Log in

View Full Version : [REL] Open Horizons II


Pages : 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

misha1967
04-07-12, 05:39 AM
Confirmed, Swat

I just spent 4 hours infiltrating Scapa, got in a perfect firing position off the port of the Royal Sovereign, let loose with my eels and had a CTD at the exact point where they're about 1/3 to half to the target.

Tried four different times with various approaches, including dropping to the Nav Map after firing, and it crashed every single time at the exact same spot.

Then I uninstalled IRAI, reloaded, did the same thing and everything went swimmingly. No crash, no problems.

I know that it's IRAI causing it, but I don't know why. Putting on my speculator cap, I've tried to figure it out. Did you use steam torpedoes too? I'm wondering if it's because the numerous ships in Scapa "notice" the trail of your steam torpedoes and cause something horrible to happen as a result. I'd have to restart and try it with electrics to check, but who knows if the impact will cause the same thing, only later?

I don't know. I do know that SH5 is pointless without IRAI as the destroyers are dumber than rocks without it, so I suppose I'll just disable it when doing Scapa once I've made it in there, then enable it after I sink the battleship. But you're right. Something in IRAI is causing it, it's not OHII.

misha1967
04-07-12, 05:41 AM
No need to make a new thread because of this. But is there any way how to fix this? The sea is calm, boat is going straight with minimum movement and when I put the binoculars down I end up like this.
http://img-upload.ic.cz/images/5ndohlpdhxp23cql1dfq.jpg (http://img-upload.ic.cz/images/5ndohlpdhxp23cql1dfq.jpg)

I have the same problem. The only way I've found to get the horizon back to straight and level is to keep turning the binoculars on and off until I hit the sweet spot or, and this doesn't always work, using the UZO or teleporting back and forth.

SeaWolf U-57
04-07-12, 06:15 AM
have you tried old SH3 trick of clicking the bridge officer then looking forward :hmmm:

THE_MASK
04-07-12, 06:55 AM
The ship flags seem just as bright during the night as they are in the day . Is there anyway to have them darkened at night ? Is it the glossiness ? The emmisive setting is zero .

Trevally.
04-07-12, 07:26 AM
Confirmed, Swat

I just spent 4 hours infiltrating Scapa, got in a perfect firing position off the port of the Royal Sovereign, let loose with my eels and had a CTD at the exact point where they're about 1/3 to half to the target.

Tried four different times with various approaches, including dropping to the Nav Map after firing, and it crashed every single time at the exact same spot.

Then I uninstalled IRAI, reloaded, did the same thing and everything went swimmingly. No crash, no problems.

I know that it's IRAI causing it, but I don't know why. Putting on my speculator cap, I've tried to figure it out. Did you use steam torpedoes too? I'm wondering if it's because the numerous ships in Scapa "notice" the trail of your steam torpedoes and cause something horrible to happen as a result. I'd have to restart and try it with electrics to check, but who knows if the impact will cause the same thing, only later?

I don't know. I do know that SH5 is pointless without IRAI as the destroyers are dumber than rocks without it, so I suppose I'll just disable it when doing Scapa once I've made it in there, then enable it after I sink the battleship. But you're right. Something in IRAI is causing it, it's not OHII.

:hmmm:
This sounds like it could be something to do with the alert status of the ships. Could it be that they are seeing the torp on route and wanting to go to high alert.
These BBs are set as "docked" - so here could be the problem.
I could change this to not docked, give them short waypoints and a speed setting of zero.

Could be worth a test:hmmm:

Rongel
04-07-12, 08:59 AM
:hmmm:
This sounds like it could be something to do with the alert status of the ships. Could it be that they are seeing the torp on route and wanting to go to high alert.
These BBs are set as "docked" - so here could be the problem.
I could change this to not docked, give them short waypoints and a speed setting of zero.

Could be worth a test:hmmm:

Hi! I have survived Scapa a couple of times without any problems (I think I never had a crash there, lucky me!). I recently installed the MMM 0.5 (which I like :DL) and the OH II 1.8 patch. So I approached Scapa, CTD. I loaded and got into a good firing distance. Fired four torpedoes, CTD. Loaded the game four-five times and always CTD, even in map mode. So I can't say if it's MMM or OH II 1.8 but before I really didn't have any troubles.

I remember reading in some thread that IRAI wouldn't actually cause the problems but it is the mod mix that does it. If you play the Scapa mission only with OH II and IRAI, no problems. Not sure about this though.

pedrobas
04-07-12, 09:16 AM
Hi! I have survived Scapa a couple of times without any problems (I think I never had a crash there, lucky me!). I recently installed the MMM 0.5 (which I like :DL) and the OH II 1.8 patch. So I approached Scapa, CTD. I loaded and got into a good firing distance. Fired four torpedoes, CTD. Loaded the game four-five times and always CTD, even in map mode. So I can't say if it's MMM or OH II 1.8 but before I really didn't have any troubles. It happened to me too. I PM Trevally telling that. The solution for me was completely deleted users\documents\SH5 folder. Started new campaign and now itīs ok.

Rongel
04-07-12, 10:32 AM
It happened to me too. I PM Trevally telling that. The solution for me was completely deleted users\documents\SH5 folder. Started new campaign and now itīs ok.

Ok, thanks for the tip! Will try it out when I come back home (and restart the campaign again!). If it doesn't help, then I'll probably just skip the mission.

Trevally.
04-07-12, 10:37 AM
Scapa CTD recap

A CTD can happen with some players when they fire torps at target BB.
(Torps are steam targets are docked)
For some and not others, switching to map view until ship sinks can fix.
CTD is more common with v1.8 (v1.8 has more career effecting changes)
If user has IRAI and OHII and getting ctd - removing IRAI fixes the ctd.
If users are using Perdobas mega mod - deleting doc\sh5 folder before starting new career prevents ctd from occurring.

:hmmm:

Is everyone using OHII full?
has anyone had ctd with base only (no mines)?
Does it ctd if electric torps are used?
What is different about scapa that ctds do not happen when attacking ships in open sea? (docked - land - port - mines - subnets). It cant be docked ships or land as I have made test missions in scapa to test aob (trevally tutorials is set here) and no ctds.

dpajic
04-07-12, 06:21 PM
So far I play just the base of the Open Horizon II 1.8 ( NO Environment) and I dont have the issue with CTD occuring while under TIME COMPRESSION. I havent tested on Scapa Flow but passed it by playing the North western approaches Mission. The only CTD now I get sometimes is when I suddenly CLICK on the Officer or suddenly want to save the game ( pressing the SAVE button) :hmmm:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Dynamic Environment SH5 Basemod (light) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
DBSM_Music_1_0_4
DBSM_Speech_1_0_4
U-boat Historical Specifications 1.7 for TDW Mods
OPEN HORIZONS II_base v1.8
OHIIv1.8 Base only patch1
OHII Higher Tonnage Objectives for v1.8
OH II Campaign Radio Messages v4
AI_sub_crew_1_0_2_TheDarkWraith
AilBubbles 1.0 Micro
AirTorpedoes
Cerberus62 Corrected Depth Charge Projector 1.0
Change days in bunker
DBM_Alarm_BackGrnd_Video_Widescreen
dials_briklebritt
Enhanced FunelSmoke1.2_by HanSolo78
Old Style Explosions V1.1
R.E.M_by_Xrundel_TheBeast_1.2
Radio_Messages_1_2_0_German_Voices
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5

Rongel
04-08-12, 02:41 AM
Thanks for the clarification Trevally!

Next week when I get back home I'll test this more. It would be great to find a easy way to fix this. I wan't to see if it's harder this time to escape after sinking the BB.

I guess that currently the brits in the Scapa Flow are just too devastated to see what is about to happen, so they pull the kill switch and end it all...

fuzzlmaster
04-08-12, 04:53 AM
awesome mod!

mille
04-09-12, 03:20 AM
Scapa CTD recap

A CTD can happen with some players when they fire torps at target BB.
(Torps are steam targets are docked)


Hi Trevally i found a bug in Scapa Flow mission.
Campaigns\CampaignProjects\Total_Germany\Campaign. cfg

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1]
Class=BBRoyalSovereign
Type=102
TargetType=0

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2]
Class=BCRenown
Type=102
TargetType=0

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 3]
Class=BBQueenElizabeth
Type=11
TargetType=1

change this:

Class=BBRoyalSovereign
Type=102
TargetType=1

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2]
Class=BCRenown
Type=102
TargetType=1

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 3]
Class=BBQueenElizabeth
Type=11
TargetType=1

Work fine no CTD sink BB mission complete.

misha1967
04-09-12, 03:59 AM
Oh, and another thing, Trev: I completed the objective after disabling IRAI temporarily, the Royal Oak shows up as sunk in my campaign file and captain's log, I got the tonnage and renown, I just never got the "ship sunk" in the message log, nor did I get the little icon on the map. I went back to Wilhelmshaven (changed just as I was about to enter the Kiel canal but I remembered when it changes so I just stayed outside for my "transfer" because it's hell to do a 180 degree turn in the canal :O: ), saved and exited, fixed my mod soup with IRAI back in while in bunker, started up the game again and started my next patrol, but the message log and the sunk ship icon are still missing. It doesn't matter as I completed the objective, it was just strange.

Jadedragon
04-09-12, 06:41 AM
I love this Mod

Trevally.
04-09-12, 07:16 AM
Hi Trevally i found a bug in Scapa Flow mission.
Campaigns\CampaignProjects\Total_Germany\Campaign. cfg

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1]
Class=BBRoyalSovereign
Type=102
TargetType=0

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2]
Class=BCRenown
Type=102
TargetType=0

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 3]
Class=BBQueenElizabeth
Type=11
TargetType=1

change this:

Class=BBRoyalSovereign
Type=102
TargetType=1

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2]
Class=BCRenown
Type=102
TargetType=1

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 3]
Class=BBQueenElizabeth
Type=11
TargetType=1

Work fine no CTD sink BB mission complete.

:o:o:o:o:o

:Kaleun_Party:

Fantastic Mille - you have found a bug with ME2:yeah:

Ok - here is what is happening.

The "TargetType=1" means that the target id should be based on unit type. If it was "TargetType=0" then target is based on class.
So this is not a problem.

But what is a problem is that every time a target id is set by class - they are assigned a type "102" - this is very wrong as this is for a cargo ship.
ME2 is not setting the correct unittype when forcing target id as a class.

I have checked through some other campaigns and every time target id is set by class - this wrong unittype is being set.

So - This could also be the reason for so many ctds with the stock campaign. In the mission "sink the carrier" - this target is set by class with the wrong type (102) and could be the reason for the stock campaign ctd when hitting this carrier.

I can fix this and post a hotfix tonight.

Many thanks Mille - this could be the issue we have all been looking for:up:

Trevally.
04-09-12, 07:21 AM
Oh, and another thing, Trev: I completed the objective after disabling IRAI temporarily, the Royal Oak shows up as sunk in my campaign file and captain's log, I got the tonnage and renown, I just never got the "ship sunk" in the message log, nor did I get the little icon on the map. I went back to Wilhelmshaven (changed just as I was about to enter the Kiel canal but I remembered when it changes so I just stayed outside for my "transfer" because it's hell to do a 180 degree turn in the canal :O: ), saved and exited, fixed my mod soup with IRAI back in while in bunker, started up the game again and started my next patrol, but the message log and the sunk ship icon are still missing. It doesn't matter as I completed the objective, it was just strange.

Hi misha,
I think TDW is looking into this:up:

I love this Mod

Thanks Jadedragon and welcome to subsim:salute:

coopmine
04-09-12, 11:01 AM
Thanks for this wonderful mod

Trevally.
04-09-12, 11:38 AM
Thanks for this wonderful mod

Thanks coopmine and welcome to subsim:salute:

Trevally.
04-09-12, 11:41 AM
OpenHorizons II v1.8 patch2

Download here (https://rapidshare.com/files/2578940613/OHIIv1.8_all_versions_patch2.7z)

This fixes the issue with unitclass and I hope:D may fix the ctd in scapa.
If anyone who was having ctd with scapa couls test this - that would be great:up:

To install - remove patch1 and install patch2 using jsgme when in bunker.

TheDarkWraith
04-09-12, 12:12 PM
:o:o:o:o:o

:Kaleun_Party:

Fantastic Mille - you have found a bug with ME2:yeah:

Ok - here is what is happening.

The "TargetType=1" means that the target id should be based on unit type. If it was "TargetType=0" then target is based on class.
So this is not a problem.

But what is a problem is that every time a target id is set by class - they are assigned a type "102" - this is very wrong as this is for a cargo ship.
ME2 is not setting the correct unittype when forcing target id as a class.

I have checked through some other campaigns and every time target id is set by class - this wrong unittype is being set.

So - This could also be the reason for so many ctds with the stock campaign. In the mission "sink the carrier" - this target is set by class with the wrong type (102) and could be the reason for the stock campaign ctd when hitting this carrier.

I can fix this and post a hotfix tonight.

Many thanks Mille - this could be the issue we have all been looking for:up:

Can you explain in detail what this means? I'd like to check for this error in the SH Validator app. I need to understand what is wrong/what to look for so I can update the app :up:

Trevally.
04-09-12, 01:24 PM
Can you explain in detail what this means? I'd like to check for this error in the SH Validator app. I need to understand what is wrong/what to look for so I can update the app :up:

yes sure TDW - that would be good:up:

When we use ME2 and set conditions, they are saved in the campaign.cfg within each campaign folder.

Some conditions can be to target ships by either type (11=BB, 11=BC) or class (name within sea folder cfg).
When ME2 sets target by type - it gives the campaign.cfg a "TargetType=1"
When by class - it gives "TargetType=0"

If we set target by class - it gives the following:-

Class=BCRenown (battleCrusier)
Type=102 (should be 10)
TargetType=0

So here is the bug where it is also giving us a type and it is wrong. A type=102 is a cargo ship. It should be type=10 for BattleCruiser as set within the names.cfg in the roaster.



If we set target by type - it gives the following:-

Type=10
TargetType=1

This one is correct.

TheDarkWraith
04-09-12, 03:50 PM
I understand somewhat :hmmm:

Given the following:

[Campaign.CampObj.MacroObj 3]
ObjectiveID=TG_British_Supplies
Name=Campaign.CampObj.MacroObj 3.Name
MapZone=BritishSupplies
ValuePointsProvided=3
FurtherInfo=Campaign.CampObj.MacroObj 3.FurtherInfo
StartDate=19390901
EndDate=19400601
IsCompleted=false
IsFailed=false
IsUnlocked=true
AssocMissionsActive=
AssocMissionsCompleted=
ObjActivationAchievements=OBJ Invasion Of Poland
[Campaign.CampObj.MacroObj 3.PersObj 1]
PersObjType=0
Name=Sink_100,000_tons_of_cargo_in_South_Western_A pproaches
Description=Campaign.CampObj.MacroObj 3.PersObj 1.Description
RelatedMapLocations=Area_Southwestern
IsCompleted=false
[Campaign.CampObj.MacroObj 3.PersObj 1.Amount]
IsTonnage=true
Tonnage=100000
NumOfShips=0
[Campaign.CampObj.MacroObj 3.PersObj 1.CrtAmount]
IsTonnage=false
Tonnage=0
NumOfShips=0
[Campaign.CampObj.MacroObj 3.PersObj 1.TargetType 1]
Type=102
TargetType=1
[Campaign.CampObj.MacroObj 3.PersObj 1.TargetType 2]
Type=101
TargetType=1
[Campaign.CampObj.MacroObj 3.PersObj 1.TargetType 3]
Type=103
TargetType=1
[Campaign.CampObj.MacroObj 3.PersObj 1.TargetType 4]
Type=107
TargetType=1
[Campaign.CampObj.MacroObj 3.PersObj 1.TargetType 5]
Type=109
TargetType=1
[Campaign.CampObj.MacroObj 3.PersObj 1.TargetType 6]
Type=108
TargetType=1
[Campaign.CampObj.MacroObj 3.PersObj 1.TargetIdentif 1]
TargetIdType=1
ToNode=St. Nazaire
FromNode=Bristol
[Campaign.CampObj.MacroObj 3.PersObj 1.TargetIdentif 2]
TargetIdType=1
ToNode=Bristol
FromNode=St. Nazaire

It appears that this 'problem' only appears on those entries that end with .TargetType x correct?

How does one cross reference the Type=x for each entry to what it should be? For instance the entry ending in .TargetType 6 where can I find what the actual Type=x should be? How do I know that Type=108 is incorrect? How do I know that TargetType=1 is correct? :hmmm:

Trevally.
04-09-12, 04:47 PM
It appears that this 'problem' only appears on those entries that end with .TargetType x correct?

\yes - it looks like when the TargetType=1 it works correctly.
This "1" is saying - target is set by type.

So it will also have "Type=x" if x being a ship type found in roaster/names.cfg.


;Warships
Type0=Patrol Craft
Type1=Corvette
Type2=Frigate
Type3=Destroyer Escort
Type4=Destroyer
Type5=Minesweeper
Type6=Light Cruiser
Type7=Heavy Cruiser
Type8=Escort Carrier
Type9=Fleet Carrier
Type10=Battlecruiser
Type11=Battleship
Type12=Minelayer
Type13=Auxiliary Cruiser
Type14=Special OPS Boat
Type15=Landing Craft
Type16=Elite Patrol Craft
Type17=Elite Destroyer escort
Type18=Elite Escort Carrier
Type19=Super Fleet carrier
Type20=Super Battleship
;Merchant ships
Type100=Replenishment
Type101=Tanker
Type102=Cargo
Type103=Troop Transport
Type104=Coastal Vessel
Type105=Life Raft
Type106=Survivor
Type107=Z ships
Type108=Rare Cargo ship
Type109=Rare Troop Transport
Type110=Environmental
;Submarine
Type200=Submarine
Type201=Replenishment Submarine
Type202=Missile Submarine
Type203=Environmental



If TargetType=0 - this is where I think there is an error.
This "0" is saying - target is set by class (name).

Class=BCRenown
Type=102
TargetType=0

So the name is BCRenown and is found in the sea folder ships cfg
This may be enough for the game to be able to id the target, but it also lists the ship type (as with the example above for TargetType=1)

Now if the game also reads the type=102 - this will not match with the type in the ships cfg file. For this ship (Renown) it is type 10

How does one cross reference the Type=x for each entry to what it should be? For instance the entry ending in .TargetType 6 where can I find what the actual Type=x should be? How do I know that Type=108 is incorrect? How do I know that TargetType=1 is correct? :hmmm:

This is either read from the roaster/names.cfg or the Sea/ships names/ships name.cfg - both should match.

So - if your app can check if in campaign folder campaign.cfg has the entry TargetType=0
It should check the ship class(name) from same file (campaign.cfg) and then look in that ships cfg file for unittype - then check that is the same as the Type=x in the campaign.cfg

Swat
04-09-12, 05:51 PM
I ran the test now after OHII 1.8 patch 2.

There are two bad news and one good news. It will be definitely different depending on the installation of every skipper here. So the first bad news is that I had a ctd southeast of Scapa again when I was making my approach. No contacts, the game crashed. Loaded the game back and finally made my way in. Now the good news is the game didn't crash inside the base. Fired four torps at the capital ship, watched the sinking with all the fireworks etc. Even attacked and sunk one destroyer with my aft torpedo-hit, explosions, sinking, everything good.

Second bad news is that all other ships are absolutely inert again just like if it was without IRAI. I mean stationary, hydrophones on, pinging and everything, doing nothing. Loaded the game again and tried again and destroyers are only shining at me, can be surfaced or submerged, get no fire from them. However I did take a heavy fire from the capital ship when surfaced and close.

Just to conclude my findings if it's going to be any help for your awsome work (I mean all the modders now). I'm using MMM where IRAI is included, I just applied OHII patch 1.2. Should I start new career to make this change function properly? But I think it's definitely going somewhere because before this patch no way I could spot/approach/attack/observe the capital ship. Then I escaped Scapa with objective accomplished (full bar on "Sink one capital ship at Scapa flow").

TheDarkWraith
04-09-12, 07:07 PM
If TargetType=0 - this is where I think there is an error.
This "0" is saying - target is set by class (name).

Class=BCRenown
Type=102
TargetType=0

So the name is BCRenown and is found in the sea folder ships cfg
This may be enough for the game to be able to id the target, but it also lists the ship type (as with the example above for TargetType=1)

Now if the game also reads the type=102 - this will not match with the type in the ships cfg file. For this ship (Renown) it is type 10

This is either read from the roaster/names.cfg or the Sea/ships names/ships name.cfg - both should match.

So - if your app can check if in campaign folder campaign.cfg has the entry TargetType=0
It should check the ship class(name) from same file (campaign.cfg) and then look in that ships cfg file for unittype - then check that is the same as the Type=x in the campaign.cfg

that's what I needed to know :up: I'll work on this addition to the app tonight.

misha1967
04-10-12, 01:16 AM
I ran the test now after OHII 1.8 patch 2.

There are two bad news and one good news. It will be definitely different depending on the installation of every skipper here. So the first bad news is that I had a ctd southeast of Scapa again when I was making my approach. No contacts, the game crashed. Loaded the game back and finally made my way in. Now the good news is the game didn't crash inside the base. Fired four torps at the capital ship, watched the sinking with all the fireworks etc. Even attacked and sunk one destroyer with my aft torpedo-hit, explosions, sinking, everything good.

Second bad news is that all other ships are absolutely inert again just like if it was without IRAI. I mean stationary, hydrophones on, pinging and everything, doing nothing. Loaded the game again and tried again and destroyers are only shining at me, can be surfaced or submerged, get no fire from them. However I did take a heavy fire from the capital ship when surfaced and close.

Just to conclude my findings if it's going to be any help for your awsome work (I mean all the modders now). I'm using MMM where IRAI is included, I just applied OHII patch 1.2. Should I start new career to make this change function properly? But I think it's definitely going somewhere because before this patch no way I could spot/approach/attack/observe the capital ship. Then I escaped Scapa with objective accomplished (full bar on "Sink one capital ship at Scapa flow").

At least the CTDs are gone from within Scapa.

The other CTD may have been random. I've noticed those, and they usually resolve themselves. The last one I had was a bit more of a bother, though.

I was coming home from Scapa and, all of a sudden while getting closer to the canal entrance near Wilhelmshaven, off the coast of Denmark, I CTD'd. So I reloaded the most recent save, which was an auto-save, and it CTD'd as it was loaded. Went back to the last of my own saves and everything was OK. I think what happened was that the auto-saves just jump in and save whenever, and I was running TC in an area with a lot going on (low FPS), whereas my own saves are usually from TC1. I think sometimes the game, when attempting to save when the CPU is too busy, creates problems.

Anyway... The passive destroyers in Scapa after your attack I can't speak to as I was in a hurry to leave after I fired my salvo so I didn't stick around. I suppose it could be because of the disabling/enabling mods while on patrol which has been known to cause strange issues even when it shouldn't.

Trevally.
04-10-12, 11:44 AM
Thanks for the feedback guys:up:

If anyone else is playing the first campaign with the new hotfix installed - please let us know how attacking the BBs in scapa works

Trevally.
04-10-12, 11:45 AM
that's what I needed to know :up: I'll work on this addition to the app tonight.


Thanks TDW:yeah:

Trevally.
04-10-12, 11:49 AM
There have been a few post lately about flotilla requests.

In SH5 the flotilla request option is there, but it looks different than the other SH games. With SH5 this flotillas are selected by the player in the campaign screen.

http://img845.imageshack.us/img845/5827/campaignx.jpg

The above is the campaign screen from OHIIv1.9 and where you can select the next campaign - this also sets the flotilla.

I can change this page to make more info about the flotillas as well as the campaign that that flotilla would set for you.

If anyone has any suggestions about how this page should look or the flotilla information given - please post:up:

lmy76128
04-10-12, 12:19 PM
thank you, thank you for all mod
keep working for better mod
:salute:

lmy76128
04-10-12, 12:53 PM
i installed this mod again but i cant play game with this mod
i just started first campaign but i crashed to window
what's the problem?
please some help me ... please
i just wait for all help
thank you for reading my reqeust
have a nice day !!:D

Trevally.
04-10-12, 01:09 PM
i installed this mod again but i cant play game with this mod
i just started first campaign but i crashed to window
what's the problem?
please some help me ... please
i just wait for all help
thank you for reading my reqeust
have a nice day !!:D

Write here what mods you have installed and the order

Swat
04-10-12, 01:11 PM
Now it seems I got rid of the ctd during the approach from southeast. But again I do get ctd inside Scapa. And the error log always says that fault module is SHSim.act. Can anyone advise what does SHSim.act do please?

lmy76128
04-10-12, 01:30 PM
Write here what mods you have installed and the order
just installed open horizon2 v1.8
i had no problem before..:yawn:

Silent Steel
04-10-12, 01:35 PM
Write here what mods you have installed and the order


You're at it all around the clock, or?

Yes please, mods list.

Trevally.
04-10-12, 01:46 PM
just installed open horizon2 v1.8
i had no problem before..:yawn:

Did you install with JSGME

Rongel
04-11-12, 06:33 AM
Hi!

I found out that I'm crazy busy this week and can't test the Scapa Flow yet, but it's great to read that one possible bug is possibly gone. Will report my results probably this weekend! Great work! :yeah:

bullet01
04-11-12, 10:13 PM
Had this game sitting on my shelf for a year. Hopefully downloading this mod will get me back in the spirit. :salute:

misha1967
04-12-12, 02:31 AM
Christ on a crotch.

As I reported earlier, I managed to sink my target in Scapa after killing IRAI temporarily, but I didn't get the usual "sunk ship" icon on the Nav Map. No matter. I got the kill and the renown in the cap's log, it just never showed up on my message log (lower right).

So I went off on my next patrol, and the first ship I encountered was a freighter off of the East Coast of England. I laid in wait for her (dodging the damn RAF) and sent her to the bottom. Once again, the stock cap's log recorded my kill, but no icon on the map and no notification in the message log like I've always had.

I honestly have no idea what I've done wrong now.

Obviously something went awry between my Baltic mission where every single ship got marked and now.


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

SH5 Patch and Gramophone Shuffler
Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers green spinning thing SH5
No Damn Bubbles, No Damn Halo Mod
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt faces
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (german version)
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
Stormys DBSM SH5 v1.3 Basemod (no beards)
Stormys DBSM SH5 v1.3 additional crew sounds beta6 and hotfix (no beards)
sobers best ever fog V9 SH5
Small_trees_SH5_V1
sobers 3D deck spray mod V7
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms. 12.2011
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith (for Sober Fog)
IRAI_upgrade_to_v_0_0_31
NewUIs_TDC_6_9_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
Critical hits 1.1 Torpedos
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
OPEN HORIZONS II_base v1.8
OPEN HORIZONS II_enviro v1.8
OH II Minefield map for TDWs Ui
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Grossdeutscher Rundfunk
sobers NO water drops V1
smaller flags for Warships 1_0b
sobers hud sounds V1 SH5
Change days in bunker
stoianm colored exterior mod v2 (low color)
OHIIv1.8 Base+environ patch2
sobers Lights Cfg SH5

Trevally.
04-12-12, 07:13 AM
Had this game sitting on my shelf for a year. Hopefully downloading this mod will get me back in the spirit. :salute:

Hi Bullet and welcome to subsim:salute:

Christ on a crotch.

:hmmm: Had to look this one up :D Christ on a crotch (http://www.urbandictionary.com/define.php?term=Holy%20christ%20on%20a%20crotch!)

Hi Misha - I am sure TDW knows about this issue and may add a fix in the next version of his UI mod:up:

col_Kurtz
04-12-12, 08:53 AM
Hello misha1967

Can you be so kind and help me with those mods? I digged

Stormys DBSM SH5 v1.3 Basemod (no beards)
Stormys DBSM SH5 v1.3 additional crew sounds beta6 and hotfix (no beards)

Where to DL them?

:salute:

Silent Steel
04-12-12, 10:54 AM
Hello misha1967

Can you be so kind and help me with those mods? I digged

Stormys DBSM SH5 v1.3 Basemod (no beards)
Stormys DBSM SH5 v1.3 additional crew sounds beta6 and hotfix (no beards)

Where to DL them?

:salute:

Here;

http://www.subsim.com/radioroom/showthread.php?t=164552

:up:

col_Kurtz
04-12-12, 12:08 PM
Here;

http://www.subsim.com/radioroom/showthread.php?t=164552

:up:

Erm... With all respect Silent Steel I know this thread and I downloaded any link (I think) from it. And... I still haven`t found what I looking for ;) Maybe I`m not smart boy :oops:
I got this:
Stormys DBSM SH5 v1.3 Basemod There is nothing inside except this mod.
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6 Same here.
So... where is exactly? I digged each archiv and - no results. I`m lost - again :doh:

misha1967
04-12-12, 12:48 PM
Sorry, Kurtz. The "no beards" mods don't actually exist. They're personal modifications to Stormy's mods I've made. I just had to rename them so I don't get them confused.

However, you can achieve the exact same effect by downloading my "Gillette Patch" from the link that Silent Steel gave you and enabling the parts you need (instructions in the readme file contained in the patch) right after Stormy's DBSM. What it does is the same thing as I did manually in the "no beards" mods, namely to remove the beards from your crew members.

I made the Gillette Patch specifically because other members asked me if I could help them achieve the same effect that I had from manually editing a few files in SDBSM. :DL

flostt
04-12-12, 12:49 PM
Are you looking for "The Gillete Patch" by Misha1967 ?

It's in this thread (Post No. 804)
http://www.subsim.com/radioroom/showthread.php?t=164552&page=54

EDIT : misha beat me by a few minutes...

TheDarkWraith
04-12-12, 07:45 PM
So - if your app can check if in campaign folder campaign.cfg has the entry TargetType=0
It should check the ship class(name) from same file (campaign.cfg) and then look in that ships cfg file for unittype - then check that is the same as the Type=x in the campaign.cfg

This has been added. I also check all the Type= entries to ensure they are defined (irregardless of TargetType). If the Class= is defined then I also check to ensure this class exists in some country (has to be defined in at least one country). NOTE: the Class= can be defined for those TargetType=1 entries (the app found a couple with this defined). I wonder if this is an error or is ok :hmmm:

See post #1 of the SH5 Validator thread for new version (v2.0.6.0)

col_Kurtz
04-12-12, 08:37 PM
Sorry, Kurtz. The "no beards" mods don't actually exist. They're personal modifications to Stormy's mods I've made. I just had to rename them so I don't get them confused.

However, you can achieve the exact same effect by downloading my "Gillette Patch" from the link that Silent Steel gave you and enabling the parts you need (instructions in the readme file contained in the patch) right after Stormy's DBSM. What it does is the same thing as I did manually in the "no beards" mods, namely to remove the beards from your crew members.

I made the Gillette Patch specifically because other members asked me if I could help them achieve the same effect that I had from manually editing a few files in SDBSM. :DL

Are you looking for "The Gillete Patch" by Misha1967 ?

It's in this thread (Post No. 804)
http://www.subsim.com/radioroom/showthread.php?t=164552&page=54

EDIT : misha beat me by a few minutes...

For dog sake - Gentlemen! That`s unfair! :arrgh!:
Mr Trevally using IRAI 0.32 - ok - one confuse.
Mr sober showing now best ever fog nr 5... I saw nr 6 than - use the stog go. The second confused.
Now, Mr Misha... :o
And I`m trying the get right order with my mod soup... and what I have now? A lnaguage compilation - SH5 PL - installed german voices, with english-polish names, and now german subtitles... Oh lord, want you buy me a mercedes benz... my father drives porsche... I`m lost - totally lost.

Sorry for this off topic.
Yes, I DL gillette mod too... but there is no any mod called No beards :D

Thank you very much and happy hunting :)

Best regards,
Kurtz :salute:

Trevally.
04-13-12, 07:26 AM
This has been added. I also check all the Type= entries to ensure they are defined (irregardless of TargetType). If the Class= is defined then I also check to ensure this class exists in some country (has to be defined in at least one country). NOTE: the Class= can be defined for those TargetType=1 entries (the app found a couple with this defined). I wonder if this is an error or is ok :hmmm:

See post #1 of the SH5 Validator thread for new version (v2.0.6.0)

Thanks TDW - I will check this out this evening:up:

Rongel
04-14-12, 11:34 AM
Okay, finally re-tested the dreaded Scapa Flow mission and have some news. :D

I had restarted my career and emptied the my documents/SH 5 folder, like Pedrobas suggested (i'm using modified version of the MMM 0.5). I also had the new patch applied.

So when I was entering the Scapa area, I had a CTD. It happened just like before. So I loaded and continued on, didn't crash anymore (just like before). But again, when the torpedoes closed on the BB, CTD. Tried many times but no luck. Once I fired only one torpedo and it didn't crash, but ofcourse I couldn't sink the ship that way. I could see that ships reacted, they turned on the search lights and I think I saw some destroyers starting engines.

I followed Mishas good example and disabled IRAI temporarily (actually I added the stock ship scripts over my mod soup, ship.aix and so on) and tried again, and hooray, all problems were gone! I could watch in camera mode how the torpedoes hit the Battleship and exploded without any hiccups. Tried this several times and everything worked. So, I think the problem must be connected to IRAI. Some part of the ship scripts is causing the crash I think. :06:

EDIT:

Before installing the MMM, I didn't have problems in Scapa Flow. But MMM uses the same version of IRAI that I had before, so there is probably something happened in Scapa Flow updates that causes problems with IRAI.

Trevally.
04-14-12, 11:47 AM
Okay, finally re-tested the dreaded Scapa Flow mission and have some news. :D

I had restarted my career and emptied the my documents/SH 5 folder, like Pedrobas suggested (i'm using modified version of the MMM 0.5). I also had the new patch applied.

So when I was entering the Scapa area, I had a CTD. It happened just like before. So I loaded and continued on, didn't crash anymore (just like before). But again, when the torpedoes closed on the BB, CTD. Tried many times but no luck. Once I fired only one torpedo and it didn't crash, but ofcourse I couldn't sink the ship that way. I could see that ships reacted, they turned on the search lights and I think I saw some destroyers starting engines.

I followed Mishas good example and disabled IRAI temporarily (actually I added the stock ship scripts over my mod soup, ship.aix and so on) and tried again, and hooray, all problems were gone! I could watch in camera mode how the torpedoes hit the Battleship and exploded without any hiccups. Tried this several times and everything worked. So, I think the problem must be connected to IRAI. Some part of the ship scripts is causing the crash I think. :06:

Thanks Rongel:salute:

Did removing IRAI fix the ctd when you enter scapa too?

I'm sorry I can't test this myself (making Op Monsun, so can't add and remove mods), but could you try opening TotalGermany campaign with ME2 and changing the BB from docked=true to docked=false and test again with IRAI on?

It could be to do with ship state:hmmm: - But when I have posted test missions before - docked BBs could be hit with no ctds (not sure how many people tested this:hmmm:)

Trevally.
04-14-12, 12:12 PM
Op Monsun is making good progress.
So far I have finished making the game campaign menu and finished adding all the new harbours (over 30 new):|\\

Next up is to finish the shipping lanes, traffic and convoys.

Soon I am going to need to start working on the roster. Does anyone want to help by adding some Japanese ships from SH4 (I allready have several ships that Rongel Uekel SteelViking AOTDMadMax Stormfly added:DL). Some DDs and more warships etc would be great. Oh and perhaps some aeroplanes and a fishing boat or two:D

quink99
04-14-12, 03:42 PM
I've just finished uninstalling/reinstalling SH 5 in the bunker and rearranging and updating my MOD list. Part of that MOD rearrangement involved disabling and uninstalling all the OH II v.1.7 MODS and replacing them with the new OPEN HORIZONS II_full v1.8 MOD.

When I was operating with v.1.7 and would leave Kiel there would be quite a few obvious bouys leaving the harbor and entering the canal but now doing the same thing using the new OHII 1.8, after beginning a new campaign, although everything else is as before, the bouys are gone.

I miss my bouys! What flavor was my screw up?

By the way, Good Luck with the MONSUN Campaign. I'm most looking forward to it and thanks for all your work!

Trevally.
04-14-12, 04:15 PM
I've just finished uninstalling/reinstalling SH 5 in the bunker and rearranging and updating my MOD list. Part of that MOD rearrangement involved disabling and uninstalling all the OH II v.1.7 MODS and replacing them with the new OPEN HORIZONS II_full v1.8 MOD.

When I was operating with v.1.7 and would leave Kiel there would be quite a few obvious bouys leaving the harbor and entering the canal but now doing the same thing using the new OHII 1.8, after beginning a new campaign, although everything else is as before, the bouys are gone.

No buoys were harmed in the making of v1.8:D

Hi Quink - sorry I am not sure what could have happened here. The part of the mod that adds the buoys has not been changed and should be just as with version 1.7
You should run TDWs SH5validator (new version) and post the report here. It will tell us why you are not seeing any buoys:up:

By the way, Good Luck with the MONSUN Campaign. I'm most looking forward to it and thanks for all your work!

Thanks:up: - This is a great forum. I have been offered some new units already:yeah:

quink99
04-14-12, 06:47 PM
No buoys were harmed in the making of v1.8

Hi Quink - sorry I am not sure what could have happened here. The part of the mod that adds the buoys has not been changed and should be just as with version 1.7
You should run TDWs SH5validator (new version) and post the report here. It will tell us why you are not seeing any buoys:up:


Thanks, Trevally, for the quick reply! I've got the JSGME Mod Validator readout done and ready to send but it's about nine yards long! I frequently see people here on the site who post a scrollable box in the middle of their post thus saving much space. Those who want to read the log, or whatever, can and those who don't can skip it...........great idea except I don't know how to do this. If you couild advise me as to how to put this box in my post then I won't have to inflict my MOD conflict list on anyone other than those who need to get a life so badly that they will actually want to read it.

misha1967
04-14-12, 07:38 PM
Just paste your stuff in the comment box and then, and this is the important bit, highlight it all with the mouse and click the "CODE" button on the menu (the one that looks like a "pound" sign or "hash mark.")

This will wrap the selected text in CODE tags.

Of course, you can also do this manually by adding [ CODE ] at the beginning of the text and [ /CODE ] at the end (delete the spaces inside the brackets, though. I have to put those in there or the site will interpret them as legitimate tags.) :DL

quink99
04-14-12, 08:25 PM
Mischa, Thanks a bunch!

You resolved it for me.

quink99
04-14-12, 08:42 PM
Thanks, Trevally, for the quick reply! I've got the JSGME Mod Validator readout done and ready to send but it's about nine yards long! I frequently see people here on the site who post a scrollable box in the middle of their post thus saving much space. Those who want to read the log, or whatever, can and those who don't can skip it...........great idea except I don't know how to do this. If you couild advise me as to how to put this box in my post then I won't have to inflict my MOD conflict list on anyone other than those who need to get a life so badly that they will actually want to read it.

Here, thanks to Mischa, you'll find my JSGME conflict log. He taught me how to do a scrollable box in a post.


E Mod Validator v1.0.11.0 by TheDarkWraith
C:\Documents and Settings\Frederick D. Coleman\jsgmemodvalidator.cfg exists=False
not looking for any items
using Silent Hunter 5
SH5 version is 1.2.0.0
MODS installed:
No Logo Intro Menu_Animation v. 01.00 by AvM
NDB,NDH OM#1 - No Dialog Indicator
SteelViking's Bunker Fixes V1.0
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n
AOB slide ruller for TDW UIs and MO by stoianm
Church's Compass Dials Mod v2.2 - Option Two
Church's NavMap v1.0 - Blue Waters
EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools
EQuaTool 01.01 by AvM - Large Style
MRP_4_3_ratio
gap - HD 1 deg Scope Bearing v 1.0
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1
Dynamic Environment SH5 Sounds V2.1
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 HOTFIX 3
Trevally Automated Scripts v0.6
Trevally Tutorials - All v0.2 (for TDW UI+OH II)
Trevally Harbour & Kiel Canal Pilot v2.9
Krauters Automated Scripts (v5_0_0 compatible)
Patrol Routine Scripts v. 01.02 by AvM
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Dooms Decks for VIIABC41 1.4
AilWhiteInterior 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
new_KM_binos
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
Nauticalwolf's_Torpedo_Textures_v1.2
More Powerful Torpedoes v1.0
Critical hits v 1.2
Realistic ammo amount for AA and deck guns
OPEN HORIZONS II_full v1.8
mtns - more traffic, nations and ships 1_8d
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
smaller flags for Warships 1_0b
Accurate German Flags
Shadow Improvement ModLR
R.E.M_by_Xrundel_TheBeast_1.2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Equip_Upgrades_Fix_1_4_AFFOE_151
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
Cerberus62 Corrected Depth Charge Projector 1.0
sobers dredging project scapa flow SH5
Small_trees_SH5_V1
sobers 3D deck spray mod V7
QP10
Window_Lights_Redone_V1
AI_sub_crew_1_0_2_TheDarkWraith
SubFlags_0_0_9_byTheDarkWraith
Change days in bunker
AST_SH5_v2
Cerberus62_Ambush_of_RMS_Queen_Mary
Convoy HG70
D-Day Langings
OHII Scapatest
Sinking Tests
SM_CONVOY_HG76
SM_CONVOY_HX229
SM_CONVOY_ON115
SM_CONVOY_SC42
SM_PORT_DOVER
SM_TASKFORCE_J
SM_TASKFORCE_L
SM20
SP_DDTEST
WolfPack Wotan
OHIIv1.8 Full patch2 - Copy
TDW FX Fix for Sobers chimney smoke
sobers Lights Cfg SH5
sobers best ever waves V2 SH5
sobers_better_rock_Ver_2_mod_
sobers best ever fog V10 SH5
Validating mods...
Validating N:\Silent Hunter 5\MODS\No Logo Intro Menu_Animation v. 01.00 by AvM
N:\Silent Hunter 5\MODS\No Logo Intro Menu_Animation v. 01.00 by AvM installed correctly
Validating N:\Silent Hunter 5\MODS\NDB,NDH OM#1 - No Dialog Indicator
N:\Silent Hunter 5\MODS\NDB,NDH OM#1 - No Dialog Indicator installed correctly
Validating N:\Silent Hunter 5\MODS\SteelViking's Bunker Fixes V1.0
N:\Silent Hunter 5\MODS\SteelViking's Bunker Fixes V1.0 installed correctly
Validating N:\Silent Hunter 5\MODS\FX_Update_0_0_19_ByTheDarkWraith
N:\Silent Hunter 5\MODS\FX_Update_0_0_19_ByTheDarkWraith installed correctly
Validating N:\Silent Hunter 5\MODS\NewUIs_TDC_6_9_0_ByTheDarkWraith
N:\Silent Hunter 5\MODS\NewUIs_TDC_6_9_0_ByTheDarkWraith installed correctly
Validating N:\Silent Hunter 5\MODS\NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyu strator
N:\Silent Hunter 5\MODS\NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyu strator installed correctly
Validating N:\Silent Hunter 5\MODS\NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Bl ack_Skin
N:\Silent Hunter 5\MODS\NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Bl ack_Skin installed correctly
Validating N:\Silent Hunter 5\MODS\AOB slide ruller for TDW UIs and MO by stoianm
N:\Silent Hunter 5\MODS\AOB slide ruller for TDW UIs and MO by stoianm installed correctly
Validating N:\Silent Hunter 5\MODS\Church's Compass Dials Mod v2.2 - Option Two
N:\Silent Hunter 5\MODS\Church's Compass Dials Mod v2.2 - Option Two installed correctly
Validating N:\Silent Hunter 5\MODS\Church's NavMap v1.0 - Blue Waters
N:\Silent Hunter 5\MODS\Church's NavMap v1.0 - Blue Waters installed correctly
Validating N:\Silent Hunter 5\MODS\EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools
N:\Silent Hunter 5\MODS\EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools installed correctly
Validating N:\Silent Hunter 5\MODS\EQuaTool 01.01 by AvM - Large Style
N:\Silent Hunter 5\MODS\EQuaTool 01.01 by AvM - Large Style installed correctly
Validating N:\Silent Hunter 5\MODS\MRP_4_3_ratio
N:\Silent Hunter 5\MODS\MRP_4_3_ratio installed correctly
Validating N:\Silent Hunter 5\MODS\gap - HD 1 deg Scope Bearing v 1.0
N:\Silent Hunter 5\MODS\gap - HD 1 deg Scope Bearing v 1.0 installed correctly
Validating N:\Silent Hunter 5\MODS\IRAI_0_0_30_ByTheDarkWraith
N:\Silent Hunter 5\MODS\IRAI_0_0_30_ByTheDarkWraith installed correctly
Validating N:\Silent Hunter 5\MODS\IRAI_upgrade_to_v_0_0_31
N:\Silent Hunter 5\MODS\IRAI_upgrade_to_v_0_0_31 installed correctly
Validating N:\Silent Hunter 5\MODS\Dynamic Environment SH5 Basemod (realistic version) V2.1
N:\Silent Hunter 5\MODS\Dynamic Environment SH5 Basemod (realistic version) V2.1 installed correctly
Validating N:\Silent Hunter 5\MODS\Dynamic Environment SH5 BrighterNights V2.1
N:\Silent Hunter 5\MODS\Dynamic Environment SH5 BrighterNights V2.1 installed correctly
Validating N:\Silent Hunter 5\MODS\Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
N:\Silent Hunter 5\MODS\Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 installed correctly
Validating N:\Silent Hunter 5\MODS\Dynamic Environment SH5 Waves (normal version) V2.1
N:\Silent Hunter 5\MODS\Dynamic Environment SH5 Waves (normal version) V2.1 installed correctly
Validating N:\Silent Hunter 5\MODS\Dynamic Environmental SH5 Realistic Colors V2.1
N:\Silent Hunter 5\MODS\Dynamic Environmental SH5 Realistic Colors V2.1 installed correctly
Validating N:\Silent Hunter 5\MODS\Dynamic Environmental SH5 Shallow Waters V2.1
N:\Silent Hunter 5\MODS\Dynamic Environmental SH5 Shallow Waters V2.1 installed correctly
Validating N:\Silent Hunter 5\MODS\Dynamic Environment SH5 Shallow Waters V2.1 Patch
N:\Silent Hunter 5\MODS\Dynamic Environment SH5 Shallow Waters V2.1 Patch installed correctly
Validating N:\Silent Hunter 5\MODS\Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1
N:\Silent Hunter 5\MODS\Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1 installed correctly
Validating N:\Silent Hunter 5\MODS\Dynamic Environment SH5 Sounds V2.1
N:\Silent Hunter 5\MODS\Dynamic Environment SH5 Sounds V2.1 installed correctly
Validating N:\Silent Hunter 5\MODS\German U-Boat Crew Language Pack
N:\Silent Hunter 5\MODS\German U-Boat Crew Language Pack installed correctly
Validating N:\Silent Hunter 5\MODS\Stormys DBSM SH5 v1.3 Basemod
N:\Silent Hunter 5\MODS\Stormys DBSM SH5 v1.3 Basemod installed correctly
Validating N:\Silent Hunter 5\MODS\Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
N:\Silent Hunter 5\MODS\Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy installed correctly
Validating N:\Silent Hunter 5\MODS\Stormys DBSM SH5 v1.3 optional NavMap babelling
N:\Silent Hunter 5\MODS\Stormys DBSM SH5 v1.3 optional NavMap babelling installed correctly
Validating N:\Silent Hunter 5\MODS\Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
N:\Silent Hunter 5\MODS\Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz installed correctly
Validating N:\Silent Hunter 5\MODS\Stormys DBSM SH5 v1.3 HOTFIX 3
N:\Silent Hunter 5\MODS\Stormys DBSM SH5 v1.3 HOTFIX 3 installed correctly
Validating N:\Silent Hunter 5\MODS\Trevally Automated Scripts v0.6
N:\Silent Hunter 5\MODS\Trevally Automated Scripts v0.6 installed correctly
Validating N:\Silent Hunter 5\MODS\Trevally Tutorials - All v0.2 (for TDW UI+OH II)
N:\Silent Hunter 5\MODS\Trevally Tutorials - All v0.2 (for TDW UI+OH II) installed correctly
Validating N:\Silent Hunter 5\MODS\Trevally Harbour & Kiel Canal Pilot v2.9
N:\Silent Hunter 5\MODS\Trevally Harbour & Kiel Canal Pilot v2.9 installed correctly
Validating N:\Silent Hunter 5\MODS\Krauters Automated Scripts (v5_0_0 compatible)
N:\Silent Hunter 5\MODS\Krauters Automated Scripts (v5_0_0 compatible) installed correctly
Validating N:\Silent Hunter 5\MODS\Patrol Routine Scripts v. 01.02 by AvM
N:\Silent Hunter 5\MODS\Patrol Routine Scripts v. 01.02 by AvM installed correctly
Validating N:\Silent Hunter 5\MODS\MightyFine Crew Mod 1.2.1 Alt w beards
N:\Silent Hunter 5\MODS\MightyFine Crew Mod 1.2.1 Alt w beards installed correctly
Validating N:\Silent Hunter 5\MODS\MCCD_1.04_MFCM_1.2.1_compatible
N:\Silent Hunter 5\MODS\MCCD_1.04_MFCM_1.2.1_compatible installed correctly
Validating N:\Silent Hunter 5\MODS\NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
N:\Silent Hunter 5\MODS\NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 installed correctly
Validating N:\Silent Hunter 5\MODS\Dooms Decks for VIIABC41 1.4
N:\Silent Hunter 5\MODS\Dooms Decks for VIIABC41 1.4 installed correctly
Validating N:\Silent Hunter 5\MODS\AilWhiteInterior 1.0
N:\Silent Hunter 5\MODS\AilWhiteInterior 1.0 installed correctly
Validating N:\Silent Hunter 5\MODS\KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
N:\Silent Hunter 5\MODS\KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith installed correctly
Validating N:\Silent Hunter 5\MODS\new_KM_binos
N:\Silent Hunter 5\MODS\new_KM_binos installed correctly
Validating N:\Silent Hunter 5\MODS\Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod _v1.1
N:\Silent Hunter 5\MODS\Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod _v1.1 installed correctly
Validating N:\Silent Hunter 5\MODS\Nauticalwolf's_Torpedo_Textures_v1.2
N:\Silent Hunter 5\MODS\Nauticalwolf's_Torpedo_Textures_v1.2 installed correctly
Validating N:\Silent Hunter 5\MODS\More Powerful Torpedoes v1.0
N:\Silent Hunter 5\MODS\More Powerful Torpedoes v1.0 installed correctly
Validating N:\Silent Hunter 5\MODS\Critical hits v 1.2
N:\Silent Hunter 5\MODS\Critical hits v 1.2 installed correctly
Validating N:\Silent Hunter 5\MODS\Realistic ammo amount for AA and deck guns
N:\Silent Hunter 5\MODS\Realistic ammo amount for AA and deck guns installed correctly
Validating N:\Silent Hunter 5\MODS\OPEN HORIZONS II_full v1.8
N:\Silent Hunter 5\MODS\OPEN HORIZONS II_full v1.8 installed correctly
Validating N:\Silent Hunter 5\MODS\mtns - more traffic, nations and ships 1_8d
N:\Silent Hunter 5\MODS\mtns - more traffic, nations and ships 1_8d installed correctly
Validating N:\Silent Hunter 5\MODS\mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
N:\Silent Hunter 5\MODS\mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended) installed correctly
Validating N:\Silent Hunter 5\MODS\smaller flags for Warships 1_0b
N:\Silent Hunter 5\MODS\smaller flags for Warships 1_0b installed correctly
Validating N:\Silent Hunter 5\MODS\Accurate German Flags
N:\Silent Hunter 5\MODS\Accurate German Flags installed correctly
Validating N:\Silent Hunter 5\MODS\Shadow Improvement ModLR
N:\Silent Hunter 5\MODS\Shadow Improvement ModLR installed correctly
Validating N:\Silent Hunter 5\MODS\R.E.M_by_Xrundel_TheBeast_1.2
N:\Silent Hunter 5\MODS\R.E.M_by_Xrundel_TheBeast_1.2 installed correctly
Validating N:\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_byTheBeast
N:\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_byTheBeast installed correctly
Validating N:\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_Patch_1
N:\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_v1_4_Patch_1 installed correctly
Validating N:\Silent Hunter 5\MODS\A Fistful of Emblems v1.51
N:\Silent Hunter 5\MODS\A Fistful of Emblems v1.51 installed correctly
Validating N:\Silent Hunter 5\MODS\A Fistful of Emblems v1.51 (Weathered)
N:\Silent Hunter 5\MODS\A Fistful of Emblems v1.51 (Weathered) installed correctly
Validating N:\Silent Hunter 5\MODS\Equip_Upgrades_Fix_1_4_AFFOE_151
N:\Silent Hunter 5\MODS\Equip_Upgrades_Fix_1_4_AFFOE_151 installed correctly
Validating N:\Silent Hunter 5\MODS\Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
N:\Silent Hunter 5\MODS\Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 installed correctly
Validating N:\Silent Hunter 5\MODS\#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
N:\Silent Hunter 5\MODS\#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix installed correctly
Validating N:\Silent Hunter 5\MODS\stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
N:\Silent Hunter 5\MODS\stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast installed correctly
Validating N:\Silent Hunter 5\MODS\Cerberus62 Corrected Depth Charge Projector 1.0
N:\Silent Hunter 5\MODS\Cerberus62 Corrected Depth Charge Projector 1.0 installed correctly
Validating N:\Silent Hunter 5\MODS\sobers dredging project scapa flow SH5
N:\Silent Hunter 5\MODS\sobers dredging project scapa flow SH5 installed correctly
Validating N:\Silent Hunter 5\MODS\Small_trees_SH5_V1
N:\Silent Hunter 5\MODS\Small_trees_SH5_V1 installed correctly
Validating N:\Silent Hunter 5\MODS\sobers 3D deck spray mod V7
N:\Silent Hunter 5\MODS\sobers 3D deck spray mod V7 installed correctly
Validating N:\Silent Hunter 5\MODS\QP10
N:\Silent Hunter 5\MODS\QP10 installed correctly
Validating N:\Silent Hunter 5\MODS\Window_Lights_Redone_V1
N:\Silent Hunter 5\MODS\Window_Lights_Redone_V1 installed correctly
Validating N:\Silent Hunter 5\MODS\AI_sub_crew_1_0_2_TheDarkWraith
N:\Silent Hunter 5\MODS\AI_sub_crew_1_0_2_TheDarkWraith installed correctly
Validating N:\Silent Hunter 5\MODS\SubFlags_0_0_9_byTheDarkWraith
N:\Silent Hunter 5\MODS\SubFlags_0_0_9_byTheDarkWraith installed correctly
Validating N:\Silent Hunter 5\MODS\Change days in bunker
N:\Silent Hunter 5\MODS\Change days in bunker installed correctly
Validating N:\Silent Hunter 5\MODS\AST_SH5_v2
N:\Silent Hunter 5\MODS\AST_SH5_v2 installed correctly
Validating N:\Silent Hunter 5\MODS\Cerberus62_Ambush_of_RMS_Queen_Mary
N:\Silent Hunter 5\MODS\Cerberus62_Ambush_of_RMS_Queen_Mary installed correctly
Validating N:\Silent Hunter 5\MODS\Convoy HG70
N:\Silent Hunter 5\MODS\Convoy HG70 installed correctly
Validating N:\Silent Hunter 5\MODS\D-Day Langings
N:\Silent Hunter 5\MODS\D-Day Langings installed correctly
Validating N:\Silent Hunter 5\MODS\OHII Scapatest
N:\Silent Hunter 5\MODS\OHII Scapatest installed correctly
Validating N:\Silent Hunter 5\MODS\Sinking Tests
N:\Silent Hunter 5\MODS\Sinking Tests installed correctly
Validating N:\Silent Hunter 5\MODS\SM_CONVOY_HG76
N:\Silent Hunter 5\MODS\SM_CONVOY_HG76 installed correctly
Validating N:\Silent Hunter 5\MODS\SM_CONVOY_HX229
N:\Silent Hunter 5\MODS\SM_CONVOY_HX229 installed correctly
Validating N:\Silent Hunter 5\MODS\SM_CONVOY_ON115
N:\Silent Hunter 5\MODS\SM_CONVOY_ON115 installed correctly
Validating N:\Silent Hunter 5\MODS\SM_CONVOY_SC42
N:\Silent Hunter 5\MODS\SM_CONVOY_SC42 installed correctly
Validating N:\Silent Hunter 5\MODS\SM_PORT_DOVER
N:\Silent Hunter 5\MODS\SM_PORT_DOVER installed correctly
Validating N:\Silent Hunter 5\MODS\SM_TASKFORCE_J
N:\Silent Hunter 5\MODS\SM_TASKFORCE_J installed correctly
Validating N:\Silent Hunter 5\MODS\SM_TASKFORCE_L
N:\Silent Hunter 5\MODS\SM_TASKFORCE_L installed correctly
Validating N:\Silent Hunter 5\MODS\SM20
N:\Silent Hunter 5\MODS\SM20 installed correctly
Validating N:\Silent Hunter 5\MODS\SP_DDTEST
N:\Silent Hunter 5\MODS\SP_DDTEST installed correctly
Validating N:\Silent Hunter 5\MODS\WolfPack Wotan
N:\Silent Hunter 5\MODS\WolfPack Wotan installed correctly
Validating N:\Silent Hunter 5\MODS\OHIIv1.8 Full patch2 - Copy
N:\Silent Hunter 5\MODS\OHIIv1.8 Full patch2 - Copy installed correctly
Validating N:\Silent Hunter 5\MODS\TDW FX Fix for Sobers chimney smoke
N:\Silent Hunter 5\MODS\TDW FX Fix for Sobers chimney smoke installed correctly
Validating N:\Silent Hunter 5\MODS\sobers Lights Cfg SH5
N:\Silent Hunter 5\MODS\sobers Lights Cfg SH5 installed correctly
Validating N:\Silent Hunter 5\MODS\sobers best ever waves V2 SH5
N:\Silent Hunter 5\MODS\sobers best ever waves V2 SH5 installed correctly
Validating N:\Silent Hunter 5\MODS\sobers_better_rock_Ver_2_mod_
N:\Silent Hunter 5\MODS\sobers_better_rock_Ver_2_mod_ installed correctly
Validating N:\Silent Hunter 5\MODS\sobers best ever fog V10 SH5
N:\Silent Hunter 5\MODS\sobers best ever fog V10 SH5 installed correctly
Checking for items to look for...
no items to look for defined
Determining each mod conflict's conflicting files...
Mod conflicts:
+D = creation dates equal, -D = creation dates not equal
+A = last accessed dates equal, -A = last accessed dates not equal
+W = last accessed write dates equal, -M = last accessed write dates not equal
+S = sizes equal, -S = sizes not equal
NewUIs_TDC_6_9_0_ByTheDarkWraith conflicts with FX_Update_0_0_19_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.fx -D -A -W -S
\data\Objects\Sensors\UBoot_Sensors.GR2 -D -A -W +S
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W +S
IRAI_0_0_30_ByTheDarkWraith conflicts with FX_Update_0_0_19_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
Dynamic Environment SH5 Basemod (realistic version) V2.1 conflicts with FX_Update_0_0_19_ByTheDarkWraith
\data\Textures\TNormal\tex\water_splash.dds -D -A -W +S
Stormys DBSM SH5 v1.3 Basemod conflicts with FX_Update_0_0_19_ByTheDarkWraith
\Data\Sound\Sh.sdl -D -A -W -S
Stormys DBSM SH5 v1.3 HOTFIX 3 conflicts with FX_Update_0_0_19_ByTheDarkWraith
\data\Sound\Sh.sdl -D -A -W -S
OPEN HORIZONS II_full v1.8 conflicts with FX_Update_0_0_19_ByTheDarkWraith
\data\Zones.cfg -D -A -W -S
\data\Library\flag.dat -D -A -W -S
\data\Sea\NF_Boat_1\NF_Boat_1.GR2 -D -A +W +S
\data\Sea\NF_Boat_1\NF_Boat_1_AO01.dds -D -A +W +S
\data\Sea\NF_Boat_1\NF_Boat_1_LOD.GR2 -D -A +W +S
\data\Sea\NF_Boat_1\NF_Boat_1_sil.dds -D -A +W +S
\data\Sound\Sh.sdl -D -A -W -S
R.E.M_by_Xrundel_TheBeast_1.2 conflicts with FX_Update_0_0_19_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
Equipment_Upgrades_Fix_v1_4_Patch_1 conflicts with FX_Update_0_0_19_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.GR2 -D -A -W +S
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
SubFlags_0_0_9_byTheDarkWraith conflicts with FX_Update_0_0_19_ByTheDarkWraith
\data\Sound\Sh.sdl -D -A -W +S
AST_SH5_v2 conflicts with FX_Update_0_0_19_ByTheDarkWraith
\data\Zones.cfg -D -A -W -S
TDW FX Fix for Sobers chimney smoke conflicts with FX_Update_0_0_19_ByTheDarkWraith
\data\Terrain\Locations\CustomAreas\alexandria\ale xandria2.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\augusta\august a.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\Big_generic\Bi g_generic.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\france\Brest\b rest.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\france\Calais\ calais.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\france\Dieppe\ dieppe.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\france\LaPalli ce\lapallice.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\germany\wilhel mshaven.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\gibraltar\gibr altar3.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\kiel\Kiel.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\LaSpezia\La_Sp ezia.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\napoli\napoli4 .sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\norway\navrik. sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\palermo\palerm o.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\pantelleria\pa ntelleria.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\poland\danzig\ danzig.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\poland\hela\he la.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\Small_generic\ small_channel.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\Small_generic\ small_generic.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\Small_generic\ small_generic_mediu.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\taranto\tarant o.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\tobruk\Tobruk. sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\tripoli\Tripol i.sim -D -A -W -S
\data\Terrain\Locations\CustomAreas\valletta\Valle tta.sim -D -A -W +S
\data\Terrain\Locations\CustomAreas\venezia\venezi a.sim -D -A -W -S
NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator conflicts with NewUIs_TDC_6_9_0_ByTheDarkWraith
\data\Menu\Gui\Layout\OfficerA.dds -D -A -W -S
\data\Menu\Gui\Layout\OfficerB.dds -D -A -W +S
AOB slide ruller for TDW UIs and MO by stoianm conflicts with NewUIs_TDC_6_9_0_ByTheDarkWraith
\data\Menu\Gui\TabelleStd_English.dds -D -A -W +S
Church's Compass Dials Mod v2.2 - Option Two conflicts with NewUIs_TDC_6_9_0_ByTheDarkWraith
\data\Menu\Gui\Dials.dds -D -A -W -S
EQuaTool 01.01 by AvM - Large Style conflicts with NewUIs_TDC_6_9_0_ByTheDarkWraith
MRP_4_3_ratio conflicts with NewUIs_TDC_6_9_0_ByTheDarkWraith
\data\Library\cameras.cam -D -A -W -S
\data\Menu\Gui\Layout\RAOBFMiddle_attack.dds -D -A -W +S
\data\Menu\Gui\Layout\RAOBFMiddle_obs.dds -D -A -W +S
\data\Menu\Gui\Layout\RAOBFMiddle_UZO.dds -D -A -W +S
\data\Menu\Skins\German\Gui\Layout\Periscope_Mask_ 1024_SH5.dds -D -A -W -S
\data\Menu\Skins\German\Gui\Layout\Periscope_Mask_ 1024_SH5_OBS.dds -D -A -W -S
IRAI_0_0_30_ByTheDarkWraith conflicts with NewUIs_TDC_6_9_0_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
German U-Boat Crew Language Pack conflicts with NewUIs_TDC_6_9_0_ByTheDarkWraith
\data\Sound\Speech\RadioMan\Normal\MC_RR_RADIO_15. ogg -D -A -W -S
\data\Sound\Speech\RadioMan\Tension\MC_RR_RADIO_15 .ogg -D -A -W -S
\data\Sound\Speech\RadioMan\Whisper\MC_RR_RADIO_15 .ogg -D -A -W -S
Stormys DBSM SH5 v1.3 HOTFIX 3 conflicts with NewUIs_TDC_6_9_0_ByTheDarkWraith
\data\Sound\Speech\RadioMan\Normal\MC_RR_RADIO_15. ogg -D -A -W -S
\data\Sound\Speech\RadioMan\Tension\MC_RR_RADIO_15 .ogg -D -A -W -S
\data\Sound\Speech\RadioMan\Whisper\MC_RR_RADIO_15 .ogg -D -A -W -S
Trevally Automated Scripts v0.6 conflicts with NewUIs_TDC_6_9_0_ByTheDarkWraith
Trevally Tutorials - All v0.2 (for TDW UI+OH II) conflicts with NewUIs_TDC_6_9_0_ByTheDarkWraith
Trevally Harbour & Kiel Canal Pilot v2.9 conflicts with NewUIs_TDC_6_9_0_ByTheDarkWraith
Krauters Automated Scripts (v5_0_0 compatible) conflicts with NewUIs_TDC_6_9_0_ByTheDarkWraith
Patrol Routine Scripts v. 01.02 by AvM conflicts with NewUIs_TDC_6_9_0_ByTheDarkWraith
OPEN HORIZONS II_full v1.8 conflicts with NewUIs_TDC_6_9_0_ByTheDarkWraith
\data\RadioMessages\WWIIShipNames.txt -D -A +W +S
\data\RadioMessages\English\1941\03\radiomessages. txt -D -A +W +S
\data\RadioMessages\English\1941\04\radiomessages. txt -D -A +W +S
\data\RadioMessages\English\1943\03\radiomessages. txt -D -A +W +S
\data\Sea\NKMSS_HogIsland\NKMSS_HogIsland.cfg -D -A -W +S
\data\Sea\NKSCS_N3SA1\NKSCS_N3SA1.cfg -D -A -W +S
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7a_AI\NSS_Uboat7a_AI.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7b_AI\NSS_Uboat7b_AI.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7c41_AI\NSS_Uboat7C41_AI. dsd -D -A -W -S
\data\Submarine\NSS_Uboat7c_AI\NSS_Uboat7c_AI.dsd -D -A -W -S
\data\Submarine\NSS_Undine\NSS_Undine.dsd -D -A -W -S
mtns - more traffic, nations and ships 1_8d conflicts with NewUIs_TDC_6_9_0_ByTheDarkWraith
\Data\Library\cameras.cam -D -A -W -S
R.E.M_by_Xrundel_TheBeast_1.2 conflicts with NewUIs_TDC_6_9_0_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
Equipment_Upgrades_Fix_v1_4_byTheBeast conflicts with NewUIs_TDC_6_9_0_ByTheDarkWraith
\Data\Submarine\NSS_Uboat7a\NSS_Uboat7a.sns -D -A -W -S
\Data\Submarine\NSS_Uboat7b\NSS_Uboat7b.sns -D -A -W -S
\Data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sns -D -A -W -S
Equipment_Upgrades_Fix_v1_4_Patch_1 conflicts with NewUIs_TDC_6_9_0_ByTheDarkWraith
\data\CFG\Contacts.cfg -D -A -W -S
\data\Objects\Sensors\UBoot_Sensors.GR2 -D -A -W +S
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sns -D -A -W -S
IRAI_upgrade_to_v_0_0_31 conflicts with IRAI_0_0_30_ByTheDarkWraith
\data\Cfg\Sim.cfg -D -A -W -S
R.E.M_by_Xrundel_TheBeast_1.2 conflicts with IRAI_0_0_30_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
Equipment_Upgrades_Fix_v1_4_Patch_1 conflicts with IRAI_0_0_30_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
Dynamic Environment SH5 BrighterNights V2.1 conflicts with Dynamic Environment SH5 Basemod (realistic version) V2.1
\data\Env\EnvColors_Polar.cfg -D -A -W +S
\data\Env\EnvColors_Polar_A.cfg -D -A -W +S
\data\Env\EnvColors_Polar_A_luv.cfg -D -A -W +S
\data\Env\EnvColors_Polar_luv.cfg -D -A -W +S
\data\Env\EnvColors_Temperate.cfg -D -A -W +S
\data\Env\EnvColors_Temperate_A.cfg -D -A -W +S
\data\Env\EnvColors_Temperate_A_luv.cfg -D -A -W +S
\data\Env\EnvColors_Temperate_luv.cfg -D -A -W +S
\data\Env\EnvColors_Tropical.cfg -D -A -W +S
\data\Env\EnvColors_Tropical_A.cfg -D -A -W +S
\data\Env\EnvColors_Tropical_A_luv.cfg -D -A -W +S
\data\Env\EnvColors_Tropical_luv.cfg -D -A -W +S
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 conflicts with Dynamic Environment SH5 Basemod (realistic version) V2.1
\data\scene.dat -D -A -W +S
Dynamic Environmental SH5 Realistic Colors V2.1 conflicts with Dynamic Environment SH5 Basemod (realistic version) V2.1
\data\Filters\ColorCorrection\hdr_exterior.cfg -D -A -W -S
Dynamic Environmental SH5 Shallow Waters V2.1 conflicts with Dynamic Environment SH5 Basemod (realistic version) V2.1
\data\Shaders\Water\waterPS.fx -D -A -W -S
Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1 conflicts with Dynamic Environment SH5 Basemod (realistic version) V2.1
\data\Env\EnvColors_Polar.cfg -D -A -W -S
\data\Env\EnvColors_Polar_A.cfg -D -A -W -S
\data\Env\EnvColors_Polar_A_luv.cfg -D -A -W -S
\data\Env\EnvColors_Polar_luv.cfg -D -A -W -S
\data\Env\EnvColors_Temperate.cfg -D -A -W -S
\data\Env\EnvColors_Temperate_A.cfg -D -A -W -S
\data\Env\EnvColors_Temperate_A_luv.cfg -D -A -W -S
\data\Env\EnvColors_Temperate_luv.cfg -D -A -W -S
\data\Env\EnvColors_Tropical.cfg -D -A -W -S
\data\Env\EnvColors_Tropical_luv.cfg -D -A -W -S
Small_trees_SH5_V1 conflicts with Dynamic Environment SH5 Basemod (realistic version) V2.1
\data\Terrain\Textures_and_Vegetation\0.Taigas and Dry Lands\vegetation_taiga_autumn.dds -D -A -W +S
\data\Terrain\Textures_and_Vegetation\0.Taigas and Dry Lands\vegetation_taiga_spring.dds -D -A -W +S
\data\Terrain\Textures_and_Vegetation\0.Taigas and Dry Lands\vegetation_taiga_summer.dds -D -A -W +S
\data\Terrain\Textures_and_Vegetation\0.Taigas and Dry Lands\vegetation_taiga_winter.dds -D -A -W +S
\data\Terrain\Textures_and_Vegetation\1.Small Vegetation and Temperate Alpina\vegetation_small_autumn.dds -D -A -W +S
\data\Terrain\Textures_and_Vegetation\1.Small Vegetation and Temperate Alpina\vegetation_small_spring.dds -D -A -W +S
\data\Terrain\Textures_and_Vegetation\1.Small Vegetation and Temperate Alpina\vegetation_small_summer.dds -D -A -W +S
\data\Terrain\Textures_and_Vegetation\1.Small Vegetation and Temperate Alpina\vegetation_small_winter.dds -D -A -W +S
\data\Terrain\Textures_and_Vegetation\3.Arctic Tundra\vegetation_tundra_autumn.dds -D -A -W +S
\data\Terrain\Textures_and_Vegetation\3.Arctic Tundra\vegetation_tundra_spring.dds -D -A -W +S
\data\Terrain\Textures_and_Vegetation\3.Arctic Tundra\vegetation_tundra_summer.dds -D -A -W +S
\data\Terrain\Textures_and_Vegetation\3.Arctic Tundra\vegetation_tundra_winter.dds -D -A -W +S
\data\Terrain\Textures_and_Vegetation\4.Grasslands and Open Areas\vegetation_gl_autumn.dds -D -A -W +S
\data\Terrain\Textures_and_Vegetation\4.Grasslands and Open Areas\vegetation_gl_spring.dds -D -A -W +S
\data\Terrain\Textures_and_Vegetation\4.Grasslands and Open Areas\vegetation_gl_summer.dds -D -A -W +S
\data\Terrain\Textures_and_Vegetation\4.Grasslands and Open Areas\vegetation_gl_winter.dds -D -A -W +S
\data\Terrain\Textures_and_Vegetation\6.Tropical Forests\vegetation_tropical.dds -D -A -W +S
\data\Terrain\Textures_and_Vegetation\7.Savannas\v egetation_savanna_summer.dds -D -A -W +S
\data\Terrain\Textures_and_Vegetation\7.Savannas\v egetation_savanna_winter.dds -D -A -W +S
sobers 3D deck spray mod V7 conflicts with Dynamic Environment SH5 Basemod (realistic version) V2.1
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.fx -D -A -W +S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.fx -D -A -W +S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.FX.fx -D -A -W +S
\data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.fx -D -A -W +S
sobers Lights Cfg SH5 conflicts with Dynamic Environment SH5 Basemod (realistic version) V2.1
\data\Cfg\Lights.cfg -D -A -W -S
sobers best ever fog V10 SH5 conflicts with Dynamic Environment SH5 Basemod (realistic version) V2.1
\data\Env\FogDistances.cfg -D -A -W -S
Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1 conflicts with Dynamic Environment SH5 BrighterNights V2.1
\data\Env\EnvColors_Polar.cfg -D -A -W -S
\data\Env\EnvColors_Polar_A.cfg -D -A -W -S
\data\Env\EnvColors_Polar_A_luv.cfg -D -A -W -S
\data\Env\EnvColors_Polar_luv.cfg -D -A -W -S
\data\Env\EnvColors_Temperate.cfg -D -A -W -S
\data\Env\EnvColors_Temperate_A.cfg -D -A -W -S
\data\Env\EnvColors_Temperate_A_luv.cfg -D -A -W -S
\data\Env\EnvColors_Temperate_luv.cfg -D -A -W -S
\data\Env\EnvColors_Tropical.cfg -D -A -W -S
\data\Env\EnvColors_Tropical_luv.cfg -D -A -W -S
Stormys DBSM SH5 v1.3 Basemod conflicts with Dynamic Environment SH5 Sounds V2.1
\Data\Sound\amb_Hydrophone.wav -D -A -W -S
\Data\Sound\amb_OceanSkylineLight_Q.wav -D -A -W -S
\Data\Sound\amb_Underwater_Q.wav -D -A -W -S
\Data\Sound\Depth charges exploding at surface.wav -D -A -W -S
\Data\Sound\Depth charges exploding from submarine.wav -D -A -W -S
\Data\Sound\Depth charges exploding under-water.wav -D -A -W -S
\Data\Sound\Sonar.wav -D -A -W -S
\Data\Sound\Submarine waves lap.wav -D -A -W -S
\Data\Sound\Thunder_3.wav -D -A -W -S
\Data\Sound\Thunder_4.wav -D -A -W -S
\Data\Sound\Vapor Siaj.wav -D -A -W -S
\Data\Sound\Wave Bad Weather.wav -D -A -W -S
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz conflicts with Dynamic Environment SH5 Sounds V2.1
\Data\Sound\Depth charges splashing on water surface 1.wav -D -A -W -S
\Data\Sound\Depth charges splashing on water surface 1_hyd.wav -D -A -W -S
\Data\Sound\Depth charges splashing on water surface 2.wav -D -A -W -S
\Data\Sound\Depth charges splashing on water surface 2_hyd.wav -D -A -W -S
\Data\Sound\Depth charges splashing on water surface 3.wav -D -A -W -S
\Data\Sound\Depth charges splashing on water surface 3_hyd.wav -D -A -W -S
Stormys DBSM SH5 v1.3 Basemod conflicts with German U-Boat Crew Language Pack
\Data\Sound\Speech\Bosun\Normal\MCSQ_BOSUN_03.ogg -D -A -W -S
\Data\Sound\Speech\Bosun\Tension\MCSQ_BOSUN_03.ogg -D -A -W -S
\Data\Sound\Speech\Bosun\Whisper\MCSQ_BOSUN_03.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\HI_CR_CHIE F_01.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\HI_CR_CHIE F_02_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\HI_CR_CHIE F_02_B.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_02_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_03.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_09.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_10.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_100.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_101.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_102.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_103.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_104.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_105.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_106.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_107.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_108.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_109.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_11.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_111.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_112.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_114.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_115.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_116.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_117.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_118.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_12.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_13.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_14.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_145.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_15.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_16.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_17.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_18.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_24.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_25.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_28.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_29.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_30.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_32.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_34_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_34_B.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_35.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_36.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_39.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_44.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_63.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_64.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_72.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_78.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_84.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_88.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_89.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_90.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_91.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_92.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_93.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_94.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_95.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_96.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_97.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_98.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_99.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\SR_CR_CHIE F_02.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\SR_CR_CHIE F_27.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Normal\SR_CR_CHIE F_28.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\H I_CR_CHIEF_01.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\H I_CR_CHIEF_02_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\H I_CR_CHIEF_02_B.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_02_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_03.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_09.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_10.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_100.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_101.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_102.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_103.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_104.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_105.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_106.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_107.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_108.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_109.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_11.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_111.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_112.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_114.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_115.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_116.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_117.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_118.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_12.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_13.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_14.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_145.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_15.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_16.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_17.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_18.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_24.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_25.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_28.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_29.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_30.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_32.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_34_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_34_B.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_35.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_36.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_39.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_44.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_63.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_64.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_72.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_78.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_84.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_88.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_89.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_90.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_91.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_92.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_93.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_94.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_96.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_97.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_98.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_99.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\S R_CR_CHIEF_27.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\NormalDepressed\S R_CR_CHIEF_28.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\HI_CR_CHI EF_01.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\HI_CR_CHI EF_02_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\HI_CR_CHI EF_02_B.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_02_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_03.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_09.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_10.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_100.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_101.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_102.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_103.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_104.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_105.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_106.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_107.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_108.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_109.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_11.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_111.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_112.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_114.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_115.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_116.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_117.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_118.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_12.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_13.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_14.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_145.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_15.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_16.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_17.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_18.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_24.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_25.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_28.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_29.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_30.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_32.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_34_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_34_B.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_35.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_36.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_39.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_44.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_63.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_64.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_72.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_78.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_84.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_88.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_89.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_90.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_91.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_92.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_93.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_94.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_96.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_97.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_98.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_99.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\SR_CR_CHI EF_27.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Tension\SR_CR_CHI EF_28.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\HI_CR_CHI EF_01.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\HI_CR_CHI EF_02_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\HI_CR_CHI EF_02_B.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_02_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_03.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_09.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_10.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_100.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_101.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_102.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_103.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_104.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_105.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_106.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_107.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_108.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_109.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_11.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_111.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_112.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_114.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_115.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_116.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_117.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_118.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_12.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_13.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_14.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_145.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_24.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_25.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_28.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_29.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_30.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_32.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_34_A.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_34_B.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_35.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_36.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_39.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_44.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_63.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_64.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_72.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_78.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_84.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_88.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_89.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_90.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_91.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_92.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_93.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_94.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_96.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_97.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_98.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_99.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\SR_CR_CHI EF_27.ogg -D -A -W -S
\Data\Sound\Speech\ChiefEngineer\Whisper\SR_CR_CHI EF_28.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_01_A.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_01_B.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_30_A2.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_30_B.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_37.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_45.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_46_A.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_46_B.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_60.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_61.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_62.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_63.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_86.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_87.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_88.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_89.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_90.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_91.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_92.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_93.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_94.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_95.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_96.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_97.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_98.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_99.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_01_A.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_01_B.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_30_A2.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_30_B.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_37.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_60.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_61.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_62.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_63.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_86.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_87.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_88.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_89.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_90.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_91.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_92.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_93.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_94.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_95.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_96.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_97.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_98.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_99.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_01_A.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_01_B.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_30_A2.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_30_B.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_37.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_45.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_46_A.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_46_B.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_60.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_61.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_62.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_63.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_86.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_87.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_88.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_89.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_90.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_91.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_92.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_93.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_94.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_95.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_96.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_97.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_98.ogg -D -A -W -S
\Data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_99.ogg -D -A -W -S
\Data\Sound\Speech\GenericCrew\Normal\MC_CREW_48.o gg -D -A -W -S
\Data\Sound\Speech\GenericCrew\Tension\MC_CREW_48. ogg -D -A -W -S
\Data\Sound\Speech\GenericCrew\Whisper\MC_CREW_48. ogg -D -A -W -S
\Data\Sound\Speech\Gunner\Normal\MC_CT_GUN_11.ogg -D -A -W -S
\Data\Sound\Speech\Gunner\Tension\MC_CT_GUN_11.ogg -D -A -W -S
\Data\Sound\Speech\Gunner\Whisper\MC_CT_GUN_11.ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_02.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_09.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_44.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_45.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_46.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_47.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_48.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_49.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_50.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_51.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_52.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_53.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_54.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_55.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_56.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_57.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_58.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_59.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_60.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Normal\MC_CR_NAV_61.o gg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_09. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_44. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_45. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_46. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_47. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_48. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_49. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_50. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_51. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_52. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_53. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_54. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_55. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_56. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_57. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_58. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_59. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_60. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Tension\MC_CR_NAV_61. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_44. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_45. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_46. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_47. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_48. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_49. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_50. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_51. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_52. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_53. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_54. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_55. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_56. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_57. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_58. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_59. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_60. ogg -D -A -W -S
\Data\Sound\Speech\Navigator\Whisper\MC_CR_NAV_61. ogg -D -A -W -S
\Data\Sound\Speech\RadioMan\Normal\MC_RR_RADIO_01_ B.ogg -D -A -W -S
\Data\Sound\Speech\RadioMan\Normal\MC_RR_RADIO_43. ogg -D -A -W -S
\Data\Sound\Speech\RadioMan\Normal\MC_RR_RADIO_52. ogg -D -A -W -S
\Data\Sound\Speech\RadioMan\Tension\MC_RR_RADIO_01 _B.ogg -D -A -W -S
\Data\Sound\Speech\RadioMan\Tension\MC_RR_RADIO_52 .ogg -D -A -W -S
\Data\Sound\Speech\RadioMan\Whisper\MC_RR_RADIO_01 _B.ogg -D -A -W -S
\Data\Sound\Speech\RadioMan\Whisper\MC_RR_RADIO_43 .ogg -D -A -W -S
\Data\Sound\Speech\RadioMan\Whisper\MC_RR_RADIO_52 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_100 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_101 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_102 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_103 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_104 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_105 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_106 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_107 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_108 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_109 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_110 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_111 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_65. ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_98. ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_99. ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 0.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 1.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 2.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 3.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 4.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 5.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 6.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 7.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 8.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 9.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_11 0.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_11 1.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_65 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_98 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_99 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 0.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 1.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 2.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 3.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 4.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 5.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 6.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 7.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 8.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 9.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_11 0.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_11 1.ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_65 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_98 .ogg -D -A -W -S
\Data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_99 .ogg -D -A -W -S
\Data\Sound\Speech\TorpedoMan\Normal\MC_TRF_LOAD01 _01_B.ogg -D -A -W -S
\Data\Sound\Speech\TorpedoMan\Normal\MC_TRF_LOAD01 _12.ogg -D -A -W -S
\Data\Sound\Speech\TorpedoMan\Normal\MC_TRF_LOAD01 _50.ogg -D -A -W -S
\Data\Sound\Speech\TorpedoMan\Tension\MC_TRF_LOAD0 1_01_B.ogg -D -A -W -S
\Data\Sound\Speech\TorpedoMan\Tension\MC_TRF_LOAD0 1_50.ogg -D -A -W -S
\Data\Sound\Speech\TorpedoMan\Whisper\MC_TRF_LOAD0 1_50.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\MC_QRF_WATC H_20.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\MC_QRF_WATC H_21.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\MC_QRF_WATC H_23.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\MC_QRF_WATC H_29.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\MC_QRF_WATC H_30.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\MC_QRF_WATC H_63.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\SR_QRF_WATC H_07.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\SR_QRF_WATC H_08_A.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\SR_QRF_WATC H_08_B.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\SR_QRF_WATC H_09.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\SR_QRF_WATC H_10.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\SR_QRF_WATC H_11.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\SR_QRF_WATC H_12.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Normal\SR_QRF_WATC H_13.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Tension\MC_QRF_WAT CH_01_B.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Tension\MC_QRF_WAT CH_02_B.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Tension\MC_QRF_WAT CH_03_B.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Tension\MC_QRF_WAT CH_11.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Tension\MC_QRF_WAT CH_13.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Tension\MC_QRF_WAT CH_16.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Tension\MC_QRF_WAT CH_23.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Tension\MC_QRF_WAT CH_29.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Tension\MC_QRF_WAT CH_30.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Tension\MC_QRF_WAT CH_64.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_04.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_10.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_11.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_12.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_13.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_14.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_15_A.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_15_B.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_16.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_17.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_18.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_19_A.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_19_B.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_20.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_21.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_23.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_24_A.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_24_B.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_25.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_27_A.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_27_B.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_28.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_29.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_30.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_32.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_33.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_34.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_35.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_39.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_40.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_41.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_42.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_43.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_44.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_45.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_46.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_47.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_48.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_49.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_50.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_51.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_52.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_53.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_54.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_55.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_56.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_57.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_58.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_63.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\MC_QRF_WAT CH_64.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\SR_QRF_WAT CH_07.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\SR_QRF_WAT CH_08_A.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\SR_QRF_WAT CH_08_B.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\SR_QRF_WAT CH_09.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\SR_QRF_WAT CH_10.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\SR_QRF_WAT CH_11.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\SR_QRF_WAT CH_12.ogg -D -A -W -S
\Data\Sound\Speech\Watchofficer\Whisper\SR_QRF_WAT CH_13.ogg -D -A -W -S
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy conflicts with German U-Boat Crew Language Pack
\data\Sound\Speech\SoundMan\Normal\CG_RR_HIDRO_01. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\CG_RR_HIDRO_04. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\CG_RR_HIDRO_07. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\HI_RR_HIDRO_01_ A.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\HI_RR_HIDRO_01_ B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\HI_RR_HIDRO_02. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_01. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_02. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_03. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_04. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_05. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_06. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_07. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_08. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_09. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_10. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_100 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_100 b.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_101 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_101 b.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_102 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_103 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_104 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_105 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_106 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_107 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_108 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_109 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_10B .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_11. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_110 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_111 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_112 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_113 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_114 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_115 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_116 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_12. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_13. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_14. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_15. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_16. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_17. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_18. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_19. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_20. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_21. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_22. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_23. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_24. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_25. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_26. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_27. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_28. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_29. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_30. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_31. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_32. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_33. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_34. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_35. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_36. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_37. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_38. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_39. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_40. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_41. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_42. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_43. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_44. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_45. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_46. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_47. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_48. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_49. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_50. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_51. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_53. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_54. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_55. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_56. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_57. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_58. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_59. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_60. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_61. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_63. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_66. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_67. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_68. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_70. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_72. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_72B .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_73. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_73B .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_74. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_75. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_76. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_77. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_78. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_79. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_80. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_80_ ALT.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_81. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_82. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_83. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_84. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_85. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_86. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_87. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_88. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_89. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_90. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_91. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_92. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_93. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_94. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_95. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_96. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_97. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_98. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_98b .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_99. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_99b .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D01 _A.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D01 _B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D01 _C.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D02 _A.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D02 _B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D03 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D04 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D05 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D06 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D07 _A.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D07 _B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D08 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D09 _A.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D09 _B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D09 _C.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D09 _D.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D10 _A.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D10 _B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D11 _A.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D11 _B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D12 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D13 _A.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D13 _B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D13 _C.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D19 _A.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D19 _B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D19 _C.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D28 _A.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D28 _B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D29 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\PD_RR_HYDRO_D30 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\SR_RR_HIDRO_01. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\SR_RR_HIDRO_02. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\SR_RR_HIDRO_03. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\SR_RR_HIDRO_04. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\SR_RR_HIDRO_05. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\SR_RR_HIDRO_06. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\SR_RR_HIDRO_07. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\SR_RR_HIDRO_08. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\SR_RR_HIDRO_09. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D01 _A.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D01 _A_Ver1.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D01 _B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D01 _B_Ver1.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D01 _C.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D01 _C_Ver1.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D02 _A.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D02 _B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D02 _D.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D02 _E.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D03 _A.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D03 _B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D03 _D.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D03 _E.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D04 _A.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D04 _B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D04 _C.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D05 _A.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D05 _B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D05 _C.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D05 _D.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D05 _E.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D06 _A.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D06 _B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D06 _C.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D06 _D.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D06 _E.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D07 _A.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D07 _B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D07 _C.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D07 _D.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D08 _A.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\TM_RR_HIDRO_D08 _B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\CG_RR_HIDRO_02 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\CG_RR_HIDRO_05 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\HI_RR_HIDRO_01 _A.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\HI_RR_HIDRO_01 _B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\HI_RR_HIDRO_02 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_01 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_02 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_03 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_04 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_05 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_06 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_07 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_08 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_09 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 0.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 0b.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 1.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 1b.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 2.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 3.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 4.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 5.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 6.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 7.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 8.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 9.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_11 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_11 0.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_11 1.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_11 2.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_11 3.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_11 4.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_11 5.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_11 6.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_12 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_13 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_15 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_16 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_17 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_18 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_19 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_20 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_21 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_22 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_23 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_24 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_25 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_26 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_27 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_28 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_29 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_30 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_31 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_32 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_33 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_34 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_35 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_36 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_37 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_38 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_39 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_40 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_41 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_42 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_43 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_44 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_45 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_46 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_47 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_48 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_49 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_50 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_51 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_53 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_54 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_55 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_56 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_57 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_58 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_59 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_60 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_61 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_62 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_63 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_64 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_66 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_67 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_68 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_69 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_70 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_71 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_72 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_72 B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_73 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_73 B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_74 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_75 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_76 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_77 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_78 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_79 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_80 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_80 _ALT.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_81 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_82 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_83 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_84 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_85 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_86 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_87 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_88 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_89 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_90 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_91 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_92 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_93 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_94 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_95 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_96 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_97 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_98 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_98 b.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_99 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_99 b.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\SR_RR_HIDRO_01 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\SR_RR_HIDRO_02 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\SR_RR_HIDRO_03 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\SR_RR_HIDRO_04 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\SR_RR_HIDRO_05 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\SR_RR_HIDRO_06 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\SR_RR_HIDRO_07 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\SR_RR_HIDRO_08 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\SR_RR_HIDRO_09 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\CG_RR_HIDRO_03 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\CG_RR_HIDRO_06 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\HI_RR_HIDRO_01 _A.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\HI_RR_HIDRO_01 _B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\HI_RR_HIDRO_02 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_01 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_02 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_03 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_04 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_05 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_06 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_07 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_08 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_09 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 0.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 0b.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 1.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 1b.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 2.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 3.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 4.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 5.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 6.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 7.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 8.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 9.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_11 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_11 0.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_11 1.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_11 2.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_11 3.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_11 4.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_11 5.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_11 6.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_12 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_13 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_14 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_15 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_16 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_17 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_18 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_19 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_20 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_21 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_22 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_23 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_24 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_25 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_26 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_27 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_28 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_29 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_30 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_31 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_32 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_33 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_34 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_35 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_36 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_37 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_38 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_39 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_40 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_41 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_42 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_43 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_44 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_45 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_46 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_47 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_48 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_49 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_50 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_51 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_53 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_54 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_55 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_56 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_57 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_58 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_59 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_60 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_61 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_62 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_63 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_64 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_66 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_67 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_68 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_69 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_70 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_71 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_72 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_72 B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_73 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_73 B.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_74 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_75 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_76 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_77 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_78 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_79 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_80 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_80 _ALT.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_81 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_82 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_83 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_84 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_85 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_86 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_87 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_88 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_89 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_90 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_91 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_92 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_93 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_94 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_95 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_96 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_97 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_98 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_98 b.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_99 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_99 b.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\SR_RR_HIDRO_01 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\SR_RR_HIDRO_02 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\SR_RR_HIDRO_03 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\SR_RR_HIDRO_04 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\SR_RR_HIDRO_05 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\SR_RR_HIDRO_06 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\SR_RR_HIDRO_07 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\SR_RR_HIDRO_08 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\SR_RR_HIDRO_09 .ogg -D -A -W -S
Stormys DBSM SH5 v1.3 HOTFIX 3 conflicts with German U-Boat Crew Language Pack
\data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_40.ogg -D -A +W +S
\data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_40.ogg -D -A +W +S
\data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_36.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_40.ogg -D -A +W +S
\data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_40.ogg -D -A +W +S
\data\Sound\Speech\RadioMan\Normal\MC_RR_RADIO_15. ogg -D -A -W -S
\data\Sound\Speech\RadioMan\Tension\MC_RR_RADIO_15 .ogg -D -A -W -S
\data\Sound\Speech\RadioMan\Whisper\MC_RR_RADIO_15 .ogg -D -A -W -S
MightyFine Crew Mod 1.2.1 Alt w beards conflicts with German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy conflicts with Stormys DBSM SH5 v1.3 Basemod
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_100 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_101 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_102 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_103 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_104 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_105 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_106 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_107 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_108 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_109 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_110 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_111 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_98. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Normal\MC_RR_HIDRO_99. ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 0.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 1.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 2.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 3.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 4.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 5.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 6.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 7.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 8.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_10 9.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_11 0.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_11 1.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_98 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Tension\MC_RR_HIDRO_99 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 0.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 1.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 2.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 3.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 4.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 5.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 6.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 7.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 8.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_10 9.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_11 0.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_11 1.ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_98 .ogg -D -A -W -S
\data\Sound\Speech\SoundMan\Whisper\MC_RR_HIDRO_99 .ogg -D -A -W -S
Stormys DBSM SH5 v1.3 optional NavMap babelling conflicts with Stormys DBSM SH5 v1.3 Basemod
\data\Cfg\Commands.cfg -D -A -W -S
Stormys DBSM SH5 v1.3 HOTFIX 3 conflicts with Stormys DBSM SH5 v1.3 Basemod
\data\Library\Baza_FX_Sounds.dsd -D -A -W -S
\data\Sound\HUD_Warning_expired.wav -D -A -W +S
\data\Sound\HUD_Warning_started.wav -D -A -W +S
\data\Sound\Sh.sdl -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_36.ogg -D -A -W -S
MightyFine Crew Mod 1.2.1 Alt w beards conflicts with Stormys DBSM SH5 v1.3 Basemod
\data\Scripts\AI\Crew\crash_dive.aix -D -A -W -S
\data\Scripts\AI\Crew\Crew_Idle_Actions_CR.aix -D -A -W -S
\data\Scripts\AI\Crew\dive.aix -D -A -W -S
\data\Scripts\AI\Crew\emergency_surface.aix -D -A -W -S
\data\Scripts\AI\Crew\periscope_depth.aix -D -A -W -S
\data\Scripts\AI\Crew\set_depth.aix -D -A -W -S
\data\Scripts\AI\Crew\snorkel_depth.aix -D -A -W -S
\data\Scripts\AI\Crew\surface.aix -D -A -W -S
\data\Sound\Speech\MFCM\Dive_sequence.ogg -D -A -W -S
\data\Sound\Speech\MFCM\fall01.ogg -D -A -W -S
\data\Sound\Speech\MFCM\fall02.ogg -D -A -W -S
\data\Sound\Speech\MFCM\footsteps01.ogg -D -A -W +S
\data\Sound\Speech\MFCM\footsteps02.ogg -D -A -W +S
\data\Sound\Speech\MFCM\footsteps04.ogg -D -A -W +S
\data\Sound\Speech\MFCM\ladder_up.ogg -D -A -W -S
\data\Sound\Speech\MFCM\Nav_turn01.ogg -D -A -W +S
\data\Sound\Speech\MFCM\Nav_turn02.ogg -D -A -W +S
\data\Sound\Speech\MFCM\Submarine_Bell.ogg -D -A -W -S
\data\Sound\Speech\MFCM\Submarine_tanks_blowing.og g -D -A -W -S
\data\Sound\Speech\MFCM\Submarine_tanks_flooding.o gg -D -A -W -S
\data\Sound\Speech\MFCM\telegraph01.ogg -D -A -W -S
\data\Sound\Speech\MFCM\telegraph02.ogg -D -A -W -S
\data\Sound\Speech\MFCM\telegraph03.ogg -D -A -W -S
MCCD_1.04_MFCM_1.2.1_compatible conflicts with Stormys DBSM SH5 v1.3 Basemod
\data\Scripts\AI\Crew\Propulsion_standard.aix -D -A -W -S
\data\Scripts\AI\Crew\Send_contact_report.aix -D -A -W -S
\data\Scripts\AI\Crew\Send_patrol_report.aix -D -A -W -S
OPEN HORIZONS II_full v1.8 conflicts with Stormys DBSM SH5 v1.3 Basemod
\data\Sound\motor_Diesel_LOOP.wav -D -A -W -S
\data\Sound\Sh.sdl -D -A -W -S
\data\Sound\Submarine_diesel_exterior.wav -D -A -W -S
SubFlags_0_0_9_byTheDarkWraith conflicts with Stormys DBSM SH5 v1.3 Basemod
\data\Sound\Sh.sdl -D -A -W -S
MightyFine Crew Mod 1.2.1 Alt w beards conflicts with NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
\data\Menu\Skins\German\Gui\Crew\engineer.dds -D -A -W +S
\data\Menu\Skins\German\Gui\Crew\navigator.dds -D -A -W +S
\data\Menu\Skins\German\Gui\Crew\watchman.dds -D -A -W +S
\data\Menu\Skins\German\Gui\Crew\xo.dds -D -A -W +S
MightyFine Crew Mod 1.2.1 Alt w beards conflicts with Stormys DBSM SH5 v1.3 HOTFIX 3
OPEN HORIZONS II_full v1.8 conflicts with Stormys DBSM SH5 v1.3 HOTFIX 3
\data\Sound\Sh.sdl -D -A -W -S
SubFlags_0_0_9_byTheDarkWraith conflicts with Stormys DBSM SH5 v1.3 HOTFIX 3
\data\Sound\Sh.sdl -D -A -W -S
MCCD_1.04_MFCM_1.2.1_compatible conflicts with MightyFine Crew Mod 1.2.1 Alt w beards
\data\submarine\NSS_Uboat7a\crew_commands.txt -D -A -W -S
\data\submarine\NSS_Uboat7b\crew_commands.txt -D -A -W -S
\data\submarine\NSS_Uboat7c\crew_commands.txt -D -A -W -S
\data\submarine\NSS_Uboat7c41\crew_commands.txt -D -A -W -S
Nauticalwolf's_Torpedo_Textures_v1.2 conflicts with Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
\data\Menu\Skins\German\Gui\Torpedo\Torpedoes.dds -D -A +W +S
\data\Menu\Skins\German\Gui\Torpedo\TorpedoPage.dd s -D -A +W +S
mtns - more traffic, nations and ships 1_8d conflicts with MRP_4_3_ratio
\Data\Library\cameras.cam -D -A -W -S
mtns - more traffic, nations and ships 1_8d conflicts with OPEN HORIZONS II_full v1.8
\Data\Campaigns\CampaignProjects\Arctic_Convoys\Gr oupTypeDefs.cfg -D -A -W -S
\Data\Campaigns\CampaignProjects\Arctic_Convoys\Gr oupTypes.cfg -D -A -W -S
\Data\Campaigns\CampaignProjects\Battle_of_Mediter ranean\GroupTypeDefs.cfg -D -A -W -S
\Data\Campaigns\CampaignProjects\Battle_of_Mediter ranean\GroupTypes.cfg -D -A -W -S
\Data\Campaigns\CampaignProjects\Black_May\GroupTy peDefs.cfg -D -A -W -S
\Data\Campaigns\CampaignProjects\Black_May\GroupTy pes.cfg -D -A -W -S
\Data\Campaigns\CampaignProjects\Common\GroupTypeD efs.cfg -D -A -W -S
\Data\Campaigns\CampaignProjects\Common\GroupTypes .cfg -D -A -W -S
\Data\Campaigns\CampaignProjects\Distant_Waters\Gr oupTypeDefs.cfg -D -A -W -S
\Data\Campaigns\CampaignProjects\Distant_Waters\Gr oupTypes.cfg -D -A -W -S
\Data\Campaigns\CampaignProjects\Happy_Times\Group TypeDefs.cfg -D -A -W -S
\Data\Campaigns\CampaignProjects\Happy_Times\Group Types.cfg -D -A -W -S
\Data\Campaigns\CampaignProjects\Mare_Nostrum\Grou pTypeDefs.cfg -D -A -W -S
\Data\Campaigns\CampaignProjects\Mare_Nostrum\Grou pTypes.cfg -D -A -W -S
\Data\Campaigns\CampaignProjects\Operation_Drumbea t\GroupTypeDefs.cfg -D -A -W -S
\Data\Campaigns\CampaignProjects\Operation_Drumbea t\GroupTypes.cfg -D -A -W -S
\Data\Campaigns\CampaignProjects\The_Black_Pit\Gro upTypeDefs.cfg -D -A -W -S
\Data\Campaigns\CampaignProjects\The_Black_Pit\Gro upTypes.cfg -D -A -W -S
\Data\Campaigns\CampaignProjects\Total_Germany\Gro upTypeDefs.cfg -D -A -W -S
\Data\Campaigns\CampaignProjects\Total_Germany\Gro upTypes.cfg -D -A -W -S
\Data\Campaigns\CampaignProjects\Western_Approache s\GroupTypeDefs.cfg -D -A -W -S
\Data\Campaigns\CampaignProjects\Western_Approache s\GroupTypes.cfg -D -A -W -S
\Data\Roster\DefSide.cfg -D -A -W -S
\Data\Roster\American\Sea\KMCSAkita.cfg -D -A -W -S
\Data\Roster\Australian\Sea\DDV&W.cfg -D -A -W -S
\Data\Roster\Australian\Sea\KMCSAkita.cfg -D -A -W -S
\Data\Roster\Belgium\Sea\KMCSAkita.cfg -D -A -W -S
\Data\Roster\Brazil\Sea\KLCSC2SB1.cfg -D -A -W -S
\Data\Roster\Brazil\Sea\KMCSAkita.cfg -D -A -W -S
\Data\Roster\Brazil\Sea\KMCSC1B.cfg -D -A -W -S
\Data\Roster\British\Sea\KMCSAkita.cfg -D -A -W -S
\Data\Roster\Canadian\Sea\KMCSAkita.cfg -D -A -W -S
\Data\Roster\Denmark\Sea\KLCSC2SB1.cfg -D -A -W -S
\Data\Roster\Denmark\Sea\KMCSAkita.cfg -D -A -W -S
\Data\Roster\Finland\Sea\KMCSAkita.cfg -D -A -W -S
\Data\Roster\France\Sea\KMCSAkita.cfg -D -A -W -S
\Data\Roster\German\Sea\CVGrafZeppelin.cfg -D -A -W -S
\Data\Roster\German\Sea\KMCSAkita.cfg -D -A -W -S
\Data\Roster\Greece\Sea\KMCSAkita.cfg -D -A -W -S
\Data\Roster\Italian\Sea\KMCSAkita.cfg -D -A -W -S
\Data\Roster\Netherlands\Sea\KMCSAkita.cfg -D -A -W -S
\Data\Roster\NewZealand\Sea\KLCSC2SB1.cfg -D -A -W -S
\Data\Roster\NewZealand\Sea\KMCSAkita.cfg -D -A -W -S
\Data\Roster\Norway\Sea\KMCSAkita.cfg -D -A -W -S
\Data\Roster\Norway\Sea\KMCSC1B.cfg -D -A -W +S
\Data\Roster\Panama\Sea\KLCSC2SB1.cfg -D -A -W -S
\Data\Roster\Panama\Sea\KMCSAkita.cfg -D -A -W -S
\Data\Roster\Panama\Sea\KMCSC1B.cfg -D -A -W -S
\Data\Roster\Poland\Sea\KLCSC2SB1.cfg -D -A -W -S
\Data\Roster\Poland\Sea\KMCSAkita.cfg -D -A -W -S
\Data\Roster\Romania\Sea\KLCSC2SB1.cfg -D -A -W -S
\Data\Roster\Romania\Sea\KMCSAkita.cfg -D -A -W -S
\Data\Roster\SouthAfrica\Sea\DDV&W.cfg -D -A -W -S
\Data\Roster\SouthAfrica\Sea\KLCSC2SB1.cfg -D -A -W -S
\Data\Roster\SouthAfrica\Sea\KMCSAkita.cfg -D -A -W -S
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended) conflicts with OPEN HORIZONS II_full v1.8
\data\Sea\NATF\NATF.sim -D -A -W -S
\data\Sea\NF_boat\NF_boat.sim -D -A -W -S
\data\Sea\NF_Boat_1\NF_boat_1.sim -D -A -W -S
\data\Sea\NKMCS_Akita\NKMCS_Akita.sim -D -A -W -S
\data\Sea\NKSCS_Taihosan\NKSCS_Taihosan.sim -D -A -W -S
\data\Sea\NKSSS_Kasagisan\NKSSS_Kasagisan.sim -D -A -W -S
\data\Sea\NOS_Haruna\NOS_Haruna.sim -D -A -W -S
\data\Sea\NPS_Tyohei\NPS_Tyohei.sim -D -A -W -S
Accurate German Flags conflicts with OPEN HORIZONS II_full v1.8
\Data\Textures\TNormal\tex\German.dds -D -A -W -S
\Data\Textures\TNormal\tex\German_m.dds -D -A -W -S
Equipment_Upgrades_Fix_v1_4_Patch_1 conflicts with OPEN HORIZONS II_full v1.8
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.upcge -D -A -W -S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.upcge -D -A -W -S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.upcge -D -A -W -S
\data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.upcge -D -A -W -S
SubFlags_0_0_9_byTheDarkWraith conflicts with OPEN HORIZONS II_full v1.8
\data\Sound\Sh.sdl -D -A -W -S
AST_SH5_v2 conflicts with OPEN HORIZONS II_full v1.8
\data\Zones.cfg -D -A -W -S
OHIIv1.8 Full patch2 - Copy conflicts with OPEN HORIZONS II_full v1.8
\data\Campaigns\CampaignProjects\Total_Germany\Cam paign.cfg -D -A -W -S
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended) conflicts with mtns - more traffic, nations and ships 1_8d
Equipment_Upgrades_Fix_v1_4_byTheBeast conflicts with Critical hits v 1.2
\Data\Library\Shells.zon -D -A -W -S
Equipment_Upgrades_Fix_v1_4_byTheBeast conflicts with NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
\Data\Textures\TNormal\tex\Conning_7C_01_O01.dds -D -A -W +S
\Data\Textures\TNormal\tex\Uboat7C_O01.DDS -D -A -W -S
Equipment_Upgrades_Fix_v1_4_Patch_1 conflicts with NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
\data\Textures\TNormal\tex\Conning_7C_01.dds -D -A -W +S
\data\Textures\TNormal\tex\Conning_7C_01_N.dds -D -A +W +S
\data\Textures\TNormal\tex\Conning_7C_02.dds -D -A -W +S
\data\Textures\TNormal\tex\Conning_7C_02_N.dds -D -A +W +S
\data\Textures\TNormal\tex\Uboat7C_structure.dds -D -A -W +S
\data\Textures\TNormal\tex\Uboat7C_structure_N.dds -D -A -W +S
\data\Textures\TNormal\tex\Uboat7_body.dds -D -A -W +S
Equipment_Upgrades_Fix_v1_4_Patch_1 conflicts with Dooms Decks for VIIABC41 1.4
\data\Textures\TNormal\tex\Uboat7C_deck.dds -D -A -W +S
Equipment_Upgrades_Fix_v1_4_Patch_1 conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\data\Menu\Pages\Page WeaponsAndSensors.ini -D -A -W -S
\data\Menu\Skins\German\Gui\Upgrade\Uboat_7C_camo_ d.dds -D -A -W +S
\data\Objects\Sensors\coatings.sim -D -A -W -S
\data\Objects\Sensors\Uboot_Sensor_parts.dat -D -A -W -S
\data\Objects\Sensors\Uboot_Sensor_parts.dat.Grann yIDs -D -A -W -S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sns -D -A -W -S
\data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.sns -D -A -W -S
\data\Textures\TNormal\tex\Conning_7C_01_camo_d.dd s -D -A -W +S
\data\Textures\TNormal\tex\Conning_7C_01_N_camo_d. dds -D -A -W +S
\data\Textures\TNormal\tex\Conning_7C_02_camo_d.dd s -D -A -W +S
\data\Textures\TNormal\tex\Conning_7C_02_N_camo_d. dds -D -A -W +S
\data\Textures\TNormal\tex\Conning_7C_02_O01.dds -D -A -W -S
\data\UPCDataGE\UPCLocalization\UPCLocalization.ts r -D -A -W -S
\data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S
\data\UPCDataGE\UPCUnitsData\UpgradePacks.upc -D -A -W -S
\data\UPCDataGE\UPCUnitsData\Weapons.upc -D -A -W -S
A Fistful of Emblems v1.51 conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\Data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S
\Data\UPCDataGE\UPCUnitsData\UpgradePacks.upc -D -A -W -S
Equip_Upgrades_Fix_1_4_AFFOE_151 conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S
\data\UPCDataGE\UPCUnitsData\UpgradePacks.upc -D -A -W -S
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S
\data\UPCDataGE\UPCUnitsData\UpgradePacks.upc -D -A -W -S
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\data\UPCDataGE\UPCUnitsData\Weapons.upc -D -A -W -S
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast conflicts with Equipment_Upgrades_Fix_v1_4_byTheBeast
\data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S
\data\UPCDataGE\UPCUnitsData\UpgradePacks.upc -D -A -W -S
Equipment_Upgrades_Fix_v1_4_Patch_1 conflicts with R.E.M_by_Xrundel_TheBeast_1.2
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
A Fistful of Emblems v1.51 conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1
\Data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S
\Data\UPCDataGE\UPCUnitsData\UpgradePacks.upc -D -A -W -S
Equip_Upgrades_Fix_1_4_AFFOE_151 conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1
\data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S
\data\UPCDataGE\UPCUnitsData\UpgradePacks.upc -D -A -W -S
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1
\data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S
\data\UPCDataGE\UPCUnitsData\UpgradePacks.upc -D -A -W -S
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1
\data\UPCDataGE\UPCUnitsData\Weapons.upc -D -A -W -S
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1
\data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S
\data\UPCDataGE\UPCUnitsData\UpgradePacks.upc -D -A -W -S
SubFlags_0_0_9_byTheDarkWraith conflicts with Equipment_Upgrades_Fix_v1_4_Patch_1
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.eqp -D -A -W -S
\data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.eqp -D -A -W -S
A Fistful of Emblems v1.51 (Weathered) conflicts with A Fistful of Emblems v1.51
\Data\Textures\TNormal\tex\13th-Flotilla.dds -D -A -W +S
\Data\Textures\TNormal\tex\gf1.dds -D -A -W +S
\Data\Textures\TNormal\tex\gf10.dds -D -A -W +S
\Data\Textures\TNormal\tex\gf12.dds -D -A -W +S
\Data\Textures\TNormal\tex\gf13.dds -D -A -W +S
\Data\Textures\TNormal\tex\gf15.dds -D -A -W +S
\Data\Textures\TNormal\tex\gf16.dds -D -A -W +S
\Data\Textures\TNormal\tex\gf19.dds -D -A -W +S
\Data\Textures\TNormal\tex\gf2.dds -D -A -W +S
\Data\Textures\TNormal\tex\gf20.dds -D -A -W +S
\Data\Textures\TNormal\tex\gf21.dds -D -A -W +S
\Data\Textures\TNormal\tex\gf4.dds -D -A -W +S
\Data\Textures\TNormal\tex\gf5.dds -D -A -W +S
\Data\Textures\TNormal\tex\gf6.dds -D -A -W +S
\Data\Textures\TNormal\tex\gf7.dds -D -A -W +S
\Data\Textures\TNormal\tex\gf8.dds -D -A -W +S
\Data\Textures\TNormal\tex\gf9.dds -D -A -W +S
\Data\Textures\TNormal\tex\U-552.dds -D -A -W +S
\Data\Textures\TNormal\tex\U-672.dds -D -A -W +S
\Data\Textures\TNormal\tex\U-96-Green.dds -D -A -W +S
Equip_Upgrades_Fix_1_4_AFFOE_151 conflicts with A Fistful of Emblems v1.51
\data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S
\data\UPCDataGE\UPCUnitsData\UpgradePacks.upc -D -A -W -S
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 conflicts with A Fistful of Emblems v1.51
\data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S
\data\UPCDataGE\UPCUnitsData\UpgradePacks.upc -D -A -W -S
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast conflicts with A Fistful of Emblems v1.51
\data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S
\data\UPCDataGE\UPCUnitsData\UpgradePacks.upc -D -A -W -S
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 conflicts with Equip_Upgrades_Fix_1_4_AFFOE_151
\data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S
\data\UPCDataGE\UPCUnitsData\UpgradePacks.upc -D -A -W -S
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast conflicts with Equip_Upgrades_Fix_1_4_AFFOE_151
\data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S
\data\UPCDataGE\UPCUnitsData\UpgradePacks.upc -D -A -W -S
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast conflicts with Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
\data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S
\data\UPCDataGE\UPCUnitsData\UpgradePacks.upc -D -A -W -S
QP10 conflicts with Accurate German Flags
Window_Lights_Redone_V1 conflicts with QP10
\Thumbs.db -D -A -W -S
AST_SH5_v2 conflicts with More Powerful Torpedoes v1.0
\data\Library\torpedoes_g7a-e.zon -D -A -W +S
sobers best ever waves V2 SH5 conflicts with Dynamic Environment SH5 Waves (normal version) V2.1
\data\Env\SeaParameters.cfg -D -A -W -S

DD
04-14-12, 09:09 PM
Thanks Rongel:salute:

Did removing IRAI fix the ctd when you enter scapa too?

I'm sorry I can't test this myself (making Op Monsun, so can't add and remove mods), but could you try opening TotalGermany campaign with ME2 and changing the BB from docked=true to docked=false and test again with IRAI on?

It could be to do with ship state:hmmm: - But when I have posted test missions before - docked BBs could be hit with no ctds (not sure how many people tested this:hmmm:)

If it's of any help:

Would setting dockedship=false in the campaignmission.mis file of my save have the same effect as a new campaign with the edit you mention? I tried that using a save with the Royal Oak shot lined up for ease of CTD testing, they now had smoke coming out of their stack, but same end result as without the edit: IRAI on = CTD, disabled = kaboom.

I'll try and do a fresh campaign test with the "real" campaign file set if I have the chance tonight or tomorrow, and make another save to test IRAI on/off, etc.

volodya61
04-14-12, 10:10 PM
Here, thanks to Mischa, you'll find my JSGME conflict log. He taught me how to do a scrollable box in a post.


I could be wrong, but I think you need this one - mtns - OHII&HarbourAdditon_Fix_1_8b

here is http://www.subsim.com/radioroom/showpost.php?p=1708348&postcount=166

Rongel
04-15-12, 02:14 AM
I realised too that I should probably start the campaign from the start to get reliable results when editing the Scapa Mission... Is there easier way to test this? I noticed that there is a group of ships whose leader is the Royal Oak (if I remember right). I tried to delete the other ships so that the BB is just a single ship. The problem might be very well the fact that we sink the leader of the pack (which is docked) and the system doesn't know how to react.

My bet is that if we take out the docked state and make the BB a single unit, no crashes.

libindi
04-15-12, 03:38 AM
When i try to download the patch 2 it says Download parameters invalid - please try again later,what should i do??

Trevally.
04-15-12, 04:03 AM
@Quink

Yes - Volodya is correct here:yep:
Thanks Volodya:up:

I could be wrong, but I think you need this one - mtns - OHII&HarbourAdditon_Fix_1_8b

here is http://www.subsim.com/radioroom/showpost.php?p=1708348&postcount=166

Trevally.
04-15-12, 04:17 AM
If it's of any help:

Would setting dockedship=false in the campaignmission.mis file of my save have the same effect as a new campaign with the edit you mention? I tried that using a save with the Royal Oak shot lined up for ease of CTD testing, they now had smoke coming out of their stack, but same end result as without the edit: IRAI on = CTD, disabled = kaboom.

I'll try and do a fresh campaign test with the "real" campaign file set if I have the chance tonight or tomorrow, and make another save to test IRAI on/off, etc.

Hi DD - yes your method for changing docked setting is correct and is a short way of doing it without the restart:up:

Thanks for testing:DL

I realised too that I should probably start the campaign from the start to get reliable results when editing the Scapa Mission... Is there easier way to test this? I noticed that there is a group of ships whose leader is the Royal Oak (if I remember right). I tried to delete the other ships so that the BB is just a single ship. The problem might be very well the fact that we sink the leader of the pack (which is docked) and the system doesn't know how to react.

My bet is that if we take out the docked state and make the BB a single unit, no crashes.

Thanks Rongel, but here my aging brain is letting me down:88)
I am sure that the group status was only added in v1.8 and all other versions were single units:hmmm:

Everything is pointing at IRAI - but where is there only one torp is fired and no ctd is odd.
What could be going on that firing 2 or more torps triggers this ctd:06:

I think we may have to wait for TDW to finish his gr2 app and then perhaps he could take a look at this. I guess the more info we can gather the better for him to see what is happening.

Trevally.
04-15-12, 04:20 AM
When i try to download the patch 2 it says Download parameters invalid - please try again later,what should i do??

:hmmm: It is working ok for me.

Here is a direct link - https://rapidshare.com/#!download|332p9|2578940613|OHIIv1.8_all_versions_ patch2.7z|19

If this does not work, let me know and I will add it to a new host:up:

col_Kurtz
04-15-12, 03:33 PM
Hi...

Tried some different configuration in my mod soup - and I tought I found what I`m looking for. Game is working, all dialogues are in the boxes. But there is another problem. Last two hours I spend on the reload and load mods. Have a look on the screen.
With all OHII disabled mods game back to stock setup (Sink 5 ships and 1 Aircraft Carrier).

http://naforum.zapodaj.net/thumbs/d1ded7a5b4cf.jpg (http://naforum.zapodaj.net/d1ded7a5b4cf.jpg.html)

Link below JSGME setup:

http://wklej.org/id/732750/

Any idea?

Trevally.
04-15-12, 03:52 PM
can you run this app and send me the report - C:\Ubisoft\Silent Hunter 5\data\Applications\SH5 Validator\SHValidator.exe:up:

col_Kurtz
04-15-12, 04:16 PM
can you run this app and send me the report - C:\Ubisoft\Silent Hunter 5\data\Applications\SH5 Validator\SHValidator.exe:up:
Sure. Here you go :) Very, very looong list. Above 2k lines.

http://wklej.org/id/732826/

:salute:

libindi
04-15-12, 04:33 PM
:hmmm: It is working ok for me.

Here is a direct link - https://rapidshare.com/#!download|332p9|2578940613|OHIIv1.8_all_versions_ patch2.7z|19 (https://rapidshare.com/#%21download%7C332p9%7C2578940613%7COHIIv1.8_all_v ersions_patch2.7z%7C19)

If this does not work, let me know and I will add it to a new host:up:
Now i can download it,weird.

DD
04-15-12, 05:16 PM
Just another thing I came across in testing, IRAI/OHII/MMM related, since I saw it mentioned both here and the MMM thread: Coming back to Kiel and crashing in proximity to the mouth of the harbor.

I had a consistent one, tried reloading all the way back from leaving Scapa, and as soon as I got near the mouth @ Kiel, CTD. I did a more complete removal of IRAI. Removed every IRAI file from pt 2 of MMM mod, and tested saves at Kiel, near Kiel, all the way back to Scapa and sailing to Kiel, not a single CTD. (for my Scapa Torpedo hit CTD I just overwrote the script files in data\scripts\AI with stock in a "submod", this got me past there, but still crashed approaching Kiel)

Would appear something with IRAI & docked ships isn't getting along. With IRAI on during the patrol never had a crash in situations ranging from deck gun & torp attacks on merchants, being hunted by destroyers, etc. Only @ Scapa & Kiel did CTDs come up, and there was no getting past them when they did.

And, since this was my first SH5 patrol, a huge thanks to everyone that made all these mods! :)

quink99
04-16-12, 02:49 PM
@Quink

Yes - Volodya is correct here:yep:
Thanks Volodya:up:

I installed -mtns - OHII&HarbourAddition_fix v1.8b and still don't see the bouys or the aircraft carrier. The addition of this MOD has almost brought my computer to it's knees. Without this MOD nothing seems to bother it. In fact, I had several post installation CTDs and those are almost the first I've ever had.

Here's is what I've got installed in this order now;

-Open horizons II full v1.8
-Open horizons v1.8 Patch
-mtns - more traffic, nations and ships v1.8f
-mtns - OHII&HarbourAdditon_Fix v1.8b

Must I first install Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons?

Is there, perhaps, some MOD available for OHII v1.8 such as the one mentioned below, available for v1.7, that might reduce the load on my computer a bit without losing to much in the way of the harbour additions such as my beloved bouys and certain other docked ships such as the aircraft carrier.

The MOD I refer to for v1.7 was;

-mtns - OHII&HarborAddition_Fix - 1_7 disable Harbor Addition _ Light Version.

Trevally and Volodya, my sincere thanks to you both for the help to date.

Trevally.
04-16-12, 03:43 PM
Sure. Here you go :) Very, very looong list. Above 2k lines.

http://wklej.org/id/732826/

:salute:

Hi Col_Kurtz:salute:

This is most odd - your report is showing that there are no campaign errors and only 2 small errors with one of your saved games.

The only thing I can suggest is to remove all mods from the mods folder (unintall then first).
Then delete mods folder.
Run JSGME again and a new mods folder will be made.
Replace mods in that folder and install them agaian.
Start new career.:yep:

Trevally.
04-16-12, 03:51 PM
Just another thing I came across in testing, IRAI/OHII/MMM related, since I saw it mentioned both here and the MMM thread: Coming back to Kiel and crashing in proximity to the mouth of the harbor.

I had a consistent one, tried reloading all the way back from leaving Scapa, and as soon as I got near the mouth @ Kiel, CTD. I did a more complete removal of IRAI. Removed every IRAI file from pt 2 of MMM mod, and tested saves at Kiel, near Kiel, all the way back to Scapa and sailing to Kiel, not a single CTD. (for my Scapa Torpedo hit CTD I just overwrote the script files in data\scripts\AI with stock in a "submod", this got me past there, but still crashed approaching Kiel)

Would appear something with IRAI & docked ships isn't getting along. With IRAI on during the patrol never had a crash in situations ranging from deck gun & torp attacks on merchants, being hunted by destroyers, etc. Only @ Scapa & Kiel did CTDs come up, and there was no getting past them when they did.

And, since this was my first SH5 patrol, a huge thanks to everyone that made all these mods! :)

Thanks for the info DD:salute:

It does sound that under some conditions (return to Kiel, Scapa torp attacks) that there are some bugs still to find.
Pehars indead there is something stopping the IRAI script from working (land, docked ships:hmmm:)

I think some others who have have these same ctds (and the same fix - a temp removal of IRAI) do not use MMM so it should not be related to that.

IRAI has not caused any ctd (that I can think of reading about) other than when used with OHII and within these stated conditions - There are not shared files between the two mods:hmmm:

col_Kurtz
04-16-12, 03:52 PM
Hi Col_Kurtz:salute:

This is most odd - your report is showing that there are no campaign errors and only 2 small errors with one of your saved games.

The only thing I can suggest is to remove all mods from the mods folder (unintall then first).
Then delete mods folder.
Run JSGME again and a new mods folder will be made.
Replace mods in that folder and install them agaian.
Start new career.:yep:
New career - ouch.
Ok, I`ll do that.

Thank you very much :salute:
Btw. Is that means my order for mod soup is correct, am I right?

Trevally.
04-16-12, 04:02 PM
I installed -mtns - OHII&HarbourAddition_fix v1.8b and still don't see the bouys or the aircraft carrier. The addition of this MOD has almost brought my computer to it's knees. Without this MOD nothing seems to bother it. In fact, I had several post installation CTDs and those are almost the first I've ever had.

Here's is what I've got installed in this order now;

-Open horizons II full v1.8
-Open horizons v1.8 Patch
-mtns - more traffic, nations and ships v1.8f
-mtns - OHII&HarbourAdditon_Fix v1.8b

Must I first install Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons?

Is there, perhaps, some MOD available for OHII v1.8 such as the one mentioned below, available for v1.7, that might reduce the load on my computer a bit without losing to much in the way of the harbour additions such as my beloved bouys and certain other docked ships such as the aircraft carrier.

The MOD I refer to for v1.7 was;

-mtns - OHII&HarborAddition_Fix - 1_7 disable Harbor Addition _ Light Version.

Trevally and Volodya, my sincere thanks to you both for the help to date.

Hi Quink:salute:

Yes OHII and MTNS can be a hard task for your PC at times - more so with TDWsUI mod as well.

I can think of only two things to try,
The first is the part of MMM that merges these mods - see here (http://www.subsim.com/radioroom/showthread.php?t=192061)
The secong is the new megamod by Uekel. see here (http://www.subsim.com/radioroom/showpost.php?p=1861119&postcount=812)

The makers of both these mods have spent a lot of time testing how to best make OHII and MTNS work together:up:

Trevally.
04-16-12, 04:07 PM
New career - ouch.
Ok, I`ll do that.

Thank you very much :salute:
Btw. Is that means my order for mod soup is correct, am I right?

Looks ok, but I do not know all the mods in your list.

You shold move these two to after OHII
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.8)

And this one should be the version to work with OHII
Trevally Tutorials - All v0.2 (for TDW UI)
:up:

volodya61
04-16-12, 06:42 PM
Hi...

Tried some different configuration in my mod soup - and I tought I found what I`m looking for. Game is working, all dialogues are in the boxes. But there is another problem. Last two hours I spend on the reload and load mods. Have a look on the screen.
With all OHII disabled mods game back to stock setup (Sink 5 ships and 1 Aircraft Carrier).
Any idea?

Such problem (like on the screen) can arise when you enable/disable mod which contains the .tsr-files and try to load old save.
Many gamers in Russia faced such a problem when enable/disable Rus-translate mod.
Sorry for my bad English.

Best regards and Good hunting! :salute:

col_Kurtz
04-16-12, 06:49 PM
@volodya
Ok, thanks. Actually I supposed that. To many load - reload to find the best order to my own soup menu ;)

Right now I did like wrote Trevally and I`ll try this way ;) If will go ok, no more switch off/on ;)

:salute:

volodya61
04-19-12, 07:51 PM
Hello, Trevally!
Should I enable Radio Messages 1.2.0 before or after OHII?

Thank you.

Trevally.
04-20-12, 11:51 AM
Hello, Trevally!
Should I enable Radio Messages 1.2.0 before or after OHII?

Thank you.

Before or after is ok:up:

If you use TDWs UI, you don't need it

volodya61
04-20-12, 12:05 PM
If you use TDWs UI, you don't need it

I asked about this, because I don't use it.

Thanks :salute:

Trevally.
04-20-12, 12:27 PM
@ volodya61

Added link to your Russian version in post1:up:

Trevally.
04-20-12, 01:55 PM
@ HUNterkarabiner

Added link to your Hungarian version in post 1:up:

chris008
04-22-12, 10:43 AM
hi,

a very good job...

:yeah::yeah:

Trevally.
04-24-12, 12:12 PM
An error has been spotted by our friends on Sukhoi.ru
In the campaign the final year - the objective for the North Sea has no secondary missions and therefore can't be selected when talking to the the KMO. The objective can still be achieved by going on patrol.

I will add a fix for this to next version:up:

TheDarkWraith
04-25-12, 10:13 AM
Was heading to Scapa Flow to see what the AI was doing/not doing and as I neared Scapa I opened up ME2 to 'see' where everything was. I tried to open up the Total Germany campaign and received this error:

Data reference missing in mission layer Convoys
NodeGroupTypeDef "BCR2_" was not found for NodeGroup "BCR2" in Node "Lorient"

And ME2 refuses to open anything more of the campaign so I can't 'see' where everything is.

OHII v1.8 full with patch

I'm not very familiar with ME2 so I do not know what this exactly means. I do know it's not good :hmmm:

Trevally.
04-25-12, 12:17 PM
BRC2_ is a convoy and the information for it should be in the:-

GroupTypeDefs.cfg & GroupTypes.cfg within the totalgermany campaign folder

Could it be a problem download:hmmm:

The info within grouptypedefs is :-


[BCR2_]
Role=1
Doctrine=0
EscortPosition=1
EscortSpacing=900.000000
ConvoyRowSpacing=900.000000
ConvoyColSpacing=900.000000
Columns=0
IsWolfPack=false

[BCR2_.EscortUnit 1]
Type=4
CountryName=British
ExternalCargo=-1
InternalCargo=-1
CrewRating=3
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=2
SpawnProbability=100
GroupLinkId=0

[BCR2_.EscortUnit 2]
Type=2
CountryName=British
ExternalCargo=-1
InternalCargo=-1
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=1
SpawnProbability=50
GroupLinkId=0

[BCR2_.EscortUnit 3]
Type=1
CountryName=British
ExternalCargo=-1
InternalCargo=-1
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=1
SpawnProbability=20
GroupLinkId=0

[BCR2_.ConvoyUnit 1]
Type=102
CountryName=British
ExternalCargo=-1
InternalCargo=-1
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=5
SpawnProbability=100
GroupLinkId=0

[BCR2_.ConvoyUnit 2]
Type=101
CountryName=British
ExternalCargo=-1
InternalCargo=-1
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=1
SpawnProbability=100
GroupLinkId=0

[BCR2_.ConvoyUnit 3]
Type=102
CountryName=SouthAfrica
ExternalCargo=-1
InternalCargo=-1
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=3
SpawnProbability=100
GroupLinkId=0

[BCR2_.ConvoyUnit 4]
Type=102
CountryName=SouthAfrica
ExternalCargo=-1
InternalCargo=-1
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=2
SpawnProbability=50
GroupLinkId=0

[BCR2_.ConvoyUnit 5]
Type=101
CountryName=FreeGreece
ExternalCargo=-1
InternalCargo=-1
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=1
SpawnProbability=50
GroupLinkId=0


In GroupType the info is:-

BCR2_

TheDarkWraith
04-25-12, 12:46 PM
BRC2_ is a convoy and the information for it should be in the:-

GroupTypeDefs.cfg & GroupTypes.cfg within the totalgermany campaign folder

Could it be a problem download:hmmm:

Can you open up Total Germany project in ME2?

Echolot
04-25-12, 12:50 PM
Can you open up Total Germany project in ME2? I can.
:salute:

I get these two messages, but TotalGermany loads w/o problems.

---------------------------
Engine Message
---------------------------
The unit class KSCSN3SA1 from country Croatia not found in the platforms library
---------------------------
OK
---------------------------


---------------------------
Engine Message
---------------------------
The unit class KSCSN3SA1 from country Uruquay not found in the platforms library
---------------------------
OK
---------------------------

TheDarkWraith
04-25-12, 12:55 PM
Yep, corrupted download :up: Gotta love it :shifty:

TheDarkWraith
04-25-12, 05:12 PM
Another thing I noticed while testing Scapa flow is that I never see any PT boats. All I ever see are a couple of destroyers patrolling the area and about 4-5 parked ships in the bay. When I view ME2 it says there should be PT boats patrolling :hmmm: I also never see any buoys that you have shown on ME2

THE_MASK
04-25-12, 05:17 PM
Another thing I noticed while testing Scapa flow is that I never see any PT boats. All I ever see are a couple of destroyers patrolling the area and about 4-5 parked ships in the bay. When I view ME2 it says there should be PT boats patrolling :hmmm: I also never see any buoys that you have shown on ME2Thats because you need to start a new career and make sure you can enter the upgrade screen . Same thing happens if i dont start a new career .

TheDarkWraith
04-25-12, 05:25 PM
Thats because you need to start a new career and make sure you can enter the upgrade screen . Same thing happens if i dont start a new career .

It was a new career but it was with the corrupted download one - ok that explains it :up:

Trevally.
04-27-12, 04:54 PM
I have been trying to get player U-Boat to start patrol at pier when in Monsun Gruppe, rather than the bunker.

It does work, but you do not get to talk to KMO (as there is no bunker)
So I will have to place a bunker in all player bases.

Trevally.
04-27-12, 05:28 PM
Some pictures

Singapore Harbour - Big thanks to Uekel for all the Japanese ships:yeah:
http://img267.imageshack.us/img267/9562/24420816.jpg

http://img443.imageshack.us/img443/2238/54768879tm.jpg

http://img42.imageshack.us/img42/1309/63491436.jpg

http://img191.imageshack.us/img191/5972/16890926.jpg

http://img27.imageshack.us/img27/6757/84321698.jpg

http://img17.imageshack.us/img17/5499/91236427.jpg

http://img36.imageshack.us/img36/6656/76314474.jpg

Sartoris
04-27-12, 06:02 PM
Glad to see you're making progress out there in the east!:salute:

gap
04-27-12, 06:15 PM
Some pictures

WOW, nice pictures and wonderful news Trevally
I am happy to see that you are making progress with the new campaign! :up:

Incidentally, I am back in Italy, so let me know if I can help you in any way :salute:

Big thanks to Uekel for all the Japanese ships

Seconded. They add a lot to the general atmosphere. On a side note: aren't piers in your screenshots too high on the sea level, if compared with ships and U-boats? ...just a constructive criticism, indeed ;)

I have been trying to get player U-Boat to start patrol at pier when in Monsun Gruppe, rather than the bunker.

Cool!

It does work, but you do not get to talk to KMO (as there is no bunker)
So I will have to place a bunker in all player bases.

mmm... there should be a workaround for it.
Peraphs in future it will be possible to add nodes for KMO and upgrades guy to the GR2 used for docks (?)
I am just thinking aloud, as I don't know anything about GR2 editing... :88)

TheDarkWraith
04-27-12, 07:11 PM
You have the ability to add bones (nodes to you) so this might be possible to add the officers on the pier.

THE_MASK
04-27-12, 07:36 PM
Is there anything in this foder that would help with not using the bunker ?
Silent Hunter 5\data\Terrain\Locations

Trevally.
04-28-12, 04:08 AM
WOW, nice pictures and wonderful news Trevally
I am happy to see that you are making progress with the new campaign! :up:
Incidentally, I am back in Italy, so let me know if I can help you in any way :salute:

Hi Gap - it is good to see that you are back home and looking to help with this project:salute:

I am still building all the campaign layers (its been a big job, starting from scratch). Perhaps you could look into some info for making campaign objectives:DL Here is a map showing where ship movement will be:-

http://img152.imageshack.us/img152/7735/gapcommon.jpg


I am thinking about a few missions to fit within objectives. Here is Addu Atoll - "Britains Secret Base" (http://en.wikipedia.org/wiki/Addu_City#Britain.27s_Secret_Base)

This could be mined and set with subnets.
Mission to recce port:hmmm:

http://img521.imageshack.us/img521/9753/adduatoll.jpg

Also some options to fit this in:-


Operation Boarding Party
On reserve (http://en.wikipedia.org/wiki/Military_reserve) since the Boer War (http://en.wikipedia.org/wiki/Second_Boer_War), they are most noted for their attack (with members of the Calcutta Scottish (http://en.wikipedia.org/wiki/Calcutta_Scottish)[1] (http://en.wikipedia.org/wiki/Calcutta_Light_Horse#cite_note-0)) against the German (http://en.wikipedia.org/wiki/Germany) ship, Ehrenfels. The operation was organised by SOE (http://en.wikipedia.org/wiki/Special_Operations_Executive)'s India Mission. It was kept covert, to avoid the political ramifications of contravening Portuguese (http://en.wikipedia.org/wiki/Portugal) neutrality in Goa, and was not revealed until thirty-five years afterwards, in 1978. The Ehrenfels was known to be transmitting information on Allied ship movements to U-boats (http://en.wikipedia.org/wiki/U-boat) from Mormugao (http://en.wikipedia.org/wiki/Mormugao) harbour in Portugal (http://en.wikipedia.org/wiki/Portugal)'s neutral (http://en.wikipedia.org/wiki/Neutral_territory) territory of Goa (http://en.wikipedia.org/wiki/Goa).[citation needed (http://en.wikipedia.org/wiki/Wikipedia:Citation_needed)]
The Light Horse embarked on the barge Phoebe at Calcutta (http://en.wikipedia.org/wiki/Calcutta) and sailed around India to Goa (http://en.wikipedia.org/wiki/Goa). After the Ehrenfels was sunk in March 1943 by the team of British saboteurs, British intelligence dispatched an open message over the wire falsely warning that they would invade Goa. The crews of the other two German ships in the harbour, the Drachenfels and Braunfels, received the message and scuttled their ships in Goa's harbour in the belief that they were protecting their ships from capture by the British. Italian ships in the harbour were also destroyed. In 1951 all three German ships were salvaged.
As the end credits of the 1980 film The Sea Wolves (http://en.wikipedia.org/wiki/The_Sea_Wolves) state, "during the first 11 days of March 1943, U-boats sank 12 Allied ships in the Indian Ocean (http://en.wikipedia.org/wiki/Indian_Ocean). After the Light Horse raid on Goa, only one ship was lost in the remainder of the month."[2] (http://en.wikipedia.org/wiki/Calcutta_Light_Horse#cite_note-1)


Seconded. They add a lot to the general atmosphere. On a side note: aren't piers in your screenshots too high on the sea level, if compared with ships and U-boats? ...just a constructive criticism, indeed ;)

Yes - I still need to fine tune the ship placments and docks:up:

Trevally.
04-28-12, 04:18 AM
You have the ability to add bones (nodes to you) so this might be possible to add the officers on the pier.

Is there anything in this foder that would help with not using the bunker ?
Silent Hunter 5\data\Terrain\Locations

Thanks guys, I will have a look:DL

Sartoris
04-28-12, 04:35 AM
Wow, Trevally, that looks awesome! Let us know if we can help in any way, testing etc. :yeah:

Trevally.
04-28-12, 06:46 AM
Wow, Trevally, that looks awesome! Let us know if we can help in any way, testing etc. :yeah:

Thanks Sartoris:salute:

Lower piers:up:
http://img585.imageshack.us/img585/5236/19517390.jpg

http://img835.imageshack.us/img835/4223/67657808.jpg

http://img20.imageshack.us/img20/8713/57440644.jpg

http://img29.imageshack.us/img29/782/18003820.jpg

http://img838.imageshack.us/img838/1743/51014065.jpg

gap
04-28-12, 09:19 AM
You have the ability to add bones (nodes to you)

Thank you for the info TDW, and yes I was meaning bones, not nodes: my therminology in GR2 matters is very coarse :oops:

gap
04-28-12, 09:21 AM
Lower piers:up:


Excellent!

Lewis Wingerter
04-28-12, 10:34 AM
I am using OHII 1.8 with Patch 2. I also am using Ui boat 5.02. I am in the campaign final years, on my first patrol. After a battle i went to the radio room to sent a message to get re supplied The radio man said I had a important message from bdu. There was no dialog of any kind in the response box. I don't know if it a OH or a Ui problem. Any help or suggestion would be greatly appreciative. Thank in advance LW

gap
04-28-12, 11:49 AM
Sorry, my mistake

Trevally.
04-28-12, 12:55 PM
Thanks Gap,

Yes I will set the starting point for this in France and follow the re-fueling guides to get to patrol area before then heading to first base in Penang.

Towards the end of the campaign the base will switch to Singapore.

For patrol areas (using the limited range or the type Vii) I was thinking the Laccadive and Arabian seas:hmmm: perhaps a wee visit to see Sober

Trevally.
04-28-12, 12:57 PM
GR2 editor:hmmm:

Perhaps I could cut the roof of the bunker and let the pens form piers:hmmm:
Then remove anything else that should not be there (guy up ladder changing light bulb etc)

gap
04-28-12, 04:05 PM
Thanks Gap,

Yes I will set the starting point for this in France and follow the re-fueling guides to get to patrol area before then heading to first base in Penang.

Towards the end of the campaign the base will switch to Singapore.

For patrol areas (using the limited range or the type Vii) I was thinking the Laccadive and Arabian seas:hmmm: perhaps a wee visit to see Sober

Hi Trevally,
I'm currently collecting some graphical information on Monsoon-boat historical routes. I'll report back once I will get my research finished :)

gap
04-28-12, 05:51 PM
PASSAGES FROM EUROPE TO THE INDIAN OCEAN
(maps taken from uboat.net; click on any image to open the relevant webpage)


U-178
================================================== ====

http://img851.imageshack.us/img851/8200/u178280343270843.jpg (http://uboat.net/boats/patrols/patrol_4038.html)
from Bordeaux, 28 Mar 1943 to Penang, 27 Aug 1943


U-511
================================================== ====

http://img196.imageshack.us/img196/8412/u511100543070843.jpg (http://uboat.net/boats/patrols/patrol_1126.html)
from Lorient, 10 May 1943 to Kure, 7 Aug 1943


U-188
================================================== ====

http://img851.imageshack.us/img851/1583/u188300643301043.jpg (http://uboat.net/boats/patrols/patrol_4075.html)
from Lorient, 30 Jun 1943 to Penang, 30 Oct 1943


U-168
================================================== ====

http://img31.imageshack.us/img31/4297/u168030743111143.jpg (http://uboat.net/boats/patrols/patrol_4005.html)
from Lorient, 3 Jul 1943 to Penang, 11 Nov 1943


U-532
================================================== ====

http://img98.imageshack.us/img98/729/u532030743301043.jpg (http://uboat.net/boats/patrols/patrol_1206.html)
from Lorient, 3 Jul 1943 to Penang, 30 Oct 1943


U-183
================================================== ====

http://img651.imageshack.us/img651/3724/u183030743301043.jpg (http://uboat.net/boats/patrols/patrol_4057.html)
from Lorient, 3 Jul 1943 to Penang, 30 Oct 1943


U-533
================================================== ====

http://img217.imageshack.us/img217/7596/u533050743161043.jpg (http://uboat.net/boats/patrols/patrol_1213.html)
from Lorient, 5 Jul 1943, sunk in Gulf of Oman on 6 Oct 1943


U-510
================================================== ====

http://img825.imageshack.us/img825/8038/u510031143050444.jpg (http://uboat.net/boats/patrols/patrol_1117.html)
from Lorient, 3 Nov 1943 to Penang, 5 Apr 1944


U-1062
================================================== ====

http://img29.imageshack.us/img29/1871/u1062181243190444.jpg
(http://uboat.net/boats/patrols/patrol_3118.html)
from Bergen, 3 Jan 1944 to Penang, 19 Apr 1944


U-852
================================================== ====

http://img62.imageshack.us/img62/1134/u852180144030544.jpg (http://uboat.net/boats/patrols/patrol_2532.html)
from Kiel, 18 Jan 1944, sunk off Gulf of Aden on 3 May 1944


U-843
================================================== ====

http://img832.imageshack.us/img832/8515/u843190244110644.jpg (http://uboat.net/boats/patrols/patrol_2515.html)
from Lorient, 19 Feb 1944 to Batavia, 11 Jun 1944


U-181
================================================== ====

http://img6.imageshack.us/img6/2863/u181160344080844.jpg (http://uboat.net/boats/patrols/patrol_4049.html)
from Bordeaux, 16 Mar 1944 to Penang, 8 Aug 1944


U-196
================================================== ====

http://img851.imageshack.us/img851/8968/u196160344100844.jpg (http://uboat.net/boats/patrols/patrol_4105.html)
from La Pallice, 16 Mar 1944 to Penang, 10 Aug 1944


U-537
================================================== ====

http://img710.imageshack.us/img710/3951/u537250344020844.jpg (http://uboat.net/boats/patrols/patrol_1225.html)
from Lorient, 25 Mar 1944 to Penang, 20 Aug 1944

U-859
================================================== ====

http://img580.imageshack.us/img580/42/u859080444230944.jpg (http://uboat.net/boats/patrols/patrol_2557.html)
from Marviken, 8 Apr 1944, sunk off Penang on 23 Sep 1944


U-198
================================================== ====

http://img69.imageshack.us/img69/30/u198200444120844.jpg (http://uboat.net/boats/patrols/patrol_4111.html)
from La Pallice, 20 Apr 1944, sunk off Seychelles on 12 Aug 1944


U-861
================================================== ====

http://img502.imageshack.us/img502/6923/u861200444230944.jpg (http://uboat.net/boats/patrols/patrol_2559.html)
from Kiel, 20 Apr 1944 to Penang, 23 Sep 1944


U-862
================================================== ====

http://img708.imageshack.us/img708/7042/u862030644090944.jpg (http://uboat.net/boats/patrols/patrol_2565.html)
from Narvik, 3 Jun 1944 to Penang, 9 Sep 1944


U-195
================================================== ====

http://img213.imageshack.us/img213/9567/u195240844281244.jpg (http://uboat.net/boats/patrols/patrol_4100.html)
from Bordeaux, 24 Aug 1944 to Batavia, 28 Dec 1944

gap
04-28-12, 05:52 PM
PATROLS INTO THE INDIAN OCEAN
(maps taken from uboat.net; click on any image to open the relevant webpage)


U-532
================================================== ====

http://img189.imageshack.us/img189/6849/u53240144190444.jpg (http://uboat.net/boats/patrols/patrol_1207.html)
from Penang, 24 Jan 1944 to Penang, 19 Apr 1944


U-168
================================================== ====

http://img135.imageshack.us/img135/96/u16807024424344.jpg (http://uboat.net/boats/patrols/patrol_4007.html)
from Penang, 7 Feb 1944 to Batavia, 24 Mar 1944


U-183
================================================== ====

http://img692.imageshack.us/img692/4214/u18810024421344.jpg (http://uboat.net/boats/patrols/patrol_4060.html)
from Penang, 10 Feb 1944 to Penang, 21 Mar 1944

http://img17.imageshack.us/img17/1935/u188170544070744.jpg (http://uboat.net/boats/patrols/patrol_4061.html)
from Penang, 17 May 1944 to Penang, 7 Jul 1944


U-181
================================================== ====

http://img513.imageshack.us/img513/500/u181191044050145.jpg (http://uboat.net/boats/patrols/patrol_4052.html)
from Batavia, 19 Oct 1944 to Batavia, 5 Jan 1945


U-862
================================================== ====

http://img405.imageshack.us/img405/6260/u862181144150245.jpg (http://uboat.net/boats/patrols/patrol_2567.html)
from Batavia, 18 Nov 1944 to Batavia, 15 Feb 1945


U-195
================================================== ====

http://img98.imageshack.us/img98/6572/u195190145040345.jpg (http://uboat.net/boats/patrols/patrol_4101.html)
from Batavia, 19 Jan 1945 to Batavia, 4 Mar 1945

gap
04-28-12, 05:53 PM
PASSAGES FROM THE INDIAN OCEAN TO EUROPE
(maps taken from uboat.net; click on any image to open the relevant webpage)


U-178
================================================== ====

http://img546.imageshack.us/img546/8414/u178271143250544.jpg (http://uboat.net/boats/patrols/patrol_4043.html)
from Penang, 27 Nov 1943 to Boardeaux, 25 May 1944


U-188
================================================== ====

http://img844.imageshack.us/img844/4999/u188010144190644.jpg (http://uboat.net/boats/patrols/patrol_4076.html)
from Penang, 1 Jan 1944 to Bordeaux, 19 Jun 1944


U-1062
================================================== ====

http://img41.imageshack.us/img41/8776/u1062150744300944.jpg (http://uboat.net/boats/patrols/patrol_3120.html)
from Penang, 15 Jul 1944, sunk in Central Atlantic on 30 Sep 1944


U-843
================================================== ====

http://img15.imageshack.us/img15/9813/u843101244030445.jpg (http://uboat.net/boats/patrols/patrol_2518.html)
from Batavia on 10 Dec 1944 to Bergen on 3 Apr 1945

gap
04-28-12, 09:29 PM
Ok, let's start the comments on the maps I've just posted. I think it can help in shaping some good campaign objectives. For convenience I will stick to the divison in 3 phases that I've used for posting the maps:

Passage from Europe to Indian Ocean
Most of the engagements by monsun boats against enemy shipping happened during their outward passage to Penang. From what I can see, after rounding the Cape of Good Hope, U-boat captains had roughly 4 kinds of orders:
1a. heading directly to Penang, crossing the Central Indian Ocean from South to North and from West to East. Few attacks on enemy ships are recorded for this route.
2a. patroling the area between East African coast and Madagascar, from Cape Town to Mombasa and off Seychelles, then heading to Penang. Risky route, due to intense naval and aerial traffic in the area, but highly tonnage effective.
3a. heading to Arabian Sea by circumnavigating the eastern coast of Madagascar, with the idea to patrol the area between Northestern Somalia, Gulf of Aden and Gulf of Oman, before heading to the Penang base. This route was as fruitful and risky (due to aerial attacks) as the one mentioned before.
4a. heading to Southwestern India and Laccadive Sea, then to base. Another good "fishing" route, and apparently less dangerous than the first ones (only one aerial attack, on U-168, was recorded for this patrol area).

the 3a patrol area was commonly associated with the 4a. For obvious reasons, as Laccadives are on the way between Arabian Sea and Malaysia.


Operations into the Indian Ocean
Very few patrols were done by monsun boats during their stay in the Indian Ocean, other than the ones carried out during their passages from and to Europe. Only U-183, after her arrival in the Indian Ocean and before being sunk in the Java Sea, managed to carry out 2 "genuine" patrols, while most of the U-boats based in Penang and subsequently in Batavia, due to the increasing Allied offensive, were forced to wait for the chance to regain a way back to home. As a matter of fact, some apparent patrols were actually failed attempts to sail back in Europe. Excluding them from my analysis, apparently there were 3 main hot spots used for U-boat patrols:
1b. the area comprised between Laccadive Sea, Maldives and Southwestern India. It was the most fruitful in therms of allied ships sunk or damaged.
2b. central and southern Indian Ocean, open sea, more or less between Africa and Australia.
3b. exceptionally, U-862 carried out a patrol on the southern coast of Australia, roughly from Fremantle to Sydney, managing to sink a ship off Sydney.

As before, either the combination of patroling area #1 and #2 or #2 and #3 during the same patrol, were both possible.

Passage from Indian Ocean to Europe
during late war, Indian Ocean waters became at least as dangerous as the Atlantic. The long and tricky passage to Europe became a lottery that only few U-boats managed to win, while most of them were either trapped in friendly ports until the end of the conflict, or sunk by Allied submarines during their attempts to evade the enemy siege, a few miles off their bases in the Indian Ocean.
Between the U-boats that attempted the escape, U-178 and U-188, respectively on late '43 and early '44, managed to carry out some patroling activity before reaching the Atlantic. Their patroling areas were:
1c. the area between Bay of Bengala, Laccadives and Southwestern India
2c. Arabian sea and Gulf of Aden

after this range of dates I think tha the only possible strategy was:
3c. to reach the Atlantic as soon as possible, and to shoot only at easy and solitary targets, running away immediately afterwards (due to intense enemy aerial patroling, during late war a common problem for U-boats was the presence of relics where a ship had been sunk, giving away the U-boat position)

Trevally.
04-29-12, 05:07 AM
Ok, let's start the comments on the maps I've just posted. I think it can help in shaping some good campaign objectives. For convenience I will stick to the divison in 3 phases that I've used for posting the maps:

Thanks Gap - This is very helpful:DL


Passage from Europe to Indian Ocean
Most of the engagements by monsun boats against enemy shipping happened during their outward passage to Penang. From what I can see, after rounding the Cape of Good Hope, U-boat captains had roughly 4 kinds of orders:
1a. heading directly to Penang, crossing the Central Indian Ocean from South to North and from West to East. Few attacks on enemy ships are recorded for this route.
2a. patroling the area between East African coast and Madagascar, from Cape Town to Mombasa and off Seychelles, then heading to Penang. Risky route, due to intense naval and aerial traffic in the area, but highly tonnage effective.
3a. heading to Arabian Sea by circumnavigating the eastern coast of Madagascar, with the idea to patrol the area between Northestern Somalia, Gulf of Aden and Gulf of Oman, before heading to the Penang base. This route was as fruitful and risky (due to aerial attacks) as the one mentioned before.
4a. heading to Southwestern India and Laccadive Sea, then to base. Another good "fishing" route, and apparently less dangerous than the first ones (only one aerial attack, on U-168, was recorded for this patrol area).

the 3a patrol area was commonly associated with the 4a. For obvious reasons, as Laccadives are on the way between Arabian Sea and Malaysia.


Thanks Gap - I am keeping many convoys and traffic in the atlantic where the uboat will travel. (I am stripping out lots of stuff from the atlantic, north sea etc to reduce stress on game for this campaign as it will be the largest campaign file by far). So from France to the cape will be a good chance for some kills. A resupply stop near the south of africa.

Second resupply stop just off madagascar.
Third either in the Arabian sea or Laccadives sea. I think this is where the first patrol objective should be set.



Operations into the Indian Ocean
Very few patrols were done by monsun boats during their stay in the Indian Ocean, other than the ones carried out during their passages from and to Europe. Only U-183, after her arrival in the Indian Ocean and before being sunk in the Java Sea, managed to carry out 2 "genuine" patrols, while most of the U-boats based in Penang and subsequently in Batavia, due to the increasing Allied offensive, were forced to wait for the chance to regain a way back to home. As a matter of fact, some apparent patrols were actually failed attempts to sail back in Europe. Excluding them from my analysis, apparently there were 3 main hot spots used for U-boat patrols:
1b. the area comprised between Laccadive Sea, Maldives and Southwestern India. It was the most fruitful in therms of allied ships sunk or damaged.
2b. central and southern Indian Ocean, open sea, more or less between Africa and Australia.
3b. exceptionally, U-862 carried out a patrol on the southern coast of Australia, roughly from Fremantle to Sydney, managing to sink a ship off Sydney.

As before, either the combination of patroling area #1 and #2 or #2 and #3 during the same patrol, were both possible.


Now this is very surprising - Im sure with our secret weapon (save/load) our boat will make many patrols:D

I have not set any travel nodes for the south Indian Ocean. I will add this and make more bases on the east of africa to deal with the traffic - to and from Oz.

I will add all three areas to the objectives:up:


Passage from Indian Ocean to Europe
during late war, Indian Ocean waters became at least as dangerous as the Atlantic. The long and tricky passage to Europe became a lottery that only few U-boats managed to win, while most of them were either trapped in friendly ports until the end of the conflict, or sunk by Allied submarines during their attempts to evade the enemy siege, a few miles off their bases in the Indian Ocean.
Between the U-boats that attempted the escape, U-178 and U-188, respectively on late '43 and early '44, managed to carry out some patroling activity before reaching the Atlantic. Their patroling areas were:
1c. the area between Bay of Bengala, Laccadives and Southwestern India
2c. Arabian sea and Gulf of Aden

after this range of dates I think tha the only possible strategy was:
3c. to reach the Atlantic as soon as possible, and to shoot only at easy and solitary targets, running away immediately afterwards (due to intense enemy aerial patroling, during late war a common problem for U-boats was the presence of relics where a ship had been sunk, giving away the U-boat position)


I was not thinking about how to get home:doh:
This will require an objective to be set so that I can add events to make the milkcows show on map as waypoints for route home. (I will also set layered milkcows as a failsafe)


Also - do you know how to use ME2 - the political layer for the area is not correct with many missing areas. if you could check this - that would be great:D:yeah:

Trevally.
04-29-12, 09:37 AM
Hello Gap:DL

If you find any information about airbases and their coverage in the Indian Ocean - that would be great:D:yeah:

gap
04-29-12, 10:53 AM
Hello Gap:DL

If you find any information about airbases and their coverage in the Indian Ocean - that would be great:D:yeah:

:ping: :up:

gap
04-29-12, 03:40 PM
Hello Gap:DL

If you find any information about airbases and their coverage in the Indian Ocean - that would be great

so far I've found this:

http://www.rafweb.org/Sqn_Badges/008SqnR.jpg
No. 8 Squadron RAF:
http://www.historyofwar.org/air/units/RAF/8_wwII.html


http://www.rafweb.org/Sqn_Badges/022sqnR.jpg
No. 22 Squadron RAF:
http://www.historyofwar.org/air/units/RAF/22_wwII.html


http://www.rafweb.org/Sqn_Badges/036Sqn.jpg
No. 36 Squadron RAF:
http://www.historyofwar.org/air/units/RAF/36_wwII.html
http://en.wikipedia.org/wiki/No._36_Squadron_RAF#Second_World_War


http://www.rafweb.org/Sqn_Badges/191Sqn.jpg
No. 191 Squadron RAF:
http://www.historyofwar.org/air/units/RAF/191_wwII.html
http://en.wikipedia.org/wiki/No._191_Squadron_RAF


http://www.rafweb.org/Sqn_Badges/200Sqn.jpg
No. 200 Squadron RAF:
http://www.historyofwar.org/air/units/RAF/200_wwII.html
http://en.wikipedia.org/wiki/No._200_Squadron_RAF


http://www.rafweb.org/Sqn_Badges/203Sqn.jpg
No. 203 Squadron RAF:
http://www.historyofwar.org/air/units/RAF/203_wwII.html
http://en.wikipedia.org/wiki/No._203_Squadron_RAF


http://www.rafweb.org/Sqn_Badges/205Sqn.jpg
No. 205 Squadron RAF:
http://www.historyofwar.org/air/units/RAF/205_wwII.html
http://en.wikipedia.org/wiki/No._205_Squadron_RAF#World_War_II


http://www.rafweb.org/Sqn_Badges/209Sqn.jpg
No. 209 Squadron RAF:
http://www.historyofwar.org/air/units/RAF/209_wwII.html
http://en.wikipedia.org/wiki/No._209_Squadron_RAF#World_War_II


http://www.rafweb.org/Sqn_Badges/212Sqn.jpg
No. 212 Squadron RAF:
http://www.historyofwar.org/air/units/RAF/212_wwII.html


http://www.rafweb.org/Sqn_Badges/217Sqn.jpg
No. 217 Squadron RAF:
http://www.historyofwar.org/air/units/RAF/217_wwII.html
http://en.wikipedia.org/wiki/No._217_Squadron_RAF


http://www.rafweb.org/Sqn_Badges/230Sqn.jpg
No. 230 Squadron RAF:
http://en.wikipedia.org/wiki/No._230_Squadron_RAF


http://www.rafweb.org/Sqn_Badges/240Sqn.jpg
No. 240 Squadron RAF:
http://www.historyofwar.org/air/units/RAF/240_wwII.html
http://en.wikipedia.org/wiki/No._240_Squadron_RAF


http://www.rafweb.org/Sqn_Badges/244Sqn.jpg
No. 244 Squadron RAF:
http://www.historyofwar.org/air/units/RAF/244_wwII.html
http://en.wikipedia.org/wiki/No._244_Squadron_RAF


http://www.rafweb.org/Sqn_Badges/259Sqn.jpg
No. 259 Squadron RAF:
http://www.historyofwar.org/air/units/RAF/259_wwII.html
http://en.wikipedia.org/wiki/No._259_Squadron_RAF


No. 262 Squadron (RAF):
http://www.historyofwar.org/air/units/RAF/262_wwII.html
http://en.wikipedia.org/wiki/No._262_Squadron_RAF


No. 265 Squadron RAF:
http://www.historyofwar.org/air/units/RAF/265_wwII.html
http://en.wikipedia.org/wiki/No._265_Squadron_RAF


No. 321 Squadron RAF:
http://www.historyofwar.org/air/units/RAF/321_wwII.html
http://en.wikipedia.org/wiki/No._321_Squadron_RAF


No. 354 Squadron RAF:
http://www.historyofwar.org/air/units/RAF/354_wwII.html
http://en.wikipedia.org/wiki/No._354_Squadron_RAF


http://www.rafweb.org/Markings/621Sqn.jpg
No. 621 Squadron RAF:
http://www.historyofwar.org/air/units/RAF/621_wwII.html
http://en.wikipedia.org/wiki/No._621_Squadron_RAF


No. 6 Squadron SAAF:
http://en.wikipedia.org/wiki/6_Squadron_SAAF


No. 22 Squadron SAAF:
http://www.historyofwar.org/air/units/SAAF/22_wwII.html
http://en.wikipedia.org/wiki/22_Squadron_SAAF


No. 25 Squadron SAAF:
http://www.historyofwar.org/air/units/SAAF/25_wwII.html
http://en.wikipedia.org/wiki/25_Squadron_SAAF


No. 27 Squadron SAAF:
http://www.historyofwar.org/air/units/SAAF/27_wwII.html
http://en.wikipedia.org/wiki/27_Squadron_SAAF


No. 29 Squadron SAAF:
http://en.wikipedia.org/wiki/29_Squadron_SAAF


http://www.rafweb.org/Sqn_Badges/413Sqn.jpg
No. 413 Squadron RCAF:
http://www.canadianwings.com/Squadrons/squadronDetail.php?No.-413-Squadron-72
http://en.wikipedia.org/wiki/No._413_Squadron_RCAF

I hope it is enough for you. If not, please let me know, and I'll try to find the info you're looking for

Before today I ignored this historyofwar.org website. It provides precious information on most of the RAF squadrons involved in WWII, such as main and secondary stations, years of activity, duties, operated aircrafts, etc. I suggest you to have a glance to the index, just in case you need for some extra info for other WWII theater than Monsun Campaign:

http://www.historyofwar.org/subject_RAF_units.html

Trevally.
04-29-12, 03:59 PM
Thanks Gap - I will start reading:yeah:


I have now finished the ports (all full stocked with ships and defense) and have added the extra support to allow Arabian Sea and South Indian Ocean routes for the objectives:|\\

http://img337.imageshack.us/img337/3572/commona.jpg

gap
04-29-12, 04:42 PM
Thanks Gap - I will start reading:yeah:


I have now finished the ports (all full stocked with ships and defense) and have added the extra support to allow Arabian Sea and South Indian Ocean routes for the objectives:|\\

http://img337.imageshack.us/img337/3572/commona.jpg

Impressive! :yeah:
by the way... can I suggest to add also the following harbours? :D

East Africa:
Lourenįo Marques, now Maputo
Beira
Dar Es Salaam
Mombasa
(from what I've seen, they all were common ports of call for shipping around East African cost)

Madagascar:
Majanga
Tamatave, now Toamasina
(several U-boat patrol routes indulged between northern Madascar, and Seychelles, probably for the presence of shipping around the islands)

Seychelles:
Victoria
(see above)

Gulf of Aden:
Aden
(this location, and still it is, a strategical port of call at the entrance of the Red Sea. Many ships form and to the Mediterranean stopped here)

Persian Gulf:
Bandar Abbas
(this port is just at the entrance of the gulf, so it could be an hot spot for our fishing parties)

Also, it would be nice to have at least one port into the Red Sea or Mediterranean, just to see allied ships passing through the Mandab Strait, whenever we go to patrol that area.

Sartoris
04-29-12, 04:47 PM
Awesome work! :yeah::salute:

col_Kurtz
04-29-12, 04:53 PM
I`d like say more - impressive. When I spot U-188... :D But I didn`t saw the U type IX anywhere on this forum - I mean in SH5 section. So I`m bit confused :oops:

Trevally.
04-29-12, 05:10 PM
Impressive! :yeah:
by the way... can I suggest to add also the following harbours? :D

East Africa:
Lourenįo Marques, now Maputo
Beira
Dar Es Salaam
Mombasa
(from what I've seen, they all were common ports of call for shipping around East African cost)

Madagascar:
Majanga
Tamatave, now Toamasina
(several U-boat patrol routes indulged between northern Madascar, and Seychelles, probably for the presence of shipping around the islands)

Seychelles:
Victoria
(see above)

Gulf of Aden:
Aden
(this location, and still it is, a strategical port of call at the entrance of the Red Sea. Many ships form and to the Mediterranean stopped here)

Persian Gulf:
Bandar Abbas
(this port is just at the entrance of the gulf, so it could be an hot spot for our fishing parties)

Also, it would be nice to have at least one port into the Red Sea or Mediterranean, just to see allied ships passing through the Mandab Strait, whenever we go to patrol that area.

Thanks Gap - I will have a look at adding some of these.
Adding new harbours is a lot of work and some of these will only be passed by player on the way to and from Op Monsun:hmmm:

I need to keep in mind the range of the type7 when patroling from Penang. India, Oz and South Indian Ocean should be ok. Im think most of the milkcows were killed, any idia about dates:hmmm:

volodya61
04-29-12, 05:41 PM
Hi, Trevally!
Thanks for your great work to broaden our horizons in this game!

gap
04-29-12, 07:23 PM
Thanks Gap - I will have a look at adding some of these.
Adding new harbours is a lot of work and some of these will only be passed by player on the way to and from Op Monsun:hmmm:

I can imagine it, Trevally. On the other hand I think that with 15 ships torpedoed there out of a total 58 (it is more than 25%), the East African theatre was an important part of monsun operations. We should locate there at least an optional mission, on the way from France to Penang. So I recommend you to add at least the African ports I mentioned in my previous post, including Madagascar and Seychelles. By the way, these ports were taken from the list of destinations and stopovers of shipping historically attacked by U-boats during Operation Monsun. :yep:

I need to keep in mind the range of the type7 when patroling from Penang. India, Oz and South Indian Ocean should be ok. Im think most of the milkcows were killed, any idia about dates:hmmm:

Good remark. Some information about refuelling locations, assigned vessel and milk cows sunk during MO, is found here:

http://uboat.net/ops/monsun3.htm

These are the relevant quotes:


"Initially U-462 was assigned to the group [the first wave of Monsun Boats, on summer 1943] for refuelling some 300 miles east of St Paul's Rock [0°55' N, 29°20'W]. A second replenishment was scheduled south of Mauritius from a surface tanker. However, U-462 did not break through the Bay of Biscay in 2 attempts being damaged by aircraft and returned for long repairs on 6/07/43. As most of the Monsun boats were already on the way another tanker, U-487 was assigned but she was sunk on 13 July, 1943 [position: 27.15N, 38.05W] without refuelling Monsun boats.

[...]

After the massacre of U-tankers in the summer 1943 emergency fuelling arrangements were needed for U-boats concentrated around the Azores (including Monsun boats).

It was decided to replenish Monsun boats by employing type IXC boats: U-155 and U-160. U-160 was initially diverted to transfer fuel to U-487 (which was short on fuel after numerous refuelling) but arrived too late and was sunk on 14/07/43 - a day after U-487. Eventually U-516 of the Monsun boats was diverted on emergency refuelling duties. The refuelling of the remaining Monsun boats took place 600 miles WNW of Cape Verde Islands between 21/07 and 27/07/43. U-155 transferred fuel to U-183, U-188 and U-168 while U-516 refuelled U-532 and U-533. Both boats came back to France in August 1943.

U-847 was damaged by ice in the Denmark Strait headed for France but it was decided to use her as a tanker. Between 12/08 and 24/08/43 she refuelled the following boats: U-66, U-415, U-230, U-653, U-257, U-172 and U-508. U-847 was a rather inexperienced boat on her first was cruise (having only sailed from Germany to Norway 6/07 - 20/07/43). An excessive use of radio was reported by commanders of refuelled boats. U-847 was sunk by aircraft on 27 Aug, 1943 [position: 28.19N, 37.58W].

Of the initial 11 Monsun U-boats 4 were destroyed in transit and 2 diverted on emergency refuelling duties (1 of which sunk) so effectively only 5 boats managed to break through: U-168, U-183, U-188, U-532 and U-533. They reached the Indian Ocean without further trouble. Between 11/09 and 13/09/43 they took on fuel from the surface tanker Brake, sent from Penang. The rendezvous took place 450 miles south of Mauritius [approximate position: 27.51S, 59.36E] without incident.

After sending the first wave of Monsun boats it was decided to send further boats to make up for the loses of the first wave:

U-219 was due to lay mines off Cape Town and Colombo but was recalled as a tanker. U-848 and U-849 were destroyed off Ascension while U-850 off the Azores - all by aircraft. U-510 refuelled from U-219 [approximate position: 12.45N, 32.03W] and reached the Indian Ocean where in February and March 1944 she scored hits.

[...]

The first boat to operate from Penang was U-178, later joined by 4 Monsun boats and U-510 coming from France. U-178 and U-510 refuelled from the surface tanker Charlotte Schliemann on 28 Jan, 1944 stationed 100 miles south-east of Mauritius [approximate position: between 24.15S, 66.48E and 22.27S, 68.27E].

U-532 was also to refuel from Charlotte Schliemann but bad weather prevented that on 11 Feb, 1944 when 950 miles east of Madagascar. The tanker was then detected by the Allied while refueling U-532 and forced to scuttle. 41 survivors were captured by the British destroyer HMS Relentless and others rescued by U-532. She later was under depth-charge attacks for 3 days.

U-178 transferred some fuel to U-532 on 26 Feb, 1944 [approximate position: 31.27S, 59.36E] and left for France. U-178 was later attacked by aircraft on 8 March, 1944 off the Cape of Good Hope but survived. She was later to meet the eastbound transport UIT-22 but the latter was sunk by aircraft on 11 March, 1944. She arrived at Bordeaux, France with engines almost out of order.

The remaining 5 boats (4 Monsun from Penang and U-510) carried on operations. Another refuelling was scheduled from the tanker Brake in March 1944. This time U-532, U-188 and U-168 searched the area for some time before. On 12/03/44 U-188 and U-532 refuelled [approximate position: between 31.27S and 32.21S, 72.48E] but bad weather again interrupted the operation. Later during the day Brake was detected and forced to scuttle. The survivors were rescued by U-168. The boats had to share fuel among themselves. Eventually U-168, U-532 and U-183 were forced to stay in the Far East due to the fuel shortage. Only U-188 could proceed back to Europe where she was paid off.

[...]

U-537 was refuelled by U-183 around 25/06/44 [approximate position: 05.21S, 84.39E].

[...]

U-532 scored hits on the way home but eventually surrendered at sea and was brought to Liverpool, England where her cargo was unloaded. [...] She was refuelled by U-195 around 20 Feb, [approximate position: 35.57S, 47.36E]. U-195 then came back to Jakarta since her engines were not fit enough for the long journey home."

Husksubsky
04-29-12, 09:22 PM
I get CTD with 1.8. Back to 1.7 :(..!.8 didn t require new campaign start did it? Anyone else got problems? Havent had a CTD in ages with 1.7

MightyFine Crew Mod 1.2.1 Alt w beards
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environmental SH5 Vivid Colors V2.1
Dynamic Environment SH5 DarkerNights V2.1
sobers best ever fog V10 SH5
Enhanced FunelSmoke1.2_by HanSolo78
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_37_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke
EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Manos Scopes-patch for 16x9
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)
OH II Minefield map
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
TDW_No_Hydrophone_On_Surface_1_1_0
NewUIs_TDC_6_9_0_Real_Navigation

THE_MASK
04-29-12, 10:26 PM
I would say you need a new campaign start :timeout:

THE_MASK
04-29-12, 11:41 PM
Its not the bouys that stop the ships is it . I dunno what it is about dat files .

gap
04-30-12, 11:41 AM
Post #1118 updated with some Air Force Squadrons that I had overlooked yesterday. New entries in bold.

Trevally.
04-30-12, 12:24 PM
Thanks Gap:up:

gap
04-30-12, 12:49 PM
...and this is a map prepared by me, showing allied airbases involved in MO.
Main stations in red, detachments in dark yellow:

http://img831.imageshack.us/img831/9917/monscampalliedairbases.jpg

too bad, I didn't manage to find a map showing the ranges of Allied aerial patrols on Indian Ocean for the years '43 and '44 :damn:

If you want, by using the data I've collecte until now I can create a table with the names of the bases, their position on the map, the squadrons using them, the temporal range of their use, etc.

patrol ranges could be desumed from the locations of airbases used at the same time by each squadron, and from the ranges of aircrafts that those squadros were equiped with at that time.

btw: I've noticed that the most commonly used aircraft was the Catalina... do we have any flying boat available in SH5? :06:

gap
04-30-12, 01:06 PM
Important information for creating merchant traffic (if you were aware about it please ignore this post):

Mediterranean was open to Allied shipping starting from September 1943. After this date we should have several convoys heading from Indian Ocean to Gulf of Aden, Red Sea, etc. Before, shipping headed to Atlantic had mostly to round the Cape area. ;)

Trevally.
04-30-12, 01:57 PM
Thanks Gap - I will try and add as many of these as I can but I must watch the stress placed on the game.
Also there is the nasty bug where planes attcking harbours cause CTDs.
I will be using threat zone to prevent this - but I have offten had to restrick airbase ranges to stop ctds:hmmm:

The same goes with adding too many more objects with the obejct editor - I must again ensure that it is not too much

Husksubsky
04-30-12, 07:42 PM
I would say you need a new campaign start :timeout:
Thx Sober but I ll play till I die :). Then I will try use your megamod awwww loads of work.
I m fiddling a lot with order of newest IRAI, NEW UIS 6_9_0, equipment upgrades by the beast, fx update and no hydro on surface by TDW. suggestions? I see you put IRAI after UI s sober while "Trevally put it before.(In his list , but not in the order sugegstion above. It s difficult)

Trevally.
05-01-12, 07:27 AM
Thx Sober but I ll play till I die :). Then I will try use your megamod awwww loads of work.
I m fiddling a lot with order of newest IRAI, NEW UIS 6_9_0, equipment upgrades by the beast, fx update and no hydro on surface by TDW. suggestions? I see you put IRAI after UI s sober while "Trevally put it before.(In his list , but not in the order sugegstion above. It s difficult)

Use Sober's list - mine is out of date - I will update it shortly:up:

gap
05-01-12, 08:25 PM
Hi Trevally,

bad news for you :o: I have just realized that during my airbase data collection I had completely ignored Australian coastal defenses, so we should add some more airbases around the coasts of Australia. But don't worry: after getting a more or less complete list of bases, we will start to cream off it. At the end we will keep only the essential stations :DL

by the way... further information on RAF and other Common Wealth's Air Forces is found here:
http://www.rafweb.org/Org-index.htm#Squadrons

I'm trying to abstract in a single excel sheet datas collected from the many resources I've found until now. It should ease a lot the task of choosing the most important airbases to be featured in Monsun Campaign.

You might also like to have a glance at these webpages:
http://www.naval-history.net/xDKWD-EF1943a.htm
http://www.naval-history.net/xDKWD-EF1943Dec-Apr1944.htm

I know that by now you might feel being swamped by all these readings I am recommending to you. Tell me :timeout: when you think that you had just enough of them :D

Trevally.
05-02-12, 08:08 AM
Hi Trevally,

bad news for you :o: I have just realized that during my airbase data collection I had completely ignored Australian coastal defenses, so we should add some more airbases around the coasts of Australia. But don't worry: after getting a more or less complete list of bases, we will start to cream off it. At the end we will keep only the essential stations :DL

:har: Thanks Gap - Yes, I was sure Australia have aeroplanes too:O::up:


by the way... further information on RAF and other Common Wealth's Air Forces is found here:
http://www.rafweb.org/Org-index.htm#Squadrons

I'm trying to abstract in a single excel sheet datas collected from the many resources I've found until now. It should ease a lot the task of choosing the most important airbases to be featured in Monsun Campaign.

You might also like to have a glance at these webpages:
http://www.naval-history.net/xDKWD-EF1943a.htm
http://www.naval-history.net/xDKWD-EF1943Dec-Apr1944.htm


Thanks again:up: - these are all very helpful for getting a good overall picture for what was going on at the time

I know that by now you might feel being swamped by all these readings I am recommending to you. Tell me :timeout: when you think that you had just enough of them :D

:D
I am finding it very interesting as this was not an area of the war that I had looked at before:up:

Rongel
05-03-12, 07:22 AM
Another Scapa report from yesterday!

So I was again approaching the Scapa Flow area, and the familiar CTD happened. Load the game again and continued and entered the area. It was night so I could sneak in surfaced.

Got to the firing position, launched three torpedoes from about 7 kilometers from target. Turned around and started to leave. The destroyers spotted my torpedoes and woke up and charged to my direction. Then I got a :o moment: one of the escorts turned towards the torpedo and exploded! She took the bullet that was ment for the Battleship! Have to respect that... Then other escorts spotted me and started firing, I quickly dove, but got a little beating, hull to 79 %. The other two torpedoes continued their path and hit the Battleship. NO CTD! Hooray, the new IRAI truly fixes this issue.

So I continued my escape, could hear the escorts pinging, but it seemed that the got stuck (the shallow water issue) and they never depth charged me and didn't follow me further. Because the BB didn't seem to sink yet, I did another attack run, destroyers were still stuck and didn't bother me. This time the BB went down, no CTD. :DL

So some clitches still, but atleast the big crash is history. The other crash remainded, no idea what could cause it. Oh, and I could see that many of the torpedo boats were on fire at the moment I saw them.

Still, it was fun! :salute:

quink99
05-03-12, 02:00 PM
Though I'm sure many of you may have already found this excellent synopsis of Operation Monsun the following link;

http://www.uboataces.com/articles-fareast-boats1.shtml

.......will take you to an article on the Uboat Aces website which goes into many aspects of that campaign that Trevally is now making for us.

At the bottom af each page in the article is a link which will take you to the next of the four pages.

My thanks, Trevally! I, for one, can hardly wait!

THE_MASK
05-03-12, 03:06 PM
I am running the latest IRAI and i dont want to go to Scapa again .

Trevally.
05-03-12, 03:25 PM
Another Scapa report from yesterday!

So I was again approaching the Scapa Flow area, and the familiar CTD happened. Load the game again and continued and entered the area. It was night so I could sneak in surfaced.

Got to the firing position, launched three torpedoes from about 7 kilometers from target. Turned around and started to leave. The destroyers spotted my torpedoes and woke up and charged to my direction. Then I got a :o moment: one of the escorts turned towards the torpedo and exploded! She took the bullet that was ment for the Battleship! Have to respect that... Then other escorts spotted me and started firing, I quickly dove, but got a little beating, hull to 79 %. The other two torpedoes continued their path and hit the Battleship. NO CTD! Hooray, the new IRAI truly fixes this issue.

So I continued my escape, could hear the escorts pinging, but it seemed that the got stuck (the shallow water issue) and they never depth charged me and didn't follow me further. Because the BB didn't seem to sink yet, I did another attack run, destroyers were still stuck and didn't bother me. This time the BB went down, no CTD. :DL

So some clitches still, but atleast the big crash is history. The other crash remainded, no idea what could cause it. Oh, and I could see that many of the torpedo boats were on fire at the moment I saw them.

Still, it was fun! :salute:

Thanks Rongel - sounds like it is getting better:up:

Though I'm sure many of you may have already found this excellent synopsis of Operation Monsun the following link;

http://www.uboataces.com/articles-fareast-boats1.shtml

.......will take you to an article on the Uboat Aces website which goes into many aspects of that campaign that Trevally is now making for us.

At the bottom af each page in the article is a link which will take you to the next of the four pages.

My thanks, Trevally! I, for one, can hardly wait!

Thanks Quink:DL

Trevally.
05-03-12, 05:10 PM
Impressive! :yeah:
by the way... can I suggest to add also the following harbours? :D

http://img845.imageshack.us/img845/9628/38307241.jpg


East Africa:
Lourenįo Marques, now Maputo Added:up:
Beira Added:up:
Dar Es Salaam
Mombasa Added:up:
(from what I've seen, they all were common ports of call for shipping around East African cost)





Madagascar:
Majanga
Tamatave, now Toamasina Added:up:
(several U-boat patrol routes indulged between northern Madascar, and Seychelles, probably for the presence of shipping around the islands)



Seychelles:
Victoria Added:up:
(see above)



Gulf of Aden:
Aden
(this location, and still it is, a strategical port of call at the entrance of the Red Sea. Many ships form and to the Mediterranean stopped here)



Persian Gulf:
Bandar Abbas Added:up:
(this port is just at the entrance of the gulf, so it could be an hot spot for our fishing parties)


All have also been stocked with ships and defenses:up:

Also, it would be nice to have at least one port into the Red Sea or Mediterranean, just to see allied ships passing through the Mandab Strait, whenever we go to patrol that area.

The full Atlantic paths and harbours are still there - they are just not showing in the image as I have set the Asia objects/paths in new layers.
So you will see ships from the Med heading to the Indian Ocean:up:

I will start on the air layer tomorrow:DL

quink99
05-03-12, 05:23 PM
Good Lord, Trevally, talk about labors of love! I've no doubt that Operation Monsun will be one of the most comprehensive campaigns in the whole game.

After completion of this product you'll be ready for a couple of months R&R in Shady Acres.

gap
05-03-12, 08:46 PM
Lourenįo Marques, now Maputo Added:up:
Beira Added:up:
Dar Es Salaam
Mombasa Added:up:
Majanga
Tamatave, now Toamasina Added:up:
Victoria Added:up:
Aden
Bandar Abbas Added:up:

IMO you should seriously look back at your decision of not adding Aden harbour, but... hey man apart from that excellent work! :yeah:


I will start on the air layer tomorrow:DL

Take your time with this task. ;) :DL
Here is a new link to my Monsun Capaign spreadsheet, updated with datas on airbases:
http://www.mediafire.com/?mkz39kspad9191o

and this is a list of selected airbases proposed for being added to the campaign, with their months of activity within Apr '43 and Jul '44:

Eerste River (Cape Town), South Africa (Apr '43 - Jul '44)
Port Elizabeth, South Africa (Apr '43 - May '44)
Congella (Durban), South Africa (Apr '43 - Jul '44)
Tuelar, French Madagascar (Apr '43 - Jul '44)
Diego Suarez, French Madagascar (Apr '43 - Jul '44)
Mauritius, British Colony of Mauritius (Apr '43 - Jul '44)
Port Victoria, British Colony of Seychelles (Apr '43 - Jul '44)
Port Reitz (Mombasa), British East Africa (Apr '43 - Jul '44)
Mogadishu, Italian Somaliland (Set '43 - Jul '44)
Aden, British Colony of Aden (Apr '43 - Jul '44)
Socotra, British Colony of Aden (Set '43 - Jul '44)
Masirah, Sultanate of Muscat and Oman (Apr '43 - Jul '44)
Sharjah, Sultanate of Muscat and Oman (Apr '43 - Mar '44)
Korangi Creek (Karachi), British India (Apr '43 - Jul '44)
Santa Cruz (Bombay), British India (Nov '43 - Jul '44)
St. Thomas Mount (Madras), British India (Apr '43 - Jul '44)
Cuttack, British India (Set '43 - Jul '44)
Dhubalia, British India (Apr '43 - Giu '43)
Koggala, British Ceylon (Apr '43 - Jul '44)
Gan (Addu Atoll), British Protectorate of Maldives (Jan '44 - Jul '44)
Cocos Islands, British Oversea Territory (Apr '43 - Jul '44)

Hope you agree with my selection. :03:
Aussie airbases not yet included. Tomorrow I will work on them!

Maki4444
05-04-12, 02:00 AM
Thank you Trevally!! Ubisoft should hire you man to work on SH6. :D
Just imagine if Ubisoft supported OHII I mean this mod fixed the entire flipping game. I haven't been downloading the latest mod updates, because I am witing for THIS slice of paradise to come along.

Good luck!!!!! It's just WOW amazing. Please keep up the good work because you are making thousands very very happy :D

crazyfox
05-04-12, 02:20 AM
Hi do you have to restart campaign to use this?

volodya61
05-04-12, 04:48 AM
Hi do you have to restart campaign to use this?

Yes.. You need to start a new campaign, see post #1, and see here too - http://www.subsim.com/radioroom/showthread.php?t=180044

Sartoris
05-04-12, 09:29 AM
Your speed and dedication are amazing! Thank you!:salute:

volodya61
05-04-12, 11:45 AM
Hi Trevally!

Where can I find mines around Scapa? I wanted make a screen for my thread, so, I searched around and not found any. OHII Minefield Map doesn't help :cry:

Trevally.
05-04-12, 12:08 PM
Hi Trevally!

Where can I find mines around Scapa? I wanted make a screen for my thread, so, I searched around and not found any. OHII Minefield Map doesn't help :cry:

http://img705.imageshack.us/img705/3108/78687845.jpg

The yellow icons are the mines - as you can see in the profile view on the left, there are 50 mines per group and are spaced into 7 rows with 300m between.

The green icons are single subnets:up:

volodya61
05-04-12, 12:28 PM
Thanks Trevally!

I found the subnets, but couldn't find mines :salute:

EDIT: And now I can make the screen.

gap
05-04-12, 01:06 PM
List of RAAF squadrons involved in maritime patrol and anti-submarine warfare around the Autralian coasts during the period Apr '43 - Jul '44:


No. 6 Squadron RAAF:
http://home.st.net.au/~dunn/raaf/6sqn.htm
http://en.wikipedia.org/wiki/No._6_Squadron_RAAF

No. 11 Squadron RAAF:
http://en.wikipedia.org/wiki/No._11_Squadron_RAAF

No. 12 Squadron RAAF:
http://home.st.net.au/~dunn/raaf/12sqn.htm
http://en.wikipedia.org/wiki/No._12_Squadron_RAAF

No. 13 Squadron RAAF:
http://home.st.net.au/~dunn/raaf/13sqn.htm
http://en.wikipedia.org/wiki/No._13_Squadron_RAAF

No. 14 Squadron RAAF:
http://home.st.net.au/~dunn/raaf/14sqn.htm
http://en.wikipedia.org/wiki/No._14_Squadron_RAAF

No. 15 Squadron RAAF:
http://en.wikipedia.org/wiki/No._15_Squadron_RAAF

No. 20 Squadron RAAF:
http://home.st.net.au/~dunn/raaf/20sqn.htm
http://en.wikipedia.org/wiki/No._20_Squadron_RAAF

No. 23 Squadron RAAF:
http://en.wikipedia.org/wiki/No._23_Squadron_RAAF

No. 24 Squadron RAAF:
http://en.wikipedia.org/wiki/No._24_Squadron_RAAF

No. 25 Squadron RAAF:
http://en.wikipedia.org/wiki/No._25_Squadron_RAAF

No. 32 Squadron RAAF:
http://en.wikipedia.org/wiki/No._32_Squadron_RAAF

No. 43 Squadron RAAF:
http://en.wikipedia.org/wiki/No._43_Squadron_RAAF

No. 66 Squadron RAAF:
http://en.wikipedia.org/wiki/No._66_Squadron_RAAF

No. 67 Squadron RAAF:
http://en.wikipedia.org/wiki/No._67_Squadron_RAAF

No. 71 Squadron RAAF:
http://home.st.net.au/~dunn/raaf/71sqn.htm
http://en.wikipedia.org/wiki/No._71_Squadron_RAAF

No. 73 Squadron RAAF:
http://en.wikipedia.org/wiki/No._73_Squadron_RAAF

No. 100 Squadron RAAF:
http://en.wikipedia.org/wiki/No._100_Squadron_RAAF

No. 107 Squadron RAAF:
http://en.wikipedia.org/wiki/No._107_Squadron_RAAF

LemonA
05-04-12, 01:22 PM
List of RAAF squadrons involved in maritime patrol and anti-submarine warfare around the Autralian coasts during the period Apr '43 - Jul '44:


Good infos.

Trevally.
05-04-12, 03:36 PM
Penang Harbour and Wharf 1905
http://img825.imageshack.us/img825/228/penangharbour02.jpg


Penang Harbour and Wharf 1943
http://img713.imageshack.us/img713/4272/sh5img20120504212054.png


I would also thank uekel again for all his help with this project - giving us his ships and land units:up:

Trevally.
05-04-12, 04:33 PM
IMO you should seriously look back at your decision of not adding Aden harbour

Added:D:up:




Here is a new link to my Monsun Capaign spreadsheet, updated with datas on airbases:
http://www.mediafire.com/?mkz39kspad9191o

and this is a list of selected airbases proposed for being added to the campaign, with their months of activity within Apr '43 and Jul '44:

Eerste River (Cape Town), South Africa (Apr '43 - Jul '44)
Port Elizabeth, South Africa (Apr '43 - May '44)
Congella (Durban), South Africa (Apr '43 - Jul '44)
Tuelar, French Madagascar (Apr '43 - Jul '44)
Diego Suarez, French Madagascar (Apr '43 - Jul '44)
Mauritius, British Colony of Mauritius (Apr '43 - Jul '44)
Port Victoria, British Colony of Seychelles (Apr '43 - Jul '44)
Port Reitz (Mombasa), British East Africa (Apr '43 - Jul '44)
Mogadishu, Italian Somaliland (Set '43 - Jul '44)
Aden, British Colony of Aden (Apr '43 - Jul '44)
Socotra, British Colony of Aden (Set '43 - Jul '44)
Masirah, Sultanate of Muscat and Oman (Apr '43 - Jul '44)
Sharjah, Sultanate of Muscat and Oman (Apr '43 - Mar '44)
Korangi Creek (Karachi), British India (Apr '43 - Jul '44)
Santa Cruz (Bombay), British India (Nov '43 - Jul '44)
St. Thomas Mount (Madras), British India (Apr '43 - Jul '44)
Cuttack, British India (Set '43 - Jul '44)
Dhubalia, British India (Apr '43 - Giu '43)
Koggala, British Ceylon (Apr '43 - Jul '44)
Gan (Addu Atoll), British Protectorate of Maldives (Jan '44 - Jul '44)
Cocos Islands, British Oversea Territory (Apr '43 - Jul '44)


:yeah: Thanks Gap - this is very helpful:sunny:

Swat
05-04-12, 04:35 PM
You must have gone crazy guys. Outstanding work. Thank you.:rock::yeah:

gap
05-04-12, 07:30 PM
Penang Harbour and Wharf 1943
http://img713.imageshack.us/img713/4272/sh5img20120504212054.png

:o :rock:
Have to agree with Swat: your attention for detail looks insane. Man, you need for a leave! :D


I would also thank uekel again for all his help with this project - giving us his ships and land units:up:

yep, credits definitely deserved!

gap
05-05-12, 07:48 AM
Penang Harbour and Wharf 1943


Out of curiosity: have you managed to "move" KMO on piers?

Trevally.
05-05-12, 08:39 AM
Out of curiosity: have you managed to "move" KMO on piers?

No - I have not looked at it again.

I have finished the environment layer and am now half way through the airbase. Had to make new airbases for this to follow as close as I can the planes used. I am using your great MonsCampData.xls :up:

Hope to also finish today the harbour layer with all the buoys, mines and nets

gap
05-05-12, 09:21 AM
Had to make new airbases for this to follow as close as I can the planes used. I am using your great MonsCampData.xls :up:

Wait...
in the last posted version of MonsCampData.xls I have managed to mess somehow the order of operated aircraft. It had to happen when I sorted bases and squadrons, as I forgot to include the aircraft column in the sorting process. :88)

Here's a link to an updated version of the spreadsheet, with correct aircraft-squadron matches. It includes also RAAF Airfields and Squadrons: :smug:

http://www.mediafire.com/?1m1452mmz3i3jez

By the way of matching airplanes, guess what?
I've discovered that AOTD_RDA (http://www.subsim.com/radioroom/showpost.php?p=1297685&postcount=1) contains the PBY5 Catalina:

http://www.aotd-flottille.de/Maddy/RDA/Bilder1/Catalina.jpg

It is contained in the AS_USFloatEarlyWar folder of the mod (path: data\Air).
Provided that it doesn't affect too much the performance of the game, I think it would be worth to include this single airplane in MC. With the permission of our German friends, of course!


Hope to also finish today the harbour layer with all the buoys, mines and nets

Great! :up:

gap
05-05-12, 09:38 AM
Airbases map update, including Australian bases.

http://desmond.imageshack.us/Himg801/scaled.php?server=801&filename=monscampalliedairbases.jpg&res=landing

Many airfields in North-Eastern Australia, only one on the South-Western coast... :06:
I will inquire with Sober the rationale beneath it, but in the meanwhile it seems we got a good hunting spot :O:

Trevally.
05-05-12, 10:39 AM
Wait...
in the last posted version of MonsCampData.xls I have managed to mess somehow the order of operated aircraft. It had to happen when I sorted bases and squadrons, as I forgot to include the aircraft column in the sorting process. :88)

Here's a link to an updated version of the spreadsheet, with correct aircraft-squadron matches. It includes also RAAF Airfields and Squadrons: :smug:

http://www.mediafire.com/?1m1452mmz3i3jez

Thanks gap - I will update:yeah:


By the way of matching airplanes, guess what?
I've discovered that AOTD_RDA (http://www.subsim.com/radioroom/showpost.php?p=1297685&postcount=1) contains the PBY5 Catalina:


As the Catalina was the main plane used for anti-uboat in the Indian Ocean (esp Ceylon), I have set the airbases to use them more than any other.

Here is the plane I am using currently:hmmm:

; Stand in for Catalina
[Unit]
ClassName=SUSFloatEarlyWar
3DModelFileName=data/Air/AS_USFloatEarlyWar/FloatingPlane
UnitType=304
MaxSpeed=169
MinSpeed=60
MaxRadius=1600
Length=19.5
Width=31.7
RenownAwarded=40
CrewComplement=8
SurvivalRate=60
SurvivalPercentage=70

[Loadout 1]
Name=1xDepth Charge
Type=5


http://img214.imageshack.us/img214/2118/sh5img20120505154600.png

http://img140.imageshack.us/img140/2705/sh5img20120505154605.png

http://img259.imageshack.us/img259/1433/sh5img20120505154615.png

gap
05-05-12, 11:25 AM
As the Catalina was the main plane used for anti-uboat in the Indian Ocean (esp Ceylon), I have set the airbases to use them more than any other.

Here is the plane I am using currently:hmmm:

http://img140.imageshack.us/img140/2705/sh5img20120505154605.png

what aircraft is that? :hmmm:
In MC we should have 2 types of flying boats: the Short Sunderland, and the Caonsolidated PBY Catalina.
As Short Sunderland is already modelled in stock game, we need to include in OH II only the Catalina. If you agree, and with the mermission of its creators, I would use the one from AOTD_RDA. As far as I can see it looks pretty similar to the real thing... much more than the one represented in your screenshot :DL



; Stand in for Catalina
[Unit]
ClassName=SUSFloatEarlyWar
3DModelFileName=data/Air/AS_USFloatEarlyWar/FloatingPlane
UnitType=304
MaxSpeed=169
MinSpeed=60
MaxRadius=1600
Length=19.5
Width=31.7
RenownAwarded=40
CrewComplement=8
SurvivalRate=60
SurvivalPercentage=70

[Loadout 1]
Name=1xDepth Charge
Type=5


These settings look okay, except for the loadout, I think.
Anyway, in case you didn't notice it, I have included basic plane's specs in the last page of my spreadsheet. Lenght and width not included, but it is easy to get them from wikipedia, or from any other website :03:

quink99
05-05-12, 01:53 PM
Trevally, the vast majority of Catalinas used by both the United States and the Commonwealth countries were of the PBY-4 variety as shown here.............

http://img.phombo.com/img1/photocombo/3270/cache/Aircraft-274.jpg_PBY-7_display.jpg

While they may, indeed, have existed, I don't recall ever seeing a Catalina with three engines and that very different empanage structure or wing strut arrangement as shown in post #1163.

Since Catalinas were frequently used all over the various Atlantic Campaigns as well as the Indian Ocean and the Pacific maybe we can place them in the Alantic Campaigns as well.

Keep up the great work!!!!

Husksubsky
05-05-12, 04:23 PM
Use Sober's list - mine is out of date - I will update it shortly:up:
thx :)

Trevally.
05-05-12, 05:22 PM
http://img442.imageshack.us/img442/4310/politicallayer2.png

BIGREG
05-05-12, 05:38 PM
:salute: Hi

It may be here that I must request to put in its place Dunkirk (in France not in Belgium) :06:

THE_MASK
05-05-12, 07:10 PM
There would be no major bases north of perth (capital of western australia) because of distances, logistics , terrain , weather (cyclones,hurricanes) etc .

gazzmetrik
05-05-12, 09:15 PM
Hi! I don't wanna digress from the main discussion that's currently happening but I have a few questions. :)

Does sending contact reports with convoys/task forces in visual range have any outcome pre Wolfpack campaign? I followed a 20 ship convoy for almost 2 days east-southeast from eastern coast of england with no other u-boats arriving.

Thanks! Sorry for the side step. Love this mod! Keep up the fantastic work Trevally!

EDIT: date is Jan 20 1940 :)

Trevally.
05-06-12, 03:40 AM
:salute: Hi

It may be here that I must request to put in its place Dunkirk (in France not in Belgium) :06:

Hi BigReg:salute:

I am happy to report the Dunkirk is now back in France where it belongs:D
It was always set as a French base - only the political map did not cover it:up:

http://img11.imageshack.us/img11/6416/dunkirk.png

Trevally.
05-06-12, 04:01 AM
There would be no major bases north of perth (capital of western australia) because of distances, logistics , terrain , weather (cyclones,hurricanes) etc .

Thanks Sober:up:

Hi! I don't wanna digress from the main discussion that's currently happening but I have a few questions. :)

Does sending contact reports with convoys/task forces in visual range have any outcome pre Wolfpack campaign? I followed a 20 ship convoy for almost 2 days east-southeast from eastern coast of england with no other u-boats arriving.

Thanks! Sorry for the side step. Love this mod! Keep up the fantastic work Trevally!

EDIT: date is Jan 20 1940 :)

I do not think so:hmmm:

When we send contact report the game checks to see if there are any airbases within range of the report. If so, a plane or two may be sent to attack - I have seen this many times.

I have also seen a DD sent to attack - But iI do not know why.
It could be that that DD was within its 20km attack radius anyway.
Or it could be the same as the plane - a base (navel) was within distance to send the DD:hmmm:

If that is the case - then hidden navel bases (not sure if they can be hidden) could be set mid atlantic - then we could attach a gen node the produces wolfpacks. Perhaps these could be triggered the same as planes. I am not sure if this is possible.

Some time ago I was looking into something similar with TDW and I could not get the wolfpack gens to work at the time - Now I do know how to make them work - so perhaps someday this task could be looked at agian:DL

BIGREG
05-06-12, 05:00 AM
Hi BigReg:salute:

I am happy to report the Dunkirk is now back in France where it belongs:D
It was always set as a French base - only the political map did not cover it:up:

http://img11.imageshack.us/img11/6416/dunkirk.png

Merci TREVALLY http://dl.dropbox.com/u/8655607/15_top.gif

gap
05-06-12, 08:12 AM
Thank you very much Trevally. I will have a look into ME Political layer in the next days :DL

gap
05-06-12, 08:29 AM
There would be no major bases north of perth (capital of western australia) because of distances, logistics , terrain , weather (cyclones,hurricanes) etc .

I was sure there had to be a reason for the lack of aerial defences in South-Western Australia; now everythink makes sense!
Thank you Sober, for being our special correspondent from there! :O:

gazzmetrik
05-06-12, 09:19 AM
I have also seen a DD sent to attack - But iI do not know why.
It could be that that DD was within its 20km attack radius anyway.
Or it could be the same as the plane - a base (navel) was within distance to send the DD:hmmm:
.....

If that is the case - then hidden navel bases (not sure if they can be hidden) could be set mid atlantic - then we could attach a gen node the produces wolfpacks. Perhaps these could be triggered the same as planes. I am not sure if this is possible.

:o Contact reports can get me more than u-boats? That's awesome. :rock:

I'll try stalking convoys till they're close enough to a naval base to try and see what happens. Germany doesn't have france yet so it might take some time. How bout the AI u-boats? Are they scripted to go on patrols as well? I ran into one heading north of Heglioland on my way to refit. I'll follow him and see what he does. :hmmm:

EDIT: Followed him to about 300km from Bergen where we ran into a armed convoy. I turned to establish visual contact to report to Bdu. When i sent the contact report my companion sub just kept steaming off! He didn't change course, and lost sound contact with him as the convoy passed over me. 4 game hours, and 3 liberty ships later the u-boat never showed up. Followed the convoy a bit longer to wait and see, 2 hours later I set a course for home to refit.

Thanks for the quick reply!

gazzmetrik
05-06-12, 01:42 PM
Just to add, I got this on the way back to base. MOD soup issue? I read somewhere in a thread search this might happen but the post didn't specify how it could go wrong... :hmmm:

http://img440.imageshack.us/img440/6913/radioerrord.jpg

Generic Mod Enabler - v2.6.0.157
[C:\Games\Silent Hunter 5\MODS]

MightyFine Crew Mod 1.2.1 Stock w beards
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Church's SHV 1.01 Keyboard Commands v1.1
IRAI_0_0_37_ByTheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
MRP 1.3+OPCF
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
EQuaTool 01.01 by AvM - Kriegsmarine Woody Regular Style
Radio_Messages_1_2_0_Non-NewUIs_Stock
OPEN HORIZONS II_full v1.8
AST_SH5_v2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Digital UI Clock 1.2 for SH5-1.2
-------
cropping issue perhaps?

EDIT: The campaign/immersion messages are appearing properly though. :)

Thanks again.:salute:

Stormfly
05-06-12, 02:20 PM
@Trevally

just started a new campaign, frames are ok until i find one of those mega convoy`s with for my taste and frames to much ships. I know that big convoy`s are realistic, or at least more real than smaller ones, but if they cut my frames in half, this is most unreal and i wont continue with it.

is there a comfortable way, reducing those mega convoy`s to half of the usual ammount, or better limiting all convoy`s vessel ammounts to a specific maximum being still frame friendly ?

...if you could release such a "light convoy`s" version :06::sunny:

Trevally.
05-06-12, 03:17 PM
@Trevally

just started a new campaign, frames are ok until i find one of those mega convoy`s with for my taste and frames to much ships. I know that big convoy`s are realistic, or at least more real than smaller ones, but if they cut my frames in half, this is most unreal and i wont continue with it.

is there a comfortable way, reducing those mega convoy`s to half of the usual ammount, or better limiting all convoy`s vessel ammounts to a specific maximum being still frame friendly ?

...if you could release such a "light convoy`s" version :06::sunny:

Yes - it could be done.
I agree - some convoys are just too big. These are mostly used for only one trip and not used again.

The file for convoys is shared by all the campaigns, so fix one and it can be used for them all.

Using the editor to go through and change would take a long time. Perhaps using an app like textcrawler may be the way to go.

What size would be the biggest? Also what about the max number of escorts?

If I could find a balance here for everyone - I could make this change to the main OHII mod. I am finding that keeping all these options (higher tonnage, base, environ and ships) is getting harder as OHII get bigger:doh:

Stormfly
05-06-12, 10:59 PM
Yes - it could be done.
I agree - some convoys are just too big. These are mostly used for only one trip and not used again.

The file for convoys is shared by all the campaigns, so fix one and it can be used for them all.

Using the editor to go through and change would take a long time. Perhaps using an app like textcrawler may be the way to go.

What size would be the biggest? Also what about the max number of escorts?

If I could find a balance here for everyone - I could make this change to the main OHII mod. I am finding that keeping all these options (higher tonnage, base, environ and ships) is getting harder as OHII get bigger:doh:

ithink taking the biggest convoy and cut it in half would be acceptable...:O:

gap
05-07-12, 02:21 PM
I am currently drafting the plot for Monsun Campaign.
This is the plan for the first objective:



http://img94.imageshack.us/img94/2663/monscampobj1.png


green pins: home bases
blue pins: refuelling locations
red pins: strategical hot spots
red line: main plot
orange line: side mission #1
yellow line: side mission #2
green line: possible junction between side mission #1 and #2

volodya61
05-07-12, 02:40 PM
Sorry for clone-message.. (it's from topic "Plane thread")

Thanks Trevally! :up:
I reported all this in a Russian thread and I hope will be any suggestions...
I'll let you know immediately :salute:
PS: Unfortunately TDW's snorkel doesn't work when using Uekel's MTNS
EDIT: and Sub Flags.. and Sub Exhaust are not working when using MTNS and OH-II :06:

Trevally.
05-07-12, 02:56 PM
I am currently drafting the plot for Monsun Campaign.
This is the plan for the first objective:



http://img94.imageshack.us/img94/2663/monscampobj1.png


green pins: home bases
blue pins: refuelling locations
red pins: strategical hot spots
red line: main plot
orange line: side mission #1
yellow line: side mission #2
green line: possible junction between side mission #1 and #2

Thanks Gap - looks great:up:

That red line is very long. I wonder how long that will take:hmmm:
I hope my crew don't start asking "are we there yet - are we there yet":D

quink99
05-07-12, 03:17 PM
gap, What is that neat looking program that you used to plot the various Monsun routes on the globe?

Tahnks, Quink

I am currently drafting the plot for Monsun Campaign.
This is the plan for the first objective:



http://img94.imageshack.us/img94/2663/monscampobj1.png


green pins: home bases
blue pins: refuelling locations
red pins: strategical hot spots
red line: main plot
orange line: side mission #1
yellow line: side mission #2
green line: possible junction between side mission #1 and #2

volodya61
05-07-12, 05:30 PM
Hi Trevally!

I must give you some information received from my comrades from Sukhoi, just for reference..
Our comrade Nosulia (her name is Alex or Sasha (as she likes)) made this archive to KSDII-team (SHIII modmakers from Russia)..
And she has kindly agreed to provide it to you for a better solution convoys problem..
It's the actual information on convoys passing in the 43-45 years from all over the world (maybe I'm wrong)

PS: Sorry for my English again, but I think it might come in handy to you

archive - http://www.gamefront.com/files/21669515/Convoys+1939-1945.7z

doc.-files in Russian (sorry, we can translate it for you, if Google is not help)

LemonA
05-07-12, 06:20 PM
Cape Verde/mid Africa to milk cow/south of Madagaskar are ca. 1 month (25 days) travel time at a speed of 9 ktn.
5323nm distance

gap
05-07-12, 07:45 PM
That red line is very long. I wonder how long that will take:hmmm:


The red line is about 12,300 nm long. Sailing at constant speed of 7.5 Kn, to travel from Lorient to Penang without stops or diversions would take about 70 days of navigation! :D

Im currently taking into account these times (multiplied by a 1.5 factor) in order to finetune objectives timing. Including the time needed for accomplishing at least one of the two side missions, the first objective should take up to a maximum of 5 months. Of course players can decide to accept (or not to accept at all) only one secondary mission. In this case they will get extra time for carrying out the next objectives.

Another factor to be taken into consideration is fuel consumption. A speed of 7.5 Kn should give us an autonomy of about 9,000 nm. So, if during the passage we manage to succesfully refuel when expected (i.e. twice, according to historical datas), fuel shouldn't be a big issue. Of course accidents should be around the corner, and things could get more complicated than expected.

Finally, given the time limits between the two campaigns "Distant Waters" and "The Final Years", and the long time spent during oceanic passages, we will be short on time for the whole duration of Monsun Campaign. Time will be a key factor, and both accidents and player's decisions will have a big effect on how the campaign will evolve.
Corollary of the former statement is that, though being theoretically possible, to accomplish all of the side missions offered by BdU during the campaign should be a task for experienced captains with their luck on turn! :smug:


I hope my crew don't start asking "are we there yet - are we there yet":D

The usual defeatists... send them all to Court-martial! :D

gap, What is that neat looking program that you used to plot the various Monsun routes on the globe?

Tahnks, Quink

Easy answer: it is Google Earth.
Indeed a very neat and useful program in our profession of U-boat Kaulens and, the icing on the cake, it is completely for free! :DL

gap
05-07-12, 08:10 PM
Cape Verde/mid Africa to milk cow/south of Madagaskar are ca. 1 month (25 days) travel time at a speed of 9 ktn.
5323nm distance

yep, in my calculations ca. 5,800 nm (I had to plot a slighly longer course, for avoiding enemy coasts) and 32 days of navigation at a SH5 fuel efficient speed of 7.5 knt.

gap
05-07-12, 08:23 PM
Hi Trevally!

I must give you some information received from my comrades from Sukhoi, just for reference..
Our comrade Nosulia (her name is Alex or Sasha (as she likes)) made this archive to KSDII-team (SHIII modmakers from Russia)..
And she has kindly agreed to provide it to you for a better solution convoys problem..
It's the actual information on convoys passing in the 43-45 years from all over the world (maybe I'm wrong)

PS: Sorry for my English again, but I think it might come in handy to you

archive - http://www.gamefront.com/files/21669515/Convoys+1939-1945.7z

doc.-files in Russian (sorry, we can translate it for you, if Google is not help)

A woman playing SH5? :DL
Please thank her for the very good information she is sharing with us! :up:

quink99
05-07-12, 10:24 PM
The usual defeatists... send them all to Court-martial!

Easy answer: it is Google Earth.
Indeed a very neat and useful program in our profession of U-boat Kaulens and, the icing on the cake, it is completely for free!

Better yet, to the Russian Front!

.........and thanks for the GOOGLE Earth tip.

Stuka1000
05-08-12, 03:55 AM
Installed open horizons 1.8 full last after my other mods using JSGME but when starting a new campaign I only get the option of total germany, what am I doing wrong?

Same result if I install open horizons on it's own, still no option of the coastal waters campaign

gap
05-08-12, 05:32 AM
Better yet, to the Russian Front!

:rotfl2:


.........and thanks for the GOOGLE Earth tip.

you're welcome :salute:

Trevally.
05-08-12, 12:15 PM
Hi Trevally!

I must give you some information received from my comrades from Sukhoi, just for reference..
Our comrade Nosulia (her name is Alex or Sasha (as she likes)) made this archive to KSDII-team (SHIII modmakers from Russia)..
And she has kindly agreed to provide it to you for a better solution convoys problem..
It's the actual information on convoys passing in the 43-45 years from all over the world (maybe I'm wrong)

PS: Sorry for my English again, but I think it might come in handy to you

archive - http://www.gamefront.com/files/21669515/Convoys+1939-1945.7z

doc.-files in Russian (sorry, we can translate it for you, if Google is not help)

Thanks Volodya and Sasha - I shall look at this:salute:

Trevally.
05-08-12, 01:26 PM
The red line is about 12,300 nm long. Sailing at constant speed of 7.5 Kn, to travel from Lorient to Penang without stops or diversions would take about 70 days of navigation! :D

Im currently taking into account these times (multiplied by a 1.5 factor) in order to finetune objectives timing. Including the time needed for accomplishing at least one of the two side missions, the first objective should take up to a maximum of 5 months. Of course players can decide to accept (or not to accept at all) only one secondary mission. In this case they will get extra time for carrying out the next objectives.

Another factor to be taken into consideration is fuel consumption. A speed of 7.5 Kn should give us an autonomy of about 9,000 nm. So, if during the passage we manage to succesfully refuel when expected (i.e. twice, according to historical datas), fuel shouldn't be a big issue. Of course accidents should be around the corner, and things could get more complicated than expected.

Thanks Gap:up:

For refueling - I can set the milkcows in two ways. First is by campaign layer (with threat zone) and the second in by mission trigger.

With mission trigger it could be set to force a new refueling point if the first refuel fails

bigboywooly
05-08-12, 01:56 PM
It's the actual information on convoys passing in the 43-45 years from all over the world (maybe I'm wrong)


Quite a comprehensive list for transatlantic and Northern convoys :yeah:
However doesnt cover the whole globe

I guess Trevally has many bookmarks regarding convoys
Two I used a lot

http://www.warsailors.com/freefleet/index.html

http://www.convoyweb.org.uk/ with this section - http://www.convoyweb.org.uk/ports/index.html?arhome.htm~armain providing invaluable information for lesser known convoy routes

Lists all convoy prefixes - and start/end points

http://www.shipwreckregistry.com//index4.htm

For warship movements

http://www.naval-history.net/index.htm

on which this section

http://www.naval-history.net/xDKWW2-3900Intro.htm

provides day to day entries for movements of all British warships in depth till 42 and then not so till 45 as well as movements of allied warships.

Another great site

http://www.wlb-stuttgart.de/seekrieg/chronik.htm

Trevally.
05-08-12, 02:56 PM
Another great site

http://www.wlb-stuttgart.de/seekrieg/chronik.htm

I did not have that one:up:

gap
05-08-12, 03:42 PM
Thanks Gap:up:

For refueling - I can set the milkcows in two ways. First is by campaign layer (with threat zone) and the second in by mission trigger.

With mission trigger it could be set to force a new refueling point if the first refuel fails

Thank you Trevally, in my proposal that's exactly the way refuellings were planned! If you look at the globe I've posted yesterday, refuelling points are grouped in two groups. For each group, the first pinpointed position is the approximate location for primary rendezvous, while the other one is for second chances, in case something goes wrong with the first appointment. Though I've few questions for you:

- Refuelling units should spawn several days before the estimated date of rendezvous; on unit spawning, we should be informed by BdU about dates and area within wich refuelling will be available. In addition, after appointments deadline, milkcows should despawn. In the meanwhile they should be sailing around the given area, being suscettible to enemy attacks. In case they get sunk, or if we are late on the appointment, would it be possible to get informed by BdU on the new refuelling coordinates, possibly with a delay of a few hours from the sinking/despawning of the unit previously assigned to our refuelling?

- sixtyfour thousand dollar question: :D
would it be possible to set a surface ship as refuelling unit? Refuelling in Indian Ocean was commonly provided by two German tankers: MV Brake and MV Charlotte Schliemann.

- one hundred twentyeight thousand dollar question: :O:
would it be possible to set our U-boat as refuelling unit for other U-boats, or to be allowed to rescue survivors? Those were frequent tasks for common U-boats in Indian Ocean.

- at the beginning of a patrol, would it be possible to give our current base limited fuel/torpedoes? After sailling, our base would be moved to another port, that we would have to visit for resupplying our U-boat before keeping on with other tasks. I think you understand why I am asking so... ;)

Trevally.
05-08-12, 04:11 PM
- Refuelling units should spawn several days before the estimated date of rendezvous; on unit spawning, we should be informed by BdU about dates and area within wich refuelling will be available.

Yes - this is ok, but dates are bad triggers for things like this.
There is a date bug that stops its use.
I can use zone triggers where distance away can spawn anything.
This could be set far enough away to give the effect you are after:yep:


In addition, after appointments deadline, milkcows should despawn.
This as above can not be done with dates - It can be done in the form of a hidden mission objective, setting a time limit and an update to despawn the tanker. (bit tricky that one) Easy to despawn - just have to find the correct trigger.

Triggers can be:

Pass mission
Fail mission
Enter area
Enter area for set time
Enter area for set time and stop timmer if area is left.


In the meanwhile they should be sailing around the given area, being suscettible to enemy attacks. In case they get sunk, or if we are late on the appointment, would it be possible to get informed by BdU on the new refuelling coordinates, possibly with a delay of a few hours from the sinking/despawning of the unit previously assigned to our refuelling?

Yes - this can work.
If mission is to meet tanker and it fails - this can be the trigger




- sixtyfour thousand dollar question: :D
would it be possible to set a surface ship as refuelling unit? Refuelling in Indian Ocean was commonly provided by two German tankers: MV Brake and MV Charlotte Schliemann.


Yes - I have so far used U-Boat and Tanker (only tested the tanker) but should work for any AI unit


- one hundred twentyeight thousand dollar question: :O:
would it be possible to set our U-boat as refuelling unit for other U-boats, or to be allowed to rescue survivors? Those were frequent tasks for common U-boats in Indian Ocean.


We can supply drop - so yes, this could be to drop the supplies at a stopped AI unit.
Rescue survivors option is there, but I have yet to find a way to make it work.

- at the beginning of a patrol, would it be possible to give our current base limited fuel/torpedoes?

No - I do not thnk so:hmmm:


After sailling, our base would be moved to another port, that we would have to visit for resupplying our U-boat before keeping on with other tasks. I think you understand why I am asking so... ;)

We can set base by date and fully refuel/re-arm at any port

gap
05-08-12, 04:25 PM
Have you ever heard of German Armed Merchant Raiders? :o

I've just found this website covering the subject:
http://ahoy.tk-jk.net/macslog/MaraudersoftheSea2GermanA.html

during the the time frame of Monsun Campaign at least one of them, MICHEL, was active in the Indian Ocean:
http://ahoy.tk-jk.net/MaraudersWW2/15Michel.html

BIGREG
05-08-12, 04:29 PM
:salute: Salutation
Wow! Trevally won one hundred ninety-two thousand dollars in one shot :woot:
I want to play as well :yep:

gap
05-08-12, 04:31 PM
:salute: Salutation
Wow! Trevally won one hundred ninety-two thousand dollars in one shot :woot:
I want to play as well :yep:

I guess someone should pay the bill now! :dead:

BIGREG
05-08-12, 04:34 PM
Yes,bigboywooly other you ! GAP http://dl.dropbox.com/u/8655607/lachen.gif

Trevally.
05-08-12, 04:46 PM
:salute: Salutation
Wow! Trevally won one hundred ninety-two thousand dollars in one shot :woot:
I want to play as well :yep:

I guess someone should pay the bill now! :dead:

cheque will be fine:yep:

THE_MASK
05-08-12, 04:49 PM
When my uboot is near another uboot my message box displays what the other uboot is doing . Turning off diesel engines etc . What effect would making the players uboot a diffrent class then the AI uboot .
AI sub class 200
Player sub class 500 etc

gap
05-08-12, 06:00 PM
dates are bad triggers for things like this.
There is a date bug that stops its use. [...] It can be done in the form of a hidden mission objective, setting a time limit and an update to despawn the tanker. (bit tricky that one) Easy to despawn - just have to find the correct trigger.

Triggers can be:

Pass mission
Fail mission
Enter area
Enter area for set time
Enter area for set time and stop timmer if area is left.

Okay so:

- spawning trigger could be passing an hidden mission having its objective set to "enter a certain area (in our route, not too far from the refuelling point), within a given date". If we fail to enter the area within the deadline, the unit doesn't spawn at all.

- despawning trigger could be failing an hidden mission whose obective is to "enter a certain area (on the other side of the world), within a given date". As we are sure we will never enter that area, we will be also sure that the unit will despawn on that exact date.

Am I correct?


If mission is to meet tanker and it fails - this can be the trigger

With this method, would we be promptly informed on the new appointment, in case the first milkcow gets sank?
...I mean: we don't want to waste our time looking for a vessel that is not there anymore, only because we are still within the time frame of the first "meet the tanker" mission... :hmmm:


Yes - I have so far used U-Boat and Tanker (only tested the tanker) but should work for any AI unit

Good! :yeah:
I will tell you where to use tankers in MC.
Btw: I think MV Charlotte Schliemann was featured in SH4 UBoat Missions:

http://www.subsim.com/radioroom/showthread.php?t=135165&page=2

I should have this addon somewhere. If I get time I could try and see if I can import it for SH5, though the SH model doesn't resambles too much the real ship: :-?

http://lemairesoft.sytes.net:1944/pictures/102019/102019997.jpg

http://i194.photobucket.com/albums/z99/ivankl/SH4Img2008-08-22_140924_437.jpg


We can supply drop - so yes, this could be to drop the supplies at a stopped AI unit.
Rescue survivors option is there, but I have yet to find a way to make it work.

:up:
meeting another U-boat and dropping supplies for her is going to be another mission in our plot!


We can set base by date and fully refuel/re-arm at any port

So we cannot prevent in any way freindly ports from resupplying us? :hmmm:
pity. Historically, supply shortage was a key factor during Operation Monsun. Very often U-boats were forced to move from one base to another, just for resupplying.
I wanted our campaign to reflect this fact... I guess we can still set some obective to sail from one base to another, before starting the actual patrol (by assuming that the base we start from is short on supplies), but if when sailing from the first base we have allready a full load of fuel and torpedoes, the urgent change of base is not goig to make much sense...

TheDarkWraith
05-08-12, 06:01 PM
When my uboot is near another uboot my message box displays what the other uboot is doing . Turning off diesel engines etc . What effect would making the players uboot a diffrent class then the AI uboot .
AI sub class 200
Player sub class 500 etc

Because it's a cmdr_Submarine type to the game this will always happen. It's one of the things I'm currently digging into in the .exe and .act files. I find it very annoying having the crew shout out and receive messages of AI subs :shifty:

gap
05-08-12, 06:09 PM
Yes,bigboywooly other you ! GAP http://dl.dropbox.com/u/8655607/lachen.gif

cheque will be fine:yep:

To tell the truth I was thinking to pay in kind... :D
From now on I will be wiser whan asking questions on this forum :shifty:

gap
05-09-12, 08:14 AM
Allied anti-submarine defences April 43 / July 44 - Part III: West Africa, Azores and Gibraltar

No. 48 Squadron RAF:
http://www.historyofwar.org/air/units/RAF/48_wwII.html
http://en.wikipedia.org/wiki/No._48_Squadron_RAF

No. 95 Squadron RAF:
http://www.historyofwar.org/air/units/RAF/95_wwII.html
http://en.wikipedia.org/wiki/No._95_Squadron_RAF

No. 200 Squadron RAF:
http://www.historyofwar.org/air/units/RAF/200_wwII.html
http://en.wikipedia.org/wiki/No._200_Squadron_RAF

No. 202 Squadron RAF:
http://www.historyofwar.org/air/units/RAF/202_wwII.html
http://en.wikipedia.org/wiki/No._202_Squadron_RAF

No. 204 Squadron RAF:
http://www.historyofwar.org/air/units/RAF/204_wwII.html
http://en.wikipedia.org/wiki/No._204_Squadron_RAF

No. 206 Squadron RAF:
http://www.historyofwar.org/air/units/RAF/206_wwII.html
http://en.wikipedia.org/wiki/No._206_Squadron_RAF

No. 220 Squadron RAF:
http://www.historyofwar.org/air/units/RAF/220_wwII.html
http://en.wikipedia.org/wiki/No._220_Squadron_RAF

No. 233 Squadron RAF:
http://www.historyofwar.org/air/units/RAF/233_wwII.html
http://en.wikipedia.org/wiki/No._233_Squadron_RAF

No. 270 Squadron RAF:
http://www.historyofwar.org/air/units/RAF/270_wwII.html
http://en.wikipedia.org/wiki/No._270_Squadron_RAF

No. 490 Squadron RNZAF:
http://www.nzetc.org/tm/scholarly/tei-WH2-2RAF-c2.html
http://en.wikipedia.org/wiki/No._490_Squadron_RNZAF

I have updated the Mons_Camp_Data spreadsheet with data collected from the above mentioned webpages:
http://www.mediafire.com/?eh0u6kgbize9qjt

I couldn't find accurate information on USAAF bases and squadrons, though their airplanes were a common presence in South Atlantic during late war. For sure they had many carriers there, and yankee aircraft operated as well from Lagens Airfield, Azores (http://en.wikipedia.org/wiki/Lajes_Field#World_War_II) and Roberts Airfield, Liberia (http://en.wikipedia.org/wiki/Roberts_International_Airport).

EDIT
here is the upadted airbases map:

http://img14.imageshack.us/img14/9917/monscampalliedairbases.jpg

Trevally.
05-11-12, 11:36 AM
Thanks Gap:up:


I would also like to thank Uekel for his fix for the OHII convoys.
Please install this fix after OHII and any patch.

The fix will correct errors in the convoys where delays were not long enough. It will also fix the issue where there was no speed setting, resulting in convoys sailing at the fastest speed of the slowest ship:yep:

DOWNLOAD (http://www.gamefront.com/files/21684981/OHII_traffic_speed_Fix.7z)

volodya61
05-11-12, 11:47 AM
Hi Trevally!

Should I using this fix if I using MTNS - More Traffic, Nations and Ships and MTNS - OHII&HarbourAdditon_Fix by Uekel?

Trevally.
05-11-12, 12:02 PM
Hi Trevally!

Should I using this fix if I using MTNS - More Traffic, Nations and Ships and MTNS - OHII&HarbourAdditon_Fix by Uekel?

:hmmm:

Yes - I think this should be ok.
Install after those

volodya61
05-11-12, 12:04 PM
Thanks Trevally!
Thanks Uekel!

gap
05-11-12, 03:07 PM
Brazilian airbases and (in lesser misure) Brazilian Air Force, played a significant role as detterrent of U-boat warfare in South Atlantic during WWII.

This is a quite good website I have found, dedicated to Brazilian Air Force:
http://www.rudnei.cunha.nom.br/FAB/en/

I suggest you to start by reading this short article, within the same website:

History > At War > The Patrol Aviation

gap
05-11-12, 04:31 PM
Due to poor naval and aerial defenses, Allied submarines were a common threat for monsoon boats. Especially weak points were the northern approaches to Penang, and the Malacca strait where, during the course of Operation Monsoon, 6 German U-boats suffered 2 failed attacks and 4 losses due to attacks by 2 British, 2 American, and 1 Dutch submarines.

The following links feature details (including maps) on the patrols of those submarines. Hopefully, in the next days I will be able to find information on other Allied submarines active in the area in the years 1943-44. Until then, I wish you a good reading:

HMS Tally-Ho (P 317)
http://uboat.net/allies/warships/ship/3516.html

HNMS Zwaardvisch (P 322)
http://uboat.net/allies/warships/ship/2906.html

HMS Trenchant (P 331)
http://uboat.net/allies/warships/ship/3525.html

Flounder (SS-251)
http://uboat.net/allies/warships/ship/2997.html

Besugo (SS-321)
http://uboat.net/allies/warships/ship/3067.html


EDIT - some other Allied submarines active in Southeast Asia within the time frame of Monsun Canpaign:

HNMS K XIV (N 22)
http://www.dutchsubmarines.com/boats/boat_kxiv.htm

HNMS K XV (N 24)
http://www.dutchsubmarines.com/boats/boat_kxv.htm

HMS Trusty (N 45)
http://uboat.net/allies/warships/ship/3504.html

HMS Trident (N 52)
http://uboat.net/allies/warships/ship/3487.html

HNMS O 19 (N 54) [?]
http://www.dutchsubmarines.com/boats/boat_o19.htm

HNMS O 21 (P 21)
http://uboat.net/allies/warships/ship/2892.html
http://www.dutchsubmarines.com/boats/boat_o21.htm

HNMS O 23 (P 23)
http://www.dutchsubmarines.com/boats/boat_o23.htm

HNMS O 24 (P 24)
http://www.dutchsubmarines.com/boats/boat_o24.htm

HMS Stonehenge (P 232)
http://uboat.net/allies/warships/ship/3449.html

HMS Trevally (P xxx) :o
from Wikipedia: "secret T-Class submarine. In his war diary, admiral Doenitz asserts that she was spotted only in two accasions during WWII: patroling the central Indian Ocean, and off Orkneys, while running after the lost U-21 of Kpt. Zober. After reading the memorial by Doenitz, Churchill denied the existence of such a vessel within Royal Navy. No other rumor leaked out about her after the war."

HMS Trespasser (P 312)
http://uboat.net/allies/warships/ship/3513.html

HMS Truculent (P 315)
http://uboat.net/allies/warships/ship/3514.html

HMS Templar (P 316)
http://uboat.net/allies/warships/ship/3509.html

HMS Tantalus (P 318)
http://uboat.net/allies/warships/ship/3517.html

HMS Tantivy (P 319)
http://uboat.net/allies/warships/ship/3518.html

HMS Telemachus (P 321)
http://uboat.net/allies/warships/ship/3519.html

HMS Terrapin (P 323)
http://uboat.net/allies/warships/ship/3520.html

HMS Thorough (P 324)
http://uboat.net/allies/warships/ship/3521.html

HMS Thule (P 325)
http://uboat.net/allies/warships/ship/3510.html

HMS Tudor (P 326)
http://uboat.net/allies/warships/ship/3515.html

HMS Tradewind (P 329)
http://uboat.net/allies/warships/ship/3524.html

HMS Taurus (P 339)
http://uboat.net/allies/warships/ship/3508.html

gap
05-11-12, 04:35 PM
Very good
essay on Operation Monsun that all the concerned ones should definitely read from top to bottom: :know:

http://www.ibiblio.org/hyperwar/Germany/KM/IndianOcean/index.html

gap
05-11-12, 05:01 PM
Okay,
by now you should have noticed it: today I am in the mood for historical research, and I am using this forum as bookmark for my favourite webpages :D

Someone should really stop me, before I get banned! :doh:

Anyway... this another good online reference on naval warfare in the Indian Ocean, again from naval-history.net:

http://www.naval-history.net/WW2CampaignsIndianOcean2.htm

by the way, this thread is: :arrgh!:

:hijacked:

Trevally.
05-11-12, 05:27 PM
many thanks Gap - good sites:up:

Could you please upload your new version of Mons Camp Data to a new site. I have been trying to download all night with no luck.

mobucks
05-11-12, 06:08 PM
I cannot wait to get back to maine where my SH5 CD is and play this campaign again. I LOVE SUBSIM MODDERS!

volodya61
05-11-12, 07:26 PM
:hmmm:

Yes - I think this should be ok.
Install after those

I forgot to ask. I hope after the enabling this fix I don't need to restart a campaign?

gap
05-11-12, 08:03 PM
many thanks Gap - good sites:up:

I've just updated post #1213 with more british and dutch submarines. heck it.
Maybe it is too much hassle to make Allied submarines to spawn in historical dates and with historical routes, but with the data collected from those sites you can get anyway an idea about their common patrol areas and patrol frequencies at diffrent stages of the campaign. :DL

Could you please upload your new version of Mons Camp Data to a new site. I have been trying to download all night with no luck.

Weird, I've just checked the link, and for me it is working. Nevertheless here is the new link:

https://rapidshare.com/files/2009115016/Mons_Camp_Data__09-05-12_.xls

JohnnyMacintosh
05-11-12, 11:55 PM
Okay so... Normally I run the game with a solid 50 FPS but when I installed OH Full, or even just the base, it dropped it down to a slow 10-15 FPS and Im forced to use just the ultra light version. Any tips to help me out?:hmmm:

uekel
05-12-12, 12:41 AM
Hi volodya!
I forgot to ask. I hope after the enabling this fix I don't need to restart a campaign?Sorry, campaign start or at least progress to the next would be nessecary. :shifty:

But, if you use mtns, I would suggest you wait two or three days. Iīm just on revise also the traffic for single-ships. Some user (me included) are of the opinion that we have too much targets, so I reduce here the allied traffic. (also require campaign start or progress) Of course when ready, I publish a new OHII+mtns-Fix. :yep:

Trevally.
05-12-12, 03:05 AM
I've just updated post #1213 with more british and dutch submarines. heck it.
Maybe it is too much hassle to make Allied submarines to spawn in historical dates and with historical routes, but with the data collected from those sites you can get anyway an idea about their common patrol areas and patrol frequencies at diffrent stages of the campaign. :DL

I will follow it for the most part and then some common patrol areas.
Now this HMS Trevally looks like one you do not want to meet:D




Weird, I've just checked the link, and for me it is working. Nevertheless here is the new link:

https://rapidshare.com/files/2009115016/Mons_Camp_Data__09-05-12_.xls


Thanks
Got it now:up:

Okay so... Normally I run the game with a solid 50 FPS but when I installed OH Full, or even just the base, it dropped it down to a slow 10-15 FPS and Im forced to use just the ultra light version. Any tips to help me out?:hmmm:

have you tried antilag:06:
I would think this may be when you are within 30km of Kiel or any other big harbour. If you are plotting your way out of these harbours - I have noticed the TCx64 gives better fps then TCx32.
This is due to the game switching off many things when TC is higher than x32

volodya61
05-12-12, 05:05 AM
Hi Uekel!

Sorry, campaign start or at least progress to the next would be nessecary.
...Of course when ready, I publish a new OHII+mtns-Fix. :yep:

Thanks for info. I'll wait for a new fix.

Trevally.
05-12-12, 05:56 PM
http://img835.imageshack.us/img835/5728/sh5img20120512233505.png

http://img407.imageshack.us/img407/3020/sh5img20120512233740.png

http://img38.imageshack.us/img38/290/sh5img20120512233856.png

http://img801.imageshack.us/img801/4361/sh5img20120512234342.png

quink99
05-12-12, 06:26 PM
http://img835.imageshack.us/img835/5728/sh5img20120512233505.png

http://img407.imageshack.us/img407/3020/sh5img20120512233740.png

http://img38.imageshack.us/img38/290/sh5img20120512233856.png

http://img801.imageshack.us/img801/4361/sh5img20120512234342.png

WOW, Trevally, I can hardly wait!

You'll be sanctified in my Pantheon of Heros.

gap
05-12-12, 06:35 PM
Holy sh**!!!
I am literally salivating :D

by the way of Japanese units, I've somewhere on my HD this Nippon tanker (SH alias for Kawasaki type oiler (http://en.wikipedia.org/wiki/Kawasaki_type_oiler)) that with the help of Rongel I managed to convert from Uekel's SHIV ship pack. As far as I tested it, she is fully working, except for the common flaws of dat units (torpedo holes not showing underwater, silent fires, etc.).
I never released her but, provided that you didn't get her yet together with the new units by Uekel , and if you think that she could be fit with the rest, I can upload her for further testing. :03:

Trevally.
05-13-12, 04:31 AM
WOW, Trevally, I can hardly wait!

You'll be sanctified in my Pantheon of Heros.

Holy sh**!!!
I am literally salivating :D

by the way of Japanese units, I've somewhere on my HD this Nippon tanker (SH alias for Kawasaki type oiler (http://en.wikipedia.org/wiki/Kawasaki_type_oiler)) that with the help of Rongel I managed to convert from Uekel's SHIV ship pack. As far as I tested it, she is fully working, except for the common flaws of dat units (torpedo holes not showing underwater, silent fires, etc.).
I never released her but, provided that you didn't get her yet together with the new units by Uekel , and if you think that she could be fit with the rest, I can upload her for further testing. :03:

Thanks guys for your support:yeah:

We have a tanker from SViking
http://img138.imageshack.us/img138/5969/oiler.png

Trevally.
05-13-12, 04:38 AM
Here is a small selection of the new Japanese units in Monsun Gruppe added by Uekel:yeah:

http://img209.imageshack.us/img209/4339/29908882.png

http://img191.imageshack.us/img191/5158/97722951.png

http://img839.imageshack.us/img839/3740/95883779.png

http://img225.imageshack.us/img225/9475/79216751.png

http://img696.imageshack.us/img696/5607/61321406.png

http://img528.imageshack.us/img528/1810/44902464.png

http://img189.imageshack.us/img189/2118/26538942.png

http://img217.imageshack.us/img217/3296/86116736.png

http://img801.imageshack.us/img801/8607/34163541.png

If you also use Uekel's MTNS mod with OHII, you will get many more:yeah:

PL_Andrev
05-13-12, 04:49 AM
:o :o :o

What can I say... lol...

Do you plan change the 'end of war' date to 15.08.1945 (end of Japan military activity)?

Trevally.
05-13-12, 04:54 AM
:o :o :o

What can I say... lol...

Do you plan change the 'end of war' date to 15.08.1945 (end of Japan military activity)?

Sorry - Im not sure I know what you mean:hmmm:

gap
05-13-12, 06:32 AM
If you also use Uekel's MTNS mod with OHII, you will get many more:yeah:

Famous last words! :rolleyes:
forget about that Nippon oiler: she is already included in MTNS, together with many new units! :sunny:

Dunno why, I had completely removed from my mind this excellent mod by Uekel.

Several of the "new" ships are of great interest for the new campaign, especially:


sailboats coul be used for the coastal traffic around Indian Ocean, instead of tugboats and trawlers. If for you it is okay, we could add african and asiatic colonies to the roster, assignig to them much of the coastal traffic. Indeed this addition wouldn't change the gameplay, but the new flags would be a nice eyecandy. It would be even better having dows and junks, instead of european style sailing boats, but I think we will live without them :DL


the barge comes handy for the anti-sabotage mission in Goa that you suggested in one of your posts, do you remeber? :up:


after a firts fast glance to MTNS I couldn't find any sailing ship yet, but I am sure she is there. Even during 40's, vessel like these were especially common in Arabian Sea, shipping cotton and other raw materials from India and Ceylon to UK through the Suez route. Moreover, recently I've discovered that they were common U-boat targets during Operation Monsun, though most sources don't mention their sinking, because it is difficult to get datas on their tonnage.

Trevally.
05-13-12, 07:47 AM
I don't want to spoil all the surprises, but you can be sure Uekel has been hard at work:yep:

Here are a few shots from a small voyage I made from Penang to Singapore:D

http://img855.imageshack.us/img855/9692/77440811.png

http://img834.imageshack.us/img834/9250/37547901.png

http://img195.imageshack.us/img195/2971/89589452.png

http://img40.imageshack.us/img40/8074/11816848.png

http://img225.imageshack.us/img225/9076/88592462.png

http://img189.imageshack.us/img189/9903/73574700.png

http://img580.imageshack.us/img580/574/41791924.png

volodya61
05-13-12, 08:16 AM
This is amazing and wonderful and hard work!

Thank you Trevally!

Silent Steel
05-13-12, 10:14 AM
It's already been expressed by others but I can't just sit here speechlessly admiring this epic work not expressing my respect for your devoted work. :o

Please accept my humble acknowledgements. :salute:

Trevally.
05-13-12, 10:33 AM
It's already been expressed by others but I can't just sit here speechlessly admiring this epic work not expressing my respect for your devoted work. :o

Please accept my humble acknowledgements. :salute:

Thanks you SSteel:shucks:

It would not be possible without the help I get for Uekel and Gap:yeah:

Sartoris
05-13-12, 10:52 AM
Yes, there is not enough praise for the work you're doing to keep this great game alive! Thank you, Trevally, Uekel and Gap!

Silent Steel
05-13-12, 11:08 AM
Thanks you SSteel:shucks:

It would not be possible without the help I get for Uekel and Gap:yeah:

Most embarrassing :oops:

Certainly I meant to forward this to Uekel and Gap as well but due to a bit of fatigue after today's sail in perfect winds of our Swedish springtime I botched it.
Please excuse my blunder.

Thanks for pointing this out. :up:

gap
05-13-12, 01:34 PM
I don't want to spoil all the surprises, but you can be sure Uekel has been hard at work:yep:

Here are a few shots from a small voyage I made from Penang to Singapore:D


I am speechless!

To think that I have ever dreamed to visit Southeast Asia when, with OHII and the few dollars SH5 is worth these days, everyone can enjoy such a colorful and wonderful landscapes :03:

Uekel and Trevally, you made my day!

jonnyboy
05-14-12, 01:09 PM
:salute: well this makes the game playabel after all :D

Trevally.
05-14-12, 01:49 PM
Welcome to subsim Johnnyboy:salute:

Trevally.
05-14-12, 04:16 PM
I have uploaded a new fix for the convoy traffic and speed fix (all campaigns).
Sorry there was an error in the first version:oops:

see post one for link:up:

volodya61
05-14-12, 04:29 PM
Hi Trevally!

May be you know, has Uekel the same error in his new fix MTNS - OHII&HarbourAdditon_Fix_1_8c?

Trevally.
05-14-12, 04:33 PM
Hi Trevally!

May be you know, has Uekel the same error in his new fix MTNS - OHII&HarbourAdditon_Fix_1_8c?

Sorry Volodya61 - I do not know:hmmm:
It was uekel who noticed the error and fixed it - so he will post a new fix if one is needed.:yep:

The error was that the coastal and fishing boat had their cooldown time increased when they did not need it.

volodya61
05-14-12, 04:38 PM
It was uekel who noticed the error and fixed it - so he will post a new fix if one is needed.:yep:

OK, Thanks Trevally!

No worry! With mtns traffic, that much traffic from OHII include, I had noticed the error and had considered immediately.

Thanks Uekel!

uekel
05-14-12, 04:48 PM
Hi volodya!
May be you know, has Uekel the same error in his new fix MTNS - OHII&HarbourAdditon_Fix_1_8c?
No worry! With mtns traffic, that much traffic from OHII include, I had noticed the error and had considered immediately.

PL_Andrev
05-15-12, 02:25 PM
Do you plan change the 'end of war' date to 15.08.1945 (end of Japan military activity)?Sorry - Im not sure I know what you mean:hmmm:

Ekhm, end of war (end of campaign) is at 8 may 1945 - but in Europe only.
But if you plan add "Op. Monsun" scenarios they should finish at end of war at Pacific theatre: 15 Sep 1945.

Trevally.
05-15-12, 02:38 PM
Ekhm, end of war (end of campaign) is at 8 may 1945 - but in Europe only.
But if you plan add "Op. Monsun" scenarios they should finish at end of war at Pacific theatre: 15 Sep 1945.

Yes, I know what you were meaning by that.
What I did not understand was this

What can I say... lol...

Sepp von Ch.
05-15-12, 03:08 PM
Ekhm, end of war (end of campaign) is at 8 may 1945 - but in Europe only.
But if you plan add "Op. Monsun" scenarios they should finish at end of war at Pacific theatre: 15 Sep 1945.

This is not true. Non of german U-Boats with german crew did not continue in battle after May 1945.

Trevally.
05-15-12, 04:11 PM
Testing refueling for the long voyage
http://img72.imageshack.us/img72/7521/tankerf.jpg

Looks like I can change the name within the roater cfg:up:

PL_Andrev
05-15-12, 10:59 PM
This is not true. Non of german U-Boats with german crew did not continue in battle after May 1945.

Yes, this is not true, but this is free campaign - maybe player wants to play for japanese honour and glory?
:D