set correct path for menu.txt(data/menu/menu.txt) and correct SH5 installation path.
Click top "open" and browse data/scripts/menu for TheDarkWraithUserOptions.py. Make enleast one change and Save


I have no CTD with Sobes list after 20 hours of playing time..... :yeah:

:salute:I used the options file editor as you suggested but still cannot enter Kiel . My modlist is the same as yours but without the
AAguns_12_20_40mm
Rocket_3InchGB_ & _5InchUS files .
Do you have a link for those ?
Sorry to harp on about it but my modlist is ruined and turning people away from SH5 . It really is a shame .

THE_MASK
01-04-14, 04:53 PM
Does the OH2.3 beta patch 1 use SkyBarons Leigh Light for SH5 V1.1 or V1? The file size is different in the OH2.3 beta patch 1 compared to SkyBarons Leigh Light for SH5 1.1 . Maybe something to look at before the next patch .

gap
01-04-14, 04:57 PM
Hi Gap, really good news and good Inet-material:yeah: I've looked through it also.

:up:

I have created a google document where we can input all the data we manage to collect. The spreadsheet is divided in three sections: Northern Fleet, Baltic Fleet and Black Sea Fleet. At the moment we can stick on the Northern Fleet; the two other fleets are there in case we chance upon useful information about them.

Link:

https://docs.google.com/spreadsheet/ccc?key=0Ar__9ltm8QEmdGs4eGx5UkRMMGd5ekdMX0VPUng1O Hc#gid=0


Now we had to determine which period of time we should take to position the right planes into the right airfields.

Talking about the Northern Fleet, since we are at it I would start from April - June 1941 (Operation Weserubung - Operation Barbarossa), ending to May 1945.

Arctic Convoys only spans from 19 Dec 41 to 19 Sep 42, but in future Trevally might add a new campaign taking place in the Artic, and/or change the timespan of the current campaign. What do you think?

[QUOTE=vlad29;2159946]
Please note the marks in color above :salute:

Not much to say about your remarks: for sure you are better informed than me. Just a couple of notes:

I think the KOR-1 was only used in little numbers by the Baltic and Black Sea fleets. It was initially planned to use it as a reconnaissance aircraft boarded on cruisers and battleships, but problems with its catapult and its lack of stability on water, forced to deploy it from land bases. IIRC it was definitely dismissed on spring 1942.

Accordin to Wikipedia, starting from 1942 the Lisunov Li-2 was occasionally used as light bomber, as well as in the trnsport role. I have no information on its usage from the Soviet Navy, but it is likely that only the BBS operated it.

Re. the Petlyakov Pe-2 and Pe-3, Douglas Boston and Handley Page Hampden, unfortunately we don't have models for those aircraft. We can use a replacement for them (choosing among the already available aircraft) until we find a better alternative. :salute:

Thanks everyone for the help, links. PMs and advice over the last few days.
Sorry that I have not been posting (or working:oops:) - I will get back to it soon:D

:up:

gap
01-04-14, 05:43 PM
CAC Boomerang

http://i108.photobucket.com/albums/n12/privateer_2006/SH5%20Stuff/Boomer.jpg

http://www.sharecg.com/images/medium/100191.jpg

http://www.sharecg.com/v/58463?interstitial_displayed=Yes :D

mikaelanderlund
01-05-14, 03:05 AM
These mentioned files are from OHII v2.3.

you're right! Sorry for the inconvenience. Thanks

:salute:

mikaelanderlund
01-05-14, 03:07 AM
I can see Silent CTD Hunter (http://www.subsim.com/radioroom/showthread.php?t=210153) thread was helpful for you...If so , you should post there so that thread can stay "on site" for other players...:yep:

I will and thanks vds1981 for your helpful thread:up:

:salute:

vlad29
01-06-14, 12:00 AM
:up:

I have created a google document where we can input all the data we manage to collect. The spreadsheet is divided in three sections: Northern Fleet, Baltic Fleet and Black Sea Fleet. At the moment we can stick on the Northern Fleet; the two other fleets are there in case we chance upon useful information about them.

Link:

https://docs.google.com/spreadsheet/ccc?key=0Ar__9ltm8QEmdGs4eGx5UkRMMGd5ekdMX0VPUng1O Hc#gid=0
118th Marine Reconnaissance Rgmt. - Guba Gryasnaya (Bay Dirty) till 1945
http://ru.wikipedia.org/wiki/118-%D0%B9_%D1%80%D0%B0%D0%B7%D0%B2%D0%B5%D0%B4%D1%8B% D0%B2%D0%B0%D1%82%D0%B5%D0%BB%D1%8C%D0%BD%D1%8B%D0 %B9_%D0%B0%D0%B2%D0%B8%D0%B0%D1%86%D0%B8%D0%BE%D0% BD%D0%BD%D1%8B%D0%B9_%D0%BF%D0%BE%D0%BB%D0%BA_%D0% 92%D0%92%D0%A1_%D0%A1%D0%B5%D0%B2%D0%B5%D1%80%D0%B D%D0%BE%D0%B3%D0%BE_%D1%84%D0%BB%D0%BE%D1%82%D0%B0

[QUOTE=vlad29;2159946]
Now we had to determine which period of time we should take to position the right planes into the right airfields.

Talking about the Northern Fleet, since we are at it I would start from April - June 1941 (Operation Weserubung - Operation Barbarossa), ending to May 1945.

Arctic Convoys only spans from 19 Dec 41 to 19 Sep 42, but in future Trevally might add a new campaign taking place in the Artic, and/or change the timespan of the current campaign. What do you think?

I think we should prolong the time-span of the current campaign in acc. to this Arctic convoys activity http://http://en.wikipedia.org/wiki/Arctic_convoys_of_World_War_II (http://en.wikipedia.org/wiki/Arctic_convoys_of_World_War_II)


Not much to say about your remarks: for sure you are better informed than me. Just a couple of notes:

I think the KOR-1 was only used in little numbers by the Baltic and Black Sea fleets. It was initially planned to use it as a reconnaissance aircraft boarded on cruisers and battleships, but problems with its catapult and its lack of stability on water, forced to deploy it from land bases. IIRC it was definitely dismissed on spring 1942.

Accordin to Wikipedia, starting from 1942 the Lisunov Li-2 was occasionally used as light bomber, as well as in the trnsport role. I have no information on its usage from the Soviet Navy, but it is likely that only the BBS operated it.

Re. the Petlyakov Pe-2 and Pe-3, Douglas Boston and Handley Page Hampden, unfortunately we don't have models for those aircraft. We can use a replacement for them (choosing among the already available aircraft) until we find a better alternative. :salute:
:agree: F.e., we can take Il-2M instead Pe-З and Db-3F instead Boston, SB instead Hampden

:up:
Hi Gap, pl. note some remarks in color:salute::salute::salute:

gap
01-06-14, 08:49 AM
118th Marine Reconnaissance Rgmt. - Guba Gryasnaya (Bay Dirty) till 1945
http://ru.wikipedia.org/wiki/118-%D0%B9_%D1%80%D0%B0%D0%B7%D0%B2%D0%B5%D0%B4%D1%8B% D0%B2%D0%B0%D1%82%D0%B5%D0%BB%D1%8C%D0%BD%D1%8B%D0 %B9_%D0%B0%D0%B2%D0%B8%D0%B0%D1%86%D0%B8%D0%BE%D0% BD%D0%BD%D1%8B%D0%B9_%D0%BF%D0%BE%D0%BB%D0%BA_%D0% 92%D0%92%D0%A1_%D0%A1%D0%B5%D0%B2%D0%B5%D1%80%D0%B D%D0%BE%D0%B3%D0%BE_%D1%84%D0%BB%D0%BE%D1%82%D0%B0


I have updated the google spreadsheet according to your information.
That document is open for editing by anyone, so you can update its data yourself if you prefer :up:


I think we should prolong the time-span of the current campaign in acc. to this Arctic convoys activity http://http://en.wikipedia.org/wiki/Arctic_convoys_of_World_War_II

I agree, WWII Arctic warfare is full of interesting episodes which are not covered by the current campaign. Please see a previous post by me (http://www.subsim.com/radioroom/showpost.php?p=1956009&postcount=2243) on this topic.

Likewise for Mare Nostrum / Battle of the Mediterranean; the U-Boat campaign lasted there from September 41 to May 44 (http://en.wikipedia.org/wiki/Mediterranean_U-boat_Campaign_(World_War_II)). In the meanwhile Italy had switched side, and many new Allied airfields were constructed, making u-boats' life much harder. :yep:


:sign_yeah: F.e., we can take Il-2M instead Pe-З and Db-3F instead Boston, SB instead Hampden

Good plan :up:

Serge65
01-06-14, 02:06 PM
Sorry! Because of my inattention to archive “Reworked aircrafts” included the following files:
a) In Library folder - Leigh_Light from “SkyBarons Leigh Light for SH5 1.1” mod. At first, for this purpose I used REF_small01 of stock Search_Lights, but it can rotate 360 degrees. So I used a decreased model from the SkyBarons Leigh Light and re-wrote the sim and zon files (the original mod was sometimes a cause CTD, maybe an ID conflict or something else), but still it other mod.
b) In Sea folder - NCV_USEarlyWar - it is not completed yet.

Mikemike47
01-06-14, 02:17 PM
Does the OH2.3 beta patch 1 use SkyBarons Leigh Light for SH5 V1.1 or V1?
Thanks, you saved me a post to this thread!
Sorry! Because of my inattention to archive “Reworked aircrafts” included the following files:
a) In Library folder - Leigh_Light from “SkyBarons Leigh Light for SH5 1.1” mod. At first, for this purpose I used REF_small01 of stock Search_Lights, but it can rotate 360 degrees. So I used a decreased model from the SkyBarons Leigh Light and re-wrote the sim and zon files (the original mod was sometimes a cause CTD, maybe an ID conflict or something else), but still it other mod.
Thanks for the information.

Serge65
01-06-14, 03:03 PM
Link updated, but I do not understand why it is needed. AAguns_12_20_40mm now not uses neither one aircraft, rockets are present in OHII.
AAguns&Rockets:http://yadi.sk/d/NPeJrfxrFZQNA

Serge65
01-06-14, 03:04 PM
Yes Serge, I know that, but Gap've being asking for historical info, and I tried to put here some. In fact this issue is so complicated that it should take several weeks to estimate, which of the soviet AF-regiments and in what period of time have based at this or that airfield:/\\!!.

The best for gameplay/historical balance solution IMHO should be:
- to place 4-5 airfield (which were most actively used);
- to position on them 2 types of fighters (Hurricane, which game-model already exist and some else, but not Jak-1 or Mig-3), and 2 types of bombers (torpedo carriers). :salute:

I totally agree. But where to find the models? If I could, then did. I very rarely worked with Photoshop and 3dsMax.

gap
01-06-14, 03:46 PM
I totally agree. But where to find the models? If I could, then did. I very rarely worked with Photoshop and 3dsMax.

Most of the aircraft operated by the Soviet Navy during WWII are already available, either as ready-to-use SHIII-IV units or as web-shared, royalty-free 3d models:

http://www.subsim.com/radioroom/showpost.php?p=2159880&postcount=4578 :03:

The main obstacle to their correct usage in campaign is posed by the fact that the one info sources on the AVMF I was able to find on the web, are in Russian:

http://www.subsim.com/radioroom/showpost.php?p=2159805&postcount=4574

Deciphering them with the sole support of google translate would take ages to me, and I couldn't exclude mistakes. I cannot go on without your help Russian friends :)

DaceDave
01-06-14, 03:50 PM
Not only do I admire and appreciate all the amazing work that the contributing modders put into the multitude of mods and add-ons and fixes, but am in awe that, as unfinished as SH5 originally was, you have made it a wonderfully immersive and slightly addictive pastime.
Being the researcher I am, I’ve just spent the last seven hours rereading close to 5000 posts to find the posts responding to two questions I know I’ve seen answers to. I’ve only skipped a couple of pages on this and Sober's MOD List thread, but with my luck… that’s where the answers were.
Just having returned to SH5 after a year away… I decided to give OHII a try after reading so many great things here. I am also using Sober’s MOD list (latest update)
If anyone could just point me to a thread which answers:
1. (After following all instructions from Sober and Trevally on how to start a campaign), I get to the “What are my mission orders” map… but there are no Iron Cross Missions on the map. I thought I saw this issue discussed, but can’t find it or the fix.
2. Simple MOD question: (I feel like a noob again) do you always answer “Yes” to “overwrite files” when activating MODS in JSGME? Or never or sometimes? My old brain just can't remember.
Thanks again everyone… and sorry to bother you obviously busy, busy guys... you all make for some interesting reading… not to mention MODS and you’ve been quite informative and many times very entertaining over the years.

gap
01-06-14, 04:04 PM
1. (After following all instructions from Sober and Trevally on how to start a campaign), I get to the “What are my mission orders” map… but there are no Iron Cross Missions on the map. I thought I saw this issue discussed, but can’t find it or the fix.

Have you tried closing the campaign and reloading it again?

2. Simple MOD question: (I feel like a noob again) do you always answer “Yes” to “overwrite files” when activating MODS in JSGME? Or never or sometimes? My old brain just can't remember.

Always, if you are sure that the mod you are enabling is compatible with your other mods, and that you are enabling it in the appropriate order (answering 'no' would result in the mod not being enabled at all).

Never if you are not sure about the files which are getting overwritten, and you have no time for a in-depth testing session :salute:

THE_MASK
01-06-14, 04:26 PM
Link updated, but I do not understand why it is needed. AAguns_12_20_40mm now not uses neither one aircraft, rockets are present in OHII.
AAguns&Rockets:http://yadi.sk/d/NPeJrfxrFZQNAAll I know is , without these files after
OPEN HORIZONS II v2.3
OPEN HORIZONS II v2.3 patch1 beta
I cannot enter Kiel without ctd . With these files
OPEN HORIZONS II v2.3
OPEN HORIZONS II v2.3 patch1 beta
AAguns_12_20_40mm
Rocket_3InchGB_&_5InchUS

Not a single ctd from start of Memel to british eastern waters . In fact I tried to break the game by high TC near ports but couldn't , rock solid . Why , I dunno .

DaceDave
01-06-14, 04:30 PM
Have you tried closing the campaign and reloading it again?



Always, if you are sure that the mod you are enabling is compatible with your other mods, and that you are enabling it in the appropriate order (answering 'no' would result in the mod not being enabled at all).

Never if you are not sure about the files which are getting overwritten, and you have no time for a in-depth testing session :salute:

Thanks Gap for quick response.

Yes, from a clean SH5 install on a new 'pedal to the medal' machine, I've followed the routines from: start campaign (no MODS enabled), play first tutorial mission, exit game, enable MODS, load last saved, upgrade boat, change options, save, load, ask for mission... no missions on map... and new campaign with silentotto... same save, load sequence... and still no missions on map.

And I guess I'm not as foggy as 'Sober's best fog' cause I've been enabling MODS correctly.

I know it must be me... I just don't see where I'm going wrong.

I've just re-loaded the MODS in JSGME and about to start again... next try will be from scratch with another clean install.

Raven_2012
01-06-14, 04:42 PM
Are you using IO_StrategicMap? I know with OHII 2.2 the mission is hard to read, because of StrategicMapNew.dds. I usually have to remove that file from OHII or move IO_StrategicMap after OHII in mod enabler.

The first mission in OHII is all the way to the right. If you are use to older OHII, like I am, its in a different spot. I went from OHII 1.7 to OHII 2.2 so it was a little different on the map.


Thanks Gap for quick response.

Yes, from a clean SH5 install on a new 'pedal to the medal' machine, I've followed the routines from: start campaign (no MODS enabled), play first tutorial mission, exit game, enable MODS, load last saved, upgrade boat, change options, save, load, ask for mission... no missions on map... and new campaign with silentotto... same save, load sequence... and still no missions on map.

And I guess I'm not as foggy as 'Sober's best fog' cause I've been enabling MODS correctly.

I know it must be me... I just don't see where I'm going wrong.

I've just re-loaded the MODS in JSGME and about to start again... next try will be from scratch with another clean install.

THE_MASK
01-06-14, 04:46 PM
Thanks Gap for quick response.

Yes, from a clean SH5 install on a new 'pedal to the medal' machine, I've followed the routines from: start campaign (no MODS enabled), play first tutorial mission, exit game, enable MODS, load last saved, upgrade boat, change options, save, load, ask for mission... no missions on map... and new campaign with silentotto... same save, load sequence... and still no missions on map.

And I guess I'm not as foggy as 'Sober's best fog' cause I've been enabling MODS correctly.

I know it must be me... I just don't see where I'm going wrong.

I've just re-loaded the MODS in JSGME and about to start again... next try will be from scratch with another clean install.
start campaign (no MODS enabled), play first tutorial mission (did you get the green tick at the bunker when playing the tutorial ) , exit game, enable MODS, Start a new career , enter the bunker , Esc to main game menu , load the last save which will be the base save just created, choose a camo skin from the technical officer then exit the upgrade screen , click on the flotilla commander and click on SKIP to stop the briefing . Then click on an iron cross to choose a mission . exit the briefing map by clicking on the X and then click on the flotilla commander again and start the patrol .

DaceDave
01-06-14, 05:17 PM
start campaign (no MODS enabled), play first tutorial mission (did you get the green tick at the bunker when playing the tutorial ) , exit game, enable MODS, Start a new career , enter the bunker , Esc to main game menu , load the last save which will be the base save just created, choose a camo skin from the technical officer then exit the upgrade screen , click on the flotilla commander and click on SKIP to stop the briefing . Then click on an iron cross to choose a mission . exit the briefing map by clicking on the X and then click on the flotilla commander again and start the patrol .

Sober, you poor guy... how many times have you posted this answer???
But I do appreciate a response from you... cause luv ur work!

But... exactly as you say, green check and all.
Only one thing I've always assumed... after 'enable MODS'... start a new "career"... Career = Campaign, right? Or is that where I go wrong and am I that dumb?

DaceDave
01-06-14, 05:30 PM
Rave's post: "The first mission in OHII is all the way to the right. If you are use to older OHII, like I am, its in a different spot. I went from OHII 1.7 to OHII 2.2 so it was a little different on the map."

Could it really be that simple? I'm just lost! Quite possible!!! Quite!

I did, at one point, set out without accepting a mission and started in a Scandanavian sounding port... then immediately chickened out and exited the game to try again. Does that sound like where I was supposed to be?

I've only played with Magnum Opus and never OH, so I don't know where I'm supposed to be. Story of my life.

THE_MASK
01-06-14, 05:49 PM
Rave's post: "The first mission in OHII is all the way to the right. If you are use to older OHII, like I am, its in a different spot. I went from OHII 1.7 to OHII 2.2 so it was a little different on the map."

Could it really be that simple? I'm just lost! Quite possible!!! Quite!

I did, at one point, set out without accepting a mission and started in a Scandanavian sounding port... then immediately chickened out and exited the game to try again. Does that sound like where I was supposed to be?

I've only played with Magnum Opus and never OH, so I don't know where I'm supposed to be. Story of my life.
Magnum Opus is way outdated :yep: Checkout the briefing map on this link . That is exactly what the briefing map should look like after you skip the briefing . But only if you use one of the current up to date mod lists .
http://www.subsim.com/radioroom/showpost.php?p=1836877&postcount=2

Raven_2012
01-06-14, 05:57 PM
I could never understand why the text on the mission map stuff for OHII is black, barely legible.

DaceDave
01-07-14, 09:32 AM
Magnum Opus is way outdated :yep: Checkout the briefing map on this link . That is exactly what the briefing map should look like after you skip the briefing . But only if you use one of the current up to date mod lists .
http://www.subsim.com/radioroom/showpost.php?p=1836877&postcount=2

Now it all makes sense... so I'm going to do a fresh install this week and jump back into the sim feeling llike I know what I'm doing (well, mostly). I think most of my issues have been slowly catching up with the new editing tools available and the MODS/files configuring and leaving the old habits behind.
Thanks for all the input and responses and a big thanks for all the MODsmiths' efforts in making this an outstanding sim!!! All accolades throughout these posts are truly well deserved.
What little sailing I was able to experience in trying to install the MODS correctly really blew me away. I had always loved just standing on the bridge watching the world go by as I hunted convoys with the older MODS. Now, with all the available new updates, I'm sure it will be even harder to have to order: "clear the bridge" and leave the amazing environment you all have created. (ok... the below decks work is also amazing) Definitely, now, one of the better sim worlds I've experienced... and I have a lot of sims.

Serge65
01-07-14, 03:09 PM
All I know is , without these files after
OPEN HORIZONS II v2.3
OPEN HORIZONS II v2.3 patch1 beta
I cannot enter Kiel without ctd . With these files
OPEN HORIZONS II v2.3
OPEN HORIZONS II v2.3 patch1 beta
AAguns_12_20_40mm
Rocket_3InchGB_&_5InchUS

Not a single ctd from start of Memel to british eastern waters . In fact I tried to break the game by high TC near ports but couldn't , rock solid . Why , I dunno .
We need to understand. When I wrote my post #3934, the task was as follows: If you add these planes ... You need to add these files ... (see old .eqp files). Not only that, the aircraft was not in the game, after adding them to the my game, they flew unarmed. For this and needed files AAguns_12_20_40mm. In "AAguns & Rockets" I added AFB_P47 only as .eqp file an example . After this I reworked planes and missiles. Unfortunately I have not seen a patch 1 but now do not need AAguns_12_20_40mm, for missiles only need 4 files: guns_Rsk (dat,sim,zon,dsd) and planes .eqp files must be as in Reworked aircrafts.

THEBERBSTER
01-08-14, 12:18 PM
I'm confused
Can anyone tell me what is required and the correct order please?
Open Horizons II v2.3
Open Horizons II v2.3 patch1 beta
Open Horizons II v2.3 rocket patch v0.2 (OHII v2.3 patch1 beta compatible)
Open Horizons II v2.3 rocket & Air guns patch v0.1
AA Guns 12_20_40mm
Rocket_3inchGB_&_5inchUS

gap
01-08-14, 06:38 PM
I'm confused

So do I :dead:

The one thing I have understood so far is that the new AA guns are no (longer) required.

On the other hand it seems that, by enabling on top of patch 1 beta a certain version of the said AA guns and of the new rockets, sober was able to fix his ctd issue. Where he got those files from and how the 'fixed' AA guns solved the problem (since they are no longer used, and duplicated ID's had been discarded as possible cause of the crashes), is still a mistery to me. :hmmm:


As for my patches, i.e. Open Horizons II v2.3 rocket patch v0.2 (OHII v2.3 patch1 beta compatible) and
Open Horizons II v2.3 rocket & Air guns patch v0.1, please ignore them until Trevally is back and the knot is unravelled. :salute:

THEBERBSTER
01-09-14, 09:18 AM
I do not understand why OHII v2.2 full has been removed so quickly when it’s replacement v2.3 as far as I can see has not been tested comprehensively on large numbers of users to be reliable enough. While there are always those of us who are prepared to accept the challenge of a new mod there are also those as you can see from mod lists etc; that prefer to stay with mods that have stood the test of time updating at a later time when they feel the time is right. V2.3 at present has patches and add on’s that adds to confusion of what is needed and in what order. The modders must be congratulated in bringing up to date a mod that it’s predecessor has helped to make SH5 worth playing.
V2.2 is still available in 2 limited versions. Whether either needs Sobers Terrain Fix for v2.2 I do not know. If you want to play a full version there is now no choice it’s v2.3 take it or leave it warts and all.
I know V2.2 full had a few glitches but at least it was playable without getting ctd’s. At present v2.3 is in a confused state.
Please do not take this as a personal attack on the modders because that is not my intention. I just want you to know that in my opinion for what it’s worth a decision has been made that I think is wrong.

mishuleu155
01-09-14, 10:30 AM
I do not understand why OHII v2.2 full has been removed so quickly when it’s replacement v2.3 as far as I can see has not been tested comprehensively on large numbers of users to be reliable enough. While there are always those of us who are prepared to accept the challenge of a new mod there are also those as you can see from mod lists etc; that prefer to stay with mods that have stood the test of time updating at a later time when they feel the time is right. V2.3 at present has patches and add on’s that adds to confusion of what is needed and in what order. The modders must be congratulated in bringing up to date a mod that it’s predecessor has helped to make SH5 worth playing.
V2.2 is still available in 2 limited versions. Whether either needs Sobers Terrain Fix for v2.2 I do not know. If you want to play a full version there is now no choice it’s v2.3 take it or leave it warts and all.
I know V2.2 full had a few glitches but at least it was playable without getting ctd’s. At present v2.3 is in a confused state.
Please do not take this as a personal attack on the modders because that is not my intention. I just want you to know that in my opinion for what it’s worth a decision has been made that I think is wrong.

You had encountered many ctd's at baltic operations i presume. :hmmm:

gap
01-09-14, 10:43 AM
Hold on, THEBERBSTER, s-h-i-t happens but you are not alone :)

I am sure that Trevally will be back in a few days with a proper fix. :up:

In the meanwhile you can try following sober's instructions, and see if they work for you. From sober's mega mod thread:


OPEN HORIZONS II v2.3
http://www.subsim.com/radioroom/downloads.php?do=file&id=3337
OPEN HORIZONS II v2.3 patch1 beta
http://www.subsim.com/radioroom/showpost.php?p=2155963&postcount=4405
AAguns_12_20_40mm
http://www.subsim.com/radioroom/showpost.php?p=2161082&postcount=4600
Rocket_3InchGB_&_5InchUS
http://www.subsim.com/radioroom/showpost.php?p=2161082&postcount=4600

Shouldn't work, report back and we will find together another viable solution :salute:

Serge65
01-09-14, 02:10 PM
Today I downloaded the patch1beta and tried to understand what the problem is.:hmmm:
In the air folder (OPEN HORIZONS II v2.3 patch1 beta) all o'kay.

If the load order:
1. OPEN HORIZONS II v2.3
2. OPEN HORIZONS II v2.3 patch1 beta
3. AAguns_12_20_40mm
4. Rocket_3InchGB_&_5InchUS, then we have:

1. OHIIv2.3:

guns_air.dat
guns_air.sim
guns_air.zon
guns_Rck.dat
guns_Rck.sim
Shells_Rck.dat
Shells_Rck.dsd
Shells_Rck.sim
Shells_Rck.zon

2. OHIIv2.3 patch1 beta:

Many planes
guns_Rck.dat
guns_Rck.dsd
guns_Rck.sim
guns_Rck.zon

3.AAguns_12_20_40mm:

guns_air.dat
guns_air.sim
guns_air.zon

4. Rocket_3InchGB_&_5InchUS:

AFB_P47.dat
AFB_P47.eqp
AFB_P47.sim
AFB_P47.zon
guns_Rck.dat
guns_Rck.dsd
guns_Rck.sim
guns_Rck.zon

After installation, we have in the game:

AFB_P47.dat (old)
AFB_P47.eqp (old)
AFB_P47.sim (old)
AFB_P47.zon (old)
guns_air.dat (not required, duplicate, but there is nothing wrong)
guns_air.sim (not required, duplicate, but there is nothing wrong)
guns_air.zon (not required, duplicate, but there is nothing wrong)
guns_Rck.dat (duplicate)
guns_Rck.dsd (duplicate)
guns_Rck.sim (duplicate)
guns_Rck.zon (duplicate)
Shells_Rck.dat (not required)
Shells_Rck.dsd (not required)
Shells_Rck.sim (not required)
Shells_Rck.zon (not required)

The result is a internal name conflict between the guns_Rck.dat and Shells_Rck.dat. In addition, we have old version of P-47. Other than that, I do not see anything criminal.
Now at me is installed OHII v2.2 and, it is possible to tell, OHII v2.3 patch1 beta, and no problems.

Only today has seen it and has tested:http://www.subsim.com/radioroom/showpost.php?p=2157081&postcount=4479
Yes, it is better to use this variant, it has better sounds, solves all the questions which version of rockets to use (4 or 6 files) and is fully compatible with the all aircraft.
Only need the Z axis (node-$Rocket_smoke_trail) turn opposite to the rocket motion. At first I have not thought about it.
But for myself I will use the version with four files and with these sounds.

gap
01-09-14, 02:47 PM
Today I downloaded the patch1beta and tried to understand what the problem is.:hmmm:
In the air folder (OPEN HORIZONS II v2.3 patch1 beta) all o'kay.

...

After installation, we have in the game:

...

The result is a internal name conflict between the guns_Rck.dat and Shells_Rck.dat. In addition, we have old version of P-47. Other than that, I do not see anything criminal.

I see your point, Serge :up:

Now at me is installed OHII v2.2 and, it is possible to tell, OHII v2.3 patch1 beta, and no problems.


Only today has seen it and has tested:http://www.subsim.com/radioroom/showpost.php?p=2157081&postcount=4479
Yes, it is better to use this variant, it has better sounds, solves all the questions which version of rockets to use (4 or 6 files) and is fully compatible with the all aircraft.
Only need the Z axis (node-$Rocket_smoke_trail) turn opposite to the rocket motion. At first I have not thought about it.
But for myself I will use the version with four files and with these sounds.

This is exactly as I was supposing that my patch (OHII v2.3 patch1 beta compatible) should have worked, and everything you said makes perfect sense to me. Yet, according to sober -who has tested the said patch- it didn't work. I start wondering if he tested the right patch, as I had previously released another one, not compatible with OHII v2.3 patch1 beta :hmmm:

On a side note, yesterday I have finished my work on the British RP-3 rocket, complete with launcher:

http://img401.imageshack.us/img401/9955/23fb.jpg
http://img854.imageshack.us/img854/1799/9f2f.jpg

I am now working on the FARR (both 3.5 and 5 in) and HVAR rockets. I will send you my stuff when ready. :salute:

P.S: I am thinking of a method for making the rockets to disappear from the launchers once they are fired... stay tuned :03:

THEBERBSTER
01-09-14, 05:52 PM
Thanks for your help it is much appreciated and I will go with it.
I just want you to know that I am not trying to be confrontational. I am just stating how I see the current situation.

Trevally.
01-10-14, 05:01 AM
Hi guys - thanks for holding the fort while I was away:salute:



I am now working on the FARR (both 3.5 and 5 in) and HVAR rockets. I will send you my stuff when ready. :salute:

P.S: I am thinking of a method for making the rockets to disappear from the launchers once they are fired... stay tuned :03:

Looks great Gap:up:

Trevally.
01-10-14, 05:04 AM
I have been reading all the notes about issues with OHIIv2.3 and its patch1 beta

I have stillnot finished my work on the next patch (https://docs.google.com/spreadsheet/ccc?key=0Ar__9ltm8QEmdGs4eGx5UkRMMGd5ekdMX0VPUng1O Hc#gid=0 thanks Gap and Vlad for this:up:) - however due to all the issues being reported, I will upload my patch as it is with the hope that this wil sort out issues people are having

Trevally.
01-10-14, 05:13 AM
Delete patch "OHII v2.3 patch1 beta"
Download new patch here - http://www.4sync.com/archive/3edFpgmU/OPEN_HORIZONS_II_v23_patch11_B.html


note - this patch does not contain the new airlayer

Install order for OHII is now like this:-

OPEN HORIZONS II v2.3
OPEN HORIZONS II v2.3 patch1.1 Beta

:up:

Please check it out guys and report any issues:salute:

THE_MASK
01-10-14, 06:11 AM
Delete patch "OHII v2.3 patch1 beta"
Download new patch here - http://www.4sync.com/archive/3edFpgmU/OPEN_HORIZONS_II_v23_patch11_B.html


note - this patch does not contain the new airlayer

Install order for OHII is now like this:-

OPEN HORIZONS II v2.3
OPEN HORIZONS II v2.3 patch1.1 Beta

:up:

Please check it out guys and report any issues:salute:
Tried this mod order
OPEN HORIZONS II v2.3
OPEN HORIZONS II v2.3 patch1.1 Beta
Cannot enter Black pit campaign using silentotto .
Cannot enter Kiel using Coastal waters campaign .
I have to have this mod order otherwise I get a ctd .
OPEN HORIZONS II v2.3
OPEN HORIZONS II v2.3 patch1.1 Beta
AAguns_12_20_40mm
Rocket_3InchGB_&_5InchUS

I am pretty sure it is wrong mod order or incompatible from these mods .
OPEN HORIZONS II v2.3
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. v5.5 - OHII v2.3 Compatibility Patch
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
OPEN HORIZONS II v2.3 patch1.1 Beta

Will try to narrow it down tomorrow .

gap
01-10-14, 12:07 PM
Hi guys - thanks for holding the fort while I was away:salute:

Our pleasure :salute:


I have stillnot finished my work on the next patch (https://docs.google.com/spreadsheet/ccc?key=0Ar__9ltm8QEmdGs4eGx5UkRMMGd5ekdMX0VPUng1O Hc#gid=0 thanks Gap and Vlad for this:up:)

That is just the beginning Trevally. I have found a lot of good information about the Soviet Norther Fleet, that needs only to be put in my chart by our Russian buddies. I hope they make up their minds to work on this project before I learn Russian. Давай, ребята! :D

On a side note, I have a few suggestion for improving some of the current campaigns, and for some possible new campaigns. But let's focus on the recent ctd issue first!

Delete patch "OHII v2.3 patch1 beta"
Download new patch here -

:up:

Please check it out guys and report any issues:salute:

Thank you for taking the time mate, I guess you are pretty busy these days. Please see my next post (http://www.subsim.com/radioroom/showpost.php?p=2162429&postcount=4629) :up:

Tried this mod order
OPEN HORIZONS II v2.3
OPEN HORIZONS II v2.3 patch1.1 Beta
Cannot enter Black pit campaign using silentotto .
Cannot enter Kiel using Coastal waters campaign .
I have to have this mod order otherwise I get a ctd .
OPEN HORIZONS II v2.3
OPEN HORIZONS II v2.3 patch1.1 Beta
AAguns_12_20_40mm
Rocket_3InchGB_&_5InchUS

I am pretty sure it is wrong mod order or incompatible from these mods .
OPEN HORIZONS II v2.3
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. v5.5 - OHII v2.3 Compatibility Patch
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
OPEN HORIZONS II v2.3 patch1.1 Beta

Will try to narrow it down tomorrow .

As above :salute:

THEBERBSTER
01-10-14, 12:14 PM
Thanks Trevally very much appreciated.:subsim:

gap
01-10-14, 01:00 PM
@ Trevally and all the OHII v2.3 patch1.1 Beta testers

I have had a look into the patch and in the main mod, and while digging into their Library folders I have spotted the following errors:


Problem #1- the following files of patch 1.1 (in orange) are clashing with shells_Rck.dsd and shells_Rck.dsd (also in patch 1.1), causing duplicated Id's (=crashes):

guns_Rck.dsd
guns_Rck.dsd-remove
guns_Rck.zon
guns_Rck.zon-remove

Solution: remove (manually) all the files marked above in orange from the patch 1.1, before enabling it.


Problem #2 - the guns_air.* files from OHII v2.3 (main mod) are still in the Library folder, though they are not used by any aircraft and probably bugged (=crashes):

guns_air.dat
guns_air.sim
guns_air.zon

Solution: either remove all of the above files manually from OHII v2.3 before enabling it, or create three copies of the *-remove files found in patch 1.1 beta (leaving them in the same folder), rename them to:

guns_air.dat-remove
guns_air.sim-remove
guns_air.zon-remove

... and, after that, enable the patch (1.1 Beta).

I am sorry if I have been redundant, but I hope I have made myself clear enough for once ;). If not, don't hesitate asking :salute:

Serge65
01-10-14, 01:35 PM
Deciphering them with the sole support of google translate would take ages to me, and I couldn't exclude mistakes. I cannot go on without your help Russian friends :)

Sorry, somehow I have not noticed at once.
In such help from me there is no sense, before me too there is a large language barrier. Any other help can be necessary?
By the way, when I added planes to airbases and carriers, I did not follow history, for me it was important to check up their behaviour in campaign. I only whenever possible tried to consider dates of occurrence of planes and their quantity on carriers.

gap
01-10-14, 01:55 PM
Sorry, somehow I have not noticed at once.
In such help from me there is no sense, before me too there is a large language barrier. Any other help can be necessary?
By the way, when I added planes to airbases and carriers, I did not follow history, for me it was important to check up their behaviour in campaign. I only whenever possible tried to consider dates of occurrence of planes and their quantity on carriers.

Sorry Serge, for some obscure reason I was convinced that you were Russian :doh:

Reading reports by our subsim mates where they sink hundred of thounsand tons per patol, no matter patrol area or date, really pissed me off. Clearly this must change.

:Kaleun_Mad:

Air coverage, i.e. number, type and range of planes employed in any given area/time, played a key role in the Battle of the Atlantic at least since 1942 onwards. We have still a modest number of warplanes in OH, but there are tens of them waiting for being imported in campaign, and placing them according to historical information is not only a matter of eye candy imo. :)

Serge65
01-10-14, 02:23 PM
Sorry Serge, for some obscure reason I was convinced that you were Russian :doh:

Yes, I'am is Russian, but I bad speak in English and could not tell you what interests you.
I apologise, if something not so, I simply wanted to tell that I bad speak English I apologise, if something not so, I simply wanted to tell that I bad speak English and to modify quantity and types of planes it is possible later.

Trevally.
01-10-14, 02:35 PM
To make the fixes posted by Gap easier - I am uploading a new OHII version (2.3.1)
This will have all changes and will not require any patches etc

Sorry for all the issues:oops:

vdr1981
01-10-14, 02:37 PM
To make the fixes posted by Gap easier - I am uploading a new OHII version (2.3.1)
This will have all changes and will note require any patches etc

Sorry for all the issues:oops:

Way to go Trev! :up:

@ Gap, those rockets are ...:o:o:o :up:

Trevally.
01-10-14, 03:27 PM
Open Horizons II v2.3.1
DOWNLOAD (http://www.subsim.com/radioroom/downloads.php?do=file&id=3337)

:salute:

This new version is the main mod and does not require any patches
Remove OHII v2.3 plus any patches you had
Install OHII v2.3.1

Sink em all:arrgh!:

gap
01-10-14, 03:33 PM
Yes, I'am is Russian, but I bad speak in English and could not tell you what interests you.
I apologise, if something not so, I simply wanted to tell that I bad speak English I apologise, if something not so, I simply wanted to tell that I bad speak English and to modify quantity and types of planes it is possible later.

All we need to do is answering the following questions:

who? (regiment, squadron, etc; this is optional though)
what planes? (name and variant if available)
how many of them? (if available)
where? (airfield names)
when? (from when to when)

As you find answers to the questions above, you should enter them in the on-line chart (http://https://docs.google.com/spreadsheet/ccc?key=0Ar__9ltm8QEmdGs4eGx5UkRMMGd5ekdMX0VPUng1O Hc#gid=0) I have created.

For this task you don't need to know English. Phonetic transcriptions of airfield locations and aircraft names are more than enough :up:

To make the fixes posted by Gap easier - I am uploading a new OHII version (2.3.1)
This will have all changes and will not require any patches etc

Excellent :yeah:

Way to go Trev! :up:

@ Gap, those rockets are ...:o:o:o :up:

Wait to see the American ones :03:

P.S: have you seen this post (http://www.subsim.com/radioroom/showpost.php?p=2161870&postcount=506)? :)

gap
01-10-14, 03:34 PM
Open Horizons II v2.3.1
DOWNLOAD (http://www.subsim.com/radioroom/downloads.php?do=file&id=3337)

:salute:

This new version is the main mod and does not require any patches
Remove OHII v2.3 plus any patches you had
Install OHII v2.3.1

Sink em all:arrgh!:

Thanks Trev :salute:

Does this version include the new airlayer?

Trevally.
01-10-14, 03:38 PM
Thanks Trev :salute:

Does this version include the new airlayer?

No sorry Gap not yet - once I now what I am going to add - it won't take long to do

gap
01-10-14, 03:40 PM
No sorry Gap not yet - once I now what I am going to add - it won't take long to do

Okay, no problem, I just wanted to be sure :up:

Trevally.
01-10-14, 03:42 PM
updates for v2.3.1

OHIIv2.3.1
Fixed error in museum where viewing the mini sub would cause ctd - thanks Flamm for the fix
added segre65 overhaul to the plane - this added many missing planes and updates their abilities to attack. Updates include AircraftCarrier. Thanks serge, this was a lot of work :)

added sober reworked terrain Wilhelmshaven
added Serges new missions where patrol/sink missions are swapped out for patrol only
Added Rongels spark effect only
Added Gaps fixes for library files

Trevally.
01-10-14, 03:44 PM
Would like to hear from anyone who was getting ctds with previous version 2.3 + patch
Has this fixed the problems reported:06:

gap
01-10-14, 03:45 PM
Would like to hear from anyone who was getting ctds with previous version 2.3 + patch
Has this fixed the problems reported:06:

updates for v2.3.1

...

Added Gaps fixes for library files

I hope they solve the ctd issues once and for all. Fingers crossed guys :)

THE_MASK
01-10-14, 04:44 PM
I can enter the Black Pit without CTD using silentotto :up: No time to test Kiel as the graveyard shifts have got the better of me . I guess Kiel will be ok if The Black Pit is . Hats Off .

Echolot
01-10-14, 05:21 PM
updates for v2.3.1

OHIIv2.3.1
Fixed error in museum where viewing the mini sub would cause ctd - thanks Flamm for the fix
added segre65 overhaul to the plane - this added many missing planes and updates their abilities to attack. Updates include AircraftCarrier. Thanks serge, this was a lot of work :)

added sober reworked terrain Wilhelmshaven
added Serges new missions where patrol/sink missions are swapped out for patrol only
Added Rongels spark effect only
Added Gaps fixes for library files

Thank you very much guys.

:sunny:

THEBERBSTER
01-10-14, 06:30 PM
Running v2.3.1 Just had first ctd. Had 3 German warships behind. Spotted Polish mine layer and destroyer about 10k away. Dived to periscope depth. Let them pass through. Came up to decks awash. Replotted course.
Polish warships turned to starboard as though heading for Danzig. Toggled advance mode to change speed and select 7 knots ctd. I will pick up last save and see what happens.

THEBERBSTER
01-10-14, 07:43 PM
Picked up previous saved 23.07 and played until 00.37 torpedoed the minelayer no further faults since:)

volodya61
01-10-14, 10:41 PM
That is just the beginning Trevally. I have found a lot of good information about the Soviet Norther Fleet, that needs only to be put in my chart by our Russian buddies. I hope they make up their minds to work on this project before I learn Russian. Давай, ребята! :D

Sorry Gabriele :oops:..
I'm too lazy past half a year :oops:..
Maybe because I almost lost interest because of unexplained and constant CTDs when I trying to enable all mods that I want :hmmm:..

All we need to do is answering the following questions:

who? (regiment, squadron, etc; this is optional though)
what planes? (name and variant if available)
how many of them? (if available)
where? (airfield names)
when? (from when to when)

I'm afraid this info is still not in an orderly manner in the net.. or, at least I can't find it in this form.. most of the information of our archives are still on paper only, and these archives are still closed or limited for free access..


Open Horizons II v2.3.1
Sink em all:arrgh!:

Thanks a lot John :salute:
You don't give up :up:

THE_MASK
01-11-14, 02:13 AM
Sorry Serge, for some obscure reason I was convinced that you were Russian :doh:

Reading reports by our subsim mates where they sink hundred of thounsand tons per patol, no matter patrol area or date, really pissed me off. Clearly this must change.

:Kaleun_Mad:

Air coverage, i.e. number, type and range of planes employed in any given area/time, played a key role in the Battle of the Atlantic at least since 1942 onwards. We have still a modest number of warplanes in OH, but there are tens of them waiting for being imported in campaign, and placing them according to historical information is not only a matter of eye candy imo. :)If they played my mega mod list on 100% realism then there is no way you could get big tonnage after british coastal waters . Its too hard . Shot up by unseen destoyers at night . rammed by unseen destroyers in heavy seas at night . That's just the Baltic .

mikaelanderlund
01-11-14, 06:51 AM
Someone using these two mods "SkyBaron's Leigh lights" and "SH5 External Cargo" together with OHII 2.3.1? Any problems reported? Thanks :salute:

gap
01-11-14, 10:04 AM
I can enter the Black Pit without CTD using silentotto :up: No time to test Kiel as the graveyard shifts have got the better of me . I guess Kiel will be ok if The Black Pit is . Hats Off .

Picked up previous saved 23.07 and played until 00.37 torpedoed the minelayer no further faults since:)

Apparently the ctd fix mission is accomplished guys, but keep your reports coming in case you notice anything wrong with the new OH's version :salute:

Sorry Gabriele :oops:..
I'm too lazy past half a year :oops:..
Maybe because I almost lost interest because of unexplained and constant CTDs when I trying to enable all mods that I want :hmmm:..

Володя мой друг :)

there is no need to say sorry. Modding this game is just an hobby and I, for sure, won't blame you if you don't feel like getting involved into this umpteenth project. On the contrary, I regret lacking the skills for motivating you...


I'm afraid this info is still not in an orderly manner in the net.. or, at least I can't find it in this form.. most of the information of our archives are still on paper only, and these archives are still closed or limited for free access..

I partly agree.

Putting the information we have 'in an orderly manner' is exactly our task. I am sure that not everything about WWII Soviet Air Forces is of public domain , but have you seen the resources I have linked in one of my previous posts (link (http://www.subsim.com/radioroom/showpost.php?p=2159805&postcount=4574))? There is a lot of useful information in them, and even charts with dates, squadrons, airfields, aircraft models and their numbers.

Also useful are the notes contained for most airfields in the Soviet airfields atlas (http://www.subsim.com/radioroom/showpost.php?p=2157589&postcount=4507) from sukhoi.ru.

To complete the picture, there is the general information I have posted here (http://www.subsim.com/radioroom/showpost.php?p=2157218&postcount=4490) and here (http://www.subsim.com/radioroom/showpost.php?p=2157539&postcount=4505), and the list of Soviet aircraft (http://www.subsim.com/radioroom/showpost.php?p=2159880&postcount=4578) we can model in game, with Vlad's comments (http://www.subsim.com/radioroom/showthread.php?p=2159880#post2159880), not to mention your and Vlad's lists of the most prominet Soviet airfields during the "Great Patrioctic War".

The above resources account for much more data than the modest information I have entered in my google document (https://docs.google.com/spreadsheet/ccc?key=0Ar__9ltm8QEmdGs4eGx5UkRMMGd5ekdMX0VPUng1O Hc#gid=0). I was hoping that someone else, more familiar with Russian, would have followed my example.

Every little contribution is a step forward, so don't be afraid to add even a single row at a time. Each row should answer the questions I have mentioned yesterday, but if you can't find all the answers, this is also okay: just mark missing data with a question mark. Maybe someone else will be able to fill in the gap. If not, never mind: when the moment comes, Trevally will do it out of his judgement. :up:

If they played my mega mod list on 100% realism then there is no way you could get big tonnage after british coastal waters . Its too hard . Shot up by unseen destoyers at night . rammed by unseen destroyers in heavy seas at night . That's just the Baltic .

What about "rammed by unseen UFO's"? :D

volodya61
01-11-14, 12:00 PM
The above resources account for much more data than the modest information I have entered in my google document (https://docs.google.com/spreadsheet/ccc?key=0Ar__9ltm8QEmdGs4eGx5UkRMMGd5ekdMX0VPUng1O Hc#gid=0). I was hoping that someone else, more familiar with Russian, would have followed my example..

Okay.. I'll try to get a closer look in the next days :salute:

gap
01-11-14, 12:46 PM
Okay.. I'll try to get a closer look in the next days :salute:

Thank you mate! :salute:

Useless to say that the google document I have created is 'open', so everyone with its link can edit it, no need of a google account. Any edit to the document is updated in real time, i.e. everyone will be able to check the progress and, on turn, to make his contribution.

If you put your hands on it, I am sure many other Russian members will join your effort. I would be glad to help myself, but google translate doesn't grab the subtleties of your language, and very often I couldn't decide which one of two translations with opposite meanings was the correct one :doh:

What, no doubt, I can do, is importing in game the missing Soviet planes :up:

Serge65
01-11-14, 03:29 PM
I can't get access to on-line chart.

118th MRR, 72th mixed AR, 24th Liaison Flight and 34th Air Resque Flight - there was one overland airdrome (Vaenga-1) and three hydroairdromes (in a Guba Gryaznaya, on the lake Holmovsky and on the Big Solovetsky island)

118th Marine Recognnaissance Regiment:
Aircraft operated to 22.06.41 - 35(37) MBR-2 and 7 GST(PBY-1)
07.07.1941 one squadron MBR-2 (10 planes?) reposition to Morzhovets Island and one unit (3 planes?) of this squadron reposition to Yokanga (now Gremicha).
22-27.09.1941 in regiment added +7 Che-2(MDR-6)

72th Mixed Aviation Regiment (based Vaenga-1):
Aircraft operated to 22.06.41 - 4 I-16, 17 I-153, 28 I-15 bis, 11 SB
July 1941 +9 SB, +10 MiG-3, +2 Pe-2
September 1941 +?Hurricane
11 November 1941 +3 DB-3F

I will search still.

THE_MASK
01-12-14, 05:19 AM
Spotted what looked like FW200 Condors of the British east coast .
Ok , maybe not . Crash dive

IFRT-WHUFC
01-12-14, 07:13 AM
Not sure if this has any significance with any crashes but

Air\ALBS_H8K Equipment does not contain sequentially ordered entries.

Jumps from [Equipment 48] to [Equipment 53]


Rick

vdr1981
01-12-14, 10:05 AM
Someone using these two mods "SkyBaron's Leigh lights" and "SH5 External Cargo" together with OHII 2.3.1? Any problems reported? Thanks :salute:

Hm, not so far...

Describe the problem and I'll try to replicate it...

Serge65
01-12-14, 11:08 AM
The organisation of ВВС РККА in 1938-09.1942

1. Flight - 3 planes

2. Squadron:
Bombing - 4 flight (12 planes)
Attack - 3 flight + 1 reserve flight (12 planes)
Fighter - 5 flight (15 planes)

Since August, 10th 1941 all squadrons - 3 flight + 1 plane of the commander (10 planes)

gap
01-12-14, 12:31 PM
I can't get access to on-line chart.

That's weird :hmm2:


118th MRR, 72th mixed AR, 24th Liaison Flight and 34th Air Resque Flight - there was one overland airdrome (Vaenga-1) and three hydroairdromes (in a Guba Gryaznaya, on the lake Holmovsky and on the Big Solovetsky island).

...

I will search still.

Thank you Serge, yesterday I have made good progress with our chart. I have updated it with your information and with other data I have found on the web. :up:

Here a few more webpages with useful information:

2nd Guard Fighter Aviation Regiment of the Northern Fleet:
http://www.airaces.ru/stati/2-jj-gvardejjskijj-istrebitelnyjj-pechengskijj-krasnoznamjonnyjj-aviacionnyjj-polk-im-b-f-safonova-2-jj-gviap-sf.html

Hurricanes in the Northern Fleet:
http://wunderwafe.ru/Magazine/AirWar/74/04.htm

P-40 fighters in the Soviet Air Forces:
http://www.airpages.ru/us/p40bp2.shtml

Fighter Squadrons in Karelia and in the Arctic:
http://cyclolife.livejournal.com/10415.html

Northern Fleet Air Force (with links to each its Air Groups / Regiments):
http://www.allaces.ru/cgi-bin/s2.cgi/sssr/struct/h/flsev.dat

:salute:

The organisation of ВВС РККА in 1938-09.1942

1. Flight - 3 planes

2. Squadron:
Bombing - 4 flight (12 planes)
Attack - 3 flight + 1 reserve flight (12 planes)
Fighter - 5 flight (15 planes)

Since August, 10th 1941 all squadrons - 3 flight + 1 plane of the commander (10 planes)

That is useful. Do you have anything about the organization of pre-August 41 Marine Reconnaissance Squadrons?

vdr1981
01-12-14, 12:59 PM
I've discovered one strange CTD scenario, en least with my modlist:hmmm:...How to replicate it:

- Start Black Pit Campaign and enter first mission regularly
- Exit to main menu
- Start "Test P-47" single mission...

Accurate German Flags
Das Boot Departure Theme
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - No U-Mark
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_No Starshells (.eqp Files)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_Real_Navigation
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
No Sonar Ping & Auto Ship Recog. - for TDW NewUIs 7_5_0
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Darkened Scopes Alt Attack Scope
TDC Graphics by Naights v1.0
Realistic_Hydrophone_1_1
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith patch 1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II v2.3.1
SkyBaron's Leigh Light for SH5 1.1
RPM Hydrophone v2.2 -for OHII full v2.2-
SH5 External Cargo 1.0
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
EQuaTool 01.01 by AvM - Large Style
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Real U-Boat Performance - Type VII v1.2
sobers best ever fog V22 SH5 - Edited
Reworked Morale and Abilities v.1.1- test
MFCMCCDLite
EMCCD v0.1 by archer9
Reworked U-boat Guns (incomplete version)-Edited
gap - armaments & equipments patch v 0.2
Bullet_spark_test
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.5 - OHII v2.3 Compatibility Patch
R.S.D. v5.5 - German Patch v1
R.S.D. - Less Accurate AI Gunners
R.S.D. - Depth Charges Fix_attempt 4
DBSM_Speech_1_0_4
DBSM_Music_1_0_4
sobers no footstep sound mod SH5 V2
Shadow Improvement ModLR

gap
01-12-14, 01:09 PM
I've discovered one strange CTD scenario, en least with my modlist:hmmm:...How to replicate it:

- Start Black Pit Campaign and enter first mission regularly
- Exit to main menu
- Start "Test P-47" single mission...

Does the single mission work regularly if started right away, after game loading?
Do ctd's only happen after starting/exiting The Black Pit. Have you tried with other campaigns?
Can you replicate the bug with only OHII enabled?

Not sure if this has any significance with any crashes but

Air\ALBS_H8K Equipment does not contain sequentially ordered entries.

Jumps from [Equipment 48] to [Equipment 53]


Rick

Well spotted! :up:

I don't think this little mistake can cause any crash, and I am not even sure that it would breaks H8K's functionalities, but I would recommend fixing it anyway with the next OH's release.

vdr1981
01-12-14, 01:15 PM
Does the single mission work regularly if started right away, after game loading?

For now I can give you answer only for this question...Yes.

gap
01-12-14, 01:20 PM
For now I can give you answer only for this question...Yes.

That is strange. :-? :hmm2:

Knowing at least if similar ctd's happen with OHII + stock game, would help narrowing the problem...

vdr1981
01-12-14, 01:32 PM
That is strange. :-? :hmm2:

Knowing at least if similar ctd's happen with OHII + stock game, would help narrowing the problem...

Tested...No CTD with only OHII 2.3.1 on board...

gap
01-12-14, 01:51 PM
Tested...No CTD with only OHII 2.3.1 on board...

Thank you Vecko, I will investigate. Since you are at it, can you enable back your mods in small batches? This might be the most effective way to track down the 'culprit' mod...

vdr1981
01-12-14, 01:53 PM
I've discovered one strange CTD scenario, en least with my modlist:hmmm:...How to replicate it:

- Start Black Pit Campaign and enter first mission regularly
- Exit to main menu
- Start "Test P-47" single mission...

Accurate German Flags
Das Boot Departure Theme
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - No U-Mark
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_No Starshells (.eqp Files)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_Real_Navigation
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
No Sonar Ping & Auto Ship Recog. - for TDW NewUIs 7_5_0
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Darkened Scopes Alt Attack Scope
TDC Graphics by Naights v1.0
Realistic_Hydrophone_1_1
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith patch 1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II v2.3.1
SkyBaron's Leigh Light for SH5 1.1
RPM Hydrophone v2.2 -for OHII full v2.2-
SH5 External Cargo 1.0
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
EQuaTool 01.01 by AvM - Large Style
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Real U-Boat Performance - Type VII v1.2
sobers best ever fog V22 SH5 - Edited
Reworked Morale and Abilities v.1.1- test
MFCMCCDLite
EMCCD v0.1 by archer9
Reworked U-boat Guns (incomplete version)-Edited
gap - armaments & equipments patch v 0.2
Bullet_spark_test
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.5 - OHII v2.3 Compatibility Patch
R.S.D. v5.5 - German Patch v1
R.S.D. - Less Accurate AI Gunners
R.S.D. - Depth Charges Fix_attempt 4
DBSM_Speech_1_0_4
DBSM_Music_1_0_4
sobers no footstep sound mod SH5 V2
Shadow Improvement ModLR

And it looks like this is the case with other campaigns also...
Now I'll try to remove SkyBaron's Leigh Light for SH5 1.1 and see what's going on...

gap
01-12-14, 02:00 PM
And it looks like this is the case with other campaigns also...
Now I'll try to remove SkyBaron's Leigh Light for SH5 1.1 and see what's going on...

Looking forward to your report :up:

vdr1981
01-12-14, 02:06 PM
No changes with removed "SkyBaron's Leigh Light for SH5 1.1". CTD again when I "jump" from Campaign to "Test P-47" mission...:hmmm:

Thank you Vecko, I will investigate. Since you are at it, can you enable back your mods in small batches? This might be the most effective way to track down the 'culprit' mod...
I know that Gap but that could be very long and painstaking process...:nope:

For now I'll wait for someone who can not replicate this CTD and compare our modlists...

vdr1981
01-12-14, 02:27 PM
Small breakthrough...Modlist striped down to this and no CTD...

Accurate German Flags
Das Boot Departure Theme
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - No U-Mark
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_No Starshells (.eqp Files)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_Real_Navigation
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
No Sonar Ping & Auto Ship Recog. - for TDW NewUIs 7_5_0
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Darkened Scopes Alt Attack Scope
TDC Graphics by Naights v1.0
Realistic_Hydrophone_1_1
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith patch 1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
OPEN HORIZONS II v2.3.1
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Real U-Boat Performance - Type VII v1.2
sobers best ever fog V22 SH5 - Edited
Reworked U-boat Guns (incomplete version)-Edited
gap - armaments & equipments patch v 0.2
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.5 - OHII v2.3 Compatibility Patch
R.S.D. v5.5 - German Patch v1
R.S.D. - Less Accurate AI Gunners
R.S.D. - Depth Charges Fix_attempt 4

gap
01-12-14, 02:50 PM
Small breakthrough...Modlist striped down to this and no CTD...

Mods not featured in it?

vdr1981
01-12-14, 03:10 PM
Mods not featured in it?

Something after OHII 2.3.1...Narrowing down...

THE_MASK
01-12-14, 03:16 PM
Maybe nothing to do with OH2 . In the museum if I click on next after looking at the BF109 in the german roster I get a ctd . No idea what is next to look at .

vdr1981
01-12-14, 04:05 PM
I've discovered one strange CTD scenario, en least with my modlist:hmmm:...How to replicate it:

- Start Black Pit Campaign and enter first mission regularly
- Exit to main menu
- Start "Test P-47" single mission...

Accurate German Flags
Das Boot Departure Theme
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - No U-Mark
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_No Starshells (.eqp Files)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_Real_Navigation
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
No Sonar Ping & Auto Ship Recog. - for TDW NewUIs 7_5_0
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Darkened Scopes Alt Attack Scope
TDC Graphics by Naights v1.0
Realistic_Hydrophone_1_1
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith patch 1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II v2.3.1
SkyBaron's Leigh Light for SH5 1.1
RPM Hydrophone v2.2 -for OHII full v2.2-
SH5 External Cargo 1.0
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
EQuaTool 01.01 by AvM - Large Style
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Real U-Boat Performance - Type VII v1.2
sobers best ever fog V22 SH5 - Edited
Reworked Morale and Abilities v.1.1- test
MFCMCCDLite
EMCCD v0.1 by archer9
Reworked U-boat Guns (incomplete version)-Edited
gap - armaments & equipments patch v 0.2
Bullet_spark_test
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.5 - OHII v2.3 Compatibility Patch
R.S.D. v5.5 - German Patch v1
R.S.D. - Less Accurate AI Gunners
R.S.D. - Depth Charges Fix_attempt 4
DBSM_Speech_1_0_4
DBSM_Music_1_0_4
sobers no footstep sound mod SH5 V2
Shadow Improvement ModLR

I think I got it! It's the mod marked in red...
Even if I use latest version (v2.2.1) , the game still CTD soon as I enter "Test P-47" mission. On the other hand there is no CTD if enter "PQ-17" mission...:hmmm: Strange...
We need author's help...

gap
01-12-14, 06:25 PM
I think I got it! It's the mod marked in red...
Even if I use latest version (v2.2.1) , the game still CTD soon as I enter "Test P-47" mission. On the other hand there is no CTD if enter "PQ-17" mission...:hmmm: Strange...
We need author's help...

I should have thought of it before (call me silly)... :88)

I have added a new rocket sound into OH's sh.sdl. The same file is also changed by RPM Hydrophone. When the latter is enabled on top of OH, and the P-47 test mission is loaded, the game crashes as soon as the plane will try firing her rockets, as it can't find the referenced sound. Don't ask me why it only happens after having loaded a campaign though.

Tomorrow I will post a patch. :up: Is there any other common mod which overwrites OH's sh.sdl by the way? :hmm2:

Maybe nothing to do with OH2 . In the museum if I click on next after looking at the BF109 in the german roster I get a ctd . No idea what is next to look at .

The next German fighter after the BF 109 you said? If yes, the problem can only be in the Fw 190

THE_MASK
01-12-14, 11:37 PM
Ran the validator for OH2.3.1 and had these error lines come up .
Silent Hunter 5\data\Air\ALBS_H8K\ALBS_H8K.eqp does not contain sequentially ordered entries (found duplicate [Equipment 53]) @ line number 232 .

duplicate ClassName of CVGlorious found in D:\Silent Hunter 5\data\Sea\NCV_Glorious\NCV_Glorious.cfg .

Serge65
01-13-14, 06:46 AM
Ran the validator for OH2.3.1 and had these error lines come up .
Silent Hunter 5\data\Air\ALBS_H8K\ALBS_H8K.eqp does not contain sequentially ordered entries (found duplicate [Equipment 53]) @ line number 232 .

duplicate ClassName of CVGlorious found in D:\Silent Hunter 5\data\Sea\NCV_Glorious\NCV_Glorious.cfg .

This again, I did not notice:oops:

Manually delete the folder NCV_Glorious from Sea
In ALBS_H8K.eqp continue numbering 49, 50, etc.


Do you have anything about the organization of pre-August 41 Marine Reconnaissance Squadrons?

Reconnaissance squadrons organization after 1938 not specifically mentioned.
Before 1938, reconnaissance squadron = light bombers squadron.

1. Since August, 20th 1941, only for squadrons with new types of planes ("Il-2, Pe-2, Yak-1, etc."???)
Squadron = 3 flights (9 planes)

2. Since mid-1943 for Fighters and Attack:

Flight - 4 planes (two pairs)
Squadron - 2 flight + pair of commander (10 planes)

gap
01-13-14, 09:16 AM
Ran the validator for OH2.3.1 and had these error lines come up .
Silent Hunter 5\data\Air\ALBS_H8K\ALBS_H8K.eqp does not contain sequentially ordered entries (found duplicate [Equipment 53]) @ line number 232 .

duplicate ClassName of CVGlorious found in D:\Silent Hunter 5\data\Sea\NCV_Glorious\NCV_Glorious.cfg .

This again, I did not notice:oops:

Manually delete the folder NCV_Glorious from Sea
In ALBS_H8K.eqp continue numbering 49, 50, etc.

I am going to post a patch fixing those small oversights and the incompatibility with RPM Hydrophone discovered by vdr1981 :up:


Reconnaissance squadrons organization after 1938 not specifically mentioned.
Before 1938, reconnaissance squadron = light bombers squadron.

1. Since August, 20th 1941, only for squadrons with new types of planes ("Il-2, Pe-2, Yak-1, etc."???)
Squadron = 3 flights (9 planes)

2. Since mid-1943 for Fighters and Attack:

Flight - 4 planes (two pairs)
Squadron - 2 flight + pair of commander (10 planes)

Спасибо Сергей :salute:

Another useful link:

List of the airfields used by the Northern Fleet Air Force (and by the White Sea Air Force), 1941-1945:
http://sk16.ru/vvssf/airfields.shtml :yeah:

padmack
01-13-14, 04:59 PM
I have recently pushed forward with SHV after months of soul searching.
I reached for OHII and must admit, during my reserarch, became seduced by some of the mods available. Rather than adopt the soup recipe of others, I decided to try out my own. I really want to keep it as simple as possible but I have already become confused by some of the combinations.
Below is my current soup. With careful focus on the bottom sequence involving OHv2.3.1 and the mnts mod, is there any reason why I cannot start a campaign? I get CTD when I attempt to start a new one each time?

Is there a known bug perhaps? I have a Alienware m17x with all the bells and whistles so im quite sure its not hardware...

NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_jimimadrids_map_tools
NewUIs_TDC_7_4_2_Das_Boot_Crew_Mod_by_Illyustrator
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_Inertia_Damage
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Equip_Upgrades_Fix_1_4_AFFOE_151
Equipment_Upgrades_Fix_v1_4_byTheBeast
MightyFine Crew Mod 1.2.1 Stock w beards
Patrol Routine Scripts v. 01.03 by AvM
Royale_Adio's Turm Emblems Package
Trevally Harbour & Kiel Canal Pilot v3.1
Window_Lights_Redone_V1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Accurate German Flags
Sober's smoke screen (DynEnv&OldStyle Explosions compatible)
Old Stile Explosions Baza_FX (DynEnv compatible)
German U-Boat Crew Language Pack
U-Boat Watch Crew Routine SFX
SH5 External Cargo 1.0
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II v2.3.1
TDW_Mines_Subnets_Detectable_in_hydro (OH II )
mtns - more traffic, nations and ships 1_8f
OH II Minefield map for TDWs Ui
Flower_Class_Corvette_Pack
Enhanced FunelSmoke1.2_by HanSolo78

archer9
01-13-14, 06:06 PM
Well for starters your load order is bad. This is how it should look:

SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151
MightyFine Crew Mod 1.2.1 Stock w beards
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_jimimadrids_map_tools
NewUIs_TDC_7_4_2_Das_Boot_Crew_Mod_by_Illyustrator
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_Inertia_Damage
OPEN HORIZONS II v2.3.1

Then the rest.

Also, I think some of those mods are outdated or even obsolete. For example, there's a Dynamic Environment 2.9 out. You need some more patches for Equip_Upgrades by TheBeast (check sobers list for details and order). I don't think you need Equip_Upgrades_Fix_1_4_AFFOE_151 if you are not using A fistful of emblems mod.
I am also not sure if External cargo mod is compatible with the newest OH. There's a patch for IRAI (IRAI_0_0_39_ByTheDarkWraith_Patch_1).

I've never used mtns - more traffic, nations and ships 1_8f but I'm guessing it's incompatible with latest OH.

I am not 100% sure, because I don't use it, but according to TDW's IRAI mod first post, you only need "IRAI_0_0_39_Inertia_Damage" if you're using his Ship Inertia mod.

This is why people just use a mod list like sobers. You can remove mods that you don't want from it and add the ones you do (provided they are compatible with the rest). That's the way to go.

padmack
01-13-14, 06:43 PM
This is why people just use a mod list like sobers. You can remove mods that you don't want from it and add the ones you do (provided they are compatible with the rest). That's the way to go.

I couldnt agree more. I have made things difficult for myself. I did the same with SH3/SH4 as well.
other than basic fixes, I have always strongly been drawn to having as many ship varieties as possible in game - hence MTNS mod. If I understand what I have read it should be compatible with OHII although possibly not the latest version...I have v2.3.1 installed and:

01 - Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
02 - OPEN HORIZONS II_full v1.8
03 - TDW_Mines_Subnets_Detectable_in_hydro (comes in: OH II v1.8)
04 - mtns - more traffic, nations and ships 1_8e
05 - mtns - OHII&HarbourAdditon_Fix_1_8a
06 - mtns - OHII&HarbourAdditon_Fix - restore minefields ==>Not using anymore[/COLOR] they are standard now in v1.8e ,see here: http://www.subsim.com/radioroom/show...&postcount=156
07 - OH II Campaign Radio Messages v4 ==>Not using anymore they are standard now in OHII v1.8
08 - OH II Minefield map for TDWs Ui
09 - mtns - Enhanced FunelSmoke1.2_by HanSolo78 (comes in: mtns - more traffic, nations and ships 1_8c)
10 - mtns - Fix for Reaper7 UI - recognition manual (comes in: mtns - more traffic, nations and ships 1_8c) ==>Not using anymore see here:


This suggests to me it may only be compatible with older versions of OHII, in this case OHII v1.8

Is anyone trying to use mtns with OpenHorizons?

Also listed above is "Harbour_Addition_Environment_Enhancement MOD v0.5" which is compatible but does not seem to have been updated from v0.5. Apologies for the string of questions - :/\\!!

archer9
01-13-14, 07:00 PM
Is anyone trying to use mtns with OpenHorizons?Well, looking at the amount of files it modifies, there's no way it's compatible. In fact I suspect it's the cause of your ctd.

Serge65
01-14-14, 05:19 AM
For vdr1981 and others who use the mod "SkyBaron in Leigh Light for SH5 1.1" and maybe some others mods.

Note that now AS_USHeavyBomberMedWar and AS_USFloatEarlyWar incompatible with "SkyBaron in Leigh Light for SH5 1.1" mod because this mod replaces .GR and .eqp files (see READMY of this mod).
The same files is also changed by OHII v2.3.1 because added and shifted nodes loadout.
Generally, it is desirable before installing any mod, to check that changes this mod. I always do this, maybe that's why I do not have problems.
I can make compatible files for "SkyBaron in Leigh Light for SH5 1.1", it will take two minutes, but it may be better to contact the author?

Actually, I was thinking to remove AS_USHeavyBomberMedWar of the game, since I do not know what kind of plane? This is not a B-24, is not B-32, what it is?

vdr1981
01-14-14, 09:41 AM
[B]
I can make compatible files for "SkyBaron in Leigh Light for SH5 1.1", it will take two minutes, but it may be better to contact the author?



Contact author ?! What for ? It's free for all SH 5 mod ,not a Hollywood blockbuster...

Don't waste any more time and give us that patch...:up:

mikaelanderlund
01-14-14, 10:10 AM
I agree and all credit to the author of course :yeah:
:salute:

Serge65
01-14-14, 12:18 PM
Contact author ?! What for ? It's free for all SH 5 mod ,not a Hollywood blockbuster...

Don't waste any more time and give us that patch...:up:

Here compatible files:http://yadi.sk/d/v25d9NsLG4aTh

Replace corresponding files in the "SkyBaron in Leigh Light for SH5 1.1" before installing the mod or in the game after installing the mod.
In addition, Leigh Light will have ALB_Vellington and ALB_PB4Y

vdr1981
01-14-14, 12:48 PM
Here compatible files:http://yadi.sk/d/v25d9NsLG4aTh

Replace corresponding files in the "SkyBaron in Leigh Light for SH5 1.1" before installing the mod or in the game after installing the mod.
In addition, Leigh Light will have ALB_Vellington and ALB_PB4Y

:up:

Katze
01-14-14, 03:46 PM
Maybe nothing to do with OH2 . In the museum if I click on next after looking at the BF109 in the german roster I get a ctd . No idea what is next to look at .

Confirming I get the same issue in the museum (it is when trying to view the FW190) , and also with the United Kingdom - Fighters - FBSSpitfireMkVc.

gap
01-14-14, 05:20 PM
Actually, I was thinking to remove AS_USHeavyBomberMedWar of the game, since I do not know what kind of plane? This is not a B-24, is not B-32, what it is?

It is a replacement for the B-24. I think Ubisoft missed usage rights for most US planes.

See also AFB_USCVEarlyWar (stand in for F4 Wildcat), AFB_USEarlyWar (stand in for P-40 Warhawk), ALBS_USEarlyWar (stand in for B-18 Bolo), ALBS_USLateWar (stand in for Ventura), ALBS_USMedWar (stand in for Hudson), AS_USFloatEarlyWar (stand in for Catalina), ATB_USCVLateWar (stand in for Avenger).

In other words, almost half of the few stock SH5 warplanes are fakes. IIRC SHIII and IV had the same limitations, but the community replaced the fakes with correct models, which can now be imported in SH5 too :up:

Here compatible files:http://yadi.sk/d/v25d9NsLG4aTh

Replace corresponding files in the "SkyBaron in Leigh Light for SH5 1.1" before installing the mod or in the game after installing the mod.
In addition, Leigh Light will have ALB_Vellington and ALB_PB4Y

:up:

Confirming I get the same issue in the museum (it is when trying to view the FW190) , and also with the United Kingdom - Fighters - FBSSpitfireMkVc.

Thank you for confirming, Katze

@ Serge

any idea on what can be wrong in those planes?

Serge65
01-15-14, 05:17 AM
@ Serge
any idea on what can be wrong in those planes?

Honestly, the museum I do not watch.
Now I checked, push the FW_190 - shows, push SeafireMkIIc - shows, push SpitfireMkVc - CTD.
Uploading a second time, push SpitfireMkVc - shows, push SeafireMkIIc - CTD.
Uploading a third time, push the FW_190 - shows, push SpitfireMkVc - shows, push the Halifax - show, push SeafireMkIIc - CTD.
Do not understand what's wrong? Maybe want to add the class name to the Museum.cfg file?:hmmm: I doubt that's the case.:hmm2:
In the bug report Windows - sh5.exe

archer9
01-15-14, 08:47 AM
Does this mean a ctd is possible in campaign or is that just a problem with the museum? In other words, should we wait for a fix before starting a new campaign with 2.3.1 ? :)

Serge65
01-15-14, 09:43 AM
Does this mean a ctd is possible in campaign or is that just a problem with the museum? In other words, should we wait for a fix before starting a new campaign with 2.3.1 ? :)

Nothing to do with OHII. It's just a problem with the museum.

Targor Avelany
01-15-14, 12:15 PM
To both gap & Trevally:

I'm really sorry for disappearing on you for a while. Something has borked up with the mine, which refused to work completely in every way possible. It got me frustrated beyond control, so I just walked away for a while to cool off and recharge.

I'll be back and will finish and continue helping, but I think I owe you an apology at least.

gap
01-15-14, 04:37 PM
Honestly, the museum I do not watch.
Now I checked, push the FW_190 - shows, push SeafireMkIIc - shows, push SpitfireMkVc - CTD.
Uploading a second time, push SpitfireMkVc - shows, push SeafireMkIIc - CTD.
Uploading a third time, push the FW_190 - shows, push SpitfireMkVc - shows, push the Halifax - show, push SeafireMkIIc - CTD.
Do not understand what's wrong? Maybe want to add the class name to the Museum.cfg file?:hmmm: I doubt that's the case.:hmm2:
In the bug report Windows - sh5.exe

Nothing to do with OHII. It's just a problem with the museum.

:hmmm:

Museum ctd's are a symptom that something is wrong with those planes. Imo we must fix them (you never really know what can happen in the middle of a long campaign). In order to narrow down the problem, I would start by stripping down the suspect aircraft to their dat, sim (with only cmdr_ and unit_ controllers) and cfg files + roster entries. :yep:

To both gap & Trevally:

I'm really sorry for disappearing on you for a while. Something has borked up with the mine, which refused to work completely in every way possible. It got me frustrated beyond control, so I just walked away for a while to cool off and recharge.

I'll be back and will finish and continue helping, but I think I owe you an apology at least.

No problem Targor. I know by eperience that modding this game is frustrating most of the times. Glad to see you are back anyway :up:

P.S: have you tried reimporting the mine model in a fresh GR2 file. Maybe the one that you were working on got corrupted?

Targor Avelany
01-15-14, 05:31 PM
No problem Targor. I know by eperience that modding this game is frustrating most of the times. Glad to see you are back anyway :up:

P.S: have you tried reimporting the mine model in a fresh GR2 file. Maybe the one that you were working on got corrupted?

Did. Many times. Brand new GR2 file, different GR2 files. So far, something, somewhere I'm messing up. That is why I'm letting it sit for a short time before I make it right. And it will, I'm too stubborn to give up.

And thank you for the kind words.

THEBERBSTER
01-15-14, 07:33 PM
Had 2 ctd's on the Baltic Campaign with v2.3.1 I am now in the bunker in Kiel. See post #4645 for 1st ctd. 2nd ctd was a saved game I tried to load.

Serge65
01-16-14, 04:55 AM
@ Serge

any idea on what can be wrong in those planes?

:hmmm:
Museum ctd's are a symptom that something is wrong with those planes. Imo we must fix them (you never really know what can happen in the middle of a long campaign). In order to narrow down the problem, I would start by stripping down the suspect aircraft to their dat, sim (with only cmdr_ and unit_ controllers) and cfg files + roster entries. :yep:

I realized what was happening. Seafire - is renamed Spitfire, AFB_USCVEarlyWar - is renamed Wildcat, they have the same IDs. In the museum seems to simultaneously loaded all planes and ships, so there is a conflict. In the campaign it is almost impossible.

Here are fixed planes:http://yadi.sk/d/NL6qBkyeGAMGd

gap
01-16-14, 08:47 AM
I realized what was happening. Seafire - is renamed Spitfire, AFB_USCVEarlyWar - is renamed Wildcat, they have the same IDs.

What about the FW 190, which also crashed the game when seen in menu?

In the museum seems to simultaneously loaded all planes and ships, so there is a conflict. In the campaign it is almost impossible.

:hmmm:

Believe me Serge, understating the impact of duplicated Id's on random ctd's, is looking for problems. Before we go on adding more candies to OH, it is of utmost importance that you track down and remove any other 'non-unique' Id you might have accidentally introduced in your files. :yep:

Serge65
01-16-14, 12:54 PM
What about the FW 190, which also crashed the game when seen in menu?

I don't know, I looked its 25 times, all the German planes in a different order, UK planes, US planes, again German, no CTD.
In this plane, I did do anything except add to the game, small adjustment guns and zones.

orlos2
01-17-14, 08:24 AM
Is Open Horizons mod tweaking with torpedoes? I started campaign few days ago for the first time with this mod and to this day almost all my torpedoes are dud. The time is September/October 1939 and I know that back then there were some issues with torpedoes but from like 15 shot just 1 (literally: one) wasn't a dud and exploded. I could live with about half of torpedoes dud but not 14 out of 15 :/\\!!

nvm, problem solved :)

THE_MASK
01-17-14, 05:47 PM
British coast has miraculously become realistic and dangerous with planes :down:

Raven_2012
01-18-14, 01:58 AM
I finally got OHII 2.3.1 campaign to start without CTD. If anyone is using an old mod list, check for this mod and remove it.

TheDarkWraith_DC_Water_Disturbances_v2_0_SH5

It was keeping OHII 2.3.1 from starting up a campaign.

This is my mod list

Cerberus62 Historical Ship Equipment 1.3
Less Intrusive Cursors
NDB,NDH OM#1 - No Dialog Indicator
new_KM_binos
Das Boot Departure Theme
Accurate German Flags
MightyFine Less Annoying Footsteps 1.0
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 8.a Wave Mechanics - Breeze
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_jimimadrids_map_tools
NewUIs_TDC_7_4_2_Das_Boot_Crew_Mod_by_Illyustrator
IRAI_0_0_39_ByTheDarkWraith - Patched
Nauticalwolf's_Periscope_Mod_v1.0
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
Church's Compass Dials Mod v2.2 - Option Three
gap - HD 1 deg Scope Bearing v 1.0
EQuaTool 01.01 by AvM - Kriegsmarine Woody Regular Style
IO_StrategicMap_7_4_2_for_TDWv742
IO_MapCourseLine_normal pencil_mod
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Harbour & Kiel Canal Pilot v3.1
Patrolsearch autoscriptsV04
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
OPEN HORIZONS II v2.3.1
smaller flags for Warships
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
Cerberus62 Corrected Depth Charge Projector 1.0
Critical hits 1.1 Torpedos
Critical hits v 1.2
AMMO_v1.0_SH5_by_Raven_2012
Enhanced FunelSmoke1.2_by HanSolo78
SteelViking's Bunker Fixes V1.0
Small_trees_SH5_V1
AI_sub_crew_1_0_2_TheDarkWraith
Dooms Decks for VIIABC41 1.4
silentmichal's interior mod 1.2.4
sobers multi color mod V5
SH5_7A_Conning_Fix
AFFOE_v1.51_EUF(available by date) V9 by sober
A Fistful of Emblems v1.51 (Weathered)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Targor's SH5 Wooden Lifeboats ver. 0.4
Nazi Medals
Washington Radio Tracks
New German Radio Stations
DBSM_Music_1_0_4
DynEnv v2.9 - 12. Sounds
German U-Boat Hydrophone SFX
German U-Boat Internal Routine SFX
U-Boat Watch Crew Routine SFX
Sam's Sounds <----- My own personal stuff
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Equip_Upgrade_Dates_Chart
Real_Battery_Lifetime_Fix_Mod_V_1.0_TDW_UI_7_4_2
Disabled Sonar Ping-TDW NewUIs _7_4_2_ compatibile
TDW_Mines_Subnets_Detectable_in_hydro (OH II )
SDL - Add Last OHII 2.3.1 <----- My own personal stuff


This might help some people coming over from older mods to new ones, like myself, who hasn't played in 2 years.
:up:

Trevally.
01-18-14, 04:17 AM
British coast has miraculously become realistic and dangerous with planes :down:

Great :Kaleun_Binocular:

:up:

I finally got OHII 2.3.1 campaign to start without CTD. If anyone is using an old mod list, check for this mod and remove it.

TheDarkWraith_DC_Water_Disturbances_v2_0_SH5

It was keeping OHII 2.3.1 from starting up a campaign.

This is my mod list .....

..


This might help some people coming over from older mods to new ones, like myself, who hasn't played in 2 years.
:up:

Thanks for the tip Raven:up:

Trevally.
01-18-14, 04:37 AM
I am going to post a patch fixing those small oversights and the incompatibility with RPM Hydrophone discovered by vdr1981 :up:


Thanks Gap:up:

I realized what was happening. Seafire - is renamed Spitfire, AFB_USCVEarlyWar - is renamed Wildcat, they have the same IDs. In the museum seems to simultaneously loaded all planes and ships, so there is a conflict. In the campaign it is almost impossible.

Here are fixed planes:http://yadi.sk/d/NL6qBkyeGAMGd


Thanks Serge :up:

I will release a patch with these two fixes.
Gap - do you have a link for your fix?

Serge65
01-18-14, 06:24 AM
I finally got OHII 2.3.1 campaign to start without CTD. If anyone is using an old mod list, check for this mod and remove it.

TheDarkWraith_DC_Water_Disturbances_v2_0_SH5

So, not only I have discovered it.:up: See my "Black list" in post http://www.subsim.com/radioroom/showpost.php?p=2156190&postcount=4410

Raven_2012
01-18-14, 11:44 AM
I had some idea too that AI_sub_crew_1_0_2_TheDarkWraith was in part of some. How did you figure out AI sub crew was causing CTD? And what kind of CTD? Were they random during a mission?

I was looking at your mod list, I assume thats the order they go in? I saw you had sub flags enabled. Does it work for you in a campaign?

I was having CTD when starting a campaign, similar to the way TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 was causing it.

If you got sub flags working with your mod soup, it shows that the mods I thought were causing it not to work aren't the ones.

I really thought OHII 2 was causing sub flags to not to work. As I thought IRAI or FX were causing it also to not work.

If this is the case where it is working on your mod soup, my only other idea was Equipment fix mod. I did notice you had a custom equipment date one, I wonder if something in equipment dates are not allowing the flags to work in a OHII 2 campaign. That was a suspension of mine with the sub flag CTD.

If you wouldn't mind, I don't want to personally use your Equipment Upgrade Fix by you, I want to look through the files and see if I can find something. So could you zip them and either upload them here or PM it to me. It would be greatly appreciated.

Also why did you do this:
FX_Update_0_0_22_ByTheDarkWraith (removed flag.dat)
I'm curious and have lots of question, lol.

So, not only I have discovered it.:up: See my "Black list" in post http://www.subsim.com/radioroom/showpost.php?p=2156190&postcount=4410

gap
01-18-14, 01:16 PM
Gap - do you have a link for your fix?

Sure: :up:

OPEN HORIZONS II v2.3.1 - Serge65 and gap's compatibility patch + fixes v 1 (https://www.mediafire.com/?dbc6bhdlkzbda0e)


Tweaks included in this patch:


Serge's fix (http://www.subsim.com/radioroom/showpost.php?p=2164294&postcount=4695) for some recently added air units which were crashing the game in museum (sober, can you check that the museum is ok now?);

Serge's compatibiity patch (http://www.subsim.com/radioroom/showpost.php?p=2163756&postcount=4684) for SkyBaron's Leigh light for SH5;

My fixes for the not sequentially ordered H8K's equipment entries, and for the duplicate Glorious/Courageous class names, as per sober's report (http://www.subsim.com/radioroom/showpost.php?p=2163317&postcount=4674);

A new version of sh.sdl including all the sound entries from OH 2.3.1, RPM Hydrophone v2.2.1, TDW's sub flag, Harbour Addition_Environment Enhancement Mod v0.5. This should fix the problem reported by vdr1981 (http://www.subsim.com/radioroom/showpost.php?p=2163188&postcount=4672).


Enable the patch on top of the aforementioned mods.

Note for Trevally:

The patch is set for being enabled with JSGME. If you are going to merge it with the next OH release, you should remove manually from the merged mod the folder <NCV_Glorious> with all its content :salute:

Serge65
01-18-14, 01:37 PM
I had some idea too that AI_sub_crew_1_0_2_TheDarkWraith was in part of some. How did you figure out AI sub crew was causing CTD? And what kind of CTD? Were they random during a mission?

This mod causes CTD when approaching the playerbase at distance of 30-35km. In the first campaigns it is not very noticeable. In the mission away from the playerbase, all is well. Don't ask me why, but it is this mod.


I saw you had sub flags enabled. Does it work for you in a campaign?

Yes, it works in a campaign.

I really thought OHII 2 was causing sub flags to not to work. As I thought IRAI or FX were causing it also to not work.

No, no. The reason is that the Equipment_Upgrades_Fix_v1_4_Patch_1 mod replaces Uboats .eqp-files from Sub Flags mod, or vice versa, depending on the fact that the first installed. EQP-files of these mods required to combine.

P.S. Sorry, I'm confused by this set of mods. It's not Equipment mod, it is IRAI.

Also why did you do this:
FX_Update_0_0_22_ByTheDarkWraith (removed flag.dat)
I'm curious and have lots of question, lol.

If I have installed the latest flag.dat of FX22 mod, ships are not have flags. If I have flag.dat of OHII mod - all is well. Maybe it's just me?

vdr1981
01-18-14, 01:38 PM
Something like this Gap?

IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith patch 1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II v2.3.1
SkyBaron's Leigh Light for SH5 1.1
RPM Hydrophone v2.2.1
OPEN HORIZONS II v2.3.1 - Serge65 and gap's compatibility patch + fixes v 1
SH5 External Cargo 1.0
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Patrolsearch autoscriptsV04
EQuaTool 01.01 by AvM - Large Style
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Real U-Boat Performance - Type VII v1.2

vdr1981
01-18-14, 02:05 PM
I've discovered one strange CTD scenario, en least with my modlist:hmmm:...How to replicate it:

- Start Black Pit Campaign and enter first mission regularly
- Exit to main menu
- Start "Test P-47" single mission...



Something is still not good ...:hmmm: I can still reproduce CTD...

Update:

Even if I remove RPM Hydrophone v2.2.1 then something from OPEN HORIZONS II v2.3.1 - Serge65 and gap's compatibility patch + fixes v 1 will cause CTD again...

Serge65
01-18-14, 02:17 PM
Serge's compatibiity patch (http://www.subsim.com/radioroom/showpost.php?p=2163756&postcount=4684) for SkyBaron's Leigh light for SH5;


But if this patch will in OHII, required before installation remove from SkyBarons Leigh Light for SH5 1.1 mod AS_USHeavyBomberMedVar folder and AS_USFloatEarlyWar.eqp file.:salute:

gap
01-18-14, 02:46 PM
Something is still not good ...:hmmm: I can still reproduce CTD...

Something like this Gap?

IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith patch 1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II v2.3.1
SkyBaron's Leigh Light for SH5 1.1
RPM Hydrophone v2.2.1
OPEN HORIZONS II v2.3.1 - Serge65 and gap's compatibility patch + fixes v 1
SH5 External Cargo 1.0
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Patrolsearch autoscriptsV04
EQuaTool 01.01 by AvM - Large Style
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Real U-Boat Performance - Type VII v1.2


your mod order is correct.

Can you please remove either the <NPL_Hap> or the <NHOSP> folder (or both of them) from Macardigan's mod, and try again? :hmm2:

vdr1981
01-18-14, 02:48 PM
your mod order is correct.

Can you please remove either the <NPL_Hap> or the <NHOSP> folder (or both of them) from Macardigan's mod, and try again? :hmm2:
You mean to remove those files before I reinstal my modlist again?

gap
01-18-14, 02:51 PM
But if this patch will in OHII, required before installation remove from SkyBarons Leigh Light for SH5 1.1 mod AS_USHeavyBomberMedVar folder and AS_USFloatEarlyWar.eqp file.:salute:

I am not sure I am getting you.

If SkyBaron's mod is enabled before OH (merged with your patch), the game will place the Leigh lights on aircraft whose eqp files have the light set as an equipment. If the Leigh light mod is not enabled, the light entries in eqp files should be ignored, i.e. considered as "null" :hmmm:

gap
01-18-14, 02:51 PM
You mean to remove those files before I reinstal my modlist again?

yep, remove those folders with their content from RPM hydrophone before you re-enable it :yep:

vdr1981
01-18-14, 02:52 PM
yep, remove those whole folders from RPM hydrophone before you re-enable it :yep:

I;ll remove both of them for a start...stand by...

vdr1981
01-18-14, 03:05 PM
yep, remove those folders with their content from RPM hydrophone before you re-enable it :yep:
Both are removed but again, CTD soon as I jump from campaign mission to P-47 mission...:hmmm: What do you want me to try next?

gap
01-18-14, 03:34 PM
Both are removed but again, CTD soon as I jump from campaign mission to P-47 mission...:hmmm: What do you want me to try next?

Those two ships are wrong anyway: they contain a bunch of duplicated Id's. I will post a fix in short time.

In the meanwhile, would you please create a mod with only the P-47 mission and the P-47 air unit, and test it together with RPM hydrophone? (as usual, no other mod enabled)

vdr1981
01-18-14, 03:58 PM
OK...

TDW patcher + RPM Hyd 2.2.1 + mod which contains P-47 single mission and Air/P47 folder...

Jump from first Black pit mission to P-47 test mission and No CTD...

Do you want me to try combination...
OHII 2.3.1
RPM Hyd 2.2.1
only?

Or something similar?

gap
01-18-14, 03:58 PM
Replaces previous patch (http://www.subsim.com/radioroom/showpost.php?p=2164974&postcount=4705).

https://www.mediafire.com/?3eqa6z6nt04762o

Changelog:

fixed various Id conflicts between the binary files (dsd, sim, val and zon) of AOTDMadMax/Stormfly/SteelViking Big modern Passangerships and the hospital ship :up:

P.S: RPM hydrophone files need still to be likewise fixed.

gap
01-18-14, 04:08 PM
OK...

TDW patcher + RPM Hyd 2.2.1 + mod which contains P-47 single mission and Air/P47 folder...

Jump from first Black pit mission to P-47 test mission and No CTD...

Summing up:

P-47 test mission + OHII + RPM Hydrophone => CTD if mission loaded after (any?) campaign.

P-47 test mission + OHII => no ctd

P-47 test mission + P-47 Air Unit from OHII + RPM Hydrophone => no ctd

adding RPM Hydrophone's new sh.sdl entries into OH's version of the file didn't make any difference. Is the above correct?

What else the two mods have in common? I need time to ponder :hmmm:

vdr1981
01-18-14, 04:20 PM
P-47 test mission + OHII + RPM Hydrophone => CTD if mission loaded after (any?) campaign.
Correct

P-47 test mission + OHII => no ctd
Correct

P-47 test mission + P-47 Air Unit from OHII + RPM Hydrophone => no ctd
Correct

Raven_2012
01-18-14, 05:22 PM
Thanks for adding TDW Sub Flag back in the sdl for OHII. I just upload compatible, working version of it on the Sub Flag thread. This is for people who couldn't get it to work in OHII campaign.

Its compatible with Equipment fix mod and IRAI_0_0_39

http://www.subsim.com/radioroom/showthread.php?p=2165032#post2165032

I think with future addition of TDW sub flag sound in OHII sdl file will keep TDW Sub Flag compatible in future releases of OHII.

:salute:

Sure: :up:

OPEN HORIZONS II v2.3.1 - Serge65 and gap's compatibility patch + fixes v 1 (https://www.mediafire.com/?dbc6bhdlkzbda0e)


Tweaks included in this patch:


Serge's fix (http://www.subsim.com/radioroom/showpost.php?p=2164294&postcount=4695) for some recently added air units which were crashing the game in museum (sober, can you check that the museum is ok now?);

Serge's compatibiity patch (http://www.subsim.com/radioroom/showpost.php?p=2163756&postcount=4684) for SkyBaron's Leigh light for SH5;

My fixes for the not sequentially ordered H8K's equipment entries, and for the duplicate Glorious/Courageous class names, as per sober's report (http://www.subsim.com/radioroom/showpost.php?p=2163317&postcount=4674);

A new version of sh.sdl including all the sound entries from OH 2.3.1, RPM Hydrophone v2.2.1, TDW's sub flag, Harbour Addition_Environment Enhancement Mod v0.5. This should fix the problem reported by vdr1981 (http://www.subsim.com/radioroom/showpost.php?p=2163188&postcount=4672).


Enable the patch on top of the aforementioned mods.

Note for Trevally:

The patch is set for being enabled with JSGME. If you are going to merge it with the next OH release, you should remove manually from the merged mod the folder <NCV_Glorious> with all its content :salute:

Silent Steel
01-19-14, 05:57 AM
This discussion on the CTDs is most impressive and interesting.
What you skilled guys do breaking down the issues into detail hasn't been done before, I think.

Still what really is remarkable is that the FX and IRAI mods keep popping up when it comes to strange CTDs.

Even if I haven ever had any major issues with OHII and/or Sober's mod list I find this noteable.

A couple of years ago the combination; TDW UIs + FX + IRAI made me go ballistic and leave them for more than a year.
These days they do work with the TDW UIs.

Even so I'm now addicted to another UI and run an own, modified, Sober mod list :D

gap
01-19-14, 08:29 AM
Thanks for adding TDW Sub Flag back in the sdl for OHII.

I was actually a bit surprised that those Sub Flag sound entries weren't in OH's sdl file from the beginning. :up:

This discussion on the CTDs is most impressive and interesting...

By the way of ctd's, today I ran a little application cunningly provided by privateer :yeah: tracking down duplicate ID's, and I pointed it to the OHII folder. Guess what? It discovered a heap of ID conflicts. Some of them are new, and some others have been there since long. I am sure that resolving them will make OH much more stable than before :salute:

volodya61
01-19-14, 09:07 AM
By the way of ctd's, today I ran a little application cunningly provided by privateer :yeah: tracking down duplicate ID's, and I pointed it to the OHII folder. Guess what? It discovered a heap of ID conflicts. Some of them are new, and some others have been there since long. I am sure that resolving them will make OH much more stable than before :salute:

Maybe someday I'll be able to track down duplicate IDs in my full mod-list and finally figure out what's wrong and why I always see CTDs..

gap
01-19-14, 09:09 AM
P-47 test mission + OHII + RPM Hydrophone => CTD if mission loaded after (any?) campaign.
Correct

P-47 test mission + OHII => no ctd
Correct

P-47 test mission + P-47 Air Unit from OHII + RPM Hydrophone => no ctd
Correct


@ Vecko

can you please test the following mod configuration? :D

P-47 test mission + OHII v 2.2 or older + RPM Hydrophone

gap
01-19-14, 09:12 AM
Maybe someday I'll be able to track down duplicate IDs in my full mod-list and finally figure out what's wrong and why I always see CTDs..

Check your inbox :salute:

gap
01-19-14, 10:31 AM
@ Serge65

Below are listed all the Id conflicts discovered by privateer's application.
A few of them are already addressed by our fix. I was going to fix the rest, but I think most of them are relative to files that you have edited recently, and imo it would be more efficient if you dealed with them yourself.

What do you think? :hmm2:


Duplicated Id :F2442402E5012175
\data\Library\Bombs2.dat at : 3431548
\data\Library\Bombs.dat at : 3431548

Duplicated Id :825840993021BF73
\data\Library\Bombs2.dat at : 3431639
\data\Library\Bombs.dat at : 3431639

Duplicated Id :F244240243B56F05
\data\Library\Bombs2.dat at : 3504153
\data\Library\Bombs.dat at : 3576756

Duplicated Id :8258409999C19879
\data\Library\Bombs2.dat at : 3504244
\data\Library\Bombs.dat at : 3576847

Duplicated Id :F2442402C5BA25F0
\data\Library\Bombs2.dat at : 3609430
\data\Library\Bombs.dat at : 3682029

Duplicated Id :8258409981161386
\data\Library\Bombs2.dat at : 3609521
\data\Library\Bombs.dat at : 3682120

Duplicated Id :7A4E71E0FAA1F19B
\data\Library\Bombs2.sim at : 176
\data\Library\Bombs.SIM at : 189

Duplicated Id :58D44EC28EE1DB73
\data\Library\Bombs2.sim at : 521
\data\Library\Bombs.SIM at : 534

Duplicated Id :FC17EB51A8218D7F
\data\Library\Bombs2.sim at : 866
\data\Library\Bombs.SIM at : 1224

Duplicated Id :5A944AAD1F41F180
\data\Library\Bombs2.zon at : 176
\data\Library\Bombs.ZON at : 105

Duplicated Id :B6176807BE41F180
\data\Library\Bombs2.zon at : 346
\data\Library\Bombs.ZON at : 275

Duplicated Id :FEBA78D070E03C74
\data\Library\Bombs2.zon at : 516
\data\Library\Bombs.ZON at : 615

Duplicated Id :11058EF6FFFFFFFF
\data\Library\SH4_guns_radars.dat at : 1284790
\data\Library\DC_R_KG.dat at : 107979

Duplicated Id :F05FA3E1E980220A
\data\Library\SH4_guns_radars.dat at : 1286809
\data\Library\DC_R_KG.dat at : 109401

Duplicated Id :1105CEF4FFFFFFFF
\data\Library\SH4_guns_radars.dat at : 1291157
\data\Library\DC_R_KG.dat at : 128415

Duplicated Id :B91ADCD668783AA0
\data\Library\SH4_guns_radars.dat at : 1296539
\data\Library\DC_R_KG.dat at : 129821

Duplicated Id :CD67448133FDFFFF
\data\Library\SH4_guns_radars.dat at : 1292890
\data\Library\DC_R_KG.dat at : 131018

Duplicated Id :BA1ADCD668783AA0
\data\Library\SH4_guns_radars.dat at : 1294703
\data\Library\DC_R_KG.dat at : 132426

Duplicated Id :A8A9531C0CC1F49A
\data\Library\Leigh_Light_files\Leigh_Light.dat at : 175
\data\Library\Search_Lights.dat at : 247494

Duplicated Id :761D123712E113E1
\data\Library\SH4_guns_radars.dat at : 15229
\data\Library\SH4_guns_radars.dat at : 15048

Duplicated Id :761D123712E113E1
\data\Library\SH4_guns_radars.dat at : 348390
\data\Library\SH4_guns_radars.dat at : 15048

Duplicated Id :761D123712E113E1
\data\Library\SH4_guns_radars.dat at : 377216
\data\Library\SH4_guns_radars.dat at : 15048

Duplicated Id :761D123712E113E1
\data\Library\SH4_guns_radars.dat at : 348390
\data\Library\SH4_guns_radars.dat at : 15229

Duplicated Id :761D123712E113E1
\data\Library\SH4_guns_radars.dat at : 377216
\data\Library\SH4_guns_radars.dat at : 15229

Duplicated Id :761D123712E113E1
\data\Library\SH4_guns_radars.dat at : 377216
\data\Library\SH4_guns_radars.dat at : 348390

Duplicated Id :90E8ECABF000948E
\data\Air\ATB_Avenger\ATB_Avenger.dat at : 865502
\data\Air\ADB_USDiveBomber\ADB_USDiveBomber.dat at : 1362291

Duplicated Id :D46159A1A9206BA2
\data\Air\ATB_Avenger\ATB_Avenger.dat at : 888710
\data\Air\ADB_USDiveBomber\ADB_USDiveBomber.dat at : 1483989

Duplicated Id :EEA89C877F80C18E
\data\Air\ATB_Avenger\ATB_Avenger.dsd at : 103
\data\Air\ADB_USDiveBomber\ADB_USDiveBomber.dsd at : 103

Duplicated Id :5E6C14E87180C18E
\data\Air\ATB_Avenger\ATB_Avenger.dsd at : 250
\data\Air\ADB_USDiveBomber\ADB_USDiveBomber.dsd at : 250

Duplicated Id :ACA605D24981C18E
\data\Air\ATB_Avenger\ATB_Avenger.dsd at : 391
\data\Air\ADB_USDiveBomber\ADB_USDiveBomber.dsd at : 391

Duplicated Id :70BFA7138580C18E
\data\Air\ATB_Avenger\ATB_Avenger.dsd at : 487
\data\Air\ADB_USDiveBomber\ADB_USDiveBomber.dsd at : 487

Duplicated Id :849BEB48A900D99A
\data\Air\ATB_Avenger\ATB_Avenger.sim at : 166
\data\Air\ADB_USDiveBomber\ADB_USDiveBomber.sim at : 166

Duplicated Id :ECE43A2A1200D99A
\data\Air\ATB_Avenger\ATB_Avenger.sim at : 349
\data\Air\ADB_USDiveBomber\ADB_USDiveBomber.sim at : 349

Duplicated Id :9AB66755D3AA259B
\data\Air\ATB_Avenger\ATB_Avenger.sim at : 2775
\data\Air\ADB_USDiveBomber\ADB_USDiveBomber.sim at : 1074

Duplicated Id :F44B22479CA0C299
\data\Air\ATB_Avenger\ATB_Avenger.zon at : 201
\data\Air\ADB_USDiveBomber\ADB_USDiveBomber.zon at : 201

Duplicated Id :60214CB94CA1C299
\data\Air\ATB_Avenger\ATB_Avenger.zon at : 1489
\data\Air\ADB_USDiveBomber\ADB_USDiveBomber.zon at : 1489

Duplicated Id :1488BCBB2BA1C299
\data\Air\ATB_Avenger\ATB_Avenger.zon at : 2561
\data\Air\ADB_USDiveBomber\ADB_USDiveBomber.zon at : 2561

Duplicated Id :6C6E1EE6F160C299
\data\Air\ATB_Avenger\ATB_Avenger.zon at : 3093
\data\Air\ADB_USDiveBomber\ADB_USDiveBomber.zon at : 3093

Duplicated Id :E1D6021819B96781
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.zon at : 3534
\data\Air\ADB_USDiveBomber\ADB_USDiveBomber.zon at : 4653

Duplicated Id :E1D6021819B96781
\data\Air\AFB_FW_190A5\AFB_FW_190A5.zon at : 4282
\data\Air\ADB_USDiveBomber\ADB_USDiveBomber.zon at : 4653

Duplicated Id :E1D6021819B96781
\data\Air\AFB_p38j\AFB_P38J.zon at : 4827
\data\Air\ADB_USDiveBomber\ADB_USDiveBomber.zon at : 4653

Duplicated Id :E1D6021819B96781
\data\Air\AFB_P47\AFB_P47.zon at : 3642
\data\Air\ADB_USDiveBomber\ADB_USDiveBomber.zon at : 4653

Duplicated Id :E1D6021819B96781
\data\Air\ATB_Avenger\ATB_Avenger.zon at : 4653
\data\Air\ADB_USDiveBomber\ADB_USDiveBomber.zon at : 4653

Duplicated Id :DA58000A3E6ADC44
\data\Air\ATB_Avenger\ATB_Avenger.zon at : 4748
\data\Air\ADB_USDiveBomber\ADB_USDiveBomber.zon at : 4748

Duplicated Id :CC2EA86C1CA09D81
\data\Air\AFB_FW_190A5\AFB_FW_190A5.dat at : 757644
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.dat at : 1387585

Duplicated Id :CC2EA86C1CA09D81
\data\Air\AFB_P47\AFB_P47.dat at : 1360838
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.dat at : 1387585

Duplicated Id :E4971E01B2216BA2
\data\Air\AFB_FW_190A5\AFB_FW_190A5.dat at : 805897
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.dat at : 1643403

Duplicated Id :E4971E01B2216BA2
\data\Air\AFB_P47\AFB_P47.dat at : 1737296
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.dat at : 1643403

Duplicated Id :8647C431D261FD81
\data\Air\AFB_FW_190A5\AFB_FW_190A5.dsd at : 174
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.dsd at : 174

Duplicated Id :8647C431D261FD81
\data\Air\AFB_P47\AFB_P47.dsd at : 174
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.dsd at : 174

Duplicated Id :FEF1D7DED1C1B781
\data\Air\AFB_FW_190A5\AFB_FW_190A5.dsd at : 270
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.dsd at : 270

Duplicated Id :FEF1D7DED1C1B781
\data\Air\AFB_P47\AFB_P47.dsd at : 270
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.dsd at : 270

Duplicated Id :1E038372E7C1B781
\data\Air\AFB_FW_190A5\AFB_FW_190A5.dsd at : 408
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.dsd at : 411

Duplicated Id :1E038372E7C1B781
\data\Air\AFB_P47\AFB_P47.dsd at : 408
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.dsd at : 411

Duplicated Id :1C6E8A5845C0B781
\data\Air\AFB_FW_190A5\AFB_FW_190A5.dsd at : 552
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.dsd at : 558

Duplicated Id :1C6E8A5845C0B781
\data\Air\AFB_P47\AFB_P47.dsd at : 552
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.dsd at : 558

Duplicated Id :70B04BDEF3610382
\data\Air\AFB_FW_190A5\AFB_FW_190A5.sim at : 166
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.sim at : 166

Duplicated Id :70B04BDEF3610382
\data\Air\AFB_P47\AFB_P47.sim at : 166
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.sim at : 166

Duplicated Id :10D4EB6DC9610382
\data\Air\AFB_FW_190A5\AFB_FW_190A5.sim at : 349
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.sim at : 349

Duplicated Id :10D4EB6DC9610382
\data\Air\AFB_P47\AFB_P47.sim at : 349
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.sim at : 349

Duplicated Id :8E32FB61ABA10382
\data\Air\AFB_FW_190A5\AFB_FW_190A5.sim at : 1094
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.sim at : 1080

Duplicated Id :8E32FB61ABA10382
\data\Air\AFB_P47\AFB_P47.sim at : 1061
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.sim at : 1080

Duplicated Id :261CB859A7800382
\data\Air\AFB_FW_190A5\AFB_FW_190A5.sim at : 1928
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.sim at : 1906

Duplicated Id :261CB859A7800382
\data\Air\AFB_P47\AFB_P47.sim at : 1888
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.sim at : 1906

Duplicated Id :62543846FAA00382
\data\Air\AFB_FW_190A5\AFB_FW_190A5.sim at : 2762
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.sim at : 2732

Duplicated Id :62543846FAA00382
\data\Air\AFB_P47\AFB_P47.sim at : 2715
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.sim at : 2732

Duplicated Id :1CC8BDD847A00382
\data\Air\AFB_FW_190A5\AFB_FW_190A5.sim at : 3596
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.sim at : 3558

Duplicated Id :1CC8BDD847A00382
\data\Air\AFB_P47\AFB_P47.sim at : 3542
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.sim at : 3558

Duplicated Id :224BBA9E80F80633
\data\Air\AFB_FW_190A5\AFB_FW_190A5.zon at : 201
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.zon at : 201

Duplicated Id :44B151B6FDE0B181
\data\Air\AFB_FW_190A5\AFB_FW_190A5.zon at : 1265
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.zon at : 841

Duplicated Id :44B151B6FDE0B181
\data\Air\AFB_P47\AFB_P47.zon at : 625
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.zon at : 841

Duplicated Id :CC478C805DE0B181
\data\Air\AFB_FW_190A5\AFB_FW_190A5.zon at : 1905
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.zon at : 1373

Duplicated Id :CC478C805DE0B181
\data\Air\AFB_P47\AFB_P47.zon at : 1265
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.zon at : 1373

Duplicated Id :DEA2B417B661B181
\data\Air\AFB_FW_190A5\AFB_FW_190A5.zon at : 2545
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.zon at : 1905

Duplicated Id :DEA2B417B661B181
\data\Air\AFB_P47\AFB_P47.zon at : 1905
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.zon at : 1905

Duplicated Id :E1D6021819B96781
\data\Air\AFB_FW_190A5\AFB_FW_190A5.zon at : 4282
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.zon at : 3534

Duplicated Id :E1D6021819B96781
\data\Air\AFB_p38j\AFB_P38J.zon at : 4827
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.zon at : 3534

Duplicated Id :E1D6021819B96781
\data\Air\AFB_P47\AFB_P47.zon at : 3642
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.zon at : 3534

Duplicated Id :E1D6021819B96781
\data\Air\ATB_Avenger\ATB_Avenger.zon at : 4653
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.zon at : 3534

Duplicated Id :2D95484C62CE17EC
\data\Air\AFB_FW_190A5\AFB_FW_190A5.zon at : 4377
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.zon at : 3629

Duplicated Id :2D95484C62CE17EC
\data\Air\AFB_P47\AFB_P47.zon at : 3737
\data\Air\AFB_F4U_Corsair\AFB_F4U_Corsair.zon at : 3629

Duplicated Id :CC2EA86C1CA09D81
\data\Air\AFB_P47\AFB_P47.dat at : 1360838
\data\Air\AFB_FW_190A5\AFB_FW_190A5.dat at : 757644

Duplicated Id :E4971E01B2216BA2
\data\Air\AFB_P47\AFB_P47.dat at : 1737296
\data\Air\AFB_FW_190A5\AFB_FW_190A5.dat at : 805897

Duplicated Id :8647C431D261FD81
\data\Air\AFB_P47\AFB_P47.dsd at : 174
\data\Air\AFB_FW_190A5\AFB_FW_190A5.dsd at : 174

Duplicated Id :FEF1D7DED1C1B781
\data\Air\AFB_P47\AFB_P47.dsd at : 270
\data\Air\AFB_FW_190A5\AFB_FW_190A5.dsd at : 270

Duplicated Id :1E038372E7C1B781
\data\Air\AFB_P47\AFB_P47.dsd at : 408
\data\Air\AFB_FW_190A5\AFB_FW_190A5.dsd at : 408

Duplicated Id :1C6E8A5845C0B781
\data\Air\AFB_P47\AFB_P47.dsd at : 552
\data\Air\AFB_FW_190A5\AFB_FW_190A5.dsd at : 552

Duplicated Id :70B04BDEF3610382
\data\Air\AFB_P47\AFB_P47.sim at : 166
\data\Air\AFB_FW_190A5\AFB_FW_190A5.sim at : 166

Duplicated Id :10D4EB6DC9610382
\data\Air\AFB_P47\AFB_P47.sim at : 349
\data\Air\AFB_FW_190A5\AFB_FW_190A5.sim at : 349

Duplicated Id :8E32FB61ABA10382
\data\Air\AFB_P47\AFB_P47.sim at : 1061
\data\Air\AFB_FW_190A5\AFB_FW_190A5.sim at : 1094

Duplicated Id :261CB859A7800382
\data\Air\AFB_P47\AFB_P47.sim at : 1888
\data\Air\AFB_FW_190A5\AFB_FW_190A5.sim at : 1928

Duplicated Id :62543846FAA00382
\data\Air\AFB_P47\AFB_P47.sim at : 2715
\data\Air\AFB_FW_190A5\AFB_FW_190A5.sim at : 2762

Duplicated Id :1CC8BDD847A00382
\data\Air\AFB_P47\AFB_P47.sim at : 3542
\data\Air\AFB_FW_190A5\AFB_FW_190A5.sim at : 3596

Duplicated Id :846C058A3F01B281
\data\Air\AFB_P47\AFB_P47.zon at : 201
\data\Air\AFB_FW_190A5\AFB_FW_190A5.zon at : 841

Duplicated Id :44B151B6FDE0B181
\data\Air\AFB_P47\AFB_P47.zon at : 625
\data\Air\AFB_FW_190A5\AFB_FW_190A5.zon at : 1265

Duplicated Id :CC478C805DE0B181
\data\Air\AFB_P47\AFB_P47.zon at : 1265
\data\Air\AFB_FW_190A5\AFB_FW_190A5.zon at : 1905

Duplicated Id :DEA2B417B661B181
\data\Air\AFB_P47\AFB_P47.zon at : 1905
\data\Air\AFB_FW_190A5\AFB_FW_190A5.zon at : 2545

Duplicated Id :E1D6021819B96781
\data\Air\AFB_p38j\AFB_P38J.zon at : 4827
\data\Air\AFB_FW_190A5\AFB_FW_190A5.zon at : 4282

Duplicated Id :E1D6021819B96781
\data\Air\AFB_P47\AFB_P47.zon at : 3642
\data\Air\AFB_FW_190A5\AFB_FW_190A5.zon at : 4282

Duplicated Id :E1D6021819B96781
\data\Air\ATB_Avenger\ATB_Avenger.zon at : 4653
\data\Air\AFB_FW_190A5\AFB_FW_190A5.zon at : 4282

Duplicated Id :2D95484C62CE17EC
\data\Air\AFB_P47\AFB_P47.zon at : 3737
\data\Air\AFB_FW_190A5\AFB_FW_190A5.zon at : 4377

Duplicated Id :22A07DC75A204AD5
\data\Air\AFB_MiG_3\AFB_MiG_3.dat at : 162833
\data\Air\AFB_Jak_1\AFB_Jak_1.dat at : 134107

Duplicated Id :22A07DC75A204AD5
\data\Air\AFS_Beriev_KOR_1\AFS_Beriev_KOR_1.dat at : 126837
\data\Air\AFB_Jak_1\AFB_Jak_1.dat at : 134107

Duplicated Id :22A07DC75A204AD5
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.dat at : 180412
\data\Air\AFB_Jak_1\AFB_Jak_1.dat at : 134107

Duplicated Id :1E1B37E0ACA0CCEA
\data\Air\AFB_MiG_3\AFB_MiG_3.dsd at : 101
\data\Air\AFB_Jak_1\AFB_Jak_1.dsd at : 101

Duplicated Id :1E1B37E0ACA0CCEA
\data\Air\AFS_Beriev_KOR_1\AFS_Beriev_KOR_1.dsd at : 101
\data\Air\AFB_Jak_1\AFB_Jak_1.dsd at : 101

Duplicated Id :1E1B37E0ACA0CCEA
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.dsd at : 101
\data\Air\AFB_Jak_1\AFB_Jak_1.dsd at : 101

Duplicated Id :0BF4D1DE9A20CDEA
\data\Air\AFB_MiG_3\AFB_MiG_3.dsd at : 197
\data\Air\AFB_Jak_1\AFB_Jak_1.dsd at : 197

Duplicated Id :0BF4D1DE9A20CDEA
\data\Air\AFS_Beriev_KOR_1\AFS_Beriev_KOR_1.dsd at : 197
\data\Air\AFB_Jak_1\AFB_Jak_1.dsd at : 197

Duplicated Id :0BF4D1DE9A20CDEA
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.dsd at : 197
\data\Air\AFB_Jak_1\AFB_Jak_1.dsd at : 197

Duplicated Id :E7C9535967A1CCEA
\data\Air\AFB_MiG_3\AFB_MiG_3.dsd at : 290
\data\Air\AFB_Jak_1\AFB_Jak_1.dsd at : 290

Duplicated Id :E7C9535967A1CCEA
\data\Air\AFS_Beriev_KOR_1\AFS_Beriev_KOR_1.dsd at : 290
\data\Air\AFB_Jak_1\AFB_Jak_1.dsd at : 290

Duplicated Id :E7C9535967A1CCEA
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.dsd at : 290
\data\Air\AFB_Jak_1\AFB_Jak_1.dsd at : 290

Duplicated Id :C00C431B6EA1CCEA
\data\Air\AFB_MiG_3\AFB_MiG_3.dsd at : 437
\data\Air\AFB_Jak_1\AFB_Jak_1.dsd at : 437

Duplicated Id :C00C431B6EA1CCEA
\data\Air\AFS_Beriev_KOR_1\AFS_Beriev_KOR_1.dsd at : 437
\data\Air\AFB_Jak_1\AFB_Jak_1.dsd at : 437

Duplicated Id :C00C431B6EA1CCEA
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.dsd at : 437
\data\Air\AFB_Jak_1\AFB_Jak_1.dsd at : 437

Duplicated Id :7D4ECF1F248060D5
\data\Air\AFB_MiG_3\AFB_MiG_3.sim at : 174
\data\Air\AFB_Jak_1\AFB_Jak_1.sim at : 174

Duplicated Id :7D4ECF1F248060D5
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.sim at : 174
\data\Air\AFB_Jak_1\AFB_Jak_1.sim at : 174

Duplicated Id :216B51BC318160D5
\data\Air\AFB_MiG_3\AFB_MiG_3.sim at : 357
\data\Air\AFB_Jak_1\AFB_Jak_1.sim at : 357

Duplicated Id :216B51BC318160D5
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.sim at : 357
\data\Air\AFB_Jak_1\AFB_Jak_1.sim at : 357

Duplicated Id :88A5AD9238A139EB
\data\Air\AFB_MiG_3\AFB_MiG_3.sim at : 1038
\data\Air\AFB_Jak_1\AFB_Jak_1.sim at : 1038

Duplicated Id :88A5AD9238A139EB
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.sim at : 1083
\data\Air\AFB_Jak_1\AFB_Jak_1.sim at : 1038

Duplicated Id :ED80ACA97C403AEB
\data\Air\AFB_MiG_3\AFB_MiG_3.sim at : 1227
\data\Air\AFB_Jak_1\AFB_Jak_1.sim at : 1227

Duplicated Id :ED80ACA97C403AEB
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.sim at : 1272
\data\Air\AFB_Jak_1\AFB_Jak_1.sim at : 1227

Duplicated Id :073E31CAD5403AEB
\data\Air\AFB_MiG_3\AFB_MiG_3.sim at : 2876
\data\Air\AFB_Jak_1\AFB_Jak_1.sim at : 2873

Duplicated Id :073E31CAD5403AEB
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.sim at : 2108
\data\Air\AFB_Jak_1\AFB_Jak_1.sim at : 2873

Duplicated Id :70080EDFA1A08481
\data\Air\AFB_MiG_3\AFB_MiG_3.zon at : 174
\data\Air\AFB_Jak_1\AFB_Jak_1.zon at : 174

Duplicated Id :70080EDFA1A08481
\data\Air\AFB_P51_Mustang\AFB_P51_Mustang.zon at : 1905
\data\Air\AFB_Jak_1\AFB_Jak_1.zon at : 174

Duplicated Id :70080EDFA1A08481
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.zon at : 1480
\data\Air\AFB_Jak_1\AFB_Jak_1.zon at : 174

Duplicated Id :70080EDFA1A08481
\data\Air\AFB_Wildcat\AFB_Wildcat.zon at : 1480
\data\Air\AFB_Jak_1\AFB_Jak_1.zon at : 174

Duplicated Id :DEA51FD35E818481
\data\Air\AFB_MiG_3\AFB_MiG_3.zon at : 2870
\data\Air\AFB_Jak_1\AFB_Jak_1.zon at : 2870

Duplicated Id :DEA51FD35E818481
\data\Air\AFB_P51_Mustang\AFB_P51_Mustang.zon at : 3439
\data\Air\AFB_Jak_1\AFB_Jak_1.zon at : 2870

Duplicated Id :22A07DC75A204AD5
\data\Air\AFS_Beriev_KOR_1\AFS_Beriev_KOR_1.dat at : 126837
\data\Air\AFB_MiG_3\AFB_MiG_3.dat at : 162833

Duplicated Id :22A07DC75A204AD5
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.dat at : 180412
\data\Air\AFB_MiG_3\AFB_MiG_3.dat at : 162833

Duplicated Id :1E1B37E0ACA0CCEA
\data\Air\AFS_Beriev_KOR_1\AFS_Beriev_KOR_1.dsd at : 101
\data\Air\AFB_MiG_3\AFB_MiG_3.dsd at : 101

Duplicated Id :1E1B37E0ACA0CCEA
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.dsd at : 101
\data\Air\AFB_MiG_3\AFB_MiG_3.dsd at : 101

Duplicated Id :0BF4D1DE9A20CDEA
\data\Air\AFS_Beriev_KOR_1\AFS_Beriev_KOR_1.dsd at : 197
\data\Air\AFB_MiG_3\AFB_MiG_3.dsd at : 197

Duplicated Id :0BF4D1DE9A20CDEA
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.dsd at : 197
\data\Air\AFB_MiG_3\AFB_MiG_3.dsd at : 197

Duplicated Id :E7C9535967A1CCEA
\data\Air\AFS_Beriev_KOR_1\AFS_Beriev_KOR_1.dsd at : 290
\data\Air\AFB_MiG_3\AFB_MiG_3.dsd at : 290

Duplicated Id :E7C9535967A1CCEA
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.dsd at : 290
\data\Air\AFB_MiG_3\AFB_MiG_3.dsd at : 290

Duplicated Id :C00C431B6EA1CCEA
\data\Air\AFS_Beriev_KOR_1\AFS_Beriev_KOR_1.dsd at : 437
\data\Air\AFB_MiG_3\AFB_MiG_3.dsd at : 437

Duplicated Id :C00C431B6EA1CCEA
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.dsd at : 437
\data\Air\AFB_MiG_3\AFB_MiG_3.dsd at : 437

Duplicated Id :7D4ECF1F248060D5
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.sim at : 174
\data\Air\AFB_MiG_3\AFB_MiG_3.sim at : 174

Duplicated Id :216B51BC318160D5
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.sim at : 357
\data\Air\AFB_MiG_3\AFB_MiG_3.sim at : 357

Duplicated Id :88A5AD9238A139EB
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.sim at : 1083
\data\Air\AFB_MiG_3\AFB_MiG_3.sim at : 1038

Duplicated Id :ED80ACA97C403AEB
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.sim at : 1272
\data\Air\AFB_MiG_3\AFB_MiG_3.sim at : 1227

Duplicated Id :073E31CAD5403AEB
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.sim at : 2108
\data\Air\AFB_MiG_3\AFB_MiG_3.sim at : 2876

Duplicated Id :70080EDFA1A08481
\data\Air\AFB_P51_Mustang\AFB_P51_Mustang.zon at : 1905
\data\Air\AFB_MiG_3\AFB_MiG_3.zon at : 174

Duplicated Id :70080EDFA1A08481
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.zon at : 1480
\data\Air\AFB_MiG_3\AFB_MiG_3.zon at : 174

Duplicated Id :70080EDFA1A08481
\data\Air\AFB_Wildcat\AFB_Wildcat.zon at : 1480
\data\Air\AFB_MiG_3\AFB_MiG_3.zon at : 174

Duplicated Id :DEA51FD35E818481
\data\Air\AFB_P51_Mustang\AFB_P51_Mustang.zon at : 3439
\data\Air\AFB_MiG_3\AFB_MiG_3.zon at : 2870

Duplicated Id :69A1990E3E40D237
\data\Air\AFB_MosquitoMkXVIII\Mosquito.sim at : 105
\data\Air\AFB_MosquitoMkVI\AFB_MosquitoMkVI.sim at : 105

Duplicated Id :CB997AEE8141D237
\data\Air\AFB_MosquitoMkXVIII\Mosquito.sim at : 288
\data\Air\AFB_MosquitoMkVI\AFB_MosquitoMkVI.sim at : 288

Duplicated Id :D7F4D7ABEC405D46
\data\Air\AFB_MosquitoMkXVIII\Mosquito.sim at : 1062
\data\Air\AFB_MosquitoMkVI\AFB_MosquitoMkVI.sim at : 1062

Duplicated Id :7F383A20D0405D46
\data\Air\AFB_MosquitoMkXVIII\Mosquito.sim at : 2048
\data\Air\AFB_MosquitoMkVI\AFB_MosquitoMkVI.sim at : 2048

Duplicated Id :1FB2A69B87415D46
\data\Air\AFB_MosquitoMkXVIII\Mosquito.sim at : 3034
\data\Air\AFB_MosquitoMkVI\AFB_MosquitoMkVI.sim at : 3034

Duplicated Id :ED50DA1E58415D46
\data\Air\AFB_MosquitoMkXVIII\Mosquito.sim at : 4020
\data\Air\AFB_MosquitoMkVI\AFB_MosquitoMkVI.sim at : 4020

Duplicated Id :E1D6021819B96781
\data\Air\AFB_P47\AFB_P47.zon at : 3642
\data\Air\AFB_p38j\AFB_P38J.zon at : 4827

Duplicated Id :E1D6021819B96781
\data\Air\ATB_Avenger\ATB_Avenger.zon at : 4653
\data\Air\AFB_p38j\AFB_P38J.zon at : 4827

Duplicated Id :E1D6021819B96781
\data\Air\ATB_Avenger\ATB_Avenger.zon at : 4653
\data\Air\AFB_P47\AFB_P47.zon at : 3642

Duplicated Id :5867250D15818481
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 910720
\data\Air\AFB_P51_Mustang\AFB_P51_Mustang.dat at : 861966

Duplicated Id :5867250D15818481
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 910720
\data\Air\AFB_P51_Mustang\AFB_P51_Mustang.dat at : 861966

Duplicated Id :C0B3F3F74F016BA2
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 936075
\data\Air\AFB_P51_Mustang\AFB_P51_Mustang.dat at : 893949

Duplicated Id :C0B3F3F74F016BA2
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 936075
\data\Air\AFB_P51_Mustang\AFB_P51_Mustang.dat at : 893949

Duplicated Id :2ABA3C1CD021FD81
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dsd at : 174
\data\Air\AFB_P51_Mustang\AFB_P51_Mustang.dsd at : 174

Duplicated Id :2ABA3C1CD021FD81
\data\Air\AFB_Wildcat\AFB_Wildcat.dsd at : 174
\data\Air\AFB_P51_Mustang\AFB_P51_Mustang.dsd at : 174

Duplicated Id :D06B85ABA421FD81
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dsd at : 321
\data\Air\AFB_P51_Mustang\AFB_P51_Mustang.dsd at : 321

Duplicated Id :D06B85ABA421FD81
\data\Air\AFB_Wildcat\AFB_Wildcat.dsd at : 321
\data\Air\AFB_P51_Mustang\AFB_P51_Mustang.dsd at : 321

Duplicated Id :E2F02BF20361FD81
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dsd at : 462
\data\Air\AFB_P51_Mustang\AFB_P51_Mustang.dsd at : 456

Duplicated Id :E2F02BF20361FD81
\data\Air\AFB_Wildcat\AFB_Wildcat.dsd at : 462
\data\Air\AFB_P51_Mustang\AFB_P51_Mustang.dsd at : 456

Duplicated Id :0ED274E44F21FD81
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dsd at : 558
\data\Air\AFB_P51_Mustang\AFB_P51_Mustang.dsd at : 552

Duplicated Id :0ED274E44F21FD81
\data\Air\AFB_Wildcat\AFB_Wildcat.dsd at : 558
\data\Air\AFB_P51_Mustang\AFB_P51_Mustang.dsd at : 552

Duplicated Id :CC7BF1B751C10282
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.sim at : 166
\data\Air\AFB_P51_Mustang\AFB_P51_Mustang.sim at : 166

Duplicated Id :CC7BF1B751C10282
\data\Air\AFB_Wildcat\AFB_Wildcat.sim at : 166
\data\Air\AFB_P51_Mustang\AFB_P51_Mustang.sim at : 166

Duplicated Id :08D8647617C10282
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.sim at : 349
\data\Air\AFB_P51_Mustang\AFB_P51_Mustang.sim at : 349

Duplicated Id :08D8647617C10282
\data\Air\AFB_Wildcat\AFB_Wildcat.sim at : 349
\data\Air\AFB_P51_Mustang\AFB_P51_Mustang.sim at : 349

Duplicated Id :A24FA78E74400382
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.sim at : 2768
\data\Air\AFB_P51_Mustang\AFB_P51_Mustang.sim at : 3571

Duplicated Id :A24FA78E74400382
\data\Air\AFB_Wildcat\AFB_Wildcat.sim at : 2768
\data\Air\AFB_P51_Mustang\AFB_P51_Mustang.sim at : 3571

Duplicated Id :46A0ECDCEFA08481
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.zon at : 200
\data\Air\AFB_P51_Mustang\AFB_P51_Mustang.zon at : 625

Duplicated Id :46A0ECDCEFA08481
\data\Air\AFB_Wildcat\AFB_Wildcat.zon at : 200
\data\Air\AFB_P51_Mustang\AFB_P51_Mustang.zon at : 625

Duplicated Id :70080EDFA1A08481
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.zon at : 1480
\data\Air\AFB_P51_Mustang\AFB_P51_Mustang.zon at : 1905

Duplicated Id :70080EDFA1A08481
\data\Air\AFB_Wildcat\AFB_Wildcat.zon at : 1480
\data\Air\AFB_P51_Mustang\AFB_P51_Mustang.zon at : 1905

Duplicated Id :9136A814235F8C6E
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 162
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 162

Duplicated Id :3C7F43D4DF6FE1A3
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 12599
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 12599

Duplicated Id :82123E35C83033BE
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 269317
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 269317

Duplicated Id :D595B3B50AA28AAF
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1318040
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1318040

Duplicated Id :3649DA4D3CDF9EF1
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1318154
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1318154

Duplicated Id :3C7E41D4E66FE1A3
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1318343
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1318343

Duplicated Id :661EF37CEA8ABAF8
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1357145
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1357145

Duplicated Id :A588BB08F79CE60B
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1357270
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1357270

Duplicated Id :3EC8D358BA145105
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1357391
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1357391

Duplicated Id :E0C0E9041DBEE54B
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1358671
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1357511

Duplicated Id :5BA64E18DD619349
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1358793
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1357633

Duplicated Id :81FA6E0D4EBD9051
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1397531
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1396371

Duplicated Id :10B141D4EB6FE1A3
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1397664
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1396504

Duplicated Id :741EF37CEA8ABAF8
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1445801
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1444641

Duplicated Id :5107FE1321D3F43E
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1447085
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1444765

Duplicated Id :B36EE50A9318BA3D
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1447206
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1444886

Duplicated Id :1F8185540F5E4F6F
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1447326
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1445006

Duplicated Id :5ABFEA7A309C9C41
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1447448
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1445128

Duplicated Id :821DC8017D15C616
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1495585
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1493265

Duplicated Id :B4AC43D4E16FE1A3
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1495717
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1493397

Duplicated Id :2CC243D4DF6FE1A3
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1495856
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1493536

Duplicated Id :29FEEBD89513CC50
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1512362
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1510042

Duplicated Id :9E95A838775F8512
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1512483
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1510163

Duplicated Id :2BA3952A2A12660F
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1513733
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1511413

Duplicated Id :373D4E6AEC13CC50
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1528930
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1526610

Duplicated Id :F9AC8E4C4BA251B7
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1529052
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1526732

Duplicated Id :19AB8E4C4BA251B7
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1529174
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1526854

Duplicated Id :79AC8E4C4BA251B7
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1529296
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1526976

Duplicated Id :7FB76D21A29DBC44
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1529418
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1527098

Duplicated Id :F3F5177F06899D25
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1529540
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1527220

Duplicated Id :D9A7F173F2CB0539
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1816524
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1814204

Duplicated Id :79C856495A6BAF0B
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1816646
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1814326

Duplicated Id :32522A1C70CA0649
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1834374
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1832054

Duplicated Id :4430075D3BF47D4F
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dat at : 1834494
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dat at : 1832174

Duplicated Id :089CF15CF77F17F2
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dsd at : 174
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dsd at : 174

Duplicated Id :AE4D3AECCB7F17F2
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dsd at : 321
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dsd at : 321

Duplicated Id :C0D2E0322BBF17F2
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dsd at : 462
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dsd at : 462

Duplicated Id :ECB32925777F17F2
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.dsd at : 558
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.dsd at : 558

Duplicated Id :AA5DA6F8781F1DF2
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.sim at : 166
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.sim at : 166

Duplicated Id :E6B919B73E1F1DF2
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.sim at : 349
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.sim at : 349

Duplicated Id :EA9F1162407E1DF2
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.sim at : 1934
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.sim at : 1107

Duplicated Id :80315CCF9B9E1DF2
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.sim at : 3588
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.sim at : 1934

Duplicated Id :0C8D69A20B009FF1
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.zon at : 156
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.zon at : 156

Duplicated Id :2482A11D17FF9EF1
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.zon at : 593
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.zon at : 593

Duplicated Id :6CD110A23AFF9EF1
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.zon at : 1233
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.zon at : 1233

Duplicated Id :4EEAC21FC9FE9EF1
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.zon at : 1441
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.zon at : 1441

Duplicated Id :BC87D41386DF9EF1
\data\Air\AFB_SpitfireMkVc\AFB_SpitfireMkVc.zon at : 3083
\data\Air\AFB_SeafireMkIIc\AFB_SeafireMkIIc.zon at : 3083

Duplicated Id :9E65A34CBF2B6710
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 164
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 164

Duplicated Id :E3F89EADA7EBB82B
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 33612
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 33612

Duplicated Id :B4702C2D458BCA2B
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 820192
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 820192

Duplicated Id :B5612D2E458BCA2B
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 843229
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 843229

Duplicated Id :B5612D2E559BDA3B
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 864117
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 864117

Duplicated Id :D6814E4F76BDFC5D
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 879652
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 879652

Duplicated Id :377C132DEA5D101C
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 910573
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 910573

Duplicated Id :5867250D15818481
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 910720
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 910720

Duplicated Id :9E64A14CC62B6710
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 910909
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 910909

Duplicated Id :C80452F5CA464065
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 913974
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 913974

Duplicated Id :7B93EDC44E6E8A20
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 914103
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 914103

Duplicated Id :7B93EDC42B5D5720
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 914226
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 914226

Duplicated Id :7B93EDC42B5DD720
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 914349
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 914349

Duplicated Id :7B93EDC42B5D5725
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 914472
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 914472

Duplicated Id :7B93EDC42B5DD725
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 914595
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 914595

Duplicated Id :7297A14CCB2B6710
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 914718
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 914718

Duplicated Id :D60452F5CA464065
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 918417
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 918417

Duplicated Id :7B93EDC42B5D5726
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 918546
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 918546

Duplicated Id :7B93EDC42B5DD723
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 918669
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 918669

Duplicated Id :7B93EDC42B5D5723
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 918792
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 918792

Duplicated Id :7B93EDC42B5DD726
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 918915
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 918915

Duplicated Id :7B93EDC44D6E0A23
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 919038
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 919038

Duplicated Id :2858F394C7464065
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 919161
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 919161

Duplicated Id :1692A34CC12B6710
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 919282
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 919282

Duplicated Id :8EA8A34CBF2B6710
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 919421
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 919421

Duplicated Id :8AE44C5175CF51BD
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 935953
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 935953

Duplicated Id :C0B3F3F74F016BA2
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 936075
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 936075

Duplicated Id :9923ADE2CCCF51BD
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 937326
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 937326

Duplicated Id :7B93EDC42B5DD724
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 937448
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 937448

Duplicated Id :5B93EDC42B5DD724
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 937571
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 937571

Duplicated Id :7B91EDC42B5DD724
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 937694
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 937694

Duplicated Id :DB92EDC42B5DD724
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 937817
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 937817

Duplicated Id :4EBC240D9EF99447
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 937895
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 937895

Duplicated Id :8618616553F92617
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 938016
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 938016

Duplicated Id :964FBB2A0DC50E7A
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 938935
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 938935

Duplicated Id :22A21A406990DC11
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 939059
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 939059

Duplicated Id :AAAB9F617725C74C
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 939137
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 939137

Duplicated Id :5A30F052EFDA0D63
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 939215
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 939215

Duplicated Id :4C2D1708CFE9D10C
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 939293
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 939293

Duplicated Id :13B2E619EDA6697E
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 939371
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 939371

Duplicated Id :4EF7332E9B72C008
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 939492
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 939492

Duplicated Id :D577896529187800
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 940411
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 940411

Duplicated Id :37968A5E690E5F65
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 940535
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 940535

Duplicated Id :B6F96E740B2F1723
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 944234
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 944234

Duplicated Id :F9F563562179444C
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 944406
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 944406

Duplicated Id :DFFB4C4E661ACD55
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 945325
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 945325

Duplicated Id :CB10A4103A6E272D
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 945492
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 945492

Duplicated Id :8622943A7A660A7D
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 946411
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 946411

Duplicated Id :06EDC62287CAF932
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 946578
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 946578

Duplicated Id :2CBACD0A839E2D49
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 947497
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 947497

Duplicated Id :F7F7ED4C65E84B1C
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 947621
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 947621

Duplicated Id :6E25CC6DD9B4D61E
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 950686
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 950686

Duplicated Id :ADB0E92AAE024E0D
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 950858
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 950858

Duplicated Id :BCAF92211B23A34B
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 951777
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 951777

Duplicated Id :55E8C42183CEB32D
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 951946
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 951946

Duplicated Id :FE5B502FA7736119
\data\Air\AFB_Wildcat\AFB_Wildcat.dat at : 985370
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dat at : 985370

Duplicated Id :2ABA3C1CD021FD81
\data\Air\AFB_Wildcat\AFB_Wildcat.dsd at : 174
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dsd at : 174

Duplicated Id :D06B85ABA421FD81
\data\Air\AFB_Wildcat\AFB_Wildcat.dsd at : 321
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dsd at : 321

Duplicated Id :E2F02BF20361FD81
\data\Air\AFB_Wildcat\AFB_Wildcat.dsd at : 462
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dsd at : 462

Duplicated Id :0ED274E44F21FD81
\data\Air\AFB_Wildcat\AFB_Wildcat.dsd at : 558
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.dsd at : 558

Duplicated Id :CC7BF1B751C10282
\data\Air\AFB_Wildcat\AFB_Wildcat.sim at : 166
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.sim at : 166

Duplicated Id :08D8647617C10282
\data\Air\AFB_Wildcat\AFB_Wildcat.sim at : 349
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.sim at : 349

Duplicated Id :3CAFB5C6B6323682
\data\Air\AFB_Wildcat\AFB_Wildcat.sim at : 1101
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.sim at : 1101

Duplicated Id :444D5FE10F614F82
\data\Air\AFB_Wildcat\AFB_Wildcat.sim at : 1937
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.sim at : 1937

Duplicated Id :A24FA78E74400382
\data\Air\AFB_Wildcat\AFB_Wildcat.sim at : 2768
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.sim at : 2768

Duplicated Id :0EB19A7D14E26379
\data\Air\AFB_Wildcat\AFB_Wildcat.sim at : 2808
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.sim at : 2808

Duplicated Id :85BE134405A03377
\data\Air\AFB_Wildcat\AFB_Wildcat.sim at : 3644
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.sim at : 3644

Duplicated Id :42E97535AC7D7D7B
\data\Air\AFB_Wildcat\AFB_Wildcat.sim at : 4480
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.sim at : 4480

Duplicated Id :46A0ECDCEFA08481
\data\Air\AFB_Wildcat\AFB_Wildcat.zon at : 200
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.zon at : 200

Duplicated Id :DF29458AF52C2844
\data\Air\AFB_Wildcat\AFB_Wildcat.zon at : 840
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.zon at : 840

Duplicated Id :70080EDFA1A08481
\data\Air\AFB_Wildcat\AFB_Wildcat.zon at : 1480
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.zon at : 1480

Duplicated Id :AB51295E6C147911
\data\Air\AFB_Wildcat\AFB_Wildcat.zon at : 3014
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.zon at : 3014

Duplicated Id :D60F4AE95DC553B1
\data\Air\AFB_Wildcat\AFB_Wildcat.zon at : 3109
\data\Air\AFB_USCVEarlyWar\AFB_USCVEarlyWar.zon at : 3109

Duplicated Id :22A07DC75A204AD5
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.dat at : 180412
\data\Air\AFS_Beriev_KOR_1\AFS_Beriev_KOR_1.dat at : 126837

Duplicated Id :1E1B37E0ACA0CCEA
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.dsd at : 101
\data\Air\AFS_Beriev_KOR_1\AFS_Beriev_KOR_1.dsd at : 101

Duplicated Id :0BF4D1DE9A20CDEA
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.dsd at : 197
\data\Air\AFS_Beriev_KOR_1\AFS_Beriev_KOR_1.dsd at : 197

Duplicated Id :E7C9535967A1CCEA
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.dsd at : 290
\data\Air\AFS_Beriev_KOR_1\AFS_Beriev_KOR_1.dsd at : 290

Duplicated Id :C00C431B6EA1CCEA
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.dsd at : 437
\data\Air\AFS_Beriev_KOR_1\AFS_Beriev_KOR_1.dsd at : 437

Duplicated Id :858FA24DD2A039EB
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.zon at : 174
\data\Air\AFS_Beriev_KOR_1\AFS_Beriev_KOR_1.zon at : 174

Duplicated Id :69F6538E3BC139EB
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.zon at : 706
\data\Air\AFS_Beriev_KOR_1\AFS_Beriev_KOR_1.zon at : 503

Duplicated Id :EE8E548E32C139EB
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.zon at : 1346
\data\Air\AFS_Beriev_KOR_1\AFS_Beriev_KOR_1.zon at : 1238

Duplicated Id :A9691FCC8AA060D5
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.zon at : 1986
\data\Air\AFS_Beriev_KOR_1\AFS_Beriev_KOR_1.zon at : 1973

Duplicated Id :ADD958BEC38060D5
\data\Air\AFS_Beriev_MBR_2\AFS_Beriev_MBR_2.zon at : 3438
\data\Air\AFS_Beriev_KOR_1\AFS_Beriev_KOR_1.zon at : 3736

Duplicated Id :B2D15652ED808481
\data\Air\ALB_MK.VIHalifax\ALB_MK.VIHalifax.dat at : 929471
\data\Air\ALB_B17Fortress\ALB_B17Fortress.dat at : 689103

Duplicated Id :40AA6EA2BA206BA2
\data\Air\ALB_MK.VIHalifax\ALB_MK.VIHalifax.dat at : 1040540
\data\Air\ALB_B17Fortress\ALB_B17Fortress.dat at : 800685

Duplicated Id :94C0976426216BA2
\data\Air\ALB_MK.VIHalifax\ALB_MK.VIHalifax.dat at : 1053280
\data\Air\ALB_B17Fortress\ALB_B17Fortress.dat at : 809283

Duplicated Id :F458C6A6C8216BA2
\data\Air\ALB_MK.VIHalifax\ALB_MK.VIHalifax.dat at : 1136121
\data\Air\ALB_B17Fortress\ALB_B17Fortress.dat at : 849468

Duplicated Id :74DAD33F5B206BA2
\data\Air\ALB_MK.VIHalifax\ALB_MK.VIHalifax.dat at : 1148861
\data\Air\ALB_B17Fortress\ALB_B17Fortress.dat at : 857892

Duplicated Id :8E4C89874B60FD81
\data\Air\ALB_MK.VIHalifax\ALB_MK.VIHalifax.dsd at : 103
\data\Air\ALB_B17Fortress\ALB_B17Fortress.dsd at : 174

Duplicated Id :0E30FA4EB2A1A77F
\data\Air\ALB_MK.VIHalifax\ALB_MK.VIHalifax.dsd at : 199
\data\Air\ALB_B17Fortress\ALB_B17Fortress.dsd at : 270

Duplicated Id :AAD5812A90A1A77F
\data\Air\ALB_MK.VIHalifax\ALB_MK.VIHalifax.dsd at : 341
\data\Air\ALB_B17Fortress\ALB_B17Fortress.dsd at : 412

Duplicated Id :8EFD9BCD30A0A77F
\data\Air\ALB_MK.VIHalifax\ALB_MK.VIHalifax.dsd at : 477
\data\Air\ALB_B17Fortress\ALB_B17Fortress.dsd at : 549

Duplicated Id :08FD69B4B5608C7F
\data\Air\ALB_MK.VIHalifax\ALB_MK.VIHalifax.sim at : 169
\data\Air\ALB_B17Fortress\ALB_B17Fortress.sim at : 166

Duplicated Id :403C2B57EC608C7F
\data\Air\ALB_MK.VIHalifax\ALB_MK.VIHalifax.sim at : 352
\data\Air\ALB_B17Fortress\ALB_B17Fortress.sim at : 349

Duplicated Id :221AF12AE3618C7F
\data\Air\ALB_MK.VIHalifax\ALB_MK.VIHalifax.sim at : 2074
\data\Air\ALB_B17Fortress\ALB_B17Fortress.sim at : 2899

Duplicated Id :E230E3483FE0A37F
\data\Air\ALB_MK.VIHalifax\ALB_MK.VIHalifax.zon at : 103
\data\Air\ALB_B17Fortress\ALB_B17Fortress.zon at : 183

Duplicated Id :9233A59FA7215B80
\data\Air\ALB_MK.VIHalifax\ALB_MK.VIHalifax.zon at : 1804
\data\Air\ALB_B17Fortress\ALB_B17Fortress.zon at : 1139

Duplicated Id :5290BD8B50015B80
\data\Air\ALB_MK.VIHalifax\ALB_MK.VIHalifax.zon at : 1596
\data\Air\ALB_B17Fortress\ALB_B17Fortress.zon at : 1550

Duplicated Id :A2DF4AC594C0A37F
\data\Air\ALB_MK.VIHalifax\ALB_MK.VIHalifax.zon at : 2012
\data\Air\ALB_B17Fortress\ALB_B17Fortress.zon at : 1961

Duplicated Id :D667948CA5215B80
\data\Air\ALB_MK.VIHalifax\ALB_MK.VIHalifax.zon at : 640
\data\Air\ALB_B17Fortress\ALB_B17Fortress.zon at : 2817

Duplicated Id :0A19948CA2215B80
\data\Air\ALB_MK.VIHalifax\ALB_MK.VIHalifax.zon at : 432
\data\Air\ALB_B17Fortress\ALB_B17Fortress.zon at : 3228

Duplicated Id :F2040DD54FE1A37F
\data\Air\ALB_MK.VIHalifax\ALB_MK.VIHalifax.zon at : 848
\data\Air\ALB_B17Fortress\ALB_B17Fortress.zon at : 3639

Duplicated Id :B035DED38160A37F
\data\Air\ALB_MK.VIHalifax\ALB_MK.VIHalifax.zon at : 2760
\data\Air\ALB_B17Fortress\ALB_B17Fortress.zon at : 4495

Duplicated Id :68E208E70860D2E9
\data\Air\ALB_Lancaster\ALB_Lancaster.dat at : 97375
\data\Air\ALB_DB3\ALB_DB3.dat at : 63419

Duplicated Id :38663363DEC1CCEA
\data\Air\ALB_Lancaster\ALB_Lancaster.dsd at : 101
\data\Air\ALB_DB3\ALB_DB3.dsd at : 101

Duplicated Id :FD1D490C26C0CCEA
\data\Air\ALB_Lancaster\ALB_Lancaster.dsd at : 197
\data\Air\ALB_DB3\ALB_DB3.dsd at : 197

Duplicated Id :BB3A38E27BC0CCEA
\data\Air\ALB_Lancaster\ALB_Lancaster.dsd at : 290
\data\Air\ALB_DB3\ALB_DB3.dsd at : 290

Duplicated Id :8D6D53A976C0CCEA
\data\Air\ALB_Lancaster\ALB_Lancaster.dsd at : 432
\data\Air\ALB_DB3\ALB_DB3.dsd at : 432

Duplicated Id :922579376D41ABE9
\data\Air\ALB_Lancaster\ALB_Lancaster.sim at : 171
\data\Air\ALB_DB3\ALB_DB3.sim at : 174

Duplicated Id :2EFA61099B41ABE9
\data\Air\ALB_Lancaster\ALB_Lancaster.sim at : 354
\data\Air\ALB_DB3\ALB_DB3.sim at : 357

Duplicated Id :7E3D129D4340ABE9
\data\Air\ALB_Lancaster\ALB_Lancaster.sim at : 1221
\data\Air\ALB_DB3\ALB_DB3.sim at : 1099

Duplicated Id :8DCBDB5E2DE1BEE9
\data\Air\ALB_Lancaster\ALB_Lancaster.sim at : 1410
\data\Air\ALB_DB3\ALB_DB3.sim at : 1288

Duplicated Id :5E522CA86281BFE9
\data\Air\ALB_Lancaster\ALB_Lancaster.sim at : 3536
\data\Air\ALB_DB3\ALB_DB3.sim at : 2172

Duplicated Id :0DC423826AE070E9
\data\Air\ALB_Lancaster\ALB_Lancaster.zon at : 103
\data\Air\ALB_DB3\ALB_DB3.zon at : 174

Duplicated Id :DC8F24EF96C1BEE9
\data\Air\ALB_Lancaster\ALB_Lancaster.zon at : 756
\data\Air\ALB_DB3\ALB_DB3.zon at : 814

Duplicated Id :25FA3B528780BEE9
\data\Air\ALB_Lancaster\ALB_Lancaster.zon at : 1288
\data\Air\ALB_DB3\ALB_DB3.zon at : 1346

Duplicated Id :4F945B758F40ABE9
\data\Air\ALB_Lancaster\ALB_Lancaster.zon at : 1712
\data\Air\ALB_DB3\ALB_DB3.zon at : 1878

Duplicated Id :EB3D6D883041ABE9
\data\Air\ALB_Lancaster\ALB_Lancaster.zon at : 3246
\data\Air\ALB_DB3\ALB_DB3.zon at : 3032

Duplicated Id :49215D7787035B4A
\data\Land\Christian_Church\Christian_Church.dsd at : 174
\data\Land\AsianVillage\AsianVillage.dsd at : 174

Duplicated Id :612B96CC1D033353
\data\Land\Christian_Church\Christian_Church.dsd at : 311
\data\Land\AsianVillage\AsianVillage.dsd at : 311

Duplicated Id :4A595FF03720BA9B
\data\Land\LAB_LargeAirBaseGB_MG\LAB_LargeAirBaseG B.dat at : 95
\data\Land\LAB_LargeAirBaseGB\LAB_LargeAirBaseGB.d at at : 95

Duplicated Id :4A595FF03720BA9B
\data\Land\LAB_LargeAirBaseRAF\LAB_LargeAirBaseRAF .dat at : 95
\data\Land\LAB_LargeAirBaseGB\LAB_LargeAirBaseGB.d at at : 95

Duplicated Id :4A595FF03720BA9B
\data\Land\LAB_LargeAirBaseRAF\LAB_LargeAirBaseRAF .dat at : 95
\data\Land\LAB_LargeAirBaseGB_MG\LAB_LargeAirBaseG B.dat at : 95

Duplicated Id :4E86109B8140BA9B
\data\Land\LAB_NormalAirBaseGB_MG\LAB_NormalAirBas eGB.dat at : 95
\data\Land\LAB_NormalAirBaseGB\LAB_NormalAirBaseGB .dat at : 95

Duplicated Id :4E86109B8140BA9B
\data\Land\LAB_NormalAirBaseJP\LAB_NormalAirBaseJP .dat at : 95
\data\Land\LAB_NormalAirBaseGB\LAB_NormalAirBaseGB .dat at : 95

Duplicated Id :4E86109B8140BA9B
\data\Land\LAB_NormalAirBaseRAF\LAB_NormalAirBaseR AF.dat at : 95
\data\Land\LAB_NormalAirBaseGB\LAB_NormalAirBaseGB .dat at : 95

Duplicated Id :4E86109B8140BA9B
\data\Land\LAB_NormalAirBaseJP\LAB_NormalAirBaseJP .dat at : 95
\data\Land\LAB_NormalAirBaseGB_MG\LAB_NormalAirBas eGB.dat at : 95

Duplicated Id :4E86109B8140BA9B
\data\Land\LAB_NormalAirBaseRAF\LAB_NormalAirBaseR AF.dat at : 95
\data\Land\LAB_NormalAirBaseGB_MG\LAB_NormalAirBas eGB.dat at : 95

Duplicated Id :4E86109B8140BA9B
\data\Land\LAB_NormalAirBaseRAF\LAB_NormalAirBaseR AF.dat at : 95
\data\Land\LAB_NormalAirBaseJP\LAB_NormalAirBaseJP .dat at : 95

Duplicated Id :7C2D335CFD40BA9B
\data\Land\LAB_SmallAirBaseRAF\LAB_SmallAirBaseRAF .dat at : 95
\data\Land\LAB_SmallAirBaseGB_MG\LAB_SmallAirBaseG B.dat at : 95

Duplicated Id :DD14E5EE5161609E
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150782
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267127

Duplicated Id :DD14E5EE5161609E
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230438
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267127

Duplicated Id :DD14E5EE5161609E
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150782
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267127

Duplicated Id :DD14E5EE5161609E
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150776
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267127

Duplicated Id :DD14E5EE5161609E
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223636
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267127

Duplicated Id :DD1567529B807284
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150885
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267230

Duplicated Id :DD1567529B807284
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230541
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267230

Duplicated Id :DD1567529B807284
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150885
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267230

Duplicated Id :DD1567529B807284
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150879
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267230

Duplicated Id :DD1567529B807284
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223739
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 267230

Duplicated Id :DD16970FBF60596E
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155838
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272183

Duplicated Id :DD16970FBF60596E
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235522
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272183

Duplicated Id :DD16970FBF60596E
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155838
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272183

Duplicated Id :DD16970FBF60596E
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155832
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272183

Duplicated Id :DD16970FBF60596E
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228692
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272183

Duplicated Id :DD17DEBF20807284
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155917
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272262

Duplicated Id :DD17DEBF20807284
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235601
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272262

Duplicated Id :DD17DEBF20807284
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155917
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272262

Duplicated Id :DD17DEBF20807284
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155911
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272262

Duplicated Id :DD17DEBF20807284
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228771
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dat at : 272262

Duplicated Id :C6DD0438B2610D9A
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 103
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 103

Duplicated Id :C6DD0438B2610D9A
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 103
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 103

Duplicated Id :C6DD0338B2610D9A
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dsd at : 103
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 251

Duplicated Id :C6DD0338B2610D9A
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 251
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 251

Duplicated Id :C6DD0338B2610D9A
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dsd at : 103
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 251

Duplicated Id :C6DD0338B2610D9A
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dsd at : 103
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 251

Duplicated Id :C6DD0338B2610D9A
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 251
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.dsd at : 251

Duplicated Id :F49F27C8CFE0478D
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 103
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 174

Duplicated Id :F49F27C8CFE0478D
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 174
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 174

Duplicated Id :F49F27C8CFE0478D
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.zon at : 109
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 174

Duplicated Id :F49F27C8CFE0478D
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 103
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 174

Duplicated Id :F49F27C8CFE0478D
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 174
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 174

Duplicated Id :AC40C320D9C1478D
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 1502
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 1681

Duplicated Id :AC40C320D9C1478D
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 1357
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 1681

Duplicated Id :AC40C320D9C1478D
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 1502
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 1681

Duplicated Id :AC40C320D9C1478D
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 1573
\data\Sea\Buoy_D2_FL\Buoy_D2_FL.zon at : 1681

Duplicated Id :6CE09FDF7FA0A28B
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150179
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150179

Duplicated Id :6CE09FDF7FA0A28B
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150173
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150179

Duplicated Id :DD14E5EE5161609E
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230438
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150782

Duplicated Id :DD14E5EE5161609E
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150782
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150782

Duplicated Id :DD14E5EE5161609E
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150776
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150782

Duplicated Id :DD14E5EE5161609E
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223636
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150782

Duplicated Id :DD1567529B807284
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230541
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150885

Duplicated Id :DD1567529B807284
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150885
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150885

Duplicated Id :DD1567529B807284
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150879
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150885

Duplicated Id :DD1567529B807284
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223739
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1150885

Duplicated Id :DD16970FBF60596E
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235522
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155838

Duplicated Id :DD16970FBF60596E
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155838
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155838

Duplicated Id :DD16970FBF60596E
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155832
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155838

Duplicated Id :DD16970FBF60596E
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228692
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155838

Duplicated Id :DD17DEBF20807284
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235601
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155917

Duplicated Id :DD17DEBF20807284
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155917
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155917

Duplicated Id :DD17DEBF20807284
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155911
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155917

Duplicated Id :DD17DEBF20807284
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228771
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dat at : 1155917

Duplicated Id :C6DD0338B2610D9A
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 251
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dsd at : 103

Duplicated Id :C6DD0338B2610D9A
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dsd at : 103
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dsd at : 103

Duplicated Id :C6DD0338B2610D9A
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dsd at : 103
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dsd at : 103

Duplicated Id :C6DD0338B2610D9A
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 251
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.dsd at : 103

Duplicated Id :F49F27C8CFE0478D
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 174
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 103

Duplicated Id :F49F27C8CFE0478D
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.zon at : 109
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 103

Duplicated Id :F49F27C8CFE0478D
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 103
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 103

Duplicated Id :F49F27C8CFE0478D
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 174
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 103

Duplicated Id :AC40C320D9C1478D
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 1357
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 1502

Duplicated Id :AC40C320D9C1478D
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 1502
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 1502

Duplicated Id :AC40C320D9C1478D
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 1573
\data\Sea\Buoy_G1_FL\Buoy_G1_FL.zon at : 1502

Duplicated Id :DD14E5EE5161609E
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150782
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230438

Duplicated Id :DD14E5EE5161609E
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150776
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230438

Duplicated Id :DD14E5EE5161609E
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223636
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230438

Duplicated Id :DD1567529B807284
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150885
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230541

Duplicated Id :DD1567529B807284
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150879
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230541

Duplicated Id :DD1567529B807284
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223739
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 230541

Duplicated Id :DD16970FBF60596E
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155838
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235522

Duplicated Id :DD16970FBF60596E
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155832
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235522

Duplicated Id :DD16970FBF60596E
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228692
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235522

Duplicated Id :DD17DEBF20807284
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155917
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235601

Duplicated Id :DD17DEBF20807284
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155911
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235601

Duplicated Id :DD17DEBF20807284
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228771
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dat at : 235601

Duplicated Id :C6DD0438B2610D9A
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 103
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 103

Duplicated Id :C6DD0338B2610D9A
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dsd at : 103
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 251

Duplicated Id :C6DD0338B2610D9A
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dsd at : 103
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 251

Duplicated Id :C6DD0338B2610D9A
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 251
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.dsd at : 251

Duplicated Id :F49F27C8CFE0478D
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.zon at : 109
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 174

Duplicated Id :F49F27C8CFE0478D
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 103
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 174

Duplicated Id :F49F27C8CFE0478D
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 174
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 174

Duplicated Id :AC40C320D9C1478D
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 1502
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 1357

Duplicated Id :AC40C320D9C1478D
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 1573
\data\Sea\Buoy_G2_FL\Buoy_G2_FL.zon at : 1357

Duplicated Id :6CE09FDF7FA0A28B
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150173
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150179

Duplicated Id :DD14E5EE5161609E
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150776
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150782

Duplicated Id :DD14E5EE5161609E
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223636
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150782

Duplicated Id :DD1567529B807284
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150879
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150885

Duplicated Id :DD1567529B807284
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223739
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1150885

Duplicated Id :DD16970FBF60596E
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155832
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155838

Duplicated Id :DD16970FBF60596E
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228692
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155838

Duplicated Id :DD17DEBF20807284
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155911
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155917

Duplicated Id :DD17DEBF20807284
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228771
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dat at : 1155917

Duplicated Id :C6DD0338B2610D9A
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dsd at : 103
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dsd at : 103

Duplicated Id :C6DD0338B2610D9A
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 251
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.dsd at : 103

Duplicated Id :F49F27C8CFE0478D
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 103
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.zon at : 109

Duplicated Id :F49F27C8CFE0478D
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 174
\data\Sea\Buoy_O1_FL\Buoy_O1_FL.zon at : 109

Duplicated Id :DD14E5EE5161609E
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223636
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150776

Duplicated Id :DD1567529B807284
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 223739
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1150879

Duplicated Id :DD16970FBF60596E
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228692
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155832

Duplicated Id :DD17DEBF20807284
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dat at : 228771
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dat at : 1155911

Duplicated Id :C6DD0338B2610D9A
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.dsd at : 251
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.dsd at : 103

Duplicated Id :F49F27C8CFE0478D
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 174
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 103

Duplicated Id :AC40C320D9C1478D
\data\Sea\Buoy_R2_FL\Buoy_R2_FL.zon at : 1573
\data\Sea\Buoy_R1_FL\Buoy_R1_FL.zon at : 1502

Duplicated Id :5D0F27198161EFAC
\data\Sea\HBWhale\HBWhale.dat at : 253877
\data\Sea\HBWhale\HBWhale.dat at : 253024

Duplicated Id :76ED11E3D5E112AB
\data\Sea\HBWhale\HBWhale.dsd at : 778
\data\Sea\HBWhale\HBWhale.dsd at : 529

Duplicated Id :76ED11E3D5E112AB
\data\Sea\HBWhale\HBWhale.dsd at : 1027
\data\Sea\HBWhale\HBWhale.dsd at : 529

Duplicated Id :76ED11E3D5E112AB
\data\Sea\HBWhale\HBWhale.dsd at : 1276
\data\Sea\HBWhale\HBWhale.dsd at : 529

Duplicated Id :76ED11E3D5E112AB
\data\Sea\HBWhale\HBWhale.dsd at : 1027
\data\Sea\HBWhale\HBWhale.dsd at : 778

Duplicated Id :76ED11E3D5E112AB
\data\Sea\HBWhale\HBWhale.dsd at : 1276
\data\Sea\HBWhale\HBWhale.dsd at : 778

Duplicated Id :76ED11E3D5E112AB
\data\Sea\HBWhale\HBWhale.dsd at : 1276
\data\Sea\HBWhale\HBWhale.dsd at : 1027

Duplicated Id :3CA432666221CCDA
\data\Sea\JPFish02\JPFish02.dat at : 979833
\data\Sea\JPFish01\JPFish01.dat at : 1189349

Duplicated Id :D4EBBF5B527A6AA0
\data\Sea\JPFish02\JPFish02.dat at : 1051180
\data\Sea\JPFish01\JPFish01.dat at : 1272378

Duplicated Id :D7EBBF5B527A6A20
\data\Sea\JPFish02\JPFish02.dat at : 1051065
\data\Sea\JPFish01\JPFish01.dat at : 1272608

Duplicated Id :1418D18CC5218C82
\data\Sea\NHOSP\NHOSP.val at : 103
\data\Sea\NAMC\NAMC.val at : 103

Duplicated Id :1418D18CC5218C82
\data\Sea\NPL_Hap\NPL_Hap.val at : 103
\data\Sea\NAMC\NAMC.val at : 103

Duplicated Id :E818B27FDC218C82
\data\Sea\NHOSP\NHOSP.val at : 319
\data\Sea\NAMC\NAMC.val at : 319

Duplicated Id :E818B27FDC218C82
\data\Sea\NPL_Hap\NPL_Hap.val at : 319
\data\Sea\NAMC\NAMC.val at : 319

Duplicated Id :1C81E4C8B5208C82
\data\Sea\NHOSP\NHOSP.val at : 640
\data\Sea\NAMC\NAMC.val at : 640

Duplicated Id :1C81E4C8B5208C82
\data\Sea\NPL_Hap\NPL_Hap.val at : 640
\data\Sea\NAMC\NAMC.val at : 640

Duplicated Id :14D616EBD0208C82
\data\Sea\NHOSP\NHOSP.val at : 856
\data\Sea\NAMC\NAMC.val at : 856

Duplicated Id :14D616EBD0208C82
\data\Sea\NPL_Hap\NPL_Hap.val at : 856
\data\Sea\NAMC\NAMC.val at : 856

Duplicated Id :0A0C5556ED208C82
\data\Sea\NHOSP\NHOSP.val at : 1177
\data\Sea\NAMC\NAMC.val at : 1177

Duplicated Id :0A0C5556ED208C82
\data\Sea\NPL_Hap\NPL_Hap.val at : 1177
\data\Sea\NAMC\NAMC.val at : 1177

Duplicated Id :10A8526D8EE074E8
\data\Sea\NF_boat\NF_boat.dsd at : 102
\data\Sea\NF_boat\NF_boat – Kopio.dsd at : 102

Duplicated Id :B4968416D6E074E8
\data\Sea\NF_boat\NF_boat.dsd at : 194
\data\Sea\NF_boat\NF_boat – Kopio.dsd at : 194

Duplicated Id :44AB65D8A461F9E6
\data\Sea\NPL_Hap\NPL_Hap.dsd at : 103
\data\Sea\NHOSP\NHOSP.dsd at : 174

Duplicated Id :F21A2B271160F9E6
\data\Sea\NPL_Hap\NPL_Hap.dsd at : 195
\data\Sea\NHOSP\NHOSP.dsd at : 266

Duplicated Id :AB37502D6860F9E6
\data\Sea\NPL_Hap\NPL_Hap.dsd at : 320
\data\Sea\NHOSP\NHOSP.dsd at : 391

Duplicated Id :85FCE8C65660F9E6
\data\Sea\NPL_Hap\NPL_Hap.dsd at : 453
\data\Sea\NHOSP\NHOSP.dsd at : 524

Duplicated Id :1F40BAF96F60F9E6
\data\Sea\NPL_Hap\NPL_Hap.dsd at : 586
\data\Sea\NHOSP\NHOSP.dsd at : 657

Duplicated Id :DED665914960F9E6
\data\Sea\NPL_Hap\NPL_Hap.dsd at : 724
\data\Sea\NHOSP\NHOSP.dsd at : 795

Duplicated Id :BF6A3585EF60F9E6
\data\Sea\NPL_Hap\NPL_Hap.dsd at : 873
\data\Sea\NHOSP\NHOSP.dsd at : 944

Duplicated Id :9FE0CF99B560F9E6
\data\Sea\NPL_Hap\NPL_Hap.dsd at : 1015
\data\Sea\NHOSP\NHOSP.dsd at : 1086

Duplicated Id :929324EF9C204C83
\data\Sea\NPL_Hap\NPL_Hap.dsd at : 1159
\data\Sea\NHOSP\NHOSP.dsd at : 1230

Duplicated Id :7A81973C9B204C83
\data\Sea\NPL_Hap\NPL_Hap.dsd at : 1315
\data\Sea\NHOSP\NHOSP.dsd at : 1386

Duplicated Id :F27EDAD9978137E6
\data\Sea\NPL_Hap\NPL_Hap.sim at : 102
\data\Sea\NHOSP\NHOSP.sim at : 103

Duplicated Id :7120DA0606A137E6
\data\Sea\NPL_Hap\NPL_Hap.sim at : 224
\data\Sea\NHOSP\NHOSP.sim at : 225

Duplicated Id :A1CCA4D44CE139EA
\data\Sea\NPL_Hap\NPL_Hap.sim at : 462
\data\Sea\NHOSP\NHOSP.sim at : 344

Duplicated Id :C022D0169EE039EA
\data\Sea\NPL_Hap\NPL_Hap.sim at : 887
\data\Sea\NHOSP\NHOSP.sim at : 769

Duplicated Id :79AE0B0BB3E139EA
\data\Sea\NPL_Hap\NPL_Hap.sim at : 1312
\data\Sea\NHOSP\NHOSP.sim at : 1194

Duplicated Id :FFBCB646D88137E6
\data\Sea\NPL_Hap\NPL_Hap.sim at : 1737
\data\Sea\NHOSP\NHOSP.sim at : 1619

Duplicated Id :1418D18CC5218C82
\data\Sea\NPL_Hap\NPL_Hap.val at : 103
\data\Sea\NHOSP\NHOSP.val at : 103

Duplicated Id :E818B27FDC218C82
\data\Sea\NPL_Hap\NPL_Hap.val at : 319
\data\Sea\NHOSP\NHOSP.val at : 319

Duplicated Id :1C81E4C8B5208C82
\data\Sea\NPL_Hap\NPL_Hap.val at : 640
\data\Sea\NHOSP\NHOSP.val at : 640

Duplicated Id :14D616EBD0208C82
\data\Sea\NPL_Hap\NPL_Hap.val at : 856
\data\Sea\NHOSP\NHOSP.val at : 856

Duplicated Id :0A0C5556ED208C82
\data\Sea\NPL_Hap\NPL_Hap.val at : 1177
\data\Sea\NHOSP\NHOSP.val at : 1177

Duplicated Id :2E45286BC74164E7
\data\Sea\NPL_Hap\NPL_Hap.zon at : 102
\data\Sea\NHOSP\NHOSP.zon at : 174

Duplicated Id :0C9B286BCA4164E7
\data\Sea\NPL_Hap\NPL_Hap.zon at : 559
\data\Sea\NHOSP\NHOSP.zon at : 611

Duplicated Id :CD693964346162E7
\data\Sea\NPL_Hap\NPL_Hap.zon at : 1448
\data\Sea\NHOSP\NHOSP.zon at : 1480

Duplicated Id :2D51A4BFD22164E7
\data\Sea\NPL_Hap\NPL_Hap.zon at : 6378
\data\Sea\NHOSP\NHOSP.zon at : 6150

Duplicated Id :18788F18A96163E7
\data\Sea\NPL_Hap\NPL_Hap.zon at : 7267
\data\Sea\NHOSP\NHOSP.zon at : 7019

Duplicated Id :39C0B8EDC88137E6
\data\Sea\NPL_Hap\NPL_Hap.zon at : 11450
\data\Sea\NHOSP\NHOSP.zon at : 10894

Duplicated Id :D143EA848E8137E6
\data\Sea\NPL_Hap\NPL_Hap.zon at : 14685
\data\Sea\NHOSP\NHOSP.zon at : 13503

Duplicated Id :D96234AC548137E6
\data\Sea\NPL_Hap\NPL_Hap.zon at : 14780
\data\Sea\NHOSP\NHOSP.zon at : 13598

Duplicated Id :ED13F416ECA0354E
\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI.dsd at : 107
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 101

Duplicated Id :FE106C3750A1354E
\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI.dsd at : 259
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 253

Duplicated Id :14B4261DCAA1354E
\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI.dsd at : 411
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 405

Duplicated Id :CFBC5EAF13A0354E
\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI.dsd at : 568
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 562

Duplicated Id :C2EA45AB97A0354E
\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI.dsd at : 704
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 698

Duplicated Id :132A608E03A1354E
\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI.dsd at : 865
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 859

Duplicated Id :99531EB2DAA0354E
\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI.dsd at : 1021
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1015

Duplicated Id :2AF1A5B447A1354E
\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI.dsd at : 1163
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1157

Duplicated Id :B4C7A92276A1354E
\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI.dsd at : 1310
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1304

Duplicated Id :622AFA9BEEA1354E
\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI.dsd at : 1452
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1446

Duplicated Id :6DC886B9E9A0354E
\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI.dsd at : 1593
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1587

Duplicated Id :97FF7A6EA0A1354E
\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI.dsd at : 1730
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1724

Duplicated Id :BE1C32D70BA0354E
\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI.dsd at : 1873
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 1867

Duplicated Id :4304B888A8A0354E
\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI.dsd at : 2012
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 2006

Duplicated Id :9FD4C4AAB0C0354E
\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI.dsd at : 2159
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 2153

Duplicated Id :2FB61DB94BC1354E
\data\Submarine\NSS_Uboat2a_AI\NSS_Uboat2a_AI.dsd at : 2304
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd at : 2298

Duplicated Id :90BC48680C4091EC
\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.sim at : 169
\data\Submarine\NS_Ko_Hyoteki\jap_sub.sim at : 169

Duplicated Id :E78FF5245E4091EC
\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.sim at : 311
\data\Submarine\NS_Ko_Hyoteki\jap_sub.sim at : 311

Duplicated Id :1C9C07C9C7C091EC
\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zon at : 103
\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 103

Duplicated Id :BAD2228CBBC191EC
\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zon at : 419
\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 419

Duplicated Id :CA58238CBAC191EC
\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zon at : 627
\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 627

Duplicated Id :6A59577185A191EC
\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zon at : 835
\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 835

Duplicated Id :A0494A6A380191EC
\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zon at : 3842
\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 3842

Serge65
01-19-14, 11:21 AM
Summing up:
P-47 test mission + OHII + RPM Hydrophone => CTD if mission loaded after (any?) campaign.
P-47 test mission + OHII => no ctd
P-47 test mission + P-47 Air Unit from OHII + RPM Hydrophone => no ctd


I downloaded and installed RPM Hydrophone v2.2.1.
Exactly:P-47 test mission + OHII + RPM Hydrophone => CTD if mission loaded after campaign.

But I got something else:
Shoot at Periscope mission + OHII + RPM Hydrophone => CTD if mission loaded after OD campaign.

WolfPack Wotan mission + OHII + RPM Hydrophone => CTD if mission loaded after campaign.

WolfpackEscorts mission + OHII + RPM Hydrophone => CTD if mission loaded after campaign.

In these missions there are no aircraft.
@ Serge65
Below are listed all the Id conflicts discovered by privateer's application.
A few of them are already addressed by our fix. I was going to fix the rest, but I think most of them are relative to files that you have edited recently, and imo it would be more efficient if you dealed with them yourself.

What do you think? :hmm2:


What do I think? Need to do.

vdr1981
01-19-14, 11:31 AM
I downloaded and installed RPM Hydrophone v2.2.1.
Exactly:P-47 test mission + OHII + RPM Hydrophone => CTD if mission loaded after campaign.

But I got something else:
Shoot at Periscope mission + OHII + RPM Hydrophone => CTD if mission loaded after OD campaign.

WolfPack Wotan mission + OHII + RPM Hydrophone => CTD if mission loaded after campaign.

WolfpackEscorts mission + OHII + RPM Hydrophone => CTD if mission loaded after campaign.

In these missions there are no aircraft.


What do I think? Need to do.

Definitely,latest OHII isn't in love with RPM hydrophones...:hmmm:I'm wondering why...

gap
01-19-14, 11:54 AM
I downloaded and installed RPM Hydrophone v2.2.1.
Exactly:P-47 test mission + OHII + RPM Hydrophone => CTD if mission loaded after campaign.

But I got something else:
Shoot at Periscope mission + OHII + RPM Hydrophone => CTD if mission loaded after OD campaign.

WolfPack Wotan mission + OHII + RPM Hydrophone => CTD if mission loaded after campaign.

WolfpackEscorts mission + OHII + RPM Hydrophone => CTD if mission loaded after campaign.

In these missions there are no aircraft.

Definitely,latest OHII isn't in love with RPM hydrophones...:hmmm:I'm wondering why...

I don't know. Maybe those crashes are not related to Id conflicts. Anyway... have you tried loading the same missions with OHII v 2.2 + RPM Hydrophone?


What do I think? Need to do.

Something I don't get:

If in S3d (either through Edit => Find, or through Tools => Search files for id...) I look for the Id's reported as conflicting by privateer's application, those Id's don't seem to be there. Yet, if I run the S3d's 'Remap id's...' tool on one of the 'suspect' files and I check again for duplicated Id's, the conflicts are gone. Hidden Id's? How is it possible that S3d remaps them though not seeing them :hmmm:

Even more odd: privateer's application reports conflicting Id's even within the same file. This is the case of the whale I have imported for OHII (its dsd and dat files), and of a few more files. The whale was edited in s3d though, and whoever is familiar with skwas' program knows that it won't lent us saving files with duplicated Id's. Where are those conflicts coming from and how to fix them? :06:

vdr1981
01-19-14, 01:38 PM
I don't know. Maybe those crashes are not related to Id conflicts. Anyway... have you tried loading the same missions with OHII v 2.2 + RPM Hydrophone?






I only have WolfpackEscorts mission but I couldn't reproduce CTD with OHIIv2.3.1 or with OHII v2.2...:hmmm:

gap
01-19-14, 03:33 PM
I only have WolfpackEscorts mission but I couldn't reproduce CTD with OHIIv2.3.1 or with OHII v2.2...:hmmm:

What about this (http://www.subsim.com/radioroom/showpost.php?p=2165259&postcount=4725)? :hmm2:

vdr1981
01-19-14, 05:08 PM
What about this (http://www.subsim.com/radioroom/showpost.php?p=2165259&postcount=4725)? :hmm2:

Good idea. I'll do that tomorrow... Mission with or without P-47 unit from OHII v2.3.1?

gap
01-19-14, 05:54 PM
Good idea. I'll do that tomorrow... Mission with or without P-47 unit from OHII v2.3.1?

Try without it first. If this time the usual mission doesn't crash the game, overwrite version 2.2 of the P-47 with v 2.3.1, just in case it will make any difference. :up:

Oby
01-19-14, 08:43 PM
I'm pretty sure that the japan sub NS_Ko_Hyoteki is causing a CDT.Definetly from museum.
Is anybody else experiencing the same problem?

Raven_2012
01-19-14, 10:22 PM
Yeah I was surprised also, I might be mistaken but early edition of OH might of had it in there. Regardless it's going to be added.



I was actually a bit surprised that those Sub Flag sound entries weren't in OH's sdl file from the beginning. :up:



By the way of ctd's, today I ran a little application cunningly provided by privateer :yeah: tracking down duplicate ID's, and I pointed it to the OHII folder. Guess what? It discovered a heap of ID conflicts. Some of them are new, and some others have been there since long. I am sure that resolving them will make OH much more stable than before :salute:

Raven_2012
01-19-14, 10:25 PM
CTD's have gotten very complicated to pin-point these days. Back then, it was usually from another mod that overwrote another mod. So taking the suspected mod out was easy. Now mods that don't overwrite others or don't even have much connection to another, can cause problems.

I am starting to learn what to look for now, but it was so much simpler before.


This discussion on the CTDs is most impressive and interesting.
What you skilled guys do breaking down the issues into detail hasn't been done before, I think.

Still what really is remarkable is that the FX and IRAI mods keep popping up when it comes to strange CTDs.

Even if I haven ever had any major issues with OHII and/or Sober's mod list I find this noteable.

A couple of years ago the combination; TDW UIs + FX + IRAI made me go ballistic and leave them for more than a year.
These days they do work with the TDW UIs.

Even so I'm now addicted to another UI and run an own, modified, Sober mod list :D

Serge65
01-20-14, 01:48 AM
Definitely,latest OHII isn't in love with RPM hydrophones...:hmmm:I'm wondering why...

Why is the latest version? At me still have installed OHII v2.2+planes+rockets.
After installing the RPM Hydrophone, I could not load the Autosave enter base, until removed these three ships NAO_Dithmarschen, NKMCS_C1B, NKMSS_HogIsland from this mod. What is wrong with these ships? I don't know.
In my game a long time already stopped working mods, which massively change sim files of ships, e.g. Ship Inertia (CTD, Problem Event name:BEX). This happened long before the aircraft and rockets. It seems to me that it has occurred after the next updating Windows KB???, but I can't precisely tell.

vdr1981
01-20-14, 09:25 AM
Why is the latest version? At me still have installed OHII v2.2+planes+rockets.
After installing the RPM Hydrophone, I could not load the Autosave enter base, until removed these three ships NAO_Dithmarschen, NKMCS_C1B, NKMSS_HogIsland from this mod. What is wrong with these ships? I don't know.
In my game a long time already stopped working mods, which massively change sim files of ships, e.g. Ship Inertia (CTD, Problem Event name:BEX). This happened long before the aircraft and rockets. It seems to me that it has occurred after the next updating Windows KB???, but I can't precisely tell.

I've just created one mine test mission with one tribal destroyer and one P-47. Mission worked well but if I try to load save in the bunker after that mission the game will crash...

Then I removed P-47 from the same mission and save from the bunker loaded just fine...

With your previous statement we can now be sure that your planes and rockets somehow broke compatibility of OHII with RPM hydrophones which is not good thing... We need to get to the bottom of this...

Very helpful thing would be some kind of OHII v2.2 to OHII v2.3.1 update patch, the mod which would contain only changed and newly added files to OHII v2.2...

gap
01-20-14, 11:16 AM
Very helpful thing would be some kind of OHII v2.2 to OHII v2.3.1 update patch, the mod which would contain only changed and newly added files to OHII v2.2...

:agree:

Trevally.
01-20-14, 01:07 PM
Sure: :up:

OPEN HORIZONS II v2.3.1 - Serge65 and gap's compatibility patch + fixes v 1 (https://www.mediafire.com/?dbc6bhdlkzbda0e)


Tweaks included in this patch:


Serge's fix (http://www.subsim.com/radioroom/showpost.php?p=2164294&postcount=4695) for some recently added air units which were crashing the game in museum (sober, can you check that the museum is ok now?);
Serge's compatibiity patch (http://www.subsim.com/radioroom/showpost.php?p=2163756&postcount=4684) for SkyBaron's Leigh light for SH5;
My fixes for the not sequentially ordered H8K's equipment entries, and for the duplicate Glorious/Courageous class names, as per sober's report (http://www.subsim.com/radioroom/showpost.php?p=2163317&postcount=4674);
A new version of sh.sdl including all the sound entries from OH 2.3.1, RPM Hydrophone v2.2.1, TDW's sub flag, Harbour Addition_Environment Enhancement Mod v0.5. This should fix the problem reported by vdr1981 (http://www.subsim.com/radioroom/showpost.php?p=2163188&postcount=4672).


Enable the patch on top of the aforementioned mods.

Note for Trevally:

The patch is set for being enabled with JSGME. If you are going to merge it with the next OH release, you should remove manually from the merged mod the folder <NCV_Glorious> with all its content :salute:

Replaces previous patch (http://www.subsim.com/radioroom/showpost.php?p=2164974&postcount=4705).

https://www.mediafire.com/?3eqa6z6nt04762o

Changelog:

fixed various Id conflicts between the binary files (dsd, sim, val and zon) of AOTDMadMax/Stormfly/SteelViking Big modern Passangerships and the hospital ship :up:

P.S: RPM hydrophone files need still to be likewise fixed.

Thanks Gap:up:

I will wait until we get to the bottom of the issue with v2.3.1 working with
RPM Hydrophone before next version or patch:hmmm:

gap
01-20-14, 03:22 PM
Thanks Gap:up:

I will wait until we get to the bottom of the issue with v2.3.1 working with
RPM Hydrophone before next version or patch:hmmm:

yep, wise decision :yep:

by the way: what about Vecko's request of a stripped-down version of OHII v 2.3.1 containing only the changes since v 2.3 (as if it was a patch for v 2.2). It wold make beta tester's task much easier.

Trevally.
01-20-14, 05:15 PM
yep, wise decision :yep:

by the way: what about Vecko's request of a stripped-down version of OHII v 2.3.1 containing only the changes since v 2.3 (as if it was a patch for v 2.2). It wold make beta tester's task much easier.

changes made from v 2.2 to v2.3.1 :salute:
http://www.4sync.com/archive/MrD0Dizr/OPEN_HORIZONS_II_v22_to_231_ch.html

vdr1981
01-20-14, 05:19 PM
changes made from v 2.2 to v2.3.1 :salute:
http://www.4sync.com/archive/MrD0Dizr/OPEN_HORIZONS_II_v22_to_231_ch.html
Nice! That's exactly what we need! :up:

Trevally.
01-20-14, 05:26 PM
Nice! That's exactly what we need! :up:

I hope it is everything Vecko - this is the first time I lost track of all the changes as so many people helped with this version.

The update was made by patches sent, files sent and PMs - so I only had a running mod getting changed. Normally every change I make, I keep in reserve folders, but not this time - so this file is what I can remember changing looking through my PMs and posts

gap
01-20-14, 05:32 PM
Thank you Trevally.

Hope we will find soon the reason of the odd ctd's that have been reported lately. I am quite confident that most of them are caused by Id conflicts that, accidentally, have been introduced over the time in OHII. This kind of errors are esily ironed out by using the "remap id's" util of S3d. :up:

As an aside, today I have sent privateer's tool to Serge. I am sure he will make the best out of it. :salute:

vdr1981
01-20-14, 05:32 PM
I hope it is everything Vecko - this is the first time I lost track of all the changes as so many people helped with this version.

The update was made by patches sent, files sent and PMs - so I only had a running mod getting changed. Normally every change I make, I keep in reserve folders, but not this time - so this file is what I can remember changing looking through my PMs and posts

Yes, I know what you mean...It's really hard to track all the changes in such complex mod like OHII...

Anyway, I'll try to "split" your patch in smaller peaces in order to pinpoint finally what is going on...But it could take some time...

Katze
01-20-14, 06:06 PM
Hi, has anyone else encountered a 'guaranteed' crash playing Coastal Waters on Sept 30 20:00:00 hours GMT [to the second in fact]?

I've gone through the campaign twice from fresh reloads and other than the occasional random crashes I can't get any further than September 30 20:00:00 hours.

First modlist using OH2.3 was one I could load safely into Kiel in Western Approaches using silentotto. That worked so I deleted all saved campaign info and restarted into Coastal Waters (skipping Tutorial) and played until I hit the CTD Sept 30. I reloaded from a saved game that was a from Sept 28 [game time] and headed a different direction and CTD exactly at 20:00 Sept 30. Location didn't matter; if I was near Scapa Flow, or Heligoland, or in between with no scripts running it would CTD so I know it's not related to loading a nearby unit.

With the new updates to correct IDs and reduce crashes I tried again. Clean load of Silent Hunter V, loaded Generic Patcher, cleared out mod folder and started clean there using OH2.3.1 adjusted with Serge's plane corrections, used OptionFileEditor and made certain there were no old saved game / campaign files.
Now I made it Sept 30 and again at exactly 20:00 ... CTD no matter where I am.

I am going to start .. again.. with OH 2.3.1 and gap's new consolidated patch and see what goes.

I don't feel it's a Unit ID problem as it happens anywhere at a VERY specific time. Perhaps Trevally can check that date and see if something in the campaign gets triggered then (like the move to Wilhemshaven?)

Thought I'd put this out there to see if it happens to anyone else.

I may just load into Memel and "Fast forward" 2 weeks at a time to Sept 30 while sitting in bunker to check if it happens with the latest patch too.

=^..^=

gap
01-20-14, 06:32 PM
Hi, has anyone else encountered a 'guaranteed' crash playing Coastal Waters on Sept 30 20:00:00 hours GMT [to the second in fact]?

Have you enabled any radio mod by any chance?

In the affirmative you might find the following thread interesting:
Ctd at certain date/time (http://www.subsim.com/radioroom/showthread.php?p=2020520#post2020520) :salute:

Katze
01-20-14, 07:14 PM
Have you enabled any radio mod by any chance?

In the affirmative you might find the following thread interesting:
Ctd at certain date/time (http://www.subsim.com/radioroom/showthread.php?p=2020520#post2020520) :salute:

Hrm, in fact I just upgraded the old 5 part Grossdeutscher Rundfunk to the Grossdeutscher Rundfunk New Remix.
I'll give that the boot and see!
Thanks.

THE_MASK
01-20-14, 07:28 PM
I have the original Grossdeutscher Rundfunk and using the RadioStationManager it says there is an error at 2000 11/12/1941 media file does not exist or something like that .

Katze
01-20-14, 07:39 PM
Hrm, in fact I just upgraded the old 5 part Grossdeutscher Rundfunk to the Grossdeutscher Rundfunk New Remix.
I'll give that the boot and see!
Thanks.

Yup that was it; thanks Gap!
The Mayan Prophecy is defeated; the world no longer ends at September 30 1939 20:00:00 hours!

Serge65
01-21-14, 05:34 AM
I corrected all ID planes, now in the Air folder there is no duplicated ID.
I'll check out their in missions and give a link.
In this situation (campaign -> P-47 mission => ctd) nothing has changed, so it's not in the ID.:hmmm:

gap
01-21-14, 08:35 AM
Yup that was it; thanks Gap!
The Mayan Prophecy is defeated; the world no longer ends at September 30 1939 20:00:00 hours!

I have the original Grossdeutscher Rundfunk and using the RadioStationManager it says there is an error at 2000 11/12/1941 media file does not exist or something like that .

The saying "no news is good news" doesn't apply to SH radio events obviously! :D

Glad you solved your problem, Katze :up:
Maybe you should report the mistake in the thread where you downloaded the radio mod.

I corrected all ID planes, now in the Air folder there is no duplicated ID.
I'll check out their in missions and give a link.
In this situation (campaign -> P-47 mission => ctd) nothing has changed, so it's not in the ID.:hmmm:

Thank you Serge. Have you dealed with all the Id conflicts I have listed at post #4727 (http://www.subsim.com/radioroom/showpost.php?p=2165297&postcount=4727), or only the aircraft recently updated by you were fixed?

Serge65
01-22-14, 12:44 AM
Have you dealed with all the Id conflicts I have listed at post #4727 (http://www.subsim.com/radioroom/showpost.php?p=2165297&postcount=4727), or only the aircraft recently updated by you were fixed?

Only the aircraft and bombs2.

gap
01-22-14, 02:06 AM
Only the aircraft and bombs2.

There is still a few units left for fixing then. If you give me the full list of the aircraft/equipment you have edited so far, I will deal with the rest :up:

TORDO222
01-22-14, 06:04 AM
I have the original Grossdeutscher Rundfunk and using the RadioStationManager it says there is an error at 2000 11/12/1941 media file does not exist or something like that .

Hi Freind: In my remix, the file mentioned exist (1941-12-11_EIAR_Benito_Mussolini_-_Discorso OGG ALL). If someone needs it, I'll upload. Thanks!!!