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volodya61
07-07-12, 06:05 PM
Hi Trevally!

Will I still have a neutral ships and convoys if I enable only OHII enviro?

PS: I just had CTD's when trying to start new campaign with enabled TDW_Ship_Inertia_1_1_0 and TDW_IRAI_Inertia_Damage. Maybe if there are no dat-ships, everything will be ok?

Trevally.
07-08-12, 03:42 AM
Yes - all the nations will still be there - just the type of ships will change:up:

lukasz12012
07-08-12, 10:17 AM
good job thx for thys mod

Sartoris
07-09-12, 10:04 AM
Hi, Trevally, any news on the next version of OHII? I've thinking of making a proper Let's Play series of videos that focus on realism (no map contacts, limited fuel, realistic tactics etc) since there aren't any that I know of, and I hope I'll be able to make it with your excellent mod. :yeah:

Kalleblom
07-09-12, 10:21 AM
Hello @all,

first thx for this amazing mod and to all the modders involved.

I have 2 problems, perhaps someone can help.

1. my upgrade system doesnīt work, i finished western approaches and i have still the VIIB.

2. some destroyed marks missing, i think only the at the stock ships, DM1, DM2 and so on with Infomation about the destroyed ship is displayed, others not

Mod compilation:
Magnum opus
MO patch
New UIs 690 by TDW
OHII v. 1.8
OH II v. 1.8 patch
Deutschmod

I hope someone can help

BTW: Can I install OHII v. 1.9 without starting new campaign?

Kalle

P.S.: Sorry for my english.

volodya61
07-09-12, 10:48 AM
..
I have 2 problems, perhaps someone can help.
..
2. some destroyed marks missing, i think only the at the stock ships, DM1, DM2 and so on with Infomation about the destroyed ship is displayed, others not
..

The answer to your second question is in this thread - http://www.subsim.com/radioroom/showthread.php?t=196707

Trevally.
07-09-12, 11:49 AM
Hi, Trevally, any news on the next version of OHII? I've thinking of making a proper Let's Play series of videos that focus on realism (no map contacts, limited fuel, realistic tactics etc) since there aren't any that I know of, and I hope I'll be able to make it with your excellent mod. :yeah:

Hi Sartotis - yes I have finished it:yeah: Just waiting now for the new whales from Gap.

The whales btw are looking great and sounding fantastic.
Gap sent new a copy of his mod - it was a single mission and started with my boat at 20m all stop.
Then the songs started - it was fantastic the whale song through the boats hull. I just sat and listened for ages before going to hydro to listen.
AT hydro the song sounded sharper and I could focus on each whale in the pod.
Jumped to ex cam and headed for the whales - I could see them splashing about. Them underwater again for the whale song:yeah:

So when I get the finished whales - it will only take a day or two to add them:up:

Maki4444
07-09-12, 11:54 AM
Hi Sartotis - yes I have finished it:yeah: Just waiting now for the new whales from Gap.

The whales btw are looking great and sounding fantastic.
Gap sent new a copy of his mod - it was a single mission and started with my boat at 20m all stop.
Then the songs started - it was fantastic the whale song through the boats hull. I just sat and listened for ages before going to hydro to listen.
AT hydro the song sounded sharper and I could focus on each whale in the pod.
Jumped to ex cam and headed for the whales - I could see them splashing about. Them underwater again for the whale song:yeah:

So when I get the finished whales - it will only take a day or two to add them:up:

Allright Trevally!!! I was waiting for this news for a while now, well a week, but my trigger finger is itchy :D

Can't wait to hear them whales off the coast of Wales hahah ;)
Little submarine humour there

Trevally.
07-09-12, 11:57 AM
1. my upgrade system doesnīt work, i finished western approaches and i have still the VIIB.

Hi Kalle and welcome to subsim:salute:
I am not sure how to fix this issue as it seem that the new boats are hard coded. I can only restrict when they will available in the campaign.
So if you are due to get one - then you should, but only after happy times.


BTW: Can I install OHII v. 1.9 without starting new campaign?

Yes - Wait until you are at port and save the game when you are on land. Install the new version and load that save game.
Some changes will happen straight away - others will happen when you get to the next stage (campaign).

You should perhaps wait for v2 - it is not far away and is a lot better now with the objective.
I really should of had them like this from the start:doh:

Trevally.
07-09-12, 12:00 PM
Can't wait to hear them whales off the coast of Wales hahah ;)
Little submarine humour there

:har:

Yip - they may pass close to Wales:D

http://www.whales.org.au/discover/hump/migration.gif

gap
07-09-12, 12:56 PM
Hi Sartotis - yes I have finished it:yeah: Just waiting now for the new whales from Gap.

I have coffee and cigarettes on my desk, ready for an overnight hardcore modding session :03:

Trevally.
07-09-12, 01:15 PM
I have coffee and cigarettes on my desk, ready for an overnight hardcore modding session :03:

:D:up:

Kalleblom
07-10-12, 05:27 AM
Thx to trevally and volodya61!

@ volodya61
iīve read about this, but donīt know how and which file iīve to edit. I ask in the thread...

Hi Kalle and welcome to subsim:salute:

Itīs my Honor to be here!


I am not sure how to fix this issue as it seem that the new boats are hard coded. I can only restrict when they will available in the campaign.
So if you are due to get one - then you should, but only after happy times.


Happy times is finsished, western apraoches finished, prestige point by 23456, FTīs with info to get one, but no offer by "okm".
Iīve read about editing the save game, but i donīt know how.

I think about to repeat the western approaches with the VIIC Training, perhaps i get one. Is it possible to repeat one Mission/Year?


Yes - Wait until you are at port and save the game when you are on land. Install the new version and load that save game.
Some changes will happen straight away - others will happen when you get to the next stage (campaign).

You should perhaps wait for v2 - it is not far away and is a lot better now with the objective.
I really should of had them like this from the start:doh:

Hmm, difficult. I try to wait...

volodya61
07-10-12, 07:24 AM
@ volodya61
iīve read about this, but donīt know how and which file iīve to edit. I ask in the thread...
You don't need to edit anything. UIs mod just works this way. It can't register imported dat-ships as destroyed. But in the your captain's log you have the entries of the sinking, and you get credit for it.

Trevally.
07-10-12, 07:30 AM
Re: the type VIIC

It could well be that I have introduced a bug with this change I have made to when this boat will be ready from.:hmmm:

Has anyone gotten a type C with v1.8 or higher:06:

volodya61
07-10-12, 07:41 AM
What are you talking about? :D
I have almost three months going through the campaign "Coastal waters" :har:
All modders remake old ones and make new mods too quickly and often..

Kalleblom
07-10-12, 08:17 AM
You don't need to edit anything. UIs mod just works this way. It can't register imported dat-ships as destroyed. But in the your captain's log you have the entries of the sinking, and you get credit for it.

Thatīs right, i have the entries and get credit for it. I asked because i read something about the files "shipdestroyed.dds" and "destroyedship.dds", one is to rename and one to delete i think. But i donīt no which and how in detail.

But the red icon is perhaps "neglecting" (?) In the main thing, the ship is destroyed.

So what....

Thanks in any case and how we say in german:
Always ne handbreadth water under the keel :cool:

gap
07-10-12, 08:17 AM
What are you talking about? :D
I have almost three months going through the campaign "Coastal waters" :har:
All modders remake old ones and make new mods too quickly and often..

:haha:

Maki4444
07-10-12, 08:23 AM
What are you talking about? :D
I have almost three months going through the campaign "Coastal waters" :har:
All modders remake old ones and make new mods too quickly and often..

I hear that, Volodya :D

Sartoris
07-10-12, 08:54 AM
Hi Sartotis - yes I have finished it:yeah: Just waiting now for the new whales from Gap.

The whales btw are looking great and sounding fantastic.
Gap sent new a copy of his mod - it was a single mission and started with my boat at 20m all stop.
Then the songs started - it was fantastic the whale song through the boats hull. I just sat and listened for ages before going to hydro to listen.
AT hydro the song sounded sharper and I could focus on each whale in the pod.
Jumped to ex cam and headed for the whales - I could see them splashing about. Them underwater again for the whale song:yeah:

So when I get the finished whales - it will only take a day or two to add them:up:

Thanks for replying, Trevally. I can't wait to try out version 2!:woot:

volodya61
07-10-12, 08:59 AM
Thatīs right, i have the entries and get credit for it. I asked because i read something about the files "shipdestroyed.dds" and "destroyedship.dds", one is to rename and one to delete i think. But i donīt no which and how in detail.
...
Thanks in any case and how we say in german:
Always ne handbreadth water under the keel :cool:
OK. If you want to see the destroyed marks like in stock you have to do the following:
In the folder data\Menu\Gui\Units you can see two textures - DestroyedShip.dds and ShipDestroyed.dds. The first one is TDW's UI texture, the second is stock (empty in the mod).. you should make the texture ShipDestroyed.dds is the same as DestroyedShip.dds (not empty).. then you can see the marks of all destroyed ships like in stock game..
EDIT: or just remove the ShipDestroyed.dds from the mod..

Kalleblom
07-10-12, 09:58 AM
Thx volodya,

iīll try it. Itīs not very important, but it feels better, when you see all the marks after a successful patrol. :)

BruceLee
07-12-12, 06:24 PM
It's been years since I last touched SH5. Imagine my delight when I decided to dust it off again this morning and discovered this and all the other fantastic new mods for the game!

Sartoris
07-13-12, 02:46 AM
It's been years since I last touched SH5. Imagine my delight when I decided to dust it off again this morning and discovered this and all the other fantastic new mods for the game!

The modders here are amazing, I was surprised as well when I first came to subsim. And I've been hooked ever since, especially because new updates to SH5 mods keep rolling out so fast. I must have refreshed this page alone a million times by now, waiting for the new version of OHII.:haha:

Welcome to our community BruceLee!:salute:

Trevally.
07-13-12, 06:15 AM
Block Ships - Scapa Flow

http://img228.imageshack.us/img228/5239/85130430.jpg

http://img577.imageshack.us/img577/4012/28421731.jpg

http://img824.imageshack.us/img824/3329/62325793.jpg

Tonci87
07-13-12, 06:16 AM
No way! This is awesome! Damn Iīll have to restart the campaign....again :D

Sartoris
07-13-12, 06:18 AM
WOW! Thanks for the pictures, Trevally. This just makes me want the new version even more.:haha:

Maki4444
07-13-12, 06:32 AM
That is just sooo insane. This is just torture, I think everyone is at the edge of teir seats just waiting for this masterpiece to come out :up:

gap
07-13-12, 11:18 AM
Looking so cool Trevally! But why wrecked ships are so dark? Were they made so on purpose:06:

Trevally.
07-13-12, 11:29 AM
Looking so cool Trevally! But why wrecked ships are so dark? Were they made so on purpose:06:
Thanks:sunny:

They are dark to make them harder to see at night and you might crash into them:D

No - Those are just testing - I will give them a paint next:up:

Tonci87
07-13-12, 11:31 AM
Thanks:sunny:

They are dark to make them harder to see at night and you might crash into them:D

No - Those are just testing - I will give them a paint next:up:

Make it rusty :up:

gap
07-13-12, 01:31 PM
Thanks:sunny:

They are dark to make them harder to see at night and you might crash into them:D

No - Those are just testing - I will give them a paint next:up:

I almost believed you, and I was going to reply that they looked like they were missing their textures at all... :doh: :D

Have a good painting session, and as said by Tonci87 don't be too meticulous about giving them the anti-rust coat! :O:

volodya61
07-13-12, 04:33 PM
Block Ships - Scapa Flow


Amazing new features :yeah:

Thrian
07-13-12, 04:38 PM
Looking forward to OHII v.2. Awesome work :up:

THE_MASK
07-13-12, 05:25 PM
Thanks:sunny:

They are dark to make them harder to see at night and you might crash into them:D

No - Those are just testing - I will give them a paint next:up:You better swim fast starting monday fella . Going on a fishing trip next week :timeout:

Gadolf_Shmitler
07-13-12, 06:15 PM
Hey I installed the mod and it seems to mostly be working, but I am confused about the Northwestern approaches objective in the Coastal Waters campaign. It says that I am required to sink 50,000 tons of tonnage, but also, where it said sinks at least one carrier before "Campaign.Camp Obj.MacroObj Campain.MacroObj.Macro0 4.PersonObj 2.Description". I never seem to get tonnage for the objective where Bdu tells me where to patrol (off the coast of northern Ireland).

Also, some of the other objectives such as Baltic Operations, Breaking The Fortress, and Operation Wesserubung have never shown up even though the current date in-game is January 7th, 1939. Any ideas?

THE_MASK
07-13-12, 07:39 PM
Hey I installed the mod and it seems to mostly be working, but I am confused about the Northwestern approaches objective in the Coastal Waters campaign. It says that I am required to sink 50,000 tons of tonnage, but also, where it said sinks at least one carrier before "Campaign.Camp Obj.MacroObj Campain.MacroObj.Macro0 4.PersonObj 2.Description". I never seem to get tonnage for the objective where Bdu tells me where to patrol (off the coast of northern Ireland).

Also, some of the other objectives such as Baltic Operations, Breaking The Fortress, and Operation Wesserubung have never shown up even though the current date in-game is January 7th, 1939. Any ideas? The bit in yellow indicates you didnt start a new campaign or start it correctly using OH2 . Start a new campaign and start it using the special instructions if using OH2 .

Gadolf_Shmitler
07-13-12, 09:46 PM
The bit in yellow indicates you didnt start a new campaign or start it correctly using OH2 . Start a new campaign and start it using the special instructions if using OH2 .

Ah thank you very much. Now my problem is that I don't know where the minefield map is either. The mod says that it replaces that shipping chart in TDW's UI, but the shipping chart is still there. What do I need to do?

THE_MASK
07-13-12, 10:23 PM
Ah thank you very much. Now my problem is that I don't know where the minefield map is either. The mod says that it replaces that shipping chart in TDW's UI, but the shipping chart is still there. What do I need to do?You need to use the
OptionsFileEditorViewer found in NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer
if you want to start with the mine map in view . Otherwise just click on the map change button up the top left when playing the game :yep:

szultz
07-14-12, 02:03 AM
Great mod. Thanks!

Gadolf_Shmitler
07-14-12, 08:19 AM
You need to use the
OptionsFileEditorViewer found in NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer
if you want to start with the mine map in view . Otherwise just click on the map change button up the top left when playing the game :yep:

Alright, so that means that all the minefields Trevally has implemented into the mod so far are only around the British Isles and Wilhelmshaven? I just want to know in case I want to go raid a harbor somewhere else.

Trevally.
07-14-12, 08:40 AM
Alright, so that means that all the minefields Trevally has implemented into the mod so far are only around the British Isles and Wilhelmshaven? I just want to know in case I want to go raid a harbor somewhere else.

:help:

Some harbours do - some don't :eek:

Sartoris
07-14-12, 09:18 AM
Trevally, when can we expect the new version? I haven't slept in days, I've just been waiting for it and refreshing this page. I think I'm starting to hear voices. :doh:

Maki4444
07-14-12, 09:20 AM
Trevally, when can we expect the new version? I haven't slept in days, I've just been waiting for it and refreshing this page. I think I'm starting to hear voices. :doh:
:Kaleun_Cheers:

Trevally.
07-14-12, 10:20 AM
Hi guys and sorry for the wait:oops:

Most things are finished and I am just waiting for some new stuff to add before release of v2

Gap is working on the whales and I really want to add them to this vesion. So far they look and sound great. the problem is that they are surface units (ships) and Gap is trying to make them dive. This will cause them to destruct so they must be made sub units. I think this is the tricky part and he is having to learn as he goes.

Uekel is working on blimps - see here http://www.subsim.com/radioroom/showpost.php?p=1907157&postcount=964
What we are trying here is to attach these to convoys in the campaign Drumbeat. Some convoys will have them as support units that will follow the convoy (as an escort) and will drop big bombs on you.:arrgh!:
Here the problem is getting the to go slow enough to stay with the convoy. This can be done, but it requires some balancing of the unit. (it may not them be able to gain speed again) - still testing.

I am still working on the block ships. Adding a rusty paint job to them is harder than I thought.
In fact if anyone knows how to do this some advice would be great.
I had to make the units land units so they will sit on the bottom and not be removed as ships would be.

Here is a file with the block ships and a test mission to look at them with. So if anyone wants to try this - I would be greatful:D
Do not worry about how the are sitting just now - I can fine tune that later - getting the rust is where I need the help:up:

Block Ships Download (https://rapidshare.com/files/297487436/BlockShip Testing.7z)

Sartoris
07-14-12, 10:51 AM
Thanks for the update! Hope someone can help you with the textures.:up:

gap
07-14-12, 01:39 PM
Hi guys and sorry for the wait:oops:

Most things are finished and I am just waiting for some new stuff to add before release of v2

Gap is working on the whales and I really want to add them to this vesion. So far they look and sound great. the problem is that they are surface units (ships) and Gap is trying to make them dive. This will cause them to destruct so they must be made sub units. I think this is the tricky part and he is having to learn as he goes.

I am slowly making my way toward the completion of this task. I hope that the final results will keep up with the beauty of the model :)


Uekel is working on blimps - see here http://www.subsim.com/radioroom/showpost.php?p=1907157&postcount=964

Soo cool Trevally, I cannot believe it! :yeah:
A few weeks ago I was just day dreaming about adding blims to the campaign, but I didn't dare to ask you about this possibility :D


What we are trying here is to attach these to convoys in the campaign Drumbeat.
Some convoys will have them as support units that will follow the convoy (as an escort) and will drop big bombs on you.:arrgh!:
Here the problem is getting the to go slow enough to stay with the convoy. This can be done, but it requires some balancing of the unit. (it may not them be able to gain speed again) - still testing.

For what I know this is exactly how they were used! :up:
Their comparatively slow cruising speeds and their long range made them able to follow convoys from their departure to their arrival, whereas normal aircraft could only escort convoys along short legs of their passages. For some datails on their use during WWII, please have a look a these links:

http://www.centennialofflight.gov/essay/Lighter_than_air/Airships_in_WWII/LTA10.htm
http://en.wikipedia.org/wiki/Airship#World_War_II
http://bluejacket.com/usn_avi_ww2_blimps.html
http://answers.yahoo.com/question/index?qid=20100327223430AA7VEeo


I am still working on the block ships. Adding a rusty paint job to them is harder than I thought.
In fact if anyone knows how to do this some advice would be great.
I had to make the units land units so they will sit on the bottom and not be removed as ships would be.

Here is a file with the block ships and a test mission to look at them with. So if anyone wants to try this - I would be greatful:D
Do not worry about how the are sitting just now - I can fine tune that later - getting the rust is where I need the help:up:

Block Ships Download (https://rapidshare.com/files/297487436/BlockShip Testing.7z)

What's exaclty the problem?
Afaik, SH5 uses occlusion maps for rendering rust on sea units. I've opened the ones coming with your pack, and they got some rust on them, though not too much. I've also opened the dat files, and their unified render controllers are correctly set to use occlusion maps. My sugestion is as follows:

try to increase rust spots in occlusion maps RGB channel, and load your test mission. if you spot any significant change in game, then you are on the right path. If on the contrary you can't see any change, probably there's a problem on how occlusion map is rendered on dat or land units. Another possible reason that is occurring to my mind is that possibly only some "special" colors can be used as rust on occlusion maps. If you can't find any solution, you can aways paint rust on the diffuse map, though this one could be not the best way to do it, and should be considered as the last option. Please don't exitate to get in touch with me if you need any further assistance! :salute:

Tonci87
07-14-12, 01:48 PM
Will the player be able to shoot those blimps?

Maki4444
07-14-12, 04:37 PM
Awesome reply, great work all of you guys working on the new version. I think I speak for everyone when I say that you should take as much time as you need to get all of these things right.
It's so much more amazing than anything I imagined. Who knows what the future holds for this sim with such great modders at work.

A big shout-out to Trevally, Gap, Uekel and all others who are working on this mod :D

gap
07-14-12, 05:36 PM
Will the player be able to shoot those blimps?

I think USS dirigibles were inflated with helium, an inert gas, rather than with the highly explosive hydrogen. On the other hand, I don't know how many bullets would have been needed for them to deflate and start loosing altitude, but I guess many.

All in all, I think the bigger risk occurred to WWII american blimps was their coating paints taking fire, but it is hard if not impossible that U-boat Flak gun's bullets could have caused such a damage...

EDIT:

from wikipedia (http://en.wikipedia.org/wiki/Airship#World_War_II):

"Only one airship was ever destroyed by U-boat: on the night of 18/19 July 1943, a K-class airship (K-74) from ZP-21 division was patrolling the coastline near Florida. Using radar, the airship located a surfaced German submarine. The K-74 made her attack run but the U-boat opened fire first. K-74's depth charges did not release as she crossed the U-boat and the K-74 received serious damage, losing gas pressure and an engine but landing in the water without loss of life. The crew was rescued by patrol boats in the morning, but one crewman, Aviation Machinist's Mate Second Class Isadore Stessel, died from a shark attack."

Too bad as far as I know noone managed to make damaged aircraft to loose altitude and sink in water, rather than exploding in a big ball of fire and literally disintegrate in air :-?

sirjabi
07-15-12, 04:29 AM
great mod, great job :salute:

Madox58
07-15-12, 10:20 AM
Too bad as far as I know noone managed to make damaged aircraft to loose altitude and sink in water, rather than exploding in a big ball of fire and literally disintegrate in air :-?

The K-Ship built for GWX does not explode into pieces.
It settles into the water and starts to sink.
At one point I had an animation that had the Gas bag collapse as it was decending and sinking.
It was not finished in time for inclusion in GWX.
(Animations were not as easy to do back then)

You can view an AVI of early K-Ship testing for GWX by going to jimbuna's Gamefront downloads.
:yep:

gap
07-15-12, 11:01 AM
The K-Ship built for GWX does not explode into pieces.
It settles into the water and starts to sink.

I hope it can be done the same in SH5 :up:


At one point I had an animation that had the Gas bag collapse as it was decending and sinking.
It was not finished in time for inclusion in GWX.
(Animations were not as easy to do back then)

Cool!
but how did you connect the animation with the damage taken by the blimp? have you used this (http://www.subsim.com/radioroom/showpost.php?p=648655&postcount=56) workaround, or rather there is a more straightforward method for doing it? :hmm2:


You can view an AVI of early K-Ship testing for GWX by going to jimbuna's Gamefront downloads.
:yep:

I can't find this clip that you're talking about :88) :D

Madox58
07-15-12, 11:06 AM
I can't find this clip that you're talking about :88) :D

http://www.gamefront.com/files/21044910/Airship2_avi

As for the animation? No, I did not use that method.
I might just have the early files burned to a DVD somewhere.
I'll have to check.

gap
07-15-12, 11:49 AM
http://www.gamefront.com/files/21044910/Airship2_avi

As for the animation? No, I did not use that method.
I might just have the early files burned to a DVD somewhere.
I'll have to check.

Thank you privateer! :sunny:
watched the video. Hats off to GWX team for the work they have done back in the days.
I only wonder if blimp's fall rate was related on quantity of damage taken by the balloon itself, but even if this factor was not taken into consideration I have to say that their attention to detail is terrific!

and by the way: these odd crafts floating low in the air look just scary! :o

Madox58
07-15-12, 02:36 PM
The fall rate was controlled by the same things as regular Aircraft.
It just looked slower because it was so big and not moving as fast as most aircraft I guess.

The damage zones are smaller and harder to hit, yes.
That was done so it wouldn't make 'balloon popping' very easy.
:haha:

They will mess up your whole day in GWX!!
:up:

Trevally.
07-15-12, 03:31 PM
Thought I would try to learn blender today - first go

Barrage Balloons

http://img823.imageshack.us/img823/5182/barrage1.jpg

http://img31.imageshack.us/img31/9052/barrage2.jpg

Nice easy one to start with:D

Madox58
07-15-12, 03:47 PM
NICE!!
:yeah:

Maki4444
07-16-12, 10:26 AM
Nice baloons :)

I really don't understand why the U.S. would have choosen these slow and vunerable airships to hunt U-boats. Especially since the Zeppelin failed during the first world war because they proved to be far too vunerable. I know the U.S. blimps weren't filled with explosive gass, but a hole is a hole. Air leaks out and you're over the ocean. Even if you land safely, you can drown.
Just imagine those poor airmen in those death traps :/

I'm gonna feel guilty shooting them down :P

gap
07-16-12, 01:32 PM
Thought I would try to learn blender today - first go

Barrage Balloons

Well done Trevally! :up:

Nice baloons :)

I really don't understand why the U.S. would have choosen these slow and vunerable airships to hunt U-boats. Especially since the Zeppelin failed during the first world war because they proved to be far too vunerable. I know the U.S. blimps weren't filled with explosive gass, but a hole is a hole. Air leaks out and you're over the ocean. Even if you land safely, you can drown.
Just imagine those poor airmen in those death traps :/

I'm gonna feel guilty shooting them down :P

For what I've read so far on this topic, their ability to operate at slow speed and low altitude, coupled with their high range and endurance, was the key factor of their success in anti-submarine warfare, making them more effective than normal aircraft under some conditions. :yep:

Due to their limited fire power and weaponry, they had little chances to sink any U-boat, but they were highly effective in sub detection and as deterrent of submarine attacks on Allied shipping.

As a matter of fact, during the whole conflict, U-boat warfare scored just one success against an airship-escorted convoy. It happened on 25 May 1942, when U-593 managed to sink the Panamian motor tanker Persephone, bound from Aruba to New York.

On the other hand, if we have to believe that -as stated by many sources- for the duration of WWII only one K-class blimp was ever lost to enemy action (just by a submarine: see post #1550 (http://www.subsim.com/radioroom/showpost.php?p=1909629&postcount=1550) in this thread), we have also to admit that they were not as vunerable as we could think at first view. :hmm2:

Trevally.
07-16-12, 04:08 PM
As part of my ongoing quest I am trying to learn more about 3d models in the game. So starting off with obj models in dat (imported ships) until I understand how the models are drawn in the game and then how the skins work (see block ship post above). Then I may be able to add the colour and texture to the barrage balloon models I made in blender.

So here I am back looking for any advice.
I have tried to give the block ships a rust paint job - this is how the now look in the editor after adding the occlusion with the rusty paint

http://img829.imageshack.us/img829/3866/19047655.jpg

http://img210.imageshack.us/img210/1087/81707846.jpg

So as you can see the rust paint is showing:up:

But here is how they look in the game
http://img607.imageshack.us/img607/7137/28613508.jpg

http://img442.imageshack.us/img442/1817/95785458.jpg

Here is the settings for the model:
http://img269.imageshack.us/img269/9361/52869828.jpg


So as you can see the occlusion map is not working with these in the game.:hmmm:

I have re-read the imported ship thread and there were some posts where rust was added using the occlusion map:hmmm:
I could just add these rust marks to the T01 map, but would that be the correct way to do this:06:

gap
07-16-12, 05:55 PM
Hi Trevally,
yesterday I tried myself, but with no joy. Apparently, occlusion maps are not rendered on your blockships.

My guess is that this problem affects any dat unit. I ignore wether the problem resides in game shaders, render controllers, or any adjustable dat setting, but if noone manages to iron out this flaw, the only solution will be adding rust to diffuse maps. :shifty:

uekel
07-16-12, 08:13 PM
Hi Trevally!

To get it work, the material must look like this:

http://img803.imageshack.us/img803/387/textur.jpg

Entry for the external Texture
"explicit texture" disabled

and that must in the roster-cfg (here you assign the texture):

[UnitClass]
ClassName=Block_Ship
UnitType=408
AppearanceDate=19380101
DisappearanceDate=19480101
DisplayName=Block_Ship

[Texture 1]
TextureName=data/Land/Block_Ship/Block_Ship_T01.dds
LightmapTextureName=data/Land/Block_Ship/Block_Ship_O01.dds
NormalmapTextureName=data/Land/Block_Ship/Block_Ship_N01.dds
StartDate=19000101
EndDate=19990101
Frequency=1

[Unit 1]
Name=Block_Ship
DOC=19380101
DOD=19480101Itīs better (not a must), you also rename the Nodes in the dat-file "NKSCS-Taihosan" --> "Block_Ship".

And these are clones from the Taihosan, to prevent CTDīs, you must remap the IDīs in S3D menu Tools ---> Remap IDīs.

Trevally.
07-17-12, 07:29 AM
Thanks Gap and Uekel - I will try this tonight:salute:

Maki4444
07-17-12, 10:59 AM
I would just like to say that the ships look pretty good even without the rust paint, although the rust paint is definitely top notch :)

I can't believe that about a year ago I was reading on wikipedia about the attack on Scapa flow. I remember reading about the block ships and thought to myself, aww well I just can't imagine sh5 will ever have something like this :)

TheBeast
07-17-12, 12:04 PM
@ Zedi and Trevally

Decided to try latest revision of OH II v1.9
Download and installed last:
- Open Horizons II Full v1.9
- PATCH for Open Horizons II Full v1.9

Started new Career but I am unable to complete Scapa Flow.
Every time a Torpedo hits one of the Capital Ships the Game Crashes.
I tried staying on the Navigation Map view as advised but still the game crashes.

Is it required to install OH II v1.9 prior to NewUIs_TDC_6_9_0_ByTheDarkWraith?

Regards!
TheBeast?

Trevally.
07-17-12, 01:18 PM
Hi TheBeast

There was an issue with a mod and OHII - I think it was IRAI:hmmm:
What version of it are you using - try the newest as it fixed the ctd in scapa just as you describe.

I will have a look at some old posts to be sure:up:

Trevally.
07-17-12, 01:22 PM
Thanks Uekel - that was the correct way and fixed all my issues:yeah:

Block ships with rusty paint:D

http://img268.imageshack.us/img268/5926/32499330.jpg

http://img196.imageshack.us/img196/5930/33148249.jpg

http://img339.imageshack.us/img339/8382/65064754.jpg

http://img542.imageshack.us/img542/9421/10210246.jpg

gap
07-17-12, 01:50 PM
Thanks Uekel - that was the correct way and fixed all my issues:yeah:

Block ships with rusty paint:D

Cool!!! :yeah:

Maki4444
07-17-12, 01:59 PM
WOHOOOOO block ships FTW!!!! :)

Oh, Trevally, now that you mention it.

Will you be able to fix the crash issue in Scapa Flow with the OHII v 2??
It just looks really great now to crash :D

Trevally.
07-17-12, 02:14 PM
Is there still an issue with ctd in scapa with the torp hit:06:

I thought this was fixed some time ago by TDW.
Looking at his old posts (end april) there was talk of no ctd when IRAI was uninstalled. TDW then made v0.34

I have never looked at this again thinking that was it fixed - is everyone using the new version of IRAI?

TheBeast
07-17-12, 03:38 PM
Hi TheBeast

There was an issue with a mod and OHII - I think it was IRAI:hmmm:
What version of it are you using - try the newest as it fixed the ctd in scapa just as you describe.

I will have a look at some old posts to be sure:up:

Yeah, I am running IRA 30 with upgrade to 32 so most likely this is what is causing it. Didnt even think about updating that MOD.

Been away for a long time and just starting again.

Trevally.
07-17-12, 03:53 PM
Yeah, I am running IRA 30 with upgrade to 32 so most likely this is what is causing it. Didnt even think about updating that MOD.

Been away for a long time and just starting again.

Yes - its good to see you back:sunny:

There is a lot changed with the new IRAI version
The ship AI has had a great upgrade and the AI subs
Wolfpacks will now act a whole lot better and try to attack targets without taking damage:woot:

zeus
07-17-12, 04:22 PM
Travelly, a question (with Open Horizons II):

Can you apply Wolfpacks in previus years with Mod?

regards

Trevally.
07-17-12, 04:32 PM
Travelly, a question (with Open Horizons II):

Can you apply Wolfpacks in previus years with Mod?

regards

Sorry Zeus, I do not understand what you are asking:hmmm:

Wolfpacks will start in the campaign from May 41, peak by 43 and be few and far between by 45

zeus
07-17-12, 07:18 PM
Travelly Sorry, I'm Spanish (do not understand much English)

The question is: can you add more wolfpacks in campaign with the Open Horizons II?

There are currently wolfpack in "The black pit." I think there is more.

mikeyusaf
07-17-12, 07:23 PM
*moved

zeus
07-17-12, 07:24 PM
sorry, I think that no more than in the black pit.

Herr_Pete
07-17-12, 10:44 PM
fantastic work! I have to admit this is something that always bothered me when sailing by. Especially the ships that clip into the dock and permanently shudder lol

Paco
07-18-12, 12:32 AM
looks great :yeah:

oscar19681
07-19-12, 07:36 PM
does this mod include hansolo,s harbour addons such as the band playing and nurses and such? if not it it compatilble with it?

TheBeast
07-19-12, 08:21 PM
Is there still an issue with ctd in scapa with the torp hit:06:

I thought this was fixed some time ago by TDW.
Looking at his old posts (end april) there was talk of no ctd when IRAI was uninstalled. TDW then made v0.34

I have never looked at this again thinking that was it fixed - is everyone using the new version of IRAI?

I ment to reply the other day to confirm that IRAI_0_0_32_ByTheDarkWraith was causing the CTD.

I remove old IRAI MOD and installed IRAI_0_0_37_ByTheDarkWraith and was able to complete mission "Breaking The Fortress" without any issue's.

Again, thx for the help!:salute:

Regards!
TheBeast

mendesjpcrs
07-19-12, 09:47 PM
Hi

I, i'm using MMM v.0.0.5 AIO Mod that includes OH II.
I can't understand how the campaign works.
Firstly i skipped the tutorial. Then i started play 1st mission requesting mission in Baltic operations that gaves me a specific patrol area, that i was patroled and sank 1 merchant and in the game (captains log) said that the objective was acomplished, then i sanked more 4 merchants in the Baltic operations area, all from Poland. At 28 September i totally sanked about 10.000 tons from 5 merchants all in the Baltic Operations area and the icon of Baltic Operations stills inactive, and when i go to main menu it says somehere that Baltic operations is INCOMPLETE. After sinking the 5 ships in the baltic i returned to Kiel i updated my sub, i requested new mission to go Breaking the fortress for the second mission, but NO icons of the progress bar in Coastal waters are active neither the single icon (cross) Baltic Operations.
What i am doing wrong or missing?
The date to start the second mission is 28 Sept 1939.

Help me because i am loosing the interest in the game :/\\!!

Trevally.
07-20-12, 01:06 PM
does this mod include hansolo,s harbour addons such as the band playing and nurses and such? if not it it compatilble with it?

No it does not have it.

There may be a version that has been made to work with OHII - I am not sure. If not, it will not work with this mod.

Uekel has made a version of his mod that work with OHII and harbour addons. See the German thread for more info:up:

Trevally.
07-20-12, 01:08 PM
I ment to reply the other day to confirm that IRAI_0_0_32_ByTheDarkWraith was causing the CTD.

I remove old IRAI MOD and installed IRAI_0_0_37_ByTheDarkWraith and was able to complete mission "Breaking The Fortress" without any issue's.

Again, thx for the help!:salute:

Regards!
TheBeast

Thanks TheBeast - glad you got it fixed:up:

Trevally.
07-20-12, 01:11 PM
Hi

I, i'm using MMM v.0.0.5 AIO Mod that includes OH II.
I can't understand how the campaign works.
Firstly i skipped the tutorial. Then i started play 1st mission requesting mission in Baltic operations that gaves me a specific patrol area, that i was patroled and sank 1 merchant and in the game (captains log) said that the objective was acomplished, then i sanked more 4 merchants in the Baltic operations area, all from Poland. At 28 September i totally sanked about 10.000 tons from 5 merchants all in the Baltic Operations area and the icon of Baltic Operations stills inactive, and when i go to main menu it says somehere that Baltic operations is INCOMPLETE. After sinking the 5 ships in the baltic i returned to Kiel i updated my sub, i requested new mission to go Breaking the fortress for the second mission, but NO icons of the progress bar in Coastal waters are active neither the single icon (cross) Baltic Operations.
What i am doing wrong or missing?
The date to start the second mission is 28 Sept 1939.

Help me because i am loosing the interest in the game :/\\!!

Start a new career.
After the tutorial and before starting the Baltic objective - save the game in the bunker.
Load that save and go on patrol.

You must do this (save/load) at the start of every campaign (Happy Times, Distant Waters etc)
:up:

salot_sar
07-22-12, 07:37 AM
nice work thanks!

CorruptAssassin
07-23-12, 07:23 AM
Hi all, first off, amazing mod :)

My issue with it though is my performance; for some reason whenever I have this enabled, my FPS drops pretty drastically. Its a consistent hit, it doesn't fluctuate. I've even tried unistalling all other mods (including other graphical mods such as Real Environment and Viking's Interior mod) but for some reason this is the only mod that causes a dramatic performance decrease.

Is there any reasons why? I haven't tried dropping my settings, but to be honest, I shouldn't have to; my rig has 8Gb RAM, a 2Gb AMD 7870, and a quad core 3.4Ghz AMD 965.

EDIT: I hope its not just me, but does everyone else experience really long load times when starting a new campaign? :S

Sartoris
07-23-12, 07:44 AM
I had very long times, but they decreased pretty drastically once I installed the game on an SSD. As far as performance goes, I have a similar rig, but the performance is great overall, with some minor drops in fps when the game loads a huge convoy.

CorruptAssassin
07-23-12, 08:08 AM
I had very long times, but they decreased pretty drastically once I installed the game on an SSD. As far as performance goes, I have a similar rig, but the performance is great overall, with some minor drops in fps when the game loads a huge convoy.

Hmmm performance seems to have increase strangely after running the game with the mod installed for about 5-10 minutes :D Also, loading times are quicker after the initial load when creating a new career woohoo!

After installing OHII and the sound/environmental mods, this game is incredible :yeah: Hats off to the mod team at creating such an engrossing and accurate mod :)

Sartoris
07-23-12, 10:48 AM
How is work progressing on the next version of OHII? Any juicy updates?:D

Trevally.
07-23-12, 12:10 PM
How is work progressing on the next version of OHII? Any juicy updates?:D

Looking to see where to place the barrage balloons
found a good site - http://www.bbrclub.org/orkney_balloon_barrage.htm

Also I am going to add more radar equiped bombers to biscay from 43

Then there are Gap's whales to add (how is your progress Gap:D)

None of these thing will take long to do:up:

Trevally.
07-23-12, 12:12 PM
A tip for FPS rate when at high TC in map view is to zoom in a bit.
When map is unzoomed to a huge view - lag will increase:up:

Trevally.
07-23-12, 12:14 PM
Some German barrage balloons http://forum.axishistory.com/viewtopic.php?f=69&t=179810:hmmm:

Sartoris
07-23-12, 12:31 PM
Cool, thanks! I hope gap is almost finished with the whales, it should be fun to hear them in the game!:woot:

gap
07-24-12, 06:29 AM
Then there are Gap's whales to add (how is your progress Gap:D)

http://img341.imageshack.us/img341/9356/sh5img20120723234128.jpg

http://img254.imageshack.us/img254/6647/sh5img20120723232950.jpg

...But soon the fore part of him slowly rose from the water; for an instant his whole marbleized body formed a high arch, like Virginia's Natural Bridge, and warningly waving his bannered flukes in the air, the grand god revealed himself, sounded, and went out of sight. Hoveringly halting, and dipping on the wing, the white sea-fowls longingly lingered over the agitated pool that he left....


http://img84.imageshack.us/img84/1274/sh5img20120723234336.jpg

http://img502.imageshack.us/img502/5972/sh5img20120723232352.jpg

...At length as the craft was cast to one side, and ran ranging along with the White Whale's flank, he seemed strangely oblivious of its advance -as the whale sometimes will- and Ahab was fairly within the smoky mountain mist, which, thrown off from the whale's spout, curled round his great Monadnock hump...


http://img805.imageshack.us/img805/6721/sh5img20120723231700.jpg

Well, to put it in a nutshell, I've almost finished my work on whale's water particles. :D

I think they look much better than before now. I've yet to add wake/foam to the model though, and I have still to figure out how to connect the particles with appropriate sounds. So far, any attempt to do it was a total failure :nope:

Next steps:
-optimizing textures and creating secondary units, (shared model but with different textures);
-converting the unit into a submarine;
- creating 1-2 alternative units smaller in size, for having calves and young individuals in game. :up:

When do you plan to release the next version? Am I short of time:06: :-?

Sartoris
07-24-12, 08:01 AM
Wouldn't it be possible to release the next version of OHII without the whales, and then release the whales later, so whoever wants hem could add them to their mod list? I'm asking because if OHII is ready for release, we could be testing it right now.

Btw, those whales look great! :)

Maki4444
07-24-12, 09:54 AM
DAR SHE BLOWS!!!!!!!!!

Man the harpoons laddies!!!

:arrgh!:

mendesjpcrs
07-24-12, 01:12 PM
Hi Trevally

Thank you so much for your help :up:

Cheers


Start a new career.
After the tutorial and before starting the Baltic objective - save the game in the bunker.
Load that save and go on patrol.

You must do this (save/load) at the start of every campaign (Happy Times, Distant Waters etc)
:up:

Trevally.
07-27-12, 12:50 PM
Hello, guys!!

First, sorry for my poor English. Second, sorry again if this isn't the rigth place to post it.

Te matter is: I'd be grateful if someone could explain about how locating the Bismark in Horizon II, into Campain mode, in order to suport her and avoid her to be sunk (if this goal is possible, isn't it?)... I cannot find the battleship in spite of I place my U-boat in points where the radio reports she is (BE 6150, 6164,6141, 2955, etc.). I traslate this coordenates to normal latitude and long through a web site called "Kriegsmarine Quadrant Conversion" http://ubootwaffe.net/quadrant.cgi, because of the game doesn't use this kind of coordenates-map, as you know. Anyway, I never achieve to find her.... Maybe the radio doesn't work in real game (it's only to make the game fun), maybe the designers make the history be impossible to change? Can somebody help on it? Thanks in advance, Herr Kaloes!

Moin Moin Kaleu,

Iīm sorry, but i didnīt find the Bismark yet.

But great thx for the link, Iīm search for an "Kriegsmarine Quadratkarte" but canīt find a goog one. Now i can use your link to convert the info in the radio messages.

When i find the īBismarkī i report. :salute:

See you

http://img407.imageshack.us/img407/5412/bismark.jpg


http://img339.imageshack.us/img339/7735/bismark2.jpg


http://img840.imageshack.us/img840/2878/bismark3.jpg


http://img195.imageshack.us/img195/7757/hoodfz.jpg

:up:

Trevally.
07-27-12, 12:55 PM
also check this http://www.subsim.com/radioroom/showthread.php?t=190978
:up:

Blackseacpt
07-27-12, 01:08 PM
It's getting very frustrating indeed. Tried everything i found on the forum:
Installed latest version of IRAI. Then uninstalled. Started a new career. Stirred up my mod soup. I stayed on nav map while nearing the target. All to no avail. Game still crashing. At first it crashed when the destroyers detected me underwater. Now it crashes when i slowly creep (decks awash) to sink the battleship. I would very much appreciate any help. Mod soup below. I stayed away for some months now and when i started to "sail" again i upgraded to the latest OH, TDW, and IRAI. Guess i made some mistakes or smth. Anyway, thanks in advance.
http://img706.imageshack.us/img706/1952/modsouphelpcopy.jpg
http://imageshack.us/photo/my-images/706/modsouphelpcopy.jpg/
http://img706.imageshack.us/img70
http://imageshack.us/photo/my-images/23/modsouphelp.png/ http://screencast.com/t/pwsbZ7X8k
http://screencast.com/t/pwsbZ7X8k

Trevally.
07-27-12, 01:48 PM
Hi Blackseacpt:salute:

The Scapa ctd has been fixed - it was IRAI and is fixed if you add the new version to your list (i can only see 1 image)

This ctd was triggered when torps hit the battleship.
If your ctd is happening as you arrive at scapa - it could be some other issue.

start off by only using MO + OHII + IRAI (new version) and see if you still ctd

flostt
07-27-12, 02:56 PM
Blackseacpt, you have installed "Sub Flags by TDW1", as well as "Sub Flags by TDW".......:06:.....is this the problem :hmmm:

Blackseacpt
07-27-12, 03:30 PM
@ Trevally Thanks for the quick reply. I'll get on it right away.
@flostt i tried removing all the flag mods still crashing. Thank you for your input.

Blackseacpt
07-27-12, 03:44 PM
With just 3 mods installed. MO + OH + IRAI 0 37 the latest i think, i still get the ctd. I used the same save from when i was just there. 20 seconds and ctd. Really wierd. It just happens in scapa. Maybe it's the MO. I'm thinking of discarding it. I'll keep you posted. Thank you.

gap
07-27-12, 03:50 PM
With just 3 mods installed. MO + OH + IRAI 0 37 the latest i think, i still get the ctd. I used the same save from when i was just there. 20 seconds and ctd. Really wierd. It just happens in scapa. Maybe it's the MO. I'm thinking of discarding it. I'll keep you posted. Thank you.

...maybe the problem is just that you are using the same savegame with different mod loadouts :06:
SH5 doesn't like it. This is why many mods can only be enabled/disabled in port or before starting a new campaign.

Blackseacpt
07-27-12, 04:07 PM
Aye captain. I think i'll start fresh. I noticed that it was smth wrong with my MO. I had some textures missing inside the sub. I guess i'll try a new mega mod that works for other folks. Back to the ol'drawing-board.

Gadolf_Shmitler
07-27-12, 08:41 PM
I really want to try and raid Scapa Flow but there very thought of sneaking in and trying to get past the nets and mines is what really scares me. I just have no idea how I am supposed to get past them. :o

Maki4444
07-28-12, 01:54 AM
I really want to try and raid Scapa Flow but there very thought of sneaking in and trying to get past the nets and mines is what really scares me. I just have no idea how I am supposed to get past them. :o

Do what Günther Prien did.
Go to Scapa. If you arrive during the day, submerge and wait for nightfall. Then surface and navigate scapa on top. Be on the bridge and watch out for mines and nets, don't rush, keep your eyes open. Don't enter through the south, go from the little entrance from the east.

Fire the torpedos on the surface, 4 of them just to be sure, then get out the way you came, mind you, surfaced.

If you go submerged you will most likely hit something and it will take too long.

ZS
07-28-12, 10:23 AM
Hello Captains!

I have little problem with this mod. I started campaign in 1939, now its 1942 and i still have type VIIA.. Second problem is that in arctic campaign my home base is Lorient not Bergen as before.. (without OHII)

sorry for bad english ;)

TheBeast
07-28-12, 02:00 PM
Hello Captains!

I have little problem with this mod. I started campaign in 1939, now its 1942 and i still have type VIIA..
Have you successfully completed any missions?
Were you ever offered command of a new boat that you declined?

Adriano19701980
07-30-12, 09:07 AM
Hi again, herr Kaloes!

How I can open the "NodeForm" window which you show in the post? I open the Mission Editor 2 but I cannot find de nodeform ŋ??? Thank once more! :salute:

Trevally.
07-30-12, 11:28 AM
Hi again, herr Kaloes!

How I can open the "NodeForm" window which you show in the post? I open the Mission Editor 2 but I cannot find de nodeform ŋ??? Thank once more! :salute:

Load a campaign with ME2
on the right side of screen, select missions
right click on taskforce

Now only the taskforce layer will be shown:up:
The orange boxes at harbours are called spawn nodes
right click on one of those and select edit

A new window will open with the info you can see in the screen shot above.

:up:

ZS
07-30-12, 01:24 PM
Have you successfully completed any missions?
Were you ever offered command of a new boat that you declined?

Yes, Western Approaches and Arctic Convoys finished with full "victory bars"
No, game never asked me to command new sub..

Trevally.
07-30-12, 03:54 PM
Yes, Western Approaches and Arctic Convoys finished with full "victory bars"
No, game never asked me to command new sub..

:hmmm:

I have been stuck in a type viib before.:hmmm:

:ping:What I would realy like to know is - has anyone been given a type C from OHIIv1.8 or higher:06::ping:

volodya61
07-30-12, 04:14 PM
..:ping:What I would realy like to know is - has anyone been given a type C from OHIIv1.8 or higher:06::ping:

Yes, sir!
Not me, yet..
Some members of sukhoy.ru community told me about it..
I myself got a VIIB-type in 12.39

Thrian
07-30-12, 11:46 PM
:hmmm:

I have been stuck in a type viib before.:hmmm:

:ping:What I would realy like to know is - has anyone been given a type C from OHIIv1.8 or higher:06::ping:

I have just started the Mare Nostrum campaign. Was given the type 7C right at the end of Happy Times. Finished Coastal Waters and Happy Times with all missions completed :salute:

Trevally.
07-31-12, 03:22 AM
I have just started the Mare Nostrum campaign. Was given the type 7C right at the end of Happy Times. Finished Coastal Waters and Happy Times with all missions completed :salute:

Yes, sir!
Not me, yet..
Some members of sukhoy.ru community told me about it..
I myself got a VIIB-type in 12.39

Great - thanks for the feedback guys:yeah:
This is the way Uekel and I hoped it would work.
Can anyone confirm the same after HappyTimes and selecting Western Approaches:06:

Mikemike47
07-31-12, 02:25 PM
I sank more than what was required for tonnage, some were warships (about 30K of warships). Mission states to sink 50K tons of shipping. Is mix of warships and freighter acceptable for the mission? Navigation map shows updated objective changes in upper left of map as the starred items.

Returning to base shows that I completed the objective of northwestern approaches. I am back at the base speaking to the operations officer. Northwest Approaches is the only mission available (which I completed) but there is no request mission button this time. I am stuck in the loop again. This has happened before and I then uninstalled all mods. Looked for errors found none. Then reinstalled all mods as needed.

Will adding a screenshot help for this problem? I could not find how to add any screenshots to this posting.

My mod list is similar to Sober's which I copied mostly from.

Accurate German Flags
RemoveLogoIntroTheDarkWraith
DBM Background Video
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (light) V2.1
Foam_Mod_0.3
sobers 3D deck spray mod V7
Capthelms Audio+SV Touch Ups
Window_Lights_Redone_V1
SMission - D-Day Landings
Pascal-sh5-Crew-Uniforms. 12.2011
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
SteelViking's Bunker Fixes V1.0
sobers Lights Cfg V4 SH5
German U-Boat Hydrophone SFX
AI_sub_crew_1_0_2_TheDarkWraith
Repaired_Equipment_MOD_by_Xrundel_TheBeast_1.2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 & hotfix
Equip_Upgrades_fix_v1.4 dates by sober Patch V2
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_1_0_jimimadrids_map_tools
IRAI_0_0_37_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_1_1_0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
TDW_Ship_Inertia_1_1_0
TDW_IRAI_Inertia_Damage_Test
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Reworked Morale and Abilities v.1.01
OPEN HORIZONS II_full v1.9
OHIIv1.9 Patch1
OH II Minefield map for TDWs Ui
OH II v1.9_TDW_Mines_Subnets_Detectable_in_hydro
OHII_traffic_speed_Fix_v2
sobers green crew training V3 SH5
TDW FX Fix for Sobers chimney smoke
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
sobers hud sounds V1 SH5
AMMO_v1.0_SH5_by_Raven_2012
sobers bad weather deck gun V1 SH5
Grossdeutscher Rundfunk
WolfPack Wotan
Speech fixes and additions (english version)
Voice & Help




SH5 validator log:
I see that I have some class or defside erros but I can not see how that affects this one mission.

Silent Hunter 5 Validator v2.0.6.0 by TheDarkWraith

Validation results from R:\Silent Hunter 5

Countries defined:
Albania
American
Argentina
Australian
Belgium
Brazil
British
Bulgaria
Canadian
China
Colombia
Croatia
Cuba
Denmark
Environmental
Egypt
Estonia
Faroe Island
Finland
France
FreeFrench
FreePoland
FreeBelgium
FreeNorway
FreeFinland
FreeGreece
FreeNetherland
FreeSweden
FreeDenmark
German
Greece
Iceland
India
Ireland
Italian
Japan
Latvia
Lithuania
Mexico
Netherlands
NewZealand
Nicaragua
Norway
Panama
Poland
Portugal
Romania
Russia
RedCross
SouthAfrica
Spain
Sweden
Turkey
Uruguay
Venezuela
World
Yugoslavia

Classes defined:
DBJu87Stuka (302)
USDiveBomber (302)
FBBeaufighter (301)
FBCorsair (300)
FW190a5 (300)
FBHurricaneMkIIc (300)
FBMosquitoMkVI (301)
FBMosquitoMkXVIII (301)
FBP38 (300)
FBP47 (300)
FBP51Mustang (300)
FBUSCVEarlyWar (300)
FBUSEarlyWar (300)
USFighter (300)
FBf109 (300)
FFulmar (300)
FHurricaneMkI (300)
FC200 (300)
LBJu290 (301)
LBSAnson (304)
LBSFW200 (304)
G4MBetty (301)
LBSH6K (304)
H8K (304)
LBSUSEarlyWar (304)
LBSUSLateWar (304)
LBSUSMedWar (304)
LBB17Fortress (301)
LBJu88 (301)
LBWellington (304)
LTBSM79Sparviero (303)
FSAR196 (304)
SBV138 (304)
SSunderland (304)
SUSFloatEarlyWar (304)
SUSHeavyBomberMedWar (304)
SUSHeavyBomberVLR (304)
LBSUSSearchPlane (304)
SZ501 (304)
TBAvenger (303)
TBBeaufort (303)
TBSwordfish (303)
TBUSCVLateWar (303)
USTorpedoBomber (303)
Buoy_D2_FL (105)
Buoy_G1_FL (105)
Buoy_G2_FL (105)
Buoy_O1_FL (105)
Buoy_R1_FL (105)
Buoy_R2_FL (105)
SpecOpsSmallBoat (14)
Dolphin (107)
Floating_Mine (107)
Floating_Mine_Chain (107)
Floating_Mine_Chain_16 (107)
Iceberg (107)
IcebergM1 (107)
IcebergM2 (107)
IcebergM3 (107)
IcebergS1 (107)
JPFish01 (104)
JPFish02 (104)
JPGunBoat01 (0)
JPGunBoat02 (0)
AGCC2Appalachian (109)
AGPCarlPeters (100)
GeAuxCruiser (102)
AMCKomet (13)
AMCPatroclus (13)
AMCPenguin (13)
AMCRawalpindi (13)
NAMC_Z (107)
AODithmarschen (100)
TugBoat (104)
BBBismark (11)
BBDuilio (11)
BBFuso (11)
BBKingGeorgeV (20)
BBHMSDukeOfYork (20)
BBLittorio (11)
BBNelson (11)
BBNewYork (11)
BBNorthCarolina (11)
BBQueenElizabeth (11)
BBRoyalSovereign (11)
BBSchleswigHolstein (11)
BBYamato (20)
BCDeutschland (10)
BCHood (10)
BCRenown (10)
BCScharnhorst (10)
CAHipper (7)
CAFurutaka (7)
CAKent (7)
CAHMSSuffolk (7)
CANorthampton (7)
CAPrinzEugen (7)
CATrento (7)
CLAgano (6)
CLBartolomeo (6)
CLBrooklyn (6)
CLDido (6)
CLEmden (6)
CLKonigsberg (6)
CLMontecuccoli (6)
COFlower (1)
CVEArcher (8)
CVEAttacker (8)
CVEAudacity (8)
CVEAvenger (8)
CVEBogue (8)
CVECharger (8)
CVGrafZeppelin (9)
CVELongIsland (8)
CVESangamon (8)
CVArkRoyal (9)
CVGlorious (9)
CVEagle (9)
CVFurious (9)
CVHermes (9)
CVIllustrious (9)
DDAB (4)
DDAkizuki (4)
DDAsashio (4)
DDClemson (4)
DDFletcher (4)
DDKeith (4)
DDMinekaze (4)
DDMutsuki (4)
DDRocket (4)
DDSoldati (4)
DDSomers (4)
DDTown (4)
DDTribal (4)
DDType34 (4)
DDType36N (4)
DDV&W (4)
DDHMSWalker (17)
DEBuckley (3)
DEEvarts (3)
FFBlackSwan (2)
FFHMSStork (17)
FishingBoat (104)
CoastalBoat (104)
HOSP (109)
KL (102)
KLCSC2SB1 (102)
NKLEhrenfels (102)
NKLNorthSands (102)
KLWarSupplies (102)
KMCSAkita (108)
KMCSC1B (102)
KMSSHogIsland (108)
KMKHogIslandWarSupplies (102)
KSCSN3SA1 (108)
KSCSTaihosan (108)
KSSSKasagisan (108)
NKSEms (102)
LL (102)
LLWarSupplies (102)
LST (103)
LSMFPD (15)
PSTyohei_Z (107)
OLDale (101)
T3Cimmaron (101)
OMRanger (101)
OSHaruna (101)
OSHaruna_Z (107)
PCThetis (0)
PHMauretania (109)
PLC3Middleton (102)
PLConteVerde (109)
NPL_Hap (103)
PPQueenMary (109)
PSTyohei (108)
PTElco (0)
PCTrawler (0)
NSampan01 (104)
NSampan02 (104)
NSampan03 (104)
SC497 (0)
SCSubchaser (0)
TROronsay (103)
TR (103)
VV (102)
Subnet (107)
Survivor (106)
Tug_Z (107)
SSTypeIIA (200)
SSTypeIIA_AI (200)
SSTypeVIIA (200)
SSTypeVIIA_AI (200)
SSTypeVIIA_U30 (200)
SSTypeVIIB (200)
SSTypeVIIB_AI (200)
SSTypeVIIB_U99 (200)
SSTypeVIIC (200)
SSTypeVIIC41 (200)
SSTypeVIIC41_AI (200)
SSTypeVIIC_AI (200)
SSTypeVIIC_U552 (200)
SSUndine (200)
AsianVillage (408)
Christian_Church (408)
CapeMayNAS_US (406)
ElizabethCityNAS_US (406)
GrenierAB_US (406)
LakehurstNAS_US (406)
LangleyAB_US (406)
LargeAirBaseGB (406)
LargeAirBaseGe (406)
LargeAirBaseIt (406)
LargeAirBaseRAF (406)
LargeAirBaseUS (406)
MaltaAirBaseGB (406)
MitchelAB_US (406)
NewYorkNAS_US (406)
NorfolkNAS_US (406)
NormalAirBaseGB (406)
NormalAirBaseGe (406)
NormalAirBaseIt (406)
NormalAirBaseJP (406)
NormalAirBaseRAF (406)
NormalAirBaseUS (406)
QuonsetNAS_US (406)
SmallAirBaseGB (406)
SmallAirBaseGe (406)
SmallAirBaseIt (406)
SmallAirBaseRAF (406)
SmallAirBaseUS (406)
SquantumNAS_US (406)
WestoverAB_US (406)
Landing_Pier (408)
Landing_Pier2 (408)
Landing_Pier3 (408)
CDLargeTurret (403)
CDMediumTurret (403)
CDSmallTurret (403)
NavalBase (407)

Roster:
Albania:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KSSSKasagisan (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
American:
USDiveBomber (302=Dive Bomber)
FBCorsair (300=Fighter)
FBP38 (300=Fighter)
FBP47 (300=Fighter)
FBP51Mustang (300=Fighter)
FBUSCVEarlyWar (300=Fighter)
FBUSEarlyWar (300=Fighter)
USFighter (300=Fighter)
LBB17Fortress (301=Bomber)
LBSUSEarlyWar (304=Patrol)
LBSUSLateWar (304=Patrol)
LBSUSMedWar (304=Patrol)
SUSFloatEarlyWar (304=Patrol)
SUSHeavyBomberMedWar (304=Patrol)
TBAvenger (303=Torpedo Bomber)
TBUSCVLateWar (303=Torpedo Bomber)
USTorpedoBomber (303=Torpedo Bomber)
CapeMayNAS_US (406=Airbase)
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
ElizabethCityNAS_US (406=Airbase)
GrenierAB_US (406=Airbase)
LakehurstNAS_US (406=Airbase)
LangleyAB_US (406=Airbase)
LargeAirBaseUS (406=Airbase)
MitchelAB_US (406=Airbase)
NavalBase (407=Naval Base)
NewYorkNAS_US (406=Airbase)
NorfolkNAS_US (406=Airbase)
NormalAirBaseUS (406=Airbase)
QuonsetNAS_US (406=Airbase)
SmallAirBaseUS (406=Airbase)
SquantumNAS_US (406=Airbase)
WestoverAB_US (406=Airbase)
AGCC2Appalachian (109=Rare Troop Transport)
BBNewYork (11=Battleship)
BBNorthCarolina (11=Battleship)
CANorthampton (7=Heavy Cruiser)
CLBrooklyn (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
CVEBogue (8=Escort Carrier)
CVECharger (8=Escort Carrier)
CVELongIsland (8=Escort Carrier)
CVESangamon (8=Escort Carrier)
DDClemson (4=Destroyer)
DDFletcher (4=Destroyer)
DDSomers (4=Destroyer)
DEBuckley (3=Destroyer Escort)
DEEvarts (3=Destroyer Escort)
FishingBoat (104=Coastal Vessel)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLWarSupplies (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMKHogIslandWarSupplies (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LL (102=Cargo)
LLWarSupplies (102=Cargo)
LST (103=Troop Transport)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
HOSP (109=Rare Troop Transport)
NPL_Hap (103=Troop Transport)
T3Cimmaron (101=Tanker)
OMRanger (101=Tanker)
OSHaruna (101=Tanker)
OSHaruna_Z (107=Z ships)
PCThetis (0=Patrol Craft)
PHMauretania (109=Rare Troop Transport)
PLC3Middleton (102=Cargo)
PSTyohei (108=Rare Cargo ship)
PSTyohei_Z (107=Z ships)
PTElco (0=Patrol Craft)
SC497 (0=Patrol Craft)
SpecOpsSmallBoat (14=Special OPS Boat)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
Argentina:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Asien:
nothing defined
Australian:
FBBeaufighter (301=Bomber)
FBHurricaneMkIIc (300=Fighter)
FBMosquitoMkVI (301=Bomber)
FBMosquitoMkXVIII (301=Bomber)
FBUSCVEarlyWar (300=Fighter)
FFulmar (300=Fighter)
FHurricaneMkI (300=Fighter)
LBSAnson (304=Patrol)
LBSUSLateWar (304=Patrol)
LBSUSMedWar (304=Patrol)
LBSUSSearchPlane (304=Patrol)
LBWellington (304=Patrol)
SSunderland (304=Patrol)
SUSFloatEarlyWar (304=Patrol)
SUSHeavyBomberVLR (304=Patrol)
TBBeaufort (303=Torpedo Bomber)
TBSwordfish (303=Torpedo Bomber)
TBUSCVLateWar (303=Torpedo Bomber)
LargeAirBaseGB (406=Airbase)
LargeAirBaseRAF (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGB (406=Airbase)
NormalAirBaseRAF (406=Airbase)
SmallAirBaseGB (406=Airbase)
SmallAirBaseRAF (406=Airbase)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
DDTribal (4=Destroyer)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLWarSupplies (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LL (102=Cargo)
LLWarSupplies (102=Cargo)
GeAuxCruiser (102=Cargo)
HOSP (109=Rare Troop Transport)
NKLNorthSands (102=Cargo)
NPL_Hap (103=Troop Transport)
OMRanger (101=Tanker)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PLC3Middleton (102=Cargo)
PSTyohei (108=Rare Cargo ship)
PTElco (0=Patrol Craft)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
Belgium:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Brazil:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
NAMC_Z (107=Z ships)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
British:
FBBeaufighter (301=Bomber)
FBHurricaneMkIIc (300=Fighter)
FBMosquitoMkVI (301=Bomber)
FBMosquitoMkXVIII (301=Bomber)
FBUSCVEarlyWar (300=Fighter)
FFulmar (300=Fighter)
FHurricaneMkI (300=Fighter)
LBSAnson (304=Patrol)
LBSUSLateWar (304=Patrol)
LBSUSMedWar (304=Patrol)
LBSUSSearchPlane (304=Patrol)
LBWellington (304=Patrol)
SSunderland (304=Patrol)
SUSFloatEarlyWar (304=Patrol)
SUSHeavyBomberVLR (304=Patrol)
TBBeaufort (303=Torpedo Bomber)
TBSwordfish (303=Torpedo Bomber)
TBUSCVLateWar (303=Torpedo Bomber)
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
LargeAirBaseGB (406=Airbase)
LargeAirBaseRAF (406=Airbase)
MaltaAirBaseGB (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGB (406=Airbase)
NormalAirBaseRAF (406=Airbase)
SmallAirBaseGB (406=Airbase)
SmallAirBaseRAF (406=Airbase)
AGCC2Appalachian (109=Rare Troop Transport)
AMCPatroclus (13=Auxiliary Cruiser)
AMCRawalpindi (13=Auxiliary Cruiser)
BBHMSDukeOfYork (20=Super Battleship)
BBKingGeorgeV (20=Super Battleship)
BBNelson (11=Battleship)
BBQueenElizabeth (11=Battleship)
BBRoyalSovereign (11=Battleship)
BCHood (10=Battlecruiser)
BCRenown (10=Battlecruiser)
CAHMSSuffolk (7=Heavy Cruiser)
CAKent (7=Heavy Cruiser)
CLDido (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
CVArkRoyal (9=Fleet Carrier)
CVEagle (9=Fleet Carrier)
CVEArcher (8=Escort Carrier)
CVEAttacker (8=Escort Carrier)
CVEAudacity (8=Escort Carrier)
CVEAvenger (8=Escort Carrier)
CVFurious (9=Fleet Carrier)
CVGlorious (9=Fleet Carrier)
CVHermes (9=Fleet Carrier)
CVIllustrious (9=Fleet Carrier)
DDAB (4=Destroyer)
DDHMSWalker (17=Elite Destroyer escort)
DDKeith (4=Destroyer)
DDRocket (4=Destroyer)
DDTown (4=Destroyer)
DDTribal (4=Destroyer)
DDV&W (4=Destroyer)
FFBlackSwan (2=Frigate)
FFHMSStork (17=Elite Destroyer escort)
FishingBoat (104=Coastal Vessel)
JPFish01 (104=Coastal Vessel)
JPFish02 (104=Coastal Vessel)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLWarSupplies (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
HOSP (109=Rare Troop Transport)
NKLNorthSands (102=Cargo)
NPL_Hap (103=Troop Transport)
OLDale (101=Tanker)
T3Cimmaron (101=Tanker)
OMRanger (101=Tanker)
OSHaruna (101=Tanker)
OSHaruna_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PHMauretania (109=Rare Troop Transport)
PLC3Middleton (102=Cargo)
PPQueenMary (109=Rare Troop Transport)
PSTyohei (108=Rare Cargo ship)
PSTyohei_Z (107=Z ships)
PTElco (0=Patrol Craft)
SpecOpsSmallBoat (14=Special OPS Boat)
TROronsay (103=Troop Transport)
TR (103=Troop Transport)
TugBoat (104=Coastal Vessel)
Tug_Z (107=Z ships)
VV (102=Cargo)
SSUndine (200=Submarine)
Bulgaria:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Canadian:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
DDTown (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KL (102=Cargo)
KLWarSupplies (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PSTyohei (108=Rare Cargo ship)
PTElco (0=Patrol Craft)
SpecOpsSmallBoat (14=Special OPS Boat)
TugBoat (104=Coastal Vessel)
China:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
TugBoat (104=Coastal Vessel)
Colombia:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
Cuba:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Denmark:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Egypt:
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PSTyohei (108=Rare Cargo ship)
Environmental:
AsianVillage (408=Environmental)
Christian_Church (408=Environmental)
Landing_Pier (408=Environmental)
Landing_Pier2 (408=Environmental)
Landing_Pier3 (408=Environmental)
Buoy_D2_FL (105=Life Raft)
Buoy_G1_FL (105=Life Raft)
Buoy_G2_FL (105=Life Raft)
Buoy_O1_FL (105=Life Raft)
Buoy_R1_FL (105=Life Raft)
Buoy_R2_FL (105=Life Raft)
Dolphin (107=Z ships)
Floating_Mine (107=Z ships)
Floating_Mine_Chain (107=Z ships)
Floating_Mine_Chain_16 (107=Z ships)
Iceberg (107=Z ships)
IcebergM1 (107=Z ships)
IcebergM2 (107=Z ships)
IcebergM3 (107=Z ships)
IcebergS1 (107=Z ships)
JPFish01 (104=Coastal Vessel)
JPFish02 (104=Coastal Vessel)
NSampan01 (104=Coastal Vessel)
NSampan02 (104=Coastal Vessel)
NSampan03 (104=Coastal Vessel)
Subnet (107=Z ships)
Estonia:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
Faroe Island:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
Finland:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
France:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
FreeBelgium:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
FreeDenmark:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
FreeFinland:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
FreeFrench:
FBBeaufighter (301=Bomber)
FBHurricaneMkIIc (300=Fighter)
FBMosquitoMkVI (301=Bomber)
FBMosquitoMkXVIII (301=Bomber)
FBUSCVEarlyWar (300=Fighter)
FFulmar (300=Fighter)
FHurricaneMkI (300=Fighter)
LBSAnson (304=Patrol)
LBSUSLateWar (304=Patrol)
LBSUSMedWar (304=Patrol)
LBSUSSearchPlane (304=Patrol)
LBWellington (304=Patrol)
SSunderland (304=Patrol)
SUSFloatEarlyWar (304=Patrol)
SUSHeavyBomberVLR (304=Patrol)
TBBeaufort (303=Torpedo Bomber)
TBSwordfish (303=Torpedo Bomber)
TBUSCVLateWar (303=Torpedo Bomber)
LargeAirBaseGB (406=Airbase)
LargeAirBaseRAF (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGB (406=Airbase)
NormalAirBaseRAF (406=Airbase)
SmallAirBaseGB (406=Airbase)
SmallAirBaseRAF (406=Airbase)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
JPFish01 (104=Coastal Vessel)
JPFish02 (104=Coastal Vessel)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
NKLNorthSands (102=Cargo)
OLDale (101=Tanker)
OMRanger (101=Tanker)
PLC3Middleton (102=Cargo)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
SSUndine (200=Submarine)
FreeGreece:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
FreeNetherland:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
SSUndine (200=Submarine)
FreeNorway:
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
FreePoland:
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
FreeSweden:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
German:
FSAR196 (304=Patrol)
DBJu87Stuka (302=Dive Bomber)
FBf109 (300=Fighter)
FW190a5 (300=Fighter)
LBJu290 (301=Bomber)
LBJu88 (301=Bomber)
LBSFW200 (304=Patrol)
SBV138 (304=Patrol)
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
LargeAirBaseGe (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGe (406=Airbase)
SmallAirBaseGe (406=Airbase)
AGPCarlPeters (100=Replenishment)
AMCKomet (13=Auxiliary Cruiser)
AMCPenguin (13=Auxiliary Cruiser)
AODithmarschen (100=Replenishment)
BBBismark (11=Battleship)
BBSchleswigHolstein (11=Battleship)
BCDeutschland (10=Battlecruiser)
BCScharnhorst (10=Battlecruiser)
CAHipper (7=Heavy Cruiser)
CAPrinzEugen (7=Heavy Cruiser)
CLEmden (6=Light Cruiser)
CLKonigsberg (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
CVGrafZeppelin (9=Fleet Carrier)
DDType34 (4=Destroyer)
DDType36N (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LL (102=Cargo)
LSMFPD (15=Landing Craft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
HOSP (109=Rare Troop Transport)
NKLEhrenfels (102=Cargo)
NKSEms (102=Cargo)
NPL_Hap (103=Troop Transport)
OSHaruna (101=Tanker)
OSHaruna_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
PSTyohei_Z (107=Z ships)
PTElco (0=Patrol Craft)
SpecOpsSmallBoat (14=Special OPS Boat)
TugBoat (104=Coastal Vessel)
Tug_Z (107=Z ships)
SSTypeIIA_AI (200=Submarine)
SSTypeVIIA (200=Submarine)
SSTypeVIIA_AI (200=Submarine)
SSTypeVIIA_U30 (200=Submarine)
SSTypeVIIB (200=Submarine)
SSTypeVIIB_AI (200=Submarine)
SSTypeVIIB_U99 (200=Submarine)
SSTypeVIIC (200=Submarine)
SSTypeVIIC41 (200=Submarine)
SSTypeVIIC41_AI (200=Submarine)
SSTypeVIIC_AI (200=Submarine)
SSTypeVIIC_U552 (200=Submarine)
Greece:
NavalBase (407=Naval Base)
AGCC2Appalachian (109=Rare Troop Transport)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LL (102=Cargo)
LST (103=Troop Transport)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
T3Cimmaron (101=Tanker)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
Iceland:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
India:
FBBeaufighter (301=Bomber)
FBHurricaneMkIIc (300=Fighter)
FBMosquitoMkVI (301=Bomber)
FBMosquitoMkXVIII (301=Bomber)
FBUSCVEarlyWar (300=Fighter)
FFulmar (300=Fighter)
FHurricaneMkI (300=Fighter)
LBSAnson (304=Patrol)
LBSUSLateWar (304=Patrol)
LBSUSMedWar (304=Patrol)
LBSUSSearchPlane (304=Patrol)
LBWellington (304=Patrol)
SSunderland (304=Patrol)
SUSFloatEarlyWar (304=Patrol)
SUSHeavyBomberVLR (304=Patrol)
TBBeaufort (303=Torpedo Bomber)
TBSwordfish (303=Torpedo Bomber)
TBUSCVLateWar (303=Torpedo Bomber)
LargeAirBaseGB (406=Airbase)
LargeAirBaseRAF (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGB (406=Airbase)
NormalAirBaseRAF (406=Airbase)
SmallAirBaseGB (406=Airbase)
SmallAirBaseRAF (406=Airbase)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
JPFish01 (104=Coastal Vessel)
JPFish02 (104=Coastal Vessel)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
NKLNorthSands (102=Cargo)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
PLC3Middleton (102=Cargo)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
Ireland:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Italian:
FC200 (300=Fighter)
LTBSM79Sparviero (303=Torpedo Bomber)
SZ501 (304=Patrol)
LargeAirBaseIt (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseIt (406=Airbase)
SmallAirBaseIt (406=Airbase)
BBDuilio (11=Battleship)
BBLittorio (11=Battleship)
CATrento (7=Heavy Cruiser)
CLBartolomeo (6=Light Cruiser)
CLMontecuccoli (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
DDSoldati (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PLConteVerde (109=Rare Troop Transport)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Tug_Z (107=Z ships)
Japan:
G4MBetty (301=Bomber)
LBSH6K (304=Patrol)
H8K (304=Patrol)
NavalBase (407=Naval Base)
NormalAirBaseJP (406=Airbase)
BBFuso (11=Battleship)
BBYamato (20=Super Battleship)
CAFurutaka (7=Heavy Cruiser)
CLAgano (6=Light Cruiser)
DDAkizuki (4=Destroyer)
DDAsashio (4=Destroyer)
DDMinekaze (4=Destroyer)
DDMutsuki (4=Destroyer)
JPFish01 (104=Coastal Vessel)
JPFish02 (104=Coastal Vessel)
JPGunBoat01 (0=Patrol Craft)
JPGunBoat02 (0=Patrol Craft)
KL (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
NSampan01 (104=Coastal Vessel)
NSampan02 (104=Coastal Vessel)
NSampan03 (104=Coastal Vessel)
OSHaruna (101=Tanker)
OSHaruna_Z (107=Z ships)
PSTyohei (108=Rare Cargo ship)
SCSubchaser (0=Patrol Craft)
Latvia:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
Lithuania:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Mexico:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Netherlands:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
DDTown (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
SSUndine (200=Submarine)
NewZealand:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Nicaragua:
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Norway:
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
NavalBase (407=Naval Base)
AGCC2Appalachian (109=Rare Troop Transport)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LL (102=Cargo)
NAMC_Z (107=Z ships)
T3Cimmaron (101=Tanker)
OSHaruna_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
PSTyohei_Z (107=Z ships)
TugBoat (104=Coastal Vessel)
Tug_Z (107=Z ships)
VV (102=Cargo)
SSUndine (200=Submarine)
Panama:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
OMRanger (101=Tanker)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
Poland:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
SSUndine (200=Submarine)
Portugal:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
JPFish01 (104=Coastal Vessel)
JPFish02 (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
RedCross:
HOSP (109=Rare Troop Transport)
Romania:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Russia:
NavalBase (407=Naval Base)
BBRoyalSovereign (11=Battleship)
CoastalBoat (104=Coastal Vessel)
DDTribal (4=Destroyer)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
SSUndine (200=Submarine)
SouthAfrica:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Spain:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Sweden:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Turkey:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Umwelt:
nothing defined
Uruguay:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
Venezuela:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
World:
FishingBoat (104=Coastal Vessel)
SpecOpsSmallBoat (14=Special OPS Boat)
Yugoslavia:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)

Current ignore list:
data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp
data\Land\LCD_LargeTurret\LCD_LargeTurret.sns
data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp
data\Land\LCD_MediumTurret\LCD_MediumTurret.sns
data\Land\LCD_SmallTurret\LCD_SmallTurret.eqp
data\Land\LCD_SmallTurret\LCD_SmallTurret.sns
data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp
data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns
data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns
data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp
data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns
data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns
data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns
data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp
data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns
data\Sea\Floating_Mine\Floating_Mine.sns
data\Sea\Floating_Mine_Chain\Floating_Mine_Chain.s ns
data\Sea\Floating_Mine_Chain_16\Floating_Mine_Chai n_16.sns
data\Sea\Subnet\Subnet.sns
data\Land\AsianVillage\AsianVillage.eqp
data\Land\AsianVillage\AsianVillage.sns
data\Land\Christian_Church\Christian_Church.eqp
data\Land\Christian_Church\Christian_Church.sns
data\Land\Landing_Pier\Landing_Pier.eqp
data\Land\Landing_Pier\Landing_Pier.sns
data\Land\Landing_Pier2\Landing_Pier2.eqp
data\Land\Landing_Pier2\Landing_Pier2.sns
data\Land\Landing_Pier3\Landing_Pier3.eqp
data\Land\Landing_Pier3\Landing_Pier3.sns

Country errors:
no errors

Country ignores:
no ignores

Roster errors:
Asien not found in defined countries
Umwelt not found in defined countries

Roster ignores:
no ignores

Classes errors:
R:\Silent Hunter 5\data\Air\Lowres_Arado\Lowres_Arado.cfg missing!
R:\Silent Hunter 5\data\Air\Lowres_Bucaneer\Lowres_Bucaneer.cfg missing!
R:\Silent Hunter 5\data\Air\Lowres_Buffalo\Lowres_Buffalo.cfg missing!
R:\Silent Hunter 5\data\Air\Lowres_Fairey_Swordfish\Lowres_Fairey_S wordfish.cfg missing!
R:\Silent Hunter 5\data\Air\Lowres_Floatplane\Lowres_Floatplane.cfg missing!
R:\Silent Hunter 5\data\Air\Lowres_Wallrus\Lowres_Wallrus.cfg missing!
R:\Silent Hunter 5\data\Sea\NDD_Type36A\NDD_Type36A.cfg missing!
R:\Silent Hunter 5\data\Land\LAB_LargeAirBaseGB_MG\LAB_LargeAirBase GB_MG.cfg missing!
R:\Silent Hunter 5\data\Land\LAB_NormalAirBaseGB_MG\LAB_NormalAirBa seGB_MG.cfg missing!
R:\Silent Hunter 5\data\Land\LAB_SmallAirBaseGB_MG\LAB_SmallAirBase GB_MG.cfg missing!

Classes ignores:
R:\Silent Hunter 5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp ignored
R:\Silent Hunter 5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns ignored
R:\Silent Hunter 5\data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns ignored
R:\Silent Hunter 5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp ignored
R:\Silent Hunter 5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns ignored
R:\Silent Hunter 5\data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns ignored
R:\Silent Hunter 5\data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns ignored
R:\Silent Hunter 5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp ignored
R:\Silent Hunter 5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns ignored
R:\Silent Hunter 5\data\Sea\Floating_Mine\Floating_Mine.sns ignored
R:\Silent Hunter 5\data\Sea\Floating_Mine_Chain\Floating_Mine_Chain .sns ignored
R:\Silent Hunter 5\data\Sea\Floating_Mine_Chain_16\Floating_Mine_Ch ain_16.sns ignored
R:\Silent Hunter 5\data\Sea\Subnet\Subnet.sns ignored
R:\Silent Hunter 5\data\Land\AsianVillage\AsianVillage.eqp ignored
R:\Silent Hunter 5\data\Land\AsianVillage\AsianVillage.sns ignored
R:\Silent Hunter 5\data\Land\Christian_Church\Christian_Church.eqp ignored
R:\Silent Hunter 5\data\Land\Christian_Church\Christian_Church.sns ignored
R:\Silent Hunter 5\data\Land\Landing_Pier\Landing_Pier.eqp ignored
R:\Silent Hunter 5\data\Land\Landing_Pier\Landing_Pier.sns ignored
R:\Silent Hunter 5\data\Land\Landing_Pier2\Landing_Pier2.eqp ignored
R:\Silent Hunter 5\data\Land\Landing_Pier2\Landing_Pier2.sns ignored
R:\Silent Hunter 5\data\Land\Landing_Pier3\Landing_Pier3.eqp ignored
R:\Silent Hunter 5\data\Land\Landing_Pier3\Landing_Pier3.sns ignored
R:\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp ignored
R:\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.sns ignored
R:\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp ignored
R:\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.sns ignored
R:\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.eqp ignored
R:\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.sns ignored

DefSide errors:
Missing DefSide entries for Asien in \data\Roster\DefSide.cfg
Missing DefSide entries for Umwelt in \data\Roster\DefSide.cfg

DefSide ignores:
no ignores

Campaign errors:
Arctic_Convoys:
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_Historical_Bases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_map_locations.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_ThreatZones.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A irbases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A rctic_Convoys_Obj.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C ommon.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C onvoys.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\e ditor_locations.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\E nvironment.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\F ishing.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\H arbors.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\L ocationNames.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\O cean_liners.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P layerBases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P oliticalTerritory1939.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortDefense.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortTraffic_AC.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T askforces.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T raffic.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\U boats.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\W olfpacks.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C ampaign.cfg:
no errors
Battle_of_Mediterranean:
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\1942febMediterana.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Airbases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Battle_of_the_Mediterranean_Obj.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ForcaA_Completed.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_FortressGibraltar_Completed.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Historical_Bases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Malta10Flotilla_Completed.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_map_locations.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Op_Pedestal.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_SiegeOfMalta_Completed.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ThreatZones.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Common.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Convoys.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Environment.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Fishing.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Harbors.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\LocationNames.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Ocean_liners.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PlayerBases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PoliticalTerritory1939.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PortDefense.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PortTraffic_BM.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Taskforces.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Traffic.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Uboats.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Wolfpacks.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Campaign.cfg:
[Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 6] invalid Type of 102 defined for SSUndine(200)
Black_May:
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Airbas es.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Black_ May_Obj.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_His torical_Bases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_map _locations.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Sup ply_Milkcow.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Thr eatZones.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Common .mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Convoy s.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\D_Day. mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Enviro nment.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Fishin g.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Harbor s.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Locati onNames.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Ocean_ liners.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Player Bases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Politi calTerritory1939.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\PortDe fense.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\PortTr affic_BY.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Taskfo rces.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Traffi c.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Uboats .mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Wolfpa cks.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Campai gn.cfg:
no errors
Common:
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Airbases. mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Common.mi s:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Convoys.m is:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\LocationN ames.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Ocean_lin ers.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PlayerBas es.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Political Territory1939.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_AC.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BM.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BP.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BY.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_DW.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_HT.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_MN.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_OD.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_TG.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_WA.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Taskforce s.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Traffic.m is:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Uboats.mi s:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Wolfpacks .mis:
no errors
Distant_Waters:
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\A irbases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C ommon.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C onvoys.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D istant_Waters_Obj.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Historical_Bases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_map_locations.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Supply_Milkcow.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_ThreatZones.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\e ditor_locations.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\E nvironment.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\F ishing.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\H arbors.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\L ocationNames.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\O cean_liners.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P layerBases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P oliticalTerritory1939.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P ortDefense.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P ortTraffic_DW.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T askforces.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T raffic.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\U boats.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\W olfpacks.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C ampaign.cfg:
no errors
Happy_Times:
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Airb ases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Comm on.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Conv oys.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\edit or_locations.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Envi ronment.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Fish ing.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Happ y_Times_Obj.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Harb ors.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_H istorical_Bases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_M ap_Locations.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_T hreatZones.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Loca tionNames.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Ocea n_liners.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Play erBases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Poli ticalTerritory1939.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Port Defense.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Port Traffic_HT.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Task forces.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Traf fic.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Uboa ts.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Wolf packs.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Camp aign.cfg:
no errors
Mare_Nostrum:
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Air bases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Com mon.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Con voys.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\edi tor_locations.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Env ironment.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Fis hing.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Har bors.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Loc ationNames.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Mar e_Nostrum_Obj.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ Historical_Bases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ map_location.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ ThreatZones.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Oce an_liners.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Pla yerBases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Pol iticalTerritory1939.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Por tDefense.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Por tTraffic_MN.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Tas kforces.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Tra ffic.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Ubo ats.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Wol fpacks.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Cam paign.cfg:
no errors
Monsun_Gruppe:
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\3. 4372323.437232.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_Airbases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_Common.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_Convoys.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_Environment.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_Fishing.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_Harbour.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_PlayerBases - Copy.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_PlayerBases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_PortDefence.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_PortTraffic.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_Taskforces.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_Traffic.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_TZ.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_Uboats_Subs.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\At lantic_Airbases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\At lantic_Common.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\At lantic_Convoys.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\At lantic_Environment.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\At lantic_Harbour.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\At lantic_Ocean_liners.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\At lantic_PlayerBases_Full.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\At lantic_PortDefense_full.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\At lantic_PortTraffic.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\At lantic_Taskforces.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\At lantic_Traffic.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\At lantic_Uboats.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\At lantic_Wolfpacks.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Be ira.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Co mmon.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Di ego_suarez.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\ed itor_locations.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Ha rbour.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Lo cationNames.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\MG _Historical_Bases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\MG _Historical_Bases_thfeu58.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\MG _map_locations.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\MG _Supply_Milkcow.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\MG _ThreatZones.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Mo nsun_Gruppe_Obj.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Pl ayerBases.mis:
CoastalBoat not defined in \data\Roster\Japan
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Po liticalTerritory1939.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Ro yal_Oak.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Tr evally Special.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\UK _France_Fishing.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Ca mpaign.cfg:
no errors
Operation_Drumbeat:
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Airbases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Common.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Convoys.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Environment.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Fishing.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Harbors.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\LocationNames.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Ocean_liners.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_Historical_Bases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_map_locations.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_Supply_Milkcow.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_ThreatZones.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Operation_Drumbeat_Obj.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PlayerBases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PoliticalTerritory1939.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PortDefense.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PortTraffic_OD.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Royal_Oak.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Taskforces.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Traffic.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Uboats.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Wolfpacks.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Campaign.cfg:
no errors
The_Black_Pit:
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ai rbases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\At lantic_Air_Gap_obj.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Historical_Bases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Malta_German.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _map_locations.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Supply_Milkcow.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _ThreatZones.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _TOTW.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Co mmon.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Co nvoys.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\ed itor_locations.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\En vironment.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Fi shing.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ha rbors.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Lo cationNames.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Oc ean_liners.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Pl ayerBase.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Pl ayerBases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po liticalTerritory1939.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po rtDefense.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po rtTraffic_BP.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ro yal_Oak.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ta skforces.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Tr affic.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ub oats.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Wo lfpacks.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ca mpaign.cfg:
no errors
Total_Germany:
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ai rbases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ca rriers_removed.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Co mmon.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Co nvoys.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\ed itor_locations.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\En vironment.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Fi shing.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ha rbors.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Lo cationNames.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Oc ean_liners.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Pl ayerBases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po liticalTerritory1939.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po rtDefense.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po rtTraffic_TG.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ro yal_Oak.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ta skforces.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BCW_BoG_Completed.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BCW_Completed.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BoG_Completed.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _Historical_Bases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _map_locations.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _ThreatZones.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\To tal_Germany_OBJ.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tr affic.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tu torial_mission.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ub oats.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\We serubung.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Wo lfpacks.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ca mpaign.cfg:
no errors
Turning_Point:
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ai rbases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _Historical_Bases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _map_locations.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _Supply_Milkcow.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _ThreatZones.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Co mmon.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Co nvoys.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\D_ Day.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\ed itor_locations.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\En vironment.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Fi shing.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ha rbors.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Lo cationNames.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Oc ean_liners.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Pl ayerBases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Po liticalTerritory1939.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Po rtDefense.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Po rtTraffic_BY.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ro yal_Oak.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ta skforces.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Tr affic.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Tu rning_point_Obj.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ub oats.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Wo lfpacks.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ca mpaign.cfg:
no errors
Western_Approaches:
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Airbases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Common.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Convoys.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\editor_locations.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Environment.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Escort_Skirmishes_Obj.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Fishing.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Harbors.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\LocationNames.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Ocean_liners.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PlayerBases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PoliticalTerritory1939.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PortDefense.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PortTraffic_WA.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Royal_Oak.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Taskforces.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Traffic.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Uboats.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_Historical_Bases.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_map_locations.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_ThreatZones.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Wolfpacks.mis:
no errors
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Campaign.cfg:
no errors

Campaign ignores:
Arctic_Convoys:
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_Historical_Bases.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_map_locations.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_ThreatZones.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A irbases.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A rctic_Convoys_Obj.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C ommon.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C onvoys.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\e ditor_locations.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\E nvironment.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\F ishing.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\H arbors.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\L ocationNames.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\O cean_liners.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P layerBases.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P oliticalTerritory1939.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortDefense.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortTraffic_AC.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T askforces.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T raffic.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\U boats.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\W olfpacks.mis:
no ignores
Battle_of_Mediterranean:
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\1942febMediterana.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Airbases.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Battle_of_the_Mediterranean_Obj.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ForcaA_Completed.mis:
no ignores
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Black_May:
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Common:
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Distant_Waters:
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Happy_Times:
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Mare_Nostrum:
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R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Por tDefense.mis:
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Monsun_Gruppe:
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R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Di ego_suarez.mis:
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Operation_Drumbeat:
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The_Black_Pit:
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R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Lo cationNames.mis:
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R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Oc ean_liners.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Pl ayerBase.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Pl ayerBases.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po liticalTerritory1939.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po rtDefense.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po rtTraffic_BP.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ro yal_Oak.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ta skforces.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Tr affic.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ub oats.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Wo lfpacks.mis:
no ignores
Total_Germany:
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ai rbases.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ca rriers_removed.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Co mmon.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Co nvoys.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\ed itor_locations.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\En vironment.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Fi shing.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ha rbors.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Lo cationNames.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Oc ean_liners.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Pl ayerBases.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po liticalTerritory1939.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po rtDefense.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po rtTraffic_TG.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ro yal_Oak.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ta skforces.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BCW_BoG_Completed.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BCW_Completed.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BoG_Completed.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _Historical_Bases.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _map_locations.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _ThreatZones.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\To tal_Germany_OBJ.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tr affic.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tu torial_mission.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ub oats.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\We serubung.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Wo lfpacks.mis:
no ignores
Turning_Point:
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ai rbases.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _Historical_Bases.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _map_locations.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _Supply_Milkcow.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _ThreatZones.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Co mmon.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Co nvoys.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\D_ Day.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\ed itor_locations.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\En vironment.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Fi shing.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ha rbors.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Lo cationNames.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Oc ean_liners.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Pl ayerBases.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Po liticalTerritory1939.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Po rtDefense.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Po rtTraffic_BY.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ro yal_Oak.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ta skforces.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Tr affic.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Tu rning_point_Obj.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ub oats.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Wo lfpacks.mis:
no ignores
Western_Approaches:
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Airbases.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Common.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Convoys.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\editor_locations.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Environment.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Escort_Skirmishes_Obj.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Fishing.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Harbors.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\LocationNames.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Ocean_liners.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PlayerBases.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PoliticalTerritory1939.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PortDefense.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PortTraffic_WA.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Royal_Oak.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Taskforces.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Traffic.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Uboats.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_Historical_Bases.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_map_locations.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_ThreatZones.mis:
no ignores
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Wolfpacks.mis:
no ignores

Saved campaign errors:
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler:
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler\Campaign-2012-07-15_1323:
no errors
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler\Campaign-2012-07-15_1323\Campaign.cfg:
no errors
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler\Campaign-2012-07-15_1609:
no errors
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler\Campaign-2012-07-15_1609\Campaign.cfg:
no errors

Saved campaign ignores:
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler:
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler\Campaign-2012-07-15_1323:
no ignores
C:\Users\Mikel\My Documents\SH5\data\Users\Oscar Entwickler\Campaign-2012-07-15_1609:
no ignores




Thanks for any help on this.

Maki4444
07-31-12, 02:41 PM
Hey Mikemike. Well, first thing I don't think that warships are accepted. BUT if the objective is completed then you did something right :up:

A similar thing happened to me. I finished a objective, East British Coast quite soon. Then I was i "limbo". Between objectives. Because the start date for the other objectives hasn't been reached.

You should go to the first page, that is last page of this thread and check out trevally's first post. There you will find the start and end dates for all of the campaigns and objectives.

Maybe you will find an answer there :yeah:

volodya61
07-31-12, 02:47 PM
I sank more than what was required for tonnage, some were warships (about 30K of warships). Mission states to sink 50K tons of shipping. Is mix of warships and freighter acceptable for the mission? Navigation map shows updated objective changes in upper left of map as the starred items.

Returning to base shows that I completed the objective of northwestern approaches. I am back at the base speaking to the operations officer. Northwest Approaches is the only mission available (which I completed) but there is no request mission button this time. I am stuck in the loop again. This has happened before and I then uninstalled all mods. Looked for errors found none. Then reinstalled all mods as needed...

What is the date in your game now?
Next mission will be available from 20.03.40..
Look at the post #2 in this thread..

PS: Edit your post please.. It's too large..

gap
07-31-12, 02:51 PM
I sank more than what was required for tonnage, some were warships (about 30K of warships). Mission states to sink 50K tons of shipping. Is mix of warships and freighter acceptable for the mission? Navigation map shows updated objective changes in upper left of map as the starred items.

Returning to base shows that I completed the objective of northwestern approaches. I am back at the base speaking to the operations officer. Northwest Approaches is the only mission available (which I completed) but there is no request mission button this time. I am stuck in the loop again. This has happened before and I then uninstalled all mods. Looked for errors found none. Then reinstalled all mods as needed.

Hi Mikemike47,

what's your current date? did you check the post #2 (http://www.subsim.com/radioroom/showpost.php?p=1791497&postcount=2) of this thread?

if you are not yet at 20/03/40, and you have alredy finished Baltic Operations, Eastern British Coastal Waters, Breaking The Fortress and North Western Approaches, you have to wait until that date before the next mission will get available.

Mikemike47
07-31-12, 03:02 PM
Thanks to Maki4444, volodya61, and gap. I read post #2 awhile ago and forgot about the dates.

Mikemike47
07-31-12, 03:44 PM
What is the date in your game now?
Next mission will be available from 20.03.40..
Look at the post #2 in this thread..

PS: Edit your post please.. It's too large..

Can you help me make it smaller in the following way?
See:
http://www.subsim.com/radioroom/showpost.php?p=1902043&postcount=8998

gap
07-31-12, 03:48 PM
Can you help me make it smaller in the following way?
See:
http://www.subsim.com/radioroom/showpost.php?p=1902043&postcount=8998

edit you post, go advanced, select the text and press the code button (#) :03:

TheBeast
07-31-12, 04:18 PM
Radeo Message from Bdu for Coastal Waters - New Objective: Operation Weserubung is not is sync with Campaign Objective start date. Received Message two days after the new objective is actually available.

Message recevied 03/24/1940 00:01

Mikemike47
07-31-12, 04:43 PM
edit you post, go advanced, select the text and press the code button (#) :03:

Thanks gap and volodya61. Now, I know how to shorten the edits and possibly help others, too. Found the "insert images" to use for screenshots in the go advanced section, too.

Mike

Sepp von Ch.
08-01-12, 04:21 AM
Hi Trevally, I will start my Mediterranean campaign, but I receive with my VIIC automatically /in 1941/ a FuMo 29 and Biskaya cross, was is absolutely unrealistic.


Is please possible to fix this problem, so I can start in bunker my Mediterranean campaign with "clean" U-Boat?

Josef

Trevally.
08-01-12, 06:39 AM
Thanks to Maki4444, volodya61, and gap. I read post #2 awhile ago and forgot about the dates.

In the new version OHIIv2 this type of waiting will not happen so offten.
I have linked most objectives to eachother so the next one will be issued when you either pass or fail:up:

Radeo Message from Bdu for Coastal Waters - New Objective: Operation Weserubung is not is sync with Campaign Objective start date. Received Message two days after the new objective is actually available.

Message recevied 03/24/1940 00:01

Thanks TheBeast
I need to redo the whole radio messages for the next release.
With the new linked objectives - there is no way to define by date when one will start or end.
So most of the objective messages will have to come out.

Trevally.
08-01-12, 06:44 AM
Hi Trevally, I will start my Mediterranean campaign, but I receive with my VIIC automatically /in 1941/ a FuMo 29 and Biskaya cross, was is absolutely unrealistic.


Is please possible to fix this problem, so I can start in bunker my Mediterranean campaign with "clean" U-Boat?

Josef

Hi Josef,:salute:

I am sorry but I can't fix your request.
OHII does not change any equipment in the boats, only when you get a new boat.

Other mods will deal with these dates for equipment if you use them - if not it is a stock SH5 issue.

:up:

Sepp von Ch.
08-01-12, 08:10 AM
Hi Josef,:salute:

I am sorry but I can't fix your request.
OHII does not change any equipment in the boats, only when you get a new boat.

Other mods will deal with these dates for equipment if you use them - if not it is a stock SH5 issue.

:up:

Hello my friend,

my problem is, that this great equipmen Upgrade Fix by TheBeast is regrettably not compatible with uekelīs famous Schleichfahrt Mod, which I use, so I canīt change any equipment in the boats:wah:

But thank you for your reply!

Best regards

Josef

P.S. Canīt wait your realistic aircraft traffic in OHII! :rock:

Trevally.
08-05-12, 03:11 PM
Open Horizons II v2.0
see post one for download

Credit in this update to:-
Gap
Uekel
Ref
Bigboywooly
FromHell
TheBeast
Privateer
:up:

OHII v2.0
Added Barrage Balloons to harbours - Thanks to privateer for his help
Added Whales by Ref/Bigboywooly and upgraded/imported with new look and sounds by Gap
All campaign objectives remade to remove focus from tonnage - now focus is on patrols
Fixed issue with base for campaign TP
Fixed to work with TheBeasts equipment mod
Added new boat type IX (stats only) for use in Monsun Gruppe by FromHell
Made more use of the linked campaign objectives - No more long waits to next objective
Made the Bay of Biscay hell from 43 onward
Added lots more air all over from 43 onward
Added speed/convoy fix by Uekel
Added block ships to ScapaFlow (type 1+2)
Added actual convoy info to radio messages
Lots of other small bits and bobs

:|\\

volodya61
08-05-12, 03:21 PM
:woot::yeah::woot::rock::Kaleun_Party:
Thank you, Sir!!

PS: Are the dates of missions changed too?

Trevally.
08-05-12, 03:35 PM
:woot::yeah::woot::rock::Kaleun_Party:
Thank you, Sir!!

PS: Are the dates of missions changed too?

Thanks:sunny:

Re:dates
Yes - 90% have changed - so post 2 needs an update:up:

When you play a campaign now - you will get an objective (patrol area) from the KMO in the bunker as normal.
It will be patrol here or there etc and will have a deadline date.
If you are having a successful patrol - the white bar on the campaign info will increase
When it is full - you will pass the objective and get a new one.
You can have more that one objective (patrol area) to choose from at a time in some campaigns.
If you fail to have successful patrols and do not fill the white bar within the date stated - you will fail but will still get your next patrol area.
The more you fail (have bad patrols) - the shorter and shorter the time will be for each patrol after that.

If you then go on to fail whole campaigns - your career path may get block and force to to take some campaigns rather than you getting to pick.

:|\\

volodya61
08-05-12, 03:42 PM
When you play a campaign now - you will get an objective (patrol area) from the KMO in the bunker as normal.
It will be patrol here or there etc and will have a deadline date.
If you are having a successful patrol - the white bar on the campaign info will increase
When it is full - you will pass the objective and get a new one.
You can have more that one objective (patrol area) to choose from at a time in some campaigns.
If you fail to have successful patrols and do not fill the white bar within the date stated - you will fail but will still get your next patrol area.
The more you fail (have bad patrols) - the shorter and shorter the time will be for each patrol after that.

If you then go on to fail whole campaigns - your career path may get block and force to to take some campaigns rather than you getting to pick.

:|\\

That's a great idea to make the campaign such a way :yeah:

mikaelanderlund
08-05-12, 03:46 PM
Thank you!! :woot::woot::woot::salute:

THE_MASK
08-05-12, 05:36 PM
Added OHII v2.0 to my mega mod list :rock:Back to the Baltic again :(

Sartoris
08-05-12, 06:17 PM
It's here! :woot: Thank you very much, Trevally, and all the other modders too.

Now let's test this baby! :up::yeah::rock:

TheBeast
08-05-12, 09:53 PM
Would it be possible to adjust tonnage of T3 Cimmeron to more historical value?
data\Sea\NOL_T3Cimmaron\NOL_T03.cfg
data\Sea\NOL_T3Cimmaron\NOL_T3Cimmaron.cfg

Spec's from http://en.wikipedia.org/wiki/USS_Cimarron_(AO-22) reveal this ships tonnage on average is 7450tns when empty and up to 25450tns Laiden.
http://upload.wikimedia.org/wikipedia/en/thumb/6/68/Usscimarron-ao22.jpg/300px-Usscimarron-ao22.jpg

If Displacement=16450 and DisplacementVariation=9000 in game tons for this ship would vary some where between 7450tns up to 25450tns.

Wish ship draft would change when laiden or empty so viewing the Water line actually meant something. Although these ships would most likely take on water as ballast to stabilize the ship.

Just a thought?:03:

Regards!
TheBeast

Thrian
08-05-12, 11:27 PM
Open Horizons II v2.0
see post one for download

Credit in this update to:-
Gap
Uekel
Ref
Bigboywooly
FromHell
TheBeast
Privateer
:up:

OHII v2.0
Added Barrage Balloons to harbours - Thanks to privateer for his help
Added Whales by Ref/Bigboywooly and upgraded/imported with new look and sounds by Gap
All campaign objectives remade to remove focus from tonnage - now focus is on patrols
Fixed issue with base for campaign TP
Fixed to work with TheBeasts equipment mod
Added new boat type IX (stats only) for use in Monsun Gruppe by FromHell
Made more use of the linked campaign objectives - No more long waits to next objective
Made the Bay of Biscay hell from 43 onward
Added lots more air all over from 43 onward
Added speed/convoy fix by Uekel
Added block ships to ScapaFlow (type 1+2)
Added actual convoy info to radio messages
Lots of other small bits and bobs

:|\\

Awesome. Thanks for this :woot: :rock:

Sepp von Ch.
08-06-12, 12:52 AM
Open Horizons II v2.0



Wow, thank you so much for this new update! Looks really superbly! Really great work!:up:

And the blimps are in v2.0 too?

Echolot
08-06-12, 01:01 AM
Thank you, Trevally, Gap, Uekel, Ref, Bigboywooly, FromHell, TheBeast and Privateer.

:sunny:

Maki4444
08-06-12, 01:08 AM
:woot::woot::woot::woot::woot::woot::woot::yeah::y eah::yeah::yeah:

Great work everybody!!!!!!!! :Kaleun_Wink:

Cybermat47
08-06-12, 02:54 AM
Hey, just so you know, I'm running the OHII light campaigns with the full versions monsun Gruppe campaign. Whenever I try to get onto monsun Gruppe, the game ctds :wah: any way you can fix? Also, i was playing the light versions happy times campaign, and I spotted a type 36 destroyer! I also spotted a merchantman (German) :rock::rock::rock::rock: but the merchantman had 4-5inch guns:o

Kalleblom
08-06-12, 03:20 AM
:up::up::up::yeah::yeah::yeah::woot::woot::woot:

Great thx to the OHII team!!!

feedback to trevally:

Update from 1.8 to 1.9 to 2.0 works great during running career :up:, and i get the VIIC in the end of 1941 :rock::rock:

Question the way, is it right that you start campaign distant water from mediterranean?

Trevally.
08-06-12, 06:31 AM
Wow, thank you so much for this new update! Looks really superbly! Really great work!:up:

And the blimps are in v2.0 too?

Thanks Josef,

Sorry no - I did not add the blimps this time
Perhaps with an update if I can get them to fly:D

Trevally.
08-06-12, 06:32 AM
Hey, just so you know, I'm running the OHII light campaigns with the full versions monsun Gruppe campaign. Whenever I try to get onto monsun Gruppe, the game ctds :wah: any way you can fix? Also, i was playing the light versions happy times campaign, and I spotted a type 36 destroyer! I also spotted a merchantman (German) :rock::rock::rock::rock: but the merchantman had 4-5inch guns:o

Hi Cybermat and welcome to subsim

Light and full will not work together
Can you post your mod list so we can have a look:up:

Trevally.
08-06-12, 06:35 AM
Update from 1.8 to 1.9 to 2.0 works great during running career :up:, and i get the VIIC in the end of 1941 :rock::rock:

Thanks Kalleblom - thats good to know:up:


Question the way, is it right that you start campaign distant water from mediterranean?


Ah yes - that was on the to do list that I lost:D
I will have a look

volodya61
08-06-12, 07:06 AM
Hi Trevally!

Could you send me screens with block ships, balloons and new whales?
And let me know when you updated the post #2, please..

Thank you
Volodya

volodya61
08-06-12, 04:10 PM
Just checked my translation work, and found a few confused things..
In some missions there is no button of a choice of secondary mission:

COASTAL WATERS: SOUTH WESTERN APPROACHES
http://s19.postimage.org/fpisp60hr/SH5_Img_2012_08_06_22_24_53.jpg (http://postimage.org/image/fpisp60hr/)

MARE NOSTRUM: SIEGE OF TOBRUK, MIDDLE EAST SUPPLIES, EAST MEDITERRANEAN CONVOYS
http://s19.postimage.org/g3k4orklb/SH5_Img_2012_08_06_22_53_52.jpg (http://postimage.org/image/g3k4orklb/) http://s19.postimage.org/qewhhfcan/SH5_Img_2012_08_06_22_54_26.jpg (http://postimage.org/image/qewhhfcan/) http://s19.postimage.org/3rh8b9wqn/SH5_Img_2012_08_06_22_59_05.jpg (http://postimage.org/image/3rh8b9wqn/)

BATTLE OF THE MEDITERRANEAN: EASTERN FLEET, OPERATION PEDESTAL
http://s19.postimage.org/x7wudp33z/SH5_Img_2012_08_06_23_11_03.jpg (http://postimage.org/image/x7wudp33z/) http://s19.postimage.org/p3oq8ygov/SH5_Img_2012_08_06_23_11_11.jpg (http://postimage.org/image/p3oq8ygov/)

OPERATION DRUMBEAT: SECOND HAPPY TIME, TANKER ALLEY
http://s19.postimage.org/xn846pp1b/SH5_Img_2012_08_06_23_19_46.jpg (http://postimage.org/image/xn846pp1b/) http://s19.postimage.org/kkh316o73/SH5_Img_2012_08_06_23_19_53.jpg (http://postimage.org/image/kkh316o73/)

THE FINAL YEARS: THE NORTH SEA
http://s19.postimage.org/b2cqned4v/SH5_Img_2012_08_07_00_13_56.jpg (http://postimage.org/image/b2cqned4v/)


Also one more thing confused..
Probably in the ARCTIC CONVOYS campaign signs with missions were swapped..
I think so because mission SOVIET WATERS is to the north of Norway

http://s19.postimage.org/px5xfbc3j/SH5_Img_2012_08_06_23_29_49.jpg (http://postimage.org/image/px5xfbc3j/)

and mission JW/RA CONVOYS is to the north of Murmansk and Arkhangelsk

http://s19.postimage.org/ploh2jvnj/SH5_Img_2012_08_06_23_29_40.jpg (http://postimage.org/image/ploh2jvnj/)

SilentOtto
08-06-12, 04:22 PM
Sorry for the probably silly question, but where do those coloured maps come from? (I'm using OHII too!)

volodya61
08-06-12, 04:34 PM
Sorry for the probably silly question, but where do those coloured maps come from? (I'm using OHII too!)

One of the files located in the NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \SH5 Map viewer - gradient editor makes such a map..
I can't remember which file made that..

Trevally.
08-06-12, 04:42 PM
Just checked my translation work, and found a few confused things..
In some missions there is no button of a choice of secondary mission:

:hmmm:

Can you post your mod list Volodya.
These objectives are not showing secondary missions as the date is not correct. You should only see them after you finish other objevtives.

So something is causing all the obectives to show from the start. This is not correct. Only one or two objectives should show at anyone time.
Can you translate some of those game dates for me.

Is anyone else seeing this:06:

Trevally.
08-06-12, 04:53 PM
COASTAL WATERS: SOUTH WESTERN APPROACHES
http://s19.postimage.org/fpisp60hr/SH5_Img_2012_08_06_22_24_53.jpg (http://postimage.org/image/fpisp60hr/)


Here is my coastal waters
You can see only one objective
http://img215.imageshack.us/img215/7992/sh5img20120806224901.jpg

volodya61
08-06-12, 04:55 PM
..So something is causing all the obectives to show from the start. This is not correct. Only one or two objectives should show at anyone time..

It's not something.. it's me.. I just edited some lines in the Campaign.cfg..
like StartDate= and IsUnlocked=
I need to see at once all my work

Trevally.
08-06-12, 05:05 PM
It's not something.. it's me.. I just edited some lines in the Campaign.cfg..
like StartDate= and IsUnlocked=


The campaigns you are looking at will be linked that they should only be ready for selection after passing the first campaign.
So you have them unlocked.

The effect of doing this is that the missions are also controlled by dates

[Section 1]
ID=TG39_001
MissionRank=3
FileName=data\Campaigns\CampaignProjects\Missions\ Total_Germany_M\TG_BS_SPY.mis
StartDate=19400410
EndDate=19400531
GameModes=Career
InclusionProbability=200
MinimumDifficultyRating=0
MinimumPlayerRating=2
ExclusiveLayer=No
ExclusiveLayerID=1
EvaluationReason=FirstObjective
AllMatch=Australia-West
ObjectiveType=4
BriefingMapName=NULL
BriefingMapIcon=NULL
BriefingMapIconPosX=0
BriefingMapIconPosY=0
MacroObjectiveId=TG_British_Supplies

So - to see all missions as selectable before the correct date - you would need to edit all the missions also

THE_MASK
08-06-12, 05:14 PM
Russian translations :up:

volodya61
08-06-12, 05:19 PM
So.. when I edit Campaign.cfg and all dates of missions in that file it's not enough?
Then why all other missions in all other campaigns had the button of secondary mission?

EDIT: and also still there is a question about the ARCTIC CONVOYS campaign..

Trevally.
08-06-12, 05:44 PM
So.. when I edit Campaign.cfg and all dates of missions in that file it's not enough?
Then why all other missions in all other campaigns had the button of secondary mission?

You also need to translate all .tsr files here
C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Missions\***camp aign name***


EDIT: and also still there is a question about the ARCTIC CONVOYS campaign..



Both the north and south convoy lines are used by the shipping in that campaign.

Patrol areas are split by east west

Trevally.
08-06-12, 05:46 PM
Then why all other missions in all other campaigns had the button of secondary mission?


see here for all dates for secondary missions - C:\Ubisoft\Silent Hunter 5\data\UPCDataGE\UPCCampaignData

Cybermat47
08-06-12, 06:07 PM
Hi Cybermat and welcome to subsim

Light and full will not work together
Can you post your mod list so we can have a look:up:

TDW's IRAI v0.0.30
OHII light (latest version)
OHII full (units, monsun Gruppe)
Anti lag mod

P.s. this is just an amazing mod you've made!

volodya61
08-06-12, 06:07 PM
..You also need to translate all .tsr..

I translate all .tsr files in the Campaigns folder since OHII-v1.8.. (not only campaign.tsr)

volodya61
08-06-12, 06:21 PM
see here for all dates for secondary missions - C:\Ubisoft\Silent Hunter 5\data\UPCDataGE\UPCCampaignData

OK.. thanks.. now I see :up:

What about my previous request?

Could you send me screens with block ships, balloons and new whales?

volodya61
08-06-12, 06:56 PM
And one more question..
What is the difficulty level in the campaign now? I mean, how much of tonnage should be sunk? Like in the regular OHII or like in the OHII Higher Tonnage Objectives? Because I used Higher Tonnage Objectives and I liked it..

SilentOtto
08-07-12, 10:05 AM
A funny thing happened to me when I was starting Distant Waters.

I updated to OHII v2 yesterday and did the last Paukenschlag mission. Then Sep.1 came and it was ended. I chose to start DW then, and I when I loaded the game I saw I was in the Med, at Toulon. NO WAY! I thought, after doing the Med missions last career, no way I'll go pass Gibraltar again...

So I read a bit around and saw you have logged a change (Fixed date for flotilla switch in DW to leave Toulon 16/9/42) and my mission sadly started on 15/9/42... I could check if I waited till 00:00 hrs the game changed my base to La Pallice (much more convenient!!)

Since I am quite noob to SH5 I looked around the cfg files to find something I could change. I didn't find the file where bases are assigned, but I found in data/Campaigns/CampaignProjects/Campaign.cfg the start dates. So I just changed the start date to a day later so as to be in the new base, 16/09/1942.

It worked, but guess what? I spawned at La Pallice, but my bunker was occupied, there was another U-Boat next to me! (really too near!)... Well, only a few scratches and shouts but we took the boat out to the Atlantic. I guess they were not expecting us yet! xD

Don't know if this is a glitch or working as intended, I couldn't find more info about the moving of Toulon base (I suppose it's for players doing Med campaign and then DW?) but it was quite funny!

SilentOtto
08-07-12, 10:20 AM
Picture, just for the lols:

http://img32.imageshack.us/img32/4994/doublebunker.png

Trevally.
08-07-12, 11:28 AM
TDW's IRAI v0.0.30
OHII light (latest version)
OHII full (units, monsun Gruppe)
Anti lag mod

P.s. this is just an amazing mod you've made!

Thanks:sunny:

You should remove "OHII light (latest version)" from your list:up:

Trevally.
08-07-12, 11:30 AM
OK.. thanks.. now I see :up:

What about my previous request?

:up:

See post 1 for pics:yeah:

Trevally.
08-07-12, 11:35 AM
And one more question..
What is the difficulty level in the campaign now? I mean, how much of tonnage should be sunk? Like in the regular OHII or like in the OHII Higher Tonnage Objectives? Because I used Higher Tonnage Objectives and I liked it..

:D
Without giving too much away - you will need to do several successful patrols (closer to higher tonnage - even more in some - less in others:O:)

Trevally.
08-07-12, 11:44 AM
A funny thing happened to me when I was starting Distant Waters.

I updated to OHII v2 yesterday and did the last Paukenschlag mission. Then Sep.1 came and it was ended. I chose to start DW then, and I when I loaded the game I saw I was in the Med, at Toulon. NO WAY! I thought, after doing the Med missions last career, no way I'll go pass Gibraltar again...

So I read a bit around and saw you have logged a change (Fixed date for flotilla switch in DW to leave Toulon 16/9/42) and my mission sadly started on 15/9/42... I could check if I waited till 00:00 hrs the game changed my base to La Pallice (much more convenient!!)

Since I am quite noob to SH5 I looked around the cfg files to find something I could change. I didn't find the file where bases are assigned, but I found in data/Campaigns/CampaignProjects/Campaign.cfg the start dates. So I just changed the start date to a day later so as to be in the new base, 16/09/1942.

It worked, but guess what? I spawned at La Pallice, but my bunker was occupied, there was another U-Boat next to me! (really too near!)... Well, only a few scratches and shouts but we took the boat out to the Atlantic. I guess they were not expecting us yet! xD

Don't know if this is a glitch or working as intended, I couldn't find more info about the moving of Toulon base (I suppose it's for players doing Med campaign and then DW?) but it was quite funny!

Hi SilentOtto

Yes - that mission starts in the Med
I was wanting to get the player to do what no boat did and escape after TheBattle of the Med.
The side effect is that you will start there even if you played Op Drumbeat:88)

I need to think of a way around this - I dont want to restrick the selection too much:hmmm:

Anyway - an easier way to get to you next flotilla is to click dock as soon as you start your patrol. This will teleport you when you then go on your next one.

For the subpen crash:D - no damage will be done - it does sound bad:oops:
The other boat is gone when you jump in:up:

I will add this to my "Must Fix" list - if I can find it:D

volodya61
08-07-12, 01:47 PM
:up:

See post 1 for pics:yeah:

I saw the pics in the first post..
I just thought you have more and there are no whales
OK I'll make it myself
Thank you

gap
08-07-12, 02:06 PM
I saw the pics in the first post..
I just thought you have more and there are no whales
OK I'll make it myself
Thank you

Whales: ;) :up:

http://www.subsim.com/radioroom/showpost.php?p=1906378&postcount=29

http://www.subsim.com/radioroom/showpost.php?p=1913392&postcount=1596

SilentOtto
08-07-12, 03:31 PM
Hi SilentOtto

Anyway - an easier way to get to you next flotilla is to click dock as soon as you start your patrol. This will teleport you when you then go on your next one.


Silly me, I didn't think about this, would have been a much easier solution! :up:


For the subpen crash:D - no damage will be done - it does sound bad:oops:
The other boat is gone when you jump in:up:


Well about this I swear the other boat didn't go at all! The WO was the only one complaining, there was no damage whatsoever but a lot of paint scratching as I had to push my way out of the pen!

Maybe you can fix it modifying the date when the Drumbeat campaign ends, make it a couple of days more so you'll jump to La Pallice? Don't know if this would work, I'm sure I don't even know the amount of work you are putting in here... I am just grateful for all the enjoyment this long career gives me :salute: and wanted to share a funny glitch! You know, that kind of moment "Oh noes... I shouldn't be here in this pen!" :rotfl2:

Trevally.
08-07-12, 03:48 PM
Well about this I swear the other boat didn't go at all! The WO was the only one complaining, there was no damage whatsoever but a lot of paint scratching as I had to push my way out of the pen!

Ah oouch - thats not so good.:arrgh!:
I will have to make a patch to fix this if you are taking damage:oops:


Maybe you can fix it modifying the date when the Drumbeat campaign ends, make it a couple of days more so you'll jump to La Pallice?


Good idea, but if the campaign start date is missed (even by one day) the campaign will be greyed out.

I think the only way to fix this is to remove the Med start or stop the link from Op drum to Distant waters:hmmm:

SilentOtto
08-07-12, 04:15 PM
Aif the campaign start date is missed (even by one day) the campaign will be greyed out.

Damn, that sucks!

I think the only way to fix this is to remove the Med start or stop the link from Op drum to Distant waters:hmmm:

A quick and dirty way might also be to duplicate the DW campaign so you have one coming from Med and another coming from Drumbeat. But it's an ugly fix! xD

SilentOtto
08-07-12, 05:29 PM
Trev, I think I found something else which looks wrong:

http://img259.imageshack.us/img259/8615/capturadepantalla080812.png

Shouldn't those two ports be allied? Ships in them are US but they show up as Axis ports, and you'll get the docking icon.

gap
08-07-12, 06:00 PM
Trev, I think I found something else which looks wrong:

Shouldn't those two ports be allied? Ships in them are US but they show up as Axis ports, and you'll get the docking icon.

:hmm2:

Third Reich connections in South America: this is an old story, but now we know exaclty the shore point used by Nazis for hiding their famous gold before the end of WWII. Thank you SilentOtto for the invaluable discovery :rock:

volodya61
08-07-12, 07:30 PM
Whales: ;) :up:

http://www.subsim.com/radioroom/showpost.php?p=1906378&postcount=29

http://www.subsim.com/radioroom/showpost.php?p=1913392&postcount=1596

Thanks Gap!

I completely forgot about that pics.. :oops:

Volodya

Cybermat47
08-07-12, 11:44 PM
Ever since I installed the units from the full version, ive noticed that Large Steamers, which used to take 3 torps to destroy, are now going down after 2, and not sinking immediately. It reminds me of a mod i saw in use on youtube, one that made flooding affect ships.:D

mendesjpcrs
08-08-12, 01:57 AM
Hi

I'm getting CTD's when using time compression everytime i go to port (Happy times, port ST. Nazaire) and often on sea. There are critical zones. I've done everything that is recommended to avoid CTD's like edit the sh5.exe. I save and load every time i ask for a mission.
By the way, how works the promotions? After 4 patrols i get 4 medals, now i ended Happy times with 103 promotion points and no more medals or promotions since the 4 initial patrols a long time ago... But the CTD's are very annoying, i'm frusteted about that... I'm using MMM v0.5 Mod that as OH II 1.7. Can i use OH II 2?
Please help me with this problem of CTD's, sometimes i think to uninstall Sh5 :/\\!!

Cheers

Kalleblom
08-08-12, 04:23 AM
Moin moin,

the question about OH v.2.0 i think you can ask the author of the MMM.

The issue with the ctd can be manifold.

Have you only edit the .exe with generic patcher by TDW or have you patch it with the sh5 patcher from stock game to 1.2.0 (see in the upper right corner of the Menu screen. This is to do first.

how is the time compression you use, 32, 64, 1024 or above 5.000, near ports?, when messages arrive?

Which mods do you installed additional?

But i donīt think you have to uninstall the game.

gap
08-08-12, 08:23 AM
Thanks Gap!

I completely forgot about that pics.. :oops:

Volodya

My pleasure mate :)

mendesjpcrs
08-08-12, 09:16 AM
Moin moin,

the question about OH v.2.0 i think you can ask the author of the MMM.

The issue with the ctd can be manifold.

Have you only edit the .exe with generic patcher by TDW or have you patch it with the sh5 patcher from stock game to 1.2.0 (see in the upper right corner of the Menu screen. This is to do first.

how is the time compression you use, 32, 64, 1024 or above 5.000, near ports?, when messages arrive?

Which mods do you installed additional?

But i donīt think you have to uninstall the game.


Hi

When i say that i modified the sh5.exe file i refer to this post.
http://www.subsim.com/radioroom/showpost.php?p=1751607&postcount=316

When i go to port i use 16x time compression or 8x but i get CTD's anyway in ST. Nazaire. At german docks i never get CTD's at this time compression. And at sea happens frequently at 512x or 1024x.
To enter ST. Nazaire i've got to go in real time about 12Kms:wah:
The other mods that i use after MMM v0.5 is Green atlantic

volodya61
08-08-12, 09:28 AM
..I'm getting CTD's when using time compression everytime i go to port (Happy times, port ST. Nazaire) and often on sea. There are critical zones. I've done everything that is recommended to avoid CTD's like edit the sh5.exe...
..When i go to port i use 16x time compression or 8x but i get CTD's anyway in ST. Nazaire. At german docks i never get CTD's at this time compression. And at sea happens frequently at 512x or 1024x...
What specs of your PC?
Because it sounds like out of mem issue..

SilentOtto
08-08-12, 09:30 AM
I had somewhat similar problems when I installed full OHII; after some tries and tests I thought they might be related to the minefields. So Now I run OHII base plus the ships sub mod and it goes fine. My system is not too good, and I run the game in Linux so that probably doesn't help.

mendesjpcrs
08-08-12, 10:07 AM
What specs of your PC?
Because it sounds like out of mem issue..

nvidia Geforce GT325M CUDA 1Gb graphic card
4GB RAM
Windows 7 64 bit
intel Core i5 processor - 425M

mendesjpcrs
08-08-12, 10:12 AM
I had somewhat similar problems when I installed full OHII; after some tries and tests I thought they might be related to the minefields. So Now I run OHII base plus the ships sub mod and it goes fine. My system is not too good, and I run the game in Linux so that probably doesn't help.

Hi SilentOtto

Could you send me the link of the OH II that YOU use? Or it's a combination of mods? Maybe this could solve the problem. Send me exactly the link of the OH II mod you are using now that solved your problem.In MMM v0.5 (the large mod that i use),the version of OHII is 1.7 full.

Cheers

volodya61
08-08-12, 10:26 AM
nvidia Geforce GT325M CUDA 1Gb graphic card
4GB RAM
Windows 7 64 bit
intel Core i5 processor - 425M

Your PC specs are enough to use OHII full..
Are you using d3d antilag? - http://www.subsim.com/radioroom/showthread.php?t=173605

mendesjpcrs
08-08-12, 10:39 AM
Your PC specs are enough to use OHII full..
Are you using d3d antilag? - http://www.subsim.com/radioroom/showthread.php?t=173605

Hi

No, i don't. What does d3d antilag, and how i use it? I don't have problems with fps...
I can't understand why these CTD's :/\\!!

volodya61
08-08-12, 11:18 AM
..What does d3d antilag, and how i use it? I don't have problems with fps...
Just read under the link..

..I can't understand why these CTD's :/\\!!

It happens here.. It's SHV..

PS: try to using Sober's mod list
nobody is supporting MMM

SilentOtto
08-08-12, 11:39 AM
Hi SilentOtto

Could you send me the link of the OH II that YOU use? Or it's a combination of mods? Maybe this could solve the problem. Send me exactly the link of the OH II mod you are using now that solved your problem.In MMM v0.5 (the large mod that i use),the version of OHII is 1.7 full.

Cheers

Olá!

On the first page of this thread, download Open Horizons II Base + parts v2 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3338)

You'll get five folders when decompressed. Then try installing only:

OPEN HORIZONS II_base v2
OPEN HORIZONS II_New_Ships v2

It doesn't mean it will work for you, but it may do it!

Boa sorte!

mendesjpcrs
08-08-12, 12:40 PM
Just read under the link..



It happens here.. It's SHV..

PS: try to using Sober's mod list
nobody is supporting MMM

Thanks volodya61, i'll try it :yeah:

mendesjpcrs
08-08-12, 12:47 PM
Olá!

On the first page of this thread, download Open Horizons II Base + parts v2 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3338)

You'll get five folders when decompressed. Then try installing only:

OPEN HORIZONS II_base v2
OPEN HORIZONS II_New_Ships v2

It doesn't mean it will work for you, but it may do it!

Boa sorte!

Olá SilentOtto, do you understand portuguese language? cool :yeah:

Tell me, Open Horizons II Base + enviro v2 contains the OH II base mod, and the enviro what contains? Does the enviro change the sky for example, or refers to objects?
I use Dynamic environment v2.1. The OH II enviro doesn't change the dynamic environment v2.1? What i pretend to know is that enviro name in OH II refers to wheater, sky, colors, or refer to objects like mines, etc...

Abraįo!

volodya61
08-08-12, 01:05 PM
Olá SilentOtto, do you understand portuguese language? cool :yeah:

Tell me, Open Horizons II Base + enviro v2 contains the OH II base mod, and the enviro what contains? Does the enviro change the sky for example, or refers to objects?
I use Dynamic environment v2.1. The OH II enviro doesn't change the dynamic environment v2.1? What i pretend to know is that enviro name in OH II refers to wheater, sky, colors, or refer to objects like mines, etc...

Abraįo!

Enviro contains - mines, nets, icebergs, dolphins, buoys, whales, barrage balloons, block ships..

PS: my PC specs is lower then yours (except GraphCard) and I'm using OHII full and everything OK
CTDs sometimes.. but as I says it's SHV

gap
08-08-12, 01:08 PM
Olá SilentOtto, do you understand portuguese language? cool :yeah:

Tell me, Open Horizons II Base + enviro v2 contains the OH II base mod, and the enviro what contains? Does the enviro change the sky for example, or refers to objects?
I use Dynamic environment v2.1. The OH II enviro doesn't change the dynamic environment v2.1? What i pretend to know is that enviro name in OH II refers to wheater, sky, colors, or refer to objects like mines, etc...

Abraįo!

No, Open Horizons II enviro doesn't affect DynEnv at all. It contains environmental units, like buoys, icebergs, sea life, block ships, mines, sub nets and barrage balloons :03:

mendesjpcrs
08-08-12, 01:14 PM
Enviro contains - mines, nets, icebergs, dolphins, buoys, whales, barrage balloons, block ships..

PS: my PC specs is lower then yours (except GrafCard) and I'm using OHII full and everything OK
CTDs sometimes.. but as I says it's SHV


CDT's increased when my home port change to ST. Nazaire (trying to enter port, never get CTD's when living port...And it happens when using time compression... Sometimes at high time compression at sea or when hydrophones detects some ships, but if i press ENTER to set time to 1x sometimes i can avoid this CTD's when i fell that the hard disk is readind too much...But i can't never avoid CTD's entering port, i have to do 12kms at real time :/\\!! So like SilentOtto said maybe be the mines or something else. What i know is that i am just starting deslike soo much the game. I think i gonna uninstall SH5 if the problem persists, because its frustating loading the game all over again... I think i gonna play again modded SH3 :hmmm:

mendesjpcrs
08-08-12, 01:15 PM
No, Open Horizons II enviro doesn't affect DynEnv at all. It contains environmental units, like buoys, icebergs, sea life, block ships, mines, sub nets and barrage balloons :03:

Thanks GAP

gap
08-08-12, 01:50 PM
Thanks GAP

you're welcome mendesjpcrs, I just hope you will get out solving your problems with the game :)

Trevally.
08-08-12, 03:21 PM
Trev, I think I found something else which looks wrong:

Shouldn't those two ports be allied? Ships in them are US but they show up as Axis ports, and you'll get the docking icon.

Thanks Otto

I will add this to patch 1:salute:

Trevally.
08-08-12, 03:26 PM
Hi mendesjpcrs

As others have said - MMM is not supported anymore.
There was many problems with ctds during the making of it.
I do think that for many it worked well - but for others ...no
Not sure if you have added any more mods to it, but you should post your mod list.


Your specs are ok to run OHII full:yep:
You should try it on its owns and see if you get the same issues.
If not build you mod list from that.
See my balanced mod list (sticky) or try Sobers - he has spent many hours getting the correct mods in the correct order:up:

THE_MASK
08-08-12, 03:54 PM
try Sobers - he has spent many hours getting the correct mods in the correct order:up:At least half an hour .

gap
08-08-12, 04:52 PM
At least half an hour .

:rotfl2:

starshipsix
08-08-12, 09:11 PM
Starting using OH II, sooo many changes :salute:

Magic1111
08-09-12, 01:19 AM
Starting using OH II, sooo many changes :salute:

:sunny::sunny:Welcome aboard!!:sunny::sunny:

Kalleblom
08-09-12, 04:53 AM
Moin moin,

currently I am playing "Distant waters" I select this Clicky Click (http://www.subsim.com/radioroom/showpost.php?p=1861388&postcount=927) mission.

Iīve reached the carribian see, like secondary objektive calls, captainīs log says "complete", Info to OKM, Answer: "Good Job.....

But I havenīt sunk a ship yet, and actually would happen following:
"A trigger will then kick in and give you a new mission objective - 3 (patrol CS1)
here you have to sink any ship within that circle."
But it does not happen. Am i too impatient? Or is stuck something?

I have to say i didnīt start a new carreer and here is my current mod soup:
Grossdeutscher Rundfunk
Magnum_Opus_v0_0_1 (gepatched)
Schadow Improvement ModLR
nVidia missing lights
Chart Colour Scheme 4
IRAI_0_0_37_ByTheDarkWraith
FX_Update_0_0_19_ByTDW
Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
stoianm upgrade available mod stock file
NewUIs_TDC_7_1_0_ByTDW
TDW_Ship_Inertia_1_1_0
R.E.M_by_Xrundel_TheBeast_1.2
DBSM_Music_1_0_4 (obwohl aus einer aktuellen zip mit 1_0_5 drauf
DBSM_Speech_1_0_4 (same)
NewUIs_TDC_7_1_0_New_radio_messages_German
Open Horizons II_full_v2
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
NewUIs_TDC_7_1_0_Das_Boot_Crew_Mod_by_Illyustrator
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
OHII Minefield map for TDWs Ui
SD_MaplocationNameFix_v1.2
DEUTSCHMOD_1.0.7
OHII_2.0_Campaign_tsr_de --> this is a test file from "Mieswurtz"
Accurate German Flags

Can someone help?


Kalle

Magic1111
08-09-12, 05:30 AM
DEUTSCHMOD_1.0.7


Have you a download Link for the v1.0.7 from "Deutsch-MOD" please?! :up:

Kalleblom
08-09-12, 05:40 AM
Moin,

is still working with OHII v1.9. Currently testing for OHII v2.

Magic1111
08-09-12, 05:44 AM
Moin,

Download here:
http://www.gamefront.com/files/22092909/DEUTSCHMOD_1.0.7.rar

But notice, is still working with OHII v1.9. Currently testing for OHII v2.
This is why i have the file after the DEUTSCHMOD in the List.

Okay, many thx! :yeah:

Maki4444
08-09-12, 06:13 AM
Moin,

Download here:
http://www.gamefront.com/files/22092909/DEUTSCHMOD_1.0.7.rar

But notice, is still working with OHII v1.9. Currently testing for OHII v2.
This is why i have the file after the DEUTSCHMOD in the List.

Great link, tnak you!! :up:

Echolot
08-09-12, 06:32 AM
But notice, is still working with OHII v1.9. Currently testing for OHII v2.
This is why i have the file after the DEUTSCHMOD in the List. Deutschmod 1.0.7 is for use with MO, NewUITDC7.1.0 and OH II 1.9.

For any use with OH II 2.0 please delete all mis-files in data/Campaign from Deutschmod 1.0.7.

Deutschmod 1.0.8 (MO, NewUITDC7.1.0, OH II 2.0) will be available soon.

For only the german translation of OH II 2.0 please pm me.

Regards.

Echol:salute:t.

Maki4444
08-09-12, 06:37 AM
Deutschmod 1.0.7 is for use with MO, NewUITDC7.1.0 und OH II 1.9.

For any use with OH II 2.0 please delete all mis-files in data/Campaign from Deutschmod 1.0.7.

Deutschmod 1.0.8 (MO, NewUITDC7.1.0, OH II 2.0) will be available soon.

For only the german translation of OH II 2.0 please pm me.

Regards.

Echol:salute:t.

That's excellent news. Thank you for keeping up the great work. Deutschomd is one of the essential mods on my list :)

The General
08-09-12, 10:46 AM
I have tried the latest version of Open Horizons II Full Version and it saddens me to report that in the first Campaign Mission, Baltic Operations, the game increasingly stutters in TC until it grinds to a halt. I have a powerful system, and tested Open Horizons II, both on it's own (no other Mods) and with TDW UI etc and the same thing occurs. The game stutters mildly in TC as you leave Kiel port, smooths out as you get about 100 KM away from Port, and then 100KM later starts to stutter with increasing regularity until it gets to an unacceptably level. I recall a similar thing happened with MMM.

I followed your guidelines carefully and made sure the Upgrade Officer options were not greyed out etc.

Kalleblom
08-09-12, 10:52 AM
:salute: General,

see in my post http://www.subsim.com/radioroom/showpost.php?p=1919605&postcount=1706 my MOD Kombi.

Cannot confirm similar observations. TC up to 6000 work "stutter-free"

Hope you get the problem solved.

The General
08-09-12, 10:55 AM
:salute: General,

see in my post http://www.subsim.com/radioroom/showpost.php?p=1919605&postcount=1706 my MOD Kombi.

Cannot confirm similar observations. TC up to 6000 work "stutter-free"

Hope you get the problem solved.Can you confirm there are aircraft flying overhead and a Carrier anchored in Kiel Port at the start of your Campaign?

It's so frustrating, because Trevally's Mod is a thing of beauty. SH5 is so close to being great.

mendesjpcrs
08-09-12, 11:22 AM
Hi

I am using now Sober fantastic supermod with your correct sequence enabling.I also have antilag in the game
I'm having a problem. Why it's happening this? Look at the picture (sorry for the bad quality, it was takken by a mobile phone) whith Sober's Supermod
http://i1085.photobucket.com/albums/j437/Starshipfive/IMG_20120809_164448.jpg

By the way, how i plot a course?

Cheers

Trevally.
08-09-12, 12:06 PM
But I havenīt sunk a ship yet, and actually would happen following:
"A trigger will then kick in and give you a new mission objective - 3 (patrol CS1)
here you have to sink any ship within that circle."
But it does not happen. Am i too impatient? Or is stuck something?

Kalle

Hi Kalle - I will look into this as it sound like it is indeed stuck:hmmm:
The trigger should be completion of part one (reach carib sea)

Trevally.
08-09-12, 12:10 PM
I have tried the latest version of Open Horizons II Full Version and it saddens me to report that in the first Campaign Mission, Baltic Operations, the game increasingly stutters in TC until it grinds to a halt. I have a powerful system, and tested Open Horizons II, both on it's own (no other Mods) and with TDW UI etc and the same thing occurs. The game stutters mildly in TC as you leave Kiel port, smooths out as you get about 100 KM away from Port, and then 100KM later starts to stutter with increasing regularity until it gets to an unacceptably level. I recall a similar thing happened with MMM.

I followed your guidelines carefully and made sure the Upgrade Officer options were not greyed out etc.


Hi The General

This is odd as the balitic is not very heavy in traffic.
can you post your mod list.

Also try moving away from the area you are in (over 60km away) and set TC high for a day or two.

Trevally.
08-09-12, 12:11 PM
Hi

I am using now Sober fantastic supermod with your correct sequence enabling.I also have antilag in the game
I'm having a problem. Why it's happening this? Look at the picture (sorry for the bad quality, it was takken by a mobile phone) whith Sober's Supermod
http://i1085.photobucket.com/albums/j437/Starshipfive/IMG_20120809_164448.jpg

By the way, how i plot a course?

Cheers

I have seen that before but can't remember what it was:hmmm:
Sorry I am no help:oops:

Trevally.
08-09-12, 12:14 PM
Open Horizons II has made it to subsims front page:rock:
Thanks Neal:sunny:

http://img405.imageshack.us/img405/7958/51272289.jpg

The General
08-09-12, 12:24 PM
Hi The General

This is odd as the balitic is not very heavy in traffic.
can you post your mod list.

Also try moving away from the area you are in (over 60km away) and set TC high for a day or two.YEah, it's odd alright. I have tried it with no other Mods and the same thing occurs. Gonna try just the OHII Base Mod...

By-the-way, should there be barrage balloons in Kiel? I have aircraft and and a docked carrier etc, but no balloons.

Here is my Mod list:

http://s15.postimage.org/j1j88y5on/Untitled.jpg (http://postimage.org/image/j1j88y5on/)

Trevally.
08-09-12, 12:29 PM
By-the-way, should there be barrage balloons in Kiel? I have aircraft and and a docked carrier etc, but no balloons.

I only placed them on the British Isles.
So harbour raiding required to see them:rock:

mendesjpcrs
08-09-12, 12:29 PM
I have seen that before but can't remember what it was:hmmm:
Sorry I am no help:oops:

This happens when i stop the sub. When navigating it's OK :hmm2:

The General
08-09-12, 12:33 PM
Trevally, please check-out my Mod-list in my last post. Is it ok? I am desperate to get your wonderful Mod working properly on my machine. :wah:

Update: It also occurs with just the OHII Base Mod.

Kalleblom
08-09-12, 01:03 PM
@Genral

I installed OHIIv2 without starting a new career. :03:
So i wasn't in Kiel again.

@trevally

In that Case,could it be the reason for the stuck?:06:

The General
08-09-12, 01:17 PM
[Sigh]Okay, I give up. I'll check back in another six months and see if someone's fixed the game or put out a new subsim by then. This one is still badly broke. :shifty:

dcb
08-09-12, 01:26 PM
[Sigh]Okay, I give up. I'll check back in another six months and see if someone's fixed the game or put out a new subsim by then. This one is still badly broke. :shifty:

Hey, General, why don't you try this one?
http://www.subsim.com/radioroom/showthread.php?t=197546

It's all-inclusive, doesn't require an extensive mod soup, and includes the latest OHII, plus the atmospheric mod of Uekel. I've just installed today and so far it works flawlessly.

Trevally.
08-09-12, 01:50 PM
Trevally, please check-out my Mod-list in my last post. Is it ok?

Yes - I looks ok to me:hmmm:

Trevally.
08-09-12, 02:03 PM
@trevally
In that Case,could it be the reason for the stuck?:06:

Hi Kalle - yes you have found a bug:wah:

http://img10.imageshack.us/img10/4757/13301251.jpg

There are 2 missions here so a 50/50 chance you will get the busted mission.
This is the broken one.
Here you can see that when you reach the area - a trigger will set this event
This event will reset the same trigger
This will caus ethe mission to stick

Sorry - I will add a fix to patch1

Rickster1
08-09-12, 02:41 PM
Great mod as ever. Thankyou

gap
08-09-12, 02:43 PM
Open Horizons II has made it to subsims front page:rock:
Thanks Neal:sunny:

Hi Kalle - yes you have found a bug:wah:

In front page despite so many bugs?!! :o :hmm2:

Tomorrow I'll complain with Neal, but now it is time to celebrate the event. :yeah: :woot:
Trev are you going to pay for the drinks? :D

Kalleblom
08-09-12, 02:56 PM
Sorry? For what:06:

Such things could be Happen in the Heat of the moment when program such a Great Mod.

It is an honor to me if I can help. :salute:

By the way, One of the features in OH is the Second boat in the bunker, in 1.8 i had two in it, and i was the third :doh:, some scratching but no damage.
Now I'm alone:wah:

Trevally.
08-09-12, 03:23 PM
In front page despite so many bugs?!! :o :hmm2:

Yes and old ones at that :stare:


Tomorrow I'll complain with Neal, but now it is time to celebrate the event. :yeah: :woot:
Trev are you going to pay for the drinks? :D


:()1:

:Kaleun_Cheers:

gap
08-09-12, 08:05 PM
Yes and old ones at that :stare:



:()1:

:Kaleun_Cheers:

Cheers! :D

http://www.szoosh.com/szoosh/wp-content/uploads/2012/03/submarine-tea-infuser1.jpg http://delacuerva.files.wordpress.com/2011/10/torpedobottlelg1.jpg

Maki4444
08-10-12, 01:14 AM
Hahhahahah. You guys are crazy!!! :D

:k_rofl::Kaleun_Cheers:

Stormfly
08-10-12, 08:39 AM
Cheers and gratulation for the new Version Trevally !

...cant wait to see the new radio messages about convoy/ship movements with it.

do you think about creating the "(reduced) or better limitted convoy size version" of it now :06: (help aginst lag and ctd while approaching one of those Mega convoys).

Trevally.
08-10-12, 11:32 AM
Cheers and gratulation for the new Version Trevally !

...cant wait to see the new radio messages about convoy/ship movements with it.

do you think about creating the "(reduced) or better limitted convoy size version" of it now :06: (help aginst lag and ctd while approaching one of those Mega convoys).

Thanks Stormfly:up:

Yes - I will look at this. Its just the the Grouptypedef is such a large file and I seem to have 3 different ones where they should be common:doh:

So yes this does need sorting and I will look at a no mega convoy option:up:

Added to my list:yep:

Kalleblom
08-10-12, 02:28 PM
Moin trevally,

can i Do or edit something so it goes on, or i have to let the Mission unsettled behind me?

Trevally.
08-10-12, 03:42 PM
Moin trevally,

can i Do or edit something so it goes on, or i have to let the Mission unsettled behind me?

Oh yes sorry it will be stuck.
So just continue with the main patrol for that area:up:

vlad29
08-11-12, 02:43 AM
Thanks a lot Trevally for the update:woot::sunny:
The question is more for Uekel I think: do we need a new version of fix for MTNS+OHII v2:06::salute:

Kalleblom
08-11-12, 07:08 AM
Oh yes sorry it will be stuck.
So just continue with the main patrol for that area:up:

Thx Sir! :salute:

Trevally.
08-11-12, 08:17 AM
:hmmm:

http://s-boot.net/pics/kriegsmarine/donau.jpg


http://upload.wikimedia.org/wikipedia/commons/thumb/c/c5/Culemeyer_1935_N%C3%BCrnberg.JPG/800px-Culemeyer_1935_N%C3%BCrnberg.JPG (http://upload.wikimedia.org/wikipedia/commons/c/c5/Culemeyer_1935_N%C3%BCrnberg.JPG)


http://s-boot.net/pics/kriegsmarine/sowj-kanone-iwanbaba.jpg


http://img441.imageshack.us/img441/4843/sh5img20120522174213.jpg

:hmmm:

Sepp von Ch.
08-11-12, 08:43 AM
Hello Trevally, what about "In Canadadian Coastal waters" or "The Battle of the St. Lawrence"?

http://en.wikipedia.org/wiki/Battle_of_the_St._Lawrence

"The Battle of the St. Lawrence involved a number of submarine and anti-submarine actions throughout the lower St. Lawrence and the entire Gulf of Saint Lawrence, Strait of Belle Isle and Cabot Strait from May***8211;October 1942, September 1943, and again in October***8211;November 1944. During this time, German U-Boats sank a number of merchant ships and three Canadian warships."

We have a very good single mission in stock SH5 about Battle of the St. Lawrence, but nothing about this battle in SH5 camapign.

More info:

http://uboat.net/articles/?article=29

http://www.veterans.gc.ca/public/pages/history/secondwar/battlegulf/battlegulf_eng.pdf

http://www.veterans.gc.ca/eng/history/secondwar/battlegulf/suboffens

And two great books about this battle exist:

http://www.amazon.com/U-Boats-Against-Canada-Submarines-Canadian/dp/0773508015

and

http://www.amazon.com/Battle-St-Lawrence-Nathan-Greenfield/dp/0006394507/ref=sr_1_1?s=books&ie=UTF8&qid=1344692570&sr=1-1&keywords=Battle+St.Lawrence

This would be really great and logic for the U-Boats after the battle in Artic waters.

Best regards,

Josef

uekel
08-11-12, 09:20 AM
:hmmm:

...

http://upload.wikimedia.org/wikipedia/commons/thumb/c/c5/Culemeyer_1935_N%C3%BCrnberg.JPG/800px-Culemeyer_1935_N%C3%BCrnberg.JPG (http://upload.wikimedia.org/wikipedia/commons/c/c5/Culemeyer_1935_N%C3%BCrnberg.JPG)


...

:hmmm:Hmm..., if we have a Typ II, I would see it on that trailer on the way to "Black Sea" :hmmm:

Trevally.
08-11-12, 09:28 AM
Hmm..., if we have a Typ II, I would see it on that trailer on the way to "Black Sea" :hmmm:

Oh yes - if we had a type II
Mr Gap is gathering intelligence:D

http://en.wikipedia.org/wiki/30th_U-boat_Flotilla
http://www.uboat.net/flotillas/30flo.htm
http://forum.axishistory.com/viewtop...?f=61&t=148519 (http://forum.axishistory.com/viewtopic.php?f=61&t=148519)
http://www.regiamarina.net/detail_text.asp?nid=34&lid=1
http://s-boot.net/sboats-km-blacksea42-43.html

Should we wait for a type II before looking at this or build this and hope we get a typeII:06:
We could make a .sim to turn our type VII into a coastal boat:06:

@ Josef
Yes - nice idea and worth thinking about

For the campaign tree - we are not restricted to three time lines - we can have as many as we like:hmmm:

volodya61
08-11-12, 09:29 AM
Hmm..., if we have a Typ II, I would see it on that trailer on the way to "Black Sea" :hmmm:

Black Sea?? :hmmm: It's so small pool..

uekel
08-11-12, 09:42 AM
... or build this and hope we get a typeII:06:
Thatīs true, why not. :yep:

And about the Leigh-Lights that Josef suggest, I also thought sometimes. If we get the planes in alert state without enemy sighting (think TDW can help), we can use seachlights with limited swivelling range.

Sepp von Ch.
08-11-12, 09:54 AM
:up:

And please, replace the AI type VII (as Milkcow) with the type XIV in OMII:Kaleun_Salivating: In GWX ist very good XIV model.

gap
08-11-12, 10:02 AM
:hmmm:


http://img441.imageshack.us/img441/4843/sh5img20120522174213.jpg

:hmmm:

:rotfl2:

Hello Trevally, what about "In Canadadian Coastal waters" or "The Battle of the St. Lawrence"?

This would be really great and logic for the U-Boats after the battle in Artic waters.

Brilliant idea Josef :yeah:

anyway in my opinion the most logical place for "The Battle of the St. Lawrence"should be after Operation Drumbeat, since both were fought on the Western Front. It would make a nice alternative to The Black Pit (+ Turning point if needed) though I am not really sure that keeping both the campaigns as possible options is technically doable. Trevally, is there a limit on how many ramifications/connections between different campaigns we can have in game? :hmm2:

Hmm..., if we have a Typ II, I would see it on that trailer on the way to "Black Sea" :hmmm:


You're a clever man Uekel :haha:

my first suggestion to Trevally about that red question mark was a campaign focused on 30th flotilla/Black Sea, since it seemed to me a logical continuation of the battle against Soviets started with Arctic Convoys, but indee you may have better ideas! :up:

gap
08-11-12, 10:06 AM
@ Josef
Yes - nice idea and worth thinking about

For the campaign tree - we are not restricted to three time lines - we can have as many as we like:hmmm:

I am not really sure that keeping both the campaigns as possible options is technically doable. Trevally, is there a limit on how many ramifications/connections between different campaigns we can have in game? :hmm2:


ops... perfect timing :03:
you answered my question before I could click the send button :haha: