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gap
05-16-12, 12:10 AM
Testing refueling for the long voyage
Looks like I can change the name within the roater cfg:up:

Nice and promising screenshot, Trevally! :yeah:

Yes, this is not true, but this is free campaign - maybe player wants to play for japanese honour and glory?
:D

Yes Antar, nice idea, but technically not feasible, I think: some weeks ago Trevally told me that "the final years" has to be the last campaign, so "monsun gruppe" shoud finish before 1/7/44. There cannot be two different endings, and campaigns cannot overlap.

stephanov
05-17-12, 09:32 AM
Hi guys, sorry to trouble you...I hope this is the right place to post:

Problem: Cannot pick mission since "Request mission" tab is not present under the mission description

Mods:

MightyFine Crew Mod 1.2.1 Stock faces=1
Dynamic Environment SH5 Basemod (normal ) V2.1=2
SteelViking's Interior Mod V1.2=3
FX_Update_0_0_19_ByTheDarkWraith=4
IRAI_0_0_37_ByTheDarkWraith=5
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=6
NewUIs_TDC_6_9_0_ByTheDarkWraith=7
Trevally Automated Scripts v0.6=8
Equipment_Upgrades_Fix_v1_4_byTheBeast=9
No magic skills v1.5 MCCD compatible=10
MCCD_1.04_MFCM_1.2.1_compatible=11
Stormys DBSM SH5 v1.3 Basemod=12
OPEN HORIZONS II_full v1.8=13
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.8)=14
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11=15
Reduced Mission Tonnage v02=16
No Damn Bubbles, No Damn Halo Mod=17

Additional info:

Did the tutorial. After the tutorial picked the "British Coastal Shipping" mission via the "Request Mission" tab and got a "Patrol Area" mission. Completed mission and the "Coastal Shipping" tonnage objective in one go, sinking 25k< tons (Reduced mission tonage v2). Waited until base changed from kiel to wilhelmshaven and ended the patrol in wilhelm.

Now I see the "British Coastal Shipping" completed but I can't pick the other mission in the atlantic...no "Request mission" tab can be found under the mission description.

P.S. I am using a legitimate copy with the aforementioned mods.

Trevally.
05-17-12, 11:56 AM
Hi stephanov:salute:

To fix your issue you need to remove "Reduced Mission Tonnage v02=16" from your mod list and start a new career:yep:

I do not know this mod "Reduced Mission Tonnage":hmmm: where did you install it from? I do not think it will work with OHII

:up:

volodya61
05-17-12, 12:55 PM
I do not know this mod "Reduced Mission Tonnage":hmmm: where did you install it from? I do not think it will work with OHII

:up:

It's only for stock campaign.. - http://www.subsim.com/radioroom/showthread.php?t=164449

stephanov
05-17-12, 03:18 PM
Thank you mates. I think that you are correct. More than that, it seems that after I disabled the "reduced tonnage" I could even load a game at sea :D.

P.S. If I were Ubisoft I would divert 60% of the profits to you guys...for making the game playable and enjoyable.

volodya61
05-17-12, 03:42 PM
..I could even load a game at sea :D.

Don't do it.. You should start a new career, as said Trevally

Burstar
05-19-12, 02:07 PM
Hi Trevally,

I'm having an issue with sinking polish ships after requesting the Baltic Operations mission at campaign start.

Just started playing SH5, but it seems like I'm not getting credit for sinking ships within the patrol area. Log is accurate. Heres a pic:

http://farm8.staticflickr.com/7218/7228589298_33758fb806.jpg (http://www.flickr.com/photos/fortinc/7228589298/)

* Two ships are hidden by the "Baltic operations" descriptor bubbles.
Mods:
Generic Mod Enabler - v2.6.0.157
[C:\Program data\Silent Hunter 5\MODS]

RemoveLogoIntroTheDarkWraith
sobers green spinning thing SH5
FX_Update_0_0_19
NewUIs_TDC_6_9_0
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
IRAI_0_0_37_ByTheDarkWraith
Dynamic Environment _Basemod (realistic version) V2.1
Dynamic Environmental Colors (realistic) V2.1
Dynamic Environment Sleet For Winter Campaigns V2.1
Dynamic Environment Shallow Waters V2.1
Dynamic Environment Shallow Waters V2.1 Patch
Dynamic Environment Atlantic Floor V2.1
Pascal-Crew-Uniforms. 12.2011
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys_DBSM_additional_creaks_and_noises_1.0
OH - Harbour_Environment_Enhancement v0.5
OPEN HORIZONS II_full v1.8
OHII_traffic_speed_Fix_v2
OH II Minefield map for TDWs Ui
OH II v1.8 - Mines_Subnets_hydro_Detect TDW
OHIIv1.8 Full patch2 - Copy
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
SubFlags_0_0_8_byTheDarkWraith
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Accurate German Flags
Lifeboats_v2.11_SH5
EQuaTool 01.01 by AvM - Large Style
sobers 3D deck spray mod V7
DC_Water_Disturbances_v2_0
Church's Compass Dials Mod v2.2 - Option Two
NOZAURIO'S SKIN (No Emblem) v-1.0.0
sobers better terrain v3 SH5
Small_trees_SH5_V1
sobers see thru wake fix
Window_Lights_Redone_V1
Reworked Morale and Abilities v.1.01
sobers NO water drops V1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers darker ship bow spray
sobers best ever fog V12 SH5
Cerberus62 Corrected Depth Charge Projector 1.0
TDW_AI_sub_crew_1_0_2
NewUIs_TDC_6_9_0_New_radio_messages_German
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_9_0_Real_Navigation
IRAI_No_Hydrophone_On_Surface_No_Aircraft_Spotting _1_1_0
Dynamic Environment Skycolor Hotfix #1 V2.1
Dynamic Environment Undersea (temperate and polar) V2.1
Fuel Gauge WoGaDi_SteelViking's Interior


What is wrong?

http://www.flickr.com/photos/fortinc/7228589298/

Trevally.
05-19-12, 02:55 PM
Hi Burstar:salute:

This is most odd:hmmm:

Can you open your captains log again and check out what the 5 ships that you sank were? They look like small type 108 ships.:hmmm:

volodya61
05-19-12, 03:00 PM
Maybe you need some fix for this:

OH - Harbour_Environment_Enhancement v0.5
OPEN HORIZONS II_full v1.8Because OH - Harbour_Environment_Enhancement v0.5 is not for OPEN HORIZONS II.. It's for Open Horizons - last year's version

Maybe I'm wrong .. sorry for it

PS: and you don't need this - Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
if you using Reworked Morale and Abilities v.1.01

Burstar
05-19-12, 03:32 PM
Can you open your captains log again and check out what the 5 ships that you sank were? They look like small type 108 ships.1) N3SA1 Small Merchant 1851 (tons)
2) N3SA1 Small Merchant 1856
3) Uekel Small Passenger 1723
4) SV Medium Freighter 7703
5) Hog Island Type A Freighter 4172

Thanks for the help guys :)

vlad29
05-19-12, 03:48 PM
Maybe you need some fix for this:

Because OH - Harbour_Environment_Enhancement v0.5 is not for OPEN HORIZONS II.. It's for Open Horizons - last year's version

Maybe I'm wrong .. sorry for it


Privet, volodya61

Harbour Environment v.05 is fully compatible with OHII, it just adds new ships, harbour facilities, etc. and do not effect the campaign issues. So its not the reason of the problem discussed:yep::salute:

volodya61
05-19-12, 04:23 PM
Privet, volodya61

Harbour Environment v.05 is fully compatible with OHII, it just adds new ships, harbour facilities, etc. and do not effect the campaign issues. So its not the reason of the problem discussed:yep::salute:

OK, Vlad. thanks that corrected my mistake..

but Harbour Addition contains folder Campaign..

And I can't understand it.. Sorry my English

Trevally.
05-19-12, 04:38 PM
1) N3SA1 Small Merchant 1851 (tons)
2) N3SA1 Small Merchant 1856
3) Uekel Small Passenger 1723
4) SV Medium Freighter 7703
5) Hog Island Type A Freighter 4172

Thanks for the help guys :)

These ships should be counting:hmmm:

Can you run the app by TDW to test the campaign files.
Goto C:\Ubisoft\Silent Hunter 5\data\Applications\SH5 Validator and run the SHvalidator.exe

Post the results here (wrap in code quotes):up:

TheDarkWraith
05-19-12, 04:39 PM
These ships should be counting:hmmm:

Can you run the app by TDW to test the campaign files.
Goto C:\Ubisoft\Silent Hunter 5\data\Applications\SH5 Validator and run the SHvalidator.exe

Post the results here (wrap in code quotes):up:

He should probably use the new version found in my SH Validator thread at post #1 :yep:

http://www.subsim.com/radioroom/showthread.php?t=186975&highlight=SH+Validator

Burstar
05-19-12, 04:52 PM
Not using the updated validator (unless it came with FX or whatever)...

Silent Hunter 5 Validator v2.0.3.0 by TheDarkWraith

Validation results from C:\Program data\Silent Hunter 5

Countries defined:
Albania
American
Argentina
Australian
Belgium
Brazil
British
Bulgaria
Canadian
China
Colombia
Croatia
Cuba
Denmark
Environmental
Egypt
Estonia
Faroe Island
Finland
France
FreeFrench
FreePoland
FreeBelgium
FreeNorway
FreeFinland
FreeGreece
FreeNetherland
FreeSweden
FreeDenmark
German
Greece
Iceland
India
Ireland
Italian
Japan
Latvia
Lithuania
Mexico
Netherlands
NewZealand
Nicaragua
Norway
Panama
Poland
Portugal
Romania
Russia
RedCross
SouthAfrica
Spain
Sweden
Turkey
Uruguay
Venezuela
World
Yugoslavia

Classes defined:
DBJu87Stuka (302)
USDiveBomber (302)
FBBeaufighter (301)
FBCorsair (300)
FW190a5 (300)
FBHurricaneMkIIc (300)
FBMosquitoMkVI (301)
FBMosquitoMkXVIII (301)
FBP38 (300)
FBP47 (300)
FBP51Mustang (300)
FBUSCVEarlyWar (300)
FBUSEarlyWar (300)
USFighter (300)
FBf109 (300)
FFulmar (300)
FHurricaneMkI (300)
FC200 (300)
LBJu290 (301)
LBSAnson (304)
LBSFW200 (304)
LBSUSEarlyWar (304)
LBSUSLateWar (304)
LBSUSMedWar (304)
LBB17Fortress (301)
LBJu88 (301)
LBWellington (304)
LTBSM79Sparviero (303)
FSAR196 (304)
SBV138 (304)
SSunderland (304)
SUSFloatEarlyWar (304)
SUSHeavyBomberMedWar (304)
SUSHeavyBomberVLR (304)
LBSUSSearchPlane (304)
SZ501 (304)
TBAvenger (303)
TBBeaufort (303)
TBSwordfish (303)
TBUSCVLateWar (303)
USTorpedoBomber (303)
Buoy_D2_FL (105)
Buoy_G1_FL (105)
Buoy_G2_FL (105)
Buoy_O1_FL (105)
Buoy_R1_FL (105)
Buoy_R2_FL (105)
SpecOpsSmallBoat (14)
Dolphin (107)
Floating_Mine (107)
Floating_Mine_Chain (107)
Floating_Mine_Chain_16 (107)
Iceberg (107)
IcebergM1 (107)
IcebergM2 (107)
IcebergM3 (107)
IcebergS1 (107)
AGCC2Appalachian (109)
AGPCarlPeters (100)
GeAuxCruiser (102)
AMCKomet (13)
AMCPatroclus (13)
AMCPenguin (13)
AMCRawalpindi (13)
NAMC_Z (107)
AODithmarschen (100)
TugBoat (104)
BBBismark (11)
BBDuilio (11)
BBKingGeorgeV (20)
BBHMSDukeOfYork (20)
BBLittorio (11)
BBNelson (11)
BBNewYork (11)
BBNorthCarolina (11)
BBQueenElizabeth (11)
BBRoyalSovereign (11)
BBSchleswigHolstein (11)
BCDeutschland (10)
BCHood (10)
BCRenown (10)
BCScharnhorst (10)
CAHipper (7)
CAKent (7)
CAHMSSuffolk (7)
CANorthampton (7)
CAPrinzEugen (7)
CATrento (7)
CLBartolomeo (6)
CLBrooklyn (6)
CLDido (6)
CLEmden (6)
CLKonigsberg (6)
CLMontecuccoli (6)
COFlower (1)
CVEArcher (8)
CVEAttacker (8)
CVEAudacity (8)
CVEAvenger (8)
CVEBogue (8)
CVECharger (8)
CVGrafZeppelin (9)
CVELongIsland (8)
CVESangamon (8)
CVArkRoyal (9)
CVGlorious (9)
CVEagle (9)
CVFurious (9)
CVHermes (9)
CVIllustrious (9)
DDAB (4)
DDClemson (4)
DDFletcher (4)
DDKeith (4)
DDRocket (4)
DDSoldati (4)
DDSomers (4)
DDTown (4)
DDTribal (4)
DDType34 (4)
DDType36N (4)
DDV&W (4)
DDHMSWalker (17)
DEBuckley (3)
DEEvarts (3)
FFBlackSwan (2)
FFHMSStork (17)
FishingBoat (104)
CoastalBoat (104)
HOSP (109)
KL (102)
KLCSC2SB1 (102)
NKLEhrenfels (102)
NKLNorthSands (102)
KLWarSupplies (102)
KMCSAkita (108)
KMCSC1B (102)
KMSSHogIsland (108)
KMKHogIslandWarSupplies (102)
KSCSN3SA1 (108)
KSCSTaihosan (108)
KSSSKasagisan (108)
NKSEms (102)
LifeboatSmall (105)
LifeboatLarge (105)
LL (102)
LLWarSupplies (102)
LST (103)
LSMFPD (15)
PSTyohei_Z (107)
OLDale (101)
T3Cimmaron (101)
OMRanger (101)
OSHaruna (101)
OSHaruna_Z (107)
PCThetis (0)
PHMauretania (109)
PLC3Middleton (102)
PLConteVerde (109)
NPL_Hap (103)
PPQueenMary (109)
PSTyohei (108)
PTElco (0)
PCTrawler (0)
SC497 (0)
TROronsay (103)
TR (103)
VV (102)
Subnet (107)
Survivor (106)
Tug_Z (107)
SSTypeIIA (200)
SSTypeIIA_AI (200)
SSTypeVIIA (200)
SSTypeVIIA_AI (200)
SSTypeVIIA_U30 (200)
SSTypeVIIB (200)
SSTypeVIIB_AI (200)
SSTypeVIIB_U99 (200)
SSTypeVIIC (200)
SSTypeVIIC41 (200)
SSTypeVIIC41_AI (200)
SSTypeVIIC_AI (200)
SSTypeVIIC_U552 (200)
SSUndine (200)
CapeMayNAS_US (406)
ElizabethCityNAS_US (406)
GrenierAB_US (406)
LakehurstNAS_US (406)
LangleyAB_US (406)
LargeAirBaseGB (406)
LargeAirBaseGe (406)
LargeAirBaseIt (406)
LargeAirBaseUS (406)
MaltaAirBaseGB (406)
MitchelAB_US (406)
NewYorkNAS_US (406)
NorfolkNAS_US (406)
NormalAirBaseGB (406)
NormalAirBaseGe (406)
NormalAirBaseIt (406)
NormalAirBaseUS (406)
QuonsetNAS_US (406)
SmallAirBaseGB (406)
SmallAirBaseGe (406)
SmallAirBaseIt (406)
SmallAirBaseUS (406)
SquantumNAS_US (406)
WestoverAB_US (406)
CDLargeTurret (403)
CDMediumTurret (403)
CDSmallTurret (403)
NavalBase (407)

Roster:
Albania:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
PCTrawler (0=Patrol Craft)
American:
USDiveBomber (302=Dive Bomber)
FBCorsair (300=Fighter)
FBP38 (300=Fighter)
FBP47 (300=Fighter)
FBP51Mustang (300=Fighter)
FBUSCVEarlyWar (300=Fighter)
FBUSEarlyWar (300=Fighter)
USFighter (300=Fighter)
LBB17Fortress (301=Bomber)
LBSUSEarlyWar (304=Patrol)
LBSUSLateWar (304=Patrol)
LBSUSMedWar (304=Patrol)
SUSFloatEarlyWar (304=Patrol)
SUSHeavyBomberMedWar (304=Patrol)
TBAvenger (303=Torpedo Bomber)
TBUSCVLateWar (303=Torpedo Bomber)
USTorpedoBomber (303=Torpedo Bomber)
CapeMayNAS_US (406=Airbase)
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
ElizabethCityNAS_US (406=Airbase)
GrenierAB_US (406=Airbase)
LakehurstNAS_US (406=Airbase)
LangleyAB_US (406=Airbase)
LargeAirBaseUS (406=Airbase)
MitchelAB_US (406=Airbase)
NavalBase (407=Naval Base)
NewYorkNAS_US (406=Airbase)
NorfolkNAS_US (406=Airbase)
NormalAirBaseUS (406=Airbase)
QuonsetNAS_US (406=Airbase)
SmallAirBaseUS (406=Airbase)
SquantumNAS_US (406=Airbase)
WestoverAB_US (406=Airbase)
AGCC2Appalachian (109=Rare Troop Transport)
BBNewYork (11=Battleship)
BBNorthCarolina (11=Battleship)
CANorthampton (7=Heavy Cruiser)
CLBrooklyn (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
CVEBogue (8=Escort Carrier)
CVECharger (8=Escort Carrier)
CVELongIsland (8=Escort Carrier)
CVESangamon (8=Escort Carrier)
DDClemson (4=Destroyer)
DDFletcher (4=Destroyer)
DDSomers (4=Destroyer)
DEBuckley (3=Destroyer Escort)
DEEvarts (3=Destroyer Escort)
FishingBoat (104=Coastal Vessel)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLWarSupplies (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMKHogIslandWarSupplies (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
LLWarSupplies (102=Cargo)
LST (103=Troop Transport)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
HOSP (109=Rare Troop Transport)
NPL_Hap (103=Troop Transport)
T3Cimmaron (101=Tanker)
OMRanger (101=Tanker)
OSHaruna (101=Tanker)
OSHaruna_Z (107=Z ships)
PCThetis (0=Patrol Craft)
PHMauretania (109=Rare Troop Transport)
PLC3Middleton (102=Cargo)
PSTyohei (108=Rare Cargo ship)
PSTyohei_Z (107=Z ships)
PTElco (0=Patrol Craft)
SC497 (0=Patrol Craft)
SpecOpsSmallBoat (14=Special OPS Boat)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
Argentina:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Australian:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NPL_Hap (103=Troop Transport)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
PTElco (0=Patrol Craft)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
Belgium:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Brazil:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
NAMC_Z (107=Z ships)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
British:
FBBeaufighter (301=Bomber)
FBHurricaneMkIIc (300=Fighter)
FBMosquitoMkVI (301=Bomber)
FBMosquitoMkXVIII (301=Bomber)
FBUSCVEarlyWar (300=Fighter)
FFulmar (300=Fighter)
FHurricaneMkI (300=Fighter)
LBSAnson (304=Patrol)
LBSUSLateWar (304=Patrol)
LBSUSMedWar (304=Patrol)
LBSUSSearchPlane (304=Patrol)
LBWellington (304=Patrol)
SSunderland (304=Patrol)
SUSFloatEarlyWar (304=Patrol)
SUSHeavyBomberVLR (304=Patrol)
TBBeaufort (303=Torpedo Bomber)
TBSwordfish (303=Torpedo Bomber)
TBUSCVLateWar (303=Torpedo Bomber)
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
LargeAirBaseGB (406=Airbase)
MaltaAirBaseGB (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGB (406=Airbase)
SmallAirBaseGB (406=Airbase)
AGCC2Appalachian (109=Rare Troop Transport)
AMCPatroclus (13=Auxiliary Cruiser)
AMCRawalpindi (13=Auxiliary Cruiser)
BBHMSDukeOfYork (20=Super Battleship)
BBKingGeorgeV (20=Super Battleship)
BBNelson (11=Battleship)
BBQueenElizabeth (11=Battleship)
BBRoyalSovereign (11=Battleship)
BCHood (10=Battlecruiser)
BCRenown (10=Battlecruiser)
CAHMSSuffolk (7=Heavy Cruiser)
CAKent (7=Heavy Cruiser)
CLDido (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
CVArkRoyal (9=Fleet Carrier)
CVEagle (9=Fleet Carrier)
CVEArcher (8=Escort Carrier)
CVEAttacker (8=Escort Carrier)
CVEAudacity (8=Escort Carrier)
CVEAvenger (8=Escort Carrier)
CVFurious (9=Fleet Carrier)
CVGlorious (9=Fleet Carrier)
CVHermes (9=Fleet Carrier)
CVIllustrious (9=Fleet Carrier)
DDAB (4=Destroyer)
DDHMSWalker (17=Elite Destroyer escort)
DDKeith (4=Destroyer)
DDRocket (4=Destroyer)
DDTown (4=Destroyer)
DDTribal (4=Destroyer)
DDV&W (4=Destroyer)
FFBlackSwan (2=Frigate)
FFHMSStork (17=Elite Destroyer escort)
FishingBoat (104=Coastal Vessel)
KL (102=Cargo)
KLCSC2SB1 (102=Cargo)
KLWarSupplies (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
HOSP (109=Rare Troop Transport)
NKLNorthSands (102=Cargo)
NPL_Hap (103=Troop Transport)
OLDale (101=Tanker)
T3Cimmaron (101=Tanker)
OMRanger (101=Tanker)
OSHaruna (101=Tanker)
OSHaruna_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PHMauretania (109=Rare Troop Transport)
PLC3Middleton (102=Cargo)
PPQueenMary (109=Rare Troop Transport)
PSTyohei (108=Rare Cargo ship)
PSTyohei_Z (107=Z ships)
PTElco (0=Patrol Craft)
SpecOpsSmallBoat (14=Special OPS Boat)
TROronsay (103=Troop Transport)
TR (103=Troop Transport)
TugBoat (104=Coastal Vessel)
Tug_Z (107=Z ships)
VV (102=Cargo)
SSUndine (200=Submarine)
Bulgaria:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Canadian:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
DDTown (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KL (102=Cargo)
KLWarSupplies (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PSTyohei (108=Rare Cargo ship)
PTElco (0=Patrol Craft)
SpecOpsSmallBoat (14=Special OPS Boat)
TugBoat (104=Coastal Vessel)
China:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
TugBoat (104=Coastal Vessel)
Colombia:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
Cuba:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Denmark:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Egypt:
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PSTyohei (108=Rare Cargo ship)
Environmental:
Buoy_D2_FL (105=Life Raft)
Buoy_G1_FL (105=Life Raft)
Buoy_G2_FL (105=Life Raft)
Buoy_O1_FL (105=Life Raft)
Buoy_R1_FL (105=Life Raft)
Buoy_R2_FL (105=Life Raft)
Dolphin (107=Z ships)
Floating_Mine (107=Z ships)
Floating_Mine_Chain (107=Z ships)
Floating_Mine_Chain_16 (107=Z ships)
Iceberg (107=Z ships)
IcebergM1 (107=Z ships)
IcebergM2 (107=Z ships)
IcebergM3 (107=Z ships)
IcebergS1 (107=Z ships)
Subnet (107=Z ships)
Estonia:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
Faroe Island:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
Finland:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
France:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
FreeBelgium:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
FreeDenmark:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
FreeFinland:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
FreeFrench:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
SSUndine (200=Submarine)
FreeGreece:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
FreeNetherland:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
FreeNorway:
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
FreePoland:
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
KLCSC2SB1 (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
FreeSweden:
CoastalBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
German:
FSAR196 (304=Patrol)
DBJu87Stuka (302=Dive Bomber)
FBf109 (300=Fighter)
FW190a5 (300=Fighter)
LBJu290 (301=Bomber)
LBJu88 (301=Bomber)
LBSFW200 (304=Patrol)
SBV138 (304=Patrol)
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
LargeAirBaseGe (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseGe (406=Airbase)
SmallAirBaseGe (406=Airbase)
AGPCarlPeters (100=Replenishment)
AMCKomet (13=Auxiliary Cruiser)
AMCPenguin (13=Auxiliary Cruiser)
AODithmarschen (100=Replenishment)
BBBismark (11=Battleship)
BBSchleswigHolstein (11=Battleship)
BCDeutschland (10=Battlecruiser)
BCScharnhorst (10=Battlecruiser)
CAHipper (7=Heavy Cruiser)
CAPrinzEugen (7=Heavy Cruiser)
CLEmden (6=Light Cruiser)
CLKonigsberg (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
CVGrafZeppelin (9=Fleet Carrier)
DDType34 (4=Destroyer)
DDType36N (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
LSMFPD (15=Landing Craft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
HOSP (109=Rare Troop Transport)
NKLEhrenfels (102=Cargo)
NKSEms (102=Cargo)
NPL_Hap (103=Troop Transport)
OSHaruna (101=Tanker)
OSHaruna_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
PSTyohei_Z (107=Z ships)
PTElco (0=Patrol Craft)
SpecOpsSmallBoat (14=Special OPS Boat)
TugBoat (104=Coastal Vessel)
Tug_Z (107=Z ships)
SSTypeIIA_AI (200=Submarine)
SSTypeVIIA (200=Submarine)
SSTypeVIIA_AI (200=Submarine)
SSTypeVIIA_U30 (200=Submarine)
SSTypeVIIB (200=Submarine)
SSTypeVIIB_AI (200=Submarine)
SSTypeVIIB_U99 (200=Submarine)
SSTypeVIIC (200=Submarine)
SSTypeVIIC41 (200=Submarine)
SSTypeVIIC41_AI (200=Submarine)
SSTypeVIIC_AI (200=Submarine)
SSTypeVIIC_U552 (200=Submarine)
Greece:
NavalBase (407=Naval Base)
AGCC2Appalachian (109=Rare Troop Transport)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
LST (103=Troop Transport)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
T3Cimmaron (101=Tanker)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
Iceland:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
India:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
Ireland:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Italian:
FC200 (300=Fighter)
LTBSM79Sparviero (303=Torpedo Bomber)
SZ501 (304=Patrol)
LargeAirBaseIt (406=Airbase)
NavalBase (407=Naval Base)
NormalAirBaseIt (406=Airbase)
SmallAirBaseIt (406=Airbase)
BBDuilio (11=Battleship)
BBLittorio (11=Battleship)
CATrento (7=Heavy Cruiser)
CLBartolomeo (6=Light Cruiser)
CLMontecuccoli (6=Light Cruiser)
CoastalBoat (104=Coastal Vessel)
DDSoldati (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PLConteVerde (109=Rare Troop Transport)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Tug_Z (107=Z ships)
Japan:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KL (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
OSHaruna (101=Tanker)
OSHaruna_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Latvia:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
Lithuania:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Mexico:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Netherlands:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
DDTown (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
SSUndine (200=Submarine)
NewZealand:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
COFlower (1=Corvette)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
NAMC_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Nicaragua:
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Norway:
CDLargeTurret (403=Artillery)
CDMediumTurret (403=Artillery)
CDSmallTurret (403=Artillery)
NavalBase (407=Naval Base)
AGCC2Appalachian (109=Rare Troop Transport)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
NAMC_Z (107=Z ships)
T3Cimmaron (101=Tanker)
OSHaruna_Z (107=Z ships)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
PSTyohei_Z (107=Z ships)
TugBoat (104=Coastal Vessel)
Tug_Z (107=Z ships)
VV (102=Cargo)
SSUndine (200=Submarine)
Panama:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
LL (102=Cargo)
GeAuxCruiser (102=Cargo)
OMRanger (101=Tanker)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
VV (102=Cargo)
Poland:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
NAMC_Z (107=Z ships)
OMRanger (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
SSUndine (200=Submarine)
Portugal:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
RedCross:
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
HOSP (109=Rare Troop Transport)
Romania:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Russia:
NavalBase (407=Naval Base)
BBRoyalSovereign (11=Battleship)
CoastalBoat (104=Coastal Vessel)
DDTribal (4=Destroyer)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMCSC1B (102=Cargo)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
SSUndine (200=Submarine)
SouthAfrica:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
DDV&W (4=Destroyer)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Spain:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Sweden:
NavalBase (407=Naval Base)
CoastalBoat (104=Coastal Vessel)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
Turkey:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
TugBoat (104=Coastal Vessel)
Uruguay:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)
Venezuela:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KLCSC2SB1 (102=Cargo)
KMCSAkita (108=Rare Cargo ship)
KMSSHogIsland (108=Rare Cargo ship)
KSCSN3SA1 (108=Rare Cargo ship)
KSCSTaihosan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
OSHaruna (101=Tanker)
PCTrawler (0=Patrol Craft)
PSTyohei (108=Rare Cargo ship)
World:
FishingBoat (104=Coastal Vessel)
SpecOpsSmallBoat (14=Special OPS Boat)
Yugoslavia:
NavalBase (407=Naval Base)
FishingBoat (104=Coastal Vessel)
KSCSN3SA1 (108=Rare Cargo ship)
KSSSKasagisan (108=Rare Cargo ship)
LifeboatLarge (105=Life Raft)
LifeboatSmall (105=Life Raft)
GeAuxCruiser (102=Cargo)
PCTrawler (0=Patrol Craft)

Current ignore list:
data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp
data\Land\LCD_LargeTurret\LCD_LargeTurret.sns
data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp
data\Land\LCD_MediumTurret\LCD_MediumTurret.sns
data\Land\LCD_SmallTurret\LCD_SmallTurret.eqp
data\Land\LCD_SmallTurret\LCD_SmallTurret.sns
data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp
data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns
data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns
data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp
data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns
data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns
data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns
data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp
data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns
data\Sea\Floating_Mine\Floating_Mine.sns
data\Sea\Floating_Mine_Chain\Floating_Mine_Chain.s ns
data\Sea\Floating_Mine_Chain_16\Floating_Mine_Chai n_16.sns
data\Sea\Subnet\Subnet.sns

Country errors:
no errors

Country ignores:
no ignores

Roster errors:
no errors

Roster ignores:
no ignores

Classes errors:
C:\Program data\Silent Hunter 5\data\Air\Lowres_Arado\Lowres_Arado.cfg missing!
C:\Program data\Silent Hunter 5\data\Air\Lowres_Bucaneer\Lowres_Bucaneer.cfg missing!
C:\Program data\Silent Hunter 5\data\Air\Lowres_Buffalo\Lowres_Buffalo.cfg missing!
C:\Program data\Silent Hunter 5\data\Air\Lowres_Fairey_Swordfish\Lowres_Fairey_S wordfish.cfg missing!
C:\Program data\Silent Hunter 5\data\Air\Lowres_Floatplane\Lowres_Floatplane.cfg missing!
C:\Program data\Silent Hunter 5\data\Air\Lowres_Wallrus\Lowres_Wallrus.cfg missing!
C:\Program data\Silent Hunter 5\data\Sea\NDD_Type36A\NDD_Type36A.cfg missing!

Classes ignores:
C:\Program data\Silent Hunter 5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp ignored
C:\Program data\Silent Hunter 5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns ignored
C:\Program data\Silent Hunter 5\data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns ignored
C:\Program data\Silent Hunter 5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp ignored
C:\Program data\Silent Hunter 5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns ignored
C:\Program data\Silent Hunter 5\data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns ignored
C:\Program data\Silent Hunter 5\data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns ignored
C:\Program data\Silent Hunter 5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp ignored
C:\Program data\Silent Hunter 5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns ignored
C:\Program data\Silent Hunter 5\data\Sea\Floating_Mine\Floating_Mine.sns ignored
C:\Program data\Silent Hunter 5\data\Sea\Floating_Mine_Chain\Floating_Mine_Chain .sns ignored
C:\Program data\Silent Hunter 5\data\Sea\Floating_Mine_Chain_16\Floating_Mine_Ch ain_16.sns ignored
C:\Program data\Silent Hunter 5\data\Sea\Subnet\Subnet.sns ignored
C:\Program data\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp ignored
C:\Program data\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.sns ignored
C:\Program data\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp ignored
C:\Program data\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.sns ignored
C:\Program data\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.eqp ignored
C:\Program data\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.sns ignored

DefSide errors:
no errors

DefSide ignores:
no ignores

Campaign errors:
Arctic_Convoys:
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_Historical_Bases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_map_locations.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_ThreatZones.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A irbases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A rctic_Convoys_Obj.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C ommon.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C onvoys.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\e ditor_locations.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\E nvironment.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\F ishing.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\H arbors.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\L ocationNames.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\O cean_liners.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P layerBases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P oliticalTerritory1939.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortDefense.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortTraffic_AC.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T askforces.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T raffic.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\U boats.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\W olfpacks.mis:
no errors
Battle_of_Mediterranean:
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\1942febMediterana.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Airbases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Battle_of_the_Mediterranean_Obj.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ForcaA_Completed.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_FortressGibraltar_Completed.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Historical_Bases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Malta10Flotilla_Completed.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_map_locations.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Op_Pedestal.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_SiegeOfMalta_Completed.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ThreatZones.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Common.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Convoys.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Environment.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Fishing.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Harbors.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\LocationNames.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Ocean_liners.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PlayerBases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PoliticalTerritory1939.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PortDefense.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PortTraffic_BM.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Taskforces.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Traffic.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Uboats.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Wolfpacks.mis:
no errors
Black_May:
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Airbas es.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Black_ May_Obj.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_His torical_Bases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_map _locations.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Sup ply_Milkcow.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Thr eatZones.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Common .mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Convoy s.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\D_Day. mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Enviro nment.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Fishin g.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Harbor s.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Locati onNames.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Ocean_ liners.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Player Bases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Politi calTerritory1939.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\PortDe fense.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\PortTr affic_BY.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Taskfo rces.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Traffi c.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Uboats .mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Wolfpa cks.mis:
no errors
Common:
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Airbases. mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Common.mi s:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Convoys.m is:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\LocationN ames.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Ocean_lin ers.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PlayerBas es.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Political Territory1939.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_AC.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BM.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BP.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BY.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_DW.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_HT.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_MN.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_OD.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_TG.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_WA.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Taskforce s.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Traffic.m is:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Uboats.mi s:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Wolfpacks .mis:
no errors
Distant_Waters:
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\A irbases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C ommon.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C onvoys.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D istant_Waters_Obj.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Historical_Bases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_map_locations.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Supply_Milkcow.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_ThreatZones.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\e ditor_locations.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\E nvironment.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\F ishing.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\H arbors.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\L ocationNames.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\O cean_liners.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P layerBases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P oliticalTerritory1939.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P ortDefense.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P ortTraffic_DW.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T askforces.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T raffic.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\U boats.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\W olfpacks.mis:
no errors
Happy_Times:
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Airb ases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Comm on.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Conv oys.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\edit or_locations.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Envi ronment.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Fish ing.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Happ y_Times_Obj.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Harb ors.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_H istorical_Bases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_M ap_Locations.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_T hreatZones.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Loca tionNames.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Ocea n_liners.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Play erBases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Poli ticalTerritory1939.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Port Defense.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Port Traffic_HT.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Task forces.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Traf fic.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Uboa ts.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Wolf packs.mis:
no errors
Mare_Nostrum:
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Air bases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Com mon.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Con voys.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\edi tor_locations.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Env ironment.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Fis hing.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Har bors.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Loc ationNames.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Mar e_Nostrum_Obj.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ Historical_Bases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ map_location.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ ThreatZones.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Oce an_liners.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Pla yerBases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Pol iticalTerritory1939.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Por tDefense.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Por tTraffic_MN.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Tas kforces.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Tra ffic.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Ubo ats.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Wol fpacks.mis:
no errors
Operation_Drumbeat:
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Airbases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Common.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Convoys.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Environment.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Fishing.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Harbors.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\LocationNames.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Ocean_liners.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_Historical_Bases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_map_locations.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_Supply_Milkcow.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_ThreatZones.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Operation_Drumbeat_Obj.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PlayerBases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PoliticalTerritory1939.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PortDefense.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PortTraffic_OD.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Royal_Oak.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Taskforces.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Traffic.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Uboats.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Wolfpacks.mis:
no errors
The_Black_Pit:
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ai rbases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\At lantic_Air_Gap_obj.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Historical_Bases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Malta_German.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _map_locations.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Supply_Milkcow.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _ThreatZones.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _TOTW.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Co mmon.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Co nvoys.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\ed itor_locations.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\En vironment.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Fi shing.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ha rbors.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Lo cationNames.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Oc ean_liners.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Pl ayerBase.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Pl ayerBases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po liticalTerritory1939.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po rtDefense.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po rtTraffic_BP.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ro yal_Oak.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ta skforces.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Tr affic.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ub oats.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Wo lfpacks.mis:
no errors
Total_Germany:
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ai rbases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ca rriers_removed.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Co mmon.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Co nvoys.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\ed itor_locations.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\En vironment.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Fi shing.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ha rbors.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Lo cationNames.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Oc ean_liners.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Pl ayerBases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po liticalTerritory1939.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po rtDefense.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po rtTraffic_TG.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ro yal_Oak.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ta skforces.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BCW_BoG_Completed.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BCW_Completed.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BoG_Completed.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _Historical_Bases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _map_locations.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _ThreatZones.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\To tal_Germany_OBJ.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tr affic.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tu torial_mission.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ub oats.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\We serubung.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Wo lfpacks.mis:
no errors
Turning_Point:
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ai rbases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _Historical_Bases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _map_locations.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _Supply_Milkcow.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _ThreatZones.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Co mmon.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Co nvoys.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\D_ Day.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\ed itor_locations.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\En vironment.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Fi shing.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ha rbors.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Lo cationNames.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Oc ean_liners.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Pl ayerBases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Po liticalTerritory1939.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Po rtDefense.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Po rtTraffic_BY.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ro yal_Oak.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ta skforces.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Tr affic.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Tu rning_point_Obj.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ub oats.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Wo lfpacks.mis:
no errors
Western_Approaches:
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Airbases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Common.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Convoys.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\editor_locations.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Environment.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Escort_Skirmishes_Obj.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Fishing.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Harbors.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\LocationNames.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Ocean_liners.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PlayerBases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PoliticalTerritory1939.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PortDefense.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PortTraffic_WA.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Royal_Oak.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Taskforces.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Traffic.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Uboats.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_Historical_Bases.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_map_locations.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_ThreatZones.mis:
no errors
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Wolfpacks.mis:
no errors

Campaign ignores:
Arctic_Convoys:
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_Historical_Bases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_map_locations.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A C_ThreatZones.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A irbases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\A rctic_Convoys_Obj.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C ommon.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\C onvoys.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\e ditor_locations.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\E nvironment.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\F ishing.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\H arbors.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\L ocationNames.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\O cean_liners.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P layerBases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P oliticalTerritory1939.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortDefense.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\P ortTraffic_AC.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T askforces.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\T raffic.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\U boats.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\W olfpacks.mis:
no ignores
Battle_of_Mediterranean:
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\1942febMediterana.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Airbases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Battle_of_the_Mediterranean_Obj.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ForcaA_Completed.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_FortressGibraltar_Completed.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Historical_Bases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Malta10Flotilla_Completed.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_map_locations.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_Op_Pedestal.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_SiegeOfMalta_Completed.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\BoM_ThreatZones.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Common.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Convoys.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Environment.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Fishing.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Harbors.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\LocationNames.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Ocean_liners.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PlayerBases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PoliticalTerritory1939.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PortDefense.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\PortTraffic_BM.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Taskforces.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Traffic.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Uboats.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Medite rranean\Wolfpacks.mis:
no ignores
Black_May:
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Airbas es.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Black_ May_Obj.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_His torical_Bases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_map _locations.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Sup ply_Milkcow.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\BM_Thr eatZones.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Common .mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Convoy s.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\D_Day. mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Enviro nment.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Fishin g.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Harbor s.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Locati onNames.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Ocean_ liners.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Player Bases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Politi calTerritory1939.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\PortDe fense.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\PortTr affic_BY.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Taskfo rces.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Traffi c.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Uboats .mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Black_May\Wolfpa cks.mis:
no ignores
Common:
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Airbases. mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Common.mi s:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Convoys.m is:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\LocationN ames.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Ocean_lin ers.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PlayerBas es.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Political Territory1939.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_AC.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BM.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BP.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_BY.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_DW.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_HT.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_MN.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_OD.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_TG.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\PortTraff ic_WA.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Taskforce s.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Traffic.m is:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Uboats.mi s:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\Wolfpacks .mis:
no ignores
Distant_Waters:
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\A irbases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C ommon.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\C onvoys.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D istant_Waters_Obj.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Historical_Bases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_map_locations.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_Supply_Milkcow.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\D W_ThreatZones.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\e ditor_locations.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\E nvironment.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\F ishing.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\H arbors.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\L ocationNames.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\O cean_liners.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P layerBases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P oliticalTerritory1939.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P ortDefense.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\P ortTraffic_DW.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T askforces.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\T raffic.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\U boats.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Distant_Waters\W olfpacks.mis:
no ignores
Happy_Times:
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Airb ases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Comm on.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Conv oys.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\edit or_locations.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Envi ronment.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Fish ing.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Happ y_Times_Obj.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Harb ors.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_H istorical_Bases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_M ap_Locations.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\HT_T hreatZones.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Loca tionNames.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Ocea n_liners.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Play erBases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Poli ticalTerritory1939.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Port Defense.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Port Traffic_HT.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Task forces.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Traf fic.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Uboa ts.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Happy_Times\Wolf packs.mis:
no ignores
Mare_Nostrum:
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Air bases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Com mon.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Con voys.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\edi tor_locations.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Env ironment.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Fis hing.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Har bors.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Loc ationNames.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Mar e_Nostrum_Obj.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ Historical_Bases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ map_location.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\MN_ ThreatZones.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Oce an_liners.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Pla yerBases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Pol iticalTerritory1939.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Por tDefense.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Por tTraffic_MN.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Tas kforces.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Tra ffic.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Ubo ats.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Wol fpacks.mis:
no ignores
Operation_Drumbeat:
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Airbases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Common.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Convoys.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Environment.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Fishing.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Harbors.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\LocationNames.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Ocean_liners.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_Historical_Bases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_map_locations.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_Supply_Milkcow.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\OD_ThreatZones.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Operation_Drumbeat_Obj.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PlayerBases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PoliticalTerritory1939.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PortDefense.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\PortTraffic_OD.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Royal_Oak.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Taskforces.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Traffic.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Uboats.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Operation_Drumbe at\Wolfpacks.mis:
no ignores
The_Black_Pit:
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ai rbases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\At lantic_Air_Gap_obj.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Historical_Bases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Malta_German.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _map_locations.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _Supply_Milkcow.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _ThreatZones.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\BP _TOTW.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Co mmon.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Co nvoys.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\ed itor_locations.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\En vironment.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Fi shing.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ha rbors.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Lo cationNames.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Oc ean_liners.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Pl ayerBase.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Pl ayerBases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po liticalTerritory1939.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po rtDefense.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Po rtTraffic_BP.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ro yal_Oak.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ta skforces.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Tr affic.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ub oats.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Wo lfpacks.mis:
no ignores
Total_Germany:
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ai rbases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ca rriers_removed.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Co mmon.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Co nvoys.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\ed itor_locations.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\En vironment.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Fi shing.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ha rbors.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Lo cationNames.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Oc ean_liners.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Pl ayerBases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po liticalTerritory1939.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po rtDefense.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Po rtTraffic_TG.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ro yal_Oak.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ta skforces.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BCW_BoG_Completed.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BCW_Completed.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _BoG_Completed.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _Historical_Bases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _map_locations.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\TG _ThreatZones.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\To tal_Germany_OBJ.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tr affic.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tu torial_mission.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ub oats.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\We serubung.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Wo lfpacks.mis:
no ignores
Turning_Point:
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ai rbases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _Historical_Bases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _map_locations.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _Supply_Milkcow.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\BM _ThreatZones.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Co mmon.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Co nvoys.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\D_ Day.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\ed itor_locations.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\En vironment.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Fi shing.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ha rbors.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Lo cationNames.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Oc ean_liners.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Pl ayerBases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Po liticalTerritory1939.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Po rtDefense.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Po rtTraffic_BY.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ro yal_Oak.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ta skforces.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Tr affic.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Tu rning_point_Obj.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Ub oats.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Turning_Point\Wo lfpacks.mis:
no ignores
Western_Approaches:
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Airbases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Common.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Convoys.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\editor_locations.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Environment.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Escort_Skirmishes_Obj.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Fishing.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Harbors.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\LocationNames.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Ocean_liners.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PlayerBases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PoliticalTerritory1939.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PortDefense.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\PortTraffic_WA.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Royal_Oak.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Taskforces.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Traffic.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Uboats.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_Historical_Bases.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_map_locations.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\WA_ThreatZones.mis:
no ignores
C:\Program data\Silent Hunter 5\data\Campaigns\CampaignProjects\Western_Approach es\Wolfpacks.mis:
no ignores

Saved campaign errors:
D:\Users\Chris\Documents\SH5\data\Users\Chris Fortin:
D:\Users\Chris\Documents\SH5\data\Users\Chris Fortin\Campaign-2012-05-18_1502:
no errors
D:\Users\Chris\Documents\SH5\data\Users\Oscar Entwickler:
D:\Users\Chris\Documents\SH5\data\Users\Oscar Entwickler\Campaign-2012-05-18_1042:
no errors
D:\Users\Chris\Documents\SH5\data\Users\Oscar Entwickler\Campaign-2012-05-18_1147:
no errors
D:\Users\Chris\Documents\SH5\data\Users\Oscar Entwickler\Campaign-2012-05-18_1526:
no errors

Saved campaign ignores:
D:\Users\Chris\Documents\SH5\data\Users\Chris Fortin:
D:\Users\Chris\Documents\SH5\data\Users\Chris Fortin\Campaign-2012-05-18_1502:
no ignores
D:\Users\Chris\Documents\SH5\data\Users\Oscar Entwickler:
D:\Users\Chris\Documents\SH5\data\Users\Oscar Entwickler\Campaign-2012-05-18_1042:
no ignores
D:\Users\Chris\Documents\SH5\data\Users\Oscar Entwickler\Campaign-2012-05-18_1147:
no ignores
D:\Users\Chris\Documents\SH5\data\Users\Oscar Entwickler\Campaign-2012-05-18_1526:
no ignores

Trevally.
05-19-12, 05:12 PM
:hmmm: That is showing no errors.

It also has listed the correct polish ships with the correct types.
The Baltic objective is set to allow these types as a kill.

I am now stuck and the only thing I can suggest is to try a restart of your career. You are not very far in so its not so bad:oops:

Last question - do you start the game using the SH5 launcher?
If not - it has been said that can cause the campaign not to progress.

Burstar
05-19-12, 06:01 PM
LMAO

I'm so sorry!

I've been so focused on getting the soup to work I hadn't realized I was using a shortcut to SH.exe on my desktop instead of the start-folders link.

Trevally.
05-20-12, 03:09 AM
LMAO

I'm so sorry!

I've been so focused on getting the soup to work I hadn't realized I was using a shortcut to SH.exe on my desktop instead of the start-folders link.

Please let us know how you get on:up:

i2Cold
05-20-12, 09:06 AM
Something is wrong with this mod it tells me to sink 2 oil tankers in british coastal waters i do that and when i check the percentage of the mission how much it's done 1/4 of line is filled up.

and there are some missions with broken names such as campaign.objective...

It's not working.

Trevally.
05-20-12, 09:37 AM
Something is wrong with this mod it tells me to sink 2 oil tankers in british coastal waters i do that and when i check the percentage of the mission how much it's done 1/4 of line is filled up.

and there are some missions with broken names such as campaign.objective...

It's not working.

Please read post1:up:

It will tell you how to start a campaign (MUST start new career and not use any old saves)
Also - do not let any mod overwrite the campaign files after OHII.

Post your mod list and I will let you know what YOU did wrong:O:

Burstar
05-20-12, 10:20 AM
Please let us know how you get on:up:

Yeah, that was it. Thank you very much!

Trevally.
05-20-12, 10:54 AM
Yeah, that was it. Thank you very much!

Thanks for the update Burstar:up:

Trevally.
05-20-12, 04:56 PM
OHII v1.9
New Campaign "Monsun Gruppe"
See post1 for download

http://img829.imageshack.us/img829/2353/sh5img20120520213108.png


Adding the new campaign Monsun Gruppe has been fun. It would not have been possible without all the help I got from the many great members here at subsim.
I would again like to credit AOTD_MadMax for his Catalina plane and Hansolo for his smoke used in the new ships.

A very special thanks to Uekel who gave so much to this update, both in time and advice. The many new units has made this update and without them I would have not made it:up:

Also a big thanks to Gap who, as Uekel spent many hours helping me. He has kept me historicaly on course when I was wanting to steer way off:D



Update 20/05/12
OHII v1.9
Added new campaign Monsun Gruppe

Credit to:-
AOTD_MadMax New plane Catalina
HanSolo New smoke for imported ships
Uekel:-
Whole Japanese Navy and airforce
New Piers
New Fishing Ports
New Villages
New Churches
and a whole lot of help:)
Gap - For keeping me within historical reality:)


EDIT: Sorry for any bugs you may find - I had no time for testing. Please report any issues

THE_MASK
05-20-12, 05:07 PM
:yeah:do i still need the traffic speed fix ?

Trevally.
05-20-12, 05:11 PM
:yeah:do i still need the traffic speed fix ?

Yes - I added it to the download pack - but there is no change to it:up:

Echolot
05-20-12, 05:13 PM
Vielen Dank, Trevally, Gap und uekel.

:salute:

gap
05-20-12, 05:31 PM
OHII v1.9
New Campaign "Monsun Gruppe"
See post1 for download

http://img829.imageshack.us/img829/2353/sh5img20120520213108.png

Well done Trevally! :yeah:
Now I got a really good reason for installing again SH5, and possibly for buing a new computer :nope:

Anyway, I have a remark...
may I suggest you to update post #2 with objectives and dates of the new campaign?

...and the first bug report (luckily this one didn't require a new PC):
the Monsun Gruppe icon in the campaign selection screen, is out of place: it should be put midway between 1943 and 1944 ;) :D

THE_MASK
05-20-12, 05:36 PM
2 small things (monsun grouppe). The 2 subs in the pen make a terrible grinding noise as they rub against each other (player sub and AI). There is a ship outside the harbor wall acting weird , too shallow water maybe ? Fantastic mod , better than fantastic .

volodya61
05-20-12, 06:00 PM
Hi Trevally!

My congratulations on the completion of this work! :woot::yeah:

Many thanks to you, Gap and Uekel! :up:

volodya61
05-20-12, 08:10 PM
One question..

Is Sober's Keil terrain update v2 OH2 SH5 included in v1.9?

Trevally.
05-21-12, 06:44 AM
2 small things (monsun grouppe). The 2 subs in the pen make a terrible grinding noise as they rub against each other (player sub and AI). There is a ship outside the harbor wall acting weird , too shallow water maybe ? Fantastic mod , better than fantastic .

Hi Trevally!

My congratulations on the completion of this work! :woot::yeah:

Many thanks to you, Gap and Uekel! :up:

Thanks Guys - I will start playing it tonight myself too:DL
I will keep a list of fixes required:up:

One question..

Is Sober's Keil terrain update v2 OH2 SH5 included in v1.9?

hmmm - not sure. It was not added with v1.9 (only MG) - I will have to check if it went in an earlier version:up:

Silent Steel
05-21-12, 07:37 AM
I'd like to congratulate you on a job very, very well done. Epic!
And of course Uekel and Gap for their indipensable assistance. :yep:

Do you ever sleep? :hmmm:

Caustic
05-21-12, 05:48 PM
Can anyone post some screenshots of the Japanese ships and such? I've always wanted to import them to SH5.

volodya61
05-21-12, 05:57 PM
Can anyone post some screenshots of the Japanese ships and such? I've always wanted to import them to SH5.

Look here - http://www.subsim.com/radioroom/showpost.php?p=1883245&postcount=1228

flostt
05-21-12, 06:09 PM
...and here..... http://www.subsim.com/radioroom/showpost.php?p=1883289&postcount=1232

THE_MASK
05-21-12, 06:39 PM
My wish is for someone or team to get rid of the dat ships altogether and have Existing GR2 ships converted to japanese ships etc .

TheDarkWraith
05-21-12, 07:00 PM
My wish is for someone or team to get rid of the dat ships altogether and have Existing GR2 ships converted to japanese ships etc .

You could do this with the new version of the GR2 Editor/Viewer when I release it :yep:

Caustic
05-21-12, 11:38 PM
It appears the imported Japanese ships are using different textures. They look decent but somehow are not on par with the native ship textures in SH5. A very nice touch to the game though.

Captain73
05-22-12, 01:24 AM
Thank you very much Trevalli, Uekel and Gap for work and reanimation SH5!!!

misha1967
05-22-12, 01:39 AM
Trev, I hate you! :O:

Every bloody time I think I have the perfect setup, you go ahead and make another update to Open Horizons, forcing me to start over again. I would like to get past November of 1939 just once before I die! :O:

Seriously, though, GREAT JOB! You and the rest of the Mod Crew are the only reasons that this simulation is still being played! :yeah:

volodya61
05-22-12, 05:58 AM
Hi Trevally!


Anyway, I have a remark...
may I suggest you to update post #2 with objectives and dates of the new campaign?


Update it please! :up:

gap
05-22-12, 06:28 AM
Trev, I hate you! :O:

Every bloody time I think I have the perfect setup, you go ahead and make another update to Open Horizons, forcing me to start over again. I would like to get past November of 1939 just once before I die! :O:

Seriously, though, GREAT JOB! You and the rest of the Mod Crew are the only reasons that this simulation is still being played! :yeah:

We should add these rows to SH5 FAQ:


Trouble:
Why can't I get my campaign to progress?

Possible reasons:
You are either playing a cracked copy of the game, or you are an OHII fan.

Solutions:
Buy an original copy of SH5, or ask for help on your mod addition...


I can give you the tephone number of my psychiatrist, Misha! :D

Trevally.
05-22-12, 12:09 PM
may I suggest you to update post #2 with objectives and dates of the new campaign?

Post 2 updated with new dates:up:

gap
05-22-12, 12:12 PM
Post 2 updated with new dates:up:

Thanks! :DL

volodya61
05-22-12, 12:32 PM
Post 2 updated with new dates:up:

Thanks, I need it to sukhoi.ru :up:

pelucho25
05-22-12, 02:40 PM
Hello good, wanted to know if there is any way to start a patrol on a date different from that of each campaign as could be done with the SH3 Commander 3.2. It would be great! Thanks !!

misha1967
05-23-12, 12:59 AM
We should add these rows to SH5 FAQ:



I can give you the tephone number of my psychiatrist, Misha! :D

:har:

Thanks, Gap

I may yet need that number! :DL

Trevally.
05-23-12, 04:06 PM
Has anyone made it to Penang yet:06:

So far I have made it to south Africa. The refuel of west africa went ok apart from I picked up the tanked as a follower:o

To start with I though "this is handy:D" until it wanted to occupy the same space in the ocean as me and I had to out run it to lose it.

Lots of planes here:arrgh!:

Trevally.
05-24-12, 02:28 PM
I have come across an issue with the new campaign:cry:

I am only allowed to resupply once (west africa) and the 2nd resupply is being refused.

Does anyone know if the game restricks you to one resupply per patrol:06:
or is some other factor stopping the request:06:


If we are only allowed one resupply - then I will need to adjust the campaign to refuel for the first and only time on route to Penang at the south of Africa.

If anyone has started this route and gotten the 2nd resupply - please let me know.

If you are being refussed the second resupply - i have a work around.

Save game and note the time that you saved and then exit to desktop.
Open your docs and goto here - C:\Users\Owner\Documents\SH5\data\cfg\SaveGames
Look for your save game (by date and time that you noted). It may not be the top one as those are auto saves - normally 3rd one down.
Open that folder and look for - GameplaySettings.cfg
open that file with notepad and it will look like this:-

[Current]
LimitedBatteries=true
LimitedCompressedAir=true
LimitedO2=true
LimitedFuel=true <<<<<<< change true to false
RealisticRepairTime=true
ManualTargetingSystem=true
NoMapUpdate=true
RealisticSensors=true
DudTorpedoes=true
RealisticReload=true
NoEventCamera=true
NoExternalView=false
NoStabilizeView=true
MPShowPlayerNames=false
MPShowTorpedoes=false
NoShipHealthBar=true
NoGunProjectilePath=true

Change the line to say "LimitedFuel=false"
save file.
Load your save game and you will have unlimited fuel so you can reach port and either dock or refit.

You can then change your fuel settings back to limited.

gap
05-24-12, 04:22 PM
I have come across an issue with the new campaign:cry:

I am only allowed to resupply once (west africa) and the 2nd resupply is being refused.

Don't tell me! :o :nope:

GT182
05-25-12, 06:43 PM
Well I was going to download OH 1.9 but seeing it's on Gamefront I can't. Any other place to download it from?

Trevally.
05-26-12, 06:23 AM
Patch1 for v1.9 https://rapidshare.com/files/827264033/OHIIv1.9_Patch1.7z

This patch will fix the issue with only getting one resupply per patrol.
The refuel has now been moved to south Africa on route.
There are other tankers in the area - but so far during testing, i have only ever been allowed one refuel per patrol.
So when refueling during the outbound route - this fuel will have to get you to Penang.

Good luck Kapitäne!


@Gap - you wanted more problems with the refueling as in history:O:

volodya61
05-26-12, 06:50 AM
Hi Trevally!

Patch1 for v1.9 https://rapidshare.com/files/827264033/OHIIv1.9_Patch1.7z

This patch will fix the issue with only getting one resupply per patrol.
The refuel has now been moved to south Africa on route.
There are other tankers in the area - but so far during testing, i have only ever been allowed one refuel per patrol.
So when refueling during the outbound route - this fuel will have to get you to Penang.

Good luck Kapitäne!


Good news! :up:

And bug spotted..
When I clicked on Georgetown Airbase icon

http://s19.postimage.org/dbz2m5ev3/SH5_Img_2012_05_26_15_18_13.jpg (http://postimage.org/image/dbz2m5ev3/)

I saw this notice..

http://s19.postimage.org/ibwiu3khr/SH5_Img_2012_05_26_15_19_13.jpg (http://postimage.org/image/ibwiu3khr/)

volodya61
05-26-12, 07:07 AM
Another bug.. in Scapa..

Armed merchant (just spawned) is sailing through the docked destroyer..

http://s19.postimage.org/deiy8ziin/SH5_Img_2012_05_25_15_42_54.jpg (http://postimage.org/image/deiy8ziin/)

http://s19.postimage.org/rz013tdhb/SH5_Img_2012_05_25_15_43_27.jpg (http://postimage.org/image/rz013tdhb/)

http://s19.postimage.org/3wnsmom7z/SH5_Img_2012_05_25_15_44_21.jpg (http://postimage.org/image/3wnsmom7z/)

GT182
05-26-12, 10:03 AM
Trevally, do you have another host for the download of OH II 1.9 besides Gamefront?

I did get the 1.9 patch from Rapidshare... but I need the mod itself. ;)

volodya61
05-26-12, 10:21 AM
Trevally, do you have another host for the download of OH II 1.9 besides Gamefront?

I did get the 1.9 patch from Rapidshare... but I need the mod itself. ;)

Here is - http://www.mediafire.com/?drfffgal6v936fh

:salute:

GT182
05-26-12, 10:37 AM
My thanks Volodya61. :salute:

gap
05-26-12, 01:02 PM
@Gap - you wanted more problems with the refueling as in history:O:

:haha:

LOL, in this campaign technical limitations are a worst threat than our virtual enemies!

Out of jokes, is there any workaround that you can think of for one of the next releases, other than moving the refitting area to south Africa?

If it was just for me I would live with this one refuelling, but the little historian who harbours within me is not as much flexible :D

Trevally.
05-26-12, 02:35 PM
I have no idea what controls the refueling.
It always lets me refuel the first time I ask with no problems, but the second is refused.

I do not know if there is just a % chance, but im sure it isn't as the first request is always approved.

Does anyone know how it worked in SH3+4?

TheDarkWraith
05-26-12, 04:14 PM
I have no idea what controls the refueling.
It always lets me refuel the first time I ask with no problems, but the second is refused.

I do not know if there is just a % chance, but im sure it isn't as the first request is always approved.

Does anyone know how it worked in SH3+4?

What does it say when you are denied? Can you send me a test mission/save game that will allow me to 'experience' this? :hmmm:

Trevally.
05-26-12, 05:14 PM
When you resquest resupply (from radio man)- there must be a tanker within range (not sure what the range is so in OHII I set the radius to trigger you to ask under 10km). A tanker is placed on the map in ME2 as a mapzone set as resupply.
Then you are given map coordinates for where to meet the tanker. This is set to the player as a mission with an objective marker (resupply) on the map and the tanker is spawned.

When you ask for a second time or if there is no tanker in range you get told by the radio man "request denied captain" - so no tanker is spawned.

I am not sure if this can be done in a single mission as spawning does not work. I will test.

Silent Steel
05-27-12, 07:55 AM
Another bug.. in Scapa..

Armed merchant (just spawned) is sailing through the docked destroyer..


It's not a bug.
That ship is hi-jacked by a German suicide squad. :D

Trevally.
05-27-12, 08:33 AM
Some notes added to post1 for anyone looking to start the campaign Monsun Gruppe:-


Campaign Monsun Gruppe
This campaign was added in version 1.9 and adds the Indian Ocean. Many new harbours, nations and shipping had to be added. Anyone looking to edit this campaign - the files are not common with other campaigns, so must not be shared.
As the campaign is based on the Monsun Boats (http://en.wikipedia.org/wiki/Monsun_Gruppe), I have tried to follow this as much as I could but there are some limitations with the game as it is now.

IX Type boats.
Due to the large distances to get to the Indian Ocean - the IX type boat was used due to its greater range and load out. This type of boat is not in the game yet and if it ever does make it, I will add it then. But for now we are stuck with the type VIIC41.

Refueling.
Refueling and spares was one of the biggest challenges that the boat faced (other than air attacks) and OHII tries to add this. Resupply tankers are used in most objectives in the campaign, but a game limitation restricks you to one refuel only (I had always wanted to use two) per patrol (leaving and returning to dock).

If you are caught out with low fuel and can not get a resupply - I have a work around:-


Save game and note the time that you saved and then exit to desktop.
Open your docs and goto here - C:\Users\Owner\Documents\SH5\data\cfg\SaveGames
Look for your save game (by date and time that you noted). It may not be the top one as those are auto saves - normally 3rd one down.
Open that folder and look for - GameplaySettings.cfg
open that file with notepad and it will look like this:-

[Current]
LimitedBatteries=true
LimitedCompressedAir=true
LimitedO2=true
LimitedFuel=true <<<<<<< change true to false
RealisticRepairTime=true
ManualTargetingSystem=true
NoMapUpdate=true
RealisticSensors=true
DudTorpedoes=true
RealisticReload=true
NoEventCamera=true
NoExternalView=false
NoStabilizeView=true
MPShowPlayerNames=false
MPShowTorpedoes=false
NoShipHealthBar=true
NoGunProjectilePath=true

Change the line to say "LimitedFuel=false"
save file.
Load your save game and you will have unlimited fuel so you can reach port and either dock or refit.

You can then change your fuel settings back to limited.


There is also a mod that can be used to give your boat the spec of a IX.
See here for the mod by FromHell Boat Type IX (http://www.subsim.com/radioroom/downloads.php?do=file&id=3452)

Trevally.
05-27-12, 09:03 AM
What does it say when you are denied? Can you send me a test mission/save game that will allow me to 'experience' this? :hmmm:

Thanks TDW
I made a single mission to test the resupply.
It will take you to an area and tell you to ask for refueling.
Then it will send you to the next area for another refuel.

The refuel is denied on both areas - I think it will not work in single mission
Here is the mission anyway
https://rapidshare.com/files/2871053177/Resupply_Test.7z

TheDarkWraith
05-27-12, 09:12 AM
Thanks TDW
I made a single mission to test the resupply.
It will take you to an area and tell you to ask for refueling.
Then it will send you to the next area for another refuel.

The refuel is denied on both areas - I think it will not work in single mission
Here is the mission anyway
https://rapidshare.com/files/2871053177/Resupply_Test.7z

Thanks. I'll play with it now :up:

If I wanted to try and resupply in the Total Germany campaign (stock game) where would I go to?

Trevally.
05-27-12, 09:24 AM
Thanks. I'll play with it now :up:

If I wanted to try and resupply in the Total Germany campaign (stock game) where would I go to?

There are none in many campaigns. Only DW, OD and MG.
I can make a patch for Total Germany that will set a mission into the game and some near by tankers that I can place.
It will require a restart and just go straight out in your boat (do not talk to KMO).
When on your boat click on Stratigic marker in you map options and head to that area.
When you get there, ask for resupply and you will get one.
I will the set another ro appear. Head to it and it will be denied.

:up:

Trevally.
05-27-12, 09:39 AM
Install this and start a new campaign.
When in the bunker go straight to patrol - no briefing

There will be a marker on the map just north of Kiel - go there
when 10km away - you will get a message to reqest resupply
get radio man to do that and head for tanker (new map marker will appear. this is the tanker spawning).

Another map marker will show the second resupply area after you refuel
https://rapidshare.com/files/2740261713/TG_supply_test.7z

TheDarkWraith
05-27-12, 09:42 AM
Install this and start a new campaign.
When in the bunker go straight to patrol - no briefing

There will be a marker on the map just north of Kiel - go there
when 10km away - you will get a message to reqest resupply
get radio man to do that and head for tanker (new map marker will appear. this is the tanker spawning).

Another map marker will show the second resupply area after you refuel
https://rapidshare.com/files/2740261713/TG_supply_test.7z

I found the function that is called when you ask for resupply :D Now just have to decipher what it's doing :up:

Trevally.
05-27-12, 09:43 AM
I found the function that is called when you ask for resupply :D Now just have to decipher what it's doing :up:

:yeah:

TheDarkWraith
05-27-12, 10:04 AM
:yeah:

You can't resupply in a single-mission because some pointer is 0 (null). No reason to go down that path. Will load up your campaign test now :up:

TheDarkWraith
05-27-12, 10:05 AM
Install this and start a new campaign.
When in the bunker go straight to patrol - no briefing

There will be a marker on the map just north of Kiel - go there
when 10km away - you will get a message to reqest resupply
get radio man to do that and head for tanker (new map marker will appear. this is the tanker spawning).

Another map marker will show the second resupply area after you refuel
https://rapidshare.com/files/2740261713/TG_supply_test.7z

I can see everything - where it spawns the unit, get the current position, etc. :DL

TheDarkWraith
05-27-12, 10:18 AM
Install this and start a new campaign.
When in the bunker go straight to patrol - no briefing

There will be a marker on the map just north of Kiel - go there
when 10km away - you will get a message to reqest resupply
get radio man to do that and head for tanker (new map marker will appear. this is the tanker spawning).

Another map marker will show the second resupply area after you refuel
https://rapidshare.com/files/2740261713/TG_supply_test.7z

Tried selecting no mission and selecting a mission. Don't see any marker on the map north of Kiel :hmmm:

EDIT:

Disregard - user error with ZipGenius :88)

TheDarkWraith
05-27-12, 10:45 AM
Looks like I found what determines whether resupply available or not. A call is made into SimData to see if resupply available. The return value is tested and if 0 then you are denied resupply. Tracking down what makes the return value be 0 now. I can always override the return value check so you can always get a resupply :yep:

TheDarkWraith
05-27-12, 11:08 AM
Ok, now I understand what's going on. The game only gives you one resupply. I'm trying to track down what sets the memory address for the number of resupplies currently.

Now the question is how many resupplies should you be granted? I think you should be able to request as many as you want if there are resupply points available. Now maybe we should add a random % chance that the resupply ship has no resupplies and thus you are denied :06:

EDIT:

I'm going to release a patch that will let you resupply if a resupply point is shown on the map. Give me a few...

gap
05-27-12, 11:31 AM
Thank you TDW and Trevally :yeah:
and sorry for the intrusion...

Ok, now I understand what's going on. The game only gives you one resupply. I'm trying to track down what sets the memory address for the number of resupplies currently.

Now the question is how many resupplies should you be granted? I think you should be able to request as many as you want if there are resupply points available. Now maybe we should add a random % chance that the resupply ship has no resupplies and thus you are denied :06:

It would be good!
I wonder if the same could be done for bases: it is, being given limited or no resupplies at all after docking. This, coupled with the ability to dock at more than one base at any given time, would add a third dimension to this campaign, forcing us to move from base to base, and exposing us to the risk of being attacked by enemy submarines during the short passages (as often happended during Operation Monsun), not to mention the waste of time!

Trevally.
05-27-12, 11:33 AM
I'm going to release a patch that will let you resupply if a resupply point is shown on the map. Give me a few...

:yeah:Great work TDW:sunny:

TheDarkWraith
05-27-12, 11:36 AM
:yeah:Great work TDW:sunny:

It's available in my patches thread :up:

A side note: you probably already know this but don't place resupply points close to land. The first resupply spawned on land and the game immediately killed it :dead:

TheDarkWraith
05-27-12, 11:38 AM
It would be good!
I wonder if the same could be done for bases: it is, being given limited or no resupplies at all after docking. This, coupled with the ability to dock at more than one base at any given time, would add a third dimension to this campaign, forcing us to move from base to base, and exposing us to the risk of being attacked by enemy submarines during the short passages (as often happended during Operation Monsun), not to mention the waste of time!

I like the idea :yeah: Have to find the function that's called when you ask for resupply at bases :yep:

Trevally.
05-27-12, 11:38 AM
It's available in my patches thread :up:

A side note: you probably already know this but don't place resupply points close to land. The first resupply spawned on land and the game immediately killed it :dead:

:Kaleun_Cheers:

volodya61
05-27-12, 11:49 AM
So, we don't need the Patch1 anymore?

Trevally.
05-27-12, 11:55 AM
So, we don't need the Patch1 anymore?

No - patch one should be removed:up:
I will remove the link.

If you have started MG - you may want to start again - sorry:oops:

TheDarkWraith
05-27-12, 11:58 AM
No - patch one should be removed:up:
I will remove the link.

If you have started MG - you may want to start again - sorry:oops:

Verify the patch I made works first :yep: I see no reason why it wouldn't but it's always best to verify :up:

I know it works in the campaign test I did and that should be all the proof needed but better to be safe than sorry (especially when restarting campaigns!) :DL

Trevally.
05-27-12, 12:06 PM
Verify the patch I made works first :yep: I see no reason why it wouldn't but it's always best to verify :up:

I know it works in the campaign test I did and that should be all the proof needed but better to be safe than sorry (especially when restarting campaigns!) :DL

Wise words - I will test in new start MG using silentotto:up:

TheDarkWraith
05-27-12, 12:21 PM
Wise words - I will test in new start MG using silentotto:up:

You know what the great thing about these little side projects I take on is? The excellent side benefits that usually reveal themselves. This little project exposed perfect assembly code for how to spawn a unit :rock: Now let's see if I can spawn wolfpacks on demand :hmmm:

Sartoris
05-27-12, 12:47 PM
You know what the great thing about these little side projects I take on is? The excellent side benefits that usually reveal themselves. This little project exposed perfect assembly code for how to spawn a unit :rock: Now let's see if I can spawn wolfpacks on demand :hmmm:

Wow, that would be amazing!:yeah:

Trevally.
05-27-12, 12:47 PM
You know what the great thing about these little side projects I take on is? The excellent side benefits that usually reveal themselves. This little project exposed perfect assembly code for how to spawn a unit :rock: Now let's see if I can spawn wolfpacks on demand :hmmm:

:D:yeah:

gap
05-27-12, 01:16 PM
You know what the great thing about these little side projects I take on is? The excellent side benefits that usually reveal themselves. This little project exposed perfect assembly code for how to spawn a unit :rock: Now let's see if I can spawn wolfpacks on demand :hmmm:

That one would be the fourth dimension! :yeah:

Trevally.
05-27-12, 01:25 PM
Just been approved for my second resupply:yeah:

TheDarkWraith
05-27-12, 03:59 PM
Just been approved for my second resupply:yeah:

Excellent :yeah: By all accounts there was no reason the patch I made wouldn't work but it's nice to have confirmation :D

Now what I would like is for someone to give me a single mission/campaign save that is a day or maybe hours before the game says you're done, war is over and you have to end your career. I want to remove that limitation so the game can be played to any year :yep:

Trevally.
05-27-12, 04:26 PM
Excellent :yeah: By all accounts there was no reason the patch I made wouldn't work but it's nice to have confirmation :D

Now what I would like is for someone to give me a single mission/campaign save that is a day or maybe hours before the game says you're done, war is over and you have to end your career. I want to remove that limitation so the game can be played to any year :yep:

I can make a single mission for the last day of the war:up:

Trevally.
05-27-12, 04:35 PM
This patch will start you on 08/05/45 when you use silentotto to start the campaign "theFinalYear".

It can only be used with OHII

https://rapidshare.com/files/1918147831/Last_day_of_war.7z
:up:

Trevally.
05-28-12, 06:55 AM
Now what I would like is for someone to give me a single mission/campaign save that is a day or maybe hours before the game says you're done, war is over and you have to end your career. I want to remove that limitation so the game can be played to any year :yep:

:hmmm: Thinking about this again, I'm sure we can set any day to end career (OHII changed this from 1943 to 1945).
The only limitation is that the campaign "Black May" must be the last campaign.

MiccerU69
05-29-12, 10:29 AM
Excellent work on the modding :yeah:. I reinstalled Silent Hunter 5 yesterday after putting it away for a long time and I must say I was very impressed.

sidslotm
05-29-12, 10:45 AM
Hey Trevally, thanks for the mod, but you might want to re-evaluate gamefront as shareing host, it's gone mad and I cannot download V1.9

I have about ten files stored and I cannot access any of them.

volodya61
05-29-12, 11:06 AM
Hey Trevally, thanks for the mod, but you might want to re-evaluate gamefront as shareing host, it's gone mad and I cannot download V1.9

I have about ten files stored and I cannot access any of them.

Hi Sidslotm!

Look here - http://www.subsim.com/radioroom/showpost.php?p=1889436&postcount=1306

sidslotm
05-29-12, 11:25 AM
Hi Sidslotm!

Look here - http://www.subsim.com/radioroom/showpost.php?p=1889436&postcount=1306

wow, that was quick, downloading now :salute: cigar on it's way

thanks

Trevally.
05-29-12, 12:21 PM
Excellent work on the modding :yeah:. I reinstalled Silent Hunter 5 yesterday after putting it away for a long time and I must say I was very impressed.

Thanks and welcome to subsim MiccerU69:salute:

Hey Trevally, thanks for the mod, but you might want to re-evaluate gamefront as shareing host, it's gone mad and I cannot download V1.9

I have about ten files stored and I cannot access any of them.

This is odd - it was the same the other day, but it works for me:hmmm:
I always have lots of issues with mediafire - all spam and no downloads:arrgh!:

I may switch to rapidshare - but they are quick to delete files.
File is too large for subsim:arrgh!:

What is left? any suggestions anyone:D

Hi Sidslotm!

Look here - http://www.subsim.com/radioroom/showpost.php?p=1889436&postcount=1306

wow, that was quick, downloading now :salute: cigar on it's way

thanks

Thanks guys - glad you got the file:up:

Echolot
05-29-12, 12:39 PM
Hello Trevally.

I prefer gamefront, works most of time.

I think it's better to use firefox for downloading there, IE is not good for it.

With FF I have to enable script gamefront.com only in Noscript, for upload I need to disable Noscript.

ice_crusher
05-29-12, 01:59 PM
Thank you for you're mod!

:DL

Trevally.
05-29-12, 02:29 PM
Hello Trevally.

I prefer gamefront, works most of time.

I think it's better to use firefox for downloading there, IE is not good for it.

With FF I have to enable script gamefront.com only in Noscript, for upload I need to disable Noscript.

Thanks Echolot:up:

Thank you for you're mod!

:DL

Thanks IceCrusher and welcome to subsim:salute:

SeaWolf U-57
05-29-12, 02:33 PM
No file size limit on SHMF why not use your section there
you can upload files if you need to know more just P.M. Carotio
no one needs to register to Download your files and we have a fast
download conection :hmmm:

Trevally.
05-29-12, 03:06 PM
No file size limit on SHMF why not use your section there
you can upload files if you need to know more just P.M. Carotio
no one needs to register to Download your files and we have a fast
download conection :hmmm:

Thanks Seawolf - I had forgot I had a section in your forum:oops:

I have had issues editing posts (not authorised to post external links etc)
I will pm Carotio to see if he can fix:up:

see SHMF here (http://www.silenthuntermods.com/forum/index.php?PHPSESSID=38e25bbcce16b2ccde96047ab71a03 90&)

SeaWolf U-57
05-29-12, 03:11 PM
I'm sure it can and access to the main server should be no
problem he will be along soon no doubt :salute:

Maki4444
06-01-12, 02:10 PM
Can anybody say how the MNTS mod is working with the Monsun Gruppe campaign??

And are there any plans for updating the Deutschmod for the Monsun Gruppe??

Once again great job Trevally and TDW and all of those who made this mod possible.

Heh I just noticed that if you follow the top campaign path, you can be the comander of the most exotic sub. First the atlantic, then the mediterranean, then the distat waters, then SE asia. A very exciting career, right?? ;)

volodya61
06-01-12, 03:45 PM
Can anybody say how the MNTS mod is working with the Monsun Gruppe campaign??


Uekel made the new Fix for OHIIv1.9
here it is - http://www.subsim.com/radioroom/showpost.php?p=1708348&postcount=166

Maki4444
06-01-12, 04:22 PM
Uekel made the new Fix for OHIIv1.9
here it is - http://www.subsim.com/radioroom/showpost.php?p=1708348&postcount=166

Spasibo Volodya :D

I would have totally missed that. And now to pack for the hot and humid climates of SE Asia :D
After the first Aliied ship is sunk I'll treat my crew to some coconuts and sake (courtesy of the friendly Japanese forces) ;)

gap
06-01-12, 04:36 PM
Spasibo Volodya :D

I would have totally missed that. And now to pack for the hot and humid climates of SE Asia :D
After the first Aliied ship is sunk I'll treat my crew to some coconuts and sake (courtesy of the friendly Japanese forces) ;)

ahem... :shifty:
B.d.U. to Kpt. Maki4444:

Try to be more aggressive!

flostt
06-01-12, 05:56 PM
ahem... :shifty:
B.d.U. to Kpt. Maki4444:

Try to be more aggressive!

:haha:

Silent Steel
06-02-12, 06:01 AM
Uekel made the new Fix for OHIIv1.9
here it is - http://www.subsim.com/radioroom/showpost.php?p=1708348&postcount=166

Prekrasno!
Spasibo Volodya.
Ne ponimaju potjemu ja ne dumal ob etom i iskal... :oops:


Bsego choroshego
Poka

volodya61
06-02-12, 06:28 AM
Prekrasno!
Spasibo Volodya.
Ne ponimaju potjemu ja ne dumal ob etom i iskal... :oops:

Bsego choroshego
Poka

Hi Silent Steel!

Your Russian is getting better and better. :yeah:
Unfortunately I can't answer you in Swedish :cry:

Good hunting..

Lewis Wingerter
06-02-12, 08:57 AM
I am using OHII 1.9 and Ui boat 502 I cannot get the Minefield map to show up.:damn: I dont know if it a OH or Ui boat problem or if it me. I tried all the diffrent ver. and none work. The other IO_Strategic maps and tools work great. I tried putting it before OH and after it. I hope someone has a solution.

Silent Steel
06-02-12, 09:11 AM
Hi Silent Steel!

Your Russian is getting better and better. :yeah:
Unfortunately I can't answer you in Swedish :cry:

Good hunting..

Spasibo bolshoe tebe :salute:

Isn't it about time you take that Swedish course you've been missing such a long time. :O:

Chorosjij ochota
Privetsvija iz Schvecii

Silent Steel
06-02-12, 09:20 AM
I am using OHII 1.9 and Ui boat 502 I cannot get the Minefield map to show up.:damn: I dont know if it a OH or Ui boat problem or if it me. I tried all the diffrent ver. and none work. The other IO_Strategic maps and tools work great. I tried putting it before OH and after it. I hope someone has a solution.

Are you sure you use this mod? http://www.subsim.com/radioroom/downloads.php?do=file&id=3476

Pick the version for the UI-boat and you should be good to go.
It should replace the shipping lane map in the lower right corner.

Lewis Wingerter
06-02-12, 10:33 AM
Are you sure you use this mod? http://www.subsim.com/radioroom/downloads.php?do=file&id=3476

Pick the version for the UI-boat and you should be good to go.
It should replace the shipping lane map in the lower right corner.

Hi Silent Steel thanks for the quick response . I had down loaded the correct mod before. I think ( I haven't tested it yet)that the file IO strat 4.4 for Ui 502 beta changed the maps set up. There was no over write when I installed the minefield mod . I know that there should be; because before my computer was rebuilt the file work with a overwrite on earlier ver of OHII and Ui boat.

Silent Steel
06-02-12, 12:35 PM
Hi Silent Steel thanks for the quick response . I had down loaded the correct mod before. I think ( I haven't tested it yet)that the file IO strat 4.4 for Ui 502 beta changed the maps set up. There was no over write when I installed the minefield mod . I know that there should be; because before my computer was rebuilt the file work with a overwrite on earlier ver of OHII and Ui boat.

Hmmm :hmmm:

In that case we should have a chat with Reaper7 (http://www.subsim.com/radioroom/member.php?u=232693) or maybe some Kaleun around here has the answer to this?

Hilfe bitte!

Trevally.
06-03-12, 04:19 AM
Hi all - just letting everyone know there is a bug in the monsun gruppe missions.
The map marker are working ok for the refuel areas - but most of the patrol areas are not showing.
You can mark them yourself by zooming in on the map and click on the mission to centre button.

I have found the cause of this - map zones have spaces in their names:doh: "Patrol Area 1" rather than "Patrol_Area_1"

I have gone through them all fixing this - but my fix is not working:damn:
Looks like i will have to make them all the missions from scratch:arrgh!:

So when finished and tested - i will release a patch

Silent Steel
06-03-12, 05:01 AM
I have gone through them all fixing this - but my fix is not working:damn:
Looks like i will have to make them all the missions from scratch:arrgh!:
So when finished and tested - i will release a patch


You need a shore leave, Trevally. :cry:

Maki4444
06-03-12, 08:25 AM
THat's a shame....Silent Steel is right though, get some coconuts and sake and take your mind off of things for a while.

I was just curious. Has anyone who is making all of these mods ever thouht of a 3rd party addon. I am looking at DCS and Il2 Cliffs of Dover, T34 vs Tiger. All of these games have 3rd party modders who are making mods....well something between a mod and addon in collaboration with the original game developers.

Has anyone perhaps tried to contact Ubisoft for some assistance.
And has anyone thought of sort of profiting from these mods. I mean these things look like they take up a lot of time and effort, and perhaps a fee for the mod would allow the modders access to some tools which could help with the modding.

It's just a thought since every other simulation community is doing it.

vlad29
06-03-12, 03:49 PM
THat's a shame....Silent Steel is right though, get some coconuts and sake and take your mind off of things for a while.

I was just curious. Has anyone who is making all of these mods ever thouht of a 3rd party addon. I am looking at DCS and Il2 Cliffs of Dover, T34 vs Tiger. All of these games have 3rd party modders who are making mods....well something between a mod and addon in collaboration with the original game developers.

Has anyone perhaps tried to contact Ubisoft for some assistance.
And has anyone thought of sort of profiting from these mods. I mean these things look like they take up a lot of time and effort, and perhaps a fee for the mod would allow the modders access to some tools which could help with the modding.

It's just a thought since every other simulation community is doing it.

Hi Maki, this issue have been already discussed some time ago, and the summary is: there were unsuccessfull attempts to get in contact with UBI - they are not interested in developing this project- no more official patches aspected- nothing to do than modders are doing here and now:yep:.

Besides, While disscussing that I also applies to IL-2 as a good example of modders and producers collaboration (we are thinking in one way that means:D)

Trevally.
06-05-12, 07:51 AM
You need a shore leave, Trevally. :cry:


THat's a shame....Silent Steel is right though, get some coconuts and sake and take your mind off of things for a while.



Thanks guys - yes you are both correct here - way too many hours spent on this.

its about time I finished Skyrim (very near the end) and have today ordered MassEffect3:yeah:

I will be back to finish Monsun Gruppe soon:zzz:

Silent Steel
06-05-12, 09:15 AM
its about time I finished Skyrim (very near the end) and have today ordered MassEffect3:yeah:

Don't get stuck in those arcade fake worlds mate.
We need you HERE and will not accept anything else :D

volodya61
06-05-12, 09:42 AM
Don't get stuck in those arcade fake worlds mate.
We need you HERE and will not accept anything else :D

:agree:

Maki4444
06-05-12, 11:35 AM
Hahahah THAT's the spirit Trevally!!!!

You two can say what you want but I am really interested in what Trevally has to say about Mass Effect 3.

Besides when he is rested enough maybe he'll even put the Kriegsmarine grid map up in this MoFo ;)

We are horrible. :D

Go Commander Trevally, the galaxy needs you!!

Trevally.
06-05-12, 11:56 AM
Yes - those Reapers need sorting out:D

Silent Steel
06-06-12, 04:30 AM
Yes - those Reapers need sorting out:D


.. :wah:

Trevally.
06-09-12, 08:18 AM
Patch1 for OHIIv1.9
see post1 for download:|\\

This patch will fix the missing map markers for Monsun Gruppe.
Also some unit fixes by Uekel:up:

Install the patch in the bunker - no restart required:smug:

gap
06-09-12, 11:04 AM
Patch1 for OHIIv1.9
see post1 for download:|\\

This patch will fix the missing map markers for Monsun Gruppe.
Also some unit fixes by Uekel:up:

Install the patch in the bunker - no restart required:smug:

Thank you very much Trevally :DL

Silent Steel
06-09-12, 01:04 PM
Patch1 for OHIIv1.9
see post1 for download:|\\

This patch will fix the missing map markers for Monsun Gruppe.
Also some unit fixes by Uekel:up:

Install the patch in the bunker - no restart required:smug:

Thanks again Trevally :up:

THE_MASK
06-09-12, 04:27 PM
Thanks for the great work :salute:
Is this the correct order please .
OPEN HORIZONS II_full v1.9
OHII Higher Tonnage Objectives for v1.9
OHIIv1.9_Patch1
OHII_traffic_speed_Fix_v2

Trevally.
06-09-12, 05:08 PM
Thanks for the great work :salute:
Is this the correct order please .
OPEN HORIZONS II_full v1.9
OHII Higher Tonnage Objectives for v1.9
OHIIv1.9_Patch1
OHII_traffic_speed_Fix_v2

Yes Sober, that is fine:up:

The 2 addons and the patch can be in any order:yep:

Echolot
06-10-12, 05:04 AM
Patch1 for OHIIv1.9
see post1 for download:|\\

This patch will fix the missing map markers for Monsun Gruppe.
Also some unit fixes by Uekel:up:The 2 addons and the patch can be in any order:yep:Vielen Dank, Trevally und uekel.

"Gute Leute muß man eben haben, gute Leute..."

:up:

Trevally.
06-14-12, 11:24 AM
Started work on OHII v2:D
So far it has:-

the patch from 1.9
Added the speed and traffic fix
fixed bug in TurningPoint where base was set to Penang:oops: (from test with MG)
Lots of work on the air layers
Added hell of Biscay from 1943 onward (schnorkel now required:arrgh!:)
Removed all "sink ships or tonnage" from all campaigns objectives - now objectives are to patrol or attack shipping etc


Re: airlayer
There is still a game bug where if airbases are within range of your dock - air raids will happen as you leave port. These air raids will cause ctd given enough time.:hmph:
To stop this I have had to keep the air attacks just out of range of the ports.
So this is not the airlayer that I wanted, but it will increase the air attacks on you at sea:dead:

Silent Steel
06-14-12, 11:44 AM
:sign_yeah:

gap
06-14-12, 03:45 PM
Started work on OHII v2:D
So far it has:-

the patch from 1.9
Added the speed and traffic fix
fixed bug in TurningPoint where base was set to Penang:oops: (from test with MG)
Lots of work on the air layers
Added hell of Biscay from 1943 onward (schnorkel now required:arrgh!:)
Removed all "sink ships or tonnage" from all campaigns objectives - now objectives are to patrol or attack shipping etc


Re: airlayer
There is still a game bug where if airbases are within range of your dock - air raids will happen as you leave port. These air raids will cause ctd given enough time.:hmph:
To stop this I have had to keep the air attacks just out of range of the ports.
So this is not the airlayer that I wanted, but it will increase the air attacks on you at sea:dead:

cool! :rock:
but don't you think that after adding Monsun Gruppe campaign after Distant Waters, there is a gap left between Arctic Convoys and Turning Point that needs to be filled? :hmm2::D

P.S. Have you seen my pm regarding whale textures? Any news from Uekel?

Sepp von Ch.
06-14-12, 03:51 PM
Started work on OHII v2:D
So far it has:-

the patch from 1.9
Added the speed and traffic fix
fixed bug in TurningPoint where base was set to Penang:oops: (from test with MG)
Lots of work on the air layers
Added hell of Biscay from 1943 onward (schnorkel now required:arrgh!:)
Removed all "sink ships or tonnage" from all campaigns objectives - now objectives are to patrol or attack shipping etc


Re: airlayer
There is still a game bug where if airbases are within range of your dock - air raids will happen as you leave port. These air raids will cause ctd given enough time.:hmph:
To stop this I have had to keep the air attacks just out of range of the ports.
So this is not the airlayer that I wanted, but it will increase the air attacks on you at sea:dead:

Great news Trevally! Many thanks!:salute:

Maki4444
06-14-12, 04:27 PM
Hells yeah friendo Trevally!!!

Just pleaseeee add some instructions on how to install because the last few months have been crazy with new patches and what not!!

I don't know from where you get your inspiration, but you must really be the ultimate sub fan!! :)

I just have a little request. could you maybe have a German translation for all the new objectives and things??
I love playing oldschool Kriegsmarine style.
Deutsche Befehle in Deutsche sprache.
It really brings out the atmosphere

U-Boote jagen, Torpedos aus dem Rhoren LOS!!!!!!!! :D

Trevally.
06-14-12, 04:36 PM
cool! :rock:
but don't you think that after adding Monsun Gruppe campaign after Distant Waters, there is a gap left between Arctic Convoys and Turning Point that needs to be filled? :hmm2::D

gap, GAP, there is only one Gap here:timeout::D

Yes - there are more spaces that could be filled at some point.:yep:
I'm not even sure if anyone has played all the ones we have just now:hmmm:

P.S. Have you seen my pm regarding whale textures? Any news from Uekel?

Yes and I must say they look very good:yeah:
So far no news on any import - so I am waiting for you:03:

Great news Trevally! Many thanks!:salute:

Thanks Josef:salute:
Its not as I had hoped it would work - I thought that threatzones may stop the air attacks on the ports and so stop the ctds - but no.:nope:

It is better than we had - I was killed by air in my first test (using TDWs IRAI).
I am still looking to get a better mix with the ranges of each base:up:

Trevally.
06-14-12, 04:46 PM
Hi Makki:salute:

The next version will be all in one - no patches or add-ons:up:

Siehe Post 1 für die Deutsch-Version von Ruby und Echolot. OHII wurde ins auch Russisch, Französisch und Ungarisch:woot:

gap
06-14-12, 05:06 PM
gap, GAP, there is only one Gap here:timeout::D

Hopefully yes! :smug:
I think when you register on subsim, the nickname you choose is assigned to you as an unique ID, just to avoid confusion on who is the worst spammer in the forum... I myself of course :D

Yes - there are more spaces that could be filled at some point.:yep:

I should have added "in future", indeed :03:

I'm not even sure if anyone has played all the ones we have just now:hmmm:

with all these campaign restarts tht you are forcing us to, I have to agree that most people should be playing... Baltic Operations allready! :O:

Yes and I must say they look very good:yeah:
So far no news on any import - so I am waiting for you:03:

Thank you. If Uekel will not get in touch before the next week end, I will put my hands on the whales. :salute:
In the meanwhile I've almost finished reading the Wings3D user manual. By now I know how to export 3d meshes from dat units with their animation, make basic modifications on them in W3d and import them back in game. I hope with no side effects... :hmmm:

Echolot
06-14-12, 06:43 PM
I just have a little request. could you maybe have a German translation for all the new objectives and things??
I love playing oldschool Kriegsmarine style.
Deutsche Befehle in Deutsche sprache.

Here (http://www.gamefront.com/files/21797304/DEUTSCHMOD_1.0.6.7z) is a link to the german translations for OH II 1.9.

There are more files as you need for the translation, so please delete all files/folders except data/Campaigns. In this folder you can delete all .mis files. The translations are the data/Campaigns/CampaignProjects/Nameofcampain/*.tsr.

Three missions are not translated yet (Wolfpack missions in a later campaign, don't remember atm). Please report (http://forums-de.ubi.com/showthread.php/23459-Magnum-Opus-v0-0-1-Mod) any issues.

Regards.

Echol:salute:t.

Stormfly
06-14-12, 09:12 PM
hi Trevally,

any news / plans about the requested "limited/reducd convoy size" option, preventing to much impact on frames regarding those mega convoy`s ?

DoveEgg
06-15-12, 08:49 AM
I am into the MN campaign and I am still driving a Type VIIB. When can I expect to get the VIIC? I have completed all objectives up to this point and have something like 500,000 tons sunk.

Rabiddwarf
06-17-12, 05:04 PM
love the mod but i seem to have a problem with strategic supplies mission, sinking 2 oil tankers, ive sank a few around tip of north island since they only seem to appear there in convoys, though the meter is not filling up to complete the objective, anyone help?

Hinrich Schwab
06-18-12, 07:16 AM
Started work on OHII v2:D
So far it has:-

...Removed all "sink ships or tonnage" from all campaigns objectives - now objectives are to patrol or attack shipping etc...


Ahh...this is what I wanted to see. No more requirements for ludicrous tonnage, just the good old-fashioned "Engage in Unrestricted Warfare" order. :arrgh!::Kaleun_Salivating:

Trevally.
06-18-12, 07:46 AM
love the mod but i seem to have a problem with strategic supplies mission, sinking 2 oil tankers, ive sank a few around tip of north island since they only seem to appear there in convoys, though the meter is not filling up to complete the objective, anyone help?

Hi Rabiddwarf:salute:

ive sank a few around tip of north island

Not sure I know where this is:D
I will have a look and see if anything is wrong - can you give more info about where you are sinking the tankers

Ahh...this is what I wanted to see. No more requirements for ludicrous tonnage, just the good old-fashioned "Engage in Unrestricted Warfare" order. :arrgh!::Kaleun_Salivating:
Hi Hinrich Schwab:salute:

The campaign engine for SH5 must have objectives set and these can only be one of three things:-


sink tonnage
sink ships by number
escort ships from a to b
Any campaign must use those to set missions and briefings.

The update I am working on will hide what is required.
So where in the past an objective may have been "sink 70,000 of the British coast" - it will now be "patrol the British coast".
The 70,000t requirment will still be there but just not seen. When it has been achieved, campaign stars will be issued etc.
The progress bar will still work - but you will not know how much you will have to sink. I am also changing the hidden numbers as I have now played through the campaign a few times and with feedback from this thread - I have a better idea what to set everything as:D

Trevally.
06-18-12, 07:49 AM
I am into the MN campaign and I am still driving a Type VIIB. When can I expect to get the VIIC? I have completed all objectives up to this point and have something like 500,000 tons sunk.

Somthing is wrong with your save game:hmmm:

If you check in your docs/sh5/data/users/** you will see that you are stuck in the wrong flotilla:yep:
This has happened to we when I was testing and edited my save games to pass objectives.
You wil be stuck in this boat and the flotilla for the rest of the war:wah:

Trevally.
06-18-12, 07:58 AM
Here you can see my user info for the wolpack thread I made where I used silentotto to goto TheBlackPit

C:\Users\Owner\Documents\SH5\data\Users\Trevally WolfPack

ActiveUserPlayerUnits:-

[UserPlayerUnit 1]
ID=VIIC
NameDisplayable=Type VIIC U-boat
UnitName=U-132
UpgradeClass=2
Type=VIIC
UnitInterval=1941-03-01 00:00:00, 1943-02-20 00:00:00
ExternalClassName=SSTypeVIIC
Nationality=German
Evolution=Normal
Damage=0.000000
CO2Level=0.000000
TextureName=NULL
LightmapTextureName=NULL
NormalmapTextureName=NULL
MenuSilhouetteTextureName=Typ_9_1.tga
MaxOfficers=6
MaxPettyOfficers=32
IsUnderwater=false
StartUserPlayerUnitMissionDateTime=1942-09-20 14:00:00
CurrentUserPlayerUnitMissionDateTime=1942-09-20 14:00:00
SilentState=false

and Careertrack:-

[CareerTrack 1]
ID=IDCareerTrack1
[CareerTrack 1.CareerStatusHeader]
ID=ID
UserPlayerNameDisplayable=Trevally WolfPack
CareerOptionsDate=1942-09-20 14:00:00
[CareerTrack 1.CareerStatusLast]
ID=ID
Reason=CSS_LastStatus
NameDisplayable=NULL
CurrentDate=1942-09-20 14:00:00
UniqueID=3957285610582654
Title=NULL
Text=NULL
EntryStatus=0
PlayerRankAchieved=CO-Rank-1
PlayerCurrentLastPromotionDateTime=1942-09-20 14:00:00
CurrentFlotilla=9thFlotilla
CurrentFlotillaBase=F6Brest
CurrentSDepartureDescription=-540078,5.80707e+006,113.325
CurrentUPCFlotillaUserPlayerUnitType=F6VIIC
CurrentDifficulty=Realistic
PlayerCurrentRenown=400.000000
PlayerCurrentRating=0.000000
PlayerHighestRating=0.000000
PlayerPatrolsCompleted=0.000000
PlayerTonnageSunk=0.000000
PlayerWarshipsTonnageSunk=0.000000
PlayerMerchantsTonnageSunk=0.000000
PlayerShipsSunk=0.000000
PlayerCurrentMedals=NULL
CrewMembersCurrentMedalsRepository=NULL
CrewMembersCurrentPromotionsRepository=1
PlayerCurrentObjectiveCode=South-Indian-Ocean
PlayerDefaultObjectives=ID1
PlayerCurrentObjectives=ID1
PatrolStartDateTime=1942-09-20 14:00:00

You can see here that I am in the 9th flotilla with a typeVIIC boat

yours will show you are in the 2nd flotilla with a type VIIB boat

Maki4444
06-18-12, 08:17 AM
The campaign engine for SH5 must have objectives set and these can only be one of three things:-


sink tonnage
sink ships by number
escort ships from a to b

Any campaign must use those to set missions and briefings.

The update I am working on will hide what is required.
So where in the past an objective may have been "sink 70,000 of the British coast" - it will now be "patrol the British coast".
The 70,000t requirment will still be there but just not seen. When it has been achieved, campaign stars will be issued etc.
The progress bar will still work - but you will not know how much you will have to sink. I am also changing the hidden numbers as I have now played through the campaign a few times and with feedback from this thread - I have a better idea what to set everything as:D

How very devious of you :)

Thanks for all the info guys. Sounds great. I didn't know that the Deutschmod was already set for the Monsun Gruppe, since it hasn't been updated for a while, or so i thought anyway.

Well keep up the good work!! I'm looking forward to the new exciting updates.

gap
06-18-12, 08:40 AM
The update I am working on will hide what is required.
So where in the past an objective may have been "sink 70,000 of the British coast" - it will now be "patrol the British coast".

Hi Trevally, I like your plan very much :up:

May I suggest you to provide us with a few more information on our likely targets, when the objective got other requirements than the mere tonnage sinking?

i.e: "patrol here and engage as many tankers (troop transports, enemy submarines, capital ships, etc.) as you can" as opposed to "patrol there and engage any ship/merchant within your range"

...or do you want to remove these requirements too? :hmm2:

Rabiddwarf
06-18-12, 09:34 AM
just off the north west coast of ireland and even just below south ireland too where the convoys go to head in towards liverpool by cornwall. i sank a few medium english tankers but didnt get any contribution to the objective.

vit90
06-18-12, 10:35 AM
Friends! Help please, whether it is necessary to use Flaggentest5 mod? I play now without it, flags on the former are frozen! Versions of mods MTNS and OH II most latest.

Trevally.
06-18-12, 11:37 AM
Hi Trevally, I like your plan very much :up:

May I suggest you to provide us with a few more information on our likely targets, when the objective got other requirements than the mere tonnage sinking?

i.e: "patrol here and engage as many tankers (troop transports, enemy submarines, capital ships, etc.) as you can" as opposed to "patrol there and engage any ship/merchant within your range"

...or do you want to remove these requirements too? :hmm2:

For the most part - cargo, oilers and troop ships will make up most of the targets for missions and will be "patrol etc". More info will be given in the objective description, i.e - UK heavy industry requires bulk raw material from here - attacking this will hamper their war effort.
So this will suggest all cargo.

If there are specific targets - yes, it will say Attack Oilers etc - just not how many:up:

Friends! Help please, whether it is necessary to use Flaggentest5 mod? I play now without it, flags on the former are frozen! Versions of mods MTNS and OH II most latest.

Have you added the patch1 - I used an old flag.dat in v1.9:oops::oops::oops:
Uekel spotted this and I used the working one in the patch.

to check your flag.dat goto - C:\Ubisoft\Silent Hunter 5\data\Library
the flag.dat should be date modified 11/10/2011 19:33 312KB
:up:

Trevally.
06-18-12, 11:47 AM
just off the north west coast of ireland and even just below south ireland too where the convoys go to head in towards liverpool by cornwall. i sank a few medium english tankers but didnt get any contribution to the objective.

Hi Rabiddwarf:salute:

You have found an error in the campaign:up:
You should be seeing a patrol area, but I have not added it:oops:
I will fix this in the next update.

Here is the area you must sink the oilers
http://img834.imageshack.us/img834/5549/11917621.jpg

Rabiddwarf
06-18-12, 12:53 PM
thanks for the help, hopefully the mediterranean awaits.

vlad29
06-18-12, 01:47 PM
Hi Trevally! Great job U've done here:yep::yeah:
Could U also please clearify if mines are working in OHII by now? Did somebody have seen minefields or beeing exploded while trying to squeese to Scapa?

DoveEgg
06-18-12, 02:38 PM
Somthing is wrong with your save game:hmmm:

If you check in your docs/sh5/data/users/** you will see that you are stuck in the wrong flotilla:yep:
This has happened to we when I was testing and edited my save games to pass objectives.
You wil be stuck in this boat and the flotilla for the rest of the war:wah:

Thanks for the response. I wonder what messed up my saved game. I don't go poking around in the SH5 folder in My Documents. Do we know what file controls when you get offered command of a new submarine? Is there an easy way to edit it to get me into a Type VIIC without abandoning my career and starting over?

Lt_Werner
06-18-12, 03:52 PM
Hi Trevally
Having not played SH5 + OH II for a while (Skyrim is to blame) I am back for some serious hunting. I downloaded the latest version of OH II 1.9.
Do I still have to start and save my first mission in the bunker and when starting a new campaign ? I remember that was in OH II 1.4 the case. I could not find this piece of information anymore on the first page of the thread.

Thanks

Trevally.
06-18-12, 03:53 PM
Hi Trevally! Great job U've done here:yep::yeah:
Could U also please clearify if mines are working in OHII by now? Did somebody have seen minefields or beeing exploded while trying to squeese to Scapa?

Hi Vlad - thanks
Mines are working ok for me:hmmm:

Thanks for the response. I wonder what messed up my saved game. I don't go poking around in the SH5 folder in My Documents. Do we know what file controls when you get offered command of a new submarine? Is there an easy way to edit it to get me into a Type VIIC without abandoning my career and starting over?

Have a look in the file I quoted above and see what flotilla you are in.
Mare Nostrum should be the 23rd flotilla.
If you are in the 23rd flotilla your game is still ok as the type B is a fail safe boat for this.

If you are still in the 2nd flotilla - your game is messed up.
If this is the case - all I can suggest is to try a save game from when you were in the 2nd flotilla - (HappyTimes).
So try a save just before you finish happy times:hmmm:

If you are still stuck in 2nd flotilla when you then pick MareNostrum again - try picking WesternApproaches (6th flotilla)

Let me know how you get on please:up:

Trevally.
06-18-12, 03:57 PM
Hi Trevally
Having not played SH5 + OH II for a while (Skyrim is to blame) I am back for some serious hunting. I downloaded the latest version of OH II 1.9.
Do I still have to start and save my first mission in the bunker and when starting a new campaign ? I remember that was in OH II 1.4 the case. I could not find this piece of information anymore on the first page of the thread.

Thanks

Just finished Skyrim myself - great game and many good mods. i used jsgme to install them.

Now I am commander shepard trying to retake earth:D

Anyway - you should also download Patch one for OHIIv1.9:yep:
With all campaigns - you should save/load in the bunker when they first start:up:

Mikemike47
06-18-12, 04:04 PM
For the most part - cargo, oilers and troop ships will make up most of the targets for missions and will be "patrol etc". More info will be given in the objective description, i.e - UK heavy industry requires bulk raw material from here - attacking this will hamper their war effort.
So this will suggest all cargo.

If there are specific targets - yes, it will say Attack Oilers etc - just not how many:up:

Have you added the patch1 - I used an old flag.dat in v1.9:oops::oops::oops:
Uekel spotted this and I used the working one in the patch.

to check your flag.dat goto - C:\Ubisoft\Silent Hunter 5\data\Library
the flag.dat should be date modified 11/10/2011 19:33 312KB
:up:

The mod, mtns - OHII&HarbourAdditon_Fix_1_9a, uses a flag.dat file from September 19, 2011 14:54 32,706KB. (I see this file is the same size and date/stamp as open horizons Vers 1.9.) Is this file OK if using with Harbor Additions, too?

"My mod list:
Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (light) V2.1
Window_Lights_Redone_V1
Pascal-sh5-Crew-Uniforms. 12.2011
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Hydrophone SFX
Speech fixes and additions (english version)
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_jimimadrids_map_tools
IRAI_0_0_37_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_1_1_0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Cerberus62 Corrected Depth Charge Projector 1.0
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.9
OHIIv1.9 Patch1
OH II Minefield map for TDWs Ui
OH II v1.9_TDW_Mines_Subnets_Detectable_in_hydro
OHII_traffic_speed_Fix_v2
mtns - more traffic, nations and ships 1_8f
mtns - OHII&HarbourAdditon_Fix_1_9a
sobers green crew training V3 SH5
sobers bad weather deck gun V1 SH5
TDW FX Fix for Sobers chimney smoke
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SteelViking's Bunker Fixes V1.0
Fuel Gauge WoGaDi_SteelViking's Interior
sobers Lights Cfg V4 SH5
Trevally Tutorials - All v0.2 (for TDW UI)
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
Trevally TDC Help v2
sobers hud sounds V1 SH5
MadMaxs_SH5_Subdiesel
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 & hotfix
AMMO_v1.0_SH5_by_Raven_2012
WolfPack Wotan
Voice, Help, & Menu - my own mod of things, does not interfere with other mods
Reworked Morale and Abilities v.1.01"

I read somewhere using "...mod list or any other data" that a drop down list can happen. Can someone type the actual syntax as an example?

Thanks again to you, Trevally, and all the other modders for making the game more fun and real.

DoveEgg
06-19-12, 06:58 AM
Have a look in the file I quoted above and see what flotilla you are in.
Mare Nostrum should be the 23rd flotilla.
If you are in the 23rd flotilla your game is still ok as the type B is a fail safe boat for this.

If you are still in the 2nd flotilla - your game is messed up.
If this is the case - all I can suggest is to try a save game from when you were in the 2nd flotilla - (HappyTimes).
So try a save just before you finish happy times:hmmm:

If you are still stuck in 2nd flotilla when you then pick MareNostrum again - try picking WesternApproaches (6th flotilla)

Let me know how you get on please:up:

User player unit says I have a VIIC, but career track says VIIB. My flotilla looks right for La Spezia. I see that the Unit Interval is different than yours. I have installed and uninstalled TheBeasts Equipment Upgrade 1.4. Could that have messed up my submarine promotions?

Unfortunately, I don't have any old saves from Happy Times. I usually only keep around two saves. In the bunker, and out on patrol. I just used Silent Otto to skip ahead to Black Pit. I can report that I have a VIIC in Black Pit :D

[UserPlayerUnit 1]
ID=VIIC
NameDisplayable=Type VIIC U-boat
UnitName=U-71
UpgradeClass=2
Type=VIIC
UnitInterval=1940-07-30 00:00:00, 1945-12-31 00:00:00
ExternalClassName=SSTypeVIIC
Nationality=German
Evolution=Normal
Damage=0.000000
CO2Level=0.000000
TextureName=NULL
LightmapTextureName=NULL
NormalmapTextureName=NULL
MenuSilhouetteTextureName=Typ_9_1.tga
MaxOfficers=6
MaxPettyOfficers=32
IsUnderwater=false
StartUserPlayerUnitMissionDateTime=1941-03-15 10:00:00
CurrentUserPlayerUnitMissionDateTime=1941-03-15 10:00:00
SilentState=false

[CareerTrack 1]
ID=IDCareerTrack1
[CareerTrack 1.CareerStatusHeader]
ID=ID
UserPlayerNameDisplayable=Ross Wood
CareerOptionsDate=1939-09-03 15:00:00
[CareerTrack 1.CareerStatusLast]
ID=ID
Reason=CSS_LastStatus
NameDisplayable=NULL
CurrentDate=1941-04-19 06:02:46
UniqueID=3957285610582654
Title=NULL
Text=NULL
EntryStatus=0
PlayerRankAchieved=CO-Rank-1
PlayerCurrentLastPromotionDateTime=1939-09-03 15:00:00
CurrentFlotilla=23rdFlotilla
CurrentFlotillaBase=F8LaSpezia
CurrentSDepartureDescription=1.17836e+006,5.29216e +006,122.289
CurrentUPCFlotillaUserPlayerUnitType=F8VIIB
CurrentDifficulty=Realistic
PlayerCurrentRenown=9250.000000
PlayerCurrentRating=-3.000000
PlayerHighestRating=0.000000
PlayerPatrolsCompleted=0.000000
PlayerTonnageSunk=850047.000000
PlayerWarshipsTonnageSunk=145271.000000
PlayerMerchantsTonnageSunk=363926.000000
PlayerShipsSunk=0.000000
PlayerCurrentMedals=NULL,MT_UboatIronCross2ndClass ,MT_UboatIronCross1stClass,MT_UboatIronCross1stCla ss,MT_UboatIronCross1stClass,MT_UboatIronCross2ndC lass,MT_UboatIronCross1stClass,MT_UboatIronCross1s tClass
CrewMembersCurrentMedalsRepository=NULL,MT_UboatIr onCross2ndClass,MT_UboatIronCross2ndClass,MT_Uboat IronCross2ndClass,MT_UboatIronCross2ndClass,MT_Ubo atIronCross2ndClass,MT_UboatIronCross2ndClass,MT_U boatIronCross2ndClass,MT_UboatIronCross2ndClass,MT _UboatIronCross2ndClass,MT_UboatIronCross2ndClass, MT_UboatIronCross2ndClass,MT_UboatIronCross2ndClas s
CrewMembersCurrentPromotionsRepository=3
PlayerCurrentObjectiveCode=South-Indian-Ocean
PlayerDefaultObjectives=ID1
PlayerCurrentObjectives=ID1
PatrolStartDateTime=1941-04-19 06:02:46

vit90
06-19-12, 09:30 AM
Into Arctic convoys campaigns at a choice of mission of Soviet waters I am constantly loaded in port where there is nothing. There are neither ships, nor houses, and by pressing keys M (map) a departure. Help me, what i must do. I already 10 times loaded and everything is identical!:/\\!!
The list of my mods:

http://i5.pixs.ru/storage/5/8/5/1jpg_9807569_5071585.jpg (http://pixs.ru/?r=5071585)

Trevally.
06-19-12, 11:38 AM
User player unit says I have a VIIC, but career track says VIIB. My flotilla looks right for La Spezia. I see that the Unit Interval is different than yours. I have installed and uninstalled TheBeasts Equipment Upgrade 1.4. Could that have messed up my submarine promotions?

Unfortunately, I don't have any old saves from Happy Times. I usually only keep around two saves. In the bunker, and out on patrol. I just used Silent Otto to skip ahead to Black Pit. I can report that I have a VIIC in Black Pit :D


This is good that you are in the correct flotilla and it looks like you save game will be ok.
I am not sure how the new boats are triggered and in OHII are only controlled by the flotilla and roster.

This " UnitInterval=1940-07-30 00:00:00, 1945-12-31 00:00:00" is odd:hmmm:
Somthing must have over written your roster cfg.

Go here - C:\Ubisoft\Silent Hunter 5\data\Roster\German\Submarine\SSTypeVIIC.cfg

it should be -

[UnitClass]
ClassName=SSTypeVIIC
UnitType=200
AppearanceDate=19410301;19400730
DisappearanceDate=19451231
DisplayName=Type VIIC


Anyway - I think you will be ok and you should get a new boat at some point - perhaps after MN:hmmm:

Trevally.
06-19-12, 11:40 AM
Into Arctic convoys campaigns at a choice of mission of Soviet waters I am constantly loaded in port where there is nothing. There are neither ships, nor houses, and by pressing keys M (map) a departure. Help me, what i must do. I already 10 times loaded and everything is identical!:/\\!!
The list of my mods:

Do you have a 32bit OS system:06:
Have you tried the more mem switch:06:

vit90
06-19-12, 01:37 PM
Do you have a 32bit OS system:06:
Have you tried the more mem switch:06:


Yes, I have 32bit OS Win7 and 2 GB RAM.
Before it sufficed. But it was sometimes loaded too not completely, there were no port outlines, only the ships.
These problems arose because of shortage of memory?

THE_MASK
06-19-12, 03:51 PM
Does turning off aero make a diffrence when playing a pc game ? It says that under windows 7 aero is stored on the graphics card .

lilpooper
06-20-12, 06:02 AM
Can I install OHII in the middle (Arctic Convoys) of the original campaign? Or will it make me start over?

Hinrich Schwab
06-20-12, 02:21 PM
Hi Hinrich Schwab:salute:

The campaign engine for SH5 must have objectives set and these can only be one of three things:-


sink tonnage
sink ships by number
escort ships from a to b

Any campaign must use those to set missions and briefings.

The update I am working on will hide what is required.
So where in the past an objective may have been "sink 70,000 of the British coast" - it will now be "patrol the British coast".
The 70,000t requirment will still be there but just not seen. When it has been achieved, campaign stars will be issued etc.
The progress bar will still work - but you will not know how much you will have to sink. I am also changing the hidden numbers as I have now played through the campaign a few times and with feedback from this thread - I have a better idea what to set everything as:D

That is certainly not what I expected. Seeing those requirements makes me feel like I have some beamter sitting on my shoulder. :shifty::down: Since you are working with feedback, I trust that you will have this balanced as best as you can with what you are able to work with. :)

Trevally.
06-20-12, 04:34 PM
That is certainly not what I expected. Seeing those requirements makes me feel like I have some beamter sitting on my shoulder. :shifty::down: Since you are working with feedback, I trust that you will have this balanced as best as you can with what you are able to work with. :)

Some feedback I can understand would be good - how would you like the objectives to look?

Maki4444
06-20-12, 06:20 PM
Since the game parameters limit the degree of change. Is it possible to replace objectives. For instance, in the Weserubung campaign. Is it possible to change the objective from "sink a british ship trying to enter norwegian coastal waters" with sink x tons of british shipping.

If that's the case then I would recommend using only sink x tonnage objectives since they are the closest to realiity. When was a U-boat assigned to sink a specific type of ship??? Okay tankers off the U.S. coast. But still what if a u boat didn't find any tankers but sunk a few merchant ships? Would that be considered a faliure?? Hell no!! You're alive, refit and go on patrol again. The whole purpose of patrols was to mount tonnage.

So perhaps you could just elaborate the story a bit. Like ruby's deutschmod. It doesn't just translate the mission description it adds one of its own. AND you get Wehrmacht reports on the radio. Very cool.

So you could just say bla bla bla. focus on british merchants, tankers are always a good prize bla bla. Then the player decides what to do.

This is where our immagination kicks in. It's a shame you can't fiddle with the objectives more. Because then we could just have patrol areas. Be assigned new ones via radio. 4000 t merchants would ammount to c medal points, tankers would ammount to 1.5 x medal points and so on.

Also. Have you considered implementing the kriegsmarine grid map into OH 2 v 2??

vit90
06-21-12, 04:42 AM
Does turning off aero make a diffrence when playing a pc game ? It says that under windows 7 aero is stored on the graphics card .

I not absolutely understood that you meant. Explain please in more detail.

Trevally.
06-21-12, 06:53 AM
Since the game parameters limit the degree of change. Is it possible to replace objectives. For instance, in the Weserubung campaign. Is it possible to change the objective from "sink a british ship trying to enter norwegian coastal waters" with sink x tons of british shipping.

If that's the case then I would recommend using only sink x tonnage objectives since they are the closest to realiity. When was a U-boat assigned to sink a specific type of ship??? Okay tankers off the U.S. coast. But still what if a u boat didn't find any tankers but sunk a few merchant ships? Would that be considered a faliure?? Hell no!! You're alive, refit and go on patrol again. The whole purpose of patrols was to mount tonnage.

I think you are not understanding me here.
I can state the objectives as anything I want - but the awards must be based on either - sink ship, sink tonnage or escort ship.

So the brief and objective can say anything.

So perhaps you could just elaborate the story a bit. Like ruby's deutschmod. It doesn't just translate the mission description it adds one of its own. AND you get Wehrmacht reports on the radio. Very cool.

Can you post a screen shot of this - I am sure it is the same as OHII but translated into German

So you could just say bla bla bla. focus on british merchants, tankers are always a good prize bla bla. Then the player decides what to do.

The hint of this is already within the objective discription:yep:

This is where our immagination kicks in. It's a shame you can't fiddle with the objectives more. Because then we could just have patrol areas. Be assigned new ones via radio. 4000 t merchants would ammount to c medal points, tankers would ammount to 1.5 x medal points and so on.

This is also already within the mission based objectives

Also. Have you considered implementing the kriegsmarine grid map into OH 2 v 2??

Yes - and started doing it with wolfpack missions, but the modded KM grid does not go into small enough grids.



I think I may be added more confusion to this whole objective debate:hmmm:
It sounds like you guys are asking for things that I have already done:hmmm:

I will post a few screen shots of the new briefings so you can see

lilpooper
06-21-12, 07:03 AM
Can I install OHII in the middle (Arctic Convoys) of the original campaign? Or will it make me start over?

Anyone?

And by start over I mean will I lose patrol history etc?

Trevally.
06-21-12, 07:18 AM
Anyone?

And by start over I mean will I lose patrol history etc?

You can install it - yes:up:
Best to save in the bunker - exit game - install OHII - load bunker save.

You may see the odd glitch with objectives in that campaign, but when you progress to the next one - OHII will be fully installed and working:up:

Trevally.
06-21-12, 07:19 AM
Screen shot for the campaign objectives:-

http://img513.imageshack.us/img513/6281/objectives.jpg

Maki4444
06-21-12, 11:50 AM
Thanks for the update. My Bad. I was just reading about your updates on the forum, didn't actually install them. I was sort of waiting (still am) for you to finish all of the planned updates so I could start a new career without interruption. I know, my bad totally.
I can see now that the patrol descriptions are just fine, eveything is the way I imagined it to be. :)

Yeah I definitely didn't understand that it's the awards system you were talking about.
Well the thing that bothers me about the awards system is that it only takes into account the tonnage sunk in one patrol. It doesn't cumulate effort. In the stock version when you had to sing 500 000 t. No problem, but now one can barely earn a 1st class Iron Cross. So my vote is on the sink tonnage only with lower numbers. Does that make sense? :P

Great news about the grid map :D

That's all, sorry about the misunderstanding.

finchOU
06-21-12, 11:59 AM
Off topic....Trevally....what Graphics Card Monitoring system do you use to be able to see temps in the upper left of the screen? I've got NVIDIA inspector...but I cant used that in Game like you have! Can you show other info besides Temps as well?? Thx

Trevally.
06-21-12, 01:26 PM
Thanks for the update. My Bad. I was just reading about your updates on the forum, didn't actually install them. I was sort of waiting (still am) for you to finish all of the planned updates so I could start a new career without interruption. I know, my bad totally.
I can see now that the patrol descriptions are just fine, eveything is the way I imagined it to be. :)

Yeah I definitely didn't understand that it's the awards system you were talking about.
Well the thing that bothers me about the awards system is that it only takes into account the tonnage sunk in one patrol. It doesn't cumulate effort. In the stock version when you had to sing 500 000 t. No problem, but now one can barely earn a 1st class Iron Cross. So my vote is on the sink tonnage only with lower numbers. Does that make sense? :P

Great news about the grid map :D

That's all, sorry about the misunderstanding.

Thants ok:up:
Pictures explain better:D

Off topic....Trevally....what Graphics Card Monitoring system do you use to be able to see temps in the upper left of the screen? I've got NVIDIA inspector...but I cant used that in Game like you have! Can you show other info besides Temps as well?? Thx

I use MSI afterburner
Yes - it can show:-

Temp
Usage
Fan speed
fan tachometer
core clock
shader clock
mem clock
mem usage
framerate:up:

Hinrich Schwab
06-21-12, 02:44 PM
Some feedback I can understand would be good - how would you like the objectives to look?

It's not a question of look. It is an issue of the way the engine demands tonnage, which there isn't anything that you can do about that. The game is pretty much set up to force the player to become an ace in the first two or three patrols. This is doable, both in the game and historically, but it doesn't feel right. It is hard to put into words. I certainly should not be seeing mission requirements where I must sink more than 50,000 tons. Historically, 50,000 tons was an achievement for anyone. If there were three or four areas that divvied up the 100,000 tons to become an Ace, I could accept that. Before I installed OH, I scrapped a career halfway through the second campaign because I saw no reason to continue because I had 3/4 of a million tons sunk. I want some semblance of realistic expectations. Knowing where the tonnage line is drawn is not so much an issue as it is the engine wanting me to be a "Shake-n-Bake Ace" by the end of my second patrol. :shifty:

Trevally.
06-21-12, 04:23 PM
It's not a question of look. It is an issue of the way the engine demands tonnage, which there isn't anything that you can do about that. The game is pretty much set up to force the player to become an ace in the first two or three patrols. This is doable, both in the game and historically, but it doesn't feel right. It is hard to put into words. I certainly should not be seeing mission requirements where I must sink more than 50,000 tons. Historically, 50,000 tons was an achievement for anyone. If there were three or four areas that divvied up the 100,000 tons to become an Ace, I could accept that. Before I installed OH, I scrapped a career halfway through the second campaign because I saw no reason to continue because I had 3/4 of a million tons sunk. I want some semblance of realistic expectations. Knowing where the tonnage line is drawn is not so much an issue as it is the engine wanting me to be a "Shake-n-Bake Ace" by the end of my second patrol. :shifty:

I must be thick because I still do not know what you are saying:shifty:

Are you trying to say that the game is no good because you can sink to many ships:06:
You would rather have it where you would only very rarely meet and sink a target:06:

finchOU
06-21-12, 06:49 PM
I must be thick because I still do not know what you are saying:shifty:

Are you trying to say that the game is no good because you can sink to many ships:06:
You would rather have it where you would only very rarely meet and sink a target:06:


I see what he is saying....Historically....uboats didnt sink this much. I can see where it will get boring because its not simulating "how it was" per se. So you get to the point ...where you easily pass ALL of the Uboat Aces of WWII...very early on...then you're like...now what? Not everybody wants a turkey shoot....I guess in the end they want to be challenged and entertained at the same time. Kind of makes you feel like one boat verse all of the Allied Navy.

I dont know what the anwser is......less ships? less powerful weapons, more duds..... What realism do you play Schwab? more varible ship headings. Who knows...its hard to find a ballance....I love OHII so far...buts its early on...i'm sure it will get harder pretty quick!

Thanks Trevally for the MSI afterburner...will give it a shot.

schweini63
06-22-12, 02:15 AM
.... What realism do you play Schwab? ...

That is the point!

To get the realism as it was in those years, one has to use settings in accordance with those facts...
Like: No contact Data on map, no contact reports, no contact tails, using real navigation,.....

....this makes it a lot more harder to reach the Objectives!

Trevally.
06-22-12, 03:36 AM
That is the point!

To get the realism as it was in those years, one has to use settings in accordance with those facts...
Like: No contact Data on map, no contact reports, no contact tails, using real navigation,.....

....this makes it a lot more harder to reach the Objectives!

So when you had your 3/4 of a million tonnes, did you have these settings on:06:

When OHII was first made, the objective requirments were set very low (they still are for the most part) but soon so many users were finishing the whole objective in one patrol.
This caused lots of posts "what next".
So I have tried to strick a balance where the objective are a bit higher, but no as high as with the stock game.

Also this new version I am making (if I don't get fed up first - reaching that point fast:stare:) will remove any mention of tonnage or ship counts.
So if you are wanting a campaign where you meet very few ships and have no objectives - OHII is not for you. If you are just stating that the game is not very real - then I would agree but suggest you start a thread elswhere to discuss this

THE_MASK
06-22-12, 04:19 AM
I use 100% game difficulty .
I use these mods for extra difficulty
IRAI = realistic ai
sobers see thru wake fix = no spotting wakes at night
sobers_realistic_underwater_FX2 = no looking at ships from under water
TDW_No_Hydrophone_On_Surface_1_1_0 = no hydrophone on the surface
OHII Higher Tonnage Objectives for v1.9 = higher tonnage objectives
sobers bad weather deck gun V1 SH5 = much more realistic deck gun

Good luck finishing the campaign with this setup .

schweini63
06-22-12, 04:59 AM
So when you had your 3/4 of a million tonnes, did you have these settings on:06:

When OHII was first made, the objective requirments were set very low (they still are for the most part) but soon so many users were finishing the whole objective in one patrol.
This caused lots of posts "what next".
So I have tried to strick a balance where the objective are a bit higher, but no as high as with the stock game.

Also this new version I am making (if I don't get feed up first - reaching that point fast:stare:) will remove any mention of tonnage or ship counts.
So if you are wanting a campaign where you meet very few ships and have no objectives - OHII is not for you. If you are just stating that the game is not very real - then I would agree but suggest you start a thread elswhere to discuss this

Hi Trevally, i'm afraid this is a misunderstandig now ...I love your OH II (actually i'm waiting for the upcoming V. 2.0 before I continue) great work!

:yeah:

What I wanted to say is: With that (or similar) realism setting I discribed above (and your upcoming Version) OH II in combination with a few other great MOD's, is a very real(hard) to play SIMULATION ...as I like to do!

I'm not a 'duck hunting Player' who finished a Campaign/Objective in a few hours with all the helping stuff switched on...

quink99
06-22-12, 08:25 PM
I use MSI afterburner
Yes - it can show:-

Temp
Usage
Fan speed
fan tachometer
core clock
shader clock
mem clock
mem usage
framerate:up:


Trevally,

I've had MSI Afterburner installed for several months now and generally it works fine. My only problem is that to save my life I can't get the selected parameters to show up in SH5 which I have running in Full Screen. The problem has been so pervasive that I've even been reduced to actually, God forbid, reading all the help info but it still doesn't appear on the screen. Happen to have a step-by-step gouge handy?

My thanks in advance.

EDIT: Also, I'm unable to get the screen option in the OPTIONS FILE which changes from full screen to windowed mode to change from one selection to the other. Anyone have any ideas?

lilpooper
06-22-12, 08:45 PM
You can install it - yes:up:
Best to save in the bunker - exit game - install OHII - load bunker save.

You may see the odd glitch with objectives in that campaign, but when you progress to the next one - OHII will be fully installed and working:up:

Thank you!!! :up:

finchOU
06-22-12, 09:25 PM
Trevally,

I've had MSI Afterburner installed for several months now and generally it works fine. My only problem is that to save my life I can't get the selected parameters to show up in SH5 which I have running in Full Screen. The problem has been so pervasive that I've even been reduced to actually, God forbid, reading all the help info but it still doesn't appear on the screen. Happen to have a step-by-step gouge handy?

My thanks in advance.

EDIT: Also, I'm unable to get the screen option in the OPTIONS FILE which changes from full screen to windowed mode to change from one selection to the other. Anyone have any ideas?


Had to google this last night ..... and found a good video...can find it now :nope:. so here it goes..... Settings>Monitorin>Active hardware section monitoring graphic.... make sure each box is checked that you want....now here is the trick.....once you have checked what you want....highlight each line individually (turns gray)...the box "Show Onscreen Dispaly" near the bottom will now be able to be clicked....click it...and under properties next on the highlighted line should show "in OSD"....this means you are good to go. :up:

Trevally.
06-23-12, 03:21 AM
For MSI - here are some shots of my settings that may help
I can't remember installing it, but check you also have the monitoring on

http://img685.imageshack.us/img685/1872/msi1p.jpg

http://img339.imageshack.us/img339/6704/msi2.jpg

http://img833.imageshack.us/img833/4956/msi3.jpg

http://img684.imageshack.us/img684/1395/msi4.jpg

If you have antilag running - remove it as it will stop the monitoring:up:

TCG-1988
06-23-12, 11:33 AM
sorry for doubleposting i made a mistake

TCG-1988
06-23-12, 11:43 AM
Hey Guys i just wanted to thank you for this amazing mod. I never feeled the thrill of the deep more than with this one. I found myself cruising around the northern coast of norway and beein amazed by the great improvements wich you did. Silent Hunter woukd never be the same without such a great amount of fantastic modders.
I salut your work my captains!!

Trevally.
06-23-12, 01:18 PM
Hey Guys i just wanted to thank you for this amazing mod. I never feeled the thrill of the deep more than with this one. I found myself cruising around the northern coast of norway and beein amazed by the great improvements wich you did. Silent Hunter woukd never be the same without such a great amount of fantastic modders.
I salut your work my captains!!

Thanks TCG:up:

quink99
06-23-12, 01:39 PM
As the old saying goes, Trevally and finchOU, "For the want of a nail the horse was lost...........".

It was Trevally's last line.....


If you have antilag running - remove it as it will stop the monitoring:up:


.....that resolved the MSI onscreen graphics problem! I Never heard of that one before.

Though unused many thanks, Gentleman, for your excellent tutorials.

ANOTHER QUESTION: Now that I've removed the Antilag .cfg how can I control or limit the frame rate in game?

TheDarkWraith
06-23-12, 02:52 PM
ANOTHER QUESTION: Now that I've removed the Antilag .cfg how can I control or limit the frame rate in game?

short answer: you can't.

really short answer: turning v-sync on is the closest you can come to limiting frame rate

misha1967
06-23-12, 05:01 PM
ANOTHER QUESTION: Now that I've removed the Antilag .cfg how can I control or limit the frame rate in game?

Actually, you might be able to, but it depends on your graphics card. If it's nVidia, there are programs out there that let you do it, I've heard. I've got an EVGA GTX 570 myself, and with the latest nVidia drivers and EVGA PrecisionX running, I can "cap out" the FPS to anything I like.

TheDarkWraith
06-23-12, 05:18 PM
I've got an EVGA GTX 570 myself, and with the latest nVidia drivers and EVGA PrecisionX running, I can "cap out" the FPS to anything I like.

Where do you find this setting? What is it called? :hmmm:

finchOU
06-23-12, 06:47 PM
Back on OHII topic.....hehe..... I just finished my second patrol on Oct 5th 39...before realizing that the Scapa Flow's mission is deadlined for Oct 15 (oops). Well...I'm thinking i best do a quick turn in port and head to Scapa... I load up Torps....Select the Scapa mission...Load my mission. Buuuuut....but now its Oct 19th as it took that long for refit. The patrol area is still Scapa....but the Mission "iron cross" icon is gone.

Can I still 'complete the mission'? or should I just dock and Get a new mission that I"m assuming pops up?

misha1967
06-23-12, 07:41 PM
Where do you find this setting? What is it called? :hmmm:

It's on EVGA PrecisionX (the latest version of that software) at the bottom of the screen "Frame Rate Target." Just enable, set it to whatever you want the max frame rate to be and hit "apply."

http://i50.tinypic.com/zu1km.jpg

volodya61
06-23-12, 08:07 PM
..Can I still 'complete the mission'? or should I just dock and Get a new mission that I"m assuming pops up?

You can't..
Enable this one - http://www.subsim.com/radioroom/downloads.php?do=file&id=3388 , then change days in bunker and load the save which was made before last docking..

Trevally.
06-24-12, 03:40 AM
Back on OHII topic.....hehe..... I just finished my second patrol on Oct 5th 39...before realizing that the Scapa Flow's mission is deadlined for Oct 15 (oops). Well...I'm thinking i best do a quick turn in port and head to Scapa... I load up Torps....Select the Scapa mission...Load my mission. Buuuuut....but now its Oct 19th as it took that long for refit. The patrol area is still Scapa....but the Mission "iron cross" icon is gone.

Can I still 'complete the mission'? or should I just dock and Get a new mission that I"m assuming pops up?

If you had just gone to the nearest port and re-armed without ending patrol - you could have gone straight there.

(I always save my game before entering the harbour, in bunker and start of new patrol)

volodya61 work around should work - set it to 1 day and you should still make it - then remove the mod or change it to some other setting:up:

finchOU
06-24-12, 12:52 PM
yeah...but can you select/choose the new mission with the 'refit' option?

Maki4444
06-24-12, 01:14 PM
yeah...but can you select/choose the new mission with the 'refit' option?

You can't select it persay. But when the mission becomes available, you can see the mission description on the map. You don't have to select a mission to fulfill the requirements and pass the objective/campaign

There, now I was helpful :)

Trevally.
06-24-12, 01:32 PM
There, now I was helpful :)

:yeah:

finchOU
06-24-12, 02:23 PM
You can't select it persay. But when the mission becomes available, you can see the mission description on the map. You don't have to select a mission to fulfill the requirements and pass the objective/campaign

There, now I was helpful :)


Thanks ...thats what I was looking for...didnt realize you could complete a mission without accepting it first.

Next question...if i'm in port for a "refit" vice "end patrol"....can I edit my MOD list or edit my UI user options file? First partol after editing the user options file and im making notes of what I like dont like. Have some stuff I'd like to tweet as well.

Maki4444
06-24-12, 04:03 PM
You're welcome finchOU :)

Well that actually depends on the mod. As far as I see it some cosmetic tweeks like changing the layount UI interface and similar details like acurate flags or chronometer type mods shouldn't be a problem.

But mods which change objectives and victory conditions, or change the ship roster (MNTS) require a campaign restart, or a start of a new campaign before aplying.

steve.puma
06-26-12, 07:12 AM
I would like to say hello and thank for this amazing mod

Maki4444
06-26-12, 07:23 AM
I would like to say hello and thank for this amazing mod

Hello right back at you steve.puma :)

DoveEgg
06-26-12, 08:42 PM
I started a career using silentotto cheat and when I requested the mission VIIC/41 Sea Trials and then I started the patrol my Uboat was in the SE Pacific!!! I think something is amiss :o

gap
06-27-12, 02:19 AM
I started a career using silentotto cheat and when I requested the mission VIIC/41 Sea Trials and then I started the patrol my Uboat was in the SE Pacific!!! I think something is amiss :o

This is a known bug of OHII v1.9.

Well, not exectly a bug: during the early stage of Monsun Gruppe campaign development, Trevally used Turning Point for testing the new base in Penang, but after finishing, he forgot to restore the original base.

This oversight will be corrected in v2 of the mod. Source:

http://www.subsim.com/radioroom/showpost.php?p=1897449&postcount=1382

Trevally.
06-27-12, 05:25 AM
I started a career using silentotto cheat and when I requested the mission VIIC/41 Sea Trials and then I started the patrol my Uboat was in the SE Pacific!!! I think something is amiss :o

This is a known bug of OHII v1.9.

Well, not exectly a bug: during the early stage of Monsun Gruppe campaign development, Trevally used Turning Point for testing the new base in Penang, but after finishing, he forgot to restore the original base.

This oversight will be corrected in v2 of the mod. Source:

http://www.subsim.com/radioroom/showpost.php?p=1897449&postcount=1382

Sorry guys - I have been saving Earth from the Reapers for the last week or so and have forgotten about this bug:arrgh!:

I will make a patch tonight when I get home:D

Trevally.
06-27-12, 06:46 AM
You can fix this yourself if you wish,

goto - C:\Ubisoft\Silent Hunter 5\data\UPCDataGE\UPCCampaignData

open with notepad - Flotillas.UPC
look for [flotilla 6. base 2] - it will look like this:-

[Flotilla 6.Base 2]
ID= F6Penang;ID= F6Kiel
NameDisplayable= Penang-Base-Name;NameDisplayable= Kiel-Base-Name
Info= Penang-Base-Info;Info= Kiel-Base-Info
ExternalBaseName= Penang;ExternalBaseName= Kiel
AvailabilityInterval= 1943-02-21, 1943-04-15;1943-03-15
DepartureDescription1= 12038860.000000, 651951.000000, 33.000000;DepartureDescription1= 1217736.891907, 6518668.470551, 328.940399
DepartureDescriptionOut1= 12040257, 654277, 34;DepartureDescriptionOut1= 1216450, 6531720, 30


Notice that each line has a ";"
delete all info before the ;
it will now look like this:-

[Flotilla 6.Base 2]
ID= F6Kiel
NameDisplayable= Kiel-Base-Name
Info= Kiel-Base-Info
ExternalBaseName= Kiel
AvailabilityInterval= 1943-02-21, 1943-03-15
DepartureDescription1= 1217736.891907, 6518668.470551, 328.940399
DepartureDescriptionOut1= 1216450, 6531720, 30

or just copy and paste this one:D

:up:

CaptJulius
06-27-12, 08:00 AM
I just wanted to ask when i get new U-Boat in Open Horizons II 1.9 full mod, Its Happy times atm June i think, and iam still with my clumsy VII A.. When do i get VII B , C ?:ping:

Trevally.
06-27-12, 10:38 AM
I just wanted to ask when i get new U-Boat in Open Horizons II 1.9 full mod, Its Happy times atm June i think, and iam still with my clumsy VII A.. When do i get VII B , C ?:ping:

Hi CaptJulius

OHII can not control when you get a new boat - it can only control when you don't:D

I think TDW has said that the code for giving promotion points and thus new boats is hard coded in the exe. Lets hope that one day he finds the addy and can then use his patcher to allow us to change this.

OHII can only say when you will not get a new boat by using the roster to set dates when the boats become available. So the dates are set to the campaigns as follows:-

CW - typeA
HT - typeB (if enough kills in type A)
MN & WA - typeC
TP - typeC41

So you can see that if the user has completed whatever conditions are set in the hard coding - they will get new boats during the above campaigns

Sorry this was not the answer you were looking for:arrgh!:

DoveEgg
06-27-12, 10:53 AM
I wanted to point out: the cross-hatched circle on the map for the British Supplies mission is in a location that does not correspond with the little iron cross for the mission description. In fact it is the exact same circle that is shown for The Gap Closers, I think.

I tried to get a screen capture but I don't think the Print Screen button was working for me.

CaptJulius
06-27-12, 11:23 AM
Well Crap then...:dead: iam at Happy Times and iam still with VIIA..:/\\!! i have sinked plenty of ships.. that means if i didn't get VIIB at Happy Times beginning then i didn't get it at all..:wah:

volodya61
06-27-12, 11:23 AM
I tried to get a screen capture but I don't think the Print Screen button was working for me.

Ctrl + F11 - for ingame screens

gap
06-27-12, 11:51 AM
Well Crap then...:dead: iam at Happy Times and iam still with VIIA..:/\\!! i have sinked plenty of ships.. that means if i didn't get VIIB at Happy Times beginning then i didn't get it at all..:wah:

I am ready to bet that you haven't been aggressive enough... :haha:

Take it philosophically though. I am almost sure that, provided that you will collect the needed promotion points, at the end of one of your next patrols you will be given the chance to trade your old, rusted VII A with a shinig, brand-new VII B :03:

quink99
06-27-12, 01:59 PM
Ctrl + F11 - for ingame screens

DoveEgg,

As mentioned by volodya61, you can make a screen shot by pressing Ctrl + F11. Look for that image in your main SH5 folder. It will have an extension of jpg.

volodya61
06-27-12, 02:15 PM
...It will have an extension of jpg.

I think it will have .bmp - extension :O:

quink99
06-27-12, 03:05 PM
I think it will have .bmp - extension :O:

volodya61, you're absolutely right! Thanks, I stand corrected.

Trevally.
06-28-12, 06:25 AM
Also - do not let TheBeast Equip mod overwrite OHII - install it before

Tonci87
06-28-12, 06:29 AM
Also - do not let TheBeast Equip mod overwrite OHII - install it before
May I ask why? because I did just that....

My List

Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers green spinning thing SH5
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 DarkerNights V2.1
stoianm colored exterior mod v2 (low color)
Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1
sobers better terrain v3 SH5
sobers best ever fog V12 SH5
sobers best ever waves V5 SH5
North Atlantic Green 1.1
Small_trees_SH5_V1
sobers see thru wake fix
sobers 3D deck spray mod V7
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms
Wetton's BBC Radio Mod
Grossdeutscher Rundfunk
Radio Paris French Music Full Version 1.2
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys_DBSM_additional_creaks_and_noises_1.0
Stormys DBSM SH5 v1.3 additional crew sounds beta6
MightyFine Crew Mod 1.2.1 Alt w beards
Speech fixes and additions (german version)
Church's SHV 1.01 Keyboard Commands v1.1
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_New_radio_messages_German
NewUIs_TDC_6_9_2_Patch_ByTheDarkWraith
Manos Scopes-patch for 8x5
IRAI_0_0_37_ByTheDarkWraith
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Reworked Morale and Abilities v.1.01
sobers green crew training V3 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
sobers NO water drops V1
smaller flags for Warships 1_0b
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
ALTAC
sobers Lights Cfg V4 SH5
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
sobers rusty deck pack SH5
sobers hud sounds V1 SH5
MightyFine Less Annoying Footsteps 1.0
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
Shadow Improvement ModLR
sobers bad weather deck gun V1 SH5
Critical hits 1.1 Torpedos
OPEN HORIZONS II_full v1.9
OHIIv1.9_Patch1
OHII_traffic_speed_Fix_v2
OH II Minefield map for TDWs Ui
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.9)
sobers terrain editor mod (Kiel)
U-boat Historical Specifications 1.7 for TDW Mods
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
R.E.M_by_Xrundel_TheBeast_1.2
AMMO_v1.0_SH5_by_Raven_2012
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0

Trevally.
06-28-12, 06:37 AM
Also - do not let TheBeast Equip mod overwrite OHII - install it before

May I ask why? because I did just that....

Its no big deal, but this will change the roster for when boats are available. I am only saying this due to the posts re: new boats

EDIT: - oops I am wrong here - TheBeast mod does not change the roster file at all - sorry for any confusion

Tonci87
06-28-12, 06:40 AM
Its no big deal, but this will change the roster for when boats are available. I am only saying this due to the posts re: new boats

Oh OK I wonder when the equip upgrades mod will give me a new boat...

Silent Steel
06-28-12, 06:59 AM
volodya61, you're absolutely right! Thanks, I stand corrected.

:har:

quink99
06-28-12, 02:27 PM
:har:

A pox on the house of Steel......scoundrel!:Kaleun_Goofy:

Kapitain
06-29-12, 11:51 PM
Yeah! Good mod

Trevally.
06-30-12, 02:27 AM
Yeah! Good mod

Thanks Kapitain and welcome to subsim:salute:

mikaelanderlund
06-30-12, 02:15 PM
Started work on OHII v2:D
So far it has:-

the patch from 1.9
Added the speed and traffic fix
fixed bug in TurningPoint where base was set to Penang:oops: (from test with MG)
Lots of work on the air layers
Added hell of Biscay from 1943 onward (schnorkel now required:arrgh!:)
Removed all "sink ships or tonnage" from all campaigns objectives - now objectives are to patrol or attack shipping etc


Re: airlayer
There is still a game bug where if airbases are within range of your dock - air raids will happen as you leave port. These air raids will cause ctd given enough time.:hmph:
To stop this I have had to keep the air attacks just out of range of the ports.
So this is not the airlayer that I wanted, but it will increase the air attacks on you at sea:dead:

Hi Trevally,

any news V2?

Trevally.
07-01-12, 03:26 AM
Hi Trevally,

any news V2?

I am very close to loading ME2 again and finishing this - just needed a break:D - perhaps a week yet:hmm2:

mikaelanderlund
07-01-12, 02:34 PM
I am very close to loading ME2 again and finishing this - just needed a break:D - perhaps a week yet:hmm2:

:rock:

lilpooper
07-03-12, 12:03 AM
Two quick noob questions please!

First. I installed OHII while in the middle of the default campaign. Didn't really have any problems until the second to last mission set where you choose between the monsoon group or staying to fight it out in Europe. I chose to stay and fight it out in Europe, however, I start in Indonesia (I think, my geography of southeast Asia is quite rusty) with the task of making it to Kiel in 24 hours for "live target practice". lol so, what's up with this?

Second. No biggy, I chose to start a new campaign anyways, starting over so I can get the full OHII experience. However... I noticed I will have to start with my crew having zero experience and zero promotion points. Are there any codes or anything to get the points I already earned in the previous missions? I use the No Magic Skills mode, so that disables quite a few of them, but how do you guys who have been playing SH for years handle starting over with a nUb crew every time you want to mess about in a campaign?

volodya61
07-03-12, 06:01 AM
...First. I installed OHII while in the middle of the default campaign. Didn't really have any problems until the second to last mission set where you choose between the monsoon group or staying to fight it out in Europe. I chose to stay and fight it out in Europe, however, I start in Indonesia (I think, my geography of southeast Asia is quite rusty) with the task of making it to Kiel in 24 hours for "live target practice". lol so, what's up with this?...


Look at the posts #1382 and #1458-#1461 above in this thread..
It should help with your issue..

lilpooper
07-03-12, 11:11 AM
Oh wow it was right under my nose. I looked pretty much everywhere except the page before this one :)

tonschk
07-03-12, 06:03 PM
I want to say thank you :up: Trevally :rock: for this amazing mod :yeah:

Cerebulon
07-07-12, 04:42 AM
The mod doesn't seem to be loading for me or something.
When I go to New Campaign the first one is still called Total Germany which suggests to me that something isn't working properly.
I'm using the Full version if that's relevant, and I have Open Horizons loaded last in the enabler.

Trevally.
07-07-12, 04:54 AM
Hi Cerebulon and welcome to subsim:salute:

Yes - the first campaign should be Coastal Waters:hmmm:
When you are in the main menu, can you see this marked picture at the top of your menu.
Also - check that you can see the v1.2.0 in the top right of the screen.

http://img850.imageshack.us/img850/2618/sh5img20110926214348.jpg

Can you post your mod list from jsgme -
run jsgme and click "tasks"
then "export activated mod list" to clipboard and the paste here:up:

Cerebulon
07-07-12, 05:10 AM
No Open Horizons title up there for me, so I'd assume that means it isn't activating. I am on version 1.2.0.
Here's my mod list:

Generic Mod Enabler - v2.6.0.157
[F:\Ubisoft\Silent Hunter 5\MODS]

RemoveLogoIntroTheDarkWraith
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_0_0_ByTheDarkWraith
IRAI_0_0_37_ByTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
NDB,NDH OM#1 - No Dialog Indicator
MightyFine Crew Mod 1.2.1 Alt faces
sobers best ever fog V12 SH5
sobers better terrain v3 SH5
sobers smaller rock no plants SH5
OPEN HORIZONS II_full v1.9

I'm using mods suggested by somebody on another forum, unfortunately they didn't provide the list in order so I was left trying to get any conflicts as compatible as possible via readmes. But I'm not sure anything is activating at all, which is strange. TheDarkWraith's logo remover should remove the Ubisoft logo on startup, but that doesn't seem to be working either. Maybe it's an issue with jsgme in that case?
Tried deactivating every mod apart from OH2, still didn't load. Almost definitely a problem with jsgme.

Trevally.
07-07-12, 05:25 AM
You can test if your mods are installed correctly by going here:-

F:\Ubisoft\Silent Hunter 5\data\Applications\JSGME mod validator
run the JSGMEModValidator app and post results:up:

Also check here to ensure that your "jsgme" app is in this folder:-
F:\Ubisoft\Silent Hunter 5 (the same folder as your SH5 game)

Cerebulon
07-07-12, 05:29 AM
Yes, I put it in the right folder, but I'm using the version of jsgme downloaded from subsim, and it came 'pre-installed'. The fact that there is no \data\Applications\ folder tells me that maybe the version I have is missing something important. I'll see if I can find a download of jsgme which comes as a setup.exe

Trevally.
07-07-12, 05:33 AM
See here to dowload jsgme http://www.subsim.com/radioroom/downloads.php?do=file&id=3559

unzip it to here F:\Ubisoft\Silent Hunter 5 and run it.

It will create a MODS folder when you do that.
paste the mods into this MODS folder

also see here http://www.subsim.com/radioroom/showthread.php?t=180046

Trevally.
07-07-12, 05:37 AM
When you are installing TDWs UI mod (NewUIs_TDC_7_0_0_ByTheDarkWraith) - you need to make sure you istall the correct folder or it won't work.

open the download and go here - \NewUIs_TDC_7_0_0_ByTheDarkWraith\MODS
then copy and paste \NewUIs_TDC_7_0_0_ByTheDarkWraith to here F:\Ubisoft\Silent Hunter 5\MODS then install

Cerebulon
07-07-12, 05:48 AM
Thanks. I'd found a setup version and installed it. The validator registered everything as installed.
And then I was poking around in the files and I realised my embarressing mistake. I had two installs of SH5 from when I switched computers, one on the F drive where I was installing mods and one on C which was in the registry and Uplay was launching. :88)
I had everything installed correctly, it was just in the right place on the wrong drive the whole time.

Thanks for the help :)

Trevally.
07-07-12, 05:49 AM
Thats ok - an easy mistake:D:up:

MPV12
07-07-12, 10:05 AM
Hi there. I am anxious to try out this great looking mod. I have a small issue though. I just left my birth for the first patrol and roughly half the ships in the port area are kind of greyed out, like blank silhouettes.

Am I missing a file or two?

TIA

Trevally.
07-07-12, 10:49 AM
Hi there. I am anxious to try out this great looking mod. I have a small issue though. I just left my birth for the first patrol and roughly half the ships in the port area are kind of greyed out, like blank silhouettes.

Am I missing a file or two?

TIA

Hi MPV12 and welcome to subsim:salute:

Make sure you have updated SH5 to v1.2.0
Check the image in this post http://www.subsim.com/radioroom/showpost.php?p=1906153&postcount=1487 it shows v1.2.0 in the top right of screen.

MPV12
07-07-12, 10:55 AM
Hi and thanks for the reply. I do appear to have 1.2 installed. Just had a CTD leaving the port, so probably going to do a fresh installation. I have other mods running. Should I fit this mod first? Then add others, one at a time, to make sure there are no conflicts?

Trevally.
07-07-12, 10:58 AM
Hi and thanks for the reply. I do appear to have 1.2 installed. Just had a CTD leaving the port, so probably going to do a fresh installation. I have other mods running. Should I fit this mod first? Then add others, one at a time, to make sure there are no conflicts?

Depends what the mods are:hmmm:
See this threead for so suggestions about mod order http://www.subsim.com/radioroom/showthread.php?t=190656

Post your mod list here and someone may be able to help:up:

THE_MASK
07-07-12, 03:56 PM
Is this the correct order .
OPEN HORIZONS II_base v1.9
OPEN HORIZONS II_enviro v1.9
OHII Higher Tonnage Objectives for v1.9
OHII_traffic_speed_Fix_v2
OHIIv1.9_Patch1
OH II Minefield map
pS . i will have you on the end of a hook in a weeks time :yep:
going fishin

Trevally.
07-07-12, 04:13 PM
yes that order is good:yep:

tight lines:up: